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改变最大等级

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发表于 2016-1-10 03:22:01 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these
how to change max level
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change level without Rebirth
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0 u( ^3 Y5 f7 H1 V! U& w2 T4 @Now, let us begin.
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Requirements:
6 u# L6 j+ K  q: Z3 x0 MSource' [3 t4 R$ h% D( ^- p
Notepad / Editor" j- r6 @: _1 {
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/ / Tips by Sedrika% E% k$ o3 z% {% Q, S1 x
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It is up to you how you do it ^ ^
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" `$ i2 h: L# B4 DGo into your source folder and open the definejob.h
  P' {) s! n+ cSearch there for:
9 p5 v3 a4 \# H3 F! ?; S$ K& f0 C: H: m; S' i
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå5 C0 ?# u4 U3 s$ Z6 N5 x+ q
#define MAX_LEGEND_LEVEL 129
3 W' u$ Q- `8 P. ~6 f: F0 ]/ ?#define MAX_MONSTER_LEVEL 160
# [! w1 L7 b# b+ K; P" ], N( c5 h- z#else // 15Â÷ è÷¾î·Î ·1o§è®àå
, ^$ k/ G! y5 X7 Y7 M. c$ i#define MAX_LEGEND_LEVEL 121- @0 O# V* [" q! l! H+ A$ W
#endif // 15Â÷ è÷¾î·Î ·1o§è®àå . R) n5 A; q% B  b* c- x

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3 @$ g6 y& ~" F! @6 HRed: Player Max. Level/ V6 v7 Z/ v6 l: x! m4 x) t
Green: Monster Max. Level
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These changes as simple as you want.
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5 J; z8 c3 x& \  F; h5 W8 tThen you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.1 m, `  r; h/ U' M

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Part 1 of blocking CE
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( o* _2 N2 W0 M8 qIn this tutorial I will show you how to change the Head of Mark flyff.; q9 t- q  e$ f: f4 G
The current Head Mark is well known, 5E, which results as a string ('^').
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, Y$ U8 K" H  @6 e% _7 u4 U" ]) |$ lFor this we go to the World (Project) and looking at the Buffer.h after thistext8 E/ N" A6 O- |- S. p2 [- R( q
Quote:9 y! H8 @+ x! E
# Define HEADER MARK '^' / / Normal messageheader  W) O5 Q2 |6 {7 s. g
# Define SYSHEADERMARK '%' / / System message header4 L: E& d3 m- @6 H( X; ^- D
What the Sysheadmark is looking for is not even the top 5E., v) {/ U5 w$ c5 b2 k* ^
Change this and it makes the CE Not work on server.* v0 r8 Y& m; N7 i0 e
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Then Tom's anti-hack is no longer useful.; w6 S  y  L- M
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LG Sedrika
Part 2 of blocking CE

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2 m, ^! u8 n2 v/ n9 [. dIn this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini.
7 }1 M$ S3 y( ^What does this have an advantage?5 b+ X' u) |1 g' R% [4 Y: M9 |
The editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.
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Then search for the following content in HwOption.cpp
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if (scan.Token == _T ("ip"))0 B( s" y' S+ r6 V* c0 H* Z
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scan.GetTokenEx ();
/ W% C2 ^! Q& X" v2 f% Estrcpy (m_IPAddress scan.Token);
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and turn it into this:
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3 }/ E/ U& \- @) P& x: Z4 sif (scan.Token == _T ("ip"))
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( R! T! v( a) B6 P& u* k: T/ / Scan.GetTokenEx ();
2 Q, \& h1 A3 @6 `2 r/ / Strcpy (m_IPAddress, scan.Token);. O8 Z* H. t  c# y
}
" ?( P# _% l, aAnd you created the solution.8 x% {5 @. a0 Q/ g/ }: B+ ~

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Then read the Neuz not the IP from the INI anymore. even if put in it( q$ q& y+ G; q6 w9 |2 q
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Max skill's

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All know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc 9 B: O9 i+ g6 T, {' E
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With the TUT can provide the remedy it" M" N& A4 y, H  [% c

. q# C) ]$ r! f& l$ }& ^# 1 opens the file SkillInfluence.h
9 E- s2 ~: S0 ~5 p' M6 b# 2 Search
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5 T# o5 t8 y& o# Define MAX_SKILLBUFF_COUNT 14; Z: X, _; Y0 b( a% W; i3 a

5 M: _5 S# G5 j/ G+ {( a2 u$ s# 3 Change the 14 to your number (eg 21) and save it from
( z( a% s- F( O- n6 v# 4 compilation and ready
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:
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dennisdra
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" p6 O% D, [* _% M! i3 U©ross
; B! z( k0 W; |  H. MSedrika
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# w! g* J6 G8 p- _everything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy!
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% o+ K- b+ j- D+ `6 N1 Q  Q6 }P.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less
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Update 1:
how to turn off "Profiler" in worldserver.exe
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in VersionCommon.h of Worldserver Solution
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4 o2 m, v, P4 L5 w#define __PROFILE_RUN, M$ x0 _6 N( w3 j- M3 ?
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comment it or simply& ?9 B2 l% X, C" N! B
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//#define __PROFILE_RUN * K2 \3 n" a, Z9 S! k

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credits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too
好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些
如何更改水平
更改水平没有重生
现在,让我们开始。
要求:
记事本/编辑
//提示sedrika
这是你怎么做^^
进入你的源文件夹,打开definejob.h
搜索的:
#如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15
#定义max_legend_level129
#定义max_monster_level160
#其他/ /15Â÷è÷¾î·Î·1o§è®àå
#定义max_legend_level121
#有// 15Â÷è÷¾î·Î·1o§è®àå
红色:球员最高水平
绿色:怪物最高水平
这些变化,只要你想。
然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。
1部分阻断行政长官
在本教程中我将告诉你如何改变头标飞飞。
目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。
为此我们去世界(项目)和看buffer.h后,这个文本
报价:
#定义标题标记的^' //正常消息头
sysheadermark#定义“%”//系统消息头
什么sysheadmark寻找甚至不是顶级类。
改变这一状况,使行政长官不上服务器。
然后他反黑客不再有用。
sedrikaLG
2部分阻断行政长官
在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。
这是什么有好处?
编辑需要的数据包从我加入,如果不是,那么什么?现在想你
首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。
然后搜索以下内容hwoption.cpp
如果(scan.token==_t(“知识产权”))
{
scan.gettokenex();
strcpy(m_ipaddress扫描标记。);
}
并把它变成这样:
报价:
如果(scan.token==_t(“知识产权”))
{
//scan.gettokenex();
//strcpy(m_ipaddress,扫描标记。);
}
和你创造的解决方案。
阅读neuz没有知识产权的问题了。即使放在这
最大的
大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等
与学院可以提供补救
#1打开文件skillinfluence.h
#2搜索
代码:
#定义max_skillbuff_count14
#3换14的号码(如21)和保存从
#4汇编和准备
我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由:
dennisdra
疯狂的行为。
©罗斯
sedrika
那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受!
注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少
更新1:
如何关闭“探查”worldserver.exe
在versioncommon.h的worldserver溶液
寻找
#定义__profile_run
评论或者
//#定义__profile_run
学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太

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