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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
X4 C$ N f0 Z6 B; ^7 hI posted this because someone kinda posted a youtube thingy about it :O.
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: _$ L$ i- M- z, V- mFind this in DPSrv.cpp @ worldserver! |) u- o" q; o6 H
) \, k5 ?) H. [$ O& K( d' d1 WCode:
M" d ^8 d7 r2 `0 d' @# mvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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3 S/ E e4 u% I DWORD nId;" k4 k3 }3 _: x" R% N2 W! G* j6 v
int nPart;
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5 o& g( c1 A, h% J" r ar >> nId;
( i' q h9 r( W# P5 W R) W ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it3 ]( c; b. W! Q, ]
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#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ), |+ v/ V9 G1 l/ }6 g
pUser->SetHitPoint( pUser->GetMaxHitPoint());) _+ h6 u6 o' ~5 b, a3 ?/ @) [
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )0 S$ Z5 T5 \ ]: K
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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3 J, X- J0 E4 ?- e% } N# }7 w1 C if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
5 C/ E$ v$ K6 k( B pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );. b$ E' ^8 U- R$ ^4 t. m8 |- w3 |9 D( j
% [: a/ b% s7 b2 O2 |7 S#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp9 H1 q5 y" Q6 O) p: Y
and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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; |5 f- X4 N- k' HCode: ~; l& w) D+ O+ ]3 K: W4 }
#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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0 r8 g3 J8 t. K' Q9 T2 ~ if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )1 b; [4 b- C' [4 q, i, X: R/ K$ E) i
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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' v$ P5 X1 Z$ b! _$ h& w! ?. O if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )/ O! X+ R# i; @6 B. t
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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0 ]5 Z+ J1 ~+ k7 `" t; e#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 3 U+ G0 y7 Z4 y
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