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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
# A! p2 Q+ `) C/ T6 A) o6 _----------------------------------------------------------) Y4 d, j& q4 F
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) q' v! Y7 ^! t* b+ f' Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. `" ?7 {( ~8 `; L5 C0 ?
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- D9 G2 I8 n h----------------------------------------------------------
, s! J, U2 Z1 R4 _( p, T# @) s/ b. t- ]--Upgrade Chance------------------------------------------
4 x5 ~) I# I. U5 [% c6 W0 M----------------------------------------------------------" G( z+ [1 J9 ]3 Z+ x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------
1 C5 U# J' Y7 n7 W. a--Upgrade Chance------------------------------------------
+ y i7 S% G5 R- t/ l----------------------------------------------------------6 R( B' [+ w& x1 w+ W1 _
tAttribute = {}+ C- k4 B; g# Y4 a8 x1 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 }( Y3 q6 R- c3 \) Z
tAttribute[nNum] = {}
( Q9 f& B5 `* b4 I tAttribute[nNum].nProb = nProb+ A$ @1 w( s: A3 d7 B; |
tAttribute[nNum].nDamageRate = nDamageRate
) ]- D" o! ^! D, M2 Y8 R# m) d tAttribute[nNum].nDefenseRate = nDefenseRate8 m* x) t/ w1 u' B$ ]9 }* b0 m( e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate V4 P: M. R) S* B
end
' `+ l/ q! `, G" x# f--
1 N. t) ^; z8 p) VAddAttribute( 1, 100000, 200, 200, 500 )
; \% a x5 B' @9 S* P$ n" tAddAttribute( 2, 100000, 221, 221, 522 )
& `- U7 q0 M7 A2 I( T# _6 `& }AddAttribute( 3, 92000, 256, 256, 560 )
7 V# t) a/ l" x$ n4 TAddAttribute( 4, 70000, 305, 305, 612 )
, I& p' C+ l! t+ v' QAddAttribute( 5, 53000, 368, 368, 680 )
! b+ ?" J9 z3 A) k9 @AddAttribute( 6, 53000, 446, 446, 763 )4 `% T2 f$ f2 }4 V% T
AddAttribute( 7, 53000, 537, 537, 860 )
- L0 n$ a8 G: _AddAttribute( 8, 53000, 642, 642, 973 )
9 m; [6 T% k" O) A zAddAttribute( 9, 53000, 761, 761, 1101 )
9 V' `7 e) e! j: }AddAttribute( 10, 53000, 895, 895, 1244 )0 t/ n1 Q. p1 m: `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; y8 H' n1 R! o7 @7 uAddAttribute( 12, 53000, 1203, 1203, 1575 )" s. |) ?: P# C- K
AddAttribute( 13, 53000, 1379, 1379, 1763 ); b# v3 H; Z0 V, i! e) R5 e. ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 `/ o' A- w8 f6 D7 @% V' b) {+ [
AddAttribute( 15, 53000, 1772, 1772, 2184 )' z9 u+ E, R$ [7 k; ]; e7 s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* K$ H5 [; T4 ~AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 m; c: r- U' u* ]) e6 x+ [& {AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 E3 M4 c# [7 f/ c H6 W% e; `4 C+ rAddAttribute( 19, 53000, 2726, 2726, 3207 )2 @# N) P/ Q0 g5 F( ?9 z8 G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: G' y+ K3 u3 w+ `( v----------------------------------------------------------
( y4 F; f) g8 z----------------------------------------------------------
3 d/ `: K4 P/ f0 m4 X! R5 K J----------------------------------------------------------
6 k/ _( l% y; [$ t& J+ h LnItemTransyLowLevel = 5000002 [% Z( c9 N4 h9 x8 s+ p. o
nItemTransyHighLevel = 2000000/ B3 V0 y9 u( P- C% G8 t* g
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----------------------------------------------------------
$ L5 `; ~, `8 S) u7 a2 {--Kost黰e Kombination Chance------------------------------
3 |% b/ \7 ]+ Z9 ~4 k6 j0 ?----------------------------------------------------------1 f* `( o- y. M. G! T
7 g4 C6 \1 R1 t6 P$ O4 S anFashionCombineChance = 2500 -- 25%- ? j2 z6 Y7 E- g1 I/ F
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