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propMover.txt5 \6 C' I2 s4 ?/ {
propMover.txt.txt
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在服务器上找出以上三个文件!
5 c6 [, [; I" s. [# Q3 h先来打开
+ E, W# N9 A7 d4 V9 C U1 dpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
! q/ s6 b! G5 l0 jIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
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[, e5 y4 X! C$ d! r" S8 m查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
# q$ u+ x/ e# d" x8 R' |" MMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787" z3 I4 m( c {* }5 H% N2 D
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7" t* U& L* O* U8 i
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码7 T1 m6 v# i+ k4 q/ C8 f) k0 A/ F
MI_DU_DKKEAKOON7% U1 l2 `, r/ U& J. M/ m/ h! Y' u/ `
{
' U- O( w1 |' SMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!( j* m) t5 c: h
DropGold(1500, 1852);
% N7 O, c5 q& d7 `: @9 ?DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
; O! D# _0 q1 G6 e+ \2 SDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
3 U. n2 p" v2 v6 U2 }0 BDropKind(IK3_SWD, 6, 6);
# O7 ~" ]0 y3 Y3 R q: kDropKind(IK3_AXE, 6, 6);& X5 z: d N/ O8 v) z
DropKind(IK3_CHEERSTICK, 6, 6); l( i! v! P6 F+ Y- q& v! b; [
DropKind(IK3_KNUCKLEHAMMER, 6, 6);: {$ @/ j$ A/ M" w2 I4 o3 ^
DropKind(IK3_WAND, 6, 6);
& x( ?/ |, \' ~2 vDropKind(IK3_STAFF, 6, 6);$ P9 a0 g$ M0 [* }7 }. w; `
DropKind(IK3_HELMET, 6, 6);- U: V5 C v4 x0 B4 J8 t
DropKind(IK3_SUIT, 6, 6);& {' f* E6 J4 P: @+ l2 G0 @
DropKind(IK3_GAUNTLET, 6, 6);
2 L, Z. r- n! o! s) q) v1 EDropKind(IK3_BOOTS, 6, 6);
+ H7 W! J; a% }7 d: Y3 M& U( o6 KDropKind(IK3_SHIELD, 6, 6);% @. P" n8 m/ ?+ ], j* f+ z
DropKind(IK3_BOW, 6, 6);& c( Q j0 p' d. u/ p+ s4 m3 R N
DropKind(IK3_YOYO, 6, 6);0 L0 T) \: r! K# F
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%- m9 [; B8 ^; E2 j+ Q
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
- i2 V; E9 S( ]! Z3 i. G% CDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
6 m8 L4 g; V+ {DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
8 q) B2 [! `+ i* ^8 Km_nAttackFirstRange = 10;
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#Scan
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scan range 5 quest 70
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evade 1 $ J4 d+ `! c0 R. T4 x
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#move: L& H3 P6 n6 ^* O. p
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