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源码 MoverRender.cpp
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 6 o+ `( u! K' }' h2 s8 F
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
3 ?2 _* P; s% k6 t# { pTexture = g_Neuz.m_pHeroIcon; / ~% S8 ?) V& W5 F
if(pTexture != NULL)
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, Z, G6 i4 Y, b y1 _0 I point.y -= pTexture->m_size.cy + 5;
6 [6 M' y# j( f9 D pTexture->Render( &g_Neuz.m_2DRender, point );$ k$ O+ ^# [: [( u+ Z+ a6 f
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#if __VER >= 16 //__3RD_LEGEND160 M4 K: ~3 l, C+ Q M
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)9 l7 n# |1 ^( u0 \6 l
{
! L, v4 f }& _9 l strPath = MakePath( DIR_ICON, "icon_Hero.dds");
+ f7 l" @( q) ~8 ]/ I- f5 K+ U+ ] pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
/ J9 y+ ~: N: ~: j// pTexture = g_Neuz.m_pLegendIcon[0];$ @( q+ Q- r1 E2 B' F) J b1 H
if(pTexture != NULL)0 f; a$ ]* A7 K- z: j- B; g2 g8 o
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point.y -= pTexture->m_size.cy + 5;8 x5 x2 q9 j6 i- F
pTexture->Render( &g_Neuz.m_2DRender, point );! s, T* L' _% ~) }1 `/ A
}
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* D! m) {5 s! v) O else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)) y, k) |8 y! m, \
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");( w6 ]5 r, S1 ^/ U- L; G( C
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );* w8 F1 n7 M2 D+ `2 o* [ e
// pTexture = g_Neuz.m_pLegendIcon[1];
* g+ s+ ~: ~; P/ H- h/ G if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
2 S* d( V5 _& N; c* g pTexture->Render( &g_Neuz.m_2DRender, point );
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#endif // __3RD_LEGEND16
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