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ItemUpgrade.lua# _6 D) y: S9 ?! c! H0 y, F
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--Sockel Chance-------------------------------------------
2 o- f" Z' R% P! `9 [( b----------------------------------------------------------
+ b+ C1 ]! b+ u" D( f. ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 F. J* V9 e3 l. @+ L" U/ b0 w: v5 t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 X8 S+ q- G# U8 Y) e5 v& Q
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ s) G3 G$ ?5 a2 v8 m
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8 @! p7 b9 { L# T--Upgrade Chance------------------------------------------+ K7 N' d1 G: ~
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0 @& C; ^, W) j$ \/ |: jtAttribute = {}" n5 c: T. R( p
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 q; \8 Y; s g# \) o- @- h tAttribute[nNum] = {}
$ z5 K3 P8 e+ E2 s# s% d tAttribute[nNum].nProb = nProb! L& Y; \% L( @9 a$ O" Y
tAttribute[nNum].nDamageRate = nDamageRate8 a0 x* a' W4 P6 a/ m) V
tAttribute[nNum].nDefenseRate = nDefenseRate
( S- i! X* A+ ~* v) K x. p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' S- L3 N8 ]- c; }
end: Y( ~ j9 x- p& |- f7 J" N
-- 8 f4 W3 M0 e# |7 S6 g; ~; `% t
AddAttribute( 1, 100000, 200, 200, 500 )
0 G; M$ [& y0 l' BAddAttribute( 2, 100000, 221, 221, 522 )" R5 b9 {- m6 K1 S% Z4 Q
AddAttribute( 3, 92000, 256, 256, 560 )
: N' W' }4 C& D3 Z4 v) D- C; ^' i2 Y* aAddAttribute( 4, 70000, 305, 305, 612 )4 J6 o) A6 M5 i# _, U% B
AddAttribute( 5, 53000, 368, 368, 680 )
4 ]9 ^* M: I" Z2 }7 v& F0 _AddAttribute( 6, 53000, 446, 446, 763 )0 ~# _; `3 g3 P$ @, x
AddAttribute( 7, 53000, 537, 537, 860 )0 x8 b3 m7 [ Y# }/ D0 @. Q/ Q
AddAttribute( 8, 53000, 642, 642, 973 )
( ^5 @) w# `. }0 q. y+ m& K: WAddAttribute( 9, 53000, 761, 761, 1101 )
7 c. K, e# o) X' o: J3 IAddAttribute( 10, 53000, 895, 895, 1244 )
8 n% i: O R# ^8 iAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 }( h( r( C6 oAddAttribute( 12, 53000, 1203, 1203, 1575 )
( C* H( R; F3 \! s4 ~AddAttribute( 13, 53000, 1379, 1379, 1763 )2 d5 e, W9 b6 R' f$ Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 g, q8 K: |" a& s4 A- fAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 w3 ~! f# Y& @* sAddAttribute( 16, 53000, 1989, 1989, 2417 )
- Q. K5 d1 E( J" o+ b; v& P: YAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 A; o8 A {7 a; G) QAddAttribute( 18, 53000, 2467, 2467, 2998 )4 t2 h! `1 R7 ^# _5 L) D% \, [
AddAttribute( 19, 53000, 2726, 2726, 3207 )( B; ^2 g7 b y6 x( k1 y) o# \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 o0 L6 {3 F- h7 e& A) W9 u----------------------------------------------------------- O8 l m' f% I. m8 Y$ _/ P* A/ V5 B
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nItemTransyLowLevel = 500000" b0 v5 F o1 ?) [
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------5 }4 K" U9 ?/ X" T( O7 X
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. x& \6 m8 x9 H. z cnFashionCombineChance = 2500 -- 25%
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