|
在这里,我向你解释如何在源选择安装到创建工作中的字符。) t9 ~' u6 a- m% J/ |
../NEUZ/Versioncommon.h7 q. W3 I/ D4 k& ^5 u: R& l/ N
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在上范围进这里只是这一个:% Q8 F$ x5 ?2 i$ Q
代码:
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. u: a0 H; X& G2 |0 t! C#define __JOB_CREATE_CHAR
6 _0 ^! N3 `4 s../_Interface/WndTitle.cpp
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在这里你进入功能, P% {' T2 n# O: j
代码:2 R9 w3 V2 y' K! r) U5 [
) T9 l2 Z# H# E9 i- evoid CWndCreateChar::OnInitialUpdate()& {9 x" Q4 p( W* r2 g+ Y2 X
并有助于: n. f% t) ?* [
代码:
- C) a8 H5 ^% aCWndNeuz::OnInitialUpdate();
: p) k3 V( v) N, S- o8 z, s这样的代码:! y( `, I) Z6 c- R0 |
代码:3 O/ `# O) a" T% r- P
#ifdef __JOB_CREATE_CHAR m9 _' x' a4 x I: b5 p+ c
m_Player.m_byJob = JOB_MERCENARY;
& D; K( [6 p# q O$ g CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );/ L. ?: g0 ?! g+ |0 G( ~) C
pWndJobBox->AddString("Mercenary");//Edit by yannickmama( g/ z) \$ X( r: H' e
pWndJobBox->AddString("Acrobat");3 x. g4 } d* b, N* X9 }* x- d
pWndJobBox->AddString("Assist");
. }" j C4 o; R pWndJobBox->AddString("Magician");
& ]' Z' z: w, k! U5 ? pWndJobBox->AddWndStyle( EBS_READONLY );
5 o: {& r3 H4 n4 s! G* Y; d) I% r pWndJobBox->SetCurSel( 0 );) j3 N- w) M. h
#endif //__JOB_CREATE_CHAR% q! p5 h: F$ G! m% d( ~: I- L
在同一文件中,我们跳到这个功能
6 ]. W" @' V4 q8 k代码:, g4 r5 ?6 y8 R: I8 a
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 J- n9 D. O! `0 G并查找这一行:
: Y# m+ k) U3 j: Y代码:, |' k6 f8 ` X' o
case WIDC_OK: // Create+ G2 `; x/ I9 \# Q6 V- e; J# q
{
4 Q! g" d5 f8 }, S0 U! s下面我们就这一个:
" Q3 y/ H, L1 _% [代码:
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#ifdef __JOB_CREATE_CHAR
$ [3 C1 X3 J- z, ~ _ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );; d% {$ u" C; ~3 ]
assert( pWndJobBox ); u. P( k9 S8 J3 o& Y. |
4 D7 x9 M2 M. N: Y2 ? if( pWndJobBox->GetCurSel() == -1 )0 L8 Z! Z1 i D$ C2 f2 x+ t3 c0 D
{+ k# Q% X( a) W4 u) h: g5 h
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );3 V1 k5 D( _3 F: }
return TRUE;
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2 n* ~$ P" p2 h$ d switch( pWndJobBox->GetCurSel() )
( s) \0 _# e5 |, W {
( _/ n2 X8 s0 u case 0:9 E; I1 b! I2 k( {" b
m_Player.m_byJob = JOB_MERCENARY;
2 K& {+ i/ G. r) G break;
. M+ r4 R( s" K6 T: y$ o case 1:
) H* n5 I {& R; |2 J5 R; y$ } m_Player.m_byJob = JOB_ACROBAT;
2 \3 g0 Y) N2 Z) x3 g5 g9 Y; M break;
! ~& {5 k- y, p" T7 u/ s* R& X* _ case 2:
: R( a) H, I+ W# V ? m_Player.m_byJob = JOB_ASSIST;
y8 U3 E @' g) I) I( @ break;
% i/ U1 Y3 G3 Z# y$ q0 ] case 3:
7 Z$ K& V, N- t) R m_Player.m_byJob = JOB_MAGICIAN;8 t% N% _4 k& \* b! ]' Y
break;
K( o+ W2 w" y/ [$ \ default:" S8 Z4 ]* f; A7 y& u: w9 l
m_Player.m_byJob = JOB_MERCENARY;* s4 B0 O9 i3 F8 F2 G
break;, k2 G2 U+ K( o/ w
}/ f2 L: o# z6 c1 ?' u/ |2 j
#endif //__JOB_CREATE_CHAR$ b; K+ X+ s# y
+ s9 W# t4 K3 r8 p) _& @../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
$ Z2 Q1 g6 f. L! v代码:
1 j$ ~- c. i) Z+ s* A) F. q& A0 b
/ e# {; x+ Q9 B# y d' Y#define __JOB_CREATE_CHAR: A5 d% \* e' Q
../_Database/DbManager.cpp
3 Q% k5 y; [/ w: c1 g% D0 f# L) K& P! [2 `: f3 }, u; ]& [
在那里,我们去的功能$ \6 Z* v, O$ K: O% K
代码: l9 s) Z+ r) }3 t
' E3 _# _( v- [! [* X- v( B% e& bvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
$ R# l* u) {( R6 F, D' ~并搜索4 @& o1 b$ _, t6 C
代码:
2 x+ `" P6 |- p/ spd.data.nJob = 0;3 x; U; Q' ^: y7 Z
并替换为9 @" H# z& |! X) M z, e
代码:
/ Q9 L8 b/ J' C6 ]#ifdef __JOB_CREATE_CHAR
/ j5 g# W" o% v* p pd.data.nJob = nJob;. @) ]. w: q& j8 N/ u6 i7 y/ Q+ f
#else //__JOB_CREATE_CHAR3 K) {) u( R) T/ `
pd.data.nJob = 0;
. _% y& M2 D/ _$ _* k ~/ m& t5 r I#endif //__JOB_CREATE_CHAR
) r6 F; m% P! p3 N' {
+ W( M$ j7 A. N这将永远有一个来源的东西。# U, S% C5 l% h; o7 B4 x9 j
" }9 h+ j, B& s0 r+ z) w, X但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
, u2 T" M' E! T; C7 W+ H和搜索+ `& X9 j: c9 l2 a2 g; z2 o5 @
代码:9 Z2 Y! T4 S& M3 u4 L
- ?1 `: P1 u# k; p% M FROM BASE_VALUE_TBL
- M, u& Z7 M9 R: C1 t4 o2 ? WHERE g_nSex = @im_dwSex* {$ {. G9 d1 i( `. \" W
并替换为
9 J/ s* ^: C: K+ |* T代码:
6 X( n- \+ h* f' ^ FROM BASE_VALUE_TBL
# l) d* _ B& f5 t. y% \3 ]+ M/ @# T WHERE g_nSex = @im_dwSex AND7 C+ }7 m& s: a* l' V% l3 J7 q; c5 n
m_nJob = @im_nJob
; l* S/ G; o9 d- g当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。# f8 h. l) s a. B) Y7 q2 h
$ P+ V5 @3 \2 n8 `# U: j) G
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。# m0 H/ D& K# k) M- w% E
( T% W% K' |6 m5 o' n8 g8 z你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。; S4 h+ W/ z- t0 w5 ^ g( X
这是那里告诉服务器哪些技能你的角色可以skillen。
- C! e6 c6 P C9 S& |可惜我不再the'm懒得现在要做的话:'D
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* A2 V# z, i6 o, |" \2 B5 Z6 DQuote:
% p7 B5 Q* g: m _( ~# KOriginally Posted by Divine. " G+ e% @1 Y a7 K) y/ u y
如果他发现我
; o: u; w: U- k# ?/ t代码:
+ @- |3 d3 O8 _9 h/ ? pd.data.nJob = 0;6 T8 |: h/ g H+ f4 [- q8 X2 N
并非如此:- t4 Q2 P+ W7 I$ n9 `- }
所以,我只能看到$ Z9 {# r/ l3 o; F+ l. K
代码:
' @/ A. I" W) k4 Y* B' m // pd.nJob = 0;4 m U, T* L1 X* B2 z6 h3 }
^^7 n' s8 I2 x2 z) x9 C
Hier, das mussu finden:
5 t/ G2 Y# O A. }8 TQuote:
& T! _+ v. W9 y! _7 {#ifdef __CREATE_JOB
$ [+ f$ e% @% _0 w4 L3 Ypd.data.nJob = nJob;$ y" e' t2 F. q4 F
#endif // __CREATE_JOB+ k6 u/ ?$ y2 m8 q) P
// pd.nJob = 0;
7 u" J/ }" `, J// pd.dwState = 0;
% d# r* w! W0 O! O2 W3 Y# ]2 Ppd.data.nLevel = 1;
5 J4 _$ R& M$ D# E7 _pd.data.nSex = nSex;
, W+ b0 \- c" m& t! A& K5 gpd.data.nVer = 1;
/ R- d/ ~1 F7 _" O* { Q+ G; D( i2 _; [7 f' U0 P( K
我仍然有一个问题(:9 P! n) Y7 n# c. P5 G) g3 e
下Character_STR DB
I& k* `1 V$ S' n" X这样做在这里7 o( ]% I2 s% W7 a5 J' C+ o
代码:$ A+ N5 w1 u$ f
FROM BASE_VALUE_TBL
" h7 i" t/ K6 B& S$ A" p% Z9 Y& T WHERE g_nSex = @im_dwSex
2 m3 U9 K2 B8 `8 c7 A5 Y2 M3 M. A( n' x( u在这里改变4 u8 B2 A& z, R) B; ^1 Q+ i
代码:% M" y" k6 M! ]% _
FROM BASE_VALUE_TBL
; w9 H$ [% u3 Y3 k# A8 g: W WHERE g_nSex = @im_dwSex AND* A/ v4 t. y) O6 T
m_nJob
& v) x* o! k' x7 F* h n由于还需要什么?.?
" H1 I. ]( ^; M$ }$ P( ~6 Q! A$ c在第一篇文章中,你可以阅读
- k8 f9 L' V% M/ _$ y, Z代码:* C* T$ a- l, j( U4 J7 k. T
FROM BASE_VALUE_TBL
+ n5 k4 E1 ?! ~: M WHERE g_nSex = @im_dwSex AND* f- @/ D+ u" [7 r4 ]
m_nJob
8 F+ q& c0 M9 m1 V0 i( @; _) \9 X
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窗口是什么我忘了 a# V$ e$ u7 i- j8 s4 d4 B
7 J0 |* `, L% U) @) {9 Q代码:
" E0 {( v5 I6 c" f* |4 i+ nAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
/ G# V8 h6 {8 U" N" ]) W% w4 k{
6 e" s; Q' p$ i// Title String
& H0 y0 ]" V5 d+ p m, Z$ }IDS_RESDATA_INC_003064
: f+ t" o8 u. e& E1 W" N2 ~' K}
5 ]5 s. J' @7 M) d1 \{
/ d+ z" i/ ^) D& n// Help Key J/ M! ^: \% A j
IDS_RESDATA_INC_0030650 y4 n. P$ f: q! n, p
}1 P1 u/ f; S0 e" m
{4 s& o$ h; |8 d4 a; ~
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
) U p* `2 s/ G1 i2 |& C; `2 `& W {6 Q4 `% Q. D5 F# N+ N, _7 v
// Title String
% W1 K" Z% H5 jIDS_RESDATA_INC_003066' D' D# B6 q% q6 B$ ~) P/ [: S- Z
}
, x+ t' Y. _6 M5 M {! z4 d* _# j4 L* ?( V8 z
// ToolTip
$ }4 S5 U- c h* _) s/ g/ nIDS_RESDATA_INC_003067
/ G1 M/ @6 M+ S3 ]) i$ X }7 ~. W2 A* a3 J: w; V! t
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 09 B. R: [5 X) _# y
{
" b* q: H9 L {" A8 @# } // Title String
0 A9 Y: j1 u1 B( J4 u2 i; MIDS_RESDATA_INC_0030683 ?0 @3 C7 }( r+ E" y+ D
}
! W4 j- Y, j; K6 g {
5 y4 P1 w* V+ `0 {& Y // ToolTip
( t' e6 A2 n2 `IDS_RESDATA_INC_0030697 G" P2 v* _" k* Q8 D
}
x9 A3 z4 u4 k+ o# r1 A WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0: K3 w$ p6 R' j4 I: e
{4 g; Y& z( D3 r5 e
// Title String
1 `" x* ~- Z/ u- S W. Z- P) v5 PIDS_RESDATA_INC_003070* U z( N7 x! r M8 X- ]! U
}
* @; X' d1 M7 k k! \, w6 V6 w {
& f Q- P' R8 _ // ToolTip I2 S- Q0 |* e* p7 W2 C1 Q+ i# p
IDS_RESDATA_INC_003071
3 D' G5 e' y' E1 h }
" F" N1 {: ^' j* i8 A; _ WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
0 D/ N' U' T$ r2 j$ E {
. g/ \# l; p$ q2 z6 X" `+ |, s+ l8 _ // Title String- c" x# u: z6 _
IDS_RESDATA_INC_003072/ }- B( Q( ]" l: a1 U
}$ W6 Z- H+ I) ^2 }. G
{
' I0 s1 f6 _4 J8 h3 S // ToolTip q) u$ a* {+ c/ s Y
IDS_RESDATA_INC_003073: E+ Y7 B8 {+ A( S9 W# S
}$ m; x+ b$ q9 D
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 03 W3 S- m8 @! e
{' @" H, g! U9 V; l0 s2 z5 \$ E
// Title String1 S' }* W! h7 b" j. \5 b9 n
IDS_RESDATA_INC_003074
: v$ a2 k; `4 F- T" @ }9 a: b& W9 D' L) b$ R- [
{: [% t( H& G0 k9 t! c
// ToolTip
2 B, F* ~8 S2 O# M% f3 e: b0 p6 L D: tIDS_RESDATA_INC_0030759 d% A2 k1 \- W6 x1 y
}8 N) W k' o( S0 g% U1 r
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
2 m) h- l" t# n* S {
0 b% M' q( q7 s. L // Title String' Z6 w0 A ?# s6 ]
IDS_RESDATA_INC_003076
* n/ L& B- E- {) c4 A }
' v k$ G$ N! X" q0 s {
* v+ \* M5 I- t* R // ToolTip
) L- o! i8 o3 [- n9 M5 U$ t2 DIDS_RESDATA_INC_003077
6 i! B2 }, s5 H }
l w3 T3 r" C& k WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 04 N; o, h7 r3 c/ d+ m0 f5 t
{
4 U& e. y% W# P. |6 C5 ? // Title String% G. F( f- C/ V7 y) ^
IDS_RESDATA_INC_003078 [8 h! w1 l p1 K* R
}5 b# R! t; u$ Y6 j
{
& m* ~: d; X* W% g1 ]8 }* Z, X // ToolTip
4 X% w# e7 r" B: A2 s) yIDS_RESDATA_INC_003079( l5 \, g' m# q& R/ x+ \3 {
}
, m4 N$ {# o+ h4 E+ {4 r, y& D) n WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0& n) h5 Q1 Z8 {5 N7 n& C8 J
{4 f" F, W1 R2 [2 s. u' n# M
// Title String
: M. ~; H5 T' A i. y/ B1 x' XIDS_RESDATA_INC_003080
* V1 l4 z, x. a+ R) Q' P' d2 f }* T7 d; w5 ~( e5 w. b& @
{
7 M0 G& b9 o. e // ToolTip
( ?5 b9 l. t6 ~' g+ D2 L iIDS_RESDATA_INC_003081
. B1 c) H0 m' G. a0 A! ` }
2 `! a7 M% s& I) t WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0; T/ r; U) y9 I% _1 e# t' e
{
# D; J5 p. E( a. _$ n- c // Title String
2 O# g2 o, r( X7 J* T; O1 qIDS_RESDATA_INC_003082
4 d9 E6 {$ |2 b- o1 k L }
, }2 z# _& y- j# A" r {" s& h+ N" ?+ o; A
// ToolTip$ \$ G. n8 o0 u# W, U
IDS_RESDATA_INC_003083
0 r+ d6 e5 a6 h9 u3 h }: Q2 g* I S# c& I3 W4 a0 I1 b9 Q
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 03 x7 V% C: ~% P# h5 _
{
5 t! N& r: |1 Q/ W // Title String' I+ ^3 t: c9 ?9 Y* X# o
IDS_RESDATA_INC_003084
9 h) K/ n2 h5 t' f }
6 H9 z5 [0 B- s9 [; ` {! C* k( L! y! B+ p
// ToolTip
2 U- _3 O5 `& s: s* `IDS_RESDATA_INC_003085
. P. _5 e5 q6 t8 u6 `, Y: | @, ^ }
( ]" l3 Q: u# ` WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
8 i ~1 a' w6 e2 k& [5 a {' n6 [1 ^1 X, b, U [7 }
// Title String4 B/ ~4 F9 N H
IDS_RESDATA_INC_003086$ o* I$ q# A2 `) q
}
0 G7 G$ k! e+ |5 |( d {1 Q# K/ z, Y8 z* z$ F0 |
// ToolTip* Y0 d. {& W e- ^9 \
IDS_RESDATA_INC_003087
8 O: |" F- O) B/ J5 R }
% k+ K" i- J6 q$ f WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
; J1 G# n4 ~" W2 z: F {
6 A5 E6 f/ D+ q7 d- Z // Title String
: _, ~: m$ D# M( N! rIDS_RESDATA_INC_0030887 n2 c4 E' `! H0 N% M* f4 r
}) _; i4 G6 S, L
{
3 n: R( ~( U5 e9 }5 V8 Y d // ToolTip
# z2 }# J7 m: \ H7 j& Q2 WIDS_RESDATA_INC_003089
+ |5 Q6 z3 R5 \- Z) C0 I }
. h" ]2 g b" w0 m WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 07 U9 U" E9 A9 v, S2 j; V+ `
{
0 _ v8 ?* G% i$ M // Title String( R! a' a( W$ \9 G- I9 c0 |
IDS_RESDATA_INC_003090
- ^/ }7 m% {; n5 n6 m. _1 e0 J }
# M& D f+ O: \ {8 T0 |% q6 u" @- V1 Y
// ToolTip
. _2 L3 I2 u4 {. g4 O3 \5 E; n& xIDS_RESDATA_INC_0030914 S0 ?' h3 C$ T* N
}0 ~3 M% a! {) }& d$ W" q
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0( ?, E- i: t% B- z; H2 }3 j
{
/ P, a5 v+ g* |8 Z& W, _ // Title String' ?6 z* k3 F$ b* A
IDS_RESDATA_INC_003092
4 S9 k0 h: J" e' y6 b" z d }
- h# e7 K4 x7 ` w) d) R( Z# f9 K {" i" j/ _, C% u8 z$ p: I" N1 x' ?
// ToolTip
' u1 b3 |$ U/ AIDS_RESDATA_INC_003093
# o) t# W0 k) ?7 a8 N }8 T' g0 L7 _2 M7 H E9 C- `: g4 ^
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
+ ?5 \+ W9 T5 r3 B5 r: X. ~ {6 [0 Y f+ r: X7 y
// Title String
, F( w5 `2 }8 z2 y& `IDS_RESDATA_INC_003094
8 E0 K& o' J" n; D- e }; m( F8 g% R }" W: V0 j) {
{+ E9 k: c3 v! d" A. F9 }
// ToolTip
- m- Z* a/ k( t3 Y' r, v. t ^IDS_RESDATA_INC_0030957 m8 z. t: j/ T
}
8 m; V5 E3 P" h u* b WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0, K' e3 W* c: Z8 G
{
& `2 Q1 |" e5 k7 [* h8 N- n // Title String
% Z* O5 @# D! C6 ^9 {IDS_RESDATA_INC_003096
( U3 d5 q1 n/ V0 e5 I: r, |0 w }& w* ?' z9 r) p
{1 i; H6 M6 L/ X" U" f1 u: L
// ToolTip# z1 O# i0 E6 _; h8 Z a
IDS_RESDATA_INC_003097
' c, I* [2 x2 e' M }' D: q2 S h* ]6 W J. r1 `
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 01 j T2 \+ x0 ]" J. N
{9 l6 I1 z' M& Z% y# s9 E
// Title String
+ a# j1 n+ T- kIDS_RESDATA_INC_003098# t: x0 f7 c6 x6 b
}% X0 p/ m; Q/ T+ {
{! i7 ]* b: j. b. _
// ToolTip/ H+ i, d; @/ |* x
IDS_RESDATA_INC_003099& c. `" N* t7 t$ U
}+ E, _+ v- H5 u# W
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
( J" k* p1 y. |5 Z9 ]4 f' U {6 F, N! f- Q6 ]! H- [
// Title String" W4 \" K6 R0 V- u& B6 q; V4 n" {
IDS_RESDATA_INC_005076% x" U: @' }" S( r
}7 c* j8 Y3 W# m
{* \7 R K1 m, B
// ToolTip
9 G3 s+ A9 t, I2 n _( O pIDS_RESDATA_INC_005077
2 x T3 K( y7 U" S8 [ }# X. u$ R% u0 v7 B* A, n
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0) K+ p0 s. v" J
{
% t; q" ^3 z5 m, U // Title String t% C9 B, k- Z- Z; W
IDS_RESDATA_INC_0050783 k4 t5 I |; `) W! I7 H) N
}, s1 O8 {, T+ w2 N/ `
{9 `3 d; l" o7 h5 e
// ToolTip
1 x) N! I( B. f/ J! xIDS_RESDATA_INC_005079
6 ~( s" B9 y q7 m/ O: q. J5 d }
) u3 V' G P* C/ w2 H- ^ WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
+ g0 d! a4 S: H! i# I {
; Y5 T3 ^7 d9 G, o1 P // Title String. V5 ~0 Y% @" T/ s9 @) k* l
IDS_RESDATA_INC_006874' a9 H- }& V2 y o/ b$ t
}
/ ]6 f9 x& F/ S3 [7 _ {' \- B- q+ q, [' |9 v l
// ToolTip
" j) R+ C* X; Q4 w; {) I2 T4 l5 LIDS_RESDATA_INC_006875$ n1 f$ \. }: z w% z7 D8 ^8 {
}3 q8 e& U- x- R) w% P( \- f) e
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
0 w. i3 ~" i! h8 p/ G {
7 s7 w" d. \, Z8 `7 N // Title String
( C" M/ _* X b2 K7 f. K1 TIDS_RESDATA_INC_006878
6 N8 _; T& s% P. G }4 u* \6 K* k/ B1 d" a3 ~
{4 c+ N2 |4 ]; G) M9 b9 c$ b
// ToolTip. ^' G' x7 f$ w" |- R
IDS_RESDATA_INC_006879
( h. }, _6 _- g. i- n! i }
% O+ t# y- d4 Q) V" s$ C WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
% ]2 y& {! t# u2 e4 k& V3 u9 N# d {
% k0 v* @. [7 H* _ a+ e6 ^. D // Title String. O2 u6 R. P, ~
IDS_RESDATA_INC_006880, G7 g. G- U- }. I3 V
}4 F$ V, R7 y! O5 J" O4 Q6 A
{
9 x6 X/ x' ?) D& D* n // ToolTip
0 `3 q0 X2 d2 @: B3 s* g; h) vIDS_RESDATA_INC_006881
0 K3 H2 L4 \% d6 D0 u' ^! ` }
+ J4 d9 Q8 R/ L0 C4 l WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 07 X* |0 V6 f/ y5 C! q& k, M1 Q& |
{
! h1 c( g$ Q- \6 P& S // Title String9 ^, A" b4 M' D6 _4 f9 X
IDS_RESDATA_INC_0069002 A/ ?+ p3 I& t/ u4 A" k/ C* B
}
( H2 q* F" m% y1 m: K g& h* b# W {
. A) ]' e# E* s$ n* q* c6 h // ToolTip
! S0 n% n0 ~) m1 U+ u) yIDS_RESDATA_INC_006901
5 n# O* r0 O/ S& f. D+ B }
& b' T, L% H2 H WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0$ U2 s9 @4 {% S1 R
{( F% ~' ~; ^$ O0 A" T* b! Y! e
// Title String
( a) K+ I4 G6 bIDS_RESDATA_INC_0069047 I0 L6 b4 X4 j4 A7 z5 p! Z
}' i/ a. {4 ^) [3 f) y
{
1 t3 R N: m6 ]* ]6 q4 [# F // ToolTip+ I6 k$ a( |6 }4 M9 F
IDS_RESDATA_INC_0069053 D7 e$ ~- V7 v% n2 d1 s: h
}1 w4 \! y; y& E5 F" Q5 p9 D
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
( a/ j" o& N" E" G0 m, R {" k) z5 j! `7 |% l$ p' O {
// Title String H) [! f& S8 {, d( R a
IDS_RESDATA_INC_007134
6 P, s6 r1 {; V2 W$ ~9 L* I }3 Z0 P7 n Y$ o1 ]; H* w" |
{
) C2 S% U, X* ?; y" ] // ToolTip0 K7 ^" A$ o- e! o! [1 U, J
IDS_RESDATA_INC_007135
m- }9 {8 r. b0 {' {6 | }6 o% C& N4 D1 B0 y4 }5 E6 t2 p2 k1 G
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0% |! e- \# s& j. E+ X6 V
{
# n" q$ D3 T% O // Title String
; _& K9 U) S/ `! xIDS_RESDATA_INC_007136" u0 \3 y5 d9 L9 i9 W) K5 J% a @9 A
}
% _4 c! `1 n3 L) {5 X* J9 e {
- J! n8 i- v: d# r9 I' ~2 S3 } // ToolTip
4 t8 f/ T( c. t7 h1 hIDS_RESDATA_INC_007137
! w" [, c* j; d5 | }. [8 W1 F- q2 @
4 c% u. P3 I4 P3 T5 @! N, R: u
}
6 i7 c7 s# p. \所以红色的!$ l5 n% A G$ V) f# l0 I4 I. R4 a0 J, o: q
4 z9 Q1 p) s g/ w, s# |
这里还tblSkillPoint的条目:% c, g S! ~; B
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代码:2 H, t! G w+ r' v
If (@im_nJob = 1)! j2 J0 B4 X0 S' f
Begin) H" w% R& E& J! C5 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
4 ]2 I9 C5 [& k- g. B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)5 ?6 G; o2 h. L# A( V! Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5); b* F- F* ~0 h. `0 H. v5 @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
; f6 C" l/ Z6 H7 ]" u( v9 k' n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
1 s; s* L" \* {; V3 c6 X$ \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
5 u' A4 X8 U; Z/ ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)6 \& N3 ?; a/ V; r. l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)* A2 t' l3 D! t) I; d4 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)8 G0 g. l1 a+ S$ X' J# E# {/ u. }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)! [# C0 S* |2 I3 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)9 N' W6 {2 b8 i$ X0 U: ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
+ I$ v' c+ }% n | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)5 F D: K" s& T3 Z0 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
8 R; j7 s# ^- M# v2 o$ o5 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
W/ A7 E" m4 I+ M- ?4 e end0 a4 Z4 v; h, C7 o/ z( N5 K
If (@im_nJob = 2)$ f7 v- X0 g4 m) @* `; g
Begin0 |7 i4 G% x0 U! e7 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)! y$ \" L- Z7 I: Y5 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
9 s4 E3 _3 M! e! ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)/ V* u! Q0 f7 @- Z0 h2 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
5 U9 }: H. j i( i6 W0 |! Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)( y$ m6 ]5 w- u% ^' o, ]; o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
: x. b) F2 v+ _/ G7 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
1 @5 y1 z, l K7 Z: i* @" X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
7 a. N7 i9 a3 y1 D6 [6 X% X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
8 |8 F! h" w2 Y, A4 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)1 c# m3 _4 T' _9 D0 g5 P. l. W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
3 Y: _; O+ s% V# z7 j8 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14) ?7 e' C8 ?8 O v* \* y& y; v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
8 d3 T# O0 {; P/ O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)' G1 W: f6 y+ B; n+ I+ X& e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
/ X% X$ R. g2 B- m! k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)& \1 {* q( t. K1 I. r9 _* A- z
end
5 x n# k/ x* e If (@im_nJob = 3). _4 c9 u7 C3 U3 Q5 k; |
Begin& D" o* Y9 U. G2 y: b0 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)" a" D+ v8 \& r6 f8 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)/ j- \0 y, n; ?" _5 k% z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
# G+ H5 S1 R$ T" Z9 Z9 J4 g& j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
) }7 x- Z1 w+ n& H L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7) X( g6 q; t- a- `- X* C; q) ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)4 A; S- H1 M, f' b* s* H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
0 F( e4 J1 x; }8 ? q7 J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
/ w6 f0 ~) A+ f9 K) R* ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)% n: U5 c' t% B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)8 U% F6 x: l% |. ?8 {$ b8 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
& z& M$ e- j3 L* H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
8 c6 L: b% k' x8 m/ U: Z' x2 E) ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)8 r. b$ g8 e4 _, \* m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
( R Q; \! L* p' h) V3 w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
4 Y/ @( a0 P6 T2 M& B' F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)6 t% T5 q1 F' n( W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
. R0 v( q1 r F+ W: s8 b% w end2 U/ T7 t2 T5 h
If (@im_nJob = 4), A8 n! E1 [9 _& c# z& }
Begin1 w! J+ y; l# E3 i& I+ ^8 F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
* b" U3 b! C; u( v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)4 h- ~9 b! V" s6 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
+ _* o1 t7 O0 b) \9 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)3 |+ O8 Y1 K% |+ D/ U; y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)# R5 }; O' F' {8 T: i+ P8 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
5 B% l- ~+ @3 `3 ^- R# Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9), k9 N% w! @8 G+ O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
, f( r6 o4 c+ J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
1 D# E4 O3 C* I7 P( B4 L4 | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
; G$ L' y' K- H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
% r7 h3 @! }, E- Q( U/ b' l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
4 i q- n3 e6 v7 U2 t& s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
1 P1 u! K) R7 x* m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)$ M7 c; u6 R' f. ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
& f. R" P; U) P2 T2 _: K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)% g: \) [- a% L; `; [. p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)9 h' P1 [1 |5 N5 }/ u
end# p6 d( l! Y& P) R6 P5 m
只需插入在此插入+ o% y/ L; d# ^6 g5 B% ?$ C
代码:
! T( A5 ]+ _& D, f4 A INSERT BANK_EXT_TBL
- B6 }# M# n# ^$ w0 e7 g ( 4 M# v! O# d5 A( T! ^
m_idPlayer,5 f8 n' k0 ?# M
serverindex,; J* r8 f: w0 a, D% F, u
m_extBank,& l5 N# t- U* m# m b
m_BankPiercing
$ J& V& F% s0 B; R2 k )
* \! D8 j4 P5 z3 ^2 W VALUES 7 O, \5 P6 `/ q- J
(
4 z1 ]7 t- U; X) R+ Z3 i @om_idPlayer,: a& J. x+ p2 S, N) v: Y
@iserverindex,6 x. g9 t/ @* b5 Q0 N/ _& t
''$'',''$''1 C$ E* \. K7 ?7 c6 U
)5 A; [/ ^% @2 C0 s4 t" L, O
0 w) v. K* L* S* ~% \. A2 X6 n% {. m' H/ O
#define IDS_RESDATA_INC_007134 28816, {9 S7 d; R Z, }, Z
' k W, h" W4 S; @1 X( F, \" j( k7 R" k% }9 B: Q
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
2 E4 i3 P) \* C! j% W; c& i dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex6 T6 S9 V" U% T8 c
#ifdef __NEW_JOB_SYS: I3 \' T4 ?8 e2 J1 a
, 0.0f, 0, 0.0f,. O$ y5 a0 [5 T& C& K
0, 0, 0, 0, 0,
% n4 |% o' f! A nJob
5 ?8 e, A& m- R/ f+ z2 ]#endif, Q4 ?' e) l2 V6 Q* s
/ m4 i' }) I) J8 f( \
! a( ]- i" n# m |
|