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ItemUpgrade.lua0 O. z( t; u! B. s
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: S4 J$ M# o3 E& J: R0 \--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 A+ w1 |; F1 L" d' b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ N$ T6 M z% v& B2 \ D
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$ \/ e+ |4 R& N8 `+ c--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); H) R; ~4 r0 q1 S) F
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--Upgrade Chance------------------------------------------. v& E+ I( k- L$ A: u
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tAttribute = {} X: G2 Q4 z; b% I1 i$ U8 [( j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& M" c" q; r# {3 c" Q- ~# ]9 S
tAttribute[nNum] = {}' A* n) ]* ?/ M& h
tAttribute[nNum].nProb = nProb
' f6 y# \+ D' T* i tAttribute[nNum].nDamageRate = nDamageRate$ P0 K# |) ^, p m# w
tAttribute[nNum].nDefenseRate = nDefenseRate
" f2 i$ D( w( s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 6 k" `7 w& F4 `0 `5 N
AddAttribute( 1, 100000, 200, 200, 500 )! p9 z2 u- x* A! n! A" x& W" `- I
AddAttribute( 2, 100000, 221, 221, 522 )
( S( {; _6 L! K0 L, DAddAttribute( 3, 92000, 256, 256, 560 )
- |2 J! F& e3 |AddAttribute( 4, 70000, 305, 305, 612 )
+ _! E8 F6 |* _9 {2 N/ m: MAddAttribute( 5, 53000, 368, 368, 680 )
3 u- P ]% u9 b* _! ^7 jAddAttribute( 6, 53000, 446, 446, 763 )! \$ Q. E$ ~( H% i, G
AddAttribute( 7, 53000, 537, 537, 860 )
7 p8 \) L8 n2 \AddAttribute( 8, 53000, 642, 642, 973 )
, l# c+ S) g. H+ FAddAttribute( 9, 53000, 761, 761, 1101 ), L+ ~. ?; c* R4 Y% n4 K$ T
AddAttribute( 10, 53000, 895, 895, 1244 ) J. d4 K2 Y& k# v* p4 X' j+ l
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 Q3 e5 z/ S$ E* ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 W! s. y& w# e1 ^ g
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ R% d! L, j, [% S% i
AddAttribute( 14, 53000, 1568, 1568, 1966 )* H8 N& B8 ?* ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 t7 C0 D1 S% T( K
AddAttribute( 16, 53000, 1989, 1989, 2417 )( u) p! k$ d5 J1 Y3 b
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 e/ s" F( g* L* z, ~: C4 |7 `
AddAttribute( 18, 53000, 2467, 2467, 2998 )
O0 {8 s' s9 P: j) p" c/ ~2 QAddAttribute( 19, 53000, 2726, 2726, 3207 )% i7 E! L0 g T j0 }5 O( g$ X2 w4 j
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
! \, W$ A5 m% s( I8 x- [6 JnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------# D6 K4 r$ e+ f, M
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4 Y, N, v ]- \+ P0 I9 n7 K; ]" L6 inFashionCombineChance = 2500 -- 25%4 p p5 m2 U; K) r. @8 E
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