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ItemUpgrade.lua% K# a8 G7 P/ {
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- N; \! h+ b: A/ L+ ^ M: w. \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------2 [: W" e1 m: T8 H. M
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' Z$ N$ {$ v. N2 F {5 ytGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 B3 \5 J2 ^7 [$ s: P+ m3 |7 b
. o; n/ v. P8 U& v. D1 n$ E----------------------------------------------------------
& T, u" T+ P2 a7 X, M' \ G1 X--Upgrade Chance------------------------------------------
; j6 c( d3 B9 ?& s K% U5 r----------------------------------------------------------
2 k3 c# q% z, e2 otAttribute = {}3 Z) }9 M7 E+ B6 K8 l ?1 ^3 I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 I! k6 c9 U$ D" C tAttribute[nNum] = {}' n' a0 P7 M8 _* b
tAttribute[nNum].nProb = nProb/ @0 e8 q3 B) {6 U5 l
tAttribute[nNum].nDamageRate = nDamageRate# C( R9 Q5 x2 G2 |; U
tAttribute[nNum].nDefenseRate = nDefenseRate7 B \7 R" u! L( a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* \$ {. D+ q- ~& \; `end
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6 ]* u- f& J- n. d& A! d# C/ XAddAttribute( 1, 100000, 200, 200, 500 )" U. ^5 I b5 E. o+ O
AddAttribute( 2, 100000, 221, 221, 522 )5 b* h3 @9 L* S( x- I/ C! N; ]) S$ g
AddAttribute( 3, 92000, 256, 256, 560 )
* l0 w1 @ t+ ]6 V! C! ^8 tAddAttribute( 4, 70000, 305, 305, 612 )
+ K4 B0 t& c6 C. m( q& WAddAttribute( 5, 53000, 368, 368, 680 )! l/ C4 P/ a/ G. C! U
AddAttribute( 6, 53000, 446, 446, 763 ), b; R$ {% {# y
AddAttribute( 7, 53000, 537, 537, 860 )7 {2 u! W. Z" ]4 e1 w! m E
AddAttribute( 8, 53000, 642, 642, 973 )/ h9 @# t! k! n9 k* ^
AddAttribute( 9, 53000, 761, 761, 1101 )( A# T2 S- \ U; {% |% N
AddAttribute( 10, 53000, 895, 895, 1244 )
5 e5 n, V9 ^3 ~! i9 ]8 `+ YAddAttribute( 11, 53000, 1042, 1042, 1402 ). k$ @; E7 d% o$ i: m2 s. w
AddAttribute( 12, 53000, 1203, 1203, 1575 )! m) e6 n, |0 [/ }! {
AddAttribute( 13, 53000, 1379, 1379, 1763 ) k/ R3 Z7 a6 i
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% R6 a. k2 p) O7 |5 SAddAttribute( 15, 53000, 1772, 1772, 2184 )9 r G5 c0 C# D e& {
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 e7 Y) x0 f9 r/ F( HAddAttribute( 17, 53000, 2221, 2221, 2665 )
( i/ n6 t5 _; U' s+ KAddAttribute( 18, 53000, 2467, 2467, 2998 )" t0 {1 @3 [4 n, S3 [- S" j& e
AddAttribute( 19, 53000, 2726, 2726, 3207 ) y) _- @8 z8 _; Q" @
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 A3 K+ F5 l8 V7 \8 e
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nItemTransyLowLevel = 5000000 w5 C. O, N [5 x q
nItemTransyHighLevel = 2000000
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7 U) Y( j. D6 T( V2 u2 ]% }--Kost黰e Kombination Chance------------------------------8 r" g- E: y S1 h7 h1 `
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nFashionCombineChance = 2500 -- 25%: M2 }3 `8 c! j; w o, R
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