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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 9 e1 l3 Z5 a) H
& p% S" b- E3 |4 W! |; B' o7 H if( IsValidObj( pLeader ) )! i, A' E5 a A/ z
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if( uMember > 0 )) l9 h1 t$ M7 S. C
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替换为5 ~& X( I X" c: Q9 R% P
if (uMember == 0)
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' P5 R. @2 ?. [ //没找到名字,将szMemberName当id使用9 C6 s& s- p8 u; U" K. m
u_long uId = (u_long)atoi(szMemberName);1 G/ P1 A8 P8 o% Q% X7 P
if (uId > 0)8 M6 p8 |) z- O: K$ {# c
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
1 v. L2 V8 L! n) k( k if (pData)
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$ K3 [" U' B- [ uMember = uId;
+ @1 s2 C0 J2 H% D' G strcpy(szMemberName,pData->szPlayer);
/ K' M5 E4 a4 F0 ^ }
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; G8 i- o- p" k+ I //////////////////////////////////////////////////////////////////////////( w" |* b* p2 S; ~9 p
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) ); _4 f9 x5 q# W$ u) M. L
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if( uMember > 0 )
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" F& z. U6 ^3 N$ R4 g5 @ if (pLeader->m_idPlayer == uMember)( i3 W3 r. F% {! U, S' K5 e
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return;
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