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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。5 N+ O! V8 g; Q6 F6 t& h
../NEUZ/Versioncommon.h
$ v* t+ Z( B& Z# k* Y7 K
% F; m1 {$ y" s7 D, X. m在上范围进这里只是这一个:( s3 M4 K( k; \6 p& t
代码:
7 U9 O+ U! {7 c1 ]6 B% ^' V. ]% |( J/ ?& V5 l: F; Y. M
#define __JOB_CREATE_CHAR& X2 l+ v; `7 B# \* c& q& C
../_Interface/WndTitle.cpp1 D, |$ o0 {* t* S- h  D
- M% J7 @" b: n2 o/ w  T
在这里你进入功能
1 }/ O" K* K" }9 `) N+ U代码:2 ?4 I* z# q  U. T* T
9 ?% }: l0 H3 ]7 {) \5 ?
void CWndCreateChar::OnInitialUpdate()" t6 b& L; }; x7 m0 l) ^1 s
并有助于
6 S/ B  @8 b% l/ v5 w5 e5 c代码:
% u# k; g) w8 F6 i, iCWndNeuz::OnInitialUpdate();
) y9 `. f0 s* v这样的代码:6 k3 `5 C/ o( _
代码:4 d2 ?# R0 d2 S% ]; g) \4 |, X
#ifdef __JOB_CREATE_CHAR
. d* p0 W  C" g        m_Player.m_byJob = JOB_MERCENARY;. m' O0 L/ \! ^5 b+ D
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
- C, U7 b5 f" ]* [1 `$ i5 p; f        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
; |& C6 w3 g, q5 b+ s        pWndJobBox->AddString("Acrobat");
3 d2 O3 \1 g  P  _: z+ o) [$ V        pWndJobBox->AddString("Assist");
2 r  S2 y2 j3 q" T6 l% ^        pWndJobBox->AddString("Magician");# L5 Y, v+ ~/ a5 S- T
        pWndJobBox->AddWndStyle( EBS_READONLY );) E; I* Y5 n! `* F6 e7 e0 T
        pWndJobBox->SetCurSel( 0 );4 {! L6 ^' ~1 z# q
#endif //__JOB_CREATE_CHAR; g1 Q+ u. a7 c" \2 W& P; h2 M
在同一文件中,我们跳到这个功能
# s6 e. [0 d' u代码:
5 n( u; k1 }+ c* g; n" WBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' s+ o7 _, P# N6 O& f并查找这一行:4 ]1 r, r3 w# a( |4 s& g
代码:
8 d2 E# j. Z3 K                case WIDC_OK: // Create
: z  E4 X$ ^1 h# N7 F4 ]                        {) e! g( L& I% Z. ?; L
下面我们就这一个:
" ^4 l: }+ a& `8 W5 b' P; w代码:; }: w9 d9 D: H6 N
: S1 n3 f1 r6 Q$ a
#ifdef __JOB_CREATE_CHAR
9 }4 p4 G4 U& A# g* v  ?" C0 k                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, N$ Q; [6 R# [# c' j( E0 C3 U) d/ q+ [                                assert( pWndJobBox );( L+ h: V, B+ [5 Y5 d
( p9 F: Z' }- l
                                if( pWndJobBox->GetCurSel() == -1 )
$ U& R; n  U  ?4 E8 \% o                                {( R  H" x5 {" T# L
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );' g8 e3 j% Y" F, i+ X
                                return TRUE;
3 w4 a  G, r) H1 n) Y$ G3 f                                }
- y5 N% p; W* c! @: |
2 u7 d9 M& |& V9 t; ?5 F                                switch( pWndJobBox->GetCurSel() )$ O9 }7 W- q# z1 C2 \
                                {6 H7 h8 ^0 a8 u  l9 {
                                case 0:( E# ]7 T% o" y# h& U6 D4 m
                                m_Player.m_byJob = JOB_MERCENARY;
6 A# C. `6 l# X2 T                                break;& l( I$ J( Y+ O; \7 U8 d
                                case 1:" Q* g4 o( q* a6 g" L
                                m_Player.m_byJob = JOB_ACROBAT;* _& T7 ]5 f9 f& _) K2 v
                                break;
# W$ h  c/ X5 y- y, y5 ~                                case 2:
2 a  ]7 t- d) U4 Z% k& j! i                                m_Player.m_byJob = JOB_ASSIST;  t4 b3 L+ L* N9 Z, ^" _* H# Z
                                break;
+ [$ p1 c; T" K% j+ a" p/ _                                case 3:9 V6 W% v& M/ a6 x; N4 E1 g2 i
                                m_Player.m_byJob = JOB_MAGICIAN;  q9 C$ P, {) T
                                break;
; ~5 M5 Y# [: X( O1 @7 y  u                                default:4 o: [4 o, C/ P: h9 E
                                m_Player.m_byJob = JOB_MERCENARY;  D5 M) G* O3 |  W: i5 {
                                break;" }! U  R; ?! V, o
                                }9 g5 \4 W7 }0 y9 f; Z* T) A( U
#endif //__JOB_CREATE_CHAR; B* D- G8 S- s; O
5 t5 K. o3 V  b) m4 X
../databaseserver/versioncommon.h
  L! R& s* y2 y: s" z4 J. ]4 R6 t8 Z* ]! k: ?" R
在这里,我们这一个以上的地方进行
$ M/ J4 |% p' B! P代码:
$ P4 G2 E! L6 x7 l" k, o% M0 L. ?+ y1 g! X# j
#define __JOB_CREATE_CHAR
3 ~' z' i' W# k7 y( b. l../_Database/DbManager.cpp
: x' P5 B: B1 J1 J
2 w. \# @& ^- r! G% ]在那里,我们去的功能
3 _0 ?+ E  g5 s代码:
; U4 {# G" I7 r9 s$ i. }' T' s
  _( @* a3 T8 r- Q0 lvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )5 ^# {/ E/ y1 S4 f# E
并搜索! T: k: j4 P/ _+ d
代码:" N! E# o! ~. I8 G. ]
pd.data.nJob = 0;" Y# D) z! G! h! U* J1 r
并替换为
0 A  \4 m3 Z! \8 Z6 y3 _& O; i0 h+ q代码:& L( K, B) l. X% G2 |/ W# R
#ifdef __JOB_CREATE_CHAR
/ V! s" \" y5 {' [                        pd.data.nJob = nJob;
* ?/ }9 @* h- o( x( a; Q5 k. ^) x: O#else //__JOB_CREATE_CHAR1 M3 p" P/ m, ~" j- A; x% U# B
                        pd.data.nJob = 0;" E! z. l: K  h1 b6 o$ t2 r6 Z
#endif //__JOB_CREATE_CHAR
) H+ e& L9 E) `8 g6 N0 q: a7 c
) d* ^" M9 p3 {* N这将永远有一个来源的东西。* X$ f  b1 F' V) R" a

+ ^& o! U5 I  ~8 n# y但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库* {4 q, F+ j1 Y$ U
和搜索+ Q7 k! R- O$ ~% d
代码:3 Q, b: H+ Y, u( W
! V* w1 d/ {9 c1 P+ z/ \
                               FROM BASE_VALUE_TBL% D; i3 |3 e  x- y
                                 WHERE g_nSex                                                                 = @im_dwSex/ d* _- c% {& v  y9 Z% j+ e
并替换为2 I- ^1 @4 C' Q
代码:: U& Q1 Z$ M) ?/ Y& P
                               FROM BASE_VALUE_TBL
, j, ^& }4 ~4 S0 J4 {: [: f                                 WHERE g_nSex                                                                 = @im_dwSex AND
/ t; L) V, W8 N1 \9 t6 [0 c                                                m_nJob                                                                = @im_nJob# ?( G# d5 r) D& ?7 g! Y( L- b
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
; H+ Z! K3 |3 e* I. X" s+ O# Z1 Z5 C+ S0 I$ H( Y* N
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
9 e$ h8 w' J" m1 S" ~! E1 w) i2 S
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
: X2 H+ i3 ~: @! V8 }$ K+ N这是那里告诉服务器哪些技能你的角色可以skillen。9 w  Z) l4 W) W1 g9 v
可惜我不再the'm懒得现在要做的话:'D
& P5 o/ o$ c* C& A& N1 n6 {1 S1 ]- g) T
: ~( A/ O, ^* H4 O6 k/ ^* e; D
8 O) {1 w3 P( B, ?) D

) p2 n8 g3 k2 k( Z3 O& o& s& ^, @1 A0 e6 p4 d, [
5 ~. F* f8 _; ?3 F: C: p* A! y. P
0 M! n0 w& X' o- ?
$ ]. i' i9 {+ b0 @3 n( S- H
Quote:$ c9 g* H6 a# a% a4 F# |; _- y
Originally Posted by Divine.  & @- H" ]/ U; h0 r. `, C- ]
如果他发现我  f. I5 y) R4 h' d
代码:: r$ o0 T& s" R$ R3 O
pd.data.nJob = 0;
2 \$ ^7 l) i3 ]2 d并非如此:
1 R7 I$ g4 M8 }. ~所以,我只能看到
& `' {6 ~/ Q2 Q, E* Y8 A代码:! q9 B1 Q7 _3 C3 l3 T
//            pd.nJob    = 0;
: S3 V1 j! w! C^^! A  R- M7 N8 z* F
Hier, das mussu finden:1 }5 u- D+ f+ ?) u4 r
Quote:
# I/ \# t  ^+ O3 V- A#ifdef __CREATE_JOB
, x( [# m4 K+ J4 m9 N& _+ Npd.data.nJob = nJob;- T4 M$ ~/ M! V* B. n* h
#endif // __CREATE_JOB
- }3 X* O" X5 ^0 v. X// pd.nJob = 0;1 d1 X1 }: B/ ~1 t9 p
// pd.dwState = 0;4 ~, X! P8 g. r& C* u( n
pd.data.nLevel = 1;* b$ a: P3 j$ W
pd.data.nSex = nSex;( h+ F; g2 P. X- L
pd.data.nVer = 1;
- t/ }7 G7 ^+ t
- X; }+ S* U7 @+ T7 {9 Z我仍然有一个问题(:
' w* H/ @) m! W- n: G下Character_STR DB
1 L% R( m; @, d. U这样做在这里
4 u  m2 |. r6 l$ B) H3 _代码:
* [* ]$ U4 C$ V# Z                                FROM BASE_VALUE_TBL) p  ?& f" F; q* N7 V/ a
                                 WHERE g_nSex                                                                 = @im_dwSex' {" C$ Y% {: ?/ `
在这里改变. B! W, w* `2 E, ]4 Y
代码:
" X. _2 A7 \1 m FROM BASE_VALUE_TBL' L- [8 W1 @( D1 u( Y" k
                                 WHERE g_nSex                                                                 = @im_dwSex AND
! M; n2 D) y6 W: O! N$ n                                                m_nJob* `+ ]1 j+ G3 }4 U, O$ S1 _
由于还需要什么?.?3 w2 Z. B' i  g! K, `
在第一篇文章中,你可以阅读* A) ?6 j# c. W$ P/ j5 l
代码:
+ X& N4 k( i1 T% `" Q% P  FROM BASE_VALUE_TBL
: u$ M! W0 f' @' x6 C                                 WHERE g_nSex                                                                 = @im_dwSex AND9 _5 B& S( O" j: D9 O
                                                m_nJob       
* M8 d, b1 w/ F! A4 O) ]5 s
$ h) R" s0 x" f
1 g6 V% f5 g# i窗口是什么我忘了
* x. o4 R: w4 h# x8 T3 F* W6 l
; V$ [6 q8 W8 o+ V- U代码:7 i( z9 }) o6 J5 O) J0 y: a
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( [0 L) o! V0 z5 m% c- `
{
% x7 a$ {! s+ K- ~* W( m. K// Title String
' x! T0 m0 x$ ^IDS_RESDATA_INC_003064
3 n' b) |: N% @  k2 j1 d+ m+ Z  Y}
+ a1 B) V" C- `{
# {  J- z( \9 J  h; C// Help Key
( R- F: F8 T* q( G: dIDS_RESDATA_INC_003065
7 K3 }+ t2 c; P7 T/ `1 z- y0 p}
1 d5 `: G- ^4 A1 g8 [8 F2 r{
1 H% @4 L; K% z: V) a    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 02 ]4 X# e) _. F; G$ @0 i
    {
3 @! M) ~7 q4 |! O    // Title String
" T; k3 A% c" c6 j6 FIDS_RESDATA_INC_0030664 M! G$ p* a% B( r3 ?2 _! q0 T
    }
6 Y% x9 L# T1 d2 H3 |0 M; }; t, i, D    {& K; ~) O7 c+ \6 r9 d
    // ToolTip4 @( @1 c  k0 K0 e- l# L
IDS_RESDATA_INC_003067
: Q) [9 `9 l3 @4 {2 S7 b    }6 Z! m4 ?# ~' A+ U
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
7 w4 i: H9 i; M    {
7 R6 e2 F" o9 q/ d. v    // Title String# W) v" d. a7 x  Q
IDS_RESDATA_INC_003068
/ {% b( ^/ i; @, X+ }    }0 r% P  y9 B( N9 s
    {* s$ L; Y* n/ i9 h0 q4 n
    // ToolTip
% o9 h' }0 |: C5 U1 W9 u( u" H- v, tIDS_RESDATA_INC_0030694 w% u6 \( @/ P# u; G! i) q: i
    }
- u; r9 _$ k. |4 b5 A3 g2 t    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
7 O$ K$ J" j4 A) ~5 @7 F0 t+ f5 k' q    {
! t) `$ W' x8 x3 B' l    // Title String
3 e& y/ q; X- c2 v& H+ J# ^4 _IDS_RESDATA_INC_003070) P0 u+ ~, Q4 {% E6 V4 N. k: S
    }
/ @; D9 i+ Y) H! X% A# I' v$ a    {
& V/ E( b8 p' O- Z! m    // ToolTip3 K0 M4 T! v7 J/ H6 p( E
IDS_RESDATA_INC_003071
0 _! Y0 j- u" o    }8 E5 U9 X( ^' t9 ?7 d: q( u0 U3 y" r
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
. ^+ y6 o' s% h: \. H9 ?( O8 {! m    {
1 j4 h; X: [% y  Z- O8 C& e2 K! N    // Title String8 X8 u1 h1 x% x2 [+ F; x
IDS_RESDATA_INC_003072
  I0 v( b4 E' O    }' M2 U' ]# D' ^5 e7 s
    {
* ]6 q3 {7 ?% ^5 u    // ToolTip- L& D4 Z6 X/ D1 ?) S8 ~
IDS_RESDATA_INC_0030730 n. @5 }) R- e: V
    }( s$ s% |8 S: ?: C: \1 Q4 K
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 02 l& {: P" K/ W' X) b
    {$ n: m  c4 \9 Y5 @
    // Title String% L: E) m9 e* w
IDS_RESDATA_INC_003074" z# m0 j! i  R8 x7 x* }8 B! r+ ?, d
    }: Y6 w8 N- K3 O  o5 o, d0 P
    {$ W* r$ e+ y+ E. p5 b) z
    // ToolTip& v! z+ N& _# h
IDS_RESDATA_INC_0030756 }; y$ x# M  ^6 Z7 w
    }
+ M! X2 @9 D2 o- F( J& t% l; N    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 00 X2 g5 g) s3 j% G
    {' f, g: P* f* @% R2 u
    // Title String# w% q9 J7 P. R
IDS_RESDATA_INC_0030764 z! A9 p( D" W) m
    }) U9 I  N( r$ Q) U
    {
$ q6 n# q9 x9 c# \0 u, i  c* E    // ToolTip% j/ E6 |2 J% ]- M, m
IDS_RESDATA_INC_0030771 T8 c/ w7 C4 a$ E
    }8 a+ y1 g+ B& H, Y, t
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0& i& [, A% r2 w
    {: s. J' u* v' F) Y0 M
    // Title String
6 f7 e* q1 E7 B! kIDS_RESDATA_INC_003078+ ~/ V8 p! q7 o! J, V
    }
9 @" Y1 U* Y8 I6 G    {) a' S4 k$ t% e" k3 t- v
    // ToolTip
7 P1 |8 |+ |  ?9 M1 U' CIDS_RESDATA_INC_003079/ k5 f1 F6 ?, m! N8 V
    }" N) J. ?; K6 q% l& Q2 b; a7 {
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
! i* q  Z9 }: [: z    {
5 z' P* r( r7 Q' i! z# E/ A    // Title String
( w' H6 F9 t0 B8 A' a" F- ]IDS_RESDATA_INC_003080
! i' ^7 ?: ?3 ]2 C9 j* |    }
" ~$ r& A: O" }2 `    {) i+ b8 Z& u  k; c/ W6 x$ x
    // ToolTip" J: {  D% Z- _$ @/ V0 }" _( v
IDS_RESDATA_INC_003081
$ q$ R4 L4 }7 L; V    }
4 K2 O2 \; P: U/ b1 ~8 k) `. ~    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
$ o  A; x7 c6 U- _+ |0 ^5 }    {; r5 D/ d+ E4 v7 D+ O- d
    // Title String
. V0 c# g0 f  J3 J8 _2 p$ F' TIDS_RESDATA_INC_003082' n6 i/ C/ k1 S$ v# d& J
    }
: E  O, [- f4 y/ X+ w3 k7 P  N    {
* F* L/ H' r2 s: m    // ToolTip% U- V2 ]- N( F7 j
IDS_RESDATA_INC_003083
8 ?4 V' p: c  O; q2 a' W; N    }
% p& X3 _+ ^, m* f+ h+ C' V5 o    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
6 l( T5 D+ A2 t2 L) ?; [, w    {' w) l3 a  E+ J' h6 `( q$ p& n+ W3 C, U
    // Title String
" W7 g: N! V* v1 u4 r. j9 UIDS_RESDATA_INC_003084$ W! C* P6 `. `% E
    }
' g7 N- h% x+ C    {
& W9 U2 r$ j# a( @, ^    // ToolTip
6 n4 }# H4 Y) H, i; HIDS_RESDATA_INC_003085
/ S) ^3 i, Y9 e1 X+ w7 ?3 I' ~    }" A1 O0 t: C( G
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
; D+ \# W* l" f! O1 t* x8 K0 `7 |    {
' S( a* ?9 F" C% Y    // Title String
2 x+ y$ M! j: o- e2 GIDS_RESDATA_INC_003086/ t( h" x7 o3 t8 a% C
    }
1 M# n$ k4 W$ V/ E    {; o) r# Q- _5 p# ~9 M4 F2 c! E" _
    // ToolTip* C1 z$ h3 g8 F
IDS_RESDATA_INC_003087
+ b  Z3 I9 @: i1 s5 w$ A, O& U- I, a    }* S5 g' j4 C! V" y
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
3 C" }; B; d4 z- m0 @: ~$ j$ `    {
- r  R9 K1 t3 T' l" ~9 U- w    // Title String8 g! b* D: _8 e' A) V* C) x' F
IDS_RESDATA_INC_003088( ]. G( w$ _1 [5 q  Q
    }
) G; Y; _6 {; g# a    {8 Q- f  \1 a) A3 G5 z0 e
    // ToolTip
7 v# h! r. F- w+ q* dIDS_RESDATA_INC_003089
! H3 {+ x2 Y8 e0 x1 _; o1 F    }, c9 u/ o  |# e% @" _" F
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0" \4 K, j% i' W4 n) J& ]7 m
    {: n. P/ \" C5 u3 G8 n0 c  A
    // Title String% ~* A* e. K' r! c
IDS_RESDATA_INC_003090
( @9 [, h. E4 j9 I* D9 J% {    }. Q& t8 N7 a7 A2 m, {
    {8 q: R1 C. S$ e; L/ K, t: g$ ]
    // ToolTip5 V) ?( f! j) l! Y5 f* `% o4 a! v1 d
IDS_RESDATA_INC_003091
: C! h$ m* o5 b    }- e" ?: L9 r! h7 ]6 j
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0) |  Z  p! ?2 E9 {( t; V
    {# r7 {" p$ \& D! N
    // Title String
- ]6 p' |/ c5 Z2 E8 _IDS_RESDATA_INC_003092
  u1 X/ w1 A8 x; k    }
  g0 Q, [- L2 j( V8 P& n! f/ R2 L& I* Q3 n    {
" r8 ^8 d7 W" v    // ToolTip
. x1 o5 F$ A3 B5 m6 x, v; O: HIDS_RESDATA_INC_003093% r' `- v7 F. i" U& b
    }  ?; Y' j# }) U/ [7 J) l, l& j
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 04 ?$ N- n; N3 \
    {  @+ P. x" m4 b2 d8 Z/ K6 c
    // Title String; a5 n" _% ?6 Y2 {
IDS_RESDATA_INC_003094
8 e$ r' t1 T) V- M    }
- B. C0 K5 J! {7 C5 C) T) _    {$ M3 ]4 u. ?( z' P3 Q7 \
    // ToolTip
2 d3 z. j6 |6 {IDS_RESDATA_INC_003095$ O0 H$ _" H/ \! N: Z
    }! v9 N4 t' G* [: R. Y
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
8 r4 }3 ]+ s3 J7 K+ Q9 m; g    {
6 c4 w, E0 d: \1 d3 V: {    // Title String; `( J$ W, i; Y0 \
IDS_RESDATA_INC_003096: q( T$ t& U0 t0 @! L. |
    }$ J5 A7 X( `" p$ `! Y8 s0 C
    {  x% i8 w$ I- c0 B4 S0 e5 N6 D
    // ToolTip
6 W( u" U% ]( Y9 e# ^IDS_RESDATA_INC_003097
$ o7 z3 H( X7 s  M    }9 A1 b% J4 |" t
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
. Q# Z1 }2 `5 W) V5 L7 q5 G1 y    {6 `. A: T' `3 r
    // Title String
( {3 K: R: y- }: _" K! sIDS_RESDATA_INC_003098. a- h  v$ |' `
    }1 O4 C* P" p8 {9 ]" ]+ D
    {0 v) n/ @; H# x
    // ToolTip
- U" Z7 I* Z1 \* s/ S, H/ f) L2 {IDS_RESDATA_INC_003099* f# l- Y$ o: k* H* W
    }! B" A' W' h- e$ N7 S1 o, {
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
! X6 Q4 z( o1 M2 [% |3 ~1 b    {9 x9 F+ v1 o6 b& c
    // Title String
% @) c( v* n# D. x" w- h' `IDS_RESDATA_INC_0050768 N7 }. ?1 l: d
    }
9 Q0 X& T4 m& e, f    {1 g$ K" I. U% r( g% E* X
    // ToolTip
( n+ J$ [7 |; eIDS_RESDATA_INC_005077% e/ g. a# s. R, n& J/ t$ N3 X) p
    }
& [* r3 e$ z# j1 T    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0- `8 Z" j& T5 S+ j$ N* U
    {
; Y4 O& I9 z. k  {5 e* _+ c    // Title String+ y# S( a2 b; Z" H' a
IDS_RESDATA_INC_005078
3 A$ ~8 w  {9 g3 m1 _    }3 `6 R5 d" D2 G& ]$ E; R% _
    {
7 J& _' G9 x  Z+ r3 b1 X    // ToolTip: B1 t; m) ?+ D% e% x; F' T
IDS_RESDATA_INC_005079
8 M' j. l5 ^* b, J( }' Q: A8 Y    }
6 y" x' p0 O' x" I; a& o    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0  F8 ~& X) y5 t6 B) W0 v! F" d
    {% n, Z' U7 e4 F9 ]. s; L/ A
    // Title String
# S- h. p' X. O# @+ H/ |2 h! cIDS_RESDATA_INC_006874
+ E$ q, f* N& N8 Q9 B! I    }
* [$ {$ w) v! c. L" Q: t    {- u: k) W8 T( B# l) w: ]) @
    // ToolTip6 w% m* q  W/ V2 n$ W; Q
IDS_RESDATA_INC_006875
& {5 z8 G! n) \( @% [/ _: j+ m. i    }
3 n+ B) X. R( i' k4 {; ]    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0, O3 l3 b2 x) s! I; F* ~- x0 i
    {2 s; s% \, ~5 ^* n" H
    // Title String
5 I2 I5 v* V! D" O5 |IDS_RESDATA_INC_0068780 [8 f- m4 y# W5 J2 i
    }1 v$ c% i/ ~7 D' a* J  z) |
    {
" H# y: J$ X* \  s. n    // ToolTip. x1 D  h9 o0 ?( D6 O% {, R
IDS_RESDATA_INC_006879( E3 C' K7 g6 D) S: E
    }7 [  [, O2 b! ^" Z* J. }
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
4 @' w8 R+ B) M' d    {: T2 L# K, i1 k) \
    // Title String$ v* I# H* c1 G% I+ p/ w+ I
IDS_RESDATA_INC_0068800 v& m5 L9 Q; F
    }( u1 B" J6 h5 O1 R6 f( y
    {
+ A# p. U; s: @- f# c    // ToolTip
' m8 ~4 E/ z* l* W, _- k1 [IDS_RESDATA_INC_006881
4 e; y7 y! [2 Y8 M    }
) e: t, v7 ?, k    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
3 W, ]3 z* m) J8 D3 E    {$ g9 i# C8 K! i
    // Title String) r4 m& n( P2 ~8 ^
IDS_RESDATA_INC_006900! w5 @6 l6 g& Q
    }
2 M4 \7 r1 u+ u# e3 ^* `8 t4 e% \; G/ _    {
4 F3 p0 r" p8 x# B/ x: t) a    // ToolTip& c1 L* ]2 s1 p0 A! T. v
IDS_RESDATA_INC_006901
4 f, I& ]* F; ^+ Q+ b/ A# Y    }
* B4 m7 S. |1 h" _$ |    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
. q( a- d4 {: C. q* D4 n8 c' O    {
8 M3 M; F- W2 H& X) E6 W. |    // Title String
3 M+ j# z  O4 t- `, nIDS_RESDATA_INC_006904! e7 x' s5 Y. b+ i2 Y1 E
    }  o5 h. [) y% F# c+ }, n
    {. z$ z) i! y4 C9 \" c, U
    // ToolTip: h6 U0 \8 b" Y( E
IDS_RESDATA_INC_006905
# U* I# `$ h$ s, \2 g5 {    }
" M- b* n4 {, \/ j/ V9 F. T7 d    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0' L5 O- q( r3 v, Q/ S6 F6 }- c' {
    {# Y& Y- _) |' C6 h: v. \
    // Title String
- O" e+ D7 X9 G) h$ ?IDS_RESDATA_INC_007134- D* r+ C. X; y
    }
; E5 `; \. G8 a0 b4 t2 U    {
% S/ R8 O6 t# v3 e1 ^% T    // ToolTip
, z0 X8 C. N4 j! T5 L9 I: E2 b5 QIDS_RESDATA_INC_007135; R2 O1 p. r( |, r$ t, S
    }" H& @3 E. Z- h& k2 ]& L7 e
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0, P2 C% N1 M1 d- O# l) e0 z) P4 i9 a
    {3 ^4 T% x9 w' e! f% f
    // Title String
7 o, ?: u6 a: O/ AIDS_RESDATA_INC_007136) O; u! O& m; B
    }
4 r' B6 M, C8 q/ E0 g( P* U* D    {: |& ?/ @; i, e& Y% f8 Z
    // ToolTip
( A7 {( A& z9 \$ \IDS_RESDATA_INC_007137
0 S7 W2 }9 X! O    }
! M2 @3 K. @' S% r4 h4 m# x- s% t0 g) J* X  x, \3 W  Y
}; [+ T9 C' j5 Z
所以红色的!
2 h' L2 Q$ B2 ?& y" e! t5 d  k( l  z$ |6 [% @  v8 H! J. I3 v
这里还tblSkillPoint的条目:
: z# i0 u+ \$ n) O. j
& f0 a8 A& n  V8 [) D代码:
( Q# `, n9 a: ^4 c. Y                If (@im_nJob = 1)
( O& y- t* b: H/ d5 b" ^                        Begin& H* U3 m% q; G! Y" Y8 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
5 s- t3 ]5 }* n) _1 C3 \, t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)4 W" v9 [- f% Q7 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
0 L9 r, A' d9 Q' }+ ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)! q8 v# Y! N) G6 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)" o, Y# M* b% A. q5 X( ]3 g6 l; x, t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)( y, ?5 D  N) E5 }0 J' Z1 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
9 _  F* W' \# r7 W4 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)$ W: f# L: K3 n" e/ a$ m4 E" D) S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11), f9 K2 ~' L4 N5 g" U: c1 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
6 {# Q( l: ~$ j# w  {( `, N0 z4 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
$ G; g1 ~, r7 m7 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
+ i  L6 D  D3 o5 M  n  q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
* \5 M- j( h. j. X& u# F) _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
+ _- ?9 |8 A1 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)7 ]; E' k9 G) ^7 H
                        end
2 r3 V" u7 l- l! _3 G; p4 L                If (@im_nJob = 2)
6 H4 Z4 \. T+ _$ I! N6 O                        Begin, m+ s0 f% Q' j2 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)3 J) Z5 v, P) p) A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)' f! l$ |- p; c, z: n# I( r9 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)% C" ?- H$ o' t% M0 _% w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)5 p! ]; C2 p1 ^, @4 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
0 r/ X( G  Q: S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
$ w' [6 u, F# j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
; s7 [3 A' I% i0 [. j# f- T) }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)& x0 v$ B% B* J5 D8 [4 r8 Q# T) I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
3 f* o1 D* z( u, l, B8 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
9 r2 p8 Y% m% A& q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13); e, w! ]' E4 e2 U: F4 U/ h% C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)  Z0 `; b8 H+ \5 z( s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
5 p4 V, d4 {9 ^) w( D* _- Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), `9 u+ G1 E' [% `& ?9 O" o, N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
( |4 l2 R% ?, t7 z, P" ]1 C. Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
8 m3 v' |( e. ^' z                        end
  n! Z/ t1 k* S# O: w                If (@im_nJob = 3)
  R/ v, U9 ~2 i" L                        Begin
$ p! S) Z6 h- y, s+ F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
( w# x9 Y/ Y" Y' E" D' d/ k/ M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
' _7 l1 F- d" ^+ ?$ G5 I# u/ C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
# }0 O+ D' x( {9 t! X/ v+ l. ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6); r7 k( K5 y6 e, l5 Q$ T% M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)' y" a4 Z6 W6 w2 W+ v; L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
5 J0 [7 ?* a: ^- V* @% Z3 [# d" m( P0 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9), k7 P: h8 m2 N7 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
2 A6 o6 h# G* T, U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)% t2 @* M: p) |; z% t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)- A0 H; O$ }  C8 v9 c) V/ b" I$ _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
( n8 {& m* y" F$ o6 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
0 ?3 Y. }' p4 c+ G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
& b, s0 V" Y4 O$ x' U; k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
& C  A# p6 k5 c  ^( b0 W: r# z3 \2 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)! F- k0 ^' w; o( Q8 K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
. j/ S, t% D: T: v& r# H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)* E) m1 W9 Y5 C- o
                        end
, C$ M. A7 p5 Y                If (@im_nJob = 4)
. ]: |. i8 N' f# n1 |+ Q                        Begin" x. y* C* s0 J( o: t& W: d5 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)3 F* D- N# Y8 x3 |7 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4), t; \8 n5 ?" s) D- }- [- G) I) p2 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
7 A' R3 _+ a+ a% u- Y3 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
& z8 T; o/ W% `" ^- i0 w& F6 A- K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
6 T/ |$ K" c0 O2 _7 i1 Z3 K; @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
, j9 t* M/ I8 q7 Z2 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
: v; Y& B8 A7 {9 X) C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)$ @9 M/ _! Z; L: c3 W$ A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
: I/ t& [& `: E( {, b7 O1 i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
: g8 f# H1 y* c! S' h, A: F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- l; w& l: ]4 d5 A" y: K& `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)3 A4 ~/ Z: O9 W) D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
( L3 K1 h& W( b, M% U. C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
  e! W* J. }2 I( o4 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
/ U3 y  k- \; L/ C- h+ s$ W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)# t' U" E, j: u2 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
& U- @& b! h6 G6 B  W& G1 V                        end
& H; z" S0 r5 k1 }& C- [只需插入在此插入: }! i& P1 A7 U' z  t
代码:1 J; P0 I. n* Y0 _% G( T8 R( Q
                INSERT BANK_EXT_TBL. F3 t1 Q5 k# n
                                                        (                                                                
5 ]) E5 x; X8 k, Q                                                                m_idPlayer,
; A# T5 N) p5 V! r                                                                serverindex,
' m0 _& @  r2 ~$ o- E4 f8 G                                                                m_extBank,$ u0 d6 d# O4 d- E8 Q& S9 c1 `
                                                                m_BankPiercing
# m$ D2 @# U  Q  d. j6 I4 Q                                                        )
' m. u1 \& B% z( V% \5 ]0 v( Y                                VALUES
" \$ g4 ]+ m& U  `4 q$ F* u; R2 |                                                        (# n& R8 m2 z- x( N. |
                                                                @om_idPlayer,* v% s- i' k  M! U1 k
                                                                @iserverindex,
% t. A7 L. U3 q  r1 N. S7 J                                                                ''$'',''$''3 Z$ a, U$ L  `# ^5 I) p1 n8 g
                                                        )! ^; G( F5 R. t) i/ m

* G" P$ q- _" ~" @$ ^& m) L* ^
7 z3 u) z' |3 Y2 J6 i. K4 ^" J/ f#define IDS_RESDATA_INC_007134 28816
# C& Q8 @4 O. u( x! R: ]" _7 B: b% N* P
! m1 S& D! @! a; }9 L' W, F6 r# A! v
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
' m2 u+ r" I+ ]' R                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
! e  H5 g: j* c" }# o: a6 u+ E#ifdef __NEW_JOB_SYS% o- L6 M7 D( x' m# n, b3 z" C( Q
                , 0.0f, 0, 0.0f,
7 ?( `+ p' i+ D                0, 0, 0, 0, 0,/ r. f6 e. r; @( g8 h, P1 r/ W" Y8 p
                nJob 1 N" \1 i4 k$ _+ @# d& G1 |
#endif
& ^1 a: e! [6 \* O; G" i# K1 |9 E* f$ Z  K, a6 O+ \

/ ~8 {- ]# X1 s  t
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