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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
1 T: w: R/ Q1 W6 I9 QI posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver# M8 D8 J& o, f9 j" c! _
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Code:
% u" W  @, x$ Uvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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        DWORD nId;
2 i$ m! j# D2 B- B1 z7 R4 T% K        int nPart;3 u' R) ?6 A( h

1 {4 D" w0 W2 l& x6 |; _6 a: D        ar >> nId;
* u: L2 `# `2 {6 d        ar >> nPart;               
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        if( nPart >= MAX_HUMAN_PARTS )          p$ O+ C( p; y& ?/ w" ]$ d
                return;
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8 Z6 y% W0 s8 H; a  P1 @* r8 b& V        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it1 R& v& \1 p) Y' h7 M) {& y- l& T' z! Z9 {
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' D. W! f* j' f1 y7 K/ b, lCode:
+ I% O- C7 l9 d5 c# ]' g#ifdef __QUGET_SWAP_FIX- n4 }/ {. h! L; S) `
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
6 C9 ]% Q% d5 l5 x5 Y" D0 {2 Q                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());8 n  q0 \5 i" w& K( i

# ~7 H4 N2 `: v! [1 P                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )' T3 h3 ~1 d9 ^* H8 [1 X
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );  C, J1 k5 Q' _4 |; z5 J+ C
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )# {" M$ R/ P! ]
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
! ^( y2 f1 w2 K! O% q8 Land add under
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' Y# w( Z  }* Y$ l& ^( m# ACode:8 C# x/ U' d6 ^7 y2 ]* \8 F
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )7 U- ^! T( D0 @; G9 B0 q
                        {
8 ~% ]! p! l+ Z% y7 n% q' _                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
5 v1 ~: r6 ~) c( }8 s$ k- ~                        }this
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Code:+ \4 X5 \! z4 m9 ]& Z. x$ g
#ifdef __QUGET_SWAP_FIX6 M8 z9 G+ P; b6 T- f5 z7 `
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )4 n1 X4 Z( ?! J
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());/ p% [% j2 D$ D' S% q
* n* q" N/ b  _0 Y# i* o6 }! v
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
, e5 p+ u8 s* x5 q! ~                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
0 D+ s: n+ y. E9 g* }- q' `. l  ^
' h" D5 ^' |# L: T$ a/ ]! G                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )+ Q* @: Y2 N6 e8 R: x% y" O# n. [) ]! Y
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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# T3 C* b' ?7 }9 a& Q#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ' X2 T5 h1 }- R6 R- R
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