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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------% j7 V+ Y- p. |" D! w0 _: Z
----------------------------------------------------------
; g9 y( Z; F$ v4 {' Q! ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- H$ Q7 g" d2 s, e6 r5 ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------" \3 {9 I; ? r% J- x9 I# K
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------# S( p# L( Q, w( p+ O; Z& I3 F
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tAttribute = {}
# ^3 S: A; u- c* wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! V- X* e4 M7 {& B
tAttribute[nNum] = {} n: x5 X" ~& x* M3 g
tAttribute[nNum].nProb = nProb
: [8 B" @! ]" T tAttribute[nNum].nDamageRate = nDamageRate
: k1 H! v1 K1 r5 z5 ~) K* L$ { tAttribute[nNum].nDefenseRate = nDefenseRate
6 Q7 n8 Q, U& L# n/ M0 J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. d4 o9 L# E3 `. P5 b K, M
end' J1 c# F& m0 y7 c: i5 e9 V, C
--
: J. c$ Y' r3 y& ?. ?$ U1 NAddAttribute( 1, 100000, 200, 200, 500 )
3 [; P% d$ S+ D1 G5 }; z% {AddAttribute( 2, 100000, 221, 221, 522 ); o. b6 A2 Q, p2 E
AddAttribute( 3, 92000, 256, 256, 560 )
# F T2 w" _1 R7 uAddAttribute( 4, 70000, 305, 305, 612 ): z' N$ U) D7 c4 | y# |
AddAttribute( 5, 53000, 368, 368, 680 )
J( D- g: V6 WAddAttribute( 6, 53000, 446, 446, 763 )9 _6 b9 A z1 [
AddAttribute( 7, 53000, 537, 537, 860 )
c3 e7 Y1 K* }9 W: ?AddAttribute( 8, 53000, 642, 642, 973 )1 [; O' Y ]- V$ G" Y1 R
AddAttribute( 9, 53000, 761, 761, 1101 )
/ n/ Z$ z7 f6 X+ ?/ T1 ^ f5 GAddAttribute( 10, 53000, 895, 895, 1244 )" d( M) t& h8 }7 D
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' @) j( W& `9 ?' q. r$ KAddAttribute( 12, 53000, 1203, 1203, 1575 )# }! I. B1 r9 T* U0 j
AddAttribute( 13, 53000, 1379, 1379, 1763 )& j, W7 ?1 A' X- W% ^
AddAttribute( 14, 53000, 1568, 1568, 1966 )- m& V; d1 a, W) w6 s+ v$ Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
. z5 `% h/ A7 SAddAttribute( 16, 53000, 1989, 1989, 2417 )1 \. U4 Q: B' y8 g: t8 p- g
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 Y. c0 \. s' m
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- P/ j. }/ N7 G, G& VAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 a8 e; q9 J$ I& D; RAddAttribute( 20, 53000, 3000, 3000, 3500 )- [5 B) M) \% O0 ?
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nItemTransyLowLevel = 5000006 U/ G( O* s# R! @2 d% z
nItemTransyHighLevel = 2000000* ]% b! B* S3 d
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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