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Hi I fixed the swap bug a long time ago it got tested on my server and it worked : x* g g' @7 {; R1 L
I posted this because someone kinda posted a youtube thingy about it :O.; j' q4 T" p5 \) L
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Find this in DPSrv.cpp @ worldserver
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Code:8 m7 t2 C+ c! n6 m# Q9 D0 l
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); J6 v! s: F: C% ~7 P
{
* V4 ~5 K- |3 f. V DWORD nId;( @6 N$ d* |7 ?+ w: q' F
int nPart;2 T- H4 Y6 [) K9 c5 O" [
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ar >> nId;" i+ a- J! c" X2 i. C; u( Z. {1 h
ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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5 o, G) c% o7 P2 @Code:
, z' x7 }8 ?% T#ifdef __QUGET_SWAP_FIX
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! E. l" r( o Z# P0 G1 P0 T& Z; Y if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )- p3 _) Y5 y4 I/ W& k6 o
pUser->SetHitPoint( pUser->GetMaxHitPoint());. `! \' F, \" Z4 L9 X5 b
) s# `( d$ T2 ^! p if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
4 N4 M: N# u/ \0 V& F; L pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
" f( o( {* ?1 Y) F pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
* b/ a7 |7 _0 g# j& Zand add under0 B5 ~3 `/ K, u- X3 ~# [; T, O
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )* Z3 [- }8 @+ P' T3 m
{
0 t; Z. A$ B- p" ]! Y CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );5 {7 t+ G4 A! k ~
}this
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$ {$ O! D$ |4 x2 |/ |- }Code:
v* V7 h( e( p% h* f/ `7 w& O#ifdef __QUGET_SWAP_FIX- u$ d! a1 Y b5 d/ Z3 F
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )/ @9 A8 n! M% G0 ?4 h3 a. `
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )" N: c) i; b1 I0 d
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );- c$ Z, ]6 Y' K
6 K: C0 x/ d4 T( B$ e if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )* n7 c: ?" d9 G# N6 V/ b' d
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );9 V# p/ ^2 J! v2 `! _( a
4 ]- p/ S2 Y# V" B( ?$ L2 z#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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