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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
1 o* O! i1 t1 c/ o m, e0 \I posted this because someone kinda posted a youtube thingy about it :O.
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' {- Z9 R% J! J5 o9 |: q# w) TFind this in DPSrv.cpp @ worldserver# x* a; M; w1 r, j ^+ Z
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Code:
. ?+ B& \9 q6 n% Z+ [, evoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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7 T" y/ m% P: ?$ t DWORD nId;
8 j6 U" d# ?' ] L& v int nPart;
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ar >> nId;0 W& |4 U& U. g; p# b5 e
ar >> nPart; 9 [% u+ u8 j; R# G; m( ^
! V/ F6 Z9 k1 z" A* [% k7 O* o if( nPart >= MAX_HUMAN_PARTS )
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: q9 k6 H4 d' v: w- D# L# Y+ q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX7 v7 u2 v! U0 l/ e D
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pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )0 x5 B q1 H# W4 @1 H
pUser->SetManaPoint( pUser->GetMaxManaPoint() );, q$ _* _ r2 ~% O3 D0 G
6 u& K- m0 R: U) b( u- j if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )4 f' u$ Y+ }' H8 G7 q! w9 C; l; I
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
7 T4 V$ V+ g/ Yand add under
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" I8 j" R( k3 p% K3 N% f; W4 BCode:
0 E2 O( G5 R8 @ q+ Gif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:
5 @# \. y' u! p#ifdef __QUGET_SWAP_FIX- c7 q1 `. f5 l: `. a$ W6 a! l+ |
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
- o. k* n. A: z& v9 N# d pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());6 P. D1 x+ q' y7 |( s+ S) G
- z _" K& U A if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
2 g7 j7 d/ q; _. T6 {5 l) Y pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
4 F! v1 }/ l2 ^; x% F) y pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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