莫因E * PVP8 r5 \; G5 X" I/ L
0 r5 ~6 F. B3 l& B( C; s. x
! u& i, q( Q% C+ F
! O! q' p7 ~. m! U( ?今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。0 b4 ?( C& P# |! K" O: {8 k
% b2 B' k' w" ?) E
有大量的代码,我已经测试过它,它可以编译自己1A。
8 k, C4 i: T8 |' J6 O, n- O% u1 J0 i1 z' N) B& N" E7 ^! M
/ ]; ?3 F1 o1 A* P) j) V2 L* W
现在会如此容易所有的C&P'en2 o! s- K/ N0 O9 w, u8 I
9 g$ _) F$ k" E8 x$ G
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
8 |8 A4 t3 D* L, U+ I" M9 B
, x- j: A% x6 M0 q( w1 r你说我成功,资源应该时装组合系统顺利运行。
5 M4 |0 u. P! J( j2 g' x6 n- W, c2 Z" q8 r
0 U1 `! |' u- o# r, _$ m, M5 _% J* l K
首先是学分:2 `* {% e6 g _( h: Z
! U4 c' Q. k. k3 e1 Y) u: wEtioom(90%) I& z! P9 i9 Q! d; n' o. g5 @
怪物(10%)3 j. G5 C0 c3 ~: |) {) {% U8 {
3 X; M5 J k7 j. p: ~. d1 n& H- g
这里的问题,而是“不问任何小型或定义语法错误。”
; Q( Y) v& z5 V
- L# J) i# V& P3 n0 r+ B2 T$ t- o) _" U6 U) o2 [4 ]' ?3 r3 k: @
R g- c" t: f$ U: e, ]: n5 W9 j* }, B& c/ _3 L8 s
唔够讲,这里是答应释放: randomoption.h
: J& |3 p i) U0 ~! I1 p9 W! _7 p5 V
在 public:
+ o" \- }, _; P+ J& m1 Y1 s- H bool IsCheckedSafeFlag( __int64 n64RandomeOption );
9 Q# s. n7 X( d7 { void SetSafeFlag( __int64* pn64RandomOption );
1 Y4 w& r% A: J" N0 t- V7 A6 B void ResetSafeFlag( __int64* pn64RandomOption ); + j3 _" E3 b7 B7 K t! p* F( u2 f
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
% C) q( f% ~. i( g/ c% P5 B( H7 j' _, i) v& U; k
这下面插入:( P' a8 C' t0 P8 f; D w
1 U5 M, \- }: k2 E0 Y( Q+ m+ @8 F
#ifdef __FASHION_COMBINE
- S$ t6 H( g; npublic:
. Q: V0 \9 d Y* j1 ^1 J int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
, G/ h# n. J H" f. X8 a#endif // __FASHION_COMBINE
# W6 `: V b6 i4 k7 v$ l8 a' z
6 i" c9 W& U | ^ ---------------------------------------------------------------------------------------------------------------------
9 D+ |9 P# n4 ~) \3 G3 q$ drandomoption.cpp
1 S: M4 Q; Q* u4 w0 w! O: d9 [. v' I
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) / D7 k( d3 h* e2 t
) F. `" [( `; y8 }: W! F7 r 下面插入 #ifdef __FASHION_COMBINE
1 `( x" H [% @5 |: q xint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
) J) O X5 j G: K6 f0 h8 Z( ^{ # T% R; }9 ^* K; z7 [
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
% ?1 ~# T) b0 j# k/ p int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); % F8 ? n0 r7 ?3 R5 m
( z8 d) ^% \ ?$ t
if( nMainSize + nDestroySize > nMaxCombinedSize )
* z8 M2 f0 \0 S5 B return 1;
6 h8 o/ {3 `( p0 r- B: E
8 |% Z- b$ t8 i$ I7 l for( int i = 0; i < nDestroySize; i++ ) 0 l, }7 s5 e+ l$ s4 W# K! _9 j
{
/ R! U6 v9 Q% P# ], ^) \' w, G int nDst, nAdj; / F' w7 N$ L. V3 X0 k m. \7 f
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
; `! j+ d! c7 C; t% y g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ' z s& p2 T% D' F5 @5 I8 p0 D; O
} 6 G1 {, g6 l& ?5 ?/ x
return 0; 5 h0 D8 Z/ m6 @3 G+ Q# G! C
}
3 h3 M3 a. @2 U% ?% E#endif // __FASHION_COMBINE
4 i$ J R* W) z3 K% G6 J: c+ @& P3 r Q5 _
-----------------------------------------------------------------------------------------------------------------------
, q$ E, B8 R6 ^: SMsgHdr.h5 L& s% E+ W$ p. x- a3 m2 n
, Y8 X9 r! C9 p+ r P6 H6 i
插入 #ifdef __FASHION_COMBINE
) d# V, y! y0 S5 y2 y* E- G#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ ~. x$ t) y! j* r$ f#endif // __FASHION_COMBINE
2 |; t6 k: |# J8 J6 j8 F9 b( p( u f% C2 x0 b( _
-------------------------------------------------------------------------------------------------------------------------% k5 _6 X' S) M6 H- t
DPSrvr.h* W# Q* f# a! n8 R$ ]3 O! f: q
3 a1 w" v, g5 f3 m" {
在 #ifdef __GUILD_HOUSE_MIDDLE
5 \9 ~7 ]. g2 e D+ S. c4 t void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % I" b& m8 m# C
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % F2 k {2 ^1 M+ [( o" j
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; c2 ]! z* H$ B' x E#endif // __GUILD_HOUSE_MIDDLE
! X- W* T: U5 ?
1 w$ k1 x j* E, @0 @3 f8 J* R3 e 下面插入 #ifdef __FASHION_COMBINE" }; @8 Q$ m @
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. Q$ L Y3 F9 n6 C( G#endif // __FASHION_COMBINE
( P0 O i3 T5 E8 i) q
% i3 x$ K1 `+ D+ a2 F -------------------------------------------------------------------------------------------------------------------------2 W. }' G/ h, J
DPSrvr.cpp7 u2 T5 W' D" n; B
在 #ifdef __GUILD_HOUSE_MIDDLE* V3 [: k+ t( V1 x8 |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ; `. J, m1 D- C7 [. S, F7 J% T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); / S; \6 v ]; i; A5 h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); " N: _2 o# A* L: ]; H
#endif // __GUILD_HOUSE_MIDDLE
2 Z$ \% G' R: }: I
. ^& b8 Y! w9 [5 c# Z* X 下面插入 #ifdef __FASHION_COMBINE
$ O. D/ m& T: v$ l2 [ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 p+ \# e4 D. v6 P/ l) B#endif // __FASHION_COMBINE ( {8 d3 {; k8 o+ s9 b" z
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& e! m! n, s; Q! X8 W, H
在最后插入 #ifdef __FASHION_COMBINE6 I' A; B+ y! _) c
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) % R2 P9 r: F$ r3 ?; V* E
{ & U( c$ p& P, _
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); , i5 r4 z# D% ~ ]8 L7 E5 d
if( IsValidObj( pUser ) )) ~8 c6 _. A- _$ I/ Z
{ * N! U( i/ N2 b# |
DWORD dwItem = NULL_ID; 4 q+ P4 d+ ?" J9 V) X
CItemElem* pItemElem[8]; . w$ [ Y! }( g% S) X
6 Z: A) g$ W, [; X
for( int i = 0; i < 8; i++ ) 4 o1 H" B4 D) ^' [; G* H. \0 i7 Z
{
3 w, A( M; ^/ C9 _" I ar >> dwItem;
5 l+ q, t# {( z' f% q2 j pItemElem = pUser->m_Inventory.GetAtId( dwItem );
, u! q' h2 ~- O8 s; M9 s5 P if( !IsUsableItem( pItemElem))
. z8 [! X( ?8 J2 K7 y1 n) L return;* U( s& D7 O' ~% t' K
}
/ _( B7 o; H2 e2 z( I if( xRandom( 10000 ) < 10000 ) ' m. o& w; N# G6 y* a/ f Z
{ 8 s* x1 N5 C8 ^' T" ~% T
int nResult = 0;
' K( g# N! O. y0 l; V w' } nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); + Z+ L% @1 @" A% z/ @
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); + c2 _2 O* w$ D- R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); + A8 O5 `) p7 J3 b+ n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 r5 R/ h! j$ A$ m
if( nResult > 0 ) / F$ L3 q1 O3 j7 T! I9 \" ~$ M
{
+ q3 M% o p4 U& X2 b u+ Y) E" Z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + f7 w+ M7 \: ^) o5 Q0 B
} - \4 s5 U/ c! h$ j4 n, @
for( int i = 1; i < 8; i += 2 )
4 a( U; Y( M' _ {
5 `2 ]; ~4 G) r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
7 H7 t* {+ D! P9 p }
1 L Q3 h# Y6 p7 e, o' Z- H1 l$ _ for( int i = 0; i < 8; i += 2 ) : i3 O& J! s* a4 r+ C! g' R
{
: H6 B) j, P9 R8 a& S( K) T pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , E! k B* ?, U
} + L! @ i" l5 _6 f/ Z
/ S- ], m- l: Z' }5 N2 G pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 8 Y+ }* |" n7 l1 Q! {
}else ^0 u$ T# \ b; G
{
+ ^1 s4 e6 I5 I* g pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); u# ~, w# M( d! r% A+ o/ {
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 7 b' @2 O- v( j: A# F% }# R l
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
$ }0 P9 p* } G- U% m8 U S; y
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 4 A/ R) L$ @& P l7 e. T) a
{ % g) n8 D. q! C7 O' X( S; J
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 7 y+ t' U! _' b5 y+ O/ I; i
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
- ?1 J+ w+ Y/ e q4 J- R: U' Y5 T6 O
. \$ _. [; v9 O5 [' S t }else 1 G1 `/ H y5 W) n4 v7 `0 u
{
0 z( p. l1 b# [8 \. A pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
! u& Q/ A2 M- d# j8 R for( int i = 0; i < 8; i++ ) # q# u, \4 p( J+ u$ m
{
! F# f2 W% {$ e, ]: P$ ? pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
& T( Z0 N+ Q1 D O( ? }
( ~0 b! l, v4 `: [ }
. V9 |7 K: h' P( ] W } 9 T* M; e7 P7 A
} / a' H. n. ~& d! Q" A; \/ M
} . X4 q0 K# e. w }. ?$ h/ W
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
3 S& d: w4 c9 MWndField.h
8 J" h; w- O5 F) X0 X+ L, U; @( i在 class CWndCampusSeveranceConfirm : public CWndNeuz
1 I5 e$ Y- `% g- ~8 _/ I" o( H T& j- |. D2 [: I- ]
下面插入 #ifdef __FASHION_COMBINE
1 C0 D5 X! \; I' ^- vclass CWndFashionCombine : public CWndNeuz
0 G* J( |( k+ T& {* K{
( n/ x. L- R, @- o, spublic:
( _" D9 G* G$ ?. x CItemElem* m_pItemElem[12];
8 v6 G" N0 }. \ CTexture* m_pTexture[12];
) v" p& s" `6 I' _! `0 r- G
! |" p8 g( S r4 rpublic:
$ M/ V6 L+ ]/ H1 | CWndFashionCombine();
& ]! x$ d, u, V+ d7 C& M8 M virtual ~CWndFashionCombine(); / Q, z+ L L: T9 V1 z
- j( E+ [: k. D" H3 ?5 C U( s
virtual void OnDraw( C2DRender* p2DRender ); & [0 W3 M9 c: ~; ]9 g H
virtual void OnInitialUpdate();
" x" W) X7 e* x0 D2 S7 I virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, f" j( w& ~* h, P" P4 W& x" [ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
4 h4 g! b( E2 M9 o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% C# v2 P' o0 D* X5 n+ N7 c# m virtual void OnSize( UINT nType, int cx, int cy );
$ x. Y( b9 \* V* \- K9 N virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ) F: W. k, R6 U" V$ K) u
}; ) J3 H( s: z, O* }- y J1 D
#endif // __FASHION_COMBINE
6 ^8 k$ m! Y+ R" z. T/ @' o/ G# x9 n3 E6 h
----------------------------------------------------------------------------------------------------------------------------2 J. s3 L& r7 d9 W# C
WndField.cpp
# \+ U, o9 \4 ^+ j2 U在 #include "wndwebbox.h"
( V) X+ N; b) A; _7 g* n/ c: s2 @& m9 X
$ Z1 @/ A+ u* P2 l# t; v 下面插入 #ifdef __FASHION_COMBINE
0 X" d! T3 q$ X9 ^" N8 X+ O/ l#include "randomoption.h" . o9 L: l; n" S# b4 ?" @+ R; P
#endif // __FASHION_COMBINE
- H/ H1 q, ?6 _) {8 O' L: h/ B- C# w2 t8 u5 r, J
就在最后:
# v" ~" z9 X5 s( g: s; XPHP代码: #ifdef __FASHION_COMBINE8 x* ~ ^3 ]: T: Y T* f. q
CWndFashionCombine::CWndFashionCombine()
* P( k. v4 A8 h{
2 k7 a1 [7 P5 F9 \" Q8 i, y& m for( int i = 0; i < 12; i++ )
; Z/ W7 w5 Q5 E2 M) r {
; m/ R9 @/ `9 D: ?. I m_pItemElem = NULL; . m& a, i% ?+ g0 ?, Q4 j. K% H
m_pTexture = NULL;
% P5 z- Q& b8 ~0 s- U //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# x o" Y: k' o# S5 L- G8 T! _ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));* B: O3 k% y# v# s. f5 t
} 4 r0 n" ^; I! Z( m; r
}
( E. C, N0 e5 M* QCWndFashionCombine::~CWndFashionCombine()
0 k6 l/ O# p, N t5 {$ i{
4 h. H& @: E5 ` for( int i = 0; i < 8; i++ ) , d! w" u, K( i
{ $ u0 o4 H1 C' q* H6 m) K) `
if( m_pItemElem != NULL )
1 i( w- {6 [" l' K, m) j0 z: }6 l { . {, R4 ?) ~. Y' G
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
: K- e/ i _: E/ W( ~( A m_pItemElem->SetExtra(0); " T: \ J. h$ i
}
0 ]% `/ Z N* z9 `) B+ r; O }
4 o- N' t( L+ L3 n* T} % A0 p- I4 ]. i- C+ K
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
7 u5 Z* w5 ~0 ^1 H, b5 E' Z. i{ ) x0 S5 G- R3 P* x
LPWNDCTRL wndCtrl[12]; 0 K( h6 h- T+ |1 x# { A
X, Z9 @9 C4 }% u
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
) F9 {) x$ H2 o7 e& f3 }7 s, P) p wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # s* w9 x' R ?: ^; t
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' O+ L$ e' ?& g8 w
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( z" k4 |& h @
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( B5 b" r: Y8 ~9 ?* v
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : y( u, V3 _8 x4 m, c" {* f- M
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 d: C1 F: H' x
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 }- C7 u5 B1 O+ ?5 A; I- ^3 u
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
7 b. W* P$ J8 m8 r! M! g wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 5 M1 D. z, \) p! V* k
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
8 W* v* N+ E: G4 L# ~( }6 A wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); & s# f; N. b; {4 F4 R3 F
- m9 ~- N, n6 s$ l! x; F for( int i = 0; i < 12; i++ ) 0 p! ]- F. t' @1 h
{
2 X& Q- Q7 }4 s) N0 f3 E6 r if( m_pItemElem != NULL && m_pTexture != NULL )
9 \6 y1 j& v% U" e, L {
( F7 e$ F ~7 C3 K& n3 D m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
, A6 R% \; V+ @/ D+ E4 J! g2 M }
/ E" v' B. Y; P9 Z" v } D: X' G9 o* \& x" O2 o6 p
} , t+ Q5 |3 m% w5 v' P1 k; Q
void CWndFashionCombine::OnInitialUpdate() # b0 ^6 F3 `4 m2 r3 d
{
+ U1 _. j U3 w" c: k CWndNeuz::OnInitialUpdate(); 8 a8 W: d8 n* P- P
D" }* H x2 k4 g" [% Z% W' x
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 R/ Z; e% u4 ?4 P- i+ d7 `. N pButton->EnableWindow(FALSE); , U! S2 P" c0 _ t! _
& |! h/ y) M4 C
MoveParentCenter(); 6 }0 v7 p2 t' t6 ~$ r
} " `* @; G( Y) D- I
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) % Y4 D: u* \$ x( I% ^9 X
{
% P- Q% H! [: F% \% [) g- J return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
$ m% j" s) L* ]- v/ b} , p; Z0 D# ?- n: [" @6 @
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * s4 b5 r5 K) \; @. x5 h3 ~
{
+ l, `/ A* J# U8 c2 g return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" ]. k1 k6 X) A4 z} / z" |9 Y, \" |' _+ f% D
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 8 ]" q/ A3 n. Q6 e
{ $ h6 u% Y: u, l: J2 c% a* v
CWndNeuz::OnSize( nType, cx, cy ); 5 O9 U3 T) S' s6 {. S) C+ L
} , n. i( K1 x% [4 L2 [$ S
9 S" ?* A0 ^) R4 w- E
- T, G. ^ {" k4 M$ ]+ J, |# y4 |& S
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 3 B# l3 Y2 I U; R% I2 ^- P/ W
{
) b, P$ N2 x, L7 {* v& m+ D; e CRect rect[8];
; q5 R. ]" x, k4 a$ J LPWNDCTRL wndCtrl[8];
$ W2 H/ H2 }! \' B
( n' v f7 U9 X( G- ?" N% H( Y' Z wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
b8 K% t+ z0 Z; i. M, Q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 g2 b3 q; f/ x3 N, N* A
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! l$ r2 w9 h: n, W4 G1 n e
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 [" Q; z. S9 b: f' E' h4 ~
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
% ?( N5 Y6 k2 k( V9 } wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + r3 C- H' S6 K
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 W1 T' n, {" l) P wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& ^0 A' q: w! j& R4 Y. d T' Y2 s
) W/ x* o/ ~9 { BOOL bUpdate = FALSE;
& ]! ?! Y) r7 u3 U( y4 _- u2 X% _' I3 n5 [/ J' c$ _# L
for( int i = 0; i < 8; i++ ) - M0 Y7 Q3 m% W& M" ` v$ Q! X8 q
{
* K% m. J r9 B- s1 m rect = wndCtrl->rect; # T. l5 B7 s5 ~! l
1 t( r: C0 K5 j4 R' G! \7 ^ if( rect.PtInRect( point ))
$ ?7 H8 Y T& H% N# G2 | {
1 S% \) F8 w9 h8 @0 A* y1 s CItemElem* pTempElem; 1 m* Z/ o) U# c) F& J; E
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); " p9 i+ _) l% u3 f
if( pTempElem != NULL ) / S; o0 y: A% b( R0 N* m
{ - [& D5 e( K$ h U
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ! X+ c2 D( |. Z) `
{) t2 K2 d; A% N" g7 }. u& `
ItemProp* pItemProp = pTempElem->GetProp(); 0 W( ?6 F0 ~: D) D9 y! B9 A
# g' A3 Y; l! {2 `' a5 j( i if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
/ r& F# E, ?8 K# ` { / `2 Z& ^+ a. W! _6 P9 A
if( i == 0 ) , ], A; P/ e% R8 V% N3 N
{0 m6 @4 V7 {( c, Z! Y/ ^9 i
if( m_pItemElem[4] != NULL ) : W% ?& Q) c! N8 Y
{2 Z+ n* O: d* Z8 F
int nSize = 0; 2 R4 I; T' { [6 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, [( {" x. V$ I- v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 5 v+ A( ?7 S$ @
if( nSize > 3 ) 6 G+ S" `" m/ y ~
{% U4 M* \4 d8 z) z# F1 F8 x' R! F
g_WndMng.OpenMessageBox( "oversize" );
1 E, U; w* ]9 E* Q3 A) ] return TRUE;
. ]5 t6 E( ^9 s7 n }else$ h( @- t/ B: J+ q1 E' p
{
/ K- l% x; y9 T! L, F bUpdate = TRUE;
4 T h4 p" D" n: ^! P }
* C: S, t$ ^; ?3 o }1 L. V' E$ w+ w7 i" W& F' s
if(m_pItemElem != NULL) 0 Q1 j' E u% R( w% c4 p
m_pItemElem->SetExtra(0); 0 {% y5 K! T1 U. Z) l+ q
" N# K @6 i: R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 U. ?& [/ D: V7 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); U, {! }% h6 L% ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) V) G9 j! J. [* U% V+ a7 k& L
) c8 N. D! h! K! M6 ?- A$ J if( bUpdate == TRUE ) 1 c& p1 L- \6 m$ F; S
{1 s) c2 i) g6 U) M5 l: X6 q' b
m_pItemElem[8] = m_pItemElem[0];
0 `6 j7 T- o5 D$ u) S4 K6 j m_pTexture[8] = m_pTexture[0];
! C# J2 n' B* s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
( E/ ~% f" Q5 a0 Z } , I, Q! p5 F% @/ e# J2 N
}
9 Q. A" h9 O. ^& q, C; p; Z if( i == 4 ) $ o1 h; A$ q6 x
{; Y3 ], r( k' ]# o' n2 X' o
if( m_pItemElem[0] != NULL ) 9 I6 ^" R! l9 }4 x
{
2 c/ i a. o* g% w int nSize = 0; 7 N# f" d( P: R0 N% m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) F; U# X2 T/ m8 E/ [2 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# Q3 j! A! y k; I. z, v if( nSize > 3 ) & u9 J5 v* P1 f6 e" o
{! T* ]# }% A" m! a
g_WndMng.OpenMessageBox( "oversize" ); 6 D( L, n b& }7 a- b: d
return TRUE;
- b+ g2 A: ~' t2 g, m! ? }else
5 p# m* m# Z0 U3 d3 _" o0 u {
, C! X: z2 H0 F y3 o* [' T bUpdate = TRUE; 3 D) ?+ {* s- F9 I
}' i* t/ c7 }0 h/ L. s9 h- Y
}
: r$ q& p. p2 N. d7 {) D if(m_pItemElem != NULL)
7 A. u* h" r- }# i m_pItemElem->SetExtra(0);
0 l8 V+ r0 e* y+ B
* i2 ~! w8 r# L" ?! i6 E! p r* k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
e; S( H) _1 `/ X& O7 G: | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- M. f! h. l! j7 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 i+ c6 [8 B/ T+ o7 i6 ~ }
1 ]9 L& ?9 V; ]! M7 O if( bUpdate == TRUE ) 5 ~* g( {. @" a4 `! \5 w
{8 f3 K# G7 Q" M% g5 {9 ]% ~
m_pItemElem[8] = m_pItemElem[0]; k1 q9 g- C# k3 G1 b; K
m_pTexture[8] = m_pTexture[0];
/ H! f; P$ g. W% k6 J) M; O0 r1 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& s9 L6 T6 e' J* e- B
} 1 M- l) H2 @2 c" G% |
}+ j$ |8 w# ~; C, k' `& `
}else
' Q" f, D- u2 k- `* l2 c if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) / ^& k" a9 M: I' N
{
; F* v7 R' C; X# a6 L0 v4 U if( i == 1 )
/ M0 Q$ x6 z* L$ z {
8 R# h% S8 j1 Z3 A- ? if( m_pItemElem[5] != NULL ) 8 b. N% \( Y3 V# J. i: o
{
6 _0 s/ |; t8 [4 { int nSize = 0; & ]5 c! [& ?$ [. Q U3 l) X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # Y$ n. p( C2 Y( ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; b% ] j& o4 h- w( _ D5 s, \/ N
if( nSize > 3 ) A, |5 R! C7 ?* @. _6 Q0 p" q9 N U
{: u/ X* W4 g' p% `& j. K u4 [
g_WndMng.OpenMessageBox( "oversize" ); 7 Z9 t/ t$ J. l, A$ o
return TRUE; + q( ^' n n2 c7 ?; Y- m; F; b
}else
4 @1 V# s* R' B# e+ o t {
5 M5 W& U# g# r6 z( c7 @4 m bUpdate = TRUE;
8 Q2 C6 ~. w$ g, X- G } e, V$ b" q3 s: A& ^
}3 L5 M- P/ l) o8 p
if(m_pItemElem != NULL) ( a$ _8 C. V, R+ v
m_pItemElem->SetExtra(0); . w* v V, `5 Z3 ? u0 v, \
4 b0 z) \% d+ \' r- Z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 x8 ` U: l. k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , j& g: c2 R Z; m1 E2 M" [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. j7 V3 |/ ^4 c
' x& ]# [( g6 }0 m8 y if( bUpdate == TRUE ) # W! @, r+ o2 n# D* r/ |
{ T% Z: ?# h& v7 ~8 ~$ S1 X- E
m_pItemElem[9] = m_pItemElem[1]; ; S. v- f, d3 U' N' _
m_pTexture[9] = m_pTexture[1]; $ u8 h; R- P9 ]0 m' n/ c8 H2 N
+ K$ U/ F' H' ^) e! t* a# |6 X// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; _- q( h) G, N& `
}
7 @: V+ X: m4 S& a: } } e3 S5 |+ Q( b; X7 }! Y) e) W
if( i == 5 ) 8 G, d+ l A. @8 g
{
( i* G. `4 V2 w/ l$ `% X$ e5 j8 ^( | if( m_pItemElem[1] != NULL )
( L1 c# d0 v3 p: f9 u% Z {
/ @$ s5 S' n0 h$ y int nSize = 0;
5 `5 Q# k: B4 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ \& x* N# P6 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 3 ]2 U; h8 W) j l
if( nSize > 3 ) . `: C# e. J# K, _; i! Q5 D% ?
{
( A( ?% \+ w8 `) } g_WndMng.OpenMessageBox( "oversize" ); & t1 C2 _+ e3 L6 a2 h2 R, M$ r$ O
return TRUE; " {; S% s2 R9 ^: s- J3 M# N
}else& F) [0 \4 F* c3 L @
{
, z2 ~$ D) t! W' v bUpdate = TRUE;
' @+ v4 k3 |2 w9 M- | }1 z& b* L/ m; o8 O$ C2 C
}' ]9 i* O3 Z2 P3 l1 B9 J |
if(m_pItemElem != NULL)
# O1 {' t" J3 K8 u% I6 i m_pItemElem->SetExtra(0); 0 B9 i! J N3 X. E- U
" q3 a% }. [5 l$ d, q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 J8 j A8 P) v7 n, D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 c, [6 R9 i' c8 b# U0 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 ~* F" R9 D$ P/ X6 E( R1 C( J( X# k& ^% [( }; {- a, ^
if( bUpdate == TRUE )
3 ~# G! K2 g- w6 f! S3 O/ y {3 f5 D% r* U; b
m_pItemElem[9] = m_pItemElem[1];
- a( H& S ]7 a' I' |+ s m_pTexture[9] = m_pTexture[1];
0 g$ |$ V' P/ v0 |; Y) j, p! N //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, @! K: I% L! N& f$ q
} 0 F2 Q" g5 @/ a" j, F9 b
}
' |: R" P9 U. n5 l1 ` }else: e6 n9 [0 e8 Q' U5 b# I
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
" _. s9 W4 j5 U {5 V) S9 u: p1 n6 l( k
if( i == 2 ) / r/ o5 o. e% T
{
+ p8 g- v J9 Z% q9 H3 b if( m_pItemElem[6] != NULL ) 9 z6 J* M! C9 o/ i( k7 z: ]3 [
{* R1 b3 Y6 s! X9 S7 g d( J7 U% O+ S
int nSize = 0;
; V! F; }# I( ]- Y. {4 M x* i& X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( S1 X8 r" H( n8 D; z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); : Q' E! F" z5 t/ J; z
if( nSize > 3 ) * G4 B2 h% J; U" t& r2 ^
{8 P4 C5 p3 @2 w Y* G$ G6 ~
g_WndMng.OpenMessageBox( "oversize" ); % @ ?4 C+ }/ j7 i' ?! E+ a7 Q$ X
return TRUE;
/ u$ ~$ n: }' S; V- ^( {' O7 ~5 { }else0 e( ?0 t S/ k9 Q9 G7 ~" g8 w( f ], h
{
6 H, D* r! ?8 v4 _2 J, R$ x: F bUpdate = TRUE; % t9 x7 B: x+ `# E
}
8 c2 M* ?" P; y( s }
4 e9 d5 R6 s: C" z7 K% z/ A' D+ w if(m_pItemElem != NULL)
0 s/ H& c$ `9 I: G6 A6 A. r; M0 M: s m_pItemElem->SetExtra(0); 9 S( d% O1 @% }$ c, ^: Q
3 c7 \0 B% T1 ]- T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 O, @, N8 k: X6 ^4 `& b; C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ s5 m4 i4 T1 `+ i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 ~8 B0 B; k- g) j
/ t/ a7 H% L9 u2 U# L if( bUpdate == TRUE )
) i* M3 c( o6 M7 s. N7 N, {* e {; I/ c3 ]& l# g: F$ c% ?( B
m_pItemElem[10] = m_pItemElem[2]; 0 s7 U6 m* R* Y* V4 s1 I: H: g; S
m_pTexture[10] = m_pTexture[2]; ' N5 [" k$ X" k3 R( Y& K; ^# \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 x8 G1 J+ K+ y6 ]4 k: Y }
) o* Q& p) `( E2 a8 Q- u x0 ^ }7 @/ k6 I) Q5 Z- V3 q
if( i == 6 )
1 f) F3 i. D( x5 Y* C( u) y {0 h, g N) P/ W6 ?* u
if( m_pItemElem[2] != NULL )
1 D0 K& C2 p: Q9 B, Q4 I+ x {
9 {! Z# h/ ]8 I* R int nSize = 0;
: b! \- L# Z* R* Y' t# w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, {2 L2 Z/ f& J- H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
8 t/ e- E5 H1 f4 D8 m7 A+ F+ J if( nSize > 3 )
0 h0 g2 d* _. a4 J8 F/ U- H2 D {
5 D2 ~! X4 t4 g8 h g_WndMng.OpenMessageBox( "oversize" ); 7 M, _. n# B) l0 u) x) L n
return TRUE; - [8 E3 a# b6 l' R5 C& K/ K% i
}else- c7 L! B' b" K7 H6 g, f" y; r6 y! [" X
{
& ]1 T$ H) Z7 u+ T, E( Q2 G: g bUpdate = TRUE; * O7 L0 C1 R' R# n5 S) `1 H; r
}
. ]- W& {5 V, P- H) R( N1 E }! M$ z2 @7 l0 i/ s; m. k
if(m_pItemElem != NULL)
" k S; i+ O! d) m" p! J m_pItemElem->SetExtra(0);
& u0 {% x5 H0 t1 c3 K0 Q) B8 l: `9 {" \4 ]* M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 H8 i" H6 u1 B3 s& Y5 g# C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) a2 D+ l6 \* c0 R8 \5 Z) J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # a& }. j) G# C
' `4 P, z( u, R' Y if( bUpdate == TRUE ) 5 u1 L* `- }% y! W" `4 ~9 x! a
{; r* f( T5 y; x+ B$ L% ~& V6 h
m_pItemElem[10] = m_pItemElem[2]; 4 X3 a, X+ e" Q' r( _
m_pTexture[10] = m_pTexture[2]; 7 |9 h- i+ R6 d/ X+ S) N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; C: t d4 V1 _4 N
} 6 J$ b- p1 K2 f# C
}- E" ^( {& ] v$ u3 R
}else8 z& x2 l8 K2 o$ _. \! W/ m7 Q
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
- r* o# T' p, t T {
# }' H- ?) @5 M. S. o$ z S if( i == 3 )
& p8 w7 R: L. s$ {- \ {
* u0 K9 n3 y Y if( m_pItemElem[7] != NULL )
4 n* e. S/ d+ o2 {3 @6 Z3 Y {
6 y$ N3 ]9 T6 `9 \# B int nSize = 0; 7 w. |4 S' |( J6 p) g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 n' C/ |- Z1 |7 f3 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- h7 S% d1 s+ S; N& U: d if( nSize > 3 ) 6 n8 o% Z& ?) \& x! E2 g
{
/ @3 P0 o% v" B J$ J! `0 G. _; Q g_WndMng.OpenMessageBox( "oversize" );
" b+ z8 n4 u+ g+ ]! w/ | return TRUE; ( I: v6 z; T) u7 |
}else7 a4 A' {! ~6 @( I7 H. L
{" A1 ]) s4 L+ A2 w% A0 J. U
bUpdate = TRUE;
) M9 j# f M2 W7 R/ Q5 g6 n/ A }& h* B/ H! T& o+ H- _
}8 R' |, m, G& Q, N# T+ t( ^* v
if(m_pItemElem != NULL) 6 h! v" Q* a/ m- E' Q1 u1 y1 B
m_pItemElem->SetExtra(0); ; y0 j* p9 r0 C+ o6 N
0 G" {9 K2 C' \0 p% D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 S8 d5 S7 S) a# d1 \* r5 d2 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! e+ C) C4 K4 V) q+ j( l4 O! R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . S r- G: o3 M! `2 ~* H7 H$ |0 Q
/ P' i/ N: r( e# w1 D6 C0 z) ?' Y if( bUpdate == TRUE ) p9 T! t2 P9 W* p' z
{
4 z3 f [$ K/ G B3 g% Y m_pItemElem[11] = m_pItemElem[3]; $ W8 w! @' L2 P/ L( D! j
m_pTexture[11] = m_pTexture[3]; # |6 e% r7 t1 {: i: u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" x- f/ y8 j' U" K5 [7 w } 4 W% o& X1 E0 v1 ]4 m6 g
}
9 e6 y( R; D7 f if( i == 7 ) # L1 f# [. n7 t/ g: T
{0 D6 N. r( s& I
if( m_pItemElem[3] != NULL )
% x% W) Y* O( t' A4 K {
# J' {, ?3 i/ J& L* M int nSize = 0; 8 b4 \' j* K6 Y2 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' ^: [9 O- i* T6 d/ y/ R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! Z! b& d9 d+ p- O, c
if( nSize > 3 ) % M, P$ u; M! z0 k
{
! o* K* I5 U+ M% Y+ O. o& t g_WndMng.OpenMessageBox( "oversize" ); 7 `- c% u( I0 I" _4 D5 i* ?* {
return TRUE; D# Z/ A( k+ l4 w, s- g
}else
8 U% A% H3 n/ t' u {
& l5 w4 z& A1 |: O bUpdate = TRUE; . a/ I W' [/ P
}7 ]: b7 M, n& ]( o) k& R+ ~
}
]0 k0 g! d8 N+ I# J( C if(m_pItemElem != NULL) 7 |: L+ P/ `) v
m_pItemElem->SetExtra(0);
: v3 Q* P, n& d0 _5 v: h# A6 k7 t4 u! b! Q1 z5 R! a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & F/ R G7 v% M$ B- @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 X; Q6 H0 h8 t: E2 h' V) n* l. H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 k- h% S$ P0 c2 \3 U1 g. a0 S# ?. r+ w2 L; l& G4 @
if( bUpdate == TRUE ) $ B( k6 }2 ] f/ f0 Z
{
' a5 D5 ]) X5 ^5 J4 v/ v m_pItemElem[11] = m_pItemElem[3];
" h7 |" B0 n9 @0 Q) K2 w5 f m_pTexture[11] = m_pTexture[3]; 9 P; ?' F6 K$ s8 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 }$ i4 m: A/ }! I
}
/ F3 q- r# x) o$ J* W. ] }8 I( M( V2 X9 u, q
}else9 m, M5 p: s3 ]$ {3 k: K7 a: B
{
+ U$ w! v; O% Q0 j% M3 v7 J- Q, A g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # X/ }6 S4 h0 F- O3 b" d" P Q/ g9 T/ C
// wrong tab
/ S2 [% v1 i1 P }
6 _- B5 g) W( \# [* B/ J }else/ H& `2 k- f+ O$ F/ ^* m
{
! w/ a" ?' }7 {- A g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # `0 l/ t8 p6 c0 u9 U
// not blessed
j5 _5 z$ S6 ]# X7 U } 9 Y @) L1 e! B
}
' |/ l" ^; i/ }+ r! X }
/ y5 c' i0 T7 P* L- r3 z } # a4 b9 i8 f3 [9 m! p
6 }: s5 z) H- U# n* Q int nCheck = 0; 8 x2 B! Q; t8 M; ^) g
for( int i = 0; i < 8; i++ )
7 A5 i4 O/ _- i) m" [( T% o' G& D9 x {
' ~. Z' ?. V1 A/ Z, q; I if( m_pItemElem != NULL ) : U) Y4 H& \ F" ~0 s' ^
nCheck++;
# P' T% {& ]5 C4 h& t, X" Z( w% y }
Y4 \, O! Q7 X% X! o; J+ Y+ e( q3 U5 S if( 8 <= nCheck )
% Q5 G/ \) k/ O# x6 a { 1 L& `6 X6 C6 x8 `
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # H5 ?" e. l$ M- \6 y: R
pButton->EnableWindow(TRUE); & o! Z' w7 t/ S, q S& k0 A, t( }
}
# r' M; c" l1 q; Z5 X6 Y- w, m return TRUE; * V& w; V( w% Z) f
} ( ^' s' a0 V# b; `% l
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) # Z) X* B8 a) E- f4 f# }4 x0 J
{
% C5 O2 U' c7 e5 k1 P O switch( nID ) 6 H- {* g5 J3 h- j+ J
{
8 V! B' o/ S! F0 v8 M8 \# i$ f case WIDC_BUTTON1:
* m! ?/ X5 H {% Q0 P { 9 {2 |- O9 O ?2 y. g
g_DPlay.SendCombineFashion( 2 Y% a# T/ [- R
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
3 c0 w/ E# R" I& N7 G& }$ K m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 8 C, {: O- X# Y/ G
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( J0 X, F+ F7 k% ~( J% C7 h m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 O0 O5 V) _- `8 q3 y4 \
); , A! `! P5 c; j( Z( U+ j7 a
Destroy(); 0 p0 X; ]6 E r) U
break; 7 Q, ]+ E( a! l5 f& Q
} 1 P7 |* t& K2 ?5 T: Q
case WIDC_BUTTON2: # }8 I* B: R4 ?3 S6 J) q$ {! C
{
, F* `5 u. p4 C Destroy(); 6 q y/ R8 y+ }
break; s* P, m6 ]" T# x' R& a/ F
} 4 `) a X- F( X. _5 u0 U f4 O
}
: O& u& W+ N, X& O return CWndNeuz::OnChildNotify( message, nID, pLResult ); 1 g I3 ^: N: \5 T' \0 N. ^
}
* w7 [% v/ U! Q+ q& n#endif // __FASHION_COMBINE ! p) \6 G( d9 X, S, j, x) [
1 }' C8 D0 O/ t* }2 G
----------------------------------------------------------------------------------------------------------------------------* u2 ^" Y2 n; M% A1 x; w
WndWorld.cpp
* x# U$ d, _: x0 _8 H' f在 case MMI_REMOVE_CAMPUS: 3 I; s( q' W% I/ Q1 p3 A. p
{ ( I* J# B8 @2 S$ S2 R: i0 V/ @
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 1 e; T+ n% p! G: |+ _5 S% \+ \! M
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
# o! q* @5 D& B7 c% e g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); : E# e4 K" b; `: U) L: V
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . T( ?5 a; S0 X: a% F3 s( J
break;: |% U \3 d. M
}
5 [, f4 D* S2 B#endif // __CAMPUS 2 }' _; H2 D9 @6 V7 F* H* }5 S
5 B' M8 m# @" T2 [6 Y
下面插入 #ifdef __FASHION_COMBINE3 j0 M9 D2 D4 v
case MMI_COSTUMEMIX01:
5 z$ D9 v m& z) C6 S4 ` {
" X; S( A7 ]7 \& F# g2 @- u SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ ]4 T' @4 k" O' f g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
0 V* |: P3 w/ b8 |* @! `% N0 L g_WndMng.m_pWndFashionCombine->Initialize(); ) ~( k5 R0 v" ?, J
}
8 i2 \" |) C, Q% Y$ }' { break; 2 [& x7 |" g0 U
#endif // __FASHION_COMBINE 9 @! [) j; U/ ]8 f O
# {+ \+ ?! y" Y1 |' w/ _/ @6 Z
----------------------------------------------------------------------------------------------------------------------------
4 s* X' _0 M* U' h" v/ _; q" Z* uWndManager.h0 {& o: w ^+ u1 C# h1 \/ n5 y' f
. H; t ]: m, J, o+ }1 _于:
7 \$ t$ [. ^% \1 Z5 h+ X4 ZPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
4 ^5 H4 f1 `" C5 ?% Q/ C CWndGuildHouseBid* m_pWndGHBid;
, `1 ^$ o9 `- J% \: a Q5 B#endif //__GUILD_HOUSE_MIDDLE
* \+ X* t6 `) D7 d9 C L* Q9 G2 k+ Y' u* z3 T3 g" u3 C- `
认为:8 j) {' Z$ K4 j6 S5 k
PHP代码: #ifdef __FASHION_COMBINE, M, I- ~( E4 Q: ~5 B# l. n
CWndFashionCombine* m_pWndFashionCombine; 5 Z* r U6 I- C3 I% I
#endif // __FASHION_COMBINE
( C B5 o: I* A9 y! X% f: L' F' S* ^, T
----------------------------------------------------------------------------------------------------------------------------- K2 m0 {* x1 {* W9 n- ?0 e
WndManager.cpp
: o, x: V2 O4 m6 y, ^, q# f) L" X! }6 U% F- {4 h
在 #ifdef __GUILD_HOUSE_MIDDLE7 Z4 K/ l* S0 C. Z; ~
else if( m_pWndGHBid == pWndChild )
8 j4 U* l4 v* o& k4 O" O {
7 @6 M) R9 q4 a$ g4 `; k8 D SAFE_DELETE( m_pWndGHBid ); / y" W1 W8 t% t. ]4 a! K2 A* y
pWndChild = NULL; + E8 |7 x4 O2 ~, e8 G
} ' t/ x( X: @# m7 F* K' G( E3 a
#endif //__GUILD_HOUSE_MIDDLE 2 @1 R4 P/ g6 C5 h9 E8 M: T: [
. i7 U1 u. J2 w0 R# L& w/ [; x
后面插入 #ifdef __FASHION_COMBINE0 ~, d* {* Q/ d6 q+ V/ k
else if(m_pWndFashionCombine == pWndChild)
) C i2 s; ^- R* Y2 U {
) s* @6 ], J, @4 ~# I& S SAFE_DELETE( m_pWndFashionCombine ); 3 }8 V5 T5 K2 `1 B2 q: h8 `* M
pWndChild = NULL;
- ?% P8 z; d9 A$ O, A8 U6 H0 @ } / C6 D3 v% u L! N7 ~- j4 t- Y( u
#endif // __FASHION_COMBINE
7 d+ h2 r5 s9 d) ]
( B" j' M4 K6 M7 W) O2 T ----------------------------------------------------------------------------------------------------------------------------4 d& x8 r, |8 q- K9 f$ E1 g. }% e- k
DPClient.h) S9 h% H% e0 _& l
4 ?# O! t8 Z+ ?) w! U0 l( X/ s在 #ifdef __GUILD_HOUSE_MIDDLE
; l# i. |7 |6 M9 ~# p( I9 e2 r9 ]9 p# Vprivate: * N$ E# R) U1 ?0 g* y3 @5 |, d
void OnGuildHouseTenderMainWnd( CAr & ar );
/ x" M; B" V! g% t- Z3 s& R7 ` void OnGuildHouseTenderInfoWnd( CAr & ar ); ( P# X1 K2 J: H! d" ~4 i; X
void OnGuildHouseTenderResult( CAr & ar );
+ }9 ]3 U3 S5 ?+ w0 i0 h7 q$ Xpublic: . ^ f# l) ], D
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); . t' [/ [$ F. ?7 }
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
' }5 ^/ |4 c6 A* t9 d# o void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); # \2 {0 K. _7 \( T
#endif // __GUILD_HOUSE_MIDDLE ; c8 |: a9 i! Z: T6 X6 z1 c
9 u) L/ [: B- Z% Z1 k' J3 ?* \( A 下面插入 #ifdef __FASHION_COMBINE
2 q# J: X* @+ d# K+ u" y& l3 u void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ t) {& }! M- ]4 D. c/ P' O#endif // __FASHION_COMBINE % s9 }3 v. O: w& k: \5 ]
! T9 ?' Z& z6 W2 C7 k3 z
----------------------------------------------------------------------------------------------------------------------------. j! Z6 A( y' D0 X6 }
DPClient.cpp5 Q( [5 r4 \8 s; V
+ }+ M3 Z- |, D, H在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 4 v. M: Y4 C1 v& e
{
; ~7 l4 v6 t" s: R' k5 b4 K' Z BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
/ n6 n; z% y1 h( T* J ar << objGHId << nTenderPerin << nTenderPenya;
. b) X8 l6 @2 X7 H8 O% Y SEND( ar, this, DPID_SERVERPLAYER ); ( P- `' V( [; w2 n+ v. z2 T
}
# Z' Q; T+ O+ P$ d# h#endif // __GUILD_HOUSE_MIDDLE
! v" n- F8 ~$ Q, k9 _9 j0 F' m$ ?8 {, j1 g/ j2 r& ?
下面插入 #ifdef __FASHION_COMBINE
0 R! q- Z' h. |+ n- ?1 i+ ivoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
. S" j& M3 {0 v0 a{
9 K6 J5 {5 m$ X BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
\7 z) E2 p% n. _( Z5 ^ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
9 m1 z/ c* Z8 b: b/ P7 t; w; O SEND( ar, this, DPID_SERVERPLAYER );
# l" E, Y3 Z7 X5 q! b} # c) V( D/ w V! W
#endif // __FASHION_COMBINE
! G0 s( U3 E( j3 |8 t0 B! S9 d; R; K' `6 |/ \0 x* F# Y1 S4 y
----------------------------------------------------------------------------------------------------------------------------: }; N0 f/ g" I$ ?
! k9 c: ~. p5 a) \( g现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 6 P0 A3 x d. t0 G7 C# ]' ^6 s
( M. |& q3 X1 \: k3 W1 Y ----------------------------------------------------------------------------------------------------------------------------
5 Z# x4 _/ m# C$ m
" ^8 }. x* `- e5 `0 Z/ l0 Y) G3 L6 P5 k* z$ o; u! P
2 H& @( C; K" u5 a8 ^
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- ?/ S) | n% D8 a6 G" C0 z4 T
, S2 H* V! R; V
% W9 v3 L9 s0 |# R~怪物 ( q# |# U, g' a+ T+ S, ^
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