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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
- H9 f+ _: {" `; [9 m! UI posted this because someone kinda posted a youtube thingy about it :O.
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- F9 L6 r6 U/ J. Q! NFind this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 y0 C& V3 b, k+ p
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DWORD nId;% ?9 g5 ?1 m8 G5 ^. b' c
int nPart;3 h2 K5 p. R( D% I
& g8 n6 o3 y" q ar >> nId; {6 L \4 ~2 l- c8 _" Z4 p
ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) ! K2 P5 d( u8 h6 a& C
return;+ F5 A- l: C7 i! K# A: }$ Q1 l f! A
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it/ ~1 f0 h. R' U5 `" [3 R5 `! Q8 F% L
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#ifdef __QUGET_SWAP_FIX
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% m; i; N+ m2 h( ^5 k, N: s" P' h if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
- o/ ]" T: s3 G- l c" _$ O4 R% ? pUser->SetHitPoint( pUser->GetMaxHitPoint());2 c( ]! g+ o4 `( o& s) `) c
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) Q' F4 T& }, R ~0 i
pUser->SetManaPoint( pUser->GetMaxManaPoint() );; z3 h, v$ X3 |
) h5 O4 {% o' V+ c3 P' @ if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
4 c4 z' C( T% E7 k( b g1 O7 v pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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) i: c' w2 |* @8 v! o#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
# Z% z, x" E; \7 y' L+ e; Tand add under0 ~. p: `7 V* M8 `' e
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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% c" o# a I; `. k CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );# u% H* m% h! X" o* d
}this
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Code:
- x) }; @4 [' p9 r3 n+ I#ifdef __QUGET_SWAP_FIX
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5 [, W" F: L2 c/ j) b- o pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());4 P. B; `- o O" ]9 U
0 n0 ], e. j6 P1 j+ s4 M/ C% [ if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ); G0 |8 T, N3 P6 X- k, s: C
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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8 K" B3 R6 b$ g; u if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
6 I* ^! d1 w) m X Z6 P pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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