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ItemUpgrade.lua- V2 t G8 J3 v) J1 _
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--Sockel Chance-------------------------------------------+ R: ^6 |, U2 v9 {5 S$ z* D
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* @ U$ x4 I; T8 @ GtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); }" X& ?$ I) V3 e* f" n" g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 z m) E( a" o6 c----------------------------------------------------------
& J& K% B' O, k: T0 A, z9 f8 Z0 X--Upgrade Chance------------------------------------------1 r7 x$ m. Q* ^1 M' T& |! t
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/ g" V7 L5 i! }3 z+ h3 a( BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------5 }' X) \. [- L/ ~: r. I4 j
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0 j z1 J5 s. p+ }9 o. w, ktAttribute = {}
+ ^8 y; X! r- y3 ^& I# Y( K0 g+ Mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& |+ {( a* X3 D3 m
tAttribute[nNum] = {}
: \& U/ g, @+ J7 f/ z- [( \ tAttribute[nNum].nProb = nProb
/ z! {; b3 a1 J; Q tAttribute[nNum].nDamageRate = nDamageRate# k' D) a( J, E: P: }# s
tAttribute[nNum].nDefenseRate = nDefenseRate# d$ j( L+ k) e) g6 g: i$ A, W4 U& K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 V+ \3 f. A9 s# k
end: F' w* Y0 M& G' v8 y$ b0 v. A; D
--
2 J# n5 R! C# G3 A( KAddAttribute( 1, 100000, 200, 200, 500 )
5 S4 |5 n4 z; {- U5 L, p: x+ N0 B" wAddAttribute( 2, 100000, 221, 221, 522 )& t- W' B7 L8 X1 n$ X8 }2 k
AddAttribute( 3, 92000, 256, 256, 560 ), ~0 f% I- \( [
AddAttribute( 4, 70000, 305, 305, 612 ): D+ }6 e& m+ ~0 s5 x" J
AddAttribute( 5, 53000, 368, 368, 680 )
: b. r2 D6 O5 M8 zAddAttribute( 6, 53000, 446, 446, 763 ) ^- g* t, u# X0 L0 a! ?
AddAttribute( 7, 53000, 537, 537, 860 )# T2 C! T( `: Q* r; a# u& n3 p
AddAttribute( 8, 53000, 642, 642, 973 )
5 V5 i. M+ S' e" q7 B+ n' gAddAttribute( 9, 53000, 761, 761, 1101 )6 M1 _9 J, P; a% D, a
AddAttribute( 10, 53000, 895, 895, 1244 )
) [3 G6 y& y' x4 J8 J6 TAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 I; _# c9 n( l, oAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 X7 q5 y2 B# G8 Q! g+ |- `AddAttribute( 13, 53000, 1379, 1379, 1763 )
` J8 N+ W" b( E; cAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ C1 a6 w: g6 f: V* `$ fAddAttribute( 15, 53000, 1772, 1772, 2184 )2 {5 k A7 H1 O7 |" V C) u
AddAttribute( 16, 53000, 1989, 1989, 2417 ): x! f, o3 T9 [9 k ] B
AddAttribute( 17, 53000, 2221, 2221, 2665 )
5 p% f8 _/ X WAddAttribute( 18, 53000, 2467, 2467, 2998 )6 T- W! X3 t7 M+ r% U% N0 g5 \
AddAttribute( 19, 53000, 2726, 2726, 3207 ). A1 ~" p6 ?- ]+ V
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ U0 ?4 L. v" @/ ?8 S% Z( v
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nItemTransyLowLevel = 500000
5 k w1 Z- U. S/ e0 q2 h2 DnItemTransyHighLevel = 2000000- s+ F) ?+ t5 H( {; C7 }% S! r) Y
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--Kost黰e Kombination Chance------------------------------$ V2 _* R. x: p/ }, ?6 r
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; R2 D$ V+ A& g' |& ynFashionCombineChance = 2500 -- 25%2 k' @1 Z! }2 ?2 h- c% T P* u
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