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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ _0 w/ F: `+ b8 r7 U4 [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ c$ V2 u5 N/ Q6 K
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" _* C* b7 _' J! }, n% m--Upgrade Chance------------------------------------------
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( M, x' K# O- V5 z$ G' u; n$ E4 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! ~$ p( q. p6 [- \--Upgrade Chance------------------------------------------, a5 T" @) ]' p3 ?" b
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tAttribute = {}
; v" m i" L, f0 Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 L# P. G. V, h& v. H: @. q tAttribute[nNum] = {}
3 J, N# D' t, i' M" A+ W* _- | tAttribute[nNum].nProb = nProb
$ j4 k% D# K6 X+ u. y; P tAttribute[nNum].nDamageRate = nDamageRate
8 I, o3 C' b$ G2 Z: x7 ? tAttribute[nNum].nDefenseRate = nDefenseRate6 ~- W% n* h0 N/ ?8 s; B) J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% h3 a1 T/ x$ O& R5 O( d' H
end0 a' y% H! `; T/ Q. y
--
6 L9 x. K8 o: i) Y6 S& pAddAttribute( 1, 100000, 200, 200, 500 )
% k. y1 P4 ~/ w8 C' `" u; ]AddAttribute( 2, 100000, 221, 221, 522 )$ D; ~+ i/ M" Z; ~. p6 q) \1 _
AddAttribute( 3, 92000, 256, 256, 560 )
3 b4 c; N% U1 q9 N, u& fAddAttribute( 4, 70000, 305, 305, 612 )
9 V' t( S6 h$ VAddAttribute( 5, 53000, 368, 368, 680 )
6 D; u3 V2 P; ?5 o# y# M$ T \- DAddAttribute( 6, 53000, 446, 446, 763 )
2 m) A1 B" w. g# d7 r* LAddAttribute( 7, 53000, 537, 537, 860 )
5 {0 u' k* Y X R7 E- uAddAttribute( 8, 53000, 642, 642, 973 )0 L6 W1 {8 @" k8 Z- m
AddAttribute( 9, 53000, 761, 761, 1101 )+ Z8 \& r d' L9 h r! @
AddAttribute( 10, 53000, 895, 895, 1244 )
! Q$ W; P" ]$ W4 pAddAttribute( 11, 53000, 1042, 1042, 1402 )1 Y4 W& s2 h2 g4 h- l0 S$ w) ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )* |: O3 c3 A9 l& s
AddAttribute( 13, 53000, 1379, 1379, 1763 )- [) Y4 c& C( m0 B e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 G9 Z. n0 y) r0 ?" K% ]' k+ TAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 w8 U: B' ?& r) G' @% _3 {3 T% KAddAttribute( 16, 53000, 1989, 1989, 2417 )
; n, w% O" c& {: PAddAttribute( 17, 53000, 2221, 2221, 2665 )6 Q5 j' b: Z6 l6 i) O
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 o' V' Q" @! n* |AddAttribute( 19, 53000, 2726, 2726, 3207 ); J8 g# w- I% g N
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000- |6 V! b9 k7 }6 U
nItemTransyHighLevel = 2000000
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: G, Z" [0 L' S/ k+ s& W! j--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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