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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
  c2 X  f& e5 H* `& e. y. kI posted this because someone kinda posted a youtube thingy about it :O.3 X9 k# b. c4 m( L2 w9 y
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Find this in DPSrv.cpp @ worldserver
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Code:2 S& E4 z9 f( z5 @' B) d
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 H. Z( h0 d/ S1 Y3 {8 U
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        DWORD nId;
; G% s: T: j/ C) }4 w4 I        int nPart;
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        ar >> nId;
& F  ^$ `4 z/ |# F+ k- V5 {        ar >> nPart;                & `: t% O; i3 [, s" M) @
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        if( nPart >= MAX_HUMAN_PARTS )       
! W6 K+ ^, u8 i; o, U2 V+ ~4 p                return;* A9 Y5 J! _' F* i; @

& p/ s/ x8 U# A, W        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:' Q8 h5 y9 Q3 L+ E% ~$ _
#ifdef __QUGET_SWAP_FIX
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6 Y- P% Y1 C9 _+ n) h$ w                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
+ x" i' r) q0 f* ~4 Z; F. q% i                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )0 R0 j% L1 U9 J
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
! p1 Q% b, r, z2 K9 E$ z9 x2 k$ e$ f7 I: i                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );4 P: V; }1 w7 C, u; Q2 Q- r
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp- \- C( r; z# C5 d9 b
and add under" ]3 l% L+ m$ `+ {: L' H4 W' K

# T+ U8 c% w' L) S9 n+ P  fCode:
& [1 w. d1 m9 G1 x# C( j- @( o* Dif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
/ a3 F- y4 J# c2 |                        {
7 H$ K+ E- y# N7 Q: D# r                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
- u( }+ R" O' x3 k                        }this
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Code:& R  E7 p, r  T; z9 B
#ifdef __QUGET_SWAP_FIX1 t8 A$ h! i$ R9 R$ w
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
# }3 z# A( J4 |9 b$ D                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());& Z3 P% V$ B, E7 T3 C$ M" ]' o

. F$ ?0 j7 i! y% f  g) G9 T; _                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )2 x! g  z. C$ _5 E9 `4 t) g
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );+ m! s. j' V1 b) f$ }& l( Y
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )  M; B! w6 ?4 w. Q, {3 ?% n
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 9 I" ^9 b1 W7 k+ C
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