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ItemUpgrade.lua
Z1 L9 a6 M# o9 L' U4 L9 ^/ v----------------------------------------------------------
$ s" l+ L* u* \& D% ?--Sockel Chance-------------------------------------------; r0 U" g& v7 m
----------------------------------------------------------
6 P8 }3 P- z. V* O' y6 _: ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 N# k. @/ @( @' J5 v( `" x# V. H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' G4 o2 N0 b6 O% W3 V+ U----------------------------------------------------------
# y2 s5 w% Y# `9 j1 ~- z$ E--Upgrade Chance------------------------------------------
! C6 @- c- b& K. ]4 p/ b' d6 q----------------------------------------------------------
8 P& c0 d5 N0 S8 d& \) Q. A* rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
: ^2 F3 O6 @! M# H, j----------------------------------------------------------2 f _8 v" I% O
tAttribute = {}
7 C' ]( G" P& ^- L. Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); U+ c+ ]6 H1 g5 \* m& d0 _
tAttribute[nNum] = {}! `) f) y8 J2 t0 S, V' \4 v5 C
tAttribute[nNum].nProb = nProb
% @/ l# d l7 } e; k tAttribute[nNum].nDamageRate = nDamageRate
+ b7 F/ R7 D2 O2 J2 Z tAttribute[nNum].nDefenseRate = nDefenseRate
/ \6 @- h) E( |, l; L* X( k& E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 e7 f3 \4 Y5 ]# m* T
end
/ J0 U& y( z4 Z! o7 i$ g2 T-- 8 h# k6 J f( r! _0 d' @
AddAttribute( 1, 100000, 200, 200, 500 )+ A, ~$ {- ~; H3 s2 Z. @3 n
AddAttribute( 2, 100000, 221, 221, 522 )
5 h8 {, c5 o. D9 y0 OAddAttribute( 3, 92000, 256, 256, 560 ). i B }4 P: w5 Z
AddAttribute( 4, 70000, 305, 305, 612 )
, b+ b& S" P; p+ v7 \9 p+ R' CAddAttribute( 5, 53000, 368, 368, 680 )
5 ?* f% J4 D' I9 A- ?AddAttribute( 6, 53000, 446, 446, 763 )
2 {% R, m# V' H7 J, @; }AddAttribute( 7, 53000, 537, 537, 860 )
, Z B) T$ e) C3 x8 nAddAttribute( 8, 53000, 642, 642, 973 )0 Y( v6 @8 w4 I: f' D& }
AddAttribute( 9, 53000, 761, 761, 1101 )
7 j9 v/ S q5 U5 @) b/ K9 XAddAttribute( 10, 53000, 895, 895, 1244 )
g$ U! N1 _5 p# NAddAttribute( 11, 53000, 1042, 1042, 1402 )
( N, i! W! ~! h# [AddAttribute( 12, 53000, 1203, 1203, 1575 )
, o/ [! G, T( B- rAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 y0 y C+ G* `" B1 @5 i/ UAddAttribute( 14, 53000, 1568, 1568, 1966 )" D: s! D1 r& b) u
AddAttribute( 15, 53000, 1772, 1772, 2184 )- T/ Z9 |7 x8 J, S, _+ ^. V8 }$ \( D
AddAttribute( 16, 53000, 1989, 1989, 2417 )' Y2 W( X) R8 r
AddAttribute( 17, 53000, 2221, 2221, 2665 )/ O) r. t# t% m$ q( N: d
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) B, z- C3 q# s( i' F% i. ~% r$ \AddAttribute( 19, 53000, 2726, 2726, 3207 )2 L$ b% z1 H% {: t; \
AddAttribute( 20, 53000, 3000, 3000, 3500 )% p+ K( s- z/ U
$ r! I8 {9 d& p5 Q* f----------------------------------------------------------( M# b! @9 r$ S# c
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& A5 e1 V3 B7 A5 _9 b----------------------------------------------------------: d! y# G( O# x( A
nItemTransyLowLevel = 500000
9 l' |2 e! a3 FnItemTransyHighLevel = 2000000
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----------------------------------------------------------$ N7 M8 o( b7 U. K( x
--Kost黰e Kombination Chance------------------------------
& D4 R. H! i$ K; s----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%; F& H; u/ V$ R9 w, U' J
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