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ItemUpgrade.lua" Q6 A: _* I$ z; ]; X$ |( X5 X( t3 V$ a
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--Sockel Chance-------------------------------------------& M8 m, u' N6 l; Z; P
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& Z! x' _& _' P* j) StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 }/ }6 R) q/ y: w8 {; @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' W1 Z( C4 ~9 F# p9 L0 m' [----------------------------------------------------------
& e4 T. k6 z, X$ f- Y3 @) f# D--Upgrade Chance------------------------------------------, M; K. |, U" [; R: p r. q
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1 s% `6 m0 A3 c1 L# k2 ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, g: |. ~* k' o7 i* z5 C! B/ D; G----------------------------------------------------------
* @& D$ A1 w+ l! K( D, D( H--Upgrade Chance------------------------------------------ C3 j J G9 x* B& C
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tAttribute = {}
; L( `) |0 A! V3 |/ J% vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; ]' N8 b2 f9 Y+ n tAttribute[nNum] = {}
9 S7 A9 ^ k) [) U9 Q: b tAttribute[nNum].nProb = nProb
7 x$ r- ~9 @7 b0 d tAttribute[nNum].nDamageRate = nDamageRate* Z( E6 Z1 O! j( H1 r. t6 r
tAttribute[nNum].nDefenseRate = nDefenseRate
6 n" g* ~* u+ h# K2 B9 _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 r0 f( |1 U2 n; K% u) v
end
: @! ?6 D( i( l--
* x9 S' \4 P5 |& LAddAttribute( 1, 100000, 200, 200, 500 )
9 a" }9 X& u$ v; @$ C5 kAddAttribute( 2, 100000, 221, 221, 522 )
, W6 z# d+ A. l5 N& i3 WAddAttribute( 3, 92000, 256, 256, 560 )
! b, q0 h* R* P6 bAddAttribute( 4, 70000, 305, 305, 612 )
0 ~( q f c( q5 o4 b. a( V6 JAddAttribute( 5, 53000, 368, 368, 680 )$ n; B* @' }: T. \* o7 [9 Q( p
AddAttribute( 6, 53000, 446, 446, 763 )
. \% w) l7 O' j$ {# J4 f7 d7 \AddAttribute( 7, 53000, 537, 537, 860 )
, ^8 A5 U* l1 EAddAttribute( 8, 53000, 642, 642, 973 )' t6 E% ]( t+ h9 b- r* Q2 c
AddAttribute( 9, 53000, 761, 761, 1101 )
1 B p/ f3 A1 u& aAddAttribute( 10, 53000, 895, 895, 1244 )0 `+ F/ Q- g+ s; [* ]% v
AddAttribute( 11, 53000, 1042, 1042, 1402 ): J4 a0 q% j" V; a$ T Q
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 j3 M( b6 h) K) V0 VAddAttribute( 13, 53000, 1379, 1379, 1763 )
% I( R) z$ `9 N% \3 `AddAttribute( 14, 53000, 1568, 1568, 1966 )$ X$ w" G# |2 g) J, B/ d
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ Q& v# y3 r! w" |
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 ?* G/ X! A/ g" PAddAttribute( 17, 53000, 2221, 2221, 2665 )
! h9 P* d* E6 f. B/ `AddAttribute( 18, 53000, 2467, 2467, 2998 )
# U6 A ?# R* v7 _; [, nAddAttribute( 19, 53000, 2726, 2726, 3207 )
A( n$ D! a4 ^' T% ]. b( a0 nAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# @; g; r7 C6 ^. C) z! ?----------------------------------------------------------! F1 W& r1 s9 V3 L% q
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" d! C0 d1 f+ T( u/ K----------------------------------------------------------4 a/ N+ M4 B2 \1 L( ]4 [
nItemTransyLowLevel = 500000( {' S: G( I$ D3 j* b! a. K& P1 _
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
6 C! p: D! o* O----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%. k- }! r! J7 I2 G- x
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