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ItemUpgrade.lua
, U9 Z$ ~+ b: b) v----------------------------------------------------------
, b- ]! }' |- k/ H+ n! [0 P--Sockel Chance-------------------------------------------$ C. c) [! G# J9 Q: ^- U# \4 R
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, A% R# O' F. Y. j7 Y8 j3 ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ }/ t. h6 J g! m--Upgrade Chance------------------------------------------4 r5 B* i) h; K) S0 q
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1 @- H& M3 t6 B- N) KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& w5 ^4 r) q6 [' k8 f/ q--Upgrade Chance------------------------------------------
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tAttribute = {}
& L! c7 L/ d Z$ F! ?! h* r" ^7 Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" Z2 z" ^, v- O9 {" y- b2 o+ F tAttribute[nNum] = {}
3 ~( M% Q) `8 f, ? tAttribute[nNum].nProb = nProb9 Y7 z J3 f4 L: h
tAttribute[nNum].nDamageRate = nDamageRate+ |0 R: B* |3 F) W+ O- `. f' t/ A
tAttribute[nNum].nDefenseRate = nDefenseRate( }# x {3 ~9 |; Y. b8 V$ O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; O) Q$ r# R' ~+ m" Y
end# \6 r, y: g6 A. S, r2 D, m4 ^
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$ s& s& N# A8 BAddAttribute( 1, 100000, 200, 200, 500 )
, o/ ~, z' R: E" u% e, Q+ m2 n3 ?AddAttribute( 2, 100000, 221, 221, 522 )8 r$ l/ K; Z( `2 }3 u6 ?
AddAttribute( 3, 92000, 256, 256, 560 )0 G1 G6 c" n( ]0 o) R
AddAttribute( 4, 70000, 305, 305, 612 )* b* J' ^- f% |$ [/ b& p; z8 }
AddAttribute( 5, 53000, 368, 368, 680 )
4 t; A5 j0 T, \1 g/ ?' MAddAttribute( 6, 53000, 446, 446, 763 )
" L; J( p" W- D, D" P3 L& ]; P, eAddAttribute( 7, 53000, 537, 537, 860 )
1 [# ^ m; d, W& Q4 d! sAddAttribute( 8, 53000, 642, 642, 973 )! O) D. m' b# o5 c9 l! T
AddAttribute( 9, 53000, 761, 761, 1101 )
7 F# U' }2 V0 L. bAddAttribute( 10, 53000, 895, 895, 1244 ), E: \' b: p3 S" V
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ `1 O9 p# C: \' }5 C/ `
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 o5 R+ }; F5 N# ^0 c/ n$ x
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ i$ t! y T! g! s, V! J l
AddAttribute( 14, 53000, 1568, 1568, 1966 )/ R9 ]) h9 D/ F1 s
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 z$ }. O) f- y: l+ y
AddAttribute( 16, 53000, 1989, 1989, 2417 ) `2 K0 Z" ~5 u4 k# h- B* [
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# r$ _4 M6 o/ [% j5 L4 o2 H& eAddAttribute( 18, 53000, 2467, 2467, 2998 )
1 P7 T1 L; ^$ N# J4 ~AddAttribute( 19, 53000, 2726, 2726, 3207 )7 K4 s( i3 {9 ?. X$ j- g& y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; s* [1 J2 | \ @5 ~nItemTransyLowLevel = 500000% W+ b0 H! l1 I: Q: a) n+ t
nItemTransyHighLevel = 2000000- l' Z3 r* h" i5 e" c" K7 j9 d
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% e: z0 P7 Y; I3 O: ?--Kost黰e Kombination Chance------------------------------; l; S: @1 Y( Y3 W9 @3 w
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nFashionCombineChance = 2500 -- 25%
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