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propMoverEx.inc! I, E7 V( @) H# W3 V$ L2 D/ y3 `; g
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+ e3 r9 `1 B x4 o$ [) @. g/ U7 Z W Maxitem = 3;//掉落数量(俊俊)
/ S+ ?- H5 m5 c. o6 c" l. P DropGold(200, 300);//掉落金币
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) x& k+ n1 J% o. [, Y- `% I: ^ DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
$ Y" b8 Z5 h( ?& ` D DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
0 S. w' ^& Q, d8 } ?; u" O DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);5 G5 ^. C4 ~0 G* N7 b& I% S6 T
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);8 u5 s z$ l/ }! [7 g" z
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
. |1 ]5 X# g. l0 s+ N2 E DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);! D7 c. ^' c9 p* @4 p' ]
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);8 ]# x$ i! m& Y. z; W9 h) C
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
* ?( g7 A( g- G: L1 A3 [ DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1); `# S% E! x, D- V$ L. }3 {/ P, d
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1); |4 O2 X0 E$ _/ f( j; ^1 A+ W t5 ]
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);7 u. e" J) l4 X. w3 m4 o
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);; m0 y2 N) D8 j8 q
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
/ y& g$ v% y3 P5 ?0 H: o1 a//说明:30E为机率百分百掉落
1 }/ ^( b8 H0 i6 V' ?) z, [! ~ m_nAttackFirstRange = 8;/ ?9 r/ Y% a. D# b/ u
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AI
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( Q$ |* g- s+ m #Scan
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scan
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( X$ Q, B0 g4 l #battle% T4 d- H* w5 C9 n& i) D: S
{
! H8 C; r, |7 `5 e0 e0 p4 z) I Attack M% q2 N5 A) h% D2 V$ S' b- S& E
Berserk 30 1.5//爆击倍率3 g7 d o- Q+ B O
recovery 10 50 100 m //召唤小怪
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& l K$ U. P: _( H- a #move
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}
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