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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ q# s0 r- {9 [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% q4 F: y* V& F8 i3 I$ n& c--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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8 U4 z2 r( w0 Y# a7 h0 d----------------------------------------------------------
6 n4 J f* J) ^--Upgrade Chance------------------------------------------5 x1 h; M; _! }# W
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- l" ?, _) C- KtAttribute = {}: i: @5 a, G* a- O% T' H3 X% ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ A E$ b: s$ |( w
tAttribute[nNum] = {}
" Z( K2 `: _1 `2 s. o tAttribute[nNum].nProb = nProb
7 X7 ^$ c8 ^# o tAttribute[nNum].nDamageRate = nDamageRate
6 V& c# h# n; V9 P& e tAttribute[nNum].nDefenseRate = nDefenseRate
( r/ i- |9 C/ W# I* ^4 G1 M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! R. I( C7 [: a; b5 n) l
end
. u2 B5 b3 n. B0 Z4 W" ~0 H--
{: l; S( W; Z6 fAddAttribute( 1, 100000, 200, 200, 500 )
# ]5 u7 s' ^* Z& r/ h& BAddAttribute( 2, 100000, 221, 221, 522 )
" a. h# M9 _! g1 D5 `' yAddAttribute( 3, 92000, 256, 256, 560 ). N. j. U" r j' h2 W! O1 b
AddAttribute( 4, 70000, 305, 305, 612 )
. q9 V, T+ `# z- N3 g( hAddAttribute( 5, 53000, 368, 368, 680 )
8 v3 E: d# U: K. tAddAttribute( 6, 53000, 446, 446, 763 )
1 ^/ S2 ?- Y' q9 }; x2 I! I, m: \8 TAddAttribute( 7, 53000, 537, 537, 860 )8 Q3 k. N+ _$ Q6 u
AddAttribute( 8, 53000, 642, 642, 973 )' P1 N0 H& ]: ~& i R" Z
AddAttribute( 9, 53000, 761, 761, 1101 )* w2 J: H- U4 |
AddAttribute( 10, 53000, 895, 895, 1244 )
, ~1 s a8 O8 E) ?3 g0 BAddAttribute( 11, 53000, 1042, 1042, 1402 )0 f! x; @5 [. D) e( Q# A
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 [, n/ r. r4 U3 ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 J9 G5 K2 g' i. J9 W
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ `5 A# A% J( w3 F4 i4 m4 T nAddAttribute( 15, 53000, 1772, 1772, 2184 )& V; A0 J( K; g9 X! C; j4 v0 t
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ Y+ E2 G0 |5 A# l+ f3 \
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ n5 t7 e) [1 U/ e2 H- }& _0 fAddAttribute( 18, 53000, 2467, 2467, 2998 ); `* Y; H4 U" B, a% f- W
AddAttribute( 19, 53000, 2726, 2726, 3207 ). c5 G# I1 S7 @' _+ U F. A
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 C0 `: B5 `9 ^- I
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nItemTransyLowLevel = 500000$ M" m1 N, q% ?% w& [; B2 V
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 j) ]. ?- i. W* n8 Y8 v: M5 R
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2 Z/ F0 g) g, `. ^nFashionCombineChance = 2500 -- 25%+ I% g7 t" U' D2 k; w
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