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ItemUpgrade.lua
% w9 Q6 i# X7 C4 i m: g' F----------------------------------------------------------
. S }1 C8 f6 Q8 X8 G. Q& g$ D--Sockel Chance-------------------------------------------4 T* o1 z5 v: K. j* P: h
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! W }& y$ ]! `# [- f* ~' MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& v# {/ C! M. }+ p* R1 Y) l----------------------------------------------------------
( U# G8 y* `2 v+ M--Upgrade Chance------------------------------------------
1 |2 z7 X2 _( t! u2 K: a: n. O1 m----------------------------------------------------------
$ v/ r' W. ~& V4 [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------' H, O! w5 ^! y) v4 u
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tAttribute = {}( b( E% C) [3 G5 Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# C0 D4 ?0 e8 d$ f5 z0 f tAttribute[nNum] = {}4 v4 u8 Y( _+ C ]! O
tAttribute[nNum].nProb = nProb6 L9 A: ~7 P7 u/ w j* B
tAttribute[nNum].nDamageRate = nDamageRate
6 E1 P; I" b! L& c9 a& d+ f tAttribute[nNum].nDefenseRate = nDefenseRate9 z9 A. t* X2 X6 h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )5 F( v$ U" r/ ^( n: q/ A
AddAttribute( 2, 100000, 221, 221, 522 )
3 K5 \5 f+ N! ?3 C( jAddAttribute( 3, 92000, 256, 256, 560 )
1 q5 L: B8 l6 YAddAttribute( 4, 70000, 305, 305, 612 )
! [( [; N$ R8 A( s6 O: yAddAttribute( 5, 53000, 368, 368, 680 )
1 l T! w; V# ~. D1 UAddAttribute( 6, 53000, 446, 446, 763 )
( h0 D% H/ h) Y- {7 J7 YAddAttribute( 7, 53000, 537, 537, 860 )
3 S7 u1 Q l( f/ g5 @AddAttribute( 8, 53000, 642, 642, 973 )
% m2 F0 @' w' k8 T3 o$ @+ LAddAttribute( 9, 53000, 761, 761, 1101 )
1 c- k+ ^7 Z7 v8 B6 }3 ^( tAddAttribute( 10, 53000, 895, 895, 1244 )
( R& `/ F, l) \$ J: hAddAttribute( 11, 53000, 1042, 1042, 1402 )4 Q* a% Q% {5 O& P
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 R7 ^8 }' D. DAddAttribute( 13, 53000, 1379, 1379, 1763 )
) x) i* j% t. C2 u$ @AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ t' Q @( k0 I# jAddAttribute( 15, 53000, 1772, 1772, 2184 )* _; |- F, d3 D4 Z+ p) u$ |
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) d2 h: R7 `( E. HAddAttribute( 17, 53000, 2221, 2221, 2665 )' B3 z0 _ P- }" Y( b( x1 r1 K- P0 b
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ a( f' ?9 p' {/ p! |* b1 Q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 @' a& m% h2 J& ~/ HAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000# A: }. r+ W$ ~, N% R
nItemTransyHighLevel = 2000000
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) j" _# Y- o0 R0 k4 r& N; X/ f--Kost黰e Kombination Chance------------------------------
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, Y$ b& m1 @1 s5 p5 G. b# ?nFashionCombineChance = 2500 -- 25%
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