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ItemUpgrade.lua
0 E/ K0 i1 N) T# b1 y----------------------------------------------------------
3 d* _# _; g+ t6 R. l6 b--Sockel Chance-------------------------------------------
+ @8 }# }( z Y----------------------------------------------------------4 H* u% d) }' u" H% t% C
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 _. z% L0 ^3 z* w7 ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------* F2 B2 V4 r1 R! e# h$ p* J* k
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- Z: g+ R: X j8 m% x+ YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# |6 P7 d% d/ ]/ u' S1 o
3 k x2 V' N( c- z4 S9 s' i+ A----------------------------------------------------------) L9 Q* d5 w3 S6 ~$ Z# c6 y
--Upgrade Chance------------------------------------------
2 X; T/ N9 {: ^" ^, n3 d----------------------------------------------------------
$ v5 r# _) m2 S4 j' btAttribute = {}# y% V; [2 M. o) J5 t! ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% s8 E: t& z$ e9 S6 L tAttribute[nNum] = {}
' j7 N8 y l6 s. {% a/ n tAttribute[nNum].nProb = nProb* b; d9 z9 ]" Y1 T- Q( s# e
tAttribute[nNum].nDamageRate = nDamageRate
$ N- y9 f0 f9 ^: L/ q1 r9 ?2 g- Y tAttribute[nNum].nDefenseRate = nDefenseRate
, P6 c' I3 C* [, J. k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
& C `6 Z" W; S, E" H" Z7 Fend
9 H+ {; j& t* M* S% R-- , n7 `- _: L5 E& X5 s
AddAttribute( 1, 100000, 200, 200, 500 )$ b7 b9 h$ U" H1 C: x- o
AddAttribute( 2, 100000, 221, 221, 522 )
0 H `# i5 ?8 p; Q$ `AddAttribute( 3, 92000, 256, 256, 560 )) p! V5 I, X% N0 e9 u
AddAttribute( 4, 70000, 305, 305, 612 )6 h) t4 R2 r) S- ?
AddAttribute( 5, 53000, 368, 368, 680 )1 u u4 { \ h& F$ J
AddAttribute( 6, 53000, 446, 446, 763 )- j8 u. m, i3 E
AddAttribute( 7, 53000, 537, 537, 860 )
4 W5 ]6 T7 c* |- g1 e% T' iAddAttribute( 8, 53000, 642, 642, 973 )
6 v' ^: e8 m+ wAddAttribute( 9, 53000, 761, 761, 1101 )
! f3 ]3 L, w8 K: c' h# S- KAddAttribute( 10, 53000, 895, 895, 1244 )
; u! a2 N* |; _, ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
; F! V) n9 [& U6 S6 E. g8 O3 aAddAttribute( 12, 53000, 1203, 1203, 1575 )8 }8 J) L8 d! ]4 {8 C0 }
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 j+ v* U6 r' U1 F9 e, k+ [3 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )) t5 z3 M7 K; w9 c0 f( d J
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# \! v# G# Y3 k# {. |$ ]: oAddAttribute( 16, 53000, 1989, 1989, 2417 )
) H+ v4 A7 I& f7 l0 TAddAttribute( 17, 53000, 2221, 2221, 2665 ), j2 [, L3 h1 Q8 _. E
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 o' ^ w( t, x7 K" I5 jAddAttribute( 19, 53000, 2726, 2726, 3207 )9 S; k7 k4 z1 i3 {# K, k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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. o% B2 g \2 k' D |0 I6 Y, A----------------------------------------------------------
2 r+ h3 o2 w9 f! P---------------------------------------------------------- O! [7 @1 x4 o( G4 l- I5 U# O, y
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2 ?# Q; m' ~8 r4 f- Y6 ?nItemTransyLowLevel = 500000' c/ {) G) q+ n: |- l8 D
nItemTransyHighLevel = 2000000
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2 h# h+ \. |, C9 V6 d4 R! q----------------------------------------------------------9 x( ^+ @) Y* a1 R' v
--Kost黰e Kombination Chance------------------------------
/ ?( t1 a: t' G' U! y5 C! R----------------------------------------------------------: N2 M R$ h0 ~$ y7 m; O
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nFashionCombineChance = 2500 -- 25%* i7 F% @4 P! ~( A( ^$ A
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