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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
( b E) a% Z, W. sdefineItem.h
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propItem.txt
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model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q# y& l; g# ^# }
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
% A( Z, X1 T( N0 I( w. f k4 a# S$ ~5 a6 OItem目录添加dds图标文件
3 n# K) a0 Z/ q( c* w/ R y, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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: f" @% O1 J. O3 L" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
& e% C1 Q8 Y( G2 C* M3 F4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
; L7 S7 q. Z8 B& o9 A( JpropItem.txt定义物品数据
- ^* r% J0 Q: [2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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/ D* U( m$ u! o2 I2 y9 L: y( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下% y7 ~7 X& C8 l& \" O" e+ B
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/ T# B% W9 C ?$ f- A5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾, G# K4 k0 b5 r) k. s
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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- Q6 L; I( z1 k) G单独添加
. p2 L+ ]& `! ` v, Y9 K) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i3 o/ A9 t, }; A0 X% n3 l
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |3 _$ g& J; s$ A0 f
IDS_PROPITEM_TXT_FFSTART3 飞剑! J" ~5 ?, I$ t9 l, W
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
$ Q) }$ I3 X( c% h+ D; x+ ?* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应8 ~! @5 h* z5 u1 |/ C
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下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2* }0 p) o) k4 Y/ |, B/ ?4 Z
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
, I0 E) h* b6 B+ A& ^: t {$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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6 T+ p. X0 _2 v3 Y: A* V//飞盾1 R; k+ R1 v9 }- E1 q* I( Z) n/ E
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1. A) N6 i/ A9 Z. T) j/ \: e) g
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C1 i) q; b8 J9 _( e( s
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
3 j$ Z4 N1 @( K4 m/ @! i0 n' A9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |! ?( k8 E5 e0 y1 n8 u+ g# D3 O
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m0 W5 x, {- A1 ]+ N
//飞盾7 j* w* D4 U! h+ x* I+ ]' F* p! M8 I' j, P: ~
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D& S6 j6 L$ {3 ?- I* Q- v" e- J, O1 f& Y
//飞剑- j' b* Z _7 b. X
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了( V' R8 b8 J+ U
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/ B% P O, Z/ m4 B7 b到这里已经结束了,一定要记得 服务端和客户端文件同步!& I* Z& R9 \: R4 m' k n( D
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