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ItemUpgrade.lua
; `+ b& S; A* k1 V, _3 ?7 l----------------------------------------------------------0 ~7 q6 n; ]; V* P. `5 Y9 P
--Sockel Chance-------------------------------------------
1 z. U7 O, g3 I1 i& e----------------------------------------------------------( [! Y# E2 k8 Z; O1 A+ h. Q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% L {6 O2 n" c# U' U7 m1 vtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. x) W0 B& V$ M----------------------------------------------------------
( f* k! S8 @/ P, Q; o) M--Upgrade Chance------------------------------------------
, t; i! O' y- h7 u( t5 p----------------------------------------------------------
! ?9 @6 G5 C/ z& L. f1 k# A$ {/ J. ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. m9 m4 g6 q& K, w7 l----------------------------------------------------------
- Z9 H" f) I9 r+ E0 U--Upgrade Chance------------------------------------------
/ R5 y- F3 K; R" @8 K----------------------------------------------------------
" Z4 _0 ? @! b) C7 a3 N! ^7 L {. L! XtAttribute = {}
- ]2 Q: Y: r' _$ U0 J0 u3 Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: Q0 S0 s) |0 g1 Y& z" v( v tAttribute[nNum] = {}
" @) Q8 \* R( F. f tAttribute[nNum].nProb = nProb, c: k( F' }8 F5 E; M) u
tAttribute[nNum].nDamageRate = nDamageRate% F; w0 s/ \8 r$ z! _0 B
tAttribute[nNum].nDefenseRate = nDefenseRate
: t9 M$ |) E9 t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
0 u i( j; [* p4 i. c3 WAddAttribute( 1, 100000, 200, 200, 500 )
' V6 G m& c$ Q0 oAddAttribute( 2, 100000, 221, 221, 522 )
/ r- Q( q9 ^, R& W5 W' bAddAttribute( 3, 92000, 256, 256, 560 )( U$ ?+ n9 G) r( a0 V; V
AddAttribute( 4, 70000, 305, 305, 612 )
\' u& J7 s- v( I6 Y* [AddAttribute( 5, 53000, 368, 368, 680 )
$ M3 o V8 Z8 o1 ~% {AddAttribute( 6, 53000, 446, 446, 763 )2 s) N! Z8 g4 @/ }: ]! w
AddAttribute( 7, 53000, 537, 537, 860 )
- d1 g0 y5 _4 X2 f$ L% V2 AAddAttribute( 8, 53000, 642, 642, 973 )4 d2 z1 g6 s5 m1 @% f6 \3 X
AddAttribute( 9, 53000, 761, 761, 1101 )& I+ T/ d3 J$ m8 P5 m1 l
AddAttribute( 10, 53000, 895, 895, 1244 )8 z% @8 r0 M% ?2 ^ K% t! s m. p
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 S& ~; j: ]; ]$ F: w
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' Y5 U% h* E0 _8 |AddAttribute( 13, 53000, 1379, 1379, 1763 )( M& T/ B9 a, Q- z" s0 q; Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: m" s) `; V! ~' N/ C# QAddAttribute( 15, 53000, 1772, 1772, 2184 )0 d% R+ Q. a4 Q9 M% D7 r- |
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 u% \' L9 g( v2 g* O! kAddAttribute( 17, 53000, 2221, 2221, 2665 )3 i' r% k- Q0 v6 F& @# y
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ ?# q3 T% |8 q- Q' H, e+ s' \
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 H6 a3 [; l. UAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
9 W5 E N; K3 ^0 |1 P" F----------------------------------------------------------
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nItemTransyLowLevel = 500000
+ [& d/ ?: R8 y" a% C- P* qnItemTransyHighLevel = 2000000
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----------------------------------------------------------8 ^. e2 o/ _) s# p# {
--Kost黰e Kombination Chance------------------------------1 Q$ q, K0 Q7 K5 C* f
----------------------------------------------------------% f, l1 d; l- W
& G, `3 `" \0 XnFashionCombineChance = 2500 -- 25%/ C L* Q8 s; @( Q
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