|
莫因E * PVP5 q% d3 w! x# I+ b
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7 H# r5 j$ C. b" v# W今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。% l$ r4 V! |+ g
: N. a: c2 ?2 P有大量的代码,我已经测试过它,它可以编译自己1A。
3 r ~; u4 A4 k0 z* i! o/ {2 [
5 |' o2 s8 u& [- n' Y3 G. ?
4 [! s7 W7 c: P; f/ s& h' a现在会如此容易所有的C&P'en
$ {* \5 N4 _; `' x {; c3 i+ Y0 A% |8 h' A$ a
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
0 |! p' l! H2 f" T1 n1 p7 K4 `( Y& _' G( g% Y
你说我成功,资源应该时装组合系统顺利运行。
1 h3 y$ F V! ?5 C' D5 @% l8 Y% ^; u: r! P- P9 m3 S
6 y+ x0 u2 g5 T- s6 q2 l' W3 W
" ~; a( w, u8 R% s9 H) r首先是学分:
8 V' B3 N- K. l2 T; x$ S; E/ U0 e7 R
( O& _; ?# H# l GEtioom(90%)5 G d4 u9 E3 r9 }8 Q& y# l
怪物(10%)& b/ I: p2 J/ d% b( c* W+ ]( I
A' i8 o% ` w6 C0 e, L7 y3 ~2 f. b
这里的问题,而是“不问任何小型或定义语法错误。”: U' w7 r6 p: @9 O _) S
+ d1 @( S3 H8 v. Z% C
^+ @1 p% l/ J+ e1 E
* W: c- E" k) ]2 M4 m# y4 g3 t
o2 r4 _* R- a' E# O% @
唔够讲,这里是答应释放: randomoption.h
- \4 @# q/ y+ K$ j: l( G/ ?( V+ `/ o; K; a+ a
在 public:
! [, o) T$ _" T; Q7 ] bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 P5 ?& c$ n0 F; `! x& w8 h3 m void SetSafeFlag( __int64* pn64RandomOption );
2 Z5 ]0 k/ X, n+ d8 }# n1 U2 K8 v+ Y' b& w void ResetSafeFlag( __int64* pn64RandomOption );
+ _9 k9 ~5 R+ u // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
( P) M Q8 o: s+ x! F9 \( D( B' ^
+ M4 V, E3 h1 c& s7 j8 I6 n0 w 这下面插入:% _- e' S; o! @" l6 y) l
y; H9 M) m9 N: ]6 A/ X
#ifdef __FASHION_COMBINE& v+ Q! _) k9 x3 i- ^' k% r n1 J
public: 3 j$ d0 w/ Z n& m8 V' _
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
# ?2 e% ^; u w6 Y4 c5 X5 m3 d#endif // __FASHION_COMBINE " f& z5 j) K% {5 [
6 {9 R5 J/ {' ]' ]: c9 @2 [. i ---------------------------------------------------------------------------------------------------------------------5 M1 g! n( {3 q, ]6 s
randomoption.cpp
* |; q+ Z% i4 \) Z: q
5 G( H9 b1 j: }! A Z6 k在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) . f6 a; S; m, E3 y8 d8 L
6 C; X1 Y( y) `: r/ u
下面插入 #ifdef __FASHION_COMBINE
+ F9 d4 k' E, V' fint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) % ]) M; }6 E6 b. d3 _5 Q
{
7 w8 q2 o7 |8 X$ C int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 2 O$ _; o2 K5 E/ @" U' H0 q3 I4 L
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 9 O% e5 S( g1 _+ O+ }
( D+ x8 T2 t% [ I if( nMainSize + nDestroySize > nMaxCombinedSize ) ' T9 b3 ^ p% i, Q6 a! x
return 1;
! Q8 E5 U* @0 V7 D2 E) p U7 V" G
+ u: \8 ^/ X9 s& |. _3 G) \ for( int i = 0; i < nDestroySize; i++ ) " b4 J: L% n& R7 n" u
{ ( Q8 X8 q% Z+ o9 v9 H/ l+ n" r
int nDst, nAdj; - o4 m6 k+ m5 B/ k x/ u
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 6 s" s9 ?3 Q* o" b
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
; Z9 W( K0 y7 o* W" D5 ]7 Q }
/ }$ t" K) I* _, p7 g4 Z return 0;
9 F1 O* @9 q+ Z8 l} ; C3 C3 ]4 B. t
#endif // __FASHION_COMBINE + G# b$ k$ v% s3 I/ \& _
8 M# }( N3 d) e4 Z
-----------------------------------------------------------------------------------------------------------------------
: g5 f. x4 a+ NMsgHdr.h! C* [% x7 t% f+ p* T W z
3 ]1 t m7 }( f9 y' Z- W0 ]插入 #ifdef __FASHION_COMBINE
. R& I' s6 O( k: w, [- b3 R#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
! J: ~( u5 @4 `( W#endif // __FASHION_COMBINE & } m7 t6 @# o+ k$ H: G
- ?9 x0 J l, h; g- U: z/ d; E, w+ M
-------------------------------------------------------------------------------------------------------------------------+ C+ Y; {* }7 ?! \7 `' R; [
DPSrvr.h) }$ F! p8 ~/ G% x3 s4 N0 U% Y0 d
; ?% d D& q9 q. t: W
在 #ifdef __GUILD_HOUSE_MIDDLE
* I# j% g3 A7 ] void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 |: K' A$ D& M/ l& R/ A void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; W0 d; H% [+ Y! P' l" F
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 Z+ Q/ S) m) X9 e5 ]: U7 L8 y
#endif // __GUILD_HOUSE_MIDDLE
% ~1 ]# e5 A' X: v' j7 P
0 n0 w, d2 k# k( C- u 下面插入 #ifdef __FASHION_COMBINE
/ D; _" Z$ I& U" q9 X3 k5 v void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' f# K- n# T- W: u; y1 |7 L
#endif // __FASHION_COMBINE $ p9 j2 [7 Z* ?* _8 k
; N* n) g: Z' ]% ? -------------------------------------------------------------------------------------------------------------------------
8 D' d4 ~% ^9 W6 pDPSrvr.cpp
% _6 M3 O6 F6 }, ?. p" c在 #ifdef __GUILD_HOUSE_MIDDLE
. K8 g7 c4 v; J& b7 V ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
+ A: W. C, H0 \, q! `" h( O2 [ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 4 p3 Y* }" d% I. ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); `7 F& k% L/ T
#endif // __GUILD_HOUSE_MIDDLE + d- L' w3 e; a) G" K
! z, _7 W% g: L J8 i- p 下面插入 #ifdef __FASHION_COMBINE4 t6 M) k5 w. J8 J" n. t
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 7 z$ ^7 P, t' j/ g
#endif // __FASHION_COMBINE 2 G* T1 j1 O2 t. V6 n5 V1 ]
" e! n8 Y* k4 w, W # j& a0 H8 s0 I8 c
在最后插入 #ifdef __FASHION_COMBINE; b, B x% c3 y( Z7 T% H, Y3 ?# k
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
' Z' f5 Z- r6 h/ a+ e6 y. t{ 8 ~" `/ R+ x; j1 N7 _; w, k
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 6 Q2 N1 N9 R( p( }6 {, K
if( IsValidObj( pUser ) )
' [3 P8 O* j9 c8 D \, {+ l {
* Q! F! }7 I2 }2 o DWORD dwItem = NULL_ID; 0 V s3 a7 ]2 b
CItemElem* pItemElem[8];
8 Y% X8 w8 G; B# M- n7 X! j) _5 d4 X& K5 l& h0 ]% X1 u
for( int i = 0; i < 8; i++ ) " ?, P. p4 Q' L9 K4 _
{ ) o9 Q! r8 E- r' B% [( W- z$ o
ar >> dwItem; / }( r: r3 C x5 d1 q1 h# U9 {( k5 ?
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" L2 ?4 p$ ~! r# E if( !IsUsableItem( pItemElem))
2 W& J' w- ^% x return;
$ \$ }+ S9 J: L }
1 J" L1 d$ S% f: j- R9 }5 @ if( xRandom( 10000 ) < 10000 )
9 |' a* k$ M# Y- Q' `/ w- A: | { & t7 x" n7 j8 x) d+ }: B
int nResult = 0; ( B" R8 n/ V- W# T G3 f
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); / w% p2 [, B) H, d8 z5 e, i
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 8 g& Z* m8 Y- N7 x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
- A. L/ h- J4 q" \7 E7 w# [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
8 c: Q1 f( ]' P& H if( nResult > 0 )
2 e9 a/ k% |0 w- K! s0 y p { $ l* c" d; P! ?
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " ?8 O2 R. C8 [
}
# a- c* e1 X5 d* G; d" X& _* ?- G for( int i = 0; i < 8; i += 2 ) 3 H7 k* }, T% T3 n. G
{ + Z% S9 m8 k9 `) a' }% S. ~
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 4 Q( N2 u! b5 U0 n7 d, X: k
} ' l0 G! u! H* k7 V5 N
- g$ X7 ~, U2 j
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ( t4 [' B3 ?' x- s, ~
}else
6 l. y* W; @4 F" ], i1 X { 5 p7 {$ P2 X2 ^' ~3 Z
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
* W# z: Q4 Q1 {+ o* p ?, U8 @ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) % O' K1 e7 K3 K6 p0 ?! q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
' L$ J* Z! w2 d7 y# v1 f0 P3 h, W! @- i6 b
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) w1 s8 y# d& e
{
0 Q9 x# ~0 c1 C+ L3 U( T" s- X9 E pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); + T2 p' n% ]7 D& O" r$ }( ]
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
* N d. }/ x6 ~% D- C% q* c* m7 B" O( B9 {
}else & U" s4 V: ^2 A$ r$ b
{ : z8 q9 w! K- x* Y' }, A
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
+ X) Z. c6 S3 @6 }5 W; M for( int i = 0; i < 8; i++ )
$ E/ r6 O$ T0 p" |+ I+ a6 e, o5 ? {
; U, [0 w- c% q3 c pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 3 s/ S. Y# X: c* H7 ~5 a4 R
}+ z/ N, {$ ~6 @# G" e6 \
}
; I& I2 Z' I" {! b } 8 B2 o- Y+ c, H t. k+ i0 q
} : r4 Y2 a4 K* H8 c
}
9 T1 j" j5 L3 P8 p$ w) |% R* r#endif // __FASHION_COMBINE " V- b* i; x1 R* M0 K
( T$ e+ f$ ^/ n) Z$ H! D ----------------------------------------------------------------------------------------------------------------------------0 P; b8 j, @& ? G/ N) f6 i5 S
WndField.h! c2 j7 F1 Y2 c6 c2 R8 W( [
在 class CWndCampusSeveranceConfirm : public CWndNeuz " N8 b! p; }0 `
: Z m- h! Q) k- ?5 P% k9 R 下面插入 #ifdef __FASHION_COMBINE {+ h" I* Z, C" F- |* G2 W
class CWndFashionCombine : public CWndNeuz
( n1 f( h3 ?5 p- h6 L$ D{
: a3 W0 Y- x& }; v0 Q1 W i# c' F' vpublic:
8 s# _. ]6 [/ c9 ]3 h6 U* E; { CItemElem* m_pItemElem[12];
# G& ?1 @$ ?. T, f7 _# B( O5 K CTexture* m_pTexture[12]; 0 h; S' r" ]/ m' I* n' o; K
+ G9 B2 C3 o& Xpublic: 6 ?$ A4 ]" | ?+ w1 q% R
CWndFashionCombine(); ) Q1 W5 t7 u# N/ h
virtual ~CWndFashionCombine(); ; p9 W- L! P4 j3 o
3 N, D; q& C8 o6 B# l& _
virtual void OnDraw( C2DRender* p2DRender );
2 S; l' }8 a( t. V/ s5 O2 B+ C virtual void OnInitialUpdate(); 8 T6 X9 A6 B9 B8 M$ u( m' U- h
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , _3 a2 b+ u- E4 V. x2 L& I
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 3 `3 j8 i; ?& W
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
0 Q8 \% g, G1 v/ s; G5 d3 b" ~ virtual void OnSize( UINT nType, int cx, int cy );
! _3 V+ y% x! B- p8 w5 x( [& @ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
6 W- z( M; y) j+ `! p% V}; 8 @" L# E, b: S' b. F3 D- R$ }4 C: j
#endif // __FASHION_COMBINE
8 f; O. H/ _/ B% u3 o$ m$ R5 u/ K% `9 ?2 s$ f" `, |
----------------------------------------------------------------------------------------------------------------------------
5 Z* v$ E+ N `/ `2 o# Z9 yWndField.cpp @" B* `/ {7 k. q# y
在 #include "wndwebbox.h" . b4 F4 w( v1 s" c* g! Q$ d
" j8 T% E8 v# R8 k
下面插入 #ifdef __FASHION_COMBINE
8 v# N% q! S- C ]9 b2 L# N1 O#include "randomoption.h" 8 Y( j" B2 j7 a6 l1 `0 h0 b
#endif // __FASHION_COMBINE 3 B( F9 K% D$ j( v
) t# p& {' |" p. I5 M
就在最后:8 ?, k5 u% ^' V; ^5 p
PHP代码: #ifdef __FASHION_COMBINE N% K) q% d, I i1 m
CWndFashionCombine::CWndFashionCombine() 4 J- E7 }5 F9 H
{
$ K A4 M4 r) N) D for( int i = 0; i < 12; i++ ) 1 {) F+ U% c2 D U
{
* A) h; g: {) q8 o( ]4 y+ I5 K* [ m_pItemElem = NULL;
& V0 `/ r$ x( T: [8 b3 O7 j m_pTexture = NULL;
: J4 t5 B, V( W$ a c; H //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
( L1 ~5 a$ O& O& i1 Q //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
' U" E1 y# w8 U, D1 o( j; ] } ( v' ~* c9 W$ u, }% K2 S/ v
}
. k5 X( R- b. G( Y( [CWndFashionCombine::~CWndFashionCombine()
1 P* V7 k- b# {* r0 b{ ' G$ g# i0 \$ N1 ?0 @
for( int i = 0; i < 8; i++ )
" X8 N( P! {+ s+ W0 Z$ l F { ' p4 n: q) L8 ?# q0 Y
if( m_pItemElem != NULL ) % r. G3 `4 f$ N. j# E% y( {
{ 9 M! }0 H) Q4 r4 ?) a
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
3 X3 V5 Y* w- }( _- p- g" i m_pItemElem->SetExtra(0);
9 i, q @5 |( s% } } / n3 v2 Q8 k. r- c
}
7 h, b d: x* L) R} : d/ `, Q K6 S2 p' Z
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
7 w' d5 ~' P Z' V% Y* w) f1 C! `+ T{
+ d! u5 f$ q# \6 C LPWNDCTRL wndCtrl[12]; 7 C& y/ M7 K! N5 O+ i! H
: v) v0 j$ _, O x4 v+ _* m
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # M: ~+ J3 |0 p3 x: d' U7 l* G
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 m }. I+ g- t( I5 L: M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 a$ F, v, M" R2 g" M9 Q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; j, c# K/ I; T- ^1 P- b wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
4 w6 |1 Q1 l9 F& `6 L wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 v- m1 r& @& o& H" J wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); . l& Q9 U. ^' @1 X5 d
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 p; Y/ O9 n- ^7 T6 [4 D' B wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 8 B* R* T. g8 |6 V: b/ k" C+ w' u. [
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
6 E2 s4 v& g' ^8 O4 H. k Z wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); & s7 F4 ` E3 p
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
) Q. P8 P! }$ a3 D4 M# |5 B
% X/ i8 o5 N2 M& V! t$ ^ for( int i = 0; i < 12; i++ )
- T3 |1 l+ C" [3 ~& P* d, e1 [ {
& o. q% F3 ~! R% Y$ M if( m_pItemElem != NULL && m_pTexture != NULL ) 0 a" ]$ f0 R$ M1 A8 U3 C
{ 9 H! t# J3 ^$ h1 C" N" U9 G6 y
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); & `1 f% ^* P6 l" g3 D% v
} 2 ?. V/ v, P( `; o# c! X* \9 i
}
3 L. J3 ~% U' x4 S7 f}
- e5 l7 E6 t+ Fvoid CWndFashionCombine::OnInitialUpdate() 5 T c' `! I* M3 B; k
{ + J( z6 a& b9 D6 |
CWndNeuz::OnInitialUpdate(); * `' l' }) _0 }7 ?# \
7 j2 T+ E; f, Z- n& Z) ~
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 @: c8 d$ w' P3 e) [
pButton->EnableWindow(FALSE); 6 }9 ?5 O1 z' q) D. Y, f
3 c) s8 O1 y: A MoveParentCenter(); . N: \. O8 Y& p1 p0 f9 S+ m4 G
}
. n8 E4 e6 M. @* o( K. }1 BBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) . n" S0 U% e Q, ^
{ % k: d( m( q# H- E
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
: k4 J8 ?0 Z, e3 ?} / Q- d. h2 H5 K
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) + _0 m- b+ s) C
{ 6 e" n" j: X3 d4 B5 ]9 V
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 I6 R0 ~5 M5 l. P) d} " ^; j: p# ~, I6 T2 q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ \4 \# a6 P, j$ k+ ~& T( ]* b{ ' u3 Q3 @! R7 M! w
CWndNeuz::OnSize( nType, cx, cy );
2 P5 ^5 j; T7 V; H4 A `% g# {}
* r% b! r9 @, z4 s
3 Y- w$ Z8 h8 p1 P9 I1 |# N4 {/ i. r2 Y2 v7 Z6 I
$ k* |0 m6 k( [4 E, j V5 u
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
' ^5 Y$ T8 n+ H$ s2 K- u7 `) B& F{ : \) x! G, _ c0 l
CRect rect[8]; + y. N5 N2 e8 m/ n+ ~
LPWNDCTRL wndCtrl[8]; 5 k X, Q$ ~# V- _
, z* V" P0 `3 d4 |8 H5 Q2 l wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
6 D! f4 F% r" C4 C* K+ U wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 s0 [1 {' T" v7 P) u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 H: \! S7 ~& i3 `7 @. K wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" k- Y" T9 y( ]" e9 k6 d wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" u' U* o" @/ K0 G* [0 J wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! S4 R% J3 Q$ l$ w9 _ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + N$ o/ x: l" h. h, f
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " o5 y3 X- F8 L2 G: Q
, w) H5 a/ n/ p# p& b6 m
BOOL bUpdate = FALSE;
5 r. P" F+ ^* E' H6 s( |% Y. r0 D- j+ J
for( int i = 0; i < 8; i++ ) 1 t$ a4 j5 K0 v7 D4 `. t
{ 4 R6 p9 z& g, }$ l- O% E% k
rect = wndCtrl->rect;
+ ~# [1 G' u6 s/ M+ x z7 D; N: j1 J; ~
# C' f' f/ h' v if( rect.PtInRect( point ))
( b, B) O# S: J" H { 2 r: l2 L" [# x( ?
CItemElem* pTempElem; q' f5 O, k' x3 O
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ! x9 |/ h% F$ `% w" h# D- \/ R
if( pTempElem != NULL )
1 p1 @+ N2 ~7 m8 x. |) a {
: `1 p6 w, X' N3 ~ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
& j6 r( o* }% s0 P2 p O {/ t. m% }5 W) V; \! i& G$ {' A! [
ItemProp* pItemProp = pTempElem->GetProp(); 6 h+ U3 o! m6 ~8 f& I2 p
8 y+ P! g8 }1 W# P if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 u$ V$ i* b: D. ^% [$ M5 `% k5 U1 h
{
_. N! H! t; L6 e( {* @ if( i == 0 )
5 n& E% z5 ~" m7 Y) [" g+ P) G7 b {
8 n+ }+ I" M' Y% q if( m_pItemElem[4] != NULL )
0 T, ]* a7 X$ x/ B! y {
/ v k7 R$ k$ t# g$ m1 v int nSize = 0;
, H" A; o( D2 ^2 K, K; ? G8 q8 [/ B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); T7 K) R7 z7 W3 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
( f1 e( v* ?+ i" l: S# J if( nSize > 3 )
/ }. D# Q7 V9 W. m {* Z& h; e1 @. D
g_WndMng.OpenMessageBox( "oversize" ); + r- F. O, n0 E
return TRUE;
. w3 b) ^5 \* f+ @: q6 o0 Y }else2 J, f& l% Y$ H8 D
{
2 n7 B8 \! ~: h" q) i bUpdate = TRUE; 4 _+ f# n; |7 g; y+ Z- _% L# i: Y
}
' r. `* Y) D! v, W }& m1 k" o& e$ y# ]: B
if(m_pItemElem != NULL) , W( W, s1 }. a' {) k# v# a
m_pItemElem->SetExtra(0);
2 M4 b9 ?3 L9 _8 y5 Z) l
0 S; \9 A! E2 O& T h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / [9 h- e- ~0 p4 ?9 u6 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( O9 | ]9 | c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 n) \# h3 Q* ]3 h
, d7 o; U- h5 k6 t. e0 \
if( bUpdate == TRUE ) & d# V' _) |) D! d
{; K5 N+ r" F; [' Y2 e
m_pItemElem[8] = m_pItemElem[0];
- N6 g, [" X" V) v m_pTexture[8] = m_pTexture[0];
1 ^* O% H) x( Z3 _: M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); X+ S6 h* e! O& X
} 3 T1 j* a+ N! [, A* K+ ^ B
}7 ~" I# p5 E$ B, `, ~/ o1 ]# A
if( i == 4 )
8 Z- E6 N6 o" W$ d% q4 i" s { H5 }6 U; M% p. k/ ]+ @
if( m_pItemElem[0] != NULL )
" ^$ ~4 o) a8 | A* `- i0 h {
" L7 z3 |) ?9 A$ T9 G- ^ int nSize = 0; 9 o B8 B0 D( V3 h$ Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 H- v T) N8 E& F+ @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ( g7 m1 {, w( C! ~: c! K2 B
if( nSize > 3 )
' {6 \( K8 S8 a0 R2 i% K: ] {
: a9 ]* ^- Y V. B g_WndMng.OpenMessageBox( "oversize" ); ( u' b8 x# i' C4 E' w, m U9 b
return TRUE;
& Y/ E; E, I' }) D+ { }else
) I( S, A q3 {" X E1 ]+ w Y {
' L6 X9 A# O/ ]# h+ u, d bUpdate = TRUE;
: d. h' j- s8 R/ i/ L } m/ b2 E) Q( L* d8 F
}: [5 V. T/ R6 w. @# M* V
if(m_pItemElem != NULL)
/ f8 g8 _( o- N C m_pItemElem->SetExtra(0);
) ^& i: Z0 h% u6 {' ^5 N' m6 D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 k/ {, p5 U# J+ Y$ I, u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% S/ p) v( m5 D6 U, D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* Y8 W" v1 w0 f8 h# }5 D$ X- O4 M
6 t2 _1 w! p. c# q% z if( bUpdate == TRUE )
- p. R$ d1 H3 O$ I$ S, L {+ G9 B9 E1 T2 p
m_pItemElem[8] = m_pItemElem[0]; ; C6 P7 ]: @3 X4 V7 J! `4 O- r
m_pTexture[8] = m_pTexture[0];
+ n" H2 O/ j6 O1 d$ h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# l7 ?9 s! b! D! K7 n }
: R- o0 Y3 T0 l+ @( _. Y }
3 l; E6 L( |/ t }else
- y% e1 j7 P' `+ \! } if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) : {" `7 g. t4 u
{
9 B: W% U c( l' v if( i == 1 ) / G1 m0 { L: A: }6 X* Y
{
2 Q! u* ^9 s( f& P: P$ _' B$ P% v if( m_pItemElem[5] != NULL ) ! V. H5 e" }$ b# ]6 @7 p* `
{5 ?/ g; g4 R1 Y
int nSize = 0;
% A) ]0 F X& F; F4 q3 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) M" U+ k/ J5 h7 o0 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ S: p' D# \, g# N+ { if( nSize > 3 ) . C& p# _4 [3 e9 B9 g. v
{
& ^) n ]8 q3 U5 u9 F* { g_WndMng.OpenMessageBox( "oversize" );
4 J$ u I* ^! J return TRUE;
6 F2 c- @8 _* [7 Q# h }else
/ r, ~5 x0 D+ y3 L; P& Y% G {# L0 t4 b Q, D1 |0 V! I j% r
bUpdate = TRUE;
* Y9 u4 c5 O) I; C }
# @4 R! e, S; d/ s i9 `/ C }
7 d. ?9 R4 E6 P& v( }5 | if(m_pItemElem != NULL)
6 z, Z5 G' @3 W2 v m_pItemElem->SetExtra(0);
- [2 P! J2 W3 S9 c2 `' y$ x5 E9 q: R3 x" V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 }2 T% S+ E/ ?/ } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 F* ]2 p& Q/ o! J: I8 E, n# k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" Z0 C1 Z0 X9 N/ f$ T3 b" O- W4 M5 |% l8 e
if( bUpdate == TRUE ) " ^/ e' b1 X) \
{
! ]3 F7 M: }8 y8 n' P5 m m_pItemElem[9] = m_pItemElem[1];
8 V- _6 _4 s7 c7 {; o m_pTexture[9] = m_pTexture[1]; - Z0 C. f9 v @5 M6 ?5 [
. S6 q* q/ k0 ~4 G7 ~, G! n1 Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- S) } d/ Q* d" W( `1 P } ; l, X. P9 }0 n& I( u5 d. ~
}3 a/ i9 S5 X3 N; h
if( i == 5 )
0 _' |, l5 x; M% K3 Y+ d7 \# P {
3 m) a" J5 P& L$ W/ Q' X9 T/ Z4 @! ^ if( m_pItemElem[1] != NULL ) ( `7 `" a8 d- r- q4 B3 w
{
$ g# k! J0 x/ F2 ~ int nSize = 0; 2 [# _+ T* ?# C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! F. f' j: M3 h' @ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); . m: K7 C; h( X
if( nSize > 3 )
/ }- M/ k# T6 M {7 I$ O0 W9 m( x% A' h
g_WndMng.OpenMessageBox( "oversize" ); 1 y# P- I# H# b8 D) T
return TRUE;
' j; S0 Z4 u; Y6 n0 t5 Q1 J }else
$ I; K h" O) W# ~8 E! ~" b8 @7 k {9 c: Z$ u W d i" T
bUpdate = TRUE; . J# \+ {; J4 q, K" N: y+ Q& X, i
}. q- h v$ P# k! s; E
}) ~. F- s. J! p
if(m_pItemElem != NULL)
8 k' @" f2 } |: E6 P% n$ z6 S m_pItemElem->SetExtra(0);
3 x' j' W' N4 j4 T4 A
3 B4 D# F2 d# r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ U3 k! C( M8 ?( R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " ^, q: k: V9 l9 @- D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); w0 b: u6 A! E9 R {1 E# [" r
- h2 R: B7 x- V3 J if( bUpdate == TRUE ) . k1 X2 b6 o' l3 c
{2 ~% ~) x7 m$ z0 B
m_pItemElem[9] = m_pItemElem[1];
U* q. ~) H: o; _! D9 t. w0 A m_pTexture[9] = m_pTexture[1];
+ \, C7 W; b5 z //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
8 E5 |( E& [( o* X7 w }
& Q- Q7 B% g' J1 d } E. f# w/ R& q; H7 `
}else
+ ]8 R$ E: [4 a% p$ o/ K if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) - v S* b( B8 u& E
{
: m- C4 ]; @3 R7 V# |, B+ S if( i == 2 ) ) l& M9 {$ e8 P" K* a6 v6 L4 u
{! l" i9 W3 k6 i- X2 C
if( m_pItemElem[6] != NULL ) - a* x1 {- f. x# u( I
{
* L6 n& n$ L( O& g1 l9 ?' s int nSize = 0; $ G5 d( H: |, ]" D- U! f$ {8 J4 y' l, ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 k1 d, Q2 M" l3 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
* c: _* b8 ~# ~9 ]0 L8 s) P; C if( nSize > 3 ) * B# H; C4 K1 C+ B6 a, z
{
3 T2 ?/ v5 g: G( l H g_WndMng.OpenMessageBox( "oversize" ); # B' T4 `7 |; H
return TRUE;
~* _8 ~% q' [8 L+ T ?% P( d }else, Z# { q! J! u, b/ l
{2 V5 M2 }* @4 d7 w% k
bUpdate = TRUE; 9 C3 N5 `1 L( y
}0 V. z- [4 F* O
}3 j1 o3 h) `( A9 O1 w
if(m_pItemElem != NULL)
. ]! w) p+ w' Q( {. M# K m_pItemElem->SetExtra(0);
/ a! }& |) ~ b- k& i% l3 {
: G" @! `6 |5 _# v5 T4 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" h# @ X, j* c* }" Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); [+ S8 S, B) F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + W/ I+ s5 C% _3 d+ D! |
. a4 @" o7 Z+ \' ?- o' u2 c+ T& k( G if( bUpdate == TRUE )
* R' z) b) w4 s; { {5 h' D5 _, s+ b5 L2 q5 Q% @
m_pItemElem[10] = m_pItemElem[2];
/ Y+ I" e; I) l" N2 T) K* |" c m_pTexture[10] = m_pTexture[2];
% v( y1 k( ] h- |: f/ S8 D" Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
6 A1 {0 w0 m2 [! { h0 v4 }( Q } - X% k% p7 q3 _# K9 [& z
}
( {& Z1 _( S7 J7 T if( i == 6 ) + w) ^* T. P. T# ~( e
{8 V. V" @% g% i9 L5 i: C' J8 Y
if( m_pItemElem[2] != NULL )
* S/ l, J) E1 w6 q0 @' F, I2 N {0 m+ Z- S8 u- g; S/ Y z, k
int nSize = 0; . }3 j2 R# g" }& ^# Y2 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
j* |: G: p- `- f6 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ( |7 Y- _$ q8 ?
if( nSize > 3 )
/ O! _0 B, N! F; [. J [ {" |1 L; s& L0 B6 i O
g_WndMng.OpenMessageBox( "oversize" ); ( @% v/ Z/ U g2 S0 g
return TRUE;
+ u0 `$ e! S0 [ }else; [3 f% @+ J8 l) h
{# `: s" \8 J+ ^
bUpdate = TRUE;
: I+ Z3 g+ Y* b }% k3 N' q7 p, n3 k9 n
}2 e( J N: p3 M+ l2 d/ L. O& U
if(m_pItemElem != NULL)
1 G- K% ~4 Y4 @, ?8 p# w4 L m_pItemElem->SetExtra(0); 0 D+ C+ a9 ^. I' b3 T
: n9 l* V' Q, ]! G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# l. j4 u7 y# h( Q$ |8 x0 X0 r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # L; O' Q# ~) h" `/ _0 B" j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 Y9 I( n1 p% V3 b& s& P/ E
% U8 R" ^$ f6 r; c& \ if( bUpdate == TRUE ) . x- e3 c2 I- @4 S* `0 f- a
{
6 X8 s9 ~4 x2 A Z9 Y, R m_pItemElem[10] = m_pItemElem[2]; " K$ a, G& w# y5 {9 {
m_pTexture[10] = m_pTexture[2]; ) f/ k7 `" R0 I3 z* I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 |: V3 E& V; P. q, h2 b
}
% K! y( C! V8 H4 C/ o) e }2 p! o p6 H' v' w: \+ V
}else
. g9 @7 y+ q+ L2 ~ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) . l/ b5 l4 [3 q' y! J$ ?8 P
{
# t5 F( J$ F9 |# g* Z if( i == 3 )
3 _3 r1 @: L9 U' {6 C+ N {( g- n, ]0 x+ y. ^% T
if( m_pItemElem[7] != NULL ) 8 C# c/ x, t% F N$ v; D
{
- }$ r0 T6 m! t" b3 [3 a" J int nSize = 0;
! ?9 c4 c7 }: e& B. J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 H' F9 R+ S& u$ I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 V: C8 X9 Q. R5 ]- y/ |, w+ ? if( nSize > 3 ) 2 Z" o& K5 u7 P: J
{5 ~' P6 B. C) W+ n
g_WndMng.OpenMessageBox( "oversize" ); . n3 w* z' X/ V( R h
return TRUE;
9 T% x1 F5 D) M0 s5 s8 y K }else
; k# e+ d8 l- M& G Z2 F {
. q- }! [# A# ~ bUpdate = TRUE;
5 q: @) ]/ G" O2 I7 S; L z3 ?! Q }' C8 J. _5 @4 e( L9 G
}! i& m( h% W! _& v. M. U
if(m_pItemElem != NULL)
3 p A) H. \3 R {! }- f* {8 j: X m_pItemElem->SetExtra(0); . i2 ]/ |% f9 e
: u) D( F/ p" q& L$ d. A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); V$ e- K( H$ c( H* t& [6 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( K# M; B0 y+ R8 r# R5 m+ o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 ^; }* P3 |9 q& e/ |4 i
, L6 F! v6 I# U3 @& F" t6 v! w
if( bUpdate == TRUE )
" H* h4 }! q8 z1 S+ R" h {1 u, Y0 T* [' T) V( j2 W
m_pItemElem[11] = m_pItemElem[3];
3 {4 h( ~# i( V# \ m_pTexture[11] = m_pTexture[3];
1 O$ O* k. q% V$ O1 ^" T# M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, j0 d2 i4 N0 k2 c- [ }
0 I. f' P5 Z/ `2 w& ~! }: G }! S8 G2 O7 r- ]6 h
if( i == 7 ) / i5 Y7 p6 T% T5 X2 i! |
{6 M# S: Q7 x: X3 q* G
if( m_pItemElem[3] != NULL )
# K" G! y2 E; ]% z; v* Q+ A7 A {0 J0 g2 D+ Z8 L- C
int nSize = 0;
% P$ C& S# e% V' R3 \2 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 D1 Q9 r- k( E% A7 o nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
; i, X" e2 G- P- `" ]! z( h if( nSize > 3 )
* o6 X1 H. k9 U: m {
" D4 t0 J# d# I8 L" }* F2 M g_WndMng.OpenMessageBox( "oversize" );
- H9 E+ f0 M) l) S# ~ return TRUE;
* S' g6 o, G- P3 _ }else. y4 |9 H0 x. Z6 ?/ W
{/ w u7 t; j8 B3 r+ @% N. F1 d
bUpdate = TRUE; - W0 v+ o% K& d/ h$ B
}3 m5 O0 A# ?' {9 G- k9 `4 @
}' E0 x U* S$ T, G; I6 g- G# K: B" I5 x
if(m_pItemElem != NULL)
9 r/ m2 d$ F; u, ?" k! `: x3 `* ` m_pItemElem->SetExtra(0);
U0 E, V; ?4 F$ b9 L1 H
. J) A) E9 a- g, w" ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! \+ ^: A( W! V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 Z+ [7 g5 k2 S" k4 s8 a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 ^9 Q! P# u" h, [3 M
+ D! d7 F K$ C+ W8 W- ]& E if( bUpdate == TRUE ) 2 G; }8 t9 H! i, I
{
5 L0 Q' D* r6 F- _" I" E4 n% c m_pItemElem[11] = m_pItemElem[3]; 0 K( i& A' t3 L) z& B( q. x
m_pTexture[11] = m_pTexture[3]; ' b+ z* Y |: |0 P1 D, j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 y9 I0 g% {2 e% w }
5 f. O8 k- z N( _3 @3 m }
1 Y9 e8 H6 _, H }else3 {# H: b# b0 _) r6 E
{/ U' u% q; o. S2 g2 G+ b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + K8 P* z; F! j
// wrong tab ' A: w) P7 s, Q& C4 e( q
}
( e6 k4 u `8 Y3 X6 g" [# F+ u }else9 `) d% p' s. I, m2 u7 P1 m. x: S" ?
{
: d! r4 \( h4 k g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ' z" G4 C7 c0 @- n1 h0 o3 z
// not blessed 9 S$ q/ j" j% P5 N0 E8 t8 a- ?
} - @# F0 x+ ~' @. x+ U/ [
}
/ w. F( x6 }) R h) ?6 f6 W- r } - q$ _: ]; @" e( z9 e! L
} - U( G- ^' |# [. }' L% O( C
5 M, C/ Y3 Y+ f3 a/ {# w- `
int nCheck = 0;
, h! X# H7 K C+ V, i( q for( int i = 0; i < 8; i++ ) + \3 F$ ]: B+ ]: F5 V5 m
{
5 [5 X) } s7 S- E \% c4 c if( m_pItemElem != NULL )
; J" r/ ~+ P3 e) ` nCheck++; # \* [1 j/ u4 z' t8 c+ R( W2 X
}
2 T$ G) C, O& b1 ?+ } k" s if( 8 <= nCheck ) 9 ?0 ]- {- x( E5 J ~9 G& \
{
2 ~+ b( Q7 m4 U: ^/ D+ }4 B CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( j% Q* S$ K! Q7 E3 v pButton->EnableWindow(TRUE); 5 Z+ E, o# u; L" H# S8 ^9 d
} - x7 f6 A+ {: }8 l9 l! @$ D2 v% i
return TRUE; 3 w1 `( A }! F' Z' l: m5 V
}
6 J" P% W w7 L% m1 L; OBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# j0 W5 I, s( T3 e9 M{ 0 Y. w: e+ U3 ?; l. M
switch( nID ) " N5 h! W+ d& B! B& `; G( J3 a) O% d) R
{
/ u n# ~6 {! n6 U# f$ G! i4 q5 H) J case WIDC_BUTTON1:
" A3 F& c# d- F" _4 j- ~, @$ p" t8 r { - Z4 F3 Z. p! j' V$ s2 ~1 J) u" r
g_DPlay.SendCombineFashion(
' C( h0 d; F7 s9 B9 G) {; `8 K m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ' M0 S4 O* A. e8 H' [+ L( V
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ) e. x& I6 [6 y! }' _2 q
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, , A7 ^( q0 V$ Z
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 8 i- D; n# i5 j2 D# Y" X% t' V
);
1 W* z7 R( e9 I2 f, n6 W Destroy();
+ g8 P0 f! P/ s$ f0 j5 ]3 c0 f4 m break; 9 T- A6 s$ u- M+ C y Z& C
}
6 D! i+ q; I: g2 N6 n% R case WIDC_BUTTON2: 9 {% d: y5 V; l2 O' z
{
! k- |) h ]! w# I' I4 t Destroy();
; X* i7 M5 _) R9 Y N, ]& h" Y break;
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} ' ~/ a9 L4 |1 ?( _% ^' b7 O
return CWndNeuz::OnChildNotify( message, nID, pLResult );
7 s A( f8 z0 t$ C3 g}
0 I1 k% Y# ~, S, I; R) O#endif // __FASHION_COMBINE 4 @+ G& B# D; N5 ^2 {4 |
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----------------------------------------------------------------------------------------------------------------------------$ ^4 @$ \/ j* `% ^. A( w
WndWorld.cpp
6 [8 A. R! p9 W7 ~, }' W在 case MMI_REMOVE_CAMPUS: & s9 X& S& m" K: \
{ - \/ P/ U4 w: a
if( g_WndMng.m_pWndCampusSeveranceConfirm ) / W' \) P6 j o0 X% j) P
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
$ [. |5 s+ H8 X% N; t8 a, w g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
% f) O s- H# _: f( K2 A g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
2 x( f3 n- W- y9 f; h( }8 V1 q break;6 }5 q' n( w" Z7 X# A8 q
}
8 S; o9 V( t+ @# w#endif // __CAMPUS
8 K0 w! s) x- E0 R) [' n' j* X
; a$ a9 H3 C6 I7 `. N: h e 下面插入 #ifdef __FASHION_COMBINE; ?" ?/ e! R- J) H
case MMI_COSTUMEMIX01:
" M9 J' v9 T% p% h# v {
7 P# E, a2 [+ ?0 [ SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
# d! S: C, U8 N: G; Z4 t g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; / J" G! {' S1 K0 d( D+ O& b. T) E' q3 P
g_WndMng.m_pWndFashionCombine->Initialize();
; X8 n( m% e& V. o8 S2 i } - m) W: u% E7 x% [# o
break; $ _* U+ \7 G( i7 `& U4 I& P5 Y3 I
#endif // __FASHION_COMBINE + f5 y4 V& G! r" c% \5 H0 A
+ @, W. x& x0 V% | ----------------------------------------------------------------------------------------------------------------------------& U! {! i$ P% @. h- ? H
WndManager.h/ q: |! Y9 G; \# d$ B+ S/ L
* Z8 |& |- B7 O
于:
3 p- i, U( q9 N# p+ v, t, [PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
. B& L: Z9 b7 i7 A1 w- q% }; w CWndGuildHouseBid* m_pWndGHBid;
1 V+ B$ z0 O5 m1 U) I; h: n' @3 V#endif //__GUILD_HOUSE_MIDDLE
, S; _1 T1 v% X2 @ g, {
* l0 X% A% K8 l5 \7 u3 \% x! [ 认为:2 u. x5 K- l) u8 R7 r
PHP代码: #ifdef __FASHION_COMBINE4 d' b" r% Z/ p: i$ y! `
CWndFashionCombine* m_pWndFashionCombine;
2 o2 T( ?1 J, Z" M#endif // __FASHION_COMBINE
3 l! ?2 e f6 [: T' x3 d$ Y8 k U% w' y! J, C+ v9 v7 V- o
----------------------------------------------------------------------------------------------------------------------------7 N7 T. B! ~+ D# K& X. l% w
WndManager.cpp' D& L; G5 u6 d; i+ F$ m' C8 c
F9 A" n/ F! O7 U9 o在 #ifdef __GUILD_HOUSE_MIDDLE w* z1 `" K3 B( Q/ ~5 N2 m; E
else if( m_pWndGHBid == pWndChild )
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SAFE_DELETE( m_pWndGHBid ); + ^- ]/ ^, F- x+ C
pWndChild = NULL;
% P5 X5 S2 |" e) Z }
! E/ L) c+ ^( ^; b#endif //__GUILD_HOUSE_MIDDLE
6 e" M4 v) c, @! O# }8 `
! X( J$ M0 X0 l* @+ x1 P( N6 k" F 后面插入 #ifdef __FASHION_COMBINE- h) U2 D+ h# P
else if(m_pWndFashionCombine == pWndChild) 5 t3 P, o# n" i6 u) G
{
; l1 b; \5 Z6 ^; ^/ O: V! E B SAFE_DELETE( m_pWndFashionCombine );
; H: v# y; c/ W5 ~ pWndChild = NULL;
) k1 |: P! h5 W% E6 {* j } + x( j G. `5 P' o! C" z; {
#endif // __FASHION_COMBINE 3 D& b6 X7 v1 R, S
# N: ~( c( ~. F# z+ U) k% J7 t ----------------------------------------------------------------------------------------------------------------------------: }; N( }5 E* P7 f4 ~
DPClient.h
4 V; y3 U' @& B" J; M- P; B
' `/ U5 D+ o) Y5 t在 #ifdef __GUILD_HOUSE_MIDDLE9 g4 g" T I, N; s5 q! E8 K8 w
private: ; Q- Z7 I/ R( |
void OnGuildHouseTenderMainWnd( CAr & ar ); 4 ~7 I& B7 t4 r/ w# }
void OnGuildHouseTenderInfoWnd( CAr & ar ); 9 _! J& _' @/ w& M
void OnGuildHouseTenderResult( CAr & ar ); 1 t: F+ X0 C; r5 Z
public: , n6 M1 U% \& A# ~! C; ?
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ' Y9 S" e5 b- O1 t2 M! u; [
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 9 d+ N# g) H) M1 C) _, c& o1 [0 f! }
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
- W% U# x# y) e) c0 G* k#endif // __GUILD_HOUSE_MIDDLE
+ D0 M& {( z& e0 v B( |3 Z" |( l# r3 A- l4 H5 z
下面插入 #ifdef __FASHION_COMBINE/ n1 H7 m' r# s$ X& c# y' n
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); / M" |. [0 j; E
#endif // __FASHION_COMBINE $ U z C& Y) r L3 @. x7 P* k
! u" ?8 T1 c$ I3 ` ----------------------------------------------------------------------------------------------------------------------------
5 g/ E$ ]7 A. z3 n9 iDPClient.cpp6 a" T7 ]8 H# r$ o3 V4 A. |. c
) Q9 O4 o' ~# J5 Z在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
$ ?9 Y! O6 Q2 F3 r j{
. T3 L& t# @* R9 l( I9 o- s BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 q" A( `0 g. q2 S$ n+ N* i) f ar << objGHId << nTenderPerin << nTenderPenya; # K F7 s: n6 `! z4 O7 v* |5 d
SEND( ar, this, DPID_SERVERPLAYER ); 1 G t: q) s+ d' B$ C9 ]! O% [; i: x
} * O( ~& v5 M: k
#endif // __GUILD_HOUSE_MIDDLE ' W) _: i u6 ~% E/ b3 H Z( J' y- h% y+ q
* e# ^" K: h y* Y2 X% [7 R/ A3 |
下面插入 #ifdef __FASHION_COMBINE
2 n/ y: W2 v7 r4 C! q0 W4 h% ^; j! ]% Zvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
: T( c5 u% Z3 E- \; q4 {# u{
`8 g8 i8 M- h: r2 Z BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 6 b; L" N! f8 j9 N# {
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; " c/ c# m3 `2 q3 C- i$ x0 d$ [& M Q
SEND( ar, this, DPID_SERVERPLAYER ); ' T; }) `$ [( q4 i. W9 A
}
; j4 m8 P( V1 F#endif // __FASHION_COMBINE
' v0 I$ h3 k5 j' y- S2 B" p
5 V' [2 V# {2 E: J ----------------------------------------------------------------------------------------------------------------------------2 c( z) g6 g% @+ n7 B# B# E
$ G0 v# u$ P! \. N" t2 \* r5 K- S
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ) ^' T( m* T$ b+ r) e: n
/ {8 z* |- Y/ R2 l5 c ----------------------------------------------------------------------------------------------------------------------------
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3 H( Q3 b, R: ~% w ~! v/ o
- f6 [6 y+ u+ k9 J
. X! g* y4 g6 W) L& X* r如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。9 l& d7 d; h z$ h6 Z
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~怪物
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