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ItemUpgrade.lua
! Y7 _, z0 Q8 ?$ c/ A( U----------------------------------------------------------
. Z3 [5 Q0 G5 x. E7 @( w& ]4 ~+ o--Sockel Chance-------------------------------------------
`- J: ^! S1 V7 V----------------------------------------------------------1 u" Q; o8 l0 ]' y& i: T) n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! B# V R4 B% gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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9 Z0 D1 u- p; X( v----------------------------------------------------------
/ u( W z6 Q! \- E--Upgrade Chance------------------------------------------" N' F: J% l5 }1 i8 Z7 k% c) S( w
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 V% C" i$ y( h- r j3 }
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9 [" O$ E/ S5 ?9 H# o9 ]$ k8 R--Upgrade Chance------------------------------------------
0 v4 @5 W7 [% G, d" p0 `---------------------------------------------------------- m8 w9 o, A5 F+ O
tAttribute = {}3 g" @/ @/ c+ Y7 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ k' w7 e- K: k. ^
tAttribute[nNum] = {}
q0 h: `: o5 O! E# T: C tAttribute[nNum].nProb = nProb$ y; Y3 H/ N2 s$ ~0 ^$ d' k
tAttribute[nNum].nDamageRate = nDamageRate2 `, A: J3 z* c2 p" [
tAttribute[nNum].nDefenseRate = nDefenseRate
! e9 p$ k9 t) Y, \0 Q! Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 a. k& @) K+ [$ h7 B2 X. P! Pend
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AddAttribute( 1, 100000, 200, 200, 500 )
& @: i3 p5 f& @. e& a) MAddAttribute( 2, 100000, 221, 221, 522 )! x L8 y9 o0 G) f. m: E9 [
AddAttribute( 3, 92000, 256, 256, 560 )# S. u- ?; Z( b
AddAttribute( 4, 70000, 305, 305, 612 )
" s/ f2 z G* ~7 dAddAttribute( 5, 53000, 368, 368, 680 )
3 S; w; L0 |: V( X2 z# b. AAddAttribute( 6, 53000, 446, 446, 763 )
4 I2 o: F7 h! F K1 T; V+ @AddAttribute( 7, 53000, 537, 537, 860 )
1 ~' |$ A- [3 M1 p) EAddAttribute( 8, 53000, 642, 642, 973 )
: E$ p2 }2 L5 ^( `8 w cAddAttribute( 9, 53000, 761, 761, 1101 )* u) y2 b- E/ X( }, c. ~" Z- ~
AddAttribute( 10, 53000, 895, 895, 1244 )1 W9 E* V- r( n% E6 j! q5 h$ _
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 _7 h9 V. W; WAddAttribute( 12, 53000, 1203, 1203, 1575 )5 R1 k H& P0 G) ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )
# g2 t3 l6 Y0 i6 U! j; f! {0 |1 x. xAddAttribute( 14, 53000, 1568, 1568, 1966 )
( N: P* n' |8 W- X QAddAttribute( 15, 53000, 1772, 1772, 2184 )3 B( }" r3 W' t+ Z! U( b! ]/ D$ A' @
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( b2 w {9 a F+ r0 W7 aAddAttribute( 17, 53000, 2221, 2221, 2665 )
8 Y- Q! R: K+ c( t% FAddAttribute( 18, 53000, 2467, 2467, 2998 )0 {# z3 b) _( d' U
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% f% j# h% Y8 nAddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 d: f9 T) k! w7 h& T----------------------------------------------------------
. |9 y/ }7 e# a9 o) T; InItemTransyLowLevel = 500000
3 X k8 i2 ^. B: F+ S7 r0 N k) EnItemTransyHighLevel = 20000002 s9 y7 q+ O Z# |
: R- _- \5 z3 G# S: q----------------------------------------------------------
5 R. A: e P1 A) e--Kost黰e Kombination Chance------------------------------% g9 U u4 m. l+ m4 g
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4 l9 H& L4 ]8 j1 f6 u+ \, F- A3 dnFashionCombineChance = 2500 -- 25%
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