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0 L0 @% c- x4 Y% U6 L" o3 m以下是完整坐标
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#ifdef __SHOW_POS_ON_NAVIGATER! t" E2 b$ [4 i5 E
if( g_pPlayer == NULL ) {
% }0 t: ^0 Z' l" p SetTitle( "Navigater" );
4 U% V$ u; |- }) ` return;
( b; N5 M1 ^4 M0 N }
* ^3 X7 o% C: H( g- x/ i) X char szMsg[256] = { 0 };
3 U: T8 Q {. c0 N5 B* d D3DXVECTOR3 pPos = g_pPlayer->GetPos();
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, V o4 k# f I, R8 s9 V sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);
$ ]; s" _. U$ f% Z
2 ?( a8 l# W. j3 Y SetTitle( szMsg );
0 A# ~2 \( T4 o2 X9 V9 ^#endif, h; f X7 \ Y. O# C
+ }2 k- l0 Y% R# b2 w6 E+ D
( K4 K" z9 {& {After
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void CWndNavigator::OnDraw(C2DRender* p2DRender)
. M% B$ f6 {; l4 Y8 `1 |' h{
4 I+ T! P. h- G* ~. b, |8 S#if __VER >= 13 // __RAINBOW_RACE
3 {: U( s% y# H) S6 R1 J* T- V // Rainbow Race Time ?a·?" s6 w P& y6 g) K
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;# K3 i% Y9 L/ ^1 d
if(dwRainbowRaceTime > 0)8 G+ j: P2 {$ ?0 _9 I- b" M
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char szMsg[256] = { 0 };
9 b! F2 ~2 z* x CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
% n6 r# D7 ?% F' O+ K' n% o# } sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
$ Y5 ~, j+ H# _4 K3 A& B CRect rectWindow = GetClientRect();
* x3 e5 I& F% ~- h2 \6 e p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);
5 W& z$ U8 O4 v8 b [ }
4 D! i7 k0 Y6 ]# }0 J7 w#endif //__RAINBOW_RACE
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P/ H8 ^1 K3 G* R/ \最后找到
T* c) x) U! E& G' _4 G/ ]代码:$ G4 c+ y. X0 X# x! r5 Z
VersionCommon.h
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! J: O" l) B4 j [& ^添加:
p0 v$ k% Y4 D' P: D ^7 j. `#define __SHOW_POS_ON_NAVIGATER
: W/ j1 I3 `. ]/ e5 s/ F2 p: ~; p4 s8 |4 q$ a" R
! {* |6 Q1 _5 K/ i* u) {) a0 d! n1 r2 g6 t# o
详情参照:WndDebugInfo.cpp5 E! d* D a4 }* C+ Y5 j
0 z3 V5 f& e& D1 V7 G3 V最终版:% ]% S; z7 S) n. F0 l
#ifdef __SHOW_POS_ON_NAVIGATER
+ A0 @5 W' q7 W' ]3 W1 ` if( g_pPlayer == NULL ) {0 l! f. u7 f& b: |+ |( C& m; h
SetTitle( "Navigater" ); [ L7 g% R3 c0 x9 H1 G
return;2 ~# H) u; B5 R1 G4 D1 Z
}
! @7 u" F( ?' ]4 [/ |9 H; K8 T CHAR szMsg[256] = { 0 };0 k3 w& q( ]# M2 ]7 ^* `
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if( g_pPlayer && g_pPlayer->GetWorld() )$ ]& j$ D$ F( q9 s( v6 d$ J
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D3DXVECTOR3 vPos = g_pPlayer->GetPos();$ y; y I3 |' Q" T) ~9 g* ?9 u
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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_stprintf( szMsg, "导航( 0.0,0.0 )" );2 h$ e8 U" u% J3 x5 K$ ]( H$ @
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; v4 b" z3 [( r/ ?4 l SetTitle( szMsg );
- u; d0 r. l: u6 |2 [( k# v#endif
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