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propMoverEx.inc( {! @2 M* n. X* u
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% O0 p( P1 Q$ \$ k! V+ T Maxitem = 3;//掉落数量(俊俊)
' T9 ^ W! O0 X& t DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品8 J1 B3 u7 C9 M
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);% n) x7 ]& g# u8 `; Q
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);) x5 D- J. ~% X3 u3 d
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);& j4 Q, D8 |$ J6 _
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
5 b4 _6 z; p L5 g, F DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
9 ^2 D! w8 e- V% r. q6 @ DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
4 H$ O2 ]6 ?( F& }" F+ Z! B DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
4 n( L! y6 L# ]' T) M5 H DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
- H) n( i6 }1 e6 L DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);, T% J, J( E. U" x* E1 z& M
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
4 M3 N$ O. @# U2 |1 F DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);# L" r5 V! {9 G% ?
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
' N/ l& f' S, E/ R//说明:30E为机率百分百掉落
' j: M6 y$ c8 U m_nAttackFirstRange = 8;5 B: }) a( e; I* S! W8 Z0 v
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0 A3 r2 t8 k3 T: h #Scan% f( G' w& a4 G$ A
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4 b' G- b" j$ z3 E- f# c7 f t% P Attack
$ o" ~0 W9 R1 f1 o Berserk 30 1.5//爆击倍率
4 c& `" D7 O% Y recovery 10 50 100 m //召唤小怪
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1 U- [% j0 }7 U) S/ k; S9 z #move9 r- g$ R% ]# @0 h: w0 m
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