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ItemUpgrade.lua, a0 A) u. R$ V/ G2 L! P, H" \7 Z
----------------------------------------------------------
7 c/ q& _- Y" L8 m--Sockel Chance-------------------------------------------
; _2 J2 L4 Q: t' A. Z----------------------------------------------------------) Y, x! O) _* t& d
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" Q! u1 K+ T+ a9 m7 S# m+ I0 J6 Q. KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ M, ]5 k- L+ [5 l% l; i
+ H: M& x: U3 C
! S6 B; y5 P5 o) Y. A----------------------------------------------------------
2 e0 C8 V. O: [/ m( _--Upgrade Chance------------------------------------------
6 v% t" {9 o G' t e2 ]4 F----------------------------------------------------------
6 B8 A1 }' z6 C* @4 S* CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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- f) W* B3 ?/ d----------------------------------------------------------1 X- D6 i. t# _( ?
--Upgrade Chance------------------------------------------
( `6 i1 f5 [ d6 V3 L6 }----------------------------------------------------------
" R6 I. `$ ^5 {tAttribute = {}3 A) r. q& C) g' @* R5 }: y, J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ B- ]' C! [1 A tAttribute[nNum] = {}. L4 j; I. U: o1 P ~' \
tAttribute[nNum].nProb = nProb" n+ z1 S/ n$ k6 g$ s( k) _! {
tAttribute[nNum].nDamageRate = nDamageRate2 Y8 {9 v6 _. _! A
tAttribute[nNum].nDefenseRate = nDefenseRate
& f- w/ w2 d# ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! `* }0 Z$ {% G2 g4 Nend
' G# S& J3 |$ {5 R-- 1 c! o+ d+ n5 c) m6 t d
AddAttribute( 1, 100000, 200, 200, 500 )6 h1 t4 x9 ?6 W s, z5 @
AddAttribute( 2, 100000, 221, 221, 522 )
2 K( i% s$ k, w- LAddAttribute( 3, 92000, 256, 256, 560 )# ]' |5 s- ?* s. a
AddAttribute( 4, 70000, 305, 305, 612 )
( G; ]; ?& X9 J3 V% Y9 U1 UAddAttribute( 5, 53000, 368, 368, 680 )
1 j" ^. b( I: L( N, {2 y8 fAddAttribute( 6, 53000, 446, 446, 763 )
( Q9 u( j I1 Y4 Z' c: [* ?, lAddAttribute( 7, 53000, 537, 537, 860 )
. i0 E8 v0 ] x% WAddAttribute( 8, 53000, 642, 642, 973 )
/ t& V6 o) M9 D5 C1 S( |) o9 y: G% QAddAttribute( 9, 53000, 761, 761, 1101 ); t9 ~2 }, q1 h0 J" E
AddAttribute( 10, 53000, 895, 895, 1244 )
9 c2 s' {' D9 Y2 t8 aAddAttribute( 11, 53000, 1042, 1042, 1402 )1 h X; l. [8 ~3 ^2 s0 V9 @
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 B q1 k: _5 B: w% |- P |AddAttribute( 13, 53000, 1379, 1379, 1763 )6 n' b: K& d7 r+ q7 w
AddAttribute( 14, 53000, 1568, 1568, 1966 ), A1 h$ r* z3 r
AddAttribute( 15, 53000, 1772, 1772, 2184 )* X! _$ s, s. ?" _+ [
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 p# c# H" T8 c# h. H/ T. }: k, w2 j! f9 EAddAttribute( 17, 53000, 2221, 2221, 2665 )/ H/ u' v9 ~' i; R* _# r, }
AddAttribute( 18, 53000, 2467, 2467, 2998 )! B3 j# h& r$ U* b1 i q8 x" U
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 R) _4 U' ]$ c- y; x1 i
AddAttribute( 20, 53000, 3000, 3000, 3500 )- T. W* b2 s" e5 X6 {( c
) S2 u1 R4 T1 Z5 Z$ [ y* {+ m5 `----------------------------------------------------------
! m: T4 w- u0 R/ U----------------------------------------------------------
9 R2 A( i5 g) E% p) v; I# ]----------------------------------------------------------
6 z6 }8 L8 h y% W/ E3 jnItemTransyLowLevel = 500000
3 y4 S7 `$ l/ Y: qnItemTransyHighLevel = 2000000
6 n# Z1 q2 R5 ^
" z. x; W5 s( r----------------------------------------------------------5 g2 [6 }5 ?' T% [5 L% u
--Kost黰e Kombination Chance------------------------------3 F/ m7 R& a$ p, Z% ], B# u+ H6 p6 G
----------------------------------------------------------
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* }& ?' s8 _* A( L$ N+ I7 ?nFashionCombineChance = 2500 -- 25%
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