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ItemUpgrade.lua% ?- ~3 _ K B3 f& Z
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--Sockel Chance-------------------------------------------, L7 h Z- J$ ], i
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% r- }( i2 L" S R3 TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 ?4 q9 F+ y9 F8 ]/ R8 \3 } y) e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# }& E, K1 c# g
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! I* P, I. g0 h( y- c--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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|8 n; ~6 F8 atAttribute = {}
- o$ {, U8 x& }$ T. mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% a, e2 \% [ Y2 W% w tAttribute[nNum] = {}8 a' {; f h& m I
tAttribute[nNum].nProb = nProb3 b r! h4 [- j$ ? E0 R
tAttribute[nNum].nDamageRate = nDamageRate4 K6 b" r# C$ X) ^& r" O
tAttribute[nNum].nDefenseRate = nDefenseRate
. w, N9 b. }5 a3 d( l$ G0 Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ E& p" v9 o- T- k
end6 Y6 f5 H \5 J0 C
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AddAttribute( 1, 100000, 200, 200, 500 ); P' W! a R4 s+ D2 P
AddAttribute( 2, 100000, 221, 221, 522 )
) T7 \% d+ F- z- ^AddAttribute( 3, 92000, 256, 256, 560 )
5 C0 d# ]" a* X9 pAddAttribute( 4, 70000, 305, 305, 612 )& s" V! q. N# J5 n( R# u% m
AddAttribute( 5, 53000, 368, 368, 680 )
' X7 K7 K* Y' n8 Q9 t9 vAddAttribute( 6, 53000, 446, 446, 763 )7 o. p# k5 [( @$ o. }5 b4 r
AddAttribute( 7, 53000, 537, 537, 860 )0 t8 J+ H) |$ E/ p I
AddAttribute( 8, 53000, 642, 642, 973 )0 K. s! M, ?: C
AddAttribute( 9, 53000, 761, 761, 1101 )
1 }2 r& v% l( f# nAddAttribute( 10, 53000, 895, 895, 1244 )
. k+ G! k3 M s9 a" U' `/ R, CAddAttribute( 11, 53000, 1042, 1042, 1402 )
; c3 a# m9 m$ j2 b& y5 qAddAttribute( 12, 53000, 1203, 1203, 1575 )
& Z6 Q7 U& W3 [. R; l. Q% i4 `AddAttribute( 13, 53000, 1379, 1379, 1763 )4 V: n' N: h* E0 o
AddAttribute( 14, 53000, 1568, 1568, 1966 )' E8 V2 l# o8 S! E, M- }" P
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ y3 E/ n$ }/ c; q% q
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 X# W8 ~: u% @& o7 M! e
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 [) H) _$ @% J) c
AddAttribute( 18, 53000, 2467, 2467, 2998 )& `( o% q; p5 F0 |; j4 n; h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 D) V9 m: t: C8 t. H. i- |AddAttribute( 20, 53000, 3000, 3000, 3500 )
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* e2 I0 Q8 O5 p* O# T: c. |/ unItemTransyLowLevel = 5000000 [) N& V% G3 a: n G
nItemTransyHighLevel = 2000000; ^8 Y1 x; r& M. v8 M4 U
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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