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Hi I fixed the swap bug a long time ago it got tested on my server and it worked " L6 J8 l2 y3 K2 \8 H# F
I posted this because someone kinda posted a youtube thingy about it :O./ u$ D3 I+ k0 h6 L( Z" G
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Find this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;7 z/ S" D7 s% K+ V" k6 D' P
int nPart;
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ar >> nId;$ ^* m! e, e; \
ar >> nPart;
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( ^: h( B9 D! i: K if( nPart >= MAX_HUMAN_PARTS ) 7 T) m: f6 T B3 Z2 ]# B
return;
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, d' S9 n6 I0 ~1 m# [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
7 C" X* a( Y3 k8 J6 Y$ @% F; x9 H7 x pUser->SetHitPoint( pUser->GetMaxHitPoint());$ j/ M2 {4 R( M- F. m) q
) L1 g- X; U f& ] if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) k/ G0 m" x; r
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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9 {: S3 N/ l, U2 {' n0 [ if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
# Y7 K. ]: X: v pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );1 H9 O" [2 V6 K% A4 K) b* q/ W! U' }
- o7 L2 D5 V' p#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );- T5 w& C f& ]4 F3 U$ \2 \
}this
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Code:
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());! I8 g+ S* A4 ^5 T( S' V9 Z$ U
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )5 M, B! b; h( k- Q$ v
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );( f* I2 ]3 O" ?0 {$ h+ N' F; h
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pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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, h8 W4 N2 }$ ^& [8 ^#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 3 k: L! f& C2 ]. D
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