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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
' n6 y. A& D$ s9 @( d4 @I posted this because someone kinda posted a youtube thingy about it :O./ r+ X/ d( v/ p: @/ n; ~6 b6 b( M' L

& ?3 K% W" {: w4 FFind this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
  i  C9 g  J1 v0 R% \{( U8 K' C) Y, h
        DWORD nId;
0 c7 S: j) B4 |4 g! ^2 X- S        int nPart;
8 a2 T/ J) ]7 m$ ^  Y' |% g  i& O4 g( b- T8 i8 |4 M, v% V
        ar >> nId;3 F$ b: x, s6 t: P2 C
        ar >> nPart;                6 A* H$ `. ?3 ^8 Y6 B! h$ Y- I
       
4 b9 G1 f) n: m# w        if( nPart >= MAX_HUMAN_PARTS )       
( N2 `" t% Q+ w; ~' {                return;- Y8 n0 E% w% Z/ E( @4 J, {! R' P
2 q, c/ E3 Z9 R2 F! f
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it( \, g* {/ i! b* v0 t* V; E- h
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#ifdef __QUGET_SWAP_FIX
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& E; _% `, P; b2 y$ k                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
# U0 v6 v% C) r2 @0 ?                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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- \5 S" q9 d- [" d5 q; |% x% n0 w                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
- m# l6 J# _9 D3 f0 m/ T                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
% `2 u% c2 x3 N( R! ]" n6 S8 S7 t- N  a8 m6 ?
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
& v# L2 p8 V! j% l% I; q8 }# s2 r                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );5 y4 \0 _3 z% v! |/ t# [; J
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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5 _; i& @/ I( t# s& Y  w) ECode:. Q9 a: S! {/ e6 G
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
( Y5 j& j7 a5 ~' Q" g3 Q9 r                        {
. t% }- @, _  k' y. V; z0 A1 r                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );3 r" F$ F/ g3 ~5 @
                        }this. V5 X' |+ l3 G9 a+ x. P9 y
2 P; M  L8 I% o# V# \7 l8 Z% D+ w  e' }
Code:$ F% C- n( J2 S, Q3 `
#ifdef __QUGET_SWAP_FIX
. U. @. g+ e+ Q4 {6 ^& i' x9 D                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
, _: E. P' k3 L. Y; j* |; o% N                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
6 D! l7 P3 e2 \. c+ j$ m2 y                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );5 Z5 z, U( B' {* f+ ~+ v

' O' n) ?" j5 ]1 {- L# L7 ~                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )! Q( _- g! @' x% q! G- v4 i3 I
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
. \' v& ?4 r; ^: s; _- i* {  y" m7 `; T2 v& e
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver / J# Y4 P8 d5 l
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