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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
; d! ?' Y/ i" C7 M* OCode:
7 ]$ |$ f9 D) @5 r- A$ ~$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");- M$ r( u( x9 x
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
) l6 U, \4 Y6 G1 xCode:) I- I: d' r: U8 A7 k# p
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");( p( O4 }4 j* `2 i) E, {
echo mssql_num_rows($mssql);, i$ C* p* g+ a
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