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ItemUpgrade.lua
a( O" c# I8 m9 E: K----------------------------------------------------------
' I9 n* p4 M0 }--Sockel Chance-------------------------------------------
4 L% T& G) N! |; \1 E----------------------------------------------------------$ i' W6 q+ W& X& _
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 P$ o8 T( {" s0 J6 dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- m$ t+ g+ Z. K3 d" s* e; p
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# F/ q6 {2 v5 r- C% g* L----------------------------------------------------------, f4 S9 A- Z5 z' _
--Upgrade Chance------------------------------------------
' O3 v0 q+ C. f1 X. {6 V----------------------------------------------------------
5 b4 g9 s* T" V/ u: M9 V* r. I7 ntGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( h+ p1 V$ y @. J( w
9 |# l2 r) [! j; I9 D1 e9 ]" ]; H% A----------------------------------------------------------
y6 v, Z { v* P$ O9 L! z& R--Upgrade Chance------------------------------------------
' {0 Z: i6 h& L3 W! ^# Z----------------------------------------------------------
8 ~" Q4 g3 k ` M% o$ X# M, b6 f4 s" utAttribute = {}5 E7 P( l% c7 {( h1 H: n. n8 J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 [' l& n* X/ q$ Z O
tAttribute[nNum] = {}
/ M- S! y# q6 o: [" r. L* q+ G tAttribute[nNum].nProb = nProb' A; k t- d. a( T( [& w
tAttribute[nNum].nDamageRate = nDamageRate
0 L0 |! O/ t* N6 l( h$ q tAttribute[nNum].nDefenseRate = nDefenseRate1 z u& y3 q0 ]2 `% C& b
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ a* v1 h: n0 D( l. |, v1 Tend
9 O* Z' ]# j& R-- 5 L8 D& g5 @: j6 R4 x( N3 @
AddAttribute( 1, 100000, 200, 200, 500 )9 S4 x* B! `% I9 u6 h* s8 X
AddAttribute( 2, 100000, 221, 221, 522 )
7 B# I! R) l: i( O* GAddAttribute( 3, 92000, 256, 256, 560 )
) C( U( ^' O& AAddAttribute( 4, 70000, 305, 305, 612 )
" |7 z- t' p3 [9 L+ l5 D* a" g0 @AddAttribute( 5, 53000, 368, 368, 680 )
4 J& k* a: t# x X2 x$ \ }: @0 ?% HAddAttribute( 6, 53000, 446, 446, 763 )9 J! o% q' a; E3 W5 F1 z5 @, f- G
AddAttribute( 7, 53000, 537, 537, 860 )/ _* G3 [: Y$ I2 t
AddAttribute( 8, 53000, 642, 642, 973 )
+ l O. |; x( q. v1 TAddAttribute( 9, 53000, 761, 761, 1101 )
+ Q) e l7 ^$ P0 b' A' O9 ]$ ]AddAttribute( 10, 53000, 895, 895, 1244 )
, n+ u6 r2 n3 V o9 b3 ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
- h* F) K5 x2 y0 y+ GAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 r8 z! `- o4 lAddAttribute( 13, 53000, 1379, 1379, 1763 )2 O" i9 P7 f& s4 x N+ |$ D
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 H J& P3 `, A$ q: ^0 v! ~* [AddAttribute( 15, 53000, 1772, 1772, 2184 )* M; |" P+ v" \; o1 o. n
AddAttribute( 16, 53000, 1989, 1989, 2417 ) g& B( @2 e- z$ I, l( T/ d# I
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 U) l: C- o3 W
AddAttribute( 18, 53000, 2467, 2467, 2998 ): z2 c4 S M- w
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 b( R% ~/ z6 L, e4 [/ H6 VAddAttribute( 20, 53000, 3000, 3000, 3500 )/ o; G/ B$ k, b+ @8 x, j- ]) u
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8 q" z# V8 k8 znItemTransyLowLevel = 500000
3 g: w P8 d8 jnItemTransyHighLevel = 2000000* f9 e9 G. [' K+ } v) I2 s$ W* d4 Q- u
2 z2 _! b- U$ P/ m: U, X( J----------------------------------------------------------$ a0 O/ b9 X. {2 ], e! @7 W
--Kost黰e Kombination Chance------------------------------* L o1 A7 G5 X# |
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, e$ l( M% u% r9 D3 bnFashionCombineChance = 2500 -- 25%
2 G( ?% ^! h0 j# n) w5 k% ?) R4 d- B- R8 a! W3 Z9 M N: X
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