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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献2 L1 D2 _3 |+ E: P1 L# p
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Code:代码:
4 {/ y* }$ C" [! C% ^* F6 vif( IsPlayer() )
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: g- A2 g( J+ \2 t! h int nOption = 0;
( `9 U- P! l/ y) y DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% Z' e& t: M3 `% G+ S5 ]7 K
if( IsActiveMover() )
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/ ? |4 g6 B3 c0 I1 |9 j& Y* q Q CItemElem *pItemElem = GetWeaponItem();# b o- v- ^: ^! M ]7 |) Z
if( pItemElem )+ `, S' F* q, _8 s# a9 J
nOption = pItemElem->GetAbilityOption();* z$ P4 r& t" l& |9 [2 j. I. S% c
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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7 t: r/ E* \, Z. T if( nOption == 10 )
+ x# }+ K" B6 e% z3 m dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 J' f* O6 T$ j' y: P% V else if( nOption == 9 )6 T4 H. Y" g! M( k
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. d, ]) y3 \. H3 ^' v- h2 }
else if( nOption >= 7 )
2 J* A) j' K8 { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ Q1 ~6 P; M) X% v0 `( c0 ^+ n$ Q else if( nOption >= 5 )
# j0 x8 t) i- x- f dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ O: Y0 G% B: i5 `7 T+ _
else if( nOption >= 3)
/ @0 U0 E$ M1 G3 B! d dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& Z! O6 X; D) q6 Z0 y
else if( nOption >= 1 )& R! w2 F( N- |' {
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# v* e! ?3 r+ N* k- j6 Q& G$ N+ J9 D
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; c+ }" _# r# o4 {
' E9 J% l3 D4 f9 f' [1 K8 b$ p pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 \3 o" X6 K3 `1 q& P2 M6 k* Y+ U& ~
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) d6 \6 `/ R% c" y( M8 Z
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
4 n+ Z2 ]0 w+ B" YUsing the following macros work as well I believe:使用下列宏工作我相信:
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& v g& y) I8 u# ]. C9 dCode:代码:% V4 ?; v' |% o& ]6 S% \: Y |
D3DCOLOR_XYUV) K; @! {* c4 ]8 ~
D3DCOLOR_AYUV# k: b2 @$ R0 E
D3DCOLOR_ARGB
4 l: Q* [8 Q8 J1 ND3DCOLOR_RGBA5 r" y( U7 S- p5 \% \
D3DCOLOR_XRGB+ K6 @3 f, v: P+ m) l
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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% v0 V% m! y4 x7 n6 XThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。& L+ C0 O" Q9 \1 U6 s
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器7 [% X0 x3 a# i0 D8 T# b; H) F% c
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