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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。: j4 ?& N& r0 e: R; C; S# i
../NEUZ/Versioncommon.h
$ ~& B: a# V( i+ M7 @; ?
" B4 w" t( e; d, q! `在上范围进这里只是这一个:
4 u9 n* O4 ]/ x& W1 ]- _  D: w代码:
' F1 t3 \% c8 R  j+ n$ l* H2 v& F
- i( Y4 I7 n" L#define __JOB_CREATE_CHAR
5 s$ w+ k* _& r  O& Z- g* x../_Interface/WndTitle.cpp+ T  j4 I1 R8 G/ E/ S& ?3 @

+ \  j6 e  j2 S# k在这里你进入功能( C! u# b1 p. u, w
代码:
  z( g! M' \. D$ u( G( h2 Q0 \) f' e2 T* u$ x
void CWndCreateChar::OnInitialUpdate()/ C- ]0 [9 r' l# @& Q
并有助于: B& i+ T) U0 z) {* W) |# I. Y
代码:5 h1 }/ {  g% P  R3 s7 W
CWndNeuz::OnInitialUpdate();1 D2 n. X4 Y1 r: W
这样的代码:
9 L- A0 [( W# n/ X7 i7 [+ j代码:
8 g$ v5 g, U& R  J2 G5 V5 Z#ifdef __JOB_CREATE_CHAR9 F) b, \- L' K% Y
        m_Player.m_byJob = JOB_MERCENARY;7 d7 g- N+ ^0 z* y# d' `3 f
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
2 K! x6 h' R0 C! A        pWndJobBox->AddString("Mercenary");//Edit by yannickmama$ V7 C: i$ V% d& x4 ]
        pWndJobBox->AddString("Acrobat");, @/ ~" V( I6 U' P; I
        pWndJobBox->AddString("Assist");
5 R( o- }  D* f& Q8 `. z; {        pWndJobBox->AddString("Magician");8 ^+ R" \1 }; E# v8 ^8 N0 d
        pWndJobBox->AddWndStyle( EBS_READONLY );( r8 V5 g8 r% K! h- c' s+ `
        pWndJobBox->SetCurSel( 0 );2 L& G7 j' Y  ?7 ~% v
#endif //__JOB_CREATE_CHAR
9 Y# s* `- E, z- `, W5 `% k在同一文件中,我们跳到这个功能; A0 C) q1 O% H- f7 S! R- W+ u
代码:8 }0 m: J3 J, Q, x! E1 p
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )1 m$ F" `  {: Z) `  j
并查找这一行:
2 t0 b0 w0 C) M- e8 Y2 i代码:
# d0 ^- V% t/ o0 @4 S) l, s7 B                case WIDC_OK: // Create, d# \) m* t0 d
                        {& l# Z( k1 d. c, o* J. A2 g
下面我们就这一个:" F' T0 C. J$ _" e/ Q$ ]' s7 E6 J
代码:; J6 J2 G3 p0 r( e# y
4 X# H1 l+ U$ l) |  T% i
#ifdef __JOB_CREATE_CHAR8 A" t7 X( `  g" s4 R8 ]
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, s6 g5 C5 I8 G                                assert( pWndJobBox );
! w) R% I* X. q5 n9 x7 x  I8 i0 M5 V7 t; d( F; }* P
                                if( pWndJobBox->GetCurSel() == -1 )
* ?) U9 o4 ?; J9 A- \                                {6 e# q4 @2 K- K0 E4 M7 z. b
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );. {' b* I1 [! P- z, H3 {% m
                                return TRUE;
& C3 ~1 M. g* D: }                                }7 I# s; ~8 k$ o/ _7 h
. r' _' y$ Z) Z  I
                                switch( pWndJobBox->GetCurSel() )
2 z( n8 x0 B/ W- A3 {" A                                {; u  |3 Z+ Z, o4 L! X
                                case 0:
) t4 Q  x( f- S. R9 o( ]4 [                                m_Player.m_byJob = JOB_MERCENARY;
$ s) T9 h& z% c: i6 _                                break;2 a0 E& n" \! J9 s2 t6 l/ C8 s
                                case 1:
+ ]# Q; {! V! }/ M# A                                m_Player.m_byJob = JOB_ACROBAT;
  y1 K0 T0 n9 s+ n4 }1 x- o; B) w+ f) o                                break;# ~9 x7 V) D* ~, V! K$ d5 d6 l9 u8 T
                                case 2:' a1 m6 R: l; r! K' v
                                m_Player.m_byJob = JOB_ASSIST;
; a$ W, `+ ]0 d+ Y$ h6 c: K                                break;
# C4 k" M! ~$ X3 `                                case 3:
  _( H8 B! Z; i! n* U: r                                m_Player.m_byJob = JOB_MAGICIAN;
9 n, H. S! Z2 P2 G1 A9 s. n                                break;
# g( m9 q5 V8 ]- e# H                                default:
# A  A& ~5 [, W$ r  p                                m_Player.m_byJob = JOB_MERCENARY;
! @! J/ q% l* r+ `3 k. F7 m! D( X                                break;
/ e& _' k. L7 G/ d& {                                }
# p! i: c/ A! V8 I#endif //__JOB_CREATE_CHAR3 G2 ]- e/ U, f6 Q" p* \  b9 d, f

. i3 X6 o4 D' h' ?# d) Q! y1 |../databaseserver/versioncommon.h1 s# t. z5 m  w* J! U( j+ |

7 v) @( _1 U3 L& R. E+ o6 _5 n+ m" F在这里,我们这一个以上的地方进行+ S" K1 z/ K9 D
代码:8 Z  w9 @) h; U+ e6 m3 H
# H5 a, G0 h; ^. }, \
#define __JOB_CREATE_CHAR, U9 h. B3 u0 X6 W* |6 k; h# R. x
../_Database/DbManager.cpp8 n+ Z; @+ e! [# g

/ g0 K* H. i  m$ e7 u4 x) Q' a7 z在那里,我们去的功能. v/ q% ]8 M- X/ o2 {$ u
代码:8 [- a  A# C1 S) N% E% W

8 P) A9 Q7 t; I3 O; {7 g0 C" cvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
: u! K3 [/ L  w5 u! ~7 ]3 Y并搜索: {# o; t, E1 |1 f
代码:
* I2 A- g$ I* o5 v7 Hpd.data.nJob = 0;/ J, h( C; y1 u
并替换为
4 Y/ S+ d! W" U$ V代码:
! |/ f, A0 r8 }* o7 s) L! r#ifdef __JOB_CREATE_CHAR6 ?  W. U* t# U* e. C3 l) G" A: U6 q
                        pd.data.nJob = nJob;
9 a# M# j  b3 q; g#else //__JOB_CREATE_CHAR7 |& X$ X0 g, ^0 T, |8 A. k
                        pd.data.nJob = 0;' W2 r+ B' J0 n, F* }! }
#endif //__JOB_CREATE_CHAR4 h- F( [: ]. B, I6 _/ T6 _
" s+ M! E, l  z8 J+ Z5 [
这将永远有一个来源的东西。
! r/ A: {8 L# u4 [6 j
) o, I& b3 a$ U: U但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库! \% ^& G% @* t3 }0 Q
和搜索8 a0 p/ U( k; G
代码:
( U4 d0 Y& ]$ e! H' w9 M1 M8 Y+ P/ C0 Z: k$ q( W1 m2 e* @
                               FROM BASE_VALUE_TBL
0 h! ~0 u/ n0 |4 U6 q/ R                                 WHERE g_nSex                                                                 = @im_dwSex
3 g$ R6 ]/ Q( b% u% W5 H' |并替换为" u) k) Q, n4 }0 y, h
代码:
+ W2 P; q! q- j2 I                               FROM BASE_VALUE_TBL
0 Q/ l: X. D* l                                 WHERE g_nSex                                                                 = @im_dwSex AND
) t1 _& W" E6 y  `                                                m_nJob                                                                = @im_nJob
: l4 V- r+ U$ W1 Y, _当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。+ U2 J$ C3 I% [7 I6 A9 ]5 _
) T" g) N1 K2 B1 x9 \0 o% u
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
$ I) r5 s9 s/ V" b* w% v4 J$ z9 z1 j  E. h( b
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。- l" a5 u3 ~5 q" R1 \" l& N2 `
这是那里告诉服务器哪些技能你的角色可以skillen。1 X. M& F7 i( f% a! ]0 d
可惜我不再the'm懒得现在要做的话:'D* `' ?$ A2 H- Z, q# F# J

3 e0 c# N# s# U' z% j% b7 h3 M
( ?  a' |9 F6 m5 Z6 }% K
. l# u5 G( w* ?* w  k5 |6 J$ _/ U( w0 b/ s7 y
1 p: {6 p7 o/ Z5 l, d
" _" ]2 ]8 b3 M

1 k- @$ p+ C1 g8 D. U, \% T! F1 N" ^
Quote:$ s2 |7 w% n/ V( Z% M0 d3 e
Originally Posted by Divine.  5 U: x8 V: b" j! f( }1 j3 A: a
如果他发现我
# _( N% L+ N9 g) }代码:9 i6 @# S6 e) x3 ~( Q6 P
pd.data.nJob = 0;
: U6 K+ E+ S2 l7 z) j# E并非如此:
/ _$ W8 X7 S! r' ^' `. d所以,我只能看到% M) M& m0 v8 x
代码:- f: c+ w) t) E
//            pd.nJob    = 0;6 \0 t& w$ ?7 p( j# Q& G
^^3 k& r0 p/ ^+ |3 \( t
Hier, das mussu finden:" R7 |! v+ m0 T
Quote:
1 N. r% R6 a. g& F0 \$ J2 M#ifdef __CREATE_JOB
! k. g% [3 w4 J9 Ppd.data.nJob = nJob;, A1 O6 Z" O# R( s1 h
#endif // __CREATE_JOB! |- D: y" W, @
// pd.nJob = 0;2 p) h$ t1 ]% O, e
// pd.dwState = 0;! M% t( Z3 b4 E" D- E. G
pd.data.nLevel = 1;; u+ a$ T0 i$ `1 [2 j' Z
pd.data.nSex = nSex;0 `5 G" C6 I+ {7 t  B3 n' V
pd.data.nVer = 1;
  @. Y6 D" h8 W/ X! ?2 v
. N4 ?5 G* R8 X; q8 ^) k3 M! G) y我仍然有一个问题(:
& T' C, T) s# }下Character_STR DB& b& }7 w* ?* v  G( S! l+ ?
这样做在这里6 ~4 K# \% f, q2 D1 k) n
代码:( K8 S" D" A5 ]5 G1 u: x  [
                               FROM BASE_VALUE_TBL9 o# t: v8 J$ N* W
                                 WHERE g_nSex                                                                 = @im_dwSex" D/ m* X1 Q% u
在这里改变$ m, e3 N* h2 e
代码:' G0 T0 r0 m0 V
FROM BASE_VALUE_TBL& U) g6 N( t/ r& Y) g2 v( j8 ^* S
                                 WHERE g_nSex                                                                 = @im_dwSex AND
9 A6 K" I6 {8 C  l4 B, w* T' Z: H                                                m_nJob
; G1 G& Y# R& I# N由于还需要什么?.?1 m! v0 X$ X2 M8 u! c
在第一篇文章中,你可以阅读; u# w! s8 L: P5 f
代码:
; P- K: [; b7 w/ r" }1 B+ _  FROM BASE_VALUE_TBL
4 N0 B3 R& k' V4 C, V6 G* k                                 WHERE g_nSex                                                                 = @im_dwSex AND
& ^: {* V. W3 a4 h& L& T7 Y                                                m_nJob        " \0 {1 p' R9 g# z# P& R! U7 j2 n! k

" r8 @# l% s2 i8 ^
# G6 w6 g* o0 R7 w  i窗口是什么我忘了
; y/ w* ~, s( p9 D- U& T
' |7 [8 }) j3 q$ K/ u: m代码:6 K# U/ d1 b: W- b. J) U
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26, C- z0 q( B; n) E( W- w
{
" k. F- x/ @5 p) M6 o( t* Z// Title String
4 m5 M- \( }2 @) A! j! @& dIDS_RESDATA_INC_003064
6 Y- A( s0 F0 @% v6 r}
1 J+ o0 l  u6 i$ p{
# f# k" J* _* c# f- ^: B3 H4 t// Help Key5 S: J/ Q2 h$ a! l
IDS_RESDATA_INC_003065
" {1 d& F: s' h: u; s" O$ v}: d1 A6 S7 r" L5 j" V. o+ u+ A
{
! {; O+ T: f: l3 x, y0 ^. I& i" d    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
) l: T% a$ y# {1 `) _7 _% n    {) X. |) Z8 \# }9 Z7 R
    // Title String
# T+ I8 w5 z  c2 R$ UIDS_RESDATA_INC_003066
5 Z; N3 j  G: e) p! ?( X    }4 q& z" j# A' x) a$ K* I; |8 T
    {: B2 `2 O7 D6 ?6 ~
    // ToolTip
  t. [; t* D. F5 `* N' }IDS_RESDATA_INC_003067
& q  b3 ]! e" X6 \$ g1 F7 O    }
( r! |( {5 H& F* v2 y( M    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
) X7 a4 I0 B9 b$ X    {* C5 V1 D$ s) M/ U
    // Title String
( S4 F/ K! J( X9 V; V5 d" HIDS_RESDATA_INC_0030680 Q& p0 {9 U8 k) T' k1 w
    }1 R9 Y( u  |$ a# q) v$ W. y9 }, m4 N
    {9 {& q" _% I: p9 g% v- A
    // ToolTip
, B$ L( A2 \  m4 H$ Q; X6 ~9 EIDS_RESDATA_INC_003069
3 ?4 x2 j9 E# x    }
; A, t  b9 b. p$ Y& V    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0* O* }" k& u1 S9 Z1 s
    {, Q7 Z: n: p3 {4 K9 R# b
    // Title String
( Z* v7 ], _1 T3 j6 I/ OIDS_RESDATA_INC_003070/ C: ~& w! M% E+ o; \! @( u2 {" i
    }
( J) n; p" i9 F    {4 z1 c8 m+ L) C; ^# c
    // ToolTip
$ {+ _0 k  d% ~1 kIDS_RESDATA_INC_003071
( ~" R/ m1 ]+ V4 V( T; }+ c    }% s& A3 o/ H& Q
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0' |- J* m+ b8 o
    {
8 p! y7 h' m& ^  p9 K$ i% [    // Title String
, U! w& E/ ^+ V8 y" X+ C  s0 H2 OIDS_RESDATA_INC_003072
! K/ H, _1 v3 @% ~    }
$ Y/ j6 B% C& |% z) v$ Q/ p7 [6 ^    {6 N# [% b/ F4 @: D& y
    // ToolTip- p7 O0 |+ |. S$ E1 c+ o7 c
IDS_RESDATA_INC_003073
/ k$ V) c2 \; N. G( u    }2 d1 @; P9 v/ t
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
* Y3 q1 O% v  f: Z/ a' q6 o    {+ a9 ~1 `; t, M- K; {  B
    // Title String
0 y1 R1 ]; O9 Q# ?0 e- h8 E; DIDS_RESDATA_INC_003074
# y% n3 i1 I% P, L- l& s0 H    }) v6 e* e! C" ]9 `0 n! ?
    {0 a# t# M: f, E& z0 q
    // ToolTip+ T1 _- I* S  _1 p
IDS_RESDATA_INC_003075
) d9 ]! F0 D& Z! M  ?    }( e! ~: f0 D3 G' j* X
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0- ?2 L5 s/ {, \0 K6 Y
    {: ]4 c' p% L5 D$ W3 y* a
    // Title String
  E& ?/ Q; m, C3 i8 DIDS_RESDATA_INC_003076
/ z5 I( C  I9 b% e: x    }" F  V, {6 f$ X  G# y
    {
1 V3 ^  x' b3 b$ A* H9 O: r    // ToolTip( f' @* ]: ]' V; m" M" }
IDS_RESDATA_INC_003077; c5 n3 Z) U- s- T
    }' \  {+ j3 X' C! |+ |" N& R
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
+ M0 D% V6 H+ l    {& k7 _5 W2 E6 a8 v/ Y7 G9 k
    // Title String, ^6 \  R4 k5 C4 C0 {. ?- j
IDS_RESDATA_INC_003078
% F8 o3 n# S$ D2 y" f6 X, r, n9 W    }0 @) i/ p$ s+ ~, `1 C, l+ t
    {+ x5 j0 P& s. P0 o) o) R7 q
    // ToolTip
& x& H  _( ~! K1 JIDS_RESDATA_INC_003079
$ w7 h% g$ \1 \    }
4 ]  x5 N# W/ B    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
3 m6 Q- v. {1 ], F, ~* P8 I6 L    {# `0 J! v/ p5 _7 k4 m
    // Title String4 \& S3 ^& |# v9 F; C' W; i+ j
IDS_RESDATA_INC_003080
* ]4 c) h+ s+ P) H# m    }. b& g6 i0 o& T0 @, g  y/ O  F1 ~
    {) c5 |5 Y) m# Q4 ~6 l0 C
    // ToolTip
5 M" r2 j, b6 O) U, U5 `; dIDS_RESDATA_INC_003081
- n+ Z7 v0 R8 }, F( b: p  D    }
7 n3 J; |" ?/ z0 t: I    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0; g% j/ b, B! w2 y
    {
. R; b. l! d8 ?' c( }; D) S! U    // Title String
! |" l. ^4 s( YIDS_RESDATA_INC_003082
. Y: q& s* M8 {- ]# f/ I! t    }
0 u* u6 H  A! y5 c    {* S& _1 x5 d# K% q- A
    // ToolTip& H# Y: P- q- N( q" ^2 l
IDS_RESDATA_INC_003083
& w: H! Y! [2 K2 _2 N    }+ M5 n& |% ~7 a( |
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0; X) Q/ h9 C- s0 y  `
    {- d$ Q  M& n: [: s
    // Title String; `6 Z4 j  l; y4 ^
IDS_RESDATA_INC_003084
8 ~5 p$ ^% u3 ?- I    }
' W, h+ l0 e2 j5 K5 k( T    {
; }$ z: G6 W. w6 v4 \' ^, Q    // ToolTip
- `3 [8 m! Q. a6 m  W! wIDS_RESDATA_INC_003085
8 u: c) c: V2 V, `" ?( H    }" g. u, w1 s) `. t* `7 t
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 02 k/ m% u5 l( @4 b; T" p! `1 l
    {) F. }: F! z4 c  X) k: h
    // Title String' ^- P4 G1 C) |& G, ?
IDS_RESDATA_INC_003086
& K3 A& r& L) J; @- Q- Q    }
, G& S3 L+ a. k- e' U) q4 g! l    {
" k, f( X) j1 I3 ?0 y    // ToolTip
1 p# N, {7 Q% jIDS_RESDATA_INC_003087
' _, ~! W$ |* a7 S% C4 H  w    }+ j, ^9 z( d3 L; L2 @+ k
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0+ f( S4 M" }# B5 E. S
    {
6 A1 G( ^9 d9 L# b- f( I. m    // Title String8 c: w& s- E' M
IDS_RESDATA_INC_003088. c# n0 ~8 I7 c2 y9 N# Z6 [5 Q) O. D
    }
' K- d; a; \; X" z6 S& J    {/ p8 i1 k3 i8 N5 ~. d- G
    // ToolTip6 x" e# y' z9 D9 l
IDS_RESDATA_INC_003089
5 A1 V5 t2 {/ L+ t  J) k# `    }7 V; U/ g  I2 M! O1 w" E
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
0 P$ o& u+ l4 F$ q    {
% {1 e, ?2 D( A    // Title String
* p! z8 J6 \4 F2 [% c5 z6 I! \' ZIDS_RESDATA_INC_003090# [0 v/ b$ @9 d
    }& |& R8 e* R% H; `* j; F4 G. Y& m/ b
    {5 n& w2 P1 z4 ], ?( a7 }+ U
    // ToolTip
  B* ]; {$ s; j0 {% bIDS_RESDATA_INC_003091
% m5 W, M' S5 [8 L9 p    }" Y2 C  d! n! @  V  B  o
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0: C' K8 P! k( c
    {
  f8 J7 E# E* [9 `8 A1 v$ J    // Title String
3 L" e) c* e, e5 v/ G2 e% sIDS_RESDATA_INC_003092# u' @3 j, \- L# S, x, A6 y
    }. p+ n/ ]* b6 i6 u5 L& H2 L* {
    {
; E+ c; `2 n3 V2 e( N- I% b( R# `    // ToolTip
) t" R. V8 T/ u/ A" ^) UIDS_RESDATA_INC_003093, [/ E7 b4 N9 w/ U
    }
8 j1 \' o2 Q8 N7 B  s    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 05 `& [/ y9 s7 s. M; E
    {
" i' A: e* \8 c, E5 b    // Title String
8 n* e/ D6 m2 h. w7 ~IDS_RESDATA_INC_003094
- ^  @) ~* Y' M: X+ P    }
, ~  Z/ ^" t. G" U+ e, }; F    {0 @/ X+ F. s4 \0 c: o: P6 r
    // ToolTip
0 m4 T+ d- V6 u- i$ lIDS_RESDATA_INC_003095
* l# R* S9 p. }! m1 L$ J    }
; V3 o: d& `: X& H' Y! R9 W    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0* C- \7 x8 V- s; \- F# o7 k& n" h1 I
    {
$ a0 D" B' b6 `    // Title String
% P/ z$ F# B/ ?3 j7 TIDS_RESDATA_INC_003096
& h" t" v+ u" u/ X    }
) u' g6 j% `* j% F6 ]    {% G( A( }3 B' p( r* \
    // ToolTip
6 f! G9 U5 }. u5 k# d+ W+ XIDS_RESDATA_INC_003097: J5 F+ U7 {3 l
    }  }9 x. _" h. f. p4 L! h
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
0 F# j6 N* X7 ~6 Y    {/ b! R7 f. z$ s9 Z
    // Title String( B( \. c% h2 k, b" ~
IDS_RESDATA_INC_003098
5 ^8 T+ v$ o: l; [* Y8 [    }
% l2 ]$ @! u0 N" @    {, _  l* [* |' N8 M( u6 ^  q
    // ToolTip
! o( a. F7 }- O) M9 ^6 @5 @3 U! v7 sIDS_RESDATA_INC_003099
+ y: q2 n/ @# r! n    }
9 }7 j% {- b: Z  e5 y( Z( q" w    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
+ ]0 e9 h7 A! e5 h    {2 [% d  Q& G9 N
    // Title String
4 L) M! n2 b/ K5 |IDS_RESDATA_INC_0050769 h- k% r" z$ I( _( G( ?
    }
1 [: Y/ d5 @3 x3 \1 }    {
* u8 p0 p2 N- `/ v# Y( U3 o" I    // ToolTip, [" i, i5 @$ ^
IDS_RESDATA_INC_0050777 z3 h- w4 {- b' z9 b, h
    }
, R* j3 w; N, @& i% C    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0  C0 V5 b, d  `' I$ \7 l0 B$ o
    {  |9 x1 e* a9 z* d
    // Title String
& N4 A' ?5 G; r1 S9 `% M& ZIDS_RESDATA_INC_005078
2 C( N( ]5 |( N( d7 x    }
' @. {5 }2 L0 H    {+ f! i" q: ~, n) y- s6 Q
    // ToolTip- e: F4 I. a4 }  T, F7 o
IDS_RESDATA_INC_005079
  V! N/ i! k* A' e8 m( V7 K% l    }* ^7 c% q3 P+ K
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0* z$ y5 K0 t2 b2 w8 B5 R" i4 g
    {2 ?9 [& A5 ^& F- y; c* j
    // Title String
% |5 ?' A7 f( p7 Z9 FIDS_RESDATA_INC_006874  ]4 _: Z# u3 u& ~! K. \+ t
    }
4 j3 C# R- R! W$ M6 g- J    {# I* G& c/ L# U2 }, r, ~3 P, T
    // ToolTip
: d2 w+ B9 Y7 `- b' R  kIDS_RESDATA_INC_0068758 C$ ^# j5 Y7 R0 A
    }
7 o4 D5 g( T5 U  V& Z3 }    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0! \1 F& a% E/ ]; ^& T; L; _. o( P; }6 B
    {. `3 w* w9 A& \; y+ ]# e
    // Title String* B7 `5 B1 c& K& ^. q9 x' F
IDS_RESDATA_INC_006878
4 s- ^/ U' {; H: O    }
9 q1 ~( l0 z7 b+ t# H4 A/ K( `    {
- s/ v  U4 L) J, g4 @+ p' N% y    // ToolTip- L: e! S5 Y, X+ t
IDS_RESDATA_INC_006879
! ?& f* l0 [! j    }
+ l1 q# j* R9 C7 H9 ?    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 07 \: q- D. I! X& U: o
    {
4 e' u# l! G+ j    // Title String3 z& \( e7 _! u1 z- I
IDS_RESDATA_INC_006880  F# x$ a9 t2 L  s+ s' p
    }
' Z7 f! \, d' S9 L8 G* B    {% I4 T4 B& R  x! E' U* `5 y
    // ToolTip
; D" `2 j0 h: H, JIDS_RESDATA_INC_006881/ W& n0 D; ~9 r  |. Y& |% t0 ]2 S" h
    }# P7 h+ J1 _$ @* S) y
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
+ m0 a4 ?& R& m/ X$ u# r    {0 ^0 I( D: t6 E; Q) b/ S
    // Title String; J/ s# J/ e  }  g+ k6 g" B0 Y
IDS_RESDATA_INC_006900
3 h7 \8 R9 h# ?8 y    }7 ?' x8 j4 s, q/ F. r
    {4 J1 p8 {6 l4 [! ?. p* A. {9 x, V3 F9 x
    // ToolTip
5 f$ V5 ^& N2 {1 }& z- c( WIDS_RESDATA_INC_006901
' S/ b8 w1 @" j8 w' K  F    }
  o  Z7 h+ x7 z0 n    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0& r1 m, }% U0 x3 B) p
    {- |/ M2 r6 h: j! f
    // Title String
! L- a* l) _9 S5 mIDS_RESDATA_INC_006904
( F# ^5 `( @' W% U2 C    }. @6 s$ w7 _5 V  z
    {7 o0 V3 {5 h9 m; G9 B- C4 P1 L& \8 k
    // ToolTip
& y( W1 W; p$ d/ mIDS_RESDATA_INC_006905
2 {* r/ l2 _' Q! R, g5 J6 k    }& x" H7 t6 j; \$ ~! g
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
  u: h3 ~' G* [3 \7 i+ z    {
2 `. h: l! x( S0 A& d  G    // Title String
5 ^2 A( V8 ~4 B1 j3 V4 eIDS_RESDATA_INC_0071341 M/ t( M- G: E" d) r
    }
2 v9 J6 N6 f0 Y% t    {; `- D) H6 v/ A! t6 o3 c4 ^
    // ToolTip
( ?5 ]7 @& K% @) r* f, O) S3 AIDS_RESDATA_INC_007135
8 q3 o* {; Q. R% b. J' e    }' O3 \3 x" Q& p
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
, Z2 e; N# `+ v" e    {
0 t4 w) _( [7 M- V2 y' W    // Title String$ f7 x3 F  e+ q' l7 D- A
IDS_RESDATA_INC_007136! ~) Y: |! b7 ^8 L9 F1 J3 |
    }
' a6 |5 E' B! B9 a    {
( M7 F- m1 G/ u5 g* u    // ToolTip% a* n- |+ H- y* J& K0 u
IDS_RESDATA_INC_007137; J' I8 B- w& ~3 D- ]# N) d! {
    }* ]5 M! M" v. s# G8 D

& M/ {4 X* B) r  b}2 ?- d8 G. B/ {5 n
所以红色的!
5 G: I& l7 I) Y: S1 b" k
/ ~) I% X6 J' S$ p+ K  `% _  e这里还tblSkillPoint的条目:0 d# u4 K4 R( C( B1 Q2 c7 O

: w; P# R7 D0 A% b0 _) ^& i代码:. E+ d' E, _" R% Q& ]' D2 X
                If (@im_nJob = 1)
6 X8 {9 W* i! m: M; p9 N+ [# r                        Begin
0 @' ]  d- x9 v  |( T; O6 E( g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
4 b- [% x% t3 W% ?, w) t3 A, K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)6 Y# A* l% ~0 }' S9 w% A  g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)$ a% U3 N0 y" j- |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
1 A; M3 J: c$ O& @6 E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)4 B5 D+ H  W! T9 Q) ~' C/ j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)! R2 h: M' P* t  w) u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ R4 R( n& m8 X5 L% O( W" X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)1 `* H: _5 C/ T  H, S$ P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
* S1 `- {6 {9 y4 @, v* p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)4 Z" B* r4 M  G$ E1 M7 Y8 z. |/ }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
  K4 i3 E6 s$ `- E1 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
: }4 a6 E+ N+ e" l9 u6 e! H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15); @* {2 u, X1 C) j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
2 n  Y) h: ^, _9 I6 Q2 L. B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 ?! p5 k! ?. T! t, s: F8 r                        end
3 Q6 ^8 t1 ^$ ^                If (@im_nJob = 2): m) Q: O! K0 D: \: {
                        Begin' d+ ~' w' ]3 b# Q" u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)8 Z" ^5 T9 s3 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
4 [& W2 {  p* j$ R1 p2 s2 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)( b9 }9 P3 A! {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
# v7 O/ l% {  [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7). S' q! R/ K: Q! p! l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
2 ]0 ~: t# M  E7 d8 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)8 G+ {: K% Y, v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)0 [0 A. t- O& h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
! H/ e7 C) ^. v6 a& H8 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12), x; f1 k. l. `; \+ v$ I2 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
  y/ f( {7 t: b/ j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
9 I1 u' F* T5 ~( m; `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
) c5 r- l, C8 a% E: n- N9 S  o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)$ t  m2 \$ j$ c- B5 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
7 a1 }: g) `7 }3 s4 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)/ [7 G( h4 Y1 |& e# J
                        end
& z  y% y6 H. E% N: k- B/ V                If (@im_nJob = 3)  K" @: ?+ `1 C+ i
                        Begin
, S: ^/ X! T, _6 z9 A! n7 @/ j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)7 c2 }  s! g, `+ y$ O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
4 a# L8 ~! `2 `, t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
! G* t& W4 g  `. M5 B  m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
# e1 U/ O2 L8 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)) _" o1 W8 @  a" Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
+ X& m/ K/ P! Y% a% \# @1 j9 {4 q: M# h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
" L! u  V! |1 Z0 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)8 l7 f  ~% T1 }2 m1 \  \, M$ s/ c' l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)6 ]( q% s$ w( n7 f# I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)/ T; k, m: H9 L. }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
7 `/ D: }$ s9 L) E. l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14); o% P! u' z6 r$ [( `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)6 @. L  y# G( o+ `4 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)  Z: x( w8 P+ j. G! o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
1 c% `6 W! `( o/ [8 N4 F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
6 h" l5 g! F# E' B5 H# B5 g4 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
' {# |0 p" ^# a, E, q( A                        end( X/ M0 P( R! u2 y) y' O3 U% h
                If (@im_nJob = 4)9 {# Y) c# Y1 e% |
                        Begin
6 p4 P: ^2 f# w+ h4 k: y8 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
& _- i$ M; c( S, Q- r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
5 F! l7 }' f! u9 o* {- W0 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
- n* O9 E5 s; n/ I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)6 M3 E$ N# }6 O: V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
( ]: c' P: ~) i8 A6 h3 k1 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
2 M) U5 n' O  x7 A7 e1 Y. ?3 o# m3 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
' c6 `: `2 M  j* A  |4 N, F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
  p' O  l: x% U" ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
8 |# k7 J' r# Q& l2 z5 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
3 w( U- c6 |4 D  }8 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13), _) X  [& [1 f2 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)7 O1 f3 e3 D4 t3 p' Y6 b! C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
; \$ `2 A1 S8 B4 @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
' H- v1 A3 N/ C% d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)4 r' L& r4 W: @, u4 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)2 S/ W  D/ N* R$ A$ {" n3 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)- N- b/ @. M. F5 @2 ^5 d6 i7 e
                        end
; ~% ?% c1 I2 G; |" P3 d+ _只需插入在此插入* R/ D3 X7 Y" A+ I; f
代码:/ Y0 c+ Q6 k2 T+ A/ |% A. Y$ M0 x
                INSERT BANK_EXT_TBL
) X& N! h, T0 _9 T8 C6 `) h  N                                                        (                                                                
0 U' U9 u. U' m                                                                m_idPlayer,/ a2 A- K" V4 i3 p  [: P( r& m
                                                                serverindex,0 q3 Q+ E! N& p' v& n
                                                                m_extBank,2 I6 ^# F' H* |* r
                                                                m_BankPiercing
) r# g" F5 r  V# K8 v5 \+ U+ ~; {                                                        )# c# O) ]- e) f3 a  b+ ?0 G
                                VALUES
5 z- U  ^( t4 J% |9 |1 r9 D, S4 `( ^$ \/ b                                                        (: ]3 x( Q. Q) p) p/ e
                                                                @om_idPlayer,4 A3 P" ~% A5 m! L0 ]7 i! w  u
                                                                @iserverindex,8 G4 T4 t( I" h
                                                                ''$'',''$''7 A. {* ~0 o+ j4 n' i' f, Q
                                                        )1 g' M7 B. q* v  a& Z# Y; t3 p

3 ]/ Y% ^0 N) C' X$ U2 D% M4 x& z; W- G5 f7 V! d7 V. L
#define IDS_RESDATA_INC_007134 28816, s' ?2 ^# p! ?) d

8 g. W4 u0 w: T+ N6 E; Z9 p( n
- a, _' X0 D8 L5 x8 L  `6 F        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,; G; w1 X* ^( Q; ^& g
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
( \* h. q3 t- \. `" [: M' j* J#ifdef __NEW_JOB_SYS
* b8 _/ z8 C( O$ a$ W. p                , 0.0f, 0, 0.0f,/ q9 c' M. {% a$ w8 [" U9 \+ ~
                0, 0, 0, 0, 0,2 B7 W; B9 w1 w( D' q8 S5 s; J0 _
                nJob 6 ?1 d; p+ Z) [
#endif0 H9 P4 t# ^: p7 `3 |5 N

  Y8 M) |1 O3 ?% ~1 E7 o9 F* W' W9 q5 s* K  G
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