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ItemUpgrade.lua
4 m2 U$ P( c$ o( s8 ~" `! Q----------------------------------------------------------
" n5 @& d- }- S--Sockel Chance-------------------------------------------; r$ L+ y. s% c% m
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 g# {$ ~4 A# _% A- G0 g9 z y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ J! p' e4 o% O
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5 i- w" R3 _3 A& K7 w----------------------------------------------------------/ D5 a( G( ]- c& N/ m
--Upgrade Chance------------------------------------------
4 f% T& M& M8 Z- A; |5 w7 n8 T----------------------------------------------------------
9 D$ h; t: }7 `8 @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 D, L: U; c) U q: ^8 d--Upgrade Chance------------------------------------------
# s7 O( g2 `: _2 g ]! B1 g" m: X----------------------------------------------------------
; ~# c" D# ^8 r6 L/ e# }+ E2 z: C+ mtAttribute = {}
' m& N) x* u2 f& p1 {. i/ B b0 C5 Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 X+ \. Y# Q4 S/ I, g
tAttribute[nNum] = {}9 } v, K$ U' z- s0 Q! I) v/ `
tAttribute[nNum].nProb = nProb& v r& B. s9 s, }* }4 F* ^
tAttribute[nNum].nDamageRate = nDamageRate
& U, U( S" Z% d3 L tAttribute[nNum].nDefenseRate = nDefenseRate! P* m$ _0 v- h8 M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" {1 p$ ]6 E/ N0 M& C: Y
end( c% e, z# Q! M2 r M! x7 G" q
-- ! o; {5 \5 E: q; l/ { v$ g V9 o
AddAttribute( 1, 100000, 200, 200, 500 )& F; c: J0 ]# J
AddAttribute( 2, 100000, 221, 221, 522 )
+ D3 f& m, S) MAddAttribute( 3, 92000, 256, 256, 560 )# r" m. B( _ D0 t
AddAttribute( 4, 70000, 305, 305, 612 )4 f& B( ]" ?! o# s5 k$ M' ^ o3 G: Z
AddAttribute( 5, 53000, 368, 368, 680 )8 t3 P% V% G; r% ]; {& s
AddAttribute( 6, 53000, 446, 446, 763 )
3 H# U$ D2 m% Z2 u2 K. qAddAttribute( 7, 53000, 537, 537, 860 )
1 Q# i+ H9 {! Q3 NAddAttribute( 8, 53000, 642, 642, 973 )
% O1 T3 a& l' W; \! @AddAttribute( 9, 53000, 761, 761, 1101 )
5 k0 S- D3 s' o) z5 a7 m7 ^1 MAddAttribute( 10, 53000, 895, 895, 1244 )
2 i. d" A4 A% U% }) ?- vAddAttribute( 11, 53000, 1042, 1042, 1402 )4 b- g) ~# l0 V) y$ i s
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ Z. e7 @" p; C4 c$ ^0 S& V2 `
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' G0 w( i3 j' L6 V" I+ B' WAddAttribute( 14, 53000, 1568, 1568, 1966 ): P2 C% ]$ @* W- t+ N, ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 \2 c1 I, U! T5 G CAddAttribute( 16, 53000, 1989, 1989, 2417 )0 k v. U( C, f0 N/ Y9 j8 }; W
AddAttribute( 17, 53000, 2221, 2221, 2665 )" C0 n3 |( V2 F, l U
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 p# a+ ^1 c7 C# MAddAttribute( 19, 53000, 2726, 2726, 3207 )% f5 r) G, f2 r6 G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 D" F/ \, B9 k+ Q----------------------------------------------------------
) N y6 K2 C1 a5 C! h" a----------------------------------------------------------) W. V- [ u9 V4 [' V
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M" E( L8 S! E# |nItemTransyLowLevel = 500000
7 q$ _' H# o- @. K' Q M% U; i( VnItemTransyHighLevel = 2000000) e( }% s( }/ t6 x
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--Kost黰e Kombination Chance------------------------------! O% u M0 o$ B! S5 G- M
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- o. l# T, P: n9 U' {nFashionCombineChance = 2500 -- 25%- ]) T: z9 l% X8 D
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