飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 10220|回复: 0
打印 上一主题 下一主题

创建宠物

[复制链接]

200

主题

203

帖子

984

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
984
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
% ?( o# h* Q: E  ?& n# HpropMover.txt / g7 ^+ Y, ~: k: W2 Q" Z4 i

& `2 j8 ^( B- z, K! R* EpropMover.txt.txt & l& i/ F. g# V  m8 R

3 q2 O" q, \0 D" k* t) f; b0 KmdlDyna.inc
' J: Z3 U) z" N: O! o" l. k
/ }3 y9 ~9 h5 \8 }6 ?$ Z' ndefineObj.h
$ e7 I2 v4 h6 H& t5 I: Z2 ?: l+ j
propItem.txt . [& [' H5 q# d' Q

; S! P# ~5 m( ~, ~) y7 ^) A+ }: FpropItem.txt.txt $ [: D2 B. a+ }( v

5 ^- C, k4 s& l& z% G7 UdefintItem.h " M, f( \1 U$ Y0 E/ d
+ Q; w4 p0 |$ c/ q" o5 x9 g& t
以防万一:备份这些文件到你能记住的地方4 n! y: b2 j9 K: B6 b# e" U

7 H6 K0 \/ ?, v( O, g8 ?  b1 S* N4 U$ K1 z; G: g
我们将制作一个巨兽宠物。1 g% l3 W. h) m: T
' u( G* A- ^- F0 g1 k0 c7 g: z
defineItem.h
8 D" m5 S/ G; j9 q
$ Z) }+ ]! r2 X) z7 T" yCode:
! s1 _. z$ N6 i0 X& e#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
3 H0 y+ C3 m, j这是用于/ CI命令的。
& `- {5 s. b2 c/ k* \0 Y( V% d" s' d1 S, r; [3 {
所以如果你在游戏中输入/ CI 37539。' x% j9 y/ Y0 ~: Q2 p
) N; `! b/ H" V, P1 ]4 o+ s
在您的背包里应该??有一个巨兽宝宝。
& P  s$ s0 V* B9 m, L' w+ v7 [- u! p7 D. }5 e

+ I2 c. J1 x0 N3 {- z6 tdefineObj.h 6 Q+ o' ~/ i& r# ^( _# ~* J
1 Y! c+ t) ^& E0 x$ R
Code:3 P' n1 d& h! W( e/ F8 z
  ?  u# V5 d+ }7 P5 e: H& ]
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]) P9 h& U0 _9 G- {
1 a% T6 p6 r& T( X; }3 r
$ D* n2 f) N7 X
mdlDyna.inc
5 {) E4 [! ?5 }; U2 A7 ^: x" K& W6 D( T5 Y% I* d
[ mdlDyna这步有2部分 ]  j1 L) [9 C* T2 H7 r0 k
第1步:/ r, A1 E  L: }
- V8 A8 g6 M' ?4 D8 C$ v& ^. P

, r+ s, X/ h$ u1 @代码:
0 @3 S# y! Z; I# c! f. {0 B9 V1 JII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 6 Q7 L9 _, G; v) h" y

0 r* ~; T2 L% K; M( `( V[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]9 T. C2 H9 @. I! F* {2 V$ l
第2步:6 I6 ]: n. l' x; R8 c1 G

$ R$ Y& E) e8 g. Z5 n6 _, q2 c; k# w$ z+ F# Q8 y5 m3 G
代码:! P/ D' u1 Y0 F# a6 j  c* t  c3 {% r
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1) L2 V4 C; w$ R* l$ W7 S- O) \
7 T: H! r0 `* x# u/ E8 H1 e
{( |) t2 b5 `( C' x$ ]% q+ k- G

& v0 x( N! ], a, q; f/ T4 K/ v0 \/ K( }"stand" MTI_STAND 9 k$ O. Z9 \1 Y6 d7 n; @

( @$ n0 U8 z7 z$ A9 v"walk" MTI_WALK2 x  `! Q+ ^' s1 U: V) h
: y: w* v% e! k/ O. ?
"idle1" MTI_IDLE1
9 V$ a$ n$ Z+ a- Q& f! a8 _: F& {, [: o; D7 Q7 C
"idle1" MTI_IDLE2 - |! G% ]3 {. c! m' W( x1 P
5 I* f, M% h$ ?
"dmg1" MTI_DMG1
- j( Z8 |8 q/ o7 _) z$ w
7 \" ~/ x4 T! n, q$ p "dmg2" MTI_DMG27 S. H: ^4 O$ C7 K+ l! c6 W
# k/ o1 y7 }: t$ ]
"dmgFly" MTI_DMGFLY
) j6 J# B( T* N" d
7 H4 x% v: p# ?. \"dmgDie" MTI_DMGDIE+ T: [; K9 m) C; ^$ L6 n0 k, }

# l+ I# d9 ~" M# S- w' q# B6 l "dmgLive" MTI_DMGLIVE 8 \' u, u7 o$ ~& X( G

. d' m: r# q0 q) `9 Q0 R"die1" MTI_DIE10 L; Q) ~$ o7 X2 F
1 f! x5 r1 O. I$ T9 \1 t
"atk1" MTI_ATK1
. f, j* u2 g- H; m, g: I
1 F3 J- K7 d; p6 c7 {) Y"atk2" MTI_ATK2
/ y( q" L1 K# s8 W- L1 s( g; q# p8 a8 i8 z8 f7 F3 X
"atk3" MTI_ATK3# x. {, P/ O; V; q/ D

- u6 F; s, y3 p2 o8 M& U"groggy" MTI_GROGGY 1 ~, r* s5 }" z

' a$ D1 v) I- F2 {& u; t: ~$ `// extra
2 R; R0 U) P5 c9 k8 w0 h8 n+ }: Y8 t4 x( s  ?  G7 z% `, P7 p9 f
"walk" MTI_JUMP16 L1 a$ w' Z) `& S

+ g) j8 e2 G( c7 T$ C8 e; O! v; E7 }/ Q"walk" MTI_JUMP2 7 V$ x% i* y& O4 S& I
; {' l6 C6 i7 T3 B" M0 B
"walk" MTI_JUMP3 4 o3 Z/ r: K7 F) h
. U4 K( p8 J& y& O) k6 F6 B9 w5 J
"walk" MTI_JUMP4 ( _# }% Z; R! ^( ?+ j
1 b: ]' A/ _6 ?' s9 {5 |, d. R
"walk" MTI_RUN
6 `  r3 g+ J5 K# [1 y$ U: M- z- c& @. h/ M
}$ H. S5 T3 G" J: R' i$ T4 D

* f! h! M7 }* o( ipropItem.txt8 Z) m4 f7 W9 M: z5 `) o+ `

6 C8 [1 E6 {7 f! ]; L) Z9 G代码:
2 A! a' v. _2 f9 D: t6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
+ o2 [( s- a$ H2 k6 d
3 b4 L! H9 {4 y) k$ b. o
- {: l% _9 h7 d: i" J- u- mpropItem.txt.txt ( ]! t9 z* M7 p3 R8 t

$ ^( Y6 t* }* D8 R% v" s: R【您可以更改名称和描述】: R$ ?' b; p6 y3 d8 ]/ e3 K- @

) h! b9 ~% N" d3 p' \
) J4 w5 \7 \1 i0 b代码:
- G! X2 E7 w# RIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 8 e8 }" A6 Z/ D/ h

4 {7 s+ `2 j% b5 y, W" JIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
; h, f* @. d4 p6 E
% M& h1 r: }4 V2 \propMover.txt:
% y/ F5 u) f: `2 s- n+ E$ c+ T' m6 |( E9 w$ ~0 s8 {5 q. `
代码:
" d" Y0 f( U$ ]3 A$ y6 Z4 k5 z, R5 R. M3 z# W+ p' M3 S  f; w
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 3 l$ X" m$ i/ B. A
$ u9 A+ r$ X& l
/ r: [  J% l1 c' o; n# X7 [
propMover.txt.txt
( h/ c* Z8 a% [0 C
) c9 F  P6 f8 X& U代码:) X- c$ }1 c, m3 ]* J" E# j

# ?: e; n0 S6 `4 U0 EIDS_PROPMOVER_TXT_002660 小贝西摩斯3 P0 H- B& I8 w

: v3 t# M4 E3 {7 |% A4 D您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
! J2 O4 J/ U4 R* P
4 p, I' q" h% ~+ G) ~& j9 I! n% O
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2024-4-25 18:56 , Processed in 0.058802 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表