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ItemUpgrade.lua! b) L+ o; Q/ r, M: `
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% W q1 R; S4 }. v6 w--Sockel Chance-------------------------------------------( l! _7 ]; j* r4 d
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) {6 z* ]# F1 _, S. d. b$ H, @: i, StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 w$ l/ H9 ?/ o5 u: i1 k9 ?+ I$ I8 B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 I1 ~. d. [1 h' S
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- y; }/ q# p0 @* K--Upgrade Chance------------------------------------------
. p/ W! u: i6 I1 }. `7 i% s$ k----------------------------------------------------------
/ r0 I; q+ r" D' ^* I! h+ S" WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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- a, k1 K1 z5 }--Upgrade Chance------------------------------------------
7 h9 L8 s) ~. D- J c----------------------------------------------------------
) g7 o9 r" l) o0 M9 I* WtAttribute = {}
: Y7 l/ f. d) p3 Yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& Q- j- W d( y, t! f tAttribute[nNum] = {}
6 m1 u9 x. r- o* v: M' p, Q2 O tAttribute[nNum].nProb = nProb" S& o9 C& f4 B
tAttribute[nNum].nDamageRate = nDamageRate P: i" O! m5 B v3 s6 q5 u2 Z
tAttribute[nNum].nDefenseRate = nDefenseRate/ K( C0 P( N" c( ~' R3 i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 \8 i8 S$ S e: R: ^5 R
end2 O$ I9 v4 t" A0 G
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AddAttribute( 1, 100000, 200, 200, 500 )
/ p" \6 @' i3 e8 Q G5 V; m: ?, ZAddAttribute( 2, 100000, 221, 221, 522 )
/ z) J# o8 o2 |1 a4 m* {0 a% MAddAttribute( 3, 92000, 256, 256, 560 )/ J1 Q* A; ?( W' z* m$ \
AddAttribute( 4, 70000, 305, 305, 612 )4 T2 w1 {0 X% L: p% A7 Y" ]
AddAttribute( 5, 53000, 368, 368, 680 )* O* K" |* s& Q% q2 p4 L: B- a% n
AddAttribute( 6, 53000, 446, 446, 763 )
6 k2 u* ~$ m4 n' m+ i1 J3 ]AddAttribute( 7, 53000, 537, 537, 860 )
% Z; y3 C; g, _0 p V4 gAddAttribute( 8, 53000, 642, 642, 973 )
4 M6 ]: C5 h: R8 LAddAttribute( 9, 53000, 761, 761, 1101 )
% u% e5 r! p1 K N2 a' ~AddAttribute( 10, 53000, 895, 895, 1244 )
6 W, ^3 ~% E0 x9 K! H$ kAddAttribute( 11, 53000, 1042, 1042, 1402 )
( h6 u+ \; S6 d S* F# ]0 {3 v) {) W" KAddAttribute( 12, 53000, 1203, 1203, 1575 )
& H0 j3 _ a' e- m ]2 c; e! DAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 G# J# m- h3 |2 y$ _AddAttribute( 14, 53000, 1568, 1568, 1966 ). W' _& V' b5 i' T: ]! u
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- l$ O4 x% K0 y" L0 sAddAttribute( 16, 53000, 1989, 1989, 2417 ) x: Q+ o( Q/ }( K: J
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ q3 ~( p4 S* aAddAttribute( 18, 53000, 2467, 2467, 2998 )$ h3 H. ~) L4 O/ s' s- A
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! c5 i5 V$ Y5 f# [: [9 Q. s2 K& z$ mAddAttribute( 20, 53000, 3000, 3000, 3500 )! W, |+ D8 r2 f" ~
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% _% J- v* g# y4 hnItemTransyLowLevel = 5000005 r7 T, F6 F+ K4 f$ A
nItemTransyHighLevel = 2000000( L' R J9 z" E+ q3 }5 U3 w& ~
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--Kost黰e Kombination Chance------------------------------
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$ m9 o3 q, I# j; b( N+ @% S7 onFashionCombineChance = 2500 -- 25%/ V0 O) J5 _2 q- q' j
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