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首先打开Constant.inc并且修改所有倍率为1.03 C+ f9 F+ z' v. `9 U; }
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itemDropRate = 1.0
9 R1 h/ t; ?- [( c9 m* j/ HgoldDropRate = 1.0 4 P7 m$ A* C3 `0 a( V7 ?1 F2 \ V
monsterExpRate = 1.0
+ A/ X# N& l6 dmonsterHitRate = 1.0
+ e' v. V- f7 c现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
+ { S' U- k' t: U( f) U& v3 ~你可以在这更改倍率。- m+ `' _5 Q9 S7 m" K
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function GetExpFactor()7 {4 q. E) e7 t+ K/ V# _7 o7 ]1 }
local tList = GetEventList()
3 n M8 M/ v8 qlocal fExpFactor = 601 ~" W2 @4 t8 F) x& F" Q1 @
for i in pairs(tList) do( Q0 ?; ^% g7 n8 N7 R- [& @
if( tEvent[tList].fExpFactor ~= nil ) then) R/ H6 ~6 z8 O. N6 v, ^
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
3 U- p8 |6 H1 n; Eend
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* Z* f7 } ?4 I; x7 }9 Zreturn fExpFactor/ s2 ]7 S3 ]. k* t a
end
, ]# P& t s) Y9 l物品掉率 "local fItemDropRate ="( x! G6 n" ? K, |$ j4 N; J
卡片掉率 "local fPieceItemDropRate ="
+ l: V* p Z1 }* g5 I7 h$ v. @4 g飞飞币掉率 "local fGoldDropFactor ="
3 b ^ A' |; s9 {# X当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。6 e5 y0 b3 S0 `
( f* r! `: W8 i" o+ X% S9 ~( Y) {( P0 `0 B& ]
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