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ItemUpgrade.lua6 S2 M8 s2 P- {0 C
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0 c1 @5 h4 d/ d. c% [--Sockel Chance-------------------------------------------8 e, f" |/ v2 ^- C, Q/ q- i
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ z& \+ c3 Q" d" e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, R0 g2 E# V0 W( y
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# g" y7 x5 M+ y1 Y: W1 y8 O1 X--Upgrade Chance------------------------------------------- ^3 {) i6 |4 H% ? b
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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% g, S2 M& {# N" W w! RtAttribute = {}
`- T0 f! X1 @/ |* B! s, r: Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# n8 }: |3 d+ t0 A* ]% }. T) u
tAttribute[nNum] = {}9 _# p" v9 q7 H' o
tAttribute[nNum].nProb = nProb
9 w- H1 a0 v( R, {' L3 w0 I! l tAttribute[nNum].nDamageRate = nDamageRate
; c0 R$ u# y% P& A* l1 h4 ] tAttribute[nNum].nDefenseRate = nDefenseRate4 S4 k( i0 f7 {8 c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' {# h6 L _; M, o7 e- `end
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AddAttribute( 1, 100000, 200, 200, 500 )
5 U( y) A5 N4 T' BAddAttribute( 2, 100000, 221, 221, 522 )/ C; x6 ], ?& k% Q
AddAttribute( 3, 92000, 256, 256, 560 )
o- D- |0 M+ W5 T5 X, ]: BAddAttribute( 4, 70000, 305, 305, 612 )4 X, j% ^3 y& @/ O! g; v$ k# u- H
AddAttribute( 5, 53000, 368, 368, 680 )- a0 L* V8 w1 e4 Q5 ~6 s9 H3 f
AddAttribute( 6, 53000, 446, 446, 763 )
1 }9 W2 i; M7 }/ U" tAddAttribute( 7, 53000, 537, 537, 860 )2 i( d/ m% S. w# V$ @! T0 e6 s
AddAttribute( 8, 53000, 642, 642, 973 )9 Y- r8 v4 C3 \0 S7 Z3 Q
AddAttribute( 9, 53000, 761, 761, 1101 ). L& Q U- r5 S7 @* s2 \. ]4 _
AddAttribute( 10, 53000, 895, 895, 1244 )! v5 Y0 P: }: U: M: u( }! Z" W5 v! K
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 |# o# G+ Q. J `$ ~) C7 @
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. R( y. D, B7 W) H) ]+ m' W* H% \AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 L8 `$ j/ I0 s" y, i, H: IAddAttribute( 14, 53000, 1568, 1568, 1966 )
# o" X" k, E( ~& q/ B) p$ P2 OAddAttribute( 15, 53000, 1772, 1772, 2184 )
) E0 \( k2 G" V5 I9 I* i" [& ~AddAttribute( 16, 53000, 1989, 1989, 2417 )4 p( Z' s9 J1 s) P7 n" t
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 p4 N- p+ e5 r; y. Q5 |
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& C5 }6 _8 S- T' ]4 p# }1 d8 MAddAttribute( 19, 53000, 2726, 2726, 3207 ); t: U) n4 x0 r1 `2 F; J+ |( Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ K/ Q8 j! h/ i7 d( C
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nItemTransyLowLevel = 500000
1 r& M% p9 \5 G1 \4 v6 ]% J0 {nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------; ~- q1 c. B0 ?6 F
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% E- f2 {; h3 fnFashionCombineChance = 2500 -- 25%& H5 u9 X& t# \4 r
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