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您需要的文件: - x3 T' l0 V7 s8 J
propMover.txt # @% I) |* m, u; W+ O. X! @+ u2 }
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propMover.txt.txt " D2 M$ s( d4 n% I( N1 G$ ?
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mdlDyna.inc , ?/ T0 h% A7 v8 c
* s. O# @; n) N& idefineObj.h
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propItem.txt
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" `, W4 y/ G& N. H- i. h; I6 xpropItem.txt.txt * D \2 k. c. k
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defintItem.h % _5 S* m1 K4 ?% Q# ~" d1 N
& V# r" y4 f1 _$ P% O% i( k以防万一:备份这些文件到你能记住的地方, K; V4 f* `3 M7 ?; ?2 e3 L) m9 j
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1 m- T- R I) d B我们将制作一个巨兽宠物。$ C8 I4 r/ K, T
6 C! o' ^- e3 C9 edefineItem.h $ B+ ]% b7 B0 n R4 y$ R2 N
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Code:
# R6 S& ~" X$ C/ H#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
5 D+ d7 E: u3 _这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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" z2 U! G1 r% A) cdefineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]" j& `0 y" |, ^3 O
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mdlDyna.inc5 o$ K* A9 r# \- F" d, m- a& b# T
, P* v: Q, r: B0 B, e- H[ mdlDyna这步有2部分 ]& L) U! Q! H" p8 @; `$ x% ]
第1步:
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代码:( [2 i- e- A) f+ y0 Z+ y+ [
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]/ T+ P1 U; |- I/ U. v5 p
第2步:
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代码:6 S( _$ i0 z8 e) a
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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"stand" MTI_STAND + q3 }6 |6 m8 o3 l% X7 i; }( g
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"walk" MTI_WALK
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"idle1" MTI_IDLE1 1 `2 `2 V Z; z
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"idle1" MTI_IDLE2 * Y) E0 j" w) f" d3 e
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"dmg1" MTI_DMG1
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7 J4 L% X! S8 m3 X: E, H4 L "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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3 n2 o. T3 o# ~6 d7 O"dmgDie" MTI_DMGDIE0 O: g5 A+ b3 ^9 M" r8 u
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"dmgLive" MTI_DMGLIVE 3 h' |5 I# ?9 n$ ~" P/ } k
, X9 j: E b/ C! ?2 V+ `"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3 x- _% i+ b4 }
# f+ z9 _; h0 A- ~ p1 B. T# F"groggy" MTI_GROGGY ! P, s# j# B# N3 L
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: s3 \" ^; o/ {& s' u9 e"walk" MTI_JUMP2 0 i) r8 |7 z5 a
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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9 U& x, ~' u$ }& m5 K2 j$ S【您可以更改名称和描述】! M- ~4 {$ `, }# q. m6 Q
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代码:
# F1 i" ^: ?1 G, rIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 8 N9 Z: v# W% k3 r% K
" A6 R; ]( b+ u3 N _" RIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 $ y t; H# }7 @& D8 ^
3 g2 K( z$ L W; y& S3 |propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 & U& N7 ^3 [1 T$ K- v
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propMover.txt.txt4 D5 W- }! D& o2 {3 B5 w q6 U
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯* b- Y a9 k( q/ l7 V$ d
r" x% O. |7 M2 m& L6 t; T c您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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