首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
5 G `7 Z$ i5 a, S) v$ YdefineItem.h2 s% U/ i/ w6 L( E+ u, k0 |
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
# n' v" d1 P' H6 h/ DpropItem.txt; s9 E, w/ D) u
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
6 \7 f0 k1 i+ R% d7 G, U, ~" ymodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q! |" ~, v$ g* A! v8 q' S4 E _
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件0 U8 G2 b% O7 ]8 J$ R6 o
k4 a# S$ ~5 a6 OItem目录添加dds图标文件' x! r! G5 M0 a
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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2 l( m5 z1 }7 B* q# r9 }" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
( [6 s6 {; w" g3 z3 C, S" }4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
# w2 p- |' W( |% }/ fpropItem.txt定义物品数据
/ z/ U3 R% B5 L* H2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~+ U% B+ [* O T5 x
- A2 R: @9 e2 o4 s. x( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾" _. { `3 Z6 ]- R. r
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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3 v% H2 w; K: ?5 b: e; }单独添加0 y2 ?& K2 s0 |# g! R* ?4 t9 V
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
1 j V- N3 I! n$ o/ tIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
& p' b, {) n1 B. p. i2 S# UIDS_PROPITEM_TXT_FFSTART3 飞剑) a/ O# _+ N+ }! Q2 |2 P$ |# q4 Q* s
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。# f1 O' |# G/ [7 P
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应: r% x- ?: Z8 Z( v4 h
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下面说propitem.txt % ?3 b8 V+ R: p0 i: \6 e
2 `$ Y8 d- f. r- ?0 s: z单独添加
3 R6 a6 }' k' i4 W; c4 X4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2/ i C, s3 E' X1 A P7 t+ Q; n
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 % t: m9 j( R& r* z& b5 u
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了# q4 ]$ k. V% h: a; P
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5 i8 y# I; b' X, Z; u//飞盾. y) f5 \0 r2 z
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1' G' v! [' m# B( J$ t
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
& d; B1 [; u3 ]$ S "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
1 l$ o1 `8 C5 a5 j' E! P9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |: K6 u) u5 K! q( x
4 V5 I* E7 u: \& P& u( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
( A% p6 O- {# @% p" M' M//飞盾7 j* w* D4 U! h+ x* I0 o4 Q! m. O0 b' F- z1 h, K- m2 ?" j# R
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
( G3 i" S* Z4 n2 g. ^//飞剑
- N( ~# [$ F$ v* ^0 p( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!4 b( q1 M/ x0 K1 S+ P' U/ d) _* F
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