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propMoverEx.inc
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6 N3 m, F% F+ H, J+ d+ y7 e7 [ Maxitem = 3;//掉落数量(俊俊) U, Z7 Z* g# ~! Z+ `
DropGold(200, 300);//掉落金币4 t$ A9 ~* \' z) k3 ?
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品# m( Q# m5 m9 ^! f: @. [: |3 O3 O
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
- J4 T( H8 U* x {) [ DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);: \3 X7 P8 i+ Z: K5 {6 V% O
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
% ~+ i4 g. g9 c- s DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);6 T% C4 d7 G6 {. \+ v/ y3 ]
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
) _4 Q5 [9 X% n DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
0 a. K, j/ o! i. T. }9 O u DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);% X: y5 r1 C% f( `; A
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);3 }* C2 l" ]# [" U; i
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
2 m, k9 L8 z% v( H0 {' c! {& K DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);; U6 y9 R4 B1 y
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);- w/ @8 W, L2 G2 U- Y, |1 ^) \
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);7 A' j' U/ B( k5 C" y; B. L
//说明:30E为机率百分百掉落
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AI
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W w. w6 O# c) ] Attack
4 Y0 f7 L2 W& N* M9 M4 _ Berserk 30 1.5//爆击倍率# _# l+ H& u# I* l- L- t
recovery 10 50 100 m //召唤小怪
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#move( {8 ?8 b, B/ y' m) Q; w3 |+ o
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