|
|
我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)& G- d2 r. Q! _% j" [' |
) O. M* @5 m A7 X: f' o
很简单,你所要做的是创建euhc屏幕或负载。8 W; v/ [" v1 F7 _
- p3 w' |( z! s6 |1 h: ~
Einfahc在itheme.cpp
9 M) G3 B0 G& ^% N- n1 D5 Q! f搜索FUNTION( C/ B: C0 @3 ~* v* u u9 E5 R) q
% L) E/ G. a+ {# d/ [8 F- F/ ^代码:% W5 D: a: b7 A7 l
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
& L! Q0 a" ]$ g. j0 T; K: c2 N9 ^5 d0 ?8 k
寻求
" i1 }: n P$ x- [4 l5 q( m% s" a
代码:
8 I5 h6 f, R0 D2 i& M9 w" S m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );' v/ x* e; _7 ~+ F& d) Q
- x6 w: z% {1 d1 g
并更换
( I3 [0 E% K% {5 P; E- }
. R/ S; ? ?0 n代码:
1 Z) c+ U' H# ~! P$ h7 |#define __RANDOM_WALLPAPER
: \7 C- ~5 `! ^3 d {3 _+ d#ifdef __RANDOM_WALLPAPER
) z+ ?- p7 O+ ^8 A* Z7 n CString Filename;: a6 U+ |0 q) w- _
int i = xRandom(3); // 1 , 2 , or 32 }3 {* D7 K" i4 x
switch(i)+ J5 L" N* j, i
{, p. g7 q& h+ m+ R: v
case 1 : Filename = "screen1"; break; // first screen# X! s8 w. x7 a/ u8 `- l) _: I( r
case 2: Filename = "screen2"; break; // second screen
?0 Q/ \* r: `* V% s; X! t case 3: Filename = "screen3"; break; // third screen" W- ^; ?3 e1 n, y( X9 R* ^
default : Filename = "screen";break; // no white screen please 
6 E0 v6 F; v1 d1 L. G }6 I5 a2 R$ `6 B+ F
Filename += ".bmp"; // its a bmp
$ x2 W& U$ m, B& [ m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
- i/ t/ U' ~* O" J5 t9 D! a' S
2 c& c6 V8 e# K9 a0 L: D' _3 C9 w- c" G8 g! M# d3 b
#else) A9 f% f/ A3 K- S; Z' T) y5 q. P4 `
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );6 \. v' a) [2 W& ]$ Y# V4 J( W
#endif; g: H! G8 Y) l7 Y. o9 M
; d( j# B; r. y" J3 s( ^
已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
. O9 m* P, R6 Z3 q: i/ m) @# F0 q( y% n1 _
xRandom也将产生一个0的屏幕也是为什么
- y, q( D+ |7 U$ D I
& g+ F4 h/ k( J! N4 r6 c |
|