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ItemUpgrade.lua4 D9 H S$ R+ J% N9 C: S* r
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--Sockel Chance-------------------------------------------
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1 |8 b- b1 t5 q& f* P. W+ l* }tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 M3 z* @0 A E& y+ ~- o Q% |3 x) U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 r/ g( r! q2 d `1 L/ T" q; p
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& f4 ]* |8 |0 E' j( t0 Q: \4 e; Q7 I--Upgrade Chance------------------------------------------
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, @- l; M- B ^) v6 ltAttribute = {}
2 q1 f6 x5 N9 ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ Z" t& S: b5 ^8 _. V tAttribute[nNum] = {}9 X& ]' q0 d8 A0 k
tAttribute[nNum].nProb = nProb. m5 o( b% U+ S$ s4 a3 _# p; T
tAttribute[nNum].nDamageRate = nDamageRate
) h8 o, d4 ]+ V( U! t# [+ @ tAttribute[nNum].nDefenseRate = nDefenseRate
/ p# ^, j9 E. I% J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% v1 r: A( V; ^- E' s+ |2 b. b
end
, S; P; ~. u* q3 z1 U--
8 k% Z+ p# W' R0 R3 a, v# a3 uAddAttribute( 1, 100000, 200, 200, 500 )/ R `& d1 c9 ?$ g
AddAttribute( 2, 100000, 221, 221, 522 )
; D& {5 s1 u* ?) i* L* [AddAttribute( 3, 92000, 256, 256, 560 )( ?1 N0 i1 K( P# Y. L# j
AddAttribute( 4, 70000, 305, 305, 612 )
7 c) m8 X ]# R/ K! }) L* ZAddAttribute( 5, 53000, 368, 368, 680 )
7 |( R _& W0 }" o' qAddAttribute( 6, 53000, 446, 446, 763 )
7 ^6 Z9 T* O* J9 e1 HAddAttribute( 7, 53000, 537, 537, 860 )" O# u/ M/ f# p* y: G" w1 K
AddAttribute( 8, 53000, 642, 642, 973 )7 C) q8 d4 \" q9 d, _) N; c; O% f7 [: x
AddAttribute( 9, 53000, 761, 761, 1101 )
' L" U; k7 ` ^) T5 w/ `AddAttribute( 10, 53000, 895, 895, 1244 )
9 J! A1 X. X6 s: n9 p- ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
% j% F5 [$ ~5 q4 D7 A# s) Y1 }AddAttribute( 12, 53000, 1203, 1203, 1575 )/ ~' a3 B. O' @: @
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! q7 A7 q' S" X( W. ~AddAttribute( 14, 53000, 1568, 1568, 1966 )
. a% E, v ~" J# X/ E" w- tAddAttribute( 15, 53000, 1772, 1772, 2184 )
' y2 M$ N! L1 |AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ z) w* I8 X( ~5 H, pAddAttribute( 17, 53000, 2221, 2221, 2665 )
, n" j4 T3 [; X) m5 s- y- i9 qAddAttribute( 18, 53000, 2467, 2467, 2998 )5 H) f7 }8 _' W7 w5 x
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 q3 m8 K9 O& d3 q0 N5 L+ X; I! R
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ \ n0 h) l. e! N. k- Y
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nItemTransyLowLevel = 500000: m6 K. q2 Q8 W7 L- c/ L; f
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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% H3 v. Q( b; |3 d( RnFashionCombineChance = 2500 -- 25%7 ^4 |. C: v2 L/ z% b
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