莫因E * PVP8 V& f: d' K# n# a* S# @
) c1 l6 h" t0 M/ K
3 H. ? }# v3 g! T- L5 p
' F5 F8 @8 f8 {' P' D% x今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 t, k+ M2 l" U; u
6 `" Z; r2 o; Q7 k7 [9 ~0 t
有大量的代码,我已经测试过它,它可以编译自己1A。
2 _+ y9 u+ u9 K: o
: m$ O) f. g. q# t
2 [3 N2 F$ U q; T( `现在会如此容易所有的C&P'en
/ |( J; v6 Y) q7 U% p4 E1 K( P5 q0 R$ @; [8 X6 C: w, K
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
* w4 n, v, {9 w M1 O& b$ F. r" A4 {
你说我成功,资源应该时装组合系统顺利运行。" j5 U9 T3 D5 U/ Y0 S$ f) E$ p
" r7 h3 g( R, N1 X4 b, n' L+ P
* M& g; U' J) c4 R1 P8 q! [4 G, W! F) }3 A; S6 T
首先是学分:
( I3 H0 |, U8 `& {/ ^8 f3 N& v8 v! @1 ~1 a$ O8 y
Etioom(90%)9 T [2 Z; z+ d& @& I
怪物(10%): E0 L" ?/ y4 P7 s) O
2 l5 w0 C- M4 x# Z. {
5 m' _9 j% u* y$ O3 x5 E: |4 ?这里的问题,而是“不问任何小型或定义语法错误。”
1 _/ b% b! J, ^* j
" h% f+ [7 b+ b, |5 T; _# g7 \
7 O. x- Y$ J: K2 L3 `
) I7 N2 k! ~/ `3 n* w9 j& j) z. s# F6 y1 \& _6 \
唔够讲,这里是答应释放: randomoption.h
* t( r1 @9 m) Z5 a3 T, i! T8 r5 g j1 i! X, v" G
在 public:
' ?2 W) E( C1 x bool IsCheckedSafeFlag( __int64 n64RandomeOption ); $ O) v ^9 _7 H" q
void SetSafeFlag( __int64* pn64RandomOption ); 2 B5 o+ Q/ t# a8 F- e
void ResetSafeFlag( __int64* pn64RandomOption ); / i9 R/ V, J7 I* {( M5 _5 K
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : o( Q, E% _( W
( O- ^5 m/ P: v ^9 |
这下面插入:- u" E2 E1 A) G4 t: n4 n& F# J
, E$ d' n9 O4 W #ifdef __FASHION_COMBINE2 Y& o! T$ q2 ~* Y- x
public: % w- {+ D. m, o X- T0 f
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); " B/ H6 s4 M' n) ]0 P ^* c
#endif // __FASHION_COMBINE 7 v) e9 R/ y& _3 A3 x4 l
- D( l$ F4 k+ C" [5 }& Q* f ---------------------------------------------------------------------------------------------------------------------
: h# {# Z9 x6 [: frandomoption.cpp8 P+ R0 j4 K9 X i% T0 b/ e
1 G$ {$ Y. J) c8 n7 Y9 d' }在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
% c" Y( J) s" a0 E2 E
! e) z" c+ g" n% a5 T 下面插入 #ifdef __FASHION_COMBINE
9 ~# H0 r& s; e2 oint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 7 S: ~8 Q7 `% Z W; f7 q0 P
{ " r& b; q ^; x" P/ w( C1 Y+ t
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- {, \5 y7 C- ]2 u; S2 u# J' t$ e int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
! { x3 S; @5 s2 }+ T5 {5 |1 L* \
if( nMainSize + nDestroySize > nMaxCombinedSize ) # R% y7 H/ @1 I1 z+ b7 D2 R/ h- M- b
return 1;
/ q7 f6 \0 F' _3 G
. N- L; J) c" H5 T' N9 _ for( int i = 0; i < nDestroySize; i++ ) 2 ~4 \) k) U4 p: Y$ U0 Q2 E$ M
{
# g( n0 i$ t" E; [" f6 X int nDst, nAdj;
1 z! k9 j' ~( f# ~( d+ o) _% B if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
0 V0 C, @, c9 g7 f8 L/ J g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
2 G7 { ^- `" y' M } ! A. A- A) Z) @) |
return 0;
/ V( l$ O+ Z# D9 N9 R}
' Q2 O8 ^8 n' x4 Q4 s#endif // __FASHION_COMBINE , g8 y$ a1 P( t+ z4 [4 f
J; R8 H3 S; k+ l -----------------------------------------------------------------------------------------------------------------------
/ _7 u0 @1 u2 C3 PMsgHdr.h! C& m% D, W6 \6 }" |
' h! h m& W2 P/ j1 H* L
插入 #ifdef __FASHION_COMBINE$ l) p& @9 f1 l4 V# c& F$ k" l
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299: `1 ?7 E0 ^& j' s. k5 x
#endif // __FASHION_COMBINE 0 D; s: ?* i( R9 T: `! N) G
0 u3 b n+ q/ n% y3 } -------------------------------------------------------------------------------------------------------------------------. t' S) f* |' f, x( r! f( W" v; B
DPSrvr.h1 }9 S: Z+ N" B! U0 T/ @
( V4 O9 H. r6 R# a. Z7 q
在 #ifdef __GUILD_HOUSE_MIDDLE; }; H7 F# a( M: |: I
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 f- h! z+ \, Y; X7 L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& ^+ ~( X% x$ E) m1 E void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% ?8 _8 v% w; h5 @) h, n- l#endif // __GUILD_HOUSE_MIDDLE
7 A0 U' n2 t5 w {6 ^+ A) M+ t2 X) u# }$ O* ~. H, [
下面插入 #ifdef __FASHION_COMBINE8 x; H1 V0 O1 w9 E! z
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * x1 v; { C' B
#endif // __FASHION_COMBINE
: o G& i" C9 Z2 p7 h) y! i
# R2 N! s& h! l' \ -------------------------------------------------------------------------------------------------------------------------
0 c0 \" j$ \! d5 q G$ V1 }# }DPSrvr.cpp
3 H4 N8 B9 e% `4 u3 L* c在 #ifdef __GUILD_HOUSE_MIDDLE, m+ i7 v8 u2 F* X' `% l9 F
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); " t9 e( s) ~, f- [, c; M
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
: X& p: K. S$ B0 ^ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
& W6 z$ o- {6 A1 H7 L _#endif // __GUILD_HOUSE_MIDDLE
- v+ c' T* V, w$ D: H( L) w( h
& r8 M# n6 X( W) Z0 D 下面插入 #ifdef __FASHION_COMBINE
+ E$ g0 k! d4 r4 j3 U ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
) i: R/ B1 i# ~9 X: }#endif // __FASHION_COMBINE
( p y* z9 G% c" h9 D: t0 T0 R9 U, n6 v0 O/ m8 y
1 x% [" i# @ |/ `% N D# ~. c在最后插入
#ifdef __FASHION_COMBINE# J/ n! |0 n) i# k0 m) F; T+ R
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
2 n% k1 F- \6 J$ `# v0 r; l{ $ B( @% U6 n" h s' {3 W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 t v3 N* x) i0 J* G- j" X
if( IsValidObj( pUser ) )3 P# `9 Z- i5 P( b
{ 3 F9 A% q0 O) N6 L
DWORD dwItem = NULL_ID; ! d; O& I; s1 |4 D& u; Q0 f
CItemElem* pItemElem[8];
. [! ^3 \7 j" @0 N- n" v2 {2 I( D; p4 P/ u
for( int i = 0; i < 8; i++ )
+ w3 x" q! m2 m- r- _9 k- w& [/ V { 5 o& X9 R3 B/ F ^ t: B
ar >> dwItem; 1 T* y- s" \1 ?- A
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
+ Z h* I& f" s, _( } if( !IsUsableItem( pItemElem))
6 l* x8 O4 W L2 B% z" C return;) _! _# b% l3 @1 Y* T. ?4 o& o
}
6 W8 p6 {0 i. \/ W/ v! y+ D1 M& t! j if( xRandom( 10000 ) < 10000 ) " A- I# V+ A' _- R5 l
{
8 q9 o. R% N- q9 Y int nResult = 0;
8 {2 D& Y3 n* i0 t* h# g" I8 x nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); $ |* w& Q/ \" \9 i% I- O7 P( V. ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
5 m8 ?8 q# M5 N. h2 ^ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); " h6 G" }* j+ t7 C9 E5 {, ~. ?
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ; l' p* H+ A) ~: }" J' E1 Z
if( nResult > 0 )
4 c1 s9 s1 x! J0 ] {
# d+ @% A% |8 e3 h: P) ?6 E1 U Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); % }3 Y( p. R3 E- L
}
. A, J! x! x# _# A* E1 g4 w for( int i = 1; i < 8; i += 2 ) / p% B- L* Q" Y1 U8 l
{ / }7 O8 t" G( X# `1 o3 F& `% o# N
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 w8 q' l8 H+ ^$ e9 W
} 4 i/ R9 i6 C- @& d, F
for( int i = 0; i < 8; i += 2 )
0 J7 i; A* V0 O! y6 s6 E { & h9 @1 ~; z7 }# F1 y
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
3 U2 q8 P; O, j' ~" z1 | } 0 l( v" B' ?+ c
5 d' g! Y1 z2 b7 j% n6 y
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
) i6 e' w) \: C1 q0 A7 u7 J }else
" @- x' k8 ~1 w1 b8 x" c f { x$ s! y8 R$ J/ x0 o3 t
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
( ?% I8 `* l) w2 u if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
* D8 p5 h- m& l5 u' `; | g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); }4 h4 H( p- V0 R" p/ Q- f% {- h
2 b, X1 D0 U; `+ p if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) : t& c6 T* w" {: d7 [0 X
{ + c. g: d* C8 }# ?8 D; q% q+ I8 i
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 1 l9 P; ]/ h' i9 [' D
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); . x' b3 }6 m! u* o
6 X9 K5 D, w$ O }else 5 Y- B% b6 x0 R J
{ + K1 I3 a& }2 G- v
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
" H8 g' ?5 S w8 t. p5 }- f( j for( int i = 0; i < 8; i++ )
: R) z7 _- h/ _1 }7 k9 i( Q {
& h' g$ {- N" E8 e- e% t' W9 } pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
7 V" k9 r" ~! I% u }0 n( p# y* V, ~, _! D3 K$ L- z
} x( c: o6 G- u7 z1 h% M
} 7 N) P" q }0 ^
}
, Y- d# k% ]2 z0 C( F# K, U, H}
4 ~( s, K- P# n) E* i7 p#endif // __FASHION_COMBINE 5 Y/ K, C7 A! ~1 c' o
3 u) Y' d3 A4 o7 U ----------------------------------------------------------------------------------------------------------------------------2 f3 `. X4 L/ S2 c7 a" F9 w
WndField.h
0 C0 v2 R# v4 q: L9 ^9 M0 _ S在 class CWndCampusSeveranceConfirm : public CWndNeuz
A' `) W8 G7 R6 ]- x, A* b0 g! w0 B3 |* y
下面插入 #ifdef __FASHION_COMBINE' I; n4 G4 P( J) x9 _) ]
class CWndFashionCombine : public CWndNeuz
0 S$ Z9 ]% R" M9 h6 ]. O{ 1 ?4 s8 i t1 x3 b2 p2 V/ \4 v' `
public:
+ B- A5 S1 `+ S" t* X CItemElem* m_pItemElem[12]; " h H. ~& d( U
CTexture* m_pTexture[12]; 2 s8 |+ z! O6 t! T
- [& b5 J) D/ U/ i! y
public: / J6 [3 N) g* `2 \1 n
CWndFashionCombine();
& n5 T, N6 V5 o: {$ I7 x virtual ~CWndFashionCombine();
* Q* }4 `/ {, i( K* i1 _
{( y0 T' F1 b6 [1 R virtual void OnDraw( C2DRender* p2DRender );
t2 S) l1 I; Y6 e virtual void OnInitialUpdate();
* Z. h% u" Z5 f. E7 S& M virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
0 y9 F* T2 P6 W7 o virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 6 X. Z, q4 N4 q# S3 c
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 9 q* o5 D" `7 A" x* f! B
virtual void OnSize( UINT nType, int cx, int cy );
- w- P2 _4 Y: f: p# w" Y virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
3 W l' m; \/ f# \- Y}; K& q g) P& @8 B* r
#endif // __FASHION_COMBINE # I# E# l; w. K- x1 [
: t: A3 T3 x# M1 `; z7 t7 ^ ----------------------------------------------------------------------------------------------------------------------------$ A+ f( c* l8 y
WndField.cpp" U0 T$ p7 f' e4 O/ S" T
在 #include "wndwebbox.h" & I( d! `* a( _; j
. k) T5 S3 c8 d3 [ 下面插入 #ifdef __FASHION_COMBINE, B: c# O, @0 M. w
#include "randomoption.h"
5 P# }# E' ~% v& E#endif // __FASHION_COMBINE 6 w7 B" Y' F( y( I' }8 m
( W2 v+ b. V# _6 l) ?) F7 ]. m8 e
就在最后:
8 N! b6 ?, @ U! |3 S0 F. [" `- cPHP代码: #ifdef __FASHION_COMBINE! i- b! H2 [4 I9 Q: X& H" Z* P
CWndFashionCombine::CWndFashionCombine()
$ S1 }* I8 F9 E5 _, o8 Z2 J{
% p- P" |2 J& s! |' N& \ for( int i = 0; i < 12; i++ ) - z7 O* p! q0 y, e7 w' `; q
{
+ \. V D$ t: O% i0 R m_pItemElem = NULL;
0 D0 }' u; u6 i' U* T( r m_pTexture = NULL; 1 W8 R) P, `% g' o% F, l
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
/ }4 @; G/ S G: n0 O( c0 s) [8 X //ZeroMemory( m_pTexture, sizeof( m_pTexture ));8 B: A+ g; i! C+ B& o
}
3 D$ G% a$ _ V0 }! p! W& e! f}
7 k2 e# y" A2 ~, o# jCWndFashionCombine::~CWndFashionCombine() 2 s/ A0 W' ~3 Z: I6 N) @, q
{
6 F! b! W3 N9 r2 d, m" u7 z& |3 Y for( int i = 0; i < 8; i++ )
6 h! r6 |' J! ^8 A {
# c* O7 t! h1 H; j5 s$ a if( m_pItemElem != NULL )
/ N/ m! \$ B# |9 W( Z) ~/ }. i) N: J { - e9 e# Y5 p/ g& o8 y. x1 N
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) % K+ Y8 k x, N& r) g2 d
m_pItemElem->SetExtra(0); 8 F, w7 q% Y Q, O0 b: G9 q
} ; I, o7 ] S5 G% V# h
} 2 g2 {9 D7 d5 u3 T5 Q8 k
}
) a0 C2 F4 L/ P) {: M4 Y% u0 |void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
( {' t* ?' P0 S5 P1 Z4 L/ t{ # J* R+ `$ k8 {! W/ s6 ^+ Z" K( y2 P
LPWNDCTRL wndCtrl[12];
8 K6 G% S2 ~$ J) L* |- Y' M. S K( `" S5 t3 }" N$ @
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
h! _$ G6 v9 ?% E wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
# S0 x; ~9 h. F, q! A2 N wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 `* G8 H2 ?- i q# r3 \
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / b2 t( P' `/ K% b2 b
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' z5 H+ M9 Y- z" A2 Q- g, T wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 T" G# T* _1 y S wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); . `9 O" }0 W0 }; _9 u. D/ u' T
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 M, y L: R* ~2 D
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
5 F3 j! C6 k. B: \ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * ?' U& {9 q. u" y% `: b
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); $ K* C# \" B" t1 z1 G
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
! d: }. e" i% W( d( ^" F9 ^! j% Z: U, w
for( int i = 0; i < 12; i++ )
" z. ~2 m; n# V% x { 0 T8 c. T7 s% l/ V" F/ ?4 w
if( m_pItemElem != NULL && m_pTexture != NULL )
& R6 a3 p. m" n O7 x( w, q" O1 s { ' H4 @# Q1 S+ I$ }
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 2 d* B2 q& x. c" N
}
: H. V6 N( _0 c) m/ U }
( i6 ?) E$ y9 P! w}
( S/ y q5 c: Uvoid CWndFashionCombine::OnInitialUpdate()
/ A. F" j% l2 a) c{ 9 u5 c: f4 p9 `6 W1 Z) t
CWndNeuz::OnInitialUpdate(); - ]6 i# p- z8 [% E3 N
+ _) h( F/ G/ C! e, W8 `; |$ f- q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
& H9 ?: @) T6 H+ Q- f& j pButton->EnableWindow(FALSE); " I y5 p! N; v" {- Q5 E' g
$ l- W( C( O9 h9 ]
MoveParentCenter(); $ p0 X: S$ i6 z% L9 a
}
) B7 Q9 u7 z, D9 n- xBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 2 O7 Q6 x4 X4 _$ y' {
{ ; V5 J: D3 Y; S! C" T" ~
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 w) U6 C- p7 O4 ~
}
P, L* L) D9 T0 f; Y) W5 vBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- w; D, h7 }3 a3 K) j{
- I1 f+ Z# h7 F. t" K6 Y6 E( } return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" e _$ w" {' \; [7 q9 X} * j$ {$ W/ J( Y& |0 U$ e/ l
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
) v" S3 S8 P8 l& L; K# b{ . D; L8 b9 {$ O/ H4 n
CWndNeuz::OnSize( nType, cx, cy );
% O+ D' W; ?+ U2 A' Y} 6 {7 z% e; L# w( c$ k
, V3 ^% v F8 a
% ^+ K. m- D! ]
8 r$ ^$ v, M& }4 `BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
$ b8 j1 r0 m$ N9 t: s% N- C{ + z3 o# T! m* J/ \
CRect rect[8];
: X: i; b j# c LPWNDCTRL wndCtrl[8]; 7 t0 { q, D7 W) z" a4 z+ c/ k
& i5 q( H# s1 u4 J9 i) U J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; ^. R( ]( d. a# ~. V9 h: ?
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! ?; F! H9 |1 i- T- z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ; C" Y Z- m' Y2 z% X; ]8 w! K3 Z' o
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 Z3 O( k+ z; h& S& e
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); * |& c" ]& J, i) l' c3 Z, g$ R9 a
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % w( C8 [' N' t1 s6 ?+ M* i# b
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % f, ? m7 R N/ j1 W
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 o% ]$ Y" ^( D. m( m' x8 W) Q3 d7 v5 Z: S! |1 B" @
BOOL bUpdate = FALSE; 0 _% b3 Z% b& k! r( e
: Y3 C7 a; w' h1 L" I' n" v2 u
for( int i = 0; i < 8; i++ ) ' U- T; m+ K% J4 C# c/ S N
{ 2 `6 k2 J: L. B9 `
rect = wndCtrl->rect; 6 }; T: d2 t @ J5 c
) Y9 R# O. @: _) J. b9 Z. e1 ?: t if( rect.PtInRect( point )) ( A& E$ J+ \. x# d% Q
{ 1 N4 Q/ x! H: f' e+ Q! `! V
CItemElem* pTempElem; 2 W$ R& k$ Q9 q+ o, v
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); . d( S2 g; {7 }6 `5 |: d0 k
if( pTempElem != NULL ) 6 Y! f0 c9 [$ S0 z; Q, u
{ ' G5 Y9 i, O( j4 L
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 h! o& ]9 Z$ [0 k {
$ }. q2 ]* x3 i. ^& |% l9 p4 @( G ItemProp* pItemProp = pTempElem->GetProp(); $ H! D/ [5 [( T( Z+ a4 @" i& U
" U; R4 J8 d0 W" Y0 S' x8 ]3 } if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
: r+ }9 ]* ]7 r" d {
- K3 t& z7 w% U( s( x2 ] if( i == 0 )
+ b. ~/ u7 e) }, @ {% a# Z6 i2 C9 m; c
if( m_pItemElem[4] != NULL ) . ]' V9 |" }% V5 j
{- }$ Q% r5 ~1 {# w# U. _, P! d
int nSize = 0;
; o6 R J8 |1 P1 `( n1 E0 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , o0 Y7 X, D9 g& q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 6 X3 O6 G1 ^6 S7 A" l
if( nSize > 3 )
$ A2 ~: y& K; o {! \7 h0 e+ U; D6 w$ w2 b# e
g_WndMng.OpenMessageBox( "oversize" );
+ m Q/ x! J4 C2 {% q return TRUE; 8 \* P1 U, w) b* w" E7 F0 K7 H
}else
5 f- n7 p+ q3 J* D1 Q6 w0 I" J8 q {* r4 e" ?. A% m6 w
bUpdate = TRUE;
- O" V; p4 O4 u }5 u5 S; ^7 R; r
}
0 s! i% W/ l+ f if(m_pItemElem != NULL) / R9 h0 {( {" k3 ~4 H7 n1 b
m_pItemElem->SetExtra(0);
6 U% y! ]9 f0 _. E8 n1 c1 c& S4 w i) o- A+ |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 A; X% K# ^5 Y) ]6 \5 h4 _' r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 G1 l; U! _" }6 i* x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) A' c" k1 s$ s5 L- p& J6 c8 a4 P8 t5 o. g8 w ?& w: V1 ]8 e, i
if( bUpdate == TRUE )
5 r2 G5 i7 [( \* {5 `) B! a* R {
' z* u. {6 f& H0 ] m_pItemElem[8] = m_pItemElem[0];
) J. _8 t$ Q2 ?: w) l m_pTexture[8] = m_pTexture[0];
- }: d! h; `+ U' D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: v' s' o& Z! G+ Q, B. a9 |7 w) V
} - I+ C1 X1 N1 }# f; O
}) p5 _" `' n- s% i/ s
if( i == 4 ) ) W; T' q- l& u! S3 T; h1 D
{/ q8 Q4 \# t* {( L
if( m_pItemElem[0] != NULL ) : G/ ^ g8 Y) H
{
- ~) |% X }9 ^- }7 C0 \% d int nSize = 0;
: Y* j+ G1 B, |% w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / O2 E |4 u( u( \6 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
* F5 o4 _5 U/ h if( nSize > 3 )
p# U7 w8 ]& R9 U' w {
! p" F* }8 [; d g_WndMng.OpenMessageBox( "oversize" ); - N9 \6 g6 B4 y9 W* l$ J: w, |0 S* g
return TRUE; : c- b( z. i- V* b% Y/ C% y
}else
8 F9 I Q4 ]5 _6 ?3 @ {' a9 V+ h1 f3 N# Z9 k
bUpdate = TRUE;
5 n1 ?- v+ I. j9 b+ L9 E! a }/ }/ v1 h3 U5 X# M& q% e# O
}
* J# {% _1 }" V if(m_pItemElem != NULL) ; H! b5 J3 e* F0 T. _7 R6 c
m_pItemElem->SetExtra(0); ) i6 g+ C2 v. m3 g
5 D1 A4 N6 u9 M' P9 l6 J0 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . u7 A% I5 B! e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 V ^/ W% c2 z; I
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
p' ~- k7 u9 B3 y7 i' x% \' u* H6 h/ M6 }
if( bUpdate == TRUE ) ' `0 V! ]* S6 u7 `, K& Q: @3 O
{4 n) G# H7 m" ?9 ]
m_pItemElem[8] = m_pItemElem[0]; 7 ^6 A. w- ?5 {
m_pTexture[8] = m_pTexture[0];
4 q& s2 W/ \+ r8 R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! ]) K1 O5 s5 f: ~ } & ^1 t, B" Y" x# n! ^5 q
}! f1 D2 E* c; h' C; k
}else
' o6 \& h) x+ d3 d9 f# b if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( m, o8 v$ }5 B) p {! L0 ~. J X5 I, p. \5 t
if( i == 1 ) + r# V9 M( J' i3 E+ @! _6 C* s
{
+ t7 m7 y* U" F4 @* I if( m_pItemElem[5] != NULL ) + k0 g+ V( \+ y+ J% x% B j- J
{% T$ `6 W& H" Z) k
int nSize = 0;
% B) v4 C5 Q" U5 n. `, B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 m3 _9 G( c0 C% ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
' v, X. Y: O- P# D if( nSize > 3 )
3 l: P+ ?: a% h0 N5 ? {
& g; D8 i$ h: d/ i2 ^ g_WndMng.OpenMessageBox( "oversize" );
: Q$ m& R' s3 v& Y3 }! z. [ return TRUE; , }2 H4 }3 _; m- p; }$ K# v; _
}else# E9 \% `! l$ ]- B O
{3 N& K! }% G7 _( F* l
bUpdate = TRUE; / y( ~- q' r/ Q; w5 q. c& s
}
1 O5 D& W' |# S2 F9 g }: c3 Z, S( V; M- i
if(m_pItemElem != NULL)
& K9 S/ g, b( E: e& @( o m_pItemElem->SetExtra(0);
5 ^( N/ n2 i' L; F9 s
3 x8 h, P: u* S6 _) ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + E5 r% S2 O8 _; s( \( f' L, {: w, g. K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' o+ n" \- K3 S4 J' a- l+ i8 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + ]2 i, U1 ~2 ?2 a1 L2 J
/ p0 a& e" A+ Y" n, p& b/ d
if( bUpdate == TRUE ) , z$ t& U0 h3 X2 a' m) w! ?2 j u
{
/ c& S1 H5 _( [$ y V( d* q m_pItemElem[9] = m_pItemElem[1]; 9 g+ \$ G4 D6 K! S* n
m_pTexture[9] = m_pTexture[1];
- y$ \4 M! X% n3 O% u" X# i( b, {" ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 S1 X' o6 W) W0 m1 l3 V } . N3 T+ W3 x3 S( l6 j
}
4 V- i" c7 h) A5 i6 ^2 v4 m if( i == 5 )
: e8 T b: ?4 I4 w! L+ r {
: ~ G4 j* y$ r# A, Q: B" F* D4 e9 n if( m_pItemElem[1] != NULL ) ' j( x9 Z9 e% U5 `9 a( \8 a4 s
{7 r- w5 |2 @) u( t, k
int nSize = 0;
0 Z F5 e4 ]( n& s7 K( U: u9 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 w7 ~& K5 X) i+ P9 L! ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 1 Z7 p4 w. x% j e' f
if( nSize > 3 ) + [, m7 i1 l6 h! h
{
6 U% b% P% O/ s( v g_WndMng.OpenMessageBox( "oversize" );
2 p, k4 Y4 A+ `, h5 | return TRUE;
8 E* v, \4 p- V3 C1 Z+ s }else& r1 E. e. t3 }% K$ U% q
{% b w/ h8 K: z/ Z* X2 I5 I% ]' Q
bUpdate = TRUE; ) L% c3 l- o% ?, g
}! t* L) P7 Y k9 ^3 ^) z
}
; {4 T& j F* o; l1 E( }5 Y if(m_pItemElem != NULL)
' t. @+ _ ], S- X: ?* q! J m_pItemElem->SetExtra(0);
3 F& i9 w+ A% n* P
+ A2 \7 J& v4 H( i5 p$ o) S a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 k( q; ]5 j T1 Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); C! ~" _. `7 h0 I6 s) K' ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ {5 _ Z$ ^9 p' R$ z
/ w: _4 E; t: H& C. D if( bUpdate == TRUE )
+ w5 y' y& w) Q" U* W* Q' W. T {7 D% n% l( @0 j) `4 a
m_pItemElem[9] = m_pItemElem[1]; + N) t' a4 ]9 g# ?
m_pTexture[9] = m_pTexture[1];
+ q* K) @6 v: M //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
9 g5 x" N" y S* h* e* H } & z8 X! q. q% V5 P% C
}& A# w X* l+ l2 D
}else# c) R m9 l0 K1 J! i0 Q& v! N* Z
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& F2 j0 e4 W9 A8 i2 o2 H t2 { {4 O/ D) c' x9 `- c, e" R1 G) |2 a
if( i == 2 )
3 r" s) M7 ?1 u( j8 m {
5 C$ }% S4 H9 l if( m_pItemElem[6] != NULL )
/ u( _+ G+ ~8 A8 S {
% I& ^4 j/ X' j- G7 i5 b int nSize = 0; 5 ?* I' L$ C9 i; [% [! J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . u2 F1 D! p& w) B/ f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
; ]# f/ b8 ?6 i9 f3 c if( nSize > 3 )
$ H* |2 x) M- H7 N1 { {
2 i0 L+ H$ u/ v+ i g_WndMng.OpenMessageBox( "oversize" );
+ T9 x* o4 ~$ d+ ^ return TRUE; ! i. |( ~% O- R. @! \, e/ ~7 G
}else
) P( k, t2 F+ Y, o- s {8 {, }) M6 [, H( \
bUpdate = TRUE;
$ W5 \4 h7 k& `* k0 n3 e6 n }% m9 f; C) Y* v/ n! t4 d
}# Y3 \' t- R$ m4 h) f* b
if(m_pItemElem != NULL) $ D4 M( G8 [3 _- P: {. Q
m_pItemElem->SetExtra(0);
; r5 n4 G3 r' H8 F. r/ S& m" W# t; F: T/ B0 u, }+ ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' O' P2 s2 q2 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 [; j+ B" o& m6 {8 y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: a. [0 B# `' u
- j, r* Z5 B! l6 p: E) L- b if( bUpdate == TRUE ) 6 n) W" r, s' u' l! Y- N' k/ _/ x3 B
{
& g3 M9 @8 b& c( a8 n2 N m_pItemElem[10] = m_pItemElem[2]; / H0 Z. M8 R! m& d. r9 |& E& U
m_pTexture[10] = m_pTexture[2]; 7 a" `4 B5 \7 _; w- D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
# b% [! i+ t* A% w9 M } ' u1 m6 s) c N; _' k) c* S$ t
}0 R! F1 N( ^# q! ]
if( i == 6 ) . F% L9 P1 d/ q
{5 r8 e U' p! `8 s. K% L# Z
if( m_pItemElem[2] != NULL )
7 U% f2 c* |" W) ]4 v- ? {* Q5 s5 I, d4 f
int nSize = 0;
0 w4 R3 S. P2 _" | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % l6 u: Z/ \0 }: O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 n2 O/ ]. H8 Z/ Q4 q8 e if( nSize > 3 ) ' |, C! ~/ J5 U! X% ~1 r
{6 F9 m8 W- L6 m' K6 o3 j
g_WndMng.OpenMessageBox( "oversize" ); / M0 e; H. L+ q1 v0 P
return TRUE; 7 s& q1 y0 z) n) A V
}else' q9 o. D b' t3 O$ [; f
{
7 f' \3 I) A2 E$ v bUpdate = TRUE;
7 E$ _9 y* H( f }
9 n; b$ o4 o2 Z o2 W }
- \1 n u* a7 ]) K if(m_pItemElem != NULL)
1 A: ^1 H1 L/ A- b m_pItemElem->SetExtra(0);
8 N$ E9 N6 K# r, A6 Q w, f4 b; q
4 o4 k) e( E) _3 B2 w9 e" ?+ \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! M8 U6 x# C/ B+ \" o( C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 T! G, w8 N; p" F9 x$ ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 _* R7 v5 Q3 N* i* Z2 k5 X+ n" L# `" k8 k
if( bUpdate == TRUE )
+ J$ p h: Q1 Q6 u4 G {7 m! ^) |$ K( e8 [5 U3 p8 F
m_pItemElem[10] = m_pItemElem[2];
2 m6 B; B( j. J* @2 X) B m_pTexture[10] = m_pTexture[2]; % g7 o+ S A( D) z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, d" P% ~1 j9 ]* Y2 U }
7 [3 O7 J! T4 w8 Q, {% Z0 u }
8 Y, v; Y1 k- c# {/ Z4 @ }else/ S8 a" g- N* o" I P
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) / v, j5 z! U9 k0 X- ?5 X
{4 @: p u+ K6 Q- T
if( i == 3 )
5 n v' x" H+ u. O. b) J! j7 c% h0 u {
" o2 B+ V4 i9 b9 p: @- J0 ` if( m_pItemElem[7] != NULL ) 1 R) Q% h+ s J4 x9 _; }
{
, V0 M7 j# W6 f9 ~ int nSize = 0; " T( |; ]/ n, J2 U3 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 T% s5 i7 F# l `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
& ^9 B4 p$ d0 G* D. S" r4 H if( nSize > 3 ) 2 W# c& L( e- {0 U2 E$ h, E, c
{$ O( n/ Y: P/ S# W9 t! {
g_WndMng.OpenMessageBox( "oversize" );
7 s. C% y' `- Q6 U, a3 d: } return TRUE;
" _+ b) m# _0 r: ^7 n }else! s V+ R8 }5 C! g i' B
{
& A# j; I' b7 `3 ?% Z: m9 ~ bUpdate = TRUE;
4 K/ S8 r& }. X6 \- _: b! z! Q/ ? }
# F7 \. x& ^1 X& W4 A& L0 ~2 U }/ d8 k4 ]) i p: d* I
if(m_pItemElem != NULL)
3 G8 Y, w0 Y1 F }8 X& {& k R5 v" l9 r m_pItemElem->SetExtra(0);
. A& C; k8 k* Y% s) k% I1 q! S0 g( e& x( A" Y6 b% [ p! v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, R" v; u2 f" x3 w3 X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' G) m1 P0 b9 z) q1 c# J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 r& D% w0 B# r% ~! I
0 }6 H: B. M: Z1 G if( bUpdate == TRUE )
" r4 b4 r4 {# k. r {2 m. y* z9 N% M& S- E0 m6 ?' l- _
m_pItemElem[11] = m_pItemElem[3];
' N" ~* V; O1 | m_pTexture[11] = m_pTexture[3];
- b; p) ~" ]9 w4 ]/ b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );4 s3 N% o. S% U1 K
}
3 O! \; [( T5 f% s% w9 @) y: G( V }" Y5 H( U! J4 l8 m9 N8 j% J
if( i == 7 )
- M+ X" [1 z: g: i& m; K {- w! W0 U0 L9 q* ^. |8 [
if( m_pItemElem[3] != NULL )
# W& L3 b* e/ @- Y3 K2 Z {+ [3 t6 D5 x& g3 `
int nSize = 0;
4 d: l. f# i: T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 } `7 l5 `' K8 o! G* N" \2 I3 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
+ T* Q0 I! v) F! I( n8 z if( nSize > 3 )
% }% [% j$ R! P {
& w, k- t1 ^8 C5 t6 A6 K+ d g_WndMng.OpenMessageBox( "oversize" );
- U) Y8 V2 ?$ `/ B) d5 }6 o return TRUE;
2 I. F, N$ M. G }else( j4 {( {: K+ _
{
. _9 n0 |; ^+ h; I* s: t* A. R bUpdate = TRUE; $ h4 c1 Z/ q' S R
}" ^2 j1 K! F; k, ]2 B' U
}# M+ |' x% s; G0 Y6 C' t& a4 w
if(m_pItemElem != NULL)
8 ~9 P. o5 Z/ ~8 v* L* U m_pItemElem->SetExtra(0);
0 ?6 h- Y) v0 l0 G" {, H* N' ^# i0 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& p: s0 H: f4 L* |' I2 d: x; i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 n8 k( d3 s% R' \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' a( O! h' L( O- B2 H; n& S4 Y% N% }" {9 G" q
if( bUpdate == TRUE )
0 ^1 Z5 o. [5 T8 g* L {
% j" a0 A, S; g- |8 B2 L! K m_pItemElem[11] = m_pItemElem[3]; 0 ]& @2 g5 C9 |( T2 P/ n
m_pTexture[11] = m_pTexture[3];
% |: _% F' F% C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 x1 R$ s4 D2 \ f }
( M0 O( f/ i3 B. |* x1 W1 K }
. {+ P, s& N4 O) L, u! E: V }else
0 c; O- o0 _0 q {
3 y# ?7 Y+ B$ j g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- w- m" D1 J+ }; s) u: p7 i8 n0 m l; p // wrong tab
! j6 G) {2 r: R r, K8 S, j }
% a Y* L( y0 H" z$ W$ ^ }else
" Z ? U, S% \; F2 P# s, d { D; {* r8 [2 \9 `
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- N }3 _- E; o2 }; ~+ t* e% R" q9 J // not blessed ; }: T) H9 l7 G+ H3 ~2 S1 g
}
* \% _ b; F% `$ O4 @6 i }
; d, F- `) T2 ]9 D, L }
7 Y8 P# N; N* R3 O }
& L7 ]4 p. P' \- `5 X
3 p" J3 d2 H; N$ \; S int nCheck = 0;
+ O0 Z; z$ @: y0 X for( int i = 0; i < 8; i++ ) 5 S* w& A' t0 O- p# S. j
{
- A% v. T; @; X9 Z0 j if( m_pItemElem != NULL )
1 ]& m0 a" \0 Z/ S8 S nCheck++;
- m: r4 z- C* j: u } % X& T3 w% R: P/ {9 y# a! C
if( 8 <= nCheck )
% s! Y- U# ]. G7 W8 E {
5 v S' S7 g/ }5 I. m y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 s# w8 I X6 _" p9 Y
pButton->EnableWindow(TRUE);
# e9 B6 h( N+ B6 J } W! P& T+ A1 Q7 I
return TRUE; . t9 M4 a0 W) k4 Y# K e- e
}
. A; S) p- P. iBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) . W% Z* P* f2 T0 ?0 I" v/ ^7 H
{ / d9 v4 I, ^. j2 v9 E
switch( nID ) ( c+ M, g: z/ ~; y) {4 N
{
% W4 O1 P% V; n6 i$ P case WIDC_BUTTON1:
2 C6 g* v' |& @: d8 R { % ]9 U4 h; J8 n6 \, i
g_DPlay.SendCombineFashion(
3 {7 c, U% a2 G( P: z& c& C m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; N; P! l) k) S4 {/ V m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ; |5 R! F& L+ _) j
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 v6 A. k! T J7 @" m9 R' S
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId * @! R6 t6 e" G+ T; l
); , s6 ^' f$ A' n% a6 k
Destroy();
) J7 }+ e7 Y' j. k& e break; % c! }+ C( E8 M$ d0 N
} 6 E8 A& l* X. I
case WIDC_BUTTON2: 1 q% C* p& e- m2 Q7 f6 P9 l
{ ' N" h8 V5 j) i. o/ F- ~
Destroy();
- K, b6 y E M) g break; / P; G+ O* f( m; ?
} ) _1 G& e6 b& [" p2 ~& l1 h% z" U
}
4 `8 A) V5 w6 f3 i+ y5 a X return CWndNeuz::OnChildNotify( message, nID, pLResult );
* E4 Y5 Z, L3 r, \}
3 H% {! O: q. O7 z/ b#endif // __FASHION_COMBINE
7 H0 |2 m; ?, F' e4 r* {
; N% c% r# W! d% { r ----------------------------------------------------------------------------------------------------------------------------1 g9 a" A: q: H9 d$ r2 P4 N
WndWorld.cpp
) X1 O) Q+ i# T. s# `: R在 case MMI_REMOVE_CAMPUS: 9 m) G% t, z3 A
{ 1 y1 u4 l5 l( i
if( g_WndMng.m_pWndCampusSeveranceConfirm )
! W3 V, W( [$ ? SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; f, y+ ?; {7 G/ }! ~) |( \ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
2 e0 o5 |' I0 u+ d5 d* _ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ d' T) a+ {) z7 l
break;) |* {/ O3 u7 D5 V% l. t1 I. ?3 q
}
+ K) `2 N) z" i#endif // __CAMPUS
- W9 i1 q# @. l C! M" C& M4 `% e, F8 {0 z
下面插入 #ifdef __FASHION_COMBINE" S8 W+ F; L. \ c) e
case MMI_COSTUMEMIX01:
, x. W' V; U( Q7 { { * M4 q9 I- j4 }6 O
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
8 U0 `. \/ H, ]) B g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
4 x! _3 e+ p6 \4 e g_WndMng.m_pWndFashionCombine->Initialize();
1 g. P7 _$ @1 T* } } ' W+ y! A! ~: O7 H' V5 n* B f- H
break;
7 h8 D; N' n2 F2 X#endif // __FASHION_COMBINE % q& I$ V: v3 d3 K- ~ Y* N4 L
: y! Y- }+ a, | ----------------------------------------------------------------------------------------------------------------------------
. x: ]( [/ A& e, N4 n, N( xWndManager.h5 c+ u9 u2 V$ u5 C9 i1 q+ D
: @( w2 C5 g4 o |& V3 C/ X于:
3 W* R5 _8 `# w/ _7 ePHP代码: #ifdef __GUILD_HOUSE_MIDDLE$ V [& a7 d+ h8 s9 D6 a# Y+ @( L
CWndGuildHouseBid* m_pWndGHBid; 7 b4 I& z. B7 P: w* `
#endif //__GUILD_HOUSE_MIDDLE + D% _ |; [: `
& m( x W; Y Z: @: F" M
认为:5 f6 x' a+ Q4 V8 }& F9 N: d2 A6 ]
PHP代码: #ifdef __FASHION_COMBINE3 y# @6 P; w: R% y
CWndFashionCombine* m_pWndFashionCombine;
1 t: n( R5 \5 c$ D/ w. B! j' D2 G#endif // __FASHION_COMBINE . _3 U; B1 `" s# M4 `! P9 k
: c+ H' O0 B1 I$ w0 a, t7 u
----------------------------------------------------------------------------------------------------------------------------9 s+ Q! Y5 ~5 [& G3 l8 E( s$ S+ F
WndManager.cpp
/ C, f; ~2 L, j9 H8 j9 Q6 v( A+ N5 I
在 #ifdef __GUILD_HOUSE_MIDDLE
9 r3 H4 O ?- U else if( m_pWndGHBid == pWndChild )
! m4 M6 T: i/ s9 J+ a) m& ~- k { f% Y1 i3 M5 y' |
SAFE_DELETE( m_pWndGHBid ); 9 k1 K) ]. R" [# x3 E1 b) R- P- a) I
pWndChild = NULL;
, H$ y. P" c6 Z: L1 T }
" t' v, w' r2 g* A) b& p#endif //__GUILD_HOUSE_MIDDLE 4 ~3 _' A, ~1 j; X( N, i
6 G! W' ~* M0 c5 Z( E
后面插入 #ifdef __FASHION_COMBINE& ?$ c: @$ C: n9 W1 E
else if(m_pWndFashionCombine == pWndChild)
S: Y$ j7 l5 l& ?9 o& b { ; j" r5 L+ G" R/ o+ d$ X
SAFE_DELETE( m_pWndFashionCombine ); % J% o- _3 {) u' Q8 u
pWndChild = NULL; - d% R+ E" f9 R6 i
}
: h! _ y9 Y6 X2 O#endif // __FASHION_COMBINE 9 y6 @1 u9 n2 h+ H& o
2 ]7 A8 R# r/ @0 X ----------------------------------------------------------------------------------------------------------------------------; _* D G6 e; ~8 u5 b
DPClient.h
% l, ?5 [2 F7 }, n' t; R0 ]6 {0 W$ e' j6 W/ L$ ^
在 #ifdef __GUILD_HOUSE_MIDDLE, M( b ?8 o1 f- L6 K3 t5 q
private:
1 I6 @% u% F" P! }. w; j void OnGuildHouseTenderMainWnd( CAr & ar ); 0 s" E( D7 y& P; W
void OnGuildHouseTenderInfoWnd( CAr & ar );
- P- Q2 O; o5 e void OnGuildHouseTenderResult( CAr & ar );
. E5 F( q! f% p/ {0 D- I! h. lpublic: ) j. ?) @: w; ~6 I9 P
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); , w, y# Y; V% R' n+ p
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 3 Q5 R6 K# k+ a4 m2 }6 j7 m
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 | u1 U( E0 V#endif // __GUILD_HOUSE_MIDDLE - t, n7 r: u" j6 h s9 Y- p
% x. A( T) M8 R# ?5 g |# \
下面插入 #ifdef __FASHION_COMBINE% F H5 [7 V- _- h1 d+ h {" h: f0 F
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
& o' K; f( v) j2 ]' n. n#endif // __FASHION_COMBINE
. _7 J1 i' N& g& l& L9 x9 f+ ^, s+ x" w; A* \$ _! j
----------------------------------------------------------------------------------------------------------------------------4 }" _' u- I9 e; P" }: m: H
DPClient.cpp
& m5 N+ K/ N* M0 p
$ I6 k6 q, u% D" [7 B& Z在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 0 U- J- J2 z' @% N5 S; ^5 ~
{ / f6 z: [$ d1 W3 k: x0 M+ }% C
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); * g& u5 v8 \1 X! w3 g# ~
ar << objGHId << nTenderPerin << nTenderPenya;
7 H0 ~3 V! X% I7 q* H; h4 \4 x. s SEND( ar, this, DPID_SERVERPLAYER ); 1 x# S0 b7 l1 @
} 1 L5 F9 s& o Z( T. F' d$ R8 i) J1 c
#endif // __GUILD_HOUSE_MIDDLE
) P* s$ @/ v1 _) q5 _5 s; R3 [
) [, w! Z; q8 Y, g 下面插入 #ifdef __FASHION_COMBINE
) M- }: W( B+ pvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
1 B' C; D5 ~5 ^, Y9 ^% \0 `+ z{
4 ]& D7 i/ g9 J. @3 L7 N' I4 L8 o BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 y* m& m2 q5 x; l1 p( U2 i ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* _' A& y: M! e) G$ \/ k) ]5 |% T SEND( ar, this, DPID_SERVERPLAYER );
/ S$ i* Y3 y- k# q} 4 V2 ^) m! @: J- ?2 f
#endif // __FASHION_COMBINE ! c" j8 C/ U" C
) w6 N0 a; i1 `. D# K/ p
----------------------------------------------------------------------------------------------------------------------------, }7 W7 {6 X! I4 x1 g
) Y& J( @; n9 Y, O
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 8 W N8 b ?+ v# F! G, H$ x* `& E* W
4 u0 }7 m3 e0 p0 [9 e2 c ----------------------------------------------------------------------------------------------------------------------------5 @, M( _; Q1 } }# i+ c, l$ _
8 ^6 o" S2 M8 F
. @; ^9 v( p, B# f5 R( q1 a$ J' @: c2 p& @/ k& M7 E6 J
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
f% S" B, C& H& G0 n6 X! G2 @. i" ` w9 C
1 O' k; V/ E, c3 S) W~怪物
6 B; r0 g4 {5 E7 k3 e0 b* x F |