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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
( b% ~8 G0 L( n( E S' v( zI posted this because someone kinda posted a youtube thingy about it :O.' r* Z' F8 R, c( W. J
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Find this in DPSrv.cpp @ worldserver8 S5 }" V8 f% E
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Code:
* |7 E) P) D/ w# r+ y9 cvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
( `; f* Q* S4 K9 H8 ^ [( c+ | int nPart;$ G! N/ W6 R3 {6 D% p
/ k d1 _+ o0 Q& C' k ar >> nId;0 G- O" W# y* ^- |/ T& Z7 c
ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
9 S( c) W2 C3 `. O, }#ifdef __QUGET_SWAP_FIX
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+ ~8 P# k. X/ K2 z if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
" @3 W1 j( e' v) p x! n4 |' ] pUser->SetHitPoint( pUser->GetMaxHitPoint());% Q i9 j& a1 S3 I5 ^- z
6 m) b1 n8 X& g. ~& b7 V' o if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )9 N- V/ D1 i6 o1 X
pUser->SetManaPoint( pUser->GetMaxManaPoint() );' h! G X3 \4 E. m2 m
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )4 X* T/ f7 ]0 H2 w* \
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );5 D, u$ T5 D6 l: |6 R0 h3 X8 i$ A
% g8 ?8 f) N. [6 I#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
; x- J6 r! B4 O# u- |; L) lif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )9 j/ O+ Y5 i1 m' a4 m
{
4 h( o+ t4 S. y' L0 t CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
9 P0 C3 u- r; b" `6 r1 C ` }this
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Code:
5 F) i2 _4 K6 v O9 E4 j#ifdef __QUGET_SWAP_FIX! g) m- t5 O C+ N) z
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
$ Z* O; A/ o2 l0 e0 f8 ? pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());9 k1 O# Y* G6 {4 n* x) G
- B" W. m2 c/ n' ?2 r |! S if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
! T% |# y* O' l pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );! F2 {; k$ k* G' ^: S& J1 t
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )! N; x4 R' a+ {
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver " S3 u+ p$ I+ g& G' N: S. R
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