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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

4 H2 ^0 h3 h  t$ J7 r+ \: Yreadme.txt- b* X1 E0 r. A, n
修改软件:dyoManager.exe
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-Info-
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( P; K! V3 g: {, P/ J( lName: dyoManager, c& G6 ]/ y  k1 g8 m7 D
Author: Kimmy Andersson8 k( R, ~# x" t" p7 t

3 b2 v* T$ V% V  T  \& V4 n" mCredits:% w5 i$ G2 X/ Z* I, w
Xadet8 P9 \" N) ^( k1 `! C- F  A

; d7 u( D& `& `" k- iThis version is FULLY functional and is GUI based.
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--------------------------------------------, O$ X+ j! D5 h7 b4 q( v

9 o7 o! R5 U' C! s6 ~3 V) g% C+ N-Usage-
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( n2 }) U) @( w* P0 r$ UThe usage is EXTREMELY simple." B6 q0 \; C0 u' `
Open the DYO file, edit it, save.  U; `; K% F/ F
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--------------------------------------------
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, s6 L# g5 w; ?, u' C5 ^2 P-Explanation-: c, {9 l# [. L  f7 R; F6 C* U
Let's take a look at the first block(this could be different on yours):2 `8 t6 k; h5 I
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5               对象类型(NPC为5)* @; S# J4 {1 M  r8 w
179.9087        NPC方向& T9 T; K( M. Z8 W, \
0               下面3个为xyz轴角度一般为0
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0, e6 D7 V+ c) _
3344.027        标识NPC位置的xyz坐标$ H5 \4 O2 r  b3 E$ t
146.9564        Y是高度
' T- L8 }  [+ @( ]  I' f2071.12 {6 l  }5 z8 w! S9 X
1               下面是xyz的比例4 M2 D9 c( Q7 F/ T! m
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5               设置AI(NPC为5)5 {# y7 S0 F  Z1 W% I$ X" y+ R) l/ b/ L
234             模型ID
4 `" s/ N" g! N! e-1              未知(NPC设为-1)( l( G0 Y2 e+ Q- s0 g5 ]8 y2 ~
0               来自AI类型:0是不可动、中立% V1 T8 A4 W3 o
2               未知(NPC设为2)/ T* P: |! a2 m% m3 b' J
MaDa_Boneper    NPC名字(character.inc可以查看修改)  j* e" z& D0 I, u1 `
1               下面两个未知第一个设置为1第二个为01 ^, ?9 |/ W- L5 k/ G
0
* E$ |3 i* l" J% N--------------- 分隔线必须有) x/ z' i: H4 R( F6 n9 }; G: t
" @3 ?5 [0 _( L8 m2 N2 W
So the first part that says 5 is object type.7 k/ v+ A( E" b! W7 Q
5 is mover(NPC/MOB).! c9 l, P  f+ m! P! M$ F3 r9 x4 Z- r

8 f$ j4 v5 L; Y' mThe second part is the Y Rotation Angle.! O7 I( G8 r/ d

0 z& ]2 x% Y: Z, i5 L7 {" F& hThe next three parts are the XYZ Axis Angles.. F0 g/ ^0 ]8 c/ [7 h
These are usually left blank.2 P  S, w* ]+ y/ s

% }% `6 G) x0 GNext three parts after Angles are Position XYZ.$ R# Y) p4 b) Z$ o2 m) ^
Keep in mind that Y is height instead of Z.
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' P8 C2 Y5 q+ `, x! g9 A; g/ UNext three parts after Position is XYZ scale.
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Next is Set AI.8 |+ ]- ^9 B" k$ O& n
NPCs are set as Pet which is 5.+ m( w: b1 T" e) b; \8 g

  L) Q% O7 w4 b9 J8 HAfter that comes Model ID.3 \+ E8 d& F  Y& o; E# }) H% j9 Q
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Next is an unknown int that when on NPCs is set to -1.6 _" {6 }' J# G4 y

8 ?5 }  ?& M+ I" q9 V* E+ RAfter that comes AI Type where 0 is non-moving, neutral.$ C* ]# t# v1 H
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Next is another unknown which is set to 2 on NPCs.
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4 k1 ~$ P! B5 v. L4 a1 gNext is the name of the NPC.
7 ?4 q8 Z, K' O: k4 i+ O- DTo see what name an NPC has, you can check either in character.inc or the dialog files./ Q& C$ i# E$ b- k+ P7 U6 A

9 x, D* E. l( Y9 S+ J1 T& P- d5 D; BNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.: C3 A7 W" g! J2 Z1 g0 |
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!: Q7 D& o0 j5 }* u8 f* W

- L7 \) V  P; l2 Z4 i--------------------------------------------
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+ [2 o" |+ S' m( s-Shortcuts-
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" a/ d0 @6 R. P& \+ a9 {6 kWhile editing inside the textbox, you can either right-click or press any of these keys to get
9 {1 A- |5 |" R( ~2 }& N# |desired function:
+ ^* |& U9 ^& k: f' I; g* i5 m2 |# O
Ctrl+F = Find
/ l' P8 g  e- ?. B" _+ C" fCtrl+H = Replace
+ ?' a# ]1 R1 {6 UCtrl+A = Select All, f3 `3 g7 X% `4 S$ w- h1 z+ T1 d# z5 n

9 A9 [$ U5 B8 _- E--------------------------------------------
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6 {' z) h% A& [# O, \-ChangeLog-3 L& b: _" a6 k
4 [0 S- {3 D* c# C/ r
1.1 - Initial Release.0 W2 l$ T. v, X4 ?
1.2 - Added options for search, select and replace.
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% u5 D$ j% ]- r, D) C+ M+ k) pThank you for reading and downloading!( @; V2 o) G# {( }, }8 I* S+ u
Please comment all the bugs you can find.
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--------------------------------------------( ^' H* ~1 ^! `9 Q1 f1 X
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Proof and a little preview of what you can accomplish:
1 h' \% h: V9 Khttp://www.swegrafix.net/upload/files/leafevent.png
5 q, j3 J, R# W  f(Old-school players will recognize this)" G. M8 G6 S0 J1 k

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