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首先打开Constant.inc并且修改所有倍率为1.0& a( W/ r. y3 f8 b
Code:
' F) O. B& U' oitemDropRate = 1.0
' ]! F" |. ?0 v9 wgoldDropRate = 1.0
8 K0 I! \1 s' [monsterExpRate = 1.0
' h: P2 U- t+ M9 ?monsterHitRate = 1.08 t' w" T! y: c! B! v0 ?) p
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
4 B4 X4 h5 `" ?3 z5 V1 d1 f, _你可以在这更改倍率。& L( Q2 [# ]( ?/ Y4 d
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function GetExpFactor()( @* V0 V) R% S, ?7 o
local tList = GetEventList()
( T4 Q2 m7 O9 zlocal fExpFactor = 604 E8 R- p4 ~5 e
for i in pairs(tList) do
7 t6 ? V3 `2 |9 \" G# A7 L* Z! Tif( tEvent[tList].fExpFactor ~= nil ) then
% D5 r1 E _! [; m5 ^) qfExpFactor = fExpFactor * tEvent[tList].fExpFactor4 A2 D( I* |; M: p# P5 p
end3 X, ^2 B. V* o
end
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return fExpFactor+ S8 I) Y! O) q% Q$ Q- n
end
+ a% R9 A/ t$ C2 L5 q物品掉率 "local fItemDropRate ="3 H9 }1 H2 {8 r
卡片掉率 "local fPieceItemDropRate ="
# W( c% e& u! b3 m( F" ?! B飞飞币掉率 "local fGoldDropFactor ="
& ~7 [' ]6 E$ Z当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。- n+ o9 b. e0 o
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