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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: / s5 C7 i, s; R9 n1 ~; u9 A  G
propMover.txt
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! e/ a# G, V* X- W$ J* [3 j) ?. gpropMover.txt.txt ) W7 ?4 j; L/ \. i' u
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mdlDyna.inc
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0 G; Q+ H0 N7 ^" {5 V& o4 NdefineObj.h
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propItem.txt
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propItem.txt.txt ( {( q* S8 ~) H, W& @6 E  B

. n/ g0 F3 P; ?) k3 cdefintItem.h
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- X( H, [# Y& |以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。  s% G+ C3 J# g

% s! N* ^  O9 j# RdefineItem.h + ~/ x% R! ^  c
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Code:
% T+ V! Y' x5 r' E#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
& U9 n/ C) d0 T6 A9 m9 T% F: z. l; j2 J  B这是用于/ CI命令的。" X% m/ V# M# S9 F7 m; j+ K7 @

* V9 n! P6 c  g所以如果你在游戏中输入/ CI 37539。# t4 w; d) Q; ^4 E
( S1 e. z5 [; I5 c6 w/ y
在您的背包里应该??有一个巨兽宝宝。5 c( X" f: ]% o% [( l1 D8 i
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defineObj.h
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Code:  ?- |9 }' i9 v, P& v0 q  }
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc. k5 K. |7 @0 ?6 o% d* Q( Y
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[ mdlDyna这步有2部分 ]  v1 J, b- h  G% R
第1步:
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4 u6 r8 b: Y9 ?! f7 H0 }- X" s# i代码:
* t1 w# u3 Y3 a8 Y8 a2 _. v8 \II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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/ s/ Y/ ~  k6 U, A; s3 `7 j[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
1 c7 v, Z5 w9 \- r" C3 N第2步:3 n' ~1 p! B6 y' x8 |9 P) j

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代码:2 s6 K; w% _+ V* g) ]: o
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
3 Q! l: q8 H& ?0 m; A
. N- l0 n, \! P( x* v"stand" MTI_STAND
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* y! n: b7 r; c& U4 l"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 2 J' D9 x7 F" I; K3 M
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"dmg1" MTI_DMG10 ~6 I2 M* }1 ~: h* W

/ G# {- v8 r% x+ e* [& [ "dmg2" MTI_DMG2
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7 v3 f5 I. w- }4 a6 J "dmgFly" MTI_DMGFLY ; Z4 @4 I/ m- R, j
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE16 A; `0 e( e  q/ H( X2 x" P, f: b, D

7 x0 Y+ d3 \' x2 Q8 I( |6 J/ ^  X"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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. @8 e, T( K4 i6 E"atk3" MTI_ATK3
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# Y! t9 p. g8 r( J" y4 O"groggy" MTI_GROGGY
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# t+ g3 S1 R! v0 |: M2 s5 @7 U- R2 t( j! b. R2 I. Q& o! z0 h0 b
"walk" MTI_JUMP1
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"walk" MTI_JUMP2 , E9 z9 r& V; a+ K4 t
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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}
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! v5 W8 j# o, D6 p+ OpropItem.txt- D; g; c& Y+ q# D

8 I7 b1 k" J0 ]9 d+ w( A代码:) ]1 m! @8 W2 _. s# Z
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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7 h% E: k; v; B" _propItem.txt.txt
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【您可以更改名称和描述】- m6 o, i) t& E8 v# ]5 Z

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7 [1 T! K3 Y% u/ I6 _代码:
8 `: D: c( L0 g5 C' [3 aIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 6 r" j% l* `; D1 e1 D  y; s
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 # P) X% l& F9 [' `

$ l/ g' C" [7 G% [propMover.txt:6 }/ Q8 c5 ]/ Y9 T7 y) `; }1 a; d6 l
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代码:* n) Y% E5 l  [

$ d" f, C1 C9 n0 q' F& ?MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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代码:
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; L$ i' w6 }# U) _: }# }IDS_PROPMOVER_TXT_002660 小贝西摩斯7 q5 h0 ~$ k: [) v5 `( M6 b2 N

6 v4 @5 ]$ r# j9 f# u1 I$ z您可以通过研究这些文件,并很容易地使其他怪物成为宠物。& g/ ?* X1 S& w& b$ O. n: M
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