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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked ! P$ f  S( U! y3 l: O' }4 _' U
I posted this because someone kinda posted a youtube thingy about it :O.
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4 V: N- ?1 ?8 S  g* IFind this in DPSrv.cpp @ worldserver: S# b3 Q9 y. y: Y, I/ H
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Code:
4 |& F3 f/ S3 R8 l  M% lvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
5 W5 B1 Z: g; U6 V" A' ~{
; T$ t) Z. o  N2 l- D( l        DWORD nId;7 P$ L. t7 m9 B+ T, n% n
        int nPart;$ J! M; T" n# `  X1 K/ @6 ^
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        ar >> nId;, z+ J# ?' Y$ L2 J3 N) Z; j5 k
        ar >> nPart;               
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% u% X1 i8 J9 S( v3 r* c7 F& V& V# h        if( nPart >= MAX_HUMAN_PARTS )       
' r7 p' `8 Q+ g$ y0 t) [+ O                return;0 c0 }# ^* B8 f: C

; y, e/ D- _; W6 V" X        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it. Z3 S" U7 L, i: H0 T
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Code:
8 k4 \7 }5 n5 Q#ifdef __QUGET_SWAP_FIX  G  Y: c* C' q+ m! z+ @2 M$ l
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )! {; h* l( X; ]# J' V; \
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());) `7 p  _( m/ }2 d& K
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )1 k% O6 x- U" K7 V
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )6 k3 b$ O& ^5 Z" R3 R6 p8 p
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );0 r# {; K9 W7 d4 h/ B* d! j

+ ~' s$ y1 `$ |#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp% ~" W- e9 ~9 m3 W: E7 w9 t
and add under0 W; `5 X$ B3 a( l" E- f
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Code:
7 w' Z+ k) S( Y& J& S2 a. `if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
( a+ H. {% E, H2 @% ^                        {6 u2 }6 K: X6 n: |9 e# m; \
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:( S6 s+ m0 U6 K1 U) c6 D+ {4 d2 N
#ifdef __QUGET_SWAP_FIX  z/ }3 G: I; |# R7 b' b
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
+ l: I8 P1 J. ^$ M. D2 E( y                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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% k3 }: g. W! @3 `4 `/ e0 p                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
3 [/ \' `* b* |0 e  V                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
* @, B2 ]$ Y2 P9 m$ U: f( _, d/ O( n( k/ \2 ~* T6 [! P1 {
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )3 N$ f# m  \' G+ C$ g: t; t
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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