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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
" C: H, s5 m. z& ?6 Y: HI posted this because someone kinda posted a youtube thingy about it :O.
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' G0 M" v% d8 lFind this in DPSrv.cpp @ worldserver \* \( g0 H6 N$ ^6 b! \
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Code:
+ L% O/ ^7 d" F1 r5 evoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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m. Y1 u$ n/ N% M n DWORD nId;; ?5 C1 Z6 k1 U2 W' T& S( c% g# {
int nPart;4 B( J" o' F8 ^2 e9 D! t* A. s4 }
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ar >> nId;( R; J6 @% j8 q
ar >> nPart; u, p I3 ^7 Q+ r8 |7 ? [
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if( nPart >= MAX_HUMAN_PARTS )
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, P5 x1 x; Y" y. n f/ E5 S9 S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it. f9 p; @% h3 p3 D
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#ifdef __QUGET_SWAP_FIX- l6 \# t+ [( O+ J" ]' s3 ^
* Y9 ^& I6 ^3 Y/ i4 I if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
% W6 u, X+ `1 W' I- B pUser->SetHitPoint( pUser->GetMaxHitPoint());2 Q. s9 t! x& B# i4 m
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
& k0 V( T( [1 v pUser->SetManaPoint( pUser->GetMaxManaPoint() );0 ^$ [# B- B# P& r
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
6 p8 _2 T0 Z3 i0 n# k e pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );' Y X% l4 m" ]$ X6 h" p/ {+ O- q! @5 Z
$ h1 }% k0 J. Z X3 _#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:( U7 V( [3 a$ `) z+ [1 @( [4 I$ i
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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+ T' [# G& B: y1 M+ x CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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#ifdef __QUGET_SWAP_FIX
7 [. J+ f8 ?6 V0 e* @7 d: \# ?; }5 w if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
/ u4 b4 V* C3 u/ P! J* w% c pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());' o9 O* i2 B! e2 l
# ~; H$ Y3 O% G9 z' T! }, C if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ): B; l& C1 `. y; C w
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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1 H/ F& t& u+ q: d! R# W if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
4 N4 U" t8 t( q6 S1 ]( \+ V2 A pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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}% J/ d9 _% Q/ \0 i#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver " l1 G; ^! w" i( ~3 d3 h
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