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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

3 C' K4 O+ ~# k6 h/ r2 Nreadme.txt$ o6 k% a8 e% Y8 l9 |% c" u
修改软件:dyoManager.exe! Y3 a' c$ E) y
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( e( d/ V: X: j/ R0 \1 x  G
-Info-
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1 F( ~# C3 Z. W! TName: dyoManager0 l( }9 _  H  E: H* Z1 J
Author: Kimmy Andersson
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. P  q, ~9 P; N9 n8 j& M# \$ Y! ^( |Credits:) H! W3 z) e4 V4 a( [  p3 s
Xadet- V8 g# ^8 j$ I6 {! B& H9 W
2 N1 F2 L5 i1 J2 b4 x1 j
This version is FULLY functional and is GUI based.
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) u. _( }/ Y( `, W--------------------------------------------2 d) O( X) X+ Y' g7 C$ t1 y" H

/ @; z" A1 t4 Z# k3 V$ B3 t, m-Usage-
+ g. z3 h8 ~! G% |# j  N3 r3 C3 C  u+ d6 i' N) M' v4 ^
The usage is EXTREMELY simple.: F  C4 \& T5 @7 @* F- p
Open the DYO file, edit it, save.
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: o, U6 v6 x, \) S--------------------------------------------
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7 c) F: p8 |" e2 f-Explanation-: a8 R0 e8 @7 e, d3 Y4 A
Let's take a look at the first block(this could be different on yours):
1 [1 ^$ m7 Z& ~1 M! Z) v' A$ q& h. t9 d# r' H$ h3 G; E
5               对象类型(NPC为5)
6 o# `; {6 ?! ?) U, _2 \2 b179.9087        NPC方向
  \% ^0 z' S  F7 R- x0 o0               下面3个为xyz轴角度一般为0% \- d) b7 @/ u/ M% v- g2 l0 F6 I
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3344.027        标识NPC位置的xyz坐标
; F" Q5 e7 W4 p/ _9 {6 H6 x5 A4 c146.9564        Y是高度
) R9 F/ T+ S, O% i7 M7 j: y3 i- N2071.1  k2 k# J; W, t! @
1               下面是xyz的比例5 u0 ~; M; x* A* y! V
1/ g# |8 W# N# v5 Y6 n
1
) C9 x2 X$ M/ z7 `  m; e& v; F/ X7 |! Z) W5               设置AI(NPC为5)9 a. B5 L- E* ]5 ]+ V- P" n* x5 S. Y
234             模型ID
% H8 W: P( g5 ~/ j5 a-1              未知(NPC设为-1)" x8 ]9 }& G; ?+ X9 k' {
0               来自AI类型:0是不可动、中立9 K5 o+ g: G* Z) q# H: A
2               未知(NPC设为2)
. Q' S7 @6 y- W5 j6 s$ JMaDa_Boneper    NPC名字(character.inc可以查看修改)
& `# O! u9 X- t& r1 b5 K1               下面两个未知第一个设置为1第二个为0  a1 T) h' g) o* ?" K4 z2 I
03 U# G8 c9 ^  W2 W! W/ N
--------------- 分隔线必须有" O/ V. R( Y6 `6 @/ t" x) t
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So the first part that says 5 is object type.
& ^0 {6 \8 q" u* _, l. K1 M, y) J" ]5 is mover(NPC/MOB).
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. ^) u1 X  n' P8 z6 h6 T, ?$ fThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.+ O7 G4 R3 S1 a) @: l- }
These are usually left blank.0 X7 b# z' {' z) m
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Next three parts after Angles are Position XYZ.5 s4 ^  o  J) B: ^0 }& I' u& ?
Keep in mind that Y is height instead of Z.9 `$ F; Y! A* v: L) M. `

1 f; K  I+ N6 _8 cNext three parts after Position is XYZ scale.
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Next is Set AI.. N* [7 P1 E  u, E
NPCs are set as Pet which is 5.
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After that comes Model ID.. h+ a  n2 i; R) _3 ~! J

4 D% B/ y7 h5 U5 w2 K5 pNext is an unknown int that when on NPCs is set to -1.3 P3 x1 g4 @7 C) k! H( r1 h, `

6 l' I6 s- h0 Y& u0 A- DAfter that comes AI Type where 0 is non-moving, neutral.* t- P$ J. \1 V

0 z6 E7 ^) V5 |( |: P& G% M1 l: fNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.* y& _$ m' d6 O' a
To see what name an NPC has, you can check either in character.inc or the dialog files.
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5 q" p  m1 K/ ?3 w; n- b6 O  UNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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! n0 Y$ l- a1 sLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!* P0 B( f+ ^8 L9 a: l2 Q2 D

0 j$ F6 e/ T2 L% K% N. U) b--------------------------------------------
# O4 i% O" n* G% C1 D( `5 [2 l' w6 Q, v% K2 J
-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get; r/ S! D1 A/ F3 J% l
desired function:
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  J$ Q/ H5 F( |7 p% cCtrl+F = Find) ^: ]) n/ J- H! q, S' I' C  [
Ctrl+H = Replace; g+ x3 b7 @) B/ S7 N2 C
Ctrl+A = Select All7 Z2 [$ @/ d1 [1 h+ w
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--------------------------------------------" H; ^& Z8 u8 M0 D

) a" s. G8 J1 `% D-ChangeLog-
0 D, w) }; R5 B+ }: A  H. K
6 ]* _: Y7 W8 K+ R1.1 - Initial Release.
6 |, k. L5 i! H5 |/ u# ?8 b1.2 - Added options for search, select and replace." t4 ?# V, G- M, b, @( z
- e  ]0 M2 v  e9 J7 t- D6 ]
--------------------------------------------& K; N8 W0 [" S1 M2 R; u$ Q

2 ?, P& L$ J1 jThank you for reading and downloading!
4 l5 }1 C7 l6 G, F7 i% J7 yPlease comment all the bugs you can find.
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--------------------------------------------
$ P  D& |; L7 X  D' w9 _
8 j, j$ G7 X7 C6 XProof and a little preview of what you can accomplish:7 |% U- I4 b+ s# I8 s% W7 t
http://www.swegrafix.net/upload/files/leafevent.png9 R/ q8 r7 U* V; e' k
(Old-school players will recognize this)% l  J" e2 ]5 W3 p3 Z7 Y0 O! n  y

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