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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 ) R* y( J8 }- ~: P' x7 [4 g) f! a4 I
goldDropRate = 1.0 2 A. P U7 E, a
monsterExpRate = 1.0
4 q6 W" D/ _3 b) h$ HmonsterHitRate = 1.00 Q, g7 x* u" `" z& S0 D; }3 q9 g
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
( n4 w0 H) g2 w8 d* U" l, z& j你可以在这更改倍率。
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function GetExpFactor()7 k, g+ z. B/ r; E+ @$ p. N
local tList = GetEventList()
4 ~( g" ?, t# o; l; V" z! f, wlocal fExpFactor = 604 q( E1 ]1 O/ n4 d) F* Y J& I
for i in pairs(tList) do
) e' V1 q( |# Iif( tEvent[tList].fExpFactor ~= nil ) then _) Y- a3 S9 v+ z- K4 n! q, k) f2 s
fExpFactor = fExpFactor * tEvent[tList].fExpFactor; S$ {7 g* q/ k- ?+ ?) x9 H* S
end
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. o: X- i# q% c/ W3 ?2 yreturn fExpFactor
& s( Q9 `, d* a t$ {1 j/ d; n9 [end
( r* T4 P6 r3 Q$ L物品掉率 "local fItemDropRate ="
: b2 D1 M% t) D卡片掉率 "local fPieceItemDropRate ="
4 L) ~) |7 @1 V, k7 f飞飞币掉率 "local fGoldDropFactor ="
0 m4 x7 `" u7 U8 L2 j. k当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。7 y( e m q& X) N- l. E5 X
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