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Hi I fixed the swap bug a long time ago it got tested on my server and it worked $ P+ F: H" f6 o- C/ a, W2 [" a' X
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver7 O5 t& Q. P* `# G6 d- b
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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int nPart;: r# F8 c4 u, _; ^ k* k: ]
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ar >> nId;& ]2 M; \* ~" L
ar >> nPart; & {. Q7 _- Z6 d8 W& i" D! B) E* i6 `
3 R" Q( I {0 z/ J if( nPart >= MAX_HUMAN_PARTS )
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" C4 w8 }1 N5 C, x4 l$ X$ u CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
% r( f7 f/ B8 R. N+ y#ifdef __QUGET_SWAP_FIX) c3 y7 V. _8 U: S4 k4 l. a
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
?5 v6 K* j' t ] pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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; f. v% J' d/ z- e if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )% p3 v+ F0 S$ M
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );3 }) o; q( M, }0 ?
: `, p4 v1 o/ T& j' D- [: R#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp2 C& h! r. e' z" @, p4 w, ?
and add under
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3 @. ^: F6 S# q# D! ?7 v/ v1 m, Z* Gif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )# E9 A4 Y* i" e- P( ~& I: w; @
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );' z9 x7 ]7 L4 J U2 L0 Z
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Code:1 i! c- G8 u4 x9 s' D4 }
#ifdef __QUGET_SWAP_FIX6 }2 o9 \: M0 ?6 G+ X0 v- V1 t
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )3 D) K! }( n2 x3 P; ~3 r
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
4 Y8 m9 l) M0 l pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 0 l9 Z" Q: Z2 Y0 M
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