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propMover.txt" [' j: |8 c# r6 v* X5 W
propMover.txt.txt
3 m8 C p4 ~1 n/ G0 x) q9 _7 EpropMoverEx.inc7 w6 c: e5 F- N, R9 x
+ q1 f% ?+ j3 a7 l3 H1 I: a在服务器上找出以上三个文件!
- G5 Z' @* F; ^6 S y9 h先来打开
: z+ ?' w! z/ F6 J$ DpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
. S2 |8 g+ I4 H( l5 W! O1 hIDS_PROPMOVER_TXT_000786 优秀的奇昆工头6 J- p9 v; s5 \ g9 C8 m4 o
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接下来打开表
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查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找0 t' E' t* _- Z* J+ ?
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787, |" \! Q( A5 ]3 J* {
# y7 p/ B" d# s2 K+ Y9 t4 P9 U2 P在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7+ }. {& z* f G" I: {. v% ?
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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$ V4 V: m$ Q7 _9 t4 h' {- YMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
4 G& T( x! H2 dDropGold(1500, 1852);
& l: g: ?) U, V/ y9 |DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
! Q- V: X7 V! p. G; o/ IDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。+ v. P0 H' y( r
DropKind(IK3_SWD, 6, 6);& |8 P( G; F2 u
DropKind(IK3_AXE, 6, 6);3 O$ U; x" o( o7 H. A! r
DropKind(IK3_CHEERSTICK, 6, 6);
( a9 g: H: W: u* R+ S% a0 nDropKind(IK3_KNUCKLEHAMMER, 6, 6);* W$ p4 @9 l3 J$ N
DropKind(IK3_WAND, 6, 6);& ?7 i/ S/ x6 S" C
DropKind(IK3_STAFF, 6, 6);
& }& j/ T* B" O& J3 x1 `% o3 u) qDropKind(IK3_HELMET, 6, 6);
1 ]" X. ]3 }: _! i' Q2 v/ n! ?DropKind(IK3_SUIT, 6, 6);
! N/ K6 x3 ?+ @! \$ |DropKind(IK3_GAUNTLET, 6, 6);
! h* x' q% e! L [DropKind(IK3_BOOTS, 6, 6); Q* G. Z: Y$ y3 M4 A
DropKind(IK3_SHIELD, 6, 6);
, h' [& [. {* aDropKind(IK3_BOW, 6, 6);
, ^2 ^" I( z& |7 PDropKind(IK3_YOYO, 6, 6);6 q0 z9 k7 M/ `- E4 O4 `. M4 b
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
% w- j" ~- X1 L' G) `DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%) R9 q5 [: P a m! z
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);* T, n/ @; e" R& E. w/ r
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);6 L: v4 O3 g& e4 D+ O# ]! M6 ]
m_nAttackFirstRange = 10;
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scan range 5 quest 70) @. k7 j0 \* N' `
}
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#move
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