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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: 7 F$ I/ \/ L0 U8 F% }: T# `; c+ ?. X
propMover.txt
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/ y- A* J- k  L3 w; g; ~4 SpropMover.txt.txt
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mdlDyna.inc
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- ~3 F9 B" e3 y; R# \defineObj.h % b7 _9 |* c. q6 Y! O

2 V: f4 Z. |- z* I. QpropItem.txt ; ]& l  j% S8 `7 }9 K7 _$ l
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propItem.txt.txt % V. b5 u- A# h$ q$ c" D$ g
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defintItem.h
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+ G) b3 ]5 T5 [以防万一:备份这些文件到你能记住的地方7 F* ?: n6 ?" Q6 j

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9 ?( q: K9 g7 f5 w3 q我们将制作一个巨兽宠物。7 c0 \$ \& ]/ o- x7 ]8 v; J# B

+ I5 q* w6 f: c; \; JdefineItem.h
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+ u' ?* ?3 S  I3 V8 VCode:
& d8 b6 {4 _1 {( @! x#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
! W6 ?9 b/ g2 _1 `这是用于/ CI命令的。3 G9 A* i) @, ^1 p: d: e
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所以如果你在游戏中输入/ CI 37539。9 D* \8 X7 ]9 m' r9 {' A- I! u. I
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在您的背包里应该??有一个巨兽宝宝。( y5 F6 r5 ?( L. J

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defineObj.h
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
  K* s$ [" q9 Z; g8 |第1步:
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代码:
* H; o2 H# L. ~9 w# ^8 S: |# {II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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1 ], G+ t) [0 x( e[ 非常重要的步骤,确保您添加到NPC /小怪的位置。], k; B! q5 Q& h4 r/ D
第2步:4 K$ U$ m+ m* k; a
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代码:
7 v2 R( ]0 v% \6 k: `Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND / ]  J$ w3 U" i5 u

+ u3 y' u) N8 \  S, E3 e/ D! v- ^"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1% @5 j& O2 E( b

/ I/ D. ~+ s: l  M5 I3 _ "dmg2" MTI_DMG2; _! V. ^0 G1 a
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"dmgFly" MTI_DMGFLY * ^, b7 R  }7 C3 G
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"dmgDie" MTI_DMGDIE9 n- ]$ K: K; [

8 ?( W6 x- F- l$ i- p! {* f: R "dmgLive" MTI_DMGLIVE
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2 }+ p; P) \% z" E- F"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2 2 ~% `& r0 I" e& H! z  O5 P. l! T
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY 3 l6 N) E* s% H' C* l' r
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// extra
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1 J" P5 Q4 g2 T, H"walk" MTI_JUMP1
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9 P2 M. G1 m/ v: c* j5 o; T8 r"walk" MTI_JUMP2
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8 {2 E6 E1 N% ~/ G"walk" MTI_JUMP3 ' n* a) S) J, t+ M- z( G
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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propItem.txt
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代码:' I) N/ O5 c7 x. [1 P1 ?
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 3 ~" g# G. w3 R2 X& Y# ?

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propItem.txt.txt
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【您可以更改名称和描述】- |% s0 o. K) B7 ]5 L
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代码:
( t, U) O0 h6 tIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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2 U. S% |# U$ q1 q$ O6 IIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ( k- F" b0 w! h: H6 d6 q

8 r! d0 h3 o; b' {6 R; IpropMover.txt:
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代码:
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3 X, j* D. r2 sMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt9 E$ l. ?  f1 q+ n! k

# b" @: G  I7 L& |9 L8 ^( Y# l代码:- t" b& ?* \! \4 g4 y: b

% m0 M1 m6 i6 L6 d% LIDS_PROPMOVER_TXT_002660 小贝西摩斯2 b2 L- i& [+ W4 m  o$ e. z3 e
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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