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源码 MoverRender.cpp/ h: h+ Y% m/ l& H2 y: r
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
8 }0 v; ~* M9 |//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );4 w2 o" R6 h3 q: u
pTexture = g_Neuz.m_pHeroIcon; 2 q( X* \% N6 y. c. w5 ]& d
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
& O( u5 o+ T- ?0 y0 \/ n pTexture->Render( &g_Neuz.m_2DRender, point );* B4 `. i6 m1 G2 n9 o
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}
( p) \+ k9 N) E0 z& s#if __VER >= 16 //__3RD_LEGEND161 Q# n' G% f+ B( v
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)1 ?5 ~: ?1 @0 X- ` [
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
+ z4 i: x8 [# K9 U0 ]0 x3 [; y2 h pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
E8 o% K; b y2 L// pTexture = g_Neuz.m_pLegendIcon[0];; X0 w& Z6 ^1 Q3 Y; t7 z6 H
if(pTexture != NULL)/ ^5 A. m' h! }0 @3 p
{
' O) P* k: {4 r point.y -= pTexture->m_size.cy + 5;
7 ?( F' [; M8 r pTexture->Render( &g_Neuz.m_2DRender, point );" i( T4 _7 F7 o/ r0 f' f/ _
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds"); J2 y1 ` \) _6 w* g
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );$ V- i6 u& _: t) g1 _0 H+ A
// pTexture = g_Neuz.m_pLegendIcon[1];
0 X, b/ r6 N% H" j) p# Z# }/ y: T if(pTexture != NULL)5 r. V+ F4 ?! o4 {- J) o
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point.y -= pTexture->m_size.cy + 5;
( ^, x) ^3 o4 B pTexture->Render( &g_Neuz.m_2DRender, point );" Q' o/ n* D' ^( `" k) A2 I' ]! `
}
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; K, m" w' j* k4 G#endif // __3RD_LEGEND16
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