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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
3 G9 @; e8 N4 {( B* `! |! II posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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Code:3 S6 M: P3 m  k- z# `" n( q0 j$ U
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), {4 `' b' a% _
{
. g6 N6 F/ J; g6 D: U        DWORD nId;. ^! r' Y& `) D' h8 C% ?
        int nPart;' G! }; R1 L6 p; a' g, L& _: y  e$ C

% b' W* p3 o) K- q( C5 G        ar >> nId;+ H9 D" E1 L! q" h3 ]: ]% [9 I5 X: X
        ar >> nPart;               
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- z* B* f, q# @        if( nPart >= MAX_HUMAN_PARTS )        9 R) A3 R$ \2 ]+ S- K* _
                return;4 K+ w! A( |1 h4 L/ b6 _3 `; D; h) h
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it& N$ z. x$ m3 Q  Q5 s. O
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#ifdef __QUGET_SWAP_FIX
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3 h! L7 N, x% ]+ [0 k                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )7 [% C  A1 V0 F
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());) Q+ J1 V$ N2 O  q$ Z4 m& k5 A

9 N* C) p3 s* k2 M                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )+ ]3 W3 _. Z, J  `
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
9 U% p7 z; y9 E+ \7 R4 W                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );6 `" e$ K$ s$ Q9 M+ c7 X# a, u: }
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp1 x' \: ]0 l* d$ i+ M) g( `
and add under# @( O3 O# Y: b# E/ q$ l& K
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Code:
3 v+ o5 d* t  f; uif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )$ z2 A  }- \* H4 J
                        {
$ i0 t8 x2 q  d% \+ S                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );% i6 P/ ~5 P. t6 j
                        }this
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% @) |, G  K  }1 t( b7 }2 d. ^Code:/ C7 h3 f" x5 a5 i" y: v
#ifdef __QUGET_SWAP_FIX
2 r3 C" ?6 K2 i$ C                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )4 {" G" |; S5 Y% Q; O% U% h
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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0 v5 h$ W, t6 v; C                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
/ j" y' |3 s5 d# z                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );% ]2 t0 K! k8 _1 w5 v9 l& u+ `
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )2 x) d5 Z$ E, n+ e
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver * `: S9 L( ~- E4 b: i1 l6 y1 w
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