|
V19BOSS添加
/ {6 a( |& p$ M* I; p3 G
- j% R" }4 d, g2 B& g A4 Q" UpropMover.txt.txt 怪物表面名称
5 w( |) v. V& H5 K1 {2 S; o1 j9 _propMover.txt 怪物真实名称5 B2 e: C( C1 t1 f4 t
propMoverEx.inc 怪物掉落设置
9 j7 y2 S: k3 d }3 B; ^) _# SdefineObj.h 怪物代码设置. I* z- |/ D+ K. b6 G! \
★mdlDyna.inc 模型文件设置
! P) k, {* B g0 V( E& f+ e: S2 ^0 f! t# y/ v
网站地址:www.ffwold.com
& X* V& m: [+ m$ `0 {$ C' {IDS_PROPMOVER_TXT_002228 伊普里司的手下! h9 A+ W% B8 P1 g, _9 [ ]
IDS_PROPMOVER_TXT_002229
; a5 P& u. z5 z9 s; Y$ _9 W* D
6 f/ {. Y8 M A! L1 oMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
g: w. S; l" ~' b" o+ B# G7 R# C& R% o
#define MI_IBLESSPUPPET 1540
% \6 S5 q ]; M% N- D! e! L# C1 Z& }4 l M
MI_IBLESSPUPPET 8 p" p+ m* I" l2 h' \) b
{ ( T5 f2 K7 K5 r
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 1 _/ I+ d d* O) F3 b
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 7 E, b: @3 s2 A; b( j
m_nAttackFirstRange = 8; 9 a- i8 t( a# |' y y0 }! E% C
AI / h0 ?) Q' F6 e0 Z t y5 `
{ 7 L' f2 H8 h+ g9 s
#Scan
+ `( h7 n2 s: N# a: Y5 _! _ {
1 R3 ^4 L! f3 n h scan
, g% K4 {3 a8 d' n7 t } 0 @9 b* L2 i2 Y9 o: T6 }, ~0 E
#battle
* Y" s9 p1 b5 z: V {
6 b/ B2 _2 ^0 h1 W; c Attack cunning low 7 X3 l4 R" ]* b4 U/ H
Rangeattack 20 3 m2 [, ^6 B2 B7 N {. E* Y
/ _5 v2 `% C$ b
} ! \% n* t$ l, R$ y9 G4 u7 v( Y
#move 0 a- g M. D9 X, K/ ]+ C
{
' m% Q; T, t- S, x Loot d 5
# T/ n! l* A. ]! p2 n } 5 j' x! I/ l6 {. [: x( M P: A
} 7 O5 z% M$ D) \
}) d: V P2 E6 o. M+ f4 k
9 F5 P u3 j6 q' `) h3 i. w0 E
$ s0 b: h* s, t, x, H IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 0 d5 s* _2 d( k6 E' _
{
( z+ R" e, O& M5 B "stand" MTI_STAND
0 X' ~* [& u% A' h+ I% N- s# Q+ G/ G "walk" MTI_WALK
) c' n8 u6 }9 n' A$ N "idle1" MTI_IDLE1
8 R' u) C/ @+ D" b4 Q "idle1" MTI_IDLE2) u& m5 l& u& J" C
"dmg1" MTI_DMG1! y* R" }. x* ~& u
"dmg2" MTI_DMG2
1 M ~8 b* K- m" |* J0 M9 n "dmgFly" MTI_DMGFLY% b( X7 h7 K/ G' p
"dmgDie" MTI_DMGDIE
* \' ^2 w( m: J" Q: k0 }# [! c! V "dmgLive" MTI_DMGLIVE
9 `3 {+ ^, h$ z$ d "die1" MTI_DIE17 M. I* P7 K0 y2 y2 f# O
"atk1" MTI_ATK10 C6 I2 N6 ^- f% F" B
"atk2" MTI_ATK2
; b+ Z* _* D* i2 [' t4 p. V "atk1" MTI_ATK3
& ~3 o; W4 |( \ v "groggy" MTI_GROGGY/ c/ R3 H4 X- P: F. s" c- [: p. K# K: \
+ ?& c+ j& H& A" z+ l
// extra& I0 _5 I# H/ @; ~
"walk" MTI_JUMP1 " E$ w5 Q) W$ [3 P: u
"walk" MTI_JUMP2 # H) f$ a; \7 o+ u
"walk" MTI_JUMP3 , _# h1 o# s4 n/ q
"walk" MTI_JUMP4 " S% ? K( n1 G# C: l/ F, J+ Y
"walk" MTI_RUN
' D+ \8 m% G5 E6 b k' a( v }7 v7 L+ } k8 O6 j; ?' m
+ r5 A, y2 ~! k D( f* [( W- S; F
$ h9 i# Q3 h9 ]# f5 a+ F. {- d2 I* [
0 r7 |/ t2 Q D# R |
|