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今天,我要去你展示如何每个球员都可以细化元素挡箭牌。" r. l. N" ?! m5 L' U
首先,打开你的源文件夹,查找文件“Item.cpp”
1 p8 ?& z. I5 i3 U! [" a X在这个文件中,你要搜索: BOOL CItemElem::IsEleRefineryAble( ItemProp*pProp )
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$ H0 {! b2 ^) L6 w" |下面,你看:
$ [, [- E* H8 M0 p/ l' ipProp->dwItemKind3 == IK3_SUIT ||
3 }+ z: B! C. V0 M9 A% kpProp->dwItemKind2 == IK2_WEAPON_MAGIC ||" y; l( t% W! @/ d: `4 n
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )1 p) y& L' a9 n) O4 g7 V6 j
return TRUE;7 I4 w+ P" |9 u* R$ t( C9 b
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更改为:
, w0 ?0 b' q. ]$ \% \1 e" WpProp->dwItemKind3 == IK3_SUIT ||
- j n9 Q+ p4 X: @ KpProp->dwItemKind3 == IK3_SHIELD ||
% h2 g, v/ u( A d4 ypProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used3 J3 u" s; U0 I: x, E( l% \. l
pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used ! z @6 z/ ^7 Q7 {" Y4 ~# P" Z: ]
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||1 [5 Y8 d% a( r2 {% {- b
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
7 f+ F, F% ? E/ Jreturn TRUE;
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0 ]. J1 ]& d/ E! h5 R当IK3_MAGICBARUNA和IK3_ZEMBARUNA使用,您还可以piercable。因此有一个看看这个: BOOLCItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )
& }$ F F, B8 d% V/ L e: W% i这么多的是,cuuu。... 6 B7 V: r# F9 A" W% D7 n% h
德国! Y. {; r! d! C4 J
尾翼:9 T2 D( Y- q/ U/ Z
今天,我会告诉你如何每个球员可以升级Elekarten自己的招牌。9 ]7 U6 K' D" u8 X$ \7 b
首先,它会打开你的源文件夹,查找,“Item.cpp”: s4 E' ]/ g& O9 n" x: }: r
打开并在那里你看:“BOOL CItemElem:IsEleRefineryAble(ItemProp pProp*)
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8 a) n9 d# A5 Y3 x% X4 q下面你可以看到:
pProp->dwItemKind3 == IK3_SUIT ||/ J' O% |1 H9 g" |0 T5 O7 L# {
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
3 c: S- R9 N* n; d x2 g4 `pProp->dwItemKind2 == IK2_WEAPON_DIRECT )- ?/ n# T( _, Y
return TRUE;1 \( }- _. Q5 _. j0 [
/ z; H8 a; L7 g' t6 S1 z8 P1 g8 L它的变化: / F! A8 B; _/ V u
pProp->dwItemKind3 == IK3_SUIT ||
5 x5 X1 f: G! q) D3 T6 p! n+ c" IpProp->dwItemKind3 == IK3_SHIELD ||
9 S' \# @7 w0 l* y+ S; n$ |pProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used
# Q5 O7 G, n5 o9 ]4 {* ApProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used
; K" ]2 q6 `6 |4 ~ dpProp->dwItemKind2 == IK2_WEAPON_MAGIC ||7 \6 l m; m' s: @
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
; o' l; s' x0 [# Breturn TRUE;: Z( R: g) C( ]) g! q0 `0 U1 X( I$ X# o
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( K0 l, h9 M3 ^$ Z5 [1 ]# d如果您使用IK3_MAGICBARUNA和IK3_ZEMBARUNA,你也可以指定的迹象Piercebar。寻找夜9 ^% @1 a- W3 ^* n0 C* ~6 W
BOOL CItemElem:IsPierceAble(dwTargetItemKind3 DWORD,BOOL BSIZE), G8 Y* X) `. l/ z
其余的是同样的原则之上。这是从我来说,cuuuu。 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg 5 l7 K/ l. \9 S% L4 p' ~
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