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对于那些谁需要它 - 谷歌缓存FTW。 :
7 `' s) z5 S! @$ ]5 u* h" G如果我鼓掌纯粹是我复制错误时,D
# o; h5 i8 z) }2 ~* ]) v1 F7 I# h积分当然Pumbaaa。8 ^4 w) d1 k% z: C3 o0 E. ~
; P$ |; |4 U7 \( z" R- Z. j4 FFuncTextCmd.cpp:) ~- J' y. n5 h9 g
2 q) b8 T. A: j# P( m! _
代码:
, B. y6 Y) }& u9 H b4 t, ]/ a#ifdef __PARTY_FIND9 |: H; Q" U1 F
BOOL TextCmd_getparty( CScanner& scanner )
9 V( ?1 c, @6 L" M2 f{
1 e: a) t6 T% `#ifdef __WORLDSERVER
9 \7 V+ x) R& A$ ^8 s" h) A# J CUser *pUser = (CUser*)scanner.dwValue;
& \) W0 H7 N" x% ? if( pUser->m_idparty > 0 )
5 S2 `" P. h( b {6 h9 @3 c/ J ]0 H1 N1 c$ K9 t
pUser->AddText( "你已经加入一个公会。" );
J9 S+ f3 G" E" P: j: v return TRUE;
- B n& N6 U: s9 r }& m7 H! K+ H0 p" U, G' E/ Z/ O
CParty *pParty;
. I( U5 n* F9 C) ^ pParty = g_PartyMng.GetPartyFree();) X( P, ^+ g, y7 b/ A9 N
if( pParty )
+ Z4 g$ r7 Y7 c% |5 H! m0 l {
9 ?. x8 t1 U+ P0 B" B g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, p; P" w* H, v
}else! d7 H2 ^* i8 U3 J' Y" ]
{1 x H! L5 ?6 z" }
pUser->AddText( "抱歉,这里没有任何一个公会。" );/ N+ v9 E( n% W- @1 W* R
}
$ J8 G5 C2 R! o( ^( d#endif
m5 E) N; |1 ~0 A( r return TRUE;/ J% K- l6 t) m, V* W2 _* y: t
}0 L" i5 A( p/ S
#endif //__PARTY_FIND
! |9 b0 {! w2 R, N! e! I x$ X
! b M* s) S6 h3 V7 E代码:
/ Q! l G. v* |+ A JBOOL TextCmd_PartyInvite( CScanner& scanner )
& X( d$ o! B7 T# u; E3 ^5 l{
! {2 G. m1 E6 e# Y) K#ifdef __WORLDSERVER* ~7 M1 Q& E! A5 i
CUser* pUser = (CUser*)scanner.dwValue;4 ~& M' B. \/ X2 A" o
MoverProp* pMoverProp = NULL; ~$ \0 o7 r% |7 u( n. x2 O
scanner.GetToken();/ B# ?: o8 }* I! K5 t' D" ]1 |
#if __VER >= 11 // __SYS_PLAYER_DATA8 M- w9 N+ _1 [! d# B
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 a) i: S, J0 A; Q, b5 g#else // __SYS_PLAYER_DATA: m* k! s. X9 R9 b! J+ v
u_long uidPlayer = prj.GetPlayerID( scanner.Token );- o/ o& {+ S* \9 s
#endif // __SYS_PLAYER_DATA7 \8 `1 R* h( {3 r( j
if( 0 < uidPlayer )
5 q; \1 X4 R. w2 @& {' J- V {- p" L- ?; K5 J0 J; k
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); * N' v/ _$ ?5 _$ ?" t
if( IsValidObj( pUser2 ) )
5 E7 x, R0 n: M8 ~- t0 G8 O#ifdef __PARTY_FIND
7 S4 U0 t# r8 B" O: \3 d6 X g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, u1 L3 @4 k3 o2 L8 {7 R1 O#else
/ x; O- W. `+ n) B1 o7 g; F g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE ); R6 a d( l3 f
#endif //__PARTY_FIND. X$ D \7 b9 y5 ^3 f+ D
else! u3 \7 } J6 H k1 s, \* n, R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 {9 I7 i1 ?/ q6 ~5 I
}* X1 R! J( M) L W' v- t
else
4 P0 a R. }8 }! l9 Y {
) L; S; O. G# U! _! L6 { pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );6 M6 }' g" ?0 `& E. _) U
}6 ?9 X7 s5 s4 ~% B+ y4 |" {% m
#endif // __WORLDSERVER
8 |3 l) B- i/ v0 \ S$ ]% K- D
8 I; q2 W1 ]/ ?0 I- q5 T return TRUE;- d4 x$ g5 ?3 y" v; B6 }6 j, r n! l
}
! t# z% t' w; N" W4 ?, x+ |5 @ |% e8 y2 E; f4 Y
代码:
]4 N2 N0 b% s2 Y9 Q3 i#ifdef __PARTY_FIND0 V4 F# X0 o: y! i7 S7 n3 }' Y! ~( y
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )4 ]' E) v, j2 K% [8 n
#endif //__PARTY_FIND
* e9 w r, |5 H' }; f5 u3 A6 ^$ ?3 R9 bDPClient.cpp;
+ h! S' L; N" y# o4 MCode:; [/ P9 m+ C* s
void CDPClient::OnPartyRequest( CAr & ar ), s5 X! @: T) m3 c6 c7 y
{
& H' D. I& t6 a( z, d4 x u_long uLeader, uMember;7 Y4 ~ y3 f' I5 k* |$ V0 g
3 \: s% z0 x! x- I5 J9 Z
BOOL bTroup
M- j9 W# _$ p+ h#ifdef __PARTY_FIND) \5 \6 u7 \5 c E
, bPartyFind9 \ l' S3 i- \6 _' |
#endif// __PARTY_FIND
8 X. z, T3 N" b! g( ~2 s ;) ]- H C$ e7 t) t' d
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;. q/ h/ T" @1 J* \1 L8 ^
BYTE byLeaderSex, byMemberSex;
; o/ C" d, t. x% q$ w( j* y( n+ q% l E char szLeaderName[MAX_PLAYER] = {0,};) J; h: T4 ~9 o4 z/ T3 M+ S
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;$ t4 I5 R0 V' H! A+ \
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
, S) \" E- w6 A% q* z+ h ar.ReadString( szLeaderName, MAX_PLAYER );# A# J6 ] B% f
ar >> bTroup
: U, ~, M. q8 r; p, F( a#ifdef __PARTY_FIND
. c* F: J# m l9 p$ R+ @ >> bPartyFind
9 }& z* L/ C9 [% }2 r#endif //__PARTY_FIND4 f3 W% r" I% m3 a
;. u: ^- B) O9 b
7 g, ^* l' J; d$ ^* ]( V/ ] if( g_Option.m_bParty == FALSE )1 ]2 q9 Y6 ^; X7 h4 n$ V/ B+ v$ W5 G
{
6 t& d4 |6 S" a SendPartyMemberCancle( uLeader, uMember, 3 );
5 U/ f4 s( e: D return;
& J Y2 q6 G/ K6 x }
& K: R1 d( W' ?: o9 }# E: Y4 V3 ^" x+ }. k* X1 z
#ifdef __S_SERVER_UNIFY
, O4 e5 M+ ?8 o/ B3 d% D2 s% ?( E. U if( g_WndMng.m_bAllAction == FALSE )
, K' n# R' B2 y3 `; p return;
2 j$ o8 Q' g. N# T6 R. S: l#endif // __S_SERVER_UNIFY
# |$ b/ N" [# w: h* w8 p5 M
4 z! N' H9 m0 T2 s& j) \ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );4 l/ U6 o% z2 B4 g1 J+ T- ]; d
7 m( t) a' u, o$ E; p
if( pWndBaseBuf ): l j5 Z$ O- _
{
' e/ u3 P* }7 m* Q SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
C0 X' i6 _! n& }) e) P2 f: r. h return;9 @ Q% |2 T5 E- ?' L- f) H
}: @2 s) Y. f1 N8 V" J
#ifdef __PARTY_FIND0 a6 d9 Z: j7 _ ?& ^
if( bPartyFind )
# g' D( v# ]. Q% `1 p {
* P! o+ H& i3 N4 |6 s SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; n+ y1 v$ M% ] }else
! t* R% S5 ~. \% }% \$ r {
; `1 |/ x) {$ @3 }, ~6 [+ Q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ |9 E X5 z6 ^( M/ A g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' l8 Z3 ]5 J% J. n { Q0 I
g_WndMng.m_pWndPartyConfirm->Initialize();2 X0 {' r @' i( F, j6 h5 s+ {
}
+ l% f% a+ L/ }2 m' O#else
* J6 y5 L; R' I% h6 ?: | g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
1 N# F }8 w0 n% c g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: M# g9 R# ] `# Q7 ?7 g" G g_WndMng.m_pWndPartyConfirm->Initialize();
) j! W, Q3 F; j7 V: y5 f#endif //__PARTY_FIND
/ Y3 p7 ]. u; g. ~; r}
$ k+ Y( E, A! f8 V0 r2 t0 A) r; y- T& D* Z' }/ q( {0 N
代码:
- A0 N7 {" h. w! I* j% k#ifdef __PARTY_FIND
% K% Q5 q5 t9 Z- K) `void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
4 l2 y! P- U4 J1 ^# ?* H% L{! l6 [6 b4 O1 m/ c
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
* w p! `$ }0 W$ E ar << idLeader << idParty << bAllow;! R7 R8 j! {8 U( w$ Z
SEND( ar, this, DPID_SERVERPLAYER );
9 C4 `8 [; G' f+ a
1 }+ t% {7 e4 `, H9 r/ @+ N) s}3 ]7 ^+ u3 g" d; V# P# z+ K
void CDPClient::OnPartyAllowJoin( CAr & ar )* \' x1 r" ~& B
{
, ]$ O; _! Z. T( C( E ar >> g_Party.m_bAllowEnter;
$ T" I. x- u; u$ b7 ]}' V |/ S$ Y, T- v1 t
#endif //__PARTY_FIND
( u9 j) _3 J- B0 H+ iCode:
5 _2 R; Y6 T% b1 h- `7 @# G3 o#ifdef __PARTY_FIND
+ K7 i% ]5 l& I9 ]7 O1 D4 Z1 ~5 y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ V' c8 g2 y9 ]: B# Q
#endif
0 Y2 P) @& s7 b3 c: ?3 w: |/ p; d/ }; i5 ?/ _4 e1 T. ?! s
party.cpp:9 k& i( C6 Y1 S
代码:
3 O* Z0 [% v( ICParty::CParty()8 K, g! s( D4 W$ y, [6 z( `
{1 N3 E: x I2 e/ k* X" q
m_uPartyId = 0;" ~1 p& H4 B8 @% v9 E
m_nSizeofMember = 0;
- z8 S' ~1 }0 o" f/ Y; ~ I5 ~0 G memset( m_sParty, 0, sizeof(m_sParty) );
7 G& u. i& q8 w0 `8 q$ z& o m_nLevel = 1;, j7 ]: s! D& _) O8 S2 [
m_nExp = m_nPoint = 0;1 _$ O* ~7 j1 a2 j' j
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 p% N. I+ `: O: ?. [/ M9 G
m_nKindTroup = 0; // ????
% |, H% [6 ] E3 h m_nReferens = 0;
% \$ R# [7 C3 {7 d3 z' d0 a+ C [ m_nGetItemPlayerId = 0;
p$ ^6 _4 l& h1 c$ m- U#ifdef __PARTY_FIND- s3 E+ X+ K0 M1 h( r) b+ z2 E
m_bAllowEnter = TRUE;
% e9 n- @6 [7 z( D8 a7 P8 U: r#endif //__PARTY_FIND' A, ]0 ^5 h! U+ f5 }
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 H- d( k$ D2 A# F0 k# i, h
{2 j* L6 w4 y1 N& q7 v- A4 o! J J
m_nModeTime[i] = 0;
R* B) F& l/ j& l' O* j( |' J }
2 W- q- i2 ^4 l8 \- h$ k4 l& k m_idDuelParty = 0;
& }9 T, Z6 S" x- S#ifdef __WORLDSERVER
b% B n% ?2 a. d0 A; x6 w: I m_dwWorldId = 0;
" }, P6 s {- C! V9 ?! b; M! l#endif // __WORLDSERVER: ?; S; O. M6 N' O7 \
}2 c/ ~0 b2 o k" T) a! _% j
代码:# V( e. N" _1 u3 J7 u6 X7 i- P; S: |
void CParty::InitParty()
) w# U0 d: o2 x7 D4 }{! Q2 i( _, r: N+ i. F: [7 e) U
m_uPartyId = 0;% @. P+ z- R3 P
m_nSizeofMember = 0;
: l. Y3 Q% Q, @! `' y$ n memset( m_sParty, 0, sizeof(m_sParty) );( j/ _; G, t& R2 t: Q3 c6 {% y
m_nLevel = 1;
; [( _8 o& p) A5 R2 | m_nExp = m_nPoint = 0;
6 A. c. {$ ^6 F6 E, V, U m_nTroupsShareExp = m_nTroupeShareItem = 0;
& L' P! [) L0 c0 x/ ^# d1 j m_nKindTroup = 0; // ????2 k- Y* H2 P$ f1 e- `
m_nReferens = 0; ( r# J* }4 A8 W# b
#ifdef __PARTY_FIND# L- _" ~9 z+ W
m_bAllowEnter = TRUE;
, u; c3 q: n. o0 Q& v; l#endif //__PARTY_FIND
) \6 v( D4 _7 E1 V) U" W for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 ~. x) s4 R; }: \ {' Y2 |7 P3 W- T3 ]6 W
m_aMember[i].m_uPlayerId = 0;* W& k# ?9 H" X6 n) N4 p2 h+ R
m_aMember[i].m_tTime = CTime::GetCurrentTime();* W- Q0 o! |% }' w9 {+ Y
m_aMember[i].m_bRemove = FALSE;
$ g# v( ?4 a; x0 L z: \1 s#if __VER < 11 // __SYS_PLAYER_DATA
d, }# i u& s0 M m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
% r K5 ]8 g! p2 }/ N6 L m_aMember[i].m_szName[0] = '\0';4 ?, n. \7 t2 I6 X _
#endif // __SYS_PLAYER_DATA
, j' [7 e3 Z7 \ }
* p0 p+ R- {) D4 S}
F2 m; m% g% s3 T9 Z0 P代码:
x% |; R F3 D9 ?- r1 J#ifdef __PARTY_FIND( @6 k! d% }* T( o5 [2 I; F/ k
CParty* CPartyMng::GetPartyFree()3 s( s% z, \* T. p1 k( u+ ~
{2 D- q: G! M8 h5 Y. w/ L
CParty* pParty, *pPartyTmp = NULL;
# ?# X% o2 o4 r7 N8 c: f3 w if( !m_2PartyPtr.begin()->second )1 j. o9 L# U. \" c3 {* ? a$ X9 j
return NULL;7 @* a0 Y. H, h- q$ d% S4 x4 m
BOOL bRan = FALSE;
8 r. w! Y# `' S# n: w DWORD dwRand = 0;. m5 \; E4 E8 ~8 u' n
if( m_2PartyPtr.end()->first >= 1 )
' {& O$ e: M! i* p# O$ X DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
) @- m* Z9 o% f( B7 k+ m$ ?
, Z8 V) T7 j; |- n1 F8 G+ E for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )0 S7 |* O; D' p4 V. o
{
/ `* m8 L3 a# F6 t u r pParty = (CParty*)i->second;$ M. S! ^& U: ?# {, S1 H! V
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )( f$ A! H' G* L1 ^/ b; ^6 b
{& w( I: Y7 l$ {: M6 [% ^$ {
if( i->first > dwRand )! }- L+ K3 C, x" N. E$ C s
return pParty;6 z; @; \8 q! e$ X3 T o
else$ a% M; ], }, R& S5 a" I
pPartyTmp = pParty;
1 {4 w& l# |3 o: O& Q9 y. S7 t }
+ B9 \' ~' X' ?" e: \0 o) |! N }
. |3 C! @# |: @3 e return pPartyTmp;+ \ V- X% P( ~+ G
}
* W& U- h9 E. q6 s3 b! U$ W' l#endif //__PARTY_FIND
. L, W. s4 r, ^3 T% g4 @$ w1 c8 r
DPSrvr.cpp:! L' E& g+ U$ R. y
代码:
3 S( `# g3 M# }) r3 i! R#ifdef __PARTY_FIND
; G% _& }, v% ~$ Tvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% M* u# b6 H0 p: A! m3 r; u{9 n( D5 ?& {3 S8 Q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* ~* t8 p7 s& \3 B if( IsValidObj( pUser ) )& \& W& q5 R3 ]% e3 W& g
{) E+ s# [6 R i* Y
u_long idLeader, idParty;
) S2 E9 J9 |" Q- P. F+ u% u BOOL bAllow;9 p4 b! @) N" A
ar >> idLeader >> idParty >> bAllow;0 C0 P$ Q) R5 Z0 c V
if( idLeader != pUser->m_idPlayer )
+ C, Q2 |) L/ J: w& ~( \ return;# _4 x, E4 i& t3 }) H
CParty *pParty = g_PartyMng.GetParty( idParty );
, i/ I! _& ~/ a8 ^# U- M: `' h. a if( pParty && pParty->IsLeader( idLeader ) )- B Z1 p' L) H$ ^
pParty->m_bAllowEnter = bAllow;. J1 k$ Y' a2 A% d, Q: M$ n/ M: \! `
else
1 P' ^' {+ a! U return;
" i& Z7 {% j4 T% d9 i' y0 R9 e7 t2 w& Q* V3 K C, |
CUser *pMember;3 M% q: f* w: t+ k2 l
for( int i = 0; i < pParty->m_nSizeofMember; i++ )' h3 q8 ]! F; @8 M* Z1 B+ G, ?
{
! d, F' f4 u6 l1 |3 S2 i, {5 f pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
) f8 G( B! f/ q$ o; X Y8 ~2 B if( IsValidObj( (CObj*)pMember ) )
, ^9 ^$ J, x* j6 j pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ g4 X# Z3 o5 x3 B( j }
. H. s' }( E2 D4 ]7 d/ b }: R, s5 S$ U3 ?6 Y
}2 G; I2 d$ W; r9 n7 s5 ~
#endif //__PARTY_FIND8 o# n6 \5 l5 Y& u
/ l8 A+ U" e6 Y代码:9 x" B) A8 w) D6 }1 w" l) c9 Z- v
#ifdef __PARTY_FIND
6 I) Y" {4 U: W; H- q ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
) D4 R8 X8 s, P* A9 J3 c# U#endif //__PARTY_FIND
% F, ^6 a# U" W+ G. G R( s! ]
2 U% N+ X! C+ N+ n9 Xvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
* b0 L: S; Q6 \1 e4 e{
- ^8 s3 G& C- |. y" J1 w% | u_long uLeaderid, uMemberid;
: Z2 e7 c( `& X( E, g8 N6 K BOOL bTroup;. J ^. g1 B0 ^1 K; U. P2 v
ar >> uLeaderid >> uMemberid;
; T |2 C1 {3 f; B ar >> bTroup;
% q' `3 P5 ]5 c7 Y( A9 @
( `$ e9 k5 C% l# ?, n2 Q; X8 g CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ Q/ Y% {8 c3 Z$ [8 J if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
R* P* G3 S8 e' d) p. w3 X#ifdef __PARTY_FIND
2 w' t5 s0 [$ A8 K8 w G# x1 l InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
& q: a/ t \ @#else
7 d( @# @( D+ ?4 P- S0 k/ B InviteParty( uLeaderid, uMemberid, bTroup );
0 V, _9 P' b' z6 }9 C2 X U#endif //__PARTY_FIND2 `/ E6 Y# `; J3 D. I& C
}% v3 C F5 I) D8 z) B& s. l
; m& P0 `) |9 j& E# [4 K* j" y代码:1 o# h% [4 ?# V V
#ifdef __PARTY_FIND
: b8 u) s4 }( t( F+ g% P4 Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )3 f# q; n, |0 M6 ?: |3 k
#else
! f0 X8 F2 O6 {3 p6 z. O0 evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. H$ `3 X& W1 k+ x/ t0 o+ G#endif //__PARTY_FIND0 C' I% A L* p0 P+ G; K+ T) X) w
{
1 G' J$ A5 m9 n+ D$ s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 @/ E. }. ?& \: F! K" O CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );4 L' h# A# r0 q, ~( N/ Q' Z
0 F4 W8 Q; X" p! K if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
; E. \; E, I! {$ a5 I" M& Q1 R {5 L/ U$ w) l3 a
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
4 J' @: r, h4 W {3 X0 k T. ?3 ^5 B( u- e, d6 k2 s: A
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 w0 Y1 V, e7 {/ c" H {
4 j% E$ ^4 M0 {. v9 r& u/ E' g8 \ pLeaderUser->AddText("没有足够的权限。");
( D/ K8 L( p+ ?8 S) U pUser->AddText("没有足够的权限。");
+ X' M7 r% V' v* t# b2 f- g3 V return;
' |0 J4 C5 F' I }
$ W/ X* c8 @+ g/ c6 q }0 ~9 r/ f8 w1 t8 c4 b6 ^: Y
// ???? ? ??? ?? ????.
8 F; `+ d$ J: ]( s! z CWorld* pWorld = pUser->GetWorld();
% D' C0 B1 o4 J& M7 f' c) e# z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 v4 w7 |8 B1 B! \% S0 w2 @ { 1 H3 A: J( j7 h$ b$ [0 v- h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: {; B; H$ j3 @ return;+ g% i. @, c' U- N* i6 S$ J
}
+ F6 b% @, ?/ P6 ?9 ?7 a) g#if __VER >= 11 // __GUILD_COMBAT_1TO1+ F z9 h9 I9 R, D3 P0 a5 p
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 o1 S; g1 @4 R
{
3 I3 l/ j, z4 j) K/ k4 T* y- P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; ]' {) k; r. Z$ @4 X+ f return;' E$ ^/ L( c1 G
}7 J; S+ ~0 w) c- `* h
#endif // __GUILD_COMBAT_1TO1: Z& s4 P0 a1 Z) G* ~4 {
0 P7 v. Q* m8 j" `) }0 y( I
#if __VER >= 8 // 8? ?? 061226 ma
1 s5 Y2 H9 E) R* O if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
" ]( X8 ~! o" v( J( \8 a9 b {
1 a8 s9 U* {) @8 D) R' E; s return;3 i& q: x+ h7 p7 ~5 l/ T) @; H
}
u9 k) T5 a" X: k x#endif // __VER >= 8 // 8? ?? 061226 ma
, R0 g0 \( z. W' e
( k* E: x P/ ~' ^8 y v* H9 W if( pLeaderUser->m_nDuel == 2 )
3 t }' H$ Z# t8 E {
2 I$ H; w/ ]$ j _- Z1 g: q pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
& @+ d4 h: A' w$ `) M } ' O& F8 c5 g7 @' l& a& D/ n$ ~
else5 _4 x1 [: d0 q: w* x0 R, k
{# I% h! r# {+ _' ?) H" w
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???# c, ?% t, Y6 \% D# W3 q+ g
{
) g0 F- X& O2 L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
/ T& a4 q/ H2 j; d7 d( t5 b B2 V; d }
: D4 {( h9 v0 \: B; F3 N else
8 b2 r: O# x& M {; ?2 @ H% h' J m
if( pUser->IsAttackMode() )
, H: p* r. W' h3 } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );& G- S( g& E( w& T* |! P
else
" W( \4 A& o, P#ifdef __PARTY_FIND& N& I1 _' K3 r2 n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) E1 b9 Q$ {6 u, |+ {3 n4 y#else- Z$ q2 J. s* m! ]. Z( m0 \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );9 Z$ ~7 }; L+ s6 j; j& R
#endif //__PARTY_FIND
5 A% I7 x4 n4 d2 Q }- U4 H" i2 k* x. M' s7 I5 R
}
' G# }# R3 z( U! q0 U8 [" j }2 `- y1 \) J4 }+ J7 H. @
else
2 y" Q T' t/ n0 ] {# {: g+ A" @2 ]* E( k
if( IsValidObj( pLeaderUser ) )
, N" J; S/ | a. V& @( w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
) P' O5 [$ e" p1 |& n }
1 e. m4 i& Q6 l1 ^. J! l$ o}
3 p2 n; c% c9 ^9 u- D7 ?0 ?; a" c2 i
User.cpp:
$ d- l% I. {6 N! @6 D4 J1 L. z代码:1 G& O& K+ ~# |$ J& m5 |# @
#ifdef __PARTY_FIND9 E5 W- \" Q' R' c4 e0 ^% p
void CUser::AddPartyAllowJoin( BOOL bAllow )) p9 Q) v" {% G) h
{/ r i @, l# _2 g( r0 ?; q$ u g( |
if( IsDelete() ) return;
2 i: c' ?/ W- J1 g0 V. ]3 d$ r" C: L) M5 a. L5 c2 ^0 L
m_Snapshot.cb++;( l& y: d/ T' w7 k1 `
m_Snapshot.ar << GetId();$ @' v0 ^# Z" B( g0 k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ @+ z* @, L( e3 ~8 M& f
m_Snapshot.ar << bAllow;" e0 h9 c: K, j- x$ {
}
; l6 z" k" F2 h#endif //__PARTY_FIND" z! Q$ A. a$ L3 A5 r+ h& [
1 F" c% G( h5 m/ J- h5 U* \代码:
) }; B7 i3 v, i: X% M#ifdef __PARTY_FIND1 u/ X* Y7 r \4 D1 v0 ^' o; S! I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ): P" m9 y1 D( T( n L6 d
#else0 E$ J$ U8 h2 q8 n' x: o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )* ^6 G, O" n6 ~* w* [0 y
#endif //__PARTY_FIND
. h; Y4 Q* z# U; R8 B0 P: N9 P{
/ h% X5 T1 R# G, N# {4 ~ if( IsDelete() ) return;
1 ~) ]- q7 n! L9 t$ r n ' I! m3 K4 u5 h; O" b
m_Snapshot.cb++;6 z# ]# g5 F% u5 I( F
m_Snapshot.ar << GetId();
* h/ o, h# A: ]0 G; y m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 O3 W( U0 b; u; g m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 r \) S" F" b
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 i# k: F: K, |* n* e4 J# E* G2 y m_Snapshot.ar.WriteString( pLeader->m_szName );
7 ~. ]& L$ d0 G8 {% C- t A R0 M m_Snapshot.ar << bTroup! v8 u! ?# d6 M4 W Q# ^% }' p9 \
#ifdef __PARTY_FIND
( a' {$ t( I* `+ {$ j << bPartyFind; o5 O: Y0 D' u' {3 _
#endif //__PARTY_FIND3 l! X- Q/ t5 Y8 v3 n
;
: E- x* ]9 B! R5 F4 u* r 9 u9 n1 Z+ e$ Y; [* x
}
$ x! |4 d. }) a4 B4 u8 z/ \8 k1 _& \$ e3 T
DPSrvr.h(公共范围PLS)0 ?) M, o. e8 W. x0 o& W
代码:
( N+ O6 A0 \- P7 p) {8 [#ifdef __PARTY_FIND
$ q6 n$ T2 L+ N D void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 h$ u3 j E) s: q8 h+ l#else8 P+ w+ J, T7 |9 d. t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 F* u8 C' l' h; r: D! ^* u
#endif //__PARTY_FIND6 d: K" ~* p, q8 z7 [' |
7 D& f0 X. `2 @ \% X' L- y代码:
0 _% z0 S! k7 ~# n6 w#ifdef __PARTY_FIND$ L6 e7 k. Y' a; s
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );: z" C" J4 r8 y/ j
#endif //__PARTY_FIND2 @; n% O8 d/ F4 p/ S3 D# q5 _
, z1 [( {( c7 k& }1 H1 G
User.h(以及):
; y. V4 z1 x7 M8 v- ~代码:
0 h/ z$ m# ^/ G#ifdef __PARTY_FIND
, C# t, c9 |$ g$ I; ]2 W void AddPartyAllowJoin( BOOL bAllow );- Z1 J& a8 u' x* _2 J8 _. I- t% P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );2 _/ E2 H' t& C- q. U) |4 l5 y
#else" l. B' ?2 y* G" J$ [* f' D
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );/ S9 H6 `7 y8 c4 V+ f' u' A! x7 |
#endif //__PARTY_FIND) g: [' S S8 V" k5 G
8 l% P( p' E- z! ^; @0 Eparty.h:
3 G( p. _. b; x& Q2 r! M# v' |6 N3 b代码:! G2 O- t2 [5 z& q" C
#ifdef __PARTY_FIND, t: B6 u. e6 f& J0 x" w! _& |
BOOL m_bAllowEnter;
9 E$ n# j V5 ^+ x* p#endif
+ a, |9 x2 I5 U9 x b) W- c. \8 s% h- u
代码:
6 @' v, v( J, f#ifdef __PARTY_FIND
, {$ f4 I/ L" N, G CParty* GetPartyFree();0 v( n/ k; B3 m; g- F
#endif& X' _ E6 ?. P% E3 H% S! V* T
! `+ O9 o" Y7 a5 I- D) l8 PWndParty.cpp:
& _) t7 H# |. ?4 ]: ?/ Q0 r- hOnChildNotify:. F0 q9 s/ f+ p- {! `: ]
代码:
1 Y4 B1 r8 l4 R% w3 c" d#ifdef __PARTY_FIND
7 t0 q0 g& P+ h& e# A, i; j else if( nID == WIDC_CHECK1 )
8 e2 u% |+ }- `1 h5 f& m( v {
9 z j, w b" f. _' f/ S. f/ S/ d if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): \* o5 E9 D+ W' }. K9 m
{
- Y. U; O( u1 [ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
W$ h2 a6 P; C6 T g_Party.m_bAllowEnter = !chk->GetCheck();6 q e; ] O# Q7 j% E; h* [& ]
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 O8 @3 w1 y' b7 s! b }8 }7 ?/ h) i' |( H" ?; q9 J
}' X" S. J1 y" g; D! `( Z% p" j" {5 D, L
#endif //__PARTY_FIND' i- x' e- w4 [3 N% B/ Z
0 r' V5 `. i* n4 v2 J% q% l6 _+ y代码:
- \8 B/ j# @7 v) f& dOnDraw中:
& ?: E# p( B1 P5 o' O- u+ v. b代码:- b7 X) Z: T* o. ?$ q& S
#ifdef __PARTY_FIND
1 M1 P E7 A3 ? CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
O+ g; }; [2 f7 I# z5 b if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 @) n; n j% m2 H
chk->EnableWindow( TRUE );
4 x# i$ |! b" t) ?( T0 a% V' q9 x else& Z) b- x/ z3 _7 ]5 Y" z6 I2 _" N
chk->EnableWindow( FALSE );
6 a: n6 m% O; {8 } chk->SetCheck( !g_Party.m_bAllowEnter );
# x, ]2 j! x1 p7 v) P Z0 o#endif
8 B# i7 d6 P6 n+ W/ d: m4 Y3 ^, C, A: @% ^5 S: C3 Z E8 w
DPClient.h(public):
q @$ M% G9 U4 e6 F代码:, E. r- W& n' |- q- Z/ a& i# Y3 ~
#ifdef __PARTY_FIND" N! S- [, A4 I- ~2 [! q
void OnPartyAllowJoin( CAr& ar );' s4 ~* g, R. x
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 A4 K+ f3 K) l+ u* q: }% e- B#endif //__PARTY_FIND2 t& L- A, _% I* H0 a! a7 w
. p: }. O0 ^8 {. K$ A3 d3 N5 c% G; Q% a! j ]
WERS hinbekommt没有,请让赫克的权利。3 a) u+ |0 @) V5 u
不支持左右,所以难不...* ~3 e& k. R1 ]# {# A
党k的Windows NT甚至编辑它自己。
( }1 K% i- E! c7 }0 o7 S包也,因为我不erschreiben进一步如果我你的。9 n7 V* ?* P+ F( i' A3 A! D
由于缺少Quantité k n个代码是什么升工程前。
) t v# N0 I3 W# ]5 D如果是这样的。请发表。
/ L7 o( w/ r( v! L- u6 c% ]; q到目前为止,Pumbaaa
" b; ]! z9 T2 `, E) ^2 y& x$ X, r; b
/ {! C( ~& Z0 B5 W' _, c2 X4 m 6 C. O2 H. ]6 X( \ @+ k( \' }) h
MsgHdr.h$ M; ]$ W6 t4 f, ]* s6 j* u/ ^5 ?; n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
" ]2 X( Q' t1 |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: O* E' w' \" a2 o+ N
2 p+ _ P! G, ^4 w
/ d+ E h& v* {6 b5 C
: A! K, p9 U- L* a |
|