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propMover.txt
1 X) C$ S V ApropMover.txt.txt
1 K9 [- d) I4 GpropMoverEx.inc
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在服务器上找出以上三个文件!
* ]% z1 Z" y9 V/ D先来打开& x- _2 n r1 L N" m- n" Q: F5 i
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头. q7 K' k' e/ n9 s% u! m Q
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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. N* U, p% c j$ ~5 A, ~% P接下来打开表+ ^! b4 W$ A( _5 P) d
propMover.txt
9 o" `1 e0 o% x4 I; a查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找; H' z! f& r3 ^; H' l4 \& b
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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' T2 \) v& B- d1 k; u在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON71 e. B- X% Z! n8 V! l8 C
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!+ A+ f, [% O) {! p& i
DropGold(1500, 1852);. j- s! k$ f& k1 H
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
8 v9 c- a' g1 VDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
; |3 z; [0 M, t, HDropKind(IK3_SWD, 6, 6);
) V. b% B T) K m+ e: x7 PDropKind(IK3_AXE, 6, 6);, |; S, |! f9 p6 B; w: A/ W
DropKind(IK3_CHEERSTICK, 6, 6);
/ C) m4 e& X! UDropKind(IK3_KNUCKLEHAMMER, 6, 6);8 c, X0 e/ s1 C& Q+ ~ c9 \
DropKind(IK3_WAND, 6, 6);7 u! A! s9 F, B6 x, D
DropKind(IK3_STAFF, 6, 6);
% u3 Q9 ?/ J# T t/ a6 nDropKind(IK3_HELMET, 6, 6);
& P, @9 c8 }' w% V2 ]4 QDropKind(IK3_SUIT, 6, 6);
; ~+ m2 E; n% s5 w- q2 QDropKind(IK3_GAUNTLET, 6, 6);9 q3 o- P* i- V' B" p' z: n: e
DropKind(IK3_BOOTS, 6, 6);
2 w; ^4 y5 \. NDropKind(IK3_SHIELD, 6, 6);
: R& P. e# Y- X0 |% i7 _% s; W+ I- SDropKind(IK3_BOW, 6, 6);
$ u" O5 M1 T8 L( A% DDropKind(IK3_YOYO, 6, 6);
9 V1 d: t0 L2 U h0 D9 j( H3 L; e& vDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%7 D; E& x. S: I2 o; w$ Z
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%4 w( a( ?# u; o
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);# o X T! y3 b) f% o% L9 e
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);3 y# M. n0 X2 u |" J% O
m_nAttackFirstRange = 10;. i. o6 O, a" h1 j* N2 B1 U
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#Scan0 a2 O! v: y. t5 X8 B
{
5 p! i5 N# R8 N, ]; mscan range 5 quest 703 @8 n& a2 U0 Y: z* O. D |5 L9 ]
}
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{
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