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ItemUpgrade.lua
* P4 @- w4 g9 s3 K0 W% n- C2 u$ q% Z----------------------------------------------------------
8 R' ~1 k7 x3 F( d; W--Sockel Chance-------------------------------------------# I# G& W! S4 \2 {9 n* U0 ~; f; }
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), t& y; Y4 {4 e$ t' P; L2 H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ n' E5 {4 I& q" K2 _
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--Upgrade Chance------------------------------------------6 h3 d0 z, Q: Z, D6 z: N
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# a d. T4 a) @5 t
7 g I0 I: O- N, _& Z8 H p& p% c* u----------------------------------------------------------/ f* S( A- G- _% [* d. } i3 A
--Upgrade Chance------------------------------------------
1 o. r! z2 r) G2 J( K----------------------------------------------------------3 p1 j: R2 X- O9 z, ^9 U
tAttribute = {}
! r/ G' C$ M, p4 y( rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% p& S, z n) k# E* d3 l" f% N7 t
tAttribute[nNum] = {}
4 z( [" I. S9 P- i% t% z tAttribute[nNum].nProb = nProb) W8 a! c' D' f& [
tAttribute[nNum].nDamageRate = nDamageRate9 m& ?# h* Q8 O6 ?5 N4 ^/ C) z4 j k/ i
tAttribute[nNum].nDefenseRate = nDefenseRate: f! E! q, R$ _. ~+ n% U) ~8 Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ U! O e: f/ f2 f$ T& k
end2 i/ Q! V/ l h9 n9 h4 L; z
-- , }4 S6 X9 X8 g% N9 I2 n! p& @
AddAttribute( 1, 100000, 200, 200, 500 )
$ ]: R( M3 I1 N, sAddAttribute( 2, 100000, 221, 221, 522 )( C/ ]3 C; J( q! K1 C# I
AddAttribute( 3, 92000, 256, 256, 560 )
' x) h/ c7 z8 F- t- _AddAttribute( 4, 70000, 305, 305, 612 )
W2 O+ N2 B" d- @( Y2 Y5 h B- BAddAttribute( 5, 53000, 368, 368, 680 )6 e# z- s2 c( j
AddAttribute( 6, 53000, 446, 446, 763 )
3 Y( h# p, D( s6 c8 F' J9 K5 ? F5 MAddAttribute( 7, 53000, 537, 537, 860 )2 f- w, c- g! c0 C0 T6 a9 r
AddAttribute( 8, 53000, 642, 642, 973 )
& j9 G# U9 _4 n4 Z" jAddAttribute( 9, 53000, 761, 761, 1101 )
4 `8 q9 H2 q2 e0 qAddAttribute( 10, 53000, 895, 895, 1244 )* v1 C1 c8 ?& H4 L7 N4 J0 U' Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )( G2 q8 v% ^$ n4 }
AddAttribute( 12, 53000, 1203, 1203, 1575 )# U8 A. T; n5 i+ S/ ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 c# I; n& {! o% W* H dAddAttribute( 14, 53000, 1568, 1568, 1966 )
; @$ E" J9 u8 M7 Z7 A( R2 q1 _AddAttribute( 15, 53000, 1772, 1772, 2184 )1 x* k0 Z2 _! P1 a3 c
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 A' S8 W; b5 j8 hAddAttribute( 17, 53000, 2221, 2221, 2665 ). [0 g( |5 M( n3 D6 Y1 U) I! d" a
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# Z" C' q& w6 C; _1 V$ B+ }) \AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 G) ~, h! L7 I3 R4 N/ F- yAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ g p g4 P7 g p C' o$ ]6 O4 E! `) N----------------------------------------------------------
' ^: C1 T0 W( R ^----------------------------------------------------------
/ Q. y( z. E {6 m$ q. LnItemTransyLowLevel = 500000
' h3 G* d* a8 c' G# ^nItemTransyHighLevel = 2000000, i/ G1 B8 s1 `1 c6 t
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--Kost黰e Kombination Chance------------------------------7 `7 \( D7 P: f2 d# y. A
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nFashionCombineChance = 2500 -- 25%# v/ E' W& p; r$ {( _1 z8 G
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