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首先打开Constant.inc并且修改所有倍率为1.0
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# |, Q* M. _; @1 d$ HitemDropRate = 1.0
/ U, A: x t- j* h' T- bgoldDropRate = 1.0
+ m3 f5 \& O" P, O; L. ~monsterExpRate = 1.0 4 M) D9 C, }1 ]- }/ q, y0 v
monsterHitRate = 1.0( f, ~) e7 S8 T; q! E8 |8 U
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
: G! j% q- b9 ]; H你可以在这更改倍率。
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' O% {6 K9 S* c, a6 C Mfunction GetExpFactor()
" r, c9 H4 v4 I/ c' Rlocal tList = GetEventList()# S; E8 f, D/ g1 o
local fExpFactor = 60
" F5 {6 L* W ^- bfor i in pairs(tList) do6 C5 f) [8 X+ o" G5 k# ^3 }9 a
if( tEvent[tList].fExpFactor ~= nil ) then
( e- a9 \: S" |& }6 JfExpFactor = fExpFactor * tEvent[tList].fExpFactor
' `9 p# U' K: D0 P1 Fend
4 m4 }- c) d6 yend
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return fExpFactor
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% m; _" M* G' x物品掉率 "local fItemDropRate ="
9 p% G$ [$ j+ x3 X" y1 {卡片掉率 "local fPieceItemDropRate ="
3 ^8 w" Y: I0 t. i7 a( W Q飞飞币掉率 "local fGoldDropFactor ="
# O' s7 R1 |! ?5 b当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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