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ItemUpgrade.lua
' S% r5 S( g& Z& Z: ?----------------------------------------------------------0 P+ D' O) v X8 O
--Sockel Chance-------------------------------------------
0 H$ }# A" q6 w- K( i1 O, K----------------------------------------------------------
' n! w5 @. a2 w' T p. ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 C& G2 \8 F+ w e, K# xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# h5 A7 I5 v: {! E/ Y# g5 @% }9 L
/ P/ [ ]5 h" h/ x8 k
0 n3 {0 E1 C. [8 s3 Y----------------------------------------------------------
; `4 E/ O/ c% ?) i* I--Upgrade Chance------------------------------------------8 L8 {8 s8 \- @0 o
----------------------------------------------------------
) Y2 O! @" w0 xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' \5 Z: }8 g0 A
6 i% q/ r$ C9 o- O( @6 E: Q----------------------------------------------------------
- I+ {1 ^ F- k/ J% [--Upgrade Chance------------------------------------------
0 `! t6 s. h- i( U/ I- C----------------------------------------------------------+ t8 M4 H/ x M$ t4 M0 C
tAttribute = {}) H7 c. p+ d( c7 }0 F/ ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# {8 i: P5 I- B; k tAttribute[nNum] = {}5 g4 f6 r- H9 \( b, w1 W
tAttribute[nNum].nProb = nProb
, r' z2 m/ x. `( R# W$ R tAttribute[nNum].nDamageRate = nDamageRate
( G" ?/ T% Z7 C( _# F tAttribute[nNum].nDefenseRate = nDefenseRate
+ W3 K3 U- q4 V1 Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 [/ s7 b+ I# s% p* @9 jend" O' a. I9 b, B' ~8 c- g# e
--
+ W1 i, m) l4 z& D: d$ pAddAttribute( 1, 100000, 200, 200, 500 )
2 R5 z! ]0 o1 v: c3 P0 OAddAttribute( 2, 100000, 221, 221, 522 )6 ^- T3 c$ V6 E9 n* h! H. q& E; A
AddAttribute( 3, 92000, 256, 256, 560 )
3 Y! o/ y( l3 Y' A. pAddAttribute( 4, 70000, 305, 305, 612 )
! z5 ?& g- D ^+ \ FAddAttribute( 5, 53000, 368, 368, 680 )5 N6 h; K# K0 \2 X
AddAttribute( 6, 53000, 446, 446, 763 )$ H( q8 E2 {$ j/ o
AddAttribute( 7, 53000, 537, 537, 860 ). |+ y% B$ ]% g9 d$ y% H
AddAttribute( 8, 53000, 642, 642, 973 ); j8 J1 V. B \4 U \- N
AddAttribute( 9, 53000, 761, 761, 1101 ). B' s# }! q' R' A# Y Y) Q
AddAttribute( 10, 53000, 895, 895, 1244 )( r2 u. q3 N3 a3 i( S+ F$ d* D( |# \" ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* W/ t! ^* P9 A2 g7 d7 a# {AddAttribute( 12, 53000, 1203, 1203, 1575 )
& W- ~& Y+ x) z4 _9 B4 N) m0 V) gAddAttribute( 13, 53000, 1379, 1379, 1763 )2 w* N' E- f+ b$ ~( }. s
AddAttribute( 14, 53000, 1568, 1568, 1966 ): V7 t ]# y4 W7 `) F5 }4 e
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 w2 L" C& W u6 z/ x) s; g+ n$ HAddAttribute( 16, 53000, 1989, 1989, 2417 ): E6 G' F7 u9 R4 p% g) \
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 V% M$ G' d S" [
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& W% ~. i4 N& N3 \. t( GAddAttribute( 19, 53000, 2726, 2726, 3207 )! g/ j& m9 D0 A' J U
AddAttribute( 20, 53000, 3000, 3000, 3500 )
0 @% H! n1 Y3 B" [& d2 k5 I# i, j2 q+ U' B" Q, g* `
----------------------------------------------------------# J' D z" k) B$ U' {
----------------------------------------------------------. y D# t `( S( X4 s
----------------------------------------------------------
, B& Q+ }: A$ g: [$ KnItemTransyLowLevel = 5000008 k2 b: T& z% V
nItemTransyHighLevel = 2000000
) j: C. F5 ]+ m$ C" K" s- f, t
: v+ v$ x$ Q6 B6 Z; n----------------------------------------------------------0 ]* F/ b) }" o5 l
--Kost黰e Kombination Chance------------------------------
, Z& L" o# Y. |+ ~/ b, c. n----------------------------------------------------------
5 i5 A( ]$ E l. m2 W0 p0 E
8 ]: F8 Y) h$ E" {: ^( XnFashionCombineChance = 2500 -- 25%
' l( m! P: V, J; u4 [) ]9 @2 F3 k% m+ R- P5 ^4 m
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