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首先打开Constant.inc并且修改所有倍率为1.05 Y2 O$ l' p' z" p, n
Code:
1 f X& M& X# c& KitemDropRate = 1.0 $ n" Y) P4 i" ]0 g
goldDropRate = 1.0
, b8 h) V8 S$ GmonsterExpRate = 1.0 6 Y9 u! C) E4 ?. T! g7 O% X1 M
monsterHitRate = 1.0
/ i y+ Q2 r6 h3 e/ T2 x+ F现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =. ^- a6 E9 s, n, Q3 L5 f* Y
你可以在这更改倍率。; _. X8 }' i! ~. i: W o
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function GetExpFactor()
! Q# K) s: |* k" w- \) mlocal tList = GetEventList() [4 d9 s2 j' E6 v8 a
local fExpFactor = 60
# {. j# Z1 C1 \& g% p/ Xfor i in pairs(tList) do
" b1 O6 Z; S) n+ _if( tEvent[tList].fExpFactor ~= nil ) then' `2 J' r- c' a0 t% o; f6 I
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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$ z3 \* K9 S4 s+ g F2 Qend
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6 v) f( {5 u6 P& vreturn fExpFactor
) Y, [ ^0 h' g U* m$ A& nend& x6 L) N% A t, [9 ~
物品掉率 "local fItemDropRate ="( Y; s) [- W! U; l0 A1 z
卡片掉率 "local fPieceItemDropRate ="6 I- V1 R, ` F
飞飞币掉率 "local fGoldDropFactor ="
8 L, I. l: E5 ~* v9 I) W当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。' p" W. m* h, V+ k x
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