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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!% T) u8 N4 E ?. c5 ~% H2 [
" t0 q1 o" P/ ?先找服务端上这4个文件!) Z) a3 P6 r6 D/ g; l( d7 ]
defineItem.h
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!" a: f* g, X$ m3 h6 Q
先打开propItem.txt.txt 拉到最后的位置,添加以下代码' {9 D% v0 r- m3 M' e3 W$ V
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IDS_PROPITEM_TXT_012272 罗曼英之书0 M; o: n* V: g- J2 y& m
IDS_PROPITEM_TXT_012273& t3 K" G2 x7 ~8 ?7 f) [0 r
% @5 W0 W" v* @ b/ ?/ e打开第二个propItem.txt同样拉到最后位置添加以下代码!' E- y+ f/ j h2 z
$ P. m# c: V+ a( A$ d15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122737 Y6 A a j) A2 A N/ O( d$ ^, F
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第三步打开defineItem.h拉到最后的位置添加以下代码7 C7 Y* D9 l0 K3 M
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//V16新武器
1 D2 e; O- }1 Q! |& @& d$ q#define II_WEA_BOOK_BOKROMAIN 60000" x- n4 k, |1 e) ~9 ` m9 W
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找, K* D7 k6 k, B3 M2 R1 K
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈, v: |6 n: v! P3 }* |6 j
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