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ItemUpgrade.lua- D% o6 @3 T7 r$ P
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# \ q) u |1 w9 C7 m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } {2 O7 L8 m. | N0 _4 d7 I3 E/ q
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--Upgrade Chance------------------------------------------ [8 \( D: ^/ o) _+ _- }- U. k
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7 V' }) e1 E1 X" TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& F8 d, w7 ?/ r& `/ \! k
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--Upgrade Chance------------------------------------------* [7 q. o& {& x+ O
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# c: y" w: o: z* R& r6 P" u( otAttribute = {}
! ?) c/ I* I2 D2 r, e9 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 B9 J3 K- ], @4 h* S$ ~9 m
tAttribute[nNum] = {} p1 x- }0 u# y7 M. L
tAttribute[nNum].nProb = nProb9 f' k" [4 ?: k k9 B n
tAttribute[nNum].nDamageRate = nDamageRate) Z8 G4 w8 ~; k
tAttribute[nNum].nDefenseRate = nDefenseRate
4 [0 G% e* g: }( R: T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
% P; k+ S2 V+ n. ~AddAttribute( 2, 100000, 221, 221, 522 )* R7 d. ?6 I! l2 e: z. ?
AddAttribute( 3, 92000, 256, 256, 560 )$ h( d( d" c, R
AddAttribute( 4, 70000, 305, 305, 612 )1 a0 j* F- f9 @- h! `
AddAttribute( 5, 53000, 368, 368, 680 )
6 F% H$ H* ^6 L$ s: F( k: HAddAttribute( 6, 53000, 446, 446, 763 )
5 H) x! t3 N9 k; a4 e' B9 GAddAttribute( 7, 53000, 537, 537, 860 )
1 R/ M1 X9 N, E/ i# W2 HAddAttribute( 8, 53000, 642, 642, 973 )
7 L/ s% H' X6 @ B& ^; bAddAttribute( 9, 53000, 761, 761, 1101 )7 m9 \: p% L/ c. z2 g/ K. C
AddAttribute( 10, 53000, 895, 895, 1244 ) j2 j1 Q2 s, t# L* [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& e, p; v0 n- |- d9 R! `# xAddAttribute( 12, 53000, 1203, 1203, 1575 ); \7 t5 u- T6 i, g( S% W( H
AddAttribute( 13, 53000, 1379, 1379, 1763 )" X5 D0 e) y$ r+ W* M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% M+ [, @- X% F: j4 aAddAttribute( 15, 53000, 1772, 1772, 2184 )
# W9 K: V1 W. ^; J7 mAddAttribute( 16, 53000, 1989, 1989, 2417 )
; ~6 x C" K. S3 aAddAttribute( 17, 53000, 2221, 2221, 2665 )
$ o7 y9 D2 {* i1 z/ HAddAttribute( 18, 53000, 2467, 2467, 2998 )
5 E0 E0 g6 b- m) k ], r# pAddAttribute( 19, 53000, 2726, 2726, 3207 )( o; ?: U8 C" ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 V+ ?* l/ v3 d" \$ gnItemTransyLowLevel = 5000004 l% }6 @$ c' n
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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