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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
0 I& H( N$ ?. h) j% `. sI posted this because someone kinda posted a youtube thingy about it :O.) u+ n: l- P& ]3 B) L2 k( I

$ o, M/ i' v$ T. \% {2 T" YFind this in DPSrv.cpp @ worldserver
5 A; s9 R- V! J1 v" j
0 i; }1 o) S' t  S/ q$ E& eCode:
4 ]# d. G! D6 \. Fvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )  e% G  ^$ D, X( l5 ?
{3 e" [% \  f) o5 i: N% N% ?; L: g
        DWORD nId;
' y& Y# [0 L6 v: _0 ?8 X        int nPart;: Q; y) |* B) c/ [6 g9 z
1 }% K4 T# s/ G+ Y; c6 l
        ar >> nId;
' B3 h8 U0 r5 Z9 J5 |3 R        ar >> nPart;                / O$ x+ y2 j7 m( Z9 [) H( K
        4 [4 s$ i; o  s& b9 _, [& L
        if( nPart >= MAX_HUMAN_PARTS )       
3 z6 o/ g+ a: F7 q$ ?                return;+ S0 F9 R' E$ |; |. X/ ~
- a: I, Z6 ?+ R, c7 r* m# e
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it# s8 F5 [3 U' ?+ n( R4 H$ O

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Code:
0 }6 |  {/ n; M: O5 R4 |4 F8 O#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
3 v4 k5 C5 L# s; o' a* D3 G                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());: P/ y2 D6 w# t: A7 }% ^; s& e. |
3 ]# c5 w% S* r
                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
& |* O8 F. ^# m; ]  |# q% C9 M9 ^                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
; S" }/ a" ]7 z0 ~$ N; e7 E* Q" e1 j* m" ]& X5 I. p; S% e! v
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
" L- y: q# z: k: u1 D                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
6 J( b; j* `2 ?9 [9 y# Y5 X' b; c* m9 F+ M  L9 _  H5 J& U- t
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp4 A+ e) _7 K. s
and add under
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, |$ y! F4 Y  T( H$ o) t7 XCode:
8 M( x$ {; q) qif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )) z' t/ ]! I" b* S+ {5 Q4 E* t
                        {5 }1 o2 ~  I, P4 A% G- x
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );$ O+ H) B' I1 {6 C, U* C2 D- O2 g7 w
                        }this7 k0 m, L2 q& C/ U, E. M

; G5 H' s' y5 k1 o1 B! j1 qCode:
0 U! C- p2 ~8 E* @" o# X5 N#ifdef __QUGET_SWAP_FIX
& l) ]/ }& r( }9 I9 M4 c                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
8 T1 O9 F8 ]$ L% J+ w* r                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
& L1 W3 r6 U( O7 q8 W; |/ b7 y& l- h- h3 V' W
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
1 E! p  p& s# x: h# w/ Q) g3 Q                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
( N% t( L4 b2 z! ^. b6 A. t5 z3 @! ~
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
' O" @: V) v1 f( z! Q7 k                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );* q& g& R/ i9 n- w4 z3 C. r0 ?

$ j: O; {) r+ J6 T#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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