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ItemUpgrade.lua- G+ P# t5 s* M9 y4 h7 W6 V+ u1 m
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7 o; c) q' U- X& z$ N& k# m--Sockel Chance-------------------------------------------; t$ x; Q+ U* |4 t/ M
----------------------------------------------------------6 K' _7 c+ K! {
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- q, P$ B) i# @% k6 {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# y8 v3 Y( X, I9 D----------------------------------------------------------
- o4 {/ W6 o& K6 ~--Upgrade Chance------------------------------------------; v Q! u! v% [4 Q, a' u$ g4 `$ Z4 f6 `
----------------------------------------------------------+ k8 |$ i$ [" D* K
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 A; b- _5 c# a, @3 C* y
* S* G# R2 K" a$ [* P8 ^----------------------------------------------------------# R2 Y$ _" V9 j' x- G# P5 g) h2 F- A
--Upgrade Chance------------------------------------------0 h$ {+ t* B5 }* Y9 N
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! T0 y5 T8 w% A0 XtAttribute = {} I9 Q3 v, _9 d6 ]6 W! E5 [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ ]5 J! v4 |6 g" Z# X2 a- _) e
tAttribute[nNum] = {}4 ?& E/ a/ Q4 S# \
tAttribute[nNum].nProb = nProb1 u4 }, G/ c& y) v9 C
tAttribute[nNum].nDamageRate = nDamageRate+ j: Q, j0 @1 {& ]0 G) `5 `2 e
tAttribute[nNum].nDefenseRate = nDefenseRate$ C5 s6 l- y/ T1 {* b8 l8 d3 M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' E" w6 Z( P$ w! J
end
; N' @: B& K4 v5 h7 a-- 8 R7 G. X2 y( N5 ~
AddAttribute( 1, 100000, 200, 200, 500 )3 B& M7 x% Y4 I. [. H+ ]. q
AddAttribute( 2, 100000, 221, 221, 522 )
3 V8 M& @ o* _& lAddAttribute( 3, 92000, 256, 256, 560 ). o2 b P$ X% B* T p4 _1 l
AddAttribute( 4, 70000, 305, 305, 612 )
' [! i; I0 Y8 v( f- x# e" UAddAttribute( 5, 53000, 368, 368, 680 )
' o* Z9 y8 V* P. I9 j3 Y: vAddAttribute( 6, 53000, 446, 446, 763 )
, B! h5 L& N# w6 c! @1 KAddAttribute( 7, 53000, 537, 537, 860 )
. u0 H# `" m2 F1 V- u% P' dAddAttribute( 8, 53000, 642, 642, 973 )5 t- m$ z2 @. {! r" a5 q \- T6 U
AddAttribute( 9, 53000, 761, 761, 1101 )& I# E& E l! V1 t+ F# n
AddAttribute( 10, 53000, 895, 895, 1244 )% A. A) B- t4 `" h$ L* U, U- W
AddAttribute( 11, 53000, 1042, 1042, 1402 )( I" Z6 s" T8 Y {& L+ ~; B
AddAttribute( 12, 53000, 1203, 1203, 1575 )# e% @, c, E' q1 y' M/ J
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" q* j$ K2 S1 }! U0 F+ qAddAttribute( 14, 53000, 1568, 1568, 1966 )" S6 N( z3 @+ ^1 @. g
AddAttribute( 15, 53000, 1772, 1772, 2184 )' d- C# ^: D+ Z" Y2 a. s2 ?
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ @3 g, G9 ~) L( {- AAddAttribute( 17, 53000, 2221, 2221, 2665 )4 N/ w+ g* N, w( i/ z/ }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 d% e' r1 s5 K' H# bAddAttribute( 19, 53000, 2726, 2726, 3207 )
- l! o! k1 K( p2 T6 gAddAttribute( 20, 53000, 3000, 3000, 3500 )9 y6 E m( x' b- b$ k
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$ P; m. p) |. l' H$ }----------------------------------------------------------
. [7 J: C4 x2 `& p( l! `nItemTransyLowLevel = 500000& v" R+ k! i* W7 J& a2 f E
nItemTransyHighLevel = 2000000
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----------------------------------------------------------0 x K4 J. z! q# D! H' a' C, s
--Kost黰e Kombination Chance------------------------------0 x6 ~+ C4 P, A1 u; L, `
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1 }. ] I; {! e5 G" o7 s* s
0 c1 b2 P! y# L0 [8 A1 X- inFashionCombineChance = 2500 -- 25%: w7 t+ J- f! n- d( ~
% i! f$ j+ s6 S' ^. h, |) ?
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