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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:$ P* `$ b% K1 ^# X( D
Code:
: c$ \# n$ ]4 n" x$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
3 Z+ z/ @, X0 D+ K( jecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
5 V6 j# ]+ S8 U' fCode:
- {2 u2 Q0 m, I" E5 ^$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
! r5 f1 [; V/ B3 techo mssql_num_rows($mssql);
6 G# K% O7 ?% W9 q) @! `$ A" f( L2 v9 o ], z1 }
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