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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 1 f$ _8 h* T3 U( h( K" K( d% p( b
4 A' N) o5 F3 z1 F8 C- D if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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替换为
/ P, _; f, H4 e4 b" {3 q if (uMember == 0)
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//没找到名字,将szMemberName当id使用
. Q- ^; g+ N/ W8 q7 h u_long uId = (u_long)atoi(szMemberName);
4 {: k2 J2 b: d c if (uId > 0); _2 z6 o- B- I, w1 N4 _
{
2 u" j e" Y' B3 `( U PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
( o7 U6 F( f. X$ m5 r if (pData)
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uMember = uId;
0 b: \: j2 w; C; V% `+ G6 } strcpy(szMemberName,pData->szPlayer);" a/ q) M3 x) {- ?2 Z' M# o
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//////////////////////////////////////////////////////////////////////////4 {* U: A2 l# n, A3 G
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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, x8 n* h9 y" M. t' s- x& e8 _ if( IsValidObj( pLeader ) )
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, C9 ~7 R9 I- S `: z( T' V if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)4 l7 J( a9 f7 `' \# P0 U. P5 m
{
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