|
|
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
3 J( v, j, s {9 II posted this because someone kinda posted a youtube thingy about it :O.' N7 x$ r6 W A. v8 G: T& ~% l
2 u0 h0 y! R7 \! O$ s/ S/ F& l
Find this in DPSrv.cpp @ worldserver
/ m1 k0 B5 p$ u) `) e8 _" k7 B# ]: V; y* u- w7 m' ^# P
Code:3 m, {7 ~2 r; ^% F
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
* G, Y- b! E6 y, \ r{2 Y, q3 h8 u/ d {+ ~+ b
DWORD nId;
( K' E j3 ^( ?% v! P6 p9 m int nPart;9 Q$ F; Z" \7 c! J& @" v3 q
: T7 _: J7 i& q \, F0 B1 @ ar >> nId;& w) r' S' h( V( a7 E( f( ^
ar >> nPart; 3 ?, w0 ^* @5 u. m) \
# y+ i. y! X4 @# Q, K
if( nPart >= MAX_HUMAN_PARTS ) $ O5 j: I$ |5 {0 l0 |$ b
return;
3 g J1 e5 h3 I. g( o
4 e- M6 V4 W& Q' r" M1 m, r2 \! ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
. b7 \* q; @, t' e$ x) ~9 g9 V2 D) J! R( L% N" z( R' n
5 Y3 @% H# ]; X$ L1 ?Code:( I/ \6 y O8 ?5 |$ j2 M& I
#ifdef __QUGET_SWAP_FIX
5 _2 U/ X* R |$ L5 j( H1 d8 P6 u' t3 ]
if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )4 ?2 p! |+ m, |1 [/ P8 L) y8 a
pUser->SetHitPoint( pUser->GetMaxHitPoint());1 Y. Q+ B1 w" @3 v# e9 l
9 L' ? k" N7 k' e if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
. o1 v" F8 Y7 H4 h pUser->SetManaPoint( pUser->GetMaxManaPoint() );0 f2 Q7 U2 S* k! i* P6 P( J
& g" n3 E+ X1 ^( j if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
+ ?# Q- q* A9 g$ _; N8 \ pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );7 w& }/ N$ m) l1 y/ f2 {
( h5 R- v) |$ c. E. n$ }# z#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
3 o) ~% ]# C# d) ^& _; Gand add under! C j4 m3 s6 Z3 d4 _! }; j
3 |1 \4 r6 A# Z; `% }
Code:, Z2 T3 ?3 {6 w
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
* }) q4 g* W% ?& i0 D {: x+ H9 g' H7 r1 n
CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
5 F. z3 L. @0 q7 q6 e, v4 O# L }this6 W7 P' Q1 X# ?% s5 o. U
, i5 Y7 U s3 |2 ~
Code:2 @: K9 |5 ?9 i6 a) U. r' D% F
#ifdef __QUGET_SWAP_FIX
4 a( o% z8 c7 {2 N, \5 s: k H" g' k if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )$ n0 a5 H- H0 `+ X" V3 P+ s3 X
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
4 S1 R# `9 a, o1 W' T! q' ]# l' c6 s3 ~# b( m2 N9 W2 G
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
- }4 R. H: I+ w6 b" N3 c. v D6 f pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );8 q/ D2 X8 r0 j$ k2 `+ W
$ m: d1 E8 g# s9 p# j
if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
; S# L$ A7 y: \/ ]8 R5 P2 C pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );1 d- D) z+ ~: j% f
7 O/ w/ T+ o" g* O! H+ y
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
9 r w/ Z0 F# S" i( `
~7 t, Q8 H/ G/ M. t J4 ]2 M5 v9 b' a8 Z) X1 Y" Z
|
|