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ItemUpgrade.lua
& a' x+ t; z# B1 R% E; i, M----------------------------------------------------------
' \# [! |) K+ g' f. [--Sockel Chance-------------------------------------------& m6 x% p: u z% b8 j* K6 E* w
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) y; g/ q& T# c" l
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! B+ b7 Q+ d) w& e9 a
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; v; c# P9 L( {( k9 ~- T C----------------------------------------------------------
7 `: u5 k+ _5 Z3 L2 q1 w8 C--Upgrade Chance------------------------------------------- Y, p# b }; j# P
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 q0 w4 Y; {( b; ~! d- d, ^$ I) g----------------------------------------------------------
: V% _$ B( E9 [9 F1 R--Upgrade Chance------------------------------------------
* j3 g; Y: p- U: P# x8 z----------------------------------------------------------
/ {# B3 C4 k$ |3 LtAttribute = {}( W- k T/ I4 D* a1 F
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' H$ k% w$ K% S) ~ tAttribute[nNum] = {}# X& s$ `7 n: R0 O, A8 m
tAttribute[nNum].nProb = nProb" {$ P- ?$ K; r" g- q* W) e
tAttribute[nNum].nDamageRate = nDamageRate
1 |( S4 J% F* B tAttribute[nNum].nDefenseRate = nDefenseRate
& ]: [- d1 y, r+ \1 F9 J; a5 U @. c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' `+ G# s7 l) V, ?. P" T z
end
& W: _* \. C; v% X5 W-- 0 ?. A6 F6 y/ ^2 M: \
AddAttribute( 1, 100000, 200, 200, 500 )& F, ^& e/ M' `5 I! Z: U$ T
AddAttribute( 2, 100000, 221, 221, 522 )
# T. m/ r5 a9 [' u/ U+ RAddAttribute( 3, 92000, 256, 256, 560 )3 X: y6 W8 }4 z7 X- a
AddAttribute( 4, 70000, 305, 305, 612 )
4 ^! v1 F# W9 j0 v' P5 C8 TAddAttribute( 5, 53000, 368, 368, 680 )
/ w" l4 K' k" ]- T" kAddAttribute( 6, 53000, 446, 446, 763 )
0 m' A6 F9 k4 j& LAddAttribute( 7, 53000, 537, 537, 860 )* T8 c k9 ]* m$ a' N
AddAttribute( 8, 53000, 642, 642, 973 )
( g& V" ]/ E- _6 j; Y% U8 B- xAddAttribute( 9, 53000, 761, 761, 1101 )4 a; m6 Y8 ^9 c1 O
AddAttribute( 10, 53000, 895, 895, 1244 )2 o7 w; U, E( q! a
AddAttribute( 11, 53000, 1042, 1042, 1402 )& {: l' V( k3 ?/ a$ X9 m
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 ^/ f n, Z! uAddAttribute( 13, 53000, 1379, 1379, 1763 )
% ]! `1 d; Z! B" ^! f9 W" dAddAttribute( 14, 53000, 1568, 1568, 1966 ) M# e* o2 m L4 W c
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ y. Y3 u! F4 o- V) p6 p9 N
AddAttribute( 16, 53000, 1989, 1989, 2417 ): j# M3 x0 H: S. D7 G* ^
AddAttribute( 17, 53000, 2221, 2221, 2665 )" X: |! @/ T3 s# ~5 T$ O( u& K
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 R& ~! n. a" v F8 YAddAttribute( 19, 53000, 2726, 2726, 3207 )$ i! V- O8 G2 W0 b" O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" \+ w2 i: S% d9 F& f, p, g----------------------------------------------------------
( ?2 X8 D% [1 ~! S0 M----------------------------------------------------------
; V: T# {6 k) C7 d' J7 [nItemTransyLowLevel = 500000
. D; H7 R1 A) q6 _nItemTransyHighLevel = 20000003 H; J$ b; H, U# g6 i
' _+ s" O+ S! e( b' q& i
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%3 V# ^0 p: b4 Z- h& Z: P% j$ C) [6 P
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