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ItemUpgrade.lua
0 V5 v/ r$ n6 x* N# c+ H----------------------------------------------------------0 } Z( o& @/ h8 Q4 d$ M( i7 R) ?
--Sockel Chance-------------------------------------------
/ B) J/ s1 j/ e" p2 ^----------------------------------------------------------
! b" x+ C b& U3 x4 _$ p4 F7 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 E6 F+ r0 `) W; ~3 P0 Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( V: _1 ]& W6 F0 ]
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, B$ r7 j* Q- v$ ~ @- l----------------------------------------------------------
, G. H( P5 x( E--Upgrade Chance------------------------------------------
, L- U, |2 N9 O0 e----------------------------------------------------------
7 X9 l6 I( M; ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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B: Z* Q. i, l- V----------------------------------------------------------$ P1 n1 ]+ k& a% h
--Upgrade Chance------------------------------------------
1 C7 z; S' D% |0 T+ h' Z$ C4 ~----------------------------------------------------------9 ]+ j" W3 ^4 v- y2 V. z
tAttribute = {}8 V+ a/ A7 P- m7 h2 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). E% w1 }3 k$ q0 x" k
tAttribute[nNum] = {}$ D: N+ T9 V- O
tAttribute[nNum].nProb = nProb
2 g: f5 Z6 p& u/ E) p! M tAttribute[nNum].nDamageRate = nDamageRate
, i* k. M8 |. x. ` tAttribute[nNum].nDefenseRate = nDefenseRate6 X1 t3 v7 K" z2 t5 j# b2 M1 {4 l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- O4 \# ~4 J8 X0 y' [
end
- o0 M; \1 H, z--
' k l: F! g. E8 h' c$ {% @" e. hAddAttribute( 1, 100000, 200, 200, 500 )
7 _; v D( y8 M1 cAddAttribute( 2, 100000, 221, 221, 522 ) i) L! S3 [3 N" O
AddAttribute( 3, 92000, 256, 256, 560 )3 r u2 h- F: N) y/ L0 s. j
AddAttribute( 4, 70000, 305, 305, 612 )( ?0 Z0 p. |, i
AddAttribute( 5, 53000, 368, 368, 680 )
' v* _1 ~0 A0 uAddAttribute( 6, 53000, 446, 446, 763 )7 h" U$ X/ e3 e7 _4 D4 l: _7 L
AddAttribute( 7, 53000, 537, 537, 860 )
5 B# {+ r6 W; l. K" x4 rAddAttribute( 8, 53000, 642, 642, 973 ). I8 p( X1 k* G! n' @7 `& l6 n' E+ k
AddAttribute( 9, 53000, 761, 761, 1101 )1 y U8 R8 W: Q) F) k8 \- x- T `
AddAttribute( 10, 53000, 895, 895, 1244 )# n& i6 ]0 m, W( k3 F
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 V2 D+ \& M( lAddAttribute( 12, 53000, 1203, 1203, 1575 )2 m% V9 \5 p, J; J
AddAttribute( 13, 53000, 1379, 1379, 1763 )! N' w$ L, B. ]5 K0 D
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 ] g) U6 H% _; O ?9 JAddAttribute( 15, 53000, 1772, 1772, 2184 ), \1 I5 r* Q7 m- x1 W0 h1 N2 c
AddAttribute( 16, 53000, 1989, 1989, 2417 ) p; q' n7 Z) ]4 p( u5 W
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* U* J- T; p/ D1 y! h8 t) s9 u& XAddAttribute( 18, 53000, 2467, 2467, 2998 )- r: h* u1 X9 X, N
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 a% W% i' u j6 Y' D% BAddAttribute( 20, 53000, 3000, 3000, 3500 )/ C5 a7 H; F4 [2 }# f9 ?
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nItemTransyLowLevel = 5000004 P, A- i( Z, D& k1 `, C0 b
nItemTransyHighLevel = 20000004 _; }, ~. y) W) }" y9 ?
1 v% K6 C/ h& y" P----------------------------------------------------------+ q+ W7 r: L7 `: h
--Kost黰e Kombination Chance------------------------------
5 X U1 ?5 \9 N! |* i. _% k----------------------------------------------------------6 P9 V& }9 m- V. \7 d
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nFashionCombineChance = 2500 -- 25%* {! u u6 D5 Y9 Y! U+ ?' o4 H
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