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ItemUpgrade.lua
. Z2 P" n& A4 Y----------------------------------------------------------
. j9 a E- B( M4 y2 D( e--Sockel Chance-------------------------------------------% o" A* S* C! p$ i
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 n- w4 Q5 l8 ?& S- NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& U: A5 `9 c1 k5 S4 N
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6 N; D; C; V, g--Upgrade Chance------------------------------------------
1 [+ l! x$ B2 e% _* t2 H----------------------------------------------------------3 u; A+ q/ a1 W/ s6 |/ f1 e
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ a2 K9 i9 g0 t! F----------------------------------------------------------) R, a1 B! \0 }: p6 s
--Upgrade Chance------------------------------------------0 a. ~2 y K2 q5 |# M6 i* _9 g
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, q8 }6 M1 ~# v! d: \- T2 j4 itAttribute = {}. F% U5 W* P3 q' }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ B) t; [3 Y0 A# N tAttribute[nNum] = {}
) t- G' w( A" p, R tAttribute[nNum].nProb = nProb
. Y- ?; F; ^. @( a tAttribute[nNum].nDamageRate = nDamageRate
- _: }+ T. b' t3 M. Z4 a' S tAttribute[nNum].nDefenseRate = nDefenseRate
/ t3 D( l. L: ~+ C$ {5 i) x4 b2 v tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate n. u) E! N' H; R9 v, [* N
end
2 X0 z3 r3 P, _/ Q5 O9 ^2 k/ ]--
- N% }) c* y" m' S7 k+ K* lAddAttribute( 1, 100000, 200, 200, 500 )
\4 E' y9 C3 D$ \! SAddAttribute( 2, 100000, 221, 221, 522 )) O$ N+ Z$ p* A7 N9 Z/ o! k
AddAttribute( 3, 92000, 256, 256, 560 )
. l5 Y/ B( v: c. XAddAttribute( 4, 70000, 305, 305, 612 )9 ]6 L+ a; M' }- w* q# n9 r$ d
AddAttribute( 5, 53000, 368, 368, 680 )( L; I: P# M! }( c- ^
AddAttribute( 6, 53000, 446, 446, 763 )' f; q/ L3 T( N I, W' D# a# U, n
AddAttribute( 7, 53000, 537, 537, 860 )3 @: e. a! S4 l, O# I' c) D
AddAttribute( 8, 53000, 642, 642, 973 )
+ n3 n8 b7 [! b2 U2 O" YAddAttribute( 9, 53000, 761, 761, 1101 )2 @6 o) n/ O% |7 i# B! m
AddAttribute( 10, 53000, 895, 895, 1244 )
# {, J/ \) q `( ]7 ]# \! |" t2 y0 MAddAttribute( 11, 53000, 1042, 1042, 1402 )1 \$ @# x! m5 f, `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; e$ L8 J% N6 T, {# {AddAttribute( 13, 53000, 1379, 1379, 1763 )# g! f+ a/ y! T3 f
AddAttribute( 14, 53000, 1568, 1568, 1966 )
& Z' s0 }4 m, a$ q& JAddAttribute( 15, 53000, 1772, 1772, 2184 )1 O6 q: a j( s' I$ w" }8 P
AddAttribute( 16, 53000, 1989, 1989, 2417 )( h' {# B" V C5 H8 x" e! W
AddAttribute( 17, 53000, 2221, 2221, 2665 ) c" E# q& k5 {4 w) s
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% r& R" F$ Y O0 _% y7 M* s' pAddAttribute( 19, 53000, 2726, 2726, 3207 )! m+ v! S% }' L: m$ c
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 Z8 L& h- s; m1 f- k----------------------------------------------------------! E/ u# [ I! {& M6 K
nItemTransyLowLevel = 5000002 f9 o9 d- I/ |. x* `3 ^: q
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------. V! n6 T4 P( x! J
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* v, }# b% h; H8 I1 i, X2 WnFashionCombineChance = 2500 -- 25%
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