|
|
ItemUpgrade.lua; f$ u7 K: g4 R* Z- z5 T
----------------------------------------------------------' h' n4 _$ ?: c. W
--Sockel Chance-------------------------------------------4 o! j8 W& x% I+ S D5 l9 ^4 ^/ K8 V
----------------------------------------------------------7 t2 `! c- c* w2 }/ k
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, b, e- C" y# ]0 L, z, qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
3 N+ U I3 E6 [! l9 o. |0 u& K
* S2 _5 t, G0 b& ]% l4 s% u. Y; V0 \0 P) D7 L! a3 s7 {+ v l" }/ B
----------------------------------------------------------! h. A/ [5 }# U& C
--Upgrade Chance------------------------------------------+ ]* P& o9 U( A" ?1 o
----------------------------------------------------------% ^5 {2 G+ l ]
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 L8 s& B# F5 |8 Y* Q5 K
+ G5 ]$ u0 o3 z' T----------------------------------------------------------; h3 T* K5 y5 L, `- z
--Upgrade Chance------------------------------------------9 ]: n0 p& u, f( }1 t
----------------------------------------------------------
( ~8 u1 d; I& k* i* @( EtAttribute = {}: X) Q r p: K+ D4 ]$ ?' O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( }' |' B% m V2 F tAttribute[nNum] = {}
$ N6 m7 K' F8 { tAttribute[nNum].nProb = nProb
9 S! J' h' @9 O. Y9 ^ tAttribute[nNum].nDamageRate = nDamageRate; S3 D/ _8 d1 q5 ~8 Y
tAttribute[nNum].nDefenseRate = nDefenseRate# W `" U0 w) T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, o2 Q# X; ^1 T: Fend
) b, j* v6 X9 X% `-- N3 L* O. z- R4 d% W) c6 y% U4 r
AddAttribute( 1, 100000, 200, 200, 500 )
0 `( }5 b, D0 s& \+ [1 KAddAttribute( 2, 100000, 221, 221, 522 )6 o, v& d) a1 I) H4 P
AddAttribute( 3, 92000, 256, 256, 560 )* l5 d0 H- V n! A4 D" z
AddAttribute( 4, 70000, 305, 305, 612 )
, V! \6 P9 ^! ?1 O: }4 rAddAttribute( 5, 53000, 368, 368, 680 )
. u- K2 ?5 e" a2 Z! }" o8 zAddAttribute( 6, 53000, 446, 446, 763 )
: ]$ F5 ?7 m& Q4 d/ \AddAttribute( 7, 53000, 537, 537, 860 )
1 q3 Y6 F6 J( m& |! b- fAddAttribute( 8, 53000, 642, 642, 973 )6 [6 ^. Z+ F/ `. A
AddAttribute( 9, 53000, 761, 761, 1101 )! [& p( y( r: I/ m M
AddAttribute( 10, 53000, 895, 895, 1244 )5 f" z- l0 O6 q' i- P: J
AddAttribute( 11, 53000, 1042, 1042, 1402 )* x5 \7 k5 G& n a
AddAttribute( 12, 53000, 1203, 1203, 1575 ). {4 H( x5 m% u& \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
. N' H, f m0 I- f7 Q* s# oAddAttribute( 14, 53000, 1568, 1568, 1966 ): F& ]" R8 s1 n8 T# S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% w6 m' }0 S/ pAddAttribute( 16, 53000, 1989, 1989, 2417 )$ U, W4 e% a7 {4 e1 F
AddAttribute( 17, 53000, 2221, 2221, 2665 )) l3 h/ w' ^8 R2 U% t/ U
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 Z5 |! n6 r; H) \AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 H2 c4 E8 k' ^+ ?* A4 gAddAttribute( 20, 53000, 3000, 3000, 3500 )5 A7 c6 T3 b/ Q
K0 j* j# P7 W) ~. c----------------------------------------------------------
7 D0 J; u0 e- y+ b6 k----------------------------------------------------------
1 N: ^4 ]2 o2 z2 g% ]" k----------------------------------------------------------7 h! [- S" h* R8 N0 J
nItemTransyLowLevel = 500000
7 T) z( H# B& g$ {0 CnItemTransyHighLevel = 2000000
- G. n* J* ?9 I+ G$ O
" U/ G; F5 s. B2 x' ?) E1 H6 r----------------------------------------------------------
" q1 F6 M {5 k/ I, F& r9 d0 i--Kost黰e Kombination Chance------------------------------! \: c9 f" u& a
----------------------------------------------------------
" ~/ o! B) l1 Q( M( u( v7 q1 v* X9 X; x2 _" U! V7 F
nFashionCombineChance = 2500 -- 25%9 x; g( b/ y7 z1 @- k5 p! y
4 B/ l! R# D: G. {8 Z) b8 ` |
|