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Hi I fixed the swap bug a long time ago it got tested on my server and it worked $ t" ?: w w- ~0 l! F W/ C o
I posted this because someone kinda posted a youtube thingy about it :O.: G& V: F1 O( @3 I" e2 S
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Find this in DPSrv.cpp @ worldserver' p9 {, a9 V0 C1 p2 e% b
# A$ Q% \( @- ^: w5 d( Z2 {% DCode:
; g2 S1 k# L4 ]& p: ]void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 C' O! i' a+ l+ v$ p3 X4 R+ J% d
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DWORD nId;: |+ T% P# e4 A+ Q
int nPart;
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$ |- s$ v/ s2 r ar >> nId;
6 h# v7 ~- U( V0 H; V9 h5 o( P! c ar >> nPart;
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# L3 s0 h- W8 ]$ Q1 t9 o if( nPart >= MAX_HUMAN_PARTS ) 5 ^" W$ O ?1 W, o8 x: h
return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX' i, } k- K7 j, u! M( p8 |8 D
( U4 N) F0 A5 r- s% O if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
) {+ Y+ e& {( `9 d5 j pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )* y2 D. B W1 G
pUser->SetManaPoint( pUser->GetMaxManaPoint() );2 [ e }$ x3 A7 q8 S" x S+ ?
% s* t8 j- p' [/ I if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
6 d( U. \* f( S! g9 P3 I k pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );$ o; _) g& T' _1 G( x% M O
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp& j- j- C* q' H6 m8 n% D6 ^+ F9 Q( Q
and add under
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% C% E6 W7 q% u9 t6 M3 S* Zif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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& q+ M9 ^) t/ G CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );7 Z; n1 F$ S* E
}this
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Code:
% ^- [" v/ V* k2 F+ {" E#ifdef __QUGET_SWAP_FIX; x- x4 W5 g8 R
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
9 Z, F q6 T8 V2 H pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());+ T5 D' X) d) i0 A2 n7 A! o
. k; H W2 B: ]7 [& @, f if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ); C W' b, }$ i2 N, e" D
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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; u' T0 B' S& l% N: t( G w2 C! I if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
( T5 w4 i; ?; v/ x pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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