|
您需要的文件: . M9 O. R6 ^7 [8 X, c
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
! z8 l. J5 r5 @
! ?3 Z5 f7 Z: |; d以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 , P5 t9 F8 ^0 C" Z9 @0 y# } c
3 z& I, V8 D! t: w- h8 l
我们将制作一个巨兽CS宠物。
+ n# H' W4 ^: ?8 q" H/ S; {/ ^' j6 r/ P9 r
defineItem.h
! q8 { h; \2 M, R邮编:
8 T* z0 E- O x. g+ {& R
! ~8 x. [0 X+ W: F1 M1 H- x #define II_PET_BEHEMOTH 37539
& I; x. Q1 Q& ~& D* @2 [" F! w[确保不采取绿色]
2 P: T6 t8 s5 }* o1 A7 J/ X这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
+ X, U# j- u: A$ o) l+ r2 E$ X5 O L! r
' a( g- J) s' f9 y
defineObj.h - h9 {' X; V7 T6 ?& d2 ~7 R
邮编: 8 A% r. m/ G1 x0 Q$ ]+ Z* G' U7 d
8 q9 a( T& K, N1 `5 f #define MI_PET_BEHEMOTH 1541
$ v* Z0 M# `1 `- [[确保绿色的数字是不采取]
* k& b4 r) q( q. X$ Y; s$ o
& C& ~- f T5 G- E! Q
* ~/ Y( [5 ]& |) [mdlDyna.inc ; F6 Y* P, q6 n
[有2部分mdlDyna一步]
+ N. u! C# d# r* ]) q) |2 u第1步: & r7 n1 p3 A4 P @
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
" R7 j* \1 M# _7 K/ {4 [0 k[非常重要的步骤确保您的地方的NPC /小怪。]
0 b+ H" U- w/ H+ T[绿色的颜色是暴徒的大小]
0 h6 k9 ]6 V4 P5 K3 j( G2 h8 n第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
1 J; R. n' q4 ~0 _" x
) m# Q* R8 `0 X4 k
, D3 N8 v; o1 N+ d4 G. u5 R) Y* }( A, G* d1 t, v/ _9 s
propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 9 o9 h" D* \4 o! S
propItem.txt.txt# t3 h4 r7 ^& B! K
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. + @" \! |/ Y" E5 e0 k; J- f9 Z
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 % a: w1 }# O' C9 z% Z! G8 m
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
o+ O2 m! S6 T( T# u4 z. e D( l8 ]. K/ H( R4 B+ f/ z+ c! |. G/ R/ `
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。 ! Y1 G# |7 `+ ?: O. P3 i* c
|