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您需要的文件:
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4 v7 r; i2 Y0 T. A3 lpropMover.txt.txt
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mdlDyna.inc
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defineObj.h ! V* U& W3 d: T5 C% ] Y" `% {
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propItem.txt
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, e9 c! G. N! S- X5 ~7 h6 GpropItem.txt.txt ' Y! l! r) o. s/ h" U5 o1 b8 I
# J& D& f1 K* ~' x4 UdefintItem.h
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以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。
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defineItem.h 0 n( J7 M3 t) o9 J$ J) K+ I, S. q
6 \* V( U/ V% p' ?# I& q6 PCode:% k- b* h" l R: R+ A0 Z
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
8 ^& B5 ^( ~" h1 v( l这是用于/ CI命令的。
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6 n. _1 s. }) K4 C5 C所以如果你在游戏中输入/ CI 37539。9 w: A0 A: {& t$ G
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在您的背包里应该??有一个巨兽宝宝。- J. }. [; w: q, c, P: o* o$ E
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defineObj.h ) W5 f: A9 `: t4 S! N
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Code:7 |: f& K) z" l8 M [& {$ J' m; L* W
% V F" I1 i7 v#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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/ T! u- V/ f" E$ j! ]7 m! K4 r$ p[ mdlDyna这步有2部分 ]0 Z9 x! {4 K; w W# c( l5 l
第1步:
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& t0 u1 q3 x' `$ X' S& `2 l d代码:
. a& K& x6 N1 N% r& {3 G( WII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 , u* j- ^' v4 p, a
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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8 m# M2 _$ Z2 J4 z代码:
O# z9 V: E$ |7 lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1+ _' }" d$ s" L1 n* [- T
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( U/ Z' |' Y! R# ?"stand" MTI_STAND
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6 p' P5 P& `! D$ P' f"walk" MTI_WALK. S3 v. j: T4 R( ?: G
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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2 D% L6 |9 _8 ?"dmg1" MTI_DMG1
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; i( _% b# M" n5 V2 S9 F3 A' K "dmg2" MTI_DMG24 D' J* k% Q8 d5 R1 @1 s1 m
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"dmgFly" MTI_DMGFLY - f6 l4 |1 w: n, j
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"dmgDie" MTI_DMGDIE
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8 f9 n, X! J- \) {4 z5 B$ ] "dmgLive" MTI_DMGLIVE ! o0 d$ w# R& W+ o# t s
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"die1" MTI_DIE1+ {9 k; j+ u, Q4 n0 q) R1 ~
. U2 \% i f& k/ U7 G# ?"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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6 y& p! w. ^* c& v; P6 `"atk3" MTI_ATK3& q1 ^- {- ~$ i1 P
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"groggy" MTI_GROGGY
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// extra , S7 t/ W, t0 U1 Y) K
( [( f# R- i& W8 `. P q"walk" MTI_JUMP1" Z1 O5 }0 J+ f+ A4 X' G Z
x& \& h. ]' N" \3 a; |- g"walk" MTI_JUMP2
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"walk" MTI_JUMP3 7 e o# w+ R5 O& j; J( o( o8 D
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"walk" MTI_JUMP4
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0 j0 B, x e6 [! W, U"walk" MTI_RUN6 i. W5 C0 {- [+ R' V$ c
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propItem.txt. j2 S8 l4 F6 V8 c3 w
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代码:
6 i8 H$ F% D" M! _1 ]6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 , Q7 X3 B$ U$ m {; {
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i- l' p4 u* Y6 RpropItem.txt.txt ; |" x+ Y. {, r$ N
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【您可以更改名称和描述】
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- a! b0 }9 e" o. l3 K+ ?# s代码:: ?: L R; P3 d8 J' Z ?
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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1 t" a- z* W9 H! [IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 8 q: X, g6 a5 m
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propMover.txt:1 y& n. K/ L8 }* ]1 ?
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt1 H! G+ A- X4 i3 ?1 K. Y
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代码:: L9 K6 U5 W! F/ B
5 M8 r) J5 g1 \/ f' {IDS_PROPMOVER_TXT_002660 小贝西摩斯, y. p$ h7 a/ L* w$ u. P
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。3 \+ C7 B" }* }/ X* i
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