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ItemUpgrade.lua
: B2 S! L+ h) P. o----------------------------------------------------------
/ ^3 V: L* {. X- `" {" V--Sockel Chance-------------------------------------------
2 H' J% G' m- d) A3 p+ H----------------------------------------------------------9 _. }) e0 C/ G+ o7 }1 {5 N0 b7 ?! O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- [9 I$ _ b9 A+ B2 }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 r5 A0 \: t1 b4 \--Upgrade Chance------------------------------------------. i* u- R; H) N8 H4 m9 H8 B
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/ Y' ~5 q3 O8 gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) ]; U5 a$ M7 j* C0 s1 H
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2 ` `9 [6 v- V3 U0 y--Upgrade Chance------------------------------------------
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# U$ ]" g/ [ x4 wtAttribute = {}4 Q6 D& `$ Q/ m" e0 W" U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 H5 m/ J: |9 N2 v4 {$ a8 @
tAttribute[nNum] = {}8 ?7 `, c# T# w
tAttribute[nNum].nProb = nProb6 O8 h a, {: p. C2 C0 O J
tAttribute[nNum].nDamageRate = nDamageRate. ^7 a. t) G/ o6 y. a% [
tAttribute[nNum].nDefenseRate = nDefenseRate$ e% Z6 y% Q1 Z% X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 Q& A) v: @# R9 [4 v. r6 |
end8 j* w* D2 f) f! ~, P
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AddAttribute( 1, 100000, 200, 200, 500 ) j/ [) F* c! j$ h
AddAttribute( 2, 100000, 221, 221, 522 )! F6 [9 l- V* A
AddAttribute( 3, 92000, 256, 256, 560 )
. W' T& q3 `- F" uAddAttribute( 4, 70000, 305, 305, 612 )
+ u9 h$ O0 z8 p: u) f% mAddAttribute( 5, 53000, 368, 368, 680 )) v/ C P$ U: J# _, v" B5 Y
AddAttribute( 6, 53000, 446, 446, 763 )
& v8 g& R4 A; Q; j- }) KAddAttribute( 7, 53000, 537, 537, 860 )% L# p% ^4 G7 G4 y+ y
AddAttribute( 8, 53000, 642, 642, 973 )
9 B$ l" e9 }( U8 ^. B3 FAddAttribute( 9, 53000, 761, 761, 1101 )
! Z: B0 N; T1 Y& b; V! lAddAttribute( 10, 53000, 895, 895, 1244 )
8 _' n% \+ ], k# D" k. zAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ |: [% P1 A# b$ X2 aAddAttribute( 12, 53000, 1203, 1203, 1575 )2 p' L. a7 z3 f' l# Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 h ?# o5 D$ U% ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 [# A7 V% @5 a/ n% v% o3 d) TAddAttribute( 15, 53000, 1772, 1772, 2184 )$ Z8 V; y; E" h+ y( U6 o
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 T, V; ?# _5 _AddAttribute( 17, 53000, 2221, 2221, 2665 )4 r( |9 _: o8 p+ x
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 J w7 R5 w$ B5 I8 W; DAddAttribute( 19, 53000, 2726, 2726, 3207 )5 S1 E7 L" H; j- P4 z$ {. R
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ Z1 C: B4 \" E+ ?$ Q& o! O) n' B
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- {9 G( [3 ?3 p1 dnItemTransyLowLevel = 500000' |& t! Y. P! a d
nItemTransyHighLevel = 2000000
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" T/ N6 Y! W) l3 }1 C0 \9 x--Kost黰e Kombination Chance------------------------------, D e/ ?" O( O, Q$ h
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$ k' E+ ]. y# W1 t. ^* C jnFashionCombineChance = 2500 -- 25%# f& m4 O8 M; O7 x
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