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ItemUpgrade.lua+ I# \4 z* `* [% P8 d- d
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* z2 Z( V3 S" W0 u M" z4 V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------6 X( {5 o1 g# i/ K; ]! [
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% v u9 ~8 k/ r3 ^
0 }9 y2 x6 _1 p# |8 b6 h----------------------------------------------------------
( w+ ~: Z j7 s: h q+ ^--Upgrade Chance------------------------------------------
' n- o6 F# ~1 A$ R----------------------------------------------------------9 e5 k K2 o- s& U9 k0 d7 j
tAttribute = {}
/ Y9 W* f8 r1 ~& W* Q- d' Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ C2 H! I/ M. V5 w9 f& N% b
tAttribute[nNum] = {}8 R6 u; F4 a* V5 q4 V) q E
tAttribute[nNum].nProb = nProb, V( b1 S" }6 O- t; P
tAttribute[nNum].nDamageRate = nDamageRate
9 F/ r( d4 ?1 G5 j; ]" G' O0 P3 Y tAttribute[nNum].nDefenseRate = nDefenseRate
+ c o3 ^$ l! R0 @- U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / s( S- c" H* j8 S# E
AddAttribute( 1, 100000, 200, 200, 500 )
$ F1 g5 j9 Z7 XAddAttribute( 2, 100000, 221, 221, 522 )
; r1 Q: I6 v8 ]9 g/ gAddAttribute( 3, 92000, 256, 256, 560 )7 T5 N: ?* O- w. `2 p
AddAttribute( 4, 70000, 305, 305, 612 )
3 m1 t0 Q( h% G2 FAddAttribute( 5, 53000, 368, 368, 680 )
% W n/ s7 r2 ^) mAddAttribute( 6, 53000, 446, 446, 763 )
: ^; a m: i3 C# w7 `9 }AddAttribute( 7, 53000, 537, 537, 860 )
0 e: ~9 Y: o% y9 ~+ S: N, v1 o2 \' BAddAttribute( 8, 53000, 642, 642, 973 )
% O% _' z' C+ Q7 s. d/ {8 JAddAttribute( 9, 53000, 761, 761, 1101 )
" r( _; l( i/ }& O8 E5 SAddAttribute( 10, 53000, 895, 895, 1244 )# p6 H4 |- P. `; e# W
AddAttribute( 11, 53000, 1042, 1042, 1402 )
: w* M6 x g1 a2 iAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 J0 h* d) ~! cAddAttribute( 13, 53000, 1379, 1379, 1763 )# u \! c# |; {- P
AddAttribute( 14, 53000, 1568, 1568, 1966 ); ]5 o0 \2 G$ r- T1 c+ O
AddAttribute( 15, 53000, 1772, 1772, 2184 ). @; k+ }, f. P9 `( q& J' k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ `1 O+ |! q; k/ H. p. EAddAttribute( 17, 53000, 2221, 2221, 2665 )2 P& Y; {( h& F0 E+ [" ^4 u
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& i# V3 G6 d& s3 Y6 v# d6 iAddAttribute( 19, 53000, 2726, 2726, 3207 )1 b, ?& ^- Z" a5 M
AddAttribute( 20, 53000, 3000, 3000, 3500 ); N/ X# K! L+ T; j
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----------------------------------------------------------
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2 E$ R p1 w/ p9 x! L, L' G, f2 y. Q! Y# fnItemTransyLowLevel = 5000007 o0 Z7 v+ B' _( h7 {
nItemTransyHighLevel = 2000000
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8 U; N( R3 s( S4 o--Kost黰e Kombination Chance------------------------------
8 v7 ?6 n( b- y" |) s----------------------------------------------------------5 _9 e5 U( a# G9 Q5 y0 J7 m
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nFashionCombineChance = 2500 -- 25%6 a7 H [2 ^% ~& Q
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