首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?) H7 J* i7 ^/ b/ U$ r9 U( L
defineItem.h
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model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
/ G$ L' B6 S. [model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件! P1 T0 f' t6 w8 p+ G% {
k4 a# S$ ~5 a6 OItem目录添加dds图标文件2 F$ U' _, C" r
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID" Y( G D$ o4 g8 h& f' f7 C4 m
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
0 z, `5 g% w! T& K3 J) ^propItem.txt定义物品数据+ s! S0 a7 U: x
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~8 o) }. y" T- F& K" |+ M8 p
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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$ d6 i; j& P, \- C5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
' L v' i B% A) j+ F" L4 [- K; ^. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @2 ^, H6 V+ R* b! v6 ~$ B8 D: q
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单独添加
0 c% _: o" V5 b$ A! a7 y( b2 U) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
4 a# o& K6 ~8 }% n7 @IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
3 X0 L P6 l" mIDS_PROPITEM_TXT_FFSTART3 飞剑3 v3 e# p3 @$ e. E( e: T) y* I) d, d1 F
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。. F5 R$ q+ Y2 E* z" I
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2) m( B. |" D0 G
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
9 c1 K& o4 o$ \$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了& W: N0 a& Z% n4 j7 c* U$ |
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//飞盾
% w5 ]+ t$ ~' D( S% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1; z6 d1 e! i/ u& B( S- O. M
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
; D) R2 I M/ E) J. I "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
3 q! @/ k5 S7 ]9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m4 T& C! t5 Q- W# p4 V3 a
//飞盾7 j* w* D4 U! h+ x* I
5 |( {0 G' Q5 @7 k) z' ?" Z0 @#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
_6 a2 r9 `6 v7 U/ ^//飞剑- p( T9 y. J0 K3 s' q2 A" L
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了5 r9 I6 V9 @8 k) e& F
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$ O1 R* p9 R+ h! B; e2 {到这里已经结束了,一定要记得 服务端和客户端文件同步!
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