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如何让你的盾牌发光8 B$ M: }+ g+ S0 y# f
打开文件ModelObject.cpp
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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0 t H% U Y) B& o找到下面的代码:, w, Y- C, d7 f) x
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
2 a: D3 i% k' F% mcase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
8 s( O3 @8 G! {case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
3 T1 ~6 h' W* H, J4 Ucase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;* S' U( y5 w1 { J9 ~2 v
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;
0 M" w* R/ ~4 M$ R+ Jcase IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;5 Q' [! z) _7 Y& r8 p8 X8 V w
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
3 h1 g& ^2 _: S5 a7 vcase IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
1 k) D/ T) }; E* ^' fcase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
9 |: I, ~0 Q0 Wcase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;# {* B, x0 v2 M# N
case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
: e9 z3 N/ a6 L; n7 { A9 ^+ ycase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;2 G$ D1 k! e3 K8 F) r
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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Z% x5 W$ u* y) q/ h5 V; f添加下面的代码:
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1 K* u/ N L$ P0 @: }case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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*你可以使用同样的方法添加其他部分的发光 ^^
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