莫因E * PVP9 E) Q8 P. p1 a4 [7 O% K5 ^
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* f9 j/ V, t; _* w1 ~( a% I0 J& B' X% o2 ~# F. j+ m# i1 L
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。9 v3 Y$ V$ K, r0 t0 k! T
- J7 C: s: o. S& V3 [3 e5 K" W
有大量的代码,我已经测试过它,它可以编译自己1A。
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1 b2 _ f, W' z4 t/ C2 F0 |0 L, X* r; I4 S5 U4 [# B8 v
现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 m: s" |7 @/ [3 O6 j
6 x( O3 H! b" _# O& B. ?7 E你说我成功,资源应该时装组合系统顺利运行。/ ~; z; E2 j2 d2 ^! F8 j$ f
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# x2 m7 i6 J- o4 i9 P; X9 Z4 m5 k, d+ s8 L. c
首先是学分:; f0 I& G" K7 h! k+ ^! ?! h6 y
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Etioom(90%)
( _& L3 }/ I6 s0 h, s& w6 P5 e. n怪物(10%)
. _7 T" x4 \6 l8 [. d2 I
, v6 c, o, G$ e" H: x' Q N9 t4 w R o/ S1 @! v @
这里的问题,而是“不问任何小型或定义语法错误。”
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9 p2 w+ t0 W2 H+ A7 @7 k& l
( K, J: T& [# ]/ V) k唔够讲,这里是答应释放: randomoption.h$ ?, y$ U+ P+ \8 l
5 O" O$ w+ |, d' b/ }: {
在 public:
6 ^/ d* W& E' W6 {, [# f bool IsCheckedSafeFlag( __int64 n64RandomeOption ); " g. x/ b* C- e8 e- A" J
void SetSafeFlag( __int64* pn64RandomOption ); " M$ k0 O+ f) L3 d" G* ]; y
void ResetSafeFlag( __int64* pn64RandomOption ); ; l3 Z3 p' \; B( } a
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
: O' N D$ Y3 ^$ R: Q$ s7 v0 d- E; q. k% y W
这下面插入:
7 h: Q8 ~- @* E6 S6 p: Z/ t$ ~
[2 J# x% ?# C x #ifdef __FASHION_COMBINE
, `! R8 t) g2 x$ @& n# Ppublic: ' T5 [3 t' \1 V6 s, l/ s
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
0 } H5 P2 Y3 _' u2 a; _7 B#endif // __FASHION_COMBINE - `/ R7 O& ]5 c. |6 M
# l, Z; s1 Q) m& O- t. v. y8 s O1 M
---------------------------------------------------------------------------------------------------------------------
$ B$ R( `9 h: h: Y r: A$ jrandomoption.cpp
- e8 j' Q1 v/ D4 u# I. X" o# ]5 @& w$ D e. x
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) / ^: i4 `- W- _6 }7 B4 r- a
1 j' W0 J0 g( z1 k& D. T 下面插入 #ifdef __FASHION_COMBINE
& O/ ]. Q/ I7 J6 j% E! Xint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) * F$ m( `9 \5 A& A
{
# H, \$ y$ o& V+ y int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
4 {3 n& i, d9 i int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); + p. d# [9 a8 w( l
7 E; N x2 l; M% }3 u if( nMainSize + nDestroySize > nMaxCombinedSize )
" G, N6 M) _* A* S! r return 1;
4 t0 F( |: V& ^3 b( n% L, @
2 x5 R5 G1 B8 Y3 J; r( M, b$ b9 a for( int i = 0; i < nDestroySize; i++ )
; p# x8 ~& W! ?+ F% D4 _ {
& t5 t6 Q! u6 V; p1 G0 _. E int nDst, nAdj; c5 R/ s3 V! v9 e- e9 P
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
! w/ F5 u5 X& n, z! L g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
# V' D. o4 { n- J* B5 A }
" e, m8 h, V1 L- X; S2 n return 0;
9 O" }: L2 C) W( Y9 g} 8 |% R* ^* p1 E3 [
#endif // __FASHION_COMBINE 1 ~/ g3 N s* X
# x2 `7 x1 `% N( J3 z3 n% m -----------------------------------------------------------------------------------------------------------------------
3 f0 E8 V. G1 R4 n* U6 UMsgHdr.h
- `( _" J- Q3 j3 Z; h' J7 s9 J0 P4 [! W" N/ H9 a
插入 #ifdef __FASHION_COMBINE/ u' E9 z5 C3 l
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299, S& |4 x3 ]1 s; `: @9 U
#endif // __FASHION_COMBINE
3 d( b7 r' S! K4 d& g& O$ l X9 U" k6 k: q; a# i, ~8 V4 g/ [" }
-------------------------------------------------------------------------------------------------------------------------! N' Q* _; n, a. g
DPSrvr.h
& v8 K! j* d/ ?0 _1 P. k6 C. z& D% G* g
在 #ifdef __GUILD_HOUSE_MIDDLE" ~: i. x/ U, ]2 K( M* q
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; ~/ V+ I$ M6 k void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ X Z: w; p& ?6 o0 {$ ?5 ~: j void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 z6 O }3 r9 a/ N2 K4 H: @: X
#endif // __GUILD_HOUSE_MIDDLE ) [, H3 V5 d/ y, }& x+ i
; q' }& l( K/ F z
下面插入 #ifdef __FASHION_COMBINE
. k& Z8 M l1 g% O% _: p void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* l/ ]+ M% e+ J0 Y- l#endif // __FASHION_COMBINE
5 n( q# z% b' \% j4 S" l4 R8 |
9 [; S S# i, S) E5 M -------------------------------------------------------------------------------------------------------------------------
' ?& C5 d; Q- TDPSrvr.cpp
5 ~7 l9 N; y& J9 B* o J在 #ifdef __GUILD_HOUSE_MIDDLE2 Y3 C/ ?8 v! N* c/ l6 V; t( N# @
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 5 I$ u# M5 g6 ]. K4 s' Z, s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 h$ c( I# |+ [" T! C
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); . J$ C* t, p8 p6 g0 G4 ]
#endif // __GUILD_HOUSE_MIDDLE
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+ J1 G9 J: T- p! L5 n4 T2 A 下面插入 #ifdef __FASHION_COMBINE
. V. h9 u/ w6 L ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); : G- s0 f2 q& n
#endif // __FASHION_COMBINE
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8 }1 y% ]) U* n1 k% q& k+ C在最后插入
#ifdef __FASHION_COMBINE3 K" _; i6 e% I2 S5 Q n9 K
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 4 e$ {: S3 N8 V
{
$ F: K% k5 u+ Y; J8 f3 {8 I: s- k CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 0 i/ X) {' ~0 y
if( IsValidObj( pUser ) )% z. D: \8 L$ D* ?: M
{
3 c' y& w [$ a: o% ]1 P2 P DWORD dwItem = NULL_ID;
- a$ c, P% K0 }( `! ^% ]7 t CItemElem* pItemElem[8];
$ D3 C% |) O* _8 f* t* H& B, F; ]+ g7 |% K+ s
for( int i = 0; i < 8; i++ )
" T) r8 |- ?% M/ K {
- P1 @. t& J) i# f' |9 D' d' {) J ar >> dwItem;
! Z! Q+ O+ d! c/ o2 T* t! j" T' O1 l+ n pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 2 {+ J0 H5 S4 k" w' B
if( !IsUsableItem( pItemElem))
: a, U% ~# Q: d# [5 ]3 v1 b5 u+ b7 t: B return;5 ~( A2 f5 {8 |3 T, O
}
7 o# O! @9 ]: s9 d' z! c if( xRandom( 10000 ) < 10000 )
+ L- c4 I4 F2 }5 j { 8 s; m& _6 F3 G; m
int nResult = 0; * q. W2 c, x8 Z# R7 h
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
5 c; M, ?' J0 a2 h+ d nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); * {) u+ s8 y7 D2 p6 }, H& K* C! b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ) i" ^% j: J* w( Y H
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
) [% W k! b/ ] if( nResult > 0 )
* m6 T, j+ v/ E0 p; \ {
9 L$ R: }$ V4 h, P4 M) S Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ) _5 d, b$ n9 N
} - b2 V+ G3 F# L: T0 q8 T8 X
for( int i = 1; i < 8; i += 2 )
0 l+ e) S5 d( e {
) H( [; i4 _+ w1 X( P pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! D0 n6 z& [/ L Y& Z. `! S
} ' @$ C. d/ S% T& ]/ x
for( int i = 0; i < 8; i += 2 )
* F8 {7 a4 G; F. E {
; Q7 C+ Z2 k4 ^/ j; v R pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 6 m! Z) g" Q& A5 ~9 M9 T' s. c
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
) F; n8 }% |) o" @/ B }else
: m6 v1 W. ~, z' t! i { . j5 T2 ~: u1 w5 W1 l! j+ E
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
2 M2 D4 P+ G8 i if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 8 y+ G( `+ g9 X$ I6 I% n
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
9 }; C: g6 V; [5 h( ^+ f: Q5 k. R5 @
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
) p: ]0 _% C. ?2 f9 E/ | { 4 p1 E# u) n" K7 a$ g' ^/ z
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
; }) n, U- F1 W3 o) G4 ` pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 8 @/ k9 L' M6 [, p- l0 _+ r6 y
; B2 J2 m+ `( R4 l' [' X8 E
}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
) v( H! }5 U% C- ] for( int i = 0; i < 8; i++ )
/ h2 I, Z/ F5 o {6 r3 r, E Y6 D& v. k- b
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' k, q8 S' }# K' N# y
}$ T1 \6 Q5 \1 {8 g1 g' W, ?
}
* B' L8 \& M @! P/ H }
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#endif // __FASHION_COMBINE + A0 Z+ k1 _9 F+ h
! h9 ~2 {% |- E; A1 Q ----------------------------------------------------------------------------------------------------------------------------
" u5 a0 o: Q! KWndField.h
/ ~2 [; F" k9 G在 class CWndCampusSeveranceConfirm : public CWndNeuz
# e( l: h V, o& E; ^6 M% O
. L9 u M5 D- p) r: Y1 U. S3 V 下面插入 #ifdef __FASHION_COMBINE
6 W) J/ b( g$ s. y. k0 s' U! o) wclass CWndFashionCombine : public CWndNeuz 2 r3 Y6 h4 G/ [+ i4 y$ m5 k- C1 H
{
! j8 p& q1 I9 ~8 M) Kpublic: 8 [7 f$ G. s7 H1 J9 n
CItemElem* m_pItemElem[12]; 4 g ~1 ?) m5 y1 t
CTexture* m_pTexture[12]; " ]+ }. _7 t. E- E! [ I
1 b7 b5 G/ w+ o. R; n! f7 {) spublic:
. P# V9 T# p8 T5 L* K2 \ CWndFashionCombine(); + }# |7 X) {0 c$ K" v6 M7 N# \
virtual ~CWndFashionCombine(); 6 m+ Y: X& |" Y# B' c+ ~
; |- t) C7 ?. @ s* D
virtual void OnDraw( C2DRender* p2DRender );
) x6 }7 w) @5 b) K, x8 P( L* A d virtual void OnInitialUpdate(); 9 H* a7 j* f! v% _7 Z
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
! m) R$ A0 e* D) O; {/ W virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
) C1 P$ ]" E( a# d' M) a virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
5 M5 S4 z$ z( ]$ F4 I" l2 g% D* X: ^5 j virtual void OnSize( UINT nType, int cx, int cy ); 0 H6 Q/ ^; @8 D$ i. I# T
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); W9 C/ H6 V# X* X$ t0 s: \/ Z! n
};
6 i: n0 Z! |" f! U. t#endif // __FASHION_COMBINE
; `% K; {+ G G8 x
: Q( j3 f& N$ m: B7 v ----------------------------------------------------------------------------------------------------------------------------6 Z9 u) W# R& G
WndField.cpp
, Z# u% ]* q/ B; V3 w在 #include "wndwebbox.h" 7 _. {! {! E Y+ k1 S: s" r
- H8 v# E3 |. Y* N) q( Z1 W
下面插入 #ifdef __FASHION_COMBINE: `; F' |$ R* w P/ Y0 t5 s
#include "randomoption.h"
: e6 t! W( C: a ]; v$ }: |) a#endif // __FASHION_COMBINE : S& l* U" f9 c/ o9 q( A" D7 l! T' Q- j
7 u( V1 w$ t1 t6 ]# C
就在最后:9 P% h* Q7 {( m* t V
PHP代码: #ifdef __FASHION_COMBINE
3 a: f. o" ^8 m; r& kCWndFashionCombine::CWndFashionCombine()
; i0 p% @: X* H% m{ 3 J6 Q, m, y/ Z E; [/ d I
for( int i = 0; i < 12; i++ ) * [% Q0 T' u% I/ Y+ |5 `
{ 6 R0 N6 l- a1 a# C" D8 f
m_pItemElem = NULL;
+ V: @# `4 K$ F! `& l7 f( w m_pTexture = NULL; - R! [- B# p- I+ Q8 H9 o" m
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
* g' v0 @) ?8 a0 G% n# b' p //ZeroMemory( m_pTexture, sizeof( m_pTexture ));7 ]; E/ Y1 S7 t! g
}
7 V' h$ O& X# V: {9 r8 L7 w& _2 h}
1 X) n3 q+ s9 m$ z2 lCWndFashionCombine::~CWndFashionCombine() ( _8 F# p1 u8 C9 }4 U" ]
{
2 z6 Q1 E" H" o3 l for( int i = 0; i < 8; i++ ) 5 J C* s' p3 N$ O% S8 d* o3 V
{ ) n5 K% W7 O5 g; H+ ~ k8 B" `
if( m_pItemElem != NULL )
/ m1 Y0 t q: N3 o) q& _# P {
( k9 v, `: X7 S c0 u1 e# G2 n0 ? if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 u2 j9 _" u( q! p$ V- s6 ^3 m
m_pItemElem->SetExtra(0); ) S- d! h3 ^' w# a- z2 ?
} - x. P! V. T6 g; t
}
" {# x: H$ @" m) b6 F0 q} 2 P, X7 ^5 G7 G5 S j, o
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * B. {7 H; I; q1 t9 e2 ^9 n5 U* R! W
{
/ \! M+ K8 q& Z; q: k$ K+ X LPWNDCTRL wndCtrl[12]; 2 v8 q7 t6 W- ^1 M
4 K+ J6 ~5 X) b+ F6 ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & u3 m% Z+ d2 C+ S# D+ [
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; @ x9 P3 r* V- ^8 S/ ] wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% ?% }9 W+ B! R+ a x wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 _) U5 ?$ [0 C7 e- Z* R y* Z& \3 g; U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
1 A6 [+ D3 r+ g6 l. ] wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 }4 C7 C* q7 l7 K: p. j9 J2 s wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 s9 x0 G/ g4 V- m6 F5 ~# j
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( q2 } r8 k0 ^% f' R- [9 ~ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ) N* V. q z- K6 @. p& C, D
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 1 Q$ I5 X5 V6 c
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
I/ r, `6 W9 r: u( z wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * i5 f6 W7 e- A v. _
) m$ H: |, [ o for( int i = 0; i < 12; i++ )
/ j# C0 }4 o; c1 y1 S {
; j9 v/ S9 N! Z! c; i1 g if( m_pItemElem != NULL && m_pTexture != NULL )
7 \ b- k" s) G {
! y) a) |1 T/ L x$ L m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 I$ T. Z3 _4 M/ W9 |% v) j7 t5 _
}
+ A& e+ r1 F! p } # U- j5 g' c! i# X$ y' G7 T' u
} & i, o- B$ H0 x. \2 l7 _
void CWndFashionCombine::OnInitialUpdate()
% Z& O( Q7 j% S' j9 K7 a{
; S6 G$ }, [4 N CWndNeuz::OnInitialUpdate(); , j! j& h9 k+ {0 c2 u$ k; T, `5 B
, {8 V I, d3 P" F; u7 C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 t! t# J) y: ~8 W. f9 b" h pButton->EnableWindow(FALSE); ' d3 a( X9 n$ p) _) B( o
$ ~& X/ O. @1 O7 g5 m
MoveParentCenter(); / ~, F" |3 a( x' I& D
}
4 l& j" _* z! U$ ~& { UBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ( D3 J, o' N0 C5 T" i
{
7 ]: E7 T) ^' J) l3 x1 {8 U# A) b return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ) T0 w6 n" O) M/ N2 K
}
8 u8 R1 w* {! @1 x2 d- V7 O) nBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
6 c1 c# R. G; |. J% f6 R* Z. y, X5 R{ ! r5 R2 O ]5 P _' v- ?1 K) {
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
: N" b3 L/ T7 d% M. P} 2 W" |8 o1 E3 U
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) . {2 m. `# F, D
{
+ m5 w9 X( _% j' L% w CWndNeuz::OnSize( nType, cx, cy );
' w8 p0 M6 x8 I/ J9 u} 3 h' `$ w5 F1 f0 k% |" O
5 z; [' d# j6 L6 x& H1 p( U
( Y' U6 H7 j0 |+ a0 a* |$ j, D/ N b4 A' m/ T: c
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 5 ^( |6 j0 Y8 B7 \9 f& k: o4 B5 N
{ % P3 u6 c3 j( ^5 c) U; P8 b1 z
CRect rect[8]; " z# e$ E, u% U* G# c
LPWNDCTRL wndCtrl[8]; . [% t$ {6 r& }+ Q" N9 a8 a3 [
+ g: R( v2 H$ y wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! O) M# A) N$ V/ q# O
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" f6 } C' u% i7 L3 M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # @3 p: l+ q w( o$ a: t; i
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
0 O( Y1 B1 z! p N/ @+ E wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 \ F. K' W4 _- |7 [
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 k* O5 f) _( G% F7 \/ L
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; J; _& ?/ n* M2 o2 C4 f4 X wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); @8 v( z% S' g' ~8 A: y1 \# {
3 z+ j) p5 `6 x
BOOL bUpdate = FALSE;
d/ v* D* b+ e8 i
2 i! h/ x K$ @ for( int i = 0; i < 8; i++ )
5 B1 C3 J/ S9 @! O+ y. s8 U {
: n& t! x& }4 ]- V; t( t: T rect = wndCtrl->rect; + g# ]; R$ _; y1 M0 A1 S( f
3 A( U8 O7 u* z3 S! K% z if( rect.PtInRect( point ))
9 Q- v- Y* ~. n3 N+ O$ D {
- _) U9 ]5 C# K CItemElem* pTempElem;
e Y2 {3 g! h5 `+ [" r pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); : W6 [9 m/ v `
if( pTempElem != NULL )
' q# [" O. h% @) K" O { * f! ^, v& r2 P" |3 \
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
# m1 A7 D( ~( i1 d: l; L% N {
a& j+ S8 k( w5 v, v ItemProp* pItemProp = pTempElem->GetProp(); 0 P$ {9 H: T; t2 L+ @9 s* @
5 d+ V `# c. O) h2 K8 v
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
! u& H# ~! S3 d2 N { + B( ^% f" a3 i" o% ?3 T
if( i == 0 )
. { N" N& ]% v) y {2 M9 D) x! c: z3 u. C7 e/ A
if( m_pItemElem[4] != NULL )
( W! G0 `8 a% p; \ {5 M! j. d: r- ~; R
int nSize = 0;
" ]" B- f4 I6 H F& l4 ], t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! T6 e: {8 A- j1 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " U- o5 `7 B+ \" H1 p' `
if( nSize > 3 ) + V2 N' l( c+ s* K2 T3 I! L
{/ k% ?5 R) {2 D6 x" k
g_WndMng.OpenMessageBox( "oversize" );
0 B" \0 g5 ?" i5 h* B5 w return TRUE;
0 O$ r$ t9 F4 H3 B6 _ }else
7 l; W9 D) B' h9 Q( g. a {
! O: j7 r# p: E* b z+ ? bUpdate = TRUE;
5 V) ?& x4 [! r }/ E" E& P, T0 \4 |% a2 t. T* @
}
9 Z Z9 v8 B7 W1 X) { if(m_pItemElem != NULL) * u+ k$ u0 H% p( m; I$ r$ v
m_pItemElem->SetExtra(0); / q& d5 s! B4 n0 @9 d( }
% C% }1 d* P2 w" _" O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 M: O: Q e; ~/ y) C5 @/ f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + ^0 ]% n2 j$ {# [0 t" ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 y5 J6 ~$ j" `- ]; u
# p) ?. [1 U) `9 w$ L! w7 Z% d3 D/ ^ if( bUpdate == TRUE ) 9 X2 ? Z1 O' H, ^( x$ H% Z; f4 A
{
- U" [( \! V& }! E, \' w7 @9 N m_pItemElem[8] = m_pItemElem[0];
( N( i" h$ }) M m_pTexture[8] = m_pTexture[0];
8 L$ o) |: R/ h! W4 V' [" Q% ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 ~* k; _- I8 I3 b
} 8 m" m0 X' _2 M& x5 @8 i8 D0 P% u+ B8 U
}! L% p, H; R9 K2 O
if( i == 4 ) 7 x" e* N: f% {# d3 z
{7 _- h/ Q9 z; T3 F- f: \- K2 U1 E
if( m_pItemElem[0] != NULL )
& g! ^& n# E- c7 N5 [% b7 O {, y1 s6 x2 m$ }4 x$ ~
int nSize = 0;
( K' Z/ ^* f) G7 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - x' c6 J& N+ v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ) F8 o; \( e6 g5 F, B
if( nSize > 3 )
3 C! t; Q# V, N( M8 y {' u. _; ~# D. Z! b
g_WndMng.OpenMessageBox( "oversize" );
9 N& z; M/ p; N" G' Q return TRUE; 6 W+ p- _* O, n4 a1 u% {0 U6 e
}else
% ^: C, {/ h- f6 N* M {
* v: c3 ] b' g: u bUpdate = TRUE;
* j3 Y! J" v6 w! v4 f. ]( x }
: n0 o% S- p, b7 C7 d }: p; V- A/ m: _$ _2 n
if(m_pItemElem != NULL) / d z' D9 E" J+ P2 @7 t* ^" B9 w
m_pItemElem->SetExtra(0);
0 ?- x% E, Y- t9 {& G' \
7 L! L% a+ x9 a8 w0 D) K* J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% C" n' @. I- [" F5 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 O1 R; g/ v. i* H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) y2 x9 w$ s L9 D/ ~, L
( Q, c. m& Y: @- s) X- a3 r1 d if( bUpdate == TRUE ) . m& F0 B: z1 B% W- Y
{
, L3 l. q6 v- D% a# f: ?% q m_pItemElem[8] = m_pItemElem[0];
& {% Q T5 [$ @7 z5 Y m_pTexture[8] = m_pTexture[0];
1 j1 c" _' L& b- d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
: s) c' n9 B' r% V* n- } } 2 S2 j2 t7 S3 b$ b# X2 F
}( S3 k9 l i4 i- Y
}else
6 v. ^3 \( f# V) q: | if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 q- l1 S2 T6 T' u
{9 x9 L9 }9 u% y* r2 d
if( i == 1 )
X. i" k) M+ v; | {
6 \0 {$ L* S. u+ m" V f+ R if( m_pItemElem[5] != NULL )
( h' }& S8 r: S/ a U; i ?' i' d {
# s( L/ X0 l- i% V( R int nSize = 0; 2 ]8 r e# y/ D* H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - n0 E0 U1 y/ I3 ~: q3 ], j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # C8 Y: D6 ?8 N4 Q
if( nSize > 3 )
; s. O4 y( r. g1 E. k+ ] {+ B& n. W0 X1 I! P# y5 W
g_WndMng.OpenMessageBox( "oversize" ); 3 i3 e S* P# I/ V/ m) P. o
return TRUE;
$ k4 l, ]4 N* F% S; l" N }else
4 J* J3 D( B2 V" t, [3 S( @ {1 S9 P( R: t! ?$ H9 M# @* b
bUpdate = TRUE; : P" U! T- _- Q. Y: b4 G/ F( a
}
% V- w- }9 |6 F3 S) O! R }4 [0 @* n; _; S
if(m_pItemElem != NULL) 7 i; O8 H- d0 E% e
m_pItemElem->SetExtra(0); * `9 V4 x2 h$ C3 l5 F( D
. r; l. a3 e0 Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( X& t' N/ `' [* R# x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ o1 w' l- k, G+ c8 Z) O; h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , U8 _8 p/ v) O# k, n* Y) ?5 P
" b3 n7 }& P. r% ?8 Z
if( bUpdate == TRUE ) : ] Y+ x8 w/ f* T
{' ?* Z1 `1 i1 X1 u9 g
m_pItemElem[9] = m_pItemElem[1];
7 W& Y/ Z5 I' [$ Y4 E$ t m_pTexture[9] = m_pTexture[1];
1 @ n. p9 c8 t B. v; W! s* ?; K4 ]4 r, I8 f4 X" G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );0 h- u% I( p5 B
}
, W' k9 t* I/ D' d S }8 p5 I4 {: u6 y
if( i == 5 ) ) \2 Y, ~2 Q1 C' o, B
{
" {1 M D& }+ C8 P if( m_pItemElem[1] != NULL )
K# c4 a) o. c% \. ^1 V( U! I {
4 o; p( i) P; n; _ int nSize = 0;
5 A8 _2 Z5 \& t- O7 k$ _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ U! J: h/ i! ?& ^( Q+ m& w. @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( u3 v7 A$ s7 j9 ~0 Z7 g; m7 j if( nSize > 3 ) ! M4 W& P) y9 U) W8 X
{
5 h$ N+ i# X( `% c- s. T* S g_WndMng.OpenMessageBox( "oversize" );
0 @9 u% g1 f$ ~) a: X8 i return TRUE;
$ L- f2 T) s v- T! {: c# S7 M }else+ g" S- D/ b+ j: f* J; X
{
' J2 y3 t) u" y# P bUpdate = TRUE;
+ M1 p3 }, ?$ j. e8 n }' y7 s0 X; }, |( U
}/ R, y. a$ t! C) h- s
if(m_pItemElem != NULL) ' P5 ~' A! d1 K8 ^# Q, F+ i
m_pItemElem->SetExtra(0);
! ]0 h9 a: o! R, X3 N2 @
/ I) ], A" Z2 h" i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " D$ }( z3 H! e6 F( n% v8 I: G' k {" G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " _; U: _2 h& s& R, I0 Y& ?! t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( o4 n1 C0 `8 Y$ C9 _( t( G
) }6 q" y" }+ {' z7 E3 E: w a
if( bUpdate == TRUE )
3 z4 \" t" X6 f% t { f" _5 E4 w) x# `
m_pItemElem[9] = m_pItemElem[1];
! u, _% W) q( m9 H+ C m_pTexture[9] = m_pTexture[1]; ( f0 v$ k+ \# `& `+ a4 J" f* l9 N
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
" p, H* m( ~% Z+ Q) X3 g }
* _" Y6 C' M0 ?/ T! z1 v$ e }
# Z9 m' V5 ]! N4 n* v2 |& H }else1 l' q3 h, _2 _7 t# v
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
$ e& @! s L" f9 V5 l, v' x& b0 E {; x6 D* w; y+ z9 {
if( i == 2 )
, q+ S5 W4 H; a, H0 m, P& ^1 T {2 t. n7 A4 E0 C2 l1 R
if( m_pItemElem[6] != NULL )
% {( T% }( Z v# ^/ } {
/ d l$ A% s3 |; j int nSize = 0; * a$ z& r6 w2 k7 d8 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: r% n# F2 U, r- n- U D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
. X3 e# K4 |1 D3 T& @3 B0 f/ x+ B if( nSize > 3 ) 9 P3 m- t' I1 j. O3 C
{5 T' ]) e6 Y* @5 b' U; Z9 v5 f+ d
g_WndMng.OpenMessageBox( "oversize" ); ' Q0 ?6 n4 b* g
return TRUE; # F( n2 a$ X! l9 {
}else
, w7 e& p, s# G5 _2 T {
. b- z) ]9 X+ _. O3 v- c bUpdate = TRUE;
+ r; `: b8 D# {, c }5 I) [, _6 i$ e) F) _
}
! d' q: Q: |. L6 t if(m_pItemElem != NULL) 9 A" l9 J3 C9 [/ K% b, p! C
m_pItemElem->SetExtra(0); ! K1 _" o& k7 ^8 F( K% L5 ?6 Y. R
" r& o1 F7 R+ o' S0 @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 N. P5 {) N0 F. |) w4 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: U, i, f! n( g9 @/ t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / E2 A* p' o" R5 A" e4 m
7 L( @9 p0 ~3 ]7 J
if( bUpdate == TRUE ) 2 }1 J9 _) y# M- h4 Z" h
{ {4 M8 K6 R4 T9 r3 w. D: f5 L' j
m_pItemElem[10] = m_pItemElem[2]; 6 b7 G4 }8 n K; u* B' y
m_pTexture[10] = m_pTexture[2];
! }* Y2 z4 V& K) l$ Y+ ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 n1 S0 n" H0 G& x; ~- B
}
/ |/ |# f% y8 c3 g& p! Z }
! T4 E! g% u- e if( i == 6 ) % l: z- q7 h, k1 L- v6 }' M" g( G4 }& o9 F/ `
{. n* o/ k; q1 Y; J2 P# e2 n# V
if( m_pItemElem[2] != NULL ) * Q6 }- c- ~2 r3 s
{
7 e; X& B; s( |. Z int nSize = 0;
" F) h. z# _4 L8 q7 X( G( ^4 O" L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 S2 a7 F( G% S7 d- d6 C- c* ~$ ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); # l2 b$ m* Y4 a( a& Q, g
if( nSize > 3 ) ( N: u! b: k l8 g, Q! Q4 G) j
{9 T6 \* E b1 w
g_WndMng.OpenMessageBox( "oversize" ); # r; ]8 o0 \% d1 i
return TRUE; ' o7 Z; a! Z+ p! l6 z7 }
}else% N( D8 g5 f# v) b# W; |2 I2 F7 F
{- F2 W- t2 ?% t3 |; B9 G. K
bUpdate = TRUE;
/ G4 A0 w- G" @- v }: E' [) c9 k, \
}3 e* X) w6 J3 a C& ?2 ^+ L) [! j
if(m_pItemElem != NULL) ! g, ?) @2 {9 ^! V
m_pItemElem->SetExtra(0);
' _& d% D5 U- X8 F
% c2 y: q* N2 O# Z6 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( \/ B3 R, ]4 S$ U; o) e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, H7 s0 R$ |/ ]1 x0 h) ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 |( W1 r7 m, _$ l; I
# n! K% q% m( w+ [4 r0 @' x
if( bUpdate == TRUE )
# @# R4 D- D# w" @ {
/ I; Z7 w$ d" s+ @ m_pItemElem[10] = m_pItemElem[2];
) L" Y# c9 `" Z! N m_pTexture[10] = m_pTexture[2]; k5 L1 ?/ Q) e6 @0 e# G# b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 K t3 f, j* f2 g4 S; |& J* i }
. d9 ^( P, N Y9 p" z }( p( b( h: y$ ]) b5 n r
}else, `% j+ S3 j* B/ F$ G
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 4 D- v8 T! k( t
{1 l; l: f9 Q4 u: v6 u4 ^* s
if( i == 3 ) " m, Y+ o$ q* ^: Y/ m
{- e7 q3 [3 T3 E; O# G {5 Z* r
if( m_pItemElem[7] != NULL ) 2 A1 L ]8 O6 d5 w, h4 Q8 A
{& L7 T$ _/ E' R4 b0 X: C! l
int nSize = 0; - p# [. g. r, q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" j, H R9 ?, B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ; Q; f2 |0 E% o
if( nSize > 3 ) ; x7 g. P6 j) `$ M, Y: u1 y
{
6 h+ _# g L# ^0 r4 x g_WndMng.OpenMessageBox( "oversize" ); , J0 x0 t! k4 [% s4 J
return TRUE; " z: R) Y$ Q( t" Q. U" T) |
}else3 E$ A0 y7 T: j, V- L: ^
{' d- r) F4 n5 S/ |4 [" r
bUpdate = TRUE; + c1 B" n7 B3 }- K
}
* Q# ~# g$ m8 o- d* x }# E1 o @! s: @3 h l
if(m_pItemElem != NULL) & ?% i3 b: a) N9 n0 T
m_pItemElem->SetExtra(0);
+ S" e9 S3 b1 @% E# F5 i4 g
V% N$ C1 r/ @7 {! w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ A# s( F: E7 Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 G( e! i& z1 U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 p. ]2 Y/ f; F: L( X
3 s; J2 A. _3 \: z S! C: Z' A) e, r) C if( bUpdate == TRUE ) ( N) Z: O: j8 F! U. s: i: C- p' M
{
2 X! U2 c+ K/ o) l8 l m_pItemElem[11] = m_pItemElem[3];
3 G' E" {, G5 N& x" H( o3 P m_pTexture[11] = m_pTexture[3]; ! U+ q7 }+ O8 n V( ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 A+ ?; \: x& a) x% M- I2 }
} # _+ _$ V$ C7 i+ p4 x$ [
}
) q% F. `) ^$ [ i; v$ S/ |9 o. E& I if( i == 7 ) + J; Q& U% D( b0 S
{
6 q+ `$ O# K' y+ O if( m_pItemElem[3] != NULL )
: e/ B$ ]" d+ n# C {
" {; p" x3 |1 B3 ]; e% \1 j int nSize = 0; 6 r% v* h g! j- m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 y# `+ ?8 l# E# d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " P0 i, L2 M* g |, ]2 |1 s' `
if( nSize > 3 )
" C4 w8 Y; L! B& O* \) r {+ v( x+ s; I8 m& O; L `2 V' T! W1 a
g_WndMng.OpenMessageBox( "oversize" ); + {: L+ L: l6 E
return TRUE; 2 M) [; B, [6 S: s; A! F: ^
}else0 }3 D8 {5 h3 ?5 W" ~2 P
{& K( v: I# I4 r( v- Z1 E& z) G. u
bUpdate = TRUE; ! w- p M$ X& L
}
& L& `1 r, h2 T3 ~ }
; w" K& i6 I( D `5 r- l$ _4 J5 J if(m_pItemElem != NULL) 8 w, y# |" C: x* [, }0 Y5 E) q
m_pItemElem->SetExtra(0); # D$ ~( x/ p) K* A" a0 X2 C1 X* u$ T
2 t' f! [- q5 n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 @' {, }+ s- D7 l* G* d7 |& A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# c* M5 g$ y% h* A1 A3 J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ \0 U& X& n9 H# ?1 h% z4 {* g' a, W3 @- C! I) G
if( bUpdate == TRUE ) ( \) B% n- ?# i! N1 U
{
0 A3 x2 L) ]% a u+ z' S; A4 h m_pItemElem[11] = m_pItemElem[3];
( u- S. x% ?9 y5 d/ `. R m_pTexture[11] = m_pTexture[3];
4 G4 G# q* P& r T( m& C/ K D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( H6 g+ }7 d4 m# j) S* T& O f
} , v) d" l3 D* p& o) l
}- ^ m- N! e5 G7 \
}else
$ i& R) v- u! i {% J8 F8 s# k$ {. b( Q) c. c
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! _7 B- _; U! f! C, i9 \2 @ // wrong tab
4 |9 V( j& J# a( O }
5 n' @: ]+ g+ {" J& q v& t }else
7 `; M" U, F9 X {8 X+ l3 n' D' y* z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); z ~7 b0 s* ?. l7 _4 s
// not blessed ) P+ s# B9 T4 F) B3 N( D+ E
} ) g' C+ L0 `5 F( `" F- {
}
5 H/ ?& W8 P! w1 D! `* O n& t } + V$ H; k/ d- z. u! B( C+ [
} " Z3 ~+ I- G. L, L6 k
, `2 X( _& q6 b! |$ k: F int nCheck = 0; . X/ f) z! H3 `
for( int i = 0; i < 8; i++ ) 7 x. d) |/ J* d7 f( A3 N
{ V; l' U; w b* t- j
if( m_pItemElem != NULL )
3 X0 @, N% f f) L nCheck++;
$ \: c ^: |3 N% R% _1 b- O } + \9 j z- N2 K1 L- ]3 X% t
if( 8 <= nCheck )
% v/ y2 B( V o5 y9 \ { . p5 t8 R* e# t P
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 w4 s) A8 |0 J* D) R0 P
pButton->EnableWindow(TRUE); , U" X1 P G$ G( }$ [6 }
}
! t( I7 F3 y$ a7 {, j return TRUE;
* \7 I3 P8 v% \! @} 3 ?% }0 ?; ~1 B+ u
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
2 a- W; Q5 Z+ P1 q: `+ M{ % V y' }4 g7 @
switch( nID )
0 s- {# g1 S2 P) R" o { & ?: M' m- v+ T7 i( Q4 V! ]/ y
case WIDC_BUTTON1:
! ~: i; w5 ~( [& `, `( l/ }' S {
- q. N. `9 j+ Q' T# d/ \3 S2 } g_DPlay.SendCombineFashion(
P" r8 u' | }& a m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
. [5 I& V' D" O* Z6 T0 j* h m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
6 w' h3 [. x3 V1 L6 f m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- @6 {' \3 M. m$ C4 ]' ] m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId , g6 ~/ d* {- _8 X$ s
); : L/ { L' e0 O* B; F$ [, x/ ~
Destroy(); 8 `# v# M, i, p2 {' u2 I7 N: z0 T
break;
1 @) c- d) u1 V9 i; W& K }
7 W% Y" S+ [8 e- a& U" a. _6 R# [ case WIDC_BUTTON2: 5 m/ Q: ^ J N" A& W
{
% C! Z5 M1 T- j# x, O1 {) N Destroy(); 2 ?) V9 c. K, e3 n9 \$ k/ p
break;
3 P. e2 v! B5 s }
$ I p/ K+ \8 v, z' d }
# q7 ?6 J% f& T0 E( ?+ | return CWndNeuz::OnChildNotify( message, nID, pLResult ); + }1 s* }' G' w" m# Z- G
}
+ W- j- J% y0 A#endif // __FASHION_COMBINE
0 b! U( P7 C: Z+ E5 _+ m; n; N2 |( D8 ^) m: H
----------------------------------------------------------------------------------------------------------------------------
; g, q) O+ m6 H6 @% O' Z/ U7 gWndWorld.cpp ?6 Y& K$ E3 H! K9 K; r
在 case MMI_REMOVE_CAMPUS:
" |4 B3 v7 {. k! F( r1 l6 C { 3 ^: N7 ]* w- |% i! z1 A
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( a% s9 P' ^5 _% d1 H! M
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
- k. l" z2 q* l+ e8 s* `; }$ U g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' _; k! n/ E9 r& E g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
& e# ?9 f- g' E; m( R9 v i- n) s break;
9 i9 n& x( P/ v/ V } . h6 w$ \, {( [7 y8 b
#endif // __CAMPUS
3 W* r- n3 c, W1 _& S9 ]' C$ I' _
2 d ~7 ^: T4 e5 y# x }2 m 下面插入 #ifdef __FASHION_COMBINE" S/ I# d5 f/ s0 d
case MMI_COSTUMEMIX01:
7 B" h, g6 d7 R5 \ { 8 T" s4 \: Z- M! R5 C
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
7 [/ `8 |0 l0 U( i6 b$ {$ {( A g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 8 ~: }1 g5 I& Q1 H( C d# r
g_WndMng.m_pWndFashionCombine->Initialize(); 6 s, S8 V* j! Z
} 9 \: m5 k6 W W# `9 R+ {' s
break; 6 n0 T8 a: `9 L$ X6 V- r9 R. z' h
#endif // __FASHION_COMBINE
/ Z* y+ [& v4 G# G8 { s6 P# E0 \; T4 q
----------------------------------------------------------------------------------------------------------------------------. c: W3 d* u7 I a5 e( H
WndManager.h
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# F( k; ]9 ^( i$ D于:- |/ P, e) e# C9 \+ d
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE; [: n4 d' l% E. Y C$ n
CWndGuildHouseBid* m_pWndGHBid;
: g8 n/ {6 a, @! {: B#endif //__GUILD_HOUSE_MIDDLE
# a9 P- i7 I* j# }2 m/ P z. }- w! ]% A- s" I6 T* l8 R
认为:
7 S0 A+ P0 Z8 j7 x3 ?4 Q0 _) YPHP代码: #ifdef __FASHION_COMBINE
: y8 I2 H& g+ ~" k1 s CWndFashionCombine* m_pWndFashionCombine;
. Z. P/ \4 y- E' y# E5 g/ a#endif // __FASHION_COMBINE ; d& o1 R' a3 D% G
% q* m, p6 ^( E ----------------------------------------------------------------------------------------------------------------------------: ~: q8 J/ n- u& @# u2 w' z3 f
WndManager.cpp
5 ~( }9 H$ ~' s$ C1 i. x! C8 Z4 W8 E7 L
在 #ifdef __GUILD_HOUSE_MIDDLE
$ w0 C, p: u/ D, d2 i2 ~+ B0 ~ else if( m_pWndGHBid == pWndChild ) & f1 i$ D2 p6 F! }
{
, n, v* A$ r: D SAFE_DELETE( m_pWndGHBid );
, d7 a6 i. @1 g+ i6 y' c. d pWndChild = NULL; 9 x3 r$ M8 O: e! s: `$ I, p: n" ^
} + Z; B, n) p/ Y! l4 Y
#endif //__GUILD_HOUSE_MIDDLE
) |2 p; ^% T7 r0 W; x5 X: E. K
$ x/ ~+ V4 M, j) w0 {( ^# t8 z& b2 E 后面插入 #ifdef __FASHION_COMBINE
/ t# a0 K+ p" J: N! ~ else if(m_pWndFashionCombine == pWndChild) 6 s9 U0 Z4 ]8 q' A
{
9 V: w, s0 l. ?! X. m SAFE_DELETE( m_pWndFashionCombine ); 4 c- ~, r6 K/ U: W p8 j, t
pWndChild = NULL; 6 Y1 X1 C9 `5 }* [
}
1 f. W# ]$ Y! m& ]% E#endif // __FASHION_COMBINE
" G- k* f+ ^% F4 _% A2 U! o
8 b7 P2 l0 I; |# o% M7 Q ----------------------------------------------------------------------------------------------------------------------------0 f# |( [/ E3 `. I
DPClient.h7 x2 q7 y% O' ]% E; s& ]' F- b
& D: r" z0 Z% A# [在 #ifdef __GUILD_HOUSE_MIDDLE
. {2 R8 `) w' f$ vprivate:
+ V) W+ \: E- \- U void OnGuildHouseTenderMainWnd( CAr & ar ); 3 u' t5 S1 ~6 t2 ]
void OnGuildHouseTenderInfoWnd( CAr & ar ); . d$ J4 H% U K4 ]
void OnGuildHouseTenderResult( CAr & ar );
5 p5 k- ~) @! I' D1 `/ {public:
' F; [; @1 X$ V8 P& P void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
0 c& Z) X9 G- y4 E void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 9 I2 S E/ q, \6 v/ Y- y6 r
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
/ Y, \# k( a$ z8 R#endif // __GUILD_HOUSE_MIDDLE , ~2 J7 E, J/ D" ^! G! s' V/ J" F4 C
6 z5 E3 k& v8 q9 w 下面插入 #ifdef __FASHION_COMBINE
* d; m! {. n7 M4 |* o void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); / Z$ X8 j0 D/ J, k8 m$ }
#endif // __FASHION_COMBINE . _6 [1 ~, p( T( k! @# f
' H% I; J% T/ J9 d ----------------------------------------------------------------------------------------------------------------------------0 B7 T+ S- ~$ O' c: r
DPClient.cpp
7 T; i1 R# b9 Q0 M+ K- @- E+ x& |/ h1 `! C, _7 E
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
' k5 [+ v2 Z# ?5 x) U{ # @5 S% b7 ^: Q& N) ]# [
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
% k1 ^. w; y7 P, c! n ar << objGHId << nTenderPerin << nTenderPenya;
1 O: l$ f& {3 d7 y0 l# o SEND( ar, this, DPID_SERVERPLAYER ); + @0 q D5 g) c& r" Y
} $ y) r9 t8 \2 E
#endif // __GUILD_HOUSE_MIDDLE
) e6 z; x+ A* g( x$ p1 C! U$ `( H$ B! h# h) b* I+ X# J
下面插入 #ifdef __FASHION_COMBINE! s; \/ O* E, V5 T3 B2 m" y
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " j1 H* \$ }+ }9 a9 ^
{ # s% Q4 A4 L1 g0 B. c
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 1 F7 m6 Q/ G. U' {& a7 S @8 E+ V6 K
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; * {1 N8 d2 @0 `* |7 O
SEND( ar, this, DPID_SERVERPLAYER ); : h. J2 j s9 g7 a) G5 q8 o4 v
} ( ?* @0 m" g+ z$ d6 k; q% q0 c
#endif // __FASHION_COMBINE ; t' Q A: g- {' L
7 y" P* o. i/ T0 s' Z" d' X; m ----------------------------------------------------------------------------------------------------------------------------( [- N" s+ W \& |; o
4 l$ B& c \+ {
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
8 Y% e; d9 Q- d! L& e8 O9 n( U: I( a ]/ ?
----------------------------------------------------------------------------------------------------------------------------
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: S+ _8 |$ K: s( e9 w
! _0 g; D: G5 D, x# |
% k! p* r* H0 ~9 ~如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。* x7 B5 Z7 e, k' H
! x# C; ]9 z1 `) _' i9 f4 ^' I2 ^5 r$ O0 `
~怪物
/ O8 P5 u0 _" j" h |