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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked , ]3 h) p/ Y* @" G, g
I posted this because someone kinda posted a youtube thingy about it :O.0 ~8 @# A7 S1 A& v% y8 H8 ]- O. T5 I9 V: p

. ]' m$ t3 {  H+ ^Find this in DPSrv.cpp @ worldserver/ r$ e) X& d& o2 v4 U, Y7 u9 x
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Code:# l% t' u3 r. q6 }% V
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
% Q& Z0 c. z$ I; e& _! P% R+ |5 e  _: B{3 h6 l9 J9 i0 @  |6 h! P9 U) A  e4 y4 p
        DWORD nId;2 v; p1 [0 h" T% L8 Z
        int nPart;
% d0 a% R: B$ @$ g- ^: J2 _6 j
7 H6 t: @! z6 S# @# ?- m        ar >> nId;& R5 c3 ?4 V5 l6 b+ G
        ar >> nPart;               
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        if( nPart >= MAX_HUMAN_PARTS )        6 |+ }; U$ |5 O! D
                return;; `  W! h4 e$ ^) p6 b( y7 i4 ?( i

0 n+ z' q1 m1 N- R, [( c. N        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
3 I5 v) F, _: I0 A7 \0 N" r9 U4 K, Q% p$ T7 n0 x7 E
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Code:
8 J" G  m0 d" h; m2 G+ e#ifdef __QUGET_SWAP_FIX
0 O. f! ~0 n5 u: e
' V3 c9 j" E. H4 S5 j- A. x                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )1 F; C3 f5 g$ @
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());0 P: k: U7 c" E2 i1 Y3 @- g

5 q2 h$ U) H7 E% o                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )3 O' `7 k7 z8 H3 R1 ^% o! Z
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
! O# v/ W; x" `5 Z3 L' d6 b# b6 S$ i4 Y2 d8 }% l
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )6 _1 }4 S8 I9 Q4 F" |) k% N
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
8 z3 V: j# i9 Y& m9 y/ d; ?
9 c# u$ k" R9 i+ n+ R2 E& \#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp% v, I, q8 }+ i7 i
and add under
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Code:
! f' v: U* A4 G2 t. [9 Yif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )% ]( j% i  i3 Q# [, ]( S
                        {$ _& D0 L1 D3 C1 A
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );, N6 N9 A* x6 M9 V
                        }this
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Code:
: Y# u7 b! c5 a2 i' S#ifdef __QUGET_SWAP_FIX' ]2 G8 C* K9 V) h/ ]1 n+ ^
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
; ?/ Q- w( v+ N2 p! P5 ^% \% U! ]                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
8 V. K8 F" u5 U$ u( c' Q6 P                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );, ^; p! F: D% x' l5 Z

& O8 q/ _9 N4 j  ^                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )0 d3 \& |! ]) ]2 H3 s$ S
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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7 m9 J6 J; i* Y#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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