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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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, v" N( Q( |" L7 D5 m* L2 R; n if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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# A7 x# N. [ p; s4 V
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; F, Y* V( j5 t/ t/ n替换为
* i! y# @; o4 u# j$ ?2 d if (uMember == 0)
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3 ]. R' W/ G5 `( l, Z //没找到名字,将szMemberName当id使用
$ [) S8 M! g7 g" P$ v1 ]! q) r) ~ u_long uId = (u_long)atoi(szMemberName);. ~: P, ^- A* M4 Z n' E/ E: ]
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);6 B: s, h6 u3 ^1 v( _
if (pData)
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: c) Q9 Y' \8 u( R# ^' p/ y uMember = uId;
4 J- v- Y) s( h8 r strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////
1 c: |! ~" p1 s, ~! F; m& V+ z# \ CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) D2 i: t" j* }
4 q3 L! G+ L8 {" ~ if( IsValidObj( pLeader ) )
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if( uMember > 0 )' m. @. s! a0 T2 K$ K8 Q
{9 B8 l6 F. o5 E- N/ K" R
if (pLeader->m_idPlayer == uMember) O# r% k% ~+ {: P
{
4 F( M2 J- L; L% V/ Z return;
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7 W6 g$ B3 U8 A2 y+ r
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