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ItemUpgrade.lua
% j ]! L7 u8 @% J+ h( Q----------------------------------------------------------
) s- G. N c8 I {--Sockel Chance-------------------------------------------! X: x; Y2 H$ S; f3 ~
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& Y% y4 w L; F' G5 ]3 itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
n6 p1 c( ] m) btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
4 ]9 M6 U$ W8 Q" S% R) \8 B---------------------------------------------------------- L. H2 S; G. n
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), j* t, _) c* X1 x
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--Upgrade Chance------------------------------------------
3 K7 C* L2 A! H+ u0 o----------------------------------------------------------
) e' d- r) [0 g8 ~% W- t: AtAttribute = {}
- s7 z0 y$ N2 t0 W' Y0 u0 ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% ?0 {0 s; [9 `, E8 L8 h- @ tAttribute[nNum] = {}; _" n& ~0 y8 y& \" q2 `
tAttribute[nNum].nProb = nProb
- _1 g7 {. L( K. {! M* L1 g tAttribute[nNum].nDamageRate = nDamageRate
" h; J6 O# F' M5 d3 |9 O2 M& Q( u tAttribute[nNum].nDefenseRate = nDefenseRate
; z% p7 W) `6 ~+ H0 A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- , h5 E3 r! ?0 i1 ]
AddAttribute( 1, 100000, 200, 200, 500 )
I9 q$ [! Z& l& d: O ]AddAttribute( 2, 100000, 221, 221, 522 )
8 @ z3 X7 S- UAddAttribute( 3, 92000, 256, 256, 560 )5 [7 S5 }/ I# l% Z3 i
AddAttribute( 4, 70000, 305, 305, 612 )
7 F1 Y9 g# i$ L- kAddAttribute( 5, 53000, 368, 368, 680 )
, g& `& k% D7 p0 {AddAttribute( 6, 53000, 446, 446, 763 )& W. l# w+ J6 o$ T
AddAttribute( 7, 53000, 537, 537, 860 )
1 u& y0 q; G( S6 J5 M# e' @AddAttribute( 8, 53000, 642, 642, 973 ) l" |6 H( E: d$ y" h
AddAttribute( 9, 53000, 761, 761, 1101 )+ O2 _; b! ^" z
AddAttribute( 10, 53000, 895, 895, 1244 )
7 _4 @" R, ^" _# D) vAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 ~, y+ D7 j* E) Y/ ^AddAttribute( 12, 53000, 1203, 1203, 1575 ); D7 l! ?' W- \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
( v' g4 I. w. l: C7 y2 qAddAttribute( 14, 53000, 1568, 1568, 1966 )& [( l3 J4 ~0 r8 h. G
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ R+ A1 b% B+ F/ h! v: @2 y" A; n! P
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 g5 Y: Y. q2 c& H+ O, eAddAttribute( 17, 53000, 2221, 2221, 2665 )3 o6 q1 i4 h; f, K% f
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 x1 R- j4 p8 W1 g" A& C% |
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 D$ E- e1 y* |$ n- X* S, Z& A; @
AddAttribute( 20, 53000, 3000, 3000, 3500 )! C4 v. C. i/ G4 Z
6 V7 z7 m, _5 k, o7 _" b----------------------------------------------------------
j8 b% ^9 L b q. z1 K( i9 A' M----------------------------------------------------------
% D+ \+ ^9 ] }- G----------------------------------------------------------
, U$ z' ]' ^2 d1 l& v( Y* h. znItemTransyLowLevel = 500000* U, z3 ~) o9 Z n* c( G3 l
nItemTransyHighLevel = 2000000" Q2 i4 Q+ o! Z+ f& K& [$ k
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--Kost黰e Kombination Chance------------------------------$ H) j, N: u" w9 J% ] M# }4 A
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. L2 c% ] d9 y0 j9 S" knFashionCombineChance = 2500 -- 25%8 U9 m3 _2 c& C- W2 y
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