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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
& h4 \+ }; n4 c  RI posted this because someone kinda posted a youtube thingy about it :O.6 ?  ]) }6 M  c* t

" L) a/ C3 Z4 a0 r6 R/ A+ rFind this in DPSrv.cpp @ worldserver+ a3 y- G, Y% B% h

% _- w" \# U! ^1 ?. h; U! u7 yCode:
5 x; X4 I5 y# X( u, ?; Svoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
6 W+ p! h4 e2 `3 K( V* K{! w2 j9 J$ Q" o! O
        DWORD nId;
) _& f  D$ ^- ?# [" L$ r$ }        int nPart;" N/ {4 s0 k' U$ u; P; [

7 w. w. p: s) V" s$ c/ K        ar >> nId;% P+ `0 z, b: @0 G" b( q
        ar >> nPart;                : i3 C6 ?7 N0 v# _% l5 Y
        - N8 F" f$ o2 x- k8 d( |" q- g
        if( nPart >= MAX_HUMAN_PARTS )       
$ ~' n. i* c% G1 d                return;5 h- g5 ^0 i9 u" A+ ^
3 N" O0 Z* a' R! ^: o
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it. ?! Z* J4 }8 [9 `( a5 w  D  N

, q8 Q7 k! z' y7 x+ D; |
# \9 s5 Y) ^# L2 Z; J( e  ?. bCode:
' g! }9 Q* x- \# c6 @#ifdef __QUGET_SWAP_FIX
; @! w# ]& [7 B2 O6 o4 W4 \4 Z" y$ t- ^" o
                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
6 [' @6 K' f' r3 Z' A" Z                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
4 W$ \7 U3 E& r
% s. g& y& w+ L& k                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )9 p! C0 |6 w$ S0 ~0 M0 n
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );' W  l' ?% S3 B% B4 n" S. p" S

. H) k. x% c( ?; D" C: B                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
! |' A; y) Y1 A                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );# `0 {* L0 q+ U1 t- f/ y
2 D. Z; K6 Q/ Z/ [# b
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
" y# y# g* V( K2 \and add under8 W8 r) p3 p* b+ u; [8 ?

. y) w* ^8 p: Y2 C4 jCode:7 g: ?" n, F# a* ^8 U) _* E5 T+ Y" d. n
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )0 o( u9 \+ h9 {. M4 g
                        {
- D9 u5 t5 X+ N2 z) Y4 n                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );. k4 e" I# ]- O* S' W9 \( @8 z9 X
                        }this9 B, l  q( L( @& `- k

" k( O4 U( X+ l! oCode:
# B/ c+ Q8 d2 F; |8 n, n) H: V  ?#ifdef __QUGET_SWAP_FIX
( W9 b3 f# Y; m) i9 A/ @! e                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
+ x( |7 W$ @4 a3 Z# N1 b                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());* ?* l* M+ t0 ~" O, G

' j+ J7 U+ k6 o" u) U7 u                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
; Q9 f0 e; }- M                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
, e1 O$ k9 b* _2 I9 C; ~- L* }4 C6 D
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )  U5 x- Y  r) }. {/ s# r: v
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
( K& i8 `! m7 W0 V
# d3 F, M; z1 `  H3 e( u#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver - ?; p' V! ?8 u! {( O$ @) |9 }5 m, b# s
+ A# m/ l" ^# [) L
( a6 _- I% A5 C* E) H" r4 I

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