|
|
ItemUpgrade.lua9 X4 m9 r% T: ]1 {+ z0 r! e
----------------------------------------------------------9 @0 Y/ `' S# t% t! q
--Sockel Chance-------------------------------------------3 [$ y k6 A4 i+ ^
----------------------------------------------------------7 W( x/ N* n# I. }, q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 d8 @" L3 ]* s1 e5 A3 PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% j( r) q( A( q, z# l
: B4 g& R0 f1 u4 x" b ]! x7 k6 p: O) f2 b( t! `
----------------------------------------------------------+ y o4 E) v L" B4 z7 v2 E
--Upgrade Chance------------------------------------------
+ v9 c5 ^, K4 U% k----------------------------------------------------------* B& x2 I( [; b' W/ H7 H
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) O# d+ S- k4 r+ @& ]* J: R
; d/ \. b+ r9 y& R7 t
----------------------------------------------------------9 D: a) I6 O4 K a5 L
--Upgrade Chance------------------------------------------
- @- [& j9 _+ R! V----------------------------------------------------------
- ?5 m$ B# Q+ x0 S# }tAttribute = {}8 l$ a6 \2 E6 p$ s$ X A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): G9 j- z( X N' M0 d
tAttribute[nNum] = {}: f. Q& S6 _5 ] n
tAttribute[nNum].nProb = nProb
% Y8 W2 O) B# Q6 }4 H% L& F tAttribute[nNum].nDamageRate = nDamageRate
- A/ o$ [0 V/ v p6 @4 | tAttribute[nNum].nDefenseRate = nDefenseRate
+ w' m/ j3 a2 a: c" o9 F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- g' R' b! Q# X4 I7 p( ?( u
end" w+ d7 _' j g# B, ]0 J
-- ( n5 c# ^$ d1 g, P( l4 ~
AddAttribute( 1, 100000, 200, 200, 500 )
5 i2 L$ c0 _2 `. u M& w/ UAddAttribute( 2, 100000, 221, 221, 522 )4 ^( e3 o, q. o l4 b
AddAttribute( 3, 92000, 256, 256, 560 )
4 j5 D( w$ Q8 D+ F2 k( H5 E' _AddAttribute( 4, 70000, 305, 305, 612 )9 C7 V q9 K& z6 [: P: e
AddAttribute( 5, 53000, 368, 368, 680 )- o8 M0 P) @. l9 ?' C
AddAttribute( 6, 53000, 446, 446, 763 )" W" S7 I+ D; o, ?8 |# P
AddAttribute( 7, 53000, 537, 537, 860 )) T3 y4 g2 z7 a" } q6 g7 Q
AddAttribute( 8, 53000, 642, 642, 973 )
. X3 _. R$ `+ _9 yAddAttribute( 9, 53000, 761, 761, 1101 )! @! f f0 @. G
AddAttribute( 10, 53000, 895, 895, 1244 )9 g/ R2 b0 F4 [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& t+ n5 \; x$ a. ~3 dAddAttribute( 12, 53000, 1203, 1203, 1575 )
) P" l; T& z }9 J' U" Q3 ?. B/ cAddAttribute( 13, 53000, 1379, 1379, 1763 )
! Y" o% v5 v# E* J; d q" ^AddAttribute( 14, 53000, 1568, 1568, 1966 )6 e6 r r4 Y4 A- J$ ]& f( [
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 ]) r( p5 C$ @% L
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 j! U% j" [% x; b4 [7 D! ~, i/ H4 ^" u
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; H; ~ v) k) L4 u$ NAddAttribute( 18, 53000, 2467, 2467, 2998 )
5 _/ c4 B! a1 A8 C& [1 [5 bAddAttribute( 19, 53000, 2726, 2726, 3207 )' j! u5 R+ O1 _4 |* z6 Z5 q6 T4 j& t
AddAttribute( 20, 53000, 3000, 3000, 3500 )) e0 l$ i, d5 w( r
( w Y4 L0 y; f7 K* g----------------------------------------------------------/ R6 n5 {5 i! q; O7 E9 m% r$ z
----------------------------------------------------------
/ s& x* W( y1 }----------------------------------------------------------" ^, h2 t: i7 N3 }+ c
nItemTransyLowLevel = 500000& ?) X3 T4 t7 {+ S; e
nItemTransyHighLevel = 2000000" `( L, D" T+ f. E
$ P9 W( e5 ]; K5 q7 y+ s% Z# s* O----------------------------------------------------------
. R# Y! k" b9 c2 G* i( B: i Y--Kost黰e Kombination Chance------------------------------( V5 @; e! A1 I, a" c; P
----------------------------------------------------------# ~% d) Y4 F5 f; i% C- |7 R5 H4 G
( r% x7 g. C1 _0 T) {2 S A o
nFashionCombineChance = 2500 -- 25%" z: w. U8 h0 p6 Y+ {# c, {/ s
5 E0 I0 j8 J* q$ F! _4 E& U7 x
|
|