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ItemUpgrade.lua+ W) s& M% N4 n5 k7 X2 U
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7 i/ n( v% C9 ~+ I" ~+ t9 L--Sockel Chance-------------------------------------------' F/ _/ }; r% j/ I( t2 n) _
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$ d" R, V! j3 W0 d& }" f" ytSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ {4 y v. e8 _tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; P9 _! i& l& \( l4 D% ?2 F----------------------------------------------------------* ~" v8 }, o- ^) Q3 W
--Upgrade Chance------------------------------------------* j: c6 C% u5 m* w x# ^- [; P# o
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9 u I. Q O9 z4 w0 LtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; {) ^0 x2 C1 K--Upgrade Chance------------------------------------------2 v/ \9 \3 W2 V# w1 I
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: r, ]( n! a: @/ K$ ^tAttribute = {}- E8 U3 I/ J c' _8 l: m8 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 H9 k4 Y5 S$ o# H* L
tAttribute[nNum] = {}
1 k, Y" G$ o! ?" f0 X+ Z; q: T- ~6 d" A: f tAttribute[nNum].nProb = nProb
! s' B8 q& g) ^ n tAttribute[nNum].nDamageRate = nDamageRate
# E$ F1 m% G( y9 N tAttribute[nNum].nDefenseRate = nDefenseRate
( p; ?8 X" Q' @/ D: ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 N" ?1 B& P9 |& c' H t
end
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% C' X: D1 S6 P5 L* C0 rAddAttribute( 1, 100000, 200, 200, 500 ) G+ S# l9 O: B) F8 H, a8 W
AddAttribute( 2, 100000, 221, 221, 522 )
4 v& {" N% ~' x" @4 b! R$ zAddAttribute( 3, 92000, 256, 256, 560 )
5 g% I4 s7 E3 h, rAddAttribute( 4, 70000, 305, 305, 612 )
4 W$ c/ }7 p- I! I/ m" P4 HAddAttribute( 5, 53000, 368, 368, 680 ); H# M0 s% h( o4 X
AddAttribute( 6, 53000, 446, 446, 763 )
& A _6 G) |/ P4 j; tAddAttribute( 7, 53000, 537, 537, 860 )
$ R% i3 }" [ U8 w# q7 ]: u4 t PAddAttribute( 8, 53000, 642, 642, 973 )
, } G H& _8 U( d) j6 k0 ~AddAttribute( 9, 53000, 761, 761, 1101 )
4 B9 o7 Z8 h1 W/ V0 RAddAttribute( 10, 53000, 895, 895, 1244 )
4 z4 w D& r! a: aAddAttribute( 11, 53000, 1042, 1042, 1402 )+ C6 {/ u) o4 S" a- Z' g3 }
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ L' ~, x( a O! \; r7 \5 F0 iAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ Y: `( }& J# f }AddAttribute( 14, 53000, 1568, 1568, 1966 )) L& P) w* h! I* _
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 u& M" H4 F' R8 H" J: c AAddAttribute( 16, 53000, 1989, 1989, 2417 )
: g% s& w7 }4 F* K) O0 g' @AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ N* Y( f+ ?6 }) jAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 V c) d: j6 OAddAttribute( 19, 53000, 2726, 2726, 3207 )
( A! {3 z& p- c& WAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 Q m; p- P* znItemTransyLowLevel = 5000008 M7 Z, b3 W6 n Z7 [1 x: v7 O
nItemTransyHighLevel = 2000000
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2 b0 k2 f" W# j6 C8 n----------------------------------------------------------
" [5 {' b8 A2 h- B% u' J( o4 n--Kost黰e Kombination Chance------------------------------
! @0 {9 f, k) U5 t v----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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