这样下去5 Q) {% H$ O, [
8 h: g- j. g6 X9 V4 |) C
今天是你的依次为:游戏内创建角色。
1 c1 _1 J6 {- v# J7 P: j3 Z+ m5 R& y5 n3 P; w6 k
信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。
, {5 I( A& I/ @! l9 E" c
$ D/ _* P7 I$ F" Y, @: r4 e4 Q/ |3 f0 B编码时间不到5分钟。
" Q6 }6 o/ w, k- t) x0 @* U# G! F7 v5 h) m1 q& W3 K% p- w5 C
Jopsis显示器可视频: FuncTextCmd.cpp
, h( [3 E" f; f; O3 h2 K+ a0 A
4 H; g2 q' ?) }* C2 @
4 M7 T/ Y S1 d) N: Z, r我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
8 c. {+ I0 C, m" Y; @1 N其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE 7 {1 m1 v' p8 }6 L! T) Y
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; }
6 `4 x! p1 q9 l9 [* A其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE
& H4 U4 k. s R0 d5 h
+ J: z2 i" F& @ a9 E/ G- Q |