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ItemUpgrade.lua
. ^- ^! \* d, o! a& x- W----------------------------------------------------------
6 g( o/ @: F; D9 w2 h--Sockel Chance-------------------------------------------/ x5 K, `5 M, c- g% o. B, e
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) U5 N6 |' f8 Y; Q- QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 A% G+ V) P3 g. n' WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------1 H/ d% v( ]( c# i4 D; ]2 f
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4 {8 Z: _" w9 Z0 C$ N# x6 d( ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); v! ?. \7 ^+ ~" {: q& N. _0 G
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--Upgrade Chance------------------------------------------, B, F8 [8 _7 `; Z
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% y% u7 g& Y. V7 N; s/ @tAttribute = {}" e: J( M* I" O7 y& e @/ M2 [3 r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); u: g7 t) ^6 s+ {2 H9 k9 m, A3 ?
tAttribute[nNum] = {}
* E( R" Q3 U/ v7 y( H tAttribute[nNum].nProb = nProb
$ |2 p% k( {: V& U. B: R3 ~ tAttribute[nNum].nDamageRate = nDamageRate. M7 o: D. q6 [7 u j4 g. F
tAttribute[nNum].nDefenseRate = nDefenseRate
- N* i8 D! I) p6 [9 H S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. ?# ~ `: n: ^2 G, m) a8 x
end
8 [+ X6 p- O: [--
% q7 W9 W1 L' @! c5 SAddAttribute( 1, 100000, 200, 200, 500 )* J4 M5 a) T7 t1 x4 O
AddAttribute( 2, 100000, 221, 221, 522 )
8 I+ C" h3 e5 e' J7 h: pAddAttribute( 3, 92000, 256, 256, 560 )
0 Y f6 y8 z* Q" P+ f# v- x4 u. VAddAttribute( 4, 70000, 305, 305, 612 )% q& P. K7 ~ S: r' |
AddAttribute( 5, 53000, 368, 368, 680 )
% W! m/ e7 A* C- Z* K/ yAddAttribute( 6, 53000, 446, 446, 763 )9 ~& D% n9 Y- o% M
AddAttribute( 7, 53000, 537, 537, 860 ): T5 q9 t* A5 P3 `0 r s. D$ e; q
AddAttribute( 8, 53000, 642, 642, 973 )
/ U6 v$ c1 p3 Q) ]2 eAddAttribute( 9, 53000, 761, 761, 1101 )
% w8 ~6 C8 @$ `AddAttribute( 10, 53000, 895, 895, 1244 )0 z3 O0 j# U& e. V6 R; O
AddAttribute( 11, 53000, 1042, 1042, 1402 ); ]) G4 O7 F) h5 n
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 U6 |6 _( c$ I2 |* m; L* c% B. z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 F0 k; @/ c% E' N+ B4 E+ M, WAddAttribute( 14, 53000, 1568, 1568, 1966 )' G+ L' b- ?% ^( y% g
AddAttribute( 15, 53000, 1772, 1772, 2184 ). j5 N5 F+ f6 l s; G8 J
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ {& W) q( \; m$ m) G1 ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )
' @' d' X1 w4 `+ M- z% RAddAttribute( 18, 53000, 2467, 2467, 2998 )% ~: p N3 |2 i. z; W3 y2 a: d
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 j/ C+ B+ K2 n4 m0 |, q0 X9 Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 \$ v0 }+ C" h6 C/ w- F* k" c. @----------------------------------------------------------
6 F/ B- c8 D* S+ fnItemTransyLowLevel = 500000
' B5 @- I, \" e, P5 n+ ?! NnItemTransyHighLevel = 20000000 K9 p) J0 d: g/ m0 T
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--Kost黰e Kombination Chance------------------------------
; ~4 X: j6 i" \, \2 V' [0 s4 A& j----------------------------------------------------------$ O& V+ U! G1 I1 ]+ O5 h/ B \7 @
- a0 H; Z3 y5 \3 w" f0 ]) knFashionCombineChance = 2500 -- 25%
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