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ItemUpgrade.lua$ x* q9 S3 ?9 z% i* m2 v
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6 j$ G# c5 s7 v. S$ B8 G& K+ R8 C--Sockel Chance------------------------------------------- H: y0 i1 E( r$ G% n# m
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m: b; ^) O- e7 QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 j% b$ o0 k& }& k% u# O9 c4 N6 B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------. Y7 y" B7 @9 ~1 M$ k+ g
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% c o# A' y5 k, P6 D4 I----------------------------------------------------------% G& g2 z' @* u/ c/ p
--Upgrade Chance------------------------------------------
& ~+ x, z6 X( `" H# I& g----------------------------------------------------------- f2 u( o9 J2 ^5 d( Z& u
tAttribute = {}+ G e* N5 Y' M7 ^# G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 z8 J. o% B( M, m
tAttribute[nNum] = {}
0 m6 m* @. n6 T0 S; Z+ }- r- E+ d tAttribute[nNum].nProb = nProb' [% \( r! ^/ ~2 p4 x
tAttribute[nNum].nDamageRate = nDamageRate2 s- X9 B# e; G) y8 u3 k }; b* B0 X
tAttribute[nNum].nDefenseRate = nDefenseRate
9 O3 V0 q- d7 Y6 H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) M8 _" S- S- r* o: Q
end
) y' a8 Q' A. j& o; B5 g- |--
' d6 b" Q. G: I$ X, h8 JAddAttribute( 1, 100000, 200, 200, 500 )5 j: K3 R6 t) w
AddAttribute( 2, 100000, 221, 221, 522 ); d& K. R0 w5 n
AddAttribute( 3, 92000, 256, 256, 560 )4 x3 `/ ]; A% j- G
AddAttribute( 4, 70000, 305, 305, 612 )% a ~" x0 I1 G
AddAttribute( 5, 53000, 368, 368, 680 )
9 w: Y7 j3 P) CAddAttribute( 6, 53000, 446, 446, 763 )
5 a. M6 ] m) |. Y2 d3 E( b) D8 j5 TAddAttribute( 7, 53000, 537, 537, 860 )
5 K2 T0 _! }, F! f2 ^AddAttribute( 8, 53000, 642, 642, 973 )
2 W) d3 r5 F' x# K/ Z! VAddAttribute( 9, 53000, 761, 761, 1101 )
& E5 M" u6 N: d) @0 V2 m* qAddAttribute( 10, 53000, 895, 895, 1244 )
) R0 x$ w6 T4 @5 S' RAddAttribute( 11, 53000, 1042, 1042, 1402 )9 }- [& ^0 S G* F G
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 N P1 U4 c) k( b2 v% @AddAttribute( 13, 53000, 1379, 1379, 1763 )
% a6 C3 E H/ @# ~: f) ZAddAttribute( 14, 53000, 1568, 1568, 1966 ) @# \ A$ J& e% G7 H: `, U
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 z: R# { @0 Z
AddAttribute( 16, 53000, 1989, 1989, 2417 )! W6 \$ l" R8 O! ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 P$ N) C; B( X1 o4 A# A9 r/ c) v# q/ EAddAttribute( 18, 53000, 2467, 2467, 2998 )7 x& }+ }% N4 }8 ~, |
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ ?8 r( P! R, E4 y# K7 }; g
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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S& r- w# ?2 y; H" n4 i----------------------------------------------------------
: [0 M: |# X6 l& |4 ?----------------------------------------------------------
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nItemTransyLowLevel = 500000
0 G7 |9 i, w; C3 KnItemTransyHighLevel = 20000009 }; s1 @( h w; A( k' o7 f8 z
# Z4 w9 E5 {! i( X3 g! \----------------------------------------------------------
0 \) Y$ J' P3 t# v--Kost黰e Kombination Chance------------------------------, `/ D* x* k- n
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* P3 O6 J. H; x4 O/ _/ j# e5 X: s& G/ h9 _nFashionCombineChance = 2500 -- 25%
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