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ItemUpgrade.lua
8 w# C# \7 J( n/ t9 o" M! k" Q1 [----------------------------------------------------------
2 U# [9 u6 N, l--Sockel Chance-------------------------------------------0 p3 u7 J1 O) [) l2 W8 j
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$ ^8 @, x4 ^5 m8 ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 j8 j. j* A+ Y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 m' {: ]2 r+ g" G( @$ @) A
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9 y# B' G( [* C2 [----------------------------------------------------------
5 W; }" f; b& s7 O--Upgrade Chance------------------------------------------
8 m: O c* O% }8 o1 e4 u d----------------------------------------------------------9 b/ A+ m3 i4 q& d
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ H$ r: u+ E$ R0 e: {( [----------------------------------------------------------
6 H7 }% `! i& T1 ~--Upgrade Chance------------------------------------------% [! [( ~6 d- ^6 g2 R4 [& p3 N
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6 w. N7 ^; E( e1 T6 k( c4 ttAttribute = {}2 I$ p' K2 W7 _) g) ^! P2 ?2 c& C0 g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# A+ }* K! ?* m1 b3 N8 K1 b tAttribute[nNum] = {}# f' q5 ^& ]' F% w
tAttribute[nNum].nProb = nProb
9 k6 ^4 M9 h0 W. J: M% F6 g tAttribute[nNum].nDamageRate = nDamageRate5 K* G! u& |# U" k: K8 C
tAttribute[nNum].nDefenseRate = nDefenseRate
) p7 Z* L' s9 K9 z9 g1 o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" U% Q( ?, U) M8 ~1 x4 r4 L
end* h+ x% n, u& _- p6 A
-- 1 Z* N+ v& n% `# B$ o, @! Q
AddAttribute( 1, 100000, 200, 200, 500 )
3 }5 c6 p' A9 JAddAttribute( 2, 100000, 221, 221, 522 )
- F% a/ L0 X, ]% C* W xAddAttribute( 3, 92000, 256, 256, 560 )
9 W: \9 z& k | M. f) o; y0 ^( B- z1 |AddAttribute( 4, 70000, 305, 305, 612 )
* c" k2 M. q S' n* iAddAttribute( 5, 53000, 368, 368, 680 )7 G; d# j/ K; f. G# L! W
AddAttribute( 6, 53000, 446, 446, 763 )
: K, q* }- i, t0 ^+ c. VAddAttribute( 7, 53000, 537, 537, 860 )
6 }5 X+ m6 n9 L0 vAddAttribute( 8, 53000, 642, 642, 973 )
/ H: @! J9 f8 ]( {5 F8 r7 }% JAddAttribute( 9, 53000, 761, 761, 1101 )
) A/ W8 w1 c* B2 LAddAttribute( 10, 53000, 895, 895, 1244 )( N3 }" X& N) b. |( Y& t
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ V* r, q9 s& @
AddAttribute( 12, 53000, 1203, 1203, 1575 )' `1 l" D+ F( P+ }4 g
AddAttribute( 13, 53000, 1379, 1379, 1763 )' z7 ^) p# r) \
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 A4 l9 x4 [% S- d! ~AddAttribute( 15, 53000, 1772, 1772, 2184 )6 \/ `4 s. r& p* H8 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 c7 \) G3 q* k% qAddAttribute( 17, 53000, 2221, 2221, 2665 )
, |; E% ^! w$ M; N. hAddAttribute( 18, 53000, 2467, 2467, 2998 ); n C3 v9 P: W, r# |
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 j7 l( O5 d: G( r2 R
AddAttribute( 20, 53000, 3000, 3000, 3500 ), j4 [7 {$ L% ~* ~- ]
, }2 S: m1 D8 v8 H7 j3 ?' k----------------------------------------------------------
7 k4 I# b x3 c/ N- {( b----------------------------------------------------------) w+ g' W7 T9 c. R
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* `7 [% z! o4 T9 c7 q6 znItemTransyLowLevel = 500000; a+ R5 C" J4 y
nItemTransyHighLevel = 20000004 O/ q: b$ n [/ y4 ^* \
8 S7 [. d2 S- R----------------------------------------------------------/ W' a6 p: X' B2 _: `. D
--Kost黰e Kombination Chance------------------------------0 C+ O( b, x! k, u0 t# `
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. I/ _# ^: |: G: W. G. m9 GnFashionCombineChance = 2500 -- 25%% M/ f! s1 M# F3 s3 C" k8 ]
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