|
这样下去2 l4 s, b7 [5 u( s, k! i7 q
9 Y5 D; u6 C4 Y( _! y2 M5 S
今天是你的依次为:游戏内创建角色。) T3 g3 v, _0 p' D5 ?0 t
' w" ~& E: W4 u5 e% c& @3 O信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。
+ {! G9 U; O3 e8 @5 {& x* H# m8 J) v* P
编码时间不到5分钟。/ { z- U {4 ]' n
- s- h0 b3 B; R1 U+ P2 rJopsis显示器可视频: FuncTextCmd.cpp3 F9 ]/ [3 y; q, A; h
# h p+ }0 q$ J0 ^5 O! {% l) B, R; c7 s* O/ c, [ Z1 \5 n
我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" ) , Y$ `9 B0 K$ Z( y$ ^# e5 { @
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE * T$ b% ]% H; B- h
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } 7 P( _( @% p3 }6 m
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE
% i4 b- k# J3 h7 B
' O2 v k$ t+ h7 |- ? |