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propMover.txt
( b9 v- l0 G- R# qpropMover.txt.txt
& Q( \1 U- f) r. n2 T, q2 n9 NpropMoverEx.inc
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在服务器上找出以上三个文件!
/ r3 e) n; N/ G- u; O0 l4 { K# B先来打开2 P7 x, f( [2 |. ]1 \
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头( o4 o" M% {4 a' J
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头: p0 [( P+ m3 n& j
3 s: q, Q* c7 M. y" O接下来打开表! R% S; f9 a$ o' g& B& V
propMover.txt' c/ L2 B) I, X. S) C5 W9 |
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
9 L) ~, G! s' \: E1 R" IMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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( A% ?3 D3 T! J. K( E ?+ o在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
' Z% H9 Z9 @9 k, P现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!. a. h) a$ y8 R; W' {3 T" O
DropGold(1500, 1852);
2 ?) I/ v8 r& O+ d) |/ \8 GDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
$ `; F; }, ~3 m( H7 S8 r( MDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
- E% u& |5 j+ z6 e1 n, ?, b. WDropKind(IK3_SWD, 6, 6);
9 l2 O. {& O$ I4 vDropKind(IK3_AXE, 6, 6);
/ \' t3 w8 l+ E4 B) SDropKind(IK3_CHEERSTICK, 6, 6);' r+ \! M6 e5 C# X
DropKind(IK3_KNUCKLEHAMMER, 6, 6);+ t* D+ m* B2 S6 o- K' H! n
DropKind(IK3_WAND, 6, 6);
0 m7 R" Q2 E1 J7 dDropKind(IK3_STAFF, 6, 6);
* J" R; T: f. F) c* U7 f7 y( Y% GDropKind(IK3_HELMET, 6, 6);* N- h1 `) X' D' a. v2 M1 `7 y2 x, ~3 d
DropKind(IK3_SUIT, 6, 6);6 U( o# d/ j# ~# ^4 j0 N# ?! e
DropKind(IK3_GAUNTLET, 6, 6);4 z( ~! A& J' u/ }4 A
DropKind(IK3_BOOTS, 6, 6);, ~/ h1 l6 j) e0 @3 n
DropKind(IK3_SHIELD, 6, 6);' c; b1 C9 D* b# H2 m! d" E
DropKind(IK3_BOW, 6, 6);
\8 r) C! O1 t, VDropKind(IK3_YOYO, 6, 6);4 l6 M5 I. E% _! ^3 c
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%0 c* s* G6 i* B. I
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%3 s z' F1 o" `1 s4 d9 R1 e. D
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); s' @4 }! F% A! Y- A
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);$ e6 s% [! Z- O
m_nAttackFirstRange = 10;4 n& `" V: q5 r r6 i# u+ j \3 |
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#Scan
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scan range 5 quest 70+ e) Y4 y# J4 h- x) s& Y
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{
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}
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{
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}
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