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ItemUpgrade.lua, _5 ^% ~! ~4 F! [, D/ v- x- x
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--Sockel Chance-------------------------------------------
9 {4 F0 Z* v$ h7 E----------------------------------------------------------9 B; {7 U# j6 M7 _
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 @4 M2 G# W2 i9 B: q9 T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------8 y6 x0 k0 V) p0 Z C7 G) A9 U! E
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! R3 v0 o, W) R! r2 j3 atGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 \) H3 P7 X/ n, F, R2 r7 p----------------------------------------------------------
* M" ?' }9 k$ S [--Upgrade Chance------------------------------------------: t& W! I) x- W: _6 [, N( F
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tAttribute = {}( p' L: R j4 F1 W5 Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- A: |! k5 x) S) b& ~7 N: y
tAttribute[nNum] = {}
5 f9 Q8 R/ N g' l2 U* k9 @3 }7 C tAttribute[nNum].nProb = nProb, D9 s$ E& @: C
tAttribute[nNum].nDamageRate = nDamageRate7 L5 U# ^5 j3 S1 m8 | t
tAttribute[nNum].nDefenseRate = nDefenseRate) v. b# P7 {+ T! n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ B6 ?5 a0 }( j% y$ F# f
end
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AddAttribute( 1, 100000, 200, 200, 500 )& p7 N+ a; R B2 C I+ }; j4 B
AddAttribute( 2, 100000, 221, 221, 522 )+ X% `4 a! G0 z) O
AddAttribute( 3, 92000, 256, 256, 560 )
# v Z* s3 q2 S4 eAddAttribute( 4, 70000, 305, 305, 612 )+ s$ l2 x5 ^+ b
AddAttribute( 5, 53000, 368, 368, 680 )/ _ T( k9 c3 l9 ?4 p) f
AddAttribute( 6, 53000, 446, 446, 763 ), M* x! t& T6 d" F& v& g
AddAttribute( 7, 53000, 537, 537, 860 ): K4 v. Z) t7 N7 t$ v. T
AddAttribute( 8, 53000, 642, 642, 973 )
" ]+ j8 M9 F0 I+ d) e9 rAddAttribute( 9, 53000, 761, 761, 1101 )
! Y. | [2 g% sAddAttribute( 10, 53000, 895, 895, 1244 )
% s4 E8 B$ k. x. g( |AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 q8 g: S- J" ?# H/ n* c/ b% } u/ pAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 K6 ~" y! J) l9 ~AddAttribute( 13, 53000, 1379, 1379, 1763 )
* N( p% \) `3 p. j7 `AddAttribute( 14, 53000, 1568, 1568, 1966 )
: |! S3 v1 ~% l; P- j, C* i8 sAddAttribute( 15, 53000, 1772, 1772, 2184 )4 V. ?2 b' I0 V& K
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, F+ N, i7 x* _6 U% }! f' ZAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 k0 L9 g4 l# ^! r2 |: JAddAttribute( 18, 53000, 2467, 2467, 2998 )
% D U1 b+ a/ @9 D8 E! Q# jAddAttribute( 19, 53000, 2726, 2726, 3207 )8 L0 D% K5 ]6 |" U/ ~% n' u: |
AddAttribute( 20, 53000, 3000, 3000, 3500 )- s) M p7 U) D9 s, B% h, k
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nItemTransyLowLevel = 500000$ P% _" X* j( |" U* H+ B
nItemTransyHighLevel = 2000000
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4 H. d) {" D+ b) d% F--Kost黰e Kombination Chance------------------------------( k: S+ J1 Q- |/ M7 M9 B7 @
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' M7 J" [- G5 enFashionCombineChance = 2500 -- 25%3 e6 Q* D G9 @' X. g1 g
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