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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) ); H- ?6 y. l9 L: w
{
4 ~- X1 }3 k. h if( uMember > 0 ). v2 |/ ~ l9 C& V- r" L0 s
{
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替换为
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//没找到名字,将szMemberName当id使用
' X9 b1 S7 k' h1 k u_long uId = (u_long)atoi(szMemberName);
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8 P6 Y! X4 P$ U- n. v PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);( g+ s c- S+ @
if (pData)( A. G* l( } Q% f2 C$ E
{
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strcpy(szMemberName,pData->szPlayer);: b+ f& b# H' g0 h/ L
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//////////////////////////////////////////////////////////////////////////" C3 U5 i# r$ u4 ]. r
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) ~& s+ Q8 P/ } _& m+ ~
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if( IsValidObj( pLeader ) )! g1 J4 Z2 y1 m, }. x" R" ?
{
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if (pLeader->m_idPlayer == uMember)
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