|
|
ItemUpgrade.lua
9 q- d; _" ]. J7 p0 j9 O----------------------------------------------------------
' L0 I, X c C6 W/ W4 D% r--Sockel Chance-------------------------------------------
/ ^) @5 p8 H9 {! ^- @* w----------------------------------------------------------
' I6 J4 T/ R. t( Y1 WtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 J7 w0 ]& _3 e+ W+ w1 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# l/ B2 O3 l- W$ d+ [2 P3 P% J
6 n _- N# ]- e5 A" L7 O
' m7 y# c' I* A5 C
----------------------------------------------------------% j0 k' s$ J; R9 `6 n5 z
--Upgrade Chance------------------------------------------
" |9 `" v% l4 f, R----------------------------------------------------------9 j; _2 n0 H* G
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
& @" a/ |& ~! {( w9 V
, ]6 V# Z* t/ [6 N' L& x: W----------------------------------------------------------; F. p/ }6 X# A m: g
--Upgrade Chance------------------------------------------- j: }' ~' a A
----------------------------------------------------------
/ ~' Y+ X' s2 l: I! Y4 O! ltAttribute = {}
+ `# |* O: s5 M. G+ Bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 v! E" d! @. h; ~5 X: v v& B8 l tAttribute[nNum] = {}
0 j' f3 d0 P2 f& A7 c. Y2 u tAttribute[nNum].nProb = nProb, m, `! y* o% E; o
tAttribute[nNum].nDamageRate = nDamageRate, k9 u* j) X" t" @ Q) a* M
tAttribute[nNum].nDefenseRate = nDefenseRate
9 v. d( R9 s8 A( w& Q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; N, \* e' z% t7 D4 ]1 _; n
end/ V/ b& l4 K5 |: R! j- Q) f
--
I' i X/ q3 SAddAttribute( 1, 100000, 200, 200, 500 )
6 H; |+ x* u h$ u3 v4 D. uAddAttribute( 2, 100000, 221, 221, 522 )
1 I# c* M' o1 ^0 }0 o' |; T! LAddAttribute( 3, 92000, 256, 256, 560 )& M8 `0 T: ]# @0 v/ D: V
AddAttribute( 4, 70000, 305, 305, 612 )7 n" c7 \, [9 r8 T$ W0 \& x% s
AddAttribute( 5, 53000, 368, 368, 680 )
% s3 D0 a$ k( c/ ]1 |AddAttribute( 6, 53000, 446, 446, 763 )% t; \# G2 N i" C) m: s- z w) D
AddAttribute( 7, 53000, 537, 537, 860 )$ s2 _9 d& [5 [) X; q! m8 |' N) ?
AddAttribute( 8, 53000, 642, 642, 973 ); T9 k" ?/ J6 P- X, k) P) f3 A1 ^
AddAttribute( 9, 53000, 761, 761, 1101 )
% S& t1 `! }% n' L6 w- S9 eAddAttribute( 10, 53000, 895, 895, 1244 )
$ b7 W0 Q7 G3 |. `. LAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ d9 U# J; o2 R$ U+ d/ _AddAttribute( 12, 53000, 1203, 1203, 1575 )2 L5 T# w9 l2 ]- S' ^' }8 s' T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! }& Q0 j7 W: ~; D* C: {) k) XAddAttribute( 14, 53000, 1568, 1568, 1966 )# {/ u, g1 M, Y9 V* S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 d o% [5 G# {& |AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 R, A4 ^& t" rAddAttribute( 17, 53000, 2221, 2221, 2665 )/ h8 p$ W" e# c4 X
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* n1 L4 {5 U! Z" y" l0 J/ kAddAttribute( 19, 53000, 2726, 2726, 3207 )0 S7 j4 O# p }3 P; f
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 [/ A8 g. K' x3 l3 h9 t
5 _4 q9 _9 {" p: f+ j9 y3 E, x----------------------------------------------------------
9 N( I F* n8 `4 W: `2 n2 l8 C0 B----------------------------------------------------------
3 M8 q& t# o# U----------------------------------------------------------
: Y. B: m- O/ U5 n- T- q! dnItemTransyLowLevel = 500000' Y/ k! m9 l0 t1 u( j J! O& W r/ N
nItemTransyHighLevel = 2000000
?) u% U. @ G/ R3 O/ u4 V" P
# _" h& G. y: p B* A----------------------------------------------------------
* V: Q$ k3 x% B W }& _--Kost黰e Kombination Chance------------------------------
. L6 z% p! Q1 D8 s5 D; V----------------------------------------------------------
0 W: r' U/ r6 u" L( \9 s
9 c5 L- [9 Z% h" rnFashionCombineChance = 2500 -- 25%
# Y+ S6 ^& _, ]5 M5 U
( p# b8 H/ V8 b4 d# Q0 d |
|