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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 5 J9 M# o  g9 i4 C
I posted this because someone kinda posted a youtube thingy about it :O." f7 V/ T9 Q5 e/ E

$ c& k. J; F3 v. a3 H. [$ O6 AFind this in DPSrv.cpp @ worldserver
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Code:
: ]+ Q3 ]( T9 S' d8 E4 wvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) n: s* f6 M! ~0 p: \' R# c
{7 E4 V0 R' T* h9 s+ n
        DWORD nId;( C6 g1 w5 m, F; w* v* `
        int nPart;
# k+ G0 M0 ~  p/ A
- q1 u4 x4 H- _' A, S        ar >> nId;
0 I# W+ O3 p- G) W- Q. Y, `        ar >> nPart;                , b$ m8 x* m! @& H$ Z- D" a( \
       
/ M  U" e! f6 Y+ j, n        if( nPart >= MAX_HUMAN_PARTS )       
) }1 |& N7 f9 X: c6 i3 \                return;
5 G" v/ y6 J. r+ y" I" W: _! T% k" o8 T! \; y6 t5 Y% g
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
8 N& }& Q- q  F2 ?4 K: C7 B# a#ifdef __QUGET_SWAP_FIX
3 m' s) H1 J# m8 _4 [
; [4 w; n; S5 ^+ T, P+ P                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() ), W! e7 j# w' _$ w* n! T
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());. b- X& n+ I: |1 r! d2 }
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
  C7 W& b# Y# J! G8 C+ V                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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% ~; Z& d" t! b0 b& O6 S, M: h# @                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
8 p' e+ {8 y- {9 X                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );) s7 p* ~% |) z( m

- I: P* \' a- ~. b; ~9 ~) y#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp+ K8 ~' O* S* P( q9 F8 O
and add under6 v5 p  o8 e3 p# x6 g- w0 ^

- H0 F# |6 I1 K6 y0 d9 zCode:
6 a3 [9 |! [2 \* p, O- f6 U6 r6 Zif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
5 e& W+ C) R8 D                        {
' I9 W8 J7 T+ d2 b* `3 M                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );+ g; h" l0 X; d; \' L) g$ H
                        }this
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Code:( Q9 O# ?! O) G6 R
#ifdef __QUGET_SWAP_FIX: p, T) J4 c# |: h1 F* q1 q2 u- u
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
) l; y7 Q# x4 E                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());+ x4 I& M5 V! W' V' s& v
. n3 N, j( r- T4 _3 O. e: {
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )0 X# K) s; _# N* k" @
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );# k& L7 O: J8 Z2 ~, Q6 \5 u
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )7 K6 d( s& j/ ]$ T7 K) ^
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
/ V3 K" w1 T0 i
  b. s5 |/ r' _4 [5 o#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ' W' x6 _, y. V4 P4 I; s/ @

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