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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

0 l9 M+ B& ~; g4 ^5 G( Z6 creadme.txt
' j/ B- _* W( x" z9 l修改软件:dyoManager.exe! f. m9 ]9 j! |

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. O' q- m: E* j! }$ \& |
9 `  e. P  f7 ], Z-Info-
. H/ [5 G. Q8 S, c& w1 i1 p/ Z
- I- r/ N; ?* w4 {Name: dyoManager
% c3 b: w8 g$ _- }1 K2 _4 c' ?% {3 kAuthor: Kimmy Andersson  Y: t/ K- t# S$ T3 ~4 U

5 r6 N5 ?# a* n0 ?, V8 L7 QCredits:
' f! ~# f4 J4 W" ?# OXadet2 C. u1 t7 W. `, {8 o+ \% g
9 `5 y8 T, d! r/ ?# Z6 y
This version is FULLY functional and is GUI based.  }0 b1 @- o: d* Y* \& a8 j

2 n% o3 Q& {6 B--------------------------------------------4 ~2 `- q' K$ l* Y! H

: @, H0 O6 L: U. o, v2 O6 m-Usage-
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The usage is EXTREMELY simple.
, s0 R% S8 F9 y5 k9 h& `0 ~Open the DYO file, edit it, save.
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--------------------------------------------) G2 d4 C) O  q
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-Explanation-* L+ Y3 d$ F: f
Let's take a look at the first block(this could be different on yours):  f* n5 u* m4 R" O2 ~0 E

: j' I. z# b: X5               对象类型(NPC为5)
/ B) _& o  Q' U1 s5 {! a& d179.9087        NPC方向
5 a3 V( N  P* Z0               下面3个为xyz轴角度一般为00 r$ \0 [; y. H( }; K" W
0
  u5 `- O% c9 P; U- Q% c0* k, N! P& T, J7 o
3344.027        标识NPC位置的xyz坐标& V/ I  U  {* p2 p( E  e3 [
146.9564        Y是高度
9 g' g* U2 ]% y8 H8 U$ d8 q6 l7 u- H2071.1
: [3 m; |( R% v% Q/ O1               下面是xyz的比例( ^/ J4 D6 |7 w) `2 O* N
1
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5               设置AI(NPC为5)
2 ^) q2 y; T9 b234             模型ID7 e# \" W/ B# T! a
-1              未知(NPC设为-1). I6 a" |+ h5 O; \. I$ c: B
0               来自AI类型:0是不可动、中立
" V0 r) ~# T# q) u& Y: W2               未知(NPC设为2)/ c' A- k+ S+ }* u% i
MaDa_Boneper    NPC名字(character.inc可以查看修改)# _" Z2 i# G7 Q% F- \8 ?  z3 W
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有* E$ r0 \/ y3 X, J
! i; R/ H1 e, K8 f" [; q- [' a' k
So the first part that says 5 is object type.+ l! b1 C7 P& P7 W& u
5 is mover(NPC/MOB).; q5 C7 g$ J* J6 F  u2 J: {
4 L+ m  C: o& O7 i9 d
The second part is the Y Rotation Angle./ L8 \/ E' t3 T6 s* v0 [0 x

. c. \6 E% Z% e$ sThe next three parts are the XYZ Axis Angles.$ c& T. _4 ]/ \& i& a
These are usually left blank.
; F# ?: ?7 S) u$ O5 M4 h- _' `  R$ }& H' U; s2 U
Next three parts after Angles are Position XYZ.
+ J0 P, W2 ?' t9 a3 xKeep in mind that Y is height instead of Z.: X3 M! u; c+ t* \
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Next three parts after Position is XYZ scale.9 k, U& l% v, L* j
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Next is Set AI.4 u# r- h, Y* g7 Y" @
NPCs are set as Pet which is 5.5 W7 n1 v# y0 y7 j" Q

/ |+ m5 i0 Y, M: |* Z1 h* }9 [8 MAfter that comes Model ID.1 u0 v& P5 F, F; v2 l' N

  O8 i! @! ~2 i8 X5 U: zNext is an unknown int that when on NPCs is set to -1.
% T$ m0 S5 X# O/ j, X9 m
' y7 d( _7 ~% _. h3 PAfter that comes AI Type where 0 is non-moving, neutral.9 p* j$ k+ s+ {7 a/ b
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Next is another unknown which is set to 2 on NPCs.
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" r, S3 M/ P9 p0 w2 ^Next is the name of the NPC.
+ {  X5 g$ Y" B! k" ?To see what name an NPC has, you can check either in character.inc or the dialog files.* S4 w- C& b% f- r
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
2 Y5 c. O/ g7 U- K& J1 J
6 O, F- F8 c% |& kNOTE! The last line of the the whole thing MUST be a object type which is set to -1!) H, Y! u7 q* \, C1 Q& `
! `. D; u! p% ~; |  w' \' H
--------------------------------------------) L6 E9 G8 L5 z- R4 p; o
. h. y% n( M5 ]. c8 {
-Shortcuts-- j+ S5 w' ^* V; m+ ?: U

% q. u6 {) A" H$ B3 CWhile editing inside the textbox, you can either right-click or press any of these keys to get3 Y0 `# V, j9 u2 o8 H; n' U2 }# D
desired function:( ~: R& S: ?% Y: ^3 z- H8 O5 X5 A

/ y6 C' t# X6 ]. CCtrl+F = Find
7 O# q0 ^; H2 w/ _8 A1 g! g; XCtrl+H = Replace
5 [1 r& ?4 _% A# M  nCtrl+A = Select All
5 K) {& M( j' e  d0 c+ ^: v
/ ?2 s- b0 x" B, ]) @5 M' q, b) J--------------------------------------------
) F! I* f' ?/ B# p$ F3 O9 y
: c: {3 \9 w  ~5 C/ s1 c+ _( F-ChangeLog-
( l" f$ b- n3 |& [" J4 Z# X* C0 C* S5 j$ y
1.1 - Initial Release.
4 d7 C+ P. h1 e  {# x% u! X8 R7 M1.2 - Added options for search, select and replace.1 C* ?: z: z# |+ m  T" y" i: W
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--------------------------------------------+ }/ n: X  ]( c" K! a+ n, w8 `$ }

0 b" M! h/ q7 r4 YThank you for reading and downloading!2 G! h/ L- @# [
Please comment all the bugs you can find.: h! A7 c+ q, m7 _

4 m; ?' k# F9 n. @--------------------------------------------
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; C  D/ F$ a# b0 g- l4 `Proof and a little preview of what you can accomplish:
7 j6 ?1 U6 \+ w0 G$ k/ phttp://www.swegrafix.net/upload/files/leafevent.png  |; @) A5 L) J; H: J0 b) H
(Old-school players will recognize this)- t& b# K- X& P1 O' m3 q: s) z
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