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首先打开Constant.inc并且修改所有倍率为1.0" y v+ G- ^: g# W% H f
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itemDropRate = 1.0 + U% m( Y d% k$ C/ ^. W& A0 A
goldDropRate = 1.0 8 a$ @" K% b( F0 x- V, N
monsterExpRate = 1.0
8 g; X" z/ G+ Q- k( w/ SmonsterHitRate = 1.0
4 p7 B$ t' a6 P$ n3 P% u现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
0 g: p: L7 T, Q, W" o你可以在这更改倍率。
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function GetExpFactor()
x: E+ R6 }- [" u! T6 w7 Elocal tList = GetEventList()
! |) R; Y2 x( `4 J6 H- e0 v- _local fExpFactor = 60
# `1 ]$ i1 ?3 A& ^2 _+ V/ _: {for i in pairs(tList) do% U* U- t" k2 ?6 x" U4 v, x
if( tEvent[tList].fExpFactor ~= nil ) then+ s. ~, M3 x# Y2 ]1 w7 f
fExpFactor = fExpFactor * tEvent[tList].fExpFactor9 U4 g! v2 f5 z, V% b
end8 I: O9 t) }* `# S2 R4 P4 i
end0 G3 E- k! i: n- ~3 Q; Q2 m" F2 A
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return fExpFactor) \& M) a# D) D6 Z2 j/ O: ^
end' Q' L% e' ?. a1 r0 E6 g! a9 Y1 d* \4 H
物品掉率 "local fItemDropRate ="& A3 u+ ^& S5 Q/ j% b+ p/ e( s5 N
卡片掉率 "local fPieceItemDropRate ="
, \" v9 g$ @, {7 T2 w t* O8 R飞飞币掉率 "local fGoldDropFactor ="
6 Q$ A' g4 ~5 S& L0 [* S2 Y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。3 K! m) j2 L& K+ |. ^
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