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ItemUpgrade.lua9 Q; c! l* U+ w. q8 I6 x
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, O9 t% [' [# l: {6 E--Sockel Chance-------------------------------------------4 N0 J7 P; U7 [! _( K% R; d
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ h8 N/ U# c* l1 K/ s" T8 \7 {7 X. [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 S" v! \% a8 A5 ~
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2 K- ^3 J6 v/ i8 l( V1 _; Y. t0 v----------------------------------------------------------
9 c+ Q: A }! _9 h+ \& S--Upgrade Chance------------------------------------------* k" j4 f& o/ {7 c* A% l$ V3 J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
; m6 H1 Y6 e+ q" R/ y# q/ i----------------------------------------------------------4 |+ \! q3 d2 _0 x9 t: F
tAttribute = {}
) c8 O: v9 Q% Y; T% e& Ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 T* J. y+ S) t% j. u( m tAttribute[nNum] = {}
8 U7 ]5 b* m7 ?" B tAttribute[nNum].nProb = nProb: C k: }# B- U+ {& ]3 X
tAttribute[nNum].nDamageRate = nDamageRate; d* D6 H6 m" z/ z7 g
tAttribute[nNum].nDefenseRate = nDefenseRate. p5 E# F3 T# ?) ~1 B
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! q1 M8 X8 T: c; _" v) p) j3 nend
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AddAttribute( 1, 100000, 200, 200, 500 )
5 Z7 r2 g- H6 N: W. RAddAttribute( 2, 100000, 221, 221, 522 )
$ q3 @, N, f% ^0 | w6 `( w+ MAddAttribute( 3, 92000, 256, 256, 560 )
# s' K7 U% d" \* V6 x0 JAddAttribute( 4, 70000, 305, 305, 612 ). J/ _$ H/ J/ ?/ n
AddAttribute( 5, 53000, 368, 368, 680 )
* e- i( ]9 `" N* T% O9 o' h; lAddAttribute( 6, 53000, 446, 446, 763 )6 ~. z6 p6 F5 F7 M. k W7 P; y
AddAttribute( 7, 53000, 537, 537, 860 )) J8 I8 j3 F2 k! X. {9 j
AddAttribute( 8, 53000, 642, 642, 973 )
! ] k U8 C) ^' q7 }( @AddAttribute( 9, 53000, 761, 761, 1101 )& o9 k$ T+ Y1 A6 ^# z" K5 X
AddAttribute( 10, 53000, 895, 895, 1244 )/ r5 e+ a0 R" ^# v: L6 y, O, n( W
AddAttribute( 11, 53000, 1042, 1042, 1402 )) a) L/ t0 x0 T7 e
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' t9 O8 L# y6 m/ q/ c* D4 cAddAttribute( 13, 53000, 1379, 1379, 1763 )& Z/ {8 J7 D2 y, z# c" ]. {
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' f% F0 Q2 g- \- u5 b% H* oAddAttribute( 15, 53000, 1772, 1772, 2184 ) W0 f; J3 ]7 a( z* ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 `0 z& @0 R J: l, r/ y R: V8 hAddAttribute( 17, 53000, 2221, 2221, 2665 )! P5 i5 s+ S6 n* _! Q8 f: K# B
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 T* q$ j5 ^9 \" }* E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 n& s+ @2 ]4 S' \+ I5 zAddAttribute( 20, 53000, 3000, 3000, 3500 )% n O+ [0 J6 Y" m" Q% U
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% b+ _9 n& g% d0 e/ B% a* Z# p* c9 v3 j----------------------------------------------------------
6 ~& H/ A4 N& ?2 H----------------------------------------------------------! B; o6 n$ k$ s, n+ k5 E" l8 {
nItemTransyLowLevel = 500000. a6 j6 _/ V" X+ x, w" M; x
nItemTransyHighLevel = 2000000
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( w6 I1 Z/ C+ S----------------------------------------------------------
# n9 c! i9 o/ o a. E--Kost黰e Kombination Chance------------------------------
$ M3 k1 |/ P8 p `& T----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%1 g0 g5 E# ^; w) V1 ?; i \2 ]
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