|
|
ItemUpgrade.lua/ _9 y+ Y' l) B7 y9 u/ X j
----------------------------------------------------------
7 L' c) f* F2 S1 `--Sockel Chance-------------------------------------------5 h6 P4 j4 ]4 t: k( y3 O7 m
----------------------------------------------------------% F' q! J' |: X9 B1 \, ^6 i8 u
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 b5 b5 V" O7 j5 q- J" ]# k2 e4 M3 gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
+ |/ j o# `6 _" Q- c5 l( L$ _+ I/ O5 L8 M2 H8 |8 {! k. t+ N
$ j; r6 e3 e: j( w* z9 e----------------------------------------------------------
/ n K* o# M8 s; d3 D* U+ W--Upgrade Chance------------------------------------------
) {( Z# `; D' E- T6 A9 e7 V----------------------------------------------------------; U- x. Y( j2 V+ i
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 [" h6 R1 K- H/ b1 C% O' A
" h" a, P* ]6 N5 p4 x5 ^
----------------------------------------------------------) @- g( G$ l. p1 ~& A9 I' Q' }& c
--Upgrade Chance------------------------------------------# f, v8 f6 I' S. V& Z
----------------------------------------------------------
& o9 {' {& S+ z- e/ \" h9 s6 ktAttribute = {}
$ Z: j- ~5 E; h kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! L# K7 q5 Y K( F+ f7 ~ tAttribute[nNum] = {}' x+ M: t. S5 U
tAttribute[nNum].nProb = nProb5 O1 I; D6 m+ M6 s
tAttribute[nNum].nDamageRate = nDamageRate# w* e5 v+ F$ L6 }
tAttribute[nNum].nDefenseRate = nDefenseRate5 G5 w: f$ C& j3 ?6 O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 Y1 B0 t+ Y4 C: K8 K. ~( |
end
0 J! N' o4 g( g9 c; |% H7 {( C--
1 z. ~6 S3 L: k4 [2 qAddAttribute( 1, 100000, 200, 200, 500 )3 c+ a* Z3 v* ^* ?
AddAttribute( 2, 100000, 221, 221, 522 )) e) H" D T! v0 x* G
AddAttribute( 3, 92000, 256, 256, 560 )/ k1 b! }, U, A) x" ]3 R# ^
AddAttribute( 4, 70000, 305, 305, 612 ). o: w! x# k8 j1 |' y& m( b) n
AddAttribute( 5, 53000, 368, 368, 680 )
. ]6 V! [) x5 r$ w2 w9 Q PAddAttribute( 6, 53000, 446, 446, 763 )
0 D) u- F; K+ PAddAttribute( 7, 53000, 537, 537, 860 )
+ \5 w) N% U3 q5 N' h* ~" h9 |AddAttribute( 8, 53000, 642, 642, 973 )
9 c, G8 v" S" L# D$ KAddAttribute( 9, 53000, 761, 761, 1101 )* |" B9 ?! E/ Q' m0 y
AddAttribute( 10, 53000, 895, 895, 1244 )
! Q4 n# ]# E1 r# ^9 uAddAttribute( 11, 53000, 1042, 1042, 1402 )
; ?7 j$ r0 P. m9 s" z! gAddAttribute( 12, 53000, 1203, 1203, 1575 )' m( \9 E) ~; A5 u* i4 U ?
AddAttribute( 13, 53000, 1379, 1379, 1763 ). l& E2 s' c: L) D; q* n8 m4 }1 q8 Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 I+ M5 w6 r$ `. t/ u# e& Y, M5 X
AddAttribute( 15, 53000, 1772, 1772, 2184 )8 @; ]$ @8 `& S9 Z
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 k8 p& d( y3 L, \AddAttribute( 17, 53000, 2221, 2221, 2665 )
% v" D$ e5 K; G* s5 x9 ?1 _AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ M: c- h( @" a) }5 {AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ T: K. O. `8 N) w( a9 RAddAttribute( 20, 53000, 3000, 3000, 3500 )
* p: k! u2 c G8 s
% p3 l( V# t! m3 ~$ F; v3 h----------------------------------------------------------: h% u0 P y. f
----------------------------------------------------------
/ z& E7 ]" d6 ]7 N: Q----------------------------------------------------------, p6 ?9 S, |3 r+ q7 G
nItemTransyLowLevel = 500000
$ S2 A+ S' M5 B5 S+ b6 R) QnItemTransyHighLevel = 2000000
0 g7 v: h" \2 Y: Y: R
- A) ]1 A! Y* M& v- n----------------------------------------------------------# F5 [* f) r! q( Z5 n' e
--Kost黰e Kombination Chance------------------------------+ {; |+ B: u: b% T! u' e
----------------------------------------------------------
* o/ K2 ^) l/ u( r+ V# L& w% D& |5 K! E5 h: Y! O7 P) n6 ~* F
nFashionCombineChance = 2500 -- 25%. f# Y% L% @3 _2 P$ f3 P: ?
( q, U5 s b6 Y- @, W" ^ |
|