|
|
ItemUpgrade.lua
- [& ` W& r6 t----------------------------------------------------------, l3 m# b9 W$ t% [. |' E
--Sockel Chance-------------------------------------------6 ?2 W6 w& _! Q4 X8 a- R9 d
----------------------------------------------------------: D% q9 D. v7 | s& t
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ S7 y3 `: i) e8 l1 J( i: i/ r3 AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ }4 T; q- P. r+ D) P u
3 |5 y# B5 z& V- N7 q! [4 |, R8 @" W* e7 ?
----------------------------------------------------------
0 y9 k. ^2 Y+ {7 X; |2 H3 U' i--Upgrade Chance------------------------------------------2 G. C/ h: s! e: k( q% w3 U
----------------------------------------------------------; d& }2 N; C, B3 t# }4 _$ ?0 c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 A8 W' T) n3 A) y
- m4 m6 O" f5 v# f% Y, l& u----------------------------------------------------------
1 N7 a. v/ q/ F3 R! B6 ?0 I--Upgrade Chance------------------------------------------( d/ O& Z5 k* H2 R# m' S: U, C
----------------------------------------------------------* @$ V; ]5 P. d/ C0 D- b
tAttribute = {}' B2 c! }! {: t4 U+ t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ N. n7 C1 _; V1 `( [" q, _% T8 U' f! X tAttribute[nNum] = {}0 Z; g- s3 |0 u
tAttribute[nNum].nProb = nProb2 G& x9 X( E: u% w0 K
tAttribute[nNum].nDamageRate = nDamageRate# K- ~; b, X- N5 U g9 w$ B( U1 I
tAttribute[nNum].nDefenseRate = nDefenseRate
r# D" i4 e5 A9 g tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 u U3 Q! A: w% s5 f% R0 _
end
6 T/ g2 ^( b' H6 F: v b7 T( H--
+ d8 B& H4 z& j0 QAddAttribute( 1, 100000, 200, 200, 500 )" J9 i; t" D- |" h& {# ^6 Y
AddAttribute( 2, 100000, 221, 221, 522 )
: o. y5 i. j4 o5 T/ J/ _( p0 C7 vAddAttribute( 3, 92000, 256, 256, 560 )
& r3 B# q4 z7 o; D5 XAddAttribute( 4, 70000, 305, 305, 612 )0 W! V. _: d; Y/ J3 g
AddAttribute( 5, 53000, 368, 368, 680 )$ Q3 _5 m; j9 f0 Q3 j6 K
AddAttribute( 6, 53000, 446, 446, 763 )
- g' ^4 I6 \2 V! e' fAddAttribute( 7, 53000, 537, 537, 860 )* n ~0 V2 c& O2 I1 ?7 Z1 K
AddAttribute( 8, 53000, 642, 642, 973 ) t+ {' {3 V" B- S
AddAttribute( 9, 53000, 761, 761, 1101 )! V' S8 d$ @7 x& I( c
AddAttribute( 10, 53000, 895, 895, 1244 )
! S# D$ X1 Z& u2 BAddAttribute( 11, 53000, 1042, 1042, 1402 )) C3 X G4 q# z: x; x) O
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: Y! c4 q0 |5 Q) G( WAddAttribute( 13, 53000, 1379, 1379, 1763 )# U _- U8 M3 v6 _% s* N5 [ i# x$ A
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. K5 q0 k* N4 rAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 N: s' y+ |+ [% sAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 {' K, e% b* n* `- U1 W6 ^) QAddAttribute( 17, 53000, 2221, 2221, 2665 )2 Z7 t- u! I4 ~/ n& o4 w5 m) H0 L3 V7 ^
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' E: V8 H# z/ m( ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ k% l, N, t% S/ n7 ^; Z1 A" \3 ~AddAttribute( 20, 53000, 3000, 3000, 3500 )$ p2 T4 o/ W- t5 r' |% e7 f% w0 A
3 K2 \% v- T( b7 m4 o V# n h----------------------------------------------------------; Q$ s, f( [ b7 H- E+ {* d
----------------------------------------------------------! l# f& t/ j1 P' |
----------------------------------------------------------
) o; n. a! F3 q9 K: C. vnItemTransyLowLevel = 5000000 [& f0 A B' b, S1 x
nItemTransyHighLevel = 2000000
, K9 L3 B& j2 k( K9 `, Y
3 Z$ u' n8 o8 a3 U, E----------------------------------------------------------
4 ^% E, n# B& `: Z u1 H0 ^--Kost黰e Kombination Chance------------------------------
( H' J# C) ^. f. |----------------------------------------------------------5 A' ^$ ~( r) f' C$ _+ ?6 G; N1 Z. H
: A. {! g8 f& J+ z$ A i* Q+ r
nFashionCombineChance = 2500 -- 25%1 j1 d. Y5 ]7 q1 G$ s# a) f: B
7 M# W7 Q4 k& n0 X3 I2 q8 Q# W
|
|