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ItemUpgrade.lua& m3 i, }4 i3 l7 K7 i7 ?8 R+ R
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4 j: j2 c7 I# f- i+ n--Sockel Chance-------------------------------------------
1 X5 t8 h2 _. l5 B8 e4 P) s+ D( ]/ b----------------------------------------------------------2 N6 M3 b M8 b+ T3 U' I
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( I- n0 Y6 z: F8 l: rtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
1 l3 `5 u- Y0 X8 e( [----------------------------------------------------------+ @1 P+ q; o& E. @. ]( V& S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 {$ q; I. g1 X) N
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--Upgrade Chance------------------------------------------
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6 v& ~& L: x3 C; ?tAttribute = {}
) h! ?( u( ?1 e, vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' r- g0 z( k) _: n X+ G& l tAttribute[nNum] = {}
# q4 ^ m' }7 x; ? tAttribute[nNum].nProb = nProb
" A( m4 C d$ f( V, N tAttribute[nNum].nDamageRate = nDamageRate
6 \) E: Y* ?' m" s+ |7 C tAttribute[nNum].nDefenseRate = nDefenseRate1 k/ F1 }9 X% }3 Q# T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- , O: m. Z8 k" v7 R5 F* b; E
AddAttribute( 1, 100000, 200, 200, 500 ). W: R2 d6 {" _" _$ l2 E
AddAttribute( 2, 100000, 221, 221, 522 )
X1 d* V3 @' c9 C- XAddAttribute( 3, 92000, 256, 256, 560 )
) B9 C2 o! d0 U( t% D2 F4 x' ]8 gAddAttribute( 4, 70000, 305, 305, 612 )
8 {# n' ~9 r! t& P$ {AddAttribute( 5, 53000, 368, 368, 680 )
* D* H& t1 S3 Q: m T$ }5 KAddAttribute( 6, 53000, 446, 446, 763 )
7 v" S# a; J: M1 VAddAttribute( 7, 53000, 537, 537, 860 )
9 y6 }! y3 K, J, G' O9 N! Y! wAddAttribute( 8, 53000, 642, 642, 973 ): ~; i4 \' y ]' B9 ~# R" X, [
AddAttribute( 9, 53000, 761, 761, 1101 )
: a2 s5 h" f9 n7 u, @AddAttribute( 10, 53000, 895, 895, 1244 )6 u- `' f+ @) Z6 X2 y2 s2 ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ K4 H; ~/ W( Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 E' m% e2 o1 iAddAttribute( 13, 53000, 1379, 1379, 1763 )5 D& m0 ~. \" W; a" o/ W, b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 v2 w3 o w+ X. U; L% h+ i) ] AAddAttribute( 15, 53000, 1772, 1772, 2184 )+ k7 J% f9 O7 I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
; w0 _/ d& E/ c6 I. X: ~5 e2 mAddAttribute( 17, 53000, 2221, 2221, 2665 )0 \) S9 A. P& | I3 ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& n% t, E Y; I6 V) RAddAttribute( 19, 53000, 2726, 2726, 3207 ), M1 e- _: Q0 u R/ J% p
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ _# T4 m/ k7 T. n$ S; ]6 s5 HnItemTransyLowLevel = 500000
9 G, T9 W! F+ v# |nItemTransyHighLevel = 20000004 m2 B6 \3 @+ X& p$ e \+ h
, j$ y2 A" S9 |, _----------------------------------------------------------
2 ]! _ n, ]5 q# h6 f, z1 n, X3 k: A: q7 y--Kost黰e Kombination Chance------------------------------5 A- B# _- o. L/ a! \1 X
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nFashionCombineChance = 2500 -- 25%+ k6 j7 e- a6 R3 Q
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