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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
4 z$ D1 j" N! II posted this because someone kinda posted a youtube thingy about it :O.
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0 ]' {7 ?9 u" _+ `( z+ K VFind this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;# ?! d5 p$ ?! k9 r. p
int nPart;; w8 z( Q9 d7 d% ^6 l% z
/ K$ G0 _, s! G: q" O ar >> nId;
5 Q5 _, W$ a3 v/ {# [& y ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) 3 o: w+ A T; w+ S3 z$ `
return;2 X( E& z8 s& c: b8 F" V& I- ^
8 n7 ?+ g7 G2 E! s" z, {: ]) ? CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
, |1 c8 N: J% w#ifdef __QUGET_SWAP_FIX- A# _$ J5 f; N @- T& B3 _2 v
3 [* H/ z; O O q9 Q& v" }5 d0 _ if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )7 t9 L/ w3 t% k/ _
pUser->SetHitPoint( pUser->GetMaxHitPoint()); T& D' a' ^4 `8 M
3 |. y" z8 m& C# ]/ L2 ?1 p9 I4 a( C if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )# i+ x' N# X% U. y( U
pUser->SetManaPoint( pUser->GetMaxManaPoint() );( t+ n. Z a$ Q1 H
; m( }/ Z, K% x; @ if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )5 P/ F, L! _) y `$ h
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp+ Z" x& o9 U) ~% B0 B% w
and add under9 l' }+ B- u0 } E5 R
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Code:
" r* i8 E2 h9 g0 p$ I. Eif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )4 Q9 ?) n4 X: m% A8 o3 [
{
! s6 ] B6 G3 X5 Y, o: W CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );! r5 E9 Y& S W0 T4 ^
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Code:! |0 T( F% k7 ]& D8 h# @" o& m
#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());# }; i l x" l$ W
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
" b) l: v: ?- v pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )( S; o" h" O ~+ q! F5 U
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );; M2 M6 H' h3 L" p+ j! ?$ d( e
# _2 k7 r8 ~0 G3 D+ Q#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver A2 q' Q9 l9 {8 [) x
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