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ItemUpgrade.lua
7 i: y. O& o9 u0 z# y- k----------------------------------------------------------9 K* s9 [% X% l3 a9 `0 R
--Sockel Chance-------------------------------------------
% @8 J/ m5 z1 F0 c8 q/ [----------------------------------------------------------
4 g1 h) K. d7 stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" _- @# y3 j8 A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ v$ ?( m8 g: j
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) c: ~. u0 O2 H K6 ^& I3 f5 P! |$ R----------------------------------------------------------$ n6 A- e2 n" y9 f- H
--Upgrade Chance------------------------------------------
9 c1 a ~& r1 a4 e0 S* R [4 }---------------------------------------------------------- O' s! p; y/ Z% b& o, L6 a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); A+ ?' T6 i2 [# P7 R
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----------------------------------------------------------
9 r8 k1 R( C+ T2 ^6 g5 u2 T+ `9 E--Upgrade Chance------------------------------------------
( W" E' U- V8 o a- j----------------------------------------------------------
/ {5 o! j+ u) f* a& k5 ftAttribute = {}2 m& E4 u6 R% {9 D- E w% w
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. A( z' p7 C3 D* C& K3 P tAttribute[nNum] = {}2 j) G: q9 `; r& x$ z
tAttribute[nNum].nProb = nProb+ u8 q+ [7 E$ k$ P
tAttribute[nNum].nDamageRate = nDamageRate
" v0 l% e6 J' `9 Q: t1 G5 C tAttribute[nNum].nDefenseRate = nDefenseRate
1 L4 E" F% P% s) f' b4 Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 {! f! x# c9 T% j$ i1 l. k
end! j4 N! Q/ p' X8 K. ?/ ]8 p/ t- Q
-- 2 p5 ^5 {' m; |
AddAttribute( 1, 100000, 200, 200, 500 )
f, c+ x/ S8 zAddAttribute( 2, 100000, 221, 221, 522 )% q, k# a. C& O# a
AddAttribute( 3, 92000, 256, 256, 560 )# {" B) L1 u0 T5 k, V) p
AddAttribute( 4, 70000, 305, 305, 612 )& t) L' }1 A% d2 t8 x
AddAttribute( 5, 53000, 368, 368, 680 )" Q2 |) v2 }+ ?- U6 g1 D( D
AddAttribute( 6, 53000, 446, 446, 763 )0 V) X& Z% d. j. p: v: s D
AddAttribute( 7, 53000, 537, 537, 860 )5 j- d( h6 @8 w# M/ O _ ]' h) ]
AddAttribute( 8, 53000, 642, 642, 973 )& |. u# r- O* J& ~
AddAttribute( 9, 53000, 761, 761, 1101 )
/ J8 M6 O0 Q" O1 s3 ?6 H MAddAttribute( 10, 53000, 895, 895, 1244 )/ n8 _" r; [: S* n% Y- c, R3 Y: x
AddAttribute( 11, 53000, 1042, 1042, 1402 )" @# {! n1 T$ C+ F! W" C
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 ]/ X0 s9 V: }4 D# R& l0 JAddAttribute( 13, 53000, 1379, 1379, 1763 )1 Z& `# s7 x3 L( j
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 p) m! p' i# O7 g
AddAttribute( 15, 53000, 1772, 1772, 2184 )# `9 c( I; }) I8 a" O# K) H* w( k+ \
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& v" r4 \" t; {& x: n% ?AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 N3 q& k- @; HAddAttribute( 18, 53000, 2467, 2467, 2998 )! {0 r1 W! C! u3 `
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% b# J/ x% d' S2 `$ SAddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 ~+ T0 M8 h( a2 o. H4 \. e' T7 t----------------------------------------------------------% H: a* A) A; |. J8 |) e& m4 V
----------------------------------------------------------/ C+ i F; z" } C* f
----------------------------------------------------------; k# ?! D6 {7 ^
nItemTransyLowLevel = 500000
9 H( r# |; L, I4 I( {8 DnItemTransyHighLevel = 20000001 q" y1 c$ r) c& h% h. u4 b& ^
# E2 E1 H8 \! [ Q) X2 A$ Y2 v# B----------------------------------------------------------
9 z% D! H% a) ]2 Y \--Kost黰e Kombination Chance------------------------------
( Y; t- ~; w: D; \' |2 _----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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