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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
2 K; h  {8 `, J; n$ }! ^) cI posted this because someone kinda posted a youtube thingy about it :O." Q8 A: ~9 p$ R" ~4 [5 n

% ^( ^' d$ G2 i  h9 {, ~: D" eFind this in DPSrv.cpp @ worldserver
. @6 ~2 x" S9 Q" k: M0 I  \( x0 r/ l. Y
Code:
& V: t$ X. q# b/ u" |  {% n- j( [void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 a2 Z+ G' S( u" B6 h7 Q, Y
{
/ s+ f! r7 @! ]        DWORD nId;* x3 U" }+ m# b) d9 s
        int nPart;
+ C0 R: U. |/ H: g& f( L. e' m& z3 e) H
        ar >> nId;+ W- d, l8 p% [1 [
        ar >> nPart;                ; Z& A% [5 f+ ]
       
% L3 N( d. @# X/ M! m7 O        if( nPart >= MAX_HUMAN_PARTS )        ' O- P4 {4 S# j5 ?+ p+ j
                return;" T1 y1 G$ l: @; V/ h

3 O/ |+ M2 {  Q        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it+ ~$ S3 i0 d; u9 S, b

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Code:
: f+ l( t4 W5 m#ifdef __QUGET_SWAP_FIX
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/ ~: u% L7 Y1 Q3 g3 ]                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )0 E. j7 [  A* n9 v$ i0 k/ B
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());- R6 _2 a1 h8 ^2 I  [  F* u
  P. f+ ]2 s2 m! X3 P
                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )) M- s$ E( I2 R
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );. x# n$ K, I7 x) }  S
9 E, g4 F1 P+ ?3 Z0 n% v) t: p
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
; P; Q$ m9 Z0 B4 |5 F( N1 K                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
! N$ S. c% @( `6 ~: D3 V$ ]* ~, V) N2 |; C, `% I" f6 q$ I
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
8 _2 u' n) r  m& x  c6 R1 Hand add under( k* V3 x  P7 `+ [6 A) i) q
9 L1 u  P3 ]  s  r7 Y8 a
Code:
( L4 q' S( A: y: Yif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
* V- }/ D, K0 M2 X                        {# V8 l6 \% o+ R$ i1 L& e# |
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
( }  }9 S  B% W; C                        }this* L6 w- A( @) E/ g+ _* g

3 c6 n% _. f6 BCode:# R& K# i; Z3 H$ k! O* P
#ifdef __QUGET_SWAP_FIX, Z3 d- R4 B, s/ E2 g9 G# V/ C
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
% c4 W9 ~; L  o$ j/ a# `1 Q                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
1 W3 a5 h+ ~3 W7 W1 N
. g0 ~6 z8 h& s8 q  D+ j                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
& X9 n, M8 z0 \% |. K                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
8 Q* l5 ]; h' h* F' P! r: ?- i  \. M' l1 M8 R  j2 w9 b7 l
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )- K4 O* Y; `; ~* y* U
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );4 Y5 I) \# ?) \: E1 Z& U* ~
. C" h* K' o  m3 q( v' }
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
' Y6 {* x3 }- Q: g6 Q, |! ?$ Y: Y! c4 W4 ?- {! f# T4 l9 [

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