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ItemUpgrade.lua0 M( E+ W E$ E. ?
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--Sockel Chance------------------------------------------- l8 g+ o2 G2 |
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& W. `% ^$ ^0 _' AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 V" Y* j% L; g4 h* J8 m
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! y' Z6 I8 ?3 L7 \% H* M' p( o----------------------------------------------------------
( @+ P3 r W2 E--Upgrade Chance------------------------------------------9 p( ]& K, ]1 i& `7 @6 C2 z4 x8 ^
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' G/ T$ S+ J% FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 ?/ f/ M3 E( s& m# g# X
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; ^/ _$ K, O2 U( d) l' V% V& |, b--Upgrade Chance------------------------------------------
2 R7 w( \+ g( w) f+ e8 p$ E2 \9 ~----------------------------------------------------------
" A& A' }- Y' L$ H# MtAttribute = {}
: f9 V5 z$ f' U+ Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 n' Y7 }0 S+ b8 U
tAttribute[nNum] = {}
! D6 S( c6 @: `5 Q0 S tAttribute[nNum].nProb = nProb
) v2 Q" t E# o3 N7 U tAttribute[nNum].nDamageRate = nDamageRate
5 F6 [3 _3 h( T1 ]' { tAttribute[nNum].nDefenseRate = nDefenseRate/ [# |# t [0 Z+ `6 g
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" V. S2 E# T, I2 Q9 R F9 k8 D
end& n1 ^8 f; R, S% d% z/ l$ y3 n
-- , s5 j$ O# E( F# Y- d( ?6 q4 j
AddAttribute( 1, 100000, 200, 200, 500 )
% z0 U% x/ X' Y: C8 ~2 R `AddAttribute( 2, 100000, 221, 221, 522 )
% C& ~/ E5 W0 @" E1 ?( b7 LAddAttribute( 3, 92000, 256, 256, 560 )1 r9 b- h+ z/ G6 R! }5 R. z
AddAttribute( 4, 70000, 305, 305, 612 )1 H. x7 A$ F0 D' C
AddAttribute( 5, 53000, 368, 368, 680 )0 q; F$ n- M" v- c' c. o% f
AddAttribute( 6, 53000, 446, 446, 763 )& M/ c( W! A; G$ |
AddAttribute( 7, 53000, 537, 537, 860 )' }) Z$ a8 \. W5 H
AddAttribute( 8, 53000, 642, 642, 973 )
& |# j; |. n3 C9 L& i& P3 m( YAddAttribute( 9, 53000, 761, 761, 1101 )
" p+ f: G) B& j. j5 YAddAttribute( 10, 53000, 895, 895, 1244 )
; A- f9 t9 Z9 ?9 x1 e+ R( }AddAttribute( 11, 53000, 1042, 1042, 1402 )# o# z+ E4 ^8 A* p
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 g3 x3 W( [' \) {
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 U: t; }' C1 g4 Q7 z9 h3 s7 U
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 h& m# |* N7 b/ q7 L. X% M hAddAttribute( 15, 53000, 1772, 1772, 2184 ); p3 v2 G- `% a
AddAttribute( 16, 53000, 1989, 1989, 2417 )- n4 b( }! F7 S Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 c3 w# V1 U, _& hAddAttribute( 18, 53000, 2467, 2467, 2998 )
. j$ U* o/ b# \# tAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 V2 }1 Y5 ^4 ~: W) DAddAttribute( 20, 53000, 3000, 3000, 3500 )& u& Z# n) l- t- Z- r% ~
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* G- w: H. V8 {' InItemTransyLowLevel = 500000; n3 r7 z2 E) Z- O
nItemTransyHighLevel = 2000000& E0 l# L; D; x: [9 i( G, q6 Z
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--Kost黰e Kombination Chance------------------------------* P- k8 O' F% b; S$ Z
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/ I1 C5 N2 ^! ^% O' [nFashionCombineChance = 2500 -- 25%
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