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ItemUpgrade.lua7 x# c0 x, ~3 b2 e$ n* {2 a
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' P& H7 N' c1 C8 Z& B+ \--Sockel Chance-------------------------------------------
, C; m3 [8 R7 }$ N3 U----------------------------------------------------------. b! Z8 w& u* f3 O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( V* i+ _- ~/ Q4 P- e+ FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- z0 x* C F0 {! h--Upgrade Chance------------------------------------------
( o7 s' m- w/ m8 S) s----------------------------------------------------------: I' D4 z4 S; ]) z2 Z# e" [9 Y. q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}& }+ l& d/ z" w; K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). u6 d/ S/ P6 k5 A6 I+ n* e9 {# x7 A
tAttribute[nNum] = {}( Z/ t5 f+ n" l6 Z
tAttribute[nNum].nProb = nProb
; y' Q" m) u& M, L' k tAttribute[nNum].nDamageRate = nDamageRate
) H2 F0 T# A. t4 ` tAttribute[nNum].nDefenseRate = nDefenseRate
1 [: m* F4 ^" l6 I# s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 z; q4 N, U4 v0 d0 o
end
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AddAttribute( 1, 100000, 200, 200, 500 )
" K5 u( U0 r4 i0 u* UAddAttribute( 2, 100000, 221, 221, 522 )
) ^& q- G: F* u9 M+ FAddAttribute( 3, 92000, 256, 256, 560 )" u' Q+ w* A- e$ ]4 h) ]
AddAttribute( 4, 70000, 305, 305, 612 )! \: |" O) W" `5 ^; i' X
AddAttribute( 5, 53000, 368, 368, 680 )
9 k. I% n2 R( t; f, \- @AddAttribute( 6, 53000, 446, 446, 763 )
+ E: C: ~9 h' B6 LAddAttribute( 7, 53000, 537, 537, 860 )
/ }* A9 M/ k' sAddAttribute( 8, 53000, 642, 642, 973 )
0 n0 c2 \% @8 O3 PAddAttribute( 9, 53000, 761, 761, 1101 )
2 b: ]: N( X( s2 c4 a3 iAddAttribute( 10, 53000, 895, 895, 1244 )! q& p! h% w- _0 K0 h3 C; R. Q
AddAttribute( 11, 53000, 1042, 1042, 1402 ). m2 q4 ^8 K1 b( }3 J
AddAttribute( 12, 53000, 1203, 1203, 1575 )) q0 E Z( V/ @ `7 l* l5 t% S& P
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: j# q0 y- m4 Y0 ~6 C% Q2 b, nAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 {; A" F) J# F, TAddAttribute( 15, 53000, 1772, 1772, 2184 )& ~5 h @, Z0 S9 i
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ ]* u# P7 S v- sAddAttribute( 17, 53000, 2221, 2221, 2665 )
+ V1 w* M7 r# U6 s; A" y8 XAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 W3 g% u4 ?- A3 r! GAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ N3 i8 C% k; P- tAddAttribute( 20, 53000, 3000, 3000, 3500 )
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" W; a! y; ~4 c. ?----------------------------------------------------------
- O: Z8 d. R r- d! z- B& J----------------------------------------------------------
/ d7 D0 k, }: Z; E( a$ D7 P4 T' KnItemTransyLowLevel = 5000007 a$ K# z( S# ~* a. L) k7 H: t& J
nItemTransyHighLevel = 2000000
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----------------------------------------------------------: o- z* d l6 V. R6 h; [ e
--Kost黰e Kombination Chance------------------------------5 u; E) q5 Q2 Z
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nFashionCombineChance = 2500 -- 25%5 O" Z/ Z+ E% H5 A% c
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