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ItemUpgrade.lua$ @" u4 D* K7 J/ z: C
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--Sockel Chance-------------------------------------------
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7 ?; E, A3 P; u) N+ `7 L' MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 M7 x% P0 W8 X B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------# I5 h# n: {# `! n( x7 M5 p
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 E9 ~& t' A6 }8 `& T--Upgrade Chance------------------------------------------" u1 L; [5 T; m K1 E3 s8 b
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tAttribute = {}
% M' {1 ^2 L* C, p) Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 R2 Q9 \; |( ` v) ?$ E tAttribute[nNum] = {}3 z) u K- \, O8 k5 t1 f
tAttribute[nNum].nProb = nProb
3 ?% K; L5 O) q1 q tAttribute[nNum].nDamageRate = nDamageRate
) v9 K, w/ B! y& h# l tAttribute[nNum].nDefenseRate = nDefenseRate8 h) I7 ~# G. H( q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 i- [9 a) U; U; [( c4 _end
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AddAttribute( 1, 100000, 200, 200, 500 )0 N! K# y- `' {& l5 H* Q! i
AddAttribute( 2, 100000, 221, 221, 522 )8 S$ C3 [, e* D! ^( |- _' K. a
AddAttribute( 3, 92000, 256, 256, 560 )9 j$ H, t: G* ]5 F5 S# n: }! K2 t" w
AddAttribute( 4, 70000, 305, 305, 612 )
# }% _4 `" K* u! x# tAddAttribute( 5, 53000, 368, 368, 680 )6 ^2 J; @& V; ^
AddAttribute( 6, 53000, 446, 446, 763 )
% E6 n( H0 Z2 n7 W$ BAddAttribute( 7, 53000, 537, 537, 860 )
3 g2 J& M( P9 \( \' j1 q0 ^AddAttribute( 8, 53000, 642, 642, 973 )
5 `/ H! p8 z7 H aAddAttribute( 9, 53000, 761, 761, 1101 )/ D* m6 }" P( g& R1 M
AddAttribute( 10, 53000, 895, 895, 1244 )
1 t$ m5 [( v) C# I& H TAddAttribute( 11, 53000, 1042, 1042, 1402 )
v) J" r! b6 H9 _$ aAddAttribute( 12, 53000, 1203, 1203, 1575 )9 T& u" n% A, w* L; \
AddAttribute( 13, 53000, 1379, 1379, 1763 )' j4 d; y( g# Y# m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 l2 o( _. F6 f& x" gAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ [5 w) a% N( \5 e" iAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ z, A" P$ g! A8 X' EAddAttribute( 17, 53000, 2221, 2221, 2665 ) q6 k: e4 b, j# p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, |2 ^4 v% K+ ~- |+ ] H! ?AddAttribute( 19, 53000, 2726, 2726, 3207 )
- X8 T) x) v/ l& ?AddAttribute( 20, 53000, 3000, 3000, 3500 )9 }: l% w% T: ]; @% t0 t0 O9 o
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J! }% {6 x0 S7 r$ ]4 F. B# }nItemTransyLowLevel = 500000) g' y4 ^5 l9 o( b2 y
nItemTransyHighLevel = 2000000/ E9 c. S9 V$ I: b: ?9 |! C
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--Kost黰e Kombination Chance------------------------------2 c' j; f+ e; P. t3 h8 N
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nFashionCombineChance = 2500 -- 25%
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