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ItemUpgrade.lua
7 _) k& b: O5 C+ s+ [# `5 v----------------------------------------------------------
4 e, l% ~7 p B( `' v--Sockel Chance-------------------------------------------, O, d1 k- l/ V3 S' v
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9 Q f+ \/ {, ?& ^6 MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& E0 S6 b$ s, m' }' {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 }0 u3 A5 ?! l----------------------------------------------------------0 J+ }" t; N0 z. n+ M
--Upgrade Chance------------------------------------------, L1 _1 F/ S; J) h9 o# C
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3 u& _( e. x% G7 k W- m1 DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 ^' n$ R0 _0 a' p$ Y1 H% v--Upgrade Chance------------------------------------------& [3 W2 {+ r2 E( `& K- S
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8 V8 k. r& u: L" B) y% wtAttribute = {}
% O( ~( T/ C4 R- T2 X* Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: k6 q6 M( F+ G$ n; @3 w! P0 E tAttribute[nNum] = {}
* J! Q8 _6 D0 j+ j, }/ K9 ] tAttribute[nNum].nProb = nProb
& O/ E7 k. v* Z) {1 p; r, n: j tAttribute[nNum].nDamageRate = nDamageRate/ `0 i& u' Q1 {
tAttribute[nNum].nDefenseRate = nDefenseRate
5 L8 h' ^; V, M# t, [# l$ Q% F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate x$ T) F# O) I1 Z) O. x2 U
end# d! N o ^0 k+ q
-- Q- P. }6 R H9 V0 F
AddAttribute( 1, 100000, 200, 200, 500 )
. H8 r9 o+ o) S tAddAttribute( 2, 100000, 221, 221, 522 )
3 u8 `$ z- O6 ~ y: l9 z6 l8 C0 f5 o* qAddAttribute( 3, 92000, 256, 256, 560 )
) f5 t. ~8 Y* b& W' pAddAttribute( 4, 70000, 305, 305, 612 )
6 d- A# ?- a6 o. w }AddAttribute( 5, 53000, 368, 368, 680 )! N! }8 O/ g/ p) t# a I
AddAttribute( 6, 53000, 446, 446, 763 )
. Z$ D- k! h2 X' w' a) FAddAttribute( 7, 53000, 537, 537, 860 )
6 `4 A8 f( y. p$ S* vAddAttribute( 8, 53000, 642, 642, 973 )
3 {- m! |& U+ G R- b( t+ vAddAttribute( 9, 53000, 761, 761, 1101 )
( T/ e3 m y4 E- G4 ~AddAttribute( 10, 53000, 895, 895, 1244 )
# C* f3 z, U) Z+ z! E8 vAddAttribute( 11, 53000, 1042, 1042, 1402 )
. z% H& [+ Z, Z: HAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 K, J9 H- T* D1 k4 l9 fAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 i/ t6 h- J6 k8 R5 vAddAttribute( 14, 53000, 1568, 1568, 1966 )) ^9 h2 L2 E% ]. C
AddAttribute( 15, 53000, 1772, 1772, 2184 )% p; q2 N: d- [5 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( h! R4 `5 h. @) G0 J- L! SAddAttribute( 17, 53000, 2221, 2221, 2665 )* Q* }+ o* |- e7 Z- ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )& h: i8 i2 E7 r5 @9 _# J/ s
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. j0 S8 i- ]7 g w0 eAddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 O# y6 y2 C& c* |nItemTransyLowLevel = 500000& j [8 |- G! u6 k: \6 D& U* i4 U
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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4 I; ]' l; f& ~/ dnFashionCombineChance = 2500 -- 25%& |1 H& ^' J, @: n* L
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