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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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' t( o, c) H9 Y0 I* x3 e5 I+ L if( IsValidObj( pLeader ) ); u3 A% C& N% g% u2 m
{
% ^3 q& l! b7 W- n6 g+ D' b' L% N( E4 [ if( uMember > 0 )
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替换为
5 r: e$ _# c6 e' w. b, c if (uMember == 0)
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//没找到名字,将szMemberName当id使用
* K0 ~) ~) }. O u_long uId = (u_long)atoi(szMemberName);. { `$ x0 z1 D/ T" f9 {
if (uId > 0)1 Y9 I" [. Z. O. Z% T
{
! c- l. z C- ~8 R4 B1 Z. H/ ]5 l PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);' J, M; T- o7 B9 X- N
if (pData)
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& B6 e% e& ], a6 [0 j! x, M a uMember = uId;
- [+ ]+ \% K$ P4 @: \, T strcpy(szMemberName,pData->szPlayer);* u( o0 P9 S1 v! L2 V7 U4 a
}
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//////////////////////////////////////////////////////////////////////////
' N$ H1 t3 P) Q6 K E/ y' ]( ^ CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 0 `$ b* s' h ?7 e' i1 T2 X2 I8 ~
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if( IsValidObj( pLeader ) )5 `( Z% y* J' P
{
5 x) m `+ W4 m8 y5 l if( uMember > 0 )# o) r: n; m4 ~: a2 x, Y
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if (pLeader->m_idPlayer == uMember)- R! M. {! h% C& Q. w* U
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return;
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