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首先打开Constant.inc并且修改所有倍率为1.0
# N# c6 ~% l2 b/ `9 N& U) H% ECode:# k C; S0 y+ ^0 Z- P$ M$ i
itemDropRate = 1.0
$ j# I+ o5 h7 ygoldDropRate = 1.0
! n8 K% H& c5 p( ]8 pmonsterExpRate = 1.0
% k7 F. B% A! ~monsterHitRate = 1.0
4 P u! L3 w* V现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
9 w+ e/ U6 c7 |你可以在这更改倍率。
# F. B2 K* x3 r. Y0 p+ YCode:
, K% e! r. E8 ofunction GetExpFactor()2 m5 Q3 U: X, q0 |, R3 b3 y
local tList = GetEventList()6 A$ f& [0 c$ ^8 }( |8 d" P
local fExpFactor = 60
2 c, V4 f6 Y* M( r" |3 ^' k9 ifor i in pairs(tList) do
0 r/ F, r" J; k" s, l9 }( vif( tEvent[tList].fExpFactor ~= nil ) then. n- A! g9 e, e
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
# K/ y) F) L6 q1 Uend# A; A3 E! W' h
end: b5 ~* I" O( ^9 c
* d# l. Z; O: Oreturn fExpFactor
. e' W' |. `' J6 e/ s7 zend
$ @, ]" R5 w. c4 l( f3 X物品掉率 "local fItemDropRate ="
* `( f/ a @1 d( @; e, L卡片掉率 "local fPieceItemDropRate =": ?( k7 B! T! Y) G
飞飞币掉率 "local fGoldDropFactor ="
' X$ D% `6 C8 s+ S当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。( r# C& `. p! o7 f9 o( T+ d
8 x/ ]: v( p9 E) C, N! L! y& f7 m( c( [( r
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