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ItemUpgrade.lua' M4 j9 J) ?. R' V: t
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--Sockel Chance-------------------------------------------
# T+ B( d3 X6 Q0 ? ^) |----------------------------------------------------------
* j+ j7 _. T* e# @ RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& w! c! J2 ?7 j% \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 K% b9 p% @3 S" n8 M
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0 W5 _2 h% d. x h0 @" o( q--Upgrade Chance------------------------------------------/ A6 K2 k3 X: {0 m9 d
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- E+ d' \/ p @8 Q! a" w
0 _* a( N5 ^+ O& R----------------------------------------------------------
5 `! n2 T# W# r1 W# H--Upgrade Chance------------------------------------------
" F6 d! x. W+ O; p7 ^----------------------------------------------------------+ y5 Y8 Z$ b% A0 Z4 f: N/ P% @
tAttribute = {}
% m4 H! g3 A7 r. `* |; p6 ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) y1 E7 w9 [* M8 e) b2 L
tAttribute[nNum] = {}2 i$ A! X! A; V6 X$ ?& I
tAttribute[nNum].nProb = nProb
6 y$ }# d2 U! q% ^2 ^/ A tAttribute[nNum].nDamageRate = nDamageRate
3 l/ i) H" E; \; g8 T tAttribute[nNum].nDefenseRate = nDefenseRate
- J) M" ~4 F' `4 ]- c4 Z; \" i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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! H: ~' ~/ T; s+ K# YAddAttribute( 1, 100000, 200, 200, 500 )6 N* |0 C* y& Z0 i) r
AddAttribute( 2, 100000, 221, 221, 522 )
5 o2 I7 M& |0 ]+ I: Y E4 _3 xAddAttribute( 3, 92000, 256, 256, 560 )% g6 R+ d0 n8 k9 @; }; g) s P1 g
AddAttribute( 4, 70000, 305, 305, 612 )
' B5 ?) a* `" `$ O" T+ \AddAttribute( 5, 53000, 368, 368, 680 )$ f1 P' N1 _3 i" q J
AddAttribute( 6, 53000, 446, 446, 763 )
! d; {7 `; {$ S# F6 w& SAddAttribute( 7, 53000, 537, 537, 860 )! L- n' K, r/ M. a4 z* Q1 j' `; r
AddAttribute( 8, 53000, 642, 642, 973 )
+ x2 Q0 N7 z2 m" _; j2 PAddAttribute( 9, 53000, 761, 761, 1101 )
4 c8 i" E4 ?6 c- R, K8 j" Z/ VAddAttribute( 10, 53000, 895, 895, 1244 )
" B& i9 s+ b5 d+ q# [4 ?AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 b' h1 k3 d) }4 G! h. s5 mAddAttribute( 12, 53000, 1203, 1203, 1575 )
. t+ ]9 v, X [3 g; n9 D' D& [AddAttribute( 13, 53000, 1379, 1379, 1763 )- k, z' k4 [& Y. T
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 E# s! q5 ^1 T# u: Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 O8 ]6 p& ^5 e' OAddAttribute( 16, 53000, 1989, 1989, 2417 )( r' X4 P6 U, v0 G! C W. s
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 l; s; w/ M& \6 D! @1 PAddAttribute( 18, 53000, 2467, 2467, 2998 )4 q& I. z2 L4 c2 V
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 G; v3 e( |/ Z7 b+ [& }1 U% e! U
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: q# G* H5 v5 X+ S2 M) \nItemTransyLowLevel = 500000
; T! l) h9 D& d7 X0 tnItemTransyHighLevel = 2000000, p" y8 z Y9 x
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--Kost黰e Kombination Chance------------------------------
7 }; U& e1 n2 C B# u' \----------------------------------------------------------
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2 s2 Q4 h; ~, \% V* v! z/ ~. cnFashionCombineChance = 2500 -- 25%
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