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ItemUpgrade.lua
9 u- }# \- b" D! s8 b/ I/ n----------------------------------------------------------
: m' f. h& Y. K% {) ] r--Sockel Chance-------------------------------------------* m# q& E3 J7 ^% j% _1 Q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" }5 d# l( b0 {( L: q" HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ b) Z8 w' r( ~' S% a5 \' }----------------------------------------------------------" P4 S, p, C2 a1 L8 M
--Upgrade Chance------------------------------------------( A, e. e! `9 t! Z6 `" ]# t
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4 F; n# P5 ^. Z5 U( M+ jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) T. i Q# V g/ v b' q5 I( S" {--Upgrade Chance------------------------------------------$ U4 ~7 G! i" _; s5 I9 ^
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- m8 y6 Q6 I( {1 HtAttribute = {}
. q9 F: ?. l; L& G+ nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' O4 h, V2 r9 A6 w" |/ C tAttribute[nNum] = {}& @/ l8 E% s6 d/ A
tAttribute[nNum].nProb = nProb
/ T' h; }2 n5 T' B% e# l tAttribute[nNum].nDamageRate = nDamageRate1 i: A, l% O% C4 [
tAttribute[nNum].nDefenseRate = nDefenseRate
- L( E# a; M7 D7 R6 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: }0 t# m/ ~+ H% v% ~
end0 ]8 T- L% C* A
-- 1 w0 m ~! y- [# d _7 F; ]% r$ g
AddAttribute( 1, 100000, 200, 200, 500 )& ^2 D; A' }) e* K5 ~: y
AddAttribute( 2, 100000, 221, 221, 522 ). W. M9 {& Y- b' E4 c, L) N$ W1 s
AddAttribute( 3, 92000, 256, 256, 560 )
% T* g# A- a5 j1 W0 a3 f' ?AddAttribute( 4, 70000, 305, 305, 612 )
; i! I7 H* ^$ ^4 m) @. P/ ?& J& W# CAddAttribute( 5, 53000, 368, 368, 680 ). r2 ]4 k7 ~+ i& H4 o
AddAttribute( 6, 53000, 446, 446, 763 )& }5 N( e' ^. K% r
AddAttribute( 7, 53000, 537, 537, 860 )
/ v+ W L6 w! G1 B9 Q) hAddAttribute( 8, 53000, 642, 642, 973 )
2 y5 ~1 E @" {. r1 h+ k3 }3 y1 [AddAttribute( 9, 53000, 761, 761, 1101 )
0 b! F9 k8 A! E6 k% ^6 V) UAddAttribute( 10, 53000, 895, 895, 1244 )
4 d5 M& k) L( G- ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
; u p* D/ w- s9 \: rAddAttribute( 12, 53000, 1203, 1203, 1575 )
* C. h |' y; b6 @AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 Q. `5 e) @1 d% z' n5 BAddAttribute( 14, 53000, 1568, 1568, 1966 )
" W0 F) O! Y( j. [" a: BAddAttribute( 15, 53000, 1772, 1772, 2184 )
! Y# W6 j/ m0 o3 C VAddAttribute( 16, 53000, 1989, 1989, 2417 )" R+ Y2 j; |1 Q& ?1 K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* t- }2 T+ X' e' a% D3 v2 WAddAttribute( 18, 53000, 2467, 2467, 2998 )' ]+ O. w, F% J. X6 }
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: M' B" ^ X, LAddAttribute( 20, 53000, 3000, 3000, 3500 ) }6 g: d$ ]; N, m0 ]! N/ K
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nItemTransyLowLevel = 500000
0 b& y2 s2 A7 V4 enItemTransyHighLevel = 20000004 c* |2 n& h2 T( L5 e' j1 p
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0 Z0 s; Y1 K! p' R2 w6 V--Kost黰e Kombination Chance------------------------------( X; g# I" A! m& l, s, h
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9 g0 _$ u s' p/ i1 a8 S( ^7 i/ @
, y$ q0 v) Y! Z/ L+ VnFashionCombineChance = 2500 -- 25%5 C" w+ C& d! {! V* w1 u
' s4 N" e# s P% S) E' ]
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