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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------4 \. e# S' V. L6 N
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! H2 M6 b% }2 `8 g$ c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------$ S- k. z/ \: z' f2 p
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 c' u# b7 |* a c" {& P
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( Y* r# y8 @2 I5 A--Upgrade Chance------------------------------------------# ?$ L: ~; q( ]7 g' ~
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tAttribute = {}
6 E& {& ?$ o0 k* R2 l. L$ n7 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 D- T* [1 _! G& ~" O# Y" x
tAttribute[nNum] = {}
5 g9 Y# A/ I' d) y6 ? tAttribute[nNum].nProb = nProb1 V' f6 s1 \ U: o9 J
tAttribute[nNum].nDamageRate = nDamageRate
! B# w( _" U, q5 N tAttribute[nNum].nDefenseRate = nDefenseRate& p8 s# Q }& `3 u6 @" V; \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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$ K% h* @6 O- h: A7 N5 w- ?--
- M2 e7 X( r% Z: U" ]0 w! l7 fAddAttribute( 1, 100000, 200, 200, 500 )
) Z) @8 h$ ~4 q9 r: T5 fAddAttribute( 2, 100000, 221, 221, 522 )% o3 S% b& O+ q( E$ [0 [) i
AddAttribute( 3, 92000, 256, 256, 560 )
. @2 y# k9 B" b5 P% t+ OAddAttribute( 4, 70000, 305, 305, 612 )
* G5 X; E u9 t8 m! l, KAddAttribute( 5, 53000, 368, 368, 680 ); \/ t/ `2 f2 e) f0 |" Y& D9 ], r
AddAttribute( 6, 53000, 446, 446, 763 )
' y2 m3 s0 T4 M- M: C: SAddAttribute( 7, 53000, 537, 537, 860 )
* ^7 \3 g1 B! g9 |" @AddAttribute( 8, 53000, 642, 642, 973 )% e9 r3 C. G6 b/ m" j
AddAttribute( 9, 53000, 761, 761, 1101 )) w) {, J0 s5 L: b. U
AddAttribute( 10, 53000, 895, 895, 1244 )
- L6 L6 R a- s+ HAddAttribute( 11, 53000, 1042, 1042, 1402 )/ [1 }3 X3 a2 _. y; ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 X4 G! M* W9 _0 d# P: X" ^AddAttribute( 13, 53000, 1379, 1379, 1763 )2 w; n" {. O7 B5 j* g4 O" a
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 L8 G+ B7 ~9 e: uAddAttribute( 15, 53000, 1772, 1772, 2184 ). R: { }' b9 W7 o5 s5 q5 a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) E! }$ v" C3 X. R: z& P$ `$ Q$ EAddAttribute( 17, 53000, 2221, 2221, 2665 ); m. p) ]1 ^& r) r. {/ X* }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, D/ W3 S# O9 q# `' M! H/ XAddAttribute( 19, 53000, 2726, 2726, 3207 )
; a! W+ }! O, ^8 N5 ~* c, o8 BAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 _& v% H: q& m- p; U" b- InItemTransyLowLevel = 500000
+ L8 o2 T: g. X* r% O5 e( V+ {nItemTransyHighLevel = 2000000
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( w0 U/ m% r3 _3 Z s% A! m--Kost黰e Kombination Chance------------------------------
( m" b* l, q/ ]5 m% O5 z+ s----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%( d* e; d8 N( K1 D$ j9 n* p
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