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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:* h- ~1 s" }: I# i& q2 Y$ y
Code:
7 V. Q: l" P& D$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");8 ?! q* V. U; e: @0 y1 ~; N q" q% v
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
8 b" Y( T; W+ k2 A! NCode:
! H# Y4 u# l2 {! A2 Y5 ]2 ?& H6 V7 y$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
/ u+ `3 o6 O/ [- t) {echo mssql_num_rows($mssql);
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