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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)/ j- N( ?% a( ^+ M' N
, c% r8 t+ d* O4 _0 n7 o0 ?" g很简单,你所要做的是创建euhc屏幕或负载。0 }- f! p; f' g1 k5 P: p$ ^
5 W4 l. W# g7 S# } U" K$ ~Einfahc在itheme.cpp
7 d5 \* N s8 ?搜索FUNTION% s' x G; ^- m) P! Q
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代码:
( J) m0 Q* e; f' GBOOL CTheme:oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName) G: j# V5 e, [- z7 i2 \
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寻求6 L6 [6 L7 a% k' U, [) w
9 E4 W( n2 O; { v代码:- P! H# y$ U3 X5 B9 X4 s/ {2 [
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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并更换
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- ?1 S6 W D/ N- T- d代码:! f/ M9 \, X1 O$ q/ W! F
#define __RANDOM_WALLPAPER: T7 o9 D1 ] ^2 g* b2 w
#ifdef __RANDOM_WALLPAPER
n4 e; B; F: r& \, h" K CString Filename;9 g( ^1 s8 k5 w0 e9 [. t' v5 w
int i = xRandom(3); // 1 , 2 , or 3
6 C) e" l* L0 H6 N switch(i)
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7 F) r: ]: p& R7 c case 1 : Filename = "screen1"; break; // first screen, E& v3 T- [4 G; T7 }7 J" y
case 2: Filename = "screen2"; break; // second screen3 {8 ?+ t" z' m6 s+ `
case 3: Filename = "screen3"; break; // third screen& P* h4 k4 v5 L: J
default : Filename = "screen";break; // no white screen please + K4 g, J' I/ V# E& R
}
$ D7 O9 }# Z: P* f Filename += ".bmp"; // its a bmp
4 g% z" I* W6 L! G7 L m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG! E7 v5 s5 r; R. ^/ C5 \
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#else
. i; ~% V- f! I- C6 I, d m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)9 I* c4 k* h! f' D5 Y
$ V* ]6 b. C- \+ G/ @' O/ `xRandom也将产生一个0的屏幕也是为什么+ o; b% ?9 k$ X
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