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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
7 e8 O$ f+ a2 d! yI posted this because someone kinda posted a youtube thingy about it :O.* g8 u5 Q; Q, P* c
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Find this in DPSrv.cpp @ worldserver
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+ |0 I7 [* M& c n. q1 j6 tvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
. T' P/ R/ `; f& e{
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int nPart;
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ar >> nId;3 K% I/ H8 U5 ^4 z/ R" z8 G, G
ar >> nPart; " ~6 e6 H. E* G# V- M
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if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it8 z" z& D& _0 o2 U1 M8 O4 Q6 x
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" r9 D0 X8 }4 U, V& hCode:; j& T% [3 Q4 P! U6 r
#ifdef __QUGET_SWAP_FIX
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* g# Q1 U9 U5 e9 ]2 X if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ), h' M% K3 e' x
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )! P3 r% M7 b3 m ]2 z
pUser->SetManaPoint( pUser->GetMaxManaPoint() );% x) _. S" q& F7 p3 Q5 p+ Y
" v4 D8 W r O v+ q if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )" d3 t$ G9 d' x- W
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );# A& J9 F- P! P
0 j$ B9 g( X3 S* O5 q#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
1 Y) t1 @# r7 W' lif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
% I6 d3 R$ b9 [% n9 e: K' o {
/ ]. x4 E9 n* Q1 S: N CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );& w; T8 g" \+ O0 W K
}this
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Code:
9 c! }0 \) [9 s1 W+ j$ a8 Z#ifdef __QUGET_SWAP_FIX! W" ]6 }, [& J. `% y3 R) t
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
3 N; |) {: [1 c9 s& x pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );; ^' H( i) G8 a3 Y! B* h
, R0 U) o/ k: Y if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
' X% C/ X% P0 _9 Z B( c pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 3 c! Z# F3 c. q; n+ @: Y
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