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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:7 N; |- v( K3 p, P6 K, G) g% i
Code:
5 u$ {. v. K1 Z3 V$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");/ H4 B+ z( T2 L( Q+ ~6 q
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:& r8 l1 b$ l5 ]" p
Code:( c" |: f4 R& {- L/ |
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
1 Z9 h1 T3 {/ K, techo mssql_num_rows($mssql);
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