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ItemUpgrade.lua
5 T; V5 e7 T) m2 c/ J) l# {. n" H; R' u----------------------------------------------------------
' C# S7 ~- j/ J+ j+ J1 t6 Q3 o--Sockel Chance-------------------------------------------4 s W4 j$ o- B) d& Q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 I: m) R. N* e3 q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& ^( Y& P0 w: V+ I: R- f, n+ k--Upgrade Chance------------------------------------------( I; R4 r* f* H+ k
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1 E9 O" J" }6 _4 _7 ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ R m1 q* y) i% z: e7 L
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tAttribute = {}$ |5 s+ t: @# U' }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ y, x3 G! d8 F# H' u
tAttribute[nNum] = {}
7 ]7 X7 ?$ G s" n: l/ J. Y w% U- o tAttribute[nNum].nProb = nProb. m. i" N3 a' o; l! d( E! ?
tAttribute[nNum].nDamageRate = nDamageRate
& y! {8 A( z2 s% h7 X1 G8 w tAttribute[nNum].nDefenseRate = nDefenseRate: l7 P- n8 ?4 ? C% q$ S1 E; E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) N5 Q6 m7 f2 F, W
end6 K+ E2 i$ Z( e" a( C4 U0 m
--
, d2 n, | k! f) V8 cAddAttribute( 1, 100000, 200, 200, 500 ): g, L: g& D* I Q
AddAttribute( 2, 100000, 221, 221, 522 )4 Y, h- O7 J9 z
AddAttribute( 3, 92000, 256, 256, 560 )
/ h/ T0 X$ w2 |: c, i( E% K/ jAddAttribute( 4, 70000, 305, 305, 612 )0 m y4 ~, T2 V3 C% |
AddAttribute( 5, 53000, 368, 368, 680 ). G( ^; l. e7 U d. ^& B7 z8 j" P
AddAttribute( 6, 53000, 446, 446, 763 )
3 l( Z) D) b C+ `AddAttribute( 7, 53000, 537, 537, 860 )
2 \4 \7 Q% m9 t& i# _9 YAddAttribute( 8, 53000, 642, 642, 973 )
@; h! [9 {3 k3 c9 R" P G% X5 NAddAttribute( 9, 53000, 761, 761, 1101 ); ^# b7 ~$ t/ ?4 U6 ^( S" W0 Z1 R
AddAttribute( 10, 53000, 895, 895, 1244 )
% J! u% r* Z6 v$ V. e, zAddAttribute( 11, 53000, 1042, 1042, 1402 )& \& x; s& d0 E# ]7 u
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ y- Z" Z' m0 Z+ j
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: m( d# J* L& _4 X9 x5 DAddAttribute( 14, 53000, 1568, 1568, 1966 )9 X5 q: X* g& _) u) ^
AddAttribute( 15, 53000, 1772, 1772, 2184 ). A. \$ P+ \- C: V$ }$ x
AddAttribute( 16, 53000, 1989, 1989, 2417 ) w x8 i1 z' b
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 b! `0 W% K2 `; s; \0 vAddAttribute( 18, 53000, 2467, 2467, 2998 )1 P' Z$ M* O; |6 {3 _5 ]6 h+ k
AddAttribute( 19, 53000, 2726, 2726, 3207 )% a) u; l [1 o x0 _
AddAttribute( 20, 53000, 3000, 3000, 3500 )" f. {3 N! z; _3 h5 K# _: ^
8 n C* j/ b; y8 z5 K; |----------------------------------------------------------
9 f' q" @ n- d8 G----------------------------------------------------------, R+ q! Q2 e# d8 R# ]& }
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0 N5 f# c/ d0 n9 Z6 jnItemTransyLowLevel = 500000
& H0 d( b- n: r+ v2 N! EnItemTransyHighLevel = 2000000
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5 ^# S, l( S6 E8 F% ]----------------------------------------------------------
6 U$ g, s" K0 ?# k3 G9 G3 q--Kost黰e Kombination Chance------------------------------
' }# F5 D0 Y6 N' ^4 q) B----------------------------------------------------------' ], p$ {6 s7 g. p& @
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nFashionCombineChance = 2500 -- 25%
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