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ItemUpgrade.lua% S) N. D& q: S
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 W! k6 ^3 y6 r$ v2 @! ztWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 X7 U, g7 M6 _7 s
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; ^+ L& B+ ?$ D8 C" H----------------------------------------------------------
# Q' s' i0 o7 q, I+ g4 p# W--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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Q9 X9 l$ t, ]- l$ H7 E--Upgrade Chance------------------------------------------
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tAttribute = {}
, x8 V6 n1 |" y7 a% Ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 [, y* ]1 T" x tAttribute[nNum] = {}
/ M: ?2 U, J5 B: F7 s* Y5 h' ?# m tAttribute[nNum].nProb = nProb
! D$ F% w! A! g3 d tAttribute[nNum].nDamageRate = nDamageRate" _% y9 ~+ ~. |. P5 _
tAttribute[nNum].nDefenseRate = nDefenseRate+ N5 m+ T+ o9 w3 o$ d. J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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: g5 o3 Y) ^* u& z* ^--
0 ~$ U; S# k0 W% G# r' RAddAttribute( 1, 100000, 200, 200, 500 )
" K& y% _& A7 Y* r6 ?AddAttribute( 2, 100000, 221, 221, 522 )" A% B" O' n) Y7 a1 F# T) B+ M U( \5 ^
AddAttribute( 3, 92000, 256, 256, 560 )
. |; u# d$ G8 u* i# Z4 rAddAttribute( 4, 70000, 305, 305, 612 )1 ^4 @; L( l, \: N% ?
AddAttribute( 5, 53000, 368, 368, 680 )+ q& m" N( N2 c- T
AddAttribute( 6, 53000, 446, 446, 763 )
; A5 r8 N$ h4 f9 i5 AAddAttribute( 7, 53000, 537, 537, 860 )
( f1 U& h, \% L8 g' l1 fAddAttribute( 8, 53000, 642, 642, 973 )
& g9 W7 d4 k8 EAddAttribute( 9, 53000, 761, 761, 1101 )8 w" w1 s8 Q3 Z0 B7 A( Q# n
AddAttribute( 10, 53000, 895, 895, 1244 )4 C# q; k+ n' g5 y! ]. X- y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
1 d K. A0 g3 `6 T1 U% T$ QAddAttribute( 12, 53000, 1203, 1203, 1575 )- F! D' h! F. T. F+ n
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 x- \% }- z" k3 |( j% mAddAttribute( 14, 53000, 1568, 1568, 1966 )
6 x4 i4 G# `. W/ GAddAttribute( 15, 53000, 1772, 1772, 2184 )
. \' m) j6 A! k& G( B |: g t$ X* K A) SAddAttribute( 16, 53000, 1989, 1989, 2417 )' l G/ E' }( Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! w5 W7 w- v6 Z; a4 rAddAttribute( 18, 53000, 2467, 2467, 2998 )
& a3 W. N+ B$ J- q& r/ NAddAttribute( 19, 53000, 2726, 2726, 3207 )
" F ?# D/ I( gAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000+ [2 {5 y4 L2 B
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------* s& ?# E7 v. G6 |* \/ h6 t+ P
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nFashionCombineChance = 2500 -- 25%! x* @+ I( g& W2 |1 \+ m. q- y4 g
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