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V19BOSS添加
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propMover.txt.txt 怪物表面名称
( N& X8 f2 D& U9 s( MpropMover.txt 怪物真实名称+ | Y6 N' _$ X7 B8 A4 N
propMoverEx.inc 怪物掉落设置* J z7 Q5 W" J' K& L5 d
defineObj.h 怪物代码设置, Z9 y. u6 w! T1 x! ~% x u7 A1 S) i
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com$ |9 L; g6 m; ` G G
IDS_PROPMOVER_TXT_002228 伊普里司的手下) q. d! L' ?+ u( C3 @. p- @3 A
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022294 H! S( y$ q. P& N* I( f
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET ( t K8 M ?2 N
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
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1 H5 j0 R; Q5 X) u m_nAttackFirstRange = 8;
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#Scan 8 U L& c* m Z7 ]! [
{
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( f! m7 p) o/ v7 W# } #battle
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. Z) d- @5 O. \, y6 `/ v& u Attack cunning low
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#move
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 7 e7 H5 c# N- _3 _
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"stand" MTI_STAND
" e* w7 t) z1 v- X C" p "walk" MTI_WALK
( }6 g/ r @. l @ "idle1" MTI_IDLE1 0 {: H0 t: [7 o7 B' S! h
"idle1" MTI_IDLE2, H" P1 W5 L( m: R# i
"dmg1" MTI_DMG1
/ w1 {3 Z( @0 U6 y( U2 y "dmg2" MTI_DMG20 T" J2 R" \* `
"dmgFly" MTI_DMGFLY
0 h4 \8 |. f/ J2 Y9 O "dmgDie" MTI_DMGDIE3 M4 ], S; k3 J1 ], B
"dmgLive" MTI_DMGLIVE) P! |' Z+ e9 K/ m, j
"die1" MTI_DIE1
4 n2 a8 k9 Q4 @ "atk1" MTI_ATK1$ N, x* L! A8 Y
"atk2" MTI_ATK2% v& @0 V' J! j' B
"atk1" MTI_ATK3
( G- K2 M) h; w( q9 G) {) b5 | "groggy" MTI_GROGGY" c4 |1 u2 d4 o: i: L9 N4 l- R) J
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"walk" MTI_JUMP1 - D, N# ^2 l2 t5 W; {
"walk" MTI_JUMP2 / x" V1 L! G! ]( i) B1 `/ x- J
"walk" MTI_JUMP3
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"walk" MTI_RUN/ S# L5 N- \4 F
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