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ItemUpgrade.lua
/ ]/ C" x% Z, x! Z. y----------------------------------------------------------, u# M" T2 w9 }% S
--Sockel Chance-------------------------------------------
# ^2 v6 x# K; T- v----------------------------------------------------------- O6 V. i f+ f7 e1 w* e$ ^ h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# b9 a4 V Q- M3 @# p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ P7 F. r7 b$ D! G* A7 Q7 g
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 W8 C; d5 S! G: w" l: }
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--Upgrade Chance------------------------------------------0 t$ D1 _- X% F/ b) a1 V! B4 F
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, I' z1 d E' n l1 K6 ~" qtAttribute = {}9 L, n) \4 ~8 L8 i, n- P0 c, R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 X, i% q+ j1 ]/ F* @/ A( E
tAttribute[nNum] = {}4 c' A5 `" U/ k2 N. k0 n q; r
tAttribute[nNum].nProb = nProb
7 `1 ]+ x6 m- L: w6 I tAttribute[nNum].nDamageRate = nDamageRate$ ~5 | q3 M; R2 N0 U% Q
tAttribute[nNum].nDefenseRate = nDefenseRate5 S- M- K( x: d+ V! V" P) C$ n( E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, z3 X7 ~. O; ~) r8 ]* j# W( s
end
7 p* H2 a K3 [2 e--
" w0 Q( x- Z% \3 CAddAttribute( 1, 100000, 200, 200, 500 )5 Y$ G3 N7 Q0 D( {
AddAttribute( 2, 100000, 221, 221, 522 )8 @9 C' a" c( o1 n @
AddAttribute( 3, 92000, 256, 256, 560 )
7 n/ V8 T3 ]7 w8 L1 s* y& n: jAddAttribute( 4, 70000, 305, 305, 612 )
" ^' d' S' F* KAddAttribute( 5, 53000, 368, 368, 680 )
7 d2 s, ]9 `( d6 U) lAddAttribute( 6, 53000, 446, 446, 763 )
r" H4 |: q% a, w# Y; k) W' QAddAttribute( 7, 53000, 537, 537, 860 )5 q8 W" D1 {, x
AddAttribute( 8, 53000, 642, 642, 973 )4 g" m% k+ P0 \8 p I% ?
AddAttribute( 9, 53000, 761, 761, 1101 )" l2 j' S' P Z( Q3 `
AddAttribute( 10, 53000, 895, 895, 1244 )3 W- y. o9 ]7 d
AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 M8 z& R% }/ u6 ^3 }AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 [6 k: ?2 ^* CAddAttribute( 13, 53000, 1379, 1379, 1763 )
" y; A6 y( ]$ c! dAddAttribute( 14, 53000, 1568, 1568, 1966 )+ O- h8 s' v9 u
AddAttribute( 15, 53000, 1772, 1772, 2184 )& J( F$ z9 u& ^% l" J
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ v) n! p: S' R; K: J
AddAttribute( 17, 53000, 2221, 2221, 2665 ). G; h+ d/ F8 T0 H2 P
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 y+ G P1 f, y# `AddAttribute( 19, 53000, 2726, 2726, 3207 )
; z- N$ M$ M- i. b# N8 kAddAttribute( 20, 53000, 3000, 3000, 3500 )8 w' q* x* V; V" u4 v
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+ k7 J4 V$ `* f& k2 |----------------------------------------------------------
: X3 t- K' |, H) L; O! mnItemTransyLowLevel = 500000
* b9 U6 } G, O# T. P0 pnItemTransyHighLevel = 2000000
# {! B) J+ V) y7 e- x& y6 M) M$ e8 c# P" t2 ?& e
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% F+ v6 _6 l& e9 E5 a5 }--Kost黰e Kombination Chance------------------------------
' G$ o& O+ i, r' d----------------------------------------------------------* L6 c) @2 e: f5 z
8 p/ [: ?, o/ bnFashionCombineChance = 2500 -- 25%+ u" G3 y* o7 @0 E6 x, g9 c9 \( A
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