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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!/ A: i7 i- r7 L8 {1 s
defineItem.h
* T U c8 [4 D# L8 y& Z1 emdlDyna.inc
@' Q( z- @ s: w2 M* V/ BpropItem.txt
; O5 |1 r% a5 fpropItem.txt.txt3 D7 i: Y- V( c
我就以添加一个物品的代码,明不明白就要看个人吸收能力!# o# q( L; Y9 y- B9 ]( E5 N
先打开propItem.txt.txt 拉到最后的位置,添加以下代码$ {/ |/ j& k! A1 h3 N
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IDS_PROPITEM_TXT_012272 罗曼英之书
$ P) @" X, n# ?0 _0 m% @/ uIDS_PROPITEM_TXT_012273# Z" L5 ~2 p- o1 L" h
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打开第二个propItem.txt同样拉到最后位置添加以下代码!, |: o, \& k2 @' e5 _ X
/ I6 Y! L! d2 u: T6 |15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
5 P5 s! g- Y$ j% I#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找! E0 H$ h5 u4 q
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码( |9 K; ?4 \$ {0 X9 s s
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//V16新武器3 m* J7 L5 L# }3 ~+ D' P
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1- ]; v/ f) y! {, ^- o5 k7 Q% q# z9 I
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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