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ItemUpgrade.lua
, u i( ?. c2 H( `6 a: a6 u( D----------------------------------------------------------
) E; H& H0 s2 D4 i--Sockel Chance-------------------------------------------# T- G) ]2 p, c, _
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, m% p# ?- _$ jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ @) y7 C$ c9 n) M8 ~$ ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- _" J! `' W1 Z3 ?
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--Upgrade Chance------------------------------------------
! M" i- U# l. Y+ o' g+ l----------------------------------------------------------. f: i: k+ D) r; n" _) Y6 w5 k9 C
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): l& a' h n& a6 s
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% y1 F. n7 A+ p: J$ ~ B$ ?--Upgrade Chance------------------------------------------
# M$ t( Q. F! \; B- |----------------------------------------------------------" c' d! {" s# S. M
tAttribute = {}
. K" C+ P5 H) V$ l9 L& Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 @, N7 A- Y8 N/ t$ v
tAttribute[nNum] = {}4 J" d7 e6 \' @! K
tAttribute[nNum].nProb = nProb
: |# O+ Q: S h tAttribute[nNum].nDamageRate = nDamageRate
! E2 L& x% j$ c [4 s; ` u tAttribute[nNum].nDefenseRate = nDefenseRate9 v% G, [ \6 Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; {4 I6 `" H# T1 t
end. b; u0 g* X1 B0 ^: [9 f
-- & E' v7 P- l7 V) G1 J5 c e
AddAttribute( 1, 100000, 200, 200, 500 )
9 t+ i" C% f+ D, b! G- T H& @, r' NAddAttribute( 2, 100000, 221, 221, 522 )
8 F6 i1 g9 m$ [5 N6 RAddAttribute( 3, 92000, 256, 256, 560 )5 y5 R! z6 e8 V) \1 N" g
AddAttribute( 4, 70000, 305, 305, 612 )
# s! B& I( M. C: vAddAttribute( 5, 53000, 368, 368, 680 )" _, s1 _9 v# I9 F B4 s
AddAttribute( 6, 53000, 446, 446, 763 )' V# O* Y7 I) w3 W0 p: h
AddAttribute( 7, 53000, 537, 537, 860 ); _9 R2 }% D/ A5 m" R* X" @8 |4 i
AddAttribute( 8, 53000, 642, 642, 973 )
5 i( [3 k3 K; a$ M0 F4 vAddAttribute( 9, 53000, 761, 761, 1101 )
5 R U7 \ \# n: Y, ~AddAttribute( 10, 53000, 895, 895, 1244 )3 u; I8 K" R: g# D! a( [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ D* s- u, f5 ^! l/ rAddAttribute( 12, 53000, 1203, 1203, 1575 )
* V; I* E0 ^1 ]! d. _+ h4 `AddAttribute( 13, 53000, 1379, 1379, 1763 )
; `9 O3 l0 f; S9 [- ]' `9 l7 KAddAttribute( 14, 53000, 1568, 1568, 1966 )
( V; E/ E; _1 p2 {AddAttribute( 15, 53000, 1772, 1772, 2184 )
/ k$ ~% ?7 n$ ?! fAddAttribute( 16, 53000, 1989, 1989, 2417 )9 w4 D4 d4 P, q; ?. h b% ?8 _
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 } R8 y! s* a4 p) H9 N
AddAttribute( 18, 53000, 2467, 2467, 2998 ): d/ f# D4 C, @. T
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 w3 ~. r. ?& f' Z% @AddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 V! P: }. ~; \( i6 BnItemTransyLowLevel = 500000
5 r& S# r) M. `! @nItemTransyHighLevel = 2000000
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! X8 @. U# d# E6 x/ L--Kost黰e Kombination Chance------------------------------7 b; L5 `" T9 [7 D8 f
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: w0 N: O7 D$ [+ U+ c, c# mnFashionCombineChance = 2500 -- 25%
$ [$ b: A9 [" c; E; h' t" S5 c$ r% `. b3 C6 y/ e1 {/ }! a: T5 {
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