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) a+ P9 R/ g n1 Y' v9 areadme.txt
9 k4 @! i! J0 a修改软件:dyoManager.exe
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-Info-: T! |; n9 r) l' l) U; g) ^2 e4 ~
, f9 Y# H4 j6 S3 mName: dyoManager" p! R$ o: ?' N, a
Author: Kimmy Andersson
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( L0 j6 l+ N; E% iCredits:9 |2 N! I% d# {% p* J
Xadet1 y( n8 U- X- p, C! R- ?
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This version is FULLY functional and is GUI based.. V8 u$ {& D* K. n* }9 l+ c" [! s
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-Usage-
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The usage is EXTREMELY simple.5 m) B2 t( P' U& w1 J
Open the DYO file, edit it, save.. Z# B7 F/ J! {' @1 H. f
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8 j+ b. W; L- ?7 k- M-Explanation-9 q& ]1 b% G# O" P
Let's take a look at the first block(this could be different on yours):- ^ a* V- T# ?& c) z- _- P
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5 对象类型(NPC为5); D# `7 w8 P( h
179.9087 NPC方向
/ t$ [ s S! E/ w2 o0 下面3个为xyz轴角度一般为0
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6 g+ Y- p. j3 Y8 `+ O$ V" }1 L* R* b3344.027 标识NPC位置的xyz坐标
( Z K8 M/ ]- H146.9564 Y是高度! Y' q& B! |/ U6 a _
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1 下面是xyz的比例( q* @( f% S/ e8 ]% W
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! i. D6 P$ d7 M, P5 P# ] ^5 设置AI(NPC为5); i. ^& S- A) y; F/ Y
234 模型ID
9 o. {# m! ~! V% _9 x7 R& i-1 未知(NPC设为-1)! k' M B: U5 p, w8 ?6 Y
0 来自AI类型:0是不可动、中立- ?7 f7 g! }; ~+ K+ c: X h
2 未知(NPC设为2)2 k% P' j V# g) E
MaDa_Boneper NPC名字(character.inc可以查看修改)
6 A0 M: J" P: M' L4 A# c. D) z! A1 下面两个未知第一个设置为1第二个为0- b) Z" a7 G# j
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' Y. q& l- E( m$ |* USo the first part that says 5 is object type.2 k* g; z) L: U! j/ e
5 is mover(NPC/MOB).5 u3 G* C4 C" @1 _6 k$ X* }
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The second part is the Y Rotation Angle.$ K% C) }8 _% @- T! e/ R- G
: G5 M1 B3 r) M1 G2 c% a) A! {9 wThe next three parts are the XYZ Axis Angles.
" L# }+ M; c: L+ V9 DThese are usually left blank.5 }( u( G y: R
- r: O- @' S/ \# L3 j; u1 kNext three parts after Angles are Position XYZ.# `6 q: J1 S8 n- _
Keep in mind that Y is height instead of Z.; G2 T+ _; c) s6 ]+ O
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Next three parts after Position is XYZ scale.7 S" w* k0 p, g% }
* k; t1 O6 g% {5 `6 z4 @# ANext is Set AI.
% o2 {, J5 e3 h' N% V* ^NPCs are set as Pet which is 5.
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After that comes Model ID.
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) b: G9 B8 e" @6 E; \Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral." c- W4 y* m# d& E
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Next is another unknown which is set to 2 on NPCs.
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* B% V/ a# d& D- NNext is the name of the NPC.# _* `" H3 E' e
To see what name an NPC has, you can check either in character.inc or the dialog files.; c$ K: v/ `3 \, h! M
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer. m$ U6 U2 n* m$ N. P4 w& Z" n& e7 p1 T
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get8 y# \$ H+ P- a7 Y& r4 v/ h
desired function:* Q3 c+ n. q/ f6 c
) z8 D f6 e. k! }& OCtrl+F = Find
( D5 N% `; o( r* WCtrl+H = Replace
. f' B- K; K. e& K! v MCtrl+A = Select All
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+ h1 ^! p3 p2 b2 n-ChangeLog-
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% N# ? B9 X9 M. d- @' u! z; d1.1 - Initial Release.! P* l u5 M2 n d8 J z# H
1.2 - Added options for search, select and replace.+ W4 w" A* v: [; M% n; F
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$ y( {1 W. K' @" @: I, ?Thank you for reading and downloading!5 E8 u1 W( l5 H
Please comment all the bugs you can find.
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4 r/ A) w' g8 ^) ^+ h( F- LProof and a little preview of what you can accomplish:
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(Old-school players will recognize this)% y" m3 F7 Z4 R0 u4 J! Q
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