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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------/ n$ K6 {+ r* o& X
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- E, b2 w& G8 m4 N2 D. ^/ d+ R# }0 U/ S4 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: a0 k+ q/ e7 s- J- S8 RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% Z) N1 z, b5 k& |1 i----------------------------------------------------------
: Q* ?+ W/ c& |& r2 u--Upgrade Chance------------------------------------------( h$ }3 k% ]9 R: B* L
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" \" m3 C6 U5 W9 AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: S' f) P# V/ a- j, P& _# V$ N$ j1 w _----------------------------------------------------------
/ D3 J" s2 ~# {" X2 C9 W--Upgrade Chance------------------------------------------
, f5 C3 F% D6 J----------------------------------------------------------
3 K8 T0 N o- Q8 t& e' ^. AtAttribute = {}' v% z4 [* J/ Z+ J5 W, d. w+ e, l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ Z. R. q9 m8 u' { tAttribute[nNum] = {}
2 N2 z6 i% i- K" v9 D( S# V tAttribute[nNum].nProb = nProb8 I/ B" ^8 @4 P2 ^% a p+ J* ~9 ?
tAttribute[nNum].nDamageRate = nDamageRate* m: @, e9 Z% [8 }! v! a
tAttribute[nNum].nDefenseRate = nDefenseRate
5 F! Q% b7 y- c$ w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 _8 z. a/ c# Xend
4 ]! q: ~7 F7 r- V--
# \6 B' C+ H. N y* |AddAttribute( 1, 100000, 200, 200, 500 ). t! e6 [6 W% D) W3 Q# k7 D' L
AddAttribute( 2, 100000, 221, 221, 522 )
; h- F! j/ s5 P; `AddAttribute( 3, 92000, 256, 256, 560 )
* w6 |0 K. R% K- a. dAddAttribute( 4, 70000, 305, 305, 612 )4 p3 J+ e$ u9 b- |' X
AddAttribute( 5, 53000, 368, 368, 680 )
' s/ O( N! m& m3 @- L: ^. d* MAddAttribute( 6, 53000, 446, 446, 763 )+ O! A/ a1 \, S( |
AddAttribute( 7, 53000, 537, 537, 860 )
5 p( Z- ^1 P! g" p9 m$ F: E: {AddAttribute( 8, 53000, 642, 642, 973 )
9 w' E. T, o$ h: p0 v- {AddAttribute( 9, 53000, 761, 761, 1101 )
% E7 s# G; t6 f- G, w: ?: }. SAddAttribute( 10, 53000, 895, 895, 1244 )
" _# T$ X+ S+ z+ T& L/ LAddAttribute( 11, 53000, 1042, 1042, 1402 )
1 G" U7 J' S2 @. F% V' wAddAttribute( 12, 53000, 1203, 1203, 1575 )
( _6 D: ^, [/ m/ WAddAttribute( 13, 53000, 1379, 1379, 1763 )7 B4 W7 b$ r3 r( l/ ?% g2 E7 O
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 d" g0 v8 h1 E0 Q) K; l( p$ H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
! `7 g8 }: L2 z$ J- U5 ^AddAttribute( 16, 53000, 1989, 1989, 2417 )9 U. N7 r" e6 ~! L5 Y5 m0 Y7 c
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ e6 [. |) Q6 | M' `, }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# i4 t2 ^2 I8 e, WAddAttribute( 19, 53000, 2726, 2726, 3207 )
h: f: u" u% D: U+ sAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; m/ i4 y2 G% S----------------------------------------------------------5 ?" M3 p: h) ~9 t, c
nItemTransyLowLevel = 500000
2 ]. m! z8 U1 N3 w. x2 unItemTransyHighLevel = 2000000" t3 o4 z% x& y- F2 \5 F
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, q/ B( ~8 d( @4 u7 ]) l3 C, }--Kost黰e Kombination Chance------------------------------
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" ^ \6 d) E I8 ?- m6 y/ X/ s' B% C: fnFashionCombineChance = 2500 -- 25%) v1 J9 b( D7 n( b9 d
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