|
|
我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
1 V" ~, |1 [2 I# s
0 T. {6 K j! X( L4 U1 M5 @3 z很简单,你所要做的是创建euhc屏幕或负载。
' K* z8 \" o) \: ~; T+ z; _) f; H& d Q
Einfahc在itheme.cpp
! ^; T0 W$ q; M; W4 E( P- W1 k0 q搜索FUNTION5 n i% \7 Y- a( x/ N
% ?3 T' N g& B; v9 U* }" g9 I代码: p' X* G2 U, B1 G, f0 _
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)7 T; ]# x; M& q( @3 l
* Y0 ~! v" ?! c- P/ y+ g) R E" J寻求: y8 B9 R# X- A1 U" ~! {
; u% S) e1 W# R- M
代码:
1 f: E T& A/ @" ^ m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
9 |1 U# J$ Z1 e0 l/ V
7 R' a1 E* V9 f8 |并更换
' a8 B2 @) [' n, _, }
8 l# i* V, B. S* K; n/ \8 X代码:( ?& X8 S, S4 X6 F" c, H! O/ W V0 e
#define __RANDOM_WALLPAPER
) n( b' e' A G#ifdef __RANDOM_WALLPAPER
3 q9 F# n. k- x% N# x/ ?6 R CString Filename;
) Y, Z. W5 F4 J; \7 k int i = xRandom(3); // 1 , 2 , or 3, `% P/ N% G/ o1 E; p2 v: N5 ~
switch(i)" g( W1 J* ^$ y4 R5 @' K
{7 I+ X9 u% h2 C4 V* M8 {3 n
case 1 : Filename = "screen1"; break; // first screen5 `1 I& a8 a% f0 j: C6 ?
case 2: Filename = "screen2"; break; // second screen3 `" u3 S: o- K7 O# w9 ?
case 3: Filename = "screen3"; break; // third screen
: ^2 d; ]% w& i t default : Filename = "screen";break; // no white screen please 8 X ?3 U* A9 E% U5 T$ @ d
}& G& l _6 }$ ~0 E
Filename += ".bmp"; // its a bmp
! g8 g4 A" S8 s3 T m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
! G# e; o3 h6 F* K% m0 Y/ H, {, W1 j5 J* d
( Q! _, i8 ?, b# T0 K6 j3 H p
#else1 }$ Z }' ^1 A
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
, e8 R; G; c9 d8 J* O#endif
& f. L% @. Y, x% u3 }4 o- o# I# f$ [! V1 p+ i
已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3); H$ \) j R! C) l2 q
: | c( d6 u& l( h& axRandom也将产生一个0的屏幕也是为什么
u* V; n, G2 [4 E0 k3 y* \/ S, H9 x+ `5 S6 H/ s4 @
|
|