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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:* s. T3 Y1 n% K0 i
Code:
* w3 `+ f: I3 m- N+ E. K, d$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
0 ?* x3 l3 a. t* ?3 c+ {echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
5 Z* s9 Q8 C+ t3 j3 f8 b7 r5 z0 R8 bCode:
. H& W9 z) a$ \3 e$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");1 X3 m2 F* i2 \$ `1 u, j! R, {8 a
echo mssql_num_rows($mssql);0 R: I0 Y+ T/ U: G+ v+ m9 N8 g
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