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ItemUpgrade.lua2 a5 O* \4 I8 _1 A
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--Sockel Chance-------------------------------------------
+ V+ m: ~8 q5 X2 m7 r----------------------------------------------------------
$ u o2 i. e, q: QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# t. I0 z# I6 L# L0 o: ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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8 i- H3 c" Y: S( mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) p' I; B& P/ Q# x& z
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7 x$ r( j$ i3 r--Upgrade Chance------------------------------------------! N5 z( n: M6 ^) D4 d& F( F; h8 U
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* Y7 k3 `; B* ^9 j5 l; xtAttribute = {}" s/ L }& M+ K& x7 x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# f% ?$ v9 Z2 A tAttribute[nNum] = {}0 n' T/ T+ n- [
tAttribute[nNum].nProb = nProb k' r% l" k: k6 B
tAttribute[nNum].nDamageRate = nDamageRate
. ?4 I1 p) ~# v9 b3 j3 [$ B- C3 U tAttribute[nNum].nDefenseRate = nDefenseRate
! b( {: B" B+ @$ h8 D7 R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
u& H8 U: t& v% F C: QAddAttribute( 2, 100000, 221, 221, 522 ), q4 i% x8 c- i. A8 ^# y, [' ?% O
AddAttribute( 3, 92000, 256, 256, 560 ); M$ L# i! F' p. m2 v6 b: L' J
AddAttribute( 4, 70000, 305, 305, 612 )
0 I Q7 u% X6 _2 A3 F/ [AddAttribute( 5, 53000, 368, 368, 680 )4 `" { f# ]1 t
AddAttribute( 6, 53000, 446, 446, 763 )
; A5 U/ [% N0 V) ]+ d, t D- ZAddAttribute( 7, 53000, 537, 537, 860 )
4 @( O/ s+ k. g' m( c) TAddAttribute( 8, 53000, 642, 642, 973 ) E1 X' A) J3 K3 A
AddAttribute( 9, 53000, 761, 761, 1101 )/ S- p8 t* N) I5 Q) I& F) }
AddAttribute( 10, 53000, 895, 895, 1244 )
- G3 k$ q% i8 j5 R' D. P$ b, ^1 OAddAttribute( 11, 53000, 1042, 1042, 1402 )9 R% Y/ f# h0 `, s( E4 X4 {1 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ b. w1 A; b$ h" w% F
AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 y R$ C. ?/ Q: ?) H0 k* [AddAttribute( 14, 53000, 1568, 1568, 1966 ) I- \2 v) w, b( B/ t, U( M0 ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# T! {5 @+ [- m2 h* ~AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ N4 N6 y# @5 d$ r# h* }" A/ QAddAttribute( 17, 53000, 2221, 2221, 2665 )
8 [, s& |* b+ y: d7 L9 J N+ YAddAttribute( 18, 53000, 2467, 2467, 2998 )8 x) m2 n$ X9 g4 ?6 u
AddAttribute( 19, 53000, 2726, 2726, 3207 ): v; w; ?! b# z/ @. A
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 y1 d* J3 o; I8 S# N
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nItemTransyLowLevel = 500000
( c6 d, N1 u6 ^6 c' {nItemTransyHighLevel = 2000000 P: e& ?: E6 k: c/ |3 S# m9 V
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0 l* ^( l0 C& h3 ]- A/ S. b--Kost黰e Kombination Chance------------------------------1 B3 m" E9 p5 { {5 R) C- S& g$ {4 w
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nFashionCombineChance = 2500 -- 25%/ ]3 N/ G) p- ?5 q) D4 @' W% n
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