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ItemUpgrade.lua% T0 {) C, ^: P$ O
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--Sockel Chance-------------------------------------------$ r5 T5 e* p. F
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- Y8 g, w. F+ _0 ^! W% T+ ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 {; X1 I, ]7 ?4 ?! Y) ~& w
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- w& i# m& `* P* o) A--Upgrade Chance------------------------------------------7 F- y3 c: c! X
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& f X, e* `' u$ w9 w
6 W0 f. T% B6 k! W' N----------------------------------------------------------
- ]+ ^0 H$ U$ }$ W--Upgrade Chance------------------------------------------
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tAttribute = {}
4 U& b. Y: J3 R9 c! n9 ]# b8 [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 [' c: W7 C+ T. i tAttribute[nNum] = {}, [1 T1 K- C b! o' s$ b [& w3 v' z
tAttribute[nNum].nProb = nProb
, ^% s6 ?( \; |- a$ O/ X tAttribute[nNum].nDamageRate = nDamageRate
! ~; N" s, M1 E v tAttribute[nNum].nDefenseRate = nDefenseRate$ O& _% w& t& p" W) [: T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' H5 }' V- l! b: \( |& t4 e
end4 B3 V" C5 ~( `0 ]2 X
-- L9 g* v( {! `2 b
AddAttribute( 1, 100000, 200, 200, 500 )6 G* m) U* U4 a% Q' a2 R9 z2 L
AddAttribute( 2, 100000, 221, 221, 522 ); {# F7 s4 \4 F( J! _- [* a( I
AddAttribute( 3, 92000, 256, 256, 560 )0 U! a# h& ~+ Q; L- K9 D3 w
AddAttribute( 4, 70000, 305, 305, 612 )' G% b: ~: W7 F3 l
AddAttribute( 5, 53000, 368, 368, 680 )8 A5 M5 q2 }5 s8 \* x6 n4 B% ?
AddAttribute( 6, 53000, 446, 446, 763 )
6 f- s6 a; Y- O. c/ b! F- WAddAttribute( 7, 53000, 537, 537, 860 )
0 c4 l3 g# }0 I) ZAddAttribute( 8, 53000, 642, 642, 973 )$ H/ L" _" U6 @ o$ _9 Q6 R( K
AddAttribute( 9, 53000, 761, 761, 1101 )
9 e! I1 }: G9 R2 g! C6 u/ @' x& d, XAddAttribute( 10, 53000, 895, 895, 1244 ). ~( E! P- r: I8 y' m% j2 @
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 u" r5 k4 ?/ Z: d# V yAddAttribute( 12, 53000, 1203, 1203, 1575 )
& ^- I2 \% f& Y& t# W5 V5 KAddAttribute( 13, 53000, 1379, 1379, 1763 )2 I5 B2 e9 l. x
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' Q% M& q1 T* [: D4 U; JAddAttribute( 15, 53000, 1772, 1772, 2184 )5 S: p5 N N. r! ^/ K, E
AddAttribute( 16, 53000, 1989, 1989, 2417 ) H# U+ @5 B# v/ `9 @( }9 Z) F7 J$ O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ V. c9 x) e5 G+ UAddAttribute( 18, 53000, 2467, 2467, 2998 )
# r7 N6 F7 \+ j. i0 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
" M) o0 L. k7 l+ g# yAddAttribute( 20, 53000, 3000, 3000, 3500 )$ V; [+ R: N8 O6 M. h& [, N' L" a6 n0 G
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nItemTransyLowLevel = 500000: |3 C4 K6 `' R& p
nItemTransyHighLevel = 2000000
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1 f" V* @) u$ p( I: a# }--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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