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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 2 S1 o4 o6 v2 h7 Z- Z: @
% h) }$ v, f# y# ]. b. |7 c9 g if( IsValidObj( pLeader ) )& s1 F- Z) P5 I* y: C0 A
{
5 R# J$ L, W( b: [3 y+ P8 \ if( uMember > 0 )
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替换为. w3 z3 n9 D6 U( R h- O9 Q& n
if (uMember == 0)7 N# h0 L0 C: u0 r* V) r
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//没找到名字,将szMemberName当id使用" B/ W# H& r2 r; O
u_long uId = (u_long)atoi(szMemberName);. D6 k1 h/ T- z
if (uId > 0)& [9 |( f( `; z" d! d
{
" X) T" j& D5 m5 E PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);/ n6 p7 k1 K$ w4 g# p% U
if (pData)
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uMember = uId;
T. }1 a; s- q; f strcpy(szMemberName,pData->szPlayer);. u" h+ \) D- z/ x3 p/ m2 c1 y
}, {$ m8 m6 }4 N8 ^4 q1 Y& l
}
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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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! N' f! x* z3 l if( IsValidObj( pLeader ) )
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if( uMember > 0 )( m, L/ w L; C, @8 p1 H
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if (pLeader->m_idPlayer == uMember)
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