|
propMover.txt3 X I, k4 ?4 Q6 r" P& Y
propMover.txt.txt
" _; r% I. l: j. ~) E# F- FpropMoverEx.inc; Z6 m( K I5 |/ x. ^ t; V: h
2 D7 o; a! q% W/ D5 R: O2 H+ S: _在服务器上找出以上三个文件!! N4 I( N# P( L' Z8 O$ H Q
先来打开
* ?$ W4 q7 H" L* b& W. w, upropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头7 H$ d- {3 w1 f
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
6 c' E4 Z' ~, x2 [$ W) A6 p, `# A5 A6 J$ I
接下来打开表
& x: d# d% X6 |5 o8 e* ipropMover.txt
% k& L: ]: J" q0 o% u, K$ m查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
1 {: |) Q5 O# YMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
+ ?, V6 h$ R# h/ T3 _5 O4 `7 G7 _5 `, K0 R
在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7- j7 ?, Y0 o: |" _0 L
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
4 J9 O* z! r5 G6 z+ f; GMI_DU_DKKEAKOON7
5 A) A0 n+ m! J/ M# k{
7 ]3 e$ v2 Q4 U0 @( jMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!6 t; P6 Z u& s: F3 j# e" \' j- ]
DropGold(1500, 1852);" [6 S1 z9 [! A* f6 E0 x
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
- k) m; t7 r5 M' {) aDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
& u+ G# r0 w, _- fDropKind(IK3_SWD, 6, 6);
8 \: c! J5 c' P2 q' xDropKind(IK3_AXE, 6, 6);
: u: N. V0 l& N h1 |- ~6 \, C! ^1 h' LDropKind(IK3_CHEERSTICK, 6, 6);8 g5 K, N/ _5 y% e0 ?: F
DropKind(IK3_KNUCKLEHAMMER, 6, 6);2 g( R: n J8 k1 R9 Q6 m+ S: y
DropKind(IK3_WAND, 6, 6);' ?( R8 e) ~) N5 e( g0 y4 v
DropKind(IK3_STAFF, 6, 6);/ d' k. |& n) r6 i8 m7 c
DropKind(IK3_HELMET, 6, 6);
+ ]4 r6 U9 x3 y1 I- ]DropKind(IK3_SUIT, 6, 6);4 W3 d: X+ M; m, q/ g5 S, u. w4 O
DropKind(IK3_GAUNTLET, 6, 6);
" l4 e' H% s, ? b2 bDropKind(IK3_BOOTS, 6, 6);
' F+ v) P6 B4 q8 w( f% @DropKind(IK3_SHIELD, 6, 6);
( m# K" q) J/ V1 _: U" }DropKind(IK3_BOW, 6, 6);4 u* `! M, n5 K p+ J8 w8 }
DropKind(IK3_YOYO, 6, 6);5 S. O6 _/ j1 O J8 D2 M, v
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%0 N( \% F1 ?8 R! t
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
% Z; M' k, x) {: b @, M) b# rDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); J9 a7 W7 ~# b8 L$ d: }) R
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
; z( H3 J/ |% `; km_nAttackFirstRange = 10;
- J) @# p$ e$ A2 v: M* F2 a4 {3 pAI i/ @9 z- i, `
{; `' z; w; r2 h
#Scan
: Y( v) J, |5 H: W b4 m; d$ p{) \) J0 F0 W1 v! S& ]) {. n- W
scan range 5 quest 70
5 ^' m: s. B" q5 |* b" u}% D9 ~" }$ h+ x# e% b" b5 j8 Z
#battle1 c2 e+ h& b+ V* G! q/ z, s
{, y# \6 i5 j, Q8 T
evade 1
) i( O5 A3 l S& |}/ C6 r1 X! s- @' Y4 o3 B
#move& V, X/ a# u8 O
{/ y* v( t; r) v: ~9 x& _
3 d( c5 m" c6 e8 C+ O3 x6 a5 ]}
2 A) _5 {1 K; K5 C% \3 X- |} ! N. v) W8 c" |" n
$ i$ u; }3 e0 b. B2 {
" \6 C; U3 j4 k0 c) L, O( }) f4 z& n, y3 b" K+ E1 P6 R
|
|