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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
/ d  r  l7 O/ D' H. |7 Q6 k../NEUZ/Versioncommon.h" ^& r5 I( V* m

& g: W8 @) L( T5 F在上范围进这里只是这一个:$ Z* e- F+ z2 C4 r. q0 D6 X
代码:( o9 W  K+ T$ h) Z+ H# L
! W& ]' P9 x5 g! c( J
#define __JOB_CREATE_CHAR; G- b* ?2 T9 |! i' @
../_Interface/WndTitle.cpp: T/ f0 P' b. `) Q$ L
5 O) K+ R  _" ~) N
在这里你进入功能
4 V8 d) r# ?' {# |9 ~3 f' M  N代码:" R& E$ ]+ F: e
6 `& c  n+ f/ n5 x0 X4 D
void CWndCreateChar::OnInitialUpdate()0 [. z* n) j* v
并有助于
! C* K$ l/ ?$ Z  D$ v1 T代码:! S; D, D0 v" V" x* H
CWndNeuz::OnInitialUpdate();
. G( R9 b9 t! B" t' K7 ^/ N  A这样的代码:
# i  b6 ?0 }+ N代码:
6 K' f, R% b( Q#ifdef __JOB_CREATE_CHAR3 r+ C' s9 a4 b( j
        m_Player.m_byJob = JOB_MERCENARY;
6 K1 {( G" s8 b! j1 ^        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );* o: x2 L2 D* q% \, x& L
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
- }# f* w$ w' a0 `$ [- c: _& h( K        pWndJobBox->AddString("Acrobat");
5 W# M2 f7 F3 J5 y' [( {        pWndJobBox->AddString("Assist");
9 h4 Z* r+ t0 ]: E0 P& G5 Y5 e        pWndJobBox->AddString("Magician");
. j$ Z/ P6 Y/ \3 [% ]        pWndJobBox->AddWndStyle( EBS_READONLY );
2 J! m7 l8 c4 L) |1 s( B' I( u$ N        pWndJobBox->SetCurSel( 0 );% \; p: ]' _8 C/ X( f7 J4 p* n; `+ d& P
#endif //__JOB_CREATE_CHAR
+ `  N+ r) J& e$ s) F# r; D在同一文件中,我们跳到这个功能! ~& z* z. _9 O# e1 V* R+ R: y
代码:0 Q, i5 m9 s2 A
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )* V$ `. e) j- h+ S5 K& q! {
并查找这一行:" Q8 t4 L" X' p7 D
代码:6 v! x6 p, U5 I- t: p7 ]
                case WIDC_OK: // Create; P0 L6 L) u/ V$ u1 X3 ^$ s  A
                        {1 y( ]4 E! w. M" Q
下面我们就这一个:+ a" f% H3 Z9 C) J) F
代码:+ {9 x) U& ]) y# `/ q$ J2 s

6 J% o; n7 _, k" {' u( _0 f#ifdef __JOB_CREATE_CHAR( a/ ~) s# L  S
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );9 U1 w- B( s( t: t
                                assert( pWndJobBox );
) m1 ^' I0 X# Q: K% B7 H5 y
; }1 [  w& T. G& f0 n: i% Y4 k                                if( pWndJobBox->GetCurSel() == -1 )2 n% H8 U4 [' |. j! \
                                {
0 ]( y, z5 q- g0 F" D                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
5 K" H" j! ^$ F$ [. j( L                                return TRUE;. y0 Q" o) n4 I$ b& V
                                }
; x4 |3 l7 h2 |" A; `4 F$ e1 B
                                switch( pWndJobBox->GetCurSel() )6 L& U& G8 |; L! k
                                {
  _+ \# ?5 Q# H: W) z! {  ]/ x                                case 0:* ^3 P. b. s0 l; x: B
                                m_Player.m_byJob = JOB_MERCENARY;& S, m% {; f, C
                                break;
6 ~: H7 f, c  f9 v; p$ J. Q2 e                                case 1:
( u* q' h; P+ _9 N- o) B                                m_Player.m_byJob = JOB_ACROBAT;
% ^8 {' h% ]* v) p1 }                                break;
6 A- q- I: h2 X3 A                                case 2:
- J) |, o& v5 F/ E; w$ |$ Q                                m_Player.m_byJob = JOB_ASSIST;
# b* ~; u& j- L) n                                break;
& h5 O% r  f. O$ A' @9 n3 j                                case 3:
) S! r7 l; C& P  e+ Q# e( r, f: P                                m_Player.m_byJob = JOB_MAGICIAN;& ^/ A# a& K9 B5 ~7 R' Q+ O
                                break;
% _3 o% q- N2 f- C. u3 a                                default:5 X7 Q% a. G* S. [  \; q( X9 E: V. _
                                m_Player.m_byJob = JOB_MERCENARY;/ U; s! k6 q% v) ^' I
                                break;
. ~# Q/ n+ Z/ m" P4 K$ H. _/ ]                                }; l  I6 o/ g/ M* q+ R7 P, R: |+ D
#endif //__JOB_CREATE_CHAR+ U3 K6 W/ ~/ p/ ~- \

/ h5 b0 z& {# y8 ~../databaseserver/versioncommon.h( E: [: z0 m( j( N# ^4 G& w7 d

. A) l' I# v% L在这里,我们这一个以上的地方进行
9 z. x6 ?4 ]( w+ |, c: b8 s代码:, g3 |( g  f- X' j
: h0 y9 q9 {" n& w0 q: _& V2 L
#define __JOB_CREATE_CHAR- \5 r" l4 B* [8 f/ Q
../_Database/DbManager.cpp
; U. O9 \$ G6 h: s, [" j" P) b1 i- [4 J
在那里,我们去的功能$ W. E+ [; m. f% [
代码:( o" k! V$ |" ~6 M' n
- b3 |+ H- r% }' ~4 _
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
* }! o9 }2 S; c5 K2 z9 V0 i+ G4 {并搜索
$ u$ P6 }& i3 G6 i* P4 |0 h代码:
+ ~$ G4 j9 y1 m0 Y& y5 d' Opd.data.nJob = 0;  j$ y( ^% K) o% |: s5 Q/ @
并替换为1 d3 Z" U; C$ Z( R- `% n2 M' q
代码:$ |# I2 b: v4 T6 E3 A2 I& o2 K
#ifdef __JOB_CREATE_CHAR
* }& s7 z( a3 T1 a; p, Y                        pd.data.nJob = nJob;
4 r; ]4 p+ {+ K' e) O! Z, U# C4 r#else //__JOB_CREATE_CHAR# R8 U2 k- H' x6 M8 }0 T$ C
                        pd.data.nJob = 0;! W3 D" I' j; r$ x# E# S1 t
#endif //__JOB_CREATE_CHAR0 }7 u7 b+ g( g' p2 f. o
0 L1 t! `' U& U
这将永远有一个来源的东西。0 L$ W; N4 \( o9 W: T0 P
4 r# M: q; R7 j: R) \. W- z) W
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
- ]8 [( h2 P9 N  ?0 l/ g) q0 j和搜索& I6 j0 v- u! N# \" j! X
代码:5 i3 I8 D1 A( ?+ |7 i+ L5 j
- K4 C% O8 i6 f$ ]4 z) t
                               FROM BASE_VALUE_TBL
7 A% A$ F7 o, i: R# }' L* T                                 WHERE g_nSex                                                                 = @im_dwSex
6 X5 y; Z8 Y" E; Q, `- X并替换为" M+ c$ h0 ^# @* ?
代码:
& a. J1 n2 r. ?* _6 c' R9 c0 e                               FROM BASE_VALUE_TBL2 O; L/ w* M4 b8 i+ i% c
                                 WHERE g_nSex                                                                 = @im_dwSex AND  M4 U6 u1 f, h5 L" [3 G$ |/ p
                                                m_nJob                                                                = @im_nJob8 j2 v" e( B8 R
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。$ l/ r( j# K2 _7 I! ?! I
% K4 P+ d! f, X/ o
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。7 K1 A$ `4 P$ U. K

; X& B0 o" N& L* _6 }你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。$ N& }: a1 U8 z
这是那里告诉服务器哪些技能你的角色可以skillen。' D+ A7 w8 ^- v0 E$ O- [9 U
可惜我不再the'm懒得现在要做的话:'D/ u( j4 o4 v2 ^) Q. d, s

2 m7 E% e8 N# F* b$ \+ {6 N6 I8 u0 f& n
! `0 ]. M  J" o1 J5 d

/ O  t& g( a- k3 h1 S2 l% h  h! W5 i
+ C5 p1 Y6 h. ?0 I6 B5 h
0 E. {% ?: @4 U, A$ _+ k3 E9 b9 c+ Y5 \% o( ?

( G$ r5 u+ \4 |4 N+ ]5 VQuote:5 D1 q. A1 q" {. [% |) t( J8 f
Originally Posted by Divine.  
7 J. ~! r- t$ O% Z  P. o# |如果他发现我
$ V, X. g! U7 O  m0 x代码:
8 C- ^2 i# o( ?( g: K1 Z3 E, [; h pd.data.nJob = 0;
- W- z4 o- m8 f2 z8 y并非如此:
6 M! e! u5 a! N; S2 n" M所以,我只能看到+ G$ ]) n. O# Q5 {$ s) x
代码:( v0 p( F7 Z  B& g9 ?) x( w
//            pd.nJob    = 0;$ e. F9 v, G! I& W! w8 C
^^
* a- E0 T1 x" CHier, das mussu finden:4 Z/ W6 T: \5 g  e
Quote:% G  m" C, [, u5 O) y0 q7 p
#ifdef __CREATE_JOB  D0 `' T: o  }' ^  N$ J% G
pd.data.nJob = nJob;
% v; V) T; e4 k#endif // __CREATE_JOB
7 Q0 Y8 H; @: |1 `. d8 ]( D% `// pd.nJob = 0;
& z1 z% \2 A$ H8 A! A% y6 d; e// pd.dwState = 0;# X7 ?% R+ j. B; S% i
pd.data.nLevel = 1;
/ R5 d" |  p" a/ Y# V/ `; ^pd.data.nSex = nSex;4 {  L$ m0 g  h& E1 `! b; r- g
pd.data.nVer = 1; 8 v8 W6 K* `, G$ v, e
! v) y% m. @$ R; ~' V1 c9 P4 T
我仍然有一个问题(:$ O: ?2 p& ?0 Z. g% n
下Character_STR DB
4 l/ n9 ?- m1 R) y5 E# x这样做在这里
1 _) p) F, L4 J5 }5 u代码:' F( a1 I( `4 S9 F9 x
                               FROM BASE_VALUE_TBL
/ Q" m, P9 r1 N* D                                 WHERE g_nSex                                                                 = @im_dwSex
* `2 C1 ~* c) u6 m6 |在这里改变
/ u' H6 K% f, J% T代码:
! ]* [, ~- e  U* ]/ `5 r0 r FROM BASE_VALUE_TBL5 e( z. t# x3 o+ O. O4 c! U
                                 WHERE g_nSex                                                                 = @im_dwSex AND
1 o2 n' ^9 h7 x2 P                                                m_nJob8 w" F* S& F1 k. b) s, _
由于还需要什么?.?- J' G+ L7 K9 O: g0 K
在第一篇文章中,你可以阅读' M7 A1 \: l2 K6 I3 I. O8 T+ v
代码:: W- l, h& r+ I9 T' g4 _+ X1 N
  FROM BASE_VALUE_TBL6 f1 V, n' r" s* I8 c8 @
                                 WHERE g_nSex                                                                 = @im_dwSex AND
2 f* U/ ^1 t2 K7 u  L$ L, n7 _4 S                                                m_nJob        ; J2 C! N" w" h" ]! a+ q5 h
- ~/ _/ s6 i' I+ S
; @# F- l2 G9 C; K; ?/ G8 F7 ~
窗口是什么我忘了
5 q8 d2 a1 j$ S
. b9 Q4 o  Y5 z/ s3 G代码:
' V2 c7 ?) U+ \8 {APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26  @  ~; D8 e8 ]. d) d! Q
{
- A1 t% ^3 _1 ^! [/ Y  l// Title String
& o/ K+ g! i, S4 R: \7 pIDS_RESDATA_INC_0030646 o, X+ |6 {! q6 A  X9 N
}
& u1 [, ], d+ b2 X8 B/ o{
) X: D7 n: X% }% j2 q" `$ P- _// Help Key9 a6 U- z% _# y$ B' j; `$ B0 `
IDS_RESDATA_INC_0030659 y4 B3 m  L/ W: @! a
}
  r3 |1 ]( V  ?! j, j8 k{
7 B8 }$ K( ?* m6 x    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
! b6 f! E4 h" X' {+ z- Y, m5 P    {
6 g& X9 b& S+ A$ f$ J    // Title String
% ~9 |; C# R8 O' z2 O  |. HIDS_RESDATA_INC_0030660 {7 g2 ?1 \- C9 \) i) J+ o' D" u
    }
0 Y' b( u: `) p6 u0 I! P/ {    {! {. q2 T2 H& A9 `, q7 a
    // ToolTip
5 }# X2 @8 }/ ?/ _1 U9 VIDS_RESDATA_INC_003067% w( H. P. \" E3 a/ h5 D! R' t
    }
3 {* T, u+ R% ?/ B# D    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
! R# S# l$ Y- Y& p6 b    {
- J% O& F1 i0 p; s/ w1 N    // Title String
! ^5 `* @5 i4 j/ {6 p; A7 QIDS_RESDATA_INC_003068
" ^; ]3 ~! U* ]$ n+ J2 P; G" K# J    }+ w/ O" H( H- l' v7 Q- O6 D
    {
3 F1 U& U2 x3 L- p  b    // ToolTip
: @0 F6 U# S* ]6 h3 f1 JIDS_RESDATA_INC_003069/ f! ^2 H  Z4 r2 @
    }# q; `& S# @* p9 ?1 i
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 07 Z8 t6 _4 V" G+ z  s
    {
5 x! I% m$ r# N# |: g0 H    // Title String9 t1 A6 z- D8 n8 v/ \# D9 ~
IDS_RESDATA_INC_003070
: J3 \8 k% T2 c% T5 S/ v    }
. ?! K9 b" l4 p2 I$ ?! E  ]& p    {; X: P  u7 Z0 L0 F) S
    // ToolTip
+ s+ w1 f. F& O: U8 U4 N& ~& J3 X5 MIDS_RESDATA_INC_003071; _" \" [, {' V0 h/ D
    }
8 n' L; L  c+ P2 t% V5 d. I/ m0 x    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0% I# }. J( ]( ]0 Q
    {' k  }% k. W2 b0 h' H
    // Title String. s, j2 Q$ @- f* ^
IDS_RESDATA_INC_003072: c( V8 `8 J2 |* U4 I
    }1 m$ y, x, w: m9 `/ t; W% \8 s
    {
# m$ [) a+ D2 J! y" F    // ToolTip
3 O/ [6 Y8 l1 ~6 L* eIDS_RESDATA_INC_003073% `1 u) O$ Q* w4 @
    }
# \4 l% _) `  o/ B" P, g# W; z    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 02 J3 |. s+ }  V) ^
    {
" t4 o# ?3 D+ S9 Y( Z1 l6 t2 K; _    // Title String
, [# q+ \. f3 d9 RIDS_RESDATA_INC_003074
. M! I0 @: n2 c3 \- D    }" E- M( g2 Q, E6 ^& @7 c) L( _
    {
* h1 y5 k- x0 U4 R& Q0 U; S* m    // ToolTip
" E4 j2 N0 r! ?* bIDS_RESDATA_INC_003075+ D2 U/ w5 B1 P; f$ ~+ K  A: a3 h
    }
( ?+ {! V+ N: M, [5 q: m    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
2 z% A3 O0 Z/ e* E    {. ^  f& |5 y: @& L6 {4 [
    // Title String7 q- K& K, B& T4 k
IDS_RESDATA_INC_003076% P7 b7 [' z7 R5 f/ S& s' e4 X
    }- g1 L9 @4 p# V. N
    {4 s+ a8 H/ C( a2 y/ F, ]
    // ToolTip
: {3 z- V$ O" c' ^IDS_RESDATA_INC_003077
; a% t* i" x; P$ ^    }
( V& q" X( D" d" W# O7 b    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
% g0 H; P1 M( D0 O5 `- [    {# V" I) g' Y2 `  E$ ?, y0 j
    // Title String
1 m3 R: r' G4 NIDS_RESDATA_INC_003078
) \9 Q0 T& b5 y3 `8 ~$ f( N" J    }
8 n+ i4 X, Y- R( t% L9 L5 d    {
7 D; n$ ?, o+ U( a    // ToolTip3 i8 N& z9 j; q" I$ B
IDS_RESDATA_INC_003079
! m* {, p8 \  g5 f$ D    }
, [0 x0 _7 i* z' a+ q, k    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 07 X& G9 m* a2 Y) L) M
    {% k2 X- i0 s0 {
    // Title String: G# X0 G% K1 m
IDS_RESDATA_INC_0030807 A6 g; k; k  l- ^) [
    }
, b( G' V0 D! @7 {4 F- h    {
7 I# K, U$ I; J, ^    // ToolTip
/ S/ `* O% h1 c! b. {IDS_RESDATA_INC_003081
8 ~" ~. m/ Y  J3 b  a( c* N    }
3 J- J0 L; z/ \4 c    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
) g' {( P+ M9 s" K' [3 n    {
. u# J4 v& ^( q+ w2 S" R    // Title String
/ B. J3 P  g# E  D9 v: LIDS_RESDATA_INC_003082, g- I; g; f, D8 T& _2 I
    }4 R% _3 O1 W6 }
    {5 ]7 s9 o6 E6 q+ H# t
    // ToolTip
  `0 P4 q- A0 I0 u% b' f) BIDS_RESDATA_INC_003083! X5 b9 s4 [+ D: X
    }5 K1 D7 w% Z( o' B$ T3 Y( b1 n) ~+ u
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
4 y* h) D; O- a* @( a    {  h# J% W  h- g4 V' f  \* Z* I
    // Title String8 u2 }+ d% z6 h2 n7 I4 W6 v$ t
IDS_RESDATA_INC_003084
% K& b; q, g! \/ K    }* ]0 G0 v3 q3 J8 X
    {
7 b5 k1 K* |; Y+ r    // ToolTip- r# q% w$ @3 j) I& [
IDS_RESDATA_INC_003085; w( C2 K$ e' M9 J. P" K. x5 t# M. _
    }  V) \5 Y! T4 `) Y& N# ~, X
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
5 m& w8 H: J7 _* V! t+ J- L) o; s" O    {( W4 G  H4 {1 S* Q( q
    // Title String3 `. X/ Q2 t2 a: m4 q7 M
IDS_RESDATA_INC_003086
( p  p5 I, t& B/ P' F( X; A# n    }
: `' Y: d" b  H2 S    {+ f! V9 x; ~9 w  E/ H* T- w
    // ToolTip; w; ], }! n" B8 @  T/ P
IDS_RESDATA_INC_003087
- g& S9 O3 _4 X- `( k& j    }! i2 s+ i" W" Q, k, n
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0( A( K! d- J3 }) D
    {7 \5 ]" O# o; w; ]7 v) X
    // Title String
' N, T1 r. |& ~. h  q5 T/ bIDS_RESDATA_INC_003088& [' l7 E9 T7 t7 A! Z
    }
( ^8 C& t- f0 X9 E3 H. M  e9 B) y    {
  y5 @' ]2 @3 p0 H+ n; r2 T+ O) I* ^4 K    // ToolTip
% R: I: ]& l. ]5 p& lIDS_RESDATA_INC_003089
( X# ~  [4 I) O* U7 O( Q    }1 J$ j' u  |% o% O3 U
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
5 G, y$ a4 O% h4 i' H3 q    {
: o4 z, f" u% d+ W2 C    // Title String. G) E- s  V6 l4 ?$ K& u; r
IDS_RESDATA_INC_003090
9 g, [; ?: |/ h/ ^- _2 K6 X    }* _& U# W/ e0 N, w% [3 [! B
    {
, D7 n, g. r) J    // ToolTip. u* q! C9 ~1 B& j- ?
IDS_RESDATA_INC_003091
* F  w4 t6 ]1 X6 U7 J2 T    }$ z) g/ K6 o+ N; L
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0- P6 u. [+ x( y
    {; b4 `7 {$ P0 i
    // Title String
; s( w0 u2 r& I' P6 U3 DIDS_RESDATA_INC_003092' v* t; r  q0 _/ C9 y4 P4 b5 W9 y
    }: ]7 c9 W# H. O2 t7 V
    {
" N1 Q) o, {7 R& R    // ToolTip7 o6 `* c/ O2 c. F/ y
IDS_RESDATA_INC_003093
  M  E% x7 b- z4 |    }
4 X; Q! Y$ V- J- C    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0  b& I. _. r/ a* b) k
    {( O* [4 d! u+ b5 c7 l2 n( B9 ?( d
    // Title String
# F. n2 y1 o- b' G+ |' @% yIDS_RESDATA_INC_003094( N. s- d& o* M* J( p% s4 w
    }6 S: ~8 v( Z- T5 ^; @
    {/ ?& S  q7 M! g5 D7 J' y  C7 r
    // ToolTip
* _1 _/ S. M2 e7 R+ H9 X+ w# |! sIDS_RESDATA_INC_0030957 T& M- r' V5 b! W; c2 ?
    }
  B* }5 I' ]. {/ _' E+ T1 D3 D    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
$ n! F3 q6 J7 n$ w2 R( q1 j    {
& r! M+ X0 S6 u: y    // Title String& U' d) f, t; d) e
IDS_RESDATA_INC_003096- {& g- J- h7 K+ q* y: E0 J
    }! g3 S. R- U9 b6 Z& e) A
    {  F2 c/ o6 R  E6 t
    // ToolTip+ W2 x6 I  _; d& U9 z9 i
IDS_RESDATA_INC_003097
# l, L/ {0 ]. m8 g    }
. j( w' y* O/ H    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0: {! ?4 E& G/ S1 v9 v
    {
4 j, |( C7 j6 \, a6 B* q    // Title String2 `. [& s+ i. o  h( b) ]* X
IDS_RESDATA_INC_003098
1 Z  T4 n9 [) w$ y1 e( \9 X; s( z    }
4 F/ }% U1 u" x: e" R" o2 Z  O' T7 o    {
% T& N9 d+ q% ^, `% B! B" `. l6 @    // ToolTip( p7 W/ I( ~# {
IDS_RESDATA_INC_003099% v/ }& D2 j* {/ u
    }
/ G! S6 I8 [; }: x4 n7 t    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
9 e) s! W, K8 ^& G3 a* f8 i    {
, x: |) ]4 i' x( s: O) N0 p# }    // Title String! Y- A6 Q, O% r- w' @
IDS_RESDATA_INC_005076) X7 n' a3 b+ X7 h3 @4 \
    }
7 B" p$ m7 X. e# ]6 I& W    {
$ m: U3 m9 X9 h, R# k3 |    // ToolTip0 u0 `' b- h! F  l5 n. h
IDS_RESDATA_INC_005077
3 l% V' V5 Q" D  k, z+ O& W! v    }! Q2 M0 ~1 [* y; u9 {
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
$ z9 I+ j: `* f! J9 z8 d3 n    {* f8 b" _1 H; n/ W( w9 g, h
    // Title String
1 a4 u/ Y. O( L: fIDS_RESDATA_INC_005078
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4 L  b& l  L* b' g) F    {/ C5 x/ X4 n. r( D: P7 k
    // ToolTip
5 R& T5 M* u* F% V- W2 BIDS_RESDATA_INC_005079
/ }' ~  Y: h. Z2 P1 P    }7 F) `' u- f& v2 s3 d
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
4 c7 \# K3 s9 A4 D& ~% r' T    {# T) O. V9 M7 L5 H
    // Title String
( P" B) d$ l  U. {IDS_RESDATA_INC_006874
, w; Z3 s  y+ Q! e    }
/ D8 L0 F9 |1 v% Z, Z. X8 I    {" u7 i: j, g* v/ @& I
    // ToolTip9 T9 o" |) U2 I: ~
IDS_RESDATA_INC_006875+ X4 Z- T) v( _! g0 r. c! @
    }# `5 e. |' P2 [6 V2 |. h
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
% p  C: P7 A: t- D4 G3 p! d    {
. T& Q, e' d+ K4 K' Q# Y    // Title String8 P+ H5 v2 z, a6 f9 ^+ U+ T
IDS_RESDATA_INC_006878! M  P3 s2 {  P% t7 z
    }7 T1 w  w! X+ J( n6 y9 |3 O  D; f
    {0 U6 l* N! m& Q6 ^
    // ToolTip
# S* U  L( V% w2 Z& U' r7 X. e6 dIDS_RESDATA_INC_006879* S' V4 f. }8 F$ r' H3 W' d1 f& q
    }/ q3 Y* r) b3 g9 Y2 ], R
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
" d3 p. L" t- i5 S+ _% l- Z( M. q    {
/ Q3 Y* @* n- X! S    // Title String
, t+ s" ~- E* }2 CIDS_RESDATA_INC_006880
4 v1 Q* m: I- u    }. {: q6 o5 K& {" I  ~
    {
) f* [/ p" c: ~" s- b, e    // ToolTip, M9 F3 `4 h( {* W
IDS_RESDATA_INC_0068816 y' ]- t& d' V1 _9 m
    }9 e8 t  G$ u) a4 Y& F2 I
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 09 e9 ?( T1 }- H# c  H
    {
6 {; @" B$ o. Z0 l0 B6 P* K! y  _    // Title String6 P& v- Y% ?$ q5 C0 t
IDS_RESDATA_INC_006900+ o/ [; B9 H1 c8 e+ w8 P: u9 S
    }% Y/ f5 {' ~- h9 u0 q
    {
5 p* z; x  {, Q, }- W3 g    // ToolTip
2 O. H- T0 s' a' Y: }/ I, o1 ^IDS_RESDATA_INC_006901
8 o( |) Z) k, D: }    }( r+ h- @/ _1 B% e: v9 a( n
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0+ A( [) L% T2 K' d4 D9 r0 a
    {, M# H# V; K; Z
    // Title String7 A" z4 K  t% f/ D6 J6 H# ?3 Z
IDS_RESDATA_INC_006904' e& C5 P& V. u! z+ B: g2 ]! }
    }" X5 f* W0 ~7 B& x) L4 U, K* V+ m& j$ j
    {6 O5 [: O* @' S5 P$ r0 i+ D4 O
    // ToolTip
* L, R; q* M+ W; b$ J/ QIDS_RESDATA_INC_006905+ [/ M6 x/ X& ~
    }: O( L. E. N8 }
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
' h" I: }9 B% M    {/ E" f8 m# N. M! x* \' W4 N5 K
    // Title String# R, f9 l  f2 G# r
IDS_RESDATA_INC_007134# K8 V  a8 J9 \
    }
2 j4 }' }8 v; G; o    {' s" E/ Y+ [. @0 D
    // ToolTip
$ b) M5 V4 |+ n7 x5 _IDS_RESDATA_INC_0071358 f% x# Y$ X4 S7 `( P
    }/ c) \: E- d  p
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 04 @$ B8 T0 v; ^& K- j$ K6 n
    {7 o, D7 {% A, E
    // Title String0 s' x8 R$ s3 C: w" E1 \  z& A
IDS_RESDATA_INC_007136
. G" \5 x7 A/ K8 N    }
- E/ p; Y+ ^. U0 k) X    {: @4 a6 b; P  G* l) X, j
    // ToolTip; _" _; K0 d. R! |0 _1 ^$ W
IDS_RESDATA_INC_007137  d2 \$ Z4 W7 P8 h5 h" C
    }
7 B; M8 r' B" O6 c) c4 m) X" r1 }4 |  i
}) C" V, Y) g1 X6 G
所以红色的!
- ~/ e6 @8 ^$ u' n! s# Q5 e  k( k# x, N* ~+ V
这里还tblSkillPoint的条目:
5 w5 p2 `* z9 V% _' q* s
2 L. Y& q% t$ p5 H2 k代码:  `" L! |4 E/ j$ L+ h: h) h
                If (@im_nJob = 1)* Q0 A+ b& ]7 `6 r+ Y& N  O9 j5 z
                        Begin/ x: _& E( T) p) O5 [! ?% u5 W3 J' T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3). W$ |$ q7 [4 ?/ V7 ~9 K0 [0 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)# a% P3 ]0 ]: b$ w' T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)1 ~' p" ]6 T( C3 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
6 n! [% |4 h7 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)8 X8 t) O1 [0 `8 Q+ S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)1 i  q, Z- }; W0 K8 p9 G0 Z. H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
$ g# |) u5 Z& X" i4 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
2 T5 O+ |: Y1 ]2 Y+ G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)+ v, q9 J/ f$ E- Z1 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
# Z5 ~: }2 m1 T& M: ^2 X" c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
& d& D, _4 _( E2 R1 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
0 w7 O% d, c, K- p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
$ ^2 c, q3 e5 _+ D% e' b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16); {( x+ ^% B! e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
4 M6 a; B# L0 v* ^7 I                        end- r; {+ |% `9 s$ e3 m7 B1 U
                If (@im_nJob = 2)
8 K$ v5 E8 ^! p0 Z( a( o                        Begin
1 i7 J+ F8 j3 }$ y; y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)# D' h( a+ Z. L/ Q- f& ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
" E( k! `' c; [& ~+ u/ E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)" B1 O# F/ {2 H& l; L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
" D7 `" `- X4 @- A& P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)+ d* T* o$ l; C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8); ^' [" m+ [" j3 ^# n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
$ T6 n% r1 O8 i6 |$ {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)& F  A6 @0 a! @% n5 s) d0 u# z0 K3 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
" g& {) B3 K8 ~' s& w0 U: x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)# a& ]& t1 \$ u6 r! V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
& [; h$ P9 ?) `% J- C$ h7 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
" N4 c. D, d$ X( }/ X& d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
9 `- p/ \, `5 ^% B" f1 d& D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)+ s, K& ^+ E3 a( t, D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17): W% h, v% x1 n+ c+ R! L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)+ y5 l( N% O4 t7 n! |! @8 ]3 k
                        end5 W. V! O$ P8 E: c5 i% i2 M* @' B/ {
                If (@im_nJob = 3)
6 u; H9 l9 _( }1 o9 r- `                        Begin9 w1 N! u1 p3 ~9 G' w1 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
: J8 `1 t# p* u, l7 B/ K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
4 v2 |% t5 W/ b8 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
8 c8 s/ i/ i9 q& ^0 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)( o6 p  n3 l, O& [. n1 T7 j9 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)4 R; j# o% i# V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
8 v; ~) k' U& f5 h& J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)1 @0 |9 ^+ N# w; G2 u; O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
+ B% l% @: j, v4 G, E" }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)! u! D* c3 B- B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
' b1 C' P" \8 _* M  i$ W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)" c6 ?0 V& L7 i9 W: g- x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)5 q6 k! o0 G4 N2 w5 ]4 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
/ x; P1 B1 V; a5 }$ l) B7 K9 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
! t: Y8 U/ P1 D6 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)& o  R: y( q0 `" ]7 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
  }% e7 f" I. n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
. Z6 }) {2 o# G                        end; n* T# m% d1 l4 f
                If (@im_nJob = 4)1 J& U0 D( p8 f1 c& e9 i* i$ D
                        Begin+ `- D; T1 G  |6 R2 M3 s8 W0 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
) [/ f# h$ h; \, x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4): h, B/ W% _, Y* @; R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)0 ^( T! b2 F3 g0 g8 M! X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)/ n) U' }# i1 R( m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)" k  b5 d: V3 e, P- {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
6 g" w' A& S) ~; o2 i4 s" ?' B8 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
! ?$ @* E# w/ U/ _( z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)- r0 w, E% k% q# W; Z: ~6 @6 L1 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
1 h7 ?1 _: s* y% L1 B0 w3 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)5 g  n# ?) R% l2 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)3 ?: o! B8 j- U" s6 P" ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
$ ?, O* c. D7 w+ U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15). d* p3 I: u0 y- P/ |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)) Q2 V& l3 ^9 y/ f& [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)# H7 z8 F+ B" [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)4 _" B) i! E9 @6 Q+ s" _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19). {4 ?6 g1 x8 l: ~( x2 V0 A, V1 Y
                        end, T% A$ {: |( m  X/ l* y
只需插入在此插入0 ^8 _; {' b5 ?. w; e3 Q
代码:
/ a" ?  j, w4 R* ?' f2 t) F- s" h& n                INSERT BANK_EXT_TBL
% G6 c; ^' i# @$ V( J                                                        (                                                                
: U3 B  w( G) D% d+ Z                                                                m_idPlayer,# ~- [% y7 P) e  t8 g
                                                                serverindex,
5 w* R  e  _7 {$ Q/ b1 f6 C                                                                m_extBank,
7 R0 b+ i% n/ g* _                                                                m_BankPiercing! }+ m6 z# \- W+ m7 s" H" j
                                                        )
2 Z& O* a* B# r$ O+ \* q                                VALUES
9 b2 m. h; [; }3 {/ H8 a( v                                                        (
% q/ ^1 K( W7 h                                                                @om_idPlayer," y5 H* M( k- _8 N. j8 a
                                                                @iserverindex,
3 a1 q! e/ A( V                                                                ''$'',''$''2 a) G0 F8 ]! t$ b! E8 r. }
                                                        )
- ]2 A9 z  d  C- T9 k1 [/ c/ q' i0 j: r$ K4 W  k

. }% h+ N/ C+ w  w; ?$ c0 ^#define IDS_RESDATA_INC_007134 28816+ n( a' h3 b6 D5 Q
# h  q9 k: s' ]: Y; {# ~( M4 ]
& e8 Y) F! N6 n! ~+ x% }5 s7 @9 u( ]
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
8 l% S' s7 T, s0 j& Z                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
0 V. f  l8 N7 N, b' P1 R#ifdef __NEW_JOB_SYS
, t: V" [1 C/ l# S# W                , 0.0f, 0, 0.0f,
6 L" T7 y% _: d2 W1 X                0, 0, 0, 0, 0,
$ c: e3 t( e- `                nJob
) s6 [$ H" Q8 c  s+ w#endif
5 M7 S8 c0 h* n3 Q5 `. t3 J  h4 \3 O
) o8 D8 f7 }& l# n4 ?: b4 m
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