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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
J/ @) y4 c: h6 lgoldDropRate = 1.0
6 @( G0 [3 Z* \( B/ cmonsterExpRate = 1.0
5 n7 [+ x1 z. _% g. K5 NmonsterHitRate = 1.0
" O# o) C' F- u- H9 e2 M M. O7 t现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
: _$ m7 G$ U* g( V你可以在这更改倍率。% s. Q G' A* `3 \
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function GetExpFactor()* t! i, ^1 r. v/ _4 k; R
local tList = GetEventList()2 a3 R4 |5 @. u. h& i R0 ?
local fExpFactor = 60
. ?& t. O4 x" j6 ^for i in pairs(tList) do
1 H% w6 J2 G5 y% E8 Vif( tEvent[tList].fExpFactor ~= nil ) then
; I8 V$ ^7 X' m' U& R, ZfExpFactor = fExpFactor * tEvent[tList].fExpFactor" N: }+ j: k" e* b
end0 }# {9 s) B+ q. ^- \8 W
end
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7 X% @: n; L( n1 ]return fExpFactor1 O" Q. H0 s0 Z' s& \) l
end5 u& M; @8 a% m# H# g
物品掉率 "local fItemDropRate ="* m2 I/ q ?3 d) L" j, X$ s
卡片掉率 "local fPieceItemDropRate ="
$ r {+ Q/ u5 `1 Z飞飞币掉率 "local fGoldDropFactor ="
' Y3 F! e5 Z# f' v+ m& I9 O( G当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。+ X0 P" i7 ]- l, d; g4 j( r, U
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