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ItemUpgrade.lua; c* s2 [- ^1 Y3 r
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9 g! K4 l) ~& M5 H1 q- P1 j--Sockel Chance-------------------------------------------
* {1 A$ T! g: j. F& U8 y----------------------------------------------------------; R4 }8 ~- y2 E- q+ S" ]5 D7 c
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' g. {8 t. I/ C. M' B4 {3 W% [; f6 v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------4 N! x: A% u, _% z3 }( N
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! \, ^% Q3 Z7 A# s+ a8 }5 i( k( DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! `8 K. z2 X8 v
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! i( t6 \# l0 R( P' \0 L: F4 o# ?8 q! i--Upgrade Chance------------------------------------------
8 U# v) J$ _* B" C----------------------------------------------------------
7 A# |" i! H, @6 D0 [tAttribute = {}
; K) @; B( a7 ?0 Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), A$ \# P1 j( o; {5 E5 j: \( I
tAttribute[nNum] = {}7 L& T# t# q( ~
tAttribute[nNum].nProb = nProb
& T. f. ]0 D _# B0 s+ V tAttribute[nNum].nDamageRate = nDamageRate
& R$ a; p: w7 \; Y% K tAttribute[nNum].nDefenseRate = nDefenseRate) C: u0 k2 [. s" T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: ?) d% M9 o0 @; O
end
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AddAttribute( 1, 100000, 200, 200, 500 )
8 H. U, i7 v8 f0 r& LAddAttribute( 2, 100000, 221, 221, 522 )/ }; ^! q. {/ Y, y# j- P
AddAttribute( 3, 92000, 256, 256, 560 )
( { c0 A+ o8 S3 Y4 u8 Z2 t! WAddAttribute( 4, 70000, 305, 305, 612 )
+ m6 H/ n) @+ x. u, X( jAddAttribute( 5, 53000, 368, 368, 680 )2 `3 L0 B+ }+ v# U6 O$ ~) u# `9 [
AddAttribute( 6, 53000, 446, 446, 763 )
- V8 f, U7 {' XAddAttribute( 7, 53000, 537, 537, 860 )
9 B4 y! B8 W( DAddAttribute( 8, 53000, 642, 642, 973 )
1 `- L4 Y8 k. a; Z0 J2 EAddAttribute( 9, 53000, 761, 761, 1101 )6 s/ w) A) ?4 n, t9 x5 O( v
AddAttribute( 10, 53000, 895, 895, 1244 )
1 p& a, ]( u( B: K4 MAddAttribute( 11, 53000, 1042, 1042, 1402 ): S. k( y$ O* Y9 U
AddAttribute( 12, 53000, 1203, 1203, 1575 )& X1 k% ~% m) {# F F7 i X
AddAttribute( 13, 53000, 1379, 1379, 1763 )
* J3 q' u1 X% B5 W% t* R' eAddAttribute( 14, 53000, 1568, 1568, 1966 )
' Q3 A# [9 [, b5 ]0 }/ |# \3 MAddAttribute( 15, 53000, 1772, 1772, 2184 )) b8 R) d" d) ~' b
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 Y; K* m; v9 C0 h% YAddAttribute( 17, 53000, 2221, 2221, 2665 )
& n6 A: p6 y; s1 w0 p9 WAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 q4 t! d8 g: _AddAttribute( 19, 53000, 2726, 2726, 3207 )7 \4 D3 D& N. j9 F( N! m! \/ M" s2 _
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ Z2 q0 n, z4 I& v
7 N; T7 U; P. G4 A Y! [5 K- _4 J) S----------------------------------------------------------
0 R' C) G' ?/ J- r1 D----------------------------------------------------------( T- q7 r. f u* z, l4 {+ K+ }
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4 J( Q) {( [. {, CnItemTransyLowLevel = 500000
$ |! o1 T9 h8 W% XnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------2 N7 `0 _9 [ L
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; Q6 w! G1 c0 o+ Y& EnFashionCombineChance = 2500 -- 25%
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