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ItemUpgrade.lua. P- V: U X4 E, e# u
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 d5 t' Z" i8 U- T* @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- N: ~) k9 q% T
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2 Q; j% d7 @( |- r----------------------------------------------------------
2 V+ j* V) p% p% [, _# m0 F--Upgrade Chance------------------------------------------# p* y/ [) w/ ^
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% n* o; R1 x2 M. f0 V9 |
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--Upgrade Chance------------------------------------------
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tAttribute = {}' L0 G5 O9 g% v c- b# o; \4 l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ H( c# @1 `& r* J3 M) C
tAttribute[nNum] = {}) `$ N, Y( m, y9 K u
tAttribute[nNum].nProb = nProb: z: |; k. ^* e8 w' ?5 O* i
tAttribute[nNum].nDamageRate = nDamageRate
/ I- z9 o9 [8 W tAttribute[nNum].nDefenseRate = nDefenseRate8 d7 V8 M/ U/ E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- $ R( |. E' ~: I9 y8 r( p# U. b
AddAttribute( 1, 100000, 200, 200, 500 )
+ r$ o3 h- Z5 Y, W+ a* ~AddAttribute( 2, 100000, 221, 221, 522 )
& f" d9 L0 `5 v& _2 g+ y) FAddAttribute( 3, 92000, 256, 256, 560 )
; I/ \$ j8 x% k2 d/ }AddAttribute( 4, 70000, 305, 305, 612 )2 I T3 o8 X c0 w
AddAttribute( 5, 53000, 368, 368, 680 )2 |' m, Q& A; Q x0 ?
AddAttribute( 6, 53000, 446, 446, 763 )" ]4 R+ A" S+ u6 V- T7 o1 P
AddAttribute( 7, 53000, 537, 537, 860 )
3 p! U* ]0 G; ?) ^AddAttribute( 8, 53000, 642, 642, 973 )
( P2 E0 u4 u% g5 I* K# `2 bAddAttribute( 9, 53000, 761, 761, 1101 )
/ @9 q4 \0 n9 y- q5 d2 C0 _) |AddAttribute( 10, 53000, 895, 895, 1244 )% l, v" C6 A, E6 y
AddAttribute( 11, 53000, 1042, 1042, 1402 ); H C; e3 H7 @1 @1 R6 w
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 l! i/ J4 z3 P) D5 n: [AddAttribute( 13, 53000, 1379, 1379, 1763 )* ~" e( u+ `0 }" Y# I0 N
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 ~: M. Y" z( q' w2 U2 N$ o
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 c9 `9 e A5 _ pAddAttribute( 16, 53000, 1989, 1989, 2417 )
% j7 _( `6 l3 ^% ?AddAttribute( 17, 53000, 2221, 2221, 2665 )
, p. n( r9 O: BAddAttribute( 18, 53000, 2467, 2467, 2998 )
" N; Y7 m: Q6 J6 EAddAttribute( 19, 53000, 2726, 2726, 3207 )
. A/ ^: r: K5 U) r- cAddAttribute( 20, 53000, 3000, 3000, 3500 )
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! Q/ O: h2 q4 B4 vnItemTransyLowLevel = 500000
4 l' ]8 D1 g0 ?4 `3 fnItemTransyHighLevel = 2000000
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C& R1 f; B# u: I8 ~; P7 \: d----------------------------------------------------------
& {% Y' V7 c! r# H! i1 f--Kost黰e Kombination Chance------------------------------ X& g3 `. k) W
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nFashionCombineChance = 2500 -- 25%) E7 D* Q) a4 I. g, X
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