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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------% w% {; \. Q, Y' i, w u
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 f0 n2 ]) p8 ^, U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 [# h- j. R) }9 w/ \) B----------------------------------------------------------
4 G9 ~& s! {: Y% x- B7 j--Upgrade Chance------------------------------------------/ Z+ t& G! B0 y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) a7 v$ q* e9 g----------------------------------------------------------
1 d# h! y! c2 i' g% k1 I+ M--Upgrade Chance------------------------------------------
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, o, W9 o5 G$ r% I% m- _& etAttribute = {}9 o# a L5 C. ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 c( f% Z2 R' N# R tAttribute[nNum] = {}
& f8 R+ E/ @" ?* z* U% e/ {+ Z tAttribute[nNum].nProb = nProb
# Z a# H9 @* q tAttribute[nNum].nDamageRate = nDamageRate& L% V0 C) [: K5 b5 K) m; I
tAttribute[nNum].nDefenseRate = nDefenseRate
3 V* x* `" }, }, X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 B2 t1 T D: l# o$ R" H; [
end
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5 {. E- I/ s: |( B) c+ P* LAddAttribute( 1, 100000, 200, 200, 500 )
; C& T; a* E' rAddAttribute( 2, 100000, 221, 221, 522 )
" }" b( ]2 q7 t" C5 i& qAddAttribute( 3, 92000, 256, 256, 560 )8 l% u" k1 ~/ b$ w
AddAttribute( 4, 70000, 305, 305, 612 )
+ J- s3 E7 F0 x9 a1 Z2 m0 vAddAttribute( 5, 53000, 368, 368, 680 ); O/ m7 d; s& F+ ]: _$ r
AddAttribute( 6, 53000, 446, 446, 763 )$ z, W# f5 F. ^+ C6 P9 ~$ o
AddAttribute( 7, 53000, 537, 537, 860 ): v) e. E# ^) q! }0 J3 _! W
AddAttribute( 8, 53000, 642, 642, 973 )
" t- y: d M; `6 A/ b4 l6 k! n @AddAttribute( 9, 53000, 761, 761, 1101 )/ y$ n3 Y2 P. D5 j& \) P7 I
AddAttribute( 10, 53000, 895, 895, 1244 )
- c! C6 q# y% y/ ~, g5 p9 MAddAttribute( 11, 53000, 1042, 1042, 1402 )
l7 s1 \" ]4 i7 f; E9 YAddAttribute( 12, 53000, 1203, 1203, 1575 )/ d% [! L% ^& C* v/ @
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& ?0 P" d5 y: NAddAttribute( 14, 53000, 1568, 1568, 1966 ); S3 D' \5 N$ c. {
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% j0 m0 y+ x$ G! L9 iAddAttribute( 16, 53000, 1989, 1989, 2417 )
) {' S! F" C. W0 HAddAttribute( 17, 53000, 2221, 2221, 2665 )
: s, G4 j1 ~# z$ G6 VAddAttribute( 18, 53000, 2467, 2467, 2998 )
% Y( @! `, r- x1 {* k$ WAddAttribute( 19, 53000, 2726, 2726, 3207 )
2 B: p, P8 e- B8 sAddAttribute( 20, 53000, 3000, 3000, 3500 )) n7 O( i. I4 X0 n: R: Z
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nItemTransyLowLevel = 500000
# q% e. m, @: C+ c' I; s8 RnItemTransyHighLevel = 2000000# _7 m# c: T; v
( A/ _/ C# M6 G7 p. I----------------------------------------------------------
5 i, S+ d& h1 f! ^4 B/ x$ B; K--Kost黰e Kombination Chance------------------------------ _ ` l5 b* H. L5 ]
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nFashionCombineChance = 2500 -- 25%
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