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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:
2 `7 w/ H$ \) S* I f. |if( IsPlayer() )
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int nOption = 0;
+ ~/ }4 t6 E3 @ DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 N, |. Z% i* @5 U1 b7 ^ if( IsActiveMover() )0 y0 z! e2 q! q+ w/ O5 D
{
: p- f3 O9 p1 z CItemElem *pItemElem = GetWeaponItem();1 p! r4 _. P! w
if( pItemElem )" v' e+ V( G7 z- G# y$ @& x
nOption = pItemElem->GetAbilityOption();
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* v% @; b, Q6 }+ ]$ P2 @: Q: a else
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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3 R" v2 O8 b' C' o0 `4 g if( nOption == 10 )) {* g" r+ k* v, m) a0 d3 x
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" T# x3 H3 i9 b4 t1 K
else if( nOption == 9 )
2 }- u+ u9 }' p, F/ t" K8 j z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 Q: _. k. I3 B# N6 l" B2 Q else if( nOption >= 7 )
- C: z; P6 S9 m" s9 B dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ P: y& V' U0 C4 i else if( nOption >= 5 )- ~3 N9 b- A% O4 P/ `
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- ^+ f% @/ {( |. d else if( nOption >= 3)9 b+ e% }* V( U# u
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ t: R& n1 _* n4 _- j# q$ l3 Z ?/ p( M: }
else if( nOption >= 1 )
, _, I$ G' f8 U4 U5 ~, Z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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& i \1 O- H; T/ G pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );; y; b: }. k7 P
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 m, }3 Y& z( A: i% F}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);9 s; z! E. A) z7 Y. O6 C
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
$ @3 a2 t* U9 }4 M {D3DCOLOR_XYUV) M6 a% P: H+ g8 k( Z( w
D3DCOLOR_AYUV
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: D6 \( D+ ~( Y/ b" v% MD3DCOLOR_RGBA
8 Z5 k! E* Y/ G/ QD3DCOLOR_XRGB: Z2 P+ R2 B8 N6 G
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。5 Z8 L; V1 j1 r/ H
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器7 B/ z. W3 C6 x+ @5 P" V4 w
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