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ItemUpgrade.lua
' o, m* x- {8 `6 h! H0 {& I" H# M% f----------------------------------------------------------
1 L$ n$ D x- M. R/ O3 A--Sockel Chance-------------------------------------------$ S& o; ~2 \5 p* Y
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7 T" J" f$ z8 utSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; g0 ]0 Q" Y, ]5 D2 VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 }. j: W Q. p! ^--Upgrade Chance------------------------------------------
1 \, D! _% _) \----------------------------------------------------------3 y4 W' J; c3 `6 i- [
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); a& F2 C- _, _/ B v
. ^% g- A. ^9 Z2 r- |' K----------------------------------------------------------( k) L: L" k! w! J6 R! ~: Q) L- B
--Upgrade Chance------------------------------------------
. ~- g/ w' C% P) g' ~- D----------------------------------------------------------
2 o$ h+ w& ?& ~. U- FtAttribute = {}
) N7 a& `$ s, Z; ?5 ]/ pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 o" v+ J5 E0 m" F# L3 @; c tAttribute[nNum] = {}
7 w& a: V; m, R: S4 P7 m+ x tAttribute[nNum].nProb = nProb+ Q" C1 t* W3 X7 D2 I% I
tAttribute[nNum].nDamageRate = nDamageRate
X2 H0 n5 D" [7 k; M0 C tAttribute[nNum].nDefenseRate = nDefenseRate: B4 V: ?, M5 X4 Z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- : W" B$ S- F, L1 g
AddAttribute( 1, 100000, 200, 200, 500 )" Z; n: y' L( K0 R; l. X; {) O3 `
AddAttribute( 2, 100000, 221, 221, 522 )
" w) I5 u" ] j9 O" \# AAddAttribute( 3, 92000, 256, 256, 560 )
! x5 h3 g! O$ P) z6 s0 J6 ]AddAttribute( 4, 70000, 305, 305, 612 )
) ~5 e' G2 V9 W2 qAddAttribute( 5, 53000, 368, 368, 680 )! I& S0 {3 ]* c8 ~; K$ ^' T/ \5 Q
AddAttribute( 6, 53000, 446, 446, 763 )! O$ B& c" |& r8 `! R3 |/ c8 l
AddAttribute( 7, 53000, 537, 537, 860 )
( B0 W9 X; `4 H( z) tAddAttribute( 8, 53000, 642, 642, 973 )+ v& H4 l# x* x/ T/ D/ b9 j2 A
AddAttribute( 9, 53000, 761, 761, 1101 )7 V6 J" H+ W7 K8 K2 @: P& ^
AddAttribute( 10, 53000, 895, 895, 1244 ). q) d2 k1 B" {3 D( \2 f
AddAttribute( 11, 53000, 1042, 1042, 1402 )- W& @0 ~5 P- J3 h4 t' L- J4 f
AddAttribute( 12, 53000, 1203, 1203, 1575 )# {( y9 N& V" w. H4 a) C# M Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )( U" \4 O9 l/ _# R6 F6 I$ j$ u
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 l' G4 D; j+ uAddAttribute( 15, 53000, 1772, 1772, 2184 )3 y. w: J. k9 e* _
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 d, [/ S- f, l/ Z0 KAddAttribute( 17, 53000, 2221, 2221, 2665 )
- L$ f. T$ k) QAddAttribute( 18, 53000, 2467, 2467, 2998 )4 I8 u! y/ a' g) \
AddAttribute( 19, 53000, 2726, 2726, 3207 )
* T( @6 ]9 D# b x' |/ ?8 ]2 AAddAttribute( 20, 53000, 3000, 3000, 3500 )
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) l& Y2 r: p$ r( A( U. G, _ E$ x----------------------------------------------------------3 q+ T5 B( s& j s$ `
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nItemTransyLowLevel = 500000: a% k6 d/ U8 n! f/ z$ }- f
nItemTransyHighLevel = 20000004 n D) G( G! @/ N' z
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--Kost黰e Kombination Chance------------------------------
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" k2 [* R; |: s5 R: Y; N" e$ Z* knFashionCombineChance = 2500 -- 25%( g) y" a9 p B5 \" E
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