莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。: `( @/ L( z% m, ^5 q6 m% A! a1 N4 p5 T
& X9 M0 q" h2 |2 j5 X1 R有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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! J% G; e1 z/ r2 q3 k; m- f你说我成功,资源应该时装组合系统顺利运行。) P' @7 O# _( w
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* u3 a" P1 }8 j4 k0 @! i
! q' `% q5 u$ o/ x3 j首先是学分:
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& C7 n- W3 |, v1 UEtioom(90%)4 x9 K% m2 Y+ C5 o7 b8 ^
怪物(10%)
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8 Q, P+ H& |& Y: d' D' n6 @; c4 W! O" ]; g
这里的问题,而是“不问任何小型或定义语法错误。”) T& `* I# I8 R% `2 _
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唔够讲,这里是答应释放: randomoption.h
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在 public:
# R: u$ O: Z: a bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 t8 m1 a" h7 B+ k0 K2 D void SetSafeFlag( __int64* pn64RandomOption ); ) n# V4 f1 X B. A9 r# e
void ResetSafeFlag( __int64* pn64RandomOption ); 0 i8 {/ E1 u# s
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ' R: e) G, B E1 Q2 v5 ~
9 m5 L2 M5 y- Z6 _8 \$ B 这下面插入:. H; X, [# X2 [8 Z- v4 Q& @' }
7 d% [1 u+ U& G7 \ #ifdef __FASHION_COMBINE
" d- q- T: G: }0 G/ s: npublic:
% N9 Q, t; |& T6 h% |& |" ` int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); , s* j$ s# H" E E, |
#endif // __FASHION_COMBINE 1 Y9 l5 f$ w1 h; i1 p
3 _/ I/ L+ B9 X" b, [$ b ---------------------------------------------------------------------------------------------------------------------
6 d! [8 b' X2 n W; urandomoption.cpp) o) y2 B8 _9 ^% d6 O0 F3 V
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 6 T: g/ v8 a# I" L4 ?
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下面插入 #ifdef __FASHION_COMBINE( W: Z2 u# b" y k1 m
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : z% \! [/ B/ e" p3 a/ V
{
8 u8 d+ U7 S3 l% N int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
7 _! w& _5 z# ?0 E! C* r$ p6 F5 s int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); : Q& g5 L6 d3 }
! p. Z! v5 }+ H1 Q! a+ L if( nMainSize + nDestroySize > nMaxCombinedSize ) : j0 p1 u9 b! e
return 1;
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for( int i = 0; i < nDestroySize; i++ )
+ @% o- B" b" }; Z {
7 s9 x4 {9 V% b- p) | int nDst, nAdj; 8 S9 a2 Q4 }5 R; M
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
4 S; W. T* R3 ?, I$ G4 |- r O g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 1 W0 t. R, v- j" C# E
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return 0; 8 k8 L; o# K, A+ H7 F0 V+ m/ g, X; W
} ! u) q. ^* `# }5 J! n4 M# c8 z/ f3 P
#endif // __FASHION_COMBINE ' F9 ~; C6 i2 g2 Q2 J$ }9 c+ Q
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MsgHdr.h
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插入 #ifdef __FASHION_COMBINE
1 O8 p+ v( H; A8 q- s( \. ~#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# S0 f O: |" _$ }7 v#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
% }5 G! l" |/ E+ k' I+ E+ {DPSrvr.h# G- k$ C* S4 y1 V* x
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在 #ifdef __GUILD_HOUSE_MIDDLE+ U( }2 _" Q S1 |
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! h* W: y+ R0 A3 C void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 v3 |- w3 t _
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 l3 x) T) J5 d% ^#endif // __GUILD_HOUSE_MIDDLE
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0 P% F( A A% C 下面插入 #ifdef __FASHION_COMBINE
- F2 z* @9 ~' S9 c4 f# J1 { void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . L: S) f5 y" T4 p, M
#endif // __FASHION_COMBINE 4 A8 f% |0 o7 A) ^2 j
+ ^, h2 @6 V7 U7 P# r -------------------------------------------------------------------------------------------------------------------------
- g( j4 G6 X) g/ IDPSrvr.cpp8 j5 l) M0 X4 C5 t+ v" e5 b
在 #ifdef __GUILD_HOUSE_MIDDLE7 t3 N& J% ?9 g2 V5 l$ w v) j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); % H& k# K7 v9 D' X, L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); & Q9 G! g& Q8 Q. a' `/ h% l
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 7 p& g! h, g) A& ]1 _
#endif // __GUILD_HOUSE_MIDDLE # i1 X* ]+ V* Q
( t1 C+ M2 V: X% u/ V6 _ 下面插入 #ifdef __FASHION_COMBINE
! [8 h0 w& z9 E7 B% o ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 u" o6 s" g! y- a#endif // __FASHION_COMBINE 6 b. \0 \! T2 t" S: q8 B0 c
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+ Y4 S+ f( ?9 }: } T0 p) x9 V在最后插入
#ifdef __FASHION_COMBINE
1 n) x- ~" A) J5 x7 @void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. f2 Q- Y9 F' p1 L. y* L8 K if( IsValidObj( pUser ) )+ G7 o1 l# A9 ~7 J8 N) e6 ^6 y
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DWORD dwItem = NULL_ID; * b& _1 I7 Y- B. Q) o( J
CItemElem* pItemElem[8]; ! v9 w7 c4 {- x) |/ o, `
# j' z: c9 C. R5 V) J" t7 k' C for( int i = 0; i < 8; i++ )
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ar >> dwItem;
8 g8 c6 `7 v4 i' K/ B/ } pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ; o* s: j% K8 W& y9 B2 D7 q8 F
if( !IsUsableItem( pItemElem)) 2 h! E$ U* r$ G; W8 c
return;
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# C' W% c$ h7 f; W3 Z8 \3 Q$ G if( xRandom( 10000 ) < 10000 ) . A* K# |4 H" _$ Y$ ~! v% l
{
. w4 s" J e, ^0 ?( l5 | int nResult = 0; % J- `3 A* Z5 g! P! U7 G a
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
( L. a, L6 W8 S, _ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); " @& K) S x) D' m/ v0 R8 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
) }" e& c, @1 p) u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 7 B' v: }1 S; O2 p
if( nResult > 0 ) 4 ^* S! D1 D4 H: v( W+ |
{
* H3 w1 H8 {) T$ ^. | Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 _# [( B* X9 V3 R" V: i
}
$ E: r0 r. Z# d for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' y% e9 r& d+ t' t% I
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for( int i = 0; i < 8; i += 2 )
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E7 k/ u1 y& j1 p$ d$ M; t pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); , r& X/ p% J0 W$ j' t( G
}else ) W7 u3 z1 v; j" H! R; t9 U b
{
/ z0 R+ Z) q0 i: Y( D pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
- A: q; r# K* N) k! R! U if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) S2 J" L$ ^8 ?* m! d2 ~7 o7 u
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ( g: c; m, Q2 @
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ; f. {4 i& F0 d
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . T5 ?2 P1 {7 ?% |/ E& Q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' I. o& j. U! @% s
( A* s+ W9 W6 `. W }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 f/ u# c8 f t! f- [% M q
for( int i = 0; i < 8; i++ ) - H1 a' U C( _
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 L7 N5 P1 n, R" ` @ i
}
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}
) S7 p3 Z# ]- T; ^#endif // __FASHION_COMBINE ( A0 |2 ]% n$ R7 D1 L* r" J
6 H0 O# a8 Y( m7 T9 m7 T ----------------------------------------------------------------------------------------------------------------------------: k! }6 r2 n9 T3 M; V
WndField.h
) B6 t5 H3 Q' \9 P# w$ M在 class CWndCampusSeveranceConfirm : public CWndNeuz 2 ~* N3 X& M0 ^/ |: u! A- B! R. L; I
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下面插入 #ifdef __FASHION_COMBINE' a9 U( }2 j& E- T& m
class CWndFashionCombine : public CWndNeuz 1 q9 D) g6 P( Z0 O0 }5 k% K% z: [
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public: 4 Z X' f. ~8 m( ]: X- f& U
CItemElem* m_pItemElem[12];
( }' t1 m1 c- g! I CTexture* m_pTexture[12];
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public:
+ \1 J( O" E1 |! M/ z CWndFashionCombine();
7 K `$ v2 Q4 A8 n virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender );
; y, [4 ^! `) o8 C virtual void OnInitialUpdate();
4 h7 J1 j4 V6 t5 P/ `' R virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, F$ N* }, m1 P O virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); v9 D6 y# `" f$ J
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 2 ]/ ~* r* B4 g" a4 C0 j3 v7 A
virtual void OnSize( UINT nType, int cx, int cy );
% m7 k1 t. {# c7 w2 n virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 0 r9 i4 q4 M0 C+ k% C
}; 6 r* W. T" T7 K, J$ V! v! A! A
#endif // __FASHION_COMBINE . B: Z0 O0 D- w
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----------------------------------------------------------------------------------------------------------------------------
# k9 h0 w j/ ]WndField.cpp' L6 o) @! M& |' r7 b. i
在 #include "wndwebbox.h" ' C6 A3 Q/ @0 n# Z# W
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下面插入 #ifdef __FASHION_COMBINE2 e9 f- }" c8 {0 z6 A- e g
#include "randomoption.h" ) [" O4 q. D* n" G* c! g+ u
#endif // __FASHION_COMBINE 1 M7 [( w1 L$ {, H. E
5 G# y: Q3 M+ Y; r+ w 就在最后:
2 }+ G( v8 o5 qPHP代码: #ifdef __FASHION_COMBINE
- f" ~( c( u( Q$ ~CWndFashionCombine::CWndFashionCombine()
# G1 O1 V/ w, q8 X, j{
- J p' m4 Z$ r! t" r for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
- w. `+ @2 m4 v, t! m8 \ m_pTexture = NULL; ' B" Y( n* Q, c2 a3 D6 u8 q
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
" `. t* z0 e7 f+ t* l //ZeroMemory( m_pTexture, sizeof( m_pTexture ));1 A8 w' n: l3 P4 b* @5 E, e6 L
} " }8 }8 Y$ [1 t
} & U" R' I8 f/ l n
CWndFashionCombine::~CWndFashionCombine() + k$ k9 k8 `) i; r, l1 z6 e
{ 6 } G: t) Q& `8 {
for( int i = 0; i < 8; i++ )
0 I: F% W5 V0 b7 U3 m" I {
( U% h& P+ ^0 B5 n# x if( m_pItemElem != NULL )
: p) h3 A" v2 `4 q {
+ [3 k- ~) _4 }: V if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 6 h- N2 v6 j6 }6 b) S* c# s) f k
m_pItemElem->SetExtra(0); 2 I, e2 L# v- b, _
} 3 y5 w9 L7 s7 |
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ' }; [6 C+ [6 \
{
" u8 B4 m, W! _% ~' e% U8 n* }6 S* ^ LPWNDCTRL wndCtrl[12];
& q5 q* h s8 W; B, d) L( u+ q' Q9 J9 W9 G8 o7 P& I) M
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; w: K& t( E+ w! n. X1 b. U
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' P$ M0 l0 d/ T4 ]* y$ t! k wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 @, R z" K! ?1 R4 j5 D/ v wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - Q l" F* z3 s8 ]
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 h3 ]- ]0 y$ u& K
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % [2 M; C8 I% q- O- S v1 s- z5 ~
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
) [8 w/ ]+ p" x+ F, J. o wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& @9 ]3 A7 h3 D& A o wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ( u2 N( N4 Y: G6 Z" n) x8 i5 A# L
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); & x7 R* l2 H0 w& A0 z
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
- S, w O ]& S# X5 {6 q8 U' H1 D wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); , o& V7 X+ o+ X/ I, @
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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} % D/ y) H2 N! d g) L
}
d- _2 x w; s! v- E' Ivoid CWndFashionCombine::OnInitialUpdate() " F6 x9 }7 N; a; R# Q5 X- d
{ 1 M% h* W- |; W4 X3 q6 b
CWndNeuz::OnInitialUpdate(); # E$ H) C$ ?3 _" c8 S; K
( }0 f! k9 h, ]* b/ p+ U/ W! }3 f( B0 t CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " A" B [4 f0 S* {/ G( Y
pButton->EnableWindow(FALSE);
* Q4 x' D7 ^9 E0 r9 d
4 P2 ]8 c# D- F1 l' b- I& Y MoveParentCenter(); 3 y' U. z2 d5 b0 |3 h) }& V
} 6 L7 s. s8 F# Y+ P1 C4 ?
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ( z( u% }0 k( ]
{ # d) ?5 k3 g) Q( o2 l4 V0 s9 E
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
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BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
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return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); + R/ M* r7 h; S$ V2 G2 q
}
' k% G4 _) m0 B1 ?! H1 i' ?void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) " H' l! P7 \: P) ?; F( b. V
{
: v& c8 |5 N% }' r8 n CWndNeuz::OnSize( nType, cx, cy ); 6 p3 O( ^& q$ P6 }/ d; o
} 1 S4 V- {' w4 B2 t: I
% \# W' u# a8 X8 T- D' x9 P' A' e' L* Z$ \; U0 H/ i* q, i: _
, ?. [5 O/ K4 ~# p: G; IBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) - P, V2 c0 X8 D
{ ( `: y; s( \% A0 v# ^% e+ \
CRect rect[8]; $ h$ B+ p/ m @2 l
LPWNDCTRL wndCtrl[8]; 5 [* n, k: l% F
( X5 V7 z8 F- [' E& L) V+ a
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); / M7 T9 @4 L7 c4 R- I0 @+ j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* |) N' x7 m! y7 Y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , O& W! x# c4 g% @8 @ F. |, N2 h
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 u7 d9 D7 B- f
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
1 y3 J- ^) |+ `5 | wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , w$ K+ q9 q: X% S
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: ]+ q$ o0 o' u wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. Z3 R1 |" O% I/ a2 `- i- j3 ?$ n2 a' d( E! n( z. M
BOOL bUpdate = FALSE; # j) A) T! s# g/ L- T" s" R2 L
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for( int i = 0; i < 8; i++ ) " t: O6 g& _# j1 N+ ?' B( ?
{ + ~% W1 }2 ]+ G5 p" r! E* v& ?" b
rect = wndCtrl->rect; $ ]* B( U, m! p5 N9 I
1 R. z: R& @0 p/ m) v( e
if( rect.PtInRect( point ))
; g0 k( q4 f; Z# u @, l! [' V' | { + {* s0 A8 x# B/ C) [# k
CItemElem* pTempElem;
! O2 d2 \2 H H- D0 }/ N pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); - S9 I; w: x2 C* ?9 d( n5 _
if( pTempElem != NULL )
& C4 V/ u) Z/ s: g1 e { # U) X1 _1 N( ?$ B( `
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
5 g) ?( C9 f P: u+ k4 D {
7 I- B* J% h$ \, u8 P ItemProp* pItemProp = pTempElem->GetProp();
" B: C8 A3 x8 z3 C0 Y
: k. Y+ M$ v& @7 @0 l! u6 K if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
) }& W6 i/ Q# e+ `, ]2 E9 Z+ e7 t {
8 ~' f9 Q+ {9 V4 ]; z z4 M if( i == 0 ) ' l; m' h1 Y% i) h3 N; P3 m
{ @: ?0 p! j! i+ W" Z! z# }
if( m_pItemElem[4] != NULL )
$ ]: A4 ?7 ? t {
& k, u! B# ~2 \- g. } int nSize = 0;
7 v# e# ~: G& F" o! F5 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( W8 s% k/ s y7 E n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) @* w5 I+ p6 R( `' A( t2 @ if( nSize > 3 )
9 E! [/ v& X' h+ B$ {: F) ^ {
3 e" Y$ i/ f# k g_WndMng.OpenMessageBox( "oversize" ); 3 s' ^$ C h) Y6 a
return TRUE; , u' L @7 a! G/ U
}else$ \, O+ _/ x' \" x, V" |
{
2 B: u2 r5 S) S: ?+ s; n. _ bUpdate = TRUE; : I( _) C4 j0 }4 K
}
1 K9 R; `5 r9 ]/ S0 G( \' D! X: X# O }% l% N5 x) \& j
if(m_pItemElem != NULL)
7 `& `; c; o# W m_pItemElem->SetExtra(0);
- d# U( t6 u& A) ?7 a. B- j7 ~9 x$ r) d/ Q( f& Y( w! ?/ B- s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 t6 ] O( W: r: Y5 Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # v0 x: w- g2 r: q0 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 C# E+ [ E1 c; H0 F1 T! p. c; ~* _
if( bUpdate == TRUE )
( P5 Y5 S5 m% j8 i9 v {
, I! o$ H" E+ j. q m_pItemElem[8] = m_pItemElem[0];
( K2 g+ @. T6 Z# V( M m_pTexture[8] = m_pTexture[0]; ' N; e0 d% v7 q" K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& X3 p& n* i9 V) b
}
) M, p6 b2 Z: C! N }
( V7 j( ]- k; T# t/ N+ p$ S! \ if( i == 4 ) * E d1 f5 I4 z7 S: r2 \' s
{! y; z( ~$ q, C6 F: h; p1 o, l
if( m_pItemElem[0] != NULL ) ' x( N) s. I! t `3 U3 D3 G1 }
{ q+ e, K1 Q5 N/ p1 j
int nSize = 0;
* K; _ O' ^7 L3 `( m* \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; x( Y+ y/ M2 C% f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 4 }" A' E" ~. o( J* P
if( nSize > 3 ) 3 L; k3 ? i3 ?
{
' d P4 o7 k) X g_WndMng.OpenMessageBox( "oversize" ); " N/ b W" X' e8 L, Z" L! a
return TRUE; + I) q5 _, _6 V* I
}else6 G) ?8 u' S3 p: [$ y. n, S" F( \
{( [+ m x0 r6 u7 ]/ _, m( r
bUpdate = TRUE; - m& a, X4 O G& P
}' }# t; H. e/ d6 J& Y B7 ]+ [
}. r; b7 y! O, p! R/ [' W& W
if(m_pItemElem != NULL) " W& [$ X9 Q0 r
m_pItemElem->SetExtra(0); , C7 S; P% @/ n* q; G1 L' ?
' Y h6 ]- {% M; V x- K2 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 q# K# F# H' H( L( v5 `. _! z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ j% x \; s4 }" ~$ j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" L, c1 u T! b* [' D0 F1 x, _5 [1 {: Y/ \) H
if( bUpdate == TRUE )
/ g" [3 @0 E. L3 h* k9 K, e7 _ {
$ N$ b+ o* C& j' y, g3 W m_pItemElem[8] = m_pItemElem[0]; 9 X* P$ K% Z/ S# m6 R$ P
m_pTexture[8] = m_pTexture[0];
3 _8 w9 o7 Y% m0 F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
* q7 _# j n Z } 2 P9 s5 [* j( ^8 c# G
}, `. {. f6 g2 H) i8 V
}else) b2 C1 M7 X* N: |8 \+ q# |, f
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
! l: z" o5 c6 Y$ Q" f" R {
0 o* X) P1 E# N4 c7 W. P if( i == 1 ) ( ?8 Y' v) t% A4 }. P
{& k# H/ J3 w' W+ {7 Z0 k! m6 O8 [( ]1 S
if( m_pItemElem[5] != NULL )
2 y6 ]" ?/ z4 E5 B$ ?& ]7 j% m {
7 ^) ~. @' {5 h, K* ~) w! m: [ int nSize = 0; $ ^0 m% [) |2 y6 |" p4 |9 l3 m( o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); o& C! ?5 ?5 O+ l; s5 m! x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
) N; x3 r6 X& s8 b+ U8 B4 t2 { if( nSize > 3 ) + T3 h: H+ {/ N) x+ O+ L4 M
{
6 N: S: b6 O( `7 f/ J6 Z z7 k& T* a g_WndMng.OpenMessageBox( "oversize" );
, e+ e$ k" f2 l! b return TRUE; 7 N! Y# ]4 P2 K# }) U" \
}else
4 l/ C5 ?: N( S {) i9 A3 O" {0 W6 k. ?
bUpdate = TRUE; 5 F7 V# t. E) I0 W" W) @6 P
}2 r+ W: @: e1 o- u
} ^+ Y* c# Y6 u/ H% a( a
if(m_pItemElem != NULL) " S" w+ \) P8 G T" s0 T* ?
m_pItemElem->SetExtra(0);
$ ^" l3 Z1 X1 i9 n- S6 h4 t: b' x$ _! F" ]2 g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 y s( j* u( y6 I u4 ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ S( c+ J% R4 W( |5 z* L4 K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 d' w" e! X1 @2 V# M
( [4 T* x( }) S: r |% o e if( bUpdate == TRUE ) 5 L% G& k: }, l
{
* p! c0 I; Z& q( j) G8 D& [. p m_pItemElem[9] = m_pItemElem[1]; 1 g7 q* D: {9 s* d# X0 h$ j: [ {
m_pTexture[9] = m_pTexture[1];
4 Y! r- K# @; ?5 {3 P% Y/ y1 ]! z/ [; K6 E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
l- c, X* Y; I9 c/ D } P B" p" d g, B! D1 }) }" H
}
( J4 E# e& g, N; i. V if( i == 5 ) 8 F5 e+ Q$ E' s" l1 P4 R+ z: P
{
6 i3 ~" \6 [0 |& R, V, n- y* Q if( m_pItemElem[1] != NULL )
/ c$ v" U- I. a3 p8 T+ q0 x { ?6 _) g( f! D6 ~- \6 u* }- N q
int nSize = 0; % U; D* K8 e( o; I; S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ w) J1 D& y+ x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 5 }; z' h+ t' y1 k; u. c0 U1 Z' r- o
if( nSize > 3 ) 3 X2 E8 U B) Z1 r: t
{, G- r/ r' I) b6 a
g_WndMng.OpenMessageBox( "oversize" ); ( }/ X- h! |* U7 v6 I
return TRUE;
7 j) ~/ e: s% ]$ Y! h1 `4 N* h }else
7 P/ Z! t: W/ ]) f% q) r1 ?8 t6 r0 r {
( X( w$ R2 U3 W8 r0 L5 N; E8 k bUpdate = TRUE; K) C. I' M1 t9 H' t9 G/ h8 [
}! v3 R' p. ]! `( U
}
0 j1 E/ f5 Q, Q" n$ U; { if(m_pItemElem != NULL) + m! B- b+ _% D
m_pItemElem->SetExtra(0); 0 ?+ y+ v; y' X1 P1 l- @! N2 T( i
4 B# z6 s) u- t* Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 [0 M T6 b# ?* }! t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, x* S& | w( O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 a6 J7 E1 N1 J8 o' c# `: W, G
4 |2 Q* L9 o6 \7 g
if( bUpdate == TRUE ) 0 u% Q- A4 a, X- a$ X/ O0 K
{
. j: @) r+ e" f6 T: p# m. k8 b m_pItemElem[9] = m_pItemElem[1];
7 S! x6 j# b( P1 w3 v8 P0 a m_pTexture[9] = m_pTexture[1];
! h& |6 b5 l4 ^# Q: m" H //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; x# w- N7 F. @3 o4 f } - f5 n I0 j. d0 O
}& |( A9 s- R3 G4 r1 B
}else, N3 m- m3 u% a1 w% _5 R% t! A
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 5 f1 t. h& r$ ]# k: q$ ?
{2 n( v' t* f' t) I$ w
if( i == 2 )
# ^3 n3 ^7 g$ H2 d0 t {
; t5 w" C: j3 ` if( m_pItemElem[6] != NULL )
L1 w: V* r. Y8 {: h( f7 ?9 C {" Z' v& j2 }: J4 D% [
int nSize = 0; & i; z2 q, U& A; m: Z8 ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# C" y, ?! g8 o+ ~. G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
l2 ?4 S. d; f/ U9 I/ H2 x if( nSize > 3 ) 2 R4 ?. B0 e$ k. \
{* I+ d$ {- f) e! l+ u3 J, J
g_WndMng.OpenMessageBox( "oversize" );
( l* o4 u# r- `4 e- _ return TRUE;
* Y! Z5 I2 x% W( S& c }else
2 u& u3 h7 ]# M% t1 H {! ]& {$ k& i* |2 T
bUpdate = TRUE;
. {) H8 |! V% O" v( K }' b1 T. ^, }& X1 Y
}: p6 S" s# D; T
if(m_pItemElem != NULL)
4 R( T7 E0 t( z" K$ N# i m_pItemElem->SetExtra(0); ! f4 F) \% h- Q1 X7 z
4 V: ^3 ~. b- @+ ?6 V% F7 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 i S9 J" C* H' y! `0 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( |! x% H2 T3 h: m7 v2 V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + i; }. i0 G! H) q2 S
; C( |4 n0 n7 }3 N8 j/ _" Y- y x1 j if( bUpdate == TRUE ) 5 b# c+ Y* r9 x' |, l+ P+ K
{8 j% z/ {+ V/ s9 W5 }
m_pItemElem[10] = m_pItemElem[2]; ) ^/ I$ }% S6 f* r8 C" \ r7 @
m_pTexture[10] = m_pTexture[2]; 4 z* {% q# J: ^; D$ G, Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( @% A% _, Y: g: S* [
} , @: W2 t# G3 j$ D n* H2 N" L
}
8 i. y) M& D; i o if( i == 6 ) 3 o$ H' I \8 L7 E& O
{) Z7 @1 A# n) Z, J7 t
if( m_pItemElem[2] != NULL ) ( y: I% a& B& l7 G3 L# b
{% o8 D: B( M1 O; _" m- M
int nSize = 0; / b% A' u/ e+ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 e3 c. ]7 B/ n; f! t! b- `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . P$ ]" {) y; c, u* @2 L( P
if( nSize > 3 )
. ?/ L5 e- L0 S2 [' S! P6 W {7 C4 L2 ?# c8 W6 o2 r3 b5 C% F$ b
g_WndMng.OpenMessageBox( "oversize" ); 2 @3 M t o4 E- {1 c
return TRUE;
# j- t7 A( l6 t9 t) x2 b* k1 V* k }else
2 F% b% [+ z* D# Q; A# s, M {
# V5 p1 Z8 h% \ bUpdate = TRUE; + A- \( l) ^7 l: K# u3 o
}
1 S X) H: z% L% N% c& O( K; _2 M }$ _# v2 Q0 I# Y$ c
if(m_pItemElem != NULL)
" Y% l. d! @/ _ m_pItemElem->SetExtra(0); 8 u& d5 Y. p6 Y3 o' @9 \4 U
/ F4 V+ z6 s' d7 ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 P: Z9 p$ j, T( h0 |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 ]) n0 W n8 K/ n8 `7 g! ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); \' t$ j/ {' H% U- m" m- G; N
7 c! v% Q3 @/ S
if( bUpdate == TRUE ) 0 _8 W/ J' B6 [1 E: o/ v( y* V
{ o; N0 k D# B5 ~
m_pItemElem[10] = m_pItemElem[2]; 8 U/ T( S. F2 x
m_pTexture[10] = m_pTexture[2];
- k/ ], q) L7 [! i }1 C+ C4 ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ e- l) Q1 i9 ^* D$ \( d, m N( z }
6 g0 {; ]( J& l: [( \8 y% } }
, V; _' @& S& a5 i* S! C* S }else7 ?# [ A' j3 A+ t3 w2 h/ N4 J3 a
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) + |1 p }( A% K+ Z
{
; p6 n6 N( x( B5 c$ U if( i == 3 ) - S! p" R8 x E3 z2 ~5 s
{' E4 X5 O! f% J
if( m_pItemElem[7] != NULL )
% X0 Z7 v4 Z$ _- D6 c {
4 S. i% n- B0 e int nSize = 0;
* W5 d% Y2 Y2 p, p8 B$ S4 C! j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 n2 x) m, k% q1 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 O' g( g6 c5 B9 ~" C if( nSize > 3 )
# w! M7 I) K) G8 E$ u* K {+ I8 B/ x3 c" X; a2 R L% u: @
g_WndMng.OpenMessageBox( "oversize" ); 5 Y4 n8 j4 ~2 t1 A) a" x; U
return TRUE; . I |* |" s$ m( N4 `! z- {' m
}else# q& @5 v3 t2 b0 c- V
{
& w5 j& p5 g9 s bUpdate = TRUE; * E( J' V+ q/ I, w
}
4 z! V/ o; @8 I+ ?. r3 ~ }
" m1 ~ l" \4 J# [ n$ X5 |: v if(m_pItemElem != NULL)
9 `# K4 I a& j* u+ j: @( M* f m_pItemElem->SetExtra(0);
2 {, x0 T" o2 K% I6 P6 @: M. w6 ?* Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* ?7 a& ?1 T9 Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 ?: ~" w# K9 {8 B. i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
?. t S& X, m1 v1 J2 ]1 K& D: n- A( O
if( bUpdate == TRUE ) ! N5 L0 h1 G) H# R2 p) H' |4 E
{
5 z6 U; A9 A: M* p& L( m" t m_pItemElem[11] = m_pItemElem[3]; 3 n* k1 \0 r! F/ q
m_pTexture[11] = m_pTexture[3];
. ?* y3 Z/ ?0 U; {" H& Q0 T3 Z" l* [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; Z; ^8 Q9 s* x) n5 Q0 A; T
} 6 d2 ?& f" z' g* e7 p' B
}: u4 p* B' Z4 X0 `. t; ]
if( i == 7 ) # i. t: ?$ O4 e! p- a9 U% t/ p9 M
{
3 d5 b2 B' f: f' v# R if( m_pItemElem[3] != NULL ) & X# [ C+ L: ?$ E
{
5 y1 b4 B% y) D, X/ z. a int nSize = 0;
/ [+ o% L1 ~& o% ]/ a. M: { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( L, I$ {# {/ Q( e' M: d5 C4 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
2 W* k+ L* J/ X- S$ C) q2 y$ i/ E if( nSize > 3 )
[7 T1 `! D1 f/ s$ u z' ?& J( a {
E; V- O, [" m9 P0 }4 n. E3 e) G g_WndMng.OpenMessageBox( "oversize" );
4 b6 s8 m7 X t0 @) t return TRUE; * r* Y- [7 W% w: B
}else8 B2 `8 D$ y5 `' v+ V) K
{, R9 F' _! o' q$ |5 O7 w$ p+ y3 {
bUpdate = TRUE;
% j9 X2 R9 J8 Y1 P- _" M }7 [: y% Y/ m, {& T
}
7 ^/ R2 i2 c) m h' _; v if(m_pItemElem != NULL)
: }5 I* a" {9 Q; v m_pItemElem->SetExtra(0);
; \# [9 b$ H( h2 |
! \) w! B: j/ g) ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * D. }( ]6 I( \ f! f2 d$ n8 v: a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 ~" f% |/ Y2 p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - Q3 G# G& k, A7 s! e3 B
: l. s q, E8 W. b4 |- G
if( bUpdate == TRUE )
% n* d8 C9 M% o& n/ A: b {) H$ D/ S u4 Q) p/ w
m_pItemElem[11] = m_pItemElem[3]; 7 v8 K0 W& _9 j7 c
m_pTexture[11] = m_pTexture[3]; 2 @, m$ D1 |4 E& a8 L) Q) `# [4 F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
' G3 Q q4 [9 ~9 C1 M7 F } $ q1 e K/ Y( s0 ?
}# s" ~+ F, o: C
}else
/ a4 \. Q1 h7 U* f {
; p; s C% f" R, B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 S1 H* c. Q% b8 b! g: z, Z" I // wrong tab $ |9 d" z) | F' |$ D
}
]6 g/ \( t" A6 g/ k- i; U }else1 A% u6 L6 v& w' J4 W a) k
{
! u. E6 Q* i7 \. }+ U, h g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( d$ ]! c; b7 j3 ^ // not blessed
1 S, U' w; j. \; } }
+ P% c+ ~! z& v/ z }
$ _+ G* e* }: @! [; e6 Z' Z } , o. s2 |- R( s: w: ?+ l
} , b9 L8 }8 }8 N. `+ p
5 [% R3 t! ]8 t1 N3 Q @; K( X8 p0 l int nCheck = 0;
4 n" ?' C/ y) Y for( int i = 0; i < 8; i++ )
7 E% R; q% F' f; E" Y* b! _ {
$ x K- V9 u" C if( m_pItemElem != NULL ) 5 O* J6 N* p, }; \' ^
nCheck++; 4 l) ]) e" j* ]$ _4 G$ h6 {$ f
} 4 v3 p) M5 O# C
if( 8 <= nCheck )
( ~1 [: d& i3 J- F2 ^* ] {
! N5 j; k" K( l4 k% o CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 l7 i" }& a3 P2 m
pButton->EnableWindow(TRUE); ( J6 v. D) Y- f0 u
} ( E5 Q6 n# F& Y* q# B
return TRUE;
" w- \- ?; z5 R1 _% o, T( Y1 J} 3 l2 p& I) N8 N- l; a/ R3 d9 ~9 v$ W
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 q0 r8 Q( |5 ]: l: V# J! N i{
B* Y, z: i( ?% M switch( nID )
1 n: V" p+ J# h/ @* N {
" s9 c3 A5 A8 N case WIDC_BUTTON1: . g: g7 n; o2 _5 N; S, f/ a
{ 8 F7 ]' d T& K, i2 H% C
g_DPlay.SendCombineFashion( / Z/ C7 J' x8 e, x; l
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 8 c' A3 D6 }3 R7 [& k1 I. [6 a
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
* U' Z, [. l Q/ Q4 h; \ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
* }$ z- G/ m U( Z' g* T# ~' N m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - i% g5 `4 T% G; y9 `+ }) _
);
e" g* ^1 B( ?/ i Destroy(); 5 O s/ c. Y* w. k; _
break; 5 D# Y O* t7 `. P8 {
} / d+ j' J$ u6 P* ?5 _
case WIDC_BUTTON2: : V1 O2 ?) w1 c# e# s I* c7 s
{
; ^ y. ^! j6 }# C* ]/ A# @ Destroy();
, _, `9 m: J/ U* n2 c* N break;
$ {) a$ r: F9 U8 E }
4 _/ e) |4 U% L% v }
4 H/ X3 Y! V+ C return CWndNeuz::OnChildNotify( message, nID, pLResult ); % u6 ?" B# K. }$ F) H
}
" g7 x( a- K1 L, `1 D#endif // __FASHION_COMBINE * K0 v2 E: P/ _$ R
: A! ^- I$ m) x* w q2 p' ~& T
----------------------------------------------------------------------------------------------------------------------------
3 G( `8 b7 r5 E# S) xWndWorld.cpp
- j% k2 B8 z8 G+ U( B在 case MMI_REMOVE_CAMPUS: ) T* f% [$ F, X- p% c$ l+ O
{
l T: L' j+ x1 C if( g_WndMng.m_pWndCampusSeveranceConfirm )
. p2 x0 X6 I$ h, S% ^! v* U1 F) ~ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( o5 }! T6 O. J# k4 u( M
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
# q4 i5 h- Q- v6 j9 n X g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); & ?# W/ u- Z+ ~1 p. N' q. g
break;* u% V% O- ?. w r
}
$ n! s \/ ~: w8 l- P#endif // __CAMPUS
9 f& Q) y8 p8 m9 c( }' l- R+ b( [ N% O# b' k
下面插入 #ifdef __FASHION_COMBINE- ~% M. F! {/ R/ Q! x
case MMI_COSTUMEMIX01: G8 a) Q. [# c% X& j4 ], W
{ 2 a, i: G; @' J' U/ h& Y& ]& Q% D
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 h6 C- `& P5 b0 ]9 m g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
0 L- |0 ^6 k9 Q2 k2 |5 a/ o g_WndMng.m_pWndFashionCombine->Initialize(); 3 g b @7 F& p1 u- A. e6 u
} 6 ?! n; K. H: A0 F3 {( c5 d4 O' a
break; ' b. T# g1 g+ g% {% P* @
#endif // __FASHION_COMBINE ' X2 K4 B6 r# S v- N) k
/ t* |! X- l. v. k! z% W( r ----------------------------------------------------------------------------------------------------------------------------+ o6 H0 @. B6 y2 L! M5 r
WndManager.h
+ P3 ^5 V1 T, G+ m: y2 ?2 ~$ s
. x6 ]- E/ U9 [- e- a7 q0 u于:; Q- [* Q& U2 C! F8 b V/ J* Q) T Z% t( f
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE2 A7 u5 D" o2 b' Z, K
CWndGuildHouseBid* m_pWndGHBid; " t0 p* E. ^0 I9 s4 g2 @7 Y
#endif //__GUILD_HOUSE_MIDDLE $ T0 J& `6 v9 O2 n l& b( B3 V( P q
" j$ [& P* p( G; ` 认为:
$ {% q2 V( m8 O' }# PPHP代码: #ifdef __FASHION_COMBINE; b% z F3 j; Q8 ^* t: I6 f
CWndFashionCombine* m_pWndFashionCombine; 4 u0 y" f% I- D- M' ?
#endif // __FASHION_COMBINE ' [4 B; y8 _: @( h
% W/ R3 k$ S M! k# [/ v) v ----------------------------------------------------------------------------------------------------------------------------$ t5 A* E# x2 Z$ P2 }9 @
WndManager.cpp4 A% y: [/ G3 c5 o! H" S$ ~
5 N7 L, `" @9 }在 #ifdef __GUILD_HOUSE_MIDDLE, ~( J4 R. p: I4 q( ~
else if( m_pWndGHBid == pWndChild )
4 V, {& A, _6 r( o% x% J { 1 u' n- J- b0 ]+ g) ?/ B" }
SAFE_DELETE( m_pWndGHBid ); . J+ {6 l8 G; T0 q3 l
pWndChild = NULL;
3 U- q9 Q% w' \/ z }
( g# ~( ]/ t: F, @" R+ a3 R$ ~: T#endif //__GUILD_HOUSE_MIDDLE
% j, o, n7 z, c2 l6 i
I& v/ u8 ?" L' T% I0 @- X 后面插入 #ifdef __FASHION_COMBINE* p: F' i( ^ r( t
else if(m_pWndFashionCombine == pWndChild) . R- V5 m. ]4 X4 w3 V! z
{ - L3 t3 {7 ?7 H- ?- F2 ~* ^
SAFE_DELETE( m_pWndFashionCombine ); 7 e) b" V8 Y ]$ A- ]2 G7 H5 x$ u
pWndChild = NULL;
9 x4 i/ s7 W+ C }
$ {* G# ?1 H# M+ P#endif // __FASHION_COMBINE
2 K! y2 S( ]3 Y# [. N8 R4 @, W8 u; C. L6 @2 _0 z
----------------------------------------------------------------------------------------------------------------------------' q" Q& ], \( N ?- z
DPClient.h
3 g1 C% a% T- E& ]8 u( Z1 V! T# W' _7 F* k# z4 }9 y, f5 v
在 #ifdef __GUILD_HOUSE_MIDDLE% Y# Y. \% t1 z" A- L( ~' Z5 F$ f) o* \
private: ! s9 f1 T* R, Y/ ]% }+ P
void OnGuildHouseTenderMainWnd( CAr & ar );
) D" U% F& o6 I void OnGuildHouseTenderInfoWnd( CAr & ar );
2 l, H4 D! a* h$ ^7 p( c/ F& V! p# R% Q' U void OnGuildHouseTenderResult( CAr & ar );
! e9 t8 [, }/ I4 q7 z4 cpublic: 3 m+ _' {8 g4 X0 R' w0 V- s
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
U8 h. H$ U7 i' k8 x. _ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ _" k. C! Z0 |" ` void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ' d& s4 D' B7 K/ H: W: U" U
#endif // __GUILD_HOUSE_MIDDLE
9 J( b- ]9 x# ?! p( r1 r8 a) a! _0 y; u* z. m
下面插入 #ifdef __FASHION_COMBINE
8 C, l' j" V2 r8 |4 J void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 3 W5 W4 q4 m0 X0 C) `5 ^; q! t
#endif // __FASHION_COMBINE ) F4 ?8 u# j# k, u
. n3 G9 [3 r3 v" ]6 |% @* ]3 t
----------------------------------------------------------------------------------------------------------------------------/ P W1 C. ^$ y2 {
DPClient.cpp: }$ e" {+ S* K6 t( d9 `7 b" O
5 ], y: @! n. L, G- n. b
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. H. i) Z! @! M& ^- s: p{ ; m' d3 Y5 m) Z
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 2 b7 G: `" W7 U$ l: r
ar << objGHId << nTenderPerin << nTenderPenya; " U8 j# A: ]( g7 |2 W. o$ K) B. n
SEND( ar, this, DPID_SERVERPLAYER );
) l# b- r2 y( Y" \* c; w1 v}
' i7 v# C4 [3 c2 u#endif // __GUILD_HOUSE_MIDDLE 9 ^1 d. r) |; l
( Y, D5 s3 C/ l) B5 w% W% ] 下面插入 #ifdef __FASHION_COMBINE
3 r5 z' _2 h9 d1 ~void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 y q( R' b' Y* [( o3 ]% A$ g! ^{ 5 o9 R6 e+ o: E6 u
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); * N/ s- t% @/ [2 y' u# u
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 @( W6 p& y% g. ~8 O SEND( ar, this, DPID_SERVERPLAYER ); - {% z: \5 a% {5 I* X& F
}
1 r* j0 I ]* ]; H# U6 a#endif // __FASHION_COMBINE
6 v4 h/ `& R2 U9 {5 ]) Z" d ~
) _$ K' C& ~! P ----------------------------------------------------------------------------------------------------------------------------
% M8 E8 ~& u2 ^6 M7 x& z% R8 d. ^% l% [( n; G" Y) S7 M
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ' b0 R8 X" a' W- i
9 x- v( }3 s" b9 h! L2 V# g1 y/ l ----------------------------------------------------------------------------------------------------------------------------/ \4 B8 @3 A( A2 g- O U# M8 p9 ]. v
; k6 B8 k* d6 z/ W7 @0 h
8 x+ s* M# \% X' [1 s% E; {* n! C* j
% Y8 ?% F# ^8 C8 U如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。1 L% T2 O; G9 u6 V
4 S1 Y7 K* O% ]; {7 J5 T' i2 @/ a* J
~怪物
' Z7 j. I9 u5 L& `- }( W |