|
|
ItemUpgrade.lua3 T' I9 q) n& Z4 e! N- p
----------------------------------------------------------
" H8 p) n- n- N--Sockel Chance-------------------------------------------
. N$ V% i; M7 ?----------------------------------------------------------4 A/ w! |0 x8 k- X0 l8 Q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 W" @8 [& ]6 @, X k4 i* }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# ^/ J6 P* b, f" H! a
- |% |( S2 U4 w3 x+ m8 |
j0 F9 s4 B& {' y M: ~( g' _1 U) t
----------------------------------------------------------
$ y5 R2 W& J! z( @; J$ p) A+ j--Upgrade Chance------------------------------------------
2 k1 d4 ^7 a% I----------------------------------------------------------
( B) X! ` v, e2 L. I6 q3 }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
* g G$ c5 Q& A
' h) X( B6 m4 v$ b, g7 D2 {% w6 }----------------------------------------------------------
, ?5 I$ w6 x( Q& P2 U--Upgrade Chance------------------------------------------
; s* ~7 o4 o' G: [----------------------------------------------------------
$ e( @+ v, Z) A& `+ z2 J0 {3 ItAttribute = {}$ h* ?$ F' ?9 U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) T8 A0 b( q$ B7 x' o& B- p" J
tAttribute[nNum] = {}
2 p0 M9 b) Q+ }* ?8 Y tAttribute[nNum].nProb = nProb# ]9 N$ T/ l$ o+ T
tAttribute[nNum].nDamageRate = nDamageRate
" f0 a3 }5 t/ R- l tAttribute[nNum].nDefenseRate = nDefenseRate
7 X7 h* m1 u, P3 A5 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" o7 a2 X+ r; O% c; Qend
! o; p% F& [3 I9 D5 {--
" r9 }) b- g ^# b4 _; e7 rAddAttribute( 1, 100000, 200, 200, 500 )% s0 ^2 @1 v% x: r: z
AddAttribute( 2, 100000, 221, 221, 522 )
- E4 n' g1 u+ q- B p- ^AddAttribute( 3, 92000, 256, 256, 560 )
+ {3 i$ e: d% N! zAddAttribute( 4, 70000, 305, 305, 612 )+ r. O, ?1 x' f
AddAttribute( 5, 53000, 368, 368, 680 ) S. L8 w" W7 n2 x
AddAttribute( 6, 53000, 446, 446, 763 )
; A+ r* }" h; {AddAttribute( 7, 53000, 537, 537, 860 )9 X# E0 c4 [0 `2 r
AddAttribute( 8, 53000, 642, 642, 973 )
+ D9 y# r6 y' ~- y. o' dAddAttribute( 9, 53000, 761, 761, 1101 )
! N+ B8 W5 p' ?" E+ V+ BAddAttribute( 10, 53000, 895, 895, 1244 )
! I/ {( {. D' c" ~' LAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 z% r& x6 f8 T; {* x& OAddAttribute( 12, 53000, 1203, 1203, 1575 )9 ^( {% E8 @+ C* y
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 j/ F+ j- t. r% u0 E7 V& J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) v4 R3 k4 P, q4 I( x1 eAddAttribute( 15, 53000, 1772, 1772, 2184 )
: v$ n8 a5 ^: @- d2 UAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 ]+ C+ v( D' IAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 V3 |7 P# k% b5 nAddAttribute( 18, 53000, 2467, 2467, 2998 )
% O5 a* o' z' ]2 Z' nAddAttribute( 19, 53000, 2726, 2726, 3207 )7 g& j, f3 }; h: N- D
AddAttribute( 20, 53000, 3000, 3000, 3500 )
" |9 ]& g% |" U; c3 b- @& v2 @! X7 v5 k) J) q- d' l
----------------------------------------------------------
% o& M# d/ O* O0 V, o8 }( w----------------------------------------------------------2 U! L4 i. |# @ Z. X
----------------------------------------------------------( V2 J& q4 p* v" D" d
nItemTransyLowLevel = 500000
" ~% N; B3 P [+ hnItemTransyHighLevel = 2000000
- J* Z) u T: I. h: W. Q4 s" \8 H, N2 P ^
----------------------------------------------------------
6 \ h+ z# U8 c' v( Q; I' w--Kost黰e Kombination Chance------------------------------/ y- d+ f* j2 ^) Z: K
----------------------------------------------------------2 ?6 @( o$ { u5 C7 ?) _5 x/ T2 g+ n
4 e5 u3 G" n: @) ?% knFashionCombineChance = 2500 -- 25%
: ^- r! z6 ^; G* D4 Q* Q( u( Z" y! M- ]% P' q# o
|
|