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如何让你的盾牌发光: X# h' Q4 `9 n% y
打开文件ModelObject.cpp. {9 X: x' H4 x9 {6 T
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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找到下面的代码:
) J2 e: b. V- s) F2 Ocase IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
7 r! H: H4 a* S9 h% G+ ~case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
- k! q+ f ]# R& _/ ?! m% e3 ccase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;$ \: C( N- Q, Y0 ~! O$ u2 U5 l
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
! C1 Y0 X; T8 Q, }$ scase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;
- d% a! o4 ? y1 Wcase IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;% J5 C' ~) d! e% f. E# R% s
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
; ^' X3 W! F3 [" f& V7 d; Hcase IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;3 k2 Y0 v- z- q
case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
, r$ R2 y j: ~* {case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
% ^* T5 s# H7 bcase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
- u. Q) N$ E/ icase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;) ]1 h" `+ l; _6 ]) e
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;$ w, a) y8 p* E9 m" Z3 C8 @; z% o h [
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添加下面的代码:
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^3 N. f. L' R8 X0 q. v* c8 A$ d
$ d( d) G3 t7 B" E& H4 C*你可以使用同样的方法添加其他部分的发光 ^^
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