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ItemUpgrade.lua
* o' @7 T( r3 d# y* r3 E----------------------------------------------------------
* Q- Y: d7 K; h9 w8 |2 x, N--Sockel Chance-------------------------------------------& I" J: ~- P0 e" E! k5 k* X1 k
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! E: Q7 V9 E2 k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 [, d4 T, b/ l
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$ g1 g) \. T. P. s----------------------------------------------------------7 P, ^+ o# U6 H( ^6 w
--Upgrade Chance------------------------------------------7 O' v1 ], w6 e, H9 b3 L
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! ?$ L! f8 R% l3 m1 r* V' w5 ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------3 R9 `" @, q6 x' r3 @
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# _: N, r. |4 J" [. ~+ R; ptAttribute = {}
8 C. B3 v5 N) }5 q6 Dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ H( ^0 r" B, l& V tAttribute[nNum] = {}
" |9 Q1 a. M) V/ B' [& A; C9 O tAttribute[nNum].nProb = nProb3 N2 `2 R# z2 o/ W' B
tAttribute[nNum].nDamageRate = nDamageRate. e% |) {$ p) ]1 E
tAttribute[nNum].nDefenseRate = nDefenseRate
& D d* d8 `4 p" u: z. R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 V9 U, h* L! G
end6 P6 ], A' Y/ V! B) E
-- + C8 e$ b; P. @5 A! V/ {+ w; G
AddAttribute( 1, 100000, 200, 200, 500 )! ?$ N! a, M1 q* Y
AddAttribute( 2, 100000, 221, 221, 522 )
" M6 D& n" D7 W. jAddAttribute( 3, 92000, 256, 256, 560 )
2 m# r6 \3 ?: YAddAttribute( 4, 70000, 305, 305, 612 )
9 `8 w" }, c( ~0 M" v, BAddAttribute( 5, 53000, 368, 368, 680 )) f; {9 z) Q9 ^8 \7 ~- o2 Y
AddAttribute( 6, 53000, 446, 446, 763 )
8 L8 G% Y% m3 I) t# b9 ]4 v6 gAddAttribute( 7, 53000, 537, 537, 860 )
, o8 z1 p% W3 t, X0 B% Y: qAddAttribute( 8, 53000, 642, 642, 973 )6 r& A I# X) C5 O" d
AddAttribute( 9, 53000, 761, 761, 1101 )
4 Y6 k( O4 S s3 X6 G& v' ~! dAddAttribute( 10, 53000, 895, 895, 1244 )
. L- O3 s2 c8 f) y& Q7 W7 E: W8 WAddAttribute( 11, 53000, 1042, 1042, 1402 )* M" k7 F7 W- U& a7 E
AddAttribute( 12, 53000, 1203, 1203, 1575 ). z5 }: e% o; q% |$ P
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ Z% w+ H, V* E. B1 p; g& SAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 I8 O# O& f7 I9 J' `! P; gAddAttribute( 15, 53000, 1772, 1772, 2184 )# V1 s+ w* f4 B i( m7 R( ^4 f
AddAttribute( 16, 53000, 1989, 1989, 2417 )# M+ d, z1 k/ ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 L+ s% \6 f j! M& o+ K# x
AddAttribute( 18, 53000, 2467, 2467, 2998 ); a& n* h6 ` q% h+ `! L4 U
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 g% O1 [% W6 A) g7 E! e, U0 V+ G
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ Z3 s. C; Z! J4 v2 B. q
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$ j$ T5 v1 X9 |8 g/ l- M& g' L8 Y----------------------------------------------------------) c/ @* w: j* }# O+ {& N/ v
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nItemTransyLowLevel = 500000, p) j/ W9 a K5 Y% g h9 T5 T
nItemTransyHighLevel = 2000000
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' i3 R3 C8 r$ c; g% a----------------------------------------------------------
/ G# B7 J6 _ x& I( N& N# }--Kost黰e Kombination Chance------------------------------5 P k, H5 d* @5 t6 J3 h: z
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nFashionCombineChance = 2500 -- 25%
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