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ItemUpgrade.lua: T$ }% I% E% ~1 l& m
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) I# v$ m4 K& m& f( }--Sockel Chance-------------------------------------------
" f5 p1 s2 C. D6 l7 y: l----------------------------------------------------------
. Z: \: Q' v+ M% NtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
v: N8 k" M1 U: t/ l1 m* \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ _ S0 @' S6 O# O p" d----------------------------------------------------------# h1 J$ j; c7 t4 q, V& P3 `3 M7 [2 [
--Upgrade Chance------------------------------------------
) u" C/ S3 d6 Q----------------------------------------------------------- Z4 a4 P$ c% I& a- m( ^" R* y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# [" x, G" ]1 Z----------------------------------------------------------
; y+ H! @: F5 Q* {# I+ M" [0 G--Upgrade Chance------------------------------------------
4 b" V v9 g0 x) D; n----------------------------------------------------------) X3 D0 w& P$ d& b4 u! E
tAttribute = {}
' M& {( o7 P* Z" E9 Mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 |" x' X6 @! T2 U
tAttribute[nNum] = {}7 y% k% S0 F, \. H
tAttribute[nNum].nProb = nProb
4 m% {/ }/ M9 m F! b; b: j, M tAttribute[nNum].nDamageRate = nDamageRate
0 f, R% @8 s1 i. X tAttribute[nNum].nDefenseRate = nDefenseRate
) t- S1 Q. q6 t, R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. |. E1 J5 P& @* U
end! P" y- l6 p3 L4 B: Y
-- ' m- w' b. d0 Z( P
AddAttribute( 1, 100000, 200, 200, 500 )
) m& l' H$ W3 i9 b$ d* q( m3 V0 MAddAttribute( 2, 100000, 221, 221, 522 )
8 b; y# _4 y1 ~AddAttribute( 3, 92000, 256, 256, 560 )
* L/ t: N5 u& _2 H5 O5 s9 W' b% |AddAttribute( 4, 70000, 305, 305, 612 )7 G8 y+ X6 l5 G
AddAttribute( 5, 53000, 368, 368, 680 )
/ \- s: ^0 l3 v1 O3 D7 J- eAddAttribute( 6, 53000, 446, 446, 763 )0 B1 Q9 f1 [1 }# i0 w; W2 b
AddAttribute( 7, 53000, 537, 537, 860 )
0 ~1 ~+ e7 R" u/ G9 P$ ]AddAttribute( 8, 53000, 642, 642, 973 )- w& H' o1 l" D1 @ p- a; @8 w
AddAttribute( 9, 53000, 761, 761, 1101 )/ o( C0 k/ u! J: D
AddAttribute( 10, 53000, 895, 895, 1244 )
# r3 v9 \+ L# `8 m% i6 ?; RAddAttribute( 11, 53000, 1042, 1042, 1402 )1 H$ W( s- c( n5 e. P
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, \3 H' K" }; I$ xAddAttribute( 13, 53000, 1379, 1379, 1763 )
: z; d: n5 O, ~- ]/ JAddAttribute( 14, 53000, 1568, 1568, 1966 ) @: W3 H1 f) V1 p" p; f* R
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, A4 L0 L& A4 J0 DAddAttribute( 16, 53000, 1989, 1989, 2417 )/ D! d$ \: ]4 W8 s- G; m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
( ^& \3 s* Q3 k4 ], {AddAttribute( 18, 53000, 2467, 2467, 2998 ). a& I N1 a$ c0 C
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 P. ^; @3 K6 _, z! G- kAddAttribute( 20, 53000, 3000, 3000, 3500 )
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- B- L+ a, I/ d' H, J0 g) J----------------------------------------------------------6 s% q: q5 {" R/ _7 J
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nItemTransyLowLevel = 500000
( F* l6 x' q6 t2 m* [# H( EnItemTransyHighLevel = 2000000# i$ `/ y( o2 m: a
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----------------------------------------------------------2 Q: b5 A( D! ~; J' m' z
--Kost黰e Kombination Chance------------------------------" Q: S2 y6 f1 e+ `: G
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% Y6 K5 Y! U% l. WnFashionCombineChance = 2500 -- 25%& i" L; a! X1 e6 y! \# ^& Y
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