飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 10151|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

197

主题

203

帖子

1054

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1054
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
; T) W, z6 N4 M. T
readme.txt' q1 ^3 c5 ?! n) l1 }; f2 g
修改软件:dyoManager.exe
  l8 }% O& J$ F1 t! r
1 x- }6 s# x( Z6 N) r
6 L; W( u) {$ J- a: w- a) `' d8 ^& L, O" [2 e1 a
-Info-2 K$ i! k; T2 H7 g+ E6 E5 t

; n7 s1 P( b0 l  t' wName: dyoManager# N! r: f# ]6 v- Q1 {$ A
Author: Kimmy Andersson+ l% D* W9 f' ^+ ~) S
  [& K- I) l. J( N$ o0 p" r
Credits:
7 e+ ]) D* v: h6 @; C' wXadet( J- m( d" _' ^5 A+ G( Z; C

( ]4 d- i5 o: @3 nThis version is FULLY functional and is GUI based.
1 P, f+ F7 k: ?. S6 e0 }
1 ^1 d2 o3 r" k7 M--------------------------------------------, U& B  X, x6 x5 H1 R$ }2 |

& w. Z3 Q2 ^8 Q" i  ?# e/ R& y- G-Usage-
. o! L" i. o* o% h' x8 }
; z9 m: c/ H& ~( b/ [0 ?! E* BThe usage is EXTREMELY simple.
5 D( T5 b  P/ ]- M( wOpen the DYO file, edit it, save.- A$ A/ y- o/ B

5 x! G" s) ]2 I/ n5 V8 B--------------------------------------------$ N: o1 H3 F0 @: f8 c7 S
, l; y' [1 v1 w" b
-Explanation-0 \9 p2 N. T- G/ |, d% |* z/ m
Let's take a look at the first block(this could be different on yours):
# j, {& M: [2 e/ Y2 X/ T
  Z$ F4 p9 P2 z- c" L! }5               对象类型(NPC为5). [: R% E  Z2 R7 W: j/ f
179.9087        NPC方向
6 W+ }# A8 |4 Z5 x0               下面3个为xyz轴角度一般为0* G) p" l( ?$ p3 r2 M
07 J( \# d' {9 {6 h3 O
04 Q4 P+ T) h, V( l
3344.027        标识NPC位置的xyz坐标
4 L& Y3 q9 X% h: b  v146.9564        Y是高度  \# a, r- f: g7 Z6 i
2071.1
5 G! ?- A' J0 ?; A5 A/ N1               下面是xyz的比例4 u! T! |0 E& ]
19 F8 V2 N% B* @+ L3 c2 ]9 X
1
9 N, U& e- F' l+ I5               设置AI(NPC为5)( V/ r8 T4 R/ u2 O
234             模型ID% |" q8 I. P! z/ T) u6 @. h6 I* c. C
-1              未知(NPC设为-1)
, s, Q' H7 Q- c* g! _; G0               来自AI类型:0是不可动、中立
0 M  B! a4 j$ {6 k" z* J& U' X2               未知(NPC设为2)/ x  l9 w$ f/ R1 k. U: Y  z* |
MaDa_Boneper    NPC名字(character.inc可以查看修改)
; u) ]# T, ?- E, g/ \3 y. U) w( U2 X1               下面两个未知第一个设置为1第二个为01 \5 Y1 e/ D) b' i4 ^; A& k# R9 m
0
' f! D# c2 p1 W6 n--------------- 分隔线必须有
4 I8 }& P' r. p8 x. p: w6 z. @6 R! g& O9 n8 }0 E; _
So the first part that says 5 is object type.: s/ P0 d8 t2 q- T$ F  G: ^! Q
5 is mover(NPC/MOB).
; P0 @9 V4 [6 g
6 V$ f! L! l- S" p# P6 qThe second part is the Y Rotation Angle.
6 A2 W: c$ c3 o4 B
- C0 Z( E" a- d0 w5 x" y% Z' m, IThe next three parts are the XYZ Axis Angles.2 E7 Z' |% g+ D. w8 q
These are usually left blank./ ~$ y# i1 Y* p/ q: ~, j/ \# J

/ J6 ]5 x* J+ L( m# k" K( i" wNext three parts after Angles are Position XYZ.6 S# ]( h: Q9 y: W! Z, w
Keep in mind that Y is height instead of Z.
9 F( [. {' r4 y2 ^: E$ C/ _  ~& P  ]4 Z3 b6 T7 Z
Next three parts after Position is XYZ scale.
) d: \8 [. s. x7 R3 F
( E1 W% E0 ]- j' {1 J, [7 ]* VNext is Set AI.4 k- Q: h' e4 Y- l
NPCs are set as Pet which is 5.
1 L% u7 g, b# c3 V% }( v2 U) H
( l8 v+ d6 o9 c1 ^After that comes Model ID.$ j7 R% N0 A) |% q. B
; G/ R5 o: L1 C2 Q9 d7 X% O) e
Next is an unknown int that when on NPCs is set to -1.
- r6 L  h) [) o  P- q8 W0 R9 e  Y# i3 X
After that comes AI Type where 0 is non-moving, neutral.0 L) T+ ^7 z$ i* `  @0 F& z& e" J

+ f7 x' o, W& w9 r3 vNext is another unknown which is set to 2 on NPCs.
( q0 K* q& ]5 l8 P: ~
% Q  n5 p" M0 |$ p+ ?) |Next is the name of the NPC.* Y+ }- j, G# y# ~* B- p: O" @6 ]* f
To see what name an NPC has, you can check either in character.inc or the dialog files.7 i  o6 E# {- c6 k* Z' t9 f
- P$ Q: d2 }# K6 v8 b- T, x  s. D5 h
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
9 b1 C5 W% y2 |( p  \0 G" Y7 t' H7 L  n; Y' }1 `/ u! }9 r! g1 x
Last is a separator necessary for the writer.- X. a+ ^7 m* U

$ G/ {% S: y2 _0 D0 ~; H% LNOTE! The last line of the the whole thing MUST be a object type which is set to -1!% g0 M# ^6 g; `& U/ O9 V2 E

1 [6 Z6 R( d' a- `--------------------------------------------6 I+ m6 n, z: h

2 w) R% _+ V/ F& G9 h  @-Shortcuts-7 r! u9 A/ e0 b
$ z' J8 p9 t8 ?% X
While editing inside the textbox, you can either right-click or press any of these keys to get4 u9 W$ ]( {7 T) t+ k) P' n
desired function:
- D, @/ U' Z# J
* ?, _5 ^  S5 i) CCtrl+F = Find
* {9 M: i( ]. ICtrl+H = Replace6 z: s. {' g: {" V! r% {5 j
Ctrl+A = Select All& C) A- H; I' {$ r, K# Q- Q

* ^; p4 L# {+ Z( [- \* m--------------------------------------------/ M$ m# g( e7 ^% ]/ Z4 I

; F5 Q7 H& C! e% z# O5 X# X6 ]-ChangeLog-
1 ^* T7 x: O6 U7 O( U; I$ j/ M* O
9 D9 y* q& b  U. l8 c0 w1.1 - Initial Release.
9 P* K& X3 U1 k4 C+ C! r1.2 - Added options for search, select and replace.& d8 m* F( Y" n  p
8 X4 T2 B/ U: }
--------------------------------------------
9 c# n# [; M: \. u
1 \! K1 I! X( T' Z" j. ]$ gThank you for reading and downloading!8 `% C( m% T" `5 j- ~  ^5 C3 i. N
Please comment all the bugs you can find.. P8 \1 i& U! ~- a) M
1 g. t* Q0 R% w$ S+ W# D
--------------------------------------------* p6 X9 z: R6 D

( A+ }0 M+ N2 P( a! M  QProof and a little preview of what you can accomplish:- x& M% k& D% q8 D
http://www.swegrafix.net/upload/files/leafevent.png
; V7 ?/ m  Q+ _" {(Old-school players will recognize this)
! i7 I1 f% [: \' ~: O% x! s
% a6 C. f  c+ D6 J/ p* h
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2024-12-22 20:35 , Processed in 0.070963 second(s), 22 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表