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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
: n6 E: b+ V" }Code:
9 D# p4 a( X3 B+ v/ l0 z0 ?5 {- u, b$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
: n% b9 a3 t L7 c* Q2 k- becho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:* a1 k- Q Q3 S* Q. B
Code:
/ M: [+ x9 L! e0 _) y4 D$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");& f: X& Z" p- \+ u
echo mssql_num_rows($mssql);. C% }* p$ r7 ]) z: r- m6 }
& t+ R; M+ r& b$ |9 S
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