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赏金系统恢复
. G# {! |" B" Q* t, z8 EMover.cpp# |) O% k: E% u
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Code:5 X% x) d1 x# E' ]1 i' v
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )+ Z+ t3 g8 b2 m4 h# t5 [+ ~0 [4 u
#ifdef __JEFF_11_4* X% p9 \( ~6 E! r" q, @5 B4 t Z* e
|| GetWorld()->IsArena()
, R2 G# |1 O( }+ `#endif // __JEFF_11_4
; L/ y: {$ e. V) A4 m9 N* E+ H( @ )/ `( u# m6 \8 H; P$ R- A5 K+ _
return 1;
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#if __VER >= 8 // __S8_PK8 {" m9 U+ J ~' }9 \, f
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 [. i: J$ t' {+ @4 @5 T$ W return 1;
t5 z8 R# x+ Y! U+ ]. z5 c# T- v ?
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* {( e, B' r) R' m; P: z return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 P9 _# l0 [1 o8 v if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 I, `+ Z7 E" V$ w return 1;& P, B& M- H/ \! Z7 I
#endif // __GUILD_COMBAT_1TO11 E( g+ Y/ k5 a2 j+ g# i
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if( g_eLocal.GetState( EVE_PKCOST )
# G9 e- f" a* Y' [8 O#ifdef __JEFF_11_4
# r# T3 w8 ]- P4 W" z# [ && GetWorld()->IsArena() == FALSE3 O/ c9 I3 C. o4 V, F2 k( O
#endif // __JEFF_11_4
7 ^8 {$ H- B3 x$ s# z/ z w )
$ K. f) K% |3 v+ d% U7 i1 d0 N( W {
- p, Y v$ q @: i& H if( IsPlayer() && IsChaotic() ) 5 I! z3 H* v9 S3 O$ m8 u* f6 j
{
# Y6 D0 U6 P; j# q* C+ o3 y- e#if !defined(__INTERNALSERVER)
3 [. I5 d( H% S if( m_dwAuthorization < AUTH_HELPER )5 i% j5 a3 s; f- [# n% L9 X0 _6 `
#endif- x% C3 y. q x3 N# B
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// ??àì?? μ?·ó 5 J2 b ~8 I) G( |0 a" P
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* s2 @$ O2 M9 L( U2 h CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& o% u u7 V! Y2 E' _
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 a T* g# x5 @; K for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( @7 m$ s8 ], X1 X break;
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// - à??? μ?·ó
4 z4 H2 ]! {" i: n% b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! [2 L) d& R( ?3 ^$ _
for( i=0; i < nEquipDrop; ++i )
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) ]& [0 _" N# O% { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) d9 _. I6 v: g+ Q
break;
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} ; T8 Q6 d0 b ^" i. x& k* I
}
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5 H0 D4 N+ l/ w- A if( pAttacker->IsPlayer() )0 j* ^5 R7 E; V2 E/ h
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m_idMurderer = pAttacker->m_idPlayer;# Q. E+ X1 T: C2 j. A
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CWorld* pWorld = GetWorld();. @6 A$ j& v2 a8 m9 z/ b
if( pWorld )
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+ h. P- d6 t* v8 R5 h0 K3 z% S6 b' p char szFormat[256];
# u& X$ f+ ^! E! c' q$ M strcpy( szFormat, pAttacker->GetName() );2 v+ j) h4 I# `) j/ E9 v: X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 K8 Q% G; r- `. U* v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
! k1 a; C( {( b/ M1 Q# X return 1;4 a- j. [, O$ [5 Y
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BOOL bAdd = FALSE;
) @. ]8 X& T) o3 z$ u, G if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
& {; c( |: o! M5 r/ j bAdd = TRUE;3 I _2 h9 I$ M. X6 J8 {
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
/ `& `0 n+ Q; c8 m' } bAdd = TRUE;- j0 N- e( P0 o. n
}7 z9 d- O! X% p. @# M
3 }! ?7 Z8 n. V* v+ a6 z /// ???à????, ?o?aà? ??·ááü
; z/ l+ x- T6 \4 M, b, P5 I" b if( bAdd && nReflect == 0 5 B2 g, q8 S8 p7 w
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...5 m3 q, g& y0 L2 a0 \% L
{
. z9 @" ?% |! c$ Y& _4 g9 K if( IsPlayer() && pAttacker->IsPlayer() )" S6 @& E& G4 [5 A$ G6 |; W" Y
{
# \8 [4 f. \5 n( w+ T- | if( !pAttacker->IsChaotic() )
, p2 G" L0 b. \3 \' W) @& ` ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& [/ t) G/ r% D/ Q CString szSendMsg;
. H1 `1 A2 G: i! ?7 T1 i szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' R7 U/ U: o6 w# k; I8 ] ((CUser*)this)->AddText( szSendMsg );5 Y1 J2 W3 A' J; ^: q3 h% \
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );9 ?$ C: i7 o6 n9 t+ U
((CUser*)pAttacker)->AddText( szSendMsg );6 e# Y, t! ~1 {# |% r+ _( ~# K3 e, T
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- @2 L8 p; [4 o! B3 E ((CUser*)pAttacker)->AddPKValue();
/ \6 y4 c& \. L$ H# ?4 Y! a. \ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 I, P: |# n" E( ]* f/ O$ R
g_UserMng.AddPKPropensity( pAttacker );3 i" X3 Y- o5 k' k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ M5 F' N$ X; ]8 e2 c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. ~4 T9 `- h9 Y% ~$ `5 z
#ifndef __MAINSERVER6 Q/ q5 h$ }) c/ D9 d/ `* q" o
if(!pAttacker->IsPlayer())) G% X+ G' [8 f. A. ?' l) _
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );( V& D; l4 W9 C
#endif // __MAINSERVER1 I7 I0 d& {. w. @; H/ [& f
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* N4 W2 a+ F! ] p5 G0 G1 s
#endif // __HONORABLE_TITLE // ′Tà?1 B5 R/ d) x5 _1 N2 |
}. ~) i, Q6 A- @ d0 Z8 V8 }1 Y
#else // __VER >= 8 // __S8_PK
4 e& A7 r4 ?0 _& U! @. k3 H2 w BOOL bChaotic = IsChaotic();
+ n# x% u7 ]1 I/ x6 R. f" S
$ U0 S; K8 n8 H9 `7 B, A. ^ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) q7 F7 M9 E4 A. }
pAttacker->m_nNumKill++; // ?3?? á?°?* U$ t* T+ p( y) C2 j
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& e* [5 L6 A1 p
: R/ m# E) j8 n* r2 O2 ^- [ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );- |; F D. [3 S2 M, r9 h
if( nGap >= 80 )
" p5 P3 \ c( T. S& | ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * @+ V8 {- B- V7 r
- S) ~$ T0 J- U9 I. A0 _6 O // o??ó±Y ?3±?±a?| ??????′ù.
; G% b p4 v7 d3 V$ u CWorld* pWorld = GetWorld();
5 i1 X' z9 O3 Z7 {# U if( pWorld )2 |" z" J D' a2 ~/ y6 c
{
) e6 b: Z. Z% L) g" ? //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ E* N; e+ b$ f char szFormat[256];1 k+ T# ^# Q# q# A' ^. v/ e- l
strcpy( szFormat, pAttacker->GetName() );3 g& z, M0 }* O& w3 a: V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" Y- x, p2 [# D' y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 q: @3 k0 o2 x. \% `! i" `
}$ D: o) ]0 a, C( B7 |( G# L$ P. Q1 Y
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if( g_eLocal.GetState( EVE_PKCOST )
/ g$ W. t3 k) C#ifdef __JEFF_11_48 V- F/ I# v/ M9 V0 ? D& f
&& ( pWorld && pWorld->IsArena() == FALSE )% a" G( v: a5 _+ s3 Y5 \4 T1 P& b
#endif // __JEFF_11_4
. p4 ?7 }5 D% g0 J {3 j )
/ z3 m1 f/ f% J- o9 L {
' f8 q4 f& V! Z$ {) R if( bChaotic ) ! {. g) T7 K" U: G
{! y3 c+ Y& i7 a
#if !defined(__INTERNALSERVER)3 t; }: `) E1 k% R0 D9 N# Q
if( m_dwAuthorization < AUTH_HELPER )
6 e) a J8 {/ o. T #endif
& E+ Q8 k2 v+ f& d {
, `+ h% T' m" i6 B7 b // ??3?μ?·ó / L/ m: L2 H1 N
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) J# C( L5 m( K/ d' J
float fRate = pProp->nDropGoldPercent / 100.0f;8 R$ _! \# B: Y# U5 Z- l6 f
int nGold = GetGold() * fRate;
5 s* c; L3 W. B" T7 f# o+ o3 A- K0 L4 G8 m& \9 ?! ]) O
if( nGold > 0 )
8 M3 ^7 _0 \ ], ?" m7 Y! ^ DropGold( nGold , GetPos(), TRUE );+ d3 k3 Y, q9 j( R% i
% S7 e5 e) c# F6 C1 t
// ??àì?? μ?·ó 6 y% a- m, v( m- y* \2 S
for( int i=0; i<pProp->nDropItem; ++i )9 M/ l# H6 b/ q8 D' U, Q/ g+ }( ?
{( X; z+ j4 I a4 M: E
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 x: `: \4 z# x0 F3 x9 h! [
" Z+ h& i# q# n! b! N( B2 Y/ T1 ] if( xRandom( 100 ) < pProp->nDropPercent )
9 K5 `9 }; u8 U, ^ {
3 Q+ g* C# _/ j* d |2 T- P* Q1 S if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , N- I: K5 v z$ _6 e+ D
break;# c4 e" _$ t6 |' H4 }
}1 ?8 U% m W ]' M# o" z7 f& d7 I
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.; I2 ]+ h: K% M+ v# H5 h; a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 v1 S- s$ q0 I2 C" i // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* `+ }# e* ?" A7 `; B if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 k/ |9 Z9 F/ i; }$ D
UpgradeKarma();5 t/ v1 \% x7 v# l
#endif // __VER >= 8 // __S8_PK3 h/ v- b; k* m- E* A
return 1;% C0 F$ B+ Y# f; E8 u, r
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-------------------------------------------% Y A1 j; u2 [: a
+ V) I. \6 T% I" ^0 \- y) V) O6 u3 O* l; H8 ^6 o* f0 ^+ d0 V
if( pAttacker->IsPlayer() )- a3 G) W4 ?$ S
{8 T, u C9 f- w" B9 j- B
m_idMurderer = pAttacker->m_idPlayer;9 m' k# J8 j5 ~% k+ z8 ?. u1 F
* o2 }4 O4 N3 f8 X, ?0 |0 {, |# l* l- ^& [ \
CWorld* pWorld = GetWorld(); l4 y4 G. W4 w0 O
if( pWorld )! i- L5 X7 v' l3 C
{
; D4 n" b5 n/ r( E5 h char szFormat[256];. y- ^/ B o' ^2 ?
strcpy( szFormat, pAttacker->GetName() );
0 b5 V/ S* Q7 Y2 u4 m7 R* E% C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: l( f) Q/ O. y; A+ F7 t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# V( e) _) H8 H3 ?8 g/ V } ]3 M% S- @3 ^1 t+ `- {
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