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ItemUpgrade.lua) a' T0 V- c- H5 q8 q9 i1 Y
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" ?: ^% e4 J; Y: N--Sockel Chance-------------------------------------------& f( S1 K4 v3 ~
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m+ B( m1 P& X5 R; QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% D% s! x. R8 N5 dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
7 Y) b4 Z6 N+ z% \----------------------------------------------------------
/ w- A8 J- S) j0 R' btGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 u5 W. x2 s" ?
( L. [+ p! E& B+ \2 G----------------------------------------------------------- A7 F- R, e/ Q: P
--Upgrade Chance------------------------------------------1 F5 S7 F, o: e1 n! T' W$ q2 b" s
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tAttribute = {}
& m6 O1 |2 a! \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), S3 w5 i% M* S' N
tAttribute[nNum] = {}+ c3 |* Q8 N: w) Z* u
tAttribute[nNum].nProb = nProb
1 @' h" q! S- H1 m tAttribute[nNum].nDamageRate = nDamageRate# M, H' e* G2 k$ @/ C
tAttribute[nNum].nDefenseRate = nDefenseRate
( t5 Q2 j0 b) s: U: Z/ l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; {0 t" s. o( {! k% M. a/ o9 f' V
end0 P! U. Q2 L5 B- a/ G/ w
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) z' o2 g# z' p K9 u7 \AddAttribute( 1, 100000, 200, 200, 500 )9 P' \; h5 V! Z& {& p
AddAttribute( 2, 100000, 221, 221, 522 )
( f7 a! X$ q+ k. R& wAddAttribute( 3, 92000, 256, 256, 560 )
% A" P9 C' p) Q5 M" n. ~3 x7 S5 ?AddAttribute( 4, 70000, 305, 305, 612 )
: \9 D- K$ y8 L8 u' D& ]! p) JAddAttribute( 5, 53000, 368, 368, 680 )
$ C) B7 [ ^3 D: i WAddAttribute( 6, 53000, 446, 446, 763 ); W' U+ k% K& T4 ?: k/ F
AddAttribute( 7, 53000, 537, 537, 860 )7 ]# Y9 y* v. @: R' \' z
AddAttribute( 8, 53000, 642, 642, 973 )# n% _: W% C- S& f3 M5 |
AddAttribute( 9, 53000, 761, 761, 1101 )( C3 y& K9 {/ y1 u
AddAttribute( 10, 53000, 895, 895, 1244 )
! m0 c3 `5 q' H; w7 U, bAddAttribute( 11, 53000, 1042, 1042, 1402 )5 l2 H _ c# O; F$ E
AddAttribute( 12, 53000, 1203, 1203, 1575 ); V* u4 ^/ y- d6 {" Y$ s
AddAttribute( 13, 53000, 1379, 1379, 1763 ): g8 d/ F) I0 e1 h, o# Q8 B
AddAttribute( 14, 53000, 1568, 1568, 1966 ): S. b2 e- P) E6 j* `# J
AddAttribute( 15, 53000, 1772, 1772, 2184 )7 t3 h: p2 m5 C7 @. k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 ? T; |+ y' d5 V0 A4 NAddAttribute( 17, 53000, 2221, 2221, 2665 )
7 ~4 _; N5 q- m+ k2 ]; [AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 [$ S8 `! Q3 r7 r1 W' P+ t8 K5 }9 DAddAttribute( 19, 53000, 2726, 2726, 3207 )& J0 v0 i( n0 q! a
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 c# O1 p7 v( T# W: m----------------------------------------------------------8 ]& F; D# A9 q4 Z% r* I
nItemTransyLowLevel = 500000
: f8 ? S M2 `$ xnItemTransyHighLevel = 2000000* s; v3 h' G4 n3 H" Y
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% _ H; i' Z( d3 o3 b* {5 J--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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