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ItemUpgrade.lua
4 e0 D6 L- B4 i/ i7 W----------------------------------------------------------
1 ^4 v3 N+ w7 N- F# J; F' }- l5 ?--Sockel Chance-------------------------------------------; {/ L, Y3 L6 C9 l7 z8 U' K# G& T
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4 | @( K E3 x% x2 ?4 n @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 r! N; l( F& s6 [ T; ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------+ ]8 T: x# r' d' w+ l/ H; F
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* J1 o" r4 P7 K' U, t
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--Upgrade Chance------------------------------------------# ]7 X# Z6 S8 ]! _
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9 l( v4 R& j% ^# j* _/ ptAttribute = {}6 o3 Q4 y9 N) ]/ I4 p
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
_+ ?' A9 [) ~, f* B tAttribute[nNum] = {}/ W, l5 X9 `7 D" a
tAttribute[nNum].nProb = nProb
o3 X* G/ j# h5 l" b tAttribute[nNum].nDamageRate = nDamageRate
; A1 N+ Y% t; T' f7 u t tAttribute[nNum].nDefenseRate = nDefenseRate
" X) Q, L+ y* s1 Q$ s( ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 S. X' a7 i; H$ a8 W( Z" C- h9 j
end# |# ]0 G6 S; A- p% q: I5 O
--
5 p- Q) m2 _5 {0 w) l5 K& m5 ?AddAttribute( 1, 100000, 200, 200, 500 )2 t0 d* E( g7 F; V( H% Q
AddAttribute( 2, 100000, 221, 221, 522 )
) D+ Q1 g$ X$ P4 L* r0 _+ j4 NAddAttribute( 3, 92000, 256, 256, 560 )
8 L# V2 z8 ^9 {/ XAddAttribute( 4, 70000, 305, 305, 612 )0 _, ^% v: i7 Z8 j
AddAttribute( 5, 53000, 368, 368, 680 )
/ u* v8 X. }2 i+ s) oAddAttribute( 6, 53000, 446, 446, 763 )- a# A$ b9 V" c, H0 p( y$ M T# M
AddAttribute( 7, 53000, 537, 537, 860 )' ~" |( {; l6 z. ^, `
AddAttribute( 8, 53000, 642, 642, 973 )8 n2 l( l0 _' R2 Y# o$ x8 o
AddAttribute( 9, 53000, 761, 761, 1101 )
0 }0 p$ w2 {" ]6 dAddAttribute( 10, 53000, 895, 895, 1244 )
+ P" @& p$ k/ |6 h$ ^* ~5 f/ }% X- XAddAttribute( 11, 53000, 1042, 1042, 1402 )
2 V$ l5 K# m6 q6 x( Z l5 b3 b; g ]& uAddAttribute( 12, 53000, 1203, 1203, 1575 )" ~" u% v* T4 f. T& S
AddAttribute( 13, 53000, 1379, 1379, 1763 )" f; ?6 I6 I% l6 [" ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )( |9 L3 m$ m+ e8 @/ ], C4 K
AddAttribute( 15, 53000, 1772, 1772, 2184 )
/ K U4 R9 p4 L$ q: q- hAddAttribute( 16, 53000, 1989, 1989, 2417 )9 }! q* j4 a% A/ a" J* @- `5 C
AddAttribute( 17, 53000, 2221, 2221, 2665 )% h4 v: S0 l; |. C) P
AddAttribute( 18, 53000, 2467, 2467, 2998 )! i" k* {$ R$ ^% I; s- s& j
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ W" S7 m4 T& E6 k/ ~' C/ f7 lAddAttribute( 20, 53000, 3000, 3000, 3500 )7 E9 T) j5 K. o- p
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nItemTransyLowLevel = 5000001 S3 ?6 a6 R7 P0 ?+ s: ^5 ?# M0 R8 z
nItemTransyHighLevel = 2000000
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" o; y/ g) q! V# Y--Kost黰e Kombination Chance------------------------------' N5 j4 Q8 P% w- @4 V- n7 f2 @0 ?
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; z5 v. U0 @2 {nFashionCombineChance = 2500 -- 25%
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