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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------5 f6 r1 \# C' ~) ~" [; ~& P0 O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); n) w8 Y7 h4 z/ n" | s. t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# k3 u$ ]% i8 m; X5 G9 Q: g" m9 D t/ P0 t6 Y$ I
/ T- ?/ v6 P& W5 ^" V' O
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+ r1 i' F6 {4 N2 p3 G/ o2 U4 l% e. l--Upgrade Chance------------------------------------------
/ L# C# c0 }; ~& }----------------------------------------------------------
$ z H7 `# P! P/ rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
8 }3 I! Y5 ?- W- Y" L0 p# M----------------------------------------------------------/ S9 M- W% D7 y' {, M8 O
tAttribute = {}; o d/ y' f) }% G5 O1 {. ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* c( a5 ^. _5 _: Z
tAttribute[nNum] = {}0 T2 u0 I6 M: Z" I/ f
tAttribute[nNum].nProb = nProb5 ]" e. g2 w* S& ]; L7 R9 z% C, g
tAttribute[nNum].nDamageRate = nDamageRate
, K' s& n; z$ W9 t" }& G tAttribute[nNum].nDefenseRate = nDefenseRate
; R' L( O# U! S V% \$ Z( d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 j- R% v6 c X8 M" n
end! b A& U/ y5 N! w" h
-- 1 X/ R! t* t% g
AddAttribute( 1, 100000, 200, 200, 500 )
+ f- `; O% {4 b$ S fAddAttribute( 2, 100000, 221, 221, 522 )6 |) L5 m4 O; d+ Y t
AddAttribute( 3, 92000, 256, 256, 560 ) {8 ?. i: ?1 x& l/ H+ @8 P
AddAttribute( 4, 70000, 305, 305, 612 )
6 n% m1 O" c2 g; q5 mAddAttribute( 5, 53000, 368, 368, 680 )
3 ]3 ?# \! Q- X; d( gAddAttribute( 6, 53000, 446, 446, 763 )
( k! E0 p! a( J4 O( F5 JAddAttribute( 7, 53000, 537, 537, 860 )
0 ?# {, y9 u! b, G( }* LAddAttribute( 8, 53000, 642, 642, 973 )
% [, q D! o* i9 u- {AddAttribute( 9, 53000, 761, 761, 1101 )
9 G* P0 s8 `7 ? u5 k# fAddAttribute( 10, 53000, 895, 895, 1244 )$ X: h' x U$ {$ r; h5 w" K+ ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 N A- T# O( W% I2 S
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ x/ u o8 {! {( \AddAttribute( 13, 53000, 1379, 1379, 1763 )( d% J* n2 a9 U5 O2 ~! S0 x
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ H' e# y: A$ n% Q8 _: ZAddAttribute( 15, 53000, 1772, 1772, 2184 )
! [, ^' B! m3 h5 p; q0 g4 RAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 f" l6 H+ K9 |" qAddAttribute( 17, 53000, 2221, 2221, 2665 )
# b' j/ E& }; jAddAttribute( 18, 53000, 2467, 2467, 2998 ); ^; r0 p3 ~5 S/ }$ N8 u: [
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( _2 h9 |$ X# Q: I* A( ZAddAttribute( 20, 53000, 3000, 3000, 3500 )- }( y" P( p. M! a1 V+ }
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nItemTransyLowLevel = 500000" I: h/ ~* A3 t
nItemTransyHighLevel = 2000000
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" U% P9 P$ t6 y, n/ A----------------------------------------------------------
7 W! i% b! d/ ]* R4 {--Kost黰e Kombination Chance------------------------------0 ?5 P( k3 X' w" E
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nFashionCombineChance = 2500 -- 25%+ _" v! _/ H3 z9 C& W
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