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ItemUpgrade.lua
9 q$ B: W( Z, u9 {3 F----------------------------------------------------------# z8 w, J' d5 r) q
--Sockel Chance-------------------------------------------8 i7 `! L* y0 R; O. _; ~3 x5 B
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2 ], m, f9 z9 f0 }! K3 A3 r! [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 G6 [- n) w2 _! L! \: k H+ s: |tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% o9 l8 W1 E6 l----------------------------------------------------------, G" a0 L- j+ }5 U, K6 Y: J0 |
--Upgrade Chance------------------------------------------
& E+ m& g! v K' N* A----------------------------------------------------------$ o4 h/ i0 O: V
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), m k* n k& k" y) p
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--Upgrade Chance------------------------------------------8 y0 E9 y* r4 H. U/ @( y
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2 X6 j( { k$ f( I8 a/ g9 u% j" FtAttribute = {}
5 F6 A0 o$ [) j8 E2 n' z/ O* x8 Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) _, }- m. J9 J3 [4 Q- d3 a
tAttribute[nNum] = {}
+ t c {+ y9 K% r, a tAttribute[nNum].nProb = nProb1 S% W5 J& h/ M- ^
tAttribute[nNum].nDamageRate = nDamageRate3 t; J4 D% M/ j6 I8 A
tAttribute[nNum].nDefenseRate = nDefenseRate' M! k7 U% `' D7 {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. G; C( t: \% i8 `end
6 S% T4 @& \' ] G8 `-- 9 w# N' X) W5 d4 f
AddAttribute( 1, 100000, 200, 200, 500 )
6 j+ R0 b( @" oAddAttribute( 2, 100000, 221, 221, 522 )
% Q" G1 }$ ?: j. f2 F* SAddAttribute( 3, 92000, 256, 256, 560 )1 U* S K/ g, g8 B
AddAttribute( 4, 70000, 305, 305, 612 )
5 ?: K1 l+ H, `% |4 QAddAttribute( 5, 53000, 368, 368, 680 )' Q8 A. d7 k' `+ J
AddAttribute( 6, 53000, 446, 446, 763 )- I. O' o4 B7 q" [! D
AddAttribute( 7, 53000, 537, 537, 860 ). `$ p0 {. h% o- e
AddAttribute( 8, 53000, 642, 642, 973 )4 \( c. o* g* d* {( E# B$ X8 w
AddAttribute( 9, 53000, 761, 761, 1101 )
. {0 d* W9 i+ i! u+ F: }AddAttribute( 10, 53000, 895, 895, 1244 )" J8 X$ f I' I$ x' V) P6 P3 a
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 ~; ^( F9 ^* H9 Q X+ E8 \
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ A {/ ?' n) K# ` B% c4 W$ A* I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 f0 M. ~( ]4 w- I3 j: p& s( @AddAttribute( 14, 53000, 1568, 1568, 1966 )* e' [$ f* y. j0 I0 M8 W; ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 F2 Q. k" g. P+ D- |6 E
AddAttribute( 16, 53000, 1989, 1989, 2417 ) o% I F" j6 K% [
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& l, y! Z [7 O4 V7 t: F. F+ }AddAttribute( 18, 53000, 2467, 2467, 2998 )
' K: n8 T/ Z7 l. V& iAddAttribute( 19, 53000, 2726, 2726, 3207 )
; ?- V% [/ Y0 S: bAddAttribute( 20, 53000, 3000, 3000, 3500 )% _% E- m4 r$ z6 ?4 f4 m
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- k6 `7 v1 |. C) w----------------------------------------------------------
& o6 ]" G. j: B- B. ?nItemTransyLowLevel = 500000% ?2 J; J% I+ F4 I$ |
nItemTransyHighLevel = 2000000% K' R% l2 j! o' j7 p8 R- H
- ^# P% ]' O: M7 j5 K# ?----------------------------------------------------------( e) t) P! [: E \7 K" x# Z5 |' g
--Kost黰e Kombination Chance------------------------------
0 j8 K! v" x/ v& J6 ^8 K----------------------------------------------------------1 L7 l& }2 F; y; ~ m. }
, I: D, x: [' X2 o) ]+ Y1 ^nFashionCombineChance = 2500 -- 25%
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