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propMoverEx.inc5 Q" G+ j0 O* N. ~. \7 g: {3 J
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Maxitem = 3;//掉落数量(俊俊)9 s3 A+ c7 J( T8 }8 c, Q
DropGold(200, 300);//掉落金币
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( }, R0 f% s* } K DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
" l5 T8 x4 L& M, u; Y DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
6 |% z( x8 d f' \) a0 b DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);& v) X3 z0 K* l
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
0 o$ t& e6 F: {* S DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);2 i& W1 K$ o# X, O7 d
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
$ D3 Z7 G9 I) ]: B' G# e: D DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);9 g4 i ^4 ^, z# n- D
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
! `% o: K4 s6 s. `, K/ k DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);! x3 L) S5 R: g5 O4 k
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
. C. I! N2 r( N4 G; m( ?& h DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);* t) z- ?( m$ ^( E
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
6 }" c6 ^0 V+ m* l; j/ A& S3 } DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);" T( U" [/ |% |/ B
//说明:30E为机率百分百掉落
2 |0 d' G i" O! }' ~# f m_nAttackFirstRange = 8;
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{
/ n3 v8 `2 r0 k w #Scan
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scan
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# j/ ~" t* F9 {9 K4 O* F, B #battle* ^/ a- _4 o7 U- x1 ^( h, ~7 V8 J
{
" e- B' G4 q5 Z, z, M Attack 3 {+ `/ g2 ?9 L' n5 N T% T
Berserk 30 1.5//爆击倍率1 d% v4 Z% `& ~" p) p G8 J
recovery 10 50 100 m //召唤小怪5 X( k5 G2 @1 e
}
: |6 f. Q& x- R r/ H% @3 } #move
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}
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