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ItemUpgrade.lua* m# I: z* j9 [
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) B' x: j) @' v2 @0 y1 }. c2 T; H" o2 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- ^& A. {( V) _* \- o8 X5 M----------------------------------------------------------
9 d; k7 e i6 b- l7 H--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 G! W# Y9 H. W( G& P6 L
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, `, i" N/ Q' O: I1 u& D4 {7 j4 Q--Upgrade Chance------------------------------------------) w* }/ n' }- s9 ^ C
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tAttribute = {}0 `$ K0 h4 Q! U* E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# Z2 z3 p% C5 @" A
tAttribute[nNum] = {}
r X" _! U0 i/ `" |9 ` tAttribute[nNum].nProb = nProb
: u0 T+ a! P j! z+ E( z tAttribute[nNum].nDamageRate = nDamageRate; o- }# @" z1 q% z
tAttribute[nNum].nDefenseRate = nDefenseRate
M( p% K2 R. c# O! h, e: M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 H5 t, C* U- o; aend
8 V3 T3 ], |* e+ E$ }--
* U$ h+ S! u! F: d) Q& M9 b: @AddAttribute( 1, 100000, 200, 200, 500 ), k1 ~& H0 h2 x" T% k4 J
AddAttribute( 2, 100000, 221, 221, 522 )) Q; A% Q9 U2 ]+ X8 t9 \9 {) x
AddAttribute( 3, 92000, 256, 256, 560 )
! P5 C, I4 H% s4 a- b4 xAddAttribute( 4, 70000, 305, 305, 612 )7 ?% q, W2 B! i; e* E: A* H# a
AddAttribute( 5, 53000, 368, 368, 680 )
! d- T* E, r3 i# {( O* bAddAttribute( 6, 53000, 446, 446, 763 )% z: k3 x1 i9 N3 P
AddAttribute( 7, 53000, 537, 537, 860 ). @- A" V9 g x ~
AddAttribute( 8, 53000, 642, 642, 973 )
^- i% c1 ^' ]3 O# BAddAttribute( 9, 53000, 761, 761, 1101 )" L$ N) r2 \' [, Q
AddAttribute( 10, 53000, 895, 895, 1244 ), [# V/ P4 e$ C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
: v- @; c( ^! O4 h$ ?; ^AddAttribute( 12, 53000, 1203, 1203, 1575 )
' s) S" N/ \+ J" ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 T7 D- i F L) w# |. bAddAttribute( 14, 53000, 1568, 1568, 1966 )( n: g; Z: p& L0 b& m
AddAttribute( 15, 53000, 1772, 1772, 2184 )& {) w t& | v6 t& x- r: M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 s$ ~6 P# G' s; H' u0 n, S- TAddAttribute( 17, 53000, 2221, 2221, 2665 ) G! D7 ^& D$ p8 T {& |
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( e0 r& d& U0 b$ |; S% j t* @0 jAddAttribute( 19, 53000, 2726, 2726, 3207 )# |! @; p! z( e" q
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 N: `- a! e3 p; n/ p
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! a+ [% U, d8 B& n- wnItemTransyLowLevel = 500000+ q% R* Z! |; k$ e8 x: ]+ ]
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------' E) v: ?6 b0 ?4 I9 H; k
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nFashionCombineChance = 2500 -- 25%$ a/ D1 y0 F* C, a. t) z
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