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ItemUpgrade.lua+ ?- y# g; ]+ ~7 q
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--Sockel Chance-------------------------------------------0 o9 X2 E: e0 d% G3 ?
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) c: L q4 s4 ^6 _( R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------( X7 a% W) }* f+ l: u! y }
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) j* V# E- K% Y; X8 z0 l7 @7 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! ]# v+ c$ C E& W" C----------------------------------------------------------
( g( R! C, L {/ n1 l( C' t8 J6 b--Upgrade Chance------------------------------------------/ O' A" e; D3 G( j: Y$ y, `, F
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, R- {1 X7 w& R4 s- C4 x. w1 stAttribute = {}/ l6 r) ?3 h2 c% I4 o4 j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, a0 j/ [, f: B" i+ ^$ ]0 d tAttribute[nNum] = {}: @5 J; o" M" O$ |4 P8 w
tAttribute[nNum].nProb = nProb
2 Y9 F$ \& c2 j% m0 _" e7 b7 E tAttribute[nNum].nDamageRate = nDamageRate
% m4 w8 j- j# W4 Z tAttribute[nNum].nDefenseRate = nDefenseRate6 I* p% ?% h. F7 q8 Z+ ]' N- z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. _/ T8 i: c$ Q* `+ \6 h; d4 o
end$ C% {! A; s2 h7 k
--
( o( e; W6 m0 a2 r" w6 I9 ]AddAttribute( 1, 100000, 200, 200, 500 )
2 i4 O+ J8 I. w! ]; H: EAddAttribute( 2, 100000, 221, 221, 522 ), O) E- F- u% H! Q' d3 A2 n
AddAttribute( 3, 92000, 256, 256, 560 )% K T, K6 v' e$ z
AddAttribute( 4, 70000, 305, 305, 612 )
. c+ j" _& W& Q/ k1 y# IAddAttribute( 5, 53000, 368, 368, 680 )
. L- L9 b+ ?7 S4 UAddAttribute( 6, 53000, 446, 446, 763 )5 ?: t" B( E& O# T
AddAttribute( 7, 53000, 537, 537, 860 )
, s3 ?; I5 n' e) e+ lAddAttribute( 8, 53000, 642, 642, 973 )
: t4 W" N) I( ?) E3 Z- w! ~& {. MAddAttribute( 9, 53000, 761, 761, 1101 )
5 J4 X' ~0 Z- Q1 B! SAddAttribute( 10, 53000, 895, 895, 1244 )5 Z1 b& ]! Y* d" ?: ^1 Y
AddAttribute( 11, 53000, 1042, 1042, 1402 ), H4 A) u7 `# a8 E+ A
AddAttribute( 12, 53000, 1203, 1203, 1575 ) K; G" L* E# m; x8 h
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 u: E# k I3 H7 q
AddAttribute( 14, 53000, 1568, 1568, 1966 )% O' {/ b2 D0 u4 e- h4 F
AddAttribute( 15, 53000, 1772, 1772, 2184 )" f. E9 Y' r* t: B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* C6 F& N& R# G8 R9 J9 J vAddAttribute( 17, 53000, 2221, 2221, 2665 )& Z7 ?: B8 g' L4 a3 V
AddAttribute( 18, 53000, 2467, 2467, 2998 ): O( H* s/ i; p K4 f2 e, k
AddAttribute( 19, 53000, 2726, 2726, 3207 )& \3 f" f `' I7 |
AddAttribute( 20, 53000, 3000, 3000, 3500 )& Q0 z9 x* L# M7 e7 x# t; a
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nItemTransyLowLevel = 500000
' V% k$ w$ L- l7 dnItemTransyHighLevel = 20000004 D7 J/ {: m" t6 J
9 q; H9 V! v1 _. [ q* }; L9 n! o----------------------------------------------------------
" F! M' h+ X& y0 z. u" A--Kost黰e Kombination Chance------------------------------, j- @+ z* N3 r2 Z
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$ b# a, [5 q3 |$ Q1 `& hnFashionCombineChance = 2500 -- 25%. Z8 H/ l( k/ S- \8 _% C
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