|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
+ }. ^# G# W4 b/ G$ L' y. R
- Y- B/ B s& K, n& ^. G9 @Code:代码:/ ?( h' V5 b# @4 _- B& _
if( IsPlayer() )
8 L* m1 K, c# C7 {/ W: f, p! q{
) |8 \9 f) b+ L/ R: z9 |3 j int nOption = 0;
. C+ X+ E/ B: @6 d+ G DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 f- h8 L$ {, e9 K v! A if( IsActiveMover() )8 V' w, ]# g' E: B7 |
{+ D P6 f7 p% }2 k' [) V
CItemElem *pItemElem = GetWeaponItem();0 P8 O! ?- }4 {) Z& T* c
if( pItemElem )
4 C0 T, L& H5 [, K' p nOption = pItemElem->GetAbilityOption();) R" X3 \- V9 z* u: b4 a' ~/ ~
} 2 p. g) c3 n4 |# ?7 q
else. w* [' ]8 y- r- R
{ & h4 Q' }' [7 \) r2 `+ U$ W6 r! ^
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
/ @ ]' e1 {1 w# K nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
7 @$ _ h3 P# j) D3 L) F6 D8 a }7 l7 }2 E/ y5 ?" |) s
% I; h9 ~ C. y- b2 [ D( k if( nOption == 10 )
, a& ]2 {1 D+ L8 L! A+ g dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 }2 ]2 ?8 v$ Z8 @' A4 s
else if( nOption == 9 )7 T5 C' [, x3 Y% [: y- ?7 N
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
c. B$ F+ Z; A% t; q3 H else if( nOption >= 7 )
$ c p; k/ c* j, { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); K( p3 V) c7 c* H5 [) x, G |: B
else if( nOption >= 5 )7 G% m. ]+ r8 \. t6 {0 N
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ L8 R4 q! g& K$ o& j else if( nOption >= 3)5 F) I+ A0 V' |9 G! T! x9 F( h+ E! c
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 S9 `" n( M! O. U3 Y
else if( nOption >= 1 )) m$ i3 h9 M& S# Y, I1 [+ D
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- D9 ]* M3 I6 I' s5 `3 V0 Q
else
- L- N6 b8 R% q+ z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ y" G7 R6 U0 q+ a. l u# i* ^5 _
4 q# @( m0 L, N' S v& a, D; f pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
$ [' X* S% N% r pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
7 Z! S. u" @: z4 _}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
3 T: v8 ~% O, N, DUsing the following macros work as well I believe:使用下列宏工作我相信:% x' o# {6 @) U* D7 O" J
* o2 U6 E6 _% i- }( a: r1 H
Code:代码:
. |2 }0 Q: w- MD3DCOLOR_XYUV
) L+ ^ N6 N* ~D3DCOLOR_AYUV
- I5 e6 ]$ l/ _: tD3DCOLOR_ARGB
1 N* Y# B" G* ~; F9 z4 A8 cD3DCOLOR_RGBA/ n" g' P* N) U" |' G0 d+ g' v1 j
D3DCOLOR_XRGB3 C, ^/ A/ k& w8 m3 ], l- G
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
0 q6 g7 N. y; ^
2 k" S; Y- | ^, l' b5 c e1 B& @The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。1 \# \* _+ U6 w; a Z
/ n5 }% D# y$ X- x3 d$ @
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器. ?. J. b/ ~7 u! P+ N* o+ [
@' D! R& S* q8 Z
! B1 C9 G5 P) Y' L7 P, L
|
|