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ItemUpgrade.lua1 G* A& c4 K1 P9 _. N1 R9 ^: \5 ]
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--Sockel Chance-------------------------------------------% Y- ]) }* d$ Y9 _" ?
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) v; M' {# {# P1 D9 JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------% |7 }# l$ ?, ]0 f4 [/ [' A. E! H
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' u/ e/ Z) K' v7 H: ~3 G5 i4 E+ |! ntGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 h* z) A, E! K: e u
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+ R, M" V' ]# {! P* T$ J5 s- E b9 |--Upgrade Chance------------------------------------------0 t8 t$ O' H6 X% ^1 f4 G
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6 L r, C4 X ntAttribute = {}
& h# d0 c* u4 Q8 F, ~, u! B9 W4 M' y) {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ u7 s8 W4 m) G' C' X! }
tAttribute[nNum] = {}# p( C5 `) a2 i: d
tAttribute[nNum].nProb = nProb
+ n; z: H! r7 J9 ^4 \ tAttribute[nNum].nDamageRate = nDamageRate
% V! W& E/ d0 r1 U% Z. {" ` tAttribute[nNum].nDefenseRate = nDefenseRate
: r, q8 n& j; ^5 I) ^& e0 ]; l% e tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# K1 I1 D9 C# @) P3 H/ s9 N% Yend
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AddAttribute( 1, 100000, 200, 200, 500 )* M/ Y! t' z1 @% q0 k& i9 a5 K
AddAttribute( 2, 100000, 221, 221, 522 )1 H( c& Y" K. y9 i% f
AddAttribute( 3, 92000, 256, 256, 560 )
/ V0 n/ \) [: q6 oAddAttribute( 4, 70000, 305, 305, 612 )
$ j0 v1 S! ?' ]; ^AddAttribute( 5, 53000, 368, 368, 680 )
1 m4 d, x& J! V3 kAddAttribute( 6, 53000, 446, 446, 763 )
9 I5 |% w& k6 `% d& Q- s7 H3 XAddAttribute( 7, 53000, 537, 537, 860 )& h- R- \, v4 x( Q
AddAttribute( 8, 53000, 642, 642, 973 )
" e- N& `% E8 m0 u2 p! qAddAttribute( 9, 53000, 761, 761, 1101 )
# H0 K6 |& I) T: R. rAddAttribute( 10, 53000, 895, 895, 1244 )
k: c+ `: t$ ^! X$ g9 NAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ ~# _2 M8 F7 i: kAddAttribute( 12, 53000, 1203, 1203, 1575 )3 _1 u& n3 G2 n4 v
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 ^. k# k5 N t! N4 m
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 e2 R; _: J) n
AddAttribute( 15, 53000, 1772, 1772, 2184 )% P: r# ^* m, b W: t" ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )( O# s8 `! s" T7 d. K% X
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ T: K0 f7 m- T" y8 U4 iAddAttribute( 18, 53000, 2467, 2467, 2998 )4 O$ z: C% A4 v& I7 R, t
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 E {1 P( g! v/ `4 r1 BAddAttribute( 20, 53000, 3000, 3000, 3500 )& o/ i& L" V/ ]' v( ^
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nItemTransyLowLevel = 500000* Y: \( f) B, O4 R% ^; B3 z9 y, n
nItemTransyHighLevel = 2000000
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( _2 E: j- e( I--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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