莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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' {7 X* H3 `1 W# n% O& ^/ S/ C你说我成功,资源应该时装组合系统顺利运行。1 j8 Z: n7 @ P0 G. ~
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首先是学分:8 \; v! H) o/ Q$ Z
; k; L; Q8 G4 X0 iEtioom(90%)
[7 Z; g2 q6 Y' c, p1 h怪物(10%)+ h( f1 c5 @1 M: A4 q4 o
$ u5 `3 }# u) r5 h; ]
! [- a$ J- Z4 z# t* b$ H) E# ^+ Y9 A这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h2 B( n0 `. g( j7 M( h
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在 public: 2 Q: a) c% ?3 E( ~' B+ Z! a( h
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ! E4 Y4 w5 t- b0 `4 x
void SetSafeFlag( __int64* pn64RandomOption ); 3 c+ e0 G( u& Z
void ResetSafeFlag( __int64* pn64RandomOption ); & }! i. [" E, q3 I2 o9 D1 [0 S
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:* j; i5 }9 _& K; h g9 x6 W2 W+ q
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#ifdef __FASHION_COMBINE1 j0 C7 r$ s% R* h& V3 S" Q$ p. b
public: % ~4 L+ J3 c, }& S4 S, d# A
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
* P/ y4 |. c% D \/ C#endif // __FASHION_COMBINE & `1 O! |# f8 C3 T$ K$ I% D" A3 a' g
' |; x( x9 p7 C% @# {. r ---------------------------------------------------------------------------------------------------------------------
8 R3 |7 ~9 D/ l8 O6 D d; ~randomoption.cpp1 u0 C& M7 U) Z y6 f4 a1 d3 E
" ~8 B* E& ^/ f# j! p3 G3 @在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
' {$ e9 f D; @$ }( v- z& I1 Z5 }2 ~3 [, O# Z W
下面插入 #ifdef __FASHION_COMBINE
7 s# Y4 P5 p2 Fint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 9 J- O! r! m9 I2 M% `. c
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); : b' [4 w1 s7 m- i' _& @
3 B; k6 R& Q/ G. O2 Q if( nMainSize + nDestroySize > nMaxCombinedSize )
" X7 R' G/ `- y5 v; p& N return 1; % x# O& b. u4 E; i4 h, [5 f) u; B
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for( int i = 0; i < nDestroySize; i++ ) 6 U* W( y0 X2 J
{
8 ~: H+ Q( m. L# L int nDst, nAdj;
3 T5 D" H7 h1 Q- O; ~# w if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
' ~& w. B! F4 y4 n) @8 ?- k g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); . X2 H" K. |# E: z/ x" k( K- K; ?
}
6 E5 f6 w$ Y: n& w" a return 0;
7 b& q$ a# p- T5 M6 Z}
. [, L7 b4 T! d/ B- A#endif // __FASHION_COMBINE . W+ i4 B, ?$ }8 p' f q
; U3 n. V& o! F& z# a7 B' J -----------------------------------------------------------------------------------------------------------------------( n$ a2 k: O' Z) l8 d. |
MsgHdr.h1 q" o; u: C9 u7 B+ b6 P: l
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插入 #ifdef __FASHION_COMBINE7 d. p% L9 y0 h% W
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
* q& x+ I8 q5 C) ^! p$ @& ]#endif // __FASHION_COMBINE
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" U' g8 G1 A* Y6 r( W; \ -------------------------------------------------------------------------------------------------------------------------4 ^3 C% D, Q2 m3 }
DPSrvr.h
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. j8 W5 D. Y2 y7 W" b8 C在 #ifdef __GUILD_HOUSE_MIDDLE
9 C4 i2 ^5 U4 x, p4 J* l& I7 g. e void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, O7 `( e/ E; }7 i. K# j void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 `& ~/ Z0 K6 x, Y2 \; S! { void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- L, I7 |, G8 [! D#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE) q/ R* ]6 ]& X8 i8 F
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; X X% `# t" a0 Z7 t
#endif // __FASHION_COMBINE
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1 ^ o# E4 ?8 Y: \4 G& y -------------------------------------------------------------------------------------------------------------------------
a- l: O& G; PDPSrvr.cpp
$ @: @7 s% b3 }& Y8 |; w5 x N在 #ifdef __GUILD_HOUSE_MIDDLE
' m& K; z5 k, B6 j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
- N0 ~0 l* {1 X ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 2 ?+ t" b# g" ]9 a( H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
7 _9 g% C5 U8 Y' r! G/ U9 J#endif // __GUILD_HOUSE_MIDDLE 3 w5 h+ P7 o F2 l! Q
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下面插入 #ifdef __FASHION_COMBINE
" Y: r, F+ O- _1 I1 o0 ` ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + q F& r( I4 S4 L6 P+ A
#endif // __FASHION_COMBINE ( K7 s- f* y j s
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$ H$ r0 E4 @5 Z在最后插入
#ifdef __FASHION_COMBINE
+ I+ C5 ~( o; `6 n7 a4 l0 z- h* {void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 0 ]* \' g* p( j& w# V8 {9 _: \
{
. F4 g* M3 a5 E( u. |! s CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 ^2 N+ {6 m# n3 C X0 O
if( IsValidObj( pUser ) )1 K, U4 k% f7 z
{
( ]+ j" u/ `: L2 E+ A) ]6 F DWORD dwItem = NULL_ID; I# G1 P5 g3 ?' D+ W7 J
CItemElem* pItemElem[8]; + I0 v( Q+ |/ o( o) I
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ar >> dwItem; . E9 z' L4 N; t. ?9 N
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
4 F% k* e) I; A6 y: |1 `: f if( !IsUsableItem( pItemElem)) * M& p' G. e) N! i. V4 K' _
return;
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if( xRandom( 10000 ) < 10000 ) 6 R" p$ k! p3 ^) |$ t* @8 w1 r
{
! N1 o! h$ A/ h: j: Y; ^6 e int nResult = 0; , U3 z' r: X' L$ r0 X' o$ t, ?
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 6 V ^8 Y. ^! C/ Z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , e% _$ G; x& [3 B" _# ^) Y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! u/ c$ `0 S4 N* A6 b( W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 8 u& @' Q; @9 T& W% E! b, V" ?
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); * P Y% ]$ I9 e( [: ^/ A
}
* H% B- v% {$ a* r for( int i = 1; i < 8; i += 2 )
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* Z6 g( m( y; e+ } pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 5 O* _+ g9 _! M. C' I
}
. E/ ^' t& K: h- W/ p: G% z for( int i = 0; i < 8; i += 2 ) ; V% y$ G N2 y) Q' S T' E7 Q
{
4 r! o1 l8 t7 `4 _; B pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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6 J" M9 x* p q% j3 ?4 c pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
9 X% P4 i) ^' u1 M# M; P }else
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3 @) r, u& A7 m- [& @! R! ]- `9 F" @- V pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); + M5 ~1 m" y3 {0 j0 i: v
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
" m, w4 O9 O/ H g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 6 n3 l7 Y7 D+ d0 p5 K* v* }; s
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 E2 K2 e1 ]7 z8 p: S
{
. F/ L) G7 @) c( g pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
2 x) w# h3 J( N7 R' m* W l2 M pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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- y( L" y$ p* [+ J$ n5 m4 o }else
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/ r" x' |# o7 Q7 I/ I. d' \: C- ~6 ` pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ u' V. v$ }+ T$ a' [" o x/ |
for( int i = 0; i < 8; i++ )
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: u7 H+ J* z% Z* b! y- \5 J; [ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
/ B; w. V6 a |3 Z# B, A#endif // __FASHION_COMBINE 9 x( ^" E' a a* B8 i1 {: Q
a% B+ h6 M# h7 l1 m& c$ W9 w ----------------------------------------------------------------------------------------------------------------------------
8 ?+ G0 ]& k- ?/ N, kWndField.h
$ Q) t" A, ?, `. P在 class CWndCampusSeveranceConfirm : public CWndNeuz 4 l& k" b' [% C2 V/ b& v3 _1 V
- i5 x; g8 Y- P: p 下面插入 #ifdef __FASHION_COMBINE2 n$ f* b9 N( S% O
class CWndFashionCombine : public CWndNeuz
% {6 x, J) k7 E" j, C{
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! s( R; r8 |4 h' U4 ~+ O CItemElem* m_pItemElem[12];
4 V# X" q: z/ S CTexture* m_pTexture[12]; 3 r) A; [7 l; B" [1 X7 |
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public:
1 ]6 d: f7 z! ? c CWndFashionCombine(); 7 P; ^3 J$ @- [) @# ~7 y& ]" r; H8 y
virtual ~CWndFashionCombine(); 5 ?; `4 }8 Y2 x- K* z
; D6 D7 s. t( E# l
virtual void OnDraw( C2DRender* p2DRender ); % F+ g# D9 K' o1 Y! h2 R, {
virtual void OnInitialUpdate(); ' h: {/ j% m- }# V8 t$ A
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
2 K2 l3 c0 ?; a1 d+ U* m1 B virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ! t% b; ^1 {% h3 f0 N
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); : [6 n5 U( C5 R% R0 o! A8 W# Z
virtual void OnSize( UINT nType, int cx, int cy ); / y5 N& }* m- `) X
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE
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- B/ s- G w( P; i' Z. e9 O9 m8 n ----------------------------------------------------------------------------------------------------------------------------+ t7 y1 j% U8 v
WndField.cpp
6 {) u$ ?2 B' l S# Y在 #include "wndwebbox.h"
4 h$ v+ w; a" R g; f& W' Z: {
1 t* k7 a8 L, _9 R: { 下面插入 #ifdef __FASHION_COMBINE: n. V% l, n! X( N! \
#include "randomoption.h" . h7 |' O" c* t$ i
#endif // __FASHION_COMBINE + _/ X3 g# Q- \, t
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就在最后:$ R" H; C* [& B" C3 G: T
PHP代码: #ifdef __FASHION_COMBINE1 @% P* r8 t% h+ H
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) ! x f. A/ Z: i' _. u- @
{ % d6 ^/ R/ X: P9 j' p! _
m_pItemElem = NULL;
u( a! t+ a5 u, Q+ a m_pTexture = NULL; 9 h% ]' x7 k# f* Y. c4 t
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& s8 ^% o; s: C# C //ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 Z8 Y$ M! L8 K- R7 o8 |% ?4 J8 M
} % Q. m+ \" l2 U! i
} & _& P. |/ o$ i0 Y# L" D
CWndFashionCombine::~CWndFashionCombine() 7 h2 r2 {! `8 `; ?9 \0 G8 o. L. }
{
8 w% E6 t9 b1 E8 q4 o! N3 } for( int i = 0; i < 8; i++ ) 1 P% V/ d. @ _3 f2 ]
{
6 @, p( `' t7 g5 ? if( m_pItemElem != NULL )
+ X+ t$ P N/ }& G3 o# f { ; C' [4 j* Q) H9 J: x7 i. k: U- s
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
: B& f, \3 R& n/ C m_pItemElem->SetExtra(0);
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} / G5 w {* m9 H Y, P" @
}
( y1 m1 k5 b/ ~* w. Xvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 4 D" J+ u$ n6 R, t L
{
" ^1 w$ [+ T4 f* m! X3 k LPWNDCTRL wndCtrl[12]; + z) i" y* n+ D( K
; u" K+ a7 ^. A |. R) B1 \
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); x a1 E% i8 b6 v4 w# W
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
8 x* |3 S- Z1 j' w& v' K( J8 N wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % |2 k0 V& O2 u, f# n% C6 l
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ [$ t2 ~/ V( q8 B+ n! l8 P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( ?: W; |7 |7 O0 ~7 n$ U- t3 f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 9 P0 d$ C5 y$ V
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + R+ u* Q$ z+ {0 k9 f
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - Z/ K. R8 X+ h, D, f
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); . k/ D! s/ h# r; ~
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& o/ T6 M8 @& K, }9 x) C5 \0 }5 E9 j; z wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 J" U* D9 E4 F) m( C! |0 N
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ H* t" |+ v9 f
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
3 H; u0 F$ F' D& c+ ?9 Fvoid CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 2 ^5 h2 |! {6 j. t; Q6 E5 B
: q6 V; U1 x: R CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 w" B2 A' u- F2 _9 |6 M5 @; L
pButton->EnableWindow(FALSE); # c9 t: S) H# F9 ^7 P
9 r8 F2 e: t/ u, |* S: v
MoveParentCenter(); 9 V* l6 W9 G* v
} 9 O" A! ^# u1 k0 u8 g
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) A! T) }" T% ?" ?
{ & u* ~; q2 c* P' C% y
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 8 o/ a3 C, g4 H, u1 l' ]" f
}
, v6 |7 l2 p: Y" u; u- c$ W( jBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ( r: r1 c8 A$ c- N- Z
{ - A! u5 Y$ o; T; U0 ^. @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
! k( ^- N( c% U4 Q/ F% x}
# k( Q% S7 X- a: Z1 C0 ~) dvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
: ]. U+ W7 @: I6 H9 l{
+ R8 F! {# n* Z9 T$ x CWndNeuz::OnSize( nType, cx, cy );
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5 P' s/ C' w& I* {
+ F7 E. |6 V" q8 {, k3 Z6 B' E- cBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 7 q" Q* B" h% v
{
4 ?* {$ X- U4 t8 o4 @- Q CRect rect[8];
; W8 p5 a( G: T LPWNDCTRL wndCtrl[8]; 5 x/ I! o/ ~. w! p
8 S* H5 |2 b' }' M. o) E8 A7 ] wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); / W, n) e8 E& N
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 t5 m8 ^( u2 T wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); " [9 X; O7 D$ C4 l3 D8 S6 E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; h4 f& c$ T) I$ |) G
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- S+ t! E9 s$ e, d2 f wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 T( v8 |. d* c- B( n* f wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + S9 F1 M/ L, L
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); & t$ c. u1 E* y7 ]
2 c! J4 ?: A. |0 u
BOOL bUpdate = FALSE; - o W. i6 @; U( E' A$ ~
3 _0 N" B R( | for( int i = 0; i < 8; i++ )
! g" g/ K! Q1 E {
& N. [$ q, c6 r1 o4 X4 o: z rect = wndCtrl->rect;
s: Z; S( o. r: l3 F0 l) z, P
G1 {' N" x4 j& E" {5 k& g4 s m1 z! u if( rect.PtInRect( point ))
, N* o: r8 m A/ J6 w {
& k% V3 K- u( {' X CItemElem* pTempElem;
" Z( q7 I; q) u# c: h% ~; D+ ^+ H pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
9 G( v9 E. H* R5 O; U p* h if( pTempElem != NULL )
$ F @2 V# b$ G3 ~2 V {
4 n; p) `7 K* u if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 7 ~9 `5 \# r# r
{- U9 \( Y% n% V0 W+ y
ItemProp* pItemProp = pTempElem->GetProp();
* _9 z& p3 O' o% j$ P
" E+ p5 y. z2 u/ o4 P' X0 G B if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) % k/ z: N, `) }& o, F
{
* n1 G, T6 }: M) C7 { if( i == 0 )
/ |- Y* t% R6 Q* c3 C {
1 L/ N+ H6 t) s3 R6 B if( m_pItemElem[4] != NULL )
; o! ?0 w( H' {" i: w {
: Y. e# I% W q, N* r# m int nSize = 0; ' |2 J/ Z8 }- E. P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 K% j5 \# ^" y4 I3 L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
6 i1 S# C, `0 J6 y w- Q if( nSize > 3 )
4 N' G: S# K) }. F {3 {" i# w1 D0 w- D
g_WndMng.OpenMessageBox( "oversize" );
# }7 p3 g$ @3 C% o. E return TRUE;
# Y' ?2 l& g- l# } }else
% }) H5 y+ K# r- y3 b4 u {6 J$ k7 J2 N! w
bUpdate = TRUE;
0 T/ q% B2 L) f5 z) q4 G; Z }
0 Y( x. S9 V r& `* H) @' |5 @6 Q }
& t2 L. i1 G$ m* L9 M; F if(m_pItemElem != NULL) , i% d% l7 @5 w9 k" i+ G3 _/ M
m_pItemElem->SetExtra(0);
6 c# `: |* I9 k4 E/ z) [9 F5 [7 m5 }- `$ ?* Q2 a3 {3 w. ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 ]! Q& g# c0 t' Z- s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 \& i8 v4 p, S' y' W; n4 j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 N% Q" f) y; b6 J/ i5 @& S
# {- r+ H+ u8 D2 G+ |; O
if( bUpdate == TRUE )
' R$ @, ?" T. p# E( m {
/ v+ g2 w8 X0 S! O! w% B% t! _ m_pItemElem[8] = m_pItemElem[0];
' l% U9 P; b2 U& o s m_pTexture[8] = m_pTexture[0];
& a, w1 y3 G- Z3 H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 }( j3 [' k8 I' `, R: Q" E9 j7 b' L
} 9 x0 P& N4 E( t' O
}3 V5 B2 B' J) }4 K' W1 B
if( i == 4 )
) l, a) ]4 [8 |3 v+ r" i {
. _4 m! m5 ]# n# X if( m_pItemElem[0] != NULL ) / J* I) t; {1 w, F+ E: e* E
{1 L3 P: R. S# V( Q" P0 b- M& @
int nSize = 0; 4 ~) z" `& d S5 [, b# D9 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( S! S2 q5 v/ {6 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# a" `) s* N* I; u if( nSize > 3 )
r! j4 ]. U& }: |/ q {/ F" }/ T! S7 s) l1 Y; o6 ?
g_WndMng.OpenMessageBox( "oversize" ); % _* s" [" s! ]- s j: N
return TRUE; ( N3 t; P$ t, X- S
}else
$ N; |, k' o' E. y! J5 o( J/ Q {
: n+ L$ ^! P- t6 R) C9 B9 |- t bUpdate = TRUE;
; Q1 D; W: h3 ] }
' G$ T5 C d, R: v- y C }! R6 f% T+ d7 z Q
if(m_pItemElem != NULL)
1 p1 j+ T$ [( x2 l m_pItemElem->SetExtra(0); ) E) t, X) N4 [
" n7 T/ _( J! Z' i% _( U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 X: ?; z# K7 g+ L! u1 F$ Q, B4 L3 p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! g, o1 `' p2 W) K0 H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 k4 }1 p3 y, V" ^& Q3 X
+ O) ^% T9 O5 {5 E, Y
if( bUpdate == TRUE ) - G$ q! B: f' o) _$ y
{ T, T2 O& v0 F6 d# H/ Y# T
m_pItemElem[8] = m_pItemElem[0]; ! k: W5 `: \0 C9 g9 G
m_pTexture[8] = m_pTexture[0]; / O, Q& w; o I( C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! z0 A# k, G/ H2 l5 r }
4 [5 t( U5 W/ Y# L9 c- p% u/ u/ s: P }% s$ W! |6 b9 t, |/ k+ w9 x
}else$ O e* _7 q1 _& N Y/ ?4 N1 j
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
" m& E6 M3 c4 d4 y5 k! Z! @ {
5 B5 f% t) k6 O3 H% z6 `2 k if( i == 1 ) + ~/ m4 W# g$ P
{
: D5 y# X# E6 Y8 X* w if( m_pItemElem[5] != NULL ) ) v D0 {1 i- t8 A
{6 \& e. @4 j* q) b2 G0 X
int nSize = 0; 9 m2 x* _; F1 ^: d6 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* f6 d+ Q3 n) ~( Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); E1 e( _) M+ X! ~# r& t7 ?
if( nSize > 3 )
. z, u* G. L/ X1 h$ J" G8 a {
5 F! E f& D3 k& i! \ v ~ g_WndMng.OpenMessageBox( "oversize" );
: z* \8 \, F$ E. t2 ` return TRUE; 5 J b7 B `$ J0 x) l3 K
}else
7 \$ Z5 D6 c1 b0 n8 _" b1 m {
9 r1 @5 `: J% I3 j0 `* L' U bUpdate = TRUE;
3 U; a* `) }( R7 P1 L. f; [, Y, z: M }
, I9 ?7 N8 }2 o }
6 T4 W# Z7 ?, }' U' o" ~ if(m_pItemElem != NULL)
" `0 |1 L7 X4 U m_pItemElem->SetExtra(0);
) t f- F/ \2 ]: Y+ l6 D
2 C: \1 K o. U' | m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' m' L8 A& D1 g* G# Z' U3 V. g
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 {6 d6 i" o N1 V+ c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' O- r" p" X8 e
: P3 U5 m" Z' f if( bUpdate == TRUE ) + V1 `7 H' Q9 ~/ u6 W( y1 B
{4 M& L# l. B1 V# U3 ?2 a
m_pItemElem[9] = m_pItemElem[1];
7 Y# P3 J+ g+ Z m_pTexture[9] = m_pTexture[1]; 3 V. W; ]7 I+ g1 d5 W- q
) l$ F) q9 K; z! d0 {( Q// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 \) o& v A! ?4 m1 I
}
* u- ^* [" m" ?1 C( k }2 w& y* w7 L G, g
if( i == 5 ) 4 I1 N7 W d$ v6 r
{
6 G) ~% z4 _7 m, W6 Y* C! B if( m_pItemElem[1] != NULL ) " l7 k6 P8 R6 c R& P" {
{$ J2 U4 ~. I2 y% A0 q" @4 ], t
int nSize = 0; " j. E/ @0 G. r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , x$ `! K5 P% F$ X- k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
' d6 ?, v1 ~5 X& q$ W' f' } if( nSize > 3 ) # m5 L0 o* K8 b( U8 b9 ]
{/ E; G# J0 Q, i0 o i3 ]- i
g_WndMng.OpenMessageBox( "oversize" );
0 k9 u# |% N/ u6 |( ` return TRUE;
) z K5 Q, X, G+ e1 t8 v }else+ ~6 Z" f% n1 Z0 S4 r
{
/ l* g; O( H8 e, { I4 [ bUpdate = TRUE;
$ m' ]3 h: x: B, @& H }
9 Q5 c$ e4 Y: T8 r2 c; w }; @( l' d, [; b# f4 w
if(m_pItemElem != NULL) T% N$ l4 D4 v
m_pItemElem->SetExtra(0);
{1 @, q4 \: I E
# Q7 }% w% p5 Q8 k, I) L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 c( u1 q7 D$ V ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : @. j9 W7 q/ d5 t# N0 ~. O" w h5 g m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. |- n; o' n: K9 O- T3 j
1 w( `4 c5 w; x! L5 t if( bUpdate == TRUE )
2 W$ ~2 k- \0 j {
+ b4 {9 L: g* x# {2 |. f2 r0 \ m_pItemElem[9] = m_pItemElem[1];
" T- I, r% u+ e ~$ g K7 ^ m_pTexture[9] = m_pTexture[1]; 2 ]3 T5 k+ Z A/ q/ ~
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );$ B4 M6 j4 c6 P
}
& x1 p+ R6 e6 x& S" a }4 m6 O' S3 I! e* G' [4 r, @' P+ S
}else
" L3 v5 @+ E* C if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
) J5 }- t" |! | {
: R6 p( z' ?. m, N if( i == 2 )
! B5 c; }1 H5 D" `$ Y {' n; _5 E3 L) t6 B2 D
if( m_pItemElem[6] != NULL ) : `+ t3 {! z; C
{6 k3 s+ [9 H9 S$ J' p( \' o8 P
int nSize = 0;
( v; L& w6 D9 y) N% c: q8 c) E$ G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 o; g) S6 a, C) h h) q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
. {2 a8 Q0 v) w" p- j8 l0 G( M if( nSize > 3 ) ' [2 }8 k/ p- I8 \/ k
{7 A6 J$ S; y4 P5 z" q6 \, ~
g_WndMng.OpenMessageBox( "oversize" ); 6 C+ N, i6 A+ `# @" g
return TRUE; 1 C9 u5 G* Q E2 L
}else
0 [6 \7 F+ b: v {5 ~" g" U# o/ ~4 v b9 \7 J
bUpdate = TRUE;
% s% @ _3 s# o, {" S$ A* L }
. T5 N3 X# J: j+ v: O7 Q, t }
/ P- F* G& D# p/ ^9 l if(m_pItemElem != NULL) ]: U3 C. d. v. O& _) J j
m_pItemElem->SetExtra(0); 2 N$ J2 n1 P) s! \
2 n3 k& l% r( ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % @. h8 e7 G7 I& Q/ N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % x) v* q* Q, K+ y7 f: I3 w) J) K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , {( n0 G( e* k% ?
% G$ R: D, X! c8 z5 K
if( bUpdate == TRUE )
( C7 s. G1 c% n P4 h% T" Y {% K$ z. U% i( w/ _3 v1 v
m_pItemElem[10] = m_pItemElem[2]; " ^ i' w0 v7 p" [* Y
m_pTexture[10] = m_pTexture[2];
2 J3 _1 m# H2 ^6 T* U3 e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' G' j! |/ I% i# ?* @) [8 Q }
8 X1 b& ]' G) F }5 ~2 c4 h! N& g
if( i == 6 )
$ w% w/ c1 \0 s" `- @; K, \& t1 n {
0 o- \; f% L( q6 Q if( m_pItemElem[2] != NULL ) 8 F3 t; s2 _! D5 l8 s: v
{# U* m# i3 c4 e; P
int nSize = 0;
# A; `* M4 Q2 U1 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 v& y7 ^4 C4 H9 V% o' `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
) i/ q9 v7 L( C* T4 ^, `0 K# ] if( nSize > 3 )
K( V% i& }7 q; U0 l: ^% y! L {5 {1 {9 B# p7 g7 O% N, A4 V; x" |
g_WndMng.OpenMessageBox( "oversize" ); : U, }9 [5 `2 u1 p7 n" f3 z5 L
return TRUE;
5 o4 W- g& A6 }" d. S" C }else
* P% G. V4 G$ }- h3 m( U p+ a, i+ E# s {" O5 ~5 W. X8 o8 l# U0 |
bUpdate = TRUE; ; b( [! Y8 w1 D1 S7 V* ?
}
" R7 p% I2 Q( W: Z* } }
8 ~* y* M5 ?# I# ]" j( I if(m_pItemElem != NULL)
+ L- B/ ~' L* o0 F" H m_pItemElem->SetExtra(0); 5 V" l0 l5 N& z1 U) F: \
% ~1 _* s; X, e/ v9 D& N& |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 x, z2 v! D4 t, K6 l1 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
v) I( Q; q5 a2 w2 X8 A! W' ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 ?8 j; N0 D' K& u a
7 b: F. B' W# }7 b- } if( bUpdate == TRUE ) . e# Z) R5 Z, Z: J; E2 O
{
5 |) t- E1 V% |6 \ |: y: ?& ? m_pItemElem[10] = m_pItemElem[2]; 3 l& C6 d! K/ f) B6 Z
m_pTexture[10] = m_pTexture[2]; 8 V! M6 a: r1 [$ a: P, L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 I# G" c* r# `# d* l
}
, r& t6 H) e: \/ `3 r5 E }
2 [5 V/ q `: A* \7 M4 W }else
1 D L1 ^6 P* a/ D2 s if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 A- U* ~ `, A& _ {% d* j8 U6 ^- V2 t% Y
if( i == 3 ) ) u- s; f2 y3 h7 X* A& o: K9 V
{
! \# r7 k6 k8 t X3 \1 K1 p/ f if( m_pItemElem[7] != NULL )
9 w2 r9 L% s; G, a* u9 A {
! N) B( u v; c( S7 E int nSize = 0; & h8 `% E# f: e5 A$ M- Y' n( D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 Y; ~" @* |+ y+ e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
4 q* \" F/ p" N if( nSize > 3 )
4 K! X; `, X1 _ {- k6 S* E- d8 }; w# o; T
g_WndMng.OpenMessageBox( "oversize" ); 5 l! g% g% \( g' Q' J
return TRUE;
A0 t3 F" a/ e5 h. A( {) n }else
. A3 E9 ^$ h" P1 o8 h+ B7 ]# Q. A0 q {
7 H# Y: @" D( X2 L7 ` bUpdate = TRUE; ! ~) |) k; o" I5 S! L$ u
}
, {6 d" T/ z, v. R* o0 g) p }: L# O% L7 Q6 ]4 p2 A' x' }
if(m_pItemElem != NULL)
6 ]6 Q* b" s/ F; x9 d: A/ R* E m_pItemElem->SetExtra(0);
- Y! I7 u: t( K, {% G. r0 D
, l D- m6 w" y% e, K! y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 d. }* V$ L3 f4 C8 U+ r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 l0 v- d) ?4 ]: D/ J! v7 Y# p+ [- T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 U* ]! N C# A1 [+ }2 _
( d$ A* P5 ^: X' i if( bUpdate == TRUE ) ( H; ?. i8 f% _9 o" L6 @; r
{
4 r. R& J/ \ ^% I m_pItemElem[11] = m_pItemElem[3];
! i: y2 j, b: D( f2 u m_pTexture[11] = m_pTexture[3]; ( c ? }& e8 w0 Z# o. m5 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* V' u3 p; G4 k
}
! [6 M) L2 K% c0 I- B+ {8 S }
4 `& u6 i. M' n( H if( i == 7 )
" F# n7 A6 M% B8 f6 p; p( {8 I {3 }+ {% h* M4 z* H
if( m_pItemElem[3] != NULL ) 5 j' N& g7 w$ M: C
{
3 \2 L- a/ [- J; T2 d- | int nSize = 0; ( n: u+ y1 k/ w1 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & j+ H, r( }# E& j) Z ^2 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); , p1 D% |) K* g9 e ^+ m) _
if( nSize > 3 )
, L. j$ k% O* q8 w. r7 j# e {$ e" |2 z' w8 q# i
g_WndMng.OpenMessageBox( "oversize" );
4 {3 ` C( u* P* _8 s! ]+ f9 x return TRUE; ) F2 h% G5 {+ o4 {
}else
' k! S: _/ |2 L7 Q' c7 x {
+ B# v- |! W1 X( S- J# ? bUpdate = TRUE;
; V& {# u+ @" o/ Q: F6 ]: L5 x2 x }
6 l' y! x' w+ U2 J }# C: o Q2 d7 {' G' u
if(m_pItemElem != NULL)
X: p: x& |6 v6 @3 Y m_pItemElem->SetExtra(0); {5 s' R# R' H% f$ K/ n" c
" g) V% m+ b( s) p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , d9 r2 `- P( x5 D# J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ a. x2 @, s" L5 m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); W0 t+ [/ N* P9 m3 s I1 _
( Z. f6 o! s4 S9 l; D% B2 ~+ K
if( bUpdate == TRUE ) ; a* m# j8 Z# h, V& E. Y
{
8 f M* z+ Z7 u2 L9 S, d+ E m_pItemElem[11] = m_pItemElem[3]; 5 w( b* W- h& s$ J
m_pTexture[11] = m_pTexture[3]; $ y0 S% |& m% b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 Q0 a$ A- n; y8 f
} 0 i7 k6 U: q) ^% L4 [
}
& V3 ^0 _4 O+ w' A! O0 M }else) G, M" E& _" I2 m2 S9 V9 m
{) d6 {) B0 a( o% c s/ ~
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / K6 W. f7 @* B1 k+ o1 Q6 }
// wrong tab 1 e7 Y: O2 v3 X
} $ t3 x9 X& l8 p) x
}else
$ L. C& U' g$ F `) h. \. S* |- w# R {
% O- |6 p5 R* t+ A- C+ ^- O5 {1 w8 X g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . ~! s; F% F2 }8 D( g- ~! r; a
// not blessed 3 m. K0 ~* s- Y; E
} 7 h- |* I, S; {, x
}
6 h; d9 Q5 R' U% O2 c( n i- W }
+ d6 m; _+ z& [; y# @' M& Q } : O! u* r* c! ?* p1 N- B
J/ W9 U9 \. t" I$ e3 P. C int nCheck = 0;
& P0 K$ p( m0 V0 ~# R for( int i = 0; i < 8; i++ ) 1 r* N5 {" Z* R) G/ c
{ 7 Q( L1 ~9 _7 x* B$ u
if( m_pItemElem != NULL )
% B* \: M: |1 u$ r( O& I# Y nCheck++; 1 I; X, Y7 j8 U# J0 S
} 0 W4 p3 H& R2 P: f
if( 8 <= nCheck ) # \3 w- m8 N; Y" l( p% K! n5 h
{ * J2 a N0 j' w
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , T& K& A% n2 ^3 ^6 w- T0 ~' p
pButton->EnableWindow(TRUE); ( ?" j# i' N; [+ L* M/ W
} ! V. ]8 N$ |5 L& E& l( [
return TRUE; . u! z9 C1 s3 v# F! `4 L$ k
}
& l! J0 M% x5 M& N* C2 ?+ I& rBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 5 m3 T* c% e' t V' q* m8 G
{
# E' f Z5 r2 O7 q% [9 Q switch( nID ) 9 w8 @, I u2 y9 n: v6 p% A0 v x
{
6 I& @8 A! S8 `+ p( W2 S: P! l case WIDC_BUTTON1:
0 t& u; J3 u: a) r { 1 m1 M& |3 ^: I
g_DPlay.SendCombineFashion(
( o4 d5 c' O: K% z m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
1 i1 ^; `5 S' s j m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 3 X6 {! Z( A* a( A3 x
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( n, D& W$ I! k m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ; y8 T; A8 v+ E7 M- o6 C: }
); + r" o! Y# W0 S9 |. a/ O! R
Destroy();
% d4 T$ T6 B3 Q- g break; 8 R# E' K2 b# g
} ) W3 f+ m. y& B8 ?5 f7 Z
case WIDC_BUTTON2: , v* y1 [9 \4 ?: G$ b& ~/ C
{ 7 H# L( U$ }" e9 ^* x( Y1 n' \
Destroy(); - J6 P [" o" ?. i
break;
6 \8 |( q( N8 { }
4 H5 X4 W/ e3 k9 m" R, M }
. F! F) c: }( h$ N return CWndNeuz::OnChildNotify( message, nID, pLResult );
s$ ~* a& m7 u) y' B7 L} $ h( U- `5 Z7 S7 j$ ]
#endif // __FASHION_COMBINE . j6 _$ t2 v4 Z& l5 d7 h
& X3 n d0 X4 X! O0 n
----------------------------------------------------------------------------------------------------------------------------8 o+ u" d8 t% c" ~7 Z
WndWorld.cpp
$ {" i) _' P! V. ]* p+ y+ D在 case MMI_REMOVE_CAMPUS: $ T U& u0 J. A7 Z" t. y/ K9 U% w% H
{ ) S, l9 W @% N7 W* e8 Y
if( g_WndMng.m_pWndCampusSeveranceConfirm )
* i. F7 q: r) z7 {: r SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
! C- D3 R' ] W) y/ P' ^ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 3 X0 P& {5 r# h# w) t$ z! e
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ' x; l6 [! R6 h- w
break;
" p+ }+ s' m7 y( z4 u0 ~3 s }
8 }6 C$ z$ e$ A#endif // __CAMPUS 9 Y/ Z7 ?; Q6 ^' f s
: N3 v0 w$ Z/ y; s
下面插入 #ifdef __FASHION_COMBINE4 ] X) d6 X1 n3 \9 A1 O
case MMI_COSTUMEMIX01: ! L P( J Q- l; a* q, M5 p
{
9 z1 V5 F2 g5 O0 U5 f5 V0 v/ U SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 1 |* o& G# r3 c
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ! B- ~. Q, I# ?6 G* o8 l
g_WndMng.m_pWndFashionCombine->Initialize();
: m& h }8 {1 C$ b7 b2 L } % u' T3 w! y9 L
break; * ^' j, I9 s2 Z+ |
#endif // __FASHION_COMBINE ) O: N3 Y1 H0 j: {" N% \- K
1 P5 I7 Y2 d% Z& @2 n* m) g8 | ----------------------------------------------------------------------------------------------------------------------------
. V( E$ a; }, _1 JWndManager.h, s2 M) o' }# B# _
- i8 j. j* Z, |- E! }于:
% T, r! c1 K8 a9 ^1 i t0 o2 ^PHP代码: #ifdef __GUILD_HOUSE_MIDDLE* E0 o% p6 H8 G; g0 P. }* |- n
CWndGuildHouseBid* m_pWndGHBid;
, C( K8 r* m, _#endif //__GUILD_HOUSE_MIDDLE 4 y) R7 L3 ^1 `7 C1 }
, r6 {, G0 C3 d/ C4 Z5 ? 认为:
" D W9 m7 H6 K7 K1 cPHP代码: #ifdef __FASHION_COMBINE/ g: i8 F+ n& g
CWndFashionCombine* m_pWndFashionCombine; ' ]+ m6 J3 |4 z9 k4 k$ q# [
#endif // __FASHION_COMBINE
! O) Z; a9 V: I/ Q+ e) K& `1 L0 Y ~- N6 ~& v
----------------------------------------------------------------------------------------------------------------------------
0 `( I% ~; ]( sWndManager.cpp
9 R; s, o" e* W6 [0 L& A4 [/ c! K# T$ C- }5 q
在 #ifdef __GUILD_HOUSE_MIDDLE
' D- \5 k- ~& S# A: y3 T else if( m_pWndGHBid == pWndChild ) 2 l' |& |1 |& i \+ b7 @2 s
{
( t8 Y/ J% P8 A SAFE_DELETE( m_pWndGHBid ); 4 E. g* O" \5 _: a# A
pWndChild = NULL; ' e$ P! B+ V- H; W' I2 Y+ w
} " r/ T- Z4 d3 D$ v2 \" T9 W; C3 @ N! Q
#endif //__GUILD_HOUSE_MIDDLE
+ W, L# i* n6 L6 B1 F/ u) _" a/ J$ @' U2 V" M7 ]1 C" t
后面插入 #ifdef __FASHION_COMBINE) w' S- j" E, d# W0 Z5 [
else if(m_pWndFashionCombine == pWndChild) ( M p: s( e: W1 U M# ~
{
1 H- p6 k* _/ U9 Q- y& o SAFE_DELETE( m_pWndFashionCombine );
( o# Y m, J$ ~5 c8 x8 L1 l pWndChild = NULL;
& Z: B9 D( y. k/ a7 M" p+ } } & l2 L+ O) v5 o; T+ d3 }0 O, @0 Z2 X
#endif // __FASHION_COMBINE $ A% Q" Z8 B2 E6 R H2 ]3 p
" \! E7 M+ o& R* t; ^& x ----------------------------------------------------------------------------------------------------------------------------5 P: Q' Q& m: b. U6 Y% w
DPClient.h) L& a6 N# a1 T0 @" D7 B
2 e1 g2 z$ g" R- Q
在 #ifdef __GUILD_HOUSE_MIDDLE. d# f2 W6 W3 v2 }% \5 ?
private:
. o% B1 c9 l/ j6 o5 Z) ^4 B void OnGuildHouseTenderMainWnd( CAr & ar ); x7 i" H0 ]. ^
void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 U6 ?( V: l$ {3 p$ C4 B
void OnGuildHouseTenderResult( CAr & ar ); 2 ?5 |; t1 {$ f( D5 E
public:
9 P) h( B4 T2 ^ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); , U( j u7 P3 P1 F6 R+ \% W
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; R# i1 M# ^1 \2 {# p
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
! f9 g0 C; q5 R' C+ G#endif // __GUILD_HOUSE_MIDDLE 4 D% `7 Q' l8 e' O) L
/ Q+ w! s" l& L3 B( ~9 \. S. ]$ G 下面插入 #ifdef __FASHION_COMBINE, @" @4 { q4 N2 ?0 H/ v, ^
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
) _; B# l3 |- M3 k; ^7 ^3 M/ C#endif // __FASHION_COMBINE ' r( m) W$ E A
0 h% H s* {2 K6 v ----------------------------------------------------------------------------------------------------------------------------0 I/ K4 t: ]) ^" `, S' g! q' L
DPClient.cpp
, \# q9 S2 K+ x3 x0 [, N5 k e* ~, T. J7 T ]
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 j N! `- N, j+ I& Y: O' t3 J
{ 5 T+ a- y: q5 e* T
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
" z* V0 i. A& H, A& T ar << objGHId << nTenderPerin << nTenderPenya; 7 a) D u9 T( A* F |
SEND( ar, this, DPID_SERVERPLAYER ); & l# S6 Q( m# q3 M7 Q0 {+ [" z) g
}
$ C, f# a1 j4 T0 O#endif // __GUILD_HOUSE_MIDDLE
: [0 c3 ]* P9 Y$ m' B( @& f. x, P @3 K- c. {, ^& p, y$ Y
下面插入 #ifdef __FASHION_COMBINE
1 p0 N- s& k6 ?. M) ^void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
$ y, f {4 ^- s2 R+ F{
+ f4 R6 x9 M9 I ^* @ l! O! U BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 y# u" X h9 Z. y9 k/ `
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
- v- ?- R+ v' g" M' E8 I+ I3 Z SEND( ar, this, DPID_SERVERPLAYER );
5 n0 k5 j2 s- F- x} : d5 S7 v! U( }9 ^: J% ~
#endif // __FASHION_COMBINE ! n# g f3 u: x5 {
! R _2 ^$ y7 V* Y1 R. V ----------------------------------------------------------------------------------------------------------------------------9 q2 T3 c) W) f$ Y
5 |5 i: y+ k3 x Y6 _
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 1 O( U" u. A! N6 Z7 u+ E. _, j9 T
1 ]' S. O }3 g0 g" }
----------------------------------------------------------------------------------------------------------------------------5 q+ H# f9 _; {9 j Y
8 b) h9 g& d3 a: ?0 o0 v! @
$ k0 o$ h; ~( F) {5 J
1 c& q3 u+ `: y& I- X% Z$ D如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
1 P" ?8 U4 M% b$ z" W+ d2 ^# m0 N
* k/ m3 J3 b2 P2 z* }$ ^# a$ J( P~怪物 0 Z8 F0 R- ] L) r9 C. e7 D" y( `3 K
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