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赏金系统恢复# I( Q+ V; u( g$ `
Mover.cpp/ r! m7 e/ @# V. Z- ~
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Code:
1 f) ?) Q( {& a# g- ]" }int CMover::SubPK( CMover *pAttacker, int nReflect )& H0 r0 b( P% G- o' t
{/ `/ H( D2 N8 l7 j: `2 {
if( !g_eLocal.GetState( EVE_PK )" |+ m2 j( n1 n1 ^5 `* e& W) N
#ifdef __JEFF_11_4
. D7 C+ k8 F1 o3 N% w- p || GetWorld()->IsArena()1 j/ Y6 W! p, P
#endif // __JEFF_11_4( {5 ^8 k& J1 x
)
Y8 [) E* x! l( L return 1;
; Y @9 D7 d: @* H6 v% n F5 C4 J, ~+ W9 h" t2 a( F; u H
#if __VER >= 8 // __S8_PK
5 o: ]0 T5 n) Q4 k/ O" F3 E9 n1 J if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). c" G% a- A2 _: V
return 1;
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! P. {/ @ j2 e, v% f3 r if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& d( J) x; K7 Q: ?0 `0 K return 1;- F7 U2 A, B+ f
1 I+ ^1 Q1 J+ z8 i#if __VER >= 11 // __GUILD_COMBAT_1TO1
; k; n( w0 X( N4 ?, o+ \ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 u0 [2 v% Z2 M+ T7 a return 1;& L, G: ~. X8 p, a5 ?
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
0 r9 i3 O1 m' c* X#ifdef __JEFF_11_45 \% A( |- k# r1 L" ?: v
&& GetWorld()->IsArena() == FALSE: d' p9 J2 ~+ Q/ q7 L
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 6 O F" s$ \1 k' K7 C7 V2 r3 Y- a: F, f0 k
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#if !defined(__INTERNALSERVER)
* c% N( a& \& R" ` if( m_dwAuthorization < AUTH_HELPER )
- u* S4 @, ~1 N% Q4 ]; O#endif( w3 d( B0 Q7 S9 C4 F0 e
{
9 w% M& Y" J4 n) C // ??àì?? μ?·ó : o$ z+ ~, x8 N/ R! a; _% F% U6 T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 w4 t) D% |, y5 R& O; @8 G% F! v* p
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 U) z% l) P+ y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- p1 U4 n: @ S1 E for( int i=0; i < nInvenDrop; ++i )3 k+ D- P) p( h) ]" F
{
. ~: [" k/ l% u9 ^( b; q if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( @; o' l8 J% Y' n% e* I- m
break;0 y/ \- o, ~9 r: A, J0 S# P
}
& R( g2 r$ p, J4 y! F* M6 _
' i0 d! ^1 A9 [ // - à??? μ?·ó
c# C a0 U! g int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 b' z* z& s5 x$ Y for( i=0; i < nEquipDrop; ++i )# N3 @) X# b( Y7 e
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( p7 a6 K: B8 f break;; m3 Z% `$ @: Y" t* I3 n- K
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} ) X; x% z. T( \, R7 D0 M4 N
}; W7 O+ Y) ]' T9 v$ M! X: P8 h; N
( I% p2 A2 J/ b$ K& i if( pAttacker->IsPlayer() )* E4 C- l8 U: i& a
{
1 }4 c/ `3 b8 ?4 \- f! l m_idMurderer = pAttacker->m_idPlayer;
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6 u; W" n$ D! H+ e# A: r CWorld* pWorld = GetWorld();0 A" \% e0 H$ Q( e) C3 f
if( pWorld )
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char szFormat[256];+ Z u# w7 G% y7 P5 a
strcpy( szFormat, pAttacker->GetName() );
2 J0 R/ u# M" N, u' }$ o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) M2 |5 d9 {1 H* u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
* a# u" b' f9 F$ ~9 W
5 F; Q, x3 J$ } if( !pAttacker->IsPlayer() || IsNPC() )
" t4 Y* ^# l/ G( C) j6 T0 |2 ]. J& n( [ return 1;0 Q2 V, B) B/ {9 b/ k1 k
* R" g, o; n: Y Y3 Z+ E2 y6 X( L0 H BOOL bAdd = FALSE;
, Q7 F. Z! H3 r6 P3 |% E4 H" L if( pAttacker->IsChaotic() ) // ???à?ó??
2 `- q, W5 z5 m# f E {
2 A+ `2 L- W/ E5 u2 }+ t if( !IsChaotic() )" U; _, B) E E" ~9 H3 d6 Z1 p- X5 p
bAdd = TRUE;
& J$ \; M2 }7 F! X* K" ]# V }
$ i0 ]" R9 l' y+ i8 T else // ?????ó??, èù???ó??
6 k% Z" A7 e$ I {
0 y1 R8 T. S& D5 \: V/ M) O2 D. Q if( !(IsChaotic() || IsPKPink()) )7 a) k: U( b# Q3 r/ Y
bAdd = TRUE;
7 h9 h8 O+ D' [0 }6 x }
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2 b* p: Z% T" D7 B* f /// ???à????, ?o?aà? ??·ááü
7 ~, \! ~! H1 x% |2 ^! z if( bAdd && nReflect == 0 - v. u# T6 c5 q+ q5 S5 {& B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() ): ^. |' S/ k L3 Y( t6 h4 O
{
) M7 f) M: C* s5 p0 [9 h. _3 O3 N5 b if( !pAttacker->IsChaotic() )
$ v% P% R# v* A. z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ |3 j4 h R/ d2 W8 d$ u CString szSendMsg;0 b2 E4 }) n* D) a; z0 X- e; r
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! f9 Z# v$ I/ |: i4 y8 j
((CUser*)this)->AddText( szSendMsg );
d8 `$ }8 o5 M0 z0 e# |! c; E szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ r1 s5 P* e8 m4 I9 \( c ((CUser*)pAttacker)->AddText( szSendMsg );
) g) F; Y' L3 _- e- C5 W1 F }
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5 G+ r6 n, H& m" E8 T% f8 R8 L# q4 a pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 x( V1 f* e0 t1 V6 _
((CUser*)pAttacker)->AddPKValue(); u. S/ ?- ]/ p% D
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# s+ j) a" G6 u) [: |+ L9 r0 a; A
g_UserMng.AddPKPropensity( pAttacker );
' M D! m+ z5 T3 b3 Z; V* ? g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 E* ] w* _6 z" \- B& c3 k$ W
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# U7 q) S0 v% N. H7 y/ E#ifndef __MAINSERVER9 d- @/ p, d: T8 F1 ^1 e
if(!pAttacker->IsPlayer())
4 n9 J* q2 z0 y; L) n FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. W& K" e: g1 V3 M, j' y#endif // __MAINSERVER- O6 Y* }3 x2 {8 J% a q0 `
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 b. Z5 c! V% y' W+ |5 H
#endif // __HONORABLE_TITLE // ′Tà?# `% {, ]" F/ w* R+ t
}
5 J. Y8 t {( d( m! o3 _' P#else // __VER >= 8 // __S8_PK; z4 }+ A0 n8 n! ] ^$ ^
BOOL bChaotic = IsChaotic();
: U& `& ^6 ^6 f0 d( e+ {
( R3 G8 I/ b4 @' \0 z" U& ? m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: k' g: T- F- _$ x% G& I" b pAttacker->m_nNumKill++; // ?3?? á?°?( W5 v) U5 F _' t1 W+ l
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.( h6 p: U4 o# d: x- X% `( f) z
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
{! z# C7 Q* b) O) N& t6 c if( nGap >= 80 )
! _6 ~/ E3 a: j# a+ n ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 {. T# _5 i# B% G U
7 Z$ k* h w$ h. z% w5 s: C& y3 e- P // o??ó±Y ?3±?±a?| ??????′ù." l9 Z, C0 p! i
CWorld* pWorld = GetWorld();
: v5 j2 S0 N% D f. z if( pWorld )9 ?7 H+ F! }/ ~
{& u$ e% e3 S4 G M! { P. O
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ n, ~2 c; d& |/ X4 k$ O1 b
char szFormat[256];
* e9 i' h+ ^2 O strcpy( szFormat, pAttacker->GetName() );
$ m; o0 A' ?% K6 p) P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# T0 H2 ^" v" \. C1 N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );2 Z, b& h7 @0 @- \9 k% f) V8 y
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2 t0 V- b" g! I; Y: b. P
if( g_eLocal.GetState( EVE_PKCOST ) 0 t# S$ y; o/ \* r" [$ a. E
#ifdef __JEFF_11_4" E, L! ?9 e# M y! s. z1 J
&& ( pWorld && pWorld->IsArena() == FALSE )
: I8 O) V/ R9 [! t7 i V: R$ }1 n#endif // __JEFF_11_4, f' j' C `! p" J: \. E
)/ w8 m: d% M! e1 g1 | I
{
$ _+ j0 [: F: X3 w8 }* u: {! X if( bChaotic ) - q" X0 _1 Q0 @( p0 a3 k
{
. R' w- A0 a l6 M6 R4 j5 u #if !defined(__INTERNALSERVER)
" w U9 L; e5 s if( m_dwAuthorization < AUTH_HELPER )& @1 J! y! r% s# r3 A/ o8 y
#endif1 g( y' `* K$ Q, {7 }( g: y
{
/ {1 ~8 S% S' U // ??3?μ?·ó : }1 E" V; V# H) D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: p% q( J5 O' n( {1 q8 h float fRate = pProp->nDropGoldPercent / 100.0f;2 u' Z& p. e2 I, I
int nGold = GetGold() * fRate;
* x3 |6 p8 M9 r, |& J
4 ]/ k9 D4 [. A4 Q1 v) w if( nGold > 0 )! j# W* }9 n9 T
DropGold( nGold , GetPos(), TRUE );% ~* ~6 p+ a6 i( Q+ K: j9 A1 T( R8 O
* J7 t8 W/ O2 r+ h) F+ O4 e- t9 ] // ??àì?? μ?·ó . ^4 @7 M- b* b" B |& K% F3 I
for( int i=0; i<pProp->nDropItem; ++i )
$ |) M0 d1 o E; v4 e5 w {
2 E/ y9 N; p/ g2 f0 B, o% } BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 a( H& ~$ N8 f0 C
5 _1 }. U0 d3 o# \. a if( xRandom( 100 ) < pProp->nDropPercent ) , J U1 {) v7 e
{
) n* q* Q4 i0 `( z |3 |) u7 B/ A9 S if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 _4 ~! s4 Y2 c: q! W' i$ S+ B- l& Y break;
5 F6 v8 D# u0 s: Z: m% h* C: C0 B }
; {$ a% m+ |7 }4 s5 H" O+ t& T }( ~) k! t9 g0 |1 L, L7 l
}( n( C) K* U# o) S5 R% q
} ) U- C( o( Y0 ]* q4 ]( X: N; `
}! a7 X) f; r! G# t
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ k# W/ w8 S2 n/ F" w" r3 K pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
_1 S' e: N9 O8 G( y6 | // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 M4 s3 i( E8 L1 f/ x if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ g; w: A. _) Y" N8 A: X5 P UpgradeKarma();/ J8 f1 T% ]$ j/ Q% g+ w
#endif // __VER >= 8 // __S8_PK: A8 G, L7 b2 J8 Z; m6 s
return 1;0 y: _: c6 r) E- [9 X
}
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+ Z+ k& l5 N( t) X! L1 {
1 x3 n; y! X& D+ c H& ]-------------------------------------------
3 T2 w$ G' j# J8 }0 o0 L1 r
% w b/ f2 M% S% E8 V' V* D7 x7 M) F, T8 v! C* T- A) K
if( pAttacker->IsPlayer() ) {8 v) K- a& w
{% ]5 _. |+ q( x; W1 d9 R
m_idMurderer = pAttacker->m_idPlayer;: K% a0 w0 M- [1 \6 S3 x
7 ^3 V# F( r) {0 l3 x$ I1 e
# p# Q+ Q5 j7 i* r CWorld* pWorld = GetWorld();2 Y, o9 S4 x b/ L* ~4 ^
if( pWorld )" h# [0 U- h0 l+ x4 {. i, F
{
8 T' a+ [! J9 z# ~8 _% q5 L char szFormat[256];
! f5 V, |* j$ K# u. ^ strcpy( szFormat, pAttacker->GetName() );7 Y5 D: }4 o$ Z, i6 ^6 u4 i1 b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 C6 C4 S4 j$ u; ~. I z2 j8 f3 P" ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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