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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 4 p& I) h8 Q! W/ Y2 _
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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! J+ k  Q" \+ V2 lCode:
3 g5 U+ q" Y+ Z2 H( V6 p" T# xvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 q' t/ v2 C6 M9 {{: t" N! ?2 J2 s" z% S2 W6 ~
        DWORD nId;0 U" d) d1 E$ \. C
        int nPart;! b0 F5 r& O! y
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        ar >> nId;
/ _- }+ k0 }# f( s) L) Q        ar >> nPart;               
  t' u: [* B, C% Q9 ]       
# U6 M, L  N4 y9 P% ^+ H1 }' u        if( nPart >= MAX_HUMAN_PARTS )       
% k" R1 B' R9 X4 F+ I! Y! h  \                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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+ a7 @) u/ Z8 P6 b) M. b6 `! w8 sCode:
# E  h$ @9 `2 y4 @6 P9 n9 D7 T% Y. V#ifdef __QUGET_SWAP_FIX, z# w( H9 ~( D  O* U: G
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
8 ~" t8 |# V8 v2 J# t$ P& E1 A# D                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());) Z+ [: k0 r, p6 B  X0 q

7 D  x! R# B- H; R( f" J                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
/ F: a1 N/ `1 I                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );' T$ |, }1 ~( @/ d. r! a
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
* D% t: Q& d3 Y# e: W' r. {# f                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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( t2 [( H* B3 O3 t" W6 x2 T#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
, o" B6 e1 C) C0 Wand add under
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+ S  l: c1 |% sCode:8 q) ]# K8 u, o: N
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
. c" f6 k2 C; m2 x9 D: C# `# x                        }this
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7 x' L( C4 X6 {7 f: N1 H  |; Z( bCode:
" K7 h2 I& s6 i9 v2 j  \#ifdef __QUGET_SWAP_FIX' {4 o" c6 `2 c1 c! Q
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() ). @7 U2 ]; E4 H2 e. b) |
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());9 q% @/ ^6 q% s. b) a2 V! c

: ?$ z7 d" y  \2 Z8 Y                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )) D; A( G# d! `+ Y/ n
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )2 Q/ U5 A# O8 J8 E
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );8 O3 U- F2 v2 A6 U3 L

; C/ t/ ]8 \7 g& [& z#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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