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在服务器找MonsterSkill.lua打开!6 b9 ^* L, B9 M7 v8 F
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-- ÃʱâÈ* ----------------------------------------
7 e8 S$ [" d0 E5 ndofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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: U' N/ A& |) T8 J7 \--[[
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.* B, u6 [8 N. v- t
--{
, H" Y$ y8 w* J* |+ N-- µî·ÏÇÒ ½ºÅ³5 l- ]( i: h& v3 b6 z) j9 F; c+ A
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )& k/ _# I1 ]! i* a
AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
* ~3 r- } j% TAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true ) r6 G6 h+ Q- T
--}- z; v* s4 c" R/ Q& p1 T9 |
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
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) T, |5 Y, G2 @3 C4 X6 bAddMonster( "MI_LUCIFER01" )
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AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )& i) M* O0 V( p+ c( G
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
" G1 _2 ]$ I- ]0 x7 uAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
" h; j! E! ]1 o( yAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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! q; G! p4 E; }# yAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
. N% p" E" j" l" b# |4 \8 GAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
y; X7 s# g& }1 VAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
! Q {6 l3 S0 Z# X; jAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
0 w% S) y3 k' P' n+ d4 DAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ6 \, H* m$ W9 o9 s0 K
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
' ` |6 p7 | {! j% ]3 i1 hAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ! V! l% L* m$ A1 D) c* A6 `7 F
--}/ M% v# {1 a2 `3 a
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AddMonster( "MI_ASURA04" )4 S$ y! A4 Z2 h) Q( U4 A. `: p
--{
( \: X2 k2 x3 u1 S; k$ u4 ZAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
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AddMonster( "MI_VEMPAIN01" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
, g6 a& _0 g$ D9 F" Z% L4 x6 RAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
`# J" ]6 P- F/ c& }AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
! t+ q# G6 R) q& z" b. i. mAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ" I) z4 r% x, f1 A
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
: c; K7 _, O) v/ b* b) uAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
* H% I0 E9 c1 \AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
' ^' F: U: k) BAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120# G" h1 y$ C; D7 {. K. W
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
7 n3 y1 i- F, N0 t, \+ b! k& w7 L" }2 AAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬" r1 @. D, n9 H) a
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ$ x; z: R9 I+ q, Y$ ]
--}. Z( M* g4 g2 W. Z5 j$ @/ c. `) ~6 b# i
. N% f7 @5 z/ l2 d$ EAddMonster( "MI_VEMPAIN01_1" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
& {9 Z) l \# `6 j, \7 k+ Y* CAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )5 D2 l8 f; G& ^$ H s% ~! e
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true ) n- {$ y5 R" r- r* @
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
7 L5 l6 o3 g( F5 a# z8 \AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
$ ?- p! M) V p# VAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ% o* s/ ?# }6 F5 e
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
# f8 W: r7 B3 r6 D/ r2 ]) M: p' \AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
, [! b4 S3 G+ @8 Q4 K& AAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬7 A5 `! E2 o( v# |" ?, ]0 i
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ1 ^- a3 L) T( ^( Y8 V
--}
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AddMonster( "MI_SKELGENERAL" )& W( E0 R* {1 @: U8 E
--{+ Q/ e) m- S U5 S! y/ S% s3 M
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true ) F J5 b: B& d6 J
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
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- d: J" w. T3 D! |, iAddMonster( "MI_SKELDEVIL" )1 ?- `7 {0 u5 n/ N# F
--{
6 |4 D8 R, G" J6 C8 k0 }AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ$ M, R2 x& X1 @5 M5 c- U' z7 t4 N2 \
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
# W0 {, A$ u4 ^7 DAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
7 @- i# i6 {; }& q( S$ ]--}
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AddMonster ==命令到一个新的怪物 v& r t2 [9 b* F$ C/ ^2 A; b
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称4 }: Z& w9 r O
% E Z) r' ? p, D+ rAddSkill =[size=100%][size=100%] 命令的技能& ]; G: E; ]: }9 a
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。
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: _7 b h! z, T( Z但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!5 |+ b7 U$ S0 Z0 [8 R; Y
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。3 N* U2 r, E- }+ ]2 \& T
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。1 e/ l0 u" ]2 E+ h9 w9 \
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。
* a+ B5 I" ^, V* \[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!6 _3 j$ W/ l* q; H2 y
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。. k7 h) {+ W" {- m4 I0 b" t
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。0 q- [, F1 j( A1 O+ X
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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