莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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# s2 g" O2 E; W现在会如此容易所有的C&P'en
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1 R9 w+ m L3 F8 x$ l& ?/ B- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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u/ A+ m) H! x) { Y5 i你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:6 W, N/ G# Y+ x
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Etioom(90%)
" F( \% K3 @8 G. j) I: p9 s$ U& S b怪物(10%)9 g$ r/ d: j6 a1 x3 V" {# Z
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这里的问题,而是“不问任何小型或定义语法错误。”
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) J0 o4 K* a5 Z, z+ t唔够讲,这里是答应释放: randomoption.h% [8 J/ G: x" V$ \( W) u
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在 public: + ~& S3 A2 w# ~6 x/ d' f
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 6 O6 r6 z6 A+ X& e
void SetSafeFlag( __int64* pn64RandomOption ); - e7 V5 s2 y4 {2 t0 i
void ResetSafeFlag( __int64* pn64RandomOption );
6 t0 [6 L1 ]- M2 \# }; N% v+ H) e // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:" u' R3 G n6 x- B" P
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#ifdef __FASHION_COMBINE
* e) k0 q- P) \% Kpublic: ( n4 q- G; \! F2 G. C1 t
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
& O! ~% K* F3 k1 M7 {#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------, Q6 }$ y! o& f( e
randomoption.cpp$ q5 F- c2 ], c9 h; p2 Z
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ) m9 U" E/ Y( B i W" ~- r
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下面插入 #ifdef __FASHION_COMBINE3 ?1 @3 Q& m1 E* Q. ] _! p4 g1 U9 g
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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. x5 n* I2 Y0 L, S* r1 D int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
' b5 h$ T8 e5 _% l int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); # s7 b, H0 a: y
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if( nMainSize + nDestroySize > nMaxCombinedSize ) ; T, O* l5 L5 T" a b+ U
return 1; ' Z: v! [$ @- B
5 x. k; l( k& G/ Y9 r) |3 N% c, [ for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
( v- q$ ?' E9 j' }" l- H8 ?% q if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) , I: [' t# _) {$ {% F& F+ ?5 `& o
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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: u/ y- h5 ?- b/ B: K- t; b2 j) g return 0;
% A7 w. e2 N+ j5 ]}
2 b* ^- B P" I#endif // __FASHION_COMBINE R( {/ a* o5 f
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-----------------------------------------------------------------------------------------------------------------------
( s" a; m1 c% ?' F* {3 O7 eMsgHdr.h( R4 j& }' F/ l
2 k: K2 R4 ?. J' v+ F插入 #ifdef __FASHION_COMBINE
5 N4 ^) h: v, g+ b# N* \#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
8 ?5 X8 I4 O$ L( Q! f+ N#endif // __FASHION_COMBINE
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$ V: c7 @; _& r4 |; P' |- x -------------------------------------------------------------------------------------------------------------------------6 d5 A# x+ g, i7 b
DPSrvr.h" J/ e e! ^1 x* O: j8 ?
& T" Q* U+ L* M4 c在 #ifdef __GUILD_HOUSE_MIDDLE
: O' ~+ R; E8 ~6 Z+ e/ @0 r1 g* c) [ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 C& f8 O0 G3 Y2 A8 a0 ^8 p0 I
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 Q% f& N, [9 `( r. ~ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * T+ T9 K6 L# x
#endif // __GUILD_HOUSE_MIDDLE
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) p6 A' |9 B$ F) V3 j) ]$ o+ U 下面插入 #ifdef __FASHION_COMBINE3 {1 E; Y# C( }* k% P% ]* g# u5 G2 L4 {
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " C. D1 t: c- M" D
#endif // __FASHION_COMBINE 5 i4 |3 b' }" @% ]! }
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-------------------------------------------------------------------------------------------------------------------------% Y+ e* G x. e- _
DPSrvr.cpp4 r2 D9 p1 z, t2 P' Q
在 #ifdef __GUILD_HOUSE_MIDDLE
: ]) l* }/ O" f+ q6 U r# Z$ K5 i0 I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
' N5 @% G" N" I. ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); : W# @9 J6 s8 X
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
# c1 ?, X9 W2 ]% Q9 r! R/ O9 |#endif // __GUILD_HOUSE_MIDDLE
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4 M* Q6 J/ K1 y7 ]9 T6 n 下面插入 #ifdef __FASHION_COMBINE
7 X8 v( E; G7 j0 B. ?) B0 ~ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ B0 y9 D$ S7 K2 i5 l/ D/ H, E2 {#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE" M9 G( r' V4 y0 h1 w1 v; n' s" A
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 3 o, x/ f: ~( z/ g5 j
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 t' X2 R5 D4 L5 G! P( o7 D if( IsValidObj( pUser ) )
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, y1 w* a$ l* r7 T2 M2 _ DWORD dwItem = NULL_ID; ) m1 m2 F0 P- ?
CItemElem* pItemElem[8]; 0 h' [9 q# j* W/ d! D
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for( int i = 0; i < 8; i++ )
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4 F; ?8 i; A) `, l/ ^ j* Q& M ar >> dwItem;
" B5 g9 Y7 L% m( S pItemElem = pUser->m_Inventory.GetAtId( dwItem ); . i5 N4 B, o4 @, ]* y
if( !IsUsableItem( pItemElem)) 2 \) p5 ]1 E8 P! n. Q6 K
return;7 s, Y( I% b; r8 c) G
} ( [" a4 G- U( A0 t# s8 t
if( xRandom( 10000 ) < 10000 ) / ^4 d2 I5 ]; G: S
{
( a( m" D: N! a8 @4 m( P int nResult = 0;
: ~3 a: ~; R% t. {4 ` nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); " n* g! i# W/ ?
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
% Q: L. n) S8 C! _. G+ ^1 p nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
! L$ u2 l' c! y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
T! ]4 ?1 a/ i9 I% _8 B4 } if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 1 B: W, ?! i/ w/ }
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for( int i = 0; i < 8; i += 2 )
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- v+ Z% }& x3 p) c pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
+ I; B @* `, x& w, Z, h }
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 4 f3 c' V; q+ Q
}else , T6 S5 j; \& W8 \. Y
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ! g. H7 t; Q8 p* ^( C- H
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
" k- s2 j) Y/ G; _# u1 h0 s g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); # u) v' D, H. _! u: _
' ]) M/ s; B7 ^- ~* E if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
. `- O0 c: a& b$ p% k' |* p9 z pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 8 ^7 X3 p6 U d/ r. ?1 k, A0 P
" h$ ~' N4 n0 W1 G9 K- B }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
% `4 p# |& Z% m& `; o4 {- H+ P for( int i = 0; i < 8; i++ ) 5 U, H, G" P, |5 p) P7 a
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); & g8 G' j- _+ m+ P& M
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}
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#endif // __FASHION_COMBINE ; v8 ?2 @# X, [3 V$ c
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WndField.h; h" C9 w. h% w% T% _
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE
0 i I( @! Z4 u; {' Q) [class CWndFashionCombine : public CWndNeuz ' a8 f. d% \2 ]8 f8 R# b) ^
{
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CItemElem* m_pItemElem[12]; 4 c, z" D4 J. O" W2 q. X& Q6 ~
CTexture* m_pTexture[12]; - @; {0 A, t, _1 Y: k F9 J; X
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public: " z8 c3 o$ L2 m
CWndFashionCombine();
) \* B9 F) P7 G' [. b virtual ~CWndFashionCombine(); : T6 g+ F0 j; r, }7 D
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virtual void OnDraw( C2DRender* p2DRender );
" A5 O5 Q( S2 _ virtual void OnInitialUpdate();
' E" }" t' W8 t" q7 q5 Y4 k virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
[5 d. U8 `) f. w virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
3 ~6 p% l7 P) S1 M5 I* ]. l' f virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ! L! J3 ?4 a6 V, U2 n
virtual void OnSize( UINT nType, int cx, int cy ); ( X' v. v' ~; g% O5 @9 K) D
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------& _' ]9 D7 [& L$ Q: E/ E
WndField.cpp6 n* ]! p. g( j6 g
在 #include "wndwebbox.h"
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9 y* o5 h4 C# w) E 下面插入 #ifdef __FASHION_COMBINE4 h: M' w( M2 ^/ k4 q. M
#include "randomoption.h"
1 q8 d8 Z- h) q" U2 N* _. k1 A#endif // __FASHION_COMBINE
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就在最后:0 j/ _( }/ l+ h- M* @
PHP代码: #ifdef __FASHION_COMBINE
& X1 t0 J& T- H& j1 RCWndFashionCombine::CWndFashionCombine() $ Z2 c" `; z0 e' {4 n
{
2 }4 q* W3 J9 f! ? for( int i = 0; i < 12; i++ )
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( X# J8 m7 j) u$ t; Q& o2 O m_pItemElem = NULL;
# n/ t# t9 t" x& i m_pTexture = NULL; 5 x; O3 w0 C' L5 w/ `
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
( C e1 @ P5 {+ d //ZeroMemory( m_pTexture, sizeof( m_pTexture ));0 ]3 ]! ^& K# D/ Y$ M H3 i
}
* [7 n3 u0 z* g+ E/ F5 m; o}
: E- [0 N4 K) KCWndFashionCombine::~CWndFashionCombine() . h1 z9 ~2 a& Z! S! z
{ & i( D6 v1 J/ [& p3 Q5 A2 j3 t( L0 C6 a
for( int i = 0; i < 8; i++ ) + X. W# b9 q, T' S0 `* W; R7 `, k
{ 0 f. o; C4 h5 X: V
if( m_pItemElem != NULL ) 3 D$ U) k2 m4 a7 S
{
- g$ T: X. V* L/ u) U if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) : e/ a9 [; k# n F+ R
m_pItemElem->SetExtra(0);
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) & z* ^3 E0 s- X, |6 d, V! }
{ 7 c3 Y( r. b; [0 c; `# ^5 {
LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 7 F8 R1 s2 n5 h; ]9 ~
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& W2 K5 r8 R( v0 z3 @4 s wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + f( F5 s7 v+ X( u7 Q* O
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ a5 G. E6 K1 p& y0 C, c wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) _$ t& n1 Y+ @6 [) R wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 9 L, {$ `. K9 T- {$ d- \# s
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ M9 W) Q. F% F: d( ^/ O% J wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' E. W9 L- n3 g7 k4 \' @ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
9 l+ _# v0 o$ L& Y9 H" p( ^$ n4 t wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
* [4 M4 l1 O! e. @9 [9 b' q wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ( d! m1 T# P/ i1 E" r- {
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ; W4 U: x' F; J/ y- F/ ]' U$ P; R
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for( int i = 0; i < 12; i++ ) & a+ @6 F& e g f; S% W, f/ B
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if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
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void CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 7 U6 D" S: Y0 h( p' e
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 Y. S4 Y" U3 i, h4 Z6 y pButton->EnableWindow(FALSE);
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MoveParentCenter();
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BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* T8 F4 z% b6 {' ?/ ^* m4 m0 e{ / ?+ i$ ~( O7 |4 \
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
1 u' z/ `3 b7 S1 w& Q}
+ A# t4 m! X/ w3 [' {: QBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
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return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
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void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
9 ]9 K% ?4 f$ O- g{
) d# b. R1 o7 g' m1 \% T CWndNeuz::OnSize( nType, cx, cy );
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
* z4 Z' L3 `! F{
2 c9 Z; y% M/ C" S CRect rect[8]; 1 U4 x3 z% [4 I' n) B7 R! k5 w
LPWNDCTRL wndCtrl[8]; ; P1 [& f# H$ ?5 T
/ N+ z7 T- @* R0 R
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ e% J' |. \2 m- o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 K$ D) j6 P. M# M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' K% y) o9 Y6 t) b* n wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / |" [; V% F I" w3 r! ?4 [
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - L& C; x; F, ?7 r% z% L6 r
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 J) Z# U, r P+ r! A1 @! k
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 g5 b7 o$ V8 k wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% w- C' M/ i% s6 S3 ^: e$ L5 z/ a5 c
BOOL bUpdate = FALSE;
$ `1 q+ |$ s/ R* q, j) m9 R& K% l) U7 h5 x+ ]
for( int i = 0; i < 8; i++ )
+ {+ N' I! i) x+ }0 m, T* W* u5 u { + r: R" H/ V& Q3 o$ `! d
rect = wndCtrl->rect; # {: Z' z4 k- a h2 k
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if( rect.PtInRect( point )) 6 ^& Z, n- F+ G9 u& ?' z2 _
{
4 v! X& l7 Z* \; B: T. _6 L0 {+ a CItemElem* pTempElem;
5 ~2 j+ [3 j, n6 W6 {$ L pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); - { m# n: o' ]9 x5 @# ]3 F+ ]
if( pTempElem != NULL ) * `5 m+ t8 R; e$ ^
{
6 g9 M9 t) V0 g# {! X2 @. f: r if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ u* v; m" a# \3 I4 K; ^& S6 U: ~+ s6 @ {
9 ^6 _9 W. A/ r' [/ W1 N$ Y ItemProp* pItemProp = pTempElem->GetProp();
) K$ R0 }/ K7 b& j* g3 D4 n1 K$ Y# ?) `4 b; U. u- V( [# j3 w- v7 }& ^$ e
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
# [5 V( `+ M4 e: K! i- i { $ f# k& c# o9 [8 U% g
if( i == 0 ) % M! ? Y" L) r* Y- w
{
$ |9 p: x! A, W3 R0 a" L if( m_pItemElem[4] != NULL )
7 m( B- r" J, t# i9 h; ? {
v; m* [1 I+ F7 Z S1 I+ m% d# k" h int nSize = 0;
+ K+ p( Y7 Y) r$ G+ {8 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% w* ]. k1 u: y0 v3 P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 R" n4 B% t' a9 o k if( nSize > 3 )
3 g: W- t0 ]4 P; m {
6 a. v3 U* L% _( e, I0 { g_WndMng.OpenMessageBox( "oversize" );
7 V1 j9 w) ~$ E! v" Y return TRUE;
) v8 t+ K3 Z0 ^' @ }else
+ F3 p, j! d e0 G; M9 ` {. n) ^* c1 X/ n* R/ ?
bUpdate = TRUE; 4 h$ B- [0 O4 p
}
! ?* ~" n4 Z4 r0 b- Q4 Z }
0 u: t: }& L: b# w) E if(m_pItemElem != NULL)
9 \0 z3 ^- {4 E3 C7 k8 ~5 l& b& A6 T m_pItemElem->SetExtra(0);
8 r6 |9 t3 c2 _: y0 l3 v, q T a' \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 x2 z1 c2 Z8 |7 s+ P2 {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% s6 P* K8 n0 t" C4 V) b. p* [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 [* _! Q1 Z3 Z7 p6 K
6 z9 e2 {. q! I: B) v' k: \5 [1 z
if( bUpdate == TRUE )
% w. N2 Y# C, I; }! m& a! E {
- J% n3 O& K9 {; B# I6 N3 d4 `5 Q m_pItemElem[8] = m_pItemElem[0];
& a3 H2 ~4 Q( ?- o& V( [ m_pTexture[8] = m_pTexture[0]; 9 V0 {; j( u/ l+ w, W4 }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); i/ \8 I* u$ Y4 D) w
} ( X% z: o. o$ G8 I/ V
}9 W+ G: E7 a1 ?# t+ c; \' h, ~) r* `
if( i == 4 ) 7 `# d, q7 O s" e( B
{
6 I! Y% ^/ y5 q) @: f1 t if( m_pItemElem[0] != NULL ) : R+ A' _0 h/ a. e9 C
{; g8 C7 M" s8 K/ V1 E A8 y# s
int nSize = 0;
( f& S7 Z6 o9 i5 n% _, D2 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( v( Y9 V: ~+ I# J1 _* j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
0 K I# n1 k( ?/ o- \/ J0 u' ~ if( nSize > 3 ) # z! g+ ]% y, ~; C
{
7 h5 o# w+ J5 l5 j$ C o g_WndMng.OpenMessageBox( "oversize" );
6 T/ I! _' n) C. h1 B1 Q return TRUE; + O9 t4 e$ h- f5 i. J; L" Y y
}else/ j G/ h4 l4 u; l4 K
{
5 W9 P/ o" `. N' c# z. J2 N bUpdate = TRUE;
; q1 i; Z/ { s- e" E2 [* n8 q }! g( @: W8 Z N+ q+ H7 c+ _
}) x; c& X) l( u$ Z% `% w
if(m_pItemElem != NULL) % K; f4 l: w: d0 ^! T2 J3 G
m_pItemElem->SetExtra(0);
. z, z$ K0 L1 Y4 s4 I: V: Q# w$ A$ f, G8 K* @4 c$ n/ q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 y$ r3 [1 S f9 U" ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 Q0 f5 Q, d$ I/ T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 R; G6 n5 M! x: ^% I4 ~
& f/ O" ]4 C) |3 S! }$ N
if( bUpdate == TRUE )
6 E, R4 u' j6 E# Z! ?! \ {' e4 c! L- T0 f& S
m_pItemElem[8] = m_pItemElem[0]; 2 N5 m/ o5 }8 z9 e4 c" z
m_pTexture[8] = m_pTexture[0];
9 f( D# }! y k; u: `; Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 C( B, M1 u1 T
} C& |# B% b& e2 Y2 f
}! R# ?" y: L" N4 l$ d/ d# [
}else
( Y/ Z5 J. Y. D m if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) $ r; T& C0 f; A( `; {
{% W2 y& [1 g3 ]$ j1 |
if( i == 1 ) * J9 K; b8 y7 f" I
{2 u; Y3 J; z4 ]0 A
if( m_pItemElem[5] != NULL ) - e5 y5 D' Z5 d+ K" Y0 l
{& X* E( @/ N d9 E0 g
int nSize = 0;
; q2 K* N' l0 O6 P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- k# ^2 N, A' n8 d& P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - F* x1 s/ ?' v `% ]% ^$ Y- v7 F# a
if( nSize > 3 ) 4 B1 i/ h" n. O9 u" p. v: {( Y
{
8 w) A; f' i; v$ f; [+ H g_WndMng.OpenMessageBox( "oversize" );
+ b" M6 k8 z4 U9 M( | return TRUE;
A0 t7 n+ @8 K, K1 J1 [/ O }else3 i% g! m' X$ [; e" W6 H
{
: g' |/ [5 o/ L+ _ bUpdate = TRUE; 9 x" h9 U! [. D4 r9 B: G
}
- y# z2 |" w6 f/ M' A9 H9 r4 K: x }$ }: q: {; H% I9 B P
if(m_pItemElem != NULL)
. Z( x) x4 \ n X m_pItemElem->SetExtra(0); % g. \" ?4 d- v+ ?7 l# v) p
' N( `7 D- y. G) C) I$ r8 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) l" G# o+ J% _" ]8 ]- {4 e1 ]0 U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 T) E. q7 A) t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
b6 p+ {+ @5 p7 n0 d6 E- P) { _! r, ?" G
if( bUpdate == TRUE )
" t: ]( E8 W( U2 Q {
# k5 q# Q- c, {" A( I5 Q. R m_pItemElem[9] = m_pItemElem[1]; / M3 r4 S) `; ~- \. v
m_pTexture[9] = m_pTexture[1];
! r- O6 ~" @' \! E& T
2 ]" D; n0 Q) S) n// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! f, E8 k, y0 ?# l8 k
} % U! x# V0 ^+ w% |) D
}
: P9 P9 c1 L0 U; j7 A: l% l* A if( i == 5 )
; R1 Y+ S3 N! c9 k$ O4 i3 `% S; D7 [ {! a: }! k, c% o
if( m_pItemElem[1] != NULL )
1 e0 A9 u3 Z; x# M {6 \0 `7 f' s, }
int nSize = 0; 3 v7 O& Q9 m# k: x/ |8 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 M. w @8 q, T. `) S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
: p9 [1 G- Z; M7 k, I! Q4 V if( nSize > 3 )
z# w2 |, @6 Y* V4 |0 }3 T {
1 t. H6 f4 ^) T* ?( j1 w9 L5 a' U g_WndMng.OpenMessageBox( "oversize" );
! l9 M7 p1 I$ P/ b; w* R. U: k return TRUE; 4 O/ @: U% Y/ B
}else
3 K; Q+ p% @, l% q3 ~: b7 k {/ _. k1 s- n) l5 ~7 A1 x5 y( F6 O
bUpdate = TRUE;
; d! k7 F& \, f4 Y* z% N# h }
& r1 m+ P9 d/ i) A: F }9 \0 |9 l, n/ b) F; v1 X, g5 e
if(m_pItemElem != NULL) 0 u/ O& d! ^( J
m_pItemElem->SetExtra(0);
0 w5 v n% b6 [# ]4 W/ [1 i* S
3 G4 H0 t A4 n5 l3 r1 O+ O9 E8 w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 k9 p6 F% o. ?( F9 m# d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 q# C1 V5 o3 L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * Y" P$ v9 j; }( |8 ?" r
% |8 o+ `! z5 u2 { if( bUpdate == TRUE ) ) R" `/ D$ B( C% D' B
{4 v7 @+ q$ g( @
m_pItemElem[9] = m_pItemElem[1];
) A( q) w5 B$ L" m: ^ m_pTexture[9] = m_pTexture[1]; + e1 R* {( M0 r# c
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' `9 \( W% K) x
} 2 c4 V& a9 I* I1 S- N; K
}
" F+ L; ]& W7 }+ J' y5 ^" N# D }else: j% w7 d, Y t- F% x* H
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
2 }" S: m1 t: G0 l {' Q: N& A6 o7 \+ e) i5 @# U2 S
if( i == 2 )
* r7 _. v# |# u2 Z$ J+ ?0 m! p {( b3 _! z3 s$ Q
if( m_pItemElem[6] != NULL ) * i8 o [* {1 l7 N' Z* h) h
{
; U; f; l. G6 O; Q* l" d# f int nSize = 0; . F/ b3 ~ e. \. @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, h- ?8 |9 X9 ~) c, N, _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) E! {8 b# @$ A% ^6 ^, `) K if( nSize > 3 )
; m# D: \. k* z1 K( D; t4 t8 R {
% ?& I2 N' h8 y8 ?% g# a. L( E g_WndMng.OpenMessageBox( "oversize" ); " b. H# h" s4 ]5 R% J7 k
return TRUE; 7 Q2 t* h! x! L' B) u' O5 q
}else
3 B5 f+ a' q( m2 z5 W7 Z {
9 d, L* T* j. o bUpdate = TRUE;
1 B: u# O u: j' Q9 L% L% z4 {$ @ }4 H2 G. w g6 p% W4 E% t
}0 {: U- j) j) j' R
if(m_pItemElem != NULL) 1 ]: F5 P- Z3 O v5 E: V& s- ?
m_pItemElem->SetExtra(0); - P& L) X; l1 i q
4 s8 x$ Y: K' l9 Z( w( g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 `+ ~5 q+ f2 ^( ^- f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! }; ~' c! T9 j- o( Y& y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 H4 [# J/ w$ D& l% N$ A0 b8 m! O" m; W, Q- B# Q) v
if( bUpdate == TRUE )
- {3 O0 I) f) W7 z# I: } {) f ?( S+ c; `
m_pItemElem[10] = m_pItemElem[2]; 2 z* c, U2 E- P/ \; O0 R% s; i( X
m_pTexture[10] = m_pTexture[2];
( n) K6 o" d; Q8 } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- i3 J: z$ J/ U# e }
' s1 y8 j2 m2 y2 U. ]: U6 h, T }- l( \2 r/ M, V! k
if( i == 6 )
$ `5 K* O6 L) w* m% L b {
/ A3 E6 _6 ?) t7 b$ K& N8 D if( m_pItemElem[2] != NULL ) ) C( e% k1 w `6 p6 C4 f. \/ ]9 p
{
1 ?1 {# g0 A, u' U' L% U int nSize = 0;
; B8 {4 S) E- V: e- E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & ^1 x3 Q7 `" \: n& W" e" J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
8 N) C2 [* @4 }$ g4 \5 [ if( nSize > 3 )
5 H( ~. H7 @! v& T" K2 ? {& K6 @9 l& p0 i1 ]) q: R$ p. R
g_WndMng.OpenMessageBox( "oversize" ); ( I$ N/ d' h2 C3 i
return TRUE; $ R7 \; K9 u8 `7 @0 C6 i
}else9 T( y8 n. u& k1 L5 ^: T/ `4 [
{( @1 W9 x& \5 W" w5 g/ v3 A
bUpdate = TRUE;
( Z1 F( k- Z8 n% _0 v2 l }" _; {' r7 Y2 A
}, B+ H$ j, a2 r4 o( N: N
if(m_pItemElem != NULL) 7 l9 Y: j6 @7 s' y3 Y* z$ E& R" n
m_pItemElem->SetExtra(0);
V$ ?& S3 N6 q
6 s% ]8 D4 k. {0 e9 \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 E) t" ]* C, @" j9 @- o3 O- i* X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ {/ C! x/ }$ R. M# M+ ~. h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 c" _5 D. W& T3 h) s) ^
$ _, J- l+ N2 d! ^
if( bUpdate == TRUE ) . ]: M0 B/ |, Z( J* u8 S, y
{+ j6 Q- y" h _& n7 ^1 h
m_pItemElem[10] = m_pItemElem[2]; # A$ z l8 b! Q7 ?. P
m_pTexture[10] = m_pTexture[2];
% h4 f4 x+ `: D) }+ o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 y6 K6 V- m; ^+ l }
& A9 Y( P3 I) |, F* p7 X& x6 J* z }4 j1 m. l1 s4 @1 ~9 ?
}else
9 N! R* T" B1 y6 I! b% m if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 1 e* H$ w0 n! u) t6 y
{. A$ k% D$ A! y7 Z$ Y9 Z# K
if( i == 3 ) 3 o# F7 W) B) e3 e$ E2 T: ^
{
& S! i% d$ C/ ? if( m_pItemElem[7] != NULL ) 8 B" o9 ~( K1 B( e
{& U/ ?' l' {: q6 Q7 ~
int nSize = 0; w9 @8 ^$ j5 C! M3 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 k! }9 L ^/ f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
1 }: b' m/ c, j' p8 g' N if( nSize > 3 ) ' ?3 G5 [5 |% O) o) g
{4 b! p6 F) F5 j C n& i& n2 O: B
g_WndMng.OpenMessageBox( "oversize" );
: o* g {: E" s& V: B return TRUE; - X: j6 @# r- Z2 a% ?
}else3 m2 F, ?6 b; Y& P- @) a
{' ]# D9 R4 }; ^9 U
bUpdate = TRUE; 6 v* Z( J7 }" c4 y; q6 h6 A1 m2 `
}, Y) s7 h0 m0 x' K: j0 \
}8 T" h$ l. J- N
if(m_pItemElem != NULL)
; D5 u* e$ y% _/ p1 w m_pItemElem->SetExtra(0);
- [! A8 W9 M* d A
( T" [! z5 B F- \6 P# G8 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . H$ Z9 A% T7 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 {: {' P0 p& ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 F' b7 Q4 e# s4 F6 a1 }! P) l6 u* o0 C
if( bUpdate == TRUE )
6 L5 ~0 d* I9 k9 R. Y {
7 E1 S6 T2 h8 a$ e: N7 s* _ m_pItemElem[11] = m_pItemElem[3]; : J/ K; b7 J5 Z9 B
m_pTexture[11] = m_pTexture[3]; * P7 K9 @8 k( @7 q& W. q h& y5 o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );8 @: t* n4 L. G; p( N$ E4 v
} 2 q0 ?/ k4 M# @7 ^ ~ [
}
% e, c" f4 f, y1 F- \ if( i == 7 )
' }: q- [4 _0 a* j# {2 G( _ {* `- F0 T. D F. W# B
if( m_pItemElem[3] != NULL )
* u9 r# p) H" d6 C {
# p% e ?; J/ @/ }: p% M: _" } int nSize = 0;
! [- }/ R1 S S2 W3 l2 @* f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) F. v$ b m. Q2 N: J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
$ A' g2 L* ~) ^& D# d; e# C if( nSize > 3 )
4 `! |; y" w% `# ]1 D {
& N7 P! y/ e1 e g_WndMng.OpenMessageBox( "oversize" );
0 ?0 f" k' F7 B& a4 O return TRUE;
( D' z6 q, G. z9 k6 v }else
4 T" O% k5 ~, u7 B6 u {
?! G6 W$ d% l4 ^* j. r bUpdate = TRUE;
8 `# Q) y7 ]4 f9 q- |; n$ f1 k }* c* q/ I- B9 N' _% g3 J9 u9 g
}7 P2 j: L: e' m5 w
if(m_pItemElem != NULL)
. D% e# \+ ?( c; M m_pItemElem->SetExtra(0);
$ S: T5 q' g0 e7 E
0 j" d P( L. _7 k5 I( w3 f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) j Y- l& z. }4 T3 P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 K7 |" a; Q& k. p# @1 N0 A8 | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- q" P% [ M1 z; K* m& _& T4 _5 _. s3 y4 _1 k* v1 |, e
if( bUpdate == TRUE ) S7 J' F- K* Q" H" N8 W: y2 [
{# [6 l, M5 Z% ~1 I8 A2 H
m_pItemElem[11] = m_pItemElem[3]; ' {, S9 n5 j" [; s4 u: M
m_pTexture[11] = m_pTexture[3]; & e, A$ \% A) }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 F+ n/ Q, W# ]7 s+ Z) Z( A H } 1 i( i; `7 t- R; K: T4 G
}
) y# c' z/ k/ g+ s9 w }else
' Z" q; h- i$ T) u4 ~ {1 K' @3 ]1 Q( p# a G: K" K2 h
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 Z/ w% n( D6 O. s
// wrong tab
# ?; h; Q- c7 X( s }
) a6 U1 O |: G, M }else) T$ G& \ `7 C( s
{
7 ^+ p# c' h. h, A! h g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) Q2 l* n; b a- N // not blessed
( V+ U& e1 I. N }
7 L+ ?+ y7 X' n# b: ]) ]4 g }
7 K( C ]) V# s( l4 c+ d$ O% A } " X3 }" `& e' V& G) Y7 |2 C
}
' q; U" _0 i' U6 J8 [6 L4 N! h* ~2 q/ {
int nCheck = 0;
_/ i: }1 H/ o: t1 d( x( P+ R for( int i = 0; i < 8; i++ ) : X2 {; F) B. O4 p6 g
{ , j* M" X6 j/ P& ?/ z
if( m_pItemElem != NULL )
8 l7 V+ M6 C$ v& s2 ^ nCheck++; & j! H- u3 L1 I+ b# _; P8 u6 \5 r2 @
} 6 F' b. [$ ~/ G% [) B+ C
if( 8 <= nCheck ) 9 [3 L% l X; N( e- P
{
( V2 i) P6 Q! |2 }& R CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 ~. h/ n: A. v4 v% G9 X4 c, v
pButton->EnableWindow(TRUE); # o7 W* W" n3 J; A8 I, @
} 0 P& e4 K8 i/ p% Q7 @+ P
return TRUE; ; r$ S' f* l+ P7 j& v
} ' p. w8 r6 a N
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' R# P8 h) w+ A2 R{ 7 \$ N; k0 o8 t
switch( nID )
( W5 y. U; [) l- O5 c6 A { + ^" m# G; W0 e
case WIDC_BUTTON1:
( g# M1 W0 l- Q { 5 A3 p$ z5 J! ~/ u
g_DPlay.SendCombineFashion( 8 _. |7 \! }9 N2 j5 t
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
' Z4 e: b) [6 { m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, : U6 N% ?& h7 h: a' f
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ( a M! Y: C- [
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId " b" w) l! Y" F# [
); 6 N+ H1 c+ R4 X7 K
Destroy();
5 H: s4 ?6 V2 ^5 ] break;
! Q! m4 I- k* ?2 }0 r: c! G4 Y }
& @) R) }3 z4 O7 I7 ^: ` case WIDC_BUTTON2: # d q, [: r5 D' R* o
{ , l. b0 Q0 I/ c% o" ~: ]9 n
Destroy();
7 g2 K+ e5 }) b" i" n, v break; ' w/ [4 o9 j+ o0 F/ V7 f
}
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3 z8 W4 o1 g3 X4 e" I' W" d return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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# V! _+ L* Y! G ----------------------------------------------------------------------------------------------------------------------------
5 w% V' N3 V! K: _' dWndWorld.cpp! J( \# L* [8 y. j) N9 a- b" R
在 case MMI_REMOVE_CAMPUS: 6 X: D( w. L8 N0 a4 \
{
2 q ]" A% E( @+ q1 g% C& i' ` if( g_WndMng.m_pWndCampusSeveranceConfirm )
4 M' J% ?4 W& r# N( w SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); . t) A% S8 M Y' w: w
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 1 E U! r! A$ T$ h* F% G) W% P
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
6 `' n; ?+ K; p$ h1 U break;1 n L/ | W8 t' @0 h7 j: ]8 W
}
$ ^5 \( R& g+ o" Z% u& p#endif // __CAMPUS
- `5 _( q) M' }1 Y* P& r
, E! G* X* N4 ^4 V1 e 下面插入 #ifdef __FASHION_COMBINE
* B, ]2 X( ~0 j3 M; b; h case MMI_COSTUMEMIX01: 7 U- ?+ C6 N2 o& N/ I
{
7 q/ A, ^6 b- ]8 X b SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 4 T3 e8 c% a% v$ k0 }) |
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; . b4 a n1 B. \, M, I
g_WndMng.m_pWndFashionCombine->Initialize();
( }/ y) ]/ G. ^ X! ~1 Z! L }
3 r) x5 H8 k& Y% `: `1 V/ t' O/ h break; 7 G# s; u6 M: a w! U; Z* K
#endif // __FASHION_COMBINE ! [, m* ?- F+ S- ?) M4 A+ r
* e7 J$ h# [! b# m& ] ----------------------------------------------------------------------------------------------------------------------------. T1 z: [2 h0 h0 l- w5 [' E
WndManager.h+ P) r+ l) a& _4 V
7 b7 O7 ]5 n2 D R O于:
: Y* T" b) Y+ E$ g" uPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
5 c/ n2 q. _ j CWndGuildHouseBid* m_pWndGHBid; 0 K/ E9 L& k+ r
#endif //__GUILD_HOUSE_MIDDLE . J. X; [* m: G
5 `( P% ]% `: N* d8 E; t 认为:
L2 [/ B; A% Q) r4 W" mPHP代码: #ifdef __FASHION_COMBINE
5 F3 p1 ]8 k, V7 O& ? CWndFashionCombine* m_pWndFashionCombine; 1 g0 s/ R- F0 j8 X+ \0 T
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------- y% s2 O- q$ m i- a% ~' i
WndManager.cpp; Y9 d: t: u! i# `
. N# G4 g2 o! I `' z在 #ifdef __GUILD_HOUSE_MIDDLE
" \0 n/ L, U, ^ else if( m_pWndGHBid == pWndChild ) ]1 {. z) J& b4 @6 S p
{
2 Z1 W# o0 @ i) B1 F$ h SAFE_DELETE( m_pWndGHBid );
- H% M, h5 D9 |" f9 }3 S# R pWndChild = NULL;
j6 S; i9 M% H8 c+ U } , \/ W- z8 h; D2 A. ~- C5 z
#endif //__GUILD_HOUSE_MIDDLE * E( [/ E( y- n8 x. Q
) ~( T- M4 ]# U5 h
后面插入 #ifdef __FASHION_COMBINE& {% K6 m p, Y, O1 s0 P
else if(m_pWndFashionCombine == pWndChild)
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SAFE_DELETE( m_pWndFashionCombine ); - E4 R; j- r6 ^, o& h
pWndChild = NULL;
& ~) k4 V+ v" F; h2 j- K }
T" @# u* A$ I: e) v( [4 a$ c* {#endif // __FASHION_COMBINE ( _4 e) b; P. I* X" u7 z
. u' T6 E" M9 I. E" l ----------------------------------------------------------------------------------------------------------------------------
! V9 _& U0 H5 d; x# Y4 f. D2 EDPClient.h
2 z* e) _. J1 i6 Y
5 `, N* \" U& w+ P9 E/ _6 O @; G在 #ifdef __GUILD_HOUSE_MIDDLE
$ ^4 [3 l2 v# J( c# f1 |private: - i9 @2 n; x5 e1 F3 ^$ J& r
void OnGuildHouseTenderMainWnd( CAr & ar ); ) V5 N! K! y- l9 H
void OnGuildHouseTenderInfoWnd( CAr & ar );
0 ] I. R: m! T) I void OnGuildHouseTenderResult( CAr & ar );
+ T# T5 R& R: B* @6 G9 j- u1 u7 Lpublic:
2 E, w5 }# t% i void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
- i) G2 ?7 j. N+ }; q2 `) D+ A void SendGuildHouseTenderInfoWnd( OBJID objGHId ); . b* j. T7 D8 m- O
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ! X- q) ^5 M0 I* V
#endif // __GUILD_HOUSE_MIDDLE ' y( M- i+ H/ h4 W t8 |, }/ G, ]
' [) j: Y0 b) k: p8 P* c: I
下面插入 #ifdef __FASHION_COMBINE
: r9 `0 f9 O, m. B: ` void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
# \+ R6 X1 h1 H8 K- U9 W2 \#endif // __FASHION_COMBINE ! {* g- j: J- ^
, T# f( D% y/ e$ P8 \( B( l
----------------------------------------------------------------------------------------------------------------------------+ a9 v `4 M/ w0 Z6 [9 k7 `
DPClient.cpp4 N7 W% m' a) K' P. a; W$ E
$ v9 h; ?" K) ^7 P$ h, _在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
4 s2 x* [# P5 E* l n{
, o4 f( I/ a5 [8 q3 w" L9 i BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + [. |/ R2 l' ~9 P. |- H8 A
ar << objGHId << nTenderPerin << nTenderPenya; 3 U) F: R& Q) C) p& q1 G% u5 w
SEND( ar, this, DPID_SERVERPLAYER ); # f! Z! S3 |. X
} ; ~; I+ F9 O: }" \2 I& R% Z& s" {% f
#endif // __GUILD_HOUSE_MIDDLE
I4 n& ^8 T7 F- K6 s
, T; p) Q d, Y' ` 下面插入 #ifdef __FASHION_COMBINE& S. ~( i1 F( N- O F6 a0 N8 l5 X
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
! D6 E* y7 Y n% C$ [% `5 C{ " g( I2 u7 M$ {
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
) b4 a' s, S8 m6 i( B, S' x1 w w ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
, Z0 ~0 l+ Y: _+ K! M& L$ i0 C SEND( ar, this, DPID_SERVERPLAYER );
; U% ~! p2 F( L: U}
: C/ u- N& [% E8 q#endif // __FASHION_COMBINE . X% s/ I1 U3 } h2 l& K5 b
% |3 V }) X+ i0 w/ J ----------------------------------------------------------------------------------------------------------------------------
! z, N: L0 z$ ~
, W2 G- Z% E# ~% W) w4 ~现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% M# K* z* F( D ^
) K& l9 P% B3 [4 } _. D ----------------------------------------------------------------------------------------------------------------------------
6 s' j1 n" t& W
9 }% R9 _& j6 H0 j8 L) Y* M! H4 o7 F C0 _
2 D' L' k0 X5 O如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 m8 X8 H* `4 |5 r% q4 r
6 ^+ C) e( c* x% c8 _1 E
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~怪物
5 M/ r: m2 Z- C9 Q) B |