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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
! x' H, h) b9 u* ^1 Z/ [9 odefineItem.h$ v2 ~( C8 _! F- z* P! ~( Y, W
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
+ g/ l/ I) B2 Q0 l ]propItem.txt
' d6 W! v: k f ?/ A# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U, j! i# l) E& y" m
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q) u& A5 z7 C2 H" i: q, \" X/ j# T
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件1 j2 f/ X% C; a
k4 a# S$ ~5 a6 OItem目录添加dds图标文件& e3 e ]1 j! P# L/ |5 `/ g
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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: T# W4 q/ n" Z! L5 n8 w; z" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
& \/ a1 u# L3 W* g8 h A4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @8 W" f- s( Q: L4 P/ S
propItem.txt定义物品数据
" g0 p: q; y- z$ c* A3 h$ e2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~5 X3 u, [4 U6 z8 {
. `0 U3 d+ h6 s8 P' T) |. y7 [( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下( B @ I. O* k
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- O" r. |/ G. S5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
# {6 b) ~) q# d2 {5 H& z1 E* u. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加0 R5 `% I6 C6 T& D1 ^4 K6 }- n* O
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i, _" Z7 s5 C1 A! c+ X
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |$ A% Z7 U6 ]* g3 |! G) \
IDS_PROPITEM_TXT_FFSTART3 飞剑2 o& z6 T% z/ U$ u+ M
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
6 B9 O$ [# [; t8 }& o4 H* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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0 u0 Z: i! _% d5 ^ z下面说propitem.txt 3 N% B; Q+ d9 q8 e! d
2 `$ Y8 d- f. r- ?0 s: z单独添加
! l ]. e6 y" t8 r% {$ s4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2! J4 C# L6 |6 S1 y% Q1 \$ a
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 0 O Z: w+ w/ ^: |# _
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了" e& n* b8 P# [& A
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//飞盾4 [4 n: Y A% `* y
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1& R3 i" y8 e4 D& T
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
( j! B- W! W0 d7 }' M/ g; @! @ "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 10 u4 `7 t( e+ C c& ~: j9 x
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |# p- M; z. J2 i" Y- ~
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m' X* ], ?# N0 r' \ d3 M
//飞盾7 j* w* D4 U! h+ x* I& j0 M! X0 @5 x r/ [5 E# W
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
* b% J" ?; g$ v" T5 W4 |. R//飞剑
6 H/ ~: w) B8 Z1 v& {( _) L( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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