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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 6 ~* R' C" O, I' e1 i; w3 H
I posted this because someone kinda posted a youtube thingy about it :O.
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& u& d" L7 [( w3 M3 c* _4 w3 zFind this in DPSrv.cpp @ worldserver* p% T0 C0 t, Z0 H0 x! u! `5 E
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, h8 x4 n$ U3 H7 v$ Rvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" o( X! g5 V3 k9 x- i1 A c
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DWORD nId;& u' e) M' n- W6 M0 e
int nPart;
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7 `3 j( f. V+ n; I ar >> nId;
& ^4 T0 D; {$ O% N. n/ F; | ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) ) s* j7 T4 Y! }4 A( N' C5 j
return;/ O$ q/ R6 m, e p/ L
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
7 F" e$ w# H' H& D& f: Q#ifdef __QUGET_SWAP_FIX
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1 I& p4 Q2 v+ ` c; j# t if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
! C) o/ T; N D pUser->SetHitPoint( pUser->GetMaxHitPoint());
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% _0 x% p+ S# S. g5 u if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )2 I# q5 m: I8 m6 ^, v
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
: x5 O5 H2 a% W pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp' j5 f# O' C" D! {3 Z7 F5 d! u
and add under
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Code:
9 Z$ m1 k" V5 \/ `: E' aif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ). W: M3 d, g$ }# S8 m
{
* |4 Y5 [; ]$ o6 s; M$ X CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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' I+ m* a4 c6 A/ o# D# o' hCode:
. y, Y% ~, M& b& \5 O. l+ [" ]#ifdef __QUGET_SWAP_FIX
+ H( R. d; C) m/ X3 ~! ~ if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )$ M9 K" ?) I! F' b! F1 d
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());9 u# e5 X \8 L* h0 x) t2 f* D& [: p
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
0 N* z m) U' G1 N2 e pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );/ b; t, g- Y; c) B5 M: @4 X6 J- u8 X
. s( s2 f! F, J3 l; V if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
# X+ O$ ~9 j# t9 o4 w pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );; h! W% |/ l- t* Z& R6 v
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver " U( O6 V: P& o; ~9 |
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