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ItemUpgrade.lua
# X: ~ P% R+ A2 R4 g, c3 ?7 j----------------------------------------------------------
* ` I9 w) l6 i3 B--Sockel Chance-------------------------------------------
~) U& M9 M3 V- p) A! k----------------------------------------------------------
. S+ g6 Q% x- G. |! v4 atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); C' T6 R7 ~ E0 {; G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ v& D. m+ I9 Q& d5 F9 u7 x----------------------------------------------------------8 S, G' j+ P- P% ?
--Upgrade Chance------------------------------------------
; i ^0 D1 @" N9 @& T( Y6 X6 |----------------------------------------------------------
0 w0 @: V$ x: @# S- y3 g: D% YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 O2 p3 T' U3 O4 }
( g, W) v# y6 F/ t----------------------------------------------------------
, K. U' h8 g* R. _1 |1 z) p9 d--Upgrade Chance------------------------------------------; I( M+ u: [& Q6 d. y- S8 Z
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( d5 ~/ F1 v! s7 y XtAttribute = {}7 @- ]1 F. O" [9 I$ w. Y N5 W z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 f4 \2 `. x4 j8 s) v: \" P# [
tAttribute[nNum] = {}
& t, c+ r% g+ w. i4 {/ \; Z tAttribute[nNum].nProb = nProb# C, D0 b# D- j8 x
tAttribute[nNum].nDamageRate = nDamageRate
) N5 `& V; f. D1 \$ `' ? tAttribute[nNum].nDefenseRate = nDefenseRate
6 v$ Q, a2 @5 }5 V/ }6 P" E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) z9 |; j. q+ L1 W5 p
end
! W! y0 i7 \& S- B o--
( Z! f- K) [- v5 O: N! _AddAttribute( 1, 100000, 200, 200, 500 )
9 c3 L: q/ Z( Q6 u) t7 c2 a X( x9 uAddAttribute( 2, 100000, 221, 221, 522 )
8 V4 ?/ ]/ D# F/ S1 lAddAttribute( 3, 92000, 256, 256, 560 )% s( ~' D7 I: Y* R( p. m# f
AddAttribute( 4, 70000, 305, 305, 612 )( g5 D5 L! T4 g) y" x
AddAttribute( 5, 53000, 368, 368, 680 )
' t; R/ u7 t. ?4 S1 GAddAttribute( 6, 53000, 446, 446, 763 )6 z6 `6 Z* _& [: {# p( B) ?- M% T
AddAttribute( 7, 53000, 537, 537, 860 )
8 e5 O f& w! NAddAttribute( 8, 53000, 642, 642, 973 )
# A, J: E* n1 J ~AddAttribute( 9, 53000, 761, 761, 1101 )/ C# `0 O3 d. E% }
AddAttribute( 10, 53000, 895, 895, 1244 )
& Q" Y6 Y y/ B, h* B/ ?; HAddAttribute( 11, 53000, 1042, 1042, 1402 ); h' M+ G' ?3 o% _6 K4 u; P! ?% A- ?$ [
AddAttribute( 12, 53000, 1203, 1203, 1575 )( Y* Z& e7 ^4 T3 F y
AddAttribute( 13, 53000, 1379, 1379, 1763 )# G" R# g) v/ M/ p
AddAttribute( 14, 53000, 1568, 1568, 1966 )' Z! }+ s8 \0 O/ A, y3 ^1 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )! b* `/ Z) b% y% k$ X; B# }1 H
AddAttribute( 16, 53000, 1989, 1989, 2417 ): y/ R# V# X0 k F
AddAttribute( 17, 53000, 2221, 2221, 2665 )
' u; B6 C( ?% P9 {: GAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 a$ ` l0 Q" |AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 E W: F! ?+ ] @AddAttribute( 20, 53000, 3000, 3000, 3500 )' U* T- c! R. n8 X
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% R5 _2 L& ^ z4 _/ ^8 B) u( enItemTransyLowLevel = 500000- L' h. _# I/ w" _0 X) f
nItemTransyHighLevel = 2000000. u+ J( @9 g }5 t, \3 m
0 I/ ]4 E, D7 x8 x, t" P1 `) D
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' N' r& Y8 k$ X5 u9 W/ \--Kost黰e Kombination Chance------------------------------3 R# v' d9 k- d$ F, X' T6 S p' H
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& D3 O. t6 E1 P) q) O( x0 }& {- b+ m4 z0 _
nFashionCombineChance = 2500 -- 25%
* W# {, n" z2 Q& l' y( d( _5 N8 M; O, [7 m, v+ Q
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