飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 12405|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

197

主题

203

帖子

1064

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1064
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
5 {$ [) \, E5 h$ s  Q9 o
readme.txt0 ]0 c+ L7 v+ J
修改软件:dyoManager.exe
6 g/ B  A/ Q  F- U  K7 u5 C0 ^* _; M$ E, K. S

" r' w" S$ r4 S+ a% ^5 o' {7 ]& ^+ B5 c3 L' }& C  {
-Info-
; ~# [' z. g9 }( J
: o) C5 n7 [. B6 CName: dyoManager9 h/ Z- u& f0 d. ?5 g
Author: Kimmy Andersson$ D$ n$ F. P) b& V' @) L

1 z1 [0 ^* j4 }4 r! a- O+ F; _Credits:4 L3 W3 ?, r  e& ?+ V. q
Xadet
: Y& O; Y7 A3 n6 y+ Y" P0 |! r$ _, \3 N9 @
This version is FULLY functional and is GUI based.
; S7 c2 U. g( P/ x& W& V% G+ {) I: L7 T8 t
--------------------------------------------) d/ g, K; D- |- X7 P
- i5 _( c# g. Z: L$ K7 [+ P4 N
-Usage-' e5 z. I: o) Z% }% T/ }
8 F. M0 X9 l5 s
The usage is EXTREMELY simple.) r( Q7 G$ Q" n" l+ I/ i% S
Open the DYO file, edit it, save.
  `4 {* Q4 _- G8 X. B. _7 H3 T- `" Z6 ~  v" A0 B9 D
--------------------------------------------# u7 S& U" M( Q1 t" U+ ^

) L0 n4 c# s: Z0 S-Explanation-) b# K: q' G, s* i6 a( E1 _. x
Let's take a look at the first block(this could be different on yours):
' o. d4 r/ X; @$ \; C) g: W' M9 N3 i
5               对象类型(NPC为5); e5 t. c9 C  Q7 N) ~: e
179.9087        NPC方向
$ k$ e) G% z5 V( a0               下面3个为xyz轴角度一般为0
$ C" z" C9 r( Q* m6 ?$ c) O4 |+ _0- i& L" [' @! @3 a+ C
0
9 h" r! [! y9 m! S% u; r+ \3344.027        标识NPC位置的xyz坐标- v! I1 x; S' R* t3 l7 P" q
146.9564        Y是高度
, O, H0 i4 M( g0 b2 B2071.1& ^# I  T& [' c- v
1               下面是xyz的比例
  W* |  `$ C* i* R1
( Z1 X: W, f  o+ Q1
8 M8 G  N( {# @) A9 J5               设置AI(NPC为5)
: ~9 R) F' p2 }" f: S234             模型ID% p; N$ T4 A! r
-1              未知(NPC设为-1)6 L' `- |. B6 I1 Y$ f" E% d7 v7 j
0               来自AI类型:0是不可动、中立
0 j- T9 ^% H( c' ]& r  |* v2               未知(NPC设为2)
4 ?$ |1 }4 I3 B# u1 S# L+ y$ xMaDa_Boneper    NPC名字(character.inc可以查看修改)
9 O1 R4 T7 x" \6 Z/ V$ W! p0 d1               下面两个未知第一个设置为1第二个为0
- I3 t3 T8 T! F8 e. J' C0
5 F6 T8 \5 b" {--------------- 分隔线必须有: F9 _0 w4 }; p/ b
# Y; X& A+ X2 d8 M2 ]5 S6 a- Q
So the first part that says 5 is object type.
4 o8 g. D6 x' q4 j% ], H& E5 is mover(NPC/MOB).  d& V/ ]* Z% z8 N& y7 k

& U2 T$ e+ `' x0 i% xThe second part is the Y Rotation Angle.; \9 l! s! H. {6 `# }

6 N- q* K6 L0 f* ~5 p8 y2 \The next three parts are the XYZ Axis Angles.
! K2 l' N# j+ b% y0 K; f8 t+ ZThese are usually left blank.' p0 n4 K/ E; P. X' s! a
, n4 {& w5 J$ |9 A7 x
Next three parts after Angles are Position XYZ.
. T- U* e; Z$ Y+ M2 dKeep in mind that Y is height instead of Z.
- E/ j4 X* Z* a; g% ^% ]8 B4 g/ Z+ W6 e& s! K
Next three parts after Position is XYZ scale.
3 ]8 o+ ^  m6 J' t6 ?8 A
! u! t: K- b/ Y. D' T* e) q6 ?Next is Set AI.3 t% ]% k6 k/ C7 U5 g% ^$ L0 L: a  q
NPCs are set as Pet which is 5.% |: H6 z, A! i
9 d% r0 w* q4 f$ y
After that comes Model ID.; k1 |' V) L7 R- d

1 [; h5 Q7 [' m9 dNext is an unknown int that when on NPCs is set to -1.
( u1 e8 _! k& |; }) K) N  c* @8 T) p. w. Z4 u$ D$ A# S6 Z
After that comes AI Type where 0 is non-moving, neutral.
. _# ~: A7 E# J/ P! r. @
* K$ t& N2 h1 r& p. {+ y: QNext is another unknown which is set to 2 on NPCs.9 j3 X7 j7 h3 R; P

* _/ g: }9 ~1 V2 \& I# jNext is the name of the NPC.1 p3 u5 F3 a  T1 r1 s: k
To see what name an NPC has, you can check either in character.inc or the dialog files.
2 M1 _, D, P( w, A- J+ ~6 M! I/ x* m& `, @$ E
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.4 c, `1 k6 E# f) f( W

; x/ Y2 c* Z/ V  ]Last is a separator necessary for the writer.7 E' o! r! X' _; |! Q1 W5 L+ D' R
5 C/ u& H3 W' d9 @2 O1 F6 x& ~
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!8 W  e2 U0 c* Y3 A' o

" c. [# y. s! f' d7 ^' z7 ~--------------------------------------------
! N3 R5 i! i* u
& [% y; Z9 w. Q-Shortcuts-
' O, f+ [  V0 T8 L' s' j( y( ?
- V; n2 ]! k8 U! S8 w! VWhile editing inside the textbox, you can either right-click or press any of these keys to get
! b) L5 h+ a1 ]$ M' J1 U  w( Adesired function:
4 U, Y5 K( F: P) k" M. B; `: L1 o: c: C8 L' L
Ctrl+F = Find* e2 s# v* h/ c! {8 P
Ctrl+H = Replace6 R& l0 S% |+ j$ H
Ctrl+A = Select All! y2 e* v  v) v/ E4 y& x" L* s1 T

" P) U. x" ^3 \1 I$ S--------------------------------------------
* W8 A0 {  g8 E% {0 l! R$ F- V  t, X+ g
-ChangeLog-" a. L0 I6 f  R3 C* s- s

1 F, D& A6 A6 ^1.1 - Initial Release.
3 E* E5 M/ d& T1.2 - Added options for search, select and replace.$ u' i. J8 E$ z) }1 k$ y: O

9 j2 [$ l: c  B+ E--------------------------------------------- _( G& I6 L/ |/ g
' a7 V4 ?9 m. [0 S, G: |
Thank you for reading and downloading!# H  O& `6 ?4 k3 e% F4 [
Please comment all the bugs you can find.
+ a0 \& l2 x5 i$ Y- G2 ~( }, b" n& |- t$ I
--------------------------------------------8 a9 y* b1 N; N) `! w! K: M

# u, F7 h' [4 e8 u! s1 FProof and a little preview of what you can accomplish:  E& P1 Z' k8 V# W& t9 X9 ]  R
http://www.swegrafix.net/upload/files/leafevent.png
8 E2 i, u! n+ e5 y, A5 u' g(Old-school players will recognize this)
3 e. E* e& ?3 v4 ~# o# x
: a0 e4 g  i# Y6 ^" {% W+ t  g
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-7-1 11:00 , Processed in 0.058137 second(s), 23 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表