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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 7 }9 `- P! i/ G8 y: }# @# f
7 \# A3 S3 p! N% c& u7 p if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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if (uMember == 0)
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3 {. a" o. d' y" x7 d5 @. n //没找到名字,将szMemberName当id使用 r ?8 M/ H# o' x
u_long uId = (u_long)atoi(szMemberName);
! Q* b* V! z$ X# f+ f e! t' } if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
& @8 F: H" q- G1 {1 A/ e6 K; W if (pData)
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uMember = uId;
8 R4 l9 E# S' D- l' E strcpy(szMemberName,pData->szPlayer);
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}
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& N; D; b. R0 J+ k- Z //////////////////////////////////////////////////////////////////////////
$ |+ d+ x& \# [* c* z7 c$ n CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); V5 q6 W3 M' W c: F. ~# J L
4 B0 Q! G5 J, e if( IsValidObj( pLeader ) )
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: ?' U* X* d0 W4 l1 C+ `( m5 L+ f if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;
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