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ItemUpgrade.lua8 [9 ]9 J0 Z8 k$ G
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--Sockel Chance-------------------------------------------1 Q6 G2 u' C7 I5 F4 s
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 W# N( b1 H; B+ d: z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: @& ]7 o9 P/ e6 R& g# }
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--Upgrade Chance------------------------------------------1 d2 _0 b3 Y* W
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% o {" O& b7 m8 {( _ u' N5 RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------7 x3 ^- E) I" [1 V! m! E
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tAttribute = {}
5 C# P2 O" u$ d* ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 p; }" R$ J# `6 U# `9 `0 d
tAttribute[nNum] = {}
! N( o0 F2 x7 @& n- k+ a: O tAttribute[nNum].nProb = nProb. D$ A# r" h! Z, E& C
tAttribute[nNum].nDamageRate = nDamageRate& [/ n6 ^0 O9 N3 ?7 l3 P4 z
tAttribute[nNum].nDefenseRate = nDefenseRate+ ]" G& I9 O+ H6 y7 V
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* ^- f( M" J7 Y0 |/ r+ [' d# H
end
" W( k7 w' A, V. j5 Q$ O5 |--
2 Z9 L$ ^( e8 f c) nAddAttribute( 1, 100000, 200, 200, 500 )
# K; c Z/ ]" PAddAttribute( 2, 100000, 221, 221, 522 )/ @" K# w1 h, G3 P9 e! p/ y
AddAttribute( 3, 92000, 256, 256, 560 )
. W* O; ?( G/ q' Y# G+ N% d. n3 uAddAttribute( 4, 70000, 305, 305, 612 )" F" u7 g7 k8 u& [: [7 o
AddAttribute( 5, 53000, 368, 368, 680 )( Z& n3 K- B6 |, |8 n
AddAttribute( 6, 53000, 446, 446, 763 )" a5 O" b# E& ~0 |5 c# A) O& V
AddAttribute( 7, 53000, 537, 537, 860 )* F. N0 ~$ b) H6 c5 l& N) p o3 \
AddAttribute( 8, 53000, 642, 642, 973 ). z# V8 @6 `0 R+ A! j
AddAttribute( 9, 53000, 761, 761, 1101 )
$ k) Z2 o/ N9 _# J) z ~AddAttribute( 10, 53000, 895, 895, 1244 )
# V) A2 ?. d/ {5 {* YAddAttribute( 11, 53000, 1042, 1042, 1402 )( e, r$ t9 |" g, q( I
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" A! Q2 T! C$ @4 HAddAttribute( 13, 53000, 1379, 1379, 1763 )
! n* x9 K9 S8 U% }) s" `AddAttribute( 14, 53000, 1568, 1568, 1966 )
) m' ~0 i0 a) @' Q5 s- `1 sAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 z$ \+ U& T& C( Y" y1 bAddAttribute( 16, 53000, 1989, 1989, 2417 )+ I+ m/ z. P m. @& t& E) U% n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 B2 s8 O3 T1 X9 _ bAddAttribute( 18, 53000, 2467, 2467, 2998 )0 O8 ~3 C9 J+ _4 \. i
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ f: g+ P" X2 X" d
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 S* r i9 L) `5 X6 S; h
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! l3 ^. K" ^% qnItemTransyLowLevel = 500000
" }7 m' E5 l9 K# _( y3 b- Y4 SnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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$ c r* I5 g- X3 C: onFashionCombineChance = 2500 -- 25%
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