|
对于那些谁需要它 - 谷歌缓存FTW。 :
, P" C8 R+ O5 e' t! r2 N8 q5 g- ]如果我鼓掌纯粹是我复制错误时,D+ M. ]- v3 b. z6 O
积分当然Pumbaaa。6 o/ X/ c1 h* ~
8 Z5 u. O; H: q1 H4 t
FuncTextCmd.cpp:
) k% \2 ?, {+ G% o4 }; N& n; R/ f& j! f$ \4 Y# Z* ^3 Z* D: p5 Q
代码:
. t4 d8 T: f) u/ o# w c#ifdef __PARTY_FIND _ F! u; W& r' M( Q
BOOL TextCmd_getparty( CScanner& scanner )
9 Q2 _2 h" p! b2 n6 o{
5 [3 G {5 p5 X9 i2 G5 r#ifdef __WORLDSERVER; P: t5 c! s% s i
CUser *pUser = (CUser*)scanner.dwValue;
5 Z7 u" m1 m. |7 H z4 i if( pUser->m_idparty > 0 ): R. L- G8 j# c9 Z% Q
{. P" x+ h; i5 w; z2 U# |2 X
pUser->AddText( "你已经加入一个公会。" );
+ ~( d, r- H6 O) j1 [ return TRUE;" E* n6 F8 C& Q& T& D: X
}
# n+ S6 p. k. ?3 w/ O6 C CParty *pParty;
9 B& O9 h5 U- c+ W# I9 c% g pParty = g_PartyMng.GetPartyFree();! N0 g! f. q9 n$ n% S! x- g3 t
if( pParty )% J# z: I' \8 {8 v
{
) q* I7 a" S' F+ D: l g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );9 e7 j& p) p3 z/ F3 C' f
}else
( q, Y a# |; Y {0 v# u# k3 C9 m- {+ k
pUser->AddText( "抱歉,这里没有任何一个公会。" );8 u( S! W7 s6 [ o, g5 T; h# p
}& W3 n- u! h/ O+ y
#endif! X3 E' |/ K8 d# t0 F: h( L$ i4 f
return TRUE;
0 i: [, X+ z D% G4 j}3 i" t. j4 {* b4 v% |0 i# H& ~
#endif //__PARTY_FIND5 k$ r: X( p a' H5 I, g6 I& Q# R
9 ~$ p/ G2 y8 R% ^* k2 L( i# w
代码:, x# Z% G" c" A- ~; }( s3 [4 ]+ ~
BOOL TextCmd_PartyInvite( CScanner& scanner )0 L( @! _& ~) o2 Z
{% {0 |5 d9 W) K6 Z% U' m, e
#ifdef __WORLDSERVER
& x4 K" ]0 h H9 w) a: K CUser* pUser = (CUser*)scanner.dwValue;% a: J& c% S1 C0 M% x
MoverProp* pMoverProp = NULL;2 t+ L- d, i6 L6 t: K% z; {0 J$ R
scanner.GetToken();: `0 t: S( t8 ^( p& h! D
#if __VER >= 11 // __SYS_PLAYER_DATA
& m) a5 M. P$ c* M4 R% ?4 q u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );' U" ]3 [& D. o0 Z& d
#else // __SYS_PLAYER_DATA q0 W( C7 g: ]( I7 I
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
1 ^ A3 u6 l2 a1 }$ l#endif // __SYS_PLAYER_DATA
6 w) \, V$ D. Q. j6 S: ?+ f8 e9 u if( 0 < uidPlayer )1 t/ j$ Z8 |, J
{
" e5 o" L5 @7 H" C CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 Z/ f% w5 A7 P) q1 o7 M7 F( R if( IsValidObj( pUser2 ) )
" Z. e, Q% M* E#ifdef __PARTY_FIND5 b2 Z3 w* L& y$ q5 S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
% c. `, a7 b/ m7 e1 F0 C#else
1 X; C$ q$ ? a( O, o2 a g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 D$ s" ?8 j0 ^3 [1 d! e#endif //__PARTY_FIND
- q+ ?) G/ b7 R# H3 ` else7 o( B6 f. C3 J* M' y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
/ l+ N! f" U w: ~5 `0 t9 s }6 a; ?5 z: ]" z& e1 v
else
- z% Q3 t% j! |; A4 S" k% E8 C0 X! u {# K! L+ E2 t, k9 m2 ]5 Y* I3 u# d+ g6 X
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );/ `1 G6 [9 m% C2 o4 ~1 ~
}
+ X$ @7 l8 \" ~- j4 G6 [: H5 _#endif // __WORLDSERVER0 R/ q1 s, `( \) w. x6 [
" H0 W) m$ `1 ? ~/ D2 I/ @
return TRUE;" ?: ~! {; ^2 P& d4 }' U
}
, d* b7 `% E' O; ^# J0 o$ |" C4 A$ W/ s
代码:- ?) o3 ]% j4 `
#ifdef __PARTY_FIND
1 v5 {4 q0 r, l7 d- P ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )5 k0 K! a; w' }- h% G
#endif //__PARTY_FIND, N) c+ a3 d. P m3 ~# V, ]5 Y
DPClient.cpp;: X- d. A. ]+ H6 l* o) K/ W
Code:
% a0 n$ x9 D8 c. @/ Pvoid CDPClient::OnPartyRequest( CAr & ar )
7 a; F" I; `" x3 J{. r0 M9 @; k- l4 b3 z) G7 j
u_long uLeader, uMember;
0 e! W0 t& m/ C7 e3 n! c5 @0 ~; w7 k% i9 l3 l
BOOL bTroup
2 Q/ w N n- a) [) E: c#ifdef __PARTY_FIND
; S% X8 ~! H8 L/ s4 ^1 I , bPartyFind
( ~+ o0 a9 S* ~#endif// __PARTY_FIND, ?4 X, v" x6 X) w0 i8 ^
;8 z: U( k! ^# r7 u/ \
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;9 p' l0 F$ o, N& d7 v; P
BYTE byLeaderSex, byMemberSex;
8 D1 a+ ~7 D6 n4 K- O8 n: W& F char szLeaderName[MAX_PLAYER] = {0,};; S$ \7 w" K! ?! e
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
, O4 J; E) E9 f& s% i( ?# b ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
5 z2 e( H, Z6 e3 d ar.ReadString( szLeaderName, MAX_PLAYER );
7 X' a: a* [8 s* J. B* m( v) r ar >> bTroup
4 b5 m4 i& x! Q7 g3 I" b#ifdef __PARTY_FIND
! {/ L2 Z( Q9 Y: L >> bPartyFind! h' j' n2 T7 j
#endif //__PARTY_FIND" m+ J$ r/ D( A( ]! M! n! |! v
;
/ R' U) y6 r F6 T# A
5 @- i9 B8 ~) }& b; m if( g_Option.m_bParty == FALSE )
- u2 m. a6 V9 n {0 l' t/ ` ^( n0 H1 `6 i. d# w9 k3 [
SendPartyMemberCancle( uLeader, uMember, 3 );- o/ w$ h3 B: a$ e0 f* T8 F
return;
6 \. c8 G) ^9 t! L2 {+ y* C- K5 [ }+ ~/ A! W" X2 s7 d7 \
! Q* o# E# [2 w#ifdef __S_SERVER_UNIFY: \5 D# M6 y, s: t; K+ }. a
if( g_WndMng.m_bAllAction == FALSE )
3 y! L, g* N6 m return;0 R9 C, v. X( ^( R" y/ d- Z# Z0 [
#endif // __S_SERVER_UNIFY
: l( W2 r8 v v/ p8 h: N& v
1 u* z, C9 i' [3 K CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
5 S5 L! P H; _! A! I Z
; F5 A" ^/ l: i if( pWndBaseBuf )! M, l, v0 m; X% h! i
{5 j4 [ l% F4 s5 v3 M" a4 D5 ]$ F
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
u) H. {5 H7 o7 p return;
* S8 _, o) w c }
8 j7 t. x% f! n. Q7 y#ifdef __PARTY_FIND
1 w' n3 ]& e: v* s( h if( bPartyFind )2 E: H; U; _4 ~& U
{
# z* ^ Y) @5 L SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );# l( |6 \; { m) N
}else" M7 _' m( `% l# A/ `1 c
{
$ J% B# Q/ O! j/ ]& B2 e4 M g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ R1 k7 N" l$ ? z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
9 _6 D$ E! {% A g_WndMng.m_pWndPartyConfirm->Initialize();
* F+ l, A7 M4 h* `2 Q$ b }
1 o, w2 p. k2 [- s#else
" g% r8 a3 n$ H9 m0 l g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ R, o( S8 p* _
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: Q! M S u- f' M9 J
g_WndMng.m_pWndPartyConfirm->Initialize();- |$ X0 w) @0 E, Q' k$ e6 R
#endif //__PARTY_FIND; i9 F3 J4 C3 z& D
}
% a7 I! l9 L8 R& K7 t9 G4 `0 ?. J2 h
代码:& p X# P$ P6 B2 m5 B$ j, _. a" d
#ifdef __PARTY_FIND
/ Q* ~2 `6 A- A' M% jvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )/ e) I( g# W) Z% ~; h
{, y% q. B: |2 [6 g& I
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );* \$ K* q' K9 T; @# {
ar << idLeader << idParty << bAllow;, }. S# O0 r2 B% M+ }* M
SEND( ar, this, DPID_SERVERPLAYER );
' D; x& r9 f1 P3 O$ G# D# v0 ^6 [* O3 p; S
}
# {. p9 u- I. B* A7 Q5 B" {void CDPClient::OnPartyAllowJoin( CAr & ar ) L: n3 c5 ]" c5 M( X7 |* R
{8 B d; Y9 b8 C- ~9 z# x% X: z
ar >> g_Party.m_bAllowEnter;
# Z! r& _* {0 s: B1 R9 P. z* ]. o* D}
: B: f* f- s R6 n#endif //__PARTY_FIND* I8 A& T* E, w* u1 B* `% {
Code:
2 z H+ v# u |( c' }2 j#ifdef __PARTY_FIND7 @3 {9 g) b# R* q, s- I
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;* }% H; N1 C7 p4 t
#endif% \/ q& O& f0 a" O
% c0 _- V5 {; V y2 n1 aparty.cpp:( h$ }% p% k% f' K4 D
代码: @( [: o: g: o
CParty::CParty()0 C# t% S: C9 x7 f! V( d
{3 S4 f3 N" C- y
m_uPartyId = 0;
: M# q6 R& z |$ ^7 X m_nSizeofMember = 0;$ @# U' \2 h9 x' V/ ?& ?# u
memset( m_sParty, 0, sizeof(m_sParty) );0 y$ T. Q( o) P- d
m_nLevel = 1;5 @7 W c2 {& p0 {5 j3 ^
m_nExp = m_nPoint = 0;
; x8 s+ x* i7 K9 M' ^; q$ { m_nTroupsShareExp = m_nTroupeShareItem = 0;
7 y: r* w8 W$ T: C m_nKindTroup = 0; // ????; c- o: z$ x) K2 k$ \, _* e! H
m_nReferens = 0;/ D$ q$ ?( Y0 C0 C% y- N; J
m_nGetItemPlayerId = 0;
( x) v* `2 B1 y4 q! u#ifdef __PARTY_FIND
3 H, B i+ Y* N: u m_bAllowEnter = TRUE;
+ j' i' k. X1 Z+ Q#endif //__PARTY_FIND
& y2 n' g$ x2 d0 ^& m* y& u Z- S for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( o8 ?. }( e- ]5 U# q! c- h {/ _! H& H% Q6 R8 ~, o3 `2 V& g7 M
m_nModeTime[i] = 0;
. N5 A% M- ~# p5 t x# w+ N- n) V }0 n" o+ U( h+ U3 y
m_idDuelParty = 0;
* c5 Y7 N7 \$ T* h' G" N#ifdef __WORLDSERVER- U8 q$ }, H1 X
m_dwWorldId = 0;8 l7 \; w6 n) z/ W, i
#endif // __WORLDSERVER, Y& h( o- T k
}
) d9 N& @ P9 s+ k& D$ W! K代码:
2 e, e1 \0 I8 U# @9 Pvoid CParty::InitParty()
$ ~9 r; F* h- D: k{9 j; l. k0 l4 s- {$ Z3 B: l/ X
m_uPartyId = 0;
! w2 D0 ?# w1 C# T. \ m_nSizeofMember = 0;
3 I1 u2 R( N# U2 j3 v/ f memset( m_sParty, 0, sizeof(m_sParty) );; _2 s" H5 d" L) M
m_nLevel = 1;
5 Z# ^. e0 W! }( ?- E5 y0 [3 [ m_nExp = m_nPoint = 0;' n. a" y. I: E1 B/ O {2 k
m_nTroupsShareExp = m_nTroupeShareItem = 0;$ Y! f( x6 ~, [4 v( }+ v
m_nKindTroup = 0; // ????) j' O h3 k. Q& }; |* d
m_nReferens = 0; a- B% @4 p7 s0 g# Q2 |
#ifdef __PARTY_FIND( Z' V, ^% V/ e* x$ m$ F" B( C
m_bAllowEnter = TRUE;0 Q4 r9 }" [8 H7 j
#endif //__PARTY_FIND
3 {( r. L6 k9 C0 o H- h% E: D; @, R for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
* [# d, U$ [: H0 o {
$ ~& j2 H, g- T" i6 k" w m_aMember[i].m_uPlayerId = 0;
) A1 A3 X+ F, I: t. h& M: b, L0 D m_aMember[i].m_tTime = CTime::GetCurrentTime();
# u: ]$ b& S! z8 ] I' d m_aMember[i].m_bRemove = FALSE;
/ ~) d: Y- x# j# h5 T" t#if __VER < 11 // __SYS_PLAYER_DATA
1 p2 m* L. J* }/ N* R# c m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ H7 W. ?( Y8 {. t
m_aMember[i].m_szName[0] = '\0';
, ?4 V9 q; r r, S* S#endif // __SYS_PLAYER_DATA
# R/ c; T1 n3 i; |6 N$ Z: U2 s0 q }. H- i& {2 J. o3 I2 C/ o
}
* A) {3 l' [5 f, \" U1 W代码:
1 h! P. W, V) D1 L6 e% f$ w#ifdef __PARTY_FIND. M& \, G& ~. B7 b: I
CParty* CPartyMng::GetPartyFree()
' U2 S7 M% I) i8 F, t{' }) V' F% L% i) x& h& S0 l
CParty* pParty, *pPartyTmp = NULL;
, v7 A n, i- L: z if( !m_2PartyPtr.begin()->second )
! Z1 Y1 H6 Y; T- l: R return NULL;3 Z. l! X3 F! G' n" }6 O- A
BOOL bRan = FALSE;9 |6 @2 A' i; i
DWORD dwRand = 0;8 A9 h7 n! B9 x* ]! A9 X, _
if( m_2PartyPtr.end()->first >= 1 ), ]( j+ _0 i# F( p5 \
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
6 x/ I& w% M; g. ^& o# w `2 }7 j8 S5 E
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 U* u2 T N& ~* x8 j/ A. V
{9 l7 u* R7 u3 k4 J9 L% i
pParty = (CParty*)i->second;. s# d+ s2 H; J+ p& o+ C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )0 Y* ^6 x K5 |3 J
{3 `! {/ _& v1 C: q' o
if( i->first > dwRand )
% q7 X7 B- _& O+ V5 k9 S return pParty;% E6 @8 X$ @7 r" f% e
else: g% m6 f- I l" {3 `
pPartyTmp = pParty;8 A7 s6 C+ E) a4 O' W1 b: c! w
}4 c' e1 F8 }7 b9 G5 F5 v; U. `
}
; _1 S4 `) w: ~5 w0 v return pPartyTmp;# f- y9 ^4 P* B- ]4 e+ [# E
}
! m" z7 i4 B9 a0 E4 }9 b#endif //__PARTY_FIND
/ q [+ n- z5 H
& e3 E1 E2 X- Y/ B% u2 j/ g. \* VDPSrvr.cpp:5 p2 a& D1 j+ N/ S, J
代码:
! N- H, ]1 W+ v0 [$ p#ifdef __PARTY_FIND
& J) e: Y0 L C5 rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )0 j$ k$ q1 J7 h' ]
{* a7 H; m7 }& M" V# p, _2 U# X
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 G7 X+ ?. d- V; |
if( IsValidObj( pUser ) )
9 p" i) L$ R% `" o: t! a {
2 g& w# _. ]- c& U2 d8 B" X u_long idLeader, idParty;
5 ]. x0 R3 I1 J. P% g5 r BOOL bAllow;
! [: F, }/ W0 L ar >> idLeader >> idParty >> bAllow;
. _( ?7 N) S3 E* R6 c if( idLeader != pUser->m_idPlayer )" `: Y& p; {1 g2 x( n
return;
9 H8 w! `6 R1 O/ z9 D( F CParty *pParty = g_PartyMng.GetParty( idParty );
' a& S9 c( L5 m( m" T& N4 C if( pParty && pParty->IsLeader( idLeader ) )# z$ x+ v' e9 n1 w# b, E' |
pParty->m_bAllowEnter = bAllow;
- j( E! l5 Q3 ?8 S9 J else
4 E# ?8 J0 K7 w* {8 P# x return;6 q: T( g/ K2 }* A7 m6 o! t+ ?
* Y* x% Q9 q9 h
CUser *pMember;
. n, u& v. s, o6 B& ?4 } for( int i = 0; i < pParty->m_nSizeofMember; i++ )" H/ q6 h% p# I; u9 ?3 O6 n3 c
{
) X5 e2 d- r$ M) @/ T pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 k( U2 p p* l; L4 ~ if( IsValidObj( (CObj*)pMember ) )1 a* B$ D# R: |1 C2 a# Y+ X# w8 j6 X* z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );. a! `% P! ~, f& `# u& c: K( K
}
# V7 g% S) C' P* T- o: X1 j }5 o* e8 v7 ?2 {3 Y! @% P
}! K) Z& q# x: _& i9 j$ h
#endif //__PARTY_FIND
1 Q! a: a; m5 `6 P+ ?5 D' S) b' {) I! T7 i4 J
代码:
; e( ^- ~2 c0 A# s/ i#ifdef __PARTY_FIND
: V' ^: S0 u+ A, T ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, L0 X" e6 F& }# r8 Y
#endif //__PARTY_FIND
& S4 V/ [' p3 X2 N+ ~' A5 k- [( e m& C/ E+ ^- ]. `
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ d8 D7 o' x* Z8 Y; x& ]% w{
. U8 C* R6 Z& t J! S u_long uLeaderid, uMemberid;
! E/ L2 i, P7 Z& h7 t5 b6 l BOOL bTroup;
7 Z& S1 k# Q7 v. U1 F0 x1 ^ ar >> uLeaderid >> uMemberid;, M7 e% q% C' A( b
ar >> bTroup;
( S/ q4 e6 ?+ T9 H( \% |0 Z: B- l- ^% L+ B1 Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );) y& Y* U& U9 j
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ a Y% I4 \4 i. {#ifdef __PARTY_FIND
/ I+ M& r/ \9 N6 P- ] InviteParty( uLeaderid, uMemberid, bTroup, FALSE );4 @) F2 @, _- a: w0 J/ ^
#else
4 K& ^' _4 e2 T, X+ s InviteParty( uLeaderid, uMemberid, bTroup );! j* U& W! D$ Q4 f
#endif //__PARTY_FIND6 z5 u2 ~ R9 f
}
" @/ u/ |& g' g6 v. q7 |% x+ i# e
代码:9 j/ n7 G1 r [9 M
#ifdef __PARTY_FIND$ _% d# k# f1 W G0 ?; `/ |
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )/ j. M5 K" [& K; y& J& {7 N8 d
#else
& `% }, ~% _2 W. w% |9 q( g/ w( Cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )! j5 p" j7 x$ M0 |0 l
#endif //__PARTY_FIND
' y$ ?6 e5 b6 N/ W! e7 |( m; B{. F1 {( t; I) J, B
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ f- [" p, E2 e3 @9 @3 t
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
9 L! A! Q; S% `- y/ {/ i+ n2 T2 b, X . W# p5 ?5 r g7 ^; g
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ E5 l. U, ?+ B. y- `7 ?' P
{
8 |8 \8 y+ r9 o0 ^) v" a if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( L0 t2 `# F; M
{
1 |1 e& {) V% u8 J if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), m! @& H3 c9 }/ [) c* c
{
" ], a# a4 k: K% G pLeaderUser->AddText("没有足够的权限。");
8 j' p8 f* k7 w3 v, q' K+ l& s2 Z pUser->AddText("没有足够的权限。");
0 X9 N4 Y5 I% [' @6 I return;& O4 E- o& y8 W7 W$ a+ u
}2 H3 x* V% k* O" O- J: T
}
% ~' v4 v) x5 m8 `, i# h3 u, I( n // ???? ? ??? ?? ????./ Q# L' ?1 e& r
CWorld* pWorld = pUser->GetWorld();8 K1 a( L& B2 i+ P4 L% n5 U! h
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; R( f. z9 v& d3 ~ { + i. e3 ^, M1 v( d) L$ v7 d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' s. w1 T# m$ h4 k
return;
- h- H$ m( R& {6 l- i) o }
: c( i- m5 _: E( }3 ^#if __VER >= 11 // __GUILD_COMBAT_1TO1! v7 G4 Y/ n" M$ C
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )- N+ E( \; X- f$ s2 l
{5 }: ~9 J+ B% c+ F/ s
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 ^" K6 l, K* x2 Y% K return;, ^- j" D. B7 j8 f1 u+ d
}
9 w( D3 N6 k* M: ~" j1 S* E0 ]#endif // __GUILD_COMBAT_1TO1
$ c1 n' e8 F8 r
% W* @$ ^' k. }% [) q4 _* F#if __VER >= 8 // 8? ?? 061226 ma) o4 @2 ~; b& A* S( y' R$ J$ O2 ^
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
. \7 u+ P R" U- z& g. ^* p {& s8 \& b3 I3 V% h, {% r
return;
! H Q+ w# S0 u; x1 y- B7 I }: N2 n# |; {2 B5 _ `
#endif // __VER >= 8 // 8? ?? 061226 ma- u6 k2 A; B0 ^* W- o
4 a( Q' \5 Q# o- H" H' F
if( pLeaderUser->m_nDuel == 2 )
* l# K! [: q2 w! `$ L3 | {
5 b$ B+ C. ^' u3 r3 w1 W( Q pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# G8 t/ Z- Q2 n( _" h
}
* E* N/ N: e" F, c3 Q# [ else, _4 B! E5 z9 D8 z, J: p: Y4 f6 k& |
{$ r! l& v1 a6 l. j0 a) B
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# d- i: I* `' e {+ _' X% x1 l( E1 `; N2 ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: y, N' F7 p+ y" }5 J) {* o W' T }) c% z' @0 k9 h9 Q( b2 l
else4 S4 K- M( B9 _7 @2 v% C! X- ?
{# U! r0 w1 z \2 d# K4 z r$ u
if( pUser->IsAttackMode() )0 E: {: C7 U& |9 H6 p
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 |" X3 j3 L3 u else
' j" c- |& y, o' p/ @#ifdef __PARTY_FIND
* `7 s9 U/ U4 ^5 `# q- Q/ q+ D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
7 R& f! m( {2 R, a8 O#else9 d9 E' ~. I, y1 }1 x& \, y) H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& s" L ^( t0 c1 Z
#endif //__PARTY_FIND
6 Z" s) z; ^- G }
6 D6 B5 X& _2 H' T3 d% y/ B }
, e, ]7 x* Q5 g }) w/ I( o+ g9 d4 G+ A% a
else
" _" L7 C/ |1 G5 [2 J$ P {
0 r' |/ ~1 \- K: ^/ f2 O if( IsValidObj( pLeaderUser ) )
6 q! p( \1 E ^, V k4 d pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. c* H) x! w* |) x7 f }& A1 k' d/ z5 k$ G- {; `7 p
}" c1 i9 a- i( Z: I9 a* o2 m! ]
" j. p s! N8 d4 A) e, ?% `User.cpp:; C6 E0 Y5 l: T1 `
代码:
; a( x3 N* c# L- j' N& a. K$ y#ifdef __PARTY_FIND) M$ _" I1 S) g$ Q4 e0 S
void CUser::AddPartyAllowJoin( BOOL bAllow )
# o" _6 W) Y( n5 L7 m{, {2 k8 S' v: R- Q# P* W" Q
if( IsDelete() ) return;& `' e2 a: ^0 ?( N$ M
7 o" @$ v9 ^' V/ B* r m_Snapshot.cb++;
1 T8 n3 p( _3 ~ m_Snapshot.ar << GetId();
* ]" x% j* B3 n3 E* r m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 [( `, X3 g) y6 y1 z2 A
m_Snapshot.ar << bAllow;
* y2 M& h" ?* B7 d* W}
5 M" c; ?" I: @: }. c3 @#endif //__PARTY_FIND; {2 u8 U2 Q& s& x: e
: \$ |5 I0 l6 k8 f
代码:
% o q" O% T" M {. }7 `1 I#ifdef __PARTY_FIND
) f: c- k, k% Q, Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 E/ g: F- z- s0 s#else
A1 ?( s7 T" A4 l4 r+ Cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 ]! M i8 ^1 B1 w; U' {#endif //__PARTY_FIND
6 [) _( A& w+ ?' c1 `& }* B/ e{5 o+ E$ K: ?6 | U' A
if( IsDelete() ) return;1 j; M. q+ h5 y0 _. Y( f
9 @: c' n* [3 d1 q0 @: s& V
m_Snapshot.cb++;! o, N# ?% w, W# A5 N
m_Snapshot.ar << GetId();
- c$ R# Z* r* B9 M m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 I+ X5 {% b' V/ B; m m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
4 Z5 k- q* w- e m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();6 e' b* m5 J# G- _4 o9 N% b% O
m_Snapshot.ar.WriteString( pLeader->m_szName );
, S6 ^$ s2 V# ?- ] m_Snapshot.ar << bTroup
) V6 R/ x/ a. g. C1 y& |& I, o#ifdef __PARTY_FIND: N! \. v2 @4 D0 i+ O' v" Q$ q" |& L
<< bPartyFind
" y" f8 X2 D$ ?. m9 I7 u5 M: ?#endif //__PARTY_FIND0 q9 u: K$ _( C4 G, B% W0 ?( Q
;
) x( Z5 S; t$ e4 A( m! ~. i 9 c! Q" K+ O; V9 \# b
}# z: l8 a5 r! S& P0 o' f% r6 S
1 Y. O! W. i$ p: |" P
DPSrvr.h(公共范围PLS)5 _1 f+ [0 F* F! s) m" b1 H) w+ k
代码:
+ d! ~- U9 B8 h#ifdef __PARTY_FIND
( o. a& P0 a( g _+ F- R, x* k void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );2 s+ P4 Z9 W# Q7 y
#else3 ^& v& W1 \ u% d% b/ U* c4 Z: Y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );2 Q: O: B% ~1 x" U/ [
#endif //__PARTY_FIND
9 s( A# s T% V+ A6 f
% q) F- I' X1 `4 @# U0 v1 g代码:/ T( c8 l. b y4 o5 l0 d0 s" e Z
#ifdef __PARTY_FIND
+ {: x: X- I' U. r& f( M void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 y. ~* k, k6 O' t5 x% c K
#endif //__PARTY_FIND
8 a8 J& z8 c0 A; e
) n0 T( K% ]' Y g3 r5 I$ @# g. X9 ~8 ?# EUser.h(以及):
. S/ l" A8 O: j0 T代码:
+ M1 P9 |! V2 f$ k! b1 i+ e#ifdef __PARTY_FIND
0 k8 _3 A& y; k( F void AddPartyAllowJoin( BOOL bAllow );
: p' l- p) R/ o) Y' {7 o5 ^ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! x; k- w+ ^; q L" P! x. H! z8 H#else9 }7 ]4 L2 Y. B5 t; }# P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 n3 @& q! d$ {5 \#endif //__PARTY_FIND
2 P0 u/ g* ^9 T* I! Q3 p! X
0 a2 ]3 Q3 \+ t) u7 A! jparty.h:
, N# H; J! j; y& D" _3 V1 ~代码:- P8 |, a6 P3 A! U& c4 Y
#ifdef __PARTY_FIND
+ X' X+ k0 e- \5 ~$ G4 b4 L BOOL m_bAllowEnter;8 ?) |4 N% e& K6 C0 ^6 f" i
#endif, z7 ~4 o! @0 F
* z; a7 w0 d/ T6 [代码:" d' I' g6 r6 A& j, w- e
#ifdef __PARTY_FIND. ^: S* m/ n; ~+ }* {# s; v
CParty* GetPartyFree();
/ O# q' ~6 F( ~6 b0 Z0 i+ G, @#endif5 [& j4 Z( o* g: l
0 f* M4 _) v: S. W9 o& c* m0 Y
WndParty.cpp:8 [6 p9 M1 E5 ^$ ~
OnChildNotify:
% `1 `. F- o0 D x3 N代码:& g' A" `. e, C# [# ~6 A' v& j& u6 g
#ifdef __PARTY_FIND
0 J) @( u7 z: @. f, H else if( nID == WIDC_CHECK1 )
- `; y/ p9 o# u( F+ {8 B* } {
: _$ E, m: |7 _% {* l2 ` if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 E$ Q; Q% |2 G9 b, j; V' ] {. L5 K+ |! y8 x+ E( }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: D- ]+ _4 ]' l g_Party.m_bAllowEnter = !chk->GetCheck();
8 {6 S0 q( N) ^2 w- _ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 P6 P& b# E7 C) \. l: W0 S, U1 Z7 X }
3 V) Y6 g" d9 X5 ~' M s1 t- Y* l }
- @( ]0 i* G) ]6 M2 C0 h* O8 U#endif //__PARTY_FIND% W, m4 G& @0 s. r m0 t. Q
: h) H, E8 L0 ^代码:$ l3 f$ F. n7 C
OnDraw中:
& ~. b) s; B L0 M9 \代码:9 x" J+ i) p1 G9 P6 X% K7 s
#ifdef __PARTY_FIND. }8 ?6 m j# D, }8 V
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 S0 R! j" T7 z% y. r7 f8 @ ? if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 b3 W% ~8 d% k& u: R+ I chk->EnableWindow( TRUE );2 G1 R1 ^" k5 ~2 C+ O8 W" L
else$ F8 I( S: c* }
chk->EnableWindow( FALSE );# D. ~" g1 u! i& v5 F
chk->SetCheck( !g_Party.m_bAllowEnter );; h( f% b- ]' ]% P/ o7 h9 L
#endif
& [/ P8 R8 M0 w$ r. _
: J- f# U3 N3 n8 H$ [1 v' _3 \DPClient.h(public):" u" a5 y4 \3 A) n" n, E
代码:9 b* e4 l) C* t7 k3 {
#ifdef __PARTY_FIND
" d' n& G. E9 `3 v2 w& w, [8 I r void OnPartyAllowJoin( CAr& ar );4 I V- |" o D0 v" }
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, b) _/ Z5 h( {1 W& f) Y#endif //__PARTY_FIND
" J+ Z: d& i! i1 P4 `/ s
4 c% b% T' I7 j% A
% z9 i2 p) z/ h$ r- ~WERS hinbekommt没有,请让赫克的权利。$ g! V1 N9 k" }+ m# p
不支持左右,所以难不...
, V6 X$ S& V% [, i党k的Windows NT甚至编辑它自己。
0 U; T* V) w& k+ u包也,因为我不erschreiben进一步如果我你的。
8 e0 ~% p w' H; w# b由于缺少Quantité k n个代码是什么升工程前。 V0 m1 u; j3 E2 s7 e
如果是这样的。请发表。
6 Y5 C1 ]# _0 w! m到目前为止,Pumbaaa
! `' g8 H& y% @2 r b2 o+ M3 I
C8 }, x! n6 l3 m! K0 O
# G% _4 {& ^! mMsgHdr.h5 ]& {- p$ p" t, H% i
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ l. ~ c' h" z4 @3 s/ Q
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 `5 o2 L/ d; I, U5 h2 t/ ]$ y% `6 ^5 a# I( A" l, P% d6 E
0 [/ p; e/ v/ ^% r7 R/ v# N7 n H+ c$ E5 Q
|
|