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ItemUpgrade.lua& S" S) X' l8 m% w1 G$ `
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( y: C0 U: m% K' T& T" w3 A--Sockel Chance-------------------------------------------
) P8 j0 B8 L; q! x* b, s----------------------------------------------------------. u# k' M! S" H+ F) V- s
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 P, j: E+ I9 x( m2 ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 \# J' B$ j- ~2 V, L8 v3 z0 t
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) P6 J8 C9 `4 @: `1 z% B( E--Upgrade Chance------------------------------------------. C7 S. b5 _1 h M0 C5 f7 M
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5 j: O! E9 g+ W8 t5 ~7 k& MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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8 r/ Z+ E( t8 G! b2 L' f----------------------------------------------------------
9 q# D' Q7 B7 J+ P, r7 C0 e& S' K0 Q--Upgrade Chance------------------------------------------
e& r+ f7 q# I7 \/ A- w----------------------------------------------------------
1 [& D% s2 H7 {& {2 TtAttribute = {}
' B; L6 ~; R) L1 |( L; h7 ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- [4 U% g B# z- i; l! q9 u tAttribute[nNum] = {}, f+ @0 q2 {* B8 P9 Y. H
tAttribute[nNum].nProb = nProb. ?- y% m- U+ X# e* n( k* }
tAttribute[nNum].nDamageRate = nDamageRate# n7 h5 Z, l% O1 Y
tAttribute[nNum].nDefenseRate = nDefenseRate4 b8 H* D; U4 m1 o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ v; h8 A/ _/ }% L8 y- a# J3 p& ]end
) k6 }2 c6 U; F0 s3 g--
7 ] U9 j0 r, e" _AddAttribute( 1, 100000, 200, 200, 500 )
) e F# j4 S' p+ h+ vAddAttribute( 2, 100000, 221, 221, 522 )
( h" C" I& o" s8 U4 Z+ PAddAttribute( 3, 92000, 256, 256, 560 )
; D: ^5 _" m7 V" fAddAttribute( 4, 70000, 305, 305, 612 )
$ g6 q( N9 w, q) V& G$ rAddAttribute( 5, 53000, 368, 368, 680 )
( L7 v4 G6 |9 |, i( Y; V5 VAddAttribute( 6, 53000, 446, 446, 763 )0 q. ?) [4 o5 X8 G) d! ^$ F/ w8 g8 a
AddAttribute( 7, 53000, 537, 537, 860 )
9 F# D! y# P" I2 P! @% e @AddAttribute( 8, 53000, 642, 642, 973 )
/ l; q8 P! x4 y3 `* E. f8 mAddAttribute( 9, 53000, 761, 761, 1101 )8 b5 ]$ F# R# ]; }% y
AddAttribute( 10, 53000, 895, 895, 1244 )7 w i; |4 Q; ^3 `4 D
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& t9 y' R# \- c$ [6 K' [& XAddAttribute( 12, 53000, 1203, 1203, 1575 ): W& \7 W$ S8 K5 x. O1 r9 E! T
AddAttribute( 13, 53000, 1379, 1379, 1763 ): h4 k" B2 `% p5 m- I- h6 ^
AddAttribute( 14, 53000, 1568, 1568, 1966 )# W \5 j }) Y% o. a) v, S) [
AddAttribute( 15, 53000, 1772, 1772, 2184 )( V( p" U. u2 y O5 m" N* ?+ @
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 V w4 t, z) T/ Q5 ]" e$ E2 F
AddAttribute( 17, 53000, 2221, 2221, 2665 )! [1 U( Q u% f9 W# e4 ?' t5 P' y. y
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 c! n: W& d+ J9 E, K/ B; t
AddAttribute( 19, 53000, 2726, 2726, 3207 )# y# o/ p3 G& F
AddAttribute( 20, 53000, 3000, 3000, 3500 ): c$ v& s: i- ~0 S( m
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# q9 w* w8 y7 B( X----------------------------------------------------------
2 ]& ^# {6 {7 K) v2 v0 }4 _----------------------------------------------------------8 o/ r- y) Y; B- \* @0 K2 P9 [
nItemTransyLowLevel = 500000# Q5 n, C, @! v* P5 ?
nItemTransyHighLevel = 20000007 X! i& v: a3 I5 a( s% `
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--Kost黰e Kombination Chance------------------------------. _ r0 S' m4 B% S7 l) p; j+ M5 t
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nFashionCombineChance = 2500 -- 25%
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