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ItemUpgrade.lua
! ?8 p ~1 {1 n----------------------------------------------------------
( x7 T: C$ U4 S* Y8 `( s--Sockel Chance-------------------------------------------
6 D, G5 F7 @* m( A/ s----------------------------------------------------------- b: h: f* g* V! v4 N
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ S; U& n- P( j. p1 ^" G) @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------9 K& A1 X, Y z8 P0 x3 f5 J
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7 O& k) s* ^6 S5 t3 M9 j1 mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); S _/ |3 z2 j# W6 t; s& ]* e( p6 A
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--Upgrade Chance------------------------------------------% P( n" [2 m. |* C8 \% M4 H
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tAttribute = {}# z a4 b. ]* t u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 p; A% B7 w5 A/ z2 H+ ]
tAttribute[nNum] = {}* D" }% W7 J; j' @ g
tAttribute[nNum].nProb = nProb6 w& L/ C) w, C5 ^9 }# t( b
tAttribute[nNum].nDamageRate = nDamageRate) c- T- ?# v$ E e
tAttribute[nNum].nDefenseRate = nDefenseRate
/ x0 ]6 K$ \7 E! { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 C2 I- Y6 A* J. g0 |/ [! {7 \" Y
end
! T) I" h4 B+ i4 B3 R-- - m! v" ?/ ^' {" Q6 _9 c6 O# L% [
AddAttribute( 1, 100000, 200, 200, 500 )
3 G8 T+ S. v: e( f# K$ @- ~AddAttribute( 2, 100000, 221, 221, 522 )
4 z" { }, E- b+ ?2 I" FAddAttribute( 3, 92000, 256, 256, 560 )
+ s, g9 P3 y8 r: RAddAttribute( 4, 70000, 305, 305, 612 )
$ D V u% _: O) _/ u7 lAddAttribute( 5, 53000, 368, 368, 680 )
, f) \, M; @3 p5 b# x5 FAddAttribute( 6, 53000, 446, 446, 763 ), u( R8 o8 B* |' v
AddAttribute( 7, 53000, 537, 537, 860 )
3 W" V# A4 T3 c4 r" |AddAttribute( 8, 53000, 642, 642, 973 )8 n5 G& s; \* u4 v8 `. _
AddAttribute( 9, 53000, 761, 761, 1101 )
8 W) S! v% y) I! F; AAddAttribute( 10, 53000, 895, 895, 1244 )
7 c5 E2 T: ~/ A2 z% S% _AddAttribute( 11, 53000, 1042, 1042, 1402 )0 r9 O, m& c8 i( b
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ ^5 |; U* d/ oAddAttribute( 13, 53000, 1379, 1379, 1763 )$ X" G: p ^; {5 k- _# v+ r
AddAttribute( 14, 53000, 1568, 1568, 1966 ) |3 {- U9 J/ i1 L' L, F/ @0 F
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ `1 A7 @8 r. _7 Y& t/ SAddAttribute( 16, 53000, 1989, 1989, 2417 )
& C* S; p$ [$ h7 W& m6 ]+ G1 C$ }' xAddAttribute( 17, 53000, 2221, 2221, 2665 )5 A& W3 D6 t5 ]* y" y) \2 d
AddAttribute( 18, 53000, 2467, 2467, 2998 )$ T. T( M9 [$ W) h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 y( z" j( \3 CAddAttribute( 20, 53000, 3000, 3000, 3500 )1 i3 O. ^1 R' r$ e3 B5 `, W+ q- g
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nItemTransyLowLevel = 500000. b2 S& o, S1 p; d* @) f
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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8 G1 ]; x; z. n3 N% mnFashionCombineChance = 2500 -- 25%2 B& T4 {0 S* [) V: @% A
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