|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
1 E+ v# ~: `- C8 k) S+ \7 K" H h( \. F4 b
Code:代码:5 z# G& q* P3 v" B
if( IsPlayer() )
. N9 H% v+ ]) x$ }8 F1 Q' t{
7 u R+ O5 ~) R0 w/ l int nOption = 0;
. ?1 |) O% i- ^' _4 {. s DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 D7 \$ n; y# @ if( IsActiveMover() )' o, t# p T- u; _8 L0 m9 X7 a
{
- K6 U4 F) s% a$ i' L7 a" _ CItemElem *pItemElem = GetWeaponItem();) g! r6 U5 x2 o& j. s
if( pItemElem )( P; Y9 V: [2 _' T2 U h
nOption = pItemElem->GetAbilityOption();
% f( R; o+ P. b6 h/ X }
: D# B7 p" r- e+ z else
5 h" c4 X& v7 N/ a5 r { - T6 S: R! _% o* ~" n! q: S8 f6 K+ q
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
5 |3 P2 P3 n6 W% l nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
0 V. q/ y. ]$ W4 P+ m2 A+ \ I$ T }; W" l& c2 T. D: G
5 R- d c8 J2 T6 v" g
if( nOption == 10 )
: z+ d9 v/ g% T6 W, Y dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" p; q6 `! _& ^9 d5 F else if( nOption == 9 )
% h Z$ u# I" q2 o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* ]8 z+ z- r, z, D% H8 C# m% F0 [
else if( nOption >= 7 )4 n; i# d1 k; }8 a0 K1 w! Y) L
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& S P0 h3 ]! _1 [7 v/ v else if( nOption >= 5 )
1 M$ ~- R7 i# o( B4 x dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 J/ b. B( v+ c& L
else if( nOption >= 3)3 t- u$ V1 M8 x( W2 H: y) D, v( |
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 @4 b& y# ]" Y5 _: \
else if( nOption >= 1 )8 g; f! q- |: Y
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. U& r) A' @8 @+ ]8 E7 T else/ P' [- X. `' r/ H( H
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 L7 [1 N' b5 ^9 a. _, ?% e
# B0 c6 K' \; M4 T4 y- `
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
& r' G" P: y# V+ }' o) r pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );/ p0 l' E: _% J
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);+ D' \" f8 o s9 \: g
Using the following macros work as well I believe:使用下列宏工作我相信:4 x$ M8 v9 j% _2 j4 l6 e/ y8 L7 p* Y
3 D @* j" r9 z. `! r
Code:代码:
f( J# w2 F) T' _* `- cD3DCOLOR_XYUV3 x* R0 v3 a) e* J
D3DCOLOR_AYUV# @7 T3 |" X" e, |6 o0 U* g4 x
D3DCOLOR_ARGB+ k1 p. b; i; Y6 b r ?7 y0 }$ V% L
D3DCOLOR_RGBA+ l4 ~- T" b! D, A! ?0 ?
D3DCOLOR_XRGB; q& D( G6 \5 G- R* `$ m
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ ~% L7 H& d+ ^' c! ~& U
: b) ^- }. y& p$ z; G! _/ Z
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
1 j1 e, b1 H$ o% n
. g7 \" j& d& V9 W1 Oinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
% n! F" V" \. j$ V, h7 w0 f+ z& f+ l) i: j# G6 v
3 j: h- }* c+ P; X0 \1 o |
|