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ItemUpgrade.lua) [4 S' [) `2 u6 e+ P* z% Z+ n
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4 {* m6 l' n5 S5 X--Sockel Chance-------------------------------------------1 [( t. W% |$ |# g+ c; X
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& g: F( K# G2 l& ?9 j: w: YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 G- M: \" C2 D6 R' m8 vtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- G t% v( {* K) Q
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--Upgrade Chance------------------------------------------3 i! p1 _% I+ F. b8 ~6 v$ I7 Y! k
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5 Y6 T, a3 D& D8 u, R7 ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) T! e' y0 B) f( i# a) S
- t6 j3 V- ?! H, a: d----------------------------------------------------------+ E2 P6 ?* y- D- `
--Upgrade Chance------------------------------------------
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tAttribute = {}- W8 Y! F& f/ s6 N" c- q6 c; i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ a& ~- M& @& Z& a
tAttribute[nNum] = {}) ^1 k5 I- d; ]* h
tAttribute[nNum].nProb = nProb
1 Y2 r* e# v6 X! g7 |+ N tAttribute[nNum].nDamageRate = nDamageRate$ j2 W& F" M' r. ?
tAttribute[nNum].nDefenseRate = nDefenseRate
& O2 q# K2 D7 n. z3 f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" n5 f2 }% G) _) O1 }% T9 Oend
8 d& v" p7 v0 p- a' d--
2 d5 K, A& [) K$ e5 |, q! mAddAttribute( 1, 100000, 200, 200, 500 )2 u( H8 W Z# O. w5 k4 O
AddAttribute( 2, 100000, 221, 221, 522 )) m, w& o3 g6 d2 ?7 b" Q
AddAttribute( 3, 92000, 256, 256, 560 )( i) T: n/ k6 }
AddAttribute( 4, 70000, 305, 305, 612 ); R: C$ H) t) o* D5 j/ e
AddAttribute( 5, 53000, 368, 368, 680 )' \0 Y- e5 ?5 N5 ?% F8 U
AddAttribute( 6, 53000, 446, 446, 763 )
4 ]7 ^$ [8 O. y, E- u) }/ j1 `, pAddAttribute( 7, 53000, 537, 537, 860 )
5 q6 ]/ ]( ^" x8 G0 H JAddAttribute( 8, 53000, 642, 642, 973 )
7 A; u' ^5 x- g( H5 ~ x+ NAddAttribute( 9, 53000, 761, 761, 1101 )
0 m0 c3 x: ?% {AddAttribute( 10, 53000, 895, 895, 1244 )
4 \% v: l# Z* _* H& _! sAddAttribute( 11, 53000, 1042, 1042, 1402 )3 i. U, a; P2 u8 o+ g2 L+ B
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ h9 z' N- G. J1 Y+ ~( f7 [- m$ zAddAttribute( 13, 53000, 1379, 1379, 1763 )! i3 |' P) t3 u( F# z7 i' J, T
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 E. C: T" \' _0 G9 @4 t qAddAttribute( 15, 53000, 1772, 1772, 2184 )! D R+ A# T: N% N
AddAttribute( 16, 53000, 1989, 1989, 2417 )& Y& X8 z0 {* W0 z7 ?
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; O F9 c8 @: b" d! K: wAddAttribute( 18, 53000, 2467, 2467, 2998 )
! m6 k2 D7 b ` u# w9 `AddAttribute( 19, 53000, 2726, 2726, 3207 )) |( c7 |5 E- r$ N. y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 a/ W5 Y a4 j) b, f" P----------------------------------------------------------! F( L: }3 r6 }% x- J: \6 U/ w6 [
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nItemTransyLowLevel = 500000* W1 U4 W: @" g7 B' s. {. _$ Y3 R
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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