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9 d- d- u2 y A4 T( t发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!' r! m B! e! ^! f
6 u2 ]; p5 x3 _2 |( [1 T先找服务端上这4个文件!& s& Q% X6 A2 E# |0 r0 V x) S
defineItem.h# S! T8 d( e* O: T( R
mdlDyna.inc: }4 S7 o4 `& m' h' ~* ^6 v
propItem.txt
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" ^/ P* N! M# w# H" @/ |我就以添加一个物品的代码,明不明白就要看个人吸收能力!" D$ Q. b& N3 P1 ]4 F% W! o* F! F
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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) q, Z6 Y2 g; k# VIDS_PROPITEM_TXT_012272 罗曼英之书
& n3 s& k9 A; o% CIDS_PROPITEM_TXT_012273
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& t# p8 Q) A1 I* n打开第二个propItem.txt同样拉到最后位置添加以下代码!1 C. X. a! V% P& r' I2 s
$ Q" N$ E4 f7 Z Z. L, j15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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/ W( L( w: t) N, t6 v第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器4 ]. |) [" S) O4 }+ [: c5 T
#define II_WEA_BOOK_BOKROMAIN 60000
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- y( C$ ~0 X8 z. n# e7 K第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
& k7 y! C) n/ K! s" A你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码& b# j7 e5 T6 {3 ~, A+ x! I# o. b
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//V16新武器( A" y2 k: A5 m
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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! o+ d& w: t2 z- S; B& a" ?6 z就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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