|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
* t+ J/ q+ _! R1 R) C6 e% \' `% A k/ v% ^1 q5 `2 g- r" O
Code:代码:5 T2 k9 v$ S! X9 L5 r& `
if( IsPlayer() )5 H: R% N K% G) Q8 C1 X+ y; Z
{. q; c& E4 h/ A# Y: v
int nOption = 0;, ?" f2 q, Y" ~& O/ c* ]
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) }! |4 C6 t2 J2 z" f( N7 ^
if( IsActiveMover() )
) ~7 {) U# Y& w! N, S {! A! ^' X) Q" ]2 h0 t
CItemElem *pItemElem = GetWeaponItem();
& _- F# x( m) o if( pItemElem )- r. O! C5 l+ O
nOption = pItemElem->GetAbilityOption();
o, q5 ~ M9 j8 H% }6 F% p9 f0 |5 ? }
6 [- H- S5 `, T- `5 H else, T0 P( z0 [) X* r* c
{
7 y9 u" H6 U" f- U // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
}* X. P$ f, j0 \- w nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;- Q" |( X* U x7 {+ Q
}
2 ~3 I6 L1 T+ {8 H8 W) |: z
: G9 H3 S& X9 E' b3 i if( nOption == 10 )7 J. Q/ A" k$ P: u
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" U9 ] S; q8 G5 x8 @# w& h
else if( nOption == 9 ); C) H5 H3 q- {$ u
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 a+ m6 P( v0 u1 m
else if( nOption >= 7 ) x, g$ H5 U; e- [, R* B, r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 }, ^% o; i, ] else if( nOption >= 5 )0 Z6 z* g. V; t7 p2 j
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ v. `- a8 K/ [1 e' F X
else if( nOption >= 3)5 X0 D4 k6 }- v7 T" L
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ E2 A4 I2 N2 I, C' [) ~& I
else if( nOption >= 1 )
) L8 l0 O+ a" h4 d$ U dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, b3 F: |- T2 P! Y8 I else
. f( K. O n0 D* I, d& H1 B dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 i1 v, |5 M4 L
# `" K/ Z9 D$ Y% \
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
& N3 f- U8 a+ D" |! T* {3 f pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );8 d; ^6 `$ I( ~' ~0 @
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
( h- T/ F/ Y6 ]: B8 YUsing the following macros work as well I believe:使用下列宏工作我相信:
) m; K& d) O+ j
, d3 A2 B# `! Q! c% ^. p9 H$ XCode:代码:) h- g1 s+ o) }+ ?( h; c
D3DCOLOR_XYUV
. p: d; H$ Z0 ^- q3 J" G& k+ S4 O- yD3DCOLOR_AYUV; a6 u% d+ v8 J2 J% l, R0 y
D3DCOLOR_ARGB
! }, ~1 ^+ w k- b) ED3DCOLOR_RGBA
6 T7 @+ R7 V' \, z! a. b3 k8 ED3DCOLOR_XRGB
9 z& Y' u/ o6 C0 b6 ], d# F/ V% XD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。8 R: @4 F2 G! W4 X s
$ Z- | L5 y2 ]' P, a7 ^# ^$ k
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
) k2 @$ ^. k; `6 X3 r, \- u' U- T) l$ j
( E$ P( D+ _# q. q* Tinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
" ?2 T' L0 L8 q; [
8 n. A) @; d# u/ m. C, F2 d! ~7 U" {( ~3 ~$ i
|
|