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ItemUpgrade.lua
' R4 {, Z- [0 U3 R) r4 g/ b----------------------------------------------------------
% _8 V- `( W' ~& [" V' [6 M--Sockel Chance-------------------------------------------$ b. s' K0 _) G0 d2 }
----------------------------------------------------------
& D! b/ i1 w! xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). G1 H' x" v/ D* S1 l
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 }9 t8 t/ ^8 Y2 N+ P# Y" k( r3 ~
( {# t1 G0 P8 ~; j' ~1 E
3 i. r+ U- X) W# ~---------------------------------------------------------- n# y' l$ J! `
--Upgrade Chance------------------------------------------
$ c F! D# z& Z# n* d----------------------------------------------------------- w% N* ?' Q5 i: J" a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) C+ g& `. P4 l( E
' L0 W1 X& S9 I1 I5 r- K----------------------------------------------------------
8 [& q! v, ]' O' I0 H& E: A--Upgrade Chance------------------------------------------
9 v, v% B, q% x6 f3 `: q----------------------------------------------------------" m- E+ l2 j; z" p, Q
tAttribute = {}, g, R% j, _7 e- P8 O, r. c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 {( Q- G B9 p0 s% }
tAttribute[nNum] = {}! o: k8 `2 Q/ e: D0 X
tAttribute[nNum].nProb = nProb$ M$ W! x9 S; R) d8 x
tAttribute[nNum].nDamageRate = nDamageRate# v8 e" ` x% J0 b* a
tAttribute[nNum].nDefenseRate = nDefenseRate
4 L6 H* y8 M* B5 I* Z6 r0 Y; a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( Y, b; _( ?; m: n" E& bend3 U8 W3 K3 M( z! q0 c4 S! i
--
5 D% }. S) p8 D4 U; i. XAddAttribute( 1, 100000, 200, 200, 500 )8 m7 N4 l( j5 N( x
AddAttribute( 2, 100000, 221, 221, 522 )+ i9 D# G: H& @$ _7 O
AddAttribute( 3, 92000, 256, 256, 560 )# Y2 ~8 ~/ W3 a" a' _) f5 V
AddAttribute( 4, 70000, 305, 305, 612 ) ?! W2 F# k, k1 t8 B- p3 I' Y
AddAttribute( 5, 53000, 368, 368, 680 )
" ?% P' h! M& j( g$ DAddAttribute( 6, 53000, 446, 446, 763 )# e/ _2 g! w4 i' ?8 v1 K
AddAttribute( 7, 53000, 537, 537, 860 )+ Z5 {) B' C$ E
AddAttribute( 8, 53000, 642, 642, 973 )/ q$ Y9 M- F+ J- z2 A: s* ?# C9 J/ w
AddAttribute( 9, 53000, 761, 761, 1101 )
$ w9 M" b0 R# V! x* q# g- pAddAttribute( 10, 53000, 895, 895, 1244 )
7 Y1 b i3 U5 {; m! h1 {AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 Y: w4 {* @5 z8 L" F2 _; a6 ?AddAttribute( 12, 53000, 1203, 1203, 1575 )# ^, e# B) Q0 w4 T8 Z1 Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 C" C5 W3 M+ R3 ?" ^0 |3 ]( Y( z
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ T% E' Z3 Q2 j7 S! A# x
AddAttribute( 15, 53000, 1772, 1772, 2184 ): J9 F j# M% V
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 S# o" s$ l5 h5 ?. [
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 O, F0 n& E7 k8 oAddAttribute( 18, 53000, 2467, 2467, 2998 )% t. O+ u$ t4 ?3 T+ }$ m
AddAttribute( 19, 53000, 2726, 2726, 3207 )! L& O! I, Z$ X/ T
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 t9 a& ]) k2 H* @$ h* J% A
4 _3 R9 F. T) m9 h----------------------------------------------------------
: W* O* A' P$ ^4 @% j; ?----------------------------------------------------------
/ l2 N3 y+ f$ l6 O0 c; `& z( H----------------------------------------------------------: L* V, i" E/ ~ J9 j( Q
nItemTransyLowLevel = 5000009 _; ]0 q9 Y6 O @7 z% ?
nItemTransyHighLevel = 20000005 h. w5 c& q9 e( Z! W) I( V6 B: i! T
0 |7 b3 O" d Y( I( w3 z9 @----------------------------------------------------------5 f0 k7 |+ X/ R% S6 r
--Kost黰e Kombination Chance------------------------------5 m1 }& \2 k5 M& H
----------------------------------------------------------/ F' ^& g6 v: o/ t2 ~. m) U
2 l, ~$ Z6 |' A# z7 FnFashionCombineChance = 2500 -- 25%3 Q$ T; I' s: x. M5 d9 v
2 A7 y0 Q$ T/ F, }
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