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ItemUpgrade.lua9 u% L) T5 n) C e1 k' h
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- q3 B* w2 v2 d5 i- x' D--Sockel Chance-------------------------------------------
0 J, l& ]* @" `----------------------------------------------------------
# L; S& ?1 r' Y! v1 ItSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 T# h0 t1 {, V# T4 k; NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ j. A4 }) G/ M9 W3 ^
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: M( o5 ]* B$ y/ z& q7 F----------------------------------------------------------
; X6 o/ g" ~' ]6 X8 b--Upgrade Chance------------------------------------------* o/ u9 Q, X3 J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 C" K$ E+ F- q' M) G! s) u--Upgrade Chance------------------------------------------ K; N( Z( S8 L) i- V: _( F7 r5 h M
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tAttribute = {}
! S5 P9 g( V2 T! \$ bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: T+ b* t8 D6 s3 r! g, g/ c tAttribute[nNum] = {}
6 ?! Y2 i) P0 v) p8 | tAttribute[nNum].nProb = nProb# L2 M9 E) u! O. }9 h4 D
tAttribute[nNum].nDamageRate = nDamageRate3 I7 @+ f {8 U. |4 w J
tAttribute[nNum].nDefenseRate = nDefenseRate
4 I4 `( u; R, B0 p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
- w/ J8 r# r$ L: b7 lAddAttribute( 1, 100000, 200, 200, 500 )
( D; _$ X: Y' X. _5 O$ A. \7 iAddAttribute( 2, 100000, 221, 221, 522 )
7 L3 y" m: z+ i. W' e* b- g8 HAddAttribute( 3, 92000, 256, 256, 560 )5 {+ z6 ~: D1 a$ _3 T
AddAttribute( 4, 70000, 305, 305, 612 )
6 H1 |# T8 S3 cAddAttribute( 5, 53000, 368, 368, 680 )
" _9 c; \/ S9 M( P! o$ vAddAttribute( 6, 53000, 446, 446, 763 )
! d: x7 H' h3 d9 A6 RAddAttribute( 7, 53000, 537, 537, 860 )
' E# v6 j4 l% U& W% T& qAddAttribute( 8, 53000, 642, 642, 973 )
! b9 c. G9 u R7 ]; dAddAttribute( 9, 53000, 761, 761, 1101 )
* a/ [! c, _$ G4 L3 G7 NAddAttribute( 10, 53000, 895, 895, 1244 )
9 B. [- f4 |% p+ @ { xAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ o6 T6 U% E- b& g: l7 OAddAttribute( 12, 53000, 1203, 1203, 1575 )9 m3 m; q! k" c4 g; Y. \1 v
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- K( F) J; _. t& BAddAttribute( 14, 53000, 1568, 1568, 1966 ). k. q! L5 Z& [# U8 Q3 M& F1 f
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 ^( {, A+ v% S* ?3 g
AddAttribute( 16, 53000, 1989, 1989, 2417 ); E7 ?7 a+ ]' r
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 h, C7 n9 F- |3 w! p! o( J" Z) ]AddAttribute( 18, 53000, 2467, 2467, 2998 )2 z0 R% v6 |- C8 @2 A- F
AddAttribute( 19, 53000, 2726, 2726, 3207 )" I( m' c# P; P9 y8 T) D/ ?/ s
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ t5 Y! H3 e7 |" |* c2 |
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) o5 U* n; Y6 W6 |) Q- O----------------------------------------------------------( x/ E. o. w8 o
nItemTransyLowLevel = 500000+ o% Y: p v0 H5 H. r! @1 j
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
+ D0 \: _* C' w2 S& J( ^6 F----------------------------------------------------------# q7 l; t7 {' D
9 r) N1 C' N7 w/ tnFashionCombineChance = 2500 -- 25%
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