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首先打开Constant.inc并且修改所有倍率为1.0" ]8 A* j6 D2 t& J9 u% u
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itemDropRate = 1.0
+ h0 }/ R8 r: r. q( ggoldDropRate = 1.0 - i/ T% f# L P% o \
monsterExpRate = 1.0 ' f0 E0 Y9 w* Z5 v+ h1 E ~2 ~- J7 D
monsterHitRate = 1.0
& Q$ I$ ~6 t5 |& V' k' }! E现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
% R2 \5 \, Q! i6 @9 ^9 g; Z; y你可以在这更改倍率。1 M4 \5 P7 h m; \, X, T6 t
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function GetExpFactor()
, @! K- O0 k& ] `# G. Nlocal tList = GetEventList(), l0 E u( ~9 d! P- z- s
local fExpFactor = 60# d9 c) [6 L* `$ \7 Q) Y
for i in pairs(tList) do) X5 ^0 u- O) B* ~
if( tEvent[tList].fExpFactor ~= nil ) then
2 G! `0 _" H7 t' SfExpFactor = fExpFactor * tEvent[tList].fExpFactor
, j1 u* ]+ f0 R: i$ Dend
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) j t" u' ?4 }* oreturn fExpFactor
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物品掉率 "local fItemDropRate =") I7 G$ a* D$ y, `+ C
卡片掉率 "local fPieceItemDropRate ="0 r8 F. |8 R f I! K
飞飞币掉率 "local fGoldDropFactor =") Z- ?1 t, W# u$ p1 x% M/ x: t, g
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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