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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked . ]) I/ M" ~! T9 }+ c: r9 g
I posted this because someone kinda posted a youtube thingy about it :O.1 N% Z. Y9 ~  V( i; t+ y2 L

. B$ ^, h, C! ^( qFind this in DPSrv.cpp @ worldserver
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Code:' |. }" W! F1 z7 O/ h
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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        DWORD nId;/ P. q) [: [! p7 ~2 Y9 @0 i
        int nPart;) P" G: S0 }, u- F/ i$ o1 y
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        ar >> nId;
& `7 a7 D. [9 b2 v' Z! \        ar >> nPart;                & C3 i0 d- k/ V2 T/ s$ i
       
4 ~3 f# @/ c& F' S        if( nPart >= MAX_HUMAN_PARTS )        : I8 {" r. `( M* q: h
                return;
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) S% w! c& U  F3 Y/ `, L  H        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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' h% s+ i  A. W+ N4 MCode:; n0 o. C7 j( w2 \! o+ O( `) R7 a
#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
* ^( l) X; s9 `! L7 _3 a                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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( a2 @# k: k( [$ k6 x5 a2 C                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )2 m; a5 `3 A9 c0 f) g* o
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )- T' G* B  ?3 H' o) I3 k
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );$ \: _1 f/ V8 D! J! N4 n
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp" U9 o! I1 ?2 j* v
and add under# F+ }- n# x7 N0 h" P6 O
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Code:0 G& V8 s2 C& I9 {
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
) Z5 y; @  O9 O) t. o. |% v1 F" R                        }this
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Code:6 T  L0 ~. X9 @$ w8 q
#ifdef __QUGET_SWAP_FIX7 j& g' z' r- j2 ~! Y! n  K' j9 H% W
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )9 w) _. g1 _0 Z0 n. d* K$ v) q
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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) M" z6 i% C7 b# l# v) _                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )  a1 j- z& a- d; G1 x: I8 Z
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );* ^' G4 }' ]+ R

( K5 s5 z: C: Y                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
/ i) C% v& U. b+ B                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );% n' W. J/ t3 r; v" H8 ?' O) j! q

4 o; Z* u5 K* c% Y4 A#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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