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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
0 K: M+ Q+ b3 t( [* l" ~' o9 FI posted this because someone kinda posted a youtube thingy about it :O.9 ?8 s& G( C: X  G- B- j5 L

  X, r( u1 T8 j, f% U5 \' U, q) tFind this in DPSrv.cpp @ worldserver8 Q5 N6 L2 o! e/ U0 j  r6 s1 e3 e* n

7 |9 p- q; B; E) h1 `8 o( a3 HCode:
  V3 l. b7 m4 }" B6 ?void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 x! d5 L2 ?. f7 W# i
{' L; ]. f, u& ]2 X
        DWORD nId;. K, N6 G% u: J6 q, D
        int nPart;$ d8 ^! |8 J$ z
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        ar >> nId;+ [8 C9 t6 |4 k" B8 K
        ar >> nPart;               
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( s) v% Q* |; T" ]        if( nPart >= MAX_HUMAN_PARTS )       
' w# o, t  I# q, d                return;# _3 v5 ?4 f$ W

# z! `2 h$ v/ u+ A        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it$ O. |! A: ^2 `6 A8 h
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Code:0 V2 p% G8 o. y: O/ g
#ifdef __QUGET_SWAP_FIX3 b% a8 e0 {% R
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )# n, o& x$ h/ S3 b7 B& ~; U; q
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());/ v; E0 X9 Y& _0 U0 V3 _
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() ). S1 R; K+ v! ?* H' b% O5 m
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
' F1 |( r0 c1 d& R) c7 d2 u' @* E                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
+ A; ?: Z* O" e; w2 L# ?7 S7 y6 m% @2 @/ u/ D3 i9 ?
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp6 x* Z: N$ w! _1 s. o- v) w9 w
and add under
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Code:5 c2 W' N7 z" c6 c+ {  q3 X
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )6 c$ X/ L* b$ ?6 Z
                        {( B, U) v  w0 x; h, i! _* N( w
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );4 [  N& z: P+ f. k8 k: s$ S
                        }this& _: T+ s* ^. J0 W& e! T2 q
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Code:
7 H! L. s8 k+ U; T1 m/ [( K#ifdef __QUGET_SWAP_FIX
3 s0 _4 I8 f9 d4 S3 L                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )8 E3 [' e, ~& e& s' G
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());3 O& M# n; u8 c5 S. _, p% S
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )# k7 t- H% w& ]$ p, s' b! z
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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" ^3 [  |+ Q' A+ x$ B! ]$ w                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
( i9 t" s' Y( Z6 [3 g/ \6 Z                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );, ^$ Y: p# y7 ~$ A

+ p5 n; ~% Q: q% u% J% R* ~5 L#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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