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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) ), Z, q( q. \% B8 y5 p" F0 a8 D
{
. T6 A3 c. h+ ~ if( uMember > 0 )) Q: m- N8 h4 a( J* q
{; \# v9 F2 @' W' K- h
' @. K* p5 _2 a$ a7 a! X% b5 y) y' X! t; ^
, i6 a- E B8 G* T0 L替换为
- ^- j9 C% ?: x ^ if (uMember == 0)( j% n' K; c- b: N7 C
{
/ C' \+ J5 A* r5 A' B$ L //没找到名字,将szMemberName当id使用
% j3 ~, N+ Q' d$ `: s' M0 {2 C$ l' p u_long uId = (u_long)atoi(szMemberName);
% r( a" ]9 R# h, l& R. u if (uId > 0)+ v; Z' |1 y. g _! {! E1 C$ ?
{
3 R9 F$ b/ S0 x& t, q PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
+ @* V1 m9 z/ L! J if (pData)# B1 ]- r; n4 V( E" g
{
8 O+ D% p, J5 c' h- a5 f2 z; a7 r3 p uMember = uId;
: N$ A% d, H' B* t, W strcpy(szMemberName,pData->szPlayer);- }6 n m7 c+ ]" Q' Y3 s- ^
}. O6 a+ E% Y, k/ a% T
}
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}- n0 ?$ }! a- @/ C# [0 n% d
//////////////////////////////////////////////////////////////////////////8 e' q! A- d6 U# {4 i- ?
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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7 e5 a& K) K- c if( IsValidObj( pLeader ) )
9 P3 i) c9 B) p: T% R2 o {
3 _+ h) ~2 J9 _8 _) \9 F if( uMember > 0 )
}7 ], {1 ?9 B! B& f. ` {
2 J# @5 b* D9 Y' Z! S' j5 x8 U: y) P$ Q3 m, T if (pLeader->m_idPlayer == uMember)9 j( Q% V- S/ D7 Q5 p- T
{
, }7 G( t3 N: L! q% ^- ]0 I' e! ] return;! ]. w3 P$ R' l4 x
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