|
|
ItemUpgrade.lua3 U/ v3 P: e5 s# Y5 v( x
----------------------------------------------------------
$ ?& Z& E+ V- P7 R--Sockel Chance-------------------------------------------4 O$ a- P4 P$ D2 o$ A
----------------------------------------------------------. ?# ^$ n' j5 Z+ X4 [
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 C8 ]1 O& [) ~ L; I0 r! [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# A. d- i. i/ z
9 u0 @9 u( j; u# I2 G, \ J8 m( j b
----------------------------------------------------------
/ |' v! {9 s. \2 w+ d; N--Upgrade Chance------------------------------------------5 G9 y5 T3 w- m( j* k" V* z/ `
----------------------------------------------------------
) n) ~( ~- _ ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
$ ^5 x, }1 s5 L) n* [
. t8 |1 n3 Z+ U* P! |6 x----------------------------------------------------------7 `) B3 X! b+ R& Q9 l& `5 m; V2 o
--Upgrade Chance------------------------------------------% \' r4 [+ D3 e3 N/ j
----------------------------------------------------------
, t6 C# O; N& @# z0 RtAttribute = {}
. N/ X: v2 [# n2 Pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ \( k4 E* \* V4 ?7 q) P/ u, S+ K
tAttribute[nNum] = {}. v7 E# F5 @* G' T2 s" P' c
tAttribute[nNum].nProb = nProb
+ ?5 Z; ^- u9 v3 q tAttribute[nNum].nDamageRate = nDamageRate
8 \& Y; S% W" A6 C& j; S5 P- B tAttribute[nNum].nDefenseRate = nDefenseRate
7 u4 n5 _. ` E# ?6 p6 ]- ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 g. [1 m# |5 y1 x; _" C% m- E7 g3 }
end- p, ~9 \' V+ L f0 E, E* O& t
-- 5 ~3 L( K9 M- X3 e* I d- W& _2 f
AddAttribute( 1, 100000, 200, 200, 500 )7 b/ A7 S4 M2 D5 ]
AddAttribute( 2, 100000, 221, 221, 522 )
, A0 W) B' b& R9 w0 ?' EAddAttribute( 3, 92000, 256, 256, 560 )
4 S& x! A3 I5 |0 O9 A! |% A; P, vAddAttribute( 4, 70000, 305, 305, 612 )
& f. s! s2 x. K3 B$ eAddAttribute( 5, 53000, 368, 368, 680 )& ^7 @2 t0 f* T# B8 ?0 u
AddAttribute( 6, 53000, 446, 446, 763 )
, H. n8 q7 K% V4 G& fAddAttribute( 7, 53000, 537, 537, 860 )+ R8 h- q1 d' q9 t
AddAttribute( 8, 53000, 642, 642, 973 )
* w- d _0 Z* }AddAttribute( 9, 53000, 761, 761, 1101 )
/ J L+ Z7 n6 {2 a3 VAddAttribute( 10, 53000, 895, 895, 1244 ) q( h' k! H, @: R1 i# e2 q
AddAttribute( 11, 53000, 1042, 1042, 1402 )# a$ U0 L4 B* @( O
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% C( N- B! x( K* c! @5 [AddAttribute( 13, 53000, 1379, 1379, 1763 )
- V2 ^' @% w9 O6 g3 }AddAttribute( 14, 53000, 1568, 1568, 1966 )
% S! t9 M8 R V8 qAddAttribute( 15, 53000, 1772, 1772, 2184 )
~+ m+ X* x" F) \2 uAddAttribute( 16, 53000, 1989, 1989, 2417 )
- O( D1 _5 i% v" p0 ^+ ^AddAttribute( 17, 53000, 2221, 2221, 2665 )# x0 R. ?, K- u* `
AddAttribute( 18, 53000, 2467, 2467, 2998 )! w: v6 \! p6 H/ _4 {3 N0 E
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 h l) I+ Y2 u7 v, m7 n* }3 c/ X+ _
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 J! G/ F& C- c1 o# C6 j) S
B, L- O! G: W4 D$ e: g
----------------------------------------------------------
; Y* P/ K2 O! J! h! ?----------------------------------------------------------
& U# g" ^' n- X0 U0 ~2 J----------------------------------------------------------
+ [2 l3 j; G9 w* @" I$ {& A* ^4 _nItemTransyLowLevel = 500000+ V" g5 z+ K7 l6 L) y+ u; ] F
nItemTransyHighLevel = 2000000
& _) `/ r: z+ G9 h& H$ [! R- \* N& V1 H# p
----------------------------------------------------------
1 \8 f+ N3 @ `9 q, Y--Kost黰e Kombination Chance------------------------------
7 C. ]- A; c: ~. s' W/ S( G1 s----------------------------------------------------------
+ r- W+ q9 M; J
2 E( B1 \( I5 a- o4 g f$ L! ]nFashionCombineChance = 2500 -- 25%1 M4 y" v; ]* f% @
5 c7 J+ K3 A3 Y) n% H9 p+ ~' s Y8 N |
|