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V19BOSS添加+ l- {8 S V5 d1 E+ T0 x! d f" m
8 J8 c3 S' i3 l* M& x- ApropMover.txt.txt 怪物表面名称! B8 M4 R0 a5 T: F- f
propMover.txt 怪物真实名称6 e" P5 M( }5 p$ H; J5 V9 R
propMoverEx.inc 怪物掉落设置
, k( w2 b$ M6 S- G" @& rdefineObj.h 怪物代码设置
% |4 a3 t* B6 H! a( ]# N$ h★mdlDyna.inc 模型文件设置! C! @2 E" C9 n' J- Q
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网站地址:www.ffwold.com3 Y0 i1 c5 N! r9 c
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229- e0 x9 Q9 Z( v8 j
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#define MI_IBLESSPUPPET 1540
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6 g" g6 D9 {( ]: f' {" I; i* nMI_IBLESSPUPPET : o; v' [8 c1 Z2 Y& |; w5 w7 s
{
- f) h1 h0 `* m- x4 t DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
$ r! c4 L% Z7 c* q+ `" }# h DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); ; ^- ] |, g- p- N0 ^% d, e
m_nAttackFirstRange = 8; $ w3 y7 _: q# G3 @& g
AI
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#Scan
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#battle
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4 B( r) ?0 C/ O5 e: E5 v0 \ Attack cunning low . j6 W! K# ]7 c0 f4 u
Rangeattack 20 - v- J2 @, O# s5 \
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( M1 l% P! C: L( F" o: ?% q2 h #move
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Loot d 5 & ]- m* [7 L- {5 e- [
}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
* z+ T) C* I" K/ k% X "walk" MTI_WALK
+ C: S# i5 W; q7 b1 M "idle1" MTI_IDLE1
9 v# E8 E8 Y: T "idle1" MTI_IDLE2' @8 j+ E9 O, v5 G
"dmg1" MTI_DMG1: x! { T3 Y2 ?* V! R
"dmg2" MTI_DMG20 a( L! n0 E5 |/ R: S4 ?
"dmgFly" MTI_DMGFLY
4 h0 {7 B- i$ d- Q0 S5 ]+ {' D "dmgDie" MTI_DMGDIE
: t: [+ X. @6 A "dmgLive" MTI_DMGLIVE
1 ?/ e; w1 F8 G7 X* N$ Q/ W P "die1" MTI_DIE1+ a2 G: k% l: H3 X4 n' w
"atk1" MTI_ATK1. }! ^* Z" a# q+ f D8 S# v
"atk2" MTI_ATK2
3 w4 M5 N/ c' n& j5 Q- z "atk1" MTI_ATK3
# F1 L9 }5 _9 m9 x/ D8 ? "groggy" MTI_GROGGY3 Q8 @% i* N" [5 t: D
+ P; K" D7 [5 |" s Z1 W* s // extra
2 }. d$ v) Z9 j1 t$ S4 n "walk" MTI_JUMP1 0 j8 A& { f' ]: R% c1 m
"walk" MTI_JUMP2 ; z: r5 T* h" F
"walk" MTI_JUMP3 - r7 Z( Y, x2 z- q
"walk" MTI_JUMP4 9 Q5 S/ d) J1 ]5 Z: j
"walk" MTI_RUN" c3 ]# a* W3 C' F, S: @
}
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