|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。+ A# Y* f5 n: a
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”% ?$ C3 b4 U5 i ?
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你说我成功,资源应该时装组合系统顺利运行。9 m) z& \+ `5 ~
+ I* n2 g+ o' j& l; y" }+ T. O3 p0 X) j0 r) M* z& G0 B' m
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首先是学分:
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Etioom(90%)
3 R e: h" c8 O怪物(10%)% A' k0 F5 m* R
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3 Z5 `2 R4 a, S! v( x, c3 b这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
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在 public: 8 j/ _3 Q- g# i5 K; Z
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 P9 \1 c B$ m$ j2 R3 r: q void SetSafeFlag( __int64* pn64RandomOption ); ! L" Q7 Z& ~5 A, v2 m4 ~6 Z) ?
void ResetSafeFlag( __int64* pn64RandomOption ); 5 l& J8 v: g" a4 ]( y% v
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
1 z' Y! a& x( V3 q4 G" y' _$ J) M5 f' t7 ], I5 j1 B& p6 f# K
#ifdef __FASHION_COMBINE
" j7 @/ \$ i; F& B* K' m9 H( ^5 hpublic: 5 M7 a' V1 ^9 B- f! N, F* _ K
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 6 ~0 ?" `% y- p+ [5 [
#endif // __FASHION_COMBINE
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2 y" v. s7 V4 n9 E8 o+ x/ o ---------------------------------------------------------------------------------------------------------------------
2 B ]2 b. p7 ?randomoption.cpp* {( ]8 p1 J& k* t8 d
& {0 e5 r& `. _1 O
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ! H# F/ |" Q+ W% z
; d, U0 l* t! Z; W& \# z' h2 U; T 下面插入 #ifdef __FASHION_COMBINE% G4 f! O. a n/ {
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 2 F) D* t: |( }2 z
{ 3 S) X1 X3 s- d% F/ j7 _
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 5 ] M! K- x! s/ v" c4 {6 t C
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ( G. N3 }8 g) ?+ a- H
& Y: l. k$ e" E# H if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 [: |) Z* N, t3 A. V( I
return 1;
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- g$ \# y) E) [! \ Z for( int i = 0; i < nDestroySize; i++ )
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3 S! j+ c( s/ y& U: t q7 c& i% {3 X int nDst, nAdj; 3 J7 S1 S' h. [7 F9 I) V0 @
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
# l- l: c2 q2 j. Y+ Q g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ! b5 z: q+ T1 u
} % [4 K: [* e) |& U" y/ K( d
return 0;
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#endif // __FASHION_COMBINE
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/ b% H, @+ v) S: M1 d -----------------------------------------------------------------------------------------------------------------------
6 E6 N v$ E( V {+ vMsgHdr.h/ |* }4 j* ?6 s% J5 a! |, n
$ N3 o5 G K- j9 j
插入 #ifdef __FASHION_COMBINE, f( m* d8 C& I
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) r" Z5 ]8 q5 ]# E" y#endif // __FASHION_COMBINE
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! p9 a1 \! }0 @" d7 S -------------------------------------------------------------------------------------------------------------------------* l* s- j5 n2 i; X7 H
DPSrvr.h) K3 @' y g2 m ~: R
# P) s# m: S6 c1 [" j1 B
在 #ifdef __GUILD_HOUSE_MIDDLE+ n4 i4 M! e$ t* L/ y# O# B
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 J; u8 t( E. ?7 V3 h: o9 B/ @ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ {! ?5 j/ k# E/ Z9 r5 \! ? void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 w% C: N* {! m" I4 h! a4 Y" v#endif // __GUILD_HOUSE_MIDDLE ; L' s2 S5 u* n5 L2 s
( p8 p9 m9 Y2 u% U! q 下面插入 #ifdef __FASHION_COMBINE2 ?( Q+ `* f" s6 E, B1 j
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 i( X& W1 ?0 R9 G4 W
#endif // __FASHION_COMBINE 1 w6 y0 n$ }4 L% j
& j* {( \1 L4 b -------------------------------------------------------------------------------------------------------------------------- L( H3 ]0 u( k6 J4 _ R- ^& ?
DPSrvr.cpp
/ Z3 o* b! [* q' U* g; i在 #ifdef __GUILD_HOUSE_MIDDLE$ A9 w" `8 `7 e# h d
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
+ ?. d5 ~, q( H# r; \$ j3 s ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 7 S! C- X- V P- m: H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! l" K& N/ A. A! T4 D/ x5 x+ v#endif // __GUILD_HOUSE_MIDDLE ' Z0 m# U$ c% Q9 e5 K2 T# P
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下面插入 #ifdef __FASHION_COMBINE3 h2 a$ _" N: w3 s" k% b; o
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
7 s2 d( E6 G7 }#endif // __FASHION_COMBINE
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( N3 x' R$ C; j9 }9 ~! Y! l; b8 l2 }在最后插入
#ifdef __FASHION_COMBINE
* |9 G, ?6 ~; m0 x6 F5 nvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) % R( w6 m8 i* F8 O0 U: `, Z8 k
{
8 m9 Z6 Z6 r. d }" q! c# A/ P) K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; n4 Q5 Y9 d, y3 T7 H) h3 |3 q
if( IsValidObj( pUser ) ). k2 f) }' | w7 i1 J5 r
{ 7 u1 L% o/ L6 s
DWORD dwItem = NULL_ID; & `" W1 k, E% A
CItemElem* pItemElem[8]; . u( L0 S: |: L
7 N; m: i: w9 X% G# S- R for( int i = 0; i < 8; i++ ) $ G' p' I f9 D+ y
{
7 u0 n% D3 N+ ]" R! V, ` ar >> dwItem;
/ s; r, d# a) \' [8 X4 n pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 5 q* Z& Q$ H5 E: }5 O
if( !IsUsableItem( pItemElem)) 8 W F& x3 r" d" Z0 v0 t4 I% p
return;9 c: Q3 x: u- ~ v$ D' }+ p6 E
} # c8 w0 h2 s G
if( xRandom( 10000 ) < 10000 )
/ O& V# K+ m& o. C: w# b$ { {
/ E- v- |! F6 n- p! F int nResult = 0;
6 p8 k4 a8 m c$ r nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); # I) `! F+ e7 H
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 7 M$ V( I; l9 x0 e G, J9 j
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
1 w$ B9 E/ D% b7 N5 C( X nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
( o+ [8 ?& O ?* i8 l2 l" s" p if( nResult > 0 ) ; D4 W4 @0 ~" }9 \6 x
{ 6 {5 }) T& G1 ?1 c6 {2 f5 f
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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: \0 Y. t( }0 |# u1 j9 `# N pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 4 S& Q2 s6 x) k6 y
}else 3 q7 @+ V* \1 ^6 y p e& Z/ @
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); : }# S8 g4 }1 w4 y3 J9 B
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) $ N" Y$ G: u& R% h
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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* f. O. F* g/ B- _4 I* G pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
9 d8 l3 e/ }- T; }. l) G) p pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); + ]5 l1 v$ a7 b8 @# ~1 c) S
) a( {+ ~: `7 h }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); & f. W4 F3 a" X" s- y
for( int i = 0; i < 8; i++ )
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. }- w9 l) W; \% M/ F: C! t pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 M+ c7 L+ H3 l
}
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}
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#endif // __FASHION_COMBINE
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) R1 c1 {/ e3 n+ P c, I% B ----------------------------------------------------------------------------------------------------------------------------' B5 H4 i% x3 @0 U) S, x
WndField.h
) J) q* o/ Z+ s) i在 class CWndCampusSeveranceConfirm : public CWndNeuz + D- h, G: q0 u( j6 C% h' E k
0 `& s) L2 b* s# @ 下面插入 #ifdef __FASHION_COMBINE z) C: A! ]; C
class CWndFashionCombine : public CWndNeuz & ^7 K' H1 E0 y% `
{
8 n8 ^ Q1 J9 t% o# ^public:
( K: _" p- N9 k( y5 m. n7 U CItemElem* m_pItemElem[12]; / d. A& G! b0 w; T4 O6 i
CTexture* m_pTexture[12]; 0 p3 s% s$ \1 H7 U) p8 p3 Z
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public: 7 w2 g' K5 T' M2 Z, F& H
CWndFashionCombine(); Z7 ]8 z% _$ L. ]# N b0 D
virtual ~CWndFashionCombine();
" @: a$ {! {5 j Y% {; L' }! H8 M' W/ l0 }6 a" U
virtual void OnDraw( C2DRender* p2DRender );
/ R) i3 ^( b$ U0 j7 b; S B) n% q virtual void OnInitialUpdate(); 4 ?' l" p- c3 w
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); " o A% E- z0 g$ A$ c. f" [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 2 M$ q' B5 l. e1 T1 s
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% K: k8 m! }" Y1 L+ A5 u virtual void OnSize( UINT nType, int cx, int cy );
; h0 A4 u) v D: } virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
" Z# Y* `. z' ^* r* A};
5 {- d! X; ^7 O# P. W$ V#endif // __FASHION_COMBINE
5 }7 i$ V3 F0 r1 Q! @% o( Z# A' X* b8 D1 U; ?5 r$ j
----------------------------------------------------------------------------------------------------------------------------
4 L2 q6 M5 @8 B- }WndField.cpp3 k1 | t+ k4 d* j1 ? q, L
在 #include "wndwebbox.h" * U! l2 e; r" n; T, X e' d
: I. R# Q$ V, h4 x; A4 i3 [5 x. u: E
下面插入 #ifdef __FASHION_COMBINE
7 B. a* G; ]& z% \#include "randomoption.h" * j: k, E ~ S6 z9 D! N$ N
#endif // __FASHION_COMBINE % h5 q7 g/ s$ |4 D$ p7 c
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就在最后:
4 a- d, ^% |& o. E T! _2 PPHP代码: #ifdef __FASHION_COMBINE/ y5 ^2 V; I/ j5 r+ ~, K- q! H
CWndFashionCombine::CWndFashionCombine() 1 H5 K# [- ?: d( V& D; e
{ 4 w1 B; g5 W( M( N4 s4 I0 K
for( int i = 0; i < 12; i++ )
( a! z1 P0 i) D/ M+ d {
( P. q9 Y- E& K# E m_pItemElem = NULL;
! g4 f3 V L0 O7 ^2 t5 q* U& e& S m_pTexture = NULL;
* j2 H9 B7 w8 M //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));" K" ?/ k Z) R4 [2 h( K
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
( A% W) T4 Q9 g s- D$ E8 s }
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CWndFashionCombine::~CWndFashionCombine() 0 j# X4 X' u+ {# z @
{
/ O4 U, U3 l& ]5 S% d; A for( int i = 0; i < 8; i++ ) ' A0 l! H: t Q' b2 m, B
{
4 k: Q) Y1 J t' M" ^ if( m_pItemElem != NULL ) 3 N0 J) {" a# C- { k7 H" r
{ 4 S( p Q8 y" S- r$ x* E
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 1 a: o# @* I c
m_pItemElem->SetExtra(0);
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}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 4 u3 P8 Q; F4 Q
{
: N$ B8 Y" j$ y2 ~, `6 A LPWNDCTRL wndCtrl[12]; 9 F% B* q9 O) I0 ~4 s2 [
% {, d! `$ z- ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- S- y$ N8 B# [6 n; N wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, p- {" S! J5 [% u' _ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 5 ~. W$ G$ S6 h& z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ f" }, B6 _5 T2 x' J, z2 Y$ w6 } wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 Z2 u" F, j" M5 N: t& i" a' f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& t7 J, W/ z' e# x9 _ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; f4 `8 M A9 ?) Q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 G8 B9 G9 M: O+ }+ W% l wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); : [# N$ _$ x9 \" n- R# o& m# W
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); , r5 ~6 w- x; ]& X& K. q e x
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
8 f$ p, W; \+ {+ r- o! e wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
4 ^8 H9 T! h5 b8 M/ [3 G# q! v% Y# j+ h6 `0 d' C' D
for( int i = 0; i < 12; i++ )
2 D( R6 f4 m6 h" Z" d {
1 ^* _. U) N' P" R if( m_pItemElem != NULL && m_pTexture != NULL ) . |; |# k [* F" ?& `4 C7 h
{ % o/ v4 i8 L9 ^, m2 R
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
' x6 \1 {0 ?' D) t1 F }
* F# Z) D1 @3 `$ U } * m* @9 L4 v% }- X. v
} 9 Q$ r' q) @# o: X$ x) I! q9 _5 e1 t
void CWndFashionCombine::OnInitialUpdate() - [0 d# J$ H( e/ H
{ 7 p% P: y* ]* E$ }
CWndNeuz::OnInitialUpdate(); & i( \5 X% K% C" ?1 ^# R
$ u# A; R/ A2 X; b
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / n U- o7 l0 i5 S
pButton->EnableWindow(FALSE); " q' `) E, J8 M2 Z; G. y' z& N
. f' @1 `% V0 r$ V( x& d MoveParentCenter();
- N! p1 q9 G, L a7 [}
5 E, ]# `3 ]- ^/ hBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) / {# M; K& J! ]' |+ T
{ 5 X# x9 E7 M7 h& x2 y% v4 O
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 y) l/ Z- X' n
} " ]8 X6 I, |/ T& @% i4 w) Q
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 9 V* g: y& X* ^2 ?% S& Q! m
{ 5 o" e6 D( A7 H* b c- h
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 8 v- s6 s! u1 P% W! k3 l
}
: H# D" N) r G& F d$ V, j9 Fvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) c& R' p( x( X# Q/ X
{ - g& L$ _: U4 t8 }! {& x
CWndNeuz::OnSize( nType, cx, cy );
# ?$ p% H, o8 _0 U! _: I' I}
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9 L4 {6 `( w+ ~. G' G# v
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 9 R# @- D$ V+ r) j- C) k( u9 i2 j5 u
{ 3 U8 ?" I" `! T: ]1 J5 s5 h/ k
CRect rect[8]; / S2 i1 G$ D8 q1 O, a5 |8 Y/ Q
LPWNDCTRL wndCtrl[8]; & Y# {5 k7 u% {1 r
3 ?1 l' _, ^- c% R
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); K! a5 K2 n# C8 u" t, k8 F0 z
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 Q. v2 [! i1 S4 O' Y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 c' f/ x- e: [& O# C0 t$ ?
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 a$ |1 G* ^; Z$ b
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
5 B% n2 u) I0 f& g T) Q4 V wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 5 v+ A- {* } Q+ g% d, ~0 w
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 q) T3 C. x% H$ B1 P wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) n; M( _' y- E
1 O& {! k( L4 o. Q# r \ BOOL bUpdate = FALSE; & P/ v- o& k7 q5 v& `9 }
/ `' l. z: V" ]$ M- W2 D for( int i = 0; i < 8; i++ ) ' E+ p( {, w2 M+ n, F( b
{
0 \8 t1 @0 I8 J# ~1 r rect = wndCtrl->rect; 8 K+ \4 T1 R8 n' y# a
5 j. R2 x( C4 e m) b! I$ W if( rect.PtInRect( point ))
- r1 j* v# N. N$ W6 e% Z {
) b4 `& N1 G- v% z7 G CItemElem* pTempElem; / j4 m; E1 O2 m* g/ _
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , k2 \- R9 q- R1 k; ]/ b
if( pTempElem != NULL )
/ u* q! G2 T q' Q {
9 _+ W/ b$ }& ]2 O# S: L2 e if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( P2 d5 ~0 S: }% F# |: A8 ~2 `+ E* x
{$ `8 Q$ I% C3 D; s" _2 Z
ItemProp* pItemProp = pTempElem->GetProp();
* r/ C( J" o5 g4 u& q7 {5 b1 g6 v# j* B7 X0 w
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " [4 I4 e" y6 B2 L: f/ i; Y$ d, C
{
! E* g3 I# {0 t+ g, u: a3 S" n if( i == 0 ) 6 \: c1 |( s# `/ a4 e
{
" Y+ a% Z# r" E1 @2 d v, _7 z; \$ ~ if( m_pItemElem[4] != NULL )
" ~" v1 h- L8 I% |8 A- O {
9 Z X" d2 V! I0 N; {9 p int nSize = 0; I& D, }7 l1 `( E- c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % R2 x: G7 _* p! V/ z, I8 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
* o( d9 h1 E$ ^4 r. w if( nSize > 3 )
- {! r3 {( Y C% g {
3 b' j( M g9 J8 G5 R% J g_WndMng.OpenMessageBox( "oversize" );
. o2 E6 P# S! \! ~' t8 P return TRUE; 0 \" r. r8 ?' H6 f! s
}else, L0 n$ \6 O- P/ L& l8 o
{
* c4 e/ K. D( J bUpdate = TRUE; " t$ P W9 ]. L. ?' _2 C# Z! @9 b
}3 H# o% {; s* a) ]" U# H4 s- J3 C
}
1 ~: O3 |1 t; W4 J/ z! t' A if(m_pItemElem != NULL) , l0 n( Q# g' G2 Y+ t* C3 f) k) }
m_pItemElem->SetExtra(0);
! k, T# Q7 V9 I
* R$ i" c# E: C a( M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) l4 p$ h" k: P- ^1 p1 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! j/ ?5 F3 f0 p' v" @2 s# T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : Y- Y* Z9 h5 ~0 z p) m: @
8 a& f& }) c2 g6 m' Z- V# ^
if( bUpdate == TRUE ) - ~- W# H( }( ?8 m
{6 y" y v. z" @! D: u
m_pItemElem[8] = m_pItemElem[0];
1 g, e6 f# K( l* _$ y: J m9 c m_pTexture[8] = m_pTexture[0]; $ t1 K6 e+ P7 @3 I6 z: |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! m5 V7 `* @8 B1 i+ E } 0 F- g$ E. L( T6 Z. I- b
}
3 r: }- g0 y8 o/ w# g8 p. v if( i == 4 )
4 s3 ^7 @: _+ |/ ]) P! n6 ? {
) f& l! f. @! r9 M9 e7 y3 C9 e if( m_pItemElem[0] != NULL )
0 v/ K: ~6 b+ s* y& t: { {% A) y1 s8 s* }) D) n
int nSize = 0; 6 l3 J* n- u, O; i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( Y8 k& {9 E, J) }+ ?6 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
; i. U$ y) u; k3 J6 W0 c4 d if( nSize > 3 )
1 a7 W' c$ {# j O: E/ Q6 F$ o {
- j( O, p9 `" d& w5 W% o g_WndMng.OpenMessageBox( "oversize" ); 8 D( @& C: f- o; q1 l1 B
return TRUE; 3 i* R/ f% W. l/ @
}else% n- s1 I9 x9 m! j% D6 x; Q
{5 y1 G9 k& N6 K# S
bUpdate = TRUE; / x! B! t2 n- G; q! g. U; j) B
}& ^2 J* [) @0 I4 b8 ~1 i: n
}! q! s# k- c! k6 A! K. ]
if(m_pItemElem != NULL)
9 J4 [% i* Y0 T! u: W m_pItemElem->SetExtra(0); ( z7 G) J7 K: @
) F9 s' F' a2 k* c$ t, ~) T m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 x. i( ~% c5 |. C+ }; Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 z' ^# [$ L- q8 z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. W) \ L( b+ S; ^9 @- A1 H" L& t, M# F3 s# m0 D
if( bUpdate == TRUE ) : ]4 o% R' a& {6 ] R9 f
{
+ K0 ]' c6 t a2 Z4 R0 `* Z8 D m_pItemElem[8] = m_pItemElem[0];
/ Q2 y f- y6 y. ^0 |. Y' F m_pTexture[8] = m_pTexture[0];
+ b# K/ S$ j* Y8 [/ I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ }% P$ q2 Y+ B, C4 f' m
}
/ @3 L6 \. X1 A" |" U, J- t) ` }
7 V0 q' Y, m% g9 I. D ]6 V6 ^ }else: G5 C7 o- h6 R s
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) . N8 C3 A$ c( \% e6 K0 C
{
7 o6 E) E8 D* O$ X' i. N* a. ] if( i == 1 )
/ d/ z) b, p0 |2 Y4 Y. y5 ~ {
. F2 J0 i: h4 A. c if( m_pItemElem[5] != NULL ) $ y# b' p; R8 j; F I+ w% }6 ~: s
{
$ F) O5 r* W/ b int nSize = 0;
- a2 n; X W! M! I( ]1 m% I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; K) O/ q/ S3 \# _& h- D% g) J6 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, q" a' _5 \+ G if( nSize > 3 )
/ v; [( [4 P# a7 { {
A1 `3 u! B# C g_WndMng.OpenMessageBox( "oversize" ); + r1 t/ \& E$ c
return TRUE; 1 h! j9 [, s5 o& H7 s# K) p( Q' ?: h
}else4 T9 F5 c y3 U+ n2 I9 j
{
9 l. I3 u2 N5 ?2 C9 a bUpdate = TRUE;
% `0 `9 }3 l% p3 o$ N& p' S* d9 W }
, Q* w' S0 ?& c& {& [ }
I) F# l$ P, `3 S3 b if(m_pItemElem != NULL) , b- O4 g7 g5 Q
m_pItemElem->SetExtra(0); 6 } u& E- v* |( y' B' S. ]
0 H1 w! b. l0 `0 n3 z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ [0 v/ [8 h2 T5 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! s2 ?2 ]8 ~% i: M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 W* s F/ K3 B1 b5 P0 A
% R$ E! ]8 Z6 y/ F$ B& X6 q g
if( bUpdate == TRUE ) : x+ M7 m4 Q1 W
{
' g' f- G {& I) f4 I' v4 b; H m_pItemElem[9] = m_pItemElem[1]; 6 u; k: y3 f, Z, l7 k a
m_pTexture[9] = m_pTexture[1]; ' }" Z! Z3 |; E3 w0 T' U8 u
* M- O7 b6 {* h4 r& N1 |// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 b q7 S% z9 a
}
! b4 E7 t9 v9 P4 z }+ `, _: a" B3 v v7 I! D3 ]
if( i == 5 ) 1 D7 ~7 S5 }5 h2 N0 j
{
; z$ g3 X% V, ~# W0 r if( m_pItemElem[1] != NULL )
2 S8 ]# Q- B O2 ~/ S {; U& u% C8 u( ~1 Y5 O6 X
int nSize = 0; 9 Y- V U- R' Q7 X0 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 ?1 z$ }3 a1 Q$ @$ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 5 L' v* \) l! b' b4 n
if( nSize > 3 ) + @6 V4 N* i9 p: Z# p" `* Y H0 _. H
{* G1 M% b1 ^. F. W
g_WndMng.OpenMessageBox( "oversize" );
3 k( k6 J) d2 p- ~ return TRUE; 1 }% {* U- I% h2 y5 }7 K
}else
7 K# `$ x4 V) {- W8 D8 x {4 i' O& W: L/ X1 k4 [+ p i
bUpdate = TRUE; ) ~, F0 m7 X+ K" G
}3 g, U: l) F1 P2 H
}
( L! @8 a! Q. y! ^3 Z! s! d+ z if(m_pItemElem != NULL) * l8 [. ]9 _5 k+ m( L. q% u! Y
m_pItemElem->SetExtra(0); 2 t$ ^9 {' f4 l5 m1 j0 n/ G$ e
: n# x1 y; l+ Z* ?/ F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 F: T# v2 B. U* |% [3 \! V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : H( {2 N; [6 _! d7 I! b3 t: f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + Q( | H3 H- E
3 n. P; C# ~1 N if( bUpdate == TRUE )
$ n0 p2 k2 f- Q {
' O' g% }) e: |6 t+ U m_pItemElem[9] = m_pItemElem[1]; * I" |5 R/ }& Y& b" o
m_pTexture[9] = m_pTexture[1];
. p" V, u# P$ z( a ]! C0 l# U //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 r# y5 |0 H. m ^% G' X1 U4 E
}
+ K C- h& p6 |3 N! V }
% T8 A* |" P' z: W! x/ F0 e }else
6 T; [8 V! R, b) U if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
* E" C6 R7 p# e& |0 w! n. z' W- T! _ {; h T- b7 S/ l, F
if( i == 2 )
2 o! j8 r& e" _: m9 |& t) r4 P { L* B* c8 b& s
if( m_pItemElem[6] != NULL ) 0 j% a6 k' t0 k7 q2 T( G* G, S$ _* q
{1 M9 ?5 O) h \- n& h1 w/ u% ^
int nSize = 0; 0 A3 R* E; h! Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 ~% U7 h. T' ?9 I% J; o; r- l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% v6 B0 M+ V' j2 u) Q if( nSize > 3 ) - M" o' t: ^5 P9 _& f6 Q
{
. V0 k. {; A I: n1 B) @9 L g_WndMng.OpenMessageBox( "oversize" ); $ G5 V S/ c4 ?$ e& P3 ?
return TRUE;
) \* e6 m" U3 ~7 L }else2 G7 Q2 E K, q: S2 q, ~: y3 T
{
% I, k5 w) b @ bUpdate = TRUE; / s5 G7 ]$ I6 i: D+ c d6 s
}
# L5 K2 B; N7 e7 x }5 }% F8 o- f1 c; s! h& Q
if(m_pItemElem != NULL)
; r2 M: A; ~6 R8 ?7 N& P m_pItemElem->SetExtra(0);
* `3 C3 b1 B( j M& @% r
' x$ C: H y) G. L4 V1 v/ n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( G# K) b3 o" a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ E/ w+ y8 z8 ^& q, u, y' |9 { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 w. O- O& q1 N [, | `5 w( `+ X/ W! E; `7 }" D
if( bUpdate == TRUE ) ! b% D7 W" u. R, L; B6 o
{& H& q8 v$ e, O$ l0 M8 S# I
m_pItemElem[10] = m_pItemElem[2]; ; O6 J) u9 z5 D, ^; j& {7 X3 _ b
m_pTexture[10] = m_pTexture[2]; - a, T9 o$ h, W0 i) m' A, M) ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) ]# o% L9 H3 e+ Y9 s5 }$ |
}
A: g* n+ M% Q4 _ }
4 K0 F9 e* v2 {5 R ^; c if( i == 6 ) 6 L6 F5 N" b' y! F+ s! `# ?# D
{# q/ H0 ?) S7 v/ ?- p+ I
if( m_pItemElem[2] != NULL )
+ o" p; ]' Z2 ^" f0 v2 b, | {9 N! v9 d7 A5 B9 H, ]$ `
int nSize = 0;
0 w E- ^8 j1 l4 H6 i6 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 }# b# J6 p; Q- n4 O1 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
" g; x9 z7 k7 v/ o. U$ B if( nSize > 3 ) ! p- N2 ]: M. k1 u3 J
{
& o% X& D- ] ^ g_WndMng.OpenMessageBox( "oversize" );
# ~0 r ?/ W3 w3 j& D) E return TRUE;
- H. O% A1 d1 N' l8 X }else
5 E: w7 h7 H5 W9 H+ D {
' e0 P; j" G7 H6 T5 } bUpdate = TRUE;
% `1 d1 N3 Q6 ^5 A6 m+ a+ f+ j }, I& |" p4 w8 P3 B2 J9 o5 M
}# t: H0 @7 {" q( K" L5 z. ]9 j
if(m_pItemElem != NULL) & c! E2 p/ c6 E3 r" O8 A" l
m_pItemElem->SetExtra(0);
# P8 C( s* o4 {2 {7 o" o! {( H; P- `/ r: ~6 @+ U$ e% D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # e5 v8 W' C5 O% ^* q; q9 V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( B3 s( o1 S* T" i$ f P+ G6 b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; F2 ]" \/ T# G( n5 T
* A5 @# Q/ G7 C, B( m9 F if( bUpdate == TRUE ) ; l5 ~0 w+ H8 K4 \, ]9 n# V
{
4 k( N$ X4 \7 W3 ^ m_pItemElem[10] = m_pItemElem[2];
" R; k, d+ v/ K m_pTexture[10] = m_pTexture[2]; 8 u% S( p6 O }. |( A6 B. B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 w- O: ]/ c& |
}
8 K) Q& V! c6 x) D- g: C' Z }
; {0 p& @" S* r" s, `# H }else
* }9 O O- J1 p1 w7 Z if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) + k% v& i; x( m2 G% ?: x
{- R9 f Y. U# e7 S. X% ]5 F
if( i == 3 )
# w- u& |8 S& @" E3 \ q$ A {
' q3 [8 A; w- }( d6 \/ | if( m_pItemElem[7] != NULL )
% N5 p7 U! ~$ q* J: ~ { A+ _0 z9 D: @
int nSize = 0;
3 W4 L! y- f1 d4 @2 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' G) R$ y% f1 H: L: _1 r/ ?8 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ! A5 t& o. `# `& B& y
if( nSize > 3 ) - k% k; u2 z! k1 E& B! G, B) {, t4 Z2 s0 w
{
% e W6 _! J/ G! r g_WndMng.OpenMessageBox( "oversize" ); 1 W( x# ]4 J9 n4 e; N7 F3 o
return TRUE; 2 t) p4 Z' I' E5 f2 {- f$ W
}else
! ?7 x$ A6 j- d. q' Z {0 Q# c/ P, h7 b; ^2 V) v& {
bUpdate = TRUE;
! |( X, S8 Z2 C. g, D }8 f7 E- v1 i! _/ Z. Y% d
}1 L1 V0 G) z4 M6 q5 t, s
if(m_pItemElem != NULL) ( L0 {+ Q- U' a" `+ M! r
m_pItemElem->SetExtra(0);
- ? R* V) c- S8 O
- Z g, @ o8 Y7 O) o+ B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 @) Q5 G+ m5 ^1 Q1 w' z9 j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % C" i9 a4 m7 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( L4 l: a7 {& R( D& y
5 R& |! x8 z0 B# ?8 q B% g if( bUpdate == TRUE ) ; Q: x8 d6 ?+ G4 r) B
{
/ [6 m3 D- X' B7 | A& m$ E/ Z# l m_pItemElem[11] = m_pItemElem[3];
z; A2 o) ~/ O$ y6 ^1 q m_pTexture[11] = m_pTexture[3];
9 o7 ]* O+ `# s. i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );+ E' f1 L1 g2 ?$ q0 Y& f
}
! y4 d- p8 j# K0 \: m7 S }
. s* _8 Y9 O/ n; m( V- ~, O if( i == 7 ) 3 @+ C g: z! W
{
1 W, a' V! N) I9 o8 p3 { if( m_pItemElem[3] != NULL ) 6 L/ [' }% |4 K( H. H
{- J# f2 c! O6 B( J# {5 j
int nSize = 0;
* \" V& @! K5 v8 e! b+ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 u$ J7 p0 `! _" D# \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 O8 u. s; d8 v$ ? if( nSize > 3 ) , z! J% Q! t. t, v
{
6 R9 D0 J5 y% {0 S! L# o, U g_WndMng.OpenMessageBox( "oversize" ); : E9 h7 }* F- s# l3 l
return TRUE; 9 e" ~: _8 G/ v7 F) p- J# }$ ?4 V
}else, P( V- G5 x8 w7 H6 `
{6 \4 ^5 D0 }: w
bUpdate = TRUE; " t0 [- }1 M' u9 { G
}& f2 \1 W0 j- S7 m$ e
}
0 l1 M2 c4 M# m2 O if(m_pItemElem != NULL) ' h$ D6 c& x% f4 c I
m_pItemElem->SetExtra(0); % A# y# P$ k$ K) b q% c9 ~
# s, K- k/ `: g3 W' [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 r+ ]! X; D6 k* H2 O. M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
H4 z. _( T! q. p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ?5 a3 N- D5 ^( h3 u! u$ W
# F1 Q* [" _" C& U6 N
if( bUpdate == TRUE )
+ ?1 n8 x# B' z {# C& k6 p3 v5 m G" ?6 w
m_pItemElem[11] = m_pItemElem[3]; ' R( n. a& ^; A, \1 q7 G5 v: G
m_pTexture[11] = m_pTexture[3];
! }& U" V! l) D4 D, K" T7 Q9 P' R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: Y3 o# h4 ~, f/ Z3 h% u- C6 } } 1 h0 R4 s7 T0 V* O- `
}
' g. z0 B8 U* M, ^: n3 v }else) A/ I1 i$ M' h
{
- b% ]4 H, x o" \# w2 c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ y+ t8 Z% ~6 B7 v5 ~/ H0 \2 z% I // wrong tab K$ [( \2 S2 M. t( R) {
} , S7 J: ^' u$ f: ^ h' g
}else
D4 R& K0 d9 H- _8 o {
$ Y/ d l( N' S2 r* h6 a. d g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: t" z8 K8 i7 _7 s- V // not blessed
) h8 `5 W* G6 G }
( t" A0 d4 m! h! T$ | } 0 @ Y6 a) v& s
} 6 i. \* o6 P& l/ s: y) a
} , P5 s2 G$ g/ i I+ Q' U4 C
3 S' C" k* s0 g* K! F# M% P int nCheck = 0;
# b- n5 o; F' }$ q5 B1 i for( int i = 0; i < 8; i++ ) ) |6 t" d0 t# K- m6 f
{
+ D, }$ e n- {/ W5 l% ?) v( R- H if( m_pItemElem != NULL ) , R7 B" [' M' K/ y
nCheck++;
- ]9 y7 Y, q! V, o7 \' a }
, \ D( {/ v- [+ g if( 8 <= nCheck )
6 m* h4 p, ^$ R& t* I5 w { # i$ J: C( T5 g6 r2 F6 F5 S) @' {" W
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( @8 x$ V! @- h4 L, M- T* a
pButton->EnableWindow(TRUE);
5 F) S! n& }8 ?6 T' Y1 v }
8 q# f; I% o$ P% i5 a5 l return TRUE; $ d: m( H! z' }" \; r; ~! z
} + y/ P# ?" B5 k5 I4 x) }5 Y
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 2 A+ j& F9 X+ T) r4 a, m& k+ j2 R3 I
{ , f& k7 \" |! G8 H
switch( nID )
2 T# N) r6 K$ q- `! z {
- @: R3 j; t% b case WIDC_BUTTON1:
' H8 ]0 `5 J0 y2 m& V7 O { / p! I' [8 R5 d3 o+ w9 s
g_DPlay.SendCombineFashion(
* V, W, L: e7 K" `5 B m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
- d$ R% p& G! ` m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 6 L) e+ A" \. E# {; N6 ?! a0 T
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 b( s4 `3 h! u! L5 `& n
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId " D, d/ N, {% j) [
); , u$ D9 S* Q5 ?4 K. O. }- z
Destroy(); N3 O+ z& C. N5 r! ~' D4 I
break; % }) p& T+ }) ~9 N* \
}
, ^' l* h& I) M case WIDC_BUTTON2: 3 M3 L* ^5 s5 B! P: G. L
{ n6 d( p( o) W4 u/ r
Destroy(); : b/ F. w7 N. {7 ?* a9 A
break;
: O Q9 D! H5 n5 Y. O' o2 X }
' h1 G! ^" \1 a5 V7 F9 U }
% W% f& z4 N2 e: Q0 h return CWndNeuz::OnChildNotify( message, nID, pLResult );
: I2 b' M2 J7 Z; m4 u}
; v1 G( J% U! M1 T#endif // __FASHION_COMBINE . h6 [5 p) c/ d: e7 ]
, _1 {. \; k3 R1 O1 H# t7 `1 J ----------------------------------------------------------------------------------------------------------------------------. Q/ P, B" [& H; Y* L/ s0 Q& |$ U/ H
WndWorld.cpp; Y3 r0 ]& w0 r( T( K3 y2 L; N
在 case MMI_REMOVE_CAMPUS:
# c! I, x( Y8 S$ ` {
7 m9 t0 `) r4 P if( g_WndMng.m_pWndCampusSeveranceConfirm )
4 T% b2 p, h9 R- x% B [6 H5 s SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
7 T( @! E1 ^/ z1 M g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
. g* M3 s u# ]2 Q2 i g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ; L( X4 H" M! H8 W S
break;
8 l& H/ z- r9 g! q- l j0 v } 5 D7 s0 z3 L" c7 }. C( l( v
#endif // __CAMPUS 0 H7 R. c7 z+ U5 l6 ~& C
# Z/ ~' i' S$ u" u1 v+ s 下面插入 #ifdef __FASHION_COMBINE* g [1 f; x! ~
case MMI_COSTUMEMIX01: $ l7 i9 K( T7 _! b/ _9 I/ z
{
4 |) k; D5 ]& f$ l2 C* e: c SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
* u @3 F7 `# v6 f3 W6 Q g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
* n P* v6 E# H, r g_WndMng.m_pWndFashionCombine->Initialize();
) _, ?7 g/ } d w# ^; s }
, [7 w! z: t- T6 j) u break;
# L% ^% x- x- n! d J#endif // __FASHION_COMBINE 2 W" y+ P. M7 _7 G3 n7 h
7 e+ ~: T2 G0 ~0 n/ |
----------------------------------------------------------------------------------------------------------------------------' n& ^* K4 g8 [ |6 g
WndManager.h
- \5 g) I) {: L/ p
* Q6 t) I* N" W3 k- x: [于:$ T$ Y: s- Q! _( t+ C
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
. v9 Y( R2 X- d$ y CWndGuildHouseBid* m_pWndGHBid; 1 ~$ {9 f( ~7 q! w
#endif //__GUILD_HOUSE_MIDDLE 2 o. T6 E8 |' D! P
7 M4 ^( Z( i/ C3 r+ W, z
认为:7 U1 i+ b' p: F9 R$ R- U& g& r8 W
PHP代码: #ifdef __FASHION_COMBINE( S* M) H8 K6 P% C+ b e
CWndFashionCombine* m_pWndFashionCombine; n( g" _- Y G+ B
#endif // __FASHION_COMBINE
, e% U, t5 `' R$ Y/ H8 n. d- N0 b: \/ Z. m- [9 y
----------------------------------------------------------------------------------------------------------------------------
( p- G% U+ a3 y/ pWndManager.cpp
0 n* u4 P2 ]* ] s. W5 i# E" V/ P5 R9 r
在 #ifdef __GUILD_HOUSE_MIDDLE
5 F8 B/ c1 C J+ @' B$ E; B4 F; U+ e' i else if( m_pWndGHBid == pWndChild ) ! V: V, X/ j# |2 z; V6 `$ N2 `" ~
{
4 C& c4 T, Q1 J% N SAFE_DELETE( m_pWndGHBid ); 6 ^2 [# R# A/ a; k. H
pWndChild = NULL;
" j3 J/ h$ m4 W3 | }
. O/ w" o/ m0 _# _1 ]3 M* z#endif //__GUILD_HOUSE_MIDDLE 0 y p# Q- _8 O, ^
" F% p8 T" D& j! f2 R0 z7 J+ I# z
后面插入 #ifdef __FASHION_COMBINE
4 g! O4 X+ s, v6 Q else if(m_pWndFashionCombine == pWndChild) * p5 T& V; T, r. l( `& w
{
" a: i2 J8 W3 q8 o4 { SAFE_DELETE( m_pWndFashionCombine );
2 S3 a0 }- m+ h, }1 ?% i, ~$ Q# [ pWndChild = NULL;
) S2 D2 f. w% \: v5 o" w }
! e) B P5 T4 L( W7 `- c#endif // __FASHION_COMBINE / X4 A$ Q+ v8 y2 v
+ [9 s% l w7 g# Y
----------------------------------------------------------------------------------------------------------------------------
4 T, t( B8 _1 Z3 G1 K! k/ [9 rDPClient.h5 F6 G8 X& ^% q
; j' P& O/ U7 t8 {2 x, H在 #ifdef __GUILD_HOUSE_MIDDLE
% w6 c' l" B, T2 i# `private: 6 ^7 ?6 Q3 @" \
void OnGuildHouseTenderMainWnd( CAr & ar );
+ f( c3 s( L" F# A. g void OnGuildHouseTenderInfoWnd( CAr & ar ); * a, x- h( [; I3 t
void OnGuildHouseTenderResult( CAr & ar ); * Z# Q) n: F) D* v l
public: ( |! F( E! g! l( S4 H- p. ~
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
$ G2 J2 F5 A5 h \5 |; W void SendGuildHouseTenderInfoWnd( OBJID objGHId ); * V( O, p; U) x: l
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); - B/ F1 m7 h Y! U) m
#endif // __GUILD_HOUSE_MIDDLE
. |9 {: R5 N. ?* Z4 t2 P! X7 N" @
$ T5 _$ U6 ]0 {) L' V6 Y 下面插入 #ifdef __FASHION_COMBINE
* B# z& @. y' ~) } void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); . W! @% |+ `$ D- P5 j# V2 a% c4 R( H
#endif // __FASHION_COMBINE
. Y$ o& \1 B) n8 Z: q6 m! f3 r, R* u& H4 {) P/ p
----------------------------------------------------------------------------------------------------------------------------
7 A+ f) [! a! u$ ` F4 `DPClient.cpp
* ~4 Y5 V+ t, ~5 f+ [% P# Y4 D2 ^; J! U) g
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 8 J4 o- M( w, R! }! T, R. u* \5 _3 `
{ 7 \$ L. \' @" W$ C. I
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 U/ g5 ]/ ~* Z0 y r ar << objGHId << nTenderPerin << nTenderPenya;
; R9 l8 B3 ~4 w1 y' A SEND( ar, this, DPID_SERVERPLAYER );
8 N; J1 m; P6 b, Q6 f% ?}
; K5 x' N0 b L; G- \#endif // __GUILD_HOUSE_MIDDLE k7 N/ o3 Z7 }1 \# A+ d! I ~# P
% ]) y/ }4 j. _# P
下面插入 #ifdef __FASHION_COMBINE
4 H+ d- u* X: i& M2 svoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
3 ~% ?2 Y. M; [ N{ ; q {" x# d( E8 Z1 X
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 1 D5 _+ n4 T- A, {8 V
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; $ j9 j$ Y0 x- m4 S
SEND( ar, this, DPID_SERVERPLAYER );
! f: O* @" Y( w! D5 ]5 o} 4 K# m& s9 O1 z9 G0 Y& j
#endif // __FASHION_COMBINE
( Q" N d& R1 [& Z6 ?) }/ j0 U3 \+ S5 C0 \. U
----------------------------------------------------------------------------------------------------------------------------
) ~4 t9 r. o: w# Z, `+ k. g2 R' ]% y( M+ l( X+ Q
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
$ q$ e- T( m q! V' L6 l- r7 y* N% |
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7 C* \# j! W! j! [! b9 j% d/ _- e% P; I: H
7 t7 L. m# \. ?! A5 v! S O) P6 _
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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