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ItemUpgrade.lua
4 w2 o% l+ @/ i; G----------------------------------------------------------$ g7 l7 [3 _- J( r, H& a
--Sockel Chance-------------------------------------------$ w. o0 X' l( x# ^
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6 M& I! S' b4 OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& z4 j# _8 H! A+ x4 ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 G4 b5 ?" M0 e+ x
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--Upgrade Chance------------------------------------------5 x8 y G2 ~6 h% w
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: s9 ?7 p3 i- `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" u/ A- f/ E9 W- ?! `. u$ a5 [
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--Upgrade Chance------------------------------------------; n# s. @2 i, z9 S8 h9 g; v
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tAttribute = {}
, h* K. K1 n/ A4 `function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 F2 Q' E" }$ h, L0 T0 J! |
tAttribute[nNum] = {}% b+ K( `+ n; L @6 Y- V7 t3 `; A$ b
tAttribute[nNum].nProb = nProb
$ L8 q) j) c! i3 o8 c6 ^! J: u tAttribute[nNum].nDamageRate = nDamageRate
' j" T, m. Y) N! Q6 Q tAttribute[nNum].nDefenseRate = nDefenseRate3 h ?9 G: v) m( u: \/ M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate D; \. I `: ?1 h( m* M# Y# c
end' {$ Z2 K) Q4 C- T
--
4 _) l; O* X' K6 DAddAttribute( 1, 100000, 200, 200, 500 )
' S$ Z, g7 P. gAddAttribute( 2, 100000, 221, 221, 522 )
6 L, S' E8 n1 _& d) M1 qAddAttribute( 3, 92000, 256, 256, 560 )5 v3 E* o1 _) V. L: I. m
AddAttribute( 4, 70000, 305, 305, 612 )
( u6 h7 V* a0 I: I# Y2 SAddAttribute( 5, 53000, 368, 368, 680 )( V+ a( K$ E3 _. @+ J4 L% X; `9 K* m. ?
AddAttribute( 6, 53000, 446, 446, 763 ): B; i4 _2 L% I- P9 H. x6 m( z
AddAttribute( 7, 53000, 537, 537, 860 )
. _8 o7 f. b! x. sAddAttribute( 8, 53000, 642, 642, 973 )
" m& L$ o* K( q* E- CAddAttribute( 9, 53000, 761, 761, 1101 ), z7 O+ q: E" D1 l% R% e
AddAttribute( 10, 53000, 895, 895, 1244 )
# C q b9 w) Q, H _AddAttribute( 11, 53000, 1042, 1042, 1402 )" o- v$ ^1 U! D
AddAttribute( 12, 53000, 1203, 1203, 1575 )* w/ d, e' M) x( `" k E/ ~$ y' y
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 N6 ]# f x5 s3 {; M! u
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 L' u! s. C( D' I& G( nAddAttribute( 15, 53000, 1772, 1772, 2184 )1 ]# w# C, S* R+ d- Z0 t
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ E/ C6 y0 i9 m N- |
AddAttribute( 17, 53000, 2221, 2221, 2665 )" G( @& U0 e, _3 w4 G% R
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ v- L( j% E o# ?2 mAddAttribute( 19, 53000, 2726, 2726, 3207 )8 {2 K3 M% m5 w$ I* c
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 Y0 H8 u4 [! j$ R- W----------------------------------------------------------
3 I/ k) Y$ a. G. }$ N/ b----------------------------------------------------------
/ p( o9 M9 C$ }" E) B! M----------------------------------------------------------7 F! \ |( c. @! j) I- @3 I6 e
nItemTransyLowLevel = 500000: W5 \7 T0 I; p9 ?
nItemTransyHighLevel = 2000000
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8 m* L: c( O, Q3 q; i--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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