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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked - ?$ o7 a$ U8 O, G  }! W
I posted this because someone kinda posted a youtube thingy about it :O.0 c/ j  p- ^& N3 L; y/ E# z
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Find this in DPSrv.cpp @ worldserver
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7 \4 ]! I. A* {. e" vCode:
) l3 V0 ?2 @& w  H0 C; avoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )1 U8 o' R/ E2 B' ^6 Z& a) S- i1 s, e
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        DWORD nId;
: E1 z& z) ~0 @9 C3 m        int nPart;
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        ar >> nId;+ D7 m. Q! A; A; g8 ~
        ar >> nPart;                1 [0 ?+ V8 R4 d. ]. [
       
3 b' P8 a/ ^" a! Q# ]        if( nPart >= MAX_HUMAN_PARTS )       
7 S6 U, @: d, N- a" r                return;
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3 h/ _! h8 ^' E0 F/ r        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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8 u7 T8 w! M" ]" [- E3 B& a- gCode:
9 F1 K- E) [: E  g5 q#ifdef __QUGET_SWAP_FIX
+ _  w" K* n9 I2 H: e5 S3 h# ^$ J# ?+ p# Y& e* `  {
                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )4 I6 X* h' G$ x( `( ?! r, P5 `
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )+ p! r3 T2 i  Q% y
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );7 J) D3 w. `) a+ ]" `4 c* v2 w2 H
4 s+ P+ C. M2 }) }
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
+ E. U" U4 k' D3 }8 a6 ]4 q6 m( I3 F                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );- p7 Z7 R- ~9 }: p+ v0 p5 g  W
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:6 F, y7 u( `' l- `5 j5 r" o" w0 R
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )5 T7 u2 {7 e3 r- ^  w9 R! i
                        {- S" t) G% M+ _9 K+ U7 N
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );) P' S! v7 u- b( }7 ]
                        }this
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Code:
' \( ~$ K, Z3 K#ifdef __QUGET_SWAP_FIX$ Z, a( c, w8 M2 z) _/ o8 e7 |* p6 v  u
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )! c  v$ }! e0 [$ \; G. |$ A& ^7 q
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )- `9 |$ X6 ]2 u% |
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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# |# |- R" a( v) i( V9 q                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )8 k' l3 p) B  x/ @; O' A6 }8 ~
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );9 H. J: D( E1 c
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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