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ItemUpgrade.lua
) `; I A3 M% b3 Y; A% O----------------------------------------------------------
2 f4 O I" N" A. B7 J--Sockel Chance-------------------------------------------* k2 _) H9 ~4 i. h) g
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, I/ K6 p& p* Z3 S& btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" e" Y% R+ u; v5 u3 [5 r: z! i7 K# @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* b1 o8 W/ `5 s" r$ U
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--Upgrade Chance------------------------------------------! Z& F) X& J! ]! Q/ L/ d
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# x$ c! E! K1 rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), F4 q/ P: k0 _# l" k" T; Q
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--Upgrade Chance------------------------------------------6 C3 b$ {2 y( M+ G1 j( q5 v
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: @, U+ ~8 B5 D `tAttribute = {}
9 I5 p: ]+ y% k/ }/ I0 B: ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. |# n# h7 X5 W$ s* v7 e4 L! i tAttribute[nNum] = {}- |) o1 b' K/ }/ f& G/ G
tAttribute[nNum].nProb = nProb) @! f2 H' j4 I; F0 H
tAttribute[nNum].nDamageRate = nDamageRate
0 Z8 S6 a2 L8 } tAttribute[nNum].nDefenseRate = nDefenseRate
; j( C6 u' {( A. j, X! y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 O7 O) u$ h, V+ xend5 ?' F5 b' D, P3 i. P
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AddAttribute( 1, 100000, 200, 200, 500 )
) M- Z: q( ^# X, b' Z vAddAttribute( 2, 100000, 221, 221, 522 ); t; W- ^1 n1 y \. J) ]4 q
AddAttribute( 3, 92000, 256, 256, 560 ) u, y) U- Z, ^# s" j# k
AddAttribute( 4, 70000, 305, 305, 612 )0 L* Q4 W% [! O2 r
AddAttribute( 5, 53000, 368, 368, 680 )) H; r- X# c, U' q$ u3 O( S
AddAttribute( 6, 53000, 446, 446, 763 )" y% N9 ]' x/ f$ u# m) m$ ]
AddAttribute( 7, 53000, 537, 537, 860 )8 k0 D5 P- ~& N
AddAttribute( 8, 53000, 642, 642, 973 )
. h5 g* X; T2 q) { u* IAddAttribute( 9, 53000, 761, 761, 1101 )
' @. _( o7 d. N0 U$ TAddAttribute( 10, 53000, 895, 895, 1244 )5 w9 u& g. g4 C+ t" A1 ^8 x
AddAttribute( 11, 53000, 1042, 1042, 1402 )" x9 N- y3 X0 ~9 ?; K- X/ j7 D" N/ S
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 v. w) h6 E0 @* v" r4 \2 \, B
AddAttribute( 13, 53000, 1379, 1379, 1763 ), |) r) j" W) C: j
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% i0 g" {" f I$ lAddAttribute( 15, 53000, 1772, 1772, 2184 )) ?3 H' j* c5 s' A
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 A4 w+ s3 D1 a4 x* G+ K
AddAttribute( 17, 53000, 2221, 2221, 2665 )% \6 d$ J4 @8 G o$ w' U% j
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 R" L0 e* q& [: v' u) M
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, x5 V B. ]) F+ {8 hAddAttribute( 20, 53000, 3000, 3000, 3500 )4 J& J1 s. i- D) x
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7 |2 ]1 R- v9 C& ], lnItemTransyLowLevel = 500000; i/ h& ?4 D8 t4 r) N, l
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------, p/ g% h" \/ e8 F M. [' D
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nFashionCombineChance = 2500 -- 25%
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