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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:3 p/ j4 d! d5 `3 L
Code:
; {1 d7 R& g% h& `$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");* q3 [% u. e: I6 | e4 k& g: b
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:' p. m3 n5 r" f( F( c
Code:
, t4 w- d0 @0 c! o3 r. H$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
3 ?( p& D) L8 C% uecho mssql_num_rows($mssql);0 I( _- z4 G' f/ }& b
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