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ItemUpgrade.lua
: ^. a0 f8 p! p' x9 M% D4 v! W----------------------------------------------------------. M: Q4 Q) L: d: B
--Sockel Chance-------------------------------------------
2 g4 R# f. e- m7 X( A* Z----------------------------------------------------------, D9 W9 i7 x1 S5 a) T% p, @4 U w4 x
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 h6 p' f( U7 c$ M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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* r3 u, W& O5 j! ?, P5 F" B8 b2 h--Upgrade Chance------------------------------------------- l, G/ s2 k( X) z$ v
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; [& f. ?% P% T }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 H' Q5 h$ h6 k+ i% I1 K: |
" V% u' b2 d( Y$ }. X$ N----------------------------------------------------------! {( K1 f5 V8 o( ]
--Upgrade Chance------------------------------------------, h& H" p3 `3 l- i @
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8 K# w8 Y, X8 ^tAttribute = {}
# h/ n$ l+ _ S7 [" v7 w$ [$ k' xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ P4 N* e3 R0 ]
tAttribute[nNum] = {}
) `3 n: `& m9 s3 w7 V) i0 [ tAttribute[nNum].nProb = nProb
6 v8 M- ]/ M- l1 r" K" c tAttribute[nNum].nDamageRate = nDamageRate
- Q3 r; T o0 I& x tAttribute[nNum].nDefenseRate = nDefenseRate% c" K V" X6 j* m P4 i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- {5 H( A+ X" }% V0 V+ O
end
# V3 t1 p" K2 Y--
' K0 \0 b4 J7 U$ d5 jAddAttribute( 1, 100000, 200, 200, 500 )
6 H/ d9 R" C4 s' c- H( qAddAttribute( 2, 100000, 221, 221, 522 )1 @3 [( G. J/ w Y& n9 X
AddAttribute( 3, 92000, 256, 256, 560 )
; K) W0 y# o; C% C# T$ q) \- v( CAddAttribute( 4, 70000, 305, 305, 612 )
, G. R k- x6 N* NAddAttribute( 5, 53000, 368, 368, 680 ) ?2 y( {# w5 o9 O: ^3 N; h) C
AddAttribute( 6, 53000, 446, 446, 763 )
+ }8 V% F, {" P+ Z" w: g- D) |AddAttribute( 7, 53000, 537, 537, 860 )- N+ A O! [8 g% u( n
AddAttribute( 8, 53000, 642, 642, 973 )8 Y G6 Y" _ @* ?
AddAttribute( 9, 53000, 761, 761, 1101 )/ ?- d' E$ a7 ?, s
AddAttribute( 10, 53000, 895, 895, 1244 ): r# Q* p0 w3 |9 S E0 u$ j! u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 R! L8 z0 R( \2 k: H! iAddAttribute( 12, 53000, 1203, 1203, 1575 )
. @( d. t' ^" P3 \ A0 F$ a# KAddAttribute( 13, 53000, 1379, 1379, 1763 )2 w7 T' H0 X7 q' l; r
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 ^1 l6 a4 Q# ~1 l* j
AddAttribute( 15, 53000, 1772, 1772, 2184 )
m' q1 H+ Y7 j: Q% cAddAttribute( 16, 53000, 1989, 1989, 2417 )
! ^3 N* R/ V# ]AddAttribute( 17, 53000, 2221, 2221, 2665 )
' P- s8 s! H5 b wAddAttribute( 18, 53000, 2467, 2467, 2998 )# ?/ K- K5 u5 J/ V( b
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, c; \! c8 Z( X" [AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000+ s7 x, q% V I) a; s
nItemTransyHighLevel = 2000000" r6 H. O% C1 b
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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