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ItemUpgrade.lua; E: X1 ~4 z9 w" Q6 u5 L% B! R/ {' Z
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--Sockel Chance-------------------------------------------2 P1 l# H" r' ]8 h/ _
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
[( t! L+ H% j5 r$ o0 x8 ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 m8 ~% G3 P5 [5 X+ f9 R
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8 I* B( r& v% D+ r----------------------------------------------------------
4 d4 Y2 \5 G' P5 Z--Upgrade Chance------------------------------------------3 b( N4 W9 o* n! {* E
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. E0 }% j4 v5 d) Z- `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* E$ `& F+ Y7 R; D6 O--Upgrade Chance------------------------------------------, ]+ S7 i9 j5 ~1 K; Q% o% J3 ?
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6 a4 |: C5 Y4 D! K1 E; f- JtAttribute = {} g: s& o9 g5 [; x2 H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* d8 i. ]( U2 U5 B tAttribute[nNum] = {}
0 M# g7 I; k' T8 y8 P tAttribute[nNum].nProb = nProb. |6 p+ \8 C% n! R/ p1 l
tAttribute[nNum].nDamageRate = nDamageRate4 N% N6 y. x, u p: @
tAttribute[nNum].nDefenseRate = nDefenseRate
0 L# ^6 ]; c! B" W! i9 _* I- _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 Z$ {3 S7 b/ ]
end, m7 W/ G2 c! U* w7 y/ b% f
-- , e3 r" }0 x- p/ J
AddAttribute( 1, 100000, 200, 200, 500 )
: |8 H8 T% ]( m" v7 c) E1 H# iAddAttribute( 2, 100000, 221, 221, 522 )6 W8 s& n: p) P" P2 E* x1 a
AddAttribute( 3, 92000, 256, 256, 560 )
7 o$ M/ U( [/ U u! t0 {AddAttribute( 4, 70000, 305, 305, 612 )* k3 j0 P2 R5 G8 b$ G
AddAttribute( 5, 53000, 368, 368, 680 )( S: o! M6 Y( D# g
AddAttribute( 6, 53000, 446, 446, 763 )2 a2 q! H- I4 a9 N! n
AddAttribute( 7, 53000, 537, 537, 860 )7 B6 `& J- b2 O! d% Z+ [4 D
AddAttribute( 8, 53000, 642, 642, 973 )
0 e7 D( o% ~' _' }$ M0 [( f2 H( LAddAttribute( 9, 53000, 761, 761, 1101 )* K a' a3 ]: C
AddAttribute( 10, 53000, 895, 895, 1244 )
1 t6 \# r: x8 j" z' FAddAttribute( 11, 53000, 1042, 1042, 1402 )$ @( i' q0 U2 V* Z& o% u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! n! f ?7 m# \AddAttribute( 13, 53000, 1379, 1379, 1763 )
' O4 Y w8 @; W+ G9 n0 u. DAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 N3 w; [7 l0 e! `; |AddAttribute( 15, 53000, 1772, 1772, 2184 ). b; }3 R: D2 r+ Q, y9 q3 |
AddAttribute( 16, 53000, 1989, 1989, 2417 )- M5 u9 f `6 V, M* }7 v3 l' n
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 J3 C# O6 ?; b1 B
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 h8 O5 c u; U# u5 EAddAttribute( 19, 53000, 2726, 2726, 3207 )
- _) k ~' n" rAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000( q g- c ?1 h" N b8 L
nItemTransyHighLevel = 2000000' M3 P* }6 G1 P, [1 a, u! p
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5 i) b1 b! q. J! Q0 {--Kost黰e Kombination Chance------------------------------
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) D |2 {! O% q' o. g9 [0 `nFashionCombineChance = 2500 -- 25%# [% t4 t* L+ M7 ~
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