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) M4 I' V: [0 }2 F发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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2 G3 z( C& v4 {6 B" I先找服务端上这4个文件!
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propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!2 K0 X" _ X: s! B% c( r
先打开propItem.txt.txt 拉到最后的位置,添加以下代码( g }/ X# } ?) I Y
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IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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; U; ^, t5 e2 k g1 S$ @0 U2 ]" t/ v15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273+ F& c0 n5 [2 ?" g
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第三步打开defineItem.h拉到最后的位置添加以下代码% V# d+ U" \" ^* Z# A
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#define II_WEA_BOOK_BOKROMAIN 60000+ D6 E& w$ g; E6 H7 J0 J' N8 U
2 S- J! D* \" u( r' |* ^第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找& B9 }+ B9 |% s' X
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 r6 I0 z9 Y- r$ Y [2 L
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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