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ItemUpgrade.lua p# Q- g5 i. }0 m& }2 ~, _
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--Sockel Chance-------------------------------------------( X5 z5 h* R- _+ D d; j" m
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: r( p5 ]1 _3 b3 h/ \5 wtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" x0 O& D1 x$ RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* p) p( V; B+ t" e! Q0 |2 D9 z4 s% @
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- r, f- n Q+ u1 ]# Z----------------------------------------------------------
1 b/ m8 A5 `- P1 C. @$ |& Y--Upgrade Chance------------------------------------------
5 O# h3 s& a) P: l----------------------------------------------------------2 U6 L( L$ r6 o% j
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) y4 p0 g) o2 ]0 f1 G$ p7 V
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4 P2 y5 F' @& J7 N--Upgrade Chance------------------------------------------! Z# }3 { D+ R1 P5 [7 ?+ K
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& Y6 [7 o8 N% K4 A6 M3 D K0 f6 etAttribute = {}" ]2 A$ n& a7 e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% l1 i. `: V( a, V tAttribute[nNum] = {}
7 O7 P+ _4 Y% U1 _% A tAttribute[nNum].nProb = nProb. e$ `' p3 K$ C
tAttribute[nNum].nDamageRate = nDamageRate; M: Q& A2 }: S3 a
tAttribute[nNum].nDefenseRate = nDefenseRate
/ p" V- ~; n: W- s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" ^. G9 y/ j Z- t( ^1 rend
/ l7 m' l3 A4 [ Q-- - T6 I F2 `& T$ g- Y
AddAttribute( 1, 100000, 200, 200, 500 )
. M9 g6 w$ P3 J+ y( ~. k2 fAddAttribute( 2, 100000, 221, 221, 522 )
/ n: P3 u8 @0 |# X: y2 XAddAttribute( 3, 92000, 256, 256, 560 )
9 L8 J& W/ u+ `AddAttribute( 4, 70000, 305, 305, 612 )! L( a4 k) O0 A2 G* P6 w" a: L
AddAttribute( 5, 53000, 368, 368, 680 )) n, x1 d) r2 Y( a# u
AddAttribute( 6, 53000, 446, 446, 763 )( t+ a, H# F) G3 h1 k
AddAttribute( 7, 53000, 537, 537, 860 ): k' s' t% ~5 u: O, c1 ?0 x1 {- n
AddAttribute( 8, 53000, 642, 642, 973 )
5 P& H+ U" x& vAddAttribute( 9, 53000, 761, 761, 1101 )
- N: T' f' R9 i" \& r/ hAddAttribute( 10, 53000, 895, 895, 1244 )
- L* I; O2 c- o. K4 j, A2 ?% F1 nAddAttribute( 11, 53000, 1042, 1042, 1402 )
: W) F7 c% b8 uAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 ?8 u1 G1 {, t5 C3 P) nAddAttribute( 13, 53000, 1379, 1379, 1763 )7 c% d6 [5 o5 l& G6 ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, B8 i$ }) J3 Y: {( ^+ W# X/ q5 }AddAttribute( 15, 53000, 1772, 1772, 2184 )" c" Q4 B2 R) @. O. d$ u
AddAttribute( 16, 53000, 1989, 1989, 2417 )' p: z9 n( A' a5 M0 w
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 G0 ]# h( U. C3 a% `; L: ~/ z$ `AddAttribute( 18, 53000, 2467, 2467, 2998 )
) R" _* q) c2 R' T2 ^AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ I0 T# G: a* a# zAddAttribute( 20, 53000, 3000, 3000, 3500 )
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, u2 k" Q# }1 ^" m----------------------------------------------------------
. r! `" K: C: }; n+ Q' g* B----------------------------------------------------------
R$ ?# T G+ ^1 Z) S0 R----------------------------------------------------------
; u1 Y- Q. v. |" T' ]0 BnItemTransyLowLevel = 5000009 |+ m" u' V A) R
nItemTransyHighLevel = 2000000
+ {. s0 U0 x' Y3 {0 k" l# n$ d5 Q5 F# {" h% f) K+ M7 _# e4 ^
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8 W3 \6 P. X0 n, Z! @7 t5 c% \--Kost黰e Kombination Chance------------------------------
T, V' Q; I% G% z5 h----------------------------------------------------------
9 A: c9 n# O+ W% W& F
9 r$ P# d3 { p# TnFashionCombineChance = 2500 -- 25%" `2 h5 s% S2 v# N& l: [0 i4 ]
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