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ItemUpgrade.lua
3 M) @/ l3 |8 q1 [: A! i----------------------------------------------------------
; ]$ A, M4 Z: j0 R, m8 r9 O--Sockel Chance-------------------------------------------1 [1 y7 t' G7 r
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$ S. U2 f- i% |7 G& BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! e2 c, ?# Z! }- K% RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 Q$ { q& `: v" S L+ }
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|! [; k6 @) I8 S+ M---------------------------------------------------------- b+ o- x* n/ W+ f( B# R, J
--Upgrade Chance------------------------------------------0 K) W/ Z2 ?! u4 s+ G0 }
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) d4 @- s3 v9 i% y7 r9 f
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4 R K( m7 H9 O7 K--Upgrade Chance------------------------------------------: I5 a. f- w/ Y' u8 T5 k2 R$ T
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tAttribute = {}
: Q, ^$ w2 y4 I3 z# _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' ?8 N" e1 |9 L4 } T8 l% D
tAttribute[nNum] = {}
% }5 Z" Z: S x w% ?; S: I- i tAttribute[nNum].nProb = nProb
1 s) ^0 R5 [- r* p# I0 c/ K tAttribute[nNum].nDamageRate = nDamageRate
' X- c* b: C" E5 N tAttribute[nNum].nDefenseRate = nDefenseRate
( S1 f% U& }# G; ^3 } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% M$ j5 R7 _# P3 d2 ?% E' C
end; ?" E3 _: ~# y+ g+ Y& F
-- c) _/ z( [! c, Z
AddAttribute( 1, 100000, 200, 200, 500 )* L7 S* e z6 z5 `! p+ `0 N
AddAttribute( 2, 100000, 221, 221, 522 )
" R0 H5 R6 o1 z5 i; h2 F6 h% xAddAttribute( 3, 92000, 256, 256, 560 )) j6 j, d4 F9 ` Z$ X: f |/ f/ {
AddAttribute( 4, 70000, 305, 305, 612 )$ m/ a2 P9 o4 k! c# n
AddAttribute( 5, 53000, 368, 368, 680 )
Q% U \2 I6 H, l) E7 T, l GAddAttribute( 6, 53000, 446, 446, 763 ); P6 f) o& [; g7 O, P
AddAttribute( 7, 53000, 537, 537, 860 )
' k. T1 t6 o6 O0 v6 e f( m% lAddAttribute( 8, 53000, 642, 642, 973 )+ b/ Q, I! B2 J- ^1 e
AddAttribute( 9, 53000, 761, 761, 1101 )
. B1 V& B. ]1 W: \AddAttribute( 10, 53000, 895, 895, 1244 )% y5 c5 |1 X6 R
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 c! P. C6 l: k- m+ ~. ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 p8 E0 q* J' y) ?AddAttribute( 13, 53000, 1379, 1379, 1763 )
( Q% d# Q* ?$ T8 m7 P% hAddAttribute( 14, 53000, 1568, 1568, 1966 )0 ], W5 x& ^ G/ t/ J' t: |! [
AddAttribute( 15, 53000, 1772, 1772, 2184 )' r4 q" F3 I, @2 K( n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( {* k6 K* x/ o& j4 ?" r# yAddAttribute( 17, 53000, 2221, 2221, 2665 )
" b5 x" g8 t* aAddAttribute( 18, 53000, 2467, 2467, 2998 )' {; p8 g, C- S6 t; q$ |& T7 W
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 F2 ~! a1 y! l9 C; w6 oAddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 p/ @1 I" y5 q8 A! G9 P+ \/ m0 C----------------------------------------------------------
2 g) R7 H8 Z* N3 y2 E: Q( j& S& [+ Q8 t----------------------------------------------------------6 R4 u* O1 L2 ]" H! T' ~8 k
nItemTransyLowLevel = 500000* o" @! z) o* @
nItemTransyHighLevel = 2000000
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- w& g0 Y! _& W- T p--Kost黰e Kombination Chance------------------------------
. c) R$ M5 H4 ]5 z; T. Z6 r----------------------------------------------------------
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% |: D; M4 e3 F* s- q6 qnFashionCombineChance = 2500 -- 25%2 c0 L% ^/ H- I2 n( p
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