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Hi I fixed the swap bug a long time ago it got tested on my server and it worked , j6 w# A7 z( c; ?2 O; N' `
I posted this because someone kinda posted a youtube thingy about it :O.
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# F" h4 j9 p* Y. Q' S) DFind this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;- r9 _8 L* B* w: Z3 p
int nPart;
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c, ?; S. V# u2 V/ K/ o b! K! h ar >> nId;
' ~5 K: y9 j2 V% D ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) 4 n, x" X( ]6 f8 a. N8 W+ Y
return;
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6 f7 E( ^0 p8 Z8 H6 D/ A1 y/ a# j CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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% n- ?* R1 T2 Q. v- gCode:% [2 f: D4 M' {/ Q9 t# u: g! D
#ifdef __QUGET_SWAP_FIX' P" T/ K( Q) x- z+ m4 ~: L
" e# g4 N& `- ?7 ^* G if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
. A) w% c; ?6 D4 D( J" P pUser->SetHitPoint( pUser->GetMaxHitPoint());9 b! g: L3 m: ^
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )7 U! F c7 @9 z A1 |* P ?
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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! d) Z3 f5 r* y; G# b#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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5 K+ m @ _9 H' P/ y2 ^ NCode:
, [# q) N7 X) W. W* T# mif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )% O+ ~8 g# B) [$ o. ]
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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& F' k1 V! N& L7 Z1 ~' l1 K, G8 B#ifdef __QUGET_SWAP_FIX. t8 h( M- g9 \
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() ); l, Q$ K, d% W+ Z8 `% q
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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5 W) X& z' \1 Q if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
# o, } E3 c, }: o& ?3 [1 D4 p pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );: r3 S* d' ?2 l8 Z5 ^; J; K$ x
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
; k1 c9 q4 X) ?; T, G pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );& O! Z5 t# m. \' {' S+ Z" X
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ( S8 i5 F$ v9 J. x) u& x+ z1 J5 k/ E
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