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ItemUpgrade.lua6 J$ H( ~& p! \4 U! d& N
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- v7 t5 L+ Y5 B: z6 u; r--Sockel Chance-------------------------------------------
9 f* s: k9 ]& l" h----------------------------------------------------------
& r: V, X9 R9 F! m' UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 O% E+ g, `9 s9 g2 K- Z' {/ QtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' Z+ T \+ o$ j# `--Upgrade Chance------------------------------------------! F ?' N; {9 W+ i( m! z9 r: x8 o% v
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. w0 P- M5 Q" z& {2 `4 k----------------------------------------------------------
5 p! m( c9 Z7 j--Upgrade Chance------------------------------------------7 k6 p+ K5 C7 q; a `; T+ o
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1 d) L( w3 w1 l) o* h2 E NtAttribute = {}$ |- H: a; u" [% n3 z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). c$ B( ^6 W5 ?( [- @8 w( C$ i
tAttribute[nNum] = {}6 [1 R8 A9 ~6 z: |7 N. T/ S
tAttribute[nNum].nProb = nProb
+ r& T/ v$ t7 t/ p$ ]* j* R3 L B tAttribute[nNum].nDamageRate = nDamageRate0 ]5 G6 j& m0 o
tAttribute[nNum].nDefenseRate = nDefenseRate
$ c4 q1 M4 H* w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" R( ?, l0 f. Q' W
end
& ?5 r' C: ]3 E4 j9 C--
9 Z# q6 [& b$ J: h3 W2 _AddAttribute( 1, 100000, 200, 200, 500 )+ h% ~) g! U* h) g1 E0 X* [, }4 i
AddAttribute( 2, 100000, 221, 221, 522 )
) L# e3 f; U; `. {+ o% UAddAttribute( 3, 92000, 256, 256, 560 )! @( u. X; Q! [
AddAttribute( 4, 70000, 305, 305, 612 )
) e! F( y3 F7 ^; |$ `AddAttribute( 5, 53000, 368, 368, 680 ): u5 P2 t% L( p" T
AddAttribute( 6, 53000, 446, 446, 763 )
# z$ C& N( H2 y9 w5 CAddAttribute( 7, 53000, 537, 537, 860 )+ \. i5 q$ G# ~8 @3 W, P6 t3 {
AddAttribute( 8, 53000, 642, 642, 973 )
' g6 f4 L( u9 E4 yAddAttribute( 9, 53000, 761, 761, 1101 )
+ n. f2 @: e" @! G. [5 r2 Z, K' qAddAttribute( 10, 53000, 895, 895, 1244 )4 F: N) w; b0 `& H9 Q8 h% u% k4 |) G
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& [" @0 m8 y! v! [! V0 FAddAttribute( 12, 53000, 1203, 1203, 1575 )% V: s7 Z& ~5 A! w. H: l, P! g
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 {, J8 _+ K2 I6 U3 c) f# wAddAttribute( 14, 53000, 1568, 1568, 1966 ). l* O( C4 v7 O, Q5 n
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 w, w/ s% r0 a/ i5 |
AddAttribute( 16, 53000, 1989, 1989, 2417 )' U" e* e; o! y) m P; l4 Q
AddAttribute( 17, 53000, 2221, 2221, 2665 ), j" y: X' O3 p8 u0 T# E
AddAttribute( 18, 53000, 2467, 2467, 2998 ): N: w* r- c- Z& `' o5 [' S2 Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( O, m) L# t! @% tAddAttribute( 20, 53000, 3000, 3000, 3500 ): v0 }# e( ]0 t7 X9 f- X& z
5 l2 C# u9 v% Y) X* K# Z1 d E& p9 a----------------------------------------------------------
Z/ T1 n+ d9 k) C! c----------------------------------------------------------$ J8 N7 Z. v a; `0 d( j% r9 W- }$ o
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nItemTransyLowLevel = 500000( H3 o0 I/ Z$ F# S9 {3 E
nItemTransyHighLevel = 2000000# U0 V" V/ {) N
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--Kost黰e Kombination Chance------------------------------0 ^7 E& O6 ?: X( b+ I
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nFashionCombineChance = 2500 -- 25%6 r3 \" a3 B2 ^! @9 y
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