|
4 H2 ^0 h3 h t$ J7 r+ \: Yreadme.txt- b* X1 E0 r. A, n
修改软件:dyoManager.exe
, s! t6 c% m* \3 z5 [6 g7 r, Q/ b
, w2 T" k Z; u! \8 K* g3 P, o1 |7 i. b! O( a" g0 U0 S
' e W% I) d* K/ D* p
-Info-
. g" e" H3 y7 g* [
( P; K! V3 g: {, P/ J( lName: dyoManager, c& G6 ]/ y k1 g8 m7 D
Author: Kimmy Andersson8 k( R, ~# x" t" p7 t
3 b2 v* T$ V% V T \& V4 n" mCredits:% w5 i$ G2 X/ Z* I, w
Xadet8 P9 \" N) ^( k1 `! C- F A
; d7 u( D& `& `" k- iThis version is FULLY functional and is GUI based.
2 O$ N- [1 `0 V4 ]: N1 ~. {( @* o/ q" y! ^
--------------------------------------------, O$ X+ j! D5 h7 b4 q( v
9 o7 o! R5 U' C! s6 ~3 V) g% C+ N-Usage-
" r- X$ v# Q8 z2 [7 V9 z2 m
( n2 }) U) @( w* P0 r$ UThe usage is EXTREMELY simple." B6 q0 \; C0 u' `
Open the DYO file, edit it, save. U; `; K% F/ F
9 W8 i" Z; s* O. h7 c* |$ K
--------------------------------------------
; ~$ h: Y' i, F
, s6 L# g5 w; ?, u' C5 ^2 P-Explanation-: c, {9 l# [. L f7 R; F6 C* U
Let's take a look at the first block(this could be different on yours):2 `8 t6 k; h5 I
: h; E" O) o. I3 T' {9 C
5 对象类型(NPC为5)* @; S# J4 {1 M r8 w
179.9087 NPC方向& T9 T; K( M. Z8 W, \
0 下面3个为xyz轴角度一般为0
( w& |3 ^0 |7 m# Z: }4 X- n% W7 z8 q0/ T; [. b) j$ P# H, F/ h
0, e6 D7 V+ c) _
3344.027 标识NPC位置的xyz坐标$ H5 \4 O2 r b3 E$ t
146.9564 Y是高度
' T- L8 } [+ @( ] I' f2071.12 {6 l }5 z8 w! S9 X
1 下面是xyz的比例4 M2 D9 c( Q7 F/ T! m
1* T- x2 \# u/ o9 i7 |3 H
1; d D+ S( o2 V3 ]# V+ a3 L
5 设置AI(NPC为5)5 {# y7 S0 F Z1 W% I$ X" y+ R) l/ b/ L
234 模型ID
4 `" s/ N" g! N! e-1 未知(NPC设为-1)( l( G0 Y2 e+ Q- s0 g5 ]8 y2 ~
0 来自AI类型:0是不可动、中立% V1 T8 A4 W3 o
2 未知(NPC设为2)/ T* P: |! a2 m% m3 b' J
MaDa_Boneper NPC名字(character.inc可以查看修改) j* e" z& D0 I, u1 `
1 下面两个未知第一个设置为1第二个为01 ^, ?9 |/ W- L5 k/ G
0
* E$ |3 i* l" J% N--------------- 分隔线必须有) x/ z' i: H4 R( F6 n9 }; G: t
" @3 ?5 [0 _( L8 m2 N2 W
So the first part that says 5 is object type.7 k/ v+ A( E" b! W7 Q
5 is mover(NPC/MOB).! c9 l, P f+ m! P! M$ F3 r9 x4 Z- r
8 f$ j4 v5 L; Y' mThe second part is the Y Rotation Angle.! O7 I( G8 r/ d
0 z& ]2 x% Y: Z, i5 L7 {" F& hThe next three parts are the XYZ Axis Angles.. F0 g/ ^0 ]8 c/ [7 h
These are usually left blank.2 P S, w* ]+ y/ s
% }% `6 G) x0 GNext three parts after Angles are Position XYZ.$ R# Y) p4 b) Z$ o2 m) ^
Keep in mind that Y is height instead of Z.
- o, ]7 t+ a, h% u$ n [
' P8 C2 Y5 q+ `, x! g9 A; g/ UNext three parts after Position is XYZ scale.
6 a; S/ i4 K H2 Y0 t* B" g6 i2 ` w
Next is Set AI.8 |+ ]- ^9 B" k$ O& n
NPCs are set as Pet which is 5.+ m( w: b1 T" e) b; \8 g
L) Q% O7 w4 b9 J8 HAfter that comes Model ID.3 \+ E8 d& F Y& o; E# }) H% j9 Q
) P) K. W/ j$ D3 j1 {1 y
Next is an unknown int that when on NPCs is set to -1.6 _" {6 }' J# G4 y
8 ?5 } ?& M+ I" q9 V* E+ RAfter that comes AI Type where 0 is non-moving, neutral.$ C* ]# t# v1 H
. }# {# c7 C9 D* `
Next is another unknown which is set to 2 on NPCs.
* V/ `* ~$ b0 u1 A# Q
4 k1 ~$ P! B5 v. L4 a1 gNext is the name of the NPC.
7 ?4 q8 Z, K' O: k4 i+ O- DTo see what name an NPC has, you can check either in character.inc or the dialog files./ Q& C$ i# E$ b- k+ P7 U6 A
9 x, D* E. l( Y9 S+ J1 T& P- d5 D; BNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.: C3 A7 W" g! J2 Z1 g0 |
9 v2 T, \: c# Y0 E: n! ^2 c0 r
Last is a separator necessary for the writer.
4 Y, x, }& ~0 A' R6 U; M E0 [
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!: Q7 D& o0 j5 }* u8 f* W
- L7 \) V P; l2 Z4 i--------------------------------------------
) S1 K3 L# g# V4 i# c6 G
+ [2 o" |+ S' m( s-Shortcuts-
) k0 T: d8 \. D# V4 r
" a/ d0 @6 R. P& \+ a9 {6 kWhile editing inside the textbox, you can either right-click or press any of these keys to get
9 {1 A- |5 |" R( ~2 }& N# |desired function:
+ ^* |& U9 ^& k: f' I; g* i5 m2 |# O
Ctrl+F = Find
/ l' P8 g e- ?. B" _+ C" fCtrl+H = Replace
+ ?' a# ]1 R1 {6 UCtrl+A = Select All, f3 `3 g7 X% `4 S$ w- h1 z+ T1 d# z5 n
9 A9 [$ U5 B8 _- E--------------------------------------------
6 f0 F9 S. [7 ?
6 {' z) h% A& [# O, \-ChangeLog-3 L& b: _" a6 k
4 [0 S- {3 D* c# C/ r
1.1 - Initial Release.0 W2 l$ T. v, X4 ?
1.2 - Added options for search, select and replace.
" L$ M2 V1 T# T; V( u( Y
) Q8 G$ x9 T8 i" b--------------------------------------------2 z; n- }* F# q- r
% u5 D$ j% ]- r, D) C+ M+ k) pThank you for reading and downloading!( @; V2 o) G# {( }, }8 I* S+ u
Please comment all the bugs you can find.
3 Z8 T, I2 i& H% S& g4 L9 Y) _, F
--------------------------------------------( ^' H* ~1 ^! `9 Q1 f1 X
, a6 t+ Y/ F, i; `9 W7 @
Proof and a little preview of what you can accomplish:
1 h' \% h: V9 Khttp://www.swegrafix.net/upload/files/leafevent.png
5 q, j3 J, R# W f(Old-school players will recognize this)" G. M8 G6 S0 J1 k
' ~- B5 q0 D" Y# n5 A, V |
|