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ItemUpgrade.lua' }: i# A. g& `+ |: @
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--Sockel Chance-------------------------------------------
. ~( Y. }) [1 a; q- ]: V8 d----------------------------------------------------------
* d3 w% p& [3 I/ w1 e+ |6 jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% {. G( R/ s7 S- b, x: `tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 t2 t) }" Z2 I& p( e s
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7 |1 x6 |9 C" p5 H3 j: K, J--Upgrade Chance------------------------------------------
" Q5 t0 u& U0 i. \9 L# n& D) s----------------------------------------------------------
0 f) E+ g4 R1 }6 t5 TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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' N8 i8 R" }$ C- Q! L$ o C----------------------------------------------------------
% ]. K( \/ d6 u- N2 D7 C--Upgrade Chance------------------------------------------8 C1 N" P/ v0 E8 ^' I w3 N% ?) d
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6 h4 z2 x7 }1 m! G9 ?2 C" I9 X' `tAttribute = {}
* Z) M, m) U0 Q9 X( y! [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 u; `$ c1 k1 `' x V0 d
tAttribute[nNum] = {}
7 f( L s5 F0 \ o/ N/ A" r tAttribute[nNum].nProb = nProb
' x9 s" u* t3 a/ Q+ F tAttribute[nNum].nDamageRate = nDamageRate* v3 c ?. k( e* Q3 w- R; @7 F
tAttribute[nNum].nDefenseRate = nDefenseRate
) |: d' ]$ l( i7 Y' C2 Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 U/ D& e# h" m, i
end) I- l7 o/ f) O3 Y9 t
--
k& u7 P# g0 [# G2 B3 U4 nAddAttribute( 1, 100000, 200, 200, 500 )
$ s+ C) {3 y" \4 P8 yAddAttribute( 2, 100000, 221, 221, 522 )+ j |6 p! t" ]! X- F6 \
AddAttribute( 3, 92000, 256, 256, 560 )
6 v. j/ E" |) |% J- XAddAttribute( 4, 70000, 305, 305, 612 )" k' G$ g6 y G3 R0 [4 ^
AddAttribute( 5, 53000, 368, 368, 680 )
" `3 k9 a8 r; @ wAddAttribute( 6, 53000, 446, 446, 763 )
, Z# W: {* D7 G$ o% dAddAttribute( 7, 53000, 537, 537, 860 )* }3 s+ }0 O. g" H3 @; Q( } p
AddAttribute( 8, 53000, 642, 642, 973 )
& r* ^% c/ j) H) KAddAttribute( 9, 53000, 761, 761, 1101 )/ e7 h" h2 U% w0 N
AddAttribute( 10, 53000, 895, 895, 1244 )* O( J& c- r5 C% X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& E9 j' Q: j" x, R) JAddAttribute( 12, 53000, 1203, 1203, 1575 )4 C: t ^. d6 ?& K
AddAttribute( 13, 53000, 1379, 1379, 1763 )
* d/ M5 @0 V4 }1 p! c! @AddAttribute( 14, 53000, 1568, 1568, 1966 )4 k0 R! K5 L7 u
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- W& z* K2 i' pAddAttribute( 16, 53000, 1989, 1989, 2417 )9 x( w8 k: s2 ?
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 V& X9 s) l) v! r' ]9 x9 p1 Y
AddAttribute( 18, 53000, 2467, 2467, 2998 ); C% @* ]6 ^0 q# S$ f
AddAttribute( 19, 53000, 2726, 2726, 3207 ): q2 a5 u' F# x
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 V R! o: N2 R, x" O
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N% s' n0 A5 _; H1 ]- I3 j----------------------------------------------------------& K% N, D" m6 W$ T
nItemTransyLowLevel = 500000. w( L. h: f9 T+ U; h, M4 }8 j
nItemTransyHighLevel = 2000000. p8 S2 e* m- E2 [& {+ \
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- q4 q$ q% _/ t: }/ q--Kost黰e Kombination Chance------------------------------
; H, n3 f9 M8 p5 C6 U----------------------------------------------------------
% s2 b6 o6 N0 i# L- N0 Y0 e
- G0 q/ b: V+ W" I+ b' y" f% g, snFashionCombineChance = 2500 -- 25%
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