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ItemUpgrade.lua
/ [! c( a; x$ X+ h# T1 i4 g$ P8 h----------------------------------------------------------
3 j8 i9 T, {, V5 L; n& d9 \--Sockel Chance-------------------------------------------; \; L2 S% ?3 @
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" I4 r/ L9 w8 i. @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ |8 }' S7 N' l( RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 z4 I# D* j( g- C, g. O) @
6 n! H" O% }; i
. v! Z# x) ]! f: B$ q T r9 c----------------------------------------------------------8 }/ _( p2 {; l- Q
--Upgrade Chance------------------------------------------
; Q' q- r4 A- {! a2 b2 I2 k----------------------------------------------------------
8 v* C, E a* L+ O) jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! R( L: [2 J9 |% e8 `
. b6 T6 a7 S2 F- F----------------------------------------------------------
8 R% x$ n- d9 K* b# q5 h% W--Upgrade Chance------------------------------------------
; K6 G& j- H/ X0 u; T2 |----------------------------------------------------------8 ]( j0 Y% S3 @, q
tAttribute = {}
- L* @$ y- D6 Q4 ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( C1 `, _, W! T1 x/ t7 Q
tAttribute[nNum] = {}6 I0 M2 W f! k$ S
tAttribute[nNum].nProb = nProb
$ c! [. D/ o6 J% [4 U+ z* n tAttribute[nNum].nDamageRate = nDamageRate
# c+ Z4 c6 b& G! q9 M tAttribute[nNum].nDefenseRate = nDefenseRate! [- B. [6 `! M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. i( B2 \( B0 C" }
end* @1 @/ Q. H7 [+ P1 N0 t
--
) X: P) J6 ^# o& z- Q$ rAddAttribute( 1, 100000, 200, 200, 500 )1 P: R+ j5 W* `. t8 M/ ]3 m- Y
AddAttribute( 2, 100000, 221, 221, 522 )
% C8 V3 ~+ |! q; U& w- |; GAddAttribute( 3, 92000, 256, 256, 560 )
5 Q9 R6 m. Z0 `+ S: a7 vAddAttribute( 4, 70000, 305, 305, 612 )
' I7 Z: t' S$ d/ s' CAddAttribute( 5, 53000, 368, 368, 680 )
; i( n1 B! X* v+ ]: jAddAttribute( 6, 53000, 446, 446, 763 ), w: W& [; _1 `* {2 H6 L" P
AddAttribute( 7, 53000, 537, 537, 860 )3 Y* l# F# h, U3 f
AddAttribute( 8, 53000, 642, 642, 973 )4 p* y8 |# x( m7 A5 \) S
AddAttribute( 9, 53000, 761, 761, 1101 )
# I! t5 J! y) u. }+ \AddAttribute( 10, 53000, 895, 895, 1244 )
' `$ X4 U+ t3 _0 gAddAttribute( 11, 53000, 1042, 1042, 1402 )8 T3 l4 U; N, N+ z" Q1 F
AddAttribute( 12, 53000, 1203, 1203, 1575 )& J$ k P" d+ i1 ~+ E* t
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 N5 a0 q2 z2 i* |% UAddAttribute( 14, 53000, 1568, 1568, 1966 )
4 ?! C9 t( ?# e$ S5 D, uAddAttribute( 15, 53000, 1772, 1772, 2184 )
: }& b% l/ z( t; L+ kAddAttribute( 16, 53000, 1989, 1989, 2417 )
; z8 e- Y# Q5 {( |% kAddAttribute( 17, 53000, 2221, 2221, 2665 )6 Q9 p; Y3 \1 k* B! [# A3 t; s
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! i& e& @+ [) ? u5 rAddAttribute( 19, 53000, 2726, 2726, 3207 ); x: h3 C; @4 Z, J$ P* J
AddAttribute( 20, 53000, 3000, 3000, 3500 )
0 `# d6 h) L M4 N; e4 l* ~/ Q( Y4 P6 ^
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: I* T& ~6 c) _# r----------------------------------------------------------* Z, ^7 A, I& }
nItemTransyLowLevel = 500000
3 ~7 M$ y" Y! K1 w1 O! ynItemTransyHighLevel = 2000000
. q- D% [' A% F/ w: {- h
0 \) O1 ?1 E& u3 w5 r7 x) \& U----------------------------------------------------------; ~3 a0 O A9 ^% P/ s
--Kost黰e Kombination Chance------------------------------' }8 \5 Z* ]6 g
----------------------------------------------------------+ V. e7 p0 s. y7 w' N: @3 F
6 Y* R4 d) W' H' u; J8 p3 S/ K' L! ?% ]
nFashionCombineChance = 2500 -- 25%
% w9 D; I% z; M3 V: R; F
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