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赏金系统恢复+ x8 }! F' K6 s* E0 r) n1 \
Mover.cpp
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8 J8 E- F% l0 C* _- D# pCode:
# e% Y- F8 [( P9 v7 s" Dint CMover::SubPK( CMover *pAttacker, int nReflect )+ w0 t- ]/ j. c, V8 F$ ^
{9 B7 [5 z# T" N, L* R* q7 L0 P1 V! b0 E
if( !g_eLocal.GetState( EVE_PK )
! t, s( N" B9 ^& I, g: y7 u#ifdef __JEFF_11_4) I& |3 {; I! v2 I( s
|| GetWorld()->IsArena()
1 d5 S+ L# M T& J. ~/ Z$ H9 t" `: X" V#endif // __JEFF_11_4
4 t( o! O0 x! f- v6 t4 D )
0 \- s# o9 r. a* N7 `. E& J! G- O return 1;
# K) s+ w( a) [. l6 w: U$ m* h9 L7 p: l, f. Y4 [
#if __VER >= 8 // __S8_PK; e2 D- `& R' o- b) b
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" Y- h0 s+ k a2 b3 M5 k, [ return 1;
2 I' ?. g' {8 A9 C0 \: y# Q
2 D x9 ^( q: t1 C# y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% _+ B% Z' |3 w3 N# S
return 1;
9 Y! O3 {1 a2 S# _ M, u) z2 ?* s
& E. d7 _2 F* f4 D#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 b, M# B, f X6 \; B8 n; h/ ?9 L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* Q8 m5 j4 B, A0 r4 h return 1;
& F5 P) H s% i7 l9 C#endif // __GUILD_COMBAT_1TO1
; l: P, ^' ?5 `/ Q
3 z9 e2 g8 X. |, d6 T( h R# E1 d4 t! C if( g_eLocal.GetState( EVE_PKCOST ) 1 a! I' y9 u! n; }
#ifdef __JEFF_11_4# D$ @. J3 v0 S+ K8 P9 Q( T! K2 o
&& GetWorld()->IsArena() == FALSE6 Y- j. V4 y {3 \+ `# v
#endif // __JEFF_11_4! a6 S: P% _# j# B% I6 E1 V5 y* p
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
$ o0 ]- j3 Z& `" \, X" C if( m_dwAuthorization < AUTH_HELPER )# A2 W) E1 R" P; V% S, J3 u) O
#endif
0 b {. f% N3 b0 l7 Q" c {
# Q0 m. p% Y3 U" D // ??àì?? μ?·ó
2 {) X& ^6 F- a) m% S# R9 E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 D' X9 x* y/ z7 b! D. I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# d" [' t3 L9 g0 o+ L6 p4 g! G
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: ?$ f2 h0 d' L
for( int i=0; i < nInvenDrop; ++i )+ t& L% w0 O9 B. B8 l
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 J" `, c7 g0 \" N: h$ z; T, x/ J
break;
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* h/ O& t1 x) [* r
/ C" c3 F0 t, I5 z7 M9 a# r // - à??? μ?·ó+ j% p& O, v! J' ?) N
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( s, @# f' v4 @0 c( c
for( i=0; i < nEquipDrop; ++i )
* m F; [' K& E2 l y$ S {) s( ], C( A5 ]9 s
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # B5 ~. K" i! L% v3 ^: R. l1 v
break;+ H. ?9 Q' o) N( F9 M8 B$ }1 L# ?
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;4 B3 R' L1 i0 Z* O0 g- D- ^
# n# a N8 l) n. E) E
# H, [" T( q# J6 T5 p
CWorld* pWorld = GetWorld();3 F( E4 T2 m" |2 ]
if( pWorld )
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char szFormat[256];2 h; u$ O) G8 J
strcpy( szFormat, pAttacker->GetName() );) \, `- N, o+ ~# j! n. j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 \; R( @+ A- D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. x$ e6 z/ k$ G( ]/ b8 ?. V
}; X: Q% x6 C- h9 B5 ]1 K
} y7 s4 V- o9 c
5 D- q) R8 Q! Y. j/ W/ X/ W if( !pAttacker->IsPlayer() || IsNPC() )2 ?( J5 n* u& ]& k% A# M
return 1;" @3 J5 a1 y; U/ v* z( E. @
4 U4 }# ^2 g* X6 C, q; _ BOOL bAdd = FALSE;) `1 ]0 s! v. u% [
if( pAttacker->IsChaotic() ) // ???à?ó??7 P% Y, ]4 G P" F" m* g
{
* e S! b8 F& w% O6 f% X6 g. W9 | if( !IsChaotic() )
+ X: J! g" z5 ?" S5 n" z bAdd = TRUE;" p+ `7 l9 e7 `3 Q% s
}" T; p+ G# O' i) l
else // ?????ó??, èù???ó??+ N% L( B" r5 U" X7 Y" L
{* }9 N! I. U2 G
if( !(IsChaotic() || IsPKPink()) )
+ P& z" q' ^5 D bAdd = TRUE;+ X' M5 C7 E4 \' c9 a& ~) c6 j4 ~/ ]( G
}
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+ Q t2 A3 c3 ?5 A /// ???à????, ?o?aà? ??·ááü' b3 T! }4 z v6 I) H
if( bAdd && nReflect == 0
0 ]# e9 u; h) ~2 m! Q& N && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# t8 F. X9 o- _. X) [0 ]8 a {% Z( v' K* k0 D$ Q- ?
if( IsPlayer() && pAttacker->IsPlayer() ), M0 o- }* [5 w& ]
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if( !pAttacker->IsChaotic() )
# [6 `4 @# o/ A: u& R/ r1 v. B# X+ A ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, y7 C+ _0 K/ E4 }) e+ w4 H CString szSendMsg;) \) t. l! g7 y! Y3 j
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 `1 y5 {8 Q: J9 K1 S+ M ((CUser*)this)->AddText( szSendMsg ); C& ]9 j: M; Z- u: {
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ y& {; o" K& i( ` ((CUser*)pAttacker)->AddText( szSendMsg );1 k' g- N v/ t$ g6 j0 h
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( O( P2 \: Z; i# p- ~
((CUser*)pAttacker)->AddPKValue();
6 R: [6 E3 Z) S( c% M$ m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) r. m" C9 [9 x6 k u
g_UserMng.AddPKPropensity( pAttacker );# V9 x0 a# h- E$ T. ]( @5 Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) J4 D+ I' c, x$ y7 W* J#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 t( i5 o# J; f( P: A
#ifndef __MAINSERVER% Q0 @: e0 m% f* L- U
if(!pAttacker->IsPlayer())& R3 @, h/ P7 d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 z) n: F9 e+ O: U
#endif // __MAINSERVER; R2 X/ d9 q8 _& f% L
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) K) F) d3 j. V9 z1 I#endif // __HONORABLE_TITLE // ′Tà?9 s& N$ v6 X) v' q. D
}
3 s+ _! R% D8 ?3 f% |" _. }1 L#else // __VER >= 8 // __S8_PK
: J) W6 ~% Y: k0 O, J BOOL bChaotic = IsChaotic();
/ D" @+ _" s' ~9 z- ~) x: I+ e
: I* ~3 ?+ n* f% e. Y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. z1 H% d6 m0 @! k! ?) i; h1 ^
pAttacker->m_nNumKill++; // ?3?? á?°?
+ e1 [; l( X- o( F3 w: y* j" x (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.4 U; [ x" w+ Z: }: C, o u' }
]4 G/ Z8 \2 o2 u
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); s- X/ i2 z- Q1 V0 s- L
if( nGap >= 80 )
7 \+ x9 @* A) C9 H) G- L5 P ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. V! @' N/ Z9 z
8 ?3 }& s7 ]8 h" L" Y& P! [/ T& X // o??ó±Y ?3±?±a?| ??????′ù.
T, e. X7 F6 S& b' e2 G7 \ CWorld* pWorld = GetWorld();
" o+ ~- j# E V if( pWorld )
$ g0 y- B4 H0 U* f$ A0 x( t% N2 o {
9 C9 u) r# d& N8 j5 U! N8 k; L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& h# W/ }9 B3 z. x% u6 X# n char szFormat[256];
* [% P! N. n) [1 Z. \" {" `3 N strcpy( szFormat, pAttacker->GetName() );
( v* A6 h! y+ O, S) a0 F8 R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 Z H9 A1 m) X$ k/ W9 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: W1 I) X5 ?7 ]7 q3 p+ Q9 c, K }
1 @8 w) a" y) F: T2 o% E1 Y' f8 {$ Z5 [& T) ]8 |) h, V/ V( ~5 B8 D
if( g_eLocal.GetState( EVE_PKCOST ) ! F9 L( ]0 P6 x( \
#ifdef __JEFF_11_42 p& B5 @7 c1 h3 U3 T+ w0 ?1 D: ]
&& ( pWorld && pWorld->IsArena() == FALSE )
# K; F% L3 X& f( D0 I#endif // __JEFF_11_4
5 \6 V' R" r) `( q1 X0 u5 b: M% `9 t )8 D2 ?" i; Y3 j: W8 d( r+ _
{
, s. p1 l( n/ @ if( bChaotic ) 9 U m5 ~% i* L: W
{
1 {- Q- ]1 y" R& L# W #if !defined(__INTERNALSERVER)
& `1 {1 I5 [" ]% R3 @: | if( m_dwAuthorization < AUTH_HELPER )
/ _' p- Q8 i, j+ N6 B2 S6 } #endif& I0 w: s4 r; _. v" g5 K
{4 `9 x" M3 m. d( o, j/ T
// ??3?μ?·ó
& M* L7 p* j1 B KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 i4 H: O+ R0 [8 @ float fRate = pProp->nDropGoldPercent / 100.0f;% _, y# `% Q4 U! x
int nGold = GetGold() * fRate;
) I1 B# }% [2 n' e1 u- H; W+ e
; C$ a3 @6 L5 Y; K2 O9 D: n D if( nGold > 0 )3 W. F' Z6 Z- F- ?( {; L
DropGold( nGold , GetPos(), TRUE );
5 L& D a, X; `0 q$ P+ s
; G7 M6 S2 }: V5 S9 ~* i // ??àì?? μ?·ó
( B9 E9 w4 q6 ?& d for( int i=0; i<pProp->nDropItem; ++i )- G/ b% C, G u5 q4 G
{& W9 P6 Y& d6 m! R0 x: U
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
$ Z) W: d. z; s, m
2 k( X, F3 O3 a3 S if( xRandom( 100 ) < pProp->nDropPercent )
) p* b5 b' j. I% S/ Z {
5 q7 a" {0 q6 U8 w if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! {" l. @3 o, { M9 D! m break;" _" S+ L2 Y6 B: r
}
0 R0 }# A9 ]& ?4 r' | }/ {# _! |7 D6 j1 }, e8 X& b
}
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}- f% ~4 D" k5 B! [* d( J5 l B! W0 J
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//pAttackerà? slaughter°aà? oˉ°????2′ù., J' u) N# g( t% B* C
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); Q$ X% O- ^# q' c* L
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. v' x6 m9 j+ \
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). d/ u# t& _4 I+ R' U) l8 T
UpgradeKarma();6 C2 o' s' L6 f* f4 H3 D1 P0 @
#endif // __VER >= 8 // __S8_PK
( v) u7 }! m& g* X* Y return 1;2 y( w. ]4 S2 T9 E Q
}
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+ B2 F" V7 Z6 P5 `$ n. _' P& a
-------------------------------------------
0 S6 X7 |' _. v4 ?( s, ]0 P6 a! J. O+ A/ P
! f; e) h" x' Z: p+ B2 H/ a
if( pAttacker->IsPlayer() )2 X+ T: H* c- u; |
{
7 n R: J6 E6 B2 u m_idMurderer = pAttacker->m_idPlayer;
6 s3 \. e* g- K
% v8 y# q# C7 }% J4 |1 a# I1 b. T1 C/ l+ V" n2 O
CWorld* pWorld = GetWorld();% x- o2 \! s$ F
if( pWorld )( J; ?! N8 _5 P* L
{
4 o X! c2 G' ?, v& L char szFormat[256];, }+ C7 j% b9 B- ?5 [' ]+ t+ J. ]
strcpy( szFormat, pAttacker->GetName() );# h+ v1 B1 M: P; d4 _6 B+ _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 o0 s" d _# ~& ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* \6 r; U8 V# | }
% R) z& r' p$ l6 D- z }
* S3 G" o+ U! K
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