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ItemUpgrade.lua) \- \* u2 m* k1 t
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1 i! n, e0 _) P0 Y. s--Sockel Chance-------------------------------------------/ a; q+ [7 m Z' g$ T8 p
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8 u% f9 T, p: Z. [0 I$ XtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 t7 {" K" ~6 L6 D! UtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 a) v/ f: K8 U+ t1 t K0 j+ J2 e' t
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& L% V1 o$ Y8 [( f; \ A9 I--Upgrade Chance------------------------------------------5 K- a1 d8 `) w2 E7 ], U V
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% ?. t# u L7 L- rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 s8 z4 N- M2 Z
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$ G! K4 c' L. p$ T- G--Upgrade Chance------------------------------------------( U+ y1 A) O( T- F$ z3 Y/ H8 d
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" G, P4 ]* L c" RtAttribute = {}( c* a1 k, ]( E& L6 ^( k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' i6 Q, ~! r6 M+ E+ ^
tAttribute[nNum] = {}
. r" Y+ e7 l' C. Q1 n4 Y; h" U& e tAttribute[nNum].nProb = nProb; P# l+ J% \- g+ j$ @+ h! ~5 G7 G
tAttribute[nNum].nDamageRate = nDamageRate- i4 P' l9 u. J f
tAttribute[nNum].nDefenseRate = nDefenseRate i* R1 s, V- K! ~. M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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9 n: ?4 h' h# B& {$ y% k/ H( ZAddAttribute( 1, 100000, 200, 200, 500 )
" I- u; O9 ~$ k% {' ?+ C5 [AddAttribute( 2, 100000, 221, 221, 522 )3 U j0 z( P9 z* m1 r9 {4 L
AddAttribute( 3, 92000, 256, 256, 560 )/ r6 @' R: ~/ I6 Q' u
AddAttribute( 4, 70000, 305, 305, 612 )( ~$ d0 r) M) u% E( X
AddAttribute( 5, 53000, 368, 368, 680 )
) j+ ^9 l* E: @- y. [AddAttribute( 6, 53000, 446, 446, 763 ), t# A h4 Z4 [ z2 w1 n
AddAttribute( 7, 53000, 537, 537, 860 ); R* c( n' C! V8 `8 e/ v9 n
AddAttribute( 8, 53000, 642, 642, 973 )
4 t: |4 r7 O6 X# b7 iAddAttribute( 9, 53000, 761, 761, 1101 ). N$ r# U) } B) j7 t N
AddAttribute( 10, 53000, 895, 895, 1244 )7 Q8 D+ O; ^! E4 s5 |
AddAttribute( 11, 53000, 1042, 1042, 1402 ). q+ o$ Z+ X- [7 R
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% n! g0 w0 F$ d! O# p) Q- X" d* {* UAddAttribute( 13, 53000, 1379, 1379, 1763 )
' t. y+ r/ ]! s& \% u7 q: gAddAttribute( 14, 53000, 1568, 1568, 1966 )& g# h, I& Q ^/ Q9 C% B7 D
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 F) ^+ h3 O Z# F7 bAddAttribute( 16, 53000, 1989, 1989, 2417 )
! d6 @" @7 D: uAddAttribute( 17, 53000, 2221, 2221, 2665 )
* h: L8 j4 v7 r7 m$ ^3 }1 _AddAttribute( 18, 53000, 2467, 2467, 2998 )5 f3 V; b" v& S; D* m. \
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 K- I3 n. z: J& ?- n, J
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 L* I$ O, \( @; J/ @----------------------------------------------------------2 {. x: \( w4 h: ?
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* T2 Y; f# T3 E' ZnItemTransyLowLevel = 500000
2 ?7 I) D* _8 nnItemTransyHighLevel = 2000000! b, C- D/ S) j& D3 C+ f
2 P" k' q4 b, p9 Q$ o----------------------------------------------------------2 p$ N6 A' E) P; d X( q
--Kost黰e Kombination Chance------------------------------2 d) [2 u& c9 I# J. f, l& I
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nFashionCombineChance = 2500 -- 25% j- h! Y$ y. l' n9 A" f
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