这样下去 e2 x& {6 _* b8 S, @& E' i
! M F6 ?- L7 w7 B7 y/ J今天是你的依次为:游戏内创建角色。3 y, b# `; q6 b$ \% Q% P1 o
1 M; c& ~6 S/ l( b
信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。6 `8 c" ?& i! q: t9 S
* Q0 r8 k9 m+ w, z" q* N; z+ Y
编码时间不到5分钟。
) V! K" H- A5 f( ?6 l) M E- C1 H- X/ y' H7 k
Jopsis显示器可视频: FuncTextCmd.cpp
( n) \. l, {4 J0 n( ~/ V& z2 b; b0 C! \. M5 _& A3 ~; I) n4 c
( O& r m% i: b/ S7 C5 q" f我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
1 w; M8 G( K( y9 k其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE
* o4 t+ h- f7 J& T. [我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } 9 E6 k* B# c5 p; |2 }# |. S
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE ( _, ~ T. g" G& D4 e V
7 |* R0 q/ `2 J
|