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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
5 x$ m# S( r1 l% Q" ] gI posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver- j S6 H% I# e2 M4 _' h. b
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
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ar >> nId;9 ~( p- n5 k$ j" m! X
ar >> nPart; " j6 m9 Q( n9 G
) u6 r0 }& b/ h# X2 @: i. f if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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, ?: `$ {: Z. Q& H4 F! m$ MCode:
0 H3 t) ~) s& ^#ifdef __QUGET_SWAP_FIX
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, d, \, f: y. G) F1 m l7 C if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
7 v' O- M! [* p7 [- j6 I- D" W1 Z pUser->SetHitPoint( pUser->GetMaxHitPoint());- @4 M# D. n. O+ y
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )" j5 q& Q9 s, w& o- Z
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )$ G/ u3 `% C$ Z9 y6 T- d! v; d
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
0 [9 w/ {) m7 b ?4 N9 mif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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% w" h; \: G1 F V- \3 U8 J* g& E CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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" S' E5 H, j1 _6 G. }3 u* ICode:
9 H' s! }4 G, P' k: r* f# J#ifdef __QUGET_SWAP_FIX7 ?3 G, Q1 z8 N8 T
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
1 y% X; f$ R- W+ ^: T- } E pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());0 f" ^! }9 v6 ^/ E5 \4 H. B
3 x/ ` C- k5 V5 J* T0 Z if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
* [! S- @" Q7 L0 m pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );1 U% h# J3 w2 @+ f$ Z7 t% @
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
8 r- r& l6 P% y% Y# x pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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6 R9 P6 Q( B8 b/ _#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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