|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
& P" X: o. {1 J" [8 }) i2 J" U- b& P0 p0 f
Code:代码:
+ A) d2 m- }& hif( IsPlayer() )
# y- i, s# Q' t- ^( f{
9 L3 Z9 P3 i; U4 L3 c int nOption = 0;
7 Z1 \; S- a7 E( y+ h) d DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 A4 U# v$ C' b# Y if( IsActiveMover() )+ b9 k7 Q9 f' V, d* J7 a$ y
{9 { I" Z% n8 N- K+ X
CItemElem *pItemElem = GetWeaponItem();
; Q/ M8 H: B: V, |' [" M if( pItemElem ): X0 r0 x3 T$ ~( f
nOption = pItemElem->GetAbilityOption();3 S( z C/ S: F. S
} - x4 ~# `7 n. k7 u
else
7 a& l4 `0 j7 w" d3 N { # F/ T0 r p% X
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.3 o6 j d( [$ i% L' m5 s7 X: `. O+ X
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;" Q; _8 V2 [( L% S3 a" M; u
}6 A: q- ]! m$ D' k; M
3 j" `0 [% A) K9 N) F
if( nOption == 10 )
L+ y5 }5 l0 |! r dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) i2 m* _2 @9 \ a
else if( nOption == 9 )5 U) q, C: K6 _; a- d+ u$ Z' B( S
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; ^$ P" g" L# @% u# v else if( nOption >= 7 )0 u2 K: |$ S: `2 G0 f% d# m
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" g. I! W! X. Z6 X6 x! F else if( nOption >= 5 )- y+ g8 j) ]2 T2 [$ _
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ H' A1 n7 ~5 o, J0 D else if( nOption >= 3)7 |1 y3 p( b. |( c
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* t! o1 m9 {! ]8 v else if( nOption >= 1 )
4 H2 U. P. r) P& |" R# Q4 |9 w dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( p+ K& `. T# L# O4 t `
else
, k4 D7 Y. _9 G w dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- g$ o- M/ X, m9 J, s- R: Y
* l3 V- n) m5 ^' J: u: F
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );6 m4 [$ X& j, T0 P' V
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
0 O" B/ {2 S, r! o}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);/ y4 p) ^1 j1 U c
Using the following macros work as well I believe:使用下列宏工作我相信:" k# j5 F' C, b" T* C
0 ` \% ?2 B: zCode:代码:
) n( e) k* c; g9 v3 Z QD3DCOLOR_XYUV
, W& r0 y; z; w1 D' W1 l( ~D3DCOLOR_AYUV5 L( s/ O/ {$ U5 z
D3DCOLOR_ARGB8 \# w3 v5 w8 Z
D3DCOLOR_RGBA
% [. a6 ~( R/ b% T) sD3DCOLOR_XRGB6 E# ^' J# V: u# f
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
3 |# I; |" w k- n7 ^; N' O7 e' c
) T* V" s& O( s, M# r/ ~The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
) z: E4 D5 y0 m- w6 K* k% v
, L. c# M- t/ f5 Hinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
/ P* \$ k, A& p# J+ k# Q' {3 c4 x0 t0 I ?0 {+ d# g
4 S' ^6 R$ l3 H9 f. r
|
|