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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------( U, F2 }( f0 v/ \/ e* R
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2 f0 W0 z2 u$ x9 a/ utSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& _0 U" M9 s" y% C; j3 B. G( r7 C1 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" x4 r0 t( j. l; f--Upgrade Chance------------------------------------------9 e' b; C3 x/ u( i
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9 L% `' A N. B) [8 C# O: _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 Y1 A3 X: J7 o/ f: N# t8 I
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7 D- C/ }1 U w4 u3 j0 |* F4 d--Upgrade Chance------------------------------------------
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% f& B9 ]) O& x5 K4 StAttribute = {}
0 p! i5 ?% w4 W \, [& T: @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# {6 c9 q9 k3 v h8 e# m" j tAttribute[nNum] = {}
: m4 A t$ t' Q/ H tAttribute[nNum].nProb = nProb8 L; @, p0 M" H. Z7 N- V" m$ b3 N
tAttribute[nNum].nDamageRate = nDamageRate* y( x7 p& w7 P+ l! k* s
tAttribute[nNum].nDefenseRate = nDefenseRate
r' v1 q' P/ ^3 L0 e- `' z5 M9 l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ O) N0 h( i9 Z2 C& jend
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. X1 M3 @8 D" Y! I# Y5 w tAddAttribute( 1, 100000, 200, 200, 500 )
# u6 k8 R+ l! uAddAttribute( 2, 100000, 221, 221, 522 )) x* v( O' j5 O! L5 M
AddAttribute( 3, 92000, 256, 256, 560 )# e; J8 w! a9 y' S8 g' s; B
AddAttribute( 4, 70000, 305, 305, 612 )
: s4 J8 b# h$ @ o$ SAddAttribute( 5, 53000, 368, 368, 680 )
4 f( l3 r" X$ A1 _; q2 B6 sAddAttribute( 6, 53000, 446, 446, 763 )/ ~/ A3 Q0 d& C
AddAttribute( 7, 53000, 537, 537, 860 )# h9 P( _0 S! a8 [' `) t8 c6 c
AddAttribute( 8, 53000, 642, 642, 973 )
, P0 s c8 r: tAddAttribute( 9, 53000, 761, 761, 1101 )
c' g2 c- D4 I( c; C0 vAddAttribute( 10, 53000, 895, 895, 1244 )
/ `. ` C; r" G YAddAttribute( 11, 53000, 1042, 1042, 1402 )9 l% _ p0 M' V( m# e1 g
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 z) z! V; ~7 D. tAddAttribute( 13, 53000, 1379, 1379, 1763 )- m- k0 [4 r" R/ h/ o- z
AddAttribute( 14, 53000, 1568, 1568, 1966 ), P% e7 b. g) f
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: o% `$ `: I9 Z9 t X2 |2 z3 UAddAttribute( 16, 53000, 1989, 1989, 2417 )8 q6 b& P) d! r7 R
AddAttribute( 17, 53000, 2221, 2221, 2665 )/ z% P- f3 B* R; E4 H
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 c# I$ P8 c1 i% @8 O/ _5 rAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 B8 |4 \: c' Z) X1 @AddAttribute( 20, 53000, 3000, 3000, 3500 ): v! ^' k5 [% i5 @ r. Z3 ~! l; \9 ^- L+ H
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nItemTransyLowLevel = 500000' {' r/ O. n& d5 b
nItemTransyHighLevel = 2000000. W1 c8 o& k# Q8 B! s; H
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+ C% |2 h8 N2 N2 x( F9 c$ C--Kost黰e Kombination Chance------------------------------% |) I8 Z) R+ V6 \
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nFashionCombineChance = 2500 -- 25%
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