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源码 MoverRender.cpp* y) {7 N- b; R: t# |# L& Y; R) S
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Code:
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) @8 Q. }2 G4 ~ else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.! o- \6 Y2 Z1 E' v; a- e
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 5 y z2 [# |8 V& v2 o) B! X
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );, w/ c% r: T1 l
pTexture = g_Neuz.m_pHeroIcon;
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point.y -= pTexture->m_size.cy + 5;
; [6 n$ \6 \& D) D9 E1 W" X3 v$ i& A pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND168 H2 J! n6 Y3 c: P
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
. H* {9 T9 }) [7 ~ pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );4 G5 v2 ~/ i, n& R3 r/ ? v% w& a
// pTexture = g_Neuz.m_pLegendIcon[0];+ o4 V0 v" @1 `6 L3 ?& _4 Q
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
9 K( s' _ {) H2 j pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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t# z2 O( B0 c, T- K/ @* w strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
, R+ U! x0 H6 c+ u$ C& ^' V! U pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
1 u5 ^% i: X6 w1 x) v& r: Q- |0 J// pTexture = g_Neuz.m_pLegendIcon[1];
K( a4 I8 m9 @* W if(pTexture != NULL)
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7 w; ?2 {$ W0 ?! X4 X- b pTexture->Render( &g_Neuz.m_2DRender, point );$ D& N n# O0 n' B- z1 N9 }& Q
}
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#endif // __3RD_LEGEND16
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