In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about: 7 l' q! f2 F6 w2 TCode: / z8 y. O# o5 E. |% ^% Q$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); + ?7 {3 T k2 ^echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened: # T: ]# L3 {6 w8 FCode: : P& y; g0 g1 [0 A: t" ?$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");. a: d2 `& g3 D& }
echo mssql_num_rows($mssql);; z* B0 T( v( ]4 ~
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