|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献$ ^7 n% R: o# Q1 H) F1 A) m
3 c) r/ D z3 _& n2 b. g
Code:代码:
9 B5 e8 B# k4 w3 l# C7 A2 ]$ |$ Yif( IsPlayer() )1 i, J% z- k! a2 F
{
1 X# b5 k& C5 y4 C# h int nOption = 0; k& R$ c) |# A3 n8 m( G
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 X/ x0 V7 _. W
if( IsActiveMover() )! E9 K+ }+ j" W6 n# L
{
) q1 j) t5 P4 D8 d8 }; Z. Z" f CItemElem *pItemElem = GetWeaponItem();
: z* H7 B! O. V: [# B u if( pItemElem )
$ `0 G0 t% Z5 w" E5 I3 z. M nOption = pItemElem->GetAbilityOption();
P3 N9 v1 y$ P } r, ^; h9 b: T6 C
else
6 T- b. M8 b$ ?$ H6 G: ^ {
+ V# J' x: q* i- p5 ` // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.! p2 J0 Q6 y( G9 ^ f
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
" j" K+ X/ F9 ?- c8 ` }9 a7 S3 z" h& k3 b
/ R# A* f7 P, l# s+ e if( nOption == 10 )
5 d- `; r2 U1 G! r) i dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 q3 ~3 P9 j0 H, j0 ~
else if( nOption == 9 )
) x0 P1 l6 s+ H$ o% L dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 m; N6 }; V* G( h, n
else if( nOption >= 7 )
/ O' N3 _. X$ x9 k! `% Z+ [0 O dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& n2 \* u) u! \: L( K4 T( D8 l
else if( nOption >= 5 ); a/ g% o5 B4 _3 [! r+ n2 l
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& W& y1 M* C; d, h h' p. |
else if( nOption >= 3)
5 ]" D& `8 W A/ I; z7 \- ]& K dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) f8 @) `, T* _; g, | else if( nOption >= 1 )
/ Z" X3 X V9 ]+ }# C dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ n* U" R, L- a2 X r7 a/ C% K else
( P7 y8 F8 `! J8 P9 D8 W dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ [* z: M5 j+ a9 Y
g1 p, i* A' M; L) Q
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
2 H$ t( c. ]( T! X6 F+ h% G pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 C$ A( x) S, }5 a4 _9 v
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);1 O7 `- \2 H- F- w9 k' f$ H
Using the following macros work as well I believe:使用下列宏工作我相信:
, U+ N5 s6 ?* x E9 h( {
7 a$ i8 @9 Y7 g! i9 g7 Q. iCode:代码:* L. F6 n: s5 w) `8 a
D3DCOLOR_XYUV
5 P% ^: H1 E& `- c/ [- AD3DCOLOR_AYUV
+ b: S/ `0 u& C3 g, z7 tD3DCOLOR_ARGB
8 y8 b3 Z" |; [/ E0 ^( s5 ?D3DCOLOR_RGBA9 v: n) |% \7 S2 `2 r5 G
D3DCOLOR_XRGB8 D. |2 o& t" L, D+ Y+ G3 ]! l
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。4 s6 ]8 w' I3 W
2 `) m( o' P; v' c
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。$ s% C9 T- y2 M) N& r4 m4 Z
2 w4 w; E9 Y' Xinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 R" Y) y3 A b7 e
. A! s& _8 i+ t3 b: m; B- ]7 ?3 Y" o% e: F4 X
|
|