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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 m( a; v9 _+ k1 D2 k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: `4 f/ o1 P" b9 K, m+ T( B--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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5 P6 M3 A s9 X2 _" s* stAttribute = {}
" q$ `; C* i& K% x9 x. `% Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% f, [$ y4 W5 Z; j9 C( | tAttribute[nNum] = {}+ M5 \3 r1 o. ]: u( |8 W3 m
tAttribute[nNum].nProb = nProb4 i4 P3 K' W, X5 V
tAttribute[nNum].nDamageRate = nDamageRate
" C6 x/ L" v7 N, R tAttribute[nNum].nDefenseRate = nDefenseRate
5 E, j; W! ^7 P/ Q l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ l) h; r3 n9 `& i. g3 s! Lend
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$ q( u6 Q% M$ n, Q* iAddAttribute( 1, 100000, 200, 200, 500 )
+ \5 d c% i9 X: b& {AddAttribute( 2, 100000, 221, 221, 522 )
X2 i$ G0 r) A% O5 A* }6 \& lAddAttribute( 3, 92000, 256, 256, 560 )/ j- V% C( ]* U2 G1 G
AddAttribute( 4, 70000, 305, 305, 612 )+ f" [3 o, M$ I2 N* W7 i) c
AddAttribute( 5, 53000, 368, 368, 680 )5 k) z; c$ t5 X# v+ ?& ~) O, S
AddAttribute( 6, 53000, 446, 446, 763 )
& _) m# m4 W, q6 kAddAttribute( 7, 53000, 537, 537, 860 )7 R" z) a$ w+ H0 i) z( N
AddAttribute( 8, 53000, 642, 642, 973 )
" B, h$ m# ` j9 fAddAttribute( 9, 53000, 761, 761, 1101 )
( x7 n' y) u- S8 N$ C p* vAddAttribute( 10, 53000, 895, 895, 1244 )
9 `2 u) `5 n, H/ u0 }/ MAddAttribute( 11, 53000, 1042, 1042, 1402 )* J8 W" z, @, O% R- L& Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. k! f* ~7 F- DAddAttribute( 13, 53000, 1379, 1379, 1763 )
e5 r9 X4 @* `! O3 EAddAttribute( 14, 53000, 1568, 1568, 1966 ); L/ b- R( O' @/ L( p
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ }& u. d$ _9 y0 J/ Y; k' `
AddAttribute( 16, 53000, 1989, 1989, 2417 )
_: O S& Q B { e' AAddAttribute( 17, 53000, 2221, 2221, 2665 )
, |5 r$ ]0 E4 n( LAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 _5 F* O/ r3 f( q: I# AAddAttribute( 19, 53000, 2726, 2726, 3207 )( B5 X% S2 u# l4 p" X x
AddAttribute( 20, 53000, 3000, 3000, 3500 ); O7 k7 K) x4 j* U0 `# r
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- d; v, `4 k& ~) j! T0 onItemTransyLowLevel = 500000- _& H' |3 b3 w. @4 C
nItemTransyHighLevel = 2000000. |6 o( S2 Q4 `: Y8 }
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+ P$ Q& F. F2 @2 {- U$ j& g--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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