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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
& h4 \+ }; n4 c RI posted this because someone kinda posted a youtube thingy about it :O.6 ? ]) }6 M c* t
" L) a/ C3 Z4 a0 r6 R/ A+ rFind this in DPSrv.cpp @ worldserver+ a3 y- G, Y% B% h
% _- w" \# U! ^1 ?. h; U! u7 yCode:
5 x; X4 I5 y# X( u, ?; Svoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
) _& f D$ ^- ?# [" L$ r$ } int nPart;" N/ {4 s0 k' U$ u; P; [
7 w. w. p: s) V" s$ c/ K ar >> nId;% P+ `0 z, b: @0 G" b( q
ar >> nPart; : i3 C6 ?7 N0 v# _% l5 Y
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if( nPart >= MAX_HUMAN_PARTS )
$ ~' n. i* c% G1 d return;5 h- g5 ^0 i9 u" A+ ^
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it. ?! Z* J4 }8 [9 `( a5 w D N
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# \9 s5 Y) ^# L2 Z; J( e ?. bCode:
' g! }9 Q* x- \# c6 @#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
6 [' @6 K' f' r3 Z' A" Z pUser->SetHitPoint( pUser->GetMaxHitPoint());
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% s. g& y& w+ L& k if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )9 p! C0 |6 w$ S0 ~0 M0 n
pUser->SetManaPoint( pUser->GetMaxManaPoint() );' W l' ?% S3 B% B4 n" S. p" S
. H) k. x% c( ?; D" C: B if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
! |' A; y) Y1 A pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );# `0 {* L0 q+ U1 t- f/ y
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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. y) w* ^8 p: Y2 C4 jCode:7 g: ?" n, F# a* ^8 U) _* E5 T+ Y" d. n
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )0 o( u9 \+ h9 {. M4 g
{
- D9 u5 t5 X+ N2 z) Y4 n CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );. k4 e" I# ]- O* S' W9 \( @8 z9 X
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" k( O4 U( X+ l! oCode:
# B/ c+ Q8 d2 F; |8 n, n) H: V ?#ifdef __QUGET_SWAP_FIX
( W9 b3 f# Y; m) i9 A/ @! e if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
+ x( |7 W$ @4 a3 Z# N1 b pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());* ?* l* M+ t0 ~" O, G
' j+ J7 U+ k6 o" u) U7 u if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
; Q9 f0 e; }- M pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ) U5 x- Y r) }. {/ s# r: v
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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# d3 F, M; z1 ` H3 e( u#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver - ?; p' V! ?8 u! {( O$ @) |9 }5 m, b# s
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