莫因E * PVP
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* b* s N }& Z& L% g* ?今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
7 F4 p* D/ @8 e1 T. ^; S0 J' z4 A4 e+ M& s7 H
有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en, M4 t4 W( I& k
: i: k& h6 \& \ W, |
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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: M4 T: s' }1 v n& K" Q* r: w你说我成功,资源应该时装组合系统顺利运行。
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% L$ r) r4 m0 a9 i2 V( J. D ~
! E# P0 r1 ~4 H首先是学分:& f* f) A: `3 o" g
/ p4 I- e3 t3 L f% N$ \Etioom(90%)2 Q3 W) A3 S4 `" T9 C- w
怪物(10%)1 \3 V* V5 q/ e& o Z1 c
$ Q% Z7 ~7 _# u5 L: }7 H: b" g, D+ r
这里的问题,而是“不问任何小型或定义语法错误。”
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2 X1 I% a6 s- l6 N唔够讲,这里是答应释放: randomoption.h
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在 public:
4 ~0 J: ?( j% h5 M# ^" Y% c: P bool IsCheckedSafeFlag( __int64 n64RandomeOption );
9 B8 h" s% z: B7 X% {) L void SetSafeFlag( __int64* pn64RandomOption ); 5 F- f, Q8 V! S' ^6 \! Y" t
void ResetSafeFlag( __int64* pn64RandomOption ); 8 Y% ~7 o- w( b8 k# N
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
( f# J9 [1 k7 u. J
5 G" Z/ |4 D+ s 这下面插入:
c( K3 e. G* ?9 T& N8 b7 p' a4 `6 Q1 k/ e
#ifdef __FASHION_COMBINE4 C3 t* i6 [% m( A+ v
public:
- `$ c/ N6 ?4 T! Q: U, [' c int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 P; q- l/ R a#endif // __FASHION_COMBINE
( t8 m6 Y: N) T) n6 r' g2 |( B/ P' i- \" Y/ ?1 q
---------------------------------------------------------------------------------------------------------------------
( g+ f/ F2 h1 F; t' w! s# b/ K: Trandomoption.cpp5 e8 F$ A- F8 e. p5 F* u
8 P8 W6 I' y4 b0 b% \/ N& ]
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
; D4 e v1 m# d2 s- I4 A, w5 y& Z2 R$ u: N h X1 `
下面插入 #ifdef __FASHION_COMBINE
5 y7 S3 E) i- o$ Z# Aint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ! W2 O* _7 r$ D, K0 h2 I! l P; N
{ ) @. x" c) O" S; B1 S
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
) g3 a5 T6 p0 [- a- ~2 q. P; A% M6 Z int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
3 [4 {" X. H' A1 R7 g
* M( S: S+ [8 I if( nMainSize + nDestroySize > nMaxCombinedSize ) , D L |. ^$ u6 O( j
return 1;
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for( int i = 0; i < nDestroySize; i++ ) ' }/ x6 o( g& k4 j. L; g5 N
{ # o' { B% I3 W3 _; n9 f. @: J
int nDst, nAdj; ( G# H" I6 }3 M: t: p' y; N7 u' \
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ) }5 j; f( K* ?" E7 d- b. ^9 h
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( z& H/ L: c! w/ W# ^) q4 {1 ^% t
}
0 D( [ w7 Q7 r. ? return 0; ) h$ b, c5 v; P! h. Y, H }% u' E
}
3 A' ~3 w% }, B3 K0 ~#endif // __FASHION_COMBINE
" K' o! E- _ {
4 O! `. |: g; N# ^. z- m/ t -----------------------------------------------------------------------------------------------------------------------7 u2 P8 a* L8 f
MsgHdr.h
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* g A* A7 E( R. b! ?, C插入 #ifdef __FASHION_COMBINE) c+ e5 |) ^# Y8 E4 D
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
8 d: t1 M4 r" d' l0 ~#endif // __FASHION_COMBINE
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1 O' ?0 e/ v! d -------------------------------------------------------------------------------------------------------------------------% S: E* a7 I5 L
DPSrvr.h
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5 k$ G; K6 d0 t) q1 h$ N# a在 #ifdef __GUILD_HOUSE_MIDDLE2 P3 u5 K. n Z4 E- a- D! I
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ R; `# ^- |( F& Z1 e void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " b/ E, g/ b/ P8 x2 g
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 C5 v0 F# a3 A8 n( ^/ ?) L5 ]) H
#endif // __GUILD_HOUSE_MIDDLE
# [. @7 ? Y! G8 `; o7 \- P S2 u) _$ U
下面插入 #ifdef __FASHION_COMBINE
2 S" A- m" C( H- i7 }5 S2 z void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * ~7 r1 O, I/ _ ^" A2 i5 T$ ~
#endif // __FASHION_COMBINE ( r8 T+ L5 L- ~0 a* ?* B
$ I4 }0 a; I; s0 b7 k) [; X -------------------------------------------------------------------------------------------------------------------------
/ P3 J8 B) V3 c* y* T4 E1 sDPSrvr.cpp
* z3 e) ^; Q4 o3 W2 w: W在 #ifdef __GUILD_HOUSE_MIDDLE
- m4 ]& L- [2 r9 p3 h ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / l w5 w. F8 e. l& w7 @
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
1 u& T3 l- W3 p' S5 V6 }; C3 C4 r ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); y7 B7 g. w" W- K
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE# z! O" \* x# ?! ~. e0 c: \2 F
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
1 D# `) y3 j- P2 z#endif // __FASHION_COMBINE
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6 I- N! z B0 i6 p# R8 p在最后插入
#ifdef __FASHION_COMBINE
) H$ K8 n; d7 ?% q3 @void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 H/ K7 d: l+ j$ v if( IsValidObj( pUser ) )8 J# q+ u# o% b% b# Y. J
{ 5 x! D8 a9 b- @" q" q
DWORD dwItem = NULL_ID;
. B( v0 D( I8 T, ^% T6 ]! Q CItemElem* pItemElem[8]; 5 j3 i! O1 C% n6 J( f N
# Q! U/ h& z5 L2 _: H
for( int i = 0; i < 8; i++ ) / `% Q- S& ~/ u0 E( Y4 F' l6 H
{
- j$ f& [8 N/ D# C. t/ G ar >> dwItem;
7 t6 u2 G6 _* v; v/ `- P pItemElem = pUser->m_Inventory.GetAtId( dwItem );
6 n4 ]+ d' h: @ if( !IsUsableItem( pItemElem)) . j: y0 e* j9 d9 a
return;3 v$ N, Z/ \ v3 P
} " E$ M% \& [3 G$ h% F$ H
if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 7 S* {' F! `8 a: }+ i* w6 X
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); $ b$ Q; s/ u V+ w: f- o, D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 4 b& P' D% w/ M, _, R5 u E# G+ [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
8 Z6 \1 k3 K: y& u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ( N+ V* o1 i$ `/ u
if( nResult > 0 )
$ ]) v0 j5 X5 e2 S+ Z: C' [9 r {
- ?7 @: h4 c8 q1 r+ K1 e+ t Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
1 m# j U) v+ d) G {
5 G; J4 j2 V7 K, Q; `1 s pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 [. h" u U" S; Z
}
! a0 ? d. P. M: I" T/ r* K& i; V for( int i = 0; i < 8; i += 2 )
: Z3 }6 ~8 _0 J0 K& q( T {
: Q, O* f; p' k2 r& b4 Q pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! J. X8 e1 G2 c# _
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); + L' | N1 J5 J; E
}else d/ b- w3 I' B- Y( _
{ 6 D* A7 D+ V4 A, ~
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ; X7 l* p8 {4 T- }
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
& {- j/ m& H3 O$ X: U7 T; _ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) * s) `% o- S$ k# D
{
- @7 W0 I0 `# D: z pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , f v8 w% b7 l1 V% Y8 S3 N
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); * i. \$ M" {4 \: d4 V" V
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}else
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3 P1 A" T! C; r* W4 p0 n6 P pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
3 ?& e8 b# o! C for( int i = 0; i < 8; i++ ) 4 ~; m# l3 Y( g: Z8 J) i$ \
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * i0 ^$ Z% p/ e, W$ o
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}
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}
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& c; w: f8 V2 }( ?( x8 ]% J#endif // __FASHION_COMBINE $ L: z& a0 c% n, a& P# P$ h
9 C [2 H2 y3 @5 L) c ----------------------------------------------------------------------------------------------------------------------------
0 }* n# E' R' u- Z4 i$ i2 E6 qWndField.h
7 K$ s# B$ D" o. J在 class CWndCampusSeveranceConfirm : public CWndNeuz
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+ h' |4 R: `0 @% t 下面插入 #ifdef __FASHION_COMBINE& U8 d: @( ]. X* i4 C7 [; Y
class CWndFashionCombine : public CWndNeuz
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public: 3 B& M" \+ [4 y2 D$ p" A# m
CItemElem* m_pItemElem[12]; - G3 h5 i7 \, A! Y
CTexture* m_pTexture[12]; ' J$ E! r; Y" V+ x0 l
7 T* T8 E+ J1 r* }, Y6 Y; ~public:
. L* R% r) ]) L5 |; k, [ CWndFashionCombine();
$ j% ?( j; L* u3 z virtual ~CWndFashionCombine();
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. F3 v- L% j3 N c. }/ b. U! J8 o$ J virtual void OnDraw( C2DRender* p2DRender ); 5 V2 W% P& `- U4 n/ j3 }1 m) f
virtual void OnInitialUpdate();
R/ y% {: s$ a2 _( n. v2 J virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
* @% y, |/ q% O virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# F) X( Q& u# f k: _7 Y ~ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
: x/ C5 V+ _! u9 t virtual void OnSize( UINT nType, int cx, int cy );
. C2 t& D" z8 R3 J4 ]# o virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); % a, h+ p* `$ T% u1 L- E
};
+ n6 s+ }9 @/ q: b @4 ]#endif // __FASHION_COMBINE / D8 F: x) X b8 R
' ]- L* I& N" }$ T" X% f ----------------------------------------------------------------------------------------------------------------------------8 K5 w3 A& F3 ~7 P3 e& d* N
WndField.cpp: y( @' x5 F* T% R
在 #include "wndwebbox.h" 8 ^4 b0 B8 Z) v& X# @! R
8 v& u% o4 P: c9 j 下面插入 #ifdef __FASHION_COMBINE
# H; ~. f3 Z/ Q) D#include "randomoption.h" " a. p# g7 s/ q( z% z9 `9 k
#endif // __FASHION_COMBINE % Z: s; z f) ]0 f2 l' _ P$ p' H
. S I u; d4 R0 I" F) ]0 B 就在最后:
, V6 C( ?1 g. p% d( A* q. M9 tPHP代码: #ifdef __FASHION_COMBINE
5 L4 Y5 e& F+ U2 r7 k, F* O7 ~. E( sCWndFashionCombine::CWndFashionCombine()
% m7 E3 E* G* O+ o, O{
1 p2 [. Y9 H; C4 n$ r' F for( int i = 0; i < 12; i++ ) " G0 s. D2 @( L& U' O+ k
{ ! v0 t) l. ^1 V
m_pItemElem = NULL;
: [( d/ c" q J" g1 q$ H0 m9 T. p9 m& ~% h m_pTexture = NULL; 2 }; Q3 A& v$ \7 e6 e& B
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; y) n: n: q7 s6 B //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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}
( @5 i1 l9 G9 ~: WCWndFashionCombine::~CWndFashionCombine() 9 z% u. [- X" G# k+ A$ ^5 i4 _
{
( F9 @0 T7 P" C for( int i = 0; i < 8; i++ )
+ Z2 L+ q1 H, a$ D; ?& q { . \2 {6 P; d* _4 m/ h* S
if( m_pItemElem != NULL ) 5 H% r" _3 H5 z& ]9 T
{
# o, C$ b. t& G; L2 f if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 ^5 H4 \4 t6 ]2 ^) B: Q$ R m_pItemElem->SetExtra(0);
$ B, ^8 u2 }" M( M9 ^ } & D" t6 Q; { v* @. i) `
} ! N2 B, Y) P/ O
}
/ t( v' x. r7 e: rvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
0 S4 }/ b2 ^% ?; K9 W$ m& Q/ _{
& B, A8 l2 b* Y R' z# N9 I LPWNDCTRL wndCtrl[12]; + Z( z3 ?! n; k- o3 @% g
# D' ~+ U& n1 U8 ^ l, A
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); + ]% G; R2 p1 t( \! j5 ^
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 y5 [- {, S" p7 {5 R wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
7 o) }$ i2 G8 r# z/ l/ A5 S1 N6 @ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 m5 M3 I4 P6 C1 i; B wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; t1 s5 L) }0 f7 }! @# U
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
4 W7 ^% Y8 h. @+ S wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 P5 `* a b6 v! z& f
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 w8 Y8 s( C8 ~ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! A9 S$ r1 o/ f. S6 r
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
; A( ~: }5 T. f- B0 y wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
) W! A- Z$ [7 j. p. j- R- N wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 5 M6 s8 q* s0 M# ^5 p
3 s; p0 K" ]* V4 s9 h7 h3 R. ~, E
for( int i = 0; i < 12; i++ )
* ]4 x9 L: z; X! C/ s { " H" E2 l9 v, f3 Q7 g& U* E
if( m_pItemElem != NULL && m_pTexture != NULL )
, j: W' R1 n7 } [8 l {
B* t. T& p6 o m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 0 [! ?( ]: F8 R4 k+ }5 X
} 9 D; z2 ^( ]' ?; P/ C7 O
}
C# j9 A" v6 M}
, y0 h( }" F$ a% ~6 wvoid CWndFashionCombine::OnInitialUpdate()
3 @0 K2 [. n; f{
3 ~ y3 U6 e( o CWndNeuz::OnInitialUpdate(); k5 h( e' b8 i& P, m
m! X! s$ Z4 v
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" F# ?' a( X; Q+ m pButton->EnableWindow(FALSE); K+ J0 q) v: t/ O' K
% U. n/ ]4 E1 R5 q$ \ MoveParentCenter();
# p- T0 |2 c( H* p/ [} 1 f7 y6 k- x5 Z9 n! L5 O! I! `
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
- e0 @' d9 I& T. T3 T8 A{ % R+ {$ I% o: R6 W8 |* S
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
q7 ^) K& d% \9 i* ?2 R! Y" P" N}
; x4 S4 e6 H- e# b( E1 v" h8 r! aBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
0 s9 @ E% t$ |6 `{
. [+ V) t1 H) r* `6 q return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * X/ M7 x! s i1 a# R2 W. |) u+ O
} 7 P7 a. j& C; s: H7 C, ]
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) X- R8 y3 T) K9 N; q+ x0 R
{ & B5 f" w2 X6 Y3 H: z" n4 o) Q
CWndNeuz::OnSize( nType, cx, cy ); - w7 P' x+ X6 z# h5 G
}
& ~: }# F: s; F8 C) j. S0 Z& i/ A; K
, g7 v7 i! |' d, v3 |! W
% v5 n' i. Q- C
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
, O) R1 h! A1 R X{
. W# Y* a" t: x7 X CRect rect[8];
+ {) m5 k. ~% w' h0 {; M H LPWNDCTRL wndCtrl[8]; 0 E: `, Z2 J# Q2 O6 n$ w
7 s$ i' {, O4 q wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 y8 I3 C; K m7 {- U
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( \1 M5 L' [# s8 ?" D3 l" m
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 T( b( f& [" E* f9 H/ s wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); : O1 R* Z4 G% v+ f8 Y# t! D
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
T9 W) S9 n' D2 i wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
) U: F F f% n8 W O+ R+ S& m wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! r) o, ]) F! h! Z$ [# P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! c& P$ j2 p- g( C, X
- [. b& g* Z7 u) c" x8 s
BOOL bUpdate = FALSE; " G& t: o% Z! U$ P
$ O* P5 ~$ @! _2 J' T
for( int i = 0; i < 8; i++ )
2 d0 D/ v& S5 p6 t1 m { % ], B3 C& X- y8 n8 ?
rect = wndCtrl->rect;
8 }3 ^$ Y$ Z+ } . Z4 |6 P$ o# u& i
if( rect.PtInRect( point )) 6 [( ^3 ?* N4 Y- h$ Z! [. ^5 p
{
% h0 h! d4 T0 Y% [# q$ [+ a7 L CItemElem* pTempElem;
' r8 ^( f. z" _, k4 |5 T; A pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
# h4 x: A* o" ~+ L+ g! R1 I7 q if( pTempElem != NULL ) 6 L7 W, i8 m' {5 @
{ 3 E, X$ S/ b( G t7 U
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ L6 j; T- X7 D$ ?, T! b& Z o {, l* `5 I8 }( p6 W3 D9 }
ItemProp* pItemProp = pTempElem->GetProp();
6 i; d) \5 _* E R! S% p8 [9 p# V" E2 R
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) . p9 v2 m! F2 s* b9 O. u) Z
{
/ N) E/ v$ `' n( \, Y7 x" v: ~) R if( i == 0 ) / {4 G$ r& w$ P0 j: c
{8 r$ _4 [% \; W. r; f
if( m_pItemElem[4] != NULL ) - E$ x8 W2 F+ o1 ]
{1 _; `: C+ b2 x$ e* z0 Z
int nSize = 0; / z' \1 z# G7 ?% Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 }) f# [0 f% ^4 y* o1 h0 ]6 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " S1 L- Y* U- q, H' `; i2 V
if( nSize > 3 ) 8 H' ~& O% @% \7 `2 G& L
{9 p9 I H1 J* V9 L" l* R
g_WndMng.OpenMessageBox( "oversize" ); 2 M; i: o! }5 i* i! P& P8 Q" a
return TRUE; 7 Q1 A6 |: ?% x' P
}else* k) i m( M+ m, j
{& j9 W+ z1 l2 S. C% q# a& r& [
bUpdate = TRUE;
: T+ m5 |7 H! s1 G7 y9 j# y7 S }' s3 U3 |7 ?! _0 H' {0 q& l, |0 L
}
% g/ q0 D! G. `, g% W" b. j if(m_pItemElem != NULL)
$ z; Y6 s5 T! u! {! ~! h m_pItemElem->SetExtra(0);
0 B/ E5 |; d* J1 W: W( b2 p0 }7 u0 _, o* W G5 y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
@2 u/ k9 [8 ~& B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , `0 e; N1 e% Q K( v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 u. f2 x9 F* E* a) s
4 u. e* I, b1 ?7 ~
if( bUpdate == TRUE ) % R# }7 B1 J& T' v: Y2 W! N
{
6 b4 h, a b. G) l1 M) Y m_pItemElem[8] = m_pItemElem[0]; 6 V4 x8 t6 p! X0 k
m_pTexture[8] = m_pTexture[0];
2 `9 R* @/ e8 n7 k, G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
, t, f/ b: U, x+ o* U" v }
9 H4 \( _1 T7 M) W, a; J8 w2 h }% y. R) S# q; F
if( i == 4 ) + _: t; T% q2 b1 P/ _
{
, t- z" O$ T& Z% T- m1 r( w/ W; X if( m_pItemElem[0] != NULL ) ' n" o, ^, t- s( F$ q$ M c+ y
{
% J0 h( X3 y; \) h9 b6 ] int nSize = 0; 0 o, b5 `- t) M9 z2 o5 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# T8 S" Z% t. A) I2 h9 J6 ]+ \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# z: W* b2 x# U: _0 v5 I/ G if( nSize > 3 )
# a, @2 g2 c7 n* t V {
) H' u2 W$ f& t. K! P; ~ g_WndMng.OpenMessageBox( "oversize" ); - `' d) X; q4 ^1 q$ g: k; W& m/ h
return TRUE; . Q6 r2 H6 [$ }; s: C' K1 \
}else Q) H- Q1 d- \+ \3 y
{! a6 G( b0 h+ y4 j, K& N- `8 ?
bUpdate = TRUE; ; {+ f, ~& o' {# G; B
}* h- `/ ~ R# f8 A; ^
}3 M" @: f4 q+ S. {) n4 N1 }2 b
if(m_pItemElem != NULL) ( {- Z4 M+ C! U6 ~7 w$ z0 @ r
m_pItemElem->SetExtra(0); 1 D6 u9 K" L5 j/ h8 }+ X Z x
& }2 T# q! c J( u: t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ v5 F3 J8 q3 j# l. p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! L) D/ v$ O0 D2 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ P# t1 g, I7 j$ G# r' ~
+ O9 T) X& U6 z v if( bUpdate == TRUE )
1 x. L' G6 E. X# v3 N' U {
$ }4 O; a) W _6 z w m_pItemElem[8] = m_pItemElem[0]; $ ~* z( ?2 R% g2 d
m_pTexture[8] = m_pTexture[0]; " n# [( ^: Y, V, A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 V( P' `9 ^0 k3 a5 L8 ?& P, N
}
- Q, F# y6 \& d3 ~- ~ }
( g! K% k$ n; b$ `1 F& M }else: U O& _) a. Y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
5 C, ]& L" M1 B+ |$ B2 ` {
5 ~; t. L0 q5 @9 |3 H if( i == 1 ) + ^; |, T) B) D0 ^
{$ A* |' q& X' U: r+ F
if( m_pItemElem[5] != NULL )
+ N3 J( t; Y. Y8 F8 y {6 F* [' p% U4 B7 s! i
int nSize = 0;
9 R. `" W" e8 |' C" o; k% D2 o9 J5 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% g1 n; y) T0 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 9 K5 X$ N% G* p5 b
if( nSize > 3 )
/ N( b& H: T: e9 n8 J {# F. u U0 _3 k
g_WndMng.OpenMessageBox( "oversize" ); 9 }% f9 o/ p, p# y1 l5 l& O. O
return TRUE;
1 ]: k5 K) x/ \3 J& M }else
! s- k# ]* b" `+ o' ? {/ \- I0 U3 }- c, ^
bUpdate = TRUE; 6 _( N( D4 H2 Z( ~+ y
}
; S" V$ Y; A b5 \( @ }$ b& O4 x6 Z' N+ x4 l
if(m_pItemElem != NULL)
9 {# _3 R+ w @ m_pItemElem->SetExtra(0); 1 @# r& Y) D2 a" k3 N: t/ P: q8 u
, _/ A4 u8 F+ T4 _% a+ N* K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; E" c- }) w* t2 m" k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 ?3 C" \) s% `/ g, [% L9 f* q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ f3 j4 `) s' X8 N1 h9 M, K
2 w3 c5 Q) V8 Q& i8 z: d if( bUpdate == TRUE )
) G4 a/ }9 A1 V+ x4 y, u# T {
8 N- J, r" Q m7 m K* l9 C! | m_pItemElem[9] = m_pItemElem[1]; 0 [8 @- f! Q- N" d
m_pTexture[9] = m_pTexture[1];
5 E0 b& J0 ^1 U7 ^) w
* y5 V% i8 l* r2 Y1 ?9 y" V) y// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 V+ B4 `" D! h n1 V } 9 W7 x4 g4 m* W9 |) O( ~
}
5 _9 f" v5 T& L; _7 ?7 c if( i == 5 )
V8 c, t- ^" q6 m0 X {
, }$ w/ t$ H- E" M/ N: Y5 F if( m_pItemElem[1] != NULL )
7 G, d: R# y5 Z) q. ~/ g' g4 X {* u3 F4 n5 ^! ?# N1 H* e8 J4 S8 _6 a2 P
int nSize = 0; 7 F" S3 y7 R- Q, l( i% P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ _ _# p2 T" G* c1 l* _$ X" U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); + H7 V! A. n6 U9 E8 J6 t( u& b
if( nSize > 3 ) ! Q, F* Z4 u; E0 G
{( @& i9 ]1 Y* v6 A5 b! f
g_WndMng.OpenMessageBox( "oversize" ); $ _: k _/ r5 \) z4 \3 m
return TRUE;
5 G4 C9 a2 N# u' c, ~* y1 W }else4 o9 h$ e( H8 w# Z/ c% H; ~
{7 K+ h; a% X+ e7 U* E% C* z& n
bUpdate = TRUE;
7 G; n( F5 h# A0 m' ~5 f/ d6 } }
& i5 l( A. u. p N }
$ }4 z, c! a7 y3 A3 \$ e if(m_pItemElem != NULL) 0 V" Y1 ^/ e4 L! L
m_pItemElem->SetExtra(0);
8 f' ~# s& c* B6 C. q: N) u" E/ { o1 u N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) z4 F& Q0 F/ V. Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 S( f6 u1 N6 {* ^# D$ h R ~0 x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" V3 m! b% T: x! V! X/ _. p! }
# `* [" w7 Q9 G+ X$ x5 {9 b5 s if( bUpdate == TRUE ) ) S, [8 i0 o% i5 G( s8 [8 ^
{8 q) Y7 O/ G. V
m_pItemElem[9] = m_pItemElem[1]; / @6 z, c8 a) G: N- ^2 S
m_pTexture[9] = m_pTexture[1];
! S; L! D; E6 W% t i' \9 z //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 A! o; S& ?# w4 E9 q# b/ e5 E } 1 \- o" [) t, }5 L
}1 l9 v( X7 `7 w( _% D
}else8 f5 G, S, U! |( K9 H
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
* u9 M5 b0 o) @# { {% w# m* l6 y6 y6 Y& {
if( i == 2 )
. f1 @; V( ]/ N% u2 s6 m {
+ w' O. a4 C3 a3 H4 ^# { if( m_pItemElem[6] != NULL ) : I- [' w; G% ?8 j, L/ r" u t0 e$ P: N
{1 V5 l+ J/ r8 }: x' |6 q
int nSize = 0; $ R& {5 _: u2 i) |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 Y% q, o) M3 \1 @/ H' w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ' s) }6 q( r2 S' \
if( nSize > 3 )
$ ~" @7 w5 v8 X8 T& ]: b8 G {6 G1 o# y1 P6 y P4 V
g_WndMng.OpenMessageBox( "oversize" );
( f& e* k5 x [. o4 C return TRUE;
+ f, P4 o$ X! ]/ N }else, _: P2 ^9 X9 G0 `8 _
{; z% b0 @; `. p. S. @. r+ }' R. w. N
bUpdate = TRUE; ; i* B$ l/ d. k' d
}
' g; ^' b& f* ?# M }. ]4 Z: f! Q" R
if(m_pItemElem != NULL)
; ?! s& Q8 Z, b m_pItemElem->SetExtra(0);
. `+ R Y1 ]% @ H; A
5 K/ ?+ h* @' A) i. e- z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ I9 x7 B8 |- K) ^! `4 h6 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 F7 A$ C0 l" _; w$ U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* _3 {6 t% g% B: A, [6 \; ?' J
' ]9 `1 V& R8 b0 R" m* {' W if( bUpdate == TRUE ) 0 t8 F+ X( X. _
{
, R d8 i$ z V0 S' p6 v m_pItemElem[10] = m_pItemElem[2];
" T/ I# _$ J' Q5 F* _* b m_pTexture[10] = m_pTexture[2]; $ X3 e! m) b' m; X) ]) j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ B/ E* |: X7 _9 n7 k R, H: \3 X5 D } $ W. X- t7 J1 o C: S# |- b4 P6 I/ h
}$ r# l8 I* R G
if( i == 6 )
9 Z, Z# }$ k. X g+ \ {
6 D. p! E$ y( l$ b. v if( m_pItemElem[2] != NULL ) 8 h( J& f4 p: s0 G1 Z
{" s' X2 {& `9 L" D( F, @' C
int nSize = 0;
) X( u# D# h5 L0 `0 Y! A2 b7 O( x: O; g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ _" f. y! j+ i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 5 Z0 `" Q/ A: c( E9 A/ {" Q! P$ `
if( nSize > 3 )
6 m, T) R, |0 \2 {8 w+ u {4 \* K- i/ B' a8 b, _, ^! ]+ K! `
g_WndMng.OpenMessageBox( "oversize" );
! ]+ N8 f7 Z. h# t* d return TRUE;
3 \3 M' c, s6 `7 V }else
: ]/ i% ?( K) p7 L {
7 j: h: p# l2 y0 N bUpdate = TRUE; & e) s( G" R u# D) b, I4 c2 s
}4 i$ a0 _/ y5 v+ Q% g
}
8 N+ b6 o% `$ L3 W8 t1 V if(m_pItemElem != NULL)
* D$ X7 v- }( |" v% \2 b m_pItemElem->SetExtra(0);
! A" @2 i: m# ?8 ]/ K: I& Z) A9 r' t" {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 j# J+ N* x1 C6 C, E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 c e8 N! S( |3 T. G+ J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. ^! e# i* ?: J9 K3 C1 ]$ a
! D0 O3 _% S- k* j/ e if( bUpdate == TRUE )
' ~6 ]9 I4 f: E% a# `1 U' L _ {
$ Q. c$ g' |6 l" f! S" ^ m_pItemElem[10] = m_pItemElem[2]; 3 D) \3 D6 W# O. C
m_pTexture[10] = m_pTexture[2];
! C& S3 Y/ { G: N$ C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) e1 u! w0 v/ @! q5 D" i1 [ } : Z$ f) }' e3 i1 q
}
3 c# O. L0 `. x# F3 | }else
3 N% R, j; `! o2 v if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
5 O+ `& h. e0 ^5 N( e3 X9 y4 S" o {
/ y$ X- C3 C6 G% b if( i == 3 ) : W- D" c5 N- H: k5 h) F
{" t' x7 p( n% u/ A0 }- @4 h8 o
if( m_pItemElem[7] != NULL )
- p1 M. Y$ G- B! F& @- ] {
: l( e( H; V3 f* } int nSize = 0;
# c0 G E9 y- ~2 o9 K/ V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 p" N5 b5 K5 Y2 A' l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
( e ]0 R* N7 K( y" W if( nSize > 3 )
: ]/ B/ ]) k" \ U' i1 T6 D. Y {4 I+ U* M" _, J+ X2 {1 w8 e/ z# C
g_WndMng.OpenMessageBox( "oversize" ); ) U- p+ V# J6 u0 x$ ]8 G2 ?
return TRUE; & w( ^, M# H! h G# f, s5 T
}else( `4 m: P2 V0 t- Z) l% R2 ~
{
$ G' ]/ T1 Z& d* m; U6 J% P6 w bUpdate = TRUE;
+ c8 m" e! b3 {( N2 O }
% o- X' ?* U6 c/ [% h. b }" @$ [6 ~1 W7 ^, ~
if(m_pItemElem != NULL)
/ ?& t% A3 G) _. c0 Y m_pItemElem->SetExtra(0); 1 i, Z6 n! T/ m( n3 P) u$ _
% T6 N; a! Z* D4 N, T q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 k* E/ F$ _; G* n* J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ I& C6 B& b' m+ X6 f# a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : F& ~+ z- z% G- ] }+ C
* j+ Y1 [) T/ g# h% N. k
if( bUpdate == TRUE ) / l# Q6 k+ a: Q! q% p
{) O F9 D0 h6 B9 u$ u& V7 D5 k
m_pItemElem[11] = m_pItemElem[3];
& A9 X- r' u1 z' {% _/ L3 f C m_pTexture[11] = m_pTexture[3];
& h+ ?. w3 p$ q$ w% o# Z4 H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
4 I/ m" Z) p- u1 G4 y1 Y( a }
" l& r; V" C* |7 ~7 g( N }5 t- p" s+ o; K
if( i == 7 ) 7 @% }) O: {& T; Y4 O7 [9 e
{
8 M. p+ ~3 d; r% ] if( m_pItemElem[3] != NULL )
& I' G" k$ r, r0 h; I6 z6 E {
5 G5 w! W' A6 q1 k int nSize = 0;
5 O: Q- {! ~# E+ v- Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + i; |1 ~; ~3 V3 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
, @7 L) e$ R; Q+ j# y# W! ~ if( nSize > 3 ) * f- n, Q! s3 ?# `" ^' ~% z4 s8 G, y
{
5 N) V/ U5 b! |* ]( k2 f9 ] g_WndMng.OpenMessageBox( "oversize" );
7 i# ?) M7 o5 v l% _ return TRUE; / x2 R9 R; [: r+ p% P: s. F
}else
) L" }1 \" [- i& @7 A { g+ j- x" a" C
bUpdate = TRUE; s' j2 E4 J& B4 S) \' J6 P" p
}
. a: q$ i9 P0 L% [/ t }1 o$ p- C+ [/ v& P2 y, a
if(m_pItemElem != NULL) % a: f9 H$ |; ?9 l
m_pItemElem->SetExtra(0); 5 {' {0 P/ G8 q( [2 Z( l
6 @6 }3 W7 b- c6 z4 J+ B. t; o( L& _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
n3 I" O2 _4 W8 D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ N/ }3 `- \& L4 Z) a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - I0 V1 h$ i _$ t
0 ?+ ]1 m4 ~- W& v) A# ^' ~( ` J
if( bUpdate == TRUE )
q5 G0 E9 G" }* ~+ } {. S: a5 n4 t4 V, X( v/ V
m_pItemElem[11] = m_pItemElem[3]; 7 {2 ~+ `; i: @/ _$ n+ Q
m_pTexture[11] = m_pTexture[3];
. f. l( ~8 s& o$ b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );& Z4 V _2 H6 C* p% ]
}
! D0 y! Z& I5 m t o, h/ H% _ }
3 K. K/ `( l% S( z' n6 p% F }else1 Q6 P* V* Z7 m1 T1 W0 O
{6 q/ V: y7 _( y& W2 ^
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 l8 h( b' s# l. @5 J' g // wrong tab ! N9 L1 M( H' x
} $ r# `! }' H' r- J+ ^$ L! D' c
}else
* E$ l8 j4 u* X4 S; {- s& I8 u {
5 U8 S1 y4 L/ m+ }' d0 v g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ {" F: h. U& P) H; j/ \: L: K' V // not blessed 9 a( Q- K" u) L' H5 n6 u
}
& ~1 G- I. W5 J% e1 _; J9 T# a7 N }
0 z- M* J0 t7 K2 i }
! [ j1 z. _: T! c9 U8 V' a# A } ! e/ F" U0 X% t# I
0 i& B1 V7 w w" k* m" j0 w int nCheck = 0; ( x9 P0 I* P2 Y6 y
for( int i = 0; i < 8; i++ ) / }; B# X# z" r' i% b1 @9 P
{ & T2 }; Z% ~+ u$ P$ _6 S/ y
if( m_pItemElem != NULL )
# `; e9 r, v; D$ [7 S6 o$ ~3 S) c9 [ nCheck++;
& ~# L! ?0 K5 b, M& W8 N5 ] }
e( Z# d8 s! }9 J, x( Z2 F: I& @6 j& P if( 8 <= nCheck )
# H3 ^5 T3 a( ~3 ?0 z, n {
' \! y8 G7 T! b0 I CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / b; Y& W p: Q( b1 j. e: y; [
pButton->EnableWindow(TRUE); 1 r1 o0 \4 T- o2 a3 z/ `
} ! M- R, |4 I$ a7 k* M" g
return TRUE; P2 \& J# e3 [' f. c
}
$ l1 t) O! s" d5 q5 `* IBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
$ p+ n3 h8 `9 q9 b) x R{
) q0 W: b. [0 ^ switch( nID )
* W( G2 t. n6 ` {
" ^: h: c; Q W# t( r' ~ case WIDC_BUTTON1:
1 n$ Q5 v- w: O7 p6 ]& Y7 @/ x { * ]) V7 a. k* O
g_DPlay.SendCombineFashion(
5 Z) ?9 R# X0 |. p2 y: k m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
& F' p2 H/ o( K4 L m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 8 }- R" }: e0 y' {
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
# P7 {1 n, ^$ j9 ~ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ; a4 v+ P2 b$ o
);
# N8 ^ a+ q5 ^9 _! Q w9 k Destroy(); ! ?0 h& g3 \" ? L- J
break;
. E) O; P& p: }; ` }
; o0 ~+ i u3 {. ]0 N case WIDC_BUTTON2:
! m2 V% F2 `8 F( n& F3 Z {
: q$ g* |( g. p' P( x& ^ Destroy(); o- X+ P- L! ]0 J2 e
break;
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9 G, |* n, ]4 B$ {: V. ]. Y# a5 d }
( ^+ ]. f L# h" ~& V4 ]7 ] return CWndNeuz::OnChildNotify( message, nID, pLResult ); ' G# B3 ?4 S6 _* z
}
! L; Q" l' V/ w. C# w4 |% r# _5 {#endif // __FASHION_COMBINE 3 H3 I9 |% S- h [% r
- @4 L+ w$ Q8 T2 b) m+ G( a
----------------------------------------------------------------------------------------------------------------------------4 e8 e% j' P8 \$ {
WndWorld.cpp
: s& k6 p, w, Y3 J% A在 case MMI_REMOVE_CAMPUS:
6 N; P. ^3 Z% Z {
. f1 a) X1 e: `4 ]: x if( g_WndMng.m_pWndCampusSeveranceConfirm ) + R6 x# [. R7 t, i
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" R( h, c9 j% R2 M, i g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 9 E6 e8 Y( J; p9 x0 g4 g2 T
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
- |0 M4 q6 A; [# p5 q, d) I3 c0 P! g break;; |+ E6 S4 i @9 Q- F0 G7 @/ C
}
5 f/ X, m( x3 j0 O" P* P0 F#endif // __CAMPUS
: E! L/ @+ a) h- [$ ?7 |, w4 P8 I1 T
5 C1 L7 {; y7 i0 r2 t! ]" I0 i 下面插入 #ifdef __FASHION_COMBINE4 ]; G# E* ?& O( ~2 G+ i! Z$ t
case MMI_COSTUMEMIX01:
0 `' _6 u& `. ^, F- O, r {
' S+ d7 T. K3 p' U; w7 Z SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
4 j1 w% W7 u. d* M( g1 D6 |) P g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; . C ]7 b5 h2 h& b2 q: \
g_WndMng.m_pWndFashionCombine->Initialize();
- ~1 J9 l7 C+ L4 A! M/ W( y1 Q } 3 U& q y' Y0 r5 ^7 `" D" |" ?. t6 r
break; - B3 L* j0 O- H& M5 y7 X
#endif // __FASHION_COMBINE
# d7 Q% M/ j4 c4 R2 [8 C. Z% T4 H2 u0 G% l7 C+ `
----------------------------------------------------------------------------------------------------------------------------2 \. r) T8 ^* O# t
WndManager.h
% M/ ^" L. q: P% P2 z: ?% t. H# e( Q' Q1 D
于:7 k/ N! ?& z3 Z+ G! [' \
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
2 P _( P) x2 s7 M* P CWndGuildHouseBid* m_pWndGHBid; % b8 Z" I4 ~ r
#endif //__GUILD_HOUSE_MIDDLE % f5 j5 {: E; S8 ^& B% ?, J1 Q# l9 n
2 t. x: k: E: M8 E 认为:
, q+ m+ B& A7 ~/ I$ p5 D5 rPHP代码: #ifdef __FASHION_COMBINE
, ?' B. G7 o0 B% t CWndFashionCombine* m_pWndFashionCombine; . l+ N) ?1 Q9 i9 k4 r, [& z. j
#endif // __FASHION_COMBINE
8 Z! f& d& ^" u4 K9 H% \5 s
: ?& d% y& b$ v5 F% K ----------------------------------------------------------------------------------------------------------------------------# C. M% A, d, ?) \3 ~1 P9 G. ~
WndManager.cpp9 j3 y. H8 G }
( O& j8 U% Q' ^- \% M在 #ifdef __GUILD_HOUSE_MIDDLE1 t1 x/ R% A$ A: E9 ^( c
else if( m_pWndGHBid == pWndChild ) 8 I q0 N* ^5 Y# O7 H s
{
c% [% G; q% e SAFE_DELETE( m_pWndGHBid ); 3 `" E# f: w1 N. H: s( v/ {
pWndChild = NULL; : N* ]. [2 m/ O5 W7 C+ q. `
}
: S; G- R% q# b$ x, `1 @! v#endif //__GUILD_HOUSE_MIDDLE
5 _# w, |% S* H0 e# _! X, |* ]4 x- P4 Y6 b# S
后面插入 #ifdef __FASHION_COMBINE
4 Q4 Y/ Y; {, O* q0 a# c else if(m_pWndFashionCombine == pWndChild)
! @$ N# n' z) K' J {
' K, P8 n5 A6 t SAFE_DELETE( m_pWndFashionCombine );
. C1 X% Q" |* l: h$ ~6 ~ pWndChild = NULL;
/ b0 ?4 }6 C3 I }
" c, D( g) E( d/ R; k0 ?+ {& [#endif // __FASHION_COMBINE & F$ Q! t1 ?( y9 X, t0 S9 |! C( s
! {: @8 o5 r7 X! A4 t
----------------------------------------------------------------------------------------------------------------------------
' f+ ?& a/ a$ F- i0 g& kDPClient.h$ a# k! s* k8 A; G* L) ~# r
' i' s) }4 g% X7 Y" P
在 #ifdef __GUILD_HOUSE_MIDDLE
# g) {5 T/ m7 N& ?' H+ j- }: Z& Xprivate:
2 w+ c' A" |7 w void OnGuildHouseTenderMainWnd( CAr & ar ); . r* x/ ^# [7 d
void OnGuildHouseTenderInfoWnd( CAr & ar );
8 ~9 ?; p* V5 R& J$ U7 U7 l void OnGuildHouseTenderResult( CAr & ar ); ! d5 B/ z5 t2 X s1 u$ R
public:
, z" ~/ @) V: I6 U; \, z8 b void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
0 {8 V! a7 ?2 ^4 B X4 j2 ]. h void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; W9 X5 L2 b/ z: J' w
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
% n4 x& o+ x. g! B- O3 l#endif // __GUILD_HOUSE_MIDDLE
8 D3 _% n9 Q7 P* U. R( D6 o9 m" }# D) E. q" u; g8 v2 D
下面插入 #ifdef __FASHION_COMBINE% {$ p' X6 Y7 r% }0 D6 k4 o0 G
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
' N; N0 g: N7 o5 u5 ? V7 R3 [#endif // __FASHION_COMBINE 7 D( l0 M9 W" ^3 e0 v8 g! Q
& J! `/ p4 t! r" |6 s
----------------------------------------------------------------------------------------------------------------------------
: K1 |# a1 s( U' |; B& t+ ^DPClient.cpp
1 S( n8 u/ T- y% {
, W4 p |0 B( u, K1 X3 A" [8 f在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 0 H+ w' C% s' [, i5 k3 r7 Q- s# U* D
{ ) P; b! e2 H. m c6 v# Z1 b
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 X- u. }2 i' H/ |7 J
ar << objGHId << nTenderPerin << nTenderPenya; 1 W5 N( E6 R2 y- x6 t) s4 R
SEND( ar, this, DPID_SERVERPLAYER ); . j- \- X; v7 k+ g
}
$ R1 s! H) n: l3 h#endif // __GUILD_HOUSE_MIDDLE
- H t, m; G& X u: L% ~ _0 r0 k5 L4 a5 I' n; }7 a' ~) M9 ]& J* L& q
下面插入 #ifdef __FASHION_COMBINE
/ ]( b9 s1 ]1 \( m, p7 K* y/ }% Jvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
9 y, O, e6 f/ f& H{ ; Z& Q* `$ K3 z$ ]0 l0 n/ S0 r
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
8 {; P- @3 F9 X ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 8 A, F2 L. S9 \0 J
SEND( ar, this, DPID_SERVERPLAYER ); % D0 r/ |9 ?/ \2 e6 X
}
! z2 {3 O; Y- G: ^% G3 n: m#endif // __FASHION_COMBINE
7 y+ ?2 Q8 v+ H% `# t, L; Q
* v) _) c! u. t; l ----------------------------------------------------------------------------------------------------------------------------
, y! l; @7 s, q2 c4 \ ~8 P4 ~: l+ l& X
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
6 d9 q4 `, U6 R9 r
- X* _) f/ ~4 c7 Z; X$ } ----------------------------------------------------------------------------------------------------------------------------
% x: C2 ]1 T7 f* W/ R8 g% ?
9 z" c+ p! q7 V# ^# i1 S z: q! l" A4 P! [* {
3 }0 h8 H7 {3 x
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
8 C8 t( K u- \: `4 i. \! {4 e) ?( s8 D. U* W
" W- @, [: X. F4 C~怪物 0 o, Z' Y6 L6 j) M7 v, f: @
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