|
对于那些谁需要它 - 谷歌缓存FTW。 :4 w. C/ X; q2 | N) ]; R: Y* n, o
如果我鼓掌纯粹是我复制错误时,D; F0 ] N, I0 d3 B" G9 S8 R. s; V# F
积分当然Pumbaaa。3 u5 F$ y+ |, d6 E) I
; \6 P; y& s( w+ u6 ]3 K' ~) S
FuncTextCmd.cpp:- I) x. k1 N# N0 c( ? M3 h
( L( d/ m. @1 | \3 R代码:, {" K6 o; B( @
#ifdef __PARTY_FIND! v; l( S3 J: A! j4 F8 y
BOOL TextCmd_getparty( CScanner& scanner )# ^' w( T( `9 C k
{! r: _3 L# p y( P1 C# y
#ifdef __WORLDSERVER9 P/ g2 t; s5 Q/ F3 _% ]: D+ K$ w- g
CUser *pUser = (CUser*)scanner.dwValue;6 b6 J4 W8 l- A4 _
if( pUser->m_idparty > 0 )2 D# p Z! l, K# j: J: I( Z
{- t, R [, c, ?: Z, A
pUser->AddText( "你已经加入一个公会。" );
7 |0 k5 T& T2 n0 l2 @ return TRUE;
3 @0 L7 d" r( G" g6 W7 ~ }
8 [+ E, L: o, ~/ F" e' F( f CParty *pParty;
$ I. s' Y6 w0 ]( ]# B/ J+ D" ^. h pParty = g_PartyMng.GetPartyFree();
/ ~+ ~" L9 g, I if( pParty )
# q9 {! {5 |- I* l+ E8 m {- v! n+ T9 K6 Q; E" N
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
( E% l) l8 Q' [7 b; g }else
. P. |2 u. b% s9 g: `. k {1 J+ J" W7 S$ w1 B; r" T
pUser->AddText( "抱歉,这里没有任何一个公会。" );* b$ B- \ e3 h
}& Z! x8 l+ R/ y b5 s
#endif
. O% ], k& R4 y return TRUE;! c: G, t' Z" o# V6 e5 w* ~
}( y T9 D8 o h* q& L
#endif //__PARTY_FIND$ i/ S" Y+ ]5 r3 Y
) j. S1 u/ S4 u2 R! @% |7 M代码:8 t7 ^- ? ~9 W8 H
BOOL TextCmd_PartyInvite( CScanner& scanner )
$ p2 J; u$ f z. G! j{6 c" n3 I* o. j+ G
#ifdef __WORLDSERVER
7 e2 G6 f2 B0 s; D/ g; ] CUser* pUser = (CUser*)scanner.dwValue; Q- e D) B1 Y( O
MoverProp* pMoverProp = NULL;5 x7 N) f! }+ x5 n: S, I
scanner.GetToken();8 Z$ f! f: A$ `1 O3 Q6 H
#if __VER >= 11 // __SYS_PLAYER_DATA
4 ^. i+ ]( L$ F# q5 E& R u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
4 Z5 g- f5 [" W; s d0 S* z#else // __SYS_PLAYER_DATA
$ o) p7 T+ I- M/ [8 } u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 n* p# L+ @0 t
#endif // __SYS_PLAYER_DATA
$ M' B$ z$ D& E! ]. ?6 ` if( 0 < uidPlayer )
0 v" [/ h; k1 p% j' E+ h {0 Y! P- |/ _, Q) r) v* z
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# l0 ?% M. i1 k& y$ H% ^& b if( IsValidObj( pUser2 ) )
+ I6 q9 C$ ~5 H4 @; ~& J* _. g#ifdef __PARTY_FIND
4 _7 n4 }' H+ f' c g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );' _; ]' u! f+ E( R) C" O% K$ M
#else
% t9 T3 a* K' g7 c g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ k& G. N+ h7 N#endif //__PARTY_FIND
3 y7 v# F: E; p' C8 e6 l else( l! p+ T8 c$ t1 o6 t; S' W
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 ?- ~7 M9 y; y! f& Q" Y6 L
}- h1 y& F. s2 P0 X5 f
else4 L1 \3 n2 B8 n+ r. F& j% x2 i
{
+ W8 H1 N0 \) B pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );" B* x k$ U/ c9 }! m! P; J+ I
}$ i. i) h' h; q7 ?6 M. ^- j
#endif // __WORLDSERVER
0 W1 y" V+ c, W' `" x$ b; x0 \
. N4 ]& r, F2 d return TRUE;8 P1 y9 p/ N3 y7 A, m2 L. U- M- @
}
4 o" y% |7 }9 K7 X, A% N
1 t2 o5 u$ C+ k5 |+ t; _2 q; J代码:: V7 B3 N( y. H0 i/ t
#ifdef __PARTY_FIND8 o8 i, y" n4 O: s" [
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" R, `; ^( w- I
#endif //__PARTY_FIND
+ I$ M! Z, E# {) F; n/ cDPClient.cpp;% i& C. L J+ a' w
Code:! q: S7 R/ [5 e, A l
void CDPClient::OnPartyRequest( CAr & ar )( e+ u* r G9 l: t0 _
{
1 Z, \% \# \/ I) S4 } u_long uLeader, uMember;
: g! C8 `) l( f- A: Y; f% ~3 w% r
BOOL bTroup8 o2 m! N) [6 ?/ c/ u
#ifdef __PARTY_FIND
1 T! l/ A: ~2 S+ s; U , bPartyFind
# V" [' u7 l! @- S3 f#endif// __PARTY_FIND
7 D; ~: N8 o2 _% U1 T ;+ d( a l; D- {/ Y* a* F
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
- {9 c; `! U0 s+ \ BYTE byLeaderSex, byMemberSex;
0 Q) T- v$ G2 |0 X char szLeaderName[MAX_PLAYER] = {0,};
7 j( ^) u, j- S ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;, {( R1 K z! Z- o9 ~* |
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; K3 H0 z* r6 P5 I ar.ReadString( szLeaderName, MAX_PLAYER );% _% ?- L+ }1 z: ^6 q( L2 ^- N% ^
ar >> bTroup6 K* |4 k# y; I0 m
#ifdef __PARTY_FIND
1 X8 |2 v' |) c( m3 M; H8 q >> bPartyFind
* `' U; y, Q' w" }#endif //__PARTY_FIND
9 h5 s( {' @3 w" ~" p( y ;1 ^) J) y) L( q5 L/ p
! L- T& V- C/ ~
if( g_Option.m_bParty == FALSE )
! o0 S- x* m4 v7 P+ { {% E4 D- Y' A9 J+ W+ x& L
SendPartyMemberCancle( uLeader, uMember, 3 );) c* Z0 L3 [; N" x' O' R
return;
* f: k& w: T3 { }
4 B" v7 {( O( D+ d+ ]& R* }! F5 e' L
$ b; C7 w; M& E: s2 T3 @, _. I#ifdef __S_SERVER_UNIFY
8 C1 D. S4 D3 B8 k. p if( g_WndMng.m_bAllAction == FALSE )* n/ z7 o* ?, g% a$ V3 _! O
return;
8 W% t2 e& x& u/ q#endif // __S_SERVER_UNIFY7 ^9 h7 l9 v# U! F" b# L9 _6 h
: h5 W2 |( }7 P8 l CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ ^) e/ C/ p" L2 s8 s) x
6 d: T( S+ A; a4 ~1 M4 z6 ~+ D
if( pWndBaseBuf )
6 C; C9 S' \$ \& ^$ v {4 r i8 L* ?" A
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );# W6 u# v: @. g4 w2 j
return;: f% R L: V, a9 [& K
}" o% e+ s, y% F& f- c4 ?
#ifdef __PARTY_FIND t( F9 \% i& h( k+ Y: c7 O
if( bPartyFind )
$ _( e: D5 F7 e7 l) M: j {
4 X$ x4 Z7 i4 E4 k" R- u SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 {! F; ]; W2 I9 s6 s% x! R# J0 y
}else
6 Z' d, L7 ?0 n* S* o2 r1 w {% K5 _* S( k/ e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. w/ I. l) o7 N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ m: X4 L- r* D/ ?/ [% ]9 W6 p
g_WndMng.m_pWndPartyConfirm->Initialize();/ ^2 u3 g+ |. e% ~1 X6 @0 C- g3 t
}% y& Q; J" Z% b" `) A6 H F
#else3 r0 S* l0 y" m6 F4 M
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 n' @8 s. F8 d6 i9 j; \% H( n g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; L- Y! ?9 p1 @( A9 P g_WndMng.m_pWndPartyConfirm->Initialize();
8 P) a+ y2 U6 W8 k* [#endif //__PARTY_FIND
/ p" \% T. Z) m6 C: E! B}
2 S" @' t1 X. I% s5 ^# Y1 W% L' `8 @0 ?1 e! a/ q9 x6 N6 b
代码:7 n4 K& z$ Y% G W' E- m2 o
#ifdef __PARTY_FIND+ h0 K( X% m& j: v: N
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )3 G* ]4 k/ F' R
{
" z. J5 R& a* l1 i" i, d s$ t; l7 z BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 G1 k1 y1 V+ ?& C+ S4 T
ar << idLeader << idParty << bAllow;
5 b0 |' L' B% f. e SEND( ar, this, DPID_SERVERPLAYER ); ]8 r: X. M- _4 i5 \) z1 x: [- R
; z" p) A& z: K4 m" [! \" r
}: s4 c% r6 g l0 b2 Z* R: I' j% M
void CDPClient::OnPartyAllowJoin( CAr & ar )/ o0 ]0 C+ l; ^( n$ c, N
{* i) m A. {/ L7 t
ar >> g_Party.m_bAllowEnter;
$ _3 G/ j& J+ G2 ~- y}
: y3 ~% a9 J: R) j#endif //__PARTY_FIND- L) G% f# p$ ?4 p9 ?* I# z
Code:
6 H; g4 Z, v0 P* f#ifdef __PARTY_FIND
6 r b' I; O2 E* |- } case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;3 O, w: T4 w. w ~4 P
#endif
4 i3 f$ ?7 D! k* N9 a% h1 O* }* N. b3 E6 q+ k
party.cpp:8 j1 @0 q2 R2 p! B! c0 l& o" |& D
代码:- H' z$ @8 e8 u1 r
CParty::CParty()$ ?5 b [& U" g( h
{ B. V: b6 Q- T" @+ C4 @; t6 q
m_uPartyId = 0;' U1 n" L; x" R U
m_nSizeofMember = 0;! i9 T* F" Z: G: a' `
memset( m_sParty, 0, sizeof(m_sParty) );7 V8 z/ s9 e8 g% U
m_nLevel = 1;) U" m! e" \2 G! y$ U
m_nExp = m_nPoint = 0;
) m) E* @" d" O; Y9 I m_nTroupsShareExp = m_nTroupeShareItem = 0;# V" L- G5 ^9 w+ Y0 N9 N
m_nKindTroup = 0; // ????
- S% u k. h( x, J m_nReferens = 0;
4 ^1 i3 y9 t/ c" b' `. z m_nGetItemPlayerId = 0;
T, q3 H) h4 O8 ?) R S#ifdef __PARTY_FIND; c8 \0 v5 e$ m
m_bAllowEnter = TRUE;" q4 G0 B9 ^0 a/ T5 F. c& F b
#endif //__PARTY_FIND
. Y; I+ |2 C( Q for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
1 b# I$ O, r" h/ n2 c3 o. ~. ~! y {( t9 T: u8 Y$ H1 A, o8 _
m_nModeTime[i] = 0;
) [, s2 _& d, a# k! L( [ }
3 N9 W# Z U/ {# u m_idDuelParty = 0;; F; Z' _ r z4 ^( E9 X, _
#ifdef __WORLDSERVER
1 c5 v' ]2 h n6 f t+ d m_dwWorldId = 0;
& j- Q6 h0 H3 N7 N: G; [#endif // __WORLDSERVER$ }0 Q( i& u. X0 ^
}. _+ e; C& t4 J' R7 o
代码:* f0 ^- ]3 z7 k
void CParty::InitParty()1 I) X9 E2 X% w3 q
{
% V' R. f+ B- I) A1 c, ]/ _$ F m_uPartyId = 0;
' |. Y/ }8 O; m2 { m_nSizeofMember = 0;
1 X2 I. H1 @0 B# p" n# o+ W! B memset( m_sParty, 0, sizeof(m_sParty) );
' P; O0 P9 L( s0 t; L; R% ` m_nLevel = 1;
2 f, q( A. `+ ]" {0 ^ m_nExp = m_nPoint = 0;) `% Q( ^8 B" P' n
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 _6 x; e1 ^. I+ @8 W* h/ R
m_nKindTroup = 0; // ????
, D) L# ~" c& k6 {4 G* F m_nReferens = 0; , R6 `3 q D4 v% a8 a
#ifdef __PARTY_FIND2 M, |# I& x9 z% i% q' Q
m_bAllowEnter = TRUE;, j. ]: d* H- ]: C. o
#endif //__PARTY_FIND
- g2 L& I, `9 L- k for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) N4 `6 S' p6 L* L/ P
{( f1 R$ p0 G. b# a+ i3 _/ M: ]
m_aMember[i].m_uPlayerId = 0;
! ]0 x/ d, R* I! H k2 I m_aMember[i].m_tTime = CTime::GetCurrentTime();8 ? R3 i4 P& z
m_aMember[i].m_bRemove = FALSE;
- R( ~! s+ C5 Y% \: o#if __VER < 11 // __SYS_PLAYER_DATA7 [, n: Q( A* k# Y
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& p, w0 [# Q; W) d6 M* k( H m_aMember[i].m_szName[0] = '\0';
. l3 T- ^ U% g+ K#endif // __SYS_PLAYER_DATA) M5 Z6 s; _, i8 x
}
& p+ u/ @" G% B6 I- b* L8 U. ~) [}+ Z! p7 P" {* f/ V
代码:
* n3 c. g( k4 ^$ [#ifdef __PARTY_FIND) R- R2 n3 U, J( _3 p
CParty* CPartyMng::GetPartyFree()- x/ G8 r% }! l$ G# Y
{
3 W8 P; n1 ^0 ?% E2 i2 k# c3 p$ v# O CParty* pParty, *pPartyTmp = NULL;9 s: I5 r( V. \: r2 A" }. J
if( !m_2PartyPtr.begin()->second )
, x: D+ ^' {" U' L. c! G return NULL;& ~8 I j- Q! W' n5 c! o
BOOL bRan = FALSE;
3 l- y* ^" {& A7 l! x DWORD dwRand = 0;
. m% P: i% X0 E+ o% U if( m_2PartyPtr.end()->first >= 1 )% p6 v6 A+ `. c/ u0 c* d* T
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ e* [1 \" a2 Y% Q+ F, b5 f2 h. w4 s' F1 j6 r* A( T
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ); X8 Q) p) A' X3 E
{
5 O) T- p) M# C$ I" j! j: Q pParty = (CParty*)i->second;0 t3 D0 S; Z6 G5 g$ E L3 s
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )6 o$ ~* e, j( \8 s. M! G
{
1 ]" L1 k: u8 t6 G: a if( i->first > dwRand )& Z# {$ n" A' E/ L+ i% l8 l$ f
return pParty;
0 ]4 c ^: H/ J. H/ u$ ` else/ i$ {. O- T. ?* v, t
pPartyTmp = pParty;- f# N4 d. N6 `. P% Q: J+ Y% x* }3 U7 @
}
" n8 E' e w+ v/ u: K! D5 N }
9 T: c' f- _2 Q2 h return pPartyTmp;
% O' ^" {6 b% @' S2 _* {}
! O3 Y/ z3 N1 I* e" p! x$ @#endif //__PARTY_FIND4 v/ e- R$ g3 w0 g9 k% Y
/ B- g& t( c& R9 u! N% ODPSrvr.cpp:& _+ J9 k' o+ w! }3 x
代码:2 D$ `8 @' y' T: ^
#ifdef __PARTY_FIND
8 q% i0 z! `& z, V! ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
( ?7 ^; [* i1 j8 s{, P1 V9 r" Q. h5 n% a
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, s7 s: @5 v+ Q
if( IsValidObj( pUser ) )
! G% E! T& L% O9 D- }) F8 F K {9 S/ E' y1 s" P% @( r) N& p
u_long idLeader, idParty;: I4 C, z$ ?# h
BOOL bAllow; Z6 ~2 e; a5 ~, R8 Y
ar >> idLeader >> idParty >> bAllow;0 P4 B: }& O5 C
if( idLeader != pUser->m_idPlayer )
7 h$ R& M, T0 X' f% g return;
) d& Q, ~( H7 B CParty *pParty = g_PartyMng.GetParty( idParty );% N1 r9 P7 Q$ G7 R7 v# M
if( pParty && pParty->IsLeader( idLeader ) ), p8 q* U) {2 N" p
pParty->m_bAllowEnter = bAllow;
( \- Q9 y; y" T else6 D, \ Y0 r( \& n
return;
$ P: p, f" f8 K# }. P: w
( x, O+ z- V9 |2 D6 a CUser *pMember;
0 t8 F" u6 e5 T9 ]: s for( int i = 0; i < pParty->m_nSizeofMember; i++ )
4 {" n3 o4 g. n$ a {/ U# b2 @& O3 q! X9 B/ x- y* \
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
, j7 Q. {9 d! W/ s1 o if( IsValidObj( (CObj*)pMember ) )
% I: m. i A3 r2 r* Q6 b4 o! l pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 k* E7 F! e2 c. B
}9 _% j' [6 b7 L$ p5 o
}
% \4 E, ~) G d) \) G6 i7 I}
( Y* C% @* ~% k8 P0 q8 S |8 R5 a#endif //__PARTY_FIND" ~ a' s8 y5 o+ }1 ~ f# J
, x" u. f% H# {( M0 v6 _# R. M
代码:
5 C+ s5 @3 a! y2 A8 H#ifdef __PARTY_FIND
s$ d% Z; |+ [# r ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );+ O) ?; i+ A. [% }% R( b
#endif //__PARTY_FIND
; g+ K8 U z% @/ V7 m$ M- E# q5 x. M1 D0 |5 _$ a
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
9 r' H `4 r: t! G" N{- q% q+ C( @, R1 a0 e. J
u_long uLeaderid, uMemberid;3 I1 ?$ Q8 _- v: g1 R c. \
BOOL bTroup;, v) ]3 F: S/ j" g/ Q+ l9 q
ar >> uLeaderid >> uMemberid;2 J; B" R1 R a
ar >> bTroup;* g; ~ a! t, k2 b+ U2 q4 Z
+ d: }1 f/ r' W5 p( L( g5 a; ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. r9 X* Q9 c. W5 S: a' A5 S, |1 G& f
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )/ ~8 k! \: c' J& I
#ifdef __PARTY_FIND
8 N; g# v( d; }) e. U( u# G" p5 s InviteParty( uLeaderid, uMemberid, bTroup, FALSE );( }1 \+ ^9 ]. r* v C1 y9 J
#else
0 m: y1 B5 O m$ f InviteParty( uLeaderid, uMemberid, bTroup );
) i; \) o6 y$ C& _/ p#endif //__PARTY_FIND
( l' u* m2 D8 B1 q/ s" a+ L3 Y C; ^}
4 G: Y X- Q7 F! L, X, }0 P/ z4 Z4 }! S1 E( P, P
代码:
% G3 d$ I5 @" X! T#ifdef __PARTY_FIND
) j+ k* w4 v! a: @5 U/ ~" hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )/ f' T' o- j: [/ ^6 h }$ k h& Y
#else
O! C% W& I% t6 p3 Pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )- Y3 [) K: p7 l; ^9 g
#endif //__PARTY_FIND( ?' @: o2 ~4 U8 ~- Q# k. t
{8 ^- C! { T# m0 T
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
2 b) q- l. a# R$ `! { T8 V* } CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 r: i6 a9 w) O9 _( B. g - u9 h7 I. _9 ]( P
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( Y: \2 ?' z h! X {- ~7 G% s, u; G$ Z; i6 n- M7 S
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )- v+ a! X3 q* u* v2 u
{
2 ]" Y' M1 |' S* c6 b$ @5 m' ~ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 g5 x4 m9 c( W7 j" H$ l
{ n0 V w* Y) b" h4 x8 u( x7 X
pLeaderUser->AddText("没有足够的权限。");
( y% V9 q I- T( Z( I! a1 s5 D pUser->AddText("没有足够的权限。");
+ W: n- E* N) Y& Y& q return;3 s4 [+ g+ Y- Y" ]- x
}3 p Z* G- ]2 e
}
. i7 Q( v/ Y- q7 B // ???? ? ??? ?? ????. S0 i- U2 @/ i3 a4 [ v
CWorld* pWorld = pUser->GetWorld();" n/ T7 @4 G. A* V
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); V) h; c5 f/ ?+ t" }- n0 c0 H y+ V
{
$ t- H2 B# j. K9 O6 Y2 I5 A% T( g P- ? pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ c+ g+ q& {: K4 v) E5 e return;/ d1 I1 f5 }% O+ O. e: A7 n
}1 @ }: c1 a0 ], a- ]! v
#if __VER >= 11 // __GUILD_COMBAT_1TO15 M( Q2 X6 t' }: }- k( y8 Q
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
- E+ S9 m% j! {# J2 S8 s$ @ {
7 Q, G( U; _' u# u# [: h0 n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* @9 B2 q/ ^' G R$ G return;: G9 W7 Q/ `9 a* P6 w
}: X& Q4 F9 P* T) Z4 \' r
#endif // __GUILD_COMBAT_1TO1" L5 U# v, C. R6 J. R7 P
* n7 a4 p: q4 Z! k3 [; o#if __VER >= 8 // 8? ?? 061226 ma7 Z% ^3 L8 x$ z& \; D9 z
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
3 F0 F+ o( H% a4 @! L. z {
9 I+ {* t) J- | return;
: r; i8 @0 a+ F+ j }, Y% }' \3 ]# N. |3 E
#endif // __VER >= 8 // 8? ?? 061226 ma
7 @! s5 Y. }: a( U6 [' x: q
9 E( [4 G' Q1 ~ if( pLeaderUser->m_nDuel == 2 )7 ^' _2 E- I) B. L4 @% j
{
" t6 {' j+ u# ?- X- x( K! u- V. @! t6 P pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 Z( c: t, l- v
}
4 }/ `! Q$ d0 O; k else
3 }; Q1 d- Z: R9 s& k u% V {1 K8 |- H* x$ `: u' X8 d
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- r1 Y6 B! H+ h8 R1 f/ G {
- _& p- z6 @% L) F pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 Z0 ^6 f- ^- Q V9 s) O! C+ x3 ]
}& [! @: r' p) @! L& j
else
% [, w+ G* z# K8 o2 g {# R; J& B: y5 Z4 b8 v' X5 R
if( pUser->IsAttackMode() )! B L- C5 x% ?0 w) C$ w
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) | ~! G! I1 n9 P else3 o, L& N v p; d
#ifdef __PARTY_FIND. C; |7 k9 W$ N* L* T) o9 N
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& j2 r' Z2 ?6 A% G3 h6 b
#else
7 k- M( [9 C- ]5 D+ |* j9 u7 i- v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 H5 h8 r- v R% `#endif //__PARTY_FIND
; [/ v: x: u3 u+ `# Z& x4 G }+ Y1 C7 b$ B: _, u& ]/ _
}
" [9 a* W3 `! i* c }
+ A8 o: Q- H0 i9 K else2 ^- D( G8 I0 X* `5 p, N
{
$ ` X0 N* f6 p7 T$ m if( IsValidObj( pLeaderUser ) )
! x7 `6 S* h1 L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ O" T8 }0 ?! C& U7 k
}4 l6 A: `4 C5 B0 u( H) f. b
} ^* Q; X1 X3 K) i: A5 h0 F
) c5 o% b9 D5 s. `
User.cpp:
- T# y+ n1 k f2 H6 S. ~* l4 \5 z代码:
& o) Q, r7 L/ s' q5 U, q#ifdef __PARTY_FIND4 k: e; K1 n4 z# j2 m
void CUser::AddPartyAllowJoin( BOOL bAllow )$ V+ B8 g% @3 M
{
2 J& p& G3 f% q5 ~$ [ if( IsDelete() ) return;
3 e- F) \ [* w, y @% \& e
! G& u$ g! R1 G6 v m_Snapshot.cb++;2 D6 E, v- O' {% L) O6 B
m_Snapshot.ar << GetId();
% ~3 T, u0 z4 r0 A2 J- ^9 c T m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; W R- Z: K) k( x2 Q* H
m_Snapshot.ar << bAllow;
9 Z$ |' \/ J9 K2 j T) c}* [$ q p* ]- g' c
#endif //__PARTY_FIND; c. U4 D. A0 X7 o1 Y
& [/ o) a0 m' C" g8 f
代码:7 x4 x/ E8 G: V7 c4 x
#ifdef __PARTY_FIND
3 { q. J- V: v: X. Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 e( y) f3 O( f" D7 u! `; u#else: {( I: F" l, G4 a9 h v0 t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): ]/ y! r- k9 A+ ?( F
#endif //__PARTY_FIND! J% E+ R4 y$ K5 A; q" P0 r& \
{
- S2 L# Y( w6 K8 Y0 [# S9 F if( IsDelete() ) return;7 l% S, t$ e$ i6 g
$ h( a2 Y& K% V8 U- q' ] m_Snapshot.cb++;
/ S; {: q6 K2 v2 W9 x m_Snapshot.ar << GetId();4 Y( h$ ]. L7 m! ]7 R. @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 p3 B0 k4 W2 p& v8 [: s# o/ N
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' f4 o! q6 J* x2 _0 K% G# K# O
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) C% f, B. G3 s) {0 I m_Snapshot.ar.WriteString( pLeader->m_szName );
6 x" a6 {0 P1 Z* O4 R/ }# p m_Snapshot.ar << bTroup
- H# \5 v! O. L/ L2 _$ f* N#ifdef __PARTY_FIND; E" d/ ?' d/ `3 J
<< bPartyFind: J- e, v9 a# T
#endif //__PARTY_FIND1 B# G3 w. s0 z; K1 R% R
;
* {4 Y7 }/ G @ # Q2 |- u8 ~; Q3 Q; \
}
* \, d6 D7 O4 b* l( A# V( c
- K2 E/ `3 I3 \) |8 cDPSrvr.h(公共范围PLS)
$ m ^0 G! g( n( y% V代码:5 ~% X# N+ S& L# q
#ifdef __PARTY_FIND
V, g, X9 Z8 K$ E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- r5 c9 I0 V. m T' {+ p/ V j' r: u: p#else
& z2 }4 \" a d- d2 s2 e void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );( X0 i3 n z4 g9 a
#endif //__PARTY_FIND
+ O# h& \; M, B, N; t7 j. h
" _: j f9 [# U代码:9 O. X) C5 h+ ^2 T" N) h
#ifdef __PARTY_FIND
7 |+ O1 R# A) J void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% S- {- m: H( F( o#endif //__PARTY_FIND
& t. |# l: ^2 c! f6 {3 K8 M4 Z: c! o
, ^; h! s& g8 o# f* Y- fUser.h(以及):
! |# g" R( U" r/ r( N* w代码:9 [; _ U' x( F( e1 ?
#ifdef __PARTY_FIND
8 R# z$ A) x! R' F. o void AddPartyAllowJoin( BOOL bAllow );
! Z/ \$ u8 w( c$ |% ~- D void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );$ ^! B% s! M0 [1 J# G
#else6 H8 K) I/ a3 E6 y0 W' R
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );+ R( S4 l- k3 s" t! s) `1 \
#endif //__PARTY_FIND
7 V; Z3 t8 i' I/ R j# \( y
" a6 l8 b1 b8 n: e9 e% Z' mparty.h:( _ D9 P5 C( ]" _0 p/ R( W5 _+ b
代码:, w" b( p0 H. S; l v1 V' C
#ifdef __PARTY_FIND
+ s; X4 ~5 ^" E% ~0 I2 P BOOL m_bAllowEnter;: {( e, n8 i9 B0 x8 u) v: L
#endif
: Z7 b0 Q6 X2 |; i, s3 c# C% j4 J7 A6 J
代码:( h4 ~: S* b9 X6 b8 K
#ifdef __PARTY_FIND( }5 Y' E% L" R7 k: S
CParty* GetPartyFree();; V; X2 O8 ]: x0 ~$ _) C, z
#endif
$ D% y9 W9 R% M+ T. s
0 ^4 w. B% f, a% ]0 ^! X9 t0 FWndParty.cpp:& o& Q- U0 ]; l% _6 `( k
OnChildNotify:9 _5 _: I5 x& P# l9 ~3 y& v
代码:
$ `8 I+ p H, i! [3 n, X& i#ifdef __PARTY_FIND
" a# ~+ G" F- o' q: _ else if( nID == WIDC_CHECK1 )
% l1 k& r$ V: z- N {
* N, T+ H# |( q& |& A- }7 X if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' l0 _& | P( |0 u J
{
4 f. q" l8 V: P CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ @. O4 W/ y7 O0 _' b g_Party.m_bAllowEnter = !chk->GetCheck();' T0 ^, i3 Y+ L8 E% I* \
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 e( n7 a2 g. V! Y7 ^ }
% m6 D( M4 q: ]+ R }/ a6 Y1 r/ R" z0 s
#endif //__PARTY_FIND$ q2 I, ~, ~4 @
4 Z& I9 h' W7 t4 z代码:9 d& l' b. k2 w9 h
OnDraw中:
) m3 c- `3 R- m/ k% T- s: h代码:
# y4 s: e4 C5 m: T; s#ifdef __PARTY_FIND5 }& _9 [( ^4 K# D
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 P2 R- _1 K- q6 h) t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' R `7 O ?, l' ~2 N* I/ N* b chk->EnableWindow( TRUE );
8 n$ d8 T+ ~( S- P5 d6 }0 N else! `( S/ n" L* l" l- P
chk->EnableWindow( FALSE );( r) j$ g* a3 ~+ Y$ j4 n, j6 u- L, |
chk->SetCheck( !g_Party.m_bAllowEnter );
, I( K; G+ T& e5 i! v# A#endif9 ~% `" k: q7 H& |
- |$ U# r( ]/ ?6 k
DPClient.h(public):$ g8 R- i9 V5 b
代码:
; @2 P( z4 J+ Z2 }) u#ifdef __PARTY_FIND T7 Y9 C3 L( \4 |; M
void OnPartyAllowJoin( CAr& ar );
! I: j1 s" |6 L+ f. d; g8 Q( c" N) } void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- L4 q7 `9 g- n% i8 y9 l c4 s#endif //__PARTY_FIND. I8 M2 j6 D3 f6 _
3 Q) t2 L; k6 @$ v) u
1 d. T w# x) B. j8 G0 y' uWERS hinbekommt没有,请让赫克的权利。
9 n0 f) Y5 W N; ]9 A ^不支持左右,所以难不...7 x! Y8 M: x1 s* y+ p/ q0 L
党k的Windows NT甚至编辑它自己。4 Q4 [' c" ~- F
包也,因为我不erschreiben进一步如果我你的。
4 v* E- M0 j, e; Y+ N* S2 x' R% C由于缺少Quantité k n个代码是什么升工程前。
# X. T4 P( m2 e4 d$ y如果是这样的。请发表。: q! l! ^' V6 P B2 `' c& N
到目前为止,Pumbaaa
, {' L s4 \ v( c& c: v8 N2 w8 P # q6 P0 w; _5 l& F3 `
( p/ K4 G8 f5 }/ u8 [3 hMsgHdr.h
& a/ G+ E1 a2 A: G. L( l3 T% O0 j#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ }4 g# L! U5 `" j#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- m; e( K- S$ z7 l+ V+ ~
8 y$ l/ \. W- X8 j2 v
' e1 ^+ A3 S9 C% _5 y) c& U
' b* x5 G9 C/ h |
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