|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
/ d( F+ v8 n* d$ e$ ~# W. J$ }0 a0 E5 c; Q# u
if( IsValidObj( pLeader ) )
8 t1 P$ C. x( | x/ G {5 ^6 Z( u5 p: b- |6 _
if( uMember > 0 )
% h7 g0 M5 Q8 q! U+ g2 k {! \. w* [# {+ j
0 v9 u0 T4 E0 C% L: u$ \3 H/ \& h
6 r. M D% u8 ^0 V7 R( T4 n
+ N- f4 ?* y) [: Z/ s) L0 ^替换为
' B9 W/ @4 A9 O# k, N1 k* S! V if (uMember == 0)4 s' U l! F( V/ m2 Y
{
# g' V, F9 F* b. V; j* ]/ b, { ` //没找到名字,将szMemberName当id使用( D$ z3 s- h7 _- _+ K
u_long uId = (u_long)atoi(szMemberName);5 D i+ H3 b. ]% F8 `' K3 O* G/ [4 x5 P
if (uId > 0)6 f+ n9 {# Q3 E) k2 G
{
* U r% `% H* ^9 a; W PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);0 a& D+ y2 \ {8 _8 O
if (pData)
! M Y9 i+ e& Z0 B; d7 ] {
2 R( t: E: S9 O+ X% u$ ? uMember = uId;
( P4 g9 v p7 l8 f- ] strcpy(szMemberName,pData->szPlayer);: _- L6 I* C( g$ F5 h3 F; x* P# A
}
0 \' w7 F3 d+ K! {8 j& I }9 n4 D3 T5 \0 @. M$ [ V1 g# `
, L5 i4 T8 ]% x7 l o }
q5 e5 i' e) D' d( z" E4 q5 C //////////////////////////////////////////////////////////////////////////
. z3 {5 O% ^" f CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 7 e8 Q- s- F7 h' ?6 u3 ~" U
% W/ `% j( C( d" f8 V if( IsValidObj( pLeader ) )% p. L1 I5 V* U$ u4 L, f
{
8 \ e4 J& F# ~: X0 k( ? if( uMember > 0 )
0 ^* }6 t* \, [; ~1 \ {
! [. Y0 Y' H( O8 t/ ^' K9 ]9 z if (pLeader->m_idPlayer == uMember)7 j/ H9 }- S! j6 I- i2 }1 G
{
% b2 ]3 ]; X7 x6 K return;0 O/ W5 X, ]: \; @( {* \7 u
}' E& u1 b7 H7 m+ s* w
3 p0 Y+ ?# H* A3 K- a4 @& H |
|