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ItemUpgrade.lua
3 R$ A# d$ R6 Z+ i----------------------------------------------------------
1 a6 y( x) K9 b' r4 X# {& K--Sockel Chance-------------------------------------------
. R# s& q( V" J+ m----------------------------------------------------------( k" ?0 b j' R% [6 c$ h! A
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- ?4 p: M* u" `8 i* \8 k" [* mtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# r1 P& p3 ]- b# { H( R1 v: f6 a----------------------------------------------------------
* T. R; v% ~1 r3 k( b" S--Upgrade Chance------------------------------------------3 |7 u: m# {# R7 U0 p9 S
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 f: B; T0 K; e, K5 x9 M0 k, x--Upgrade Chance------------------------------------------
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tAttribute = {}( }+ N2 B8 g, X9 x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ ?7 h! X- t$ K; j1 B tAttribute[nNum] = {}
' N8 W$ M, D3 a" n. I+ W, U tAttribute[nNum].nProb = nProb- _( T0 G6 \. ~4 t; K
tAttribute[nNum].nDamageRate = nDamageRate
$ r: L+ C) s; K& |* }; C' r tAttribute[nNum].nDefenseRate = nDefenseRate4 T9 x* d3 f1 M) M! W- W/ Y( B
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% N A% y- ?; y z
end
3 C' @* D8 c, Y+ ]/ e4 ^+ @+ {-- 8 v: M4 J9 p) U% o% ?
AddAttribute( 1, 100000, 200, 200, 500 )
* R+ f) T- `' ~ EAddAttribute( 2, 100000, 221, 221, 522 )7 Y0 v4 x% _7 e! E4 v
AddAttribute( 3, 92000, 256, 256, 560 )( K( g9 s6 X# ~. A0 [9 ~
AddAttribute( 4, 70000, 305, 305, 612 )
* X3 `7 }9 {( }" f( p' L) ]AddAttribute( 5, 53000, 368, 368, 680 )
; K5 M/ n8 n2 tAddAttribute( 6, 53000, 446, 446, 763 )5 a/ [4 C6 q1 k0 [3 _: j$ v9 R d
AddAttribute( 7, 53000, 537, 537, 860 )
' q1 P2 a, _0 iAddAttribute( 8, 53000, 642, 642, 973 )
$ e) [1 X% k/ z5 A' ^AddAttribute( 9, 53000, 761, 761, 1101 )/ b# ?- k2 R5 G* e7 P
AddAttribute( 10, 53000, 895, 895, 1244 )8 n( P, m. \4 N
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ E0 t9 J a& f1 [AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 x( d c3 H0 H. z' t; W5 UAddAttribute( 13, 53000, 1379, 1379, 1763 )1 O7 o! p) N* J- P0 n" R+ |
AddAttribute( 14, 53000, 1568, 1568, 1966 )
* W7 X& h2 o9 d0 d% d5 B1 V- ?+ MAddAttribute( 15, 53000, 1772, 1772, 2184 ); t- X5 O5 |3 @, i
AddAttribute( 16, 53000, 1989, 1989, 2417 )( u0 Z' B I% K' \# c
AddAttribute( 17, 53000, 2221, 2221, 2665 )# k5 T! P9 C6 O. P, J
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* n( \, _6 U* x6 ]9 k# u# d0 WAddAttribute( 19, 53000, 2726, 2726, 3207 )3 l2 Y( n! E% W1 p. M/ w9 k( o! _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000005 p2 P$ u/ q0 R) t; r+ ~* c
nItemTransyHighLevel = 2000000
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----------------------------------------------------------; N0 F7 [' t+ g" v* E
--Kost黰e Kombination Chance------------------------------
5 ? S' G! i; U4 f \: n5 z4 O----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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