|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
( @9 e& u0 Y+ H6 }, y2 a
- r5 }! D, S. n* fCode:代码:" E G/ p% ?- z. c; w
if( IsPlayer() )
$ ]6 u9 p3 g+ \4 |% b{
- f5 h& H; _ s% R int nOption = 0;
6 r/ \7 P; y4 s1 g% d/ C DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 R. G0 z: ]" e' \1 A if( IsActiveMover() )2 i+ c1 s i$ H4 e: O, y( M: d
{; r( a3 B1 x" k8 G5 m! Q
CItemElem *pItemElem = GetWeaponItem();
# t' Z6 T( a7 m/ P {; s" Q5 D. } if( pItemElem ) t6 i' w D5 |; L" C
nOption = pItemElem->GetAbilityOption();( G" V, x7 W+ Q% x+ L* ?2 A
} . L8 e# b) O Z+ g
else
- x. V" s2 u/ o# } { $ J- Y# p- ?8 H k+ |; y& W) S
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
' \) ?9 s9 l, }2 f nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
- f7 D% U" G: `3 A+ v4 u/ m. E% U }
9 C% p/ V5 T* U, L% q1 N0 @9 v/ r s! d% N, V$ u U) L( _$ ~
if( nOption == 10 )
; a2 H+ I) o9 H7 h( f" _ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 L4 p; v: V3 |& A" B. z1 N6 I& q3 E else if( nOption == 9 )
8 \4 |9 s4 ~$ ~& c8 H3 U$ b dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. P2 v, m6 ^9 G3 P& w% w( i else if( nOption >= 7 )
" B( z4 i$ R& e9 a/ m dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& n, ]+ t. D/ A( b; T# b! I
else if( nOption >= 5 )$ {" ?# S( o) u
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 R, r/ y/ Y3 _3 c3 {. }7 B2 l7 G else if( nOption >= 3)$ l6 N; I6 D7 ~. D2 `0 f: `
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) e# z! T! L! d: g- M2 ?! h( B! N
else if( nOption >= 1 )" y. Z2 K' B% M3 g0 M4 q, x
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); K" e4 S3 u$ n B! R
else
7 D; t* P& I: ]2 ~% J dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. V2 W0 H$ Z5 |) M' t5 Y' w& \
9 B8 y2 }) `$ j% [+ {- v& N pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );' T4 g6 K5 d0 k2 e+ [
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- c: H2 }9 b5 ?* o+ f) }
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
" y) Q5 n' e8 N5 Q# f) x7 U: C9 `Using the following macros work as well I believe:使用下列宏工作我相信:( @& a8 Y5 I$ D0 {, C0 j
7 z w. B, y# h) O1 rCode:代码:1 D/ t' u: t& K: I
D3DCOLOR_XYUV# N& ?' m) H; ? {. m
D3DCOLOR_AYUV
7 f* r2 l# o" p% N+ e& WD3DCOLOR_ARGB7 v( l$ e- w a8 F5 W
D3DCOLOR_RGBA
$ c5 w j. l" Z! Q6 vD3DCOLOR_XRGB
/ r. M5 B" Y% Y& N: V6 ]D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
8 v: h0 C |0 [, D6 O1 L( C
5 W. M: n0 Q" C0 p: h4 Y5 i& BThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 u3 F% C( D+ l9 w" |
5 u, Z9 j h) a uinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器' R% g0 f6 G* d7 c6 d1 g( o
. \1 A, T: z8 g5 y5 L0 k1 l
( H. H: m" ]( R3 X |
|