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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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( C& M( W: w1 h0 ]5 |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 ~) g. T9 f8 [9 D$ o& |# utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 @3 v7 n4 |* d5 x4 H% ^
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' A p+ l6 b" }! z- L--Upgrade Chance------------------------------------------
- h0 C' K& a. Z; l----------------------------------------------------------
; b' @1 |. j) D- i; DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), b" Z/ J4 t5 c" _% \; p
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--Upgrade Chance------------------------------------------
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" d0 Z; q% G3 e$ GtAttribute = {}
6 i+ a3 Y) f* O Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 P# i* d5 ` k% V; @% T8 |( f
tAttribute[nNum] = {}- V+ r# n8 P+ P* Z$ o/ x" `
tAttribute[nNum].nProb = nProb
2 K- u/ c5 A# {0 g2 C9 {! x7 p tAttribute[nNum].nDamageRate = nDamageRate8 f2 |# X8 @: m. N8 K8 C: Q
tAttribute[nNum].nDefenseRate = nDefenseRate$ h; y& |1 T. X; w( |
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! K& v1 ]# b' f4 V5 l: Yend
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AddAttribute( 1, 100000, 200, 200, 500 )
/ W6 }; q8 R* ?- ?AddAttribute( 2, 100000, 221, 221, 522 )
+ H- {! s T8 q. Q/ T/ N8 A& o, }AddAttribute( 3, 92000, 256, 256, 560 ), f7 b$ \' v9 `, B# W2 n+ S
AddAttribute( 4, 70000, 305, 305, 612 )2 i( J) m7 V) c. A; ]2 e
AddAttribute( 5, 53000, 368, 368, 680 )
% w6 Q! V# _8 h2 |& x. `# PAddAttribute( 6, 53000, 446, 446, 763 ). B5 @) Q% C( j. R
AddAttribute( 7, 53000, 537, 537, 860 )
7 [, t; ^$ X1 w& T+ S! EAddAttribute( 8, 53000, 642, 642, 973 ); ^+ U8 a2 b F& G
AddAttribute( 9, 53000, 761, 761, 1101 )
& p6 ~; O' @% X: CAddAttribute( 10, 53000, 895, 895, 1244 )0 _8 K9 Q. f1 Z8 M: k
AddAttribute( 11, 53000, 1042, 1042, 1402 )( Q$ q" F5 H# L7 D" s+ D9 S; c% r
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 {. e4 h- {" `* b; w( [' m& c' U- ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 L' ^7 H! h# q% A% r& R8 @. U
AddAttribute( 14, 53000, 1568, 1568, 1966 ), N2 E6 @. U9 Q6 @) ~, w
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" G/ Q+ q+ K, E8 TAddAttribute( 16, 53000, 1989, 1989, 2417 )
& Q" K0 c3 f8 i7 ?! JAddAttribute( 17, 53000, 2221, 2221, 2665 ): ~& l% W6 |# G
AddAttribute( 18, 53000, 2467, 2467, 2998 ). E, W/ O8 g5 K% H/ [! w+ j5 g
AddAttribute( 19, 53000, 2726, 2726, 3207 )% l" f/ d+ g$ V- k$ I4 l! p
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 Z2 g6 Y; _0 A7 S C
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, [9 S% C+ \1 l8 Y( m1 |* F2 W----------------------------------------------------------8 G* F' C/ V) x4 x; R" E; _
nItemTransyLowLevel = 5000007 \. E# `0 d$ e
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------0 e& c5 Y+ f( S8 P' o
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) L: ^) e) f# T& V6 XnFashionCombineChance = 2500 -- 25%
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