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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
; V0 `7 M9 V* o* S----------------------------------------------------------1 C% a; Q2 w( Y3 m
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; ]. z7 Q" y# ]; c( I4 vtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" J$ E l% D' e. G* c% g
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# W/ R# @2 l" Y- l( a----------------------------------------------------------
: Q- m- y0 x8 R" ]--Upgrade Chance------------------------------------------
# o, k3 C2 {1 ~6 x----------------------------------------------------------
6 e Z9 _ L5 R( v6 _( {4 vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ |0 f8 V/ v5 [& N6 N Z, C
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--Upgrade Chance------------------------------------------3 z- H: Y' F% a/ g$ f
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tAttribute = {}2 ~' {8 H. I3 e6 j7 @. ^2 Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 R# T5 Y( J2 N" g: e. I2 N
tAttribute[nNum] = {}
7 N! C. D- ~: G$ v8 a tAttribute[nNum].nProb = nProb) n' |3 V- Z; T! {
tAttribute[nNum].nDamageRate = nDamageRate- I4 |$ U6 i+ M+ l& ^
tAttribute[nNum].nDefenseRate = nDefenseRate1 z: @9 B# H1 F0 j- ?1 H
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- P# s; k% I1 o
end
" n( Z* |7 F# a. a4 r--
, B* j' l* `# h& ]AddAttribute( 1, 100000, 200, 200, 500 )
; _ z+ `, y# i9 }* p/ [AddAttribute( 2, 100000, 221, 221, 522 )% K2 X/ u. X; T( w; h0 b0 g) U
AddAttribute( 3, 92000, 256, 256, 560 )
; _! n' r- A+ r/ _# TAddAttribute( 4, 70000, 305, 305, 612 ): Y; N3 ~2 W" m% B/ x C
AddAttribute( 5, 53000, 368, 368, 680 ). V" D7 y$ h& J- s
AddAttribute( 6, 53000, 446, 446, 763 ): i# e, Q( N4 p+ O( g2 a+ c3 a
AddAttribute( 7, 53000, 537, 537, 860 )- c; L9 O |% s# `' t0 B9 N
AddAttribute( 8, 53000, 642, 642, 973 )
2 j2 y) [- h5 i" k4 _% @: iAddAttribute( 9, 53000, 761, 761, 1101 )8 C: v+ t3 M: \' F0 a; r
AddAttribute( 10, 53000, 895, 895, 1244 )
/ \5 `8 G( v6 Z) z2 Y9 yAddAttribute( 11, 53000, 1042, 1042, 1402 )2 e7 I. D4 M4 e q/ Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 D& E4 Y. i9 Q& MAddAttribute( 13, 53000, 1379, 1379, 1763 )! ^! x' f) G3 s1 R. q* t
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 T9 P# \. Z2 {8 L' l# k; \
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 j$ J3 H( W) l5 D/ Y) `" T9 ?
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: o; A/ P' I) g! k [; |AddAttribute( 17, 53000, 2221, 2221, 2665 )2 s k; C' Y$ t( a) z
AddAttribute( 18, 53000, 2467, 2467, 2998 ): f% H, M& y. G' t# V9 Z1 N% p
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" T# I/ z3 ^4 }5 A/ m! _0 ZAddAttribute( 20, 53000, 3000, 3000, 3500 ). j3 i1 c+ _2 z
) [7 e3 N5 `: p% x2 U3 [
----------------------------------------------------------
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nItemTransyLowLevel = 500000
! P+ G* v2 O4 ^: c R4 f# C5 QnItemTransyHighLevel = 2000000
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----------------------------------------------------------* \7 Q5 O, h6 y2 q Q E; U
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%9 Q/ j* `5 T- P; B
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