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ItemUpgrade.lua
+ r9 i9 |. E. F& ?; {* \----------------------------------------------------------
: w/ o* b) _6 h! r3 q* d X$ S--Sockel Chance-------------------------------------------* b4 `: ^. B- ^
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0 Z2 F" ^5 Z5 D) M) ztSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 n2 G( `! |# o$ xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 F" z/ _1 H9 \3 c9 v
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' {8 ]# D$ Q( A% @2 ^# c--Upgrade Chance------------------------------------------$ g C. h3 @' \. L) x6 k' R. a1 M$ M
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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' ^0 Z7 K. c2 m--Upgrade Chance------------------------------------------
) [) I6 M. i D4 J1 m1 d----------------------------------------------------------
% y7 n1 I6 G- n, q" c& Z; ftAttribute = {}2 s' u' a8 N$ N9 d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): P$ }4 z, `0 J9 p) K% x6 A- S
tAttribute[nNum] = {}
& ]7 R |8 b" @% J1 y tAttribute[nNum].nProb = nProb
2 ^: I% X5 w6 H2 |1 L6 ~ tAttribute[nNum].nDamageRate = nDamageRate
7 S/ {' t3 j% x! I; m7 ~ tAttribute[nNum].nDefenseRate = nDefenseRate7 p4 q) S s5 W. }# { O* w
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
" p" |- i0 X3 \1 ^* ~AddAttribute( 1, 100000, 200, 200, 500 )
) ?' u" L0 z- R" n" x# L4 pAddAttribute( 2, 100000, 221, 221, 522 )
$ i* e) e2 \+ Z6 CAddAttribute( 3, 92000, 256, 256, 560 )4 ~7 P6 j6 M6 l/ P# v8 b
AddAttribute( 4, 70000, 305, 305, 612 )
7 ?6 N% n, C- R* Y) P4 k2 _AddAttribute( 5, 53000, 368, 368, 680 )
# Z2 l' _- m" M& N5 MAddAttribute( 6, 53000, 446, 446, 763 )
/ j0 Y# o) _: P9 w" ^AddAttribute( 7, 53000, 537, 537, 860 )! }. [! B/ c7 m4 k! @* k: R
AddAttribute( 8, 53000, 642, 642, 973 )0 O% Y4 z) T0 s4 p1 R. W
AddAttribute( 9, 53000, 761, 761, 1101 )
- t8 A" c: X4 I+ d- S3 ]AddAttribute( 10, 53000, 895, 895, 1244 )
4 ]! L. ?2 A% ^9 L3 dAddAttribute( 11, 53000, 1042, 1042, 1402 ). q$ |- t; b% X @' X' l" H% H% b
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 k; ?( u. [0 K+ A. @$ h% T9 xAddAttribute( 13, 53000, 1379, 1379, 1763 ). Y% t9 f q) o5 `( U. d; e
AddAttribute( 14, 53000, 1568, 1568, 1966 )# M) ?& [; M! U9 Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 s* c% _" b! e1 @AddAttribute( 16, 53000, 1989, 1989, 2417 )
- g1 I$ n: V( _$ @0 V" q* kAddAttribute( 17, 53000, 2221, 2221, 2665 )
" C$ Y' s, W3 r1 p% IAddAttribute( 18, 53000, 2467, 2467, 2998 )' c; h, Y* n2 C# j3 D! G2 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )' l7 I( O% H/ H7 e5 k$ s J. _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- A! R* Z, ~2 s$ I5 T7 D----------------------------------------------------------; {: A1 `- S. [$ I
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0 y N& {' x0 q1 ?5 C: B6 Q----------------------------------------------------------
0 }2 t; f7 p+ W- `, C7 @) ZnItemTransyLowLevel = 500000
! p, x: c$ }( Z) k( l* |0 E) {nItemTransyHighLevel = 2000000
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' p4 h% x/ P8 d, P- N----------------------------------------------------------' W" g, E) v; `: I. G
--Kost黰e Kombination Chance------------------------------
$ D/ b0 b- B' d) s9 h3 T6 x0 {" P: C; A4 v----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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