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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
- [0 Z; u! n' h. Z) m$ i' }I posted this because someone kinda posted a youtube thingy about it :O.* L' R# ^% E5 Y" ^* \, v2 w. V8 q

7 ^+ e; \- c( e" n; O" _& A* KFind this in DPSrv.cpp @ worldserver
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Code:
- A% L: `- l7 |2 f2 ~- f$ v. Cvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 ~) m9 I" o0 k* Z1 e
{
. |  }0 g' i1 |( q        DWORD nId;% x( R$ m' s5 Y/ y& i
        int nPart;
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        ar >> nId;
3 @, U: ^2 {0 w5 q# G* Q        ar >> nPart;               
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        if( nPart >= MAX_HUMAN_PARTS )       
/ c* o) m0 P: }                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:# \; E4 N4 t% S4 y# N
#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )' \1 T; ?  ^! }, n
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());) h% d- J. y8 Y  x( U

, [5 U& [' X. [% O3 ^                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )8 w" y  p6 W$ }8 m+ c% Y- a% c- H% V9 J
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );9 y  W: t% T8 Q6 P2 }( \$ w
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )% c% S6 Q- o, T2 A- a; S
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );0 p  C/ b% E: O0 R2 N8 w9 B
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
7 E7 L" \$ b: z$ a) Vif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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5 m+ F4 i% p; P' }Code:
/ `3 s4 c1 \+ E; ?; M. u( x7 A#ifdef __QUGET_SWAP_FIX
9 L- U+ r8 B: ~! _2 h, X. n                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )" `7 G. c: o5 L: y9 Q- ?7 V
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());6 b# V  ~5 K0 b7 J4 t) c0 p
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
; \7 f! f) T$ B5 [0 ~                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
* j. T. l/ W$ V+ Q9 y8 H                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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2 A5 d, y6 m$ g7 |#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 5 b1 y( Q0 L# x1 z/ {7 e

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