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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 , b* \, \% Q' e0 A
goldDropRate = 1.0 # v8 r* I0 Y; Z9 X" T2 [$ Q8 a1 H
monsterExpRate = 1.0
& P, A" o$ e K# xmonsterHitRate = 1.0( G. c# z# @2 F$ X/ Z
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =) z) \6 M- v7 ?, p ^
你可以在这更改倍率。5 l& i$ D2 S7 g; P
Code:7 j" a2 B# ]" \4 {) k
function GetExpFactor()
2 z: }8 ^+ D" y# f( Mlocal tList = GetEventList()" @6 X. d- ^! n( h. J, h- n
local fExpFactor = 60
4 E6 H5 ~. T& jfor i in pairs(tList) do
; b+ q ?4 f* b& h. Z$ X( m( xif( tEvent[tList].fExpFactor ~= nil ) then* \, B# S& s7 t% f+ f
fExpFactor = fExpFactor * tEvent[tList].fExpFactor2 t# l9 [! e- Y2 f
end9 c7 _ K% {5 x
end8 e* p. w6 }3 N$ u
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return fExpFactor
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物品掉率 "local fItemDropRate ="- T4 Z* Q$ w" F
卡片掉率 "local fPieceItemDropRate ="
3 E6 t7 U9 i; R5 Z- @( S& w. C. W& {飞飞币掉率 "local fGoldDropFactor ="
6 J( I# A+ j, \ x" e( J) P当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。& R$ N$ I: x7 ]8 L
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