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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
P0 q9 Z5 O! ~" n$ O' s% E* XI posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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2 x& ?# t. m/ T7 b; b. XCode:
2 z2 l$ @) O0 h8 f7 N3 M7 Ivoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;- t+ O3 b6 X2 ?
int nPart;' O6 S6 R7 v8 l5 v" E/ h6 n3 X
& x, U4 N# u7 o$ A ar >> nId;$ F; ]4 ~% b4 s& V/ F- l
ar >> nPart;
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- @% L1 I1 n/ F7 ` if( nPart >= MAX_HUMAN_PARTS ) , g* c$ U2 F# ]$ g" ?
return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it* F: b% a; E$ W. [
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#ifdef __QUGET_SWAP_FIX# C) @( m3 r$ z$ m$ _
) |' g5 c7 ~. |' [3 F8 }+ W* f if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
5 W4 U: O0 Z$ \5 l& n' s pUser->SetHitPoint( pUser->GetMaxHitPoint());7 \; p, ~5 L9 h! A+ X/ I4 D
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
5 P% p/ B4 |. U" y; a3 g pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )/ }1 n4 ^( m% n# N2 C& Y! K( G
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );, K" x2 x0 ~% {3 @( |6 I4 `1 f% B+ E
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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- P$ M: p0 R' E, y4 W. H- Iif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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, D$ h# \$ u8 l0 A& N: D CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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#ifdef __QUGET_SWAP_FIX
* k: l" ?" ]! H4 l3 r if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )5 M1 s+ y$ r/ S! i! r& `
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());+ d. ], K# h3 P N% y1 I1 E
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )8 [7 |3 r/ ?' M& d: L
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );( K5 u) q' e; f6 C& ~( K
/ u* V/ {0 t9 @# y; M% `9 c, h, { if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )/ g- l* N1 a* ?" P u2 | y
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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) d& [8 S U, W$ h1 g#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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