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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
+ b/ Y: h8 u; e6 ipropMover.txt
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  _& {5 A/ e. z9 K* xpropMover.txt.txt
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8 e8 d# J! O" e  k( o" `mdlDyna.inc 7 A' L6 Z4 q2 k% O4 I; U1 y
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defineObj.h & \+ V2 E0 x& A8 J3 G  s* E  M4 j
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propItem.txt , P  w& ~( Y" W6 Z

6 }6 {" W5 g4 f  j1 n, ?propItem.txt.txt
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/ w* g: K# _7 T8 D- d0 [) ZdefintItem.h 4 r3 ]) L/ ^/ @

! _/ ^5 \: B) ^* i$ V! w以防万一:备份这些文件到你能记住的地方$ h  j4 D4 l4 o# n: d: |
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* R8 V# n- q6 w  H4 |我们将制作一个巨兽宠物。  z) j! F: O* q  {

3 ]: k3 T1 S( |1 gdefineItem.h
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Code:8 q7 S% _6 P5 `4 U' M
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]) [8 c9 v* A6 s" v, U
这是用于/ CI命令的。
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0 N3 B/ }& g& o. D所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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/ C! ?; F# u! ddefineObj.h ) x# W( U1 j, D5 ~; }
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Code:
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+ `2 L& E- O2 e( _0 X#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]4 s, Z, u5 F& W/ o- K, Q3 t0 {  d

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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
1 |1 ^  a' g8 B' a7 M; U第1步:3 O3 O$ `, e* U0 [# Q. o' X; n
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代码:2 P, j% y3 I* w: z9 B
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
9 x. G5 M! W* n7 u; r* Z第2步:
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代码:% `- t1 _5 _& J/ N1 J; c! E! d) g
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 19 _5 I  q: o! C& k0 d' L

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"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1 , H* I0 s* g( `" W% r& Q% W  W
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"idle1" MTI_IDLE2 ! C" u/ `: n( ?4 g' x
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"dmg1" MTI_DMG17 d& E& ~1 `, w) k+ v
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"dmg2" MTI_DMG24 ~7 j# q8 A7 W( {; X, ^. i
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE! c) P! f! ~5 R# H( g

& c1 f% O4 a! y2 v "dmgLive" MTI_DMGLIVE
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7 L9 y3 P- y  M, n"die1" MTI_DIE1! h" z0 l4 E9 P2 Q3 l' }

: \5 B. {" z) F$ D, ?; G"atk1" MTI_ATK16 S4 s$ M0 F% x7 {; C; q! @8 p$ i
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"atk2" MTI_ATK2
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. u; Y( u9 [* V  M# K6 e: T"atk3" MTI_ATK30 m9 K$ _8 W; Y# V5 z5 ^& F1 J

5 R# i9 J2 g2 Y0 Q5 {! z; m"groggy" MTI_GROGGY   V5 A! e# F5 f( @" c2 z

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& I% J: K9 V4 m" Q"walk" MTI_JUMP1
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"walk" MTI_JUMP2 ) f# B/ W0 I/ w% L2 @
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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6 A, w, m* q, `! R' R"walk" MTI_RUN
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9 c8 t" u+ N) e. ~) fpropItem.txt
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代码:
2 a/ o) I. [! n# v: S0 E& {( {% j6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 7 ^. q% G9 x7 ^

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propItem.txt.txt
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【您可以更改名称和描述】/ _9 w0 x2 [8 ~6 b2 i

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9 g8 H( V' ^& e8 _3 h3 F代码:" o3 M1 x( h( w' e; w
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 , E3 i  d. L- d4 V: `4 ]" \* m. f
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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9 |4 @0 E* g2 u' e8 h! }propMover.txt:, a/ u6 a+ Z0 v4 V; u# R

" |; W: L5 C2 L7 C$ X% g代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 * j8 `) u% r) ]' ]6 f1 l
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propMover.txt.txt, R! v1 K! ~0 s/ F: c2 v3 X/ a5 Z

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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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