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2 _$ b! X1 {" preadme.txt
1 n/ P& w- x. S" F- w- W修改软件:dyoManager.exe
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$ X- g+ ]. r2 |- H-Info-; ~7 t6 h, N; d6 O2 o9 F
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Name: dyoManager
- d8 j% R$ B9 D3 W3 j( o6 KAuthor: Kimmy Andersson& n0 ?# q9 O0 w, ~& f# p" t
% g! h) a; W0 ]- j0 r" }0 LCredits:. E: U9 L! {6 Z- n- n, `
Xadet
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2 j6 o, @- v% D0 L2 uThis version is FULLY functional and is GUI based.' B! T9 x0 o1 v! f4 l5 ^0 O
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-Usage-/ {9 w* A, B1 G5 n# Q: i) N
$ r6 v# b' X+ KThe usage is EXTREMELY simple.
/ F: y$ \% c- w2 m! OOpen the DYO file, edit it, save.$ R2 e6 T4 z" P$ o, ^, M
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-Explanation-
3 m& W6 F4 @( n& o6 VLet's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
; m* h6 }9 J- R( d4 M* D179.9087 NPC方向8 h6 C6 d$ u/ m% u( u
0 下面3个为xyz轴角度一般为0 M$ m R. ~: x2 ~
0
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6 ~* {1 e, I) \! p; Z t7 b/ E3344.027 标识NPC位置的xyz坐标( [6 v; o7 b/ [7 Y2 N2 l# X
146.9564 Y是高度
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1 下面是xyz的比例
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5 设置AI(NPC为5)
. S/ d: g( H" C' e ]234 模型ID
; k/ i. }2 l2 K: v-1 未知(NPC设为-1)5 L3 }1 q1 i, a, ?4 B3 c- S/ O8 L
0 来自AI类型:0是不可动、中立
/ \1 t3 F5 Z9 n! I; t8 t2 未知(NPC设为2)1 G" G" ]1 [$ V" Z0 }; U3 T
MaDa_Boneper NPC名字(character.inc可以查看修改)
4 ?# t* D; j1 Q4 ^6 ~* D1 下面两个未知第一个设置为1第二个为0: o* }5 s1 I, i& z
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--------------- 分隔线必须有* d+ R, e3 c# @
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So the first part that says 5 is object type.2 a* s, j3 J3 X% d: y1 e
5 is mover(NPC/MOB).% }& `$ b. x5 {5 C) C3 t
; M( y5 o7 k2 A. i) c7 PThe second part is the Y Rotation Angle.8 N, Z9 O9 n0 o/ N. r- p4 v+ V6 f
6 y" a3 h: \+ t) p2 aThe next three parts are the XYZ Axis Angles.
8 Q* w$ b- I2 u0 A$ iThese are usually left blank.
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# N$ f$ I( z' SNext three parts after Angles are Position XYZ.1 n% S6 @! J" V0 X3 _
Keep in mind that Y is height instead of Z.2 A- _% M, F- T: t* _3 H
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Next three parts after Position is XYZ scale.; x/ i/ w5 a( h7 @! T$ x
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Next is Set AI.7 z" s& R8 X% Q% ~
NPCs are set as Pet which is 5.
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After that comes Model ID.7 @ t3 X' Y& x$ z9 R0 ]3 X' t
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Next is an unknown int that when on NPCs is set to -1.- x/ `1 z9 O1 u, F1 T5 l, R
5 x9 x* s7 D8 v- }0 O) xAfter that comes AI Type where 0 is non-moving, neutral.% ~- L" J9 s' T
( \: o% F5 p0 l' x! eNext is another unknown which is set to 2 on NPCs.( ?9 m' c1 A( d5 ]' h
( ^) j7 `8 I. P% Q9 B0 N: TNext is the name of the NPC.
! B6 \: I" F8 N4 g7 a+ RTo see what name an NPC has, you can check either in character.inc or the dialog files.& [& }) j8 }: n( x" I# M; L+ Y7 O
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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5 j2 _! R/ K# e* y) Y1 X$ ]Last is a separator necessary for the writer.' p4 e7 w0 ]* C" s' o
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!4 |" a# q$ ]9 |6 O
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# A: ~2 Y# R6 _/ Q: V; V m-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get8 w4 \; A, G5 o3 B9 I) f
desired function:
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Ctrl+F = Find. E& h8 k% \1 u9 ^2 [. m$ ?- H
Ctrl+H = Replace
! ^6 Q( C7 k' t' ~4 kCtrl+A = Select All
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6 }+ d/ w/ T( h-ChangeLog-1 c' S- A, p. \) H. f3 ^' E0 c+ l$ C
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1.1 - Initial Release.5 H% P( V) O" x' K* e3 w
1.2 - Added options for search, select and replace.! A6 M5 I7 `) E/ }
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Thank you for reading and downloading!1 d- ?+ Y0 V* I s3 \
Please comment all the bugs you can find.+ R2 v2 i- y( ~2 ^2 E3 H
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/ _ y, y y( j/ l) w: x) fProof and a little preview of what you can accomplish:
+ E4 I o! C" u2 P! [, @$ ~http://www.swegrafix.net/upload/files/leafevent.png& T. W+ X5 [$ y
(Old-school players will recognize this)
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