|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献6 P5 H; N g, N: t% X: [
' W- ^) F/ ~2 W- W3 MCode:代码:7 U( h$ Q. G! [4 a9 b
if( IsPlayer() )
+ y/ H0 x, b8 z6 ?. d; G T{1 ^4 g4 n X- G
int nOption = 0;
: D. Z5 ^, B4 h0 E% L: k DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* v$ ]$ ^! T: d' Y8 l3 d% l
if( IsActiveMover() )
! ~5 R0 k4 u! B( Q7 ^/ ] {
0 }0 z! ?1 n$ V' I( |/ J+ |$ U+ s. z0 v CItemElem *pItemElem = GetWeaponItem();4 m8 P* N$ L4 O' q1 }
if( pItemElem )
8 `8 L5 m2 j4 s nOption = pItemElem->GetAbilityOption();
6 O. F* d& x8 H8 ]- N) Y( w } : j+ @1 {, Y- B- s
else! [4 n8 h' T0 _# S p+ M! n+ f: s
{
0 ~8 @6 M( Y. {# S // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.* a- T+ O7 f7 B( [
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
8 K2 _# F7 O- S, A6 |8 \& y }
" m6 P5 U. m- A: N7 v# n! j7 N
( b" H8 s4 B4 J- }' J if( nOption == 10 )
' |- c8 g, W# p0 c dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& T3 ~/ k# h2 S Y
else if( nOption == 9 )
/ \* a! [0 k2 k( N' d dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' \) N# k; A1 I# D/ i$ ?
else if( nOption >= 7 )
" t: u& |6 i1 z: G* H3 n dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 ?) i+ K7 E) k6 I+ j( f& O* U* h( [
else if( nOption >= 5 )
; t: e$ q. k# r9 {1 b# `/ R dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( ]0 k5 Z0 w1 ~2 r$ [# r# G ~ else if( nOption >= 3)
# P6 a1 Z& F1 p* V: e7 S; o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# p0 q" h: G1 g2 p* S
else if( nOption >= 1 )
) _4 Z0 i+ I `5 @0 n4 T0 c! M dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' M5 N$ {; |' b4 x& @. l: R
else
$ k% ?+ W) {% `# ` dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' `2 h) z7 m: s- X' g% B7 T
) `0 p5 n* h: h5 ^
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );6 E- j6 I+ M" k1 G& L1 H
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );2 |) v' ~. {( \, x) m( I
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
$ X; a6 Q- u) n9 ]* E. e" d5 PUsing the following macros work as well I believe:使用下列宏工作我相信:
4 F0 a. J; {0 t+ v& x8 @' M
: ^/ i5 d+ U& L$ G4 U; v( o: SCode:代码:: F& f7 U6 b) X3 x1 K! A
D3DCOLOR_XYUV1 w0 H) q& }- Q& \
D3DCOLOR_AYUV' e: G7 h* W. D$ Q, Y) n
D3DCOLOR_ARGB7 Y1 b+ S) X; r
D3DCOLOR_RGBA
2 G# S9 S8 t- |6 E, a# ZD3DCOLOR_XRGB
5 Z: `+ u. b7 r1 XD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
6 A9 f5 i% G) {3 P2 j! u; Z; H1 g% d& ?% N
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
" l* U( D+ l$ J( M+ `
8 }, W3 q) B8 L( uinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
* Z' @3 X: x' O: G# k" R q9 s Q* \" R3 h2 B" [% Q
# S; N7 G5 R) i4 G |
|