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ItemUpgrade.lua
1 j0 a+ `6 Z2 W3 O6 h3 `----------------------------------------------------------
1 O+ }/ P% ?9 W4 C/ ?4 T4 D0 k4 _+ A--Sockel Chance-------------------------------------------$ G% u- ^. c) F: M0 B- y( h( q) k* f
----------------------------------------------------------) o( a* X- w0 x ], h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), z. O8 E, G7 n3 r$ E I' p0 f: d& e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 K$ N* o( s' Y, ^$ O5 ^
$ S+ G% G4 D/ G% s; B
8 k$ `6 |9 `$ s+ u: g0 m x----------------------------------------------------------
0 i% e/ D/ u6 V9 H--Upgrade Chance------------------------------------------7 `) l0 b- G8 o) Q5 u% _8 O
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) Q% @+ I b0 c8 ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------# I2 M& X1 t2 B' B, @
--Upgrade Chance------------------------------------------
0 I" F" s8 A" p' Z----------------------------------------------------------
' i/ B+ u) p7 {7 y0 L6 ctAttribute = {}
* k7 n! a3 f* v8 {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) ^. F K2 m: \+ J0 I; m
tAttribute[nNum] = {}7 P1 n0 @' R: I9 v1 V, @
tAttribute[nNum].nProb = nProb
. X* Z' N5 f) W! T( j( ] tAttribute[nNum].nDamageRate = nDamageRate" O3 r( u9 \6 Q1 C
tAttribute[nNum].nDefenseRate = nDefenseRate% p6 i. c* U6 p, T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 a9 P! t: l/ R" b
end
$ W2 r" v( X1 V; J$ W. |2 _-- * p, \/ ]. s. c @5 V
AddAttribute( 1, 100000, 200, 200, 500 )* ~: \0 B1 g* m0 ?, u
AddAttribute( 2, 100000, 221, 221, 522 )
0 b5 o4 n6 ~5 v. j6 X% NAddAttribute( 3, 92000, 256, 256, 560 )5 U+ m. D: R0 N% y# o
AddAttribute( 4, 70000, 305, 305, 612 ) F9 V H6 V# B# S
AddAttribute( 5, 53000, 368, 368, 680 )/ ?9 J- \4 q0 c: A
AddAttribute( 6, 53000, 446, 446, 763 )3 o: P$ H5 j6 u+ ~& P0 K
AddAttribute( 7, 53000, 537, 537, 860 )
3 Q8 n* M% z& J: D* H T0 y+ _AddAttribute( 8, 53000, 642, 642, 973 )/ P: c) k. _+ ~' V g8 p, K
AddAttribute( 9, 53000, 761, 761, 1101 ); T6 {# O2 z2 z4 B& t
AddAttribute( 10, 53000, 895, 895, 1244 )
) b+ V) M$ D/ g( l" T$ A$ i4 BAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 F$ F4 f$ x" d; Z) FAddAttribute( 12, 53000, 1203, 1203, 1575 )
! r9 C D, r& j; k6 z5 N- U: SAddAttribute( 13, 53000, 1379, 1379, 1763 )) W9 R8 G, h7 }0 @% H! `
AddAttribute( 14, 53000, 1568, 1568, 1966 )
# q$ I6 H) K* ~& C# Y" T! t* a7 HAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 O) W2 u) ]( L+ M5 E0 y6 ^) aAddAttribute( 16, 53000, 1989, 1989, 2417 )
: W1 }& k/ W* s* Q& {AddAttribute( 17, 53000, 2221, 2221, 2665 )$ o0 b0 k. |5 ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 j7 V# j5 P* p
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 n0 n! N5 {& O( z" K
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 E# q9 E0 w: l6 J! J9 R----------------------------------------------------------
- {) G0 J/ X$ y; }+ p6 x' m----------------------------------------------------------
8 ^& v" R1 H0 z8 L6 T$ k----------------------------------------------------------
( P3 z; o( w) N: j$ EnItemTransyLowLevel = 500000
- A/ t7 r$ f. B: e TnItemTransyHighLevel = 2000000- c2 U% S% r$ [3 L( P: U0 m
5 c" U7 f& g* k* t5 D; j& g----------------------------------------------------------- w# I& \3 d, x% g9 M G
--Kost黰e Kombination Chance------------------------------" x, ~0 [/ k& a" n! I
----------------------------------------------------------" Q4 A0 V/ w1 K8 K; ^7 u; }
- Z; E) N3 f U" snFashionCombineChance = 2500 -- 25%4 a4 \& v" B. O' u& r
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