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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked % b% ?5 ^9 p& T4 H* i& R
I posted this because someone kinda posted a youtube thingy about it :O.) R0 L. K/ q+ j7 a. N4 F3 ]
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Find this in DPSrv.cpp @ worldserver4 v; |# i; ?! r! M, ^2 T* J2 X

4 g6 `9 n, u' o# y) p/ BCode:
) j/ D- a! ?: m+ F$ Avoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, O6 R# @6 q) q( y# {6 S; M{
, A5 L( S- `: b! P' A        DWORD nId;
  d" j0 S5 j& @8 {, ^2 e        int nPart;& r% M, ^1 z/ g' h. _
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        ar >> nId;- o! x) I% `0 j  i! ^: ]
        ar >> nPart;                1 V, p) d) P* c' [9 ], n* W
       
) t8 m$ S" i4 D8 H6 j        if( nPart >= MAX_HUMAN_PARTS )       
! p' y) u1 T7 L% g& ]9 q# v                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:; \% u/ f( q* Y. e# C3 A9 b
#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
* Z  a( R4 B7 P% [3 G- R                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());% A, L( g* J6 U
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )8 q1 y; `2 t4 u6 f* h
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );2 g% X" |2 ~4 _, K1 c8 z# \

" f0 r2 a0 X( v7 V" D- e                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )7 I' P1 Z0 |  ^3 |
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
# x9 r- B8 i, z$ Q% g3 k$ |
( c0 e* J1 v2 i) z* Y#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
, y, w4 H! p8 S7 ?6 A; Land add under, n1 P6 f! L+ d7 A" n: r2 w
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Code:/ E& o2 J' D. D, m" A6 T
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
7 i) x$ J) d' i; G- [                        {# z2 V' [* {: m2 @% ]
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
) ?& X- ~) g6 Y1 E4 h$ L                        }this
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$ N! R0 B' D) K3 b+ Y% BCode:
5 Y& M* x$ I2 O, b* k. K% n; m#ifdef __QUGET_SWAP_FIX8 s) }+ C* f1 S% O
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
5 s$ L, P- r. S6 S5 V" _* [                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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% b- T( z7 B, c' @* R: F# z                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )- @* p2 e/ A4 ?4 V3 E
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
* `* `% t# O, C& e) ]
% t" z4 _) U( j6 j* e6 c+ c                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() ); D, z! b2 ~5 Y/ {7 C
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );5 ?! Q! K  x' F# p8 |9 w9 @. y& f) t

' m% [. B' q" r& v7 o1 a9 j% D& `#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver % ?  M% n# G* K  g3 Z6 s$ u! C2 J

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