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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?$ p0 T# M0 s% v6 [3 a& I
defineItem.h
0 b9 w& Z$ c2 U' ^* P; O5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z7 W3 e* `0 v# x# z, w4 l( i: o
propItem.txt2 C" R0 Y2 y( t. \- b6 ]
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U& s+ Z4 `  j+ j7 r/ s. \# }" q! @
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q  t# G- B# L9 `. q" z0 n$ J1 `
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
3 i7 p! y, ?9 i4 A( N4 {  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
7 R- _( P" J- A# r0 T4 r3 Y# x+ H, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j$ f1 |$ j6 b1 @  Y

- e/ U! a9 a! @" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
" ]! ^3 h0 E  z6 _7 M4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @2 \0 t8 h+ K/ b; s5 y& D4 T  F
propItem.txt定义物品数据
' j  @9 b: A* k2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~4 _7 u7 |" O4 G7 W. w

+ ?$ T- ^" C0 [( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
# ]7 b* O% R3 z0 J, [! }5 y" x0 u& d$ |) E8 G$ B" }5 Q7 N' V. z1 o+ [3 O: q& Z9 k
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾8 X* E( K/ }2 r
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @: _% i2 W4 D; d5 k4 J. x
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( x7 `2 n. H+ r单独添加
+ V1 \# a' t! N; b5 ?+ `2 F$ ^1 ?) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
. d% Q; l+ i6 h, SIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
# {/ n  c; y8 zIDS_PROPITEM_TXT_FFSTART3 飞剑
/ \% L& B" z5 T5 L1 Z; o: y. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。% ~! b# ]7 T/ g: h
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应& L4 L# q; E% ~. i
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& {( l  Z, j; p: S% N下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
& u$ F( w* o" F2 D$ \# B9 v' ~# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
) m/ u4 ^, Z0 P* Z$ M$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了/ U! {* C) ~  V9 ^# V
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//飞盾" o1 v  H- x3 o/ u( e) M8 H) M
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
: S& K3 R) k3 x0 C7 T; B: A' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C* a. I; m9 @( P) K! ~( e
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 17 p% N% q4 |& A6 z$ J
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
! W2 j* Q! Y- {6 J( x! V) G//飞盾7 j* w* D4 U! h+ x* I" I% U* Z% l. O8 ^9 J
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
2 i# C/ D, c3 N$ s9 V//飞剑
6 u6 s7 k1 u9 \$ _( D4 ^1 m( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!/ _. n. L/ i% U4 U& N# X
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