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今天是你的依次为:游戏内创建角色。
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信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。
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编码时间不到5分钟。* h1 a2 a% p7 i" N2 I/ Q* t
/ j0 G# i' Z0 r* E. v4 j _Jopsis显示器可视频: FuncTextCmd.cpp, V' ?0 A+ b5 o' L1 [, f/ r
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- p1 u* ~9 Z7 D) R我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
9 k5 m, v% [1 n6 ?; I8 g" Y: S1 X6 F E其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE
6 W6 J$ O6 j8 U& U+ J! H$ c我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } # Y( Z# Q9 y+ t# `0 f6 F5 K
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE ' c% m: |" \# ^, o* [( e8 @$ g0 N! v* b
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