首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
6 {# G- E9 C* s; Y+ wdefineItem.h* U/ j5 q, M- V) G- P% e9 @
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z$ [6 b* ^- R) I% `9 H J L
propItem.txt
" D# F. k" Z( @9 n- u, R# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
9 \0 h/ M0 ?% Z& `model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
( h+ f% N0 h1 y6 pmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件9 {7 R- X9 A& Y* h# e, i
k4 a# S$ ~5 a6 OItem目录添加dds图标文件4 ~' @3 a9 ]/ q/ }+ k
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j5 W* g5 @) J! C/ N- B/ U/ w- _
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID3 B, E4 s( g. x* I
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
* P. E2 b+ r. ]propItem.txt定义物品数据0 u2 G0 P' o# {2 F1 R" x: x7 W
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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# ?2 D$ A% a: m8 u2 g( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下0 G9 |( a+ K8 w' }1 }3 T# F
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0 C! H& Y$ R& g2 R! _" [7 x% t5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
$ B( p6 ~4 _# p$ s H4 A! w. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加# g: P3 P/ _) q1 v+ W: @
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i9 M# ^8 R' Y5 c5 q
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |/ j% V, L8 }& E. p) B5 d% W! ~
IDS_PROPITEM_TXT_FFSTART3 飞剑" c( M2 |+ G; ~. X
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。- j& R* `+ ^* z
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt , P0 L5 \- z+ E3 z* R0 W+ ~
2 `$ Y8 d- f. r- ?0 s: z单独添加 G2 y( _0 Z( h& j. T4 d) v, Y
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
( N5 k" t1 [- c& X# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 - z: I6 X6 B; t! W5 C2 B
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了9 E( G/ F4 Z; V+ B: v" `
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//飞盾
3 A# M4 F( p1 ?7 u3 f, y' j" w% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
/ E" j% S# X0 v" {, E1 I' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C: ?) l9 i0 h$ A3 ~ d: s
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1; @+ d3 i K) \7 k
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
5 H: o9 T2 \" @# D2 U; z; l//飞盾7 j* w* D4 U! h+ x* I
8 A/ o; ~% |6 N9 k9 c0 P#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D& b; q) [& x0 h( h. ~! z
//飞剑
) `0 ?7 i9 [1 y; B: w1 e( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了- H# O0 `# ?6 R$ D! G, S
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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