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readme.txt' q1 ^3 c5 ?! n) l1 }; f2 g
修改软件:dyoManager.exe
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-Info-2 K$ i! k; T2 H7 g+ E6 E5 t
; n7 s1 P( b0 l t' wName: dyoManager# N! r: f# ]6 v- Q1 {$ A
Author: Kimmy Andersson+ l% D* W9 f' ^+ ~) S
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Credits:
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( ]4 d- i5 o: @3 nThis version is FULLY functional and is GUI based.
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& w. Z3 Q2 ^8 Q" i ?# e/ R& y- G-Usage-
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; z9 m: c/ H& ~( b/ [0 ?! E* BThe usage is EXTREMELY simple.
5 D( T5 b P/ ]- M( wOpen the DYO file, edit it, save.- A$ A/ y- o/ B
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-Explanation-0 \9 p2 N. T- G/ |, d% |* z/ m
Let's take a look at the first block(this could be different on yours):
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Z$ F4 p9 P2 z- c" L! }5 对象类型(NPC为5). [: R% E Z2 R7 W: j/ f
179.9087 NPC方向
6 W+ }# A8 |4 Z5 x0 下面3个为xyz轴角度一般为0* G) p" l( ?$ p3 r2 M
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3344.027 标识NPC位置的xyz坐标
4 L& Y3 q9 X% h: b v146.9564 Y是高度 \# a, r- f: g7 Z6 i
2071.1
5 G! ?- A' J0 ?; A5 A/ N1 下面是xyz的比例4 u! T! |0 E& ]
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1
9 N, U& e- F' l+ I5 设置AI(NPC为5)( V/ r8 T4 R/ u2 O
234 模型ID% |" q8 I. P! z/ T) u6 @. h6 I* c. C
-1 未知(NPC设为-1)
, s, Q' H7 Q- c* g! _; G0 来自AI类型:0是不可动、中立
0 M B! a4 j$ {6 k" z* J& U' X2 未知(NPC设为2)/ x l9 w$ f/ R1 k. U: Y z* |
MaDa_Boneper NPC名字(character.inc可以查看修改)
; u) ]# T, ?- E, g/ \3 y. U) w( U2 X1 下面两个未知第一个设置为1第二个为01 \5 Y1 e/ D) b' i4 ^; A& k# R9 m
0
' f! D# c2 p1 W6 n--------------- 分隔线必须有
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So the first part that says 5 is object type.: s/ P0 d8 t2 q- T$ F G: ^! Q
5 is mover(NPC/MOB).
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6 V$ f! L! l- S" p# P6 qThe second part is the Y Rotation Angle.
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- C0 Z( E" a- d0 w5 x" y% Z' m, IThe next three parts are the XYZ Axis Angles.2 E7 Z' |% g+ D. w8 q
These are usually left blank./ ~$ y# i1 Y* p/ q: ~, j/ \# J
/ J6 ]5 x* J+ L( m# k" K( i" wNext three parts after Angles are Position XYZ.6 S# ]( h: Q9 y: W! Z, w
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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( E1 W% E0 ]- j' {1 J, [7 ]* VNext is Set AI.4 k- Q: h' e4 Y- l
NPCs are set as Pet which is 5.
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( l8 v+ d6 o9 c1 ^After that comes Model ID.$ j7 R% N0 A) |% q. B
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.0 L) T+ ^7 z$ i* ` @0 F& z& e" J
+ f7 x' o, W& w9 r3 vNext is another unknown which is set to 2 on NPCs.
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% Q n5 p" M0 |$ p+ ?) |Next is the name of the NPC.* Y+ }- j, G# y# ~* B- p: O" @6 ]* f
To see what name an NPC has, you can check either in character.inc or the dialog files.7 i o6 E# {- c6 k* Z' t9 f
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.- X. a+ ^7 m* U
$ G/ {% S: y2 _0 D0 ~; H% LNOTE! The last line of the the whole thing MUST be a object type which is set to -1!% g0 M# ^6 g; `& U/ O9 V2 E
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2 w) R% _+ V/ F& G9 h @-Shortcuts-7 r! u9 A/ e0 b
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While editing inside the textbox, you can either right-click or press any of these keys to get4 u9 W$ ]( {7 T) t+ k) P' n
desired function:
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* ?, _5 ^ S5 i) CCtrl+F = Find
* {9 M: i( ]. ICtrl+H = Replace6 z: s. {' g: {" V! r% {5 j
Ctrl+A = Select All& C) A- H; I' {$ r, K# Q- Q
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; F5 Q7 H& C! e% z# O5 X# X6 ]-ChangeLog-
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9 D9 y* q& b U. l8 c0 w1.1 - Initial Release.
9 P* K& X3 U1 k4 C+ C! r1.2 - Added options for search, select and replace.& d8 m* F( Y" n p
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1 \! K1 I! X( T' Z" j. ]$ gThank you for reading and downloading!8 `% C( m% T" `5 j- ~ ^5 C3 i. N
Please comment all the bugs you can find.. P8 \1 i& U! ~- a) M
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( A+ }0 M+ N2 P( a! M QProof and a little preview of what you can accomplish:- x& M% k& D% q8 D
http://www.swegrafix.net/upload/files/leafevent.png
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