|
|
ItemUpgrade.lua+ S0 `) M& h3 `0 ~+ I
----------------------------------------------------------
0 t3 n6 p% ^3 C- s--Sockel Chance-------------------------------------------
, ^) m I' {; W4 X4 B: ]. X----------------------------------------------------------' Z7 _* K" n3 Q- x. }
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ u% w) s2 Y `6 `& S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
& d! h) U' z ]0 D4 y4 x
! t. s4 q, A: i/ X7 s7 u# j, f" i
----------------------------------------------------------
2 }3 {4 Q2 t1 m0 o$ l/ R6 f. N2 D--Upgrade Chance------------------------------------------
3 Z- P! |4 Y Z; L# v# F/ A----------------------------------------------------------) M7 U# h' T/ |) h) y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
2 m) q$ C* p) \ ]$ q2 O9 i' d1 N
----------------------------------------------------------1 D! X; P$ A& f6 `" O
--Upgrade Chance------------------------------------------
) w: H' }& x/ u I----------------------------------------------------------; n% t) }& n+ X9 E+ ~6 a( Z" p; k5 J
tAttribute = {}
( {4 I0 u' r( j3 `function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ _1 [. ]# x) I tAttribute[nNum] = {}
5 Z `4 I" Z/ ~: V7 _7 ]! O8 q tAttribute[nNum].nProb = nProb- P: a+ B! k( m! I" I! c4 b \
tAttribute[nNum].nDamageRate = nDamageRate
" L- Q. _ q# i" z; Y u tAttribute[nNum].nDefenseRate = nDefenseRate
' d1 m% q; a, q2 h/ k! Y& p$ B+ p# S$ k) } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* K. `4 t! N) X7 [end
: I$ ~6 K/ A$ @! g4 n--
+ k2 g1 h0 _4 jAddAttribute( 1, 100000, 200, 200, 500 )! ~# k% r) z* U6 o0 W( J5 W
AddAttribute( 2, 100000, 221, 221, 522 )
: J; j8 E$ T! E2 g- m: H, bAddAttribute( 3, 92000, 256, 256, 560 )
) X* V. [9 [; kAddAttribute( 4, 70000, 305, 305, 612 )1 c, ?2 K) ]6 _1 p; ]0 [6 ^( V" T
AddAttribute( 5, 53000, 368, 368, 680 )
4 D- S& x4 h; e9 GAddAttribute( 6, 53000, 446, 446, 763 )
, P9 o* P/ m/ [5 F1 Y$ NAddAttribute( 7, 53000, 537, 537, 860 )
: ]. j" U @# k2 b' \' s1 h8 EAddAttribute( 8, 53000, 642, 642, 973 )
; E( Y1 y* ^0 n1 [+ tAddAttribute( 9, 53000, 761, 761, 1101 )
! L$ m. | L9 IAddAttribute( 10, 53000, 895, 895, 1244 )
+ e1 T! F" f V3 \) |/ E/ S9 wAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 z& \/ t: c0 eAddAttribute( 12, 53000, 1203, 1203, 1575 )
# W+ W9 V# @) B" c1 V0 E( j. {) @AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 {6 s9 G6 Y/ A( eAddAttribute( 14, 53000, 1568, 1568, 1966 )
& i& M l" H4 r2 K. AAddAttribute( 15, 53000, 1772, 1772, 2184 )
* E8 {6 P/ c' P9 g0 ?! m6 D. dAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 h$ B" P, ~& @AddAttribute( 17, 53000, 2221, 2221, 2665 )! n) c! r: ~. A/ h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 }% ~8 p! v- b1 {/ lAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ A; O" W: y( a0 g: E& {AddAttribute( 20, 53000, 3000, 3000, 3500 )
% x6 y* }$ P; ]2 ^+ k% g. P' t! ]
% z! u$ J0 X, V----------------------------------------------------------) y) U7 O9 j ]5 Q
----------------------------------------------------------
$ h! O# g+ B% A1 b) p----------------------------------------------------------- g: O6 s+ \1 `: R5 g- w
nItemTransyLowLevel = 5000009 | |, F" Y( B% {
nItemTransyHighLevel = 2000000
& z* f1 ~- B6 `
5 K( [9 k7 ?" k: O1 ]----------------------------------------------------------; o9 n: e0 c7 S' ~
--Kost黰e Kombination Chance------------------------------( N9 @2 v1 \; x( ~: z! n
----------------------------------------------------------
% U3 b3 Z8 V1 ?/ P( m) G1 S% m" B, q; W
nFashionCombineChance = 2500 -- 25%, b0 A4 a4 X4 p6 d& Z% X
8 i5 ?: K: T; H8 Q7 D |
|