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ItemUpgrade.lua
6 ~4 ^/ S; B4 @6 A" q----------------------------------------------------------
# f. { D# O4 }4 R/ Q0 V. i8 l--Sockel Chance-------------------------------------------
) [: ^( @7 _5 t: ^" f$ u: D----------------------------------------------------------
4 h- p# i8 H4 c0 n gtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! @ P# q8 F+ K6 `. YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 H- @+ h2 n6 C2 H6 h4 m----------------------------------------------------------
% Q. E- G. a$ L* A$ {--Upgrade Chance------------------------------------------
3 }9 e8 B/ _+ x/ a----------------------------------------------------------4 ?' t% p/ r e- P! @% h5 Z
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 U! J, w) o/ l, _
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3 E2 I' y4 t: j6 k--Upgrade Chance------------------------------------------
5 a+ T' _* }% a* O' N----------------------------------------------------------- l+ G, h8 Z% \) D
tAttribute = {}
, u0 w% R! e7 q2 w4 g6 u: tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. A$ s+ T* R( Y. Y! ] tAttribute[nNum] = {}# S. m7 e* M1 i$ Y
tAttribute[nNum].nProb = nProb Y/ _- b9 M1 x7 s) R$ V3 r
tAttribute[nNum].nDamageRate = nDamageRate# E2 r4 H0 ]( i/ D
tAttribute[nNum].nDefenseRate = nDefenseRate4 D! n8 j; x+ C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. z( q0 a* U e( O
end# Y$ w1 S9 t8 j' m7 g6 q6 y2 L& Q$ r
-- + l* O k/ ^& k7 b$ f- T _% k" R
AddAttribute( 1, 100000, 200, 200, 500 )2 r# j# r! f, e
AddAttribute( 2, 100000, 221, 221, 522 )
/ b( p1 X1 w9 rAddAttribute( 3, 92000, 256, 256, 560 )
5 g* C8 F1 \- @) S+ T/ p) D: GAddAttribute( 4, 70000, 305, 305, 612 )' d6 H! L1 r2 v, I: Q! Y! x. Y
AddAttribute( 5, 53000, 368, 368, 680 )
! z4 E! h% a5 P' uAddAttribute( 6, 53000, 446, 446, 763 )
7 ^" @" S" s1 L. _( \. a; dAddAttribute( 7, 53000, 537, 537, 860 )7 M4 {' e5 G( p8 y1 O! L
AddAttribute( 8, 53000, 642, 642, 973 )
E9 Y) D3 _/ K- H3 RAddAttribute( 9, 53000, 761, 761, 1101 )
2 p+ s s1 u2 J+ XAddAttribute( 10, 53000, 895, 895, 1244 )
7 e+ W" b0 V$ \* d$ JAddAttribute( 11, 53000, 1042, 1042, 1402 )
1 d+ Z( {* {* z( H) |* d9 PAddAttribute( 12, 53000, 1203, 1203, 1575 )
! S8 c5 h; C; ?# g' uAddAttribute( 13, 53000, 1379, 1379, 1763 )5 M) w+ A v4 Y% N* i
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% t; b# }& ]: ^) M% NAddAttribute( 15, 53000, 1772, 1772, 2184 )
' y* _, D$ `9 T; C, Z9 G2 c4 iAddAttribute( 16, 53000, 1989, 1989, 2417 )
% q- @3 A' D: rAddAttribute( 17, 53000, 2221, 2221, 2665 )# H5 F2 h- q0 `7 I
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 |1 N: `& c# X3 g: C
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 Q) b& g3 c% X: _5 ^# uAddAttribute( 20, 53000, 3000, 3000, 3500 )0 t. L" J; d" `0 X* a
3 b2 |4 G& N7 @----------------------------------------------------------& O, R; d4 b4 \
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6 t9 R9 x( O0 G, d% @9 Z----------------------------------------------------------! I9 |% a2 ]( }5 @
nItemTransyLowLevel = 5000006 `1 M6 d# u* g9 M3 [
nItemTransyHighLevel = 20000007 d4 W% |/ k0 ^- L+ }) _$ v$ t0 B1 z
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----------------------------------------------------------7 c) @4 `# h+ T8 }5 K: ?: f7 i2 J- {! n
--Kost黰e Kombination Chance------------------------------
+ o+ u# O3 R* y$ W----------------------------------------------------------# c% s, a& L1 j6 F5 C
$ L% J7 E6 ~" Y# B. LnFashionCombineChance = 2500 -- 25%
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