首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
4 h( Q* I6 M7 l8 ~8 G4 }defineItem.h
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# @7 \9 u& |3 ?: {+ I$ J- GpropItem.txt
7 s9 Z/ l M7 Z/ n# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
! s. ^6 t m" T' h6 \$ kmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q- s) M9 x) p$ j! k
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件4 f& }' a7 O, y: V0 S6 A* U
k4 a# S$ ~5 a6 OItem目录添加dds图标文件0 _( d8 E1 \# y, n
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID5 L9 _. T _ A
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
b8 t6 y* E+ }$ SpropItem.txt定义物品数据# {% P4 V1 G$ N
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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) z8 y0 l1 |7 n: m( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾) ^+ T0 s1 l; k# C V' J; C
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @; R! x5 h. |: f" F1 |+ a
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单独添加# ~1 u! c/ J! h0 e1 s$ W
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i7 O; ^' S$ S i
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |* a3 Y. ]& V g* A
IDS_PROPITEM_TXT_FFSTART3 飞剑
: a; J$ t" z3 c. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。 E2 k- y P: B* f
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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V) a, p4 u* G下面说propitem.txt 3 X, Z' n) J+ r) M
2 `$ Y8 d- f. r- ?0 s: z单独添加. X& G$ `: m- E# W/ A+ z
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
: c5 @$ z4 _: W4 ^2 [, a# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
: n7 a1 u$ J; P! K$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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$ D* r% K) A* g+ }//飞盾
7 \$ @7 j" _* r% q7 a% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 11 ^! |% a- G9 l' f0 I
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
3 T5 A$ d! G* P5 o, i "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 12 ~- m' K' j1 R/ i* k" z$ c0 R
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m& G* y9 Y8 t* G" B: L) _& F/ R+ C
//飞盾7 j* w* D4 U! h+ x* I
$ M" k% h7 q2 w7 M; j6 V3 C#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D% m3 y) H$ H$ f& J2 y1 X
//飞剑
& U2 \+ U. D2 H/ A( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了, h, k s$ a, z
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& _6 L+ k. }) A- W( w到这里已经结束了,一定要记得 服务端和客户端文件同步! T- {$ x5 H# d" t
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