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Hi I fixed the swap bug a long time ago it got tested on my server and it worked % Z* K$ d- d- ^% t4 f' d$ Z
I posted this because someone kinda posted a youtube thingy about it :O.. ~0 F8 f( V, ~/ _' R' {5 t5 z
3 A: |+ F. j0 ?5 w2 JFind this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 g% U4 m2 `- t: }( i2 c
{
0 @$ U/ p/ ~) d2 A1 P2 k& { DWORD nId;
' g9 z1 K5 `& t7 A int nPart;
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% e6 l( V$ ?0 b: G o3 } ar >> nId;
* \4 E6 _3 b: m8 Q' t. d ar >> nPart;
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, U2 u9 X" x: @3 d if( nPart >= MAX_HUMAN_PARTS ) 5 f( h' H4 V2 m% `. w
return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it2 a4 F, y5 w5 v" A# |
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Code:
* `7 x$ U3 G( p7 ^4 n; r#ifdef __QUGET_SWAP_FIX9 \% c# M2 c( E3 o, u
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )0 c' P T# F8 ? C& f- g+ b- v
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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1 i/ D( w$ c( J if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
* ~8 b g( ]. R pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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' }6 j# @& W4 h. S$ ~& ~ if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )2 Q+ j" f: I; P4 E1 q' K% ~
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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8 ^( N( X& S+ i3 ~#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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, p% i7 b# F2 G9 `2 A2 XCode:
' V1 A+ ?4 c% r0 P6 t. }& ]$ tif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ). N' @+ L o& n4 P* }4 \
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
( U/ u8 u# |1 Z }this$ e/ i* r$ l- |7 b/ ?* X
8 ~# W5 n* W6 n4 YCode:
- X. I0 \- W6 B4 W4 g; `- Z- T6 k#ifdef __QUGET_SWAP_FIX) K: K" F( c% \) [( C. \4 i
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )3 G) u# s0 S2 z* G3 Q! _) }
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());' O+ Y& i) w B+ f; b5 L
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
( G O' B) D0 ~ pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() ); B" O9 Y6 F) D
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )" O( l# S; T/ D7 X1 i. \- u
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );) c9 L5 g' ?" ^! P6 x5 M
/ Q b! R* ~( w#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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