|
|
ItemUpgrade.lua
# e' y3 {( W' U% u' F% s2 Z----------------------------------------------------------
6 D8 R$ I) @) e4 ~9 t--Sockel Chance-------------------------------------------
; v O. y' R2 i$ j----------------------------------------------------------
; `- N$ f I. {; xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! @4 j' @/ u5 W% R' KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 V) ^; f8 \* t5 z2 j
) R/ w* E% J! B$ g
& `9 y; |4 s, ^% I( o: ^9 \----------------------------------------------------------
" Y1 I5 f5 j$ H2 H; i W: S--Upgrade Chance------------------------------------------1 L2 R+ _) v) K" G0 t6 X e/ F
----------------------------------------------------------. P3 Y/ X( n1 G' q2 q- y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
% u3 O. H" s& m5 N; W3 M4 a+ k* y5 ^; y# p8 f$ a- F2 R% k
----------------------------------------------------------
# V; k3 s, q4 M7 q0 v--Upgrade Chance------------------------------------------6 Q7 v) E; J1 }& }
----------------------------------------------------------
, J- s$ v& G$ rtAttribute = {}4 F" h" A) w& \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ X5 ^# x) c, g9 m x tAttribute[nNum] = {}. r& k3 `1 S$ T: F' f
tAttribute[nNum].nProb = nProb8 m9 p k- V; X, S; p
tAttribute[nNum].nDamageRate = nDamageRate
* v. y. R9 F. Z7 ] tAttribute[nNum].nDefenseRate = nDefenseRate
6 b* A7 @( p* m tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: Y8 d) t% ^5 q9 J' J
end
x: l, `& U ]( Q6 M c) P3 l--
6 B% U, Y9 v1 c5 L2 UAddAttribute( 1, 100000, 200, 200, 500 )$ d- Z2 {) k! \! v! Q l
AddAttribute( 2, 100000, 221, 221, 522 )
; @: w9 G: d% Y5 iAddAttribute( 3, 92000, 256, 256, 560 )& u6 a4 I) R4 F" \
AddAttribute( 4, 70000, 305, 305, 612 )
5 `$ | { d U) j: b! W# }AddAttribute( 5, 53000, 368, 368, 680 )
0 X7 K+ }2 c) l5 x# `' I8 eAddAttribute( 6, 53000, 446, 446, 763 )
: `2 k2 l/ k$ Y _AddAttribute( 7, 53000, 537, 537, 860 )
" C5 F! s \; `; ?8 f9 EAddAttribute( 8, 53000, 642, 642, 973 )
9 p4 i9 F, o9 ~7 c6 XAddAttribute( 9, 53000, 761, 761, 1101 )$ D; t+ P% C8 A5 b+ d
AddAttribute( 10, 53000, 895, 895, 1244 )
) f. G: s9 ?5 ?! T4 t: CAddAttribute( 11, 53000, 1042, 1042, 1402 )$ Z! S `( J. l1 e* W& v% t2 o6 N
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 ~. ^$ D- U( {
AddAttribute( 13, 53000, 1379, 1379, 1763 )
* V+ ]8 P$ P! \2 {AddAttribute( 14, 53000, 1568, 1568, 1966 ), a- M u+ u7 C- j8 O3 g$ d
AddAttribute( 15, 53000, 1772, 1772, 2184 ), U5 @' @! D5 x% \
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ B/ \; {7 p* T2 {AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 H5 y" G) ^/ iAddAttribute( 18, 53000, 2467, 2467, 2998 )
; m' O) K$ I, Q6 u4 NAddAttribute( 19, 53000, 2726, 2726, 3207 )4 {# V1 R; G f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
* R) O" c* z* ^3 @
2 d' \3 F* r* u----------------------------------------------------------
2 |+ Q6 a, N& A' T% B----------------------------------------------------------5 M$ _9 D3 v0 m& J& w" ~
----------------------------------------------------------
# l$ }" B6 o6 J3 t! ZnItemTransyLowLevel = 500000
2 P# m8 u8 k) U4 e1 wnItemTransyHighLevel = 2000000 Q0 O& `# w" [& p
- m% }# u; i" [
----------------------------------------------------------: ^. S$ E6 q3 O/ @& W0 `
--Kost黰e Kombination Chance------------------------------. e; m* n; H$ w( } H
----------------------------------------------------------
9 N2 X+ d) K9 L
+ N% e0 d4 |, `( gnFashionCombineChance = 2500 -- 25%# Q7 }/ z) e: g! Z' v9 N
8 \2 h& v d3 @5 h/ V& d, @+ s1 ]2 R |
|