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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景); X8 B! G) g: D* P( O" M
- [# H6 w) d6 t* K8 y' U很简单,你所要做的是创建euhc屏幕或负载。
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Einfahc在itheme.cpp8 s& v. B$ |7 e6 s0 b; u9 g Z! [
搜索FUNTION
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代码:$ j8 z2 i# f9 t
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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; P: T3 j4 @& F寻求# N$ i0 X v4 N: h0 R: ~
. d) ]3 z. m0 }代码:
/ s! F$ t7 t( e m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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并更换. t C* {" s P$ x
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代码:& C0 N& G& S) h7 k ?
#define __RANDOM_WALLPAPER
, [4 M+ W/ R& V+ K* Q) q3 S#ifdef __RANDOM_WALLPAPER5 \+ a! Z7 b# o
CString Filename;( P* ]$ z4 H; x' L/ A
int i = xRandom(3); // 1 , 2 , or 3. z2 F9 V7 ~, Z* J# N, \# K) X% _6 v
switch(i)
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! F; i" J. x8 R, l9 x case 1 : Filename = "screen1"; break; // first screen
7 g$ g* L8 K7 |4 I O X case 2: Filename = "screen2"; break; // second screen1 b3 o3 H5 \! L) a7 p% R
case 3: Filename = "screen3"; break; // third screen
4 U7 W# w- I6 s% Q0 } default : Filename = "screen";break; // no white screen please ; S, B) Z! Q' M' ?8 A* a7 O( t
}
/ B$ m( Z3 }9 k, a3 ~9 C Filename += ".bmp"; // its a bmp
% m" M4 Z8 Y( @' r1 ]3 t- u7 c m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG& V* ?5 N2 U9 I+ h
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! g7 g( U" y0 t) t: P/ I#else
6 ~1 d6 z2 N% J& m m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
4 K5 D( | G' ^) s#endif
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- W, f- r0 B% p$ ]已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)2 r( k; W5 `0 g: G
^' w3 |2 k% l1 ~: p+ [! mxRandom也将产生一个0的屏幕也是为什么5 b6 d1 _) ]: D
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