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ItemUpgrade.lua
! G3 h. F$ P8 E) z----------------------------------------------------------
$ v- ], o) H' l# T( `--Sockel Chance-------------------------------------------
/ x) s p" a) O0 x9 Y1 n7 k----------------------------------------------------------
5 K A; f3 F' C- i3 l% h6 E+ FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 X* n6 j: v! o: y) O
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 m0 n: O# G: r7 E9 Q$ b: B
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! |, C) _& R+ w ?, V----------------------------------------------------------
' p; Q- @0 b8 P4 \6 u4 \--Upgrade Chance------------------------------------------! Q" b/ F) V# |3 X$ s
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 }' _/ Y) z0 i& O, W2 p--Upgrade Chance------------------------------------------
( L) c5 `# ^9 X% m----------------------------------------------------------: Z6 R; }6 |* [8 u5 I
tAttribute = {}+ o2 Y+ f) \: X X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- g3 Z. K/ Y9 v `
tAttribute[nNum] = {}
, J1 S7 R; z0 Z9 a6 t3 g# C tAttribute[nNum].nProb = nProb5 N! S: Y6 r/ ?
tAttribute[nNum].nDamageRate = nDamageRate) J# X5 }* ~3 _) i7 x% q6 Z y* P
tAttribute[nNum].nDefenseRate = nDefenseRate6 j7 i4 j5 h+ T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 V) E0 E# ^+ R/ S* y7 l( r' uend
$ |3 K/ D0 D/ V" A3 X/ O6 _2 E--
; i% J7 J" N |8 ^AddAttribute( 1, 100000, 200, 200, 500 )1 g! v3 r$ y5 I, f- D
AddAttribute( 2, 100000, 221, 221, 522 )
# F0 K5 [3 ~& n' r& _AddAttribute( 3, 92000, 256, 256, 560 )
& R# Y8 T; D8 q9 vAddAttribute( 4, 70000, 305, 305, 612 )1 q% q2 L) T; A9 r- Q" b0 y
AddAttribute( 5, 53000, 368, 368, 680 )
5 c6 `3 _7 \7 wAddAttribute( 6, 53000, 446, 446, 763 )) J; q- Z6 @9 b3 w' u6 A# t
AddAttribute( 7, 53000, 537, 537, 860 )& j3 L& L( L; Q+ |, c
AddAttribute( 8, 53000, 642, 642, 973 )
* M, w; d& C* K, u* xAddAttribute( 9, 53000, 761, 761, 1101 )
7 P# T$ w" x' P. Y/ o- J8 iAddAttribute( 10, 53000, 895, 895, 1244 )& `+ u4 g" h2 n$ V' P7 [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 O$ O3 F# X* E* O& T/ X% wAddAttribute( 12, 53000, 1203, 1203, 1575 )
( o. q% i& [ ?AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 u/ h. D& U% E- w" H& w; fAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 o8 V# J! S4 ^4 ^# g+ TAddAttribute( 15, 53000, 1772, 1772, 2184 )
0 X8 ~* }# Z xAddAttribute( 16, 53000, 1989, 1989, 2417 )0 R; p) G" Y; h" ]$ R. s
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; ]5 o3 r. E- Z6 Z- |! i1 LAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 X( Y: _2 t1 B) fAddAttribute( 19, 53000, 2726, 2726, 3207 )
" h! p; J L7 \" {: oAddAttribute( 20, 53000, 3000, 3000, 3500 )
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" b1 y6 U F; n( l2 v----------------------------------------------------------
, p$ J: C6 d* A7 S- g. d9 L2 {( `----------------------------------------------------------& B, M. r, s8 Y+ ~. Y
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nItemTransyLowLevel = 500000
8 c) A' S& s0 G2 X/ k7 Z" I9 SnItemTransyHighLevel = 2000000
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----------------------------------------------------------, Z. b2 J, O+ t2 `4 {
--Kost黰e Kombination Chance------------------------------3 Q2 v$ h& p7 n o
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nFashionCombineChance = 2500 -- 25%
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