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源码 MoverRender.cpp2 u8 J( e6 v. {" I" t$ K
& K( M) ^+ L- H; h2 ]6 KCode:
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 0 _8 X+ y' ]( T+ w1 S
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
3 \5 w" o5 R. @. b% A$ c% F pTexture = g_Neuz.m_pHeroIcon;
, G$ I u% {6 ^7 Y# q8 W if(pTexture != NULL) - R1 t# {% y# l8 \
{
# T$ N! X2 _. E0 s: r( Q% c point.y -= pTexture->m_size.cy + 5;
* L! a' B2 f' u4 n4 B2 h pTexture->Render( &g_Neuz.m_2DRender, point );% m( d9 G+ s) C: E( C5 h
}
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) q: o5 I/ j0 Q1 w- J#if __VER >= 16 //__3RD_LEGEND16$ M0 z4 N- j& L- V2 q
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
* `. D; Y. D1 p8 n* }: a5 V {
9 e. C' _; E# E5 H' X strPath = MakePath( DIR_ICON, "icon_Hero.dds");
5 H# I+ k2 t" Q2 k- I pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );1 p% s* y( x# L0 I* K! }
// pTexture = g_Neuz.m_pLegendIcon[0];) r/ {/ n( x4 q5 `* b; b# j9 u
if(pTexture != NULL)% [* w$ P+ U+ J, B* m4 N: i( A5 J
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point.y -= pTexture->m_size.cy + 5;" H, {- K) w) L6 u/ {0 O
pTexture->Render( &g_Neuz.m_2DRender, point );
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5 p5 p: W5 z$ T else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)9 k" A4 Q9 w6 s) ]
{
6 j( J: {7 v" H) |* e strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
& O4 Y) P3 l& t" J0 H0 Z" l7 q pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );5 j+ a* j6 u5 T& l
// pTexture = g_Neuz.m_pLegendIcon[1];
) w% o ] y, D if(pTexture != NULL)1 W! H9 `7 d3 n, c+ s
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point.y -= pTexture->m_size.cy + 5;) t$ r& Q! g9 }! R% ~8 h% E
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
^. x/ O" w( r5 p/ |#endif // __3RD_LEGEND16
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