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ItemUpgrade.lua
5 m' b% F5 {9 o8 ]; D----------------------------------------------------------
/ B, f' Q+ z4 m- G- ]8 Y6 z--Sockel Chance-------------------------------------------0 C# @. v" K8 ~2 J e$ k6 Y( n& W' Z
---------------------------------------------------------- p" }3 O6 X" {
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& J# E% Z0 I: GtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ p" M3 d3 m" @6 E2 y& _
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" K! G( C5 c' J# F$ w! w----------------------------------------------------------3 j* ]' p( L( k3 g. ~+ z% z+ O# l: p
--Upgrade Chance------------------------------------------
% Y6 D8 G: w- G' p# j- e# _, I----------------------------------------------------------
# S. X7 @' N+ K+ }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( Y' z; c% J% F, ^--Upgrade Chance------------------------------------------
) F4 w! @% J( |5 d' Y----------------------------------------------------------
1 o7 x; _' \. M8 p) ]6 Q( Q7 mtAttribute = {}$ _( e" `$ m! Y- D, J5 {5 c5 E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 k2 h+ I: k+ _
tAttribute[nNum] = {}
' e$ b- R( D M) D7 g! E tAttribute[nNum].nProb = nProb1 Y( G) g) {7 L. B
tAttribute[nNum].nDamageRate = nDamageRate
8 j- ^2 {! \# E7 j# o! B. P tAttribute[nNum].nDefenseRate = nDefenseRate& M5 f$ \5 p; S( |9 |. G1 }
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" w, n" p6 w$ E3 j- U" K) F
end, a. ^1 n1 s; V; G
-- 7 l- L' K/ N1 @6 h; w2 Z3 R, \
AddAttribute( 1, 100000, 200, 200, 500 ) V# R) `9 f2 u9 j. ^1 C5 W
AddAttribute( 2, 100000, 221, 221, 522 )
- L! |! ]: r: o- h5 sAddAttribute( 3, 92000, 256, 256, 560 )
3 `8 d2 Q4 o. {8 cAddAttribute( 4, 70000, 305, 305, 612 )
( F3 v. q2 Q- e) ZAddAttribute( 5, 53000, 368, 368, 680 )
e3 @) e1 Q E' D* _5 vAddAttribute( 6, 53000, 446, 446, 763 )
. }5 ^! f4 f1 IAddAttribute( 7, 53000, 537, 537, 860 )3 n) Z6 G" C. s
AddAttribute( 8, 53000, 642, 642, 973 ) i; C# A: Y# d& C" T2 ]
AddAttribute( 9, 53000, 761, 761, 1101 ) u3 D7 k4 c! \/ Y9 g' F
AddAttribute( 10, 53000, 895, 895, 1244 )
5 m6 f5 i1 R% O& l- s n, Y( sAddAttribute( 11, 53000, 1042, 1042, 1402 ). O/ j k. e) }' Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )- x9 J: W k* N K3 ]0 {* I$ A
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 I/ y1 `: P# q3 m6 H x( M, ]1 D8 }AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 C( O% \) p; VAddAttribute( 15, 53000, 1772, 1772, 2184 )9 A4 X- [$ C5 Z& {0 I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( E( F, h5 ~- X; X% vAddAttribute( 17, 53000, 2221, 2221, 2665 ) P6 [$ \$ l, i9 M4 e8 |
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ t( P9 `: l7 Z V, B) G
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( [- r$ N! b2 m1 e4 F- lAddAttribute( 20, 53000, 3000, 3000, 3500 )( A0 I2 B' {7 Q( D8 }( I
; |, n& |! K' `" S; V* g----------------------------------------------------------
( j4 `: n" S3 \$ Z8 A/ C----------------------------------------------------------( S$ F9 }4 S; D& e3 {
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* k1 o |2 R2 a& b2 JnItemTransyLowLevel = 500000
1 e$ d; | V6 c( M- u' anItemTransyHighLevel = 2000000
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6 Q$ X" l. H1 v" \' ~3 l/ o" [1 E--Kost黰e Kombination Chance------------------------------: q2 i! B: H. ^ I7 k! ^/ D% |
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nFashionCombineChance = 2500 -- 25%7 d }# `$ x/ b8 R& l
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