|
赏金系统恢复
: Y/ q F. R! C3 B) ]: c- @Mover.cpp
4 S6 n0 Q5 \9 G V7 e# g+ B2 F; ^) ]9 c3 I6 v% f
Code:
: Z3 z: A% Y" f4 U; u5 ~int CMover::SubPK( CMover *pAttacker, int nReflect )! P& P6 j+ Y$ r0 n& f
{
0 d7 l: C* `5 | if( !g_eLocal.GetState( EVE_PK )5 Q$ G& R6 t; H7 O
#ifdef __JEFF_11_4) k) c$ T, |: ?3 N, ^% g# v( h
|| GetWorld()->IsArena()8 M1 ]0 h# F, G( B/ N
#endif // __JEFF_11_4
% |. |# F, f6 d5 o- b9 c5 @1 D# x$ T4 Y )
# N! U( ~ | m1 f return 1;
* j& t. f# Z) j; U. ^3 R) q4 L: \% C+ f' K2 S) z9 b
#if __VER >= 8 // __S8_PK) j) T0 q6 j1 ]5 K* T" x
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 h; o& e! [; ^ r
return 1;
2 h! V8 L7 S! s* c& h( Q
: R% @2 O4 d# |7 E2 B5 ^ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 d- a$ b; B& J( q8 i; ^5 ~ return 1;
5 Z/ A% t3 y' S" M6 s4 g4 Z, f8 r& `
#if __VER >= 11 // __GUILD_COMBAT_1TO1/ W4 B. g6 ^% w9 j+ W9 F6 s
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 y: j7 W4 }# @! y* c) p return 1;+ T0 {+ K0 Y* }3 G6 `0 u/ P
#endif // __GUILD_COMBAT_1TO1- C1 `, [' j6 D, a' ~
, r0 x6 f- p" L% r
if( g_eLocal.GetState( EVE_PKCOST ) / [; O/ @/ i4 [- v4 S( ]- B
#ifdef __JEFF_11_4
9 x, P% h4 z' @# k" z && GetWorld()->IsArena() == FALSE
+ ]+ Q+ v- |6 d+ o. V2 C0 J#endif // __JEFF_11_4
, S( K9 ~# l7 M K. o+ E+ C )& B; V$ f! K# D; r5 I }
{
: ]# w3 m* t$ v5 e! h- S( n if( IsPlayer() && IsChaotic() ) \) g# A# d$ o/ Q6 R
{
, v& V# ?' x$ ]& W1 Y#if !defined(__INTERNALSERVER)4 J8 V5 g" O2 P d' u9 W! H4 @% F
if( m_dwAuthorization < AUTH_HELPER )% W. {/ f8 u O3 |
#endif: v" b2 t/ n# d1 C# N O2 f
{
- J% x# P$ i+ l( W! E6 i5 U // ??àì?? μ?·ó % ?: n' U& F! x" _4 {+ @% F
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 G9 O8 Y; e, B* ]* m$ i# _ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* c* L4 L# W' s+ t. d2 T. w5 @ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( O2 A9 r; E' f, g: m, m- n0 [
for( int i=0; i < nInvenDrop; ++i )
5 \4 Y N' Z' u2 @/ R& W8 [6 d0 t {' ]7 T( R; N# S5 r- x6 \
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' k& D6 ^: M; ]9 R( y. _- t5 X
break;
2 |) j3 w+ R) e2 s; I0 \# K. ^. m }, M) Q- i# W N, ^9 m
% }: R6 J) g5 a2 l* w/ k // - à??? μ?·ó1 o# Y" w7 E) O) b3 V5 Q3 n* c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ e3 N4 b L9 | E0 D) k- G% c& J
for( i=0; i < nEquipDrop; ++i )
( @1 s( K2 ^' s* b+ i3 ~2 Y+ ?' C- u$ O {1 S. e4 e6 \0 R8 U
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 M! f2 \. U7 K$ ~5 N o: r, r* R, Q break;8 K4 ^# y( Z" A( Y/ {+ m; |; a1 M2 }
} 5 d% {% e- N! A" s% k8 R
}
0 n7 z, L' [% I) p8 j( M* b }
& h' e* \5 a) y2 p/ ~% U }
. d2 z, K# ?% {* k1 a: t9 ^ i
: `2 y$ }9 M- h8 S if( pAttacker->IsPlayer() )
; } W) T1 O2 P; r! h { f6 X" L: p! b/ x+ \5 Q6 r# e: v+ N
m_idMurderer = pAttacker->m_idPlayer;
& M4 }, _" f, w2 G$ k% q; v/ h& F" [* E; y
2 d/ x. T9 M8 S
CWorld* pWorld = GetWorld();
5 d0 V+ r6 s" a5 t if( pWorld )
/ q. Z5 |5 r% w5 u+ f {
% s% p }3 B. ]2 ?4 T6 {# R: w1 k char szFormat[256];
6 A6 j) R* E5 D( k) i3 B! E strcpy( szFormat, pAttacker->GetName() );& P8 K4 S1 D0 v! M) h: v- m6 V3 T, m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# r3 L* i8 @: I# p) E: p$ k' S5 `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ H7 F4 b+ `+ W$ o, O/ Y9 U! @$ X }! O9 {* |+ j7 D& l) I! Q* _
}
% V5 K0 T6 ]) h5 P7 S% E( i: @0 F4 [- N1 F D/ y8 |. Z/ `
if( !pAttacker->IsPlayer() || IsNPC() )
8 [% f4 e3 B Y! t$ h return 1;
% ~3 \8 Z* g f3 l% x" \, U8 G3 a, F$ C- I9 \. U+ z1 U, C: H
BOOL bAdd = FALSE;
1 A5 g0 v4 ^3 f# W9 \( z if( pAttacker->IsChaotic() ) // ???à?ó??) E. p1 I) x0 r% a7 z$ A
{
; l+ Q4 L" a; o. J5 P5 n! ^4 p if( !IsChaotic() )
; |, j4 y; b; z5 g bAdd = TRUE;" x0 l M# x8 c. F9 S3 K# F7 X1 ]9 q
}
/ x! q( I- y7 \& i5 X( s$ r else // ?????ó??, èù???ó??! w& G& k2 h2 d2 C3 g
{" D% u0 `( |. G v [' P m0 ?! N
if( !(IsChaotic() || IsPKPink()) )
. s y( H3 U# K1 m) Y k1 } bAdd = TRUE;; [) S q" f' Q! E% ]% A% W" E% l
}
R0 l$ D" `0 a
( z* H( Y5 T% |' a /// ???à????, ?o?aà? ??·ááü
/ v N6 I1 ^+ P( e9 L if( bAdd && nReflect == 0 , S* w ]; k& L7 Q, u5 t
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 @' i7 K! A. ?5 x {
0 ^& I# I! p5 T. L if( IsPlayer() && pAttacker->IsPlayer() )
+ ? f* r5 W* }' w6 E$ y" z+ S {
. L3 m6 Z# \: b }5 L, m# T if( !pAttacker->IsChaotic() )
0 b: O; p q2 W+ ^ E, a' H ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( d g0 R' H- V, k3 r( I4 L+ v: R6 R CString szSendMsg;
# Z) g- W1 a9 ~- [3 L6 M% p3 a szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 q8 k+ W, a! P# b( J ((CUser*)this)->AddText( szSendMsg );
2 w- J# l1 w( y# }0 a6 w( ` szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 c; X( F, g0 ]8 z
((CUser*)pAttacker)->AddText( szSendMsg );' V& g# r* R4 q& i/ h
}+ r& L6 E& X4 u# ~! w% g3 @* u2 @# a
" S2 i+ ^% o$ q1 |
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 V$ h* l& F3 w; i5 E$ P) M
((CUser*)pAttacker)->AddPKValue();
* k4 v6 N5 y( `: L7 V$ C. p pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& x) h! l3 r! Q1 V g_UserMng.AddPKPropensity( pAttacker );
: R8 T F1 o! Q1 e- \- @ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 \' v h, n+ s/ X1 H
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" J8 T% |" r% v, _. a8 _% E#ifndef __MAINSERVER" u( K+ s; X4 K3 W" Z+ x7 u9 b/ }4 n" B# V
if(!pAttacker->IsPlayer())
: e7 J. g' N2 |* f. t9 D FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 u/ O7 [; Y5 H8 G2 i
#endif // __MAINSERVER
/ _6 d+ g- h( T ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' A" u+ f& K) G* t# L#endif // __HONORABLE_TITLE // ′Tà?$ s; Q4 Q3 X h- ]4 v+ X
}
6 L# }6 B4 f s- I* _8 T#else // __VER >= 8 // __S8_PK* M% P3 y4 l0 N+ M, O
BOOL bChaotic = IsChaotic();
! o& O: }% D) K
& _/ i3 ?* d" ]9 V& ^% K: p m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.9 g( B# s. T8 `$ H2 s7 U
pAttacker->m_nNumKill++; // ?3?? á?°?
! J/ b2 k* H; d5 k (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ F( ~$ k. E8 p: ~* h5 Q2 S
, _8 i5 m% s2 P1 m* H/ n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );( x& N+ z* i. z. M7 h& v0 \
if( nGap >= 80 )
/ u* m/ }% |+ X' g$ D ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, L7 H- q4 t3 A
+ L% M: i5 i6 ]8 u9 S // o??ó±Y ?3±?±a?| ??????′ù.
! }* u) y$ Y7 f1 B( m, v( ~ CWorld* pWorld = GetWorld();
7 m3 v& t+ w: B; r" E! m$ Q) X3 t; C if( pWorld )# F0 {. @" z- [0 @% Y1 E% H* v+ Q
{ c) J. q0 O8 r) t5 `8 z/ K. v o
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 m! \! h0 e- C% N8 A( U. F0 e char szFormat[256];7 T6 H$ V8 o1 Z/ N- o9 `& C* k
strcpy( szFormat, pAttacker->GetName() );
A! U: j+ {' } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! G& B) D% o& u; v' h1 F" N" I9 @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; @0 k& @! J" Q/ D( z }
* r7 x# @0 o( h) U- d% Z4 f; c' ?5 ?. t) m% `: o" A
if( g_eLocal.GetState( EVE_PKCOST ) , t* @% Q5 O" ?) I5 Y3 X0 T
#ifdef __JEFF_11_49 M0 F1 @) m7 F$ U! R4 m
&& ( pWorld && pWorld->IsArena() == FALSE )
& ?/ s6 O) H5 k#endif // __JEFF_11_4
( j, V. Z" P- G" `2 ?% [3 {! k )
/ W5 E+ t$ h/ u {
# `( a. f8 r; \+ t$ m/ U if( bChaotic ) - q W# |2 n5 x
{
3 b7 u4 o4 `5 q1 E& L0 n( _- x# E #if !defined(__INTERNALSERVER)0 D) A& t9 N$ ^2 R( r
if( m_dwAuthorization < AUTH_HELPER )& ]/ ]; g' d+ n9 s+ \) x7 M5 ]6 \
#endif4 o0 z; A- m) r# u! T0 z! g
{! j3 Z# @5 e) F( C. T
// ??3?μ?·ó & A2 J6 m$ m0 m
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; B+ M5 S! G3 z3 v4 Q* t- [ float fRate = pProp->nDropGoldPercent / 100.0f;9 D& S' O" t* O- [+ Q& ^
int nGold = GetGold() * fRate;8 e- b$ S: _! z. Y0 {
) \$ ^ R9 t, A if( nGold > 0 )
: x! j5 s, y* s+ @ DropGold( nGold , GetPos(), TRUE );6 S) O) ^: e+ n" V+ k9 i- c3 \
# {. H% |; H* b! O, f
// ??àì?? μ?·ó 2 l+ P4 g' ^) E& o) ]1 w& j, ~
for( int i=0; i<pProp->nDropItem; ++i )0 Z0 u2 E' H8 Q) r& e
{
. e5 a. O# b' S9 o3 Q. Q2 P7 F* i. S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# C2 X) J4 Y) c% Y* S2 H
8 l" r1 y3 G' \! q if( xRandom( 100 ) < pProp->nDropPercent ) $ a7 D' N! ]) M6 ?; E0 ?
{
" e H( U# N2 z, I& v& _ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 ^% }4 q* k; y. @2 d; e break;
8 e3 q5 P/ E9 `1 G }
0 l- O; F* E: W }
0 i( l7 g- O, Q3 o }
7 F' B' d$ x8 s$ h3 ]5 f/ Q6 B } & L- v5 t, x. }4 C, @/ f
}$ M3 u7 F* e7 o" A) Y
K# w* B0 s( t6 q; f' | //pAttackerà? slaughter°aà? oˉ°????2′ù.8 _/ V% @# l4 y7 [" p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 n5 E& y& z, u, P7 j3 a1 D) Q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 t4 t6 C) D5 g8 G+ O, v: c8 x if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- X6 ?7 I! \1 M' U7 c
UpgradeKarma();8 T2 Q, I( v4 D
#endif // __VER >= 8 // __S8_PK
8 e1 v6 h& F t k- S/ M# [ X return 1;9 x. F5 a0 f7 J( B2 V# E$ L0 `
}" ` T; x8 t% N0 n9 E
4 s! m- @9 M8 ]( s0 D# {5 `
* h9 b, K5 w, \# l! r$ }1 `' b" q" E" P5 B( q& S8 w
/ C: w8 I8 c) [) u+ d! `+ O! X+ G$ |. ~. U2 Q/ R( h( \+ }
1 J# c4 ~2 w$ @" i, U5 l8 m-------------------------------------------: }" z2 Z9 J/ U8 d" q- K
3 Q7 B( x* {3 Q; q
4 r, _; R8 E- ] _% M/ _
if( pAttacker->IsPlayer() )+ D/ \" B; J) y, G! L* f
{" ^6 i: ^; F+ g$ ^0 y3 ~( j
m_idMurderer = pAttacker->m_idPlayer;
9 {2 h2 i3 L1 q. [2 U
3 t5 G' G4 O; s8 G6 h( p: Z! E* n- k# ?
CWorld* pWorld = GetWorld();
/ m M1 ~2 {) R _ if( pWorld )
3 i1 |5 V0 n; ` {, {5 j9 M4 d3 i% H+ w& X5 c3 J
char szFormat[256];
" U; ^% i$ Q! Y strcpy( szFormat, pAttacker->GetName() );' |& E: f" k' {/ U# A. G7 n4 N3 I& {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 v$ V2 E+ r% ?7 c% N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 ~9 e$ |( C& ~+ c* S }# e5 o+ e4 g+ B& ]
}. P4 Z/ A9 V, J8 \) r# R
# D" k- j) F! A3 G- e ~& ] |
|