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赏金系统恢复5 \& R7 ?) @( f. R. H! ?' u
Mover.cpp% F: j4 Z2 I N& A
6 |$ A# ~4 A; O. P0 r: CCode:
6 O# L$ y9 Y; _/ z: fint CMover::SubPK( CMover *pAttacker, int nReflect ); l# @! n$ Q. M: Y. H. J
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if( !g_eLocal.GetState( EVE_PK )
8 G, s/ }( X1 `0 T#ifdef __JEFF_11_4, b8 X/ C# o1 G/ o0 Z. p
|| GetWorld()->IsArena()6 B2 I, Q9 J$ f5 y
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
2 J4 _" c1 G7 d4 v if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! I& J6 w' A' C5 g* A. \2 ]
return 1;9 Z( m0 m, ]% P w' s# h% L
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); m Y3 _* D! H& ^ n- d9 s
return 1;
$ a5 Z1 s+ D3 d' {
1 y& |, P9 {% d2 U$ n1 P0 b#if __VER >= 11 // __GUILD_COMBAT_1TO16 F; ]& R' K% ^" t* \, ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 ?2 u6 U& G% [( f, J8 Q
return 1;: n! C# c6 @/ P5 d; m% {
#endif // __GUILD_COMBAT_1TO1
% o3 a4 j2 X O) {% A8 d; c& G/ g
* d# ~2 W, y/ ~0 r' Y5 { if( g_eLocal.GetState( EVE_PKCOST ) 9 `0 G1 Q& @: F! W# J1 r
#ifdef __JEFF_11_44 y! X% U9 Y* r
&& GetWorld()->IsArena() == FALSE$ Y5 u6 n3 C b/ T; K5 K) l: U) Q
#endif // __JEFF_11_4& p/ a @( K& \, K# s
)
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3 S) U9 i4 c- Y' e. c* ? if( IsPlayer() && IsChaotic() ) o- J0 _$ x$ b3 F. W8 m: f) a" y
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#if !defined(__INTERNALSERVER)0 l% s) d, d% v/ M& W: Y
if( m_dwAuthorization < AUTH_HELPER )! W! l, |& B2 O: y3 ]6 V
#endif
% x' }( L. n' u Q8 [5 ] {# S1 N* w* P* d1 c5 J" n2 `* D8 C
// ??àì?? μ?·ó
' X8 i" w: O- O9 I( a' m- I x // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& B, I/ H' u2 T% R! _
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 v' r0 V# Y& L# g Y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( ~3 t+ N T2 R! G" A+ k, t
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: C! Y4 S9 H) b2 H& N. d break;: Q! O" L4 Z. [6 {9 w
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" }/ ]5 j) t' N& `, p4 Y' {
// - à??? μ?·ó
5 @9 [% S! o; r" K4 H1 N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );# e# S& g; Z& ^3 R
for( i=0; i < nEquipDrop; ++i )
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% B9 u# A) q6 ], u: {/ w+ R if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 Z4 r$ ^& s7 o3 C% R break; g" u+ f9 |4 x; p1 I# J; J6 A4 ~/ q
}
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if( pAttacker->IsPlayer() )" I/ ^7 Y) o2 Z/ ]7 B
{
, M) E# G, B" q- ~) B m_idMurderer = pAttacker->m_idPlayer;; V! m P: p1 }2 O
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) Y& ~6 ]0 j: C1 M% b3 l% A9 |/ W+ [, B CWorld* pWorld = GetWorld();
% p P% H' a( P: _- H' w( c if( pWorld )% V- ?2 k/ j( A
{
& P: _+ i9 g7 W% o char szFormat[256];
+ t5 N: R" U7 u( o- b strcpy( szFormat, pAttacker->GetName() );3 F# }- E0 v% s, P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# |4 ^& z, }8 R$ y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: i( |# J# e( N8 _
}
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if( !pAttacker->IsPlayer() || IsNPC() )
K' n5 A. R. w5 U+ D( _ j4 ] return 1;; B/ X4 U; s5 I
/ S) W. x% Y% B) q9 F! {4 ` BOOL bAdd = FALSE;
}5 O. X5 U3 h- t [4 B5 q | if( pAttacker->IsChaotic() ) // ???à?ó??
5 h2 f9 Z: {5 b6 _5 d% w& C5 ~0 ]* _ {
6 d' }; Q2 N* k2 h' g* Q+ Y if( !IsChaotic() )1 y( q5 I" b9 F( R
bAdd = TRUE;+ g7 y: o% }5 C" H' Z
}
) D' r. F5 a9 D+ q q: L0 k else // ?????ó??, èù???ó??) r$ L1 y. }/ C9 F
{
# N% I) R, b9 x if( !(IsChaotic() || IsPKPink()) )
7 v5 y8 z6 w+ V; R bAdd = TRUE;
" t) w4 B7 P& [) W }9 i- q& C, g& s$ [( z$ `
7 E' k+ f7 U1 ~4 T3 u& V6 B. w /// ???à????, ?o?aà? ??·ááü
4 C/ C- ~# j% q a+ ^6 Q9 y8 q! E if( bAdd && nReflect == 0 % ?6 Z) E u7 L7 g! q" N1 W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 A+ e- f( M( T8 M8 z, J/ ?
{
( Z# [* S' f( p a& ? if( IsPlayer() && pAttacker->IsPlayer() )8 ^- e1 Q8 ~. z
{
8 A' N' C9 L J, O4 [3 V if( !pAttacker->IsChaotic() )
[8 v3 L! K; f, p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, G3 G3 c* {& ]2 l" r
CString szSendMsg;: ^; V3 @* n% y: L! V
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, @3 j4 [4 z. Z' p ((CUser*)this)->AddText( szSendMsg );
$ l4 g* N! ^- M0 K$ J( D4 G szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 Q4 z# b/ i3 d, [8 E6 B
((CUser*)pAttacker)->AddText( szSendMsg );
3 C: F2 E5 N7 Z }+ U2 D: K( @9 o: G- O: k7 J
4 w& E3 P7 t) Z# {, | pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: ^8 O: i! B; U0 a1 _/ ?/ ` ((CUser*)pAttacker)->AddPKValue();6 H4 L4 o3 K; N, F& L2 v& M
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
( O9 h/ s, u5 M* U g_UserMng.AddPKPropensity( pAttacker );
% }& {- H' O! c1 T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 o$ Z. \- T8 `* h2 \ d3 D
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 d5 E2 z5 t1 M, n% t#ifndef __MAINSERVER" y- {3 D! Z' h, w5 n& n f
if(!pAttacker->IsPlayer())
& d# b" c* e4 v+ l# a- K4 t FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );' C& w$ a( n a5 w# E
#endif // __MAINSERVER0 z& l4 v! K) R! V3 I3 u H
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( c; r! u7 d8 ] T* Y! U#endif // __HONORABLE_TITLE // ′Tà?( g' Y+ I* U! N p
}& g! n& p. N* `1 @* F
#else // __VER >= 8 // __S8_PK
4 u- n1 F; W! K. I/ e2 W BOOL bChaotic = IsChaotic();
: [. }* k) n1 f! n1 O$ ]7 b; ]9 J# K* _5 P4 @ C1 O
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.9 l9 p) l" {' h9 ]/ e% C* i% U
pAttacker->m_nNumKill++; // ?3?? á?°?5 P9 `. ]& y% O. U
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
1 [- o, p2 |5 @9 j
; s! P# H( q& J, M: U; O" \ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );& \; D8 D& o' i; _( ?9 m
if( nGap >= 80 )4 _/ Y3 F4 }8 `5 M3 h, Z2 x
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
0 G% D. U) _$ f3 M2 J: [* E! y
& X0 O9 w* |- l: h4 x5 f- \0 ` // o??ó±Y ?3±?±a?| ??????′ù.
5 n" R1 h( b3 P8 k: Z4 g CWorld* pWorld = GetWorld();
' e3 J% l4 }( X* o! p$ F& {/ p" } if( pWorld )5 U, D2 @9 O. q1 @
{' p$ C4 R: C, z8 Z& u$ T4 F
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% B: n3 l2 }0 F& ]; q9 c
char szFormat[256];
0 X1 a4 P2 `% m* T7 v+ M strcpy( szFormat, pAttacker->GetName() );
/ b* h" a7 I$ m' Y& ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. ?/ d" H7 S) L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 J7 e1 c9 ~5 B+ V( l( y! i# }
}
/ O0 j2 |& ?7 c
& N/ k; P: H$ D$ \" z. M4 M7 G3 G7 K if( g_eLocal.GetState( EVE_PKCOST ) / V# b* q% A) W% E
#ifdef __JEFF_11_4
! m2 x, G0 E% X3 _( k% G && ( pWorld && pWorld->IsArena() == FALSE )
, ^0 g: W+ c/ P8 L, O#endif // __JEFF_11_4) g2 M0 |# y' ~/ v
)
: w) ^9 N8 ]# @/ l Y* f( U {1 N i5 x* e+ `. Z, F! ]2 g2 }7 j# ]
if( bChaotic ) 8 u4 O; F! a. h' U9 O! j
{3 @- |0 j8 O m
#if !defined(__INTERNALSERVER): l N0 p$ o3 U* o3 X
if( m_dwAuthorization < AUTH_HELPER )
& L. ?$ j. k7 x5 s" q% v& K #endif, q ]' X2 _ W$ B5 f
{
) S# p# Q% r# K! L Y. T // ??3?μ?·ó
7 `/ S) M* V2 W# u$ x3 v6 z( u KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, E M8 S4 T. W2 a float fRate = pProp->nDropGoldPercent / 100.0f;
( C' ~9 W9 f1 B y5 G" l( Y4 S' {0 `+ i int nGold = GetGold() * fRate;& Y5 z/ @+ _/ G; M# r& D7 Y+ y% p+ g, p/ z
! ?' k& n6 e# \3 [& b( Y
if( nGold > 0 )
7 s# N; E7 Y8 f& K0 S' S* | DropGold( nGold , GetPos(), TRUE );$ {: c) x/ G/ O! ]$ _8 f
3 {% M, I8 l- \) [. S. {) z // ??àì?? μ?·ó $ p1 m' v7 @+ R2 f Y& M0 w
for( int i=0; i<pProp->nDropItem; ++i )
2 H* w+ Q! g9 Z6 q2 [, T {
7 W* f, N( D; V2 p% L BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 y. [, t$ w% D4 M* A! ]0 R
2 B8 F4 d' N- H. Q1 u. ?
if( xRandom( 100 ) < pProp->nDropPercent ) " w3 o! s9 \7 j3 ]3 v q- l4 J
{0 W g1 q% t# {; A' b6 c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 ]9 r5 T% w D" B
break;) I7 k1 q7 H6 E; U! J' p
}" R2 {# @2 a( w6 j* L: P
}
" v6 s6 n6 ]* R2 S' k; k }
5 G; l4 l' o: I3 G }
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, `2 J$ o$ H/ E: c. i6 C9 @8 H# J6 ~$ K, ?( K; b- ^# m
//pAttackerà? slaughter°aà? oˉ°????2′ù.
$ u& ^# l; C Y1 y0 p; c- [( j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ D6 U% P& \ K( E2 E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. h" Y3 t4 h' x! E6 ?
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 m; b" o: k: p! o UpgradeKarma();; a2 K, r6 o5 G/ h5 M8 Q* F. v
#endif // __VER >= 8 // __S8_PK$ ]7 y& k v3 I3 M9 b! X
return 1;' Y: W0 s1 n0 M) H% _- v
}
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+ U- H, k+ W" l5 t/ N
-------------------------------------------
# J( A9 n7 U; U, S, i
n+ _, v# ^2 a1 r6 g: @& x
+ `5 ?0 ~& j$ `9 H) e- Y if( pAttacker->IsPlayer() )9 h8 G/ h% q3 ^2 w
{- x2 Q8 Y5 J. k& v; d' a
m_idMurderer = pAttacker->m_idPlayer;
1 k5 Q: [3 ? s- B0 r% G( |: e( ]5 H0 V Z
1 ~6 l- ^, B U$ c: ?! C) g6 q+ M3 m CWorld* pWorld = GetWorld();
# {! X, {( f+ h2 t' i! x if( pWorld )+ s3 G1 a) b0 ?2 y
{, P5 q! B- X8 I) r/ [7 ~
char szFormat[256];' o9 P" N( l7 Y; u$ t6 U2 z
strcpy( szFormat, pAttacker->GetName() );
" ^3 {9 m# V, n0 O5 T* D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 L- T, R- b( v, _ v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 w) r: s) o9 V* f0 `
}" ~7 k9 a i& `. {5 f) V3 d5 s
}
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