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ItemUpgrade.lua3 ]; A. Z2 R# ?- ^% y
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--Sockel Chance-------------------------------------------, j5 P4 _; {' {0 G6 Y
----------------------------------------------------------5 }0 G- y1 O" {
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# P1 w! I* f6 E0 ], i1 l4 UtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
i6 ?6 B4 L3 l, P, E; F----------------------------------------------------------
C. F+ F; g0 T w/ vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( k& L0 Q! J8 A% e9 U--Upgrade Chance------------------------------------------
6 R7 @5 M& L2 C5 K----------------------------------------------------------% I* N1 g8 J2 D9 y! l
tAttribute = {}+ ~7 R7 j, ]3 C# e' K$ b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) p( ^/ ^, f3 Q8 c! `1 l2 \0 n
tAttribute[nNum] = {}% M5 w( q4 O1 @( F8 e. s- G
tAttribute[nNum].nProb = nProb
8 g( W9 r6 z2 X* J# [ tAttribute[nNum].nDamageRate = nDamageRate+ ~9 y- b0 {. u; f
tAttribute[nNum].nDefenseRate = nDefenseRate* p9 q A# }( c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
2 f/ f. s# H+ W% l0 P# }+ AAddAttribute( 1, 100000, 200, 200, 500 ); H) \+ M$ J1 Q) i! c* @" T' P7 h
AddAttribute( 2, 100000, 221, 221, 522 )
8 @) R! T, ^8 G* F1 b9 \AddAttribute( 3, 92000, 256, 256, 560 )# J" M: x# y5 M X( Q& u
AddAttribute( 4, 70000, 305, 305, 612 )
* O5 u( O% Q! rAddAttribute( 5, 53000, 368, 368, 680 )
& B! u! U) G @- Q" IAddAttribute( 6, 53000, 446, 446, 763 )' X. L+ V9 d7 J$ J% y% g
AddAttribute( 7, 53000, 537, 537, 860 )
f- s7 _1 s& j7 Y( R" ?AddAttribute( 8, 53000, 642, 642, 973 )
3 O/ C! X0 I) n1 UAddAttribute( 9, 53000, 761, 761, 1101 )% g9 ^9 B8 I1 y/ a0 K4 H$ F
AddAttribute( 10, 53000, 895, 895, 1244 )6 ]* u( [6 \3 \' _ u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, `& t, i' d3 W/ KAddAttribute( 12, 53000, 1203, 1203, 1575 )
9 q) ?9 K; }# {% ?# Y: EAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 q' k! q6 }- F" Z2 _! B/ rAddAttribute( 14, 53000, 1568, 1568, 1966 ), T* [/ v7 G _7 a, G& i
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: T) f( V Y/ ]. G, `AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 \! @: K: g9 C5 u5 o8 ?AddAttribute( 17, 53000, 2221, 2221, 2665 )$ v2 P1 T# T0 c3 K( Z! B1 e) r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 A: u+ l1 ? [. }) HAddAttribute( 19, 53000, 2726, 2726, 3207 )
8 ~6 n. R4 f% oAddAttribute( 20, 53000, 3000, 3000, 3500 )" d: j6 Z8 p. N r: C6 Q* h
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# D* D- t& i2 r----------------------------------------------------------
I' T+ i8 N, B# M# y( ^6 y TnItemTransyLowLevel = 500000
1 L8 Q7 \9 Q3 V) C+ H" U+ ?' X1 cnItemTransyHighLevel = 2000000! u, h+ l/ ~5 T, p, [
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--Kost黰e Kombination Chance------------------------------4 Q7 L; A% `7 X r. X0 F
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: l9 t N; ]6 O9 hnFashionCombineChance = 2500 -- 25%& i4 i7 A- U1 Q" l1 j6 t: j4 N1 a
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