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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
8 _% O0 C5 a8 }& _0 e- {2 x----------------------------------------------------------
$ R- z. N& s" g/ s( c5 atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. q1 j6 J5 F, G5 YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 f6 ]& a+ H& w Y W" ?) d
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; Q. F" b, d% R& X) F \' a1 c--Upgrade Chance------------------------------------------
& \1 I V4 J5 U5 x C# d; z----------------------------------------------------------
8 f& Z0 e; m8 L3 k! r2 a) UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) I! t+ {7 @0 F" Y, Y
9 l1 j1 U0 ]6 |----------------------------------------------------------
! U% z: q% I8 d/ T1 Y& P' `--Upgrade Chance------------------------------------------
0 E9 ?7 E* g" K7 e& y# L----------------------------------------------------------6 J* p6 G& b4 w. w' _3 F
tAttribute = {}
$ |1 n& b7 Z, h4 X |1 t1 _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( E$ H! C' G D9 F2 ?
tAttribute[nNum] = {}( E e, }% R* }2 i5 z4 Z) \
tAttribute[nNum].nProb = nProb( Z, Q0 d: {$ K2 T
tAttribute[nNum].nDamageRate = nDamageRate/ O# P( A8 j7 C/ Y0 C$ Z# m
tAttribute[nNum].nDefenseRate = nDefenseRate. S- E) g6 t5 {- B; K+ s( q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. m5 W1 K: }, ~/ y# Z3 k" mend
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AddAttribute( 1, 100000, 200, 200, 500 )1 S5 ^! }. ]: |" M3 x
AddAttribute( 2, 100000, 221, 221, 522 )$ s0 C' F6 w9 ^: i# }9 @% }
AddAttribute( 3, 92000, 256, 256, 560 )8 m6 B# e# L" h; o; K% H
AddAttribute( 4, 70000, 305, 305, 612 )8 W+ ?, |) P& ~) c8 h$ q
AddAttribute( 5, 53000, 368, 368, 680 )8 a q) v2 m# I9 W! i
AddAttribute( 6, 53000, 446, 446, 763 )# d! s* T+ T# h1 d o
AddAttribute( 7, 53000, 537, 537, 860 )# R, t% b, H. P) r* @) H+ ^# m6 V' K. s
AddAttribute( 8, 53000, 642, 642, 973 )) m5 D/ v: Y/ o) k o1 c
AddAttribute( 9, 53000, 761, 761, 1101 )3 Z! r' u. n+ X$ _: r+ G5 l& U
AddAttribute( 10, 53000, 895, 895, 1244 ). h9 y+ p( z3 z
AddAttribute( 11, 53000, 1042, 1042, 1402 ), b! @9 D* y+ E9 g5 |9 e6 l$ U# D
AddAttribute( 12, 53000, 1203, 1203, 1575 ); `) L/ @$ |! X! }" j
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% ^. I* f1 y/ @6 r" r! [# jAddAttribute( 14, 53000, 1568, 1568, 1966 )
% P7 w" m o! a0 Q( aAddAttribute( 15, 53000, 1772, 1772, 2184 )
& b- {. n* J9 f4 }AddAttribute( 16, 53000, 1989, 1989, 2417 )/ M( e4 S, |* V+ s5 F" n8 X1 U# z
AddAttribute( 17, 53000, 2221, 2221, 2665 )! v4 @3 h1 |6 l5 B) K0 x: G
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( l7 w: {( G' |/ F: a% RAddAttribute( 19, 53000, 2726, 2726, 3207 )
7 G9 k; R4 i4 m- P% f% CAddAttribute( 20, 53000, 3000, 3000, 3500 )
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- ^- v( a# S7 W8 H* t |- EnItemTransyLowLevel = 5000004 g# p5 ~9 F1 D7 l* T8 n. k7 |. p
nItemTransyHighLevel = 2000000
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# Z+ n. T2 Z7 v8 c% `$ T--Kost黰e Kombination Chance------------------------------" @0 O4 N" y0 ^, K6 d$ V
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4 ^ R0 o( }+ c0 X V0 ?nFashionCombineChance = 2500 -- 25%* S) n- P( d( f1 F x' B+ R" B
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