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_common/path.h( l% S2 {# R% g$ V9 m8 G
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, J( t1 @/ q( G, X- r( t" Z#define DIR_WORLDTEX _T( "World\\Texture\\" )
' k# }6 X; d. M' ?#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" )
5 X' {( G- f4 H$ d2 R1 p3 `6 r; `2 [#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" ) 6 m- O2 Q9 G J& a
" p* _3 U: w! Z9 c& d9 V, b改为+ c, j1 S; G( Z* A1 O6 a: Q
#define DIR_WORLDTEX _T( "World\\Texture\\" )
" ^+ ~. Y2 b+ d( {6 ~& \6 [0 c#define DIR_WORLDTEXMID _T( "World\\Texture\\" )
g! ~# R3 `1 w- T$ H( X3 Q0 `#define DIR_WORLDTEXLOW _T( "World\\Texture\\" ) 2 U# Y8 a- k3 Q4 b
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这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型4 a% d4 p/ A G* j$ u! p' W
/ U5 [# s8 C& N/ H! ?找到7 G. s! c* _1 G8 T L
#define DIR_MODELTEX _T( "Model\\Texture\\" )3 c) b6 Y6 a7 g
#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )3 k+ r @: ?) ?2 m2 @
#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )! V x% ~* I) o( K/ s2 n/ }& H
' m* a; N+ M" j7 ^改为
. n8 t X( q; T8 ^4 P5 S" C#define DIR_MODELTEX _T( "Model\\Texture\\" )
: `' d+ y2 i8 _8 I9 v#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
$ x' @: d: v' c, z" i( g#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
: B. O" L7 H. \
{6 U$ h5 t- ^! ^这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理
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修改完毕后重新编译源码+ }" Y- {( M8 C+ k6 C0 t' p
到客户端model目录下删除TextureMid、TextureLow# p" I. W/ M& [7 D* H
到客户端World目录下删除TextureMid、TextureLow5 G1 c6 h' @; Z* J& r
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这样客户端体积减少约300多M。3 ^0 l! N7 y# g& V4 i
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