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ItemUpgrade.lua
; b" v( O( o4 {----------------------------------------------------------
& B9 K) S/ y9 V( f3 f$ z--Sockel Chance-------------------------------------------
, P s {: K; A ]; ?% p+ |4 y" M----------------------------------------------------------6 g* y. q' H( G9 p7 ^* v# e) y
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 t: R+ u; ~6 R1 @/ S" r6 ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& Q. \* v' U7 z
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6 I% e* h& M: v--Upgrade Chance------------------------------------------
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0 g2 ^$ g- K$ K$ G$ |$ n, Q ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" L4 s6 R0 V+ {! Q! M8 r# V/ n* |----------------------------------------------------------! }" n9 l) b% ?. H9 ~' G8 {
--Upgrade Chance------------------------------------------/ w$ q8 r* X7 [0 ^! F7 F
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tAttribute = {}! E5 ]/ l1 S! X, E" O% V }, N. a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 w$ [. C" G6 d2 |: c
tAttribute[nNum] = {}. B8 t8 D: R. z5 F: [; @* `
tAttribute[nNum].nProb = nProb8 R7 w! p4 z1 z
tAttribute[nNum].nDamageRate = nDamageRate
7 r$ l) I4 E# O tAttribute[nNum].nDefenseRate = nDefenseRate
$ o( x. U( S% r, p3 f( {: Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 {) F. m9 E7 t# x- |2 f5 oend
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AddAttribute( 1, 100000, 200, 200, 500 )) K7 x7 o& J2 Z6 O
AddAttribute( 2, 100000, 221, 221, 522 )5 O& v4 A9 ]! R# J
AddAttribute( 3, 92000, 256, 256, 560 ). T& V, w o ^; W; w- H
AddAttribute( 4, 70000, 305, 305, 612 )% C* I- b, O; z* N: @ G- J
AddAttribute( 5, 53000, 368, 368, 680 )
: F0 Y0 I1 C/ w* @AddAttribute( 6, 53000, 446, 446, 763 ): q5 K1 ~5 m1 Q9 G- r; Z; |
AddAttribute( 7, 53000, 537, 537, 860 )- r9 ~- v. v% j( e# R: h
AddAttribute( 8, 53000, 642, 642, 973 )" {7 Z( ?6 [( g% [2 B
AddAttribute( 9, 53000, 761, 761, 1101 )1 z* Y; ~1 }6 @" l0 F/ G/ F* ^* L
AddAttribute( 10, 53000, 895, 895, 1244 )$ q2 C3 u' A8 F- t9 B8 Q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( Y) b, S! B) B$ ZAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 h, a3 T; s/ }3 L9 V/ QAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 B* L' k, Z1 S. }0 RAddAttribute( 14, 53000, 1568, 1568, 1966 )
; S1 d% j X; b3 j8 i- I0 _& @% [AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 b2 b! P! A- y" g# J; G3 ~' @# yAddAttribute( 16, 53000, 1989, 1989, 2417 )4 t# ~' |* t; V" X; P5 K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 b( l7 C6 K1 n& O5 G5 A$ y" XAddAttribute( 18, 53000, 2467, 2467, 2998 )* w F, d/ ^7 j u" Q* R! z# p
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 k1 m e* }3 @& q! k- `' J9 ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ k3 p" y6 P$ O3 \( I6 N----------------------------------------------------------0 ?# i9 o7 A9 \4 T; t
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1 A( t7 z1 d \8 r----------------------------------------------------------
* y* @, |9 f9 F" L7 SnItemTransyLowLevel = 500000
! r5 a4 @3 W4 znItemTransyHighLevel = 20000003 i0 ~! y, B, q: Z
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----------------------------------------------------------7 \& u% U- L. [. t* z. j# ^
--Kost黰e Kombination Chance------------------------------- J7 b$ z& E7 i( j* v3 }3 Z
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# C0 z6 `0 x% l0 b- ^9 @2 MnFashionCombineChance = 2500 -- 25%
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