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propMoverEx.inc- L M9 B5 H- F H
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MI_RANGDA03
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Maxitem = 3;//掉落数量(俊俊)# h7 W+ I5 w# ^- }4 k9 o5 {4 o
DropGold(200, 300);//掉落金币
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- i% l. A: x0 n8 t0 s1 N/ U DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品9 E9 j9 \/ Q5 e+ p
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);) E! b- {$ i& \) D8 [* C8 v' K
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);2 G) ?& O8 v$ R* X% x2 L
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);& l# J& A( d2 ~; b
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
1 d5 w/ Y! ]3 j |2 } s DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
9 q1 X0 O. Q4 W6 g9 m DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);# c& Q) M2 q, G+ ]5 p) c" {
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
g- _9 z6 L; t" d. z DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);1 U/ L. S) H( V7 o9 m' o- b
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
* ~) n' v& r" } DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
: Q0 S1 |# [; f8 ^! _ I* ^7 L DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
7 q' c! P2 v+ `) R DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
8 T, @' j. K+ I3 X; l1 x# ^% P @. a//说明:30E为机率百分百掉落9 M' E9 l1 B$ t% k- f% c7 b
m_nAttackFirstRange = 8;% n7 ^; j- ?: ?" @* k: {3 p
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AI
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scan
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#battle
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Attack
3 c4 ^ L% Y3 j' |* v. J Berserk 30 1.5//爆击倍率7 A: k5 K. S$ s G8 l/ f
recovery 10 50 100 m //召唤小怪/ G7 I q3 Q4 Y
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#move
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