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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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$ f1 c( P7 Y* c; I6 Z" n& P2 OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; w3 }! c1 e ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------* C' w9 Z# c( w
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, m0 o0 k/ \/ x0 ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): b. E7 q) f# X: ~
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--Upgrade Chance------------------------------------------
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tAttribute = {}! D- F* g- p! t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 p, ~9 L; k- H# v" k6 V
tAttribute[nNum] = {}8 z2 E6 y1 a9 U) }# Z; P
tAttribute[nNum].nProb = nProb
0 a7 ^, t! L& c5 o | tAttribute[nNum].nDamageRate = nDamageRate" S2 [. [* p1 H0 l; o; ~# d
tAttribute[nNum].nDefenseRate = nDefenseRate) I. m, J) n! @* W, o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 f, A" `; e) X. D
end$ J ~- _- @; v5 @- s
-- 7 i+ A2 R( m7 ~/ R
AddAttribute( 1, 100000, 200, 200, 500 )
6 d3 ^6 v! A3 F( S( O% G+ b5 NAddAttribute( 2, 100000, 221, 221, 522 )$ f0 r1 }$ z- q1 Y* s0 H5 i: U: m0 F
AddAttribute( 3, 92000, 256, 256, 560 )
3 U5 I! y2 V5 H$ x. V: R3 O7 fAddAttribute( 4, 70000, 305, 305, 612 )4 R, z! ?" [2 [/ C* d$ U
AddAttribute( 5, 53000, 368, 368, 680 )
0 }; R6 m6 M* V JAddAttribute( 6, 53000, 446, 446, 763 )1 G0 F# k7 I/ u9 k! a' u7 b
AddAttribute( 7, 53000, 537, 537, 860 )! \2 L& N8 ?6 X' ^+ [4 X# A
AddAttribute( 8, 53000, 642, 642, 973 )* d) v) j1 a2 M m Y; r
AddAttribute( 9, 53000, 761, 761, 1101 ) n& Q. @" L! ?& [" `4 B/ Y" e
AddAttribute( 10, 53000, 895, 895, 1244 )7 U7 ]2 a2 Q1 w7 c3 F
AddAttribute( 11, 53000, 1042, 1042, 1402 )3 |- V3 G; _" g+ z1 o7 J
AddAttribute( 12, 53000, 1203, 1203, 1575 ): A/ ]8 _5 [% Z/ _5 }
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 R# J- J) @$ J6 n/ NAddAttribute( 14, 53000, 1568, 1568, 1966 )4 L3 { C( K& o2 d
AddAttribute( 15, 53000, 1772, 1772, 2184 )& a; v9 L ^. ^7 _& N4 H$ h! p
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 h. z% l7 F& q# p* U" fAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 ^2 a; h: g- ?AddAttribute( 18, 53000, 2467, 2467, 2998 )8 v2 _4 _# l2 x. B! R
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 D/ g: ~% g" V& b. lAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
9 x2 N' P5 J' Z ?) o3 o4 RnItemTransyHighLevel = 2000000
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4 p( U% j$ Y% z8 O4 L5 \+ S--Kost黰e Kombination Chance------------------------------& _, j/ C- e# G. @6 h% J7 _
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. b# ]* E, u' I+ _nFashionCombineChance = 2500 -- 25%
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