莫因E * PVP0 _( I* a! m* R0 q( n( p
0 @. y. V* b! [: {3 q. f
) K+ q* s# K6 \3 M! u. l* ~
' J7 g; x, {7 Q1 X3 N5 a% w今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
K3 f3 ^' s, W* Y; m+ o! L; [. g: F4 e: D& e
有大量的代码,我已经测试过它,它可以编译自己1A。
- p0 r6 r* n! C+ E7 J0 o' {
$ ^8 r z3 J% Q" A* o9 ~+ Q' |3 ]0 q! [. O' u1 I+ t1 W9 q' a
现在会如此容易所有的C&P'en" r" O7 N3 g* @
n* E' s/ h* A/ U. D
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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" \+ x' Q. P2 e7 _6 F" P/ T+ I1 Y3 y你说我成功,资源应该时装组合系统顺利运行。/ l4 F1 V+ d7 L; D
9 H& U: f7 _* L# u( r- J2 i2 f! y
" r7 z! o, j0 V ]
0 u% d, _( z- v' Q+ T. w8 r首先是学分:' ~, {2 |% T8 T; G1 A2 ^* l
7 u- C. C D3 ^1 q' I% i0 tEtioom(90%)# \: Z6 R( t& b2 [& `8 S3 ]+ @
怪物(10%)
: V6 ~! N) c9 X- I0 N" k0 i( N' s: c) f9 G
: Y3 @. Z( r# D
这里的问题,而是“不问任何小型或定义语法错误。”6 v1 k6 c3 U" J" ]
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1 ^, U3 K) Y1 @9 a' Z5 y) o/ s K d' q1 s1 l( ]5 Q) V
6 [' |) ^& g Q3 ]6 v
唔够讲,这里是答应释放: randomoption.h, V/ n2 Z" H* S9 [" y
R) m! Z( u/ X( l" [在 public:
e! j; ^" U, I- B C& j; Z bool IsCheckedSafeFlag( __int64 n64RandomeOption );
, I* |/ U0 A) L$ j/ Y void SetSafeFlag( __int64* pn64RandomOption ); g& L2 n. @# v" I. }- x' ]4 ^- x
void ResetSafeFlag( __int64* pn64RandomOption );
2 {5 w) Q4 m+ k; q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
( h& l, r) `* m* v$ g o; V) w( Y5 f! I2 H7 i0 R7 X0 Y$ A1 u+ x
这下面插入:
) ~3 \2 _0 T8 n2 Y1 W# O) r
! l- H$ |& y E" l: }2 m( v #ifdef __FASHION_COMBINE1 y% u1 S0 | v; [/ [ o* G% N/ _+ O
public: ! B& q6 |; k1 w& D
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
2 {$ m: N" X. B+ f, z#endif // __FASHION_COMBINE 7 `8 E) q3 w1 [: q% K5 _ b* Z
3 X" ^! `0 o: O" d ---------------------------------------------------------------------------------------------------------------------
- @# a* g3 Q4 c, Z$ Y3 drandomoption.cpp
1 Q" u, b0 V5 {; n
5 g% x: J3 z3 d: Q) q在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) & x/ \) \8 D. Z$ J0 ~
5 B" L. S& o' D0 g( M: ]
下面插入 #ifdef __FASHION_COMBINE6 r0 M5 [* t* i* q; ~& N; r' g+ W
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) " p* E& x l# M6 a: I) _7 S( u
{ & ~2 U* K6 h8 ~2 c# W5 V8 O
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % u: n1 E1 b c
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); , P2 m _2 K& f, d) ]4 @
4 n; w0 @8 j) n* Q+ f0 Z
if( nMainSize + nDestroySize > nMaxCombinedSize ) / N; P$ R z9 U& I1 s) p
return 1; 5 B5 y" _% @; P5 t# T
/ K1 A' ?! i* Y
for( int i = 0; i < nDestroySize; i++ ) # }! f' h& l" ~ R" X
{
# J; p% P0 |5 t @8 I4 r5 g8 {/ p int nDst, nAdj;
8 Z: {# P% B: Z* l3 D if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) & K( L" ~* u% E0 o) M! X, i P
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); " H+ n/ d2 _8 |
}
/ w- ?' m/ N9 m; m8 a return 0; * |8 Z b3 H% n: N: Z8 l" }$ m
} ; b: `9 z+ E& F1 s3 Z- h9 l" i: F
#endif // __FASHION_COMBINE * p7 m# |0 ~: [- s! m0 @
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-----------------------------------------------------------------------------------------------------------------------6 t, r5 }" ]4 f* s4 L, x& R, U
MsgHdr.h9 H% a6 L8 s7 @! S% \( y- \: C
5 s8 Y6 q6 l6 i插入 #ifdef __FASHION_COMBINE
) S+ P9 ?. M$ n#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299, S6 ]# h* {- b3 E' `% L) C' w% c
#endif // __FASHION_COMBINE
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4 a4 a* n* |0 w! ] -------------------------------------------------------------------------------------------------------------------------. C+ P) @: Z* |. B& T) G- o
DPSrvr.h* P9 v: B3 P% Y5 y$ m# @, v6 |
( v; m3 |7 d3 M4 g7 Z
在 #ifdef __GUILD_HOUSE_MIDDLE
3 G, e+ y# G; m L$ [4 D void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - I" h! A) z6 @# L4 G4 y1 x* `
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); u, G) v( r+ W k: ?$ ^
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 R w: U% Z0 h) z
#endif // __GUILD_HOUSE_MIDDLE $ P& G0 o" d3 n! ]/ R
) g! w6 [2 i" E6 }6 \" J( t 下面插入 #ifdef __FASHION_COMBINE/ e9 U* h, [) s: \/ x- b! \2 ?
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 n! E: L; g) @% c. a#endif // __FASHION_COMBINE - G8 m% f( o, Z, O( x) T! b. r
) w5 W2 N" T$ `4 k( i* j3 S -------------------------------------------------------------------------------------------------------------------------
9 R8 K. X- l x. v. qDPSrvr.cpp
) q- ^& m( n: h& v- @, U在 #ifdef __GUILD_HOUSE_MIDDLE
- J, T. a5 ^4 y, n! I" t- M6 ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 T1 e( x: X9 r. o6 R' h( V
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
$ ~! h8 Q- ?$ ]7 n: g ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
$ |: }* E; E6 n0 u* s" @+ | y#endif // __GUILD_HOUSE_MIDDLE
& v# M7 Z. M& W4 _2 B! z
* o4 T& U- g9 @5 Z; o1 I 下面插入 #ifdef __FASHION_COMBINE
- }. x# } v- I4 s( Y- d+ E h! w ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
! o" Q) z+ I( Z! D#endif // __FASHION_COMBINE
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# z. N- u; h3 T- f
在最后插入 #ifdef __FASHION_COMBINE$ M, B# _8 b! Q4 [7 c
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# I& Q4 b& h5 \+ i3 G{ * N Q, N5 b. q7 {/ w2 G6 S
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 8 k/ a9 G1 p: H" m' r% g
if( IsValidObj( pUser ) )
% P2 v' u, a4 g3 b8 c2 B f9 V7 U {
$ k. C6 t5 l0 m m) h6 A DWORD dwItem = NULL_ID;
1 X/ H4 a% F# g3 @+ L/ W CItemElem* pItemElem[8]; ; u! v' H: y/ ]8 u+ F9 z3 f$ X
5 J1 q- b, @# k8 |
for( int i = 0; i < 8; i++ )
8 F$ ^$ }$ J% x3 A; o: W {
4 g: M7 l. u$ d ar >> dwItem;
! U( w. Y1 b f8 S" p9 Z6 ? pItemElem = pUser->m_Inventory.GetAtId( dwItem );
4 e7 Z1 X) M% M! R. R# U if( !IsUsableItem( pItemElem)) : b& L% g6 h. o+ [
return;* Y- d: Y( v2 j) x
}
( b3 U3 {7 `! F; S( Z, l8 f: ~ if( xRandom( 10000 ) < 10000 )
+ k" B0 t7 K) _; a* S/ R' ` {
, k' ]9 M" R, L4 Q/ ] int nResult = 0; + ?, w* U" I* b) x
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 g0 O( @, y( d$ B. Y5 J* D1 e4 n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); : U. o' d7 j8 l( Z2 z0 e
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
# ^1 P' M U" o+ C0 ?0 | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); % g; N; u! W& ]; n
if( nResult > 0 )
8 ~7 T" T+ n9 Q% |1 X {
/ t% K5 O5 w+ q Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
_1 Y6 S# B+ i$ q. O! n4 G; A } ; i* ]' m7 \9 s. O
for( int i = 1; i < 8; i += 2 ) - ]! g+ m2 t) M' ^8 S4 ]0 g8 `# A
{
% W1 B* Y5 ]3 D8 B: k pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
}6 @& i" ]* R7 E7 _, } }
6 S( w0 j4 T: X* i6 d for( int i = 0; i < 8; i += 2 )
! i6 c5 O( D" Q) } { ( |# @ j- Y5 z* {
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
: d, R) F J# j5 H }
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
* K5 p9 O. p6 [( M% k! }. I) ?' @0 y }else ' T8 o1 N# c* h( p
{ ( a7 o* ], B' E/ X+ t
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
/ u5 Y: ^6 m2 C& M if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) * i: @* @4 o2 `) s$ x- \) x
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); . u8 A* J& @! v2 |" D [
2 @8 m7 s7 V. r" m& | if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
% `! v3 u- S6 D" e- ]! O; { { , V& _8 N: C, b+ u$ s1 h5 i0 v+ L
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ! f- r k j& ^% K3 V! G6 D
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
4 { \' F9 J- y* I# T$ P( S q2 q7 k+ H8 x1 o
}else , ]) y3 {2 Q) m& x) w+ W
{
& y9 k1 F2 ^, q, Q* z- [( E pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); , ]# T4 g4 x' T
for( int i = 0; i < 8; i++ )
) d2 J: A. W' N0 q/ W {" d$ Q1 `4 n% E1 r* M! Q
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 5 r+ u7 T7 T# _! h7 f! q
}
2 M. S5 u+ x6 ]1 @9 i } 3 W; Q3 [" `4 [5 O6 M
} 1 w! ?% b" P! q9 j9 |3 W
} . Z& N% x8 n# [
} 5 [/ y" z6 D& r2 r
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
! ]5 g+ [ L& Z" P- z& SWndField.h
U/ S( C5 @ w; N C# i4 D7 ?! e在 class CWndCampusSeveranceConfirm : public CWndNeuz
8 L1 P& M. b# E' J/ U
+ }( j, t, s, x$ R1 L; i 下面插入 #ifdef __FASHION_COMBINE
; {7 {. G" z3 l. e% Cclass CWndFashionCombine : public CWndNeuz
1 I% z' @; @5 l8 @{ % _$ B: J5 T8 v* I. k
public:
! R8 {, ]* C- w6 _7 k0 f. R CItemElem* m_pItemElem[12];
8 F/ g3 l2 a: N' h/ S CTexture* m_pTexture[12];
; ]$ O$ T) c, D: w; f% ^5 \/ q" ]1 I& r+ ^1 a
public:
; L! e2 [1 V! w* i) n2 g& w: p CWndFashionCombine();
$ n1 }$ V0 c$ R* k virtual ~CWndFashionCombine();
. F, ^& t3 m2 e1 Z% x/ d$ f3 H# z8 m2 D4 x& [! j4 c
virtual void OnDraw( C2DRender* p2DRender );
5 O3 c, y" Q" Q' T& l virtual void OnInitialUpdate();
9 g* v! ^' }+ s3 ~( _# L% H virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
0 f# y% w4 w5 k4 O- t virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
5 \( V5 w# O. a( L) ] virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 9 O$ R, ~/ R i; P8 J
virtual void OnSize( UINT nType, int cx, int cy );
+ q4 ^* J( y! h; Q- Q virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
9 G: C# g+ r2 n' N. `9 D3 K};
0 \5 U/ U) K# _$ u( N) S#endif // __FASHION_COMBINE 5 ]" r& ` q/ b( u* F
, h e' M5 b' A# {3 Y/ t ----------------------------------------------------------------------------------------------------------------------------
- F. ^! e; D# VWndField.cpp
' z1 A% z! E/ g3 S c在 #include "wndwebbox.h"
; T3 y2 x; i$ P/ B- V2 |7 B3 Z- L* Y
下面插入 #ifdef __FASHION_COMBINE' q+ H9 F, G4 D9 z
#include "randomoption.h" 1 z- i3 \2 U, N# Q, L6 E
#endif // __FASHION_COMBINE
3 G$ \# _/ T8 Y! F" ~
$ w. ^0 S5 D6 R) U 就在最后:) {, t3 P0 \( s5 k
PHP代码: #ifdef __FASHION_COMBINE
' `8 M5 t+ g% J2 YCWndFashionCombine::CWndFashionCombine()
: h! B, N5 Q+ Y9 f9 h! {{ 6 @/ V* s7 e. C p6 E/ W$ d7 b, T
for( int i = 0; i < 12; i++ ) $ V& M# G# M1 |$ i" k% }( S j
{
7 |. x' a: ]* f$ \0 n+ [ m_pItemElem = NULL;
8 l3 d: `. e" | m_pTexture = NULL;
) o- ^4 H2 {5 ]% R# j- _. D1 p6 T //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
8 w% l$ j( s @ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));5 ?! p5 i0 |1 E. ^' Q
} g; ^# M2 E& _1 c
} ; J- a3 l$ e8 g+ ~0 a" p: t
CWndFashionCombine::~CWndFashionCombine()
* U/ l# O: k6 f1 q{
: u4 e* p" g, j' B( B) X! u for( int i = 0; i < 8; i++ )
7 p* I& Q! k+ m2 c ]2 i5 m {
' `* N# @! u% } if( m_pItemElem != NULL ) 4 [; t; K! N- ]' B
{ 9 z6 ~' \+ a- B9 z3 H5 j
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) Q0 M3 K" A9 E# N( Y1 S
m_pItemElem->SetExtra(0);
0 s# B3 m9 z% P/ C9 M1 T }
1 Q5 `! _, ^3 R$ b, O1 w3 V) W } . R9 d2 r2 Y/ m3 m/ c
} " \4 ^3 ~9 \1 j) [: T. N& v9 R
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
y0 X+ Z0 D( u* I4 t{ $ Y2 o6 Q4 O4 {! m, U2 C
LPWNDCTRL wndCtrl[12]; 6 O& f- l0 U' H R& k
* R* I5 l! b, b6 N9 U wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! I' X% w. t1 [' o8 C3 p- w
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& S1 @8 v2 I8 g& d5 a wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); - U# S* \- g+ }* I
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 U, |; n$ {6 b) W0 s
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: T3 i1 [' w7 V) e wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! j( f& A% k1 p& N5 @6 F wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, p K& V$ G* G/ h' [& Z S ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
, M; V$ K0 Y' g3 U wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
7 P5 a7 Q8 P' Y( L) v3 f wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 7 g* Q$ t% j# L: N
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
* I. a6 z# T8 z7 H wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
* b' m" l' r9 |5 t; c
# @9 Z: r& F& \; @, j+ A% s- {4 e* T for( int i = 0; i < 12; i++ )
% a, G8 m2 Y a& A+ Q' C* V5 i { $ |+ e; V, Z4 ~7 o( ~( ]* z& W
if( m_pItemElem != NULL && m_pTexture != NULL )
f" \' _7 t F) l4 h3 a8 M" j+ T { - b" _" q. O+ B0 u) _+ P
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 2 z; ~: O% L- k+ v+ X; }( b
}
8 \$ A* d7 U8 N+ c }
4 ^& z9 w; U$ U! K' {} - [, a, c3 I& J( _/ X
void CWndFashionCombine::OnInitialUpdate()
$ @0 M) u( `% Z{ 8 c# L$ A+ ]9 o2 Q, O: {# J
CWndNeuz::OnInitialUpdate();
. l" q! @2 C5 ^0 x) D8 `! i( ^$ ]/ q5 x/ o
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , Z" T! H& s/ y1 G4 X: |5 Y
pButton->EnableWindow(FALSE); ; D. C, T0 s/ J# t2 X3 W& v
2 B8 ] Y; `( U: d/ A/ |9 D0 Y/ c
MoveParentCenter(); " x3 Y7 `- [# A$ Y0 B% a! a# P
}
9 K i/ \- s+ t' e& q1 I; qBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
/ z# k {5 T3 w( F- E. \5 W{ 1 j/ w( o1 t- F2 ~5 ]
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ; |) l P3 e! M. ~, Y" I
} + V7 z5 n4 {7 ]0 x
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
$ O+ X; s" `( Q{
! y6 Z# f9 C/ h& V5 Y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
8 w& r0 V5 x* z& ?' T2 T9 j} / F# C& L1 E# b+ y+ M- P& H. J+ b
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
6 Y( {; D- P2 p3 h{ 0 Y# i# b! G8 n
CWndNeuz::OnSize( nType, cx, cy );
6 W( ^! Y0 A4 z}
7 l; \5 e% U& P' T! y/ d0 M9 k% h* |, e f' o1 p
& d% @: Y- [9 O! w
4 A$ }1 R* k. I, M0 w3 l3 ]2 MBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 m. v1 k% {7 }4 k2 n: N/ {# ]6 f{
" b) e3 ~' G' b# G8 t CRect rect[8]; 5 n0 R6 ]0 B9 H
LPWNDCTRL wndCtrl[8]; # T) v# s' }" |% Y
+ H T4 [3 M% n+ W" C r wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' _* G, M4 X2 ] @9 a$ X
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 J/ V& U6 g# }5 J' G4 S
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 W0 d( |1 {1 X9 c8 R; l1 l
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * a4 P8 p: p* d* B
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & O* Z# ?5 ~( S. L4 l z, k
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. l; ?, N$ `' t: L; P wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 A/ }$ E/ T8 Z3 ]1 F4 S& |! P( \5 Q wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" i7 B5 B+ A; c4 G$ b. b2 @& \
2 Q6 R8 f Z K: S- M+ P7 }& U BOOL bUpdate = FALSE;
" t2 Z( R" B2 l }& `' L
4 l8 b9 E: Z' x& Y" Q- s$ W" k for( int i = 0; i < 8; i++ ) ' \! M- m+ H- P
{ 7 ]- B1 b' }/ y, ]+ ^2 ^
rect = wndCtrl->rect;
) X! y* u+ y/ ?* N5 I4 N! g
. W0 [/ b1 { Y- q2 Z( B5 ]8 R' a if( rect.PtInRect( point )) 2 ?9 w5 M! T0 m
{
: p4 D' s- r6 T) h ] CItemElem* pTempElem; 5 A( ~1 O3 ?1 W
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 Y2 }) Z0 r/ e% V4 A! G% h" {7 X3 f
if( pTempElem != NULL ) 0 q/ ~# j; F. I$ h
{
. M6 C( \: E3 i9 N* l if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 a O* P7 A+ P `: c$ D
{
( ?$ U) w9 y) @) x8 I. F ItemProp* pItemProp = pTempElem->GetProp();
, I3 ]. k0 b2 o, e/ z2 {, y. f; t
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ) a. w- B# O8 `* N" {# [( n5 L
{
$ K5 I1 P% k J4 q if( i == 0 ) / D& ^3 t/ ~/ t& S
{
# }) ^% _/ _7 h0 j if( m_pItemElem[4] != NULL ) D8 V& g- `0 B, a7 ]. M) x
{: }+ k5 B0 a9 i0 f
int nSize = 0; * ^8 f5 ~+ s2 q8 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, c3 b2 {- c6 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) Q2 Z5 J8 f) i8 p* Q if( nSize > 3 )
, ]' I7 r6 M& M1 G" C T) {& `$ x {
8 r( ?% y- N$ j2 { g_WndMng.OpenMessageBox( "oversize" );
% j( Y" e- L% T ~, d9 j return TRUE;
& a( z8 s8 M7 H" c }else- {/ @' ?: `. a, t1 a9 `
{/ u3 ?: b: F- Q5 r. |
bUpdate = TRUE; 0 {; F f0 [' a2 E$ i$ y( p
}
7 r- @5 j9 e4 i' m3 ~6 }4 m, u }: @" q7 m0 q* I f x4 U; s
if(m_pItemElem != NULL)
. s! e7 K9 c P2 T7 l. p2 I m_pItemElem->SetExtra(0); % l) R ?9 O( v9 J) Q9 }0 r
7 ~& i" L: [+ W* U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 H# Z# U/ J7 |( H* F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! ?' f/ L0 W" O5 h S# j3 B4 W! w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 E0 g! Z4 \) N' v1 b% u
$ w6 y0 }- c' [7 S) a) L3 `" k if( bUpdate == TRUE ) ; D, u$ @! H: Q* i" R" Z- n
{! [. p3 _ d! ]. P, e
m_pItemElem[8] = m_pItemElem[0]; 8 \( V1 o4 c2 v
m_pTexture[8] = m_pTexture[0];
& @0 M7 ?" r( H! b. E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) K1 z0 f3 \/ X } 9 P9 p9 k6 {( s x' i) l
}9 M$ {$ x. |- @# Z6 A# l/ |
if( i == 4 ) , D$ }9 g# t6 o, X9 q& O7 R5 F
{' u! Q1 h# E9 M; y* x" G
if( m_pItemElem[0] != NULL )
: ^ d& q. b7 s& e# S {
) G" ]7 y; a7 U- u int nSize = 0;
5 L: c% A: c, `* t8 J6 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' r1 z6 ]! C/ B. W- t. w, l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
6 ~) ~5 o3 ~. ^9 [ if( nSize > 3 )
1 z8 e2 S" g3 n5 A9 z {
( G$ R7 M, @5 T- g: _ F: H7 s8 m0 G g_WndMng.OpenMessageBox( "oversize" );
5 N0 J2 f5 @" ^ return TRUE; ! p( g4 a, H1 M6 E/ z& A
}else
# `3 h8 c' ?) G {8 x0 |# d5 ?, H/ M w2 C
bUpdate = TRUE;
2 k8 W, Q6 l8 T' _ }
( L9 f% o! ^; f/ T9 f) I }$ a s) M9 a8 R. e# S% a
if(m_pItemElem != NULL) ( e) z+ O5 O, ~! ^5 `: R
m_pItemElem->SetExtra(0); . r% E2 w$ t& O3 k+ N# A7 u
9 B. ^% A* q* e+ Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" K6 S% l# K' e: E- c# o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 ~( R& i3 k% U) s: J" t# K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 V( V+ a& X4 F
9 }) G& P5 H) K% ]# n
if( bUpdate == TRUE )
5 ~/ ?* F, u- o {2 o c3 r+ Z6 [: T5 h) [9 e6 B! j
m_pItemElem[8] = m_pItemElem[0];
$ A# `( M7 Q6 t$ G m_pTexture[8] = m_pTexture[0];
$ n8 f' ^2 x" R& m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" d8 d: L) G: i( t" ?( \: b }
: \9 `* U3 Y% N: s' W }, M% p# P- n# Y# z! d
}else+ x. A; H. s e) j
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) S: x; W( P1 m4 y2 l! ~
{
7 K8 ^: x7 D" T0 o, [ if( i == 1 ) % {1 G4 t5 H! t, P1 \* Y: A# I
{
, Y% ?! ^$ T6 `, W. W if( m_pItemElem[5] != NULL ) ) y/ r9 `7 [9 i6 X: D, K
{% `1 D! Z: y# J0 e& p% l' ^0 F
int nSize = 0;
/ t; S. ~, f4 a% t( y+ i/ i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) E9 J( c7 x, b& B$ s; j/ Q, d, W" E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 2 V& k+ g- p( F2 o
if( nSize > 3 )
; y* g; n5 I* V1 M {
* A C8 p1 v, u+ Y2 C [( @ g_WndMng.OpenMessageBox( "oversize" ); , Z9 b" X5 h1 Z2 i4 b
return TRUE;
1 B1 V. w( b1 `" ?; C }else2 {$ Y$ P" V- E A
{7 I. I' l9 B' o) t
bUpdate = TRUE;
# K; b$ l! F" G# X- ~% O+ ~ v* \ }
, }- @ \" ]6 G4 D9 j! x }6 J. ?5 V: G3 V
if(m_pItemElem != NULL)
m: x( v* I, ? m_pItemElem->SetExtra(0); : g0 Q! R. B; u+ q- B+ k, [7 ]0 n6 p
5 T8 {/ |' N2 q# J! q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & j& ~% A! E! \, J' x! g
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 R( I; P1 y3 I. ?6 D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( D* p1 m! k+ Q* g; b3 {) |9 u( g: m! I U" ~# Z) [6 _
if( bUpdate == TRUE )
+ M. H9 W1 ~, [* X/ D; E {
" K; i4 P! J& E8 b4 c: N m_pItemElem[9] = m_pItemElem[1]; # S, n! j9 j$ }8 o
m_pTexture[9] = m_pTexture[1];
2 K6 M7 q) Z; n# \# H! z$ p6 O, B6 u- M5 ]7 \" J8 m/ [
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; e v! j! t* v' l }
4 }* k8 D# W" w1 C }
6 J$ W* C- v% Q3 p+ y4 p" Y if( i == 5 )
4 B3 p) o7 M' }3 c+ u {1 [, K9 J0 M5 g& B4 b# @% e
if( m_pItemElem[1] != NULL ) 1 ^- W: h5 F/ W4 {0 R
{
9 b4 e5 S$ G% [/ c int nSize = 0; + {& @) O7 ?; x9 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + {, I# E/ _; L' @2 k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 _5 g) \& S; C p( | if( nSize > 3 ) E3 u( f3 | w( Y
{
3 E- e: n8 e0 d5 Z+ T g_WndMng.OpenMessageBox( "oversize" );
4 y) a/ M* {# v3 ]5 V' _ return TRUE;
/ ~7 }5 r: K. v0 } }else) k% d3 ~1 K( ^9 K
{
& p5 L& m0 \% Q D3 b; e bUpdate = TRUE; $ ]8 T) g8 {) g3 k
}* c+ T* V* `. x; S4 f- F1 L5 u
}+ v5 L3 Z8 L9 e' S
if(m_pItemElem != NULL) 8 h; t# p0 M1 ?! k
m_pItemElem->SetExtra(0);
# \/ L- C( b: f- U
& d4 I& x, k$ a1 O2 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + R. ? G1 K$ X, D1 ?, n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 r7 d g7 \! o1 h% U" i( N9 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ H6 w! M4 c+ P- s2 {* x8 Z
2 S4 H/ l' W5 q0 `9 T
if( bUpdate == TRUE ) + o9 H u+ L8 z8 l/ c0 L8 G' |
{9 f6 _- R& z2 R/ |/ d6 m1 R
m_pItemElem[9] = m_pItemElem[1];
* o. q4 C9 t; ] y8 e1 N7 i. x m_pTexture[9] = m_pTexture[1]; l$ w1 s. ~9 _
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 h9 C& A: X% Z/ ~
}
& R8 N: a+ f; f- }) I6 g, W }
$ b1 V L# y% e1 `% N& j }else
1 T2 m0 g0 f+ \$ ^% Q if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
0 u+ U0 k! ^5 \9 \! |; J {" m$ H7 c* L6 r5 c
if( i == 2 ) ' J$ S% p- J! }" N* Y0 p7 r8 ^
{
8 v0 E B5 V$ S2 m% Y& I if( m_pItemElem[6] != NULL ) 0 g7 p9 P) I7 r7 t: D3 J+ ~7 a1 ^, U5 y
{
! c4 v% ?* z: }& |/ V( `" M int nSize = 0;
% Y. q& \1 ^2 R) Y: t1 X* o R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. h/ F, g* [5 Z' f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); & h g" Y8 X9 s
if( nSize > 3 ) / u. f8 ?/ g/ I$ \7 I* b
{; ?6 r+ S. m1 F* C/ O3 u
g_WndMng.OpenMessageBox( "oversize" );
! u( C5 Y8 T- h& ^6 L" j, C9 n1 ] return TRUE; H! k" s3 B/ o; q$ m- [
}else
2 v+ _9 C& y3 l0 i' g) ` {$ j; ]; I2 q+ S {( B
bUpdate = TRUE; 8 S# o# q4 x* n9 K
}% c$ q- Y* A5 o- L5 `) F! ~" B
}
! }8 x4 T0 ?$ i; U1 z1 L" Y3 p if(m_pItemElem != NULL)
5 K0 e! P7 e2 B! r. \7 Z+ T m_pItemElem->SetExtra(0); 4 g* y! d3 V! a# N2 W0 E& P+ q
/ \# S7 v8 M* L6 x" I1 C8 E8 ^3 b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 q {/ G- m; C0 i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 a, F D& I/ E9 q: F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 ^2 a: F; ]4 J
; G z6 r' x1 l# w* m
if( bUpdate == TRUE )
/ H( K/ y! E/ f% W- L/ z9 N1 j {
: f2 y( u/ @* c! S m_pItemElem[10] = m_pItemElem[2]; 5 d& G7 R9 T' t1 w- g0 S
m_pTexture[10] = m_pTexture[2];
1 D( b1 n) B! X( h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 a8 Q+ a# t& U9 P/ R1 h
} ) d2 f) g# }3 W. Q: m# t
}
. y4 L |: D5 o( i if( i == 6 )
; ]: h5 A8 i' [2 h V. M9 i1 R {* }3 o3 l1 ]2 K" n0 ]9 @1 X
if( m_pItemElem[2] != NULL )
' S }+ ]7 U7 j/ u& y& t O9 b {+ N k( _/ G$ V0 M0 J. {
int nSize = 0; ' S: h: a5 Q/ c& D. U9 E: b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 T. |- L! \2 U" b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
' P2 f& t I9 G1 `0 S$ T if( nSize > 3 ) 3 P* Q% O$ n, v: c4 a9 G+ x- P$ W
{
: d9 @/ t8 U; _3 c i g_WndMng.OpenMessageBox( "oversize" );
8 v, k, k3 `0 {" N+ O return TRUE; $ G' ]! M/ g6 o/ x/ \; l [
}else
, |; l" e2 ~7 k% D6 z {6 W& ~9 K5 n! |0 ~
bUpdate = TRUE;
' a. ]2 J$ n0 y }; N* @& @' f9 [
}
- S: ?& Q: m5 P7 S if(m_pItemElem != NULL)
0 B$ e, I9 R8 O7 R, p m_pItemElem->SetExtra(0);
2 |5 W) j3 }: D1 O# R* U+ Q
$ S- H8 u' V- l, V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; u2 b) @+ N7 \+ ~% s# U$ H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); J+ g1 Y3 K0 ?% y: E4 j2 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / L- ?: A* u3 E/ l2 a: Y
( U' V. u$ Z- C% ?0 \& t
if( bUpdate == TRUE ) 0 \8 ]6 h7 o0 P6 ^( O7 i
{, w9 e4 K! J7 C, K" t8 m0 b; G: z
m_pItemElem[10] = m_pItemElem[2];
0 |3 k( u" v4 p, ` m_pTexture[10] = m_pTexture[2]; 5 i- N E8 s- _, ]) h7 O1 @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 O0 L5 }5 W* a6 D; k! o& ^- d( X }
0 a$ s# _5 N$ x7 W3 X! L: Q D+ ^ }+ X0 h I; a% f, m
}else
7 J# p4 H# ?& _ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) _6 \+ |% @6 h0 w
{
* M0 Y# o: H. v" A# B if( i == 3 ) / y! F& \- p8 s
{1 K9 e$ i1 u7 b$ b$ h
if( m_pItemElem[7] != NULL )
! Z, _* s9 K8 v5 v {
: \, M3 Q' _3 F+ V% c( D int nSize = 0; 8 e5 `3 Q! b' z7 n! }. j$ N. H4 _5 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 Y) g( k7 |3 u. A( G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); b3 K; s+ A% q: _: }# I5 C" s
if( nSize > 3 ) ; A$ k/ W9 w7 H0 i
{9 T5 D/ T0 O, B4 K
g_WndMng.OpenMessageBox( "oversize" );
$ ]4 u3 s( @& Y% t6 D; V' d) a return TRUE;
' O( p6 z; d5 Z }else
9 L9 Q6 j9 o* K: C; T {
+ W, O, l4 e' }+ m bUpdate = TRUE;
0 ^% M+ O7 S$ [ }% n6 U0 A+ u9 A+ j, |
}+ p) t5 x3 g. n9 C' G
if(m_pItemElem != NULL) . I+ S) ^5 I9 I% C
m_pItemElem->SetExtra(0);
7 l( ^9 C) T! k# Y; _% O, e% d3 o# e( q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ M7 p3 u8 L6 Z9 | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 c+ _4 t3 A' F. A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( |; {6 O- u" }! E3 V
H+ v+ X8 Z2 G2 k
if( bUpdate == TRUE )
* p6 _ K+ u* l0 [! W {
; Y2 F8 a) P- y: q' w. t( r, q m_pItemElem[11] = m_pItemElem[3]; % g# F. o& I) F; m& Q. r" `
m_pTexture[11] = m_pTexture[3];
/ l& @6 K) Y4 D; t9 [: p" P. x7 q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 J6 i* h' U% q4 u( b } ' `- H3 q* ^ C, \, Y& k1 L
}
( [5 T0 J: w$ @( s( o& m if( i == 7 )
7 a$ K8 r3 w8 H4 e. Z! ? {1 R" k" L4 y$ s$ H
if( m_pItemElem[3] != NULL ) 6 `6 B/ l1 P7 `5 P; x# r( N0 H7 D
{. @/ f( \4 J" M& I9 e: I
int nSize = 0; & B% D: C* E# U! U0 f5 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& m8 T. y3 ]" [* L! C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); % N2 Z, H# T5 C. n p* V ?
if( nSize > 3 )
9 Q9 [' j2 s) N9 D; j {
& _& ?4 I+ f3 R% O5 | g_WndMng.OpenMessageBox( "oversize" ); ( H6 p: g8 }$ ]; o" B
return TRUE; ) E' S3 O, ?/ L
}else
+ f2 X! V- ^9 \* ~8 k5 i( d v {
5 {% x* E* @* b3 s. w. ^% | bUpdate = TRUE;
( N( a* G3 |' J6 h! l& F B9 L+ ^0 E }8 \( k4 B* B# @" R9 z# n
}6 k2 B% }: n$ V# Q' s) a! n4 r1 b
if(m_pItemElem != NULL) 1 v- C5 ?1 C6 E3 X) m& o) s
m_pItemElem->SetExtra(0);
0 p7 D Y+ P2 X- I. Z+ A# z, W6 R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 z2 l. R5 a! W; \& j0 T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . w( }8 r' Y: u7 K& O7 H+ R9 w' Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' Z8 e# s6 L& E- ]+ Y {
1 r0 _1 G+ e+ u. v/ w" s) J7 Y! { if( bUpdate == TRUE ) 0 L) |$ ]5 T5 j+ L1 N7 I! N- q2 X
{" J! @9 g+ ~* u! G
m_pItemElem[11] = m_pItemElem[3]; . H! t# h/ E/ \) o h9 [
m_pTexture[11] = m_pTexture[3];
+ f' v; c4 k# J! X* X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! C7 q" z! G7 Z: N% m- C }
0 x6 y9 E; x( n5 S1 x }
0 P, ?0 [0 i+ L7 l }else6 E( S9 _9 n7 I/ O
{. a& l! w) e' Q1 x9 |/ d
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); N! A; Z$ ~# b" F/ O5 w
// wrong tab 7 M1 R5 X( @! L
}
; ?' z; a2 o6 S) t. U, E& ] }else
) z; O! T. q4 n8 i9 Z9 c: Q1 B {! T/ ^$ t# R. t, M+ {
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ R3 ^7 ^/ i x0 H // not blessed
$ q2 D; Y) d4 h( q$ G } ' [% @* g& @3 |6 G) @
} ; ?) P8 I5 H4 P G$ U, i
} ( W- }9 ~8 X- r9 D8 }4 N |4 U
}
0 ]" }) J. V" H! z+ p( N2 B! z- g+ L! ~3 S) T; J
int nCheck = 0;
& X! }# D7 r/ V5 p for( int i = 0; i < 8; i++ )
! a. I! g g) Y4 @! n; W { 3 T/ d. {+ `5 |; Y% [0 _. I2 ^" E$ f
if( m_pItemElem != NULL ) 1 u! k2 o0 A7 M# I
nCheck++;
. r0 M) j# i+ e* }9 f/ c1 F: `, p }
/ g( f$ G& d2 B. \; E if( 8 <= nCheck )
) ]/ e# G9 i+ ?+ A1 A9 W4 a { 4 `5 t. C1 z& S& a! P8 t
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" X! y% f0 [: N. i1 o pButton->EnableWindow(TRUE);
* C7 g4 _: r' G% L }
1 u1 \+ u' a5 J |8 I5 s0 o# D return TRUE;
) ]- K) ?# a. U7 S( p P) r; B, l} 6 Y7 G) r2 Q( r! `
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 {+ b' D5 X2 v. A2 p/ u( j( W5 \
{
3 H9 r6 j/ I) S* R switch( nID ) 4 m* q. F! d+ f* P& C
{
& E2 T, e( F/ g' H+ e case WIDC_BUTTON1:
. T. T1 Q; `! \* V! q( Q1 r { & L2 S9 m: S. }; Y0 w0 J
g_DPlay.SendCombineFashion(
" b: f7 {' X6 x m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
* [2 N: r3 I; U# a' m& k m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 5 d, @5 D" G) n) ^- d" P* g
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 9 m7 O0 F3 u, A" y/ j* p0 F+ C
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 0 ]+ D% Y0 F1 D1 l( p+ Q
);
4 @1 O8 F; I4 v1 W' b Destroy(); ! l: y- w6 U$ T9 C! m u
break; : E. P- q9 Q z/ F, n4 ~) V% M
} * E3 o* ?3 m/ L- E1 i% e
case WIDC_BUTTON2:
& N# q E5 I5 z+ n% i4 i0 T6 F: d8 d d {
8 w) v, J4 t1 v- Z6 o1 H7 q Destroy();
9 \1 O& C* k \% g5 o' g break; # o, o4 Q. {6 K+ U3 [/ U
} " B# E0 Q1 A4 w
} " h8 W8 n- b$ Y( @1 z/ v
return CWndNeuz::OnChildNotify( message, nID, pLResult ); - E/ `3 B! z. u' k. t8 g# _
}
: _ l1 S1 R r L1 @#endif // __FASHION_COMBINE ( l7 ?: g. v3 n! A$ A. {
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----------------------------------------------------------------------------------------------------------------------------
+ d6 t/ h/ r" l# l% v( Z1 @WndWorld.cpp
% J. S: y0 |/ W) L0 H# l在 case MMI_REMOVE_CAMPUS: ' n8 B7 v% I6 p* e. @ a+ }. t
{ $ A H; N. o0 P* L. w
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 6 S# q/ x) n- w3 w# H v
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
) z5 ^/ F/ c+ a6 o& M# T g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); $ [* k3 X' o* m0 [* Z% b1 \# N
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
- Q& H; h# d1 k- S break;; _6 p4 |0 s9 K3 ^
} + s/ Z$ L2 w" y' c# z2 n* @9 a
#endif // __CAMPUS
+ b9 {7 @$ D3 V! c
3 X6 ]9 d |( J. K( o' f* e9 T$ Z 下面插入 #ifdef __FASHION_COMBINE0 m4 V9 f& b2 {7 A# v( Q- E
case MMI_COSTUMEMIX01:
1 Z! P/ k2 {# @; d {
! @) E3 E7 U( R, Z3 E3 I+ q( R SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : t6 y1 q$ x6 c. f- d& G
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
% e* X6 M2 V0 Q9 L- Z- Q g_WndMng.m_pWndFashionCombine->Initialize(); ; q q. r% B8 N
} 0 \4 O. ^ h8 |7 i5 `
break; 1 S b0 C4 s& P% ]: e6 N( M
#endif // __FASHION_COMBINE
1 Z0 c* ?0 b+ Z0 C: D# l
3 Q9 d. n% p/ M1 ` _1 L ----------------------------------------------------------------------------------------------------------------------------/ i0 A! a: d$ x& G8 d
WndManager.h
5 P8 ?7 L% k( s2 e% K/ B
. f: Z/ a" D+ f% R# V9 n% h于:0 e7 B7 Z1 i5 J, f! {" H
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE3 ?0 O; d! M) R- H! u
CWndGuildHouseBid* m_pWndGHBid; . S- l% Z: {( _ z
#endif //__GUILD_HOUSE_MIDDLE
1 Z3 s8 w) n/ }! f& w
: [4 p* |$ R; d9 P9 j3 J+ V/ \1 b 认为:
9 t, [* v" a9 v) E( UPHP代码: #ifdef __FASHION_COMBINE- J, L7 e l4 n
CWndFashionCombine* m_pWndFashionCombine; 6 ?7 Q7 \$ j3 C; s
#endif // __FASHION_COMBINE % r+ L- H% R( p! [ p" p' m7 u
. l% j* x0 T( @
----------------------------------------------------------------------------------------------------------------------------' L# `- C6 m- W% v# J% ^/ W6 T
WndManager.cpp0 y1 |# @" Z2 l9 p2 f- {' K
4 ~) C/ o. i' x# \( e a& M- W& v# f
在 #ifdef __GUILD_HOUSE_MIDDLE4 x( d2 n$ T: S% d/ K8 j
else if( m_pWndGHBid == pWndChild ) & x( M+ O5 Y# q/ A1 C( N
{
5 P: _4 F$ Y. D5 \; e SAFE_DELETE( m_pWndGHBid ); * F# L$ V h: T
pWndChild = NULL; 4 M; S" ]$ a6 ?6 v% i7 z
} ( }/ j% @ M* l2 S; D r7 \7 q
#endif //__GUILD_HOUSE_MIDDLE & R' `$ v9 x k/ [' g
) r9 {+ X9 Z9 h. P
后面插入 #ifdef __FASHION_COMBINE/ I- Y; B/ r5 G
else if(m_pWndFashionCombine == pWndChild) 1 b& J, t: \2 u! p' B
{
2 R% U! C+ s, ?2 C; b SAFE_DELETE( m_pWndFashionCombine );
, |9 Q' L9 l# K5 \7 w5 {! k$ { pWndChild = NULL; 4 o' ?, T' n' \0 E) Q7 c
} 3 k7 ]3 e0 l; s$ x3 n4 |
#endif // __FASHION_COMBINE H* f( C: X% l4 h ]9 D
V5 ?' C4 T6 g1 w/ P
----------------------------------------------------------------------------------------------------------------------------
- r; `5 D/ O; h- A" u1 e2 k0 cDPClient.h
$ _) D9 K$ h# e+ U$ i+ i+ Z+ ~& ?3 l+ ]' h
在 #ifdef __GUILD_HOUSE_MIDDLE8 f! _$ s* Y+ L; S& s
private:
. S6 N, G/ J- O7 L0 m- y3 ` void OnGuildHouseTenderMainWnd( CAr & ar );
. z( q g* ^3 h2 m C void OnGuildHouseTenderInfoWnd( CAr & ar );
2 r! ]( B1 s% q4 ~4 a void OnGuildHouseTenderResult( CAr & ar ); : k# A) t5 I- z7 @0 g7 \6 M
public:
1 V& q0 Q9 R8 J. {4 R void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
" m4 p1 K* B. `( v% f" G! c void SendGuildHouseTenderInfoWnd( OBJID objGHId );
7 R# d4 g$ ^# k2 |/ ] void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
; L1 G5 f6 }- S, S' N0 H, i#endif // __GUILD_HOUSE_MIDDLE 7 T( F) N- i% l
+ F3 Y) `# a% U7 x# r( q# B. D 下面插入 #ifdef __FASHION_COMBINE F5 K5 `: q: S8 L2 q* |
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " J- a! @ G, H7 e# P+ u
#endif // __FASHION_COMBINE
. h/ s, J/ g4 M( X5 m3 g' g0 ~% U
----------------------------------------------------------------------------------------------------------------------------
" _3 k" V- A+ C5 d; `DPClient.cpp7 x) f! m, ^3 |6 ^( E3 [; k
6 J! p9 k* p$ e1 T- _( P
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 8 W( o0 o8 k Q9 r7 D+ Q
{ 5 M$ D" K: T: v0 \2 O# q s
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
" G( O/ L" j1 A N8 ]8 P ar << objGHId << nTenderPerin << nTenderPenya;
3 q) K* G2 H+ m$ h- e SEND( ar, this, DPID_SERVERPLAYER );
! | h% ]. M9 S/ c} * `+ J( o7 L, m5 j9 E
#endif // __GUILD_HOUSE_MIDDLE 1 \/ S0 x8 h; M, l7 E* |5 E' o
# N1 p i3 n; f& W/ x' g: b
下面插入 #ifdef __FASHION_COMBINE( n0 C. H# G6 Y
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) . ~! _! Q$ v' s
{
# v$ i; P+ S3 a9 P. M F8 M9 x0 g0 e* P BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % H" B- Q) m: `& A
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
: u) S5 w; c, ]7 A; Q( S2 J8 E% a s SEND( ar, this, DPID_SERVERPLAYER );
. O7 l) t8 _7 x$ i9 d} ( b# A. O4 W( r F& v! |+ ^/ a0 ~
#endif // __FASHION_COMBINE
; M/ @. F1 p- g' A8 @7 ]4 _4 z# `. }! i( V; W; m6 i8 T$ s# [
----------------------------------------------------------------------------------------------------------------------------# y' k; N" G _# s% x+ l; r4 X
9 _$ L& V4 ]7 k& E+ c; j2 z
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE : W6 q7 z S# f
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7 B& T b+ ~5 G' `" s$ u' A' F V2 |: X; s0 h
+ O6 y \( |8 r
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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