|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。 q& @ W# `: n# \$ p
; b# t7 x2 n' E& c1 a. q6 H! ]: L
$ y) C1 j) z* C6 i! M7 ^6 g
如果喊的执行是通过达斯维德M和F是否有帮助。
U- E/ G$ o U% K! }
( F: F% Q9 H" {- p: w; }4 o如果你想拥有它或计划被另一个项目所取代,
) O2 [; u# r {8 ^ H' O打开。& H3 S; z7 I6 c# k
1 n. G% H& c: F9 E. v9 bMover.cpp和查找。4 x7 {/ O" T) f/ }* w c
+ P. A5 Y v5 s! ^
$ ]; c2 S" C4 V5 S/ N, ` X
PHP Code:1 u% h( ~$ C. H- n
void CMover: rocessETC()
+ |4 X' {+ y; V2 G$ G M4 m& @" D! W# \+ n3 K
并注释掉以下。
. _2 D, X2 R: g" M8 Y& }4 ?- u' R; o6 Q4 e4 f' b& f
PHP Code:! e u) R6 n+ b" N
// ±a?? ?3?? / M9 [/ Z! A8 t8 Y& M
/*void CMover: rocessETC()/ X0 }( J7 B J% [' Z$ y. t
{1 g9 Q+ w% }2 p8 y
int nAbilityOption = GetSetItemClient();) U- U4 s) M' ?
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))( {: r% s- ? ]
{4 K$ T9 O ?% U0 s# W5 M
m_dwFlag |= MVRF_SETITEMSFX;; o0 s5 x# O. F* ]% j
CreateAbilityOption_SetItemSFX( nAbilityOption );
) c2 q6 |$ i1 Y7 C3 m |3 D }
( s: ]( P, I& M/ _6 M# ^9 F6 d L% s5 K/ U$ C& B" |% r1 B) @
CModelObject* pModel = (CModelObject*)m_pModel;- S4 M. H D# N( u$ W
if( pModel->m_SparkInfo.m_bUsed ), Q6 }0 w) P6 v( m- x5 [
{' {5 f% P* E% R5 A& I' `, u
if( pModel->m_SparkInfo.m_nCnt != 0 )' k9 x+ Z% u F) {8 W E3 D
{
7 w3 u; b J D. N3 a pModel->m_SparkInfo.m_fLerp -= 0.05f;" V7 [% \7 r0 E) T1 i
9 R V* v9 `) W! q, v& A if( pModel->m_SparkInfo.m_fLerp < 0.0f )# c- l: o% E1 x6 R/ `* h
{
/ d0 z. W7 I; k$ w, z u pModel->m_SparkInfo.m_bUsed = FALSE;% J( o5 v4 _/ X* U
}. P' G* X) M6 X
}
8 S* Y: x, g( L
& R" K# j8 i9 b pModel->m_SparkInfo.m_nCnt++;2 O; t8 E* h% M1 f7 G, g
}6 _" i" j& } W
0 h, }- }% k6 S3 k, h
if( (m_nCount & 131071) == 0 ) // 30oD??′ù$ g( ^, E1 k1 K9 [# I
{$ m! G, ^" ^+ S3 m) o2 ^/ E
if( xRandom(100) > 50 )
& v1 ?2 i9 I9 d1 R& U3 D {7 W9 e h2 e# b g3 {6 x
ItemProp* pItemProp = NULL;
m4 ]7 [/ E* j8 z# f9 @2 q3 p7 [% n/ N7 a2 f" T% X7 y5 ~
if( IsActiveMover() )9 S K) G$ }# r
{( |9 d$ K' q1 s5 d! F8 }3 L
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );. k$ a9 a8 @: r' I( V
0 d- A4 y& P' m; J3 x if( pItemElem )
* L+ H" q0 F( {0 x1 T pItemProp = pItemElem->GetProp();+ d1 g# h `4 D1 x. s8 w
}- }2 u$ p* A! S: `4 N
else
2 H: J2 N2 y5 n# E% P( [1 p {
) @2 i- I7 }* O8 e( [ DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;$ _2 v7 {0 i$ {: ~6 b
O3D_ELEMENT* pElement = NULL;4 ?$ d2 H# ]- d* k
% N, \* B) d$ ]4 d+ f if( dwId != NULL_ID )
8 L9 _: O' L6 ^7 B8 ~ pItemProp = prj.GetItemProp( dwId );
' R+ d+ g1 {+ }* v }7 a! `! w4 T0 b* k
: k# Y' o4 Q5 ?; E& {
7 }0 v- k0 ]2 Y& U1 v9 H& w$ `" j5 U4 @
if( pItemProp )7 I7 @5 m; p! m& i
{/ M$ J( ?$ I2 F* g" A Y1 x: c
if( GetSex() == SEX_MALE )
* J+ s: T. C, C3 Y! ], _/ e5 X0 [% v {- U# \/ q, }, I5 Y* C* r G6 B! c
if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )4 H' Z9 ?, p" {
{
a& Z" w0 ?3 a$ J/ A, U char szFormat[128] = {0};% a1 ?+ K5 H1 I2 ]% g% K7 y7 R6 B- U
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );& F: L+ k' ?) r4 ~
g_DPlay.SendChat( szFormat );( C4 ^2 }7 ~& j1 T* ~8 X
}& ~( W: Y! m/ R5 c
}
t, k# h. N5 G3 ^2 ?# f- p5 C- ^ else( Z, z9 G! x% Z7 q9 M+ o' k8 e
{; ?6 r' O1 o/ L! y4 T; y
if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )
w+ M9 l2 D- g" o' U7 @& Z9 O$ E' @+ [ {& Z3 v- h# f) W5 M
char szFormat[128] = {0};+ _8 G! s+ z6 G- a9 @$ E
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );
3 Z9 v8 K _: { g_DPlay.SendChat( szFormat );
- Z1 }, u6 V8 P! w$ z }
8 w; K5 y* F; u& e }, U2 p/ m! ?% Q: I$ q, e
} * W2 x6 I7 K: _9 P" s) x
}0 I- n+ B. B! }/ k
}8 ^" r0 P* L, g& N( ~4 H3 W
*/
, R1 B9 \2 V8 v3 \6 B+ K, Y; @ q' k N }0 ^3 E" a; `4 Y
她的整个事情可以改变textClient.txt.txt到别的东西。% E0 p% E8 ]9 l& X/ \/ n, m
- `$ M2 T- q i7 KPHP Code:, R; S0 @, D+ h6 h
IDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc/ r; o6 H% t$ @- h( z5 L! N# e
IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc ; u% R% H+ c, ^' |: v
6 m6 |: ]+ v( U/ N% G- ^+ U5 YViel Spass damit. 5 q# H: x; d$ n
1 I5 W3 {1 ~5 _& ]8 X0 n
* z/ o& ~7 _, c2 U) k8 i |
|