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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). U* P8 R n- B) a9 ?
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 D7 C- N9 J$ n
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2 [: l, c) o5 l* {, X+ f$ Y----------------------------------------------------------+ h0 \) z8 `; ` L: f. \7 v/ d
--Upgrade Chance------------------------------------------9 l) z# W6 Q) r0 N0 v3 e) }
----------------------------------------------------------# p& [2 ]" [& x( s: Q) P* M6 U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 [' R6 }, o- b& c1 \, O----------------------------------------------------------
1 @) r% w* S, `5 a8 y--Upgrade Chance------------------------------------------
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tAttribute = {} q9 f- w8 \. l% E$ P! v; o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 T! B6 g5 ?3 v+ e7 _ tAttribute[nNum] = {}
+ h: ?7 [' D2 H8 B) Q+ E' p8 U$ n( ~0 a tAttribute[nNum].nProb = nProb) Z, o' I$ I' ] |8 _
tAttribute[nNum].nDamageRate = nDamageRate( K5 L' ^: W$ r
tAttribute[nNum].nDefenseRate = nDefenseRate; O) L: U% H: \% o2 J* i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 g! E, I }0 ^2 E- a; Y
end X* n" G) r; B! g
-- ) m5 c9 u) i/ o1 J* x0 {6 v: D
AddAttribute( 1, 100000, 200, 200, 500 )
: Q* M% H+ s1 Y% h0 }$ y7 rAddAttribute( 2, 100000, 221, 221, 522 )
9 N3 }9 U; n0 I0 CAddAttribute( 3, 92000, 256, 256, 560 )
4 q; `- ]3 L" }2 t; ~; [AddAttribute( 4, 70000, 305, 305, 612 )9 T4 t% ^1 |& W2 |+ Z; H, r0 Z6 K
AddAttribute( 5, 53000, 368, 368, 680 )5 s; x2 Z3 V: @4 i& f9 t! B
AddAttribute( 6, 53000, 446, 446, 763 )8 v; a) ]3 q, M' z0 N
AddAttribute( 7, 53000, 537, 537, 860 )3 ?4 x# H( z1 Y4 m
AddAttribute( 8, 53000, 642, 642, 973 )
8 C6 d; y7 u' ~' pAddAttribute( 9, 53000, 761, 761, 1101 )
! M. X# \# O) Z9 PAddAttribute( 10, 53000, 895, 895, 1244 )5 W* u4 a" P% r& o& t
AddAttribute( 11, 53000, 1042, 1042, 1402 )* R ^3 d, @$ O% t. i- v2 `
AddAttribute( 12, 53000, 1203, 1203, 1575 )( [- a# M( [4 y% Z" e1 i7 k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 f9 U5 s+ d) |" u, ^AddAttribute( 14, 53000, 1568, 1568, 1966 ). c5 V5 K+ Q: k7 R0 }6 a a
AddAttribute( 15, 53000, 1772, 1772, 2184 )7 s% B) p+ g9 ~' A9 i
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 C$ @. s# \+ G1 fAddAttribute( 17, 53000, 2221, 2221, 2665 ): K( x9 q! }- A1 y1 t
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& n4 _' _& O% B) w* c' r {AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 w0 _+ D5 f& ?- r1 ?AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 g# K. ] i- e- O* PnItemTransyLowLevel = 5000008 O% \( @. n' C8 \4 v7 x9 t
nItemTransyHighLevel = 2000000) b; _2 A" k8 b7 j9 b
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--Kost黰e Kombination Chance------------------------------
6 ?1 ]. P: z7 [- c, c; W; P----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%6 W) A/ L/ a: k9 ?; ]: i. A/ l: `
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