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ItemUpgrade.lua h0 A" t( {) f/ f! ^8 W4 a
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ \- v- a9 x/ p$ J. F+ a/ U5 x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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m: v$ d/ `4 Y) l! }4 E3 ^----------------------------------------------------------
4 \" E, i3 Y Q8 h8 _; z# Y1 u+ L! y--Upgrade Chance------------------------------------------
% N5 B/ C7 v6 K. o' [----------------------------------------------------------
) n9 d( k/ [( H' [+ Y% ?2 x1 ?) YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 N5 e0 @, V! X1 `1 m: H; ?----------------------------------------------------------
& D" D/ U6 Y+ T--Upgrade Chance------------------------------------------
& d M9 q' Q$ R2 J) j) j; |+ D----------------------------------------------------------& F0 I2 c- p1 H1 h# E3 c
tAttribute = {}
, j, I h0 Z1 B! d( R' ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): a4 d2 f) e3 X$ u
tAttribute[nNum] = {}
; I5 a; W' [" k b tAttribute[nNum].nProb = nProb
7 q& L& y& f& t2 g J tAttribute[nNum].nDamageRate = nDamageRate8 f0 R0 |. I/ p1 i; n( q7 j3 |
tAttribute[nNum].nDefenseRate = nDefenseRate
" K5 r7 W; z- l0 ~2 i4 j9 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. Q( z8 a$ i, n! ]; Q
end/ z3 Y: ~8 W# }7 v9 S( x
-- , X$ [4 s% C4 x9 V, U
AddAttribute( 1, 100000, 200, 200, 500 )5 a5 ~' S6 A% f V, z
AddAttribute( 2, 100000, 221, 221, 522 )9 z8 f0 _5 o" a' K6 ^
AddAttribute( 3, 92000, 256, 256, 560 )
5 u: ]' ^" c; ?AddAttribute( 4, 70000, 305, 305, 612 )
. f8 s' a8 @2 |' j9 {7 {3 ^9 ^$ _AddAttribute( 5, 53000, 368, 368, 680 ), {$ H5 u( e9 k2 N
AddAttribute( 6, 53000, 446, 446, 763 )) C" X: E4 i7 `1 P2 L: }
AddAttribute( 7, 53000, 537, 537, 860 )
$ R' p: M o: W. |, z( R5 rAddAttribute( 8, 53000, 642, 642, 973 )
4 q* P$ n, C0 `; b& L& hAddAttribute( 9, 53000, 761, 761, 1101 )
a) i) p) m8 N7 cAddAttribute( 10, 53000, 895, 895, 1244 )2 H: k6 b3 I6 s
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 G6 e4 ]+ X: t+ }3 u' lAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ g9 G# X( W; R! E: t+ @AddAttribute( 13, 53000, 1379, 1379, 1763 )! f4 R. w4 w4 h! L, v5 Y& T t
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 I/ m: c: c r7 p7 M
AddAttribute( 15, 53000, 1772, 1772, 2184 )
' Q7 b! ~# S8 ?0 F# F' M" DAddAttribute( 16, 53000, 1989, 1989, 2417 )8 ^! o# e( R9 _& ]) g' Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )( a2 M9 b/ [- c, D
AddAttribute( 18, 53000, 2467, 2467, 2998 ), x3 l7 e( T1 c6 n
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 v- `" c( V5 A% j7 {: GAddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 k6 Z9 ^& P$ ]nItemTransyLowLevel = 500000" T2 A7 t2 i6 {+ R) `, k5 H
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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3 R1 z! M+ O: M1 k) InFashionCombineChance = 2500 -- 25%4 U9 X o2 A. E, w5 [* R6 R
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