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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 6 \2 |+ L. J6 b" K8 g
I posted this because someone kinda posted a youtube thingy about it :O.
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4 l3 }" V; o; n, b/ v( @6 x" EFind this in DPSrv.cpp @ worldserver
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) K; i# o+ M# O' L% S. `Code:
, |. I6 l0 Y' nvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )+ ~ f$ q, a7 L
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DWORD nId;' m( ^4 w8 t7 o4 U+ ]( v# d2 O
int nPart;
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0 t/ j G1 P& ?: G ar >> nId;
. o) p: j& M7 a2 p8 s ar >> nPart;
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! J, `" Y" y8 Y, M+ b( d0 o( s0 i if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it- v" V- Z1 P6 j/ I
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R" A" `1 O; Z: J$ `& DCode:
. B' e2 W! G; o# C4 b# l! `) F#ifdef __QUGET_SWAP_FIX+ G3 W8 @, I: F' b+ Y2 _
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ), |0 [- t, A' {0 ?8 U
pUser->SetHitPoint( pUser->GetMaxHitPoint());3 r! K- d5 u6 Y. H4 y$ a
1 x$ |! H6 F! B9 c7 V if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
5 m+ G/ x7 }) n* ? pUser->SetManaPoint( pUser->GetMaxManaPoint() );. ]1 \) ~% C; r
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )5 M- G' @# p8 f( y4 }
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp0 A7 Z/ \! J9 Y, F! x$ k$ V' W3 K
and add under
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Code:
9 {' d6 F3 h. Vif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );4 [! ?2 E# ~. Y1 v3 n
}this
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Code:
: @% N# D$ |/ G$ a#ifdef __QUGET_SWAP_FIX. Q$ E4 K9 `# W# \2 N. Y+ l
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )5 b; F" b3 f K r4 f
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());. o# Y! T+ u' A! m0 S' L
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )- j0 `: r3 m2 j+ P' _( j4 P
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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* R1 ?. N4 ]* H- R% x* ?$ c3 E if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ), ]. P) l, Y: i. Z. `. ~6 J
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );: N$ |( V7 G3 b% ?
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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