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今天,我要去你展示如何每个球员都可以细化元素挡箭牌。& P/ \" t2 T1 `/ h
首先,打开你的源文件夹,查找文件“Item.cpp”
* G6 }( h/ \; ^* j0 ~# ^2 p在这个文件中,你要搜索: BOOL CItemElem::IsEleRefineryAble( ItemProp*pProp ) ]3 N" u( G# O/ Q7 C, X
' A8 c$ w. _$ z2 f" y( s8 w! M7 \3 }下面,你看:! Q V: _6 I( t5 e4 @
pProp->dwItemKind3 == IK3_SUIT ||
. J) ?# q9 S- Q* W; v' o% L3 FpProp->dwItemKind2 == IK2_WEAPON_MAGIC ||, m/ m4 I* G; x# @, L: f4 u
pProp->dwItemKind2 == IK2_WEAPON_DIRECT ) U, B) W d; \( L, K
return TRUE;+ v( D8 f. Z' h! a1 A( K
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更改为:( d$ b; u. `* m: W3 U5 t; d5 ]: r l
pProp->dwItemKind3 == IK3_SUIT ||
1 C: r3 C4 ~* ^; B+ Q& XpProp->dwItemKind3 == IK3_SHIELD ||4 D0 T3 o7 ?6 X7 E: ?- g
pProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used
: c1 Z' X3 A+ EpProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used . d" q' i( j/ _) I8 C6 P
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||1 |, I8 ?% Q) P
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )4 u9 G1 }- C0 S% j. ]3 U
return TRUE;
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当IK3_MAGICBARUNA和IK3_ZEMBARUNA使用,您还可以piercable。因此有一个看看这个: BOOLCItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )" l6 I* V# | h0 r/ ~. i! ]" r
这么多的是,cuuu。...
! Y, @' g t. x" f. c德国
" R7 L/ V* r9 Y* ~2 @6 k尾翼:5 W8 n' Z" P$ s8 O( s
今天,我会告诉你如何每个球员可以升级Elekarten自己的招牌。& Q$ u% w H" s" f) r
首先,它会打开你的源文件夹,查找,“Item.cpp”
( r/ z7 S- q2 g9 o& _打开并在那里你看:“BOOL CItemElem:IsEleRefineryAble(ItemProp pProp*)
. j1 w* I: G# A& h9 @ _# c8 y4 j9 c9 v' Q" ]* ^
下面你可以看到:
pProp->dwItemKind3 == IK3_SUIT ||
$ G" U6 n% G3 apProp->dwItemKind2 == IK2_WEAPON_MAGIC ||. Z5 o& u3 ]. S ?1 R
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
! g0 b# R+ M+ B8 z( ? T; l; ?return TRUE;. d \7 z' C5 r! Y1 Z3 o
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它的变化:
- _% n6 y% p: m' l$ O7 mpProp->dwItemKind3 == IK3_SUIT ||+ y8 C. F$ Z6 g
pProp->dwItemKind3 == IK3_SHIELD ||
2 X0 G0 @. K, A0 ypProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used2 i' E$ D" f* r& ~2 S4 W1 a( u# r
pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used
6 W' a5 v5 e% K6 V5 ~- X5 }3 TpProp->dwItemKind2 == IK2_WEAPON_MAGIC ||5 s( z% k5 w' a( U
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
+ t& [% e# a; T6 D# Lreturn TRUE;
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8 y- k! N s$ s# x% V如果您使用IK3_MAGICBARUNA和IK3_ZEMBARUNA,你也可以指定的迹象Piercebar。寻找夜
( |$ p. v; e* u( _BOOL CItemElem:IsPierceAble(dwTargetItemKind3 DWORD,BOOL BSIZE)# P$ w' b, b4 l( v" V% F
其余的是同样的原则之上。这是从我来说,cuuuu。
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