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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。8 ?, i9 i4 U" s, ^1 e4 W
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搜索FUNTION/ H6 b- z: w: N+ b" S# r; o, ~2 ~
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% c/ v! }- U" ]$ ~" J0 \1 M$ XBOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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寻求( V8 r* r# p! a) {, u7 j
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代码:8 Y, Q3 v' k1 C# t; C- D& A
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );! H) n2 e- E' Z% H
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并更换/ e; W; v! x+ H& Q o
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代码:
( y3 ~6 B, G9 i& K0 H#define __RANDOM_WALLPAPER; Z. y: u4 C% u9 l1 D1 y
#ifdef __RANDOM_WALLPAPER+ w, [: U9 D& I; i% s
CString Filename;$ x6 g3 R- Y7 d/ z1 c
int i = xRandom(3); // 1 , 2 , or 34 g$ O3 B5 U: _+ f
switch(i)
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case 1 : Filename = "screen1"; break; // first screen( Q8 k x+ A% l% j1 D/ h `+ l
case 2: Filename = "screen2"; break; // second screen+ k2 n% T/ M/ J: g; l8 |* i' p
case 3: Filename = "screen3"; break; // third screen+ K( a$ W) g( T8 v: j) Z# |
default : Filename = "screen";break; // no white screen please # S2 I9 k" K" M' [" W
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Filename += ".bmp"; // its a bmp - K* m) w$ z( Q7 p2 t
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG3 h1 x6 V7 r/ I$ M& U, W
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#else- v4 m+ ^5 z1 |- Z! g
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );4 X. O$ T! Q, O, a5 a/ T8 U D9 ?
#endif
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2 F7 `7 j: A" D7 s: p已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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xRandom也将产生一个0的屏幕也是为什么
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