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如何让你的盾牌发光# L2 p+ C$ g# v. c7 [
打开文件ModelObject.cpp" P- S0 R& x( R2 I
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )' A1 N% K- i. O s9 k
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找到下面的代码:
$ A5 A( a% R) c) i- K3 [case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;0 j& M0 t$ r, }) U, ?
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;' O2 [5 z" r d7 V
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;: D- m8 E( [; t
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;( P* O" t, r5 g( |0 |. ^) [
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;' \% K$ o% o, K
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break; Z9 h) d) x) G9 H% e+ `) p$ W
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
1 N$ r, k1 n9 e O# Q# J+ C3 [case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
' i0 I# @* R( D8 Ocase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
- l) t( E% a5 I. O3 }case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
6 }+ s @& d$ H2 }1 G: f( S$ w Icase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
6 C3 I( \2 r/ S) A3 Ecase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;* `/ X( r) d. F
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;8 Z6 A: ^, Z( O8 z4 E: D
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K! T6 Y! s* {添加下面的代码:
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^9 j4 i; K- ~4 [8 `. z5 X- A
' E% [2 d/ P) H/ o*你可以使用同样的方法添加其他部分的发光 ^^% ?1 y7 y+ {: u$ Z9 }4 M
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