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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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2 E# {% ~! `" E; G& C% A if( IsValidObj( pLeader ) ), H) i, M/ U0 B" w
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if( uMember > 0 ): U9 r7 i o y, v
{
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替换为
' |' L4 R9 p: @8 g% C. E9 Z) `7 y if (uMember == 0)
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A. D7 \8 B" ?/ h) X/ y6 ^' X //没找到名字,将szMemberName当id使用 r2 i# [& q( V4 e6 j; C0 T8 i
u_long uId = (u_long)atoi(szMemberName);$ _1 M9 u3 W: F2 L
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
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{
9 _9 s d* R; B, h uMember = uId;
1 d1 E9 S9 z6 H4 v; C) K strcpy(szMemberName,pData->szPlayer);! n( W& ?( e `* m, Z
}
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//////////////////////////////////////////////////////////////////////////
& V* U7 ?" G& e) _ D/ ?! }2 ` CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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9 ?' h; c/ N V, C! t- q( Y5 u if( IsValidObj( pLeader ) )+ _2 M/ C) u5 x& ?
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if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember); m; L1 ~2 U0 z5 v0 z- G
{
! M) A: u2 B: I1 v return;
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