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ItemUpgrade.lua8 S( o: ^" o C5 V8 t2 M% q5 [
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--Sockel Chance-------------------------------------------
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D. l9 g/ x4 PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 B6 ^. S6 r, Q) g+ F; X' n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, H0 w6 u+ k2 B0 a( ?( H' J( K----------------------------------------------------------
+ P6 N3 X' K2 [- n2 F7 ]--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( V a3 q5 w3 w6 a
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% ~5 k4 `& x) `/ }+ n--Upgrade Chance------------------------------------------0 J3 j: D* u6 P: I' N
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' m$ ~$ V$ j$ [. |tAttribute = {}" W) O+ B) F, R2 K" T9 O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. e D9 u& i0 N tAttribute[nNum] = {}, `& s7 G- ?: u* _
tAttribute[nNum].nProb = nProb
" |+ w, G) q1 x! B' R J tAttribute[nNum].nDamageRate = nDamageRate
- _" f2 w2 a6 c% O( S& {: g tAttribute[nNum].nDefenseRate = nDefenseRate
: C' P' u" p7 p" p; ] tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 i. _( z: D$ l" O: P( P
end
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AddAttribute( 1, 100000, 200, 200, 500 )
4 N" s5 D# P- N$ r# MAddAttribute( 2, 100000, 221, 221, 522 )
% ^+ r) f* T$ a) d S9 TAddAttribute( 3, 92000, 256, 256, 560 )
6 h$ E3 h! y! W5 N7 O6 V( AAddAttribute( 4, 70000, 305, 305, 612 )- ]2 ~0 a% Q, w8 Z' m+ `4 v* i& M
AddAttribute( 5, 53000, 368, 368, 680 )
) y% v/ o# D/ b! c1 t& h5 p0 T+ KAddAttribute( 6, 53000, 446, 446, 763 )1 E# Y0 w e P( E8 K* @5 T' z
AddAttribute( 7, 53000, 537, 537, 860 )$ l+ H* o6 Y+ a# _
AddAttribute( 8, 53000, 642, 642, 973 )
% ^/ O$ y9 G2 f9 `0 Q% m! W* qAddAttribute( 9, 53000, 761, 761, 1101 )
a- J0 K6 x+ N/ C' rAddAttribute( 10, 53000, 895, 895, 1244 )
7 k& e! b) A% [' HAddAttribute( 11, 53000, 1042, 1042, 1402 )! h! n" k; B6 I/ h, F( a
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 F/ V$ m1 a. f+ C# W( I: E8 O
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 G# P& Y4 }8 c# P0 q- Y6 m* M V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! v G* V4 W% |AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ H* ?* P; r( M7 ?7 v" e( CAddAttribute( 16, 53000, 1989, 1989, 2417 )
! Z, E! m# L( {' F. }AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 c" o: D( T8 R5 zAddAttribute( 18, 53000, 2467, 2467, 2998 )% ~2 s' J5 E6 n, u* r7 d# V
AddAttribute( 19, 53000, 2726, 2726, 3207 )- }9 F& m8 k# ^* `9 M. {* d3 _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
- t! i% Q4 U# l+ p+ E+ o% [nItemTransyHighLevel = 2000000
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3 V' u- r4 I7 B* d) K6 U----------------------------------------------------------
0 P( X9 B1 u Y4 G--Kost黰e Kombination Chance------------------------------
7 m$ j2 o6 t5 M----------------------------------------------------------
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- W0 y1 `! c' y, p3 g( `" ?nFashionCombineChance = 2500 -- 25%
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