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1 z2 B+ {0 N' i( c" W( e' g发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
/ w( m: f* G' w. i; pdefineItem.h
/ ?- q$ W) U$ O z; emdlDyna.inc
9 j |* _- p+ W- jpropItem.txt
# j3 C! |2 y6 B9 LpropItem.txt.txt
( T7 D% q7 ]) ~+ j# r我就以添加一个物品的代码,明不明白就要看个人吸收能力!
) t0 K; ^0 K" D% q6 l% w- s先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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- R+ i' A" A6 K/ Z) s. p; _0 g# OIDS_PROPITEM_TXT_012272 罗曼英之书
) n Z- L- V; Y( T* BIDS_PROPITEM_TXT_0122730 z5 W5 e0 v8 _1 O% ~$ f
; I0 a Z& D0 t- L0 b( D打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273( o4 x3 M) @+ J' G1 V9 K L! Y
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
! x# U) U/ C! v#define II_WEA_BOOK_BOKROMAIN 600002 Z( O8 D. z7 G; m% I) p# E/ R
# c. b. G7 V, E1 G% N第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
- C( J6 J. f9 C: x1 ?- U你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈. U! p2 [2 d/ N- @& K3 A6 p
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