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ItemUpgrade.lua: N( v0 B" _" ]( ^7 I: ~
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6 }3 D, L' f+ k8 o--Sockel Chance-------------------------------------------
6 Y) ~ B9 _3 _----------------------------------------------------------+ |. a7 N6 J. v6 X5 p/ x
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): X+ {, d( q4 @; X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 u3 F9 p" c5 H f0 g& Q
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--Upgrade Chance------------------------------------------4 Z! C" [1 L$ N! x& h% o: u
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). x0 ^! O/ I& p1 |. o
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" d' a6 Z$ Q* x5 B4 R" ]$ ^--Upgrade Chance------------------------------------------
8 M+ F0 O% g4 N----------------------------------------------------------
( o- t ^* J5 \ o: L* ]tAttribute = {}$ `2 w$ G1 L0 p
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) F) B+ d- |- n. Z tAttribute[nNum] = {}' z1 B% m$ b- B2 V* i( e0 r
tAttribute[nNum].nProb = nProb/ f2 Q- v+ c& S% C* K7 c0 J: S9 \$ A
tAttribute[nNum].nDamageRate = nDamageRate
8 F4 x9 w# o7 y5 Y: b) H tAttribute[nNum].nDefenseRate = nDefenseRate
q H; u% H6 v6 s8 @& V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' y5 _3 V( k+ n" b- B
end
- V. k5 c$ T1 r3 M--
" o: B- A" {" U) u; m HAddAttribute( 1, 100000, 200, 200, 500 )
1 b) E! }9 U6 A& jAddAttribute( 2, 100000, 221, 221, 522 ); D, o; _/ x& D
AddAttribute( 3, 92000, 256, 256, 560 )
" r# Q+ V& K) A3 m# O* N* M8 u" z, Q; L* tAddAttribute( 4, 70000, 305, 305, 612 )" H& C" n! z, b# k6 i
AddAttribute( 5, 53000, 368, 368, 680 ); M' l! P6 B; v$ A( k! h3 [0 t
AddAttribute( 6, 53000, 446, 446, 763 )+ c( o7 Y- J6 g; ~4 L/ I
AddAttribute( 7, 53000, 537, 537, 860 )
* L) ^6 a# \: |1 m& X& I; J ~7 sAddAttribute( 8, 53000, 642, 642, 973 )) ~" j6 ~5 L" p- ?* Q. ^5 v0 o H
AddAttribute( 9, 53000, 761, 761, 1101 )9 p) Y! Q$ v8 X9 \: t
AddAttribute( 10, 53000, 895, 895, 1244 ); e( d2 Z* \6 @2 X) R
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- p. H& z" ` ~AddAttribute( 12, 53000, 1203, 1203, 1575 )
* T6 ~0 g, d! d) w) cAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ f6 J9 F# m& p5 Q7 k; d8 |AddAttribute( 14, 53000, 1568, 1568, 1966 )% `4 x' I! x, W2 _
AddAttribute( 15, 53000, 1772, 1772, 2184 )- \& J# e+ @8 d3 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ Y3 r4 f( w3 z$ \/ [* gAddAttribute( 17, 53000, 2221, 2221, 2665 )
% ^& {4 V N% WAddAttribute( 18, 53000, 2467, 2467, 2998 )
. g- C4 }0 V. OAddAttribute( 19, 53000, 2726, 2726, 3207 )& t1 }6 D3 F: X/ q& G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000+ u) ]# W% I! A) ^: J
nItemTransyHighLevel = 20000008 E7 t! X: I. I0 B3 y
" a5 v, o1 w6 i7 S$ ~----------------------------------------------------------
; a i& L2 p3 e! v--Kost黰e Kombination Chance------------------------------, r5 u" @+ G- @" B, Q; V
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nFashionCombineChance = 2500 -- 25%
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