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ItemUpgrade.lua/ |7 w) o# ?( b( R7 B, j) x
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- B5 g, e7 P0 l4 c a& ` Y--Sockel Chance-------------------------------------------
) ~- r% l, ^" ]5 p; H1 R9 j% V/ V----------------------------------------------------------6 `. o% u1 w. J5 J* Y3 f
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( K& J2 z$ J7 E0 [2 i- H* stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 ]' Y& X) n4 H/ i) S- d+ v8 {
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----------------------------------------------------------8 N+ E9 {1 w: z8 i" D- R
--Upgrade Chance------------------------------------------
# G# f& h; ]5 l! m% C----------------------------------------------------------
" h) J7 k) A: U9 ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% v2 t. _; ~) T r1 ? H7 U5 z----------------------------------------------------------
$ m( E H: {* ?1 M--Upgrade Chance------------------------------------------
/ c+ E: n5 J) d4 V9 d7 u9 S----------------------------------------------------------2 \! Z/ k- s& U. C: {, B7 A. Q! ?4 l& W
tAttribute = {}
7 S4 [% L/ F* }' ]+ t% b; \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), y# a9 m( T$ d- Z) d# O; p9 p
tAttribute[nNum] = {}& R) o. B, [' F
tAttribute[nNum].nProb = nProb+ C5 z! a$ n% F4 x: P
tAttribute[nNum].nDamageRate = nDamageRate" i* l3 G- y: I) [0 f4 i
tAttribute[nNum].nDefenseRate = nDefenseRate
8 G) H7 H, _: [* u0 F: l2 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ( w. k$ H" A& o: [5 \: e* v
AddAttribute( 1, 100000, 200, 200, 500 )- C# T5 `, O( B# _) C7 y3 m# g8 r
AddAttribute( 2, 100000, 221, 221, 522 )
: R2 o5 P3 M& R; G' q6 DAddAttribute( 3, 92000, 256, 256, 560 )
7 v3 |% `- d5 z1 Q2 HAddAttribute( 4, 70000, 305, 305, 612 )5 A( A% T6 l6 X3 j/ J) c
AddAttribute( 5, 53000, 368, 368, 680 )
5 W- v/ h1 o2 eAddAttribute( 6, 53000, 446, 446, 763 )
4 U" b, g6 ^3 i% [AddAttribute( 7, 53000, 537, 537, 860 )
! X& x" s2 E) oAddAttribute( 8, 53000, 642, 642, 973 )6 n: R& o$ \- z/ g
AddAttribute( 9, 53000, 761, 761, 1101 )5 M' A: ]5 D6 m6 K
AddAttribute( 10, 53000, 895, 895, 1244 )
5 N$ S: D( b- @4 DAddAttribute( 11, 53000, 1042, 1042, 1402 )
: H1 ^9 t& S( y3 W& b) X: h8 jAddAttribute( 12, 53000, 1203, 1203, 1575 )! J6 k. G2 y0 t: ` R
AddAttribute( 13, 53000, 1379, 1379, 1763 )% x3 T6 C& l+ m) c4 Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 I0 I- G* T- [4 l3 w4 l7 P+ v
AddAttribute( 15, 53000, 1772, 1772, 2184 ), H/ h4 b% }: i4 p# A
AddAttribute( 16, 53000, 1989, 1989, 2417 )( ?9 Y& z* s3 _
AddAttribute( 17, 53000, 2221, 2221, 2665 ); B, Z- Q6 X* |# Q+ t8 ^" I8 h
AddAttribute( 18, 53000, 2467, 2467, 2998 ); W( _, u) A2 U$ Z& i" W
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 k9 ]* y: p" S" M1 O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- g" h6 B" \! g----------------------------------------------------------
" g$ }. o! I7 O$ l. Q6 y- m----------------------------------------------------------
% o+ Y. S) q6 `+ @# C6 C! V+ Q----------------------------------------------------------
" V+ E6 }6 M9 T& M0 I" YnItemTransyLowLevel = 500000. Z4 j/ o9 y5 e
nItemTransyHighLevel = 2000000# U. D$ A" Y' g1 m6 v" F
" | V( c, z. `! P. {----------------------------------------------------------& X% w5 l4 I* a) n5 ]+ Y, j6 E# F
--Kost黰e Kombination Chance------------------------------
4 c# b" l2 R# W0 L---------------------------------------------------------- B) _1 F. [) n8 z0 _" B
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nFashionCombineChance = 2500 -- 25%) k2 ]3 K) S, @( X2 O
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