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ItemUpgrade.lua
2 v/ G0 \) T) W% F9 L# W. @; v9 R----------------------------------------------------------
& J; c4 E& B3 F8 j& a; d+ }--Sockel Chance-------------------------------------------
2 W; m7 e8 |3 H----------------------------------------------------------2 W( o/ g7 Z. y3 A& B( n* T" Z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 R5 _. W }" i9 I+ J5 T6 @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 J1 B! _) I' ^! q3 M: O----------------------------------------------------------
" Y6 R! g" ^! ? T4 U- ^--Upgrade Chance------------------------------------------0 z7 R. h) ^* t( U* g, u; N, `
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------" T: R, G7 \% K/ m) `2 }# m
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( X. R P& j& {/ R- E) ~tAttribute = {}; v# Y0 ^0 n% I& J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: n& u0 b7 A( W: r tAttribute[nNum] = {}9 o, T. n% T' P: Y* q, q
tAttribute[nNum].nProb = nProb
& N% D. Y* r) X- G% I* F; c tAttribute[nNum].nDamageRate = nDamageRate
2 P" R7 }8 I: s P tAttribute[nNum].nDefenseRate = nDefenseRate
7 T# c: r& C" h2 h3 Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
" J A, C# n7 N0 MAddAttribute( 1, 100000, 200, 200, 500 )- G1 ]; F; O d; K3 s
AddAttribute( 2, 100000, 221, 221, 522 )
6 r+ t/ [( L! S9 u$ N; bAddAttribute( 3, 92000, 256, 256, 560 )0 c0 ]+ L- W/ ?# k: a, a
AddAttribute( 4, 70000, 305, 305, 612 )- k: c& A2 Z: n0 y ?* I
AddAttribute( 5, 53000, 368, 368, 680 )
) P, w$ {7 a0 R* c% p3 FAddAttribute( 6, 53000, 446, 446, 763 )
5 S1 e+ t% [4 N5 J d' NAddAttribute( 7, 53000, 537, 537, 860 )
) n" N$ H( T! rAddAttribute( 8, 53000, 642, 642, 973 )" H# A. J0 P3 z4 [" B! h+ r
AddAttribute( 9, 53000, 761, 761, 1101 )
0 J- u. I' }. M3 rAddAttribute( 10, 53000, 895, 895, 1244 )/ p' f# s* s* O$ C. G5 ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
. w' H' f' j4 f# zAddAttribute( 12, 53000, 1203, 1203, 1575 )& H1 L; `( x3 H% n$ F8 _4 N
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 M( h/ M3 b2 g/ }6 e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. t; D) s6 E* rAddAttribute( 15, 53000, 1772, 1772, 2184 )0 K7 V" D$ u" _0 m3 g
AddAttribute( 16, 53000, 1989, 1989, 2417 )
R! G0 J" u0 j' x. C' A7 F8 e- a# }AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 p7 j$ [+ X+ w+ b; P CAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 B; t) X5 ]! R0 ]" o0 k7 QAddAttribute( 19, 53000, 2726, 2726, 3207 )/ X a E$ o- Y `6 ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 l1 B: y, ?9 L* w1 C; I% X
6 A. I% Z( i0 \% K----------------------------------------------------------+ X4 e+ o f: P
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nItemTransyLowLevel = 500000
9 V7 C. Q$ g; J! j4 b4 e. L7 YnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
% f! T! {" c# E/ ?----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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