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ItemUpgrade.lua9 |/ O+ b+ L6 y
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3 J! I# B6 J9 T6 R4 L" j--Sockel Chance-------------------------------------------9 y$ @/ h# ~0 L9 J% j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 J, u6 d) \5 \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) S/ m/ ]4 x L2 n3 h0 @--Upgrade Chance------------------------------------------
, g* t0 C( ~" e" G----------------------------------------------------------4 D' _* }7 C8 ?8 Z7 |3 b
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( j# x+ p/ q$ j& n0 g( u( q
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8 Z& t% d. e% ^* _" r! u# H1 Z+ a--Upgrade Chance------------------------------------------
0 z# f- h" I, A' x) d) u0 b: t s----------------------------------------------------------
& a+ |0 {1 ?1 G+ m' c2 Q! YtAttribute = {}; b: N$ g- ~1 D. G. D* f( g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); f O4 ?: L+ @" j
tAttribute[nNum] = {}8 q8 X+ u7 Y1 l2 s: l$ ~5 [
tAttribute[nNum].nProb = nProb
. @9 y3 I9 ?) t3 _' z tAttribute[nNum].nDamageRate = nDamageRate0 N$ j# k7 p0 L* E5 i% ]
tAttribute[nNum].nDefenseRate = nDefenseRate0 q% z* q. ^! t2 g: }7 p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# u. K5 o( }1 ]/ M! e- y9 S/ d- g
end
# f) A) c: B2 A0 C7 S$ ^5 t--
8 ]; v, V' y- s, {AddAttribute( 1, 100000, 200, 200, 500 )
& X. ~* p6 g0 y- z$ Y9 jAddAttribute( 2, 100000, 221, 221, 522 )
4 \/ p. q$ B4 {: [$ h+ ~7 yAddAttribute( 3, 92000, 256, 256, 560 )
9 V0 E5 w+ M% a- m! X4 R1 TAddAttribute( 4, 70000, 305, 305, 612 )" v+ i4 O$ Y- ^( ]" `; E" Q0 h
AddAttribute( 5, 53000, 368, 368, 680 )2 x6 a! D/ O& @& C$ a; J9 d- m6 K
AddAttribute( 6, 53000, 446, 446, 763 )
) U8 Q8 W2 d8 p. ]2 a s) }7 H, F: GAddAttribute( 7, 53000, 537, 537, 860 )+ y D1 H" X# Q0 i
AddAttribute( 8, 53000, 642, 642, 973 )/ D$ ]0 r: E8 j
AddAttribute( 9, 53000, 761, 761, 1101 ) D- v( ?7 @/ l! z
AddAttribute( 10, 53000, 895, 895, 1244 )7 q- v' }/ w2 S& ^2 ?2 L! }4 y
AddAttribute( 11, 53000, 1042, 1042, 1402 )* l6 O9 U( V5 H( q; i0 q( j% k
AddAttribute( 12, 53000, 1203, 1203, 1575 ), j# @: y- U5 H g" a
AddAttribute( 13, 53000, 1379, 1379, 1763 )! |/ B' u# O* v0 O3 b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
n9 x6 h2 L' R5 mAddAttribute( 15, 53000, 1772, 1772, 2184 ) J9 Z( c7 R* t Q Q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 J X9 G9 N) b* \4 ?* TAddAttribute( 17, 53000, 2221, 2221, 2665 )9 K; v, U3 f1 E
AddAttribute( 18, 53000, 2467, 2467, 2998 ), `9 q& S! n0 k6 [2 F* n
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ Z9 ?; ]2 l' n% Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ a/ h3 c4 D, p8 z3 c9 s
+ [6 g B: i: x& s& y----------------------------------------------------------7 l. R/ w; R& R$ Z ]9 q, d
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nItemTransyLowLevel = 5000009 S! Z" i7 M1 y
nItemTransyHighLevel = 2000000' j4 `! t% a0 A4 v& f# i4 H! A
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--Kost黰e Kombination Chance------------------------------, D1 Q4 f" P* h9 J9 v5 ^
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nFashionCombineChance = 2500 -- 25%
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