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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 2 K- G5 b6 j6 f3 ^+ D; f
I posted this because someone kinda posted a youtube thingy about it :O.6 V0 d) A* b. N$ }
: H4 w6 Y* p) w) S* t3 gFind this in DPSrv.cpp @ worldserver8 F" r9 W8 O v5 U: @( s
* x) E" M; v: Q2 M( {Code:
2 D3 g$ \$ c+ L* v6 l0 xvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 Y# @6 p& H5 m" P: R0 m' C
{
, _0 U( S* c, T+ c DWORD nId; D" J( t3 p& O) F% x
int nPart;; u/ z7 K3 h% i; [2 p- \
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ar >> nId;
% R2 O) J% c+ a& U% q8 R ar >> nPart; 6 n/ f+ c+ i# }, G, \! B; t
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if( nPart >= MAX_HUMAN_PARTS )
B9 e+ W' x0 Y5 l: L return;
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9 L0 m! n5 g0 Y& [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it% R) V6 z% k( p; u+ u7 @8 G$ T% h
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$ G/ U% x: V/ s8 j: Y$ Z# ICode:; H/ l* B& K. a
#ifdef __QUGET_SWAP_FIX. u5 H+ E! {# U; }5 S
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )( |& C# V! K" W H9 l' W% C' F/ V( L
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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. H5 K! s/ `& l if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ). @8 e% R# p. m7 Y0 C
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
$ u0 |# D* I1 |; U pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp+ O8 t! d. K# C% e6 F _
and add under
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8 V0 N; b- \$ K- a4 qCode:
1 P* e' W1 c& F. vif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )8 V7 H- O: g8 F3 O+ Y% l
{
" N j6 P, M5 x: j7 s% @! }" e CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );3 v! L* j$ d' o* M% u( ]3 K' D
}this3 A; j* q! a5 m0 c
9 g; g) m+ ` w8 w3 nCode:
d8 a' w2 d3 q#ifdef __QUGET_SWAP_FIX% B0 I# E9 r8 @; i0 O
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
1 J6 G7 Z# @3 |8 g. f. V pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());) F4 ?* ^; c* }' a( f5 z1 [
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )3 T/ E3 H1 _6 m5 j5 J3 a& _$ q) \
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
/ Q1 |& o4 h+ e% d- R8 H pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver $ j/ I* B4 c: c: @1 n; v. A
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