|
|
Hi I fixed the swap bug a long time ago it got tested on my server and it worked m) v8 |, a3 l5 Z
I posted this because someone kinda posted a youtube thingy about it :O.
( [, w/ Q5 c% U/ {
+ t9 u+ s! V. ^" P9 S7 VFind this in DPSrv.cpp @ worldserver$ |8 n: p- U' M1 V4 p, s3 T+ q0 R
- N9 h% N+ @3 G! O" p5 A8 t
Code:
9 T' H, \, S1 r- gvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
' h5 q O2 b& y s{
/ m; u$ k+ x& G/ b DWORD nId;/ \. b' |. ?. @2 K
int nPart;
0 q/ W: w* V' @" |6 C
% j' t" T: b. {2 r N( d1 [ ar >> nId;8 J3 L4 t' T6 ]8 L0 Z
ar >> nPart; " Q; `: R/ O. U; K2 s# x2 \* W
1 y0 k+ K4 Y- f! q+ \
if( nPart >= MAX_HUMAN_PARTS )
% @% H4 j: f3 m, s4 K7 t return;
& W; Z+ a1 f* m4 p; W) L4 O4 J2 X0 j/ e/ }9 \3 c
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
: E) _/ h0 x; O. G) Q# e+ s
, T0 F% L* x9 R, ?+ D2 n/ I
- E h1 k+ P4 g' }4 WCode:
% t" x$ O |/ g#ifdef __QUGET_SWAP_FIX; @2 [: x6 v* T: v
" Y$ V( g- u1 s/ H
if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )0 u& `2 f; D1 y2 A5 s$ i
pUser->SetHitPoint( pUser->GetMaxHitPoint());! z# X4 {0 x \3 N/ M4 Z+ ~* J
+ L3 v$ W2 G/ G if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
# l c v) e0 \8 { pUser->SetManaPoint( pUser->GetMaxManaPoint() );4 ^' p7 ~. a0 S7 x5 ~) ^
" ?/ w0 u* F3 {3 Z. f9 M {
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ): c" H# Q& g: K( V: H' A" ~1 G
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );1 g# @; S, [9 f! ?3 y+ {0 G
* `& a0 O& ]% s8 y) x; T8 @* f
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp+ ?! a0 r, X9 U$ h# [- b
and add under
& e; T* x6 J1 B2 W3 r
8 d1 [/ y5 {* LCode:# W5 {1 O! S5 c8 U: T. _
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
6 l3 e7 {+ U0 D' C7 s {
N) A* J: f4 ~( J6 F CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
9 j0 \! L( o* |3 \/ z }this! C# Q% r" X. r0 R/ S
; k2 h2 _0 j7 M& s& ~7 t" v8 A1 o
Code:# Q: k$ D( O# W% U8 \5 b
#ifdef __QUGET_SWAP_FIX
3 A9 G5 [5 d2 l" \1 a/ ~ if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
% G& u* O& F/ E pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
/ C1 f0 G2 O5 D1 T5 t, ^
. ^( {& Q1 ?* g" \ if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
7 o1 Q, l1 ~* h/ B6 ~; T pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );4 e# H/ i J1 p' n
8 H- G1 W" H% |$ Z( M# ^
if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
+ E8 A" Q: f; V1 a" r: m pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );( F5 T; M/ ]" n( ?5 r7 l* f! M
8 j+ i. z4 f0 K+ w' Y' [4 \8 h5 M' Q#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver + b9 [! u2 v/ x- L7 Y# `+ k$ s. E
" [+ g9 {; a! t+ H) }5 z( O
3 t! G3 L% S% x* C
|
|