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ItemUpgrade.lua; p* U4 w& M. D
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. u. s2 h/ u8 U" v--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% q* l3 g# ~- D' m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ B6 s' w7 A; K% b7 w) Z
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; ~. s& ~/ U' }9 n2 M+ Y3 k----------------------------------------------------------
$ v8 P1 [$ ^9 w$ z--Upgrade Chance------------------------------------------
$ B; d X" k- `# \) G k----------------------------------------------------------
/ Y2 R, Q2 v% v5 e! E4 g/ O) ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------ A2 k6 G( }5 J, N: e
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2 |. O" e3 C5 y9 Q7 P6 l4 otAttribute = {}8 J, F9 g% ^! K7 Z6 y; _4 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 x1 V- r7 Y( i& a; J% p" J tAttribute[nNum] = {}
& b) u' N, C' [3 T# H3 B tAttribute[nNum].nProb = nProb0 B$ F0 E: i" a# Y2 k. g. q& ~( u7 }9 Y5 |
tAttribute[nNum].nDamageRate = nDamageRate
. e- c4 r3 H2 `" c$ F tAttribute[nNum].nDefenseRate = nDefenseRate
* O6 I% ?% K, t4 A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! [0 s8 K' m( U+ l8 G4 F5 @9 \end
# O: y: H# E- f% h+ G--
{' q) |1 G# T9 ?" y* `9 ?. sAddAttribute( 1, 100000, 200, 200, 500 )# h7 {2 v: @% o2 z
AddAttribute( 2, 100000, 221, 221, 522 ): h3 U# b) j; K' y
AddAttribute( 3, 92000, 256, 256, 560 )" s3 m6 B) }. \( v& y4 ~; A
AddAttribute( 4, 70000, 305, 305, 612 )! p# `2 s5 S* a
AddAttribute( 5, 53000, 368, 368, 680 )
: N m; D3 m9 d* m0 e/ u0 [' L/ wAddAttribute( 6, 53000, 446, 446, 763 )
& V2 I& j1 }8 q* v3 h7 U; @AddAttribute( 7, 53000, 537, 537, 860 )
( m% n" P1 C1 E. u+ |- yAddAttribute( 8, 53000, 642, 642, 973 )
& R5 Q9 j9 ~+ `# JAddAttribute( 9, 53000, 761, 761, 1101 )5 ?& w$ s. o1 @/ C% B3 B
AddAttribute( 10, 53000, 895, 895, 1244 )
. w9 H1 k- B8 y7 u9 y* ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
9 [* `! }0 O" `! H- E: h* V" N3 fAddAttribute( 12, 53000, 1203, 1203, 1575 )' t8 F G& e7 e% q/ {$ G/ z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 d0 x; L. S+ W" `: B$ N* C5 zAddAttribute( 14, 53000, 1568, 1568, 1966 )
R m% x' l5 K; {5 n1 s; y0 hAddAttribute( 15, 53000, 1772, 1772, 2184 )
0 x" J7 _ K- |AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ b% Y1 d- {9 GAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 j1 [8 b8 D3 g b( g% v/ RAddAttribute( 18, 53000, 2467, 2467, 2998 )4 N; | J' I9 S# F A
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 v: I4 Q1 Z4 W$ xAddAttribute( 20, 53000, 3000, 3000, 3500 ). N* i- [- G1 a) x" p
1 n! {5 u: ?/ g3 N, I----------------------------------------------------------' Q- k' | o2 r3 \5 S. y8 K
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nItemTransyLowLevel = 5000000 v) m8 e; J* Z8 w/ d. G: q
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%9 D% v5 @# U' H4 H# D
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