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首先打开Constant.inc并且修改所有倍率为1.00 f- L6 I' P# _7 s$ F4 K$ ]
Code:
( Q0 [; j4 ? ~( v: g4 D: o# [! WitemDropRate = 1.0
' ^$ j; a6 p$ H* Q2 L' K E# QgoldDropRate = 1.0 i( ], P8 K1 S5 J; T
monsterExpRate = 1.0 / |, g5 h/ H( }9 l' r' H
monsterHitRate = 1.0
% y$ e! q# H' B现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =: @* P# a1 U5 T: F$ {( _
你可以在这更改倍率。 x6 |7 I7 M* P
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function GetExpFactor()- x2 m; A0 p: O" F: W0 ?
local tList = GetEventList(); u: G- p& Q- \* m7 M5 _
local fExpFactor = 60
7 x6 k1 n! c8 U! X6 Z1 Jfor i in pairs(tList) do% Y' j; ]# K, S0 T& o' r
if( tEvent[tList].fExpFactor ~= nil ) then
' Y" h4 ~& X. y3 I: JfExpFactor = fExpFactor * tEvent[tList].fExpFactor* @2 [' ]8 z, c4 o8 }) y2 M
end* Y) }% l/ _0 J9 C+ D
end
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return fExpFactor; i, V' p" [4 D g4 k6 u* ?& Z
end
% H' J7 A: d# K: u物品掉率 "local fItemDropRate ="# R/ p/ I( f: U+ i# N
卡片掉率 "local fPieceItemDropRate ="
- f' N/ e9 A: N" M2 T飞飞币掉率 "local fGoldDropFactor =": c3 c, |. a0 l7 {, q
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。( v# J$ S4 [1 l5 }. o; I7 f$ n. V
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