莫因E * PVP5 B1 k! o" _0 l2 J. m, `- N- M
, ?/ b. c' c) j: F. G
0 B- ~0 w: o x0 q% p
* l% [+ d3 Y/ G$ F今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。4 W5 W! I/ M S( C# K
, J1 H0 j6 ]9 h+ v" ^有大量的代码,我已经测试过它,它可以编译自己1A。" n' i" G6 v4 t% }
9 `2 ]% j9 u7 }. j- ^
, s9 \5 s* u( N& {; Y' H现在会如此容易所有的C&P'en& _0 t; C% i( t7 W3 H
/ N! Q: K0 I: s Q: \0 Y- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
3 I0 y: G8 e5 } K7 P* T
+ C% q& C4 M# I2 ]& B8 _% M' w4 ?你说我成功,资源应该时装组合系统顺利运行。$ A7 C( `) L8 ^& v$ S
4 W0 W/ q% v/ l m, J! v- u: Y& ~# W2 y8 D3 ]# B
l/ ^; @1 I+ N0 R$ j首先是学分:) C- u4 V7 E& V
* m A: f& x5 A) n$ R
Etioom(90%)0 |8 Q0 S/ d5 T& r& L$ e$ h
怪物(10%)
" r# K- q- x$ ?' `5 V6 L
; r# F0 V* f: a# H# \
# U" i3 o( K h7 `* ^这里的问题,而是“不问任何小型或定义语法错误。”4 M2 Q, Q# U7 z) u6 Y% T9 @* `( S
2 n" s; f: G7 f N
. I4 L. t( F5 f+ F9 t5 O' X, D' U1 a4 s+ M6 k4 a
8 E0 E9 o& H" q* l唔够讲,这里是答应释放: randomoption.h7 D b' G( v( W" v
. s8 F- n+ c& G! K, B0 {8 ~
在 public: ' Y/ I: |2 h7 A% p# ]( y4 a
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 8 i' B' o' H5 T4 Z1 N" S
void SetSafeFlag( __int64* pn64RandomOption );
8 }" w8 E3 I0 K% G" F void ResetSafeFlag( __int64* pn64RandomOption ); # u( w' V% o5 @/ Z. I6 D2 w
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ) x5 Z [! }3 v8 R C
" w2 r% ^; z6 P. p3 d% A 这下面插入: s+ _7 k- R! v
# b4 l! A( i, ?0 `4 S# L
#ifdef __FASHION_COMBINE
& x' H1 U5 G0 M% W0 r M+ y6 kpublic:
, ^, l! d; j1 P; l. J3 m; e, A int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ( u! Z( j3 K% C4 Y
#endif // __FASHION_COMBINE
# Q: q, }! d) R/ m: L$ \& @+ p& g6 {! L h: C! _: ?
---------------------------------------------------------------------------------------------------------------------
' z; u6 J3 x; g' b- |* k, U% j+ ]randomoption.cpp8 |1 e! f7 ^( `7 n
# z/ b$ ]. _" D. H% i B) h' c3 l! d在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) , ~; k# D& h5 C4 b
8 v2 Q z$ y: ]9 p7 N/ v$ K, d 下面插入 #ifdef __FASHION_COMBINE( W- n1 t9 w# j8 _3 B2 r0 P
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
$ e& U) H: Z& h# t4 I7 m2 t{ 1 ?- b3 \0 f# J. O+ p' U: g
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 4 |' E" k2 E3 W! z0 R( U- ?, a
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
- D; B# p) ~, U" R
5 p6 Z0 k V7 h/ c1 \9 Q if( nMainSize + nDestroySize > nMaxCombinedSize ) ! ~7 _! l. L! X9 l5 e9 b3 {8 a
return 1; 7 ?. f' T' E9 N
+ r! c6 v9 V+ b( g9 E
for( int i = 0; i < nDestroySize; i++ ) + N6 B4 K( G% ?4 d1 k3 K# X
{ " H8 ~2 U' y2 s5 m2 F
int nDst, nAdj;
. h3 V, T# ~8 L3 a# B7 ? if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 8 p3 A( o! P0 |& n4 I
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 1 Y) r. ~0 I3 |* N, b
} & W8 A1 u7 O4 H& B9 C7 V- q! \; f
return 0;
$ `1 K4 y' ?$ J$ q! ~8 [9 R} ( U% \1 d8 m8 K& N/ z" T/ o7 H+ J
#endif // __FASHION_COMBINE ! m) I) u0 k4 a3 E
" ^! {, m/ ^* S9 E' N+ p6 P o
-----------------------------------------------------------------------------------------------------------------------
4 d) m$ E8 V4 f2 `' H3 f+ `MsgHdr.h4 t3 O* d9 T0 h& F8 a
) k. {6 `' c, t插入 #ifdef __FASHION_COMBINE
. H/ J9 `/ F j#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002998 w& |8 X! f7 c% j, f
#endif // __FASHION_COMBINE
- F& E& p' i# ?5 s9 Q' {# b, _, P: A# g' N% j Q# S2 l3 A
-------------------------------------------------------------------------------------------------------------------------
" E ?- {- f V) j5 gDPSrvr.h7 \+ S; `) A( }# e. Y
1 W% d5 j$ `% r' \- `$ u在 #ifdef __GUILD_HOUSE_MIDDLE1 p6 x i6 M* P7 w0 `6 e. h; a
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 G1 ?9 F; L% B0 r' e+ E! | void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( H! {2 K+ ~# h void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ e, w+ s# N5 h) g: ^* H. ?+ N2 X+ |0 r#endif // __GUILD_HOUSE_MIDDLE
* J2 m i" P) x
, D5 D R/ w4 V% _' R5 J 下面插入 #ifdef __FASHION_COMBINE
8 t- r& `2 I' n' D, ^, f void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 ]/ K2 _6 L; b# A' t: X; v, I
#endif // __FASHION_COMBINE
1 V) T! B+ B6 w/ b, c% H) O h% s" C. q& \2 |3 W. r
-------------------------------------------------------------------------------------------------------------------------
+ U' \" T* `. R. v) ~. ~DPSrvr.cpp- a" ^9 I- O9 z K* Y- S
在 #ifdef __GUILD_HOUSE_MIDDLE
: v5 h5 U1 w3 b$ @ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 5 C) b6 L- f J2 ?* `$ a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); : R K; _" {% V/ l6 E: h* n
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 3 E; {9 m+ H+ w; Z. e
#endif // __GUILD_HOUSE_MIDDLE ( C; M' L( d% y8 @
" u k& ^- |1 Y1 B( |, w
下面插入 #ifdef __FASHION_COMBINE, x, E7 w: u7 Y
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 U4 O- p/ ?& E9 D+ t
#endif // __FASHION_COMBINE
6 F' G3 h4 _* q3 N4 _/ A6 L! Y+ `& j" ?9 d4 j
. d3 \+ k2 S$ p# U8 P
在最后插入 #ifdef __FASHION_COMBINE$ K6 s4 K* x' N% |7 ~ n3 l& S
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
; Y/ Q" j/ W! S v1 m{
' @1 D: f, a& D8 |% c1 K4 L CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* H) Q8 d* D6 h! C7 r" z+ H if( IsValidObj( pUser ) )
+ P9 h6 L# T, |5 P3 `2 M+ Y7 @ {
9 C% I2 s, Z& W9 k% z DWORD dwItem = NULL_ID; ; r; `$ v% X2 b5 U" M
CItemElem* pItemElem[8]; - Y$ Q0 \ J/ j' o
4 h0 p- k) j: B
for( int i = 0; i < 8; i++ )
+ j( c2 K2 K5 P0 p" |# `0 j { ) j k5 _7 R$ ?6 |1 K
ar >> dwItem;
) B0 v0 ]# F7 R6 ?" @9 b9 Q8 b pItemElem = pUser->m_Inventory.GetAtId( dwItem );
# |# [1 [6 E9 ?" Q: s if( !IsUsableItem( pItemElem)) 7 x# ?2 h: ?' T$ p$ x7 L, z
return;
v; [$ V$ \6 y, I: Y' }& U }
0 j6 N8 s$ }+ {. F e# @" K% H if( xRandom( 10000 ) < 10000 )
, _+ {- H# u, J ` { 8 ]( |8 \) ]9 i. w
int nResult = 0; 2 I: R& q( e) I" o2 i
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 8 K& F9 m8 l0 E' u! [# q" g( p% D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
3 z ^0 a: c# p) h% O nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 2 q l3 m. X+ l
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ( ~+ c- Y2 Y, d( `* g n
if( nResult > 0 )
7 a, c! U5 M5 Y% p9 h {
% z8 F2 L& ~' z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 3 x7 s. A2 n; j7 Q. y
} 1 P5 N3 K* v F, y
for( int i = 1; i < 8; i += 2 )
8 H: K% t `( d7 x5 F {
& f# @! L" Y% A- k% H3 A* p7 r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
1 l/ q' U6 X9 H } % i5 t1 b' x/ @ V1 \! E( K
for( int i = 0; i < 8; i += 2 )
% w* J, N8 U9 h1 }4 l1 J { $ {( _9 U5 p- O1 B+ |
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
; N `9 W$ K% a* l2 C j } 7 f8 w0 f+ u: h4 N2 X7 m
7 `/ Z+ M2 X" X. y, A' r pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
5 b2 V( M4 M1 S) K8 x }else
( N$ Z A8 w; f$ d, K( ~. q/ | { 1 }5 i- O' Q2 A* H1 U
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
( g8 Q4 n) j( Q0 Y1 T. N if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 N A, c; k5 y
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
) J- l8 J9 G! p( p' P, ^+ _
1 K. @# H. J5 m7 I if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
) q3 c, y* `# W9 M) H: c" S { ) N( ]2 Y. v; \$ T. i2 }
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
7 [- u1 p3 K- q* O! w pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
/ Z, Y/ u6 Y8 ^+ s- U* i, w0 M' N! A) F; `( ^0 T) |1 t. O& C
}else 9 L8 X* ^& ~$ H. P9 o* R
{ , X; q r% l8 m( A
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ?! @6 G& Q0 Y2 x! t/ v3 J2 d
for( int i = 0; i < 8; i++ ) : X' q$ c$ T* E2 s
{
5 Z3 ?8 R# J5 ~3 U% {8 ]2 T pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 S: W9 }5 g, t! w
}
0 r% S( f/ ^0 O9 a* T; Y }
4 r5 H7 U) T z. w } 2 B+ _, N+ v0 B' n) t! |
} . }* x( v6 }- V; H* Q
}
. k7 r4 [# ?; ]+ q/ O+ N' P#endif // __FASHION_COMBINE
$ {6 }- G4 v: Q3 }; w% S% c! @1 X. b! O5 m2 e
----------------------------------------------------------------------------------------------------------------------------
- {; h* M& z. r \; @0 hWndField.h8 n( E' _7 C. x' S8 c
在 class CWndCampusSeveranceConfirm : public CWndNeuz / N8 |) ~% Z" E/ u
; k: S6 D9 f' q7 {
下面插入 #ifdef __FASHION_COMBINE1 `8 `+ n; [5 l+ f
class CWndFashionCombine : public CWndNeuz , U1 u' d) A- a( j$ `( A! L
{
- P4 R; i1 U2 _3 epublic: 8 _+ e$ b0 Y" g6 A
CItemElem* m_pItemElem[12]; ' s5 O, |; A8 k$ Z" H6 n
CTexture* m_pTexture[12]; ' W. F. N) Y" g( a$ \, B3 N
2 U$ @$ g5 [* O9 d) b: a
public:
8 I1 z; A% O* D7 a CWndFashionCombine(); % }+ n; \, j& M# x+ w
virtual ~CWndFashionCombine(); 2 w! s1 b6 B1 x
( `( U! q5 |+ I+ K
virtual void OnDraw( C2DRender* p2DRender ); ; z6 K$ g) h9 a9 v
virtual void OnInitialUpdate(); ' \( q: q; i- D; K
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
5 X0 U$ t( a( ~) |3 j' [5 } virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); V y8 j. ~' h$ {' U# }) C
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
: f: s! Q. ^5 h3 Y" L virtual void OnSize( UINT nType, int cx, int cy );
9 w4 W7 X+ B- g4 g9 K9 k0 x. K virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
, l8 x' d$ }) c1 p% k% T8 V+ G};
( z2 d3 z: m/ J* V#endif // __FASHION_COMBINE $ h- d- }$ c- p$ Y) s4 I
2 y! R0 I0 e& K- t5 | ----------------------------------------------------------------------------------------------------------------------------+ I1 m7 l6 j# _7 K
WndField.cpp0 `& Y2 _: D+ b9 f+ p. R! e# [- z
在 #include "wndwebbox.h" ( ?! r# o: t+ t9 n0 o8 Z
8 N+ }! f! R) v1 m' F
下面插入 #ifdef __FASHION_COMBINE
8 B# Y- m% P+ `% p! t& b- q#include "randomoption.h"
) u% h8 _7 |" o4 o8 ^3 K; e- N#endif // __FASHION_COMBINE
5 b1 k) }' D: D" U6 i' ~+ r! }; `1 U
就在最后:
8 V; D; N! v" U7 e2 ]9 OPHP代码: #ifdef __FASHION_COMBINE; _2 k9 c J6 B) F; z. e
CWndFashionCombine::CWndFashionCombine() 5 L) d% D0 T/ n; @( g+ i
{
7 Y5 \! K$ G. ^7 b, \ for( int i = 0; i < 12; i++ ) , _! B- q4 f* `- L6 `
{ z- _$ w8 \# j6 u
m_pItemElem = NULL; 7 A; ]& q: b! y$ z* l/ v
m_pTexture = NULL;
0 s- E1 i# \8 Q( @3 q: Y //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
: C' U- Y- r7 y, N3 v //ZeroMemory( m_pTexture, sizeof( m_pTexture ));; V- x6 B2 _% m% S7 `
} & p# j. q" v0 `
} $ c9 Q. P9 \6 M1 O) o5 V* S
CWndFashionCombine::~CWndFashionCombine() 6 Q1 H: U% f/ E \! o: w) `/ B
{
5 y8 r% |5 f6 f for( int i = 0; i < 8; i++ ) , q) X* F% S2 J, ^7 g/ a% j8 z
{ / R6 n9 V! S1 ]; t
if( m_pItemElem != NULL )
3 p+ l7 T7 [7 V1 u* G% _' M6 t {
0 U* W7 ^0 b/ t if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 2 y* S# U0 ?9 d& C$ ^7 o9 a& C
m_pItemElem->SetExtra(0); ! t2 l" h6 W R0 Q) @4 F) H- w9 P* Q
} 1 Z1 p, z7 |, s: f [
}
) H, w2 |* J& [- |5 k} , e f( x& V9 R, O: W" N6 e4 x
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ; Y( Q) w% y# L3 o( `- f
{ 6 ^ M9 G! t3 }$ u5 K
LPWNDCTRL wndCtrl[12];
9 e: P/ t3 x6 v' f) U) J( }6 R- g7 h# L- M) s* K2 V
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
) P( m# i& I8 c/ k$ ? wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 g# S ^' F( {# V& {* { wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
. a e& w$ c4 H+ j/ C1 U( S- z0 A3 s wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; P4 }& ~7 u! H) n) E$ Q# T9 p
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' Y6 X# Q- G2 J: ~ j, J* W wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ) Z/ ~. P7 H# y T' K: q: c
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 G, u2 T+ X8 Q9 g0 J4 W wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( J! @8 A" F8 u* f7 c wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ; e) [* j: P4 x9 L
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
) K$ g' j0 P4 z9 ^, G wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ) w9 _# b2 J s* b; k* x
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
$ g3 {, l0 F4 b9 e2 p' `; S9 ^. F) g" s
for( int i = 0; i < 12; i++ )
5 j* j9 h& o ]' [( E { . ]' b. t! B# I) P4 Q2 V- x* ?
if( m_pItemElem != NULL && m_pTexture != NULL )
3 o$ Z9 I: l. x) x { 3 c# h; ?2 W$ N" l C2 D
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 5 p6 |- s& E; y0 W \0 B' U2 W
} . q, H- c5 q7 r$ ^
}
0 J, c7 T7 O) `} , Z6 D2 L7 C. k# c' ?* |) Q3 s: e' Y
void CWndFashionCombine::OnInitialUpdate()
+ D# I& ^% D ^{ $ o- a3 j3 @4 H8 H
CWndNeuz::OnInitialUpdate(); 2 U+ | u" P- q7 ~1 T( s, B
1 k" z( X2 S% k! P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( T u4 @% a5 C" q+ u3 x pButton->EnableWindow(FALSE); 0 ]& {: y$ P# K5 Y
0 q! Q9 Z7 R0 A% K( N
MoveParentCenter();
% z* w7 x# W4 r}
: |: I/ G4 x6 A7 WBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) H o1 W8 C+ J5 j& K{ 4 h) j( y* p0 C9 Q, a$ K
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); & h+ |* N* R- y' |3 c3 H
} ! u4 X& X: o+ K& M
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 u# A6 @3 v5 a6 n% V
{
7 o, d* n, {- v- o# r return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
* o- }3 q3 ^4 y1 L( ^. R3 g r2 G} 7 V$ \4 F, d- p( ?. Z0 @, X
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
& J5 v- S& v" k- ^& N+ s{ % ?0 Z% _ Z. t3 d2 y" T
CWndNeuz::OnSize( nType, cx, cy );
- x8 X/ w% [% X! \0 S- C I} $ m" _) }1 I, u) N9 V
" [5 {: |1 h2 K, T
# M% J# U; s# U8 b1 H
9 V- J' n# d g" [; A3 o
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 B9 \6 j' J) L7 M5 N" h6 }8 R, j{
7 p, @7 v T. ^5 w9 Z CRect rect[8];
- Y& P2 } q8 u0 v0 L LPWNDCTRL wndCtrl[8]; 1 B3 w# d' c, o6 p/ l: z1 }6 s2 ]" U
/ w6 w0 l: ?5 E3 k4 j4 x. } wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * F+ d: P# w$ I4 P1 W5 z
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 0 ~- I( ~0 }% V& d
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# N j; S$ g f% F0 l wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 O5 J+ A0 h R/ I
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
% x" _( j% @3 H$ V6 W& u+ u1 t wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! M+ F4 `6 S$ l/ Z) P% ^& U wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 v$ x M: n$ j' B: o, @! s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , L3 m- }% v$ P
+ Z) J: C$ ~; f2 v' ~! O8 w7 Z# O
BOOL bUpdate = FALSE; ) I/ D; \/ c& J: ]0 \
6 F2 ]. d# m! U4 P" Y q
for( int i = 0; i < 8; i++ ) ) m# ?6 c$ _1 N% s$ Y% e$ P7 l# x
{
9 K% u1 X1 P9 d8 O! p% o rect = wndCtrl->rect;
: R8 F9 G$ K) |( S! x( Y8 s
4 N$ N# Y L; _) F; I# l" c- y if( rect.PtInRect( point ))
\; m5 s; D! u! E- \ {
6 z3 L1 j# w7 U& o0 x CItemElem* pTempElem; 7 ^2 j8 B1 R& z$ n' P
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ( D5 Y0 j2 K# m6 T7 t
if( pTempElem != NULL ) ( |6 n, T/ V" V9 q6 R6 t
{ 4 u3 t6 ]" K4 |6 l% r! `
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
5 n! ~4 d# }, E, ?) V/ q0 ]; F {# F: ~& C* g$ n% B/ C. g9 o! u* u
ItemProp* pItemProp = pTempElem->GetProp(); 5 O, H1 k" v+ v8 f
$ q1 {. M4 [; w$ R( K& c if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) , `) I- g4 z, T' R+ L
{ & |7 p9 s' @; H. e3 b) L) n
if( i == 0 ) 3 D2 T. q/ X3 A+ \7 c( u9 u* }" r. I
{
N; N0 n3 N/ m- [0 f0 r" D if( m_pItemElem[4] != NULL )
- T. B) @: U* d; k {% g) y5 R3 N* M: ?1 D& V: Z) K0 I% ^
int nSize = 0; # u' C; A9 ^ h' a$ K3 e4 `; ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 H) Z5 ~6 L5 Z3 L& L4 y1 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
# Z1 z0 l8 p0 ~5 n' J3 f if( nSize > 3 ) : y6 N8 V, ^3 J% O2 ^3 e- M( r
{
& ~- Q ^; X$ V. N$ R5 j& H g_WndMng.OpenMessageBox( "oversize" ); # r3 A) c8 _2 a- S( U$ j7 @7 E
return TRUE;
- V, j; `4 {/ q/ E0 m4 a }else' G7 N# X4 H+ e. [/ s+ C
{! A4 b. D' u8 K& b2 g2 H) G8 m
bUpdate = TRUE;
+ z8 J6 _ W1 n1 u. s }
, A/ ~* i$ T# `3 C0 n" W" | }, p& x7 a ]* K; k5 W8 v
if(m_pItemElem != NULL)
: `9 G1 V5 S. Q* k/ b m_pItemElem->SetExtra(0); 5 P$ B% ?, z. m1 D
. S0 _, ?+ [" D: S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / ]$ |& ]5 o# `+ }( I! G0 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ W1 {5 U' Z2 @6 S6 q3 u5 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) O% U, J; w* K
" W2 t7 c: O- g% C2 Q if( bUpdate == TRUE ) ) c0 A L# T, o) a1 U2 M
{# T `, r- ?- m9 S, E2 P
m_pItemElem[8] = m_pItemElem[0];
" N v( m9 M# Z/ ?0 R m_pTexture[8] = m_pTexture[0]; - Y; a+ P+ S' x! u& I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 P. @1 N d8 O$ ~ }
; e" t5 r0 ^. Q+ `+ _( c4 |8 j; ^ }- t4 M2 B& W# H& O$ F) \
if( i == 4 )
7 V, j9 T9 [# W3 S* f. n* l {% }0 G/ y/ d+ k+ ~6 Y8 i* C
if( m_pItemElem[0] != NULL )
( ^1 ]. f; `8 g0 l {( l% |. E6 J; x1 d& N
int nSize = 0; 9 b% |# @7 m8 P, h1 P; `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. E' D- ]5 `- ` J9 @5 j3 }; g$ [. D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); . K2 d9 Y `* N& H+ e8 x8 P
if( nSize > 3 ) ! m# m4 I5 u! u; G
{- K3 D1 `1 i) \, D, I
g_WndMng.OpenMessageBox( "oversize" ); 9 ]" f" Y) I @- B, N
return TRUE;
0 A$ r9 e p* d% Z5 f) g$ F( M }else. G( C7 f$ W" G% ^
{
; Z. j, r" N8 ?- e1 H- H' r bUpdate = TRUE;
/ ?+ V3 K T$ ?* X2 ?! _; J5 `1 L G }
+ h. u" C( F( o; I }/ d- A8 t: u. [( c7 l- B/ @
if(m_pItemElem != NULL)
# ~+ u: H! b* x8 T2 M8 j m_pItemElem->SetExtra(0);
+ @. F9 O1 n4 \- [
) u2 r) k9 D0 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. N" P' m' Y; u0 a' e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' G$ p- L2 q F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# E- a$ c; \/ {: x9 \5 L
% b# B$ x5 [( j4 b9 P# } if( bUpdate == TRUE ) & ^9 ~7 r9 J1 V! I
{
- I$ y/ b' {6 g m_pItemElem[8] = m_pItemElem[0]; & F: f- O8 R, v$ O' J
m_pTexture[8] = m_pTexture[0]; & o* Q' G/ j2 O: c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* I" ]+ C# L# L# R( h
}
: C- w b4 n1 H9 C* Q/ S }
% \3 |. ?* p0 N- j }else
# z7 ~9 w R* x if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) , A m# n5 c( j( p4 S
{
9 Y- `0 G7 K% U if( i == 1 ) 5 U* q% S7 G$ `0 _% R, U7 h' n! a) |' [/ l
{
9 o5 J3 t( C, } if( m_pItemElem[5] != NULL )
$ N+ S" M0 _3 J {: @! A7 T& R% W2 }. ]
int nSize = 0;
) X' A) ^ Q4 {& { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) S" i& j3 X. H0 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
2 }+ ^+ r5 R: e3 {1 | if( nSize > 3 ) / k8 g) S9 x4 @3 q- Q7 z$ X
{
! i, @5 `+ a) o% y g_WndMng.OpenMessageBox( "oversize" );
$ K. o! \8 t, f- ~3 E" c! N return TRUE; * J# X9 p! O8 u, `8 I
}else
9 ?7 v/ U* A5 G5 Y {
% ~( |4 D" j* U7 |4 B6 { bUpdate = TRUE;
% r7 m8 m, I3 X& U/ P% s* d }
6 K5 R) f6 h9 W( R) _( u }
$ V- N7 B h* m3 m0 M if(m_pItemElem != NULL)
- ^3 L, n3 r5 B. x3 H' ^ m_pItemElem->SetExtra(0); . E" L- m, y* c& C: D
. t' p; [$ g' N( n# c8 z9 W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , a+ D+ s4 c2 `6 q- V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 l" R9 _4 n' r8 N$ g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 h: v9 \) J3 E( G% F
6 o$ Y# {& b: |
if( bUpdate == TRUE )
+ I+ F5 \7 O2 F A8 M {0 z* Q+ z: {# e5 a
m_pItemElem[9] = m_pItemElem[1];
% g" v) Z! F" z' t: M: ]7 N- F m_pTexture[9] = m_pTexture[1];
. `- n: e& R* m2 Z; h% n* Q
8 }$ u2 p, H1 t2 q( e// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
8 G% V& [# `; R' o$ V$ J } ! N- {$ `$ c @. @
}9 G5 s' i7 P! U& T
if( i == 5 )
9 S9 A- m& D. P {& I7 ~: w% k z) e) q1 R8 R
if( m_pItemElem[1] != NULL )
7 r. f: c a# c: N5 u0 U {. [: {; {7 Z" N4 u8 z
int nSize = 0; 9 l$ R) m( A; [ E5 F$ ]# j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- `/ \7 w% N3 o8 v9 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
7 P+ B, c: O) L" S( x8 V# q if( nSize > 3 ) ( B% O' b2 d1 Q _3 ?
{
3 g1 P8 ^2 b1 o# S; ^+ T, n( r g_WndMng.OpenMessageBox( "oversize" ); + _$ K: Y1 c, ?: M2 C7 {
return TRUE; 3 r3 Z% x- h) u8 ?$ L: E4 P
}else$ U1 M+ N1 a- Z' n$ l2 O2 A
{
" o5 ]6 d8 |4 b& h# U2 m# ?+ w bUpdate = TRUE;
9 V3 p0 z* g3 M" \1 z }
. D1 h* g1 Q# o' a/ I9 |4 k/ R }3 c: I, E, m. ?- g2 b* }
if(m_pItemElem != NULL) ) y: ?6 d, \7 q- `1 I$ }* \: u
m_pItemElem->SetExtra(0); 7 U- X1 E3 f0 ^) P( Y
- n& Q- w5 b4 k) ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 S i& ~. @+ P3 @( g( \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 Q2 ]- ]- [; u9 X0 U+ T7 K7 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( F9 R3 x9 {' K$ @4 g8 b) M4 O" r9 N7 j y/ M
if( bUpdate == TRUE )
( j: u) \& K; ]1 v; F& S# a) P {% k: z% E& n# Y; q
m_pItemElem[9] = m_pItemElem[1]; & }( Z4 d; r! V. x) y* g
m_pTexture[9] = m_pTexture[1]; # I( A+ T* W7 }6 {) D5 l
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 ^9 [ E4 s; Q4 m& H }
& E5 k2 j& b8 ~6 v2 L1 r }" M' @1 e- u( d! s5 ?- A0 ]
}else
3 G/ e) H7 c. J$ W if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ) a; z: O8 L6 t/ P2 g
{
" x0 F5 p+ V0 \% K: O) D if( i == 2 ) 2 D9 C0 p5 E* v
{
# s! A" c$ C. o" ^9 \6 D+ c" i4 e if( m_pItemElem[6] != NULL ) & G8 ~8 H4 q3 o! |# |
{
+ G9 l' c Z7 R" i& ^ int nSize = 0; " g2 d2 ]2 u) m/ {/ J1 D' {6 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" Q; J9 l+ `$ H6 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
' S* H/ }+ v' h: B* Z' g if( nSize > 3 ) : F; v3 i. g5 Y! d7 j6 f
{
* x0 a7 l0 T, N g_WndMng.OpenMessageBox( "oversize" ); 2 Z7 J3 e; y4 Z
return TRUE;
/ k% g4 H8 ~5 N* C3 } }else
0 H( \8 l& n6 R3 q. E' z {, \2 @# ?8 T2 U6 J" E Z
bUpdate = TRUE; / R+ O0 a9 }$ [' U C8 @
}1 Q* B" }; j4 R* _
}
* V1 ?8 x% Z2 ^2 D if(m_pItemElem != NULL)
8 j$ N! p% p1 E+ P$ [$ w m_pItemElem->SetExtra(0);
. U4 [" q" D5 j# [: U& e1 ^! b. |+ T9 T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, h/ _4 W7 l2 b; S5 z& Q4 t/ \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / V! b* X$ E( x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& @1 [" A' `6 I( w% q u% P; o; o5 z% P5 [' ]
if( bUpdate == TRUE )
% a( Y- k3 r) Z( Y {9 b& X: S/ j, y' {* c# k8 j
m_pItemElem[10] = m_pItemElem[2];
$ n/ S% A) g$ Q1 x9 r m_pTexture[10] = m_pTexture[2]; # G# c3 s: w, T- |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- r' w8 c2 H$ p1 H, A* t( _
}
8 {/ m* A5 N2 L6 _$ X+ _ }
9 [. ]+ I5 K4 Y* t! q if( i == 6 )
1 v' I4 ` M& R" ?3 |4 o {1 t2 a- B0 Q' }) Y5 j
if( m_pItemElem[2] != NULL )
% z* u0 L [+ ?7 X5 [( O7 v' e+ m {$ h' l3 @) A6 l+ u( \
int nSize = 0;
" B2 j2 o& \6 ~, W8 r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / s/ G J& X) c: ] f, U* g" ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
}' g: Y, t* ~8 r& c if( nSize > 3 ) % K8 G* Q: [+ Q9 ^2 P/ F
{
9 p o2 N/ k1 |* u' T l; D g_WndMng.OpenMessageBox( "oversize" ); " |5 ?* ^ B Q i8 z0 E
return TRUE; . p5 l4 a! c* W9 L- A
}else( j/ N1 _1 x' _: w2 y
{0 o- n- V% R: q# F9 o0 Z
bUpdate = TRUE;
9 [6 ~( u' ^0 |; ^# V/ K }
. X8 _' ?* G. w& u# ^4 [6 T2 q }
; p b1 W7 R1 M- [5 G7 J' ~ if(m_pItemElem != NULL)
) J: @ e. n: G( O m_pItemElem->SetExtra(0); * i) L0 _1 r" x4 M0 m& v0 M: |& T
0 k" S: t; Y- k. E8 T% f% s( s- x0 P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " p1 y1 U7 t+ d8 ]# s: w/ k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 ^+ O* a }* Z) Q$ R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 v& \0 }: Q7 |- E0 H5 H2 }# |; v, X* C
if( bUpdate == TRUE ) 8 ~* K, L8 ~9 \8 u) R
{
- @" ?) d7 Z8 s/ C m_pItemElem[10] = m_pItemElem[2];
# I, Y$ b6 T) `7 F" q( m E( Q m_pTexture[10] = m_pTexture[2];
3 X; I; T* ~1 a" M6 s0 E; B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, ~+ Z* H1 d3 n% K# O }
% Q, U( k( F+ Z9 r) L }
3 I, g. f2 y# a. a! `9 j* s) k7 O! K }else
& R' C, G- u) n) Y2 v( e% q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 2 \0 g3 {3 ]# w0 P
{( b) t2 G) C% X K8 f) o
if( i == 3 ) % c: h5 Y" `$ d2 T4 {0 I
{; X. l6 A1 s; M
if( m_pItemElem[7] != NULL )
0 {% ]; r# I$ Z6 m$ O0 w- r2 m { \$ x w# P- M0 x* k
int nSize = 0; , X+ o0 p5 A3 ? r; R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 B, Q, z* r5 ?. ?: r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); & j4 F( A, I4 |* b; _
if( nSize > 3 ) " P6 A4 t5 [1 r$ B
{9 S" n* d i& l2 N% H. ?
g_WndMng.OpenMessageBox( "oversize" ); 7 T0 d( a8 |# R. W w1 K
return TRUE;
9 ?- L! U5 d- `+ R$ U }else; j" |: F: \$ w; N' D; x
{ D& A8 `! I$ _1 f6 P) I! S8 U) \: G
bUpdate = TRUE;
' L1 Y; b' R* t) ~1 {% S' F& {4 j }
) L' B- Y/ d( d1 P }4 L# `: l9 M [, m8 [
if(m_pItemElem != NULL)
$ e2 b8 ]1 @9 d5 a m_pItemElem->SetExtra(0);
: C' J1 P5 Z; N7 |2 O' U1 H8 [+ l, }- a4 s# P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * w) A& p- ^0 d4 p+ i F) {1 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ M$ e! D7 S. W. a% n' B" a4 {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ A) t, l- w. z/ z6 I- q) x3 m8 _1 `
if( bUpdate == TRUE )
: \- b: L, D( p1 K! K. J {4 A, j+ g \# J5 e2 ~& \
m_pItemElem[11] = m_pItemElem[3]; h7 y+ U* E/ U6 P+ y
m_pTexture[11] = m_pTexture[3];
: z% {, h/ [& `, ?9 j9 \9 d2 x x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ d8 B8 w4 ?5 J' b% |' x' g } 4 [7 J7 S8 w4 ~. r& b4 L) R
}
% u! q' _0 z d8 ~1 X if( i == 7 )
0 t; X+ K. F+ a6 _6 B {' \) B; _7 I- W5 d
if( m_pItemElem[3] != NULL )
0 k5 I. Z: m2 L% o8 @; q {2 @$ e* W; Y; S, Q: s
int nSize = 0; 9 A. o. K* g5 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 g5 W, A/ X1 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
1 K' D: L4 m3 @: X; O5 L if( nSize > 3 )
_8 _) P2 h3 ]" b. u0 M {
: v: `# r! A3 N. F! m0 k: B* `9 F! A g_WndMng.OpenMessageBox( "oversize" );
3 C o& ?: |6 n8 } return TRUE; 2 \- e3 w, p* T0 X) F9 t( `: W
}else
H5 U$ F5 ~( v {1 k1 K: x0 Y1 m) y8 U6 H) v) d8 c( X7 g
bUpdate = TRUE;
. B {, x3 j5 I4 g# u% C, G }
) ~' q% t, c5 o" X L }
& {% x) V% I0 p, {; N; D% p if(m_pItemElem != NULL)
" v- N6 e" ^' ^0 Z7 M m_pItemElem->SetExtra(0); ' ]% k7 v1 f9 r, O _8 n+ [8 g, \
( n# k! m! b6 B) J- f1 B- o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 e5 _9 V! P+ P2 P1 W( ?8 B, n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # y8 S0 `" [, Z, Z7 r% h3 g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , f' h& O# P, a7 m* C
9 O! l7 v/ b/ ~1 y- Z, @0 S6 Z. Z
if( bUpdate == TRUE ) 0 L" u) j# M3 z& n3 @
{
]8 g ?2 S% L" E/ o7 B p m_pItemElem[11] = m_pItemElem[3];
% D' u+ ^: Y2 I m_pTexture[11] = m_pTexture[3];
$ K) |3 O9 c8 T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% T9 ~) O7 V; D- E6 E7 p
} 8 C: `' l3 Q7 S% _4 _2 q
}" U$ N2 D, \* X8 [
}else
$ w+ `7 s: R9 r6 D8 v) L& w% S {
2 K4 e# o0 h9 T$ X% _ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 f i# L2 ~1 f x
// wrong tab
. I5 k8 x B) }9 N }
; \& B0 ]# Q& x. e- U, u }else
5 e/ O X5 R* U {
, u4 L; o; D0 r3 l4 ]* c; i g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
2 l! I7 i: o' ?6 \0 D // not blessed
8 l! Q( L9 M3 y* t" h1 Z }
! d" s$ B5 T) `: { }
# {2 f9 N8 N" g1 I } ! `3 n7 f8 ? K2 O+ T/ _- W( U
}
2 L3 u) `$ r" h1 T. ^) h9 f v6 E @2 b# ^3 C' y
int nCheck = 0;
# \2 Y# b! Z! Z$ r N5 e, y5 u for( int i = 0; i < 8; i++ )
5 G5 a$ ~4 s/ P { . ]& M' [" q! L
if( m_pItemElem != NULL )
6 |9 e! |8 O9 a, W' _4 s5 q5 a nCheck++;
9 t! i. s& d% O1 q' i0 k& v }
: m# l! U' g, N9 P if( 8 <= nCheck ) 6 e; X8 m. t+ b( K F5 A U8 Q
{ , ?( @8 V6 }- t h
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 k1 w$ }8 \1 a. o3 s$ P4 `) c% \* A: S/ s
pButton->EnableWindow(TRUE); + t7 p6 u( f, m0 _8 @
} & X$ O* d& _- D8 U4 u8 @( U% e
return TRUE; - b9 J. C1 V( V, j5 O
} & S& C( L$ C! t. T7 W
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) , f! z M* R* s: `" o
{ % O# G* c4 i Z
switch( nID ) 2 ^1 z1 ~5 \: h) W) U
{ * ]8 F- M1 E+ R7 U$ ]) N
case WIDC_BUTTON1: " P$ ?8 b! l# n
{
- R* C$ h& t3 D |; U- G4 S g_DPlay.SendCombineFashion(
* d1 x2 K, b) a* z4 [, r G6 H- | m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , P' Y) l' {1 L, A$ ~2 _
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
! J% E! q2 e. Y) y N! k m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
; f* M4 N) T9 K6 }1 J8 b. O$ d m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
5 p! h* J" u! G ); ) v& d6 x1 u- B) }- ]0 b
Destroy();
6 n7 U2 s3 g0 J& l# V break; Q" G& p( |2 q' e' [- C* G: ?/ ~2 E( f
}
# g1 W' ~0 a8 k( R2 G0 s5 W case WIDC_BUTTON2: & ?; m5 h/ x/ B( y
{
/ U* s' j" @1 F' h/ F: B; U# w Destroy(); ' L/ O6 m$ A9 M W6 J; E- H
break;
- |; b" G, L6 B2 ]- v- w ] i }
* j$ P% j0 l5 m1 _1 l } : s+ N3 }$ m6 q
return CWndNeuz::OnChildNotify( message, nID, pLResult );
& x( ^. g$ f) s" D}
" v# l6 G: m2 r% A F#endif // __FASHION_COMBINE 0 ?/ k3 D" V/ \4 x/ v, g' d
0 u( G( |3 Z$ @. E# n8 p ----------------------------------------------------------------------------------------------------------------------------# _- O" Q4 W2 y; C( i. }0 |
WndWorld.cpp! W- k& W6 b* d7 ~ w- X% d
在 case MMI_REMOVE_CAMPUS:
/ J3 f2 @( U+ z { 8 Y2 B$ x0 C% U# |/ D
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 6 p) Q* e2 r6 r( v6 D6 L
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
! F" s: d4 z( O0 s8 W% x g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
& M0 ^+ _4 c4 p g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ u3 `; V( r& M2 M& i
break;
6 L! c- \3 B! I } ) v' _7 W2 {; H+ J& [* A: l
#endif // __CAMPUS / [, g2 Z% h9 {! O/ h% m+ {, j- U
6 R0 L) S" s& n4 J: Z& [
下面插入 #ifdef __FASHION_COMBINE, n) W, x8 s/ X( K
case MMI_COSTUMEMIX01: ; l1 W4 l. ^1 C/ b0 V+ [1 r# V
{
- S9 F7 Q3 Y2 H. ]( k SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ `, {* l" I# l3 b
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
/ H1 Y9 G. i8 z g_WndMng.m_pWndFashionCombine->Initialize();
8 X" m* F7 r0 \6 X/ A8 _ }
* C% j0 S) {7 E6 ^0 Q( `+ c5 N$ r/ ^ break;
; ?+ E: z2 v4 [9 E& e#endif // __FASHION_COMBINE 5 n: O! k* [% \) x9 ]2 R0 ~, s
* ]+ o1 O# ` y$ ` ----------------------------------------------------------------------------------------------------------------------------
; j1 P/ ]9 d& b7 pWndManager.h
8 |3 l# a k7 m5 b1 p5 n) G
- }0 R$ A% n: ]% i+ @于:: O% x) p8 ?- o: I8 J
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
0 Z) Z/ R2 a2 n% { CWndGuildHouseBid* m_pWndGHBid;
: a4 { m `! Q- O+ s5 y& a" R#endif //__GUILD_HOUSE_MIDDLE
y6 Q4 l2 a4 e4 i' b# j! V& A9 Q- e) R: w; U( C
认为:
& v3 Z( X' G* e1 M) X7 L5 dPHP代码: #ifdef __FASHION_COMBINE/ n7 G2 M0 N( {( _ U7 ^# Z
CWndFashionCombine* m_pWndFashionCombine;
4 c2 m8 Y& Z+ f2 \8 R2 P! ]#endif // __FASHION_COMBINE
0 }3 D3 r: Y' g+ h: j0 |0 ]0 L" @
E1 @* x, v6 j% L8 x ----------------------------------------------------------------------------------------------------------------------------
* z7 [5 F# n% L. f; MWndManager.cpp* b' J: H: z1 y: | g
% P& M& }; }; s5 k5 c5 y在 #ifdef __GUILD_HOUSE_MIDDLE3 ?* |. t4 J' [! f) R, n% O
else if( m_pWndGHBid == pWndChild )
% W u7 Q/ x* \ }. q; Z8 [ N3 V {
5 {0 t* |6 x/ p \9 v SAFE_DELETE( m_pWndGHBid ); 9 W6 J* b* \/ p, f
pWndChild = NULL;
& _6 w% [" B4 [ b5 C8 c" Z8 G }
! i9 n" J( D" S3 ^3 i#endif //__GUILD_HOUSE_MIDDLE 6 @4 [% V' W1 \& Q
; @) n. J$ M1 W$ o. _" z* @% s 后面插入 #ifdef __FASHION_COMBINE
8 W2 I0 i" c9 T" U2 t7 G0 b8 S else if(m_pWndFashionCombine == pWndChild)
, s) p. F/ q+ d' X7 F0 \ {
% R" Y6 y7 X6 f# } SAFE_DELETE( m_pWndFashionCombine ); : R+ p4 f! p u% D0 a: `% { l l
pWndChild = NULL;
5 s+ _9 U4 M# ~* M3 i: ]( m- V7 X }
@' j/ S% ?" s0 X" c0 A#endif // __FASHION_COMBINE
! B' w e0 Q7 I( g- a0 x6 B
8 |8 b( z( |2 p6 J3 h" W. m$ H ----------------------------------------------------------------------------------------------------------------------------
* d2 o- u) l3 oDPClient.h: K6 k$ h- F7 `5 K2 w D4 z
- q5 J- P) C) J9 s在 #ifdef __GUILD_HOUSE_MIDDLE
* @1 n9 d& k5 vprivate:
/ J- W( W) Z# N [ void OnGuildHouseTenderMainWnd( CAr & ar );
( ~) E0 W+ G, Y8 Y( j0 J void OnGuildHouseTenderInfoWnd( CAr & ar ); ( e, M' ~6 K \( z5 P! y
void OnGuildHouseTenderResult( CAr & ar );
3 |% `! k. x+ L' y" c) C: e/ X4 Wpublic:
; l( f; t# I6 f1 v void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 k* K; A4 U: |; P& @* H. T
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
9 v/ |$ T3 R5 y9 Q: {/ U4 r void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 1 R) @. I) d; N6 }1 p& d1 v7 X, t
#endif // __GUILD_HOUSE_MIDDLE
( q) t- m9 t' c4 q) B; a0 X7 a, F8 v, t1 Q/ `
下面插入 #ifdef __FASHION_COMBINE
+ j3 X, w8 Y+ v, W) z void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); + i) ]7 v- }8 z- B9 X1 H
#endif // __FASHION_COMBINE $ r( O: f4 F' F
& i4 Y# Y: c7 i; ?
----------------------------------------------------------------------------------------------------------------------------
7 n$ V, G9 F% z. d4 {DPClient.cpp
( i) k- e& J8 Y6 L+ S) e
( `* i# ?$ @2 Y* E3 z" x& O在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
; |: g) O) i6 d& L2 s{
9 t3 t" ^( e9 [ BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
; l- o4 L1 j0 O, z- i ar << objGHId << nTenderPerin << nTenderPenya;
& h" z1 z8 B+ D! Z4 c7 m/ Z/ y SEND( ar, this, DPID_SERVERPLAYER ); 0 ~: w" {6 {/ O$ ]
}
0 Z" g( f7 u2 k5 ^" ?" i- L# U#endif // __GUILD_HOUSE_MIDDLE : I$ T. E3 X1 \
6 `7 c4 F1 y" c+ x1 W! K 下面插入 #ifdef __FASHION_COMBINE
6 `% \: k" x5 Z$ e, U& `" Ivoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 W2 ~/ q3 q' ^/ u6 Z{ ( V* D: e9 g; d( M
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 B6 S8 m5 l6 L7 E# w3 `3 a( j3 k; }5 N# R ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& `1 f! |; h t7 V8 y0 Y8 V2 _ SEND( ar, this, DPID_SERVERPLAYER ); 4 X# [ ^" r0 m. S; K" U
} 9 D& I2 v. x1 H. v
#endif // __FASHION_COMBINE ! b6 r }, g7 W) m; ]+ g
0 {7 M: f. s. g) S: I
----------------------------------------------------------------------------------------------------------------------------! P0 E- t5 J, d, _% X, w% \* z
8 J' V' C ^! x; {9 g. C/ `
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
* N* r# a7 ~6 Y0 u0 o5 g6 w) o5 H& m' r9 B
----------------------------------------------------------------------------------------------------------------------------
3 f8 Q O- h9 |: R8 s8 G- I' E# U9 K$ b+ x+ B: J9 j
$ `( ~+ W8 k% \( b# ]4 `% Y: D8 s9 a' o3 u$ p
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。. e$ ?9 H1 ~5 S& q- D, r$ O8 Y9 L
+ _! \/ ?, n( R$ y+ B
) R5 n, a {2 T, `& q7 I( [~怪物
* F+ C' T! X* q5 f |