|
propMoverEx.inc
0 n6 s1 E# t1 z
n3 q; H7 K- A/ T+ \! @# g8 J+ z* \MI_RANGDA03) U* h- e( D) y' g9 Z/ [
{" V+ z2 P- ^. P4 t4 z
Maxitem = 3;//掉落数量(俊俊)5 w& d3 g7 Q) |! O
DropGold(200, 300);//掉落金币
" n, D1 e$ b: o, o, F2 F ! D5 w% x& e% S5 Q
DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品" p# S+ @6 x3 x3 ~
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
1 E+ a9 x9 r' p. ]% Q$ I7 @ DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
* W0 A5 ` A& I8 R DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
/ v. n% r( w, F' f& g DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);+ u9 e; \- A" o
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
$ ]2 d, I$ ^. O: t7 \5 y2 k- q) I$ O DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);2 | f) D) {, k4 i. M
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
: v9 @0 W4 o+ \9 B DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
6 v6 c; u1 n/ }' m( }# G DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
* m* D5 ?. e8 E% H DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
) I+ P5 m5 Q2 l4 B8 x DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);, \4 P) o$ G3 X% S |* S
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);, F! ?; C' m D) D3 M% K
//说明:30E为机率百分百掉落
. s7 L! f' {( z3 v' ] m_nAttackFirstRange = 8;
5 l s' Z' K$ H/ t9 H6 K; Z( @4 z
AI
" L1 ?; P) w5 F {+ d D! e5 U; U4 l
#Scan8 t, |4 F! j! v4 q% [
{/ ~3 \$ X+ l9 c) ^
scan
+ N% H) u; `! c" T: _2 u" h }# J" L/ y- `! R; M# p2 L
#battle0 ]3 p( O T; z- b$ h
{
8 i- _+ H+ S) X5 y Attack
% a9 x2 `. M% f: N4 w: K2 h/ X S Berserk 30 1.5//爆击倍率
M2 U4 ^) ^ i8 \6 k! O recovery 10 50 100 m //召唤小怪' R% Q- W4 W% |% U: E
}
7 e# s* l9 \% H- @1 ]* M #move8 h$ H& O" P4 S/ p% u
{
9 w" x/ y. \' H
) p: O7 M2 Z1 k$ ~: n2 F+ C: p) V } ( }1 H7 ]0 l- X4 t5 B, K. R$ I- J
} 0 K3 Z+ t- i- b7 {
}+ r' u" I5 S7 G7 e9 U* t
* g( a6 h# Q5 ?# e0 r( r, d5 [+ W6 V
|
|