|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
, Q" l! D( g$ p0 H s1 p
! R/ y) V0 B p- q6 I" u6 C. d
如果喊的执行是通过达斯维德M和F是否有帮助。
. q( ~) `% L% M- D( P. o. _+ S
' |) q: f9 M2 W) s8 ^5 C6 Z0 ^如果你想拥有它或计划被另一个项目所取代,: \- @3 s2 f, B- e
打开。4 Y7 x- c3 V! u, \
- d3 z& a7 K" Z/ U
Mover.cpp和查找。
) w4 x0 p& f& i* o x. V! I0 w# Y* y& @, X
: f$ y. T# \# b8 ~# L' {
PHP Code:9 {, W3 n% }8 j
void CMover:rocessETC()
0 y+ a+ F* D! L* l& F# Q7 Y+ E+ m5 T# r B
并注释掉以下。
- k0 v9 T5 E% }5 r8 h, o# s2 l q3 _2 E6 I2 G
PHP Code:
6 ?5 ^- Y4 t! Z// ±a?? ?3?? 4 U3 H# c5 z8 Y7 i4 ?: S
/*void CMover:rocessETC()
& W' |% }) ^, n8 N0 m. v# G: S{: b9 R5 \5 S& I2 v$ j! H; R# H8 L
int nAbilityOption = GetSetItemClient();" Y: D) |2 m4 t7 P5 E
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))
" I/ x3 a2 u, H, B {
0 Y, L) B8 L3 Y) y* e3 y# l+ ^ m_dwFlag |= MVRF_SETITEMSFX;7 i: q# S- G, h0 K
CreateAbilityOption_SetItemSFX( nAbilityOption );; V. o5 Q0 Y' W( x$ M1 {
}/ y& Q3 }1 X/ C0 H: F3 R
1 q- x6 X2 s! D' g
CModelObject* pModel = (CModelObject*)m_pModel;
9 l) j' I. t F. _3 d if( pModel->m_SparkInfo.m_bUsed )' _# a. P2 a6 J& }+ {& j5 ?
{
# v7 u$ U2 u- U+ w" B0 `! l# W' C if( pModel->m_SparkInfo.m_nCnt != 0 )9 T: B1 x, A" D: n0 I/ f
{
7 L+ |5 f h' Q% ?3 N pModel->m_SparkInfo.m_fLerp -= 0.05f;
5 s4 j9 b& i9 x# l) N7 f v6 W/ f0 {
if( pModel->m_SparkInfo.m_fLerp < 0.0f )6 w: t: x+ i/ S ^0 H6 a( |
{
- G, b) u" d7 K& G. _" ?1 } pModel->m_SparkInfo.m_bUsed = FALSE;# C0 F O1 V& m
}: K$ V' z1 F- H6 N$ a
}
8 p ~0 W/ l4 s( J. d% H( R9 C( t3 H1 t# d
pModel->m_SparkInfo.m_nCnt++;" Y, `( h1 w- B6 ?0 Z0 C: o
}3 ~* G, z8 T& w+ y h% N, _! y
8 c% k8 E6 _+ K) X J0 Y! ~5 T
if( (m_nCount & 131071) == 0 ) // 30oD??′ù
/ s% k% [# `, W9 d1 Y" { {+ o# Q* m" P+ x1 [4 t
if( xRandom(100) > 50 )
0 C) \. h0 Y: s1 u; i0 ]' ?, I {
. V O. a5 E( K, _ ItemProp* pItemProp = NULL;
+ S9 p, c) C& ~4 W( t! G7 E0 }3 P3 x. @+ \
if( IsActiveMover() )
% O- D D" i' h& S {8 U* |( O! M, g
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );3 h- X; A) W1 @- G. e. Z7 j. j5 ^
* r M! s7 ~) u6 o! N$ B if( pItemElem )1 ?! H# Z9 t3 w( ~! u0 `
pItemProp = pItemElem->GetProp();9 W+ g$ h6 Y& M6 o) z, z! q5 f, d
}
# R/ p* C4 q) j+ E- b0 X: A else/ j `- F# s7 ^$ u% ?2 _6 S* ]
{; ^+ t, S& h3 b; {$ ?
DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;
' G1 h9 j G2 i% t G: q O3D_ELEMENT* pElement = NULL;
$ a" f$ x6 V3 `
/ _) }6 S0 |4 U if( dwId != NULL_ID )
( C! ]) {5 x9 w0 U1 O pItemProp = prj.GetItemProp( dwId );
: Z, L- m+ B1 ^9 }/ @8 S# C2 |) B1 Y }/ N2 G1 P/ C$ w3 p3 d
# e% m" S3 f% \
3 [9 T% f( b p0 A, M) M if( pItemProp )
( m: ^5 s) ~- ]$ Z& ?% o ` {# T& Y3 w, \9 }3 K
if( GetSex() == SEX_MALE )
2 D- F% n( B' V% V; p- b9 y6 k8 @ {
$ G0 V }7 Y& X/ g1 c% f if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )0 O# e* N) F3 l# S
{
, v! o1 e) r7 H" I, |; p7 O char szFormat[128] = {0};$ I) j7 U3 Q0 Y! n' R2 K5 q
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );
6 ~; ^: F+ W8 R0 H/ L g_DPlay.SendChat( szFormat );
" i, p2 b1 p+ y9 T2 M }
9 `9 i8 E/ U9 \9 j" `% m3 U4 |; B# x }$ e4 W- g# _$ v
else8 s5 W" [7 C! p% O
{1 c/ ?$ h" {. x
if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )( U( k T$ e7 n; B2 q' e
{
6 Z( |& o8 r9 \( j# X char szFormat[128] = {0};
: A0 m' l7 Z/ L sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );; K, q7 t- s4 f' M
g_DPlay.SendChat( szFormat );
$ g: x9 R, _. a- |$ n8 ] T3 J }4 A, O5 Y3 D. P( h% c# L, ?' ?
}2 P2 L( S9 N8 W% R- G0 n
} % `8 d# B: t! X# a7 I, F* F. e, ^
}- K J# ?: O1 [$ L0 j: h% n' d' l
}
( _# @+ V" i) x/ x: ~ */
3 i- Z; ?2 [1 U" m
1 ~/ d! O, v( d. |7 @她的整个事情可以改变textClient.txt.txt到别的东西。3 f/ l0 G, q7 A/ c& @
# b+ B1 g5 a1 B! c' }/ R
PHP Code:
$ M1 m8 q1 s' _1 [7 qIDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc& s5 t$ z8 v. Z' B9 i
IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
8 X0 O% [/ _# l! E7 P
7 `1 M( ^5 l' E( b+ N) RViel Spass damit. 7 M: J% z1 P3 a% a, ]
3 F; x5 M5 o, _6 r% I0 r, p' _% u3 ^- w' e. T \
|
|