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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 0 }1 U0 i' }! Y7 g& B( Z6 f* H
I posted this because someone kinda posted a youtube thingy about it :O.! H6 q( |# P- {6 o2 J2 K+ S) x; x
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Find this in DPSrv.cpp @ worldserver; q. \/ N3 q) t: V
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Code:6 z9 z/ W) o/ D& c
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 ~! e2 K9 d& Z& ~  t4 k% K  x+ H5 S
{3 S2 ]3 J6 l) r
        DWORD nId;
% M- T7 V7 b1 o3 f        int nPart;5 m; ]8 o# M# S/ t5 U7 Y' q0 N
8 \! p2 R, ^# E. p& Q* p# y
        ar >> nId;
7 r5 x/ b0 B# g4 }        ar >> nPart;                ; ?( Z4 B& X$ K+ E  n2 Q* A$ I
        # u! A5 W1 ]' m3 u
        if( nPart >= MAX_HUMAN_PARTS )       
* a/ V8 N; ^, n' A8 Q- ^1 g' |8 K  d                return;. T; D. ?3 n5 ?0 ^

# z. Y- @  a& b' j: K        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it& Y4 m  P6 K1 C( c9 N6 I& h. s+ ?
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Code:
, O9 M; e$ O( X; Q. n) q#ifdef __QUGET_SWAP_FIX
5 t$ Y5 F) L1 L8 e# L/ t! }) y0 ~3 Q, z8 [* m
                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
' f; E- ]1 Z* i5 p                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());( w0 K9 h3 v& c. m9 e3 O3 c

8 z& M7 `" Y: ?( X, I( _                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )5 O; {/ z- ]5 }" B- D" h1 W, [
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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7 `# e2 {! K" C# L& I" T; H                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
7 h. u2 d. H/ a7 F" b$ u                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );5 `. Z; l( F, M7 N( L. L4 d

3 i/ J) W5 ]( e: y6 ~) I7 N6 c#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp1 q5 k% A  m; r& W/ `+ j8 V/ y
and add under
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Code:
9 A. J  M- ], Yif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )2 i# E+ j( g; m8 B$ \
                        {" ^6 u  L$ d( o% v8 B' P
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );, v( T" p% d0 t. T+ |8 M+ i
                        }this% }% `2 O4 F' v5 v
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Code:
0 c. L0 }, f5 g( G' m; N; Q#ifdef __QUGET_SWAP_FIX/ N% S/ ^8 e& q9 P+ d) C1 m% B
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
1 c& [8 H/ s1 y3 l* I+ r5 w                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());6 f8 ]& I3 @  @5 r  c
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )- _! |' A3 e# R- Z
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );. m, M/ [2 D6 _' M$ `$ W4 ^8 _

  N: Z% W1 u2 b) [# X2 P/ _  V9 I# x                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )% I9 d# @: ?. O4 N) U; }: X& i9 H4 ]
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );+ e% t4 Z6 m1 E

8 r( ]+ ~$ ?1 X; {#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver & `" @1 p# {1 v9 G9 ^% X
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