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在服务器找MonsterSkill.lua打开!
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dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )3 F5 d: e$ C( ^" b
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.) R5 ^( A6 `1 G8 r2 F E
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-- µî·ÏÇÒ ½ºÅ³) t& t. L% w2 U
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹ø°ŸÁ¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
! o5 K# ]! \# Y8 A$ t1 A5 ]2 G* xAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
, Z- `" k- @& I1 ZAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
# s/ b0 J U4 l' o--}
, s, b3 l- P3 D¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
8 R9 ?" A6 B* c J. QÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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AddMonster( "MI_LUCIFER01" )+ W. @/ |- e: v$ {
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AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
, m6 Z- K; ]! k, K: z' JAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
+ i9 X9 b3 E9 eAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
) t4 f0 ^6 }4 N. G; s- [AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö. R4 H5 u4 J; z4 V
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ, A5 V8 n: b* L" @, r% ]) m
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ: H4 k. ]" z5 \; f" c' J
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
+ w& J; t% _ Z8 Z8 ]AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ8 L7 @9 d, v) a+ c F' c
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
7 ?$ o# U. x1 ]+ a: s9 LAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_ASURA04" )7 x4 @ D. D: ~* |/ }, E3 z
--{
4 b. H. p3 @3 @9 p8 R# O5 [6 }AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ), E, U/ W( L6 r% S- y7 ~, r: B% Y
--}
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AddMonster( "MI_VEMPAIN01" )
$ Z& p. u$ H2 y1 C--{
' \9 L8 ?7 R, W4 j0 Q; U0 G; v( _AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
$ M" C3 Y6 W. _* N7 KAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )5 {- N& y Z& i& h
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
& g6 n' M5 v% J+ ]: j, F+ cAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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) G, K7 z3 s, U$ F% F/ YAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö# n& }0 Q" l4 J/ M. a! L
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
+ ^0 D" o- V: I3 PAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
, b* O, j; g& u8 F1 T5 j! RAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1208 [. ~ t" i4 \9 T g
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
0 c. Y6 C- b5 W/ P6 ^6 ^AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
* U2 Z1 ~7 b( z: I; ~1 K+ MAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_VEMPAIN01_1" )) `, P; ^, b! `! e$ f7 ]
--{
4 x$ _0 t& T8 n& y- `( ~3 o2 S9 B6 \AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )$ X2 n" w9 K# u% K
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
& R% |! Z" v$ Y5 P2 {+ pAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )& ~: M8 y. K7 p4 W' |4 B
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ0 ]- }7 F) y3 C) W
' O* y4 E# Z" k4 rAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
" U4 F3 V- v/ ]- i- EAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
7 u& u( M- ?- L8 z% W6 O+ fAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
6 i) I; n7 _' H1 A; y& S# R7 TAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120: ]8 K2 Q, c7 C6 `2 n
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ/ k+ \0 F1 F% A* X5 P5 x) L' E
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
8 U; ~5 d1 d# l, bAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
+ z/ z. g% s- Q8 Z& {--}
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AddMonster( "MI_SKELGENERAL" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )! {) s0 R0 z7 L$ q* j3 j
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
^3 [7 w5 q+ T: n$ @! S8 O3 c--}
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+ o7 L5 _) C" qAddMonster( "MI_SKELDEVIL" )
5 n1 i2 s7 i) D9 |/ V--{
: L: p+ o, V# P3 K5 \AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ7 M0 d) k! v. n: k2 s7 d$ X
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ& L6 w1 M4 ?! `" d; J, d
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
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AddMonster ==命令到一个新的怪物 G4 y" u( ~: n& p6 H% N& f3 _0 }
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称' W H# g4 ]' Q
8 T& R5 S1 I- }! VAddSkill =[size=100%][size=100%] 命令的技能- V ^+ k' V# G% K/ R
& j7 |* e1 _) F( b( H$ ~9 `, XATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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" p$ {1 ?- v3 S5 v' e9 J/ w“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。% g9 n1 I0 C3 d L, a$ C
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但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!% I$ N; s9 @& W& N
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
/ R# M7 s1 r2 ]& s' N! H* U3 i9 ][size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。7 o4 t) k. {0 e
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。
) R N2 |& E2 k& O: R, r: ^" j8 Q[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
8 F+ e7 V/ i L" Q# L[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。% W& B% L0 @+ W3 w' r6 m3 m+ Z2 G
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。
2 i& S1 ^! e0 W! O1 I& c; i8 i+ Q[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。/ }8 Y( `2 r- A/ E7 e
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