|
ItemUpgrade.lua
1 O: z2 n; V9 j! C2 ^; S2 ~----------------------------------------------------------; Z7 H, J+ L# g9 ~1 h8 {
--Sockel Chance-------------------------------------------
) y; i- n- n( _+ l----------------------------------------------------------6 p" D* `8 |# ~. x& F" U0 _1 }
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ q+ D4 [, d' Z/ h( m: Q( d0 Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
) H4 ~" L8 Z: B6 U( O1 P& L+ Y/ @% }; A9 d& p# @
, I9 o; ~8 X1 y7 y7 c
----------------------------------------------------------' W# E3 B7 R* t; d$ b. A
--Upgrade Chance------------------------------------------: ]* E" x( x& G% U; |6 D' z0 }
----------------------------------------------------------
2 G) F1 B: r- F; }) ]3 [/ g: wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- `4 K+ w# U+ ?" G" E ^
. Y( o/ k/ z6 i7 c3 Q
----------------------------------------------------------
( q0 H1 o2 ? y1 U--Upgrade Chance------------------------------------------
0 @* ]& H2 q7 G6 }----------------------------------------------------------
% Q6 S' f) Q8 g$ A! C1 h: u: O$ }tAttribute = {}
' \6 d9 d1 v. F( M' h" d# I- P' mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): ~! P9 t, I8 W1 S' I) K- V, T
tAttribute[nNum] = {}
7 _$ J" y! W, c* Q7 F$ a2 h tAttribute[nNum].nProb = nProb& E* m8 g& g" k$ j
tAttribute[nNum].nDamageRate = nDamageRate% s! F3 K- T& y" I
tAttribute[nNum].nDefenseRate = nDefenseRate# _2 O3 s2 i! X, X( k! c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* u/ L" B( a* y- Y! O
end. @5 Z' P; x* U- P+ h% n& z% F z
-- 9 c9 J! n5 {: }& g/ \1 ^/ Z
AddAttribute( 1, 100000, 200, 200, 500 )
- J. r+ [9 h8 S! k; d- mAddAttribute( 2, 100000, 221, 221, 522 )7 V' _- L, |( n+ c
AddAttribute( 3, 92000, 256, 256, 560 )
- o4 e- s2 _ N' ]% qAddAttribute( 4, 70000, 305, 305, 612 )
' H) r4 Z. ?# p& \" P; GAddAttribute( 5, 53000, 368, 368, 680 )$ H# L V g- s2 y( A! d
AddAttribute( 6, 53000, 446, 446, 763 )
5 D+ L( t6 s7 S: {& c. C: kAddAttribute( 7, 53000, 537, 537, 860 )
4 S4 A* R1 c! }6 h @( ~4 \8 cAddAttribute( 8, 53000, 642, 642, 973 )
# ~# }1 N. P5 {AddAttribute( 9, 53000, 761, 761, 1101 )# n2 I9 c' t2 Q" n0 [% U2 l7 W" t
AddAttribute( 10, 53000, 895, 895, 1244 ) m9 A. f( Y+ q+ [. T3 a
AddAttribute( 11, 53000, 1042, 1042, 1402 ), f% Q$ ~! t' K4 s; n. `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 u& n5 t2 y. N. x% F5 h/ iAddAttribute( 13, 53000, 1379, 1379, 1763 )5 n$ Y& [" t4 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )( o9 a, I- m r, [/ x! X
AddAttribute( 15, 53000, 1772, 1772, 2184 )% c& E. {4 P* v+ i& I* ~- O
AddAttribute( 16, 53000, 1989, 1989, 2417 )
; i; P- D: f3 eAddAttribute( 17, 53000, 2221, 2221, 2665 )
p3 k/ o4 r: Y) K/ t+ tAddAttribute( 18, 53000, 2467, 2467, 2998 )6 Z# h' h, Q' R0 |; \1 X$ Z; L
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 r3 N- |9 ?+ |6 x& B6 K W; L
AddAttribute( 20, 53000, 3000, 3000, 3500 )
7 L' K& O0 c1 a' A/ ^6 j
5 Q4 t* e% c3 O% N9 L' `# z% @----------------------------------------------------------
) Y$ J/ L! L: t; G6 c& l" E( U( A----------------------------------------------------------
% H! o1 |7 c3 N. e4 Y& v/ r----------------------------------------------------------
5 C) H- Z1 ~8 L! H* l9 E" UnItemTransyLowLevel = 500000' N+ @% |- y8 r' c) H/ m
nItemTransyHighLevel = 2000000
4 b4 \4 j" h9 Z8 t f' u; H$ \, Z' R) @# v2 Z2 P7 y: C
----------------------------------------------------------0 j+ i" C8 v- L6 g
--Kost黰e Kombination Chance------------------------------
/ R# G2 y; B* i6 W6 B6 Q9 w- w----------------------------------------------------------7 {2 T/ g# X, K0 d
1 o2 ^2 r& [: q' ^5 j8 `) {3 wnFashionCombineChance = 2500 -- 25%
7 O; U9 b! s9 f$ {* _5 p: M$ K7 x" \) h" a4 x
|
|