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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。0 S! m+ a: a0 @/ s7 ^
../NEUZ/Versioncommon.h# q) _( J2 c, d/ U$ |8 }! \; s

4 \" X- T, E4 q& r# r9 e9 Z8 |在上范围进这里只是这一个:: H  X2 F1 b5 V- V7 c4 n& m
代码:2 \: ]# v* \5 Z( J5 B! R/ i

0 t1 E7 H0 r) w: P9 l2 U#define __JOB_CREATE_CHAR
7 L( D) A* _; ~# i/ \3 o! D../_Interface/WndTitle.cpp
, N! m; ~9 G8 L- j9 m7 W; S, l
# K- I( }+ Y' A3 K8 G* I在这里你进入功能
8 e+ N8 [3 X3 r4 C2 d7 A2 r0 Y代码:0 p) n% F8 Q- t  e- \0 P

" L" m- X- v$ F0 M7 Jvoid CWndCreateChar::OnInitialUpdate()
4 I+ s3 |) `, r5 e并有助于! p$ x+ f" @. [
代码:
* n0 k/ l. ^! s3 T3 S  w8 |CWndNeuz::OnInitialUpdate();* y5 }1 j+ x% ]2 s
这样的代码:
9 k& G0 L0 J1 L! h4 m代码:0 R+ ]/ K. e. W
#ifdef __JOB_CREATE_CHAR
% Z& z, a$ q9 B9 v) K        m_Player.m_byJob = JOB_MERCENARY;
' o0 v9 [3 f( S% h5 ?4 H: ^# e- l        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );" c, C2 x# r3 G/ L/ y
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
/ r1 _% u8 P% ^( r9 g8 g        pWndJobBox->AddString("Acrobat");
9 q4 \  X* T7 H0 z: U5 n6 ?        pWndJobBox->AddString("Assist");, q" i# B' H1 y; [& ~' e
        pWndJobBox->AddString("Magician");
( L1 G! E3 `" }' O        pWndJobBox->AddWndStyle( EBS_READONLY );( A6 n3 F4 k! M* H
        pWndJobBox->SetCurSel( 0 );
, A2 o& O& M- E  v#endif //__JOB_CREATE_CHAR$ {7 Z" ?8 h% E
在同一文件中,我们跳到这个功能
# e5 F1 n+ ?& T# {& Q1 h. p' o代码:
( ~6 A% m9 `/ I: g4 K2 {) ~- RBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
3 @1 w; b, g5 e. C, o6 \1 D并查找这一行:& i0 B7 i1 y1 y8 W% x, z/ B
代码:  T# i4 n, ~$ c
                case WIDC_OK: // Create
4 S  [9 b1 N( x% P* g4 D. ]3 g; e                        {
& ]6 x7 ^. C  f, ^) e# @! G1 U下面我们就这一个:
( \1 [1 I! T  Y9 Y代码:
! y. I5 S! C) u
% u4 z. R7 ~7 h5 q: ]#ifdef __JOB_CREATE_CHAR- N+ {( }  O8 W3 L
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
' L1 D& M1 x9 k7 \1 V' x) V                                assert( pWndJobBox );! Y; w# R$ ?7 Q

+ F" n' z4 H8 D                                if( pWndJobBox->GetCurSel() == -1 )0 J+ G4 _' b4 V
                                {
8 k  m3 S1 Y8 H! a2 U                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );3 g5 @! j! s' T' H! V5 V
                                return TRUE;
+ Q! {3 Q) \6 B7 l                                }) O8 k, o" E( j( h2 F6 z: S

) t: r8 n2 p7 [/ v                                switch( pWndJobBox->GetCurSel() )
5 \' Z7 P9 h5 m4 U* D* f2 G                                {
+ h' ^& d  b+ s" Y8 s                                case 0:5 S; @, v( K6 s1 ?+ i
                                m_Player.m_byJob = JOB_MERCENARY;: W1 F9 ]( D* k- r
                                break;9 [  f1 F8 J$ t$ l% e. y3 Q
                                case 1:
7 s* R; A# D  ?) S- I! ~" P                                m_Player.m_byJob = JOB_ACROBAT;
: u* U  g- S( b: i% B2 p                                break;
$ J- A+ ?/ m) T  G0 D  E7 V1 U' ^                                case 2:+ u! }. b9 ?8 y+ g1 v! V
                                m_Player.m_byJob = JOB_ASSIST;. v8 I1 o' h: x. m) \+ G6 q3 t
                                break;
: T+ Y$ O* W2 ]; ?4 `                                case 3:
  v0 W0 S1 w0 M% @: `% l                                m_Player.m_byJob = JOB_MAGICIAN;$ K6 b- c" p% [7 _3 x1 H
                                break;/ n- A) M" }  g8 l$ V) |' U
                                default:) ]% L( l! [7 j$ H9 g
                                m_Player.m_byJob = JOB_MERCENARY;
8 l  I9 F4 H" m                                break;) V% I% @/ |' ?! w! [' Q
                                }1 z; Q6 x  y% w; `. f2 @
#endif //__JOB_CREATE_CHAR/ ?$ c0 U/ Y* T* r
" F% n: E5 D/ s2 \- }# n
../databaseserver/versioncommon.h
* R! L; D0 J4 p) S9 k" N4 F" j7 H) A* m: T. Q. \
在这里,我们这一个以上的地方进行, X/ u5 N  M0 g
代码:6 j0 F% R! p. q
8 E! E7 `/ y; [1 F
#define __JOB_CREATE_CHAR
. x$ b) e: i- L$ a% j( F1 g; u../_Database/DbManager.cpp/ C% o/ u8 C5 g. O$ q$ E" K
2 C" m4 o" Z8 C/ {9 r% h9 c
在那里,我们去的功能1 o, ?0 g" E! L# b' `: Q- K
代码:% W4 u" r- c. i& p: m5 C$ p

2 C) M/ B: B/ `' r3 lvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ). z2 Q0 v9 K' |8 D2 ~
并搜索
, o) e& t* X; ], G代码:
" B- g' b0 R6 I! E5 ^pd.data.nJob = 0;
' X' Y3 V, Z) [" `8 ]$ a并替换为
2 O1 V& v- z- b# x+ w& T3 H; s  e代码:
5 r1 L8 g. F4 G' u: e- p9 u; Q0 ~8 v#ifdef __JOB_CREATE_CHAR: d# {" `" r# x1 L
                        pd.data.nJob = nJob;
+ J1 j+ g9 i  D+ C#else //__JOB_CREATE_CHAR
3 C4 B# ^2 s; O4 o& Z+ q5 O% n                        pd.data.nJob = 0;
- d% ]0 Q* ^) W, c8 p! y#endif //__JOB_CREATE_CHAR
& k) O& C/ Q6 R( J
6 P& o2 t, X7 }6 u. K, h这将永远有一个来源的东西。
& E, {% {: A* J/ }0 k% H$ h3 E: ~) i
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库% H5 b: }+ i2 P" _  M$ |* r
和搜索4 g( i, U& c2 o" `6 E+ [9 Q
代码:
5 y, F2 y% G) j+ S% T
- t& V8 R$ _/ `3 m, I                               FROM BASE_VALUE_TBL
* q7 k) s$ K4 S' u# M                                 WHERE g_nSex                                                                 = @im_dwSex& W. M  M- K2 M
并替换为2 ?; n  z1 W( }$ b
代码:- ?4 [4 N4 E' A1 `2 U4 ^. G$ s
                               FROM BASE_VALUE_TBL- Y' ]7 R/ ]6 h( }0 Y0 Z
                                 WHERE g_nSex                                                                 = @im_dwSex AND
8 R: z" n8 I7 P* {' d( s: C                                                m_nJob                                                                = @im_nJob4 M3 ~9 B1 j- M* f1 }
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。3 r7 Y( ]. M4 i4 t8 a- I( ~
$ q- f3 g( l# D
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
' s4 z+ |$ L2 V, r1 m- `+ [4 U3 s% ]3 i: {$ K2 A8 o7 t5 ]4 P+ T
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
/ d* g4 w2 \9 ~% H, |7 r) A这是那里告诉服务器哪些技能你的角色可以skillen。" Z: l0 v. M7 H$ J4 \+ o3 r: l
可惜我不再the'm懒得现在要做的话:'D
5 e( m$ S, j' T% S$ @& T& D# z. N8 E, e$ G

6 L: x* ~3 R; v7 p
. h& g0 v' O( }6 W3 r8 X! F2 Q9 t. G* E6 O) d' n# g
/ G& Q! a, t0 D- L

  ~( m# l* e3 k4 `6 L/ ^! U0 P" k7 I3 ^+ ~

  c4 [( ^, ~* O# lQuote:; w. f* ~* D* [1 x% ^
Originally Posted by Divine.  
& E, [6 T1 }7 `( n% E如果他发现我- I) y* H. r1 z
代码:
7 Q: t3 @4 P$ D/ g* F% g, v$ v! `% w, e pd.data.nJob = 0;" j7 Y' `# @2 Y7 Q  S& T2 J. W
并非如此:. c$ c8 ^; L: A# m# u) b
所以,我只能看到3 V' b' Y6 g+ k8 l2 @2 X- J+ h
代码:7 A5 `9 [% W2 J( R  X0 }
//            pd.nJob    = 0;
/ @/ W8 e3 V4 `, n& M+ j/ t/ U^^
  Y3 k7 m7 K& JHier, das mussu finden:
6 D) f8 k1 t' c2 x+ ~  SQuote:
4 c4 ?/ `, o8 ?8 R; g( s#ifdef __CREATE_JOB
2 b2 q7 T0 s/ }8 N: `pd.data.nJob = nJob;
% M' S- }0 _/ }0 o5 A8 }! E2 s6 x#endif // __CREATE_JOB+ a5 F3 I8 d  o
// pd.nJob = 0;
) c, B4 i, g- a: q/ E8 [0 A// pd.dwState = 0;
# H$ Z( N/ v8 L' y/ e9 ]pd.data.nLevel = 1;
3 }' n% N/ D% J7 i. Zpd.data.nSex = nSex;# s5 j* O4 B% V7 m5 {; p6 c; R
pd.data.nVer = 1; 0 {. U& _5 x5 r, k0 @7 ~5 e

1 e  m  C; h& H( s+ w5 Z3 I我仍然有一个问题(:
- ^' M2 j2 g  t8 y# l下Character_STR DB
4 m7 |+ \4 G. \( D5 ^5 k0 s9 b这样做在这里
* \; [# a* s% C/ {' l代码:
2 S' b; u  O* k1 v' {6 o# j# Q+ Y                                FROM BASE_VALUE_TBL$ t- D2 b- }$ t% b) ]8 k
                                 WHERE g_nSex                                                                 = @im_dwSex
. P" ]6 ^3 Y  c. _( N1 R1 a8 W' a, ~在这里改变
+ \/ F% n- N/ R& S& P代码:* k$ \: {; ?. \  F
FROM BASE_VALUE_TBL2 M9 w3 b1 z1 Q9 a% e; O# e
                                 WHERE g_nSex                                                                 = @im_dwSex AND! m7 `7 c5 w1 k* ^$ V$ d6 }0 _
                                                m_nJob; ]9 K* t4 E4 ?, Y& ]7 L
由于还需要什么?.?1 Q5 i, W* m8 h" J% Y7 j
在第一篇文章中,你可以阅读6 n  u+ W5 R/ e
代码:
- s% n. |& s1 i( ]! M  E4 J  FROM BASE_VALUE_TBL& Q( _% @7 j: Q' Q6 V" ?/ q0 ]  {! e
                                 WHERE g_nSex                                                                 = @im_dwSex AND
* Q5 r6 p$ W2 h4 l; i  K                                                m_nJob       
: y6 P; z# G- a1 `% W' w. b* B' ~. G2 o! R( K) q

" y/ K: g4 h  c8 a! w1 T! S窗口是什么我忘了
' u2 T# D3 A* ^9 s
+ z4 l1 u: A* C代码:
: X3 }# N0 O7 vAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
" d3 P; \3 d7 Z# ~' V; `{
1 @% v# _, K" P& Y% Z* P// Title String  z! k! Q. n& N- c; X
IDS_RESDATA_INC_003064
+ I# o1 q, |0 m/ [}: q) F- k8 O1 T* h
{
- U% b( q7 j' @$ A// Help Key
- f- ^' x4 L/ ?; k! x# k7 D; AIDS_RESDATA_INC_003065) Z" H$ x# B# g
}
2 f8 ^" q0 \7 t# [0 ?{$ d' A' R* K7 e2 r' m  M$ Y
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0( x; Z$ N2 E* G$ x
    {
3 i9 e9 @4 j$ c" E    // Title String
& b. Y1 s: `1 t9 Z% ^IDS_RESDATA_INC_003066
$ E. e* H) X0 {4 l' ~7 P    }
6 ]: N  J  s% k6 n$ V  S    {
/ ~* i5 ]9 j" o. s    // ToolTip
1 {' `  P" ?' d+ RIDS_RESDATA_INC_0030679 `  \! n- B% v. E/ {6 ]0 F
    }
. u  ]6 |3 S* j) Q    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
! s- z+ \5 I) h* O+ m, L" Z' v    {* c0 Q# ?; r& ~  O4 S
    // Title String
# l5 J' ^5 L  q2 q/ c- P+ m$ RIDS_RESDATA_INC_003068
3 |' @- W9 G# z1 Q! b    }& _8 n3 ?& {4 o2 ^2 M
    {
  i; K, o2 d; H$ ]$ q8 Z    // ToolTip8 A5 O6 Y1 G7 w7 t
IDS_RESDATA_INC_003069. y8 D3 E: ]) m; v2 O
    }- T% z9 p- }. g+ J3 q8 x: [& q6 c
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 02 [' K/ I% w# ~9 c9 J
    {- K# U; P3 v6 W' Y+ X
    // Title String
, ?7 \) c: Z  S' |- D9 |IDS_RESDATA_INC_003070
4 ^( K( q9 r1 ]* ]4 M7 |    }2 h5 L+ j7 D2 Q2 h% J/ e
    {
' s2 l7 l- Z( y2 M+ n+ }    // ToolTip
5 K# t1 [5 d1 X) RIDS_RESDATA_INC_003071' K' \" ~) d3 v: M
    }/ R! c, _0 z3 k1 W3 v
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0- a$ |+ n$ m* _+ t1 d6 Q) w
    {6 b& q; `0 ]5 @6 g0 x6 ^
    // Title String
9 Z2 l) F9 W% F, `) J3 TIDS_RESDATA_INC_003072# L8 C" `. J4 M# C  ^0 ?! G
    }
! U: W  g6 `3 z/ ]/ V0 i* W- Z    {
  a8 C* n% d* D. @8 F/ k    // ToolTip
8 O+ ]5 d+ p. ^1 P! `IDS_RESDATA_INC_003073; ^: u1 B& f8 f4 N5 n1 L5 {9 b, P
    }8 @$ P% h  p0 T1 y, p
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0; C( Y1 e( w1 G$ v: n1 R" E; X8 Z
    {
1 M- g+ g7 D" D3 {    // Title String4 C" y, ?1 u* x* s  B9 |
IDS_RESDATA_INC_003074  d9 f' f5 V! k3 j9 H
    }
" p7 `+ o# U, G9 u; `* L' I    {* J  {- v) `' _3 o8 N: W$ D
    // ToolTip
9 e1 |$ L. ~; q$ {+ N" j, u$ iIDS_RESDATA_INC_003075
) Z9 }8 g) ]3 }: Q9 j    }
1 S; ~0 z. ^$ g  s) X    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 04 N* n$ L4 M: i( A
    {( w  K! F( V$ G3 c# ^
    // Title String
1 I8 ^6 i$ q. M) q) X7 GIDS_RESDATA_INC_003076  A" {* p* v. ~$ J8 `0 B8 D2 K
    }: v; G5 x3 ?! y
    {, m) ?1 @8 O+ {8 d
    // ToolTip
# b5 T) m5 Y' l! j/ r) oIDS_RESDATA_INC_0030777 x  `1 x1 {% S5 \# V
    }
3 j6 j# I# u1 @) C- C2 X    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0) Q+ N, Z3 h. I5 h
    {7 @: y7 }7 W% e9 q; B' v6 a/ v
    // Title String
) B* R# [8 _' E9 M$ V! yIDS_RESDATA_INC_003078
2 o# }$ |- U4 B# p+ d" j, f2 u    }" o7 X, f3 w8 i" {! l
    {
9 V$ X4 ?( n0 x    // ToolTip
, Z7 B* ~4 H+ X% a2 j# M8 O. yIDS_RESDATA_INC_003079
" I( d; Q/ w5 ^  g% W    }
& t7 i: h+ a" {2 p$ G; x0 v+ w    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
2 x) A9 _. i# [    {
  F$ b. S8 f. y9 m( ]    // Title String0 ^: M, X; `) s4 j* \% K
IDS_RESDATA_INC_0030808 H1 k0 R% e7 E- i2 a
    }
2 c2 J0 j3 z2 _! g! @    {/ s# ]8 n" d# h
    // ToolTip
' U1 N7 w) p2 e$ o8 e, L) CIDS_RESDATA_INC_003081
3 r  r, Z2 U, ^    }, ?( p# d) S2 D4 X. n+ D0 ]5 l
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 00 l( O7 {" i. ~' O: E) q, O1 J
    {) L: f% j" d2 G5 \& L
    // Title String( I3 K; G, A3 p. z: g8 h
IDS_RESDATA_INC_003082
- c0 L1 V. p* p    }7 n0 L8 r/ V8 ~8 f/ q
    {6 H) z5 `2 J7 ~- Y2 Q' Y" n
    // ToolTip7 x0 ?+ z( p  q$ J: m- B1 G- B
IDS_RESDATA_INC_003083% P- [7 e# f7 Y% \1 j. [7 I
    }6 V' g( g( P3 A8 \7 m3 t6 a
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0! N% s/ Z4 ^- _! t
    {, [! f* y- k9 e7 O
    // Title String
; ]2 v- Z: o1 s. e/ P; ]) f" p) vIDS_RESDATA_INC_003084
# J* _4 \+ j' n8 V2 ^    }& c) x& ]' ?% {  c9 M  _! u
    {$ t# u0 {) d# a; I3 X
    // ToolTip
) I( i( X$ e+ J7 ?$ @0 LIDS_RESDATA_INC_003085
; H9 c7 p' Y) \: a/ i  j" x! b    }/ n! u5 H6 v! H2 [( W" e% u
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 04 Y1 j$ f0 t+ Q) m) h$ q
    {9 g% I0 [  v8 p) l' d
    // Title String3 |8 ]$ w7 c# y% Z( x
IDS_RESDATA_INC_0030862 M9 T# \* B  A$ p2 h8 O
    }( g5 R  _! A9 t" N5 n3 I) P
    {
* z6 u9 ^6 z% H% p. y    // ToolTip
: u0 W! F1 u+ P1 |IDS_RESDATA_INC_003087
+ ]6 h2 e7 A- Z$ f5 [, d: p    }! M, ?. q/ e4 Y& y0 ]) ~
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
: P; _  M& c6 z- X" k" v    {
3 o9 y" M* ~8 i' O8 q    // Title String) d2 O) O' g3 ~/ ^# n1 w
IDS_RESDATA_INC_003088. D2 r% j0 c* L
    }! a. B  g" D, [" k# s/ I
    {
0 B) r5 s6 ]0 s0 s+ C# ~  w    // ToolTip
" o, T& ]0 d, e* e0 ~IDS_RESDATA_INC_0030892 ]0 h2 W4 ]8 i: A5 V# P
    }
) G5 \) B# X+ ~2 I- p* ]* h! R    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 02 Q+ x' {9 S' E4 _5 v$ \) }
    {2 i. \8 Y; E$ c
    // Title String
$ n+ i0 [& F/ M7 Q1 r! }IDS_RESDATA_INC_003090. d  h- t; G* z" c3 n( g
    }
* v( K# P; W8 m5 e( @7 f; \3 g' z    {9 O$ W4 ^6 q; c% s7 t9 a* h8 n, {
    // ToolTip: E* d- b! ]: w+ [6 u
IDS_RESDATA_INC_0030917 X& h8 O$ k' P" g
    }
3 `) }4 f% U4 y! p" G* p    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 09 M, G6 z. g) s2 m
    {
4 r9 y4 ?# j6 T2 N    // Title String, o  l. U4 ^/ q( J( L9 S
IDS_RESDATA_INC_003092
' \. t0 k1 A2 @+ ?  G$ v# Q    }
3 n8 S% D# |* V" Z    {* Y- z# A+ a. \6 e1 H& |& A$ i0 t
    // ToolTip
. ~' W: \/ {4 D  ~/ CIDS_RESDATA_INC_003093
& f8 h# P5 k$ x    }1 K  T$ ^" T+ M" H
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 00 q! O7 U/ U2 H( q
    {
. w2 m/ l6 C3 T( O8 H8 {# s% v7 t' X    // Title String
0 c5 l) M! [. }- Z# @& N0 EIDS_RESDATA_INC_003094
6 I' F1 L, L0 h, M6 Q* f4 d    }) B& M% ]9 K2 L) }, `% p
    {$ l8 e: f4 l' F2 Z. O
    // ToolTip
) R! v5 W# _5 V. g4 c* o( m  f5 D& EIDS_RESDATA_INC_003095+ E# \0 x: ^* e4 _0 [7 w5 P4 o
    }+ b& c- N; v/ H1 f5 A; a8 @
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
' x# z$ E8 v; H- {    {' |6 M* [1 G* Q1 X
    // Title String4 }+ C; ^$ o5 \9 B5 V
IDS_RESDATA_INC_003096
5 y9 H6 e5 l; ]1 g6 ^$ ^    }
6 v! J1 S% }9 Z# D$ Q: Z5 j& e    {
- ]; ^, t, }1 ]; \9 y; o    // ToolTip9 f2 p) b8 h& O+ M7 x
IDS_RESDATA_INC_003097
7 X2 k$ t( W- I1 C6 a: p    }
$ [% U; w* I% O' c7 m% a    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0; E1 T) J: s2 W; q: j2 |7 D* ~* e
    {8 y1 e8 y9 K  B$ n' m+ [; @$ _7 E
    // Title String& {$ Q  [: U& @
IDS_RESDATA_INC_003098
0 U& G) F9 y3 A7 B    }. N; A" O4 j) v3 E1 H: x
    {; v+ ?4 I' i) |6 y
    // ToolTip9 q9 Q" a+ [3 p3 W/ M! x
IDS_RESDATA_INC_0030994 R+ G: x: I& h/ K/ f4 f
    }
* D* m. `) H. R) W    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
' S- {, v! U) B' [    {
) U& z) [. ?" z6 t, U3 c- V    // Title String1 c1 l7 ^8 T; q) K
IDS_RESDATA_INC_005076: e5 C9 }" j( i" F$ ?, r
    }. J9 w) g8 o7 u, _9 }' `8 t
    {# a# t1 u. Y, P& B7 m
    // ToolTip
: u7 s* b. v) ^IDS_RESDATA_INC_0050774 x0 f; S% I5 x9 B
    }
( `4 f' N+ M2 [% F* Z8 S) H" d4 q# y# |- A    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
; K5 g: q2 _! P5 L+ L2 T8 e4 A    {' ^, T6 |' V7 p5 _
    // Title String
6 W5 c+ F. t' p! H7 M$ |6 R2 k+ tIDS_RESDATA_INC_005078
+ _- d6 e( [5 o: i; m* T    }
+ b: G: x% L" c' y    {
4 I2 x" _7 m, t7 s& {    // ToolTip
7 G: V! Y/ W( w* u% \# O5 tIDS_RESDATA_INC_0050795 z5 O5 b/ E8 E) ?( P
    }
: \  c- D9 {  K7 F! T$ g    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
+ h( S( ^# w# u5 [8 h) k6 A    {
5 Z; d# W7 r6 Z    // Title String
* h0 |7 {+ P0 ~  L% bIDS_RESDATA_INC_006874
& W+ A: w4 U* t    }! F3 S6 Q/ U! ^9 F/ m
    {
3 t6 M8 e9 [  A: R8 s    // ToolTip
6 C! Z/ f( ?7 v) pIDS_RESDATA_INC_006875! O& B6 g9 \2 F: v
    }
' [# v: u  _: f/ J    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
, L' x* a9 ]. c- R- z; m    {
3 P! c- S% A( E6 l    // Title String7 B, }( \/ O4 }
IDS_RESDATA_INC_006878
- f. f1 H, Q/ v" K' y4 a    }) F6 [' c6 O5 X* G
    {
* [  ?" n+ s- F$ w& k    // ToolTip- ^& t. e6 m, ~
IDS_RESDATA_INC_006879. G' R# w5 q/ {0 a6 H9 a; m
    }$ b* K4 v' v$ e; ?& R1 j! q' q
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0) T" u3 s0 T5 u* w, k
    {
7 s+ l6 C/ I) \- I% ~    // Title String. W* S7 n+ m! Z6 \
IDS_RESDATA_INC_006880( k; e& y6 o1 F2 ]. R3 \, ~
    }
0 `* z5 M2 q8 m# Q- D    {' y8 F, R2 w  R# w/ V/ f# F
    // ToolTip& }8 }, T5 w  T- O& g% u; J
IDS_RESDATA_INC_006881! H2 w0 n: I/ o  t4 m; Y- \+ p
    }
! Y' X. o5 Q3 i; K' L" a4 y+ d    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0+ W' \  e0 {* k. S  L0 S6 V
    {3 \1 ?4 \3 c7 J7 p# z( ]
    // Title String
! f* L* F8 x5 w9 E4 s, VIDS_RESDATA_INC_0069001 F. R. e8 p! D( x1 B
    }
6 o3 l! p0 n" N0 [: s( Z    {- o: E9 {  V, t# V2 v% F1 Y) {$ r
    // ToolTip: S1 _2 F* Z5 v. u& c* p: {
IDS_RESDATA_INC_006901. j' k  p7 H/ H: e) [
    }
. _, Q( W5 |+ I& @+ C& L    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
- s, b3 t( x" Z    {2 B) ?4 Z0 f0 C
    // Title String
9 C, Q% J) v# _7 r" aIDS_RESDATA_INC_0069044 y" e; l1 L8 T7 b: {
    }
: D# R4 l- Z- x5 A6 x% s    {
, Z" f* \$ b/ o5 i    // ToolTip  z# U$ l$ Q, ?% [" e, J0 s
IDS_RESDATA_INC_006905
1 v# z( l5 f) C5 u- {    }3 Z; Z8 q9 j' ~, \% d. S' I# o
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0/ K  r) A& Y/ e% V/ r  I1 y: r
    {& E$ M3 Z/ d7 M
    // Title String7 K7 {7 R& {1 `3 W
IDS_RESDATA_INC_0071343 r- ~* B5 l$ L+ A3 L7 A: X; L
    }5 J3 ], h: ^+ Q5 P+ K7 C& h& \) ]* H
    {! x7 h8 _' p" R3 N9 @* d
    // ToolTip5 q8 ^, q+ L8 I1 v
IDS_RESDATA_INC_007135
2 w, L5 g0 z4 [1 o+ m    }
! }! M$ N8 x% j9 Q    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 09 H% S+ S6 p8 T# Q1 _% R6 ]
    {6 j; h. ?$ b6 ]# r3 \& v
    // Title String  S! U. w' G- Y) ]+ K! @
IDS_RESDATA_INC_007136
0 P0 s- p; I1 ?& Q2 E7 W* M/ E: B3 |    }- q! c2 g! Y  j9 i3 r
    {
+ m7 R2 q  J1 V/ h. o    // ToolTip
) B% x; e, r- c+ B: u6 e% F) PIDS_RESDATA_INC_007137- c2 K- I4 u' Q2 K1 D+ ~: W: \, N
    }' L' D  C; s% B
& ^0 N: u$ O* A! O+ Z
}
+ H  N& {/ c4 z% p9 w4 u4 e9 L所以红色的!3 j+ d* L7 {% T7 w
" G% J- V" r# b: b/ Z/ ^: K
这里还tblSkillPoint的条目:9 s% s- q1 z* N$ C, r
, q! c0 @( R+ A
代码:5 k& E- I8 @: ~, U$ a. J4 k3 n
                If (@im_nJob = 1)
- a. U2 l1 L. p3 f- d                        Begin
1 n3 ~/ t8 |+ u, j  N3 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
1 a/ k( }( }  H  j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)9 k: d* B  a1 G# o" k" Q. _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
' T  \# Q# z, h# }9 C# Z) b  u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
. j' q7 R% {. V- ^" k6 P, U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)! A/ E6 v8 x5 O# [5 Y$ A7 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)* ]4 e* q! ?1 j5 y* @: T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)& y( D4 F5 c- O7 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
0 L) W: V1 {) j* Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
2 V& O/ P! j/ Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
+ H. y& \2 f3 Z. {6 e; L. A/ y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13), Y6 f2 z# x: M" `$ {5 |, t- X4 X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)* g5 q  A: p9 k8 j0 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
$ w8 I; x/ [7 U5 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)# b: S' @3 ^2 k0 r" h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
: \& w) D$ Z9 _6 p$ S, p' P                        end
$ w% w7 F% l& w8 c3 u                If (@im_nJob = 2)4 g+ p) S  _* s, L, `2 S( L, n
                        Begin; y$ B. V6 N; u  ]# s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)% i; l, [, m- G: F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)- j( W6 v0 F  c. m% {$ P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)  {" O! L' g$ R* q$ e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
: ?9 P& e; b" Y) \2 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)0 T* h& E! o  G7 j7 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)- Q. g  D7 [) S  B- V6 W  D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)" N& t7 _; q. H" f5 e7 k+ q' I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)6 O2 f6 m' a% |/ j3 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)$ H/ N. L4 n, v6 U* \- \# x# |7 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
, T% h8 ~5 J! t) Z9 U% P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
/ I0 J" r! K; p( C+ k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& t. P1 s  z% h+ c) O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
. c( U& R! ~( v) R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
9 Z/ ]/ H- Z/ Y2 Z( i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)3 X! [: B; c5 v+ o' m+ A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)1 _! ~9 n, c" f5 T8 C* @7 a
                        end
$ E- f6 ]) G+ q& c; \& X                If (@im_nJob = 3)
2 x9 J! i! f5 K- J' b4 J                        Begin
5 A' l! i$ _$ |! G3 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
/ c9 b- o' ?, t$ ]0 R$ r: M2 b1 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)! O  Y' a/ l8 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
% o5 ?* d4 Y' `/ \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
* P% H1 N% H) j5 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)" |8 X; \: P( a' G! |% V6 r' O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)( m% p6 \4 Y9 U5 V, ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
& i& F# V" n- E% Y3 Y  V4 J  g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
9 j) M+ S+ Q9 l# f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' Y. @# _; h$ f( R. L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12); u# ]# B/ _6 [" ^5 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)( a& E1 x- {: S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
9 }4 E. x2 y. d  M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
4 b1 \7 K! G+ [6 Q4 t2 o4 p% K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)- E; F2 F. X7 J) V& d# W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)" z& n# _$ R0 q8 J* @9 @3 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
8 y7 a% \; {; V$ G+ `- x( N$ Y6 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)+ f8 @/ k/ r" C9 J: H8 n
                        end
% ^1 \! u7 ?% x                If (@im_nJob = 4)
( p& q, n' _  v7 q! Q  M" B                        Begin
! i4 H% U$ M2 {3 N- B' s% d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)1 H6 [$ ?; x* S5 \* E% v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)# n- K( O7 m1 [+ z! H4 E; T8 b0 r. `7 }3 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
$ p0 e8 u1 s$ o9 B! ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
% n% J; v+ M  i) h& d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
' O* S$ [$ F8 f! J1 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
# K1 A* h( |; U% Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)/ S1 o+ J- @" q: e+ t1 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
; `: g2 N0 |  y9 P8 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
& \" B  y% S5 z% P, W4 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
+ r8 `4 b: P, J% y$ ^& w+ ]+ B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
8 _' s) ~* Z  N1 U1 u& {' U/ p! T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
: a  Y7 l. B( C* A2 r3 I' O4 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)  F$ h  u& z! ^0 O# B- H5 X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)9 m+ N6 g/ ]: E/ ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)5 ?. P& U' z6 }  W' ]" g% p  F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)4 A( ~% g3 Q- h: i' _! G8 }+ Q" N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)  ~+ b$ A6 f: F3 ^( E6 @6 X
                        end
/ B" J3 M2 S# `4 |只需插入在此插入" W; C1 J1 [0 B& B6 e
代码:$ X' C, _+ i" p  g5 _
                INSERT BANK_EXT_TBL
! |4 u# \/ D$ [  V7 ]  F- x# m6 n- A                                                        (                                                                
( a8 ?0 Z# K# j: D. l                                                                m_idPlayer," ]$ V; ^4 F& V' X1 A+ p3 X
                                                                serverindex,
3 C9 X' P7 y% l: y# M0 L                                                                m_extBank,% F0 s. h* _) e
                                                                m_BankPiercing: ]/ @# }/ @+ }
                                                        )
0 h& j" x$ _) t( I/ ~0 s                                VALUES
& c- X9 R6 f% I; ^) ]/ D                                                        (
* {5 n' T9 X) S& @! b" d                                                                @om_idPlayer,& m  }% E# m# v9 i1 k1 h% K
                                                                @iserverindex,
! Y+ m. g( g1 c3 A  \5 [( B                                                                ''$'',''$''
: D4 t$ h5 z; M( D. K1 y4 c/ r, d2 o                                                        )
' N: |1 D, o! V. T+ [4 ^
& R% m! i  m# x' d" [( G0 Y) k/ Y3 \8 [) ]
#define IDS_RESDATA_INC_007134 28816
% o, x" `2 N8 ]* [' I1 N; A! a1 x) X; \; D; V! z  M3 U5 c( z
$ B, y# w8 m3 H& X1 k
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
2 I: q4 `- ~, d9 p) @. t                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex! L$ R6 Y: i5 ^% l% n. E
#ifdef __NEW_JOB_SYS& ]4 Z: s# s; q  X9 f5 V, J
                , 0.0f, 0, 0.0f,
% {8 ^; x  [; c+ E" d                0, 0, 0, 0, 0,
: p! n+ _6 G. E# h8 T; k2 C                nJob * G+ E9 X$ ~$ b6 X
#endif
5 _' Y! }% j5 x
& P, R# K/ Y7 e3 @  w& K+ m  k5 G) O/ J$ g: `7 _
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