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ItemUpgrade.lua
+ d5 D2 @- J* w$ Y+ r; U8 f7 U$ u$ o( _----------------------------------------------------------" c8 e8 K! J# A7 M& |+ v
--Sockel Chance-------------------------------------------* `" H B \5 Q* Q' ~
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. C. ^$ A: b2 G4 F$ ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& i* [$ p) K9 K# Y: g4 O! _$ ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 B. r$ u/ B! S1 J8 b+ h: W----------------------------------------------------------
. v. o( ^% Z: M8 [/ p1 c8 [" A' b! b--Upgrade Chance------------------------------------------0 j* |- \2 D- x H/ U( H
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2 c5 T x i$ d+ J( M. H6 K+ @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) I# x. L9 P/ h
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--Upgrade Chance------------------------------------------- Y- x3 o# F9 Y$ _ B
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tAttribute = {}
+ R! o$ F$ v- H8 f bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 G# k+ e5 }. r) { tAttribute[nNum] = {}" b; }2 `' R6 t, i$ }
tAttribute[nNum].nProb = nProb, l8 E+ ^) F% F1 A
tAttribute[nNum].nDamageRate = nDamageRate$ ^8 O$ Y! N/ F6 _
tAttribute[nNum].nDefenseRate = nDefenseRate
$ M7 P( K$ W h4 d1 r2 K& b8 [+ H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( l6 p& s8 d- k: U& S" V3 S( x
end! u+ y! P5 `$ |& u
--
2 k# x8 e8 u2 w! D0 y& ~; e6 zAddAttribute( 1, 100000, 200, 200, 500 )# y5 x2 N8 N' K# h
AddAttribute( 2, 100000, 221, 221, 522 )( Q4 s* Q* `$ V6 d' x: [, \6 y
AddAttribute( 3, 92000, 256, 256, 560 )( z) g; N4 w9 i2 f! K
AddAttribute( 4, 70000, 305, 305, 612 )8 \- a0 L5 J2 l; W; [
AddAttribute( 5, 53000, 368, 368, 680 )5 T/ c0 Z: _2 E" @4 c Q4 g2 B
AddAttribute( 6, 53000, 446, 446, 763 )
* h( y; s; x8 i$ y8 s7 g2 bAddAttribute( 7, 53000, 537, 537, 860 )& \) N+ Z8 ~' z
AddAttribute( 8, 53000, 642, 642, 973 )
, @% I% D9 {, p: O! VAddAttribute( 9, 53000, 761, 761, 1101 )& }* Z5 ^( k1 q1 [9 F5 J
AddAttribute( 10, 53000, 895, 895, 1244 )
3 V! m/ d$ X7 A; [0 M% wAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 `, S5 G+ Q' e4 TAddAttribute( 12, 53000, 1203, 1203, 1575 )3 a- A9 U# d; [% S! f
AddAttribute( 13, 53000, 1379, 1379, 1763 )! M k' t7 s" O+ V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ G! Y3 |" F2 t3 x! KAddAttribute( 15, 53000, 1772, 1772, 2184 )
3 |& o! t2 \( }& FAddAttribute( 16, 53000, 1989, 1989, 2417 )
( ]$ ?- n2 c- T. ]* JAddAttribute( 17, 53000, 2221, 2221, 2665 )
' c& _ V* x3 l" R9 P% A: G7 ^* ZAddAttribute( 18, 53000, 2467, 2467, 2998 )6 |) `5 W4 N- \7 n N
AddAttribute( 19, 53000, 2726, 2726, 3207 )% J; G0 X4 D% V. w$ }* g: O
AddAttribute( 20, 53000, 3000, 3000, 3500 ); ]8 b5 |* I' W+ }4 G' g
" s! ^4 s H- `( i2 |; N---------------------------------------------------------- N: d, X/ c+ c
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! |2 x3 X5 m. h9 c! m----------------------------------------------------------
. r7 k2 y x" AnItemTransyLowLevel = 500000
" P. o3 W, A( e" AnItemTransyHighLevel = 2000000+ D K0 {1 k2 v0 Y% p
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--Kost黰e Kombination Chance------------------------------
! V9 @3 O& T" F8 M, R4 x# m----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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