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修改软件:dyoManager.exe; \3 }/ D) v6 d; o
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-Info-) Z8 L/ ?! P i9 J% L: z& K
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Name: dyoManager# u1 Y$ {/ d( p* n6 U ?0 m% Q
Author: Kimmy Andersson+ z% p0 \1 C% x1 e
. @$ E5 E" ]. w( t) c1 kCredits:
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1 d- t( o( }6 J6 i6 b/ UThis version is FULLY functional and is GUI based. G4 t) t8 u$ [# d
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-Usage-
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The usage is EXTREMELY simple.
; D0 H, q) Z* \0 p+ U3 ?& W% }9 ]Open the DYO file, edit it, save.
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-Explanation-
% E+ E" D e" ~* w; @( L/ [- W* qLet's take a look at the first block(this could be different on yours):
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) e7 p# g; G5 Q$ D( w3 S j- u; F5 对象类型(NPC为5) |- A* ~; I1 |' |4 f; B
179.9087 NPC方向$ c, B/ X6 a& U
0 下面3个为xyz轴角度一般为0: m# g7 F( E$ E( u Z m2 ?
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3344.027 标识NPC位置的xyz坐标
; ]+ u& T; V i) R, t: P: a# q146.9564 Y是高度
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/ B5 V; C6 ?+ o1 下面是xyz的比例
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5 设置AI(NPC为5)# t9 I# ]1 x/ G- x) v' p
234 模型ID% Z2 y+ O( {; ~6 f1 q- m4 l
-1 未知(NPC设为-1)+ M/ @$ S0 p: A" N7 v
0 来自AI类型:0是不可动、中立
4 K4 r. m: w/ G# b/ [$ j2 未知(NPC设为2)
+ K1 s+ Z/ K5 m3 Y+ _# C5 gMaDa_Boneper NPC名字(character.inc可以查看修改)
" y9 c2 }$ v( N. N1 ?1 下面两个未知第一个设置为1第二个为0" |* Y# @& \5 t* M' i5 ]2 x$ ~" x s
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So the first part that says 5 is object type.( ^, d) r/ p: ]; h
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.; ~& l/ v7 t, P: J$ g: S
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The next three parts are the XYZ Axis Angles.; J7 o0 X9 s8 T7 s
These are usually left blank.
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4 Y( c: i& O; y- [0 {Next three parts after Angles are Position XYZ. J+ C6 L; p5 _8 A2 ^
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale." a$ y- I0 C9 n
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Next is Set AI.
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After that comes Model ID./ S0 G3 w5 F7 q: k s& \$ ^
( h2 B* [. L! p' _6 n, pNext is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
0 V8 j7 G+ _* J+ z5 ]To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.7 G: b) G1 a& ~( ~, }) d5 p7 h# I9 ^
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Last is a separator necessary for the writer.6 b6 |% J1 L/ S7 U# _2 ~. Q
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
6 o+ r: k) R( Q0 H; P" H' vdesired function:0 d, N' v d. J" I6 ~+ [
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Ctrl+F = Find
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Ctrl+A = Select All6 e) ?. I1 K9 V. g. V7 g. P
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-ChangeLog-& W/ D/ C+ Y1 ~- R9 k7 k! f
9 ?# c8 t- P. i4 O/ y1.1 - Initial Release.
" ]( |% C' F5 ]1.2 - Added options for search, select and replace.4 V: W$ ]/ n' X- s* ^
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" K2 b1 z; A) M/ D) S: H+ s" pThank you for reading and downloading!6 }8 D9 N0 R' k8 a- V# }" n& Q
Please comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)& q# d2 U* s+ J0 r6 p
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