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ItemUpgrade.lua
5 R" B2 B; Q, j8 l. _----------------------------------------------------------
% S$ w% B8 B0 P+ M) P6 r--Sockel Chance-------------------------------------------
0 S7 F) j7 Q5 x. `- d+ R, ~----------------------------------------------------------
, i* R* w. d# `' atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 |: ?2 Q) p: ?5 U0 Y# N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" g1 O) ~6 E8 N' k* u1 G
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. O9 @& K& ?# F$ F--Upgrade Chance------------------------------------------1 F# z" f2 u9 t4 U) c% W2 n* K' y" M! T
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& g9 S3 q3 q; \7 u8 x! q9 btGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 n3 e: E3 p. Z6 m, v----------------------------------------------------------3 R/ ?/ T5 E. a$ K- s; ^
--Upgrade Chance------------------------------------------
2 ~: u# X2 t) x& I. c# l----------------------------------------------------------
- o- ]. s) U* }7 H8 h! h+ K2 xtAttribute = {}
* j+ c' k6 L. q- Bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 S" `2 u8 }" O- H* \
tAttribute[nNum] = {}
& c. P" B' G& Z8 w. a tAttribute[nNum].nProb = nProb) C! e6 z% l+ \. Y6 ]8 w, {
tAttribute[nNum].nDamageRate = nDamageRate
}3 a2 O& W+ e- Z0 W9 ?1 {8 K tAttribute[nNum].nDefenseRate = nDefenseRate
, y( z: k0 |5 d3 M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* }' n, H, k& v0 c/ rend
- i' A. e8 v, b% A5 J-- 6 ^& u8 m% h0 t4 X6 D4 e
AddAttribute( 1, 100000, 200, 200, 500 )/ ~( g$ R3 u- F/ i. f& K$ _
AddAttribute( 2, 100000, 221, 221, 522 )
2 U! i: M6 u- E& \6 C) {AddAttribute( 3, 92000, 256, 256, 560 )( C6 M% D5 K4 O0 G! B* R
AddAttribute( 4, 70000, 305, 305, 612 )
2 p6 ^0 M5 r) l- N; ?AddAttribute( 5, 53000, 368, 368, 680 )* \! i' b# h$ G" t0 [* y
AddAttribute( 6, 53000, 446, 446, 763 )9 [2 g8 K! j$ f, o* o$ q' w
AddAttribute( 7, 53000, 537, 537, 860 )
+ P1 J+ ?3 D2 E. TAddAttribute( 8, 53000, 642, 642, 973 )" o- s& o- z, |5 {5 j/ B& y
AddAttribute( 9, 53000, 761, 761, 1101 ). e. E" Z# A8 s& {3 Z! k# V( \; }
AddAttribute( 10, 53000, 895, 895, 1244 )+ _! X+ i" {# J: A: j8 o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, q! H9 {) R+ MAddAttribute( 12, 53000, 1203, 1203, 1575 )9 M4 T0 }$ U+ i; d6 t- p" J
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& h) o( i4 @' R/ p q( |AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 n2 x) w5 Z7 }4 q0 r. ZAddAttribute( 15, 53000, 1772, 1772, 2184 )5 B! D8 }) j9 k+ \
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 \& t# y8 Q1 J: u) H5 lAddAttribute( 17, 53000, 2221, 2221, 2665 ): L' n- w, b3 C& `' w( I7 P
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 J+ a& L- i( ^1 I
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ X4 `. b) T; B! N
AddAttribute( 20, 53000, 3000, 3000, 3500 )& l" P/ l7 k( `0 l' G
. `* R' H4 K/ ]0 a9 k) r$ M----------------------------------------------------------
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nItemTransyLowLevel = 500000
0 F) o: r( [1 `$ I) InItemTransyHighLevel = 2000000$ [/ b n+ L/ N( A& I" f
( X0 [9 X% v: ^ n; u----------------------------------------------------------
; P* p8 \6 I2 L1 p--Kost黰e Kombination Chance------------------------------
# c$ {) d0 l+ J( H# C----------------------------------------------------------+ S) z5 d; ^# v# I9 C! y4 A& t
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nFashionCombineChance = 2500 -- 25%# ]8 Q# ], w7 p' }! t0 \) K0 L
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