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ItemUpgrade.lua
- o) O& Q7 Q: ~8 [6 L----------------------------------------------------------
4 g* i$ b, h' ~--Sockel Chance-------------------------------------------
- e; ~8 e6 N k! c4 L1 |) Y* ~1 r' X, f----------------------------------------------------------; i |/ E6 ?+ u! O* l+ t: i6 K) X
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 j2 J, {) ]# Q( j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 B* I2 F, w, ~/ q2 d8 z' z
/ p' w7 [( _' h6 x, S4 O
" ]! f7 F% ^" {, `2 s( k----------------------------------------------------------& t6 @, c% I) s4 {3 s7 K
--Upgrade Chance------------------------------------------
6 n& Y5 n; m! C1 F----------------------------------------------------------
% B7 B% E% W2 [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ [! ~2 i! f* k) y# p
& t9 F$ [0 I9 f, m! \ `----------------------------------------------------------* b/ S) m9 M5 Q* B! V
--Upgrade Chance------------------------------------------
0 v* Y& \! P! N0 T* y4 }----------------------------------------------------------3 R9 z( G1 t+ q
tAttribute = {}
: Z+ X4 r# r- S, J( Kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ S1 i+ a5 `% P/ E tAttribute[nNum] = {}9 q$ B/ A8 M9 F4 h
tAttribute[nNum].nProb = nProb
$ x" c' j* B5 [. ?' n tAttribute[nNum].nDamageRate = nDamageRate3 s+ E8 K. ~. P, M S
tAttribute[nNum].nDefenseRate = nDefenseRate/ G# O, |0 w% X8 y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# `, f( b) A5 G- Send7 I7 i1 g$ W2 l$ i: Q9 [/ A
--
, {% {9 i* E; g. ~7 b5 yAddAttribute( 1, 100000, 200, 200, 500 )" V( y2 j" G1 l \+ u3 r
AddAttribute( 2, 100000, 221, 221, 522 )4 s% {0 e/ m: \& {( }: _
AddAttribute( 3, 92000, 256, 256, 560 )
4 d+ L1 S. s% R y: l B6 oAddAttribute( 4, 70000, 305, 305, 612 )( a0 j" Q5 A+ a* E3 T
AddAttribute( 5, 53000, 368, 368, 680 )
0 d- E8 d$ |+ i/ V% ] _5 NAddAttribute( 6, 53000, 446, 446, 763 )
& t; K) K3 ?) fAddAttribute( 7, 53000, 537, 537, 860 )
8 `8 ]2 q" ^: i' { K3 v8 u7 _% @AddAttribute( 8, 53000, 642, 642, 973 )% s0 O# C! H: |6 t6 t( V1 V" K
AddAttribute( 9, 53000, 761, 761, 1101 )# k9 s- ?/ {' g: f
AddAttribute( 10, 53000, 895, 895, 1244 ). K6 g2 O" n% F8 z, U
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 Y. v! [2 d) I2 kAddAttribute( 12, 53000, 1203, 1203, 1575 )
- G/ v( [9 x+ ]" b/ ^4 A! J' XAddAttribute( 13, 53000, 1379, 1379, 1763 )1 C/ `+ ?: B7 i5 C# C* s7 H/ B0 o
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ V8 {6 o( J$ H/ l. y0 t) l
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 t# x- j! \* V
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ ~/ @& G2 T- S4 K% y6 eAddAttribute( 17, 53000, 2221, 2221, 2665 )2 W- B- ^! G- @! y
AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 Y+ k/ V ^, @& PAddAttribute( 19, 53000, 2726, 2726, 3207 )
; D' ?' ?7 ^1 h/ b1 u0 G/ U! m8 h0 X( jAddAttribute( 20, 53000, 3000, 3000, 3500 )
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" X, |% v6 j; T3 J2 C0 W( \& D----------------------------------------------------------- i7 p4 @7 S+ Q/ \7 T
----------------------------------------------------------& h. O4 G+ X. ]: n" c
nItemTransyLowLevel = 500000* c \; D" I# c/ k: j( o& E( Z
nItemTransyHighLevel = 2000000# C: i# [+ \7 D. I! f6 k( \$ L
+ C9 }# l. \* k+ e6 \----------------------------------------------------------
7 R+ U/ _. j2 y; N( _--Kost黰e Kombination Chance------------------------------
# x% J/ q7 N# ^/ ]. y: ?9 o----------------------------------------------------------2 T/ C) O$ b R* P3 L q* H
: ^8 V; y% H; }2 z) [2 [ \% gnFashionCombineChance = 2500 -- 25%( ?$ J! G' ?! q* l1 i0 A0 c
4 w6 g9 e' q& w0 e" D) a
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