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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?6 M7 A4 H) _7 l+ Q
defineItem.h* a) \. m% A1 D; a& a
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
1 V$ J9 u1 L( u! OpropItem.txt
& h5 O& O& v; r5 d# o# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U  T" G) K/ X2 B
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
; i  I7 y2 H5 E) [; q9 vmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件6 P2 p- s& ?# ]* f9 p0 M5 n
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件% R' o- j- P: n6 V) N$ u
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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$ k: t% l; i; M" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID4 a$ D6 F; O7 G5 L1 E6 n1 g
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
# d2 U4 q/ s4 z. dpropItem.txt定义物品数据
" i6 r' [) m$ K( i0 {) \5 I# c2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~# c& U: F! b* o9 n' v7 C

! S! B% k  a6 S' W( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下' g* `  P$ O6 g) J, \4 Z
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾6 H. z" H8 O4 c" A
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @& s( A1 c9 D1 m. i
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单独添加* |. C2 w6 K# E/ R2 x4 M9 C/ ~" Y
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
/ Y3 r& `+ X' B" jIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
; f/ N5 x4 O5 E- SIDS_PROPITEM_TXT_FFSTART3 飞剑
& \  Y/ K% r; r9 ^3 H5 C; }. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
" T/ M6 U* ]# W. o+ G" |6 B# [* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应6 R3 z' E# U; J" d5 F. d6 T) |' l
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+ q- d  W, E: Y+ ]' w下面说propitem.txt
  s% d! d, |  E2 `$ Y8 d- f. r- ?0 s: z单独添加% s4 q. ^$ P5 I# S" Y# R& j0 m
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
3 M( s2 e3 u: O' c5 K* U: b# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
- ~' t$ T$ w9 M, d$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了) H$ f5 t' O9 T1 M% Y
4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O6 c! m% O3 X$ {: H2 o/ E* s/ |7 H9 {
//飞盾6 I/ W! L; ]$ K: l* E) T+ @
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
3 U3 ^* E/ g8 e. v' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
  |$ Q1 a  A0 T0 f7 C6 ^: V0 @  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1- [6 b$ O4 J( j( ~. l2 ?8 L5 q
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
. |/ Z3 P3 t3 O3 B//飞盾7 j* w* D4 U! h+ x* I/ n; n6 |# C/ O$ i7 _$ c% T
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
: ~/ i9 ^/ F7 R. A/ c1 E//飞剑
+ @+ G$ O+ U( Z) B5 M7 M# j( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
/ v3 a  O7 ?; Z* E4 B  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
7 @: b3 `% u: B9 V4 Q* g到这里已经结束了,一定要记得 服务端和客户端文件同步!/ D4 C$ K6 {: R% d7 O2 ~
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