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首先打开Constant.inc并且修改所有倍率为1.0% s: D4 U3 [4 S6 N
Code:
. q- B! e4 f( kitemDropRate = 1.0
8 _! G1 C2 d J bgoldDropRate = 1.0 9 ^ K/ O9 M1 x0 z
monsterExpRate = 1.0
" D% k* A8 t. hmonsterHitRate = 1.0
1 Q* Y) N( P) N$ f, _现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
: ?! s3 M8 F, l+ g1 w I0 P你可以在这更改倍率。
2 \/ ?7 u. O- L: p& e9 qCode:8 D/ F" N! x, u( h
function GetExpFactor()
1 @! T! A3 s/ B6 Ilocal tList = GetEventList()% I' K4 Z+ T! p) S( H" F% s6 L
local fExpFactor = 60% d* s) r3 |0 S t! B
for i in pairs(tList) do' e5 w$ u9 Y W
if( tEvent[tList].fExpFactor ~= nil ) then" x- e; L2 F* o1 i
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
O' g: |$ B' ^end
+ q$ t. X/ \5 V5 @* wend
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; K8 E/ B( @( Ereturn fExpFactor. s. W0 c$ R0 {, u( C
end
0 a2 K9 L: ?+ V! \7 `% S5 o物品掉率 "local fItemDropRate =") `) [7 B4 Q- i/ u1 {
卡片掉率 "local fPieceItemDropRate ="
" d0 C( W% U* i' y飞飞币掉率 "local fGoldDropFactor =". r; |4 z( D( H# x4 U
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。; x9 C1 X9 M$ s8 T3 {$ L8 p
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