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ItemUpgrade.lua! A4 W. r" Y% l' K4 h% W0 S+ K
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. h3 c, M7 Z4 g7 t7 ]--Sockel Chance-------------------------------------------: n! X0 k* p" r$ F
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# s" J/ O+ O* k& ?3 X7 xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 }6 y* Y9 u M3 T8 k# Q1 ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 b' {4 z1 c. Q/ Z$ o" I5 y/ t----------------------------------------------------------
! j6 X; Y2 u; ?) b--Upgrade Chance------------------------------------------/ O( n1 i# E- l; u ~' @& T
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1 F. t% ^ g+ u: o3 f0 |tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* [$ ]' d+ G, r3 s& s1 |+ K
2 V* p0 y- m7 q----------------------------------------------------------
5 u, h4 V* U4 V5 w, @--Upgrade Chance------------------------------------------
2 b9 g6 B; A+ Q5 v+ j----------------------------------------------------------
1 j2 P9 U4 k" v4 E. p4 G; M% ?tAttribute = {}
- o( t: P9 b9 O% `# ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 W3 V( ^1 j5 G; I+ L& H& c
tAttribute[nNum] = {}
A; u& Y- v5 C# \9 f; y$ u [ tAttribute[nNum].nProb = nProb1 J7 g4 ~$ a2 V: N- i
tAttribute[nNum].nDamageRate = nDamageRate
. l+ A; \, S! A7 j: X; o1 k tAttribute[nNum].nDefenseRate = nDefenseRate
8 B: W6 V; \7 C8 n tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; I& X! |5 X9 z0 x* p, V/ @
end
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AddAttribute( 1, 100000, 200, 200, 500 )/ F: ?0 q( t5 J! [* F: W
AddAttribute( 2, 100000, 221, 221, 522 )
; ^. s, m" b5 U% r1 ^# x8 FAddAttribute( 3, 92000, 256, 256, 560 )4 [# `2 ]3 U! J7 e( a; E
AddAttribute( 4, 70000, 305, 305, 612 )' f/ D' b0 T, N
AddAttribute( 5, 53000, 368, 368, 680 )9 Y I- a4 Q$ K2 J) Q7 S& M
AddAttribute( 6, 53000, 446, 446, 763 )
; b/ p- d& r" h/ L5 w; a- X0 o: i1 AAddAttribute( 7, 53000, 537, 537, 860 )) [1 q* F/ ^' b5 q4 f$ }" P- \
AddAttribute( 8, 53000, 642, 642, 973 ) R4 @! I; ^5 J/ n9 M
AddAttribute( 9, 53000, 761, 761, 1101 )5 d* _% e8 z% [
AddAttribute( 10, 53000, 895, 895, 1244 )
, [3 f3 R" a8 u! Q! `- t0 X$ eAddAttribute( 11, 53000, 1042, 1042, 1402 )! N( L' f8 s& W6 E
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 q0 l! ] ?8 X
AddAttribute( 13, 53000, 1379, 1379, 1763 )$ Q# n, S1 o; C! M" k0 |
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ u6 M" W G& D1 w* a
AddAttribute( 15, 53000, 1772, 1772, 2184 ): I" C' L" Y z, R+ Y7 \# `
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ J8 o: X& D1 O, n0 z( sAddAttribute( 17, 53000, 2221, 2221, 2665 )
. k; s* O9 X$ ]1 R6 p3 rAddAttribute( 18, 53000, 2467, 2467, 2998 )5 q3 h8 G" X0 g( ]: A' _
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: {2 ]3 t" f+ \; i: AAddAttribute( 20, 53000, 3000, 3000, 3500 )5 [9 O/ `. k8 y
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) U7 A$ _* v Z. R, E5 s. o! c----------------------------------------------------------7 F p# [; x) A f% y2 a) f7 Y e
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) c" A& R( l. A/ fnItemTransyLowLevel = 5000002 e' j% A0 K" _( T6 L6 w8 Q
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
* g: l# y+ s/ F----------------------------------------------------------+ r7 a6 U+ ^8 d9 Q; u; c
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nFashionCombineChance = 2500 -- 25%
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