|
|
ItemUpgrade.lua6 ], p- ^9 |7 C: w ?, V$ Q' Z) l* a
----------------------------------------------------------
; T- j2 r! V6 T& D- o- Y1 g--Sockel Chance-------------------------------------------
% u; X* h9 B, R$ q( j9 S* w9 ]$ H----------------------------------------------------------5 N3 c+ b! a3 `# X: B& ^: K; o8 ~
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): h% H% l" a. d5 R' x" v1 v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" `1 |) t- q6 V2 l, c( @
$ I* N+ z* F) E$ i7 k/ P
8 W# x' M0 t# X, d" D* _- ^
----------------------------------------------------------
u E8 k, \$ L# k- L--Upgrade Chance------------------------------------------+ s& _, \9 K: f; G
----------------------------------------------------------4 N. E4 b! o9 q4 v# Q: V
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
$ \" I8 J2 Y4 R0 q1 _1 z; s) `2 E. g' O" K; S4 Q; X; J
----------------------------------------------------------
5 s) B5 Z- E; w, F* g& ?' d! k--Upgrade Chance------------------------------------------
7 \5 ?4 w- J9 P' _3 Z* V ?----------------------------------------------------------+ k; X$ ~8 b; E7 \
tAttribute = {}$ J( o6 a1 w2 O4 l. ~$ V, M( H! Q1 X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): C/ y" W% Z5 @) ]3 `2 o- T5 h% f
tAttribute[nNum] = {}0 g' w9 Q; D _
tAttribute[nNum].nProb = nProb
% B1 ~- Y+ _3 j5 q5 u1 ?# r tAttribute[nNum].nDamageRate = nDamageRate$ O) s: Y: @3 c8 E+ N
tAttribute[nNum].nDefenseRate = nDefenseRate% s- x$ r8 Q$ D( P( e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' k8 w8 A) D2 A7 U6 H
end. R$ r2 E% f5 o i! z$ T* A
-- . ], d1 O% T4 K( O$ H
AddAttribute( 1, 100000, 200, 200, 500 )
% E6 g. K( ?: B" V4 e, `AddAttribute( 2, 100000, 221, 221, 522 )' Z, R4 E/ {% ~, z. t, e
AddAttribute( 3, 92000, 256, 256, 560 )" r- y2 Q$ d3 e5 k [0 u1 y
AddAttribute( 4, 70000, 305, 305, 612 )
: t1 s# d, Z. k) GAddAttribute( 5, 53000, 368, 368, 680 )
5 Y" r" U. d0 j. D- k' AAddAttribute( 6, 53000, 446, 446, 763 )
5 u" a2 N# e) z, m6 [% p& s! d4 k: NAddAttribute( 7, 53000, 537, 537, 860 )" V- P9 w; T' x9 W# O
AddAttribute( 8, 53000, 642, 642, 973 ), _5 }/ U0 e" E0 D( z" E
AddAttribute( 9, 53000, 761, 761, 1101 )
1 K! P; E5 ?0 y0 q. @. A) |- HAddAttribute( 10, 53000, 895, 895, 1244 )
4 }3 w% ?: Z; LAddAttribute( 11, 53000, 1042, 1042, 1402 )$ _+ g; R; v0 L. j. [
AddAttribute( 12, 53000, 1203, 1203, 1575 ) b5 @4 s6 d7 R5 b P. D6 m, P
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 J% c0 w7 [( ]" bAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 ~) K: H8 `1 lAddAttribute( 15, 53000, 1772, 1772, 2184 ). A. I4 g/ b- D K$ K
AddAttribute( 16, 53000, 1989, 1989, 2417 ) G& `" W+ }# L( u0 Z' g6 O3 e
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 u, Y; ]2 C3 F8 J5 {- W4 k0 T
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( J9 ?+ D% ^! v' k8 x2 ?- mAddAttribute( 19, 53000, 2726, 2726, 3207 )* O+ y3 L9 g0 n x4 E, x
AddAttribute( 20, 53000, 3000, 3000, 3500 )* f6 J8 E# k6 y; I \6 @& B F
4 C* C" n' E; r$ O5 |2 I----------------------------------------------------------- ?, J5 r! S; N; [ [. x# s! w
----------------------------------------------------------- [3 E0 h4 W! z3 u6 N( n6 s' f
----------------------------------------------------------
" W3 S, c) B9 F# T2 @nItemTransyLowLevel = 500000
/ i4 L7 }" ^6 l; \4 l7 \nItemTransyHighLevel = 2000000
- u; h+ X! F2 f; `$ L0 |, H0 o1 k& J* I1 }
----------------------------------------------------------
# v+ E9 N6 X# i% M--Kost黰e Kombination Chance------------------------------
9 s* Z+ B, w5 {' x! d* n----------------------------------------------------------
% U; ]* q: @7 {$ m+ d8 D4 ?. s; Z! g4 L9 q
nFashionCombineChance = 2500 -- 25%
: y% W; E. J/ M# b+ n r5 h: k/ |8 K; k& P
|
|