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ItemUpgrade.lua2 W' q# Z" d4 `& _1 S8 Q: d4 E2 M
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/ K/ e9 ]" u, M6 N7 b' Z--Sockel Chance-------------------------------------------1 D3 Q, e8 m( J4 l
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% \5 g. f* S" l7 KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
S" @- [; p8 D; \& V o d- S: W$ htWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 {: X( W! M% h- c T) g: g- y% g----------------------------------------------------------6 a1 H2 d9 e# l3 z' R; t7 K
--Upgrade Chance------------------------------------------
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0 P, G! ] d* R' V: K- m- H) ~4 RtAttribute = {}1 O& O% O& B2 [3 k& m ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 K' c; [( c# T1 b- s tAttribute[nNum] = {}& F# o* p0 ]6 o6 N4 a, u+ V& j
tAttribute[nNum].nProb = nProb# t: ?! Y% ~6 r9 V E
tAttribute[nNum].nDamageRate = nDamageRate* y: z& R4 ~5 W+ `
tAttribute[nNum].nDefenseRate = nDefenseRate
( O% O- z$ {2 W3 l: ~ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( p! q/ C0 t! s7 T- {" d. |' X# m
end
2 U$ o; K% i% j7 z9 {: K m6 `/ E--
3 B( `+ n; m5 h1 h& LAddAttribute( 1, 100000, 200, 200, 500 )4 z; W' Y L1 @
AddAttribute( 2, 100000, 221, 221, 522 ), p# z5 O# Y( P. Q% y6 ~
AddAttribute( 3, 92000, 256, 256, 560 )
* f6 m }! \; d# I* tAddAttribute( 4, 70000, 305, 305, 612 )
6 g- h# p! K# M! Z+ e/ YAddAttribute( 5, 53000, 368, 368, 680 ) s3 ~4 k$ y2 [+ t) t/ T0 W/ P, T2 q
AddAttribute( 6, 53000, 446, 446, 763 )- d3 J3 n7 W) Y: ^. r [5 n8 ]
AddAttribute( 7, 53000, 537, 537, 860 )8 A% K8 U( }5 P
AddAttribute( 8, 53000, 642, 642, 973 )
7 i) p+ W1 K9 w2 a- pAddAttribute( 9, 53000, 761, 761, 1101 )% u/ j. U7 X: W& x
AddAttribute( 10, 53000, 895, 895, 1244 )& S7 G* Q; W1 B; k" x4 U8 t( T" D
AddAttribute( 11, 53000, 1042, 1042, 1402 )0 O V( T9 R4 o! i' [9 M$ M- {
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 O* X- G$ q9 W T$ g# U% YAddAttribute( 13, 53000, 1379, 1379, 1763 )
# ]2 R$ H1 c8 L7 q' |0 gAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ v4 L4 E# ^5 G% N# t6 ^: VAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ J! Z: R6 V2 v8 p! A) }AddAttribute( 16, 53000, 1989, 1989, 2417 ), H: \: C; W0 R
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) a |, W4 E; ], _( i& cAddAttribute( 18, 53000, 2467, 2467, 2998 )
( @! A+ N3 G6 C7 o/ uAddAttribute( 19, 53000, 2726, 2726, 3207 )$ n# \2 L; y$ {+ S# t& J+ O& e2 f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: D3 e* l9 x; Z8 _" k0 p----------------------------------------------------------. M; c% P& W: }. [
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nItemTransyLowLevel = 5000000 N% l0 o8 V2 h
nItemTransyHighLevel = 20000004 m% s& C/ {7 d2 c& a. p
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1 a2 Y4 D( h; n$ F: L--Kost黰e Kombination Chance------------------------------
1 ^6 H* `% c' n# }* X4 F----------------------------------------------------------
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* H* p7 x: J' U5 T3 }3 b+ [nFashionCombineChance = 2500 -- 25%8 u2 |9 u8 o8 D/ X2 K) A
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