In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:; J$ O4 R j# ?& H7 p
Code: ) ^5 S4 L7 t% a! F; G# P$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); - G- e/ j& d7 k6 V$ Gecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:; H/ Y6 W# u/ [7 z; Z
Code: 0 ^: H- j: N' X# g$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'"); # ?+ P: J# A9 x6 V# f! Becho mssql_num_rows($mssql); 1 Q% k% O6 Z' B8 k* C$ v' n! {9 ]4 n* k; e0 \: j# A