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赏金系统恢复
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Code:$ }7 F5 f7 L& h! y0 j9 E4 o
int CMover::SubPK( CMover *pAttacker, int nReflect )& n T" }+ y6 U! c2 @2 J; f% ^2 g( Q
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if( !g_eLocal.GetState( EVE_PK )
9 O- w: Z" h! K$ _# }3 L#ifdef __JEFF_11_4
/ ?# X7 [% `& Y& C: Y$ g || GetWorld()->IsArena()
1 v( M& Y" [+ v#endif // __JEFF_11_42 T/ ^ `4 O# [! I$ I3 @$ Z
)
. W: k2 A V& @7 @ return 1;
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% R6 m: K+ B: L+ B' M* Z#if __VER >= 8 // __S8_PK4 H9 ~8 _- V7 {% v9 j9 ], O! J4 H" v# F
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) D9 E! ~, e# D$ f8 b. [2 }
return 1;; I- W9 ^4 w7 z S
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 r6 n. \- C! [& p3 Q return 1;
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; D7 N2 V* {6 c5 D' _/ X#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 |# f, L/ B) l6 a: Q. Z) r$ M if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) e$ r0 G/ D0 y6 U return 1;- Z3 d) c m) I$ v& ~0 o
#endif // __GUILD_COMBAT_1TO1: V$ W/ O5 X; v8 B) m$ B+ U/ y6 U0 b' d; c
* P. @: h) n* ]0 G if( g_eLocal.GetState( EVE_PKCOST ) & a) D, ^+ u5 f7 L' p' j
#ifdef __JEFF_11_4
. Z- I5 Q0 l a2 v3 |7 o && GetWorld()->IsArena() == FALSE
7 m& G! x7 a E/ h9 }( u' @$ s$ W#endif // __JEFF_11_4
: o9 a" P8 @8 w; E )
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! N; m9 C! h3 @8 V/ M) E if( IsPlayer() && IsChaotic() )
, c- X; O' X$ }7 o! B {
: y2 }! \1 F/ V1 W( ?: Z- ~#if !defined(__INTERNALSERVER)
& g+ e1 |% e9 [6 k if( m_dwAuthorization < AUTH_HELPER )5 G4 [( d# R9 B7 L! G
#endif
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! }0 k3 T# b" b) O // ??àì?? μ?·ó
G# n Q/ l+ `5 z/ Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) V# [& ]+ l m5 @3 o: e+ R; q
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 I2 n/ p; J9 x int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 l! T3 N; A* }# {) `, p3 @0 n
for( int i=0; i < nInvenDrop; ++i )* ]# W4 Z* w' v% q
{
& F$ ?/ [, ?& x8 s if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. Z9 F6 m& h8 u( O$ M7 c break;4 m r8 {$ b' F, w0 K O' ~
}
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// - à??? μ?·ó8 L( \7 Y( f( @/ X
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 `* e. D9 q d5 Z2 J: f
for( i=0; i < nEquipDrop; ++i )- b2 K9 P$ t; L, c
{
. U1 K- s0 f' f if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ D) z# n3 j4 R: V. _4 j( ] P1 v# ^ break;" t; o' M3 e v5 F: D
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}
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$ C/ E4 D8 W; G( w* L6 _ if( pAttacker->IsPlayer() ). T3 \; W& O8 m. x! t; j! m
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m_idMurderer = pAttacker->m_idPlayer;# |0 K3 x0 N0 ^: o
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* e8 R' r5 A7 q CWorld* pWorld = GetWorld();/ d3 d: @) V' K1 E: h
if( pWorld )* x2 M; C0 _# g! {8 Q
{/ ]2 t4 b* m& i% x7 Q+ S
char szFormat[256];
) e4 W h( {0 `7 M# y strcpy( szFormat, pAttacker->GetName() );
7 F: T, P5 _& K3 Y3 y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, \7 G N' j9 Q& q. _, ~" [' l) i* Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )3 Y3 \1 z4 s1 g
return 1;* u4 z7 ?4 R5 @$ }5 G$ D( ?
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BOOL bAdd = FALSE;9 E$ D# U. Z- u1 U+ _1 c }( ], i/ N* M
if( pAttacker->IsChaotic() ) // ???à?ó??1 n2 h. o0 c8 ]6 t% k
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if( !IsChaotic() )4 W9 j) R- B/ u7 `1 ^
bAdd = TRUE;" L. ?4 `$ s* {8 H+ g2 M
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else // ?????ó??, èù???ó??1 k4 V8 Z+ h5 S& D
{
9 j3 `. d" I1 ], K, p if( !(IsChaotic() || IsPKPink()) )
V, L" S0 d8 o; h _ bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
# f8 E8 g& f8 L8 @ T. h; V N0 W1 Q8 v if( bAdd && nReflect == 0 : H" ~, ]$ q3 q0 j2 k
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 W7 F# ?0 L( R1 G9 R% j {
6 W7 `& g9 N5 k% W3 N' B" { if( IsPlayer() && pAttacker->IsPlayer() )
3 @6 s! X/ O9 O' o6 t$ ^ {
- r5 M2 O( X6 U5 \+ e2 I if( !pAttacker->IsChaotic() )0 r& x$ V/ T3 R2 p7 F7 K6 ]
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. B* r0 M8 ^. L8 {8 N$ {* x$ P4 I. X
CString szSendMsg;
+ a% Q) z9 t, ^( d9 ~5 Y: Y, w szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 u6 m2 f! V* K2 e, B
((CUser*)this)->AddText( szSendMsg );6 _5 K" a3 ^0 ~/ ^, Y5 h1 P( o
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% I+ U* t! b- O$ a
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( T" U5 y, c7 B i1 j ((CUser*)pAttacker)->AddPKValue();$ S0 V; l9 p, b/ s8 N1 u
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 y6 D$ u) ~' F* C2 x& C& v7 | g_UserMng.AddPKPropensity( pAttacker );
' q3 |2 T: i* K7 W5 ^ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" x h+ z, g3 z! f+ v( Q- ~
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( j3 e; _! M1 T2 q$ k
#ifndef __MAINSERVER
) L8 S7 Z4 W7 h1 x8 B1 mif(!pAttacker->IsPlayer())% Z& T! [1 F& |% V9 A6 T: L# n
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 t8 s' p1 H4 B( B- x: m#endif // __MAINSERVER. v9 n0 R. L# p+ ~& ?9 ~
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: A. C7 ~/ J/ p" v L. U/ s. Y#endif // __HONORABLE_TITLE // ′Tà?
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" R, o4 V* ]/ Q* c7 r#else // __VER >= 8 // __S8_PK, F7 |6 ~# ^+ x
BOOL bChaotic = IsChaotic();6 ]7 y. t* o% ^2 A% A7 O
, ?- u* E6 y# k4 f5 m8 U+ a m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ g" D8 s7 [% b, G pAttacker->m_nNumKill++; // ?3?? á?°?
/ E1 ~) p4 i& ]- O! x (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.3 H3 n( W8 z$ {; C8 c; [% h$ C
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% e. q4 w8 ]$ m3 O) j if( nGap >= 80 )
0 M: Q1 C( M" I4 J! V4 o/ p ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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% s9 z# r4 H: q" E // o??ó±Y ?3±?±a?| ??????′ù.5 l1 z4 v0 g. X0 c
CWorld* pWorld = GetWorld();* n* \5 g0 E g
if( pWorld )5 ^- D9 g: Y: `; e! V7 ], i9 W" _
{, Q+ | h5 _1 V- B; I3 d/ Y
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ f/ n1 J8 Z! P( ?' r
char szFormat[256];6 }* o4 N* l- k+ }
strcpy( szFormat, pAttacker->GetName() );
, T0 J- [ _0 s, ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 {- G) s7 [+ P- h: @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! ?+ z3 Z; y3 o: w4 Q
}
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if( g_eLocal.GetState( EVE_PKCOST )
8 E Y3 E: a/ [$ M \1 P# j#ifdef __JEFF_11_4& G: ?' [0 T1 N; N+ {
&& ( pWorld && pWorld->IsArena() == FALSE )2 M" W1 H3 N6 q/ u' j; m
#endif // __JEFF_11_4- t# [$ k- t* I" m% C6 R) D- _: i' J- G" d
)
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if( bChaotic ) k4 R; x; V! B* ~- {5 L* Q1 G
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#if !defined(__INTERNALSERVER). M' W+ @; J/ |5 o( X6 |& r
if( m_dwAuthorization < AUTH_HELPER )$ q. w4 g. a6 n) \: O% a
#endif) I6 p! O% {" p9 |+ e5 a: G; I. M
{
% E9 f& y1 `% u" ~8 i6 ~ // ??3?μ?·ó 1 a( Y' C9 }! T) O( f- N* v
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 P; p6 J T# W( t float fRate = pProp->nDropGoldPercent / 100.0f;
- m" h& n6 \2 m) z8 C int nGold = GetGold() * fRate;
( B! o" J8 F! u# R) L: U" Q S U' k) ?5 G: i- s% G0 W' h
if( nGold > 0 )( [' I3 ?& @/ O7 v/ g2 m6 i' _
DropGold( nGold , GetPos(), TRUE );
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4 U4 T) d( p# |" V. C5 A3 Y- C // ??àì?? μ?·ó
; K8 X4 v: K8 ?5 ~ for( int i=0; i<pProp->nDropItem; ++i )3 u1 F. O; w3 f
{5 ^3 Y7 C5 n' f$ q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( |' U& Z; g7 Y; [3 f" U- W
9 N2 n1 p0 o: i* R5 b# r" H. b6 C if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% }6 J' J# q Z6 \ break;* m6 [5 J' \. s+ k& e# S2 C) p
}
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} 4 C" c" t. {# m0 n
}; [9 T* W$ W& \' J: y/ G& M
4 z# A+ I% c- e: e* g, B0 ?5 G
//pAttackerà? slaughter°aà? oˉ°????2′ù.
9 X+ h. m: p4 F5 N" X4 r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: s" u& t" r8 C( }$ m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& N5 X9 a0 K( T1 l/ O+ }; x. y" ]
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" P6 `( A% Z6 M
UpgradeKarma();
m5 {0 l: E) H/ d#endif // __VER >= 8 // __S8_PK
+ D8 W& C$ F/ c: X return 1;! G: V1 C; x% `8 {' X ~
}
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-------------------------------------------
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- T% o8 @6 @/ V ?2 G, W if( pAttacker->IsPlayer() )) `; C4 x' K$ h8 V0 P' `" v0 N
{
9 U3 r; B% @5 X- G7 n, X! c m_idMurderer = pAttacker->m_idPlayer;
# i7 U/ x1 o& a" B
2 }* m" ^9 |6 d( d2 v$ P4 O' C" S7 y2 ^- T% l4 A! K
CWorld* pWorld = GetWorld();6 }) z9 k2 n( R$ j2 }# G
if( pWorld )
# i. `7 F& P' f. p {! q: z; Q; W( I1 K9 j
char szFormat[256];( K+ B' n9 w |2 P$ i; c
strcpy( szFormat, pAttacker->GetName() );
+ V, ]+ o @! ^* X( D) F& z2 z% |2 I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( E9 v& A' S, K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& @7 e2 {& V( S( @7 i8 `5 u2 A$ P" s
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}
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