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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
% S/ |& W5 ?. c8 fdefineItem.h
# X3 c, [0 t! H6 cmdlDyna.inc2 b1 ~) h" H# d" x9 ^
propItem.txt {* J5 \; g; z8 X/ g3 {% p
propItem.txt.txt. I. F, f% c; ~' A& q* l# O1 \3 {; {
我就以添加一个物品的代码,明不明白就要看个人吸收能力!3 k( f) \+ w% [* w+ s4 s r4 A4 j
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书
; F: h% w0 d3 r9 L5 sIDS_PROPITEM_TXT_0122733 `0 `! o6 M! U. d8 W* W
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打开第二个propItem.txt同样拉到最后位置添加以下代码!, ]% l* s* O0 I. G- C' ^3 X+ c$ l
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码/ w: F1 t: G, L. C9 Z: C
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#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找* S% N; D7 l! z- V$ P* U, _6 P* P1 B
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1! t) y' P. D+ c& Y/ P) X
: {' a3 c( F: s f: }2 ^$ i, P! U就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈6 ?/ `2 _0 o4 X5 P S' D* M
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