|
& ^ e. [ g0 E4 a) P. L% |% d" b& s* T1 C
readme.txt# F( \- g. G. G& J( a9 n
修改软件:dyoManager.exe: a( f9 @, c6 ~ F8 Q5 C! z! Q
# g5 @) @" a$ w% G! q
# o0 S7 z0 \% x4 Z+ v& B
9 [. d D2 j! W( m/ W j2 } |# I-Info-
+ k# f5 d9 J/ f H4 {: j0 B
8 l: E( E# g) K% O3 \! S/ ]Name: dyoManager
: R% P( Y2 f1 P& c: n" R. XAuthor: Kimmy Andersson
( z# S) E4 C6 F- L) L' C K' P8 X# ^3 a+ `3 @6 w' l( L6 L
Credits:
' ^( |4 U$ s5 a8 t5 O8 q$ kXadet! L, D; c* y0 I6 ?9 t
. L% _ @9 m, d4 cThis version is FULLY functional and is GUI based.7 M: M$ l$ r/ q3 T6 l6 B4 o
& D _- `0 B0 W: p: ]6 h K--------------------------------------------
( l, V) B, U, c7 A4 r* b) M5 N9 S! {4 j6 U( V% C3 L3 Z8 x7 n
-Usage-5 _& `+ B1 q9 S6 T5 \- I+ L
. \3 c w- L* |* k8 s" pThe usage is EXTREMELY simple.
) K) F1 P* ^7 V' [$ UOpen the DYO file, edit it, save.
4 S6 O; K, T7 D3 T- e& x C' w- |7 U9 |3 s. _0 i
--------------------------------------------5 ?) g4 u( ?9 }8 a: \/ O6 z% i
, [5 g4 I' `% O+ t-Explanation-
3 I ? F2 u2 Q2 M# T5 q+ W& OLet's take a look at the first block(this could be different on yours): k! c; N1 o- e/ C
2 s8 s, Z. b+ E4 f
5 对象类型(NPC为5)
* F! y* W0 ^) O0 o$ m179.9087 NPC方向- O/ w6 N0 t! [
0 下面3个为xyz轴角度一般为0
9 O6 K+ m, V' I- N# i7 y/ Q0
8 W% [, d* Y/ b' x9 ~8 ~0
! C/ i/ q9 V+ @- ^/ y3344.027 标识NPC位置的xyz坐标8 m# P0 d9 v5 K4 I# }' t# C+ N1 H
146.9564 Y是高度0 t, I3 @* m+ c
2071.14 g$ [( S: s- N' L5 S
1 下面是xyz的比例
& E J& A! y8 ?0 L, p W1- h5 ?3 x" w3 r+ M
1" P: e, ~& I# o; r* r* U
5 设置AI(NPC为5)
6 f' w2 O; x, R7 n234 模型ID
- ~( K+ | n) E, b* ?; V, u-1 未知(NPC设为-1); E9 `0 D0 [5 ^# F
0 来自AI类型:0是不可动、中立
/ K, X- F; x( ?: B: v2 未知(NPC设为2)8 O8 q2 Q$ Q' N1 k2 f; m4 E
MaDa_Boneper NPC名字(character.inc可以查看修改)$ y! ]2 i7 C8 x, ?( A6 c) B* l3 y
1 下面两个未知第一个设置为1第二个为0
/ |2 c9 _4 U& Q0 d5 M. k: z0
4 c' V, q. a b" n) E; d- O" f+ I' W--------------- 分隔线必须有$ w! r9 u3 W+ L' m+ [
9 e0 x! h% i/ q5 k) Q6 s7 v5 c VSo the first part that says 5 is object type.$ }( {; B# C5 a; }) j
5 is mover(NPC/MOB).% d4 g: Q- V% d" _9 U
) n- Z7 M) L- p& x
The second part is the Y Rotation Angle.
! x, D* k3 W5 g" y5 O6 `; ~+ s; N
+ b' C' _+ X; mThe next three parts are the XYZ Axis Angles.- s4 B% c8 y+ M! ~ w" F
These are usually left blank.
2 H x$ o1 u: {6 H2 w5 T% X" b) W! O; A' j% \* B1 }7 o
Next three parts after Angles are Position XYZ.% L" R4 B4 ?% }# ~
Keep in mind that Y is height instead of Z.
* G# P- }* r0 h8 m ]
2 f8 e9 b* H- a$ r% ~Next three parts after Position is XYZ scale.7 D: z* i4 m" j
- i% a7 }3 x) F/ @Next is Set AI.
7 ^$ @5 R4 b7 J3 T: E+ A' d7 XNPCs are set as Pet which is 5.; \1 N6 C0 N) R
' ~% O; ~/ i0 NAfter that comes Model ID.( ] k" F$ f% c
! J) t* J, _3 t; l2 YNext is an unknown int that when on NPCs is set to -1.
+ o2 Y& Y2 f/ U! |" j6 E, o( |& r: A, |3 E3 O) B; h. c
After that comes AI Type where 0 is non-moving, neutral./ t2 n" b9 b5 y' Z( U+ ~. F
% o+ g. X7 @( @Next is another unknown which is set to 2 on NPCs.
; d! F6 |* f* |- x1 s! J; Z1 p' S- c3 @* A, d1 T
Next is the name of the NPC.
: L! N2 ~; y4 ~8 ~. H P# jTo see what name an NPC has, you can check either in character.inc or the dialog files.
" }% P- g3 B2 z( r2 f% A5 e" q7 S4 N( G
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.# y9 O/ H2 C4 p* n: Y \
+ Q$ F0 k$ n) z. f6 w/ K( V
Last is a separator necessary for the writer.' N v ~$ L# m/ I
! F, k/ ]1 T6 T# Y& H: i; J# wNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
, F; z: d$ s2 R* l* m. u6 F3 `! \* G+ V# ?5 @
--------------------------------------------
% r; b$ c, |% d/ `/ S8 F8 b1 I. Z
-Shortcuts-$ A7 q3 z- Q3 H
& N# M' b. R0 v( w" @; P: |
While editing inside the textbox, you can either right-click or press any of these keys to get+ V7 U) H. V5 E9 d
desired function:% I* E" \: q0 n3 q' K2 {4 Z
; ?( o E, J. m6 s
Ctrl+F = Find, |( J! z5 b- H' z
Ctrl+H = Replace& g4 c O' k% z; V
Ctrl+A = Select All
8 P+ I9 {( T" W/ N
# G# d r) V& g, _: g; s; \--------------------------------------------# D6 N, F6 y0 s T" _
0 [" D6 y I* g/ y P
-ChangeLog-
; u$ Q( @% @' e0 \2 p) g6 a
! c: o" W9 i% w b" n7 s1.1 - Initial Release.! Q' j) n3 e6 R" u& \
1.2 - Added options for search, select and replace.4 V2 @/ ?4 u* M- S9 L3 m
! M% y; u; G9 `( v
--------------------------------------------& i- ^: a5 \+ T9 Y/ G" C
7 c) I8 z2 u1 Q' Y- _Thank you for reading and downloading!7 N2 j: y- ^# z, M! r
Please comment all the bugs you can find.
8 J! o9 X" g" L, ]- Y$ w- y* ], l. B- |
--------------------------------------------& M( w/ j* S. }" g
- T+ N' t0 u4 c" yProof and a little preview of what you can accomplish:
) e2 X6 ?8 y% f0 V+ K# ohttp://www.swegrafix.net/upload/files/leafevent.png5 H, b, c) t6 M8 o
(Old-school players will recognize this)
! U1 {( X+ v1 M5 B+ Z* r7 P" e1 r Y% A7 [/ t. }4 y+ m
|
|