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ItemUpgrade.lua
% R( G/ P( R, |- O----------------------------------------------------------
6 ^& E" ?- |) K2 G0 C! I5 H--Sockel Chance-------------------------------------------
( [/ B. e$ R# h7 g---------------------------------------------------------- G4 j! p* j5 L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ b$ F+ N, n# C( E% ^
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 ?/ T/ N! O7 V& O& @; d. D+ O--Upgrade Chance------------------------------------------
4 u8 }+ d; j9 [, |----------------------------------------------------------7 g) ^, T: m; }% }2 s( ?$ V/ g
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! n' g& I7 g: ?$ E8 s2 K2 z----------------------------------------------------------
- c" V- I3 }. ^" N+ E$ @, E! B3 K7 x--Upgrade Chance------------------------------------------" V, `1 y+ L# s8 f$ u7 |
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tAttribute = {}
; S6 R m! n# W" r: a, X2 i6 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% [) h, \9 `* C7 z* I tAttribute[nNum] = {}
8 S2 a4 b8 Z) i5 @/ x tAttribute[nNum].nProb = nProb
% P& ?' L$ e# u5 f3 ^! {8 u tAttribute[nNum].nDamageRate = nDamageRate
: y5 H- h- y2 g+ b& g5 I( K* w tAttribute[nNum].nDefenseRate = nDefenseRate
" h+ k% W2 p g3 ?: Z" \6 i9 u6 R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
* H/ a5 |# r- {! E6 T* [AddAttribute( 1, 100000, 200, 200, 500 )
+ k+ q+ ]: J* z6 X N. A# YAddAttribute( 2, 100000, 221, 221, 522 )
* r" {. U% P! m' lAddAttribute( 3, 92000, 256, 256, 560 )
+ q' h5 J( e2 n1 [+ _) y) @AddAttribute( 4, 70000, 305, 305, 612 )/ R3 j, y1 L7 R8 X0 ]
AddAttribute( 5, 53000, 368, 368, 680 ) |" w& O# a# r$ G# p
AddAttribute( 6, 53000, 446, 446, 763 )
1 P8 ]1 Y6 ~" L: O5 U5 T uAddAttribute( 7, 53000, 537, 537, 860 ). ~2 o7 a: A2 u% U0 N1 `5 |
AddAttribute( 8, 53000, 642, 642, 973 )
% C* n6 Y" o( ~5 e0 b2 u ~AddAttribute( 9, 53000, 761, 761, 1101 )
3 D, j4 P2 a" G9 h# D0 y: iAddAttribute( 10, 53000, 895, 895, 1244 )7 X# V1 b, V' d$ o4 \9 k- Q/ U
AddAttribute( 11, 53000, 1042, 1042, 1402 )" c U8 ~: q+ y/ l$ {
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 U6 D9 j+ s9 u5 ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
8 j3 k: d/ i! z" }, sAddAttribute( 14, 53000, 1568, 1568, 1966 ); S5 G% _& m M) | k9 C
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 B) c' l' B6 d- y" @; `AddAttribute( 16, 53000, 1989, 1989, 2417 )0 q0 n% l$ z: `- A, X5 ^- {5 R
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) o3 M' t4 q- c9 k) a9 wAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 l$ h$ t1 z9 C mAddAttribute( 19, 53000, 2726, 2726, 3207 )
. K6 R A; y ? I& z& y" y" }0 LAddAttribute( 20, 53000, 3000, 3000, 3500 ); `- Q r* E% D8 `! T* |6 Y7 V# H
9 H5 X0 O$ m. |- d. G1 z, W* `% _ H----------------------------------------------------------6 C t3 D2 {, z4 \3 B
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' f: j4 b/ `+ j* M2 r----------------------------------------------------------
+ \4 P" U& o# f5 \' n* anItemTransyLowLevel = 500000+ _2 J7 w! u, U4 \
nItemTransyHighLevel = 2000000. M# ^3 O' l+ w M
, \; H5 R/ C' W: l----------------------------------------------------------
, Q# v! W# R- b- ^3 B" G--Kost黰e Kombination Chance------------------------------
/ S- u+ Q/ I0 M$ i5 o- \0 W" p; I* ?----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%0 b! C# V& M% U. S& J: \% \
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