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ItemUpgrade.lua9 }6 L/ R" Z$ n8 w4 b" @; ?! P+ J
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--Sockel Chance-------------------------------------------+ z0 l9 W* \! n0 z: j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 {" H, R3 ^" P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } t. M0 A6 i( K+ ]* ]" h
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--Upgrade Chance------------------------------------------$ F5 Q6 N+ m& H+ B5 K
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/ l: o s" Q. |: p2 S0 MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; c6 g! e _2 ^, O- P3 C----------------------------------------------------------
# t/ E& }, f' L9 Q" T. i--Upgrade Chance------------------------------------------
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tAttribute = {}, s% Q. T# J6 i! Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ z. I- M% _4 W( `
tAttribute[nNum] = {}# [' c' j( ~0 Z
tAttribute[nNum].nProb = nProb4 i" w5 S0 A# ]0 f \) c! j* W
tAttribute[nNum].nDamageRate = nDamageRate
5 g) |$ w3 P& Q. Y$ U# K; [# P tAttribute[nNum].nDefenseRate = nDefenseRate0 H% { [5 m* l$ C1 d
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 u+ L8 s2 S: O. ?' s" s3 q
end
. m- a2 @9 y! u# Z7 s5 S) }; R--
( C$ u( Y, w4 zAddAttribute( 1, 100000, 200, 200, 500 )2 }- I# K% c( `4 K$ b6 z" h- @
AddAttribute( 2, 100000, 221, 221, 522 )
9 Z6 L$ i" n/ rAddAttribute( 3, 92000, 256, 256, 560 )
( U% m' k7 O) C: U6 \8 bAddAttribute( 4, 70000, 305, 305, 612 )8 `: ^6 @0 D. H8 h
AddAttribute( 5, 53000, 368, 368, 680 )
& P V5 m, K4 @9 E' H) P! @AddAttribute( 6, 53000, 446, 446, 763 )
2 L7 `/ q. l8 R0 EAddAttribute( 7, 53000, 537, 537, 860 )1 l) Q3 @/ k' [1 i9 f& d( q& h
AddAttribute( 8, 53000, 642, 642, 973 )
* n; \ u: Y+ n# @7 [. ?) ]AddAttribute( 9, 53000, 761, 761, 1101 )
4 Y5 @' z' c+ Z. RAddAttribute( 10, 53000, 895, 895, 1244 )( u, p9 g8 q+ `! O- U
AddAttribute( 11, 53000, 1042, 1042, 1402 )* \/ Y+ |! i# |4 ] j
AddAttribute( 12, 53000, 1203, 1203, 1575 )# \% [3 h7 x! n
AddAttribute( 13, 53000, 1379, 1379, 1763 )' ~1 k8 A5 U0 ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 P5 w2 ~5 e H: u+ `; E
AddAttribute( 15, 53000, 1772, 1772, 2184 )& U4 K1 A3 E' g) k
AddAttribute( 16, 53000, 1989, 1989, 2417 ); S8 d+ c1 r/ V0 f8 k
AddAttribute( 17, 53000, 2221, 2221, 2665 )
5 d/ M2 k2 z+ e ^7 VAddAttribute( 18, 53000, 2467, 2467, 2998 )
( ^- c4 s- t; O# v+ c: ~9 BAddAttribute( 19, 53000, 2726, 2726, 3207 )# o1 F4 K7 A2 D! m# G' ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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' X6 {9 i! N7 E4 p$ NnItemTransyLowLevel = 500000* l2 A5 j; ]6 J! X
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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2 R- A- D: d' _$ X; c: Z0 SnFashionCombineChance = 2500 -- 25%
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