|
|
Hi I fixed the swap bug a long time ago it got tested on my server and it worked ! P$ f S( U! y3 l: O' }4 _' U
I posted this because someone kinda posted a youtube thingy about it :O.
; B9 V: \$ h& s2 C9 ?
4 V: N- ?1 ?8 S g* IFind this in DPSrv.cpp @ worldserver: S# b3 Q9 y. y: Y, I/ H
' U2 g& h( T4 r% M. N
Code:
4 |& F3 f/ S3 R8 l M% lvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
5 W5 B1 Z: g; U6 V" A' ~{
; T$ t) Z. o N2 l- D( l DWORD nId;7 P$ L. t7 m9 B+ T, n% n
int nPart;$ J! M; T" n# ` X1 K/ @6 ^
3 a; m G. d! ^6 C; C
ar >> nId;, z+ J# ?' Y$ L2 J3 N) Z; j5 k
ar >> nPart;
' Q8 b( C$ l+ p) m0 j+ q4 w! q4 Q( r
% u% X1 i8 J9 S( v3 r* c7 F& V& V# h if( nPart >= MAX_HUMAN_PARTS )
' r7 p' `8 Q+ g$ y0 t) [+ O return;0 c0 }# ^* B8 f: C
; y, e/ D- _; W6 V" X CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it. Z3 S" U7 L, i: H0 T
) C$ }' l5 g [8 |
. `- n4 U4 f8 m8 ] D: H
Code:
8 k4 \7 }5 n5 Q#ifdef __QUGET_SWAP_FIX G Y: c* C' q+ m! z+ @2 M$ l
6 c' D6 E" G' m5 a& M9 c% N. p# F0 ^ z
if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )! {; h* l( X; ]# J' V; \
pUser->SetHitPoint( pUser->GetMaxHitPoint());) `7 p _( m/ }2 d& K
* E8 j9 z: G p" X T9 m
if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )1 k% O6 x- U" K7 V
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
; l$ ?# |+ b$ b' a6 C! y* X* h7 `& E. f. ]" T0 h0 {
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )6 k3 b$ O& ^5 Z" R3 R6 p8 p
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );0 r# {; K9 W7 d4 h/ B* d! j
+ ~' s$ y1 `$ |#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp% ~" W- e9 ~9 m3 W: E7 w9 t
and add under0 W; `5 X$ B3 a( l" E- f
& Y9 O& T) z' e' t& n) P
Code:
7 w' Z+ k) S( Y& J& S2 a. `if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
( a+ H. {% E, H2 @% ^ {6 u2 }6 K: X6 n: |9 e# m; \
CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
3 {! l3 [" I' y }this2 f% m+ h9 F: c( [: @, r6 C
% Q H- e9 b1 S; n: F
Code:( S6 s+ m0 U6 K1 U) c6 D+ {4 d2 N
#ifdef __QUGET_SWAP_FIX z/ }3 G: I; |# R7 b' b
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
+ l: I8 P1 J. ^$ M. D2 E( y pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
1 J& X; u7 a* q# K
% k3 }: g. W! @3 `4 `/ e0 p if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
3 [/ \' `* b* |0 e V pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
* @, B2 ]$ Y2 P9 m$ U: f( _, d/ O( n( k/ \2 ~* T6 [! P1 {
if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )3 N$ f# m \' G+ C$ g: t; t
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
4 z' B( N7 \& _/ x" K; g+ k' u/ q& X: |3 [& j
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
" B3 r( Y6 b \, i% j2 \2 |! v% k$ E& ^1 z! Y! d
9 X* J- b6 n a$ U |
|