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ItemUpgrade.lua+ e. Z+ K; w" k% ]7 W
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+ c$ w2 }- C3 n% b# M: W: l" L# z--Sockel Chance-------------------------------------------3 B6 W/ y( u! T& V' X
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. z1 d+ |' [2 @) H+ W9 `* P* MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; R& J+ ~: W) k) e----------------------------------------------------------
7 R( D/ _) u4 k* e9 W( w, |--Upgrade Chance------------------------------------------( h) J) j( v5 v1 h3 u9 L
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- L( R- h& {& X, }3 Q, S- N" l% ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* S4 M$ e% M! D- Y
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--Upgrade Chance------------------------------------------9 _$ L3 r: p; u1 c g# s z) I
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tAttribute = {}
5 O$ A( \3 C; q ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( ?# @* X8 A @2 j! Q
tAttribute[nNum] = {}. G- C) k ^! f! d' [( h9 r5 Q
tAttribute[nNum].nProb = nProb9 y- O; `% h! n) q! _! [: I' q4 H& S
tAttribute[nNum].nDamageRate = nDamageRate
, a1 v' X( n9 ?9 C2 Y: a tAttribute[nNum].nDefenseRate = nDefenseRate
; i, |! O' P- s9 O! u, f% l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) m/ a3 w' V7 g
end. x* J" `" r% b. T: V
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& B! ?1 C% a" v( N2 h9 O7 c5 zAddAttribute( 1, 100000, 200, 200, 500 )3 d/ X, X0 a! d2 }
AddAttribute( 2, 100000, 221, 221, 522 )& E9 i! m% x, V2 H+ V" n
AddAttribute( 3, 92000, 256, 256, 560 )3 ?* w% p3 u U: ?7 N+ v; |
AddAttribute( 4, 70000, 305, 305, 612 ); z3 m1 p5 R' w, D* R0 [ g
AddAttribute( 5, 53000, 368, 368, 680 )
+ K* N* M6 b* pAddAttribute( 6, 53000, 446, 446, 763 )
) G- }& v ^& T+ t; O) @! MAddAttribute( 7, 53000, 537, 537, 860 )
t! V, @5 ~- ]; D. r- g& b+ m$ P/ MAddAttribute( 8, 53000, 642, 642, 973 )
, _! n+ m1 Y( TAddAttribute( 9, 53000, 761, 761, 1101 )0 v* Q& M6 g* e4 Q$ F. r
AddAttribute( 10, 53000, 895, 895, 1244 )
9 B. y2 t# @6 X- V7 IAddAttribute( 11, 53000, 1042, 1042, 1402 ), W5 ]4 D$ S/ n0 A
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 d! a- B' N1 J7 }, n9 `8 t7 H! c
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ J) ~0 k5 V: i% d# RAddAttribute( 14, 53000, 1568, 1568, 1966 )6 J) k* b, Y$ U/ ]$ ?! V) Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( k/ _, }* t9 a5 a$ ?AddAttribute( 16, 53000, 1989, 1989, 2417 )$ ^6 z2 o. n: D m8 e
AddAttribute( 17, 53000, 2221, 2221, 2665 )- V2 W: q- v+ |) [* s- J
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 ?% U/ F$ q& a+ LAddAttribute( 19, 53000, 2726, 2726, 3207 )
. t6 k) g6 O. ]- A ~AddAttribute( 20, 53000, 3000, 3000, 3500 )5 X: |# B X$ K" p- _0 Q3 @4 g
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1 X2 V% q2 @( l" q+ C2 PnItemTransyLowLevel = 500000; `, I, A% h1 U3 o& s# W
nItemTransyHighLevel = 2000000
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( s3 H& `& \& f: M8 J! R# m# ]2 d" v----------------------------------------------------------( H4 `6 g- u9 L9 u: z# ^
--Kost黰e Kombination Chance------------------------------
0 f! w5 ~4 ?- H/ r; l6 b----------------------------------------------------------* o: E o7 g4 ~8 k$ p
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nFashionCombineChance = 2500 -- 25%5 X- T+ Q& L* w/ } \0 M& t' Q0 C
4 H, |) I0 ^5 q7 W% {
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