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Hi I fixed the swap bug a long time ago it got tested on my server and it worked # o) `1 ~, |2 }3 l m3 N, D
I posted this because someone kinda posted a youtube thingy about it :O.
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. n4 t" c$ |0 }! oFind this in DPSrv.cpp @ worldserver) I! v/ G |' b* O7 {5 |. Y2 g
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;( N' A& t" E5 V% H6 F- c y4 ]9 l k- @
int nPart;/ _$ D$ N, B- W5 Y4 d. y: j
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ar >> nId;* r6 {$ j% W( P
ar >> nPart; / s% R$ |9 X$ @, d' |; D& V
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if( nPart >= MAX_HUMAN_PARTS ) 1 B9 ?; n4 z. G0 z, ~3 y
return;# [9 Y. L9 C6 @9 m3 v
; [$ g6 V7 k/ F6 k& t7 E1 |7 Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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" R0 R- i& c: `) wCode:
( E% f: [1 D/ Y7 s* P y#ifdef __QUGET_SWAP_FIX' T# j! {! b4 h% a
8 O, O: `+ t& f' n if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
6 r8 w: ~$ x" G4 i+ m& Q0 a pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) c X8 L( ^3 ?) }& v+ l( p
pUser->SetManaPoint( pUser->GetMaxManaPoint() );9 A" o( G$ B4 i, q, o
2 r" p/ [: R6 N' J u) U5 ]. [ if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
1 A6 ?9 w4 M8 f. V0 t pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
- x- a5 j3 z5 |9 w5 [* Yif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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#ifdef __QUGET_SWAP_FIX) `4 V" I- q6 _8 ?# g
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )& S" ]1 S; V( F
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
4 z4 j8 j9 J' `2 I( A: T pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );1 T6 @* `+ Q' A
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )- s& `- }2 d- q5 x5 J! }/ q
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );; P0 d4 }+ N9 J! l5 ]
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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