|
|
ItemUpgrade.lua: o# n& s! B/ w X
----------------------------------------------------------
w7 I3 |1 ^' m2 V6 N* v--Sockel Chance-------------------------------------------: ^- H9 _$ y3 b) C7 \: G
----------------------------------------------------------
! }7 l* U4 C4 T' N8 Y- VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ B' P8 x+ z9 S' P9 n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& }; H0 V8 e# ?0 T4 J" w5 e
2 R. a: p7 w4 m @2 {( g6 M/ A5 ^% L: u8 ^% U; V, Y [8 G7 k
----------------------------------------------------------. t7 T" r; T# \7 k2 }' j) Z
--Upgrade Chance------------------------------------------6 Q5 T' O ]( N& @
----------------------------------------------------------
9 [6 G: m' s" o. R. KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
" k; ^( y: m f* _* `- v
( i2 }8 O$ a7 L% }2 M0 x----------------------------------------------------------
# `% [: X p/ F9 F7 N! n) ?--Upgrade Chance------------------------------------------7 n' ?3 _1 l' U9 `8 x' n
----------------------------------------------------------
2 |( v+ f, @# y( t" z; ]tAttribute = {}
# J' r: v: \+ h2 lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): q# \. d% [5 [" R2 v+ _. f' C1 b
tAttribute[nNum] = {}8 x$ y. p P/ O* g9 F
tAttribute[nNum].nProb = nProb
# W8 M$ ~- D# U) {% D! w! H tAttribute[nNum].nDamageRate = nDamageRate/ F' p: K; E: T5 Z
tAttribute[nNum].nDefenseRate = nDefenseRate
; y( W- y9 x* i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' ?' }) @6 Z) N1 x) `* m$ Lend8 \1 L/ s8 M( L- s. t$ W: \
--
% \$ w9 l) A4 K. r) E& z$ G/ M) G# @1 jAddAttribute( 1, 100000, 200, 200, 500 )
' f. j3 o- e! C. NAddAttribute( 2, 100000, 221, 221, 522 )
3 A4 h. F, x$ y' O+ h1 F* w, qAddAttribute( 3, 92000, 256, 256, 560 )" A- [! u0 @3 K
AddAttribute( 4, 70000, 305, 305, 612 )
/ N5 A, z7 r/ E' G" R( w4 j5 u. iAddAttribute( 5, 53000, 368, 368, 680 )
! I. p% I5 D u5 Y0 B% fAddAttribute( 6, 53000, 446, 446, 763 ) ~, T# k7 `' e7 A$ d4 E
AddAttribute( 7, 53000, 537, 537, 860 )! }8 F0 G4 a. m. Z% z$ ?
AddAttribute( 8, 53000, 642, 642, 973 )8 H4 A5 @' E8 x! X. g( f
AddAttribute( 9, 53000, 761, 761, 1101 )
0 z. @% y( ?$ A# t! mAddAttribute( 10, 53000, 895, 895, 1244 )! J# O1 S8 Q: i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
1 Y3 H! ?! U- W2 ~$ i- iAddAttribute( 12, 53000, 1203, 1203, 1575 )7 i! e% v( i# v; D; o. f+ F
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 Y# U1 c- t# VAddAttribute( 14, 53000, 1568, 1568, 1966 )- f7 L; [+ q6 B2 ]# G) @
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ J3 K7 k! ]* d4 U; a( C1 i; wAddAttribute( 16, 53000, 1989, 1989, 2417 )
3 c( J- [/ y9 p3 |AddAttribute( 17, 53000, 2221, 2221, 2665 )
) @; N/ X& ]6 c7 g1 r, ?0 vAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 h l+ D4 l- j6 m- e. X# _2 k7 [AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 P* H$ Y1 H! H( UAddAttribute( 20, 53000, 3000, 3000, 3500 )! S* E9 B( |' j/ ^, c0 q
. o4 j7 ]* A. q& `# Y7 U----------------------------------------------------------3 r: a) m0 g$ s- s( c6 G+ A
----------------------------------------------------------
. R" f, _/ Z6 N) q h----------------------------------------------------------
, I0 N/ Z$ G) l$ F, \nItemTransyLowLevel = 500000
. @+ T$ k* D b, n* a3 _- enItemTransyHighLevel = 2000000" J3 } z5 l8 S' i& [5 Z8 u. p# e) ^
1 L( V6 ]$ w" E, C
----------------------------------------------------------; E. _6 _& I2 u
--Kost黰e Kombination Chance------------------------------
6 [9 @5 d8 r7 L/ x# `' @) Q- j----------------------------------------------------------) p s* s& L3 e* J, O" }$ k1 p
& s& m7 j! e1 F7 a3 b8 V @; L
nFashionCombineChance = 2500 -- 25%
: s4 Y, n5 i4 A0 [* m9 ?% C
% a6 ` g- X4 I' x' y# n' ~2 D |
|