|
0 t) ~9 @& Q; E$ f. \1 W& B发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!) V" H4 q* U( b
' e) a* G) k" f先找服务端上这4个文件!
* v. Z6 M" H, d/ o; A0 }+ ], mdefineItem.h
& x: b0 j3 P) VmdlDyna.inc
* ? k5 V7 K& \) bpropItem.txt
2 [. c0 }, ?$ J6 h/ b* }1 MpropItem.txt.txt
) s+ U" z) h# H- [, `2 @) E" f我就以添加一个物品的代码,明不明白就要看个人吸收能力!
4 l6 d- e3 O V$ |; `1 p9 P6 ~先打开propItem.txt.txt 拉到最后的位置,添加以下代码2 c& j b0 `+ S {$ {4 e/ h
& _8 o" ^% X [# }3 T; z0 e( {IDS_PROPITEM_TXT_012272 罗曼英之书
2 d7 p* w, }- v ZIDS_PROPITEM_TXT_0122737 [4 Y( s: w9 Y0 `7 ]: Y- g
0 l- p y: s% h2 y# ?打开第二个propItem.txt同样拉到最后位置添加以下代码!
, K8 U+ l& ]& _& O) I0 O0 w q) y: v# f( p+ `0 t0 H l
15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273/ @1 G# @% E0 n8 Q
) x; i3 h* ^3 `. R" e- G! d第三步打开defineItem.h拉到最后的位置添加以下代码
( g+ s5 ~9 l) u
# d1 U& v' X* N//V16新武器
) z! w' \5 V' J* Y#define II_WEA_BOOK_BOKROMAIN 60000
- I' j9 E! l2 R% t, D M
" A' o' H% V4 x* P第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
& ]- z" ^. c$ t! ]% C0 d/ Z你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
: v6 Y. K6 `! H% z
, M- ^. f& l1 z7 ^# F//V16新武器% |; |3 G6 z. T
, |9 W8 B V1 y- U& N7 _4 u7 ^
"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1* ~ F2 M0 V2 }9 ^8 o. j
! Z$ \% m" e4 m3 w8 O就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
; P# r3 ^# M4 K# P3 W, |7 y
. V# `6 _+ h$ \, _' D
, H0 i; w% [( J* M2 T& S; j& N |
|