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ItemUpgrade.lua9 Z" Y+ X7 h+ i6 B U( i
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7 X3 M* p+ I1 o7 c: ? p* T3 Z--Sockel Chance-------------------------------------------
2 P w; y- C5 x6 c----------------------------------------------------------: a$ W* Q" _! Z7 c* w* X. I
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 [/ s/ ]: a9 b2 n7 ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 U0 g& I7 q- _8 l0 G) s--Upgrade Chance------------------------------------------
3 r1 f3 Z9 X4 W; g----------------------------------------------------------9 Q Y; u/ Y4 I; V
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
2 X/ Y" s, Q* r0 Z3 N----------------------------------------------------------
) l- m# d$ Z( F- H; CtAttribute = {}5 j7 W, O5 o+ |6 N7 R6 V: S' I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ E8 Y) l% G0 G
tAttribute[nNum] = {}
* a3 ?9 @: R1 r- Y4 w tAttribute[nNum].nProb = nProb
0 i! p/ m; A7 M8 D2 | tAttribute[nNum].nDamageRate = nDamageRate
2 ^* }; r- Q+ W$ `$ m5 b8 L% M1 y" w tAttribute[nNum].nDefenseRate = nDefenseRate
& ^0 a9 c6 c8 T3 x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 m/ _( w$ `% h0 Q4 h- Y/ Q
end
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AddAttribute( 1, 100000, 200, 200, 500 )% \5 @; m4 b& T) a$ Q0 {8 G
AddAttribute( 2, 100000, 221, 221, 522 )* |( O$ f* R+ N- q6 s+ i
AddAttribute( 3, 92000, 256, 256, 560 )
3 b- _ R1 N |- S) X0 k& t+ gAddAttribute( 4, 70000, 305, 305, 612 )
, k2 V4 x7 A" vAddAttribute( 5, 53000, 368, 368, 680 )
b4 @& \2 v7 @5 h% lAddAttribute( 6, 53000, 446, 446, 763 )
4 a8 U3 w& m* R' Y. ]' N! X0 CAddAttribute( 7, 53000, 537, 537, 860 )" m ^1 t* q7 N" j8 ~
AddAttribute( 8, 53000, 642, 642, 973 )
# e% }" s0 s% o1 DAddAttribute( 9, 53000, 761, 761, 1101 ) t7 I4 C; i4 i
AddAttribute( 10, 53000, 895, 895, 1244 )7 J# ?7 I$ j0 R: w }6 x
AddAttribute( 11, 53000, 1042, 1042, 1402 )
. P! X: o; m" _ M) OAddAttribute( 12, 53000, 1203, 1203, 1575 )
' Y) g& \' k9 @" ]# k+ F5 EAddAttribute( 13, 53000, 1379, 1379, 1763 ); |: h% h! Y& ?2 ?
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. M n' ~- K4 CAddAttribute( 15, 53000, 1772, 1772, 2184 )3 r6 o" I' [/ W( v. t2 G0 N
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ U) s& m+ _4 s! VAddAttribute( 17, 53000, 2221, 2221, 2665 )
, D3 }* M! ^# G2 p" |6 CAddAttribute( 18, 53000, 2467, 2467, 2998 )
9 Y, H1 F! s$ P5 ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 s3 a9 O7 N9 \2 a: W5 ?9 ~# H+ A2 ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ h0 o: L% C7 v* Q* `, |----------------------------------------------------------& k' h. G2 q5 a5 z: r
nItemTransyLowLevel = 5000006 A. K& ~- q# T0 ?8 \5 K
nItemTransyHighLevel = 20000004 k0 g7 C6 h+ \! H, }8 Q
; l* J, ? u5 k" q* v' F----------------------------------------------------------
7 D6 g/ E/ A* s--Kost黰e Kombination Chance------------------------------
6 B# _- z: h: ~+ F8 O X----------------------------------------------------------
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& f Y+ c V' [" o/ knFashionCombineChance = 2500 -- 25%; k$ C# H3 g v) B( n
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