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ItemUpgrade.lua+ G! A- Z/ q- ]% @/ g. c, ^
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- K5 l9 y% T# C& b6 k) C, [--Sockel Chance-------------------------------------------
; a0 Q) |1 o% S& v" k& V----------------------------------------------------------
( h7 b; L1 ~- A* v4 q9 y# h( TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" o+ U- C6 `8 W, ?" J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 f8 ~4 E. u& F6 f5 |
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: Z1 D1 u6 I1 O J--Upgrade Chance------------------------------------------' N O4 B# ]2 r0 n
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 N% J! X+ m! G$ u% M& t/ ?( p--Upgrade Chance------------------------------------------% w) T9 c/ M" j: m7 a. Y$ q
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tAttribute = {}3 m6 o( S6 W$ {8 d, a% \, g/ @6 Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* h7 A1 c* q' r8 x/ u: ? tAttribute[nNum] = {}
) Z: l5 t& S' b$ ?" g- J ]8 t tAttribute[nNum].nProb = nProb# U( k! N7 }( b
tAttribute[nNum].nDamageRate = nDamageRate
* [, ?1 k7 t; i- r" y2 d$ T6 l* n tAttribute[nNum].nDefenseRate = nDefenseRate) _ E ~" E q7 {4 j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" T- ?4 U1 ]2 `4 \3 h% @6 ]/ K
end2 L9 F# F# s: _4 M0 _, e
-- + }) h/ K b+ P- A
AddAttribute( 1, 100000, 200, 200, 500 ); R9 x- R- ^4 b: x0 `; R- f
AddAttribute( 2, 100000, 221, 221, 522 )7 M& q4 S) Q5 q
AddAttribute( 3, 92000, 256, 256, 560 )$ m! Y. n l8 e2 O# J
AddAttribute( 4, 70000, 305, 305, 612 )8 _. U7 i2 d, ]& V
AddAttribute( 5, 53000, 368, 368, 680 )
; C1 o2 k# z% y8 K0 b! SAddAttribute( 6, 53000, 446, 446, 763 )4 R6 Z; f3 B* ^5 `8 s7 o$ g' @
AddAttribute( 7, 53000, 537, 537, 860 ); [( d: w) B$ M6 `/ z' {# r; h
AddAttribute( 8, 53000, 642, 642, 973 )4 }% d6 v+ {6 z5 g0 P& ~; p
AddAttribute( 9, 53000, 761, 761, 1101 )* o6 x- {" f. L+ C- m9 t
AddAttribute( 10, 53000, 895, 895, 1244 )2 A7 J" U0 n9 i' S
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% b/ e! g! r. w h1 m* {% GAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 P5 c6 P9 `$ BAddAttribute( 13, 53000, 1379, 1379, 1763 )
( C: G: _- a6 J' MAddAttribute( 14, 53000, 1568, 1568, 1966 ). ~4 `) V7 t! y
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 `7 U- b3 |$ R2 \8 ]' |2 ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 S5 W+ I9 m! |/ o/ xAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 [. s! q0 l$ P$ |2 I! u! BAddAttribute( 18, 53000, 2467, 2467, 2998 )* f4 e5 O; d% ]' H: ?8 o" n
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% `& _: m1 e0 l4 D2 C; P( vAddAttribute( 20, 53000, 3000, 3000, 3500 )% N6 f F. |' F! g& Z5 F9 m
1 P$ k1 H5 V8 E3 o$ [----------------------------------------------------------
" w5 p5 J+ i+ W' r8 t----------------------------------------------------------4 E+ A& \' T7 _& [: J$ t& R
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8 D! P: Q5 J5 }9 w. _0 ~6 A% q$ h- onItemTransyLowLevel = 5000009 O! r+ Q" M# K4 q6 h. p$ B
nItemTransyHighLevel = 20000008 c, c: o _+ A+ B: ?
H3 O: a2 a8 x3 Z" M----------------------------------------------------------- t8 n# F" \$ g: B1 P; R
--Kost黰e Kombination Chance------------------------------
) @2 F& z: ?6 K q4 ?# Y' Z- W. h9 q----------------------------------------------------------: N L# {- o7 U4 S8 [/ _# }: i; @
5 C1 ]9 v* B0 v) P& t \/ m& hnFashionCombineChance = 2500 -- 25%. ^2 Y; P9 ^1 N/ `7 ]& o
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