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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
9 d5 w( t& p! t' r----------------------------------------------------------
* N/ q8 v8 ?2 b9 C/ q" u. f& j6 dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 U. h4 e1 F$ o! N; e$ x5 R9 ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
9 `' C6 g# O8 F/ u% U----------------------------------------------------------+ _! p b# q: q% _1 c% p& v4 N
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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( k, C* V: s9 r( ntAttribute = {}
. y8 x' r) r& a, _, ^) jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 a1 b! T, v% U8 O7 m Q
tAttribute[nNum] = {}# Q! a7 k1 j% J. z y7 t# A
tAttribute[nNum].nProb = nProb( _3 ? Z x8 z! R) y' V
tAttribute[nNum].nDamageRate = nDamageRate
: f. _& R* D# d& f' b1 W tAttribute[nNum].nDefenseRate = nDefenseRate- W- R( O. b9 O- A2 d- e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" o& n. c+ a4 h: h
end
) j9 ^: z7 L& p E$ b--
5 w# B3 f- |/ o, T" eAddAttribute( 1, 100000, 200, 200, 500 )& ^: e! F/ u4 ]$ J; S% f2 `
AddAttribute( 2, 100000, 221, 221, 522 )5 V4 i0 g- n( Z) h0 B1 }) V
AddAttribute( 3, 92000, 256, 256, 560 )
: Y* {/ M% V: |) Z* K: X: YAddAttribute( 4, 70000, 305, 305, 612 ). ]9 \4 N( d- T7 { c5 ~
AddAttribute( 5, 53000, 368, 368, 680 )3 |% u+ @- S' h( F
AddAttribute( 6, 53000, 446, 446, 763 )
, R: ~8 U C# D5 U) [2 u/ GAddAttribute( 7, 53000, 537, 537, 860 )
3 Y s! K! g6 wAddAttribute( 8, 53000, 642, 642, 973 )
3 O" Y- r% C. k5 p _7 w" Y+ FAddAttribute( 9, 53000, 761, 761, 1101 )! L5 I) ?8 l2 V/ }; |2 }3 R/ _
AddAttribute( 10, 53000, 895, 895, 1244 )4 J1 [# k' T. U% Q7 Y4 ^$ K
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# Q3 ~3 ?' ~# w8 X* }5 a5 Q6 oAddAttribute( 12, 53000, 1203, 1203, 1575 )
. Z& P2 j% A N& [AddAttribute( 13, 53000, 1379, 1379, 1763 )7 g- e# D: c7 i) `
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 L# p# N( L+ P
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 h9 L8 N7 n. SAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ b0 y1 M4 q4 iAddAttribute( 17, 53000, 2221, 2221, 2665 )
% A: d* s3 X2 O* UAddAttribute( 18, 53000, 2467, 2467, 2998 )2 z) }! j: U/ t- \
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. W! f9 I$ }# m2 W9 j( k4 cAddAttribute( 20, 53000, 3000, 3000, 3500 )* b5 X& A0 R! v0 a
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nItemTransyLowLevel = 5000002 K5 Y0 w* Q- \3 a: g; [1 H, R* d2 g; b
nItemTransyHighLevel = 2000000$ z* N% T- S0 H) t3 X$ Z3 \6 Z
7 q' K) k, e9 I9 [2 V9 g# f3 W! W4 s5 G) F----------------------------------------------------------
9 [* C$ a% ]! f& x9 X" n--Kost黰e Kombination Chance------------------------------: f& K0 A, O6 B: H" O
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3 P p+ K/ J! F* hnFashionCombineChance = 2500 -- 25%- F2 P4 p& @' y) A% M5 S! Q* W
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