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ItemUpgrade.lua( p! G- E0 B) {/ `8 `
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6 s$ f# {$ |4 ^# z% ~--Sockel Chance-------------------------------------------
0 a( j$ h! O6 o6 ~& a----------------------------------------------------------; ^4 p _) D. l( g: F0 \, I
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 @4 o: v: a, z5 y: b: A" r% P. OtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ R4 f& h5 }4 A8 J" [7 v# |1 p2 h----------------------------------------------------------% X# f) |( ~0 Z6 b2 I
--Upgrade Chance------------------------------------------/ p) j- k' f& ^, T' x7 s! o/ ~# h" X
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------# X" ^2 _: M" `1 r: s
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" |" s( J0 e4 O; Q2 ^5 b( Y- otAttribute = {}/ { M2 C9 N. D* y% h1 A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- ` p. {9 V6 ^2 O7 C tAttribute[nNum] = {}
. o3 v9 _1 F/ K& B0 @ tAttribute[nNum].nProb = nProb0 u" @3 |% l0 C2 u# [6 L* O j
tAttribute[nNum].nDamageRate = nDamageRate- ` m o0 Q2 C! }
tAttribute[nNum].nDefenseRate = nDefenseRate! D/ V7 N; Z; D) y: G2 I4 K$ C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
1 @0 A, {( c2 t" p$ uAddAttribute( 1, 100000, 200, 200, 500 )
* q5 ^7 g* a) d5 W, f' [AddAttribute( 2, 100000, 221, 221, 522 )
T/ L5 h; J) S6 T0 I9 EAddAttribute( 3, 92000, 256, 256, 560 )
3 k) }* Y; i2 v$ @9 WAddAttribute( 4, 70000, 305, 305, 612 )6 W0 W- ]$ T' t! i" V6 |5 y8 {9 }
AddAttribute( 5, 53000, 368, 368, 680 )- j, F- N, N7 Q6 L# W
AddAttribute( 6, 53000, 446, 446, 763 )0 R# {' ?" U8 q; r; s& V' h
AddAttribute( 7, 53000, 537, 537, 860 )
* E% G$ j8 t/ T2 \* M* ?' y! X' v zAddAttribute( 8, 53000, 642, 642, 973 )9 r4 E0 W! [5 Y c; g$ g7 h
AddAttribute( 9, 53000, 761, 761, 1101 )$ b4 O! e3 w0 s2 \8 _+ t% P6 q
AddAttribute( 10, 53000, 895, 895, 1244 )
9 l- W" s7 E$ T# m% ~2 c( oAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 H. S- D. M! ?' bAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ D2 b2 ]+ e6 ^6 JAddAttribute( 13, 53000, 1379, 1379, 1763 )$ Z9 n) C* b, ^8 X% j; |
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 `$ c7 _$ ^ ], }& L3 s
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 v. f k4 [3 c+ }
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ `6 l. z9 |, S: a) b, {AddAttribute( 17, 53000, 2221, 2221, 2665 )' e6 `- Z& J m- N
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 V% Y! ?! d8 k3 `8 S: t; m: ^
AddAttribute( 19, 53000, 2726, 2726, 3207 ) N; n+ b+ P/ i6 Z" V1 ~9 _$ `
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ W- U3 n* a) z' w) T, B9 b
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6 C; A% p8 m" a; d W$ H----------------------------------------------------------
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nItemTransyLowLevel = 500000
3 }/ X: k# o6 J4 f7 m3 I& J* ?3 bnItemTransyHighLevel = 20000006 o: _! T! ~0 n4 h8 Y5 Y$ Y7 b
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* f& D7 }. X8 T* w$ p, [8 l8 i--Kost黰e Kombination Chance------------------------------9 j# M# o# i1 v1 L, ?* y7 R$ t
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nFashionCombineChance = 2500 -- 25%
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