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ItemUpgrade.lua7 K1 g" n7 J( r( R
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--Sockel Chance------------------------------------------- w6 P0 ?# s/ F' h8 ]8 ^
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$ ~, I, X7 v R5 ?tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! ]$ u9 v7 b/ y% n: ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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* F+ P7 z Y4 M6 P8 h5 ~' _# W----------------------------------------------------------
; O1 g$ S, f& l; v, f$ l--Upgrade Chance------------------------------------------ B5 x1 F# |8 B7 q9 j1 Q
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- n$ ?8 ~ O, \5 ytGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
1 Y1 r3 t# S4 n# w& ]' N) j----------------------------------------------------------
/ {% j! Y* I1 G+ htAttribute = {}- S0 x. _* I: h& E' B W3 g8 }( V: c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% S) s% Q1 G! N& u/ F+ G
tAttribute[nNum] = {}
) ?; r0 z8 C) k0 A' Z4 e tAttribute[nNum].nProb = nProb O( ^8 u3 Q9 p' C+ X) J" y
tAttribute[nNum].nDamageRate = nDamageRate" w2 r# j6 L |5 V% [# g$ G. `: ?
tAttribute[nNum].nDefenseRate = nDefenseRate1 b# b) P" F( D, y$ u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* a7 x" L4 T$ L, H4 L
end
: |0 Z: d& m& ]' u-- - H$ r$ b- p, J/ @. r1 E( Z
AddAttribute( 1, 100000, 200, 200, 500 ). `4 P K6 l: ]2 G6 [! F; o+ h
AddAttribute( 2, 100000, 221, 221, 522 )
/ H+ Y; N0 I+ f6 M9 f) U% e0 i5 o3 mAddAttribute( 3, 92000, 256, 256, 560 )
, R+ y1 D, Z* v; ~AddAttribute( 4, 70000, 305, 305, 612 )9 [1 p% E, [9 @& j$ Z" T* P
AddAttribute( 5, 53000, 368, 368, 680 )
6 F6 }, t& _0 }& L) NAddAttribute( 6, 53000, 446, 446, 763 )
$ `4 t" m4 ^! S& w( y, QAddAttribute( 7, 53000, 537, 537, 860 )* z8 m. u* R& P, [# }
AddAttribute( 8, 53000, 642, 642, 973 )
4 e, s, S) S4 K/ M2 CAddAttribute( 9, 53000, 761, 761, 1101 )4 o5 d7 @, |& r' ^5 k5 ?
AddAttribute( 10, 53000, 895, 895, 1244 )
0 {% c8 n( R" mAddAttribute( 11, 53000, 1042, 1042, 1402 )
( o2 I/ S# S- ~AddAttribute( 12, 53000, 1203, 1203, 1575 )) h9 H5 c! N0 S2 f
AddAttribute( 13, 53000, 1379, 1379, 1763 ). l) J3 E6 t6 B8 e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: J* ]9 z8 F/ XAddAttribute( 15, 53000, 1772, 1772, 2184 ): t7 ?, d7 N: u
AddAttribute( 16, 53000, 1989, 1989, 2417 )# m$ K% t( R/ V. J# I: T& z
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ o+ N# {" i2 s% z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# A) r% I/ n- Q: N: w( [AddAttribute( 19, 53000, 2726, 2726, 3207 )
; u9 \3 @$ R# y* O' v; j$ DAddAttribute( 20, 53000, 3000, 3000, 3500 )8 w `, N! b- u) J* t
) K9 I: `8 ^$ x----------------------------------------------------------6 J' \$ x+ A# h3 ^+ z P; {
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; G2 e, Q0 n/ m( Y0 e2 o/ {----------------------------------------------------------
& c& M9 F4 H" G' C/ u. nnItemTransyLowLevel = 5000004 i2 z7 _' b8 G; u
nItemTransyHighLevel = 2000000
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$ a8 _4 U& z- X. q4 G- ]4 ?/ @----------------------------------------------------------
O+ X; [- k B' z& _7 U. V--Kost黰e Kombination Chance------------------------------
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# r, u& k# p! @$ T. NnFashionCombineChance = 2500 -- 25%. e) c% Y& U$ S6 r, P
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