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ItemUpgrade.lua! O8 l% ~0 F& M1 X% Q; _; Y
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--Sockel Chance-------------------------------------------3 U5 X1 j. z& S, X5 i5 M, M
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( q7 W. n1 l0 k, }$ J' D6 C$ UtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! E- Y/ s A: @$ w2 N7 s, E" s
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% v& A# {3 j' N. d; _& A( h--Upgrade Chance------------------------------------------
' ~. A3 ^, l1 Z: v; e* q) b- ~) C, @----------------------------------------------------------
; h) y7 g( L$ c8 g% p( }- GtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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8 W* ?, f, W( N. M% c& D& F----------------------------------------------------------( X- Z! N5 [+ Q4 a$ @
--Upgrade Chance------------------------------------------+ A4 \+ H8 n* ^8 p
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tAttribute = {}
: W: n. C' t; O: T: vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- t" `* ~& W: d: K# s. O4 F6 ] tAttribute[nNum] = {}- |+ ]- s4 i7 I. e; I2 j- e$ V
tAttribute[nNum].nProb = nProb
9 c% J7 W; ^3 S) F" q0 P i tAttribute[nNum].nDamageRate = nDamageRate: h1 S& A8 t/ e' \% C
tAttribute[nNum].nDefenseRate = nDefenseRate
( z7 n* z" c9 q% L& L5 A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 B3 X# y6 Z" z( t z8 [0 W
end: h7 K. P- j L, b. y+ ^
-- ' V; j1 c1 n2 c0 |: w
AddAttribute( 1, 100000, 200, 200, 500 )% P0 v3 ~% m+ `, {
AddAttribute( 2, 100000, 221, 221, 522 )
' p1 J/ L' u3 pAddAttribute( 3, 92000, 256, 256, 560 )* o' {; Y& F1 ]% u3 }
AddAttribute( 4, 70000, 305, 305, 612 )& M7 z4 o6 X3 x" ?
AddAttribute( 5, 53000, 368, 368, 680 )+ n9 J' l' J O8 @7 d; }# {9 N, \
AddAttribute( 6, 53000, 446, 446, 763 )
: l9 D, K' J; \! ~* qAddAttribute( 7, 53000, 537, 537, 860 )( t; ?- y; {8 \$ w1 A2 O% |
AddAttribute( 8, 53000, 642, 642, 973 )
* f+ S3 w7 o% e% U) |' Y4 O* }AddAttribute( 9, 53000, 761, 761, 1101 )
7 t/ h% C$ v* V% k( B. ^' ?AddAttribute( 10, 53000, 895, 895, 1244 )
* o ?6 U* w$ w% ^& l% k5 QAddAttribute( 11, 53000, 1042, 1042, 1402 )
1 y4 c7 o$ L( z: JAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ g; t# N& k1 S- d' DAddAttribute( 13, 53000, 1379, 1379, 1763 )' n/ A- [* b( o
AddAttribute( 14, 53000, 1568, 1568, 1966 )( d7 t% y- u, ~8 y4 H
AddAttribute( 15, 53000, 1772, 1772, 2184 )' X2 k8 A. R/ N0 J9 _! g& n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* S! w- l) ~* _0 C& Z( v3 o0 ]AddAttribute( 17, 53000, 2221, 2221, 2665 )1 b2 f L F' u G& y
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ q/ @2 j4 `5 D' t0 |- g& Z, L PAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 B ]% l6 e& hAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000003 M( W( W. Q/ Q9 w" S- V: _
nItemTransyHighLevel = 2000000* F: f% G0 g( P' a0 o
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%6 n' R( m' u6 q# v# Y& V9 w
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