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如何让你的盾牌发光
, _' q1 B) d' e" o% y5 ]打开文件ModelObject.cpp. U; y( O+ h+ E4 N& f
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( l" G! y3 [# e% H7 ^3 Avoid CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )% b' G) V3 a6 r2 y. w
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( a# M: m" U9 t. u3 a找到下面的代码:
; ^2 e4 A4 _0 c( T1 G; T/ R7 }case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
. S! L' s. l7 f" w+ {case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
( S; A( y" q) n3 u# [* L6 icase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;, J" O4 Z5 |8 @$ T; ^
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break; D6 F( i/ f5 A3 Y; S# v
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;' c. ~+ G) B; u4 }
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;4 f) }6 e! Z! g/ u T9 Y, C
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;1 H# w7 D) A. A
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
' B% `( J7 p1 a& ]) Vcase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;" `) T. @0 t: j5 y0 A; i
case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
- K& G" L6 [0 u5 k$ B; W* ^case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;! C; z. t, m$ Q
case IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;, J, o+ x% }+ [0 g6 ?, l
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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3 d5 N9 x1 c% }添加下面的代码:
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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* A* V0 R; Z" ?% u4 u*你可以使用同样的方法添加其他部分的发光 ^^6 Q) n. v3 X% e; h4 P% U5 G
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