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ItemUpgrade.lua, \/ O6 u9 a/ W7 p4 A
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. i" v- t. F4 ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ t4 `0 e' j' ?- E7 y--Upgrade Chance------------------------------------------ `# v4 j* X( o% W
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). S3 t( ^- U" T2 _
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--Upgrade Chance------------------------------------------ |+ v- U2 w2 k% l! A$ q R+ @
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tAttribute = {}
8 s/ s) w6 a6 Y7 Y: r! N5 D# cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' y7 Z/ X7 R2 F6 w
tAttribute[nNum] = {}
( ^7 H7 M9 ?$ k$ j0 \/ | tAttribute[nNum].nProb = nProb3 a# G+ a& u+ J% {: `
tAttribute[nNum].nDamageRate = nDamageRate6 K9 F Q/ c# W- [7 S9 B
tAttribute[nNum].nDefenseRate = nDefenseRate8 X# u, W; Z: }4 o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' ]! H* P0 z+ z3 A0 ?
end' W8 _) f, z6 l* i$ ~8 J# R {$ m9 V
--
& l8 d3 x8 v: e ?8 d8 P! ~( hAddAttribute( 1, 100000, 200, 200, 500 )2 [7 [0 F/ l6 P- X, h
AddAttribute( 2, 100000, 221, 221, 522 )2 V! ]) A) b" l; }: l, h9 @0 i% p. H+ p
AddAttribute( 3, 92000, 256, 256, 560 )
- e+ H" I1 j9 V( W0 q. k( KAddAttribute( 4, 70000, 305, 305, 612 )2 ?, j4 e0 i* b7 M" ]4 k! O& o
AddAttribute( 5, 53000, 368, 368, 680 )* h2 H# k1 g2 W/ {, }
AddAttribute( 6, 53000, 446, 446, 763 )' P( L+ D* C# K. `
AddAttribute( 7, 53000, 537, 537, 860 )# q. j# L7 q% b$ E. V0 @
AddAttribute( 8, 53000, 642, 642, 973 )" K" K+ w* v$ o+ M, \7 A" c
AddAttribute( 9, 53000, 761, 761, 1101 )4 _1 G& F$ V4 R! _6 {: E7 l4 m
AddAttribute( 10, 53000, 895, 895, 1244 )
8 Z- B8 v+ d9 R7 Q" [) cAddAttribute( 11, 53000, 1042, 1042, 1402 )
# M I( D9 g4 [. \ n0 @AddAttribute( 12, 53000, 1203, 1203, 1575 ) C- ~. W- ]+ i! t* I" p
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 W" i$ Q. s2 b! Z; q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ z: V! i; |8 B; CAddAttribute( 15, 53000, 1772, 1772, 2184 )/ d ~( a, z. T4 `( T6 Y0 u
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ n& }1 w( R- S: m, D
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 M- }7 v0 z; b: E$ m$ s
AddAttribute( 18, 53000, 2467, 2467, 2998 )# @, W+ N; x+ X( |
AddAttribute( 19, 53000, 2726, 2726, 3207 )) ~& s1 p2 J1 m* M
AddAttribute( 20, 53000, 3000, 3000, 3500 )' }/ n( n5 ~" }1 {& ?; S. d0 q
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* H1 g) y4 d/ H! `' S' e" w q- M, znItemTransyLowLevel = 500000
( S3 h% M8 l) b: {+ PnItemTransyHighLevel = 2000000! s; h, r9 [' x' u9 q. J7 p/ i, a+ ^1 N
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2 E7 _6 s- `$ T8 h--Kost黰e Kombination Chance------------------------------
1 p a: U9 W0 L: a* L% q----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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