|
|
ItemUpgrade.lua
5 M. a) G2 X" P* h$ S+ @) o+ d' p----------------------------------------------------------
3 y6 Z# B: C% Y( g$ N' L; J--Sockel Chance-------------------------------------------
: t* U/ v6 {# a: d% c# \. \4 s----------------------------------------------------------
9 a [: R1 Y+ w3 }5 YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 W$ X( v, _1 g5 w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
* o% T% b2 j& I' N0 a3 m3 e$ I8 R* D" y5 ^) u8 d/ [
( v) I/ w5 l- B1 p4 p$ F% r3 f
----------------------------------------------------------9 S7 H8 Z R' k9 @# C
--Upgrade Chance------------------------------------------
. w0 B, Z1 ]% I6 J. _----------------------------------------------------------% R# o& A% T3 r% r. Q- V( c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
+ T# [' u3 X+ Y
% d% t1 Q x& e* r----------------------------------------------------------
; I8 }. P( w% t, B6 S* i/ D--Upgrade Chance------------------------------------------
9 m! a$ |1 w) ^. X+ V2 l----------------------------------------------------------
" m/ J4 C2 ]0 b. A7 ?tAttribute = {}$ P# [4 }! `* z! q1 m( J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ {& x& u* t- }* Q2 q% X$ A! o
tAttribute[nNum] = {}0 E- c' _0 ~; b( S& w0 @
tAttribute[nNum].nProb = nProb
9 J& m( E2 o6 Q' g2 |, N tAttribute[nNum].nDamageRate = nDamageRate
' F8 ?% l* {: t" y% R8 ~. q tAttribute[nNum].nDefenseRate = nDefenseRate
% n3 V) G% y, I* e* v! M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, R0 C, G3 N1 H
end
, B/ x9 ~4 L( N0 S0 j6 @ g! l-- 7 N; M# v9 c1 w# j! r. o7 B) W
AddAttribute( 1, 100000, 200, 200, 500 )& n: n3 P# l- ^/ K& ?5 ]9 K
AddAttribute( 2, 100000, 221, 221, 522 )
! E; u# U3 Z* s, R! n5 bAddAttribute( 3, 92000, 256, 256, 560 )- K) ]. E3 P# d1 q5 W% o7 [
AddAttribute( 4, 70000, 305, 305, 612 )
& E3 |; p) e$ T, X/ C+ h1 W9 |' aAddAttribute( 5, 53000, 368, 368, 680 )8 E5 \" `" q0 M; V9 A
AddAttribute( 6, 53000, 446, 446, 763 )3 D" A8 ^, H% b. a7 A# w' V
AddAttribute( 7, 53000, 537, 537, 860 )
+ } }, v# S* i& J( u" F& Z0 {AddAttribute( 8, 53000, 642, 642, 973 )* h9 f: ^" D& t7 J
AddAttribute( 9, 53000, 761, 761, 1101 )
8 H6 L0 K6 N' G5 @AddAttribute( 10, 53000, 895, 895, 1244 )1 z; B, ~& {# m% U
AddAttribute( 11, 53000, 1042, 1042, 1402 ): v3 R) t" ~4 g0 G' Q- P
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 _# W: k8 D+ `* c0 r0 v5 KAddAttribute( 13, 53000, 1379, 1379, 1763 )5 r% ]# |* T( n5 _1 a3 Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ t, ]% |7 n' w! x) X' o2 YAddAttribute( 15, 53000, 1772, 1772, 2184 )
' {6 }' R4 b; P" X% d, fAddAttribute( 16, 53000, 1989, 1989, 2417 )! y! D+ R* c( t( p
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ [: R# \; F8 G: y) h+ iAddAttribute( 18, 53000, 2467, 2467, 2998 )
, C9 u- U7 N! a" N# t9 R n BAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ I6 S: ]3 p# t- V) YAddAttribute( 20, 53000, 3000, 3000, 3500 )
! I, ^( U# R8 ~8 ^# }& ~( @; `6 ~3 n$ `: [
----------------------------------------------------------; Z* d! H, m# p5 s
----------------------------------------------------------
! _. m9 N0 K9 M! H% A0 t. ~" I2 B----------------------------------------------------------8 g [/ b6 r% f3 K$ O
nItemTransyLowLevel = 500000; r. L& t9 p1 i; z! A+ G1 C
nItemTransyHighLevel = 20000006 O, b$ g" Y5 ]1 `
0 R- s9 c; R A7 M----------------------------------------------------------3 q9 H% N( F7 m
--Kost黰e Kombination Chance------------------------------. A( d2 {/ |0 z
----------------------------------------------------------& u9 Q& w" c b( Q* T! C
4 q* b# g. g ]$ V5 Q5 Q4 R9 W
nFashionCombineChance = 2500 -- 25%
! _! {- f. N6 t+ {# U& B8 P
7 i. J' [& ~ K/ a7 N) }- j |
|