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在服务器找MonsterSkill.lua打开!
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dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )1 u1 d8 ~) f" F7 i* {* x' c+ h
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7 U9 p' ? |6 X. h% U, h9 _7 C--[[% s1 Z8 I/ ~3 a; k- e0 \
5 ]! |3 A6 ^1 x0 Y3 S9 c5 `AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
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-- µî·ÏÇÒ ½ºÅ³
]0 U l0 [9 t6 h6 i5 m& A7 Y5 b-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
) X! Z, ~+ \# Y. ]2 nAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true ); G' O+ Q! Z3 j7 }) k! ?
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )7 _! h+ g/ `. T6 U+ K
--}$ G P$ e6 K2 z% n; v/ [7 B
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý7 X/ w8 ~/ O2 ]! B
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ( L1 \4 j7 P8 m4 s1 H7 o# P8 g
--]]7 P( t. Z L( {! d/ }* F6 [9 s
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AddMonster( "MI_LUCIFER01" )7 B2 |# P+ J, T5 \ {5 u
--{
5 M/ X8 v4 E$ N$ ^AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )- F7 R, B, u* n r1 c5 k- ?
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
- v2 v1 }6 o& m- v; Y8 p7 Y9 G2 lAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )9 k" X0 F7 m! M6 z2 i
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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: T h9 { G' [( BAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
! k' p& W: g. ] AAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
m; q5 |" _6 C& lAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ0 G1 C; [. w$ e! F
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120" | B% u* n2 s( V' f) _
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ" \# W w3 h' d
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
& ~7 n! H2 R- Z: Z$ l' n2 UAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
! O6 T" V2 H, X3 K2 t--}
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5 a8 d9 u8 |/ wAddMonster( "MI_ASURA04" )# l, X5 C C9 H- M. t3 u
--{
6 @) \/ T0 J4 `$ [ N# ]8 oAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )8 y, n( t% a" O- x5 ~
--}
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AddMonster( "MI_VEMPAIN01" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
, B$ z5 w: x6 W! w, pAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )' W0 M, a2 S/ {5 K: L
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
8 g: K$ p% S# z9 D' Z& |6 L2 fAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ: T* { X& P# U0 M/ s& _9 y/ ?
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
. u) u- c" @1 M- a* a) rAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
7 C a- A6 G9 t2 AAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
8 a% T [3 I |4 \. TAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120( f8 @* q6 R1 N8 x. t4 R$ D8 U
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ* ~+ y6 J% i- D" E* l
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
p' U& z n. e4 r& J# kAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ2 u3 t- v' e( J- _5 N. ?
--}
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3 f; v/ F/ _8 t' oAddMonster( "MI_VEMPAIN01_1" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
; ^4 B: U" H& U) uAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )1 z5 k0 n' o4 z6 B% c; |
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
: t3 X, k7 I+ p) QAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ+ \7 k* `: J: @4 S+ k
9 H3 D# q, U1 [( SAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö8 |" P1 f ?" _9 s9 r/ M
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ! N+ E# M9 D: L- A
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
" o9 a! ?# p; D q) ZAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
$ Z" l2 X+ J" m4 `/ c9 M- w: AAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
1 Y; s* I5 e4 w. fAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
9 j* _3 p' r% R& \$ d: W) m9 ~AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_SKELGENERAL" ), K4 X7 x7 \% |" |! u1 ^4 _
--{8 s8 v1 z8 S& J O
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )* d/ q/ |0 C& S7 V4 a5 T/ T
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ3 R3 |7 `9 e0 h* \" ?: I# {- V
--}5 S9 q7 H' y' O4 a( {
6 F9 D! F0 S6 c2 rAddMonster( "MI_SKELDEVIL" )
( p8 I" x$ ^7 l; h' O, C--{' a( U. n" u0 x* {2 b# q
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )9 D# s! X Q+ B7 C+ Q7 ^, W, F/ T
0 H5 y$ t' t$ }* z. s2 v! ~AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
) Y0 p4 x, @" {7 s0 e- uAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ n8 C+ Y0 }- `: B
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
' N+ t8 O- h. O8 w, J* ^7 _" c--}
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AddMonster ==命令到一个新的怪物- W8 l% b2 I ~0 I# w- ]
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称2 ^& K0 p# ]! O, S- o+ J I
( b* j, {: s- r9 f6 AAddSkill =[size=100%][size=100%] 命令的技能
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- E) `' f1 y; L- zATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文): ]1 C% ]5 H) l9 E) H
9 k' s- a# [9 H4 W, |: y“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。& S' r9 _& [! |/ O! _
; S4 [8 ~- E. `但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
7 t. G* N* \5 K& q- _[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
- s$ f: ?8 P3 a7 S) s$ l; H$ m, G[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
. U# _% z# C6 y- b[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。7 d+ T9 O5 ]" U9 q+ Q( G1 r
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
* X6 j3 Q; v$ H* U4 P[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。
1 B# V$ O- e4 C; ^( M[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。. i0 q+ o8 b2 }, b! Q, p
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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