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您需要的文件:
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propMover.txt.txt
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mdlDyna.inc
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defineObj.h n9 O1 b' h; X" ~6 g8 ^ K
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propItem.txt
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+ X' m: W, G% B9 RpropItem.txt.txt
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; z% k z c, ^+ [% `defintItem.h # U& f( j7 _4 p# H7 e
, n0 t h' X, h; ]以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。8 e- l9 n! U' g
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; _& d& x9 j; @1 \, z. _1 s% P#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]7 `# J# e K4 {( K6 m5 Y1 r) m
这是用于/ CI命令的。
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) D. d# z, Z6 i n' [所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h & I' B' A% r% \" o2 z) ?; H1 K8 q
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' h ^2 L5 ]$ n5 `3 V1 V# e#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]/ s, U9 j! t8 S. F0 K0 `* U
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mdlDyna.inc
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' ^) X9 i3 B+ F3 Z9 u[ mdlDyna这步有2部分 ]4 x1 N/ [5 g/ j* H0 A6 a3 G
第1步:
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代码:
, _; b; l; i% e* ]II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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/ d# v# W; X# K8 v! b/ eBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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/ n7 |) A6 A/ U+ ~" \$ I"walk" MTI_WALK
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"idle1" MTI_IDLE1 0 e6 R4 ~) S: _6 S* A# y8 O
! |5 m" u! O% W% F6 t"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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& l" |# F+ C: @* v% Y# c8 e" K "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY ' i5 W( Y3 q; n) A F8 E
' b/ R, X$ U9 V# \. W- W"dmgDie" MTI_DMGDIE
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2 ]% R N* B* b& ~/ { "dmgLive" MTI_DMGLIVE ) P" T, R+ ]6 I; k# C+ R- S4 Z- j
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"die1" MTI_DIE1
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. Y8 j1 e' P- ?* O7 Q, C' Q" v4 v6 q"atk1" MTI_ATK1( u6 _7 }$ P o4 I8 }& `. @3 ]* \
6 u) |% T i+ `0 H- S"atk2" MTI_ATK2 8 r6 n* t( h7 v: \! d4 B
! N( |/ k4 ` o; f& p: P) k7 Q"atk3" MTI_ATK3, n) M, e8 {- k; I( `& i
- W0 v0 ]: H2 I"groggy" MTI_GROGGY + Q3 ^1 C8 g! y
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"walk" MTI_JUMP1( _ H0 T/ o8 ^1 Y. u2 G
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"walk" MTI_JUMP2
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9 I+ X- [: R* R# o- J"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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( k. n B) H! O* u5 `3 P' |"walk" MTI_RUN
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}
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propItem.txt3 H* W' V3 O; _* k, n3 q# n2 N
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代码:5 l |6 m% @& i0 ?7 C1 C: |
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 & R* T' I: c0 g% H+ S( Z
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propItem.txt.txt 5 g" d" r x/ E4 I) C
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【您可以更改名称和描述】 Z0 P+ k! A# x0 E
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代码:# n1 H3 Y2 E% j9 l% g
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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" u: ]2 U1 ^9 ]& lIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 1 ?' ~) {, |) A* t: ^2 i
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 4 M8 e L5 \" Q
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propMover.txt.txt
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代码:
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+ n+ d% N6 v: X- f; k1 CIDS_PROPMOVER_TXT_002660 小贝西摩斯+ b; ^# a* i1 j
) o; h7 S) r- ^: {5 s您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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