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ItemUpgrade.lua
& I8 z0 l" N' k% S! H: M----------------------------------------------------------
! v" d3 E K/ n0 `5 v7 D--Sockel Chance-------------------------------------------
# _4 e: Q+ }( W( g8 ~----------------------------------------------------------3 L0 a( ~7 K9 A) |3 k- @
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ o: [, Y) o9 Q' ^ q+ MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( p a" r0 D/ ]; i9 V, m5 ~----------------------------------------------------------7 F7 Y6 p% B* {( b d3 t# B/ g
--Upgrade Chance------------------------------------------
" J; ?/ b3 J% X. k----------------------------------------------------------& r. _$ G, A% G% |2 Q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 E4 C& e! [. _$ T) r4 ]--Upgrade Chance------------------------------------------3 Q! v& ?4 I, U; @+ i% b6 |
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+ k+ @6 W2 E# s$ f! `tAttribute = {}6 m6 ]- J7 r* {+ I% u* b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; d$ E8 Q3 e. `2 ] tAttribute[nNum] = {}) \. y5 T8 u8 r7 T
tAttribute[nNum].nProb = nProb
8 Q/ B+ B% V, h+ s tAttribute[nNum].nDamageRate = nDamageRate
$ T6 t9 _7 F: t* c9 g8 q tAttribute[nNum].nDefenseRate = nDefenseRate: k7 P3 _7 d. V! c! x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; M2 t$ u* w* U' j4 A& t6 d+ ~
end" d' [, Y( q. ]& a
-- 9 T8 ]+ g! [; o
AddAttribute( 1, 100000, 200, 200, 500 )
% W. d8 ]3 ~. JAddAttribute( 2, 100000, 221, 221, 522 )$ @7 P) W3 ?3 o
AddAttribute( 3, 92000, 256, 256, 560 )
0 F/ N" p" d) t% P3 G8 }AddAttribute( 4, 70000, 305, 305, 612 )
. t1 {) g7 {* Z( h" Y, ]AddAttribute( 5, 53000, 368, 368, 680 )
- z- z+ }: F! N1 N2 `& D, `6 u' rAddAttribute( 6, 53000, 446, 446, 763 )& A3 K4 A' s) a% p
AddAttribute( 7, 53000, 537, 537, 860 )
* E: _5 M+ k M- W! l" ~AddAttribute( 8, 53000, 642, 642, 973 )+ f$ }$ F! X1 J! v4 z$ Z2 W1 j; y
AddAttribute( 9, 53000, 761, 761, 1101 ), k% i6 z; |' \3 H1 M
AddAttribute( 10, 53000, 895, 895, 1244 ), ~& T u+ G* r1 Z7 h. l: ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 t/ Q7 {: r, E% J; z. q" S
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ p. U0 \4 {! s6 J- p" @! E+ `AddAttribute( 13, 53000, 1379, 1379, 1763 )1 {2 ^- X; k) b8 @9 ?/ Q2 g# T+ V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 A. p& f! @6 ]) X; H; `AddAttribute( 15, 53000, 1772, 1772, 2184 )
* z, Y, a3 ^# kAddAttribute( 16, 53000, 1989, 1989, 2417 )7 x6 S& u* X: j; l% J
AddAttribute( 17, 53000, 2221, 2221, 2665 )( W1 r; a" {0 s4 c
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- i3 S' D% Z- U$ n, N2 XAddAttribute( 19, 53000, 2726, 2726, 3207 )- y3 G( |1 k5 l& ]6 o9 g
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 J8 [' z% T K2 \; \( |/ P
0 K1 k" f v. X& @3 \$ N# n----------------------------------------------------------
# h' w% H# {8 h/ e& v! K----------------------------------------------------------
- E r! {3 B( l----------------------------------------------------------* J5 ~2 d0 K1 E5 u
nItemTransyLowLevel = 500000
1 y/ x8 ?. D8 i" D! }nItemTransyHighLevel = 2000000
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----------------------------------------------------------. }9 h) D5 A( P
--Kost黰e Kombination Chance------------------------------5 h0 m/ O5 O5 n9 H+ i( ?
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nFashionCombineChance = 2500 -- 25% C) b3 }# K% A% z0 z% k# B* |! n$ n
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