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0 D* P5 s" ^" e3 y* @+ O+ P发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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* _7 m7 _) T2 e2 P0 o: |1 Y/ A3 [先找服务端上这4个文件!
c, B% }: M* JdefineItem.h
" b2 ^9 m# D& b) Y7 T7 T: pmdlDyna.inc
0 G- h, V! m* [9 ]( z2 ?propItem.txt& }% y* e i, l, {
propItem.txt.txt
+ [6 w) A' Y% k S; T/ i0 o5 N# y我就以添加一个物品的代码,明不明白就要看个人吸收能力!, S5 q# i7 G- ?: c' d* I* g1 A- ^2 T
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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/ Q2 h2 x# c1 H mIDS_PROPITEM_TXT_012272 罗曼英之书
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5 ?( u0 W1 _$ z! E: s8 X打开第二个propItem.txt同样拉到最后位置添加以下代码!: f _! V* e; t P/ ]8 g
2 v; g, K' ^, H. }$ h- ~- P$ ~* k0 G* ^15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码1 c" d% n w$ T8 J: R( k
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#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找3 g; z5 H& ~9 A+ f; X) _
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1" p8 g' M7 `* v* z6 m9 F. f2 u& O( y
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈: m3 ~8 i) t$ E. V# s
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