|
|
ItemUpgrade.lua: |4 ]2 s% y) ~- }
----------------------------------------------------------$ k6 `: {- {) v2 w+ g' I, h
--Sockel Chance-------------------------------------------
% ~5 {7 [& L8 j- L- z) [6 V9 w; A----------------------------------------------------------
4 E4 i, {% C, }1 v6 StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 O8 o+ t; i- C* A& E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
, q# v* q2 R* ~) F0 L) s; ~# e l% c
% l- W. q# [4 q4 H( v- [; m
: p' e6 S* B, b5 i----------------------------------------------------------$ h% @ |1 P/ }$ W* q8 H
--Upgrade Chance------------------------------------------* h4 [5 B9 G: K$ a3 a
----------------------------------------------------------
5 O2 \; r" L8 B2 J, J5 G% i+ Y1 jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 m) Y: f" v) J: s+ E7 J% o- c
! H+ h+ h) I R! D! j
----------------------------------------------------------
( a) B. `& E1 R4 U$ G! A--Upgrade Chance------------------------------------------
3 s0 ]) [& A, e; d/ |----------------------------------------------------------2 I: B; C% d& q' y$ ?
tAttribute = {}# N: R; `' r$ Q, A/ Y3 o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 d/ |( O2 [) I, N9 Y
tAttribute[nNum] = {}
) D* x* [. q4 x tAttribute[nNum].nProb = nProb
8 Q5 a) M) `% ^8 w4 U8 b" e tAttribute[nNum].nDamageRate = nDamageRate
: e0 i6 v' t3 n# \; G: e/ d tAttribute[nNum].nDefenseRate = nDefenseRate
3 ]0 L, X+ e+ E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ G- @+ U/ ]; I& e3 b3 W wend
8 y# k- \8 H% N$ c-- # f6 H o$ j( O* ]9 p0 j
AddAttribute( 1, 100000, 200, 200, 500 ) I; ~6 l6 O" m- [: h. Q* G
AddAttribute( 2, 100000, 221, 221, 522 ) ^7 D& ^# y7 l
AddAttribute( 3, 92000, 256, 256, 560 )- i- o( A4 y. A3 N
AddAttribute( 4, 70000, 305, 305, 612 )% V2 t& @+ [; F! q0 k c
AddAttribute( 5, 53000, 368, 368, 680 )
9 R& ^7 x, A3 l7 b4 Y6 o, jAddAttribute( 6, 53000, 446, 446, 763 )
! ^4 v8 @. d: h% DAddAttribute( 7, 53000, 537, 537, 860 )
w) l1 X, F, W# l. ^AddAttribute( 8, 53000, 642, 642, 973 )
* j3 V. a4 ` |% j g; r* n7 Y; c$ @AddAttribute( 9, 53000, 761, 761, 1101 )
* F p0 o" j# i X: o7 X# ~; b; i, `AddAttribute( 10, 53000, 895, 895, 1244 )
" m$ \- u4 P6 j- J' ?0 RAddAttribute( 11, 53000, 1042, 1042, 1402 ). h" I: q, p8 E5 C) X$ z) }2 I) ~; N, x! y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 I! r0 y7 A' C$ [5 \9 JAddAttribute( 13, 53000, 1379, 1379, 1763 )% K* `0 r: @. N% g- D8 V5 W! W3 j
AddAttribute( 14, 53000, 1568, 1568, 1966 )) u9 r$ ?- }5 Y% _; S4 E- L
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# f' y) ?0 S0 a; Q* PAddAttribute( 16, 53000, 1989, 1989, 2417 )
& v& S/ C/ J0 ~0 sAddAttribute( 17, 53000, 2221, 2221, 2665 )
, q: ?4 t; l6 q- ~6 {/ @, t% m8 KAddAttribute( 18, 53000, 2467, 2467, 2998 )5 ^% t' s$ c' y2 z& c
AddAttribute( 19, 53000, 2726, 2726, 3207 )
r" t. Z' G! j2 Z; G4 y; m7 rAddAttribute( 20, 53000, 3000, 3000, 3500 )% `# c8 s8 c- P7 I) Q0 o
C$ c# _$ { Z, A----------------------------------------------------------5 r1 X# ?4 Q7 w0 w' U' P
----------------------------------------------------------$ M6 ~2 F; x* z7 `
----------------------------------------------------------# Q: S8 N" T) P
nItemTransyLowLevel = 5000001 u; e9 a4 w: r j
nItemTransyHighLevel = 2000000
4 d1 Q% N5 W1 R/ c
5 s$ x/ Z* c4 m5 z5 K----------------------------------------------------------2 N, Q: O. I4 r
--Kost黰e Kombination Chance------------------------------' z& R6 v }% M
----------------------------------------------------------. n2 q1 N' n4 _
& j2 ~( x8 V" ~. _
nFashionCombineChance = 2500 -- 25%
- |7 I8 }0 Z* p! Q. z+ ?% X- S$ f: _$ q: @6 L6 p
|
|