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ItemUpgrade.lua
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) P3 A2 |0 U# z) ]# [--Sockel Chance-------------------------------------------( I; j' f) ?+ X: O& U7 s
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9 o# U( h9 ?& f1 `- s3 u2 JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! O6 ^; U) q7 o! s
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" w7 _* {+ ]( I- I--Upgrade Chance------------------------------------------! |- v5 C1 i3 L& U8 s
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: }" J) `1 ?% O* NtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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! a* y/ R# x' M3 f/ F% x2 t7 AtAttribute = {}
0 y* L! i5 M2 J7 _1 h$ B9 ^% ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" Q: i a7 D0 m. V- E0 x tAttribute[nNum] = {}( P( F5 K1 _& q1 G; f) [" @
tAttribute[nNum].nProb = nProb
% f3 o$ y. y, h. a; r tAttribute[nNum].nDamageRate = nDamageRate
3 ?& u0 Z. c1 b; X% ]# b tAttribute[nNum].nDefenseRate = nDefenseRate
: s8 Q* e" _' Q8 a7 w* d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 }9 b: t7 L; q7 p' J5 k, H
end x' b4 F. |" L& i! i9 v2 O
--
) M+ O% R: A. N/ W& ~) d! [AddAttribute( 1, 100000, 200, 200, 500 )4 D# U8 N: U8 z$ p. r
AddAttribute( 2, 100000, 221, 221, 522 )( d1 n( Q0 F2 X5 f: q
AddAttribute( 3, 92000, 256, 256, 560 )
( @ K# V( E/ @6 HAddAttribute( 4, 70000, 305, 305, 612 ); a0 j% }* A6 H. j: I! ?5 _
AddAttribute( 5, 53000, 368, 368, 680 )
! H) J! B) y2 r+ TAddAttribute( 6, 53000, 446, 446, 763 )1 G4 E0 P( n' F+ M& h
AddAttribute( 7, 53000, 537, 537, 860 )% z) G- ~, \8 C' R* \! _
AddAttribute( 8, 53000, 642, 642, 973 )6 x3 m7 x( _/ G1 ]
AddAttribute( 9, 53000, 761, 761, 1101 )
3 o9 I& g# t$ A# s$ S$ ^3 jAddAttribute( 10, 53000, 895, 895, 1244 )
& K6 B+ S" e' c7 h1 L# a# B* `AddAttribute( 11, 53000, 1042, 1042, 1402 ) B# J; M( o1 Z u& x, q A
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 K# l. w5 x0 _; K: H& A Q7 VAddAttribute( 13, 53000, 1379, 1379, 1763 )7 T. _' j- h! Z+ F
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 x. ^% p- ^* I, I/ S0 @AddAttribute( 15, 53000, 1772, 1772, 2184 )# }9 M: ]8 U6 l* f Z4 u
AddAttribute( 16, 53000, 1989, 1989, 2417 ); \% j. j2 X# }" J8 `
AddAttribute( 17, 53000, 2221, 2221, 2665 )# s* ]& l* M; W0 ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 {( f2 p: h6 U/ Q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. r6 P; W0 P4 P* D# J8 }AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, S8 `( N$ s2 u+ c& enItemTransyLowLevel = 500000 R- N) X$ c9 s0 _' ~6 A( s
nItemTransyHighLevel = 2000000
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' h+ R( u* w7 F2 D8 {- C--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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