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ItemUpgrade.lua
/ o% e" d& U' E. d----------------------------------------------------------
{3 f4 X" w8 L2 U* f& X--Sockel Chance-------------------------------------------3 [- N: |! S$ S, R) W" w% {
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 @1 G! B* h6 x2 Z j! }- f7 ~. ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ S9 W+ q1 f- p5 k V----------------------------------------------------------
- F- D: T* `) i1 R, \* m, R8 D--Upgrade Chance------------------------------------------( U' `* ?) x4 e0 a( ~
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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@, R, A# I6 `; B- U$ _- w--Upgrade Chance------------------------------------------# w6 Z8 E S% w
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& }. M0 j V: n6 S3 FtAttribute = {}
: z w( p/ \- Q( Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 a' ^( C1 D2 \- h" |& B3 t tAttribute[nNum] = {}0 y- S$ O) q4 r9 n& S
tAttribute[nNum].nProb = nProb0 }. S/ ^$ t' A; h4 _- s2 Z
tAttribute[nNum].nDamageRate = nDamageRate7 H! J. E: @6 v# p
tAttribute[nNum].nDefenseRate = nDefenseRate% D1 S1 ~7 C6 A9 P5 S' ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 ): h- ^4 H: N2 ?) G1 ~- o6 ~
AddAttribute( 2, 100000, 221, 221, 522 )4 _4 P9 R& e$ _) s! n [5 c. z
AddAttribute( 3, 92000, 256, 256, 560 )
" S6 }/ z2 b( Z8 DAddAttribute( 4, 70000, 305, 305, 612 )# V! H) R0 I0 p
AddAttribute( 5, 53000, 368, 368, 680 )
, Q; @' ]& ]8 k6 n' J0 `AddAttribute( 6, 53000, 446, 446, 763 )
) O- W6 i+ H3 YAddAttribute( 7, 53000, 537, 537, 860 )+ p4 y2 v( Z2 H+ O
AddAttribute( 8, 53000, 642, 642, 973 )
, Z7 V( B0 P: aAddAttribute( 9, 53000, 761, 761, 1101 )) w) A6 H0 B/ z- Y* n& k; O, w
AddAttribute( 10, 53000, 895, 895, 1244 )
( T1 @7 N/ x9 m" ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
- E( K1 y( [3 } l$ S8 aAddAttribute( 12, 53000, 1203, 1203, 1575 )
* ^7 D( G! v" w. Y- M+ E6 uAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 N1 n: Z$ p% r9 e( FAddAttribute( 14, 53000, 1568, 1568, 1966 )
7 _2 b5 E1 v1 i+ E$ _( Z" bAddAttribute( 15, 53000, 1772, 1772, 2184 )
# D. x4 {' n0 wAddAttribute( 16, 53000, 1989, 1989, 2417 )
; Z% L4 W3 w! d) g' S- pAddAttribute( 17, 53000, 2221, 2221, 2665 )/ r z3 j8 V$ i \% X
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 H8 k2 ?* j4 V. M- A/ [* p
AddAttribute( 19, 53000, 2726, 2726, 3207 )7 {# O* h; \& ^2 v2 \( r
AddAttribute( 20, 53000, 3000, 3000, 3500 )3 Q5 D. ~4 ^" |2 t
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9 A2 A; B1 C+ ^! m! ] _: D----------------------------------------------------------
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& ?4 S2 a3 [1 M/ O. UnItemTransyLowLevel = 500000
: |) S8 E: c! [- E3 {/ i" GnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------0 ~- n8 g9 L) E& I' I0 x
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nFashionCombineChance = 2500 -- 25%
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