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莫因E * PVP" x; z7 d! B" z, i
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0 ^+ J! u: F( k# B5 e/ l( R今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。1 I x3 E9 F. V" x; d
$ L! `( p ?) j. s5 m B3 N有大量的代码,我已经测试过它,它可以编译自己1A。
& w& w8 s, {" _; i$ Z9 W' A/ q1 c9 K
$ \$ y1 ~! T Q; ~; @( T/ ~+ P f4 H# q3 }/ d# d* k) ?0 J
现在会如此容易所有的C&P'en
4 u" M4 W; {+ A. z" F# A: n+ i! n2 [6 {4 J; c: y7 ^) H9 N6 b
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”$ T% p& E1 H0 |0 x1 i, W# d
% T# D5 p; M$ v4 L* p2 t. g
你说我成功,资源应该时装组合系统顺利运行。
! M# s$ k6 j G" M- U0 i: f& b: N: k9 O& j5 A O+ N8 D3 ?
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p- Q" D4 d7 E$ m; T }/ W0 K首先是学分:8 u$ o: x; P3 w: e8 w8 g e
0 }+ s9 G/ G1 K
Etioom(90%)
g. H; [( g4 x怪物(10%)9 M, p: T+ S7 f G# X. Y
, Y7 k# p( @5 q5 f/ u. ^. ?1 Y- F& o5 I$ y" k4 Q" [! p! h- a7 W% q
这里的问题,而是“不问任何小型或定义语法错误。”
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" v) X! L, Y |4 ^6 w: S/ W- J4 W6 l6 w* U- T' L% Z
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唔够讲,这里是答应释放: randomoption.h
: o9 A. o1 _3 Y) X5 a) ]& _3 r* r( p/ l; s" T r0 r8 [
在 public:
?& O9 a" ?4 l# j bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 7 A, V2 \ i9 P" F% z! l. O
void SetSafeFlag( __int64* pn64RandomOption );
3 b* r1 M9 A) R& \7 r# E! ? void ResetSafeFlag( __int64* pn64RandomOption );
~$ b' f$ T: q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:7 \! E6 ~8 F* U# |
$ ]) \5 s* j8 b& d( |4 c8 ]* K& y #ifdef __FASHION_COMBINE5 t* A5 r* n4 Q' M/ u
public: ; \' s/ b. v, a5 K
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
" P( ]1 g# p+ |+ `& e1 \, T#endif // __FASHION_COMBINE . O2 q% b0 J2 C
9 T# d- L: {- @" [% l ---------------------------------------------------------------------------------------------------------------------
2 K5 A8 t$ j* H& W/ [randomoption.cpp8 C: t0 Y6 `- Y& I0 G/ H# V1 g! n
$ @5 y/ t2 q8 S0 k3 k( C在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
8 y$ T3 d \8 S4 x' K0 w+ x0 A9 @
% @5 b. r* g/ R- n( G7 H8 l# J 下面插入 #ifdef __FASHION_COMBINE. J9 M" U1 v( |5 K
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 3 h8 S! M* Z) B) F, k0 c+ |' `$ `
{
3 {1 g" R5 m( `' Y int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& I( M$ z- A/ ^: j int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
. S8 K+ N2 f$ ~4 ~' F$ l' u+ ]+ n" g) G. }
if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 F$ Y1 W n3 q Q$ ?( {- V
return 1;
8 n# `1 g0 S$ [4 H4 \9 x) v" D5 n* }$ e) @ h0 f
for( int i = 0; i < nDestroySize; i++ ) 3 E2 Q: c/ T1 _
{
2 _: D$ X1 |( k9 ]; d7 j int nDst, nAdj;
- ?6 P9 ]& A, O$ p$ S. a: f! C if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
7 c* M; B0 q, F# }0 G& j/ E9 H g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
3 \/ ]4 Y/ z6 ^7 D, o0 P+ q } 7 O# w! G, S" H8 `2 o5 r! N* M$ p
return 0; ) b6 N0 ~( O* j5 {! s$ [4 X! m
} 2 q( b$ l" T# p+ K
#endif // __FASHION_COMBINE
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! H; X: ~0 U$ I* \ j' S+ m -----------------------------------------------------------------------------------------------------------------------
2 h, @/ S+ Z, {) L9 U( pMsgHdr.h6 [( I( x+ r, A" ^- W y
3 ]; J4 c* A8 K; k4 A: o3 _3 _" ~
插入 #ifdef __FASHION_COMBINE
$ n- b. f2 n9 M% ]#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
- D. f" D h, i% z+ v$ p v1 [1 O#endif // __FASHION_COMBINE
2 d5 Y- ~' p: ^1 L$ C$ q! U% @* n3 l( n
-------------------------------------------------------------------------------------------------------------------------
# R/ }0 ~, H; [4 V6 F% r# TDPSrvr.h
" B! y4 T- g# Z! d c* b& C
: T- E2 p0 \; X/ Y. {4 _9 _3 n( k0 c6 Z在 #ifdef __GUILD_HOUSE_MIDDLE2 t- w3 ~# T& F
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ J) }% V' K; |. d void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " t+ d+ J; v; y' Q
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % ?# S) _/ S9 p7 C
#endif // __GUILD_HOUSE_MIDDLE 5 {; C2 @4 r1 o. \) |$ q
6 Z4 C/ y. t$ `5 @& G' u8 q
下面插入 #ifdef __FASHION_COMBINE
7 F$ @7 D7 m# [2 o3 m void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* ~* l5 }. G' C# I- Q#endif // __FASHION_COMBINE
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; z6 f7 [, p, P1 F -------------------------------------------------------------------------------------------------------------------------
, _6 h$ G+ H. k6 O$ M1 [9 jDPSrvr.cpp
! H6 p' ~9 ^* k/ ]7 D* y( V: a4 y在 #ifdef __GUILD_HOUSE_MIDDLE
+ H% I! n1 i8 o7 g3 y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); $ D! ^" o- l& |2 X t- X
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); : u- X1 H& m' W' w( _$ z) p
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ) E$ h& F/ d, o& l
#endif // __GUILD_HOUSE_MIDDLE 6 `& o" A" h7 f% \' U1 Q2 z% `
4 z T( w& S! `% l" h8 M# X
下面插入 #ifdef __FASHION_COMBINE
7 K& G, E V, p+ T+ x$ A7 `- X ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
- A* u- [4 E& o#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
! {$ I# p2 A: F8 q& u5 Uvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! r4 j' ]8 o% y# w
{ : t1 H' a9 I7 ~' a% |! u$ z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 8 E$ O3 W; r, H G$ g
if( IsValidObj( pUser ) )6 V- E; ~( T9 |, E
{
) {' f+ c" f9 H: V) K* R DWORD dwItem = NULL_ID;
! b I3 Z) H! m! [& f3 ` @/ b" F( r CItemElem* pItemElem[8]; " \, e. \8 [' C9 @/ k
5 ]& L' l( W2 g for( int i = 0; i < 8; i++ )
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ar >> dwItem; 5 l X2 f4 Y' }, M
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ' P, a( q+ E7 e6 r. I: H, Y
if( !IsUsableItem( pItemElem))
& ]) j9 V; F/ C% G8 R, X+ M9 ^ return;' h7 M/ {3 _% G
}
( f i: y9 a+ w$ F if( xRandom( 10000 ) < 10000 ) * Q/ N3 r8 C' ~+ D3 p5 W
{ / |" {: Z0 p& m
int nResult = 0; 5 j9 r) S' L3 F1 l ^& P
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
\1 {' o* `1 l; F2 A$ n; a9 u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
4 y7 O1 C0 O+ v nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 8 m5 {0 e+ i- L) { _! U
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 l/ m1 y* M) l: ^& s+ @6 t if( nResult > 0 )
: V" v: c8 `& ?& M7 o {
1 e# W0 S; ` z) b0 j Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
# ~5 r) T, l1 T" Q; l5 w }
- s+ P9 H6 y0 h5 X; t8 z; d for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 C7 Y# W( U6 u/ L- h
}
D0 \/ f1 y; E1 \" |: d$ K for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); " B5 ?8 l% y* q* l# q7 ^. l
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - R3 a- i2 N* |. }# e2 m/ C2 F
}else
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: u# V$ N" g( S8 g% f8 s$ z q pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 9 k% [7 B7 Z3 D: f! M5 A
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 ~7 s" E* u& }# ?: S0 |- \ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ' d0 ^1 ?& L% h8 ^# Q2 r9 n: q
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) " b N: h% ]1 c$ A3 J
{
3 D% I/ {) Z( v( b3 B pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); " \% I6 S; U6 H& n
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); / L7 j3 r& E6 ^ Q9 f8 c
; r8 ^* [; k( M" ]- Y$ J% ? }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
6 Y; ^! o B5 l; x" f* J for( int i = 0; i < 8; i++ ) 7 p# D# D( }1 i- X7 C# d; K, x
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 H: S5 H8 u, F) S* e
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}
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}
# C; r; X4 B2 n( J5 M# k}
1 W) ~8 [- [. `- Y: g9 s+ G* u: A#endif // __FASHION_COMBINE , k- K8 @ V! _
$ N: G% x6 j! z& H' T: c ----------------------------------------------------------------------------------------------------------------------------
. C p9 N4 W' ^+ v( q: k) PWndField.h
9 u7 \& F/ D% I3 q在 class CWndCampusSeveranceConfirm : public CWndNeuz
( S a% l: s# i- h% I$ z9 m; ~/ a# [# \1 s
下面插入 #ifdef __FASHION_COMBINE
4 q4 G& S: i% Iclass CWndFashionCombine : public CWndNeuz
& V! ^: {- L2 m{
. e8 c' g# U0 i% ]' f3 gpublic: % d+ U; L' [9 d% B3 |/ P& F& U
CItemElem* m_pItemElem[12];
3 Z) [; V2 C; q) T1 e/ S CTexture* m_pTexture[12]; ; V/ r3 H( _) o; W
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public:
1 _4 Q6 w; e' u2 G CWndFashionCombine();
0 J1 A+ J4 c9 n& s% A1 w5 N virtual ~CWndFashionCombine(); % n: o+ i" b1 \8 y2 P) }
, w% |+ G6 M5 i2 C9 h
virtual void OnDraw( C2DRender* p2DRender );
' V# f3 I5 i, U# v. T. o% u virtual void OnInitialUpdate(); 2 L. X, f/ G/ M' w: t3 [
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- {/ n# l0 q. j& n5 }- c virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
7 Q! O0 o7 n$ E& V3 ` virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
/ P* C# Y i$ T/ F4 [ virtual void OnSize( UINT nType, int cx, int cy );
8 d+ w0 {0 J7 U& l0 w9 [ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
" r. C# E% v3 r; X+ |3 {0 ], d: U}; 4 p; q9 Y! }' F) u$ O% N
#endif // __FASHION_COMBINE & B9 x- z4 j5 Y0 ~
& f- w& w' S/ O1 p' N9 ? ----------------------------------------------------------------------------------------------------------------------------$ ]5 ?3 Y$ F2 L7 \
WndField.cpp, g* q" F( E+ e5 o
在 #include "wndwebbox.h"
: J: K5 E! R, n) |8 ^3 ^
! L, Z3 u0 ]6 a8 ~ 下面插入 #ifdef __FASHION_COMBINE# }, F, W ]3 W$ x Q- `) ~
#include "randomoption.h"
$ n+ X3 A/ |" I#endif // __FASHION_COMBINE
5 s% R4 K3 }# y% T& d, m( N" d& h1 q4 V- W1 ]0 `; S
就在最后:
- D- x+ L' m- H2 |7 jPHP代码: #ifdef __FASHION_COMBINE! @8 G: n8 c, j- D( S: }
CWndFashionCombine::CWndFashionCombine()
8 Z P. h+ S/ w; B8 _) R% d, l{
6 J6 ^- y- X+ i0 H2 f1 r for( int i = 0; i < 12; i++ )
+ h. m6 [6 b( f9 w: F% \ {
" b+ W* K) z' o% f! d, Z2 y3 Z m_pItemElem = NULL;
4 d* j6 F0 @3 U0 F m_pTexture = NULL; 5 q' u' H# `8 p: Z
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));: l2 ]$ W4 u2 F8 q0 P/ `8 X
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
1 n- ^- s( F- Z( h }
' E. e8 Z Q1 r) s: u6 @) I}
! Q* `2 d; v1 N. DCWndFashionCombine::~CWndFashionCombine() & u/ k7 P' u8 a0 C7 x) Q; y
{ 9 D2 l# ?" M9 i8 t
for( int i = 0; i < 8; i++ ) 6 m. E; P8 W7 |3 M& I# G
{
" I: e# q& S4 [& D( y if( m_pItemElem != NULL )
5 h5 ?1 F9 B: f" C! n) |" A9 |/ q { # q# z' c& c+ @/ d2 o1 B
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ( r0 J, d0 h9 k+ j! g5 B! D
m_pItemElem->SetExtra(0);
% y0 w0 h( i2 N8 `8 b. d# e, W1 j } ! l7 v1 [! l/ _& \$ e+ h- R8 P# ~
}
& M9 }/ c" \5 T& L}
% B5 {9 s8 {# Ivoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
( e1 @# N; O, L1 `2 j+ ^$ O{ / V# ]4 R/ H3 A, F# [; V0 ?8 L, q
LPWNDCTRL wndCtrl[12]; # W- z: J" C6 W7 |0 M8 O* J6 _
1 D) _" M% u- f
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: m$ M. K' Y5 k$ @) O* Y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & t+ G, L: L: b- I" K5 N( J
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
. h" B& G2 S9 c+ F% h0 l; f wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . G; u4 j+ R; N3 e1 c% x
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 m' i, O) A. K9 F3 b: r
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
0 k" b1 h; r4 \" Z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 b$ y, h7 q/ J& d! @ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " V; r! q# Q: q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
3 i$ I; l' x9 m% L# ]+ C+ e, V wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ' d$ J# X( W: L- d( c: B
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 8 d' b, |) n% T7 H% P& J
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
: x3 `+ Z8 H! C* q1 t5 u- x
% D" }& t) ]3 ?4 ?5 w for( int i = 0; i < 12; i++ ) ; x ~2 D% B; [ b, f1 p% D; H
{ % D' @0 R+ u3 T# q
if( m_pItemElem != NULL && m_pTexture != NULL )
! D1 j+ q9 s; D6 d% [7 c8 o8 _, H { * W8 B1 C6 O- x7 _; K% r/ e% B$ f
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
, W/ W# T+ T6 z- h }
7 E+ `0 b8 Z4 P9 p }
. D) S! L8 M( B4 T8 P" Q}
* O6 c0 R4 [. h0 m1 K0 ?void CWndFashionCombine::OnInitialUpdate() 5 j0 F3 m U4 N T9 I9 m( m
{ % t0 S& Y0 E- p( v b
CWndNeuz::OnInitialUpdate();
7 V; W. F7 X; x% i5 s0 w, V
: V [2 K5 c6 p/ r! j CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # Y% E! U* C+ z. f$ E2 h2 o& e/ c
pButton->EnableWindow(FALSE);
! @0 [7 [2 C! a/ S/ x" {# ^) v' f; o
MoveParentCenter();
# x# Z( ~5 M1 z* O2 M" y2 V$ ?} ; Q5 R' y# ~. A; M3 }( ~
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 8 T# }* G/ k4 e ?7 c6 W/ w
{
# f* _, q2 u2 F: x return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 0 f. j- o- b- ]' i0 e Z R' u$ q
}
( S2 q2 J9 n% M4 M( r, }. l5 ?BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
* w+ M/ p9 M/ s8 `7 \) M{ 4 `0 B! f$ ?2 j
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
( |: E! [- C5 x7 b6 P* Y4 `. m} 9 q0 K% z. [2 ]: h
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) , n" t( \8 V- e3 Z
{
) H. {& G0 d! `9 d; ] CWndNeuz::OnSize( nType, cx, cy ); % b, \3 ^# Q' } b7 V; V& x
} + W( C1 V6 z; p* d7 A& b1 S" G! f
& }; j3 @7 t, l L0 j! S- g* M% _1 s
& J$ x/ z0 ^9 b' G4 w9 V. z. h7 o4 p3 y$ R+ Z/ d$ h
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 4 L' Y9 J" K. q" ]9 w6 L
{
8 n" L0 X T: T% m- ^, `" T& S CRect rect[8];
9 {$ D0 Q+ p' L# X% U2 b- S LPWNDCTRL wndCtrl[8]; ; t' E4 P9 T j' m) e! Q8 g T
, J1 ^4 h t8 i wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * h& \9 V+ _# a% O! ]% \# s* J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" ]8 w' h8 D z+ U. D' m wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 l4 ?0 O C6 y8 u3 {) ^
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ c7 O3 S& o: b; y) K2 v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / |! r0 Z" ~) d
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! Y8 A" O- J2 \, l$ x1 n wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 R, L- J: C y% n wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * ?: ^: {0 n$ @7 |( d
: S, C A K. }; P! v* S3 j& ~/ T
BOOL bUpdate = FALSE;
' K4 g3 i$ D4 ~9 a* Q/ j/ b m+ s5 j+ Z5 a
for( int i = 0; i < 8; i++ )
A; I0 v) ^; s8 R, Z% R { ) r( @$ P" [' P( K/ Z* D0 Q
rect = wndCtrl->rect; 9 ]7 k# ?5 j P; S
5 D* Y6 J) ^3 M
if( rect.PtInRect( point )) % Z3 k' u, H* o% L. A- ~! K& p
{
9 O0 S. ]( H' W- `8 @2 T" G, \& Z CItemElem* pTempElem;
1 K4 b% K9 n- _3 I m pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
# |& ?( `- L! l3 f: B, X if( pTempElem != NULL ) / l; X+ f9 r1 v: B: P' u1 ~
{
4 K7 k/ |4 f* G if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* l9 }; z& N3 S3 b: q: I5 G, a {
" U! R4 y6 j |" Q1 a8 j- n ItemProp* pItemProp = pTempElem->GetProp();
% B/ S! W) P5 a$ V$ i
2 B9 o* b. O7 z5 C5 J* A0 r7 H if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
1 w$ f3 L u) z; p { 7 d4 k C5 |! n
if( i == 0 ) ; e# E0 o- a$ J; R( o
{/ I0 R0 m0 m* d9 P6 \+ \. J! i
if( m_pItemElem[4] != NULL )
5 }/ m2 W9 P; d. H/ w {$ W$ l' M. K8 s/ K/ Y" Q! Z
int nSize = 0;
" Q q; Y2 v7 U# l8 d; F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 t w/ J6 b0 t6 g- |, e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
2 m9 I) i& E4 q% J, K* s if( nSize > 3 ) + W+ l8 a- k" ~# j) Q1 i
{6 \) @% B' F+ [, r8 Z, v7 Q0 V+ D
g_WndMng.OpenMessageBox( "oversize" ); - Q7 s" ]- m! n, C
return TRUE;
U4 |1 ?0 e! l+ ?+ w }else+ q7 t& }" c B! R R: C
{. g0 m6 m6 t% P. }3 N3 r# l
bUpdate = TRUE; " w/ a: Z' y$ B$ @4 V) `# N! |2 ^
}! N# B1 d! b X7 y! t
}( z( [6 T; A* G* A% b, X; e
if(m_pItemElem != NULL)
4 e9 B5 k# a# I# \7 f- ?/ j m_pItemElem->SetExtra(0); 7 W5 P0 N* h7 ?9 G. z
3 S1 A( i; O; C/ F1 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 }& z _, @ Q" N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 m9 ?: A# X |$ t! o$ t5 v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: \. t7 Z: U" F# n, a/ k& E3 E
% c% k: J, L1 Q" e+ G if( bUpdate == TRUE )
/ q. U p7 D/ Q {& ~3 Z! q0 f) b% K
m_pItemElem[8] = m_pItemElem[0]; ) M2 H9 i$ s' Y( ]
m_pTexture[8] = m_pTexture[0];
+ K' f# _" a; a( h# G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: j' ]4 @3 M6 N _& J1 x
} 4 `" y, s, b1 j7 S' p# l. f
}6 M# n' w4 [- D- }( \
if( i == 4 ) ! F% u4 V* ^4 M# m2 B
{; V7 T8 e' ?6 t( r+ Z
if( m_pItemElem[0] != NULL )
+ f8 V5 A2 x# V' o {* k3 x: e! v+ H j% u- }
int nSize = 0;
8 g, W2 o$ c4 U2 L( W+ Q7 w8 v- u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) L9 D- L; }9 h' k) }- \- J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
6 |8 H+ b8 y% n! ` x9 P0 s2 o if( nSize > 3 )
+ T, W) a n0 {4 t {1 A+ ?* z5 [% a) O6 A8 @$ H
g_WndMng.OpenMessageBox( "oversize" ); - p5 F; L* o2 L8 R
return TRUE; . ]" F! H% j2 o' B% d: ?' @8 @
}else" F/ Q2 q9 E5 R5 v. ]3 j) c% @6 f
{% S! j0 h4 O' m* W) F+ W8 U7 U2 j @
bUpdate = TRUE; # c% a: Z: K( C0 s* E
}" i$ ?: |: _* y
}; o' x# d+ ~+ S+ R+ `, E1 P" {2 J
if(m_pItemElem != NULL)
( G" V6 q8 a: I6 i- Y$ @& u m_pItemElem->SetExtra(0); 7 h% I& [! i% F8 \ g5 Z4 a
2 L9 ?; K( J9 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ V) ?- P S, G+ z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ U+ Z% r4 K8 v) f J- w! E9 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 ` u3 v2 o' n7 _5 Z/ t# h) x2 _+ x& q4 z0 K
if( bUpdate == TRUE )
$ l/ |9 W: C+ p' P {% o: z# x9 F. @! T1 U* W+ K
m_pItemElem[8] = m_pItemElem[0];
b- }# h- g6 X! W$ G' Q% v7 _ m_pTexture[8] = m_pTexture[0];
) u) W! I# I0 @5 _) H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ l& q, C. h* _+ a, S } 5 d+ Z) J$ C- e c! H
}) t! T; |; j+ Z2 Q- [$ }, z
}else; f+ E$ C+ L/ E/ s+ D8 |( z
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
+ N) c! @( c1 x. t4 G2 ^ {5 e5 `5 p! N0 |* h, G. R; g
if( i == 1 ) : H' v f; v* b- W
{
6 k6 N3 c: z) z( w; p' _ if( m_pItemElem[5] != NULL )
8 w- f+ M' j! E {
- ^) Q7 @; q" q$ P3 m; i" I int nSize = 0; 2 z0 A$ f: ]- H9 \/ N: I6 R! f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) h& h! s% y0 j- O1 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ E) E; D! k+ e if( nSize > 3 ) * X- T4 o' Y: B! s* y5 ^; [3 P
{% E3 E- P- n3 i9 {. a6 G$ y
g_WndMng.OpenMessageBox( "oversize" ); ) m- X. S8 `! p. q) k# J" v
return TRUE;
; g6 T/ q8 A1 {, R* f- S( E3 T) E }else- p V" u) p, n0 b; } f
{9 s% z# S# p8 f& ]& U. p; k2 \1 L
bUpdate = TRUE;
! x! K9 I/ C Q- S }
7 D0 E0 D8 [- @( D7 D) z& M }
4 C4 Z8 ] Q* J9 C if(m_pItemElem != NULL) ) V( P" Y% j6 w- t
m_pItemElem->SetExtra(0); $ G) k1 j4 [4 a2 H
, P# }4 x0 g4 h! t6 f N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , G' o# L, R/ g' `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ z/ P1 z# p; s8 u5 c K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : ?6 k K) r2 i) p8 J# r; |- O) j
4 r: U! w/ N. E if( bUpdate == TRUE )
, R+ s3 T0 B) Q) e1 B {
% _( {* |' w, h9 h7 r7 y m_pItemElem[9] = m_pItemElem[1]; 6 ^' K# K" ~# r$ ]( c1 t* |
m_pTexture[9] = m_pTexture[1];
; k0 s5 Q: `/ [ J+ S! W% U' B% e" F5 V% L. {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: I/ r2 T! c; H/ ~9 H* b6 @
} ! F) V( A8 s! W/ A( A1 K5 p( F: P
}
0 c& E& ?+ P! q% ~8 U if( i == 5 )
: l8 Z3 c+ p$ s1 v: K! c" x {5 x6 E8 h* r7 T
if( m_pItemElem[1] != NULL ) - m+ S* w- l1 | _ V3 s
{4 Z |4 [, N$ e5 n
int nSize = 0;
7 `9 b6 y" _9 {2 _' k2 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 v a R. f$ b+ J4 L9 ~: A7 C5 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 2 ~9 X/ U: {: Z- j0 d: I" z- F+ P
if( nSize > 3 )
3 j. _: Z1 y& G9 `+ R% r' Y$ Q {
: G( D5 |5 U5 X5 l ?: Y& e* B g_WndMng.OpenMessageBox( "oversize" ); 6 J" A; V( Y( X# c
return TRUE; + ?1 t4 m+ {. O! q9 c
}else
) v* W& n' [6 R- m7 F- p {
8 l% _ x6 F0 A: ?! n bUpdate = TRUE; " K" E. P- \% J2 _2 s" N4 ]
}
q6 q, V! l- Z& { }
. ^4 [. c8 h) ^- v if(m_pItemElem != NULL)
. I# b' X0 ?* `6 n m_pItemElem->SetExtra(0); 2 ^* [% o j, y; q5 g* F
9 b8 S$ t! X* z9 t; O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
J, _+ _) V l4 b% U" d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! I% L- \8 Y8 X, m0 ?( V [2 q$ B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; s# q. |3 q! q; s, h
. A0 B X, b0 `" z. G: g z3 ?* Z if( bUpdate == TRUE )
+ p* z( T9 ^5 d6 x5 }9 s {. q/ [7 ~. M Z8 f1 z; d0 D/ ~8 }
m_pItemElem[9] = m_pItemElem[1];
8 `! U# S0 Y: x0 ` m_pTexture[9] = m_pTexture[1];
" z0 |5 e. M; K; k6 A: T6 D/ o //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( z3 m8 t% Y: B5 [7 V } / {' n$ V9 `( b$ ?" @$ I1 Q% ?5 N
}
; A/ G: l( G! G }else
0 z$ K% f* a" N( u if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
' t# W: l$ l1 {8 P2 k$ |1 Q2 r3 z( y {
8 R) h* N' e# p3 o8 S0 G$ [# [8 z if( i == 2 )
4 Z- }( h) H ~! T/ A- b {0 ^: D5 w7 q9 O+ r7 }9 G7 u$ r
if( m_pItemElem[6] != NULL ) 4 D: T/ z6 E v0 R' U( e
{
5 Y/ e/ @* r0 ]( Q2 S int nSize = 0; 8 D1 ]5 W f# x3 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 l& E1 T& Z! R; }7 x) p, T. r/ P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); * R+ K. Y* T+ g
if( nSize > 3 ) + B" z$ O1 Y% G, {
{+ r" f2 X, D k8 g0 f- W; m; g3 Q
g_WndMng.OpenMessageBox( "oversize" ); : k6 A6 {1 i8 i1 P8 p, g
return TRUE; * G0 O, d% D3 j% S9 e6 _
}else
' ?, l: v. v0 ] {
( F+ O/ z" Y* @0 a9 ?4 Q" R% o" w bUpdate = TRUE;
, R0 [7 |4 j# x }
$ X- V# S- G; F }
2 E$ w3 y: ~5 J' G; X9 @ if(m_pItemElem != NULL)
4 @, @$ A5 k0 V m_pItemElem->SetExtra(0);
+ r- a) a- J h8 U' ^0 i0 f8 w1 S# H7 a- i; N( I7 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ k$ ^) b! E+ t. | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # {$ C" Y) `: Z1 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 |: b" n" ^# P% j) S
. X# j8 \1 q: |* \+ [6 T$ R& [ if( bUpdate == TRUE )
2 b6 T* s4 |# b/ w1 n$ d# d3 Y {5 P5 B2 [; x. ?1 b" {' c4 N0 u6 u
m_pItemElem[10] = m_pItemElem[2]; ; x1 d0 R5 w6 R4 a5 c
m_pTexture[10] = m_pTexture[2];
8 N# n% Q/ W' d' O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );, r5 g0 Z8 R, E7 m l
}
+ u' b* K+ P* O' y! i9 S0 L }
9 @9 ?& U/ c7 e' J+ W w7 V7 l( |1 J7 O if( i == 6 )
. p* }, H7 S' `$ u8 e* C8 m {1 _, `& a$ ?7 ^/ t* V! k" K
if( m_pItemElem[2] != NULL ) , ^2 D& A" ?; `" _
{0 g( J4 D& M) j; }' }; W1 k0 |
int nSize = 0;
1 t8 \* V/ O% @$ s/ I- e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. }! l6 t2 S# s0 {5 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
% @! Y$ l& h5 `1 M if( nSize > 3 ) 8 e) j; e* t4 f* }; `
{
; I# I. W: U8 e c' m: H" B7 U g_WndMng.OpenMessageBox( "oversize" ); : o* a, Z. C* {1 q7 f5 W, ?* E1 c# D
return TRUE; 0 ]8 k' x% w( l! N# d3 q, x* T% H
}else
) t: ? s" B$ A- X8 _ {/ B, y( {6 P4 X, K& b
bUpdate = TRUE;
3 Q* ?$ ?4 e, b, m' s }+ J1 Y4 W5 u5 t0 G, X0 O& \: `, G
}
. f* x2 r) M8 N6 p, _ if(m_pItemElem != NULL) 3 N4 M; d9 Z% L# |/ Y" m8 s
m_pItemElem->SetExtra(0); 9 ^5 G# [+ W; h
' h! w/ G* R9 r" J9 F9 x5 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 s3 S% g" ?4 W/ h* m4 H z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, |! m. A/ q4 q* X9 l b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 {; P3 ^$ U# B* x! X" I2 p
; @7 o0 A: I' l1 T% r
if( bUpdate == TRUE )
; }5 l- k" I/ ~2 H8 Z- I1 B# \, u0 i { z1 o, T3 }( F. w% o+ W7 B
m_pItemElem[10] = m_pItemElem[2];
; m$ ~ I, v9 V( W5 h m_pTexture[10] = m_pTexture[2]; ' x# ^8 I3 Q7 V4 H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. M- Z& R: p9 }# ?9 L. r& Y } ' u9 C1 p+ o) s* S3 O
}/ g) ]5 h! l, J- ~3 `, l) a
}else
( R% f0 ^. k M( M# ^ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) * a! t3 s" k( U
{7 m4 s, v6 Q$ V' C) k7 \ U
if( i == 3 ) ; q t5 u/ w$ b. a3 }
{
* y, Z, G5 T7 h9 e if( m_pItemElem[7] != NULL ) . I6 \. t1 n- G# R1 c* P1 m
{
6 V9 P5 R; P+ H" \. {% h int nSize = 0;
6 Z& {3 j2 W' {: M4 G0 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * f5 F) D/ X; O |/ \) B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
. v' ?5 a) j' [) p0 Y if( nSize > 3 ) % C# P, `$ Y" _3 f3 M1 o
{; ]3 M4 f- e. D* Q& m
g_WndMng.OpenMessageBox( "oversize" ); : u5 w$ t! }6 c, d5 u G% v
return TRUE;
9 M! t5 b: `. Q3 g/ a }else9 O$ |% q; P% B( }
{
3 D0 x+ K" z" C2 s bUpdate = TRUE;
- {, j# X3 }5 x& `3 c- ? }
* N8 F4 b' v1 @9 ?& U) X }: t3 D( |( Q7 F( B8 g, d; ?
if(m_pItemElem != NULL) * u0 k( g/ ^% r/ \
m_pItemElem->SetExtra(0); ) M6 Y5 p+ F. a8 N8 K1 |
7 R. {6 u$ Z) O6 K: ^+ ~, q( n6 B5 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 o- |. r& v2 U3 I, \1 b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* q( P9 q1 z" B- F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 f8 l# |/ X' ~) ]: w
/ q- T, O. u; X- B2 V3 u
if( bUpdate == TRUE )
4 A) _6 k0 t$ t! w y5 L, a0 o. K {
; n& ~/ `" Z2 W: c( z m_pItemElem[11] = m_pItemElem[3]; " ?! y2 S+ e$ T( ?& ]4 S- O! T
m_pTexture[11] = m_pTexture[3]; . r8 ~, a& V# o9 }- A$ v9 L% C. S8 F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& X9 t- y' @- t# B" ? }
+ W0 N- }( \; V$ o* C1 g }
8 A$ l$ n. @5 t! y2 p. @( ?8 P& n; f$ X if( i == 7 )
6 { k, a2 {2 s1 q8 p* z- R x {0 R. _5 |& g. y. u
if( m_pItemElem[3] != NULL )
4 b9 X( f6 ]4 t {
" ^9 }2 N+ m @7 ?. m* U0 ~( ?+ I int nSize = 0; ! D- ^9 N- Q0 z6 Z" t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* Y* s0 c Z' ~" L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 5 e9 ]9 m, Q& u0 ~7 S
if( nSize > 3 ) * h Y' f2 c! T3 {
{
/ `! b# K! u, i) K9 p5 n5 r g_WndMng.OpenMessageBox( "oversize" ); ' k/ n0 M' R9 V1 y9 {5 ?' P
return TRUE; 7 B1 W6 c5 w) e: v0 n
}else: d4 I K: j( b% S+ _
{
* Y" X- b+ r& f @7 _7 _ bUpdate = TRUE; 7 J U5 u ?: f9 ^9 _: z- h, Q
}* N3 N& S& m2 v1 |! |9 h- b, L
}
. c0 F4 _' R4 e* _7 l& G( I if(m_pItemElem != NULL) " k/ W( |- }$ q+ ~& b- ]
m_pItemElem->SetExtra(0); . X- E3 Q+ \: C$ M
8 `! N8 e. i- w4 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' Y' N: j% q& m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; a2 u7 v; `" y% k2 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " ?6 A9 T7 h7 o7 H& ~* l8 q* m7 f
1 Y1 g7 ]* @" l4 C' N4 @ if( bUpdate == TRUE )
1 ?6 H; r: e* t3 _. Q- @0 T% I {
5 h' i- F2 ^# q p4 | m_pItemElem[11] = m_pItemElem[3]; ) F4 t7 s2 D' Y0 N
m_pTexture[11] = m_pTexture[3];
2 @" p& S9 t- `2 w0 u8 q4 r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 i7 E& C, {( w1 D9 ] } 4 d: Z5 w! ^0 P/ f' H: q7 \
}
* M( B `9 f2 W6 e& Q @' E4 j }else
0 _* Z. z6 o$ R, k( M) ] {; C& m. ^- }6 N5 g- G0 N6 k) j
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
c/ M1 z* j: @8 e% _, E' h4 G // wrong tab + D0 f# w7 S7 A0 X, W
}
. H. Q- H, {, T( f4 F: J( I }else
4 Y8 ]( [: A2 \1 [* r/ r1 Q* N {( j% s N8 ?5 Y) O& j! K( W5 N* ^
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
* U. U. [) J8 U5 v P) i* T7 h // not blessed 6 j Z6 e- b g9 Z' d( Z
} $ I/ k' G; j' u* k2 X2 J
}
$ R: o! E1 A: m% a9 l3 M } * R7 G- T R: S" |' O; F
} ( C7 n6 U+ Z$ N2 {- c
( J( k) s1 g! r; l9 J3 v' \( |, o% H% M- b int nCheck = 0;
7 \8 u( J6 ]8 n @+ y8 Y% K for( int i = 0; i < 8; i++ )
4 B# U, \1 |# B; F- J) L+ @ { ! a9 `7 _" S6 @/ B: {6 [* \ J5 p
if( m_pItemElem != NULL )
( h9 H' p T) `: n$ ^4 b nCheck++;
, e6 D" x w: Q7 Z, e }
" N A! Z& W p/ l' i) i, E if( 8 <= nCheck ) 6 i/ @* f: t$ M+ k% l" I+ p
{
- m$ f1 H( f9 K% E6 z0 w CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 a. U2 {. R. G# J1 Y- I pButton->EnableWindow(TRUE); , c* D. p1 |) t
}
$ O+ S4 b9 ]* z# { return TRUE;
8 O0 L; u2 J( G- s} / e2 u# p, @; u3 r* N5 S7 ]0 N1 y
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
! F, z; ?( o5 Y8 y3 m{ , k, g8 @. r6 D \
switch( nID ) / H- \/ m# [: L" }
{
) o6 ^8 r) T0 y3 M3 K3 k! b: U$ \ case WIDC_BUTTON1:
5 C; f8 l) a' r9 g4 [ {
! \6 T: x3 w2 Y9 V" t" h" N g_DPlay.SendCombineFashion(
3 X: G1 o) c: J/ i& {* Y# y m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
6 k, T% ?& Z. Y8 y, h' D, c1 g4 ? m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ' Q* F: x9 T; m
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( P4 Z3 o' I7 M |' J$ R m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
5 Q. ]1 w4 Z X- d& |7 E );
, _8 W4 D- ~' z, ?! j Destroy(); - h: O: k5 o3 b% U1 @
break;
s. _+ b/ a, s: A& x4 G& x }
3 r+ I, }5 d' A case WIDC_BUTTON2: " a) ~- x0 j/ e; R
{ . W. q& ?. ^9 m9 [+ ]! I- j9 @3 j/ J
Destroy();
' ]; M4 K+ H& ]1 P; [- |# J break;
# t* t% ^8 M \* u) O4 P } M) `9 c8 Q9 g1 ]0 x7 _
}
5 y/ u: D( _& g }% ~, U I return CWndNeuz::OnChildNotify( message, nID, pLResult ); - [: ]/ L. _% ~5 {9 v" L' ?" Y! [0 T
}
6 C* [5 R0 D }9 N#endif // __FASHION_COMBINE 8 T# O( I4 p+ w% |
; n9 g/ _5 i% p( Y, S. I
----------------------------------------------------------------------------------------------------------------------------
# E7 g0 C6 t9 c& g" zWndWorld.cpp
! C0 X) h& V9 J5 k在 case MMI_REMOVE_CAMPUS:
2 v- Z% d" x4 V& k l { + Z9 Y$ w6 G9 _, {
if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 u$ S" _7 {! k5 ^1 ]; h/ ] SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
* ^# I: @ Z; \# j- I" z; k g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ( Q1 Z U& W7 Y
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ) ]% K% E6 b- s) K2 U& S" p, D
break;; g/ v8 `: `/ M: d; ^0 r& H7 E: r
} * ?# L- T& `& `6 G A$ @+ K/ F
#endif // __CAMPUS * N7 s. r( N+ V2 g
3 t4 e2 b8 N+ x$ t9 C5 r; ~ 下面插入 #ifdef __FASHION_COMBINE
$ s! W# i9 n7 k2 w: ?( ~ case MMI_COSTUMEMIX01:
4 X* q5 G7 D. Q; A { ; u" X1 d: J8 P; r
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 0 q" X0 a; L! U1 d0 a" R& k
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
6 q$ r! W% P& _) Z# M: q g_WndMng.m_pWndFashionCombine->Initialize();
" f# a8 R' p" p u3 C6 ^" `! N( D } 4 v! X/ L+ F* @" j: g4 ~
break; 7 c+ F# b* G3 f* w; c! o! _% N) T7 D' w
#endif // __FASHION_COMBINE * Z* H9 S2 Y" C9 d% \. O
2 U2 |' s8 P5 n/ t5 s
----------------------------------------------------------------------------------------------------------------------------, o5 c; O( A8 E7 o8 p. C' c J; f) [6 S
WndManager.h9 g$ J9 W9 Q- p. {
' F$ F/ Q: r( Z3 D( e9 E- d
于:7 L g8 l+ H" S, m
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE# V" ~. x. @" i/ ~# n0 E2 _$ X
CWndGuildHouseBid* m_pWndGHBid; - X& k8 k* t9 Q8 ~! W) n
#endif //__GUILD_HOUSE_MIDDLE 2 ~/ @ b- L$ I( I' C% F4 f
; e. I3 `; Y- Z+ x/ x 认为:
/ E# g6 L% n! T8 X+ O( {. o* zPHP代码: #ifdef __FASHION_COMBINE
$ Z' v; v6 _1 p- t8 ~$ E CWndFashionCombine* m_pWndFashionCombine;
# J5 N* d( s- m#endif // __FASHION_COMBINE
4 [/ u1 S; I4 h$ Y1 s& f" t# H$ R" D, R* E& U4 A; r3 o5 e9 M' s
----------------------------------------------------------------------------------------------------------------------------
# l) C* e# Q* ?9 WWndManager.cpp
_* c3 H1 w* T
3 O+ v/ c; \. _0 H2 j在 #ifdef __GUILD_HOUSE_MIDDLE
" \4 z" H& i. J0 O9 Q, o9 z else if( m_pWndGHBid == pWndChild )
. J3 V; {( X3 v9 i7 f/ b {
- {4 p8 {/ y n SAFE_DELETE( m_pWndGHBid ); + X/ ?9 @! q" h
pWndChild = NULL;
* j+ ^: w" B* p& H. b4 a& {1 G }
# H: c6 e6 j: L6 D9 o' k#endif //__GUILD_HOUSE_MIDDLE
; ~3 i1 W$ ~ x `% k5 {8 G; i9 c% l: D) c9 a
后面插入 #ifdef __FASHION_COMBINE2 |: r( B$ k. \! D4 }
else if(m_pWndFashionCombine == pWndChild) ^7 ]& D6 O. c/ r2 y/ {6 }
{ + t C8 [( C5 `' B
SAFE_DELETE( m_pWndFashionCombine ); - C7 D# P0 v$ v" G3 }
pWndChild = NULL; ! H; e* m. Y: J9 Q9 I# V
}
: b5 P; C% c- F6 }) D! c#endif // __FASHION_COMBINE
: i+ e4 p' |) k' o9 r9 ^* l1 T" A# T- g. A3 T
----------------------------------------------------------------------------------------------------------------------------3 g& t5 L4 n: v9 i
DPClient.h! l, v1 e f/ G
" U" q5 ]5 u- Y+ I- ?, X1 A/ Z在 #ifdef __GUILD_HOUSE_MIDDLE* z/ b7 k% z8 Y$ H9 L' v6 d
private: 7 H N Y2 y3 u3 b. O# {
void OnGuildHouseTenderMainWnd( CAr & ar ); / ? M- i1 I6 Z3 {- F3 d' N
void OnGuildHouseTenderInfoWnd( CAr & ar );
- {" H8 P5 @- }, f% c) q K$ h void OnGuildHouseTenderResult( CAr & ar );
+ a9 Q, f& Z9 ^6 o% Q2 xpublic:
! C! h& q% V( T2 o9 o void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
( _9 C, e" l7 z, b3 Q0 B& H void SendGuildHouseTenderInfoWnd( OBJID objGHId ); " U, U- j. _# x' k3 r. u% Y
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); , L7 ]$ ~9 \ L
#endif // __GUILD_HOUSE_MIDDLE / l* Q: t7 S6 ^
, s; h; \/ ^, {: K$ c- b6 W/ B 下面插入 #ifdef __FASHION_COMBINE
0 d3 C9 Q4 w' i9 u; Y2 _# g void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
1 t0 K( a, K% r# T9 C#endif // __FASHION_COMBINE ; L5 V! ^% e" K- k# D6 D
7 @* L' b( |, a; U. ~
----------------------------------------------------------------------------------------------------------------------------
; b7 {, h6 w% ]5 h3 q7 P3 y6 Q% ODPClient.cpp* S: K7 q: S% |6 g% @& A
4 S9 Z, x( B; \$ b! I在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
7 Z+ ]1 y( c+ Q2 z1 R i{ # z+ K/ k% p( U' m3 I- m
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 ^3 ]6 U) {5 l5 o ar << objGHId << nTenderPerin << nTenderPenya; 5 ^" s: d; c( q! U
SEND( ar, this, DPID_SERVERPLAYER ); + I2 v; s- d" g5 S) \# _$ l6 k
} 7 N% }- ^( \# ]% Z9 L! X
#endif // __GUILD_HOUSE_MIDDLE 3 B/ b q; [7 L- }5 Q( J! F
* c/ v r" y1 `/ T/ I/ z+ x- s 下面插入 #ifdef __FASHION_COMBINE8 \4 F$ _4 A3 w/ Q- n! K" `
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
2 W9 F9 \$ i3 {2 Q' p0 U5 A- `* |& R{
9 M2 S% |" t Y* u# c BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % C! T: P1 a3 F, i3 E! D
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
0 n+ F% ~8 n0 S; o& g$ W* }% a SEND( ar, this, DPID_SERVERPLAYER ); 7 O! V8 T$ F# G9 I6 x9 }, }
} O; E! T9 j1 V2 u C7 y' e
#endif // __FASHION_COMBINE ' ^( o1 I% D' g
4 n A T4 f. p: N ----------------------------------------------------------------------------------------------------------------------------
' L6 q+ ]6 [# L) U' Z2 y+ b9 H8 K' O/ N) {9 u8 V& ]
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
8 X/ f; C; ?9 j9 P2 A5 H8 l% _
! t$ h0 S5 |0 v2 P+ S3 p ----------------------------------------------------------------------------------------------------------------------------
- v8 {) V& j* l, H0 o+ A
" G( Z9 G2 D* p& b( g2 E; ^$ x( V. ]2 b5 j* M& ?! ~
: @1 j- n& C& U. V5 ~; b7 r如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
# r/ v) x4 w" _: [& L$ \' ^, W; r o; B I$ G2 D* s
1 w' l+ @; @( E" q: s3 ?~怪物
: ?- [+ w. `4 Y |