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这仅仅是一个片断的教程,所以我不会解释非常多。+ G7 y, ^/ k+ H1 m6 P% ^
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WndField.cpp在CWndRevival类:
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代码:
& N8 M/ A" ?$ a3 z1 avoid CWndRevival::OnInitialUpdate() 7 q5 |# p" R+ k
{
! e/ m; t9 l& c9 v3 e+ [5 T4 U4 D CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
3 }! i y3 o0 Z- i; X& J m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );+ @4 Q; `* P% f: R6 C6 ?+ K) [8 s
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );+ i% A8 \7 K; n) x7 I$ r# C6 b
#if __VER >= 9 // __S_9_ADD; g' s1 @3 K; M% h; U. U
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( j6 r, j4 C0 [3 S2 b/ R
#endif // __S_9_ADD
3 ~- _0 o0 \6 h, t/ V m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );! \4 A7 |' _! |9 r
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );+ N3 U0 f. L' k ~" l/ K
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" |+ ^ }- e* t2 ]
#if __VER >= 9 // __S_9_ADD
7 `( ]. t9 g9 h+ {! b; i+ Y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
! z% o- f/ p& G/ o ]5 d1 K#endif // __S_9_ADD
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6 [0 ?% |9 }. e0 s#ifdef __JEFF_11_4: y) \# U# E) H/ g
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
z& X$ r" }! ^$ _+ X, F#endif // __JEFF_11_4" G' S8 u: b" v. a9 T9 p
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
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; T* K6 H" M7 k || bArena& ^$ o3 V. |' t% y3 o L l
#endif // __JEFF_11_44 t3 R8 ?8 |) n' s
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );5 t0 P9 Q/ y# m3 x0 j! a8 b* ^
: W" R0 s/ `- j2 _+ z if(pWndWebBox)
1 D: n; T, v1 ]: B pWndWebBox->Destroy();7 z' j5 P/ t( D1 {8 R/ T# R
1 A' _% @8 U- ?( W#ifdef __NEW_WEB_BOX7 j* L; c4 d* ]. }$ s J
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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! i- q8 C* C# k* r+ ?8 } if( pWndHelperWebBox )* v+ D" z3 Z/ d
pWndHelperWebBox->Destroy();
& j" D7 M/ i9 V6 {2 W#else // __NEW_WEB_BOX
' p7 w; J2 Y3 z; e( {3 W1 N CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. r1 q! B1 O3 [
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if(pWndWebBox2)
+ b! f2 ~" a A' }9 } pWndWebBox2->Destroy();# N9 i; P$ v* e% @, E
#endif // __NEW_WEB_BOX
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7 p8 u& H0 T7 I/ L m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD- ^* E* H3 O( W, N9 \4 S5 ^0 `; P
/*if( m_pLodeLight )3 Z/ ]) ~ r% @, x# ?$ i9 ~% B& `
{
9 t& j1 w7 t; P! x CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);2 g% ~% a7 R& g8 o& d3 y/ y0 j1 `
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
( @& R9 \( f C/ I1 I8 d& o% O m_pRevival->SetWndRect( LodeLightRect, TRUE );
5 F) }% t: W: e2 ]5 _9 v; v h m_pShop->SetWndRect( RevivalRect, TRUE );3 I. o9 d5 Z9 q c9 Y: [9 N
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m_pLodeLight->EnableWindow( FALSE );* M7 G3 c" R# f
//m_pLodeLight->SetVisible( FALSE ); 7 K# ^$ E1 i& n
4 g# l; {8 c8 R( f* @5 G// crect = m_pLodeStar->GetWindowRect(TRUE);1 k" F. ^6 f8 P G" H
// crect.top += 2;
: ?) G1 r" l! X# |, F$ p// crect.bottom += 2;! N* n2 K2 n }, s/ g# ]
// m_pLodeStar->SetWndRect( crect, TRUE );9 m# y1 W( A$ S, [; K+ P: P
// crect = m_pRevival->GetWindowRect(TRUE);
7 y: e1 m4 V, F$ o [/ f// crect.top += 8;
, f( E) `' B4 g- [// crect.bottom += 8;/ ~6 e. Z4 `2 Z6 F
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();* t& y6 ~" w& U/ b9 F7 @
// crect.bottom -= 31;
. G# z, O8 M. t+ k// SetWndRect( crect, TRUE );2 H5 m% P3 H7 s
}*/; U0 X4 u6 N0 r9 L/ m
#endif // __S_9_ADD6 L/ X& T7 J' |, W
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// °?àìá? à§?êà?·? 3a?à°? ??±a
0 D& p& A, Y1 @9 @! e CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 p; I& T& ~& u( U. _9 V! p CRect rectWindow = GetWindowRect();. s2 x4 l! a* A2 g1 D! b$ O7 S
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
0 \# S+ a0 X$ D( X* S6 `: y# v* h8 a Move( point );, S9 B& b# |3 R* U: o
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现在,您可以生成以下的NPC:5 I9 P0 [/ I8 U6 l0 ^. [
Darkon% X8 _1 r: e9 G- ?% C
9 b+ \) j5 b0 p- U- \8 J1 x代码:
* V& d/ h* J" `4 Y# @MaDa_LodeLightSaintmorning- n$ x( R( G- f5 H1 C7 o
# R) C' }3 B% u- Z) w0 M0 Q3 oCode:
3 f/ J- F# Z, R6 x6 YMaSa_LodeLightFlaris/ D9 Q( A) m8 s3 O9 O! J
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Code:7 Q R, E3 _: K2 f6 m
MaFl_LodeLight4 w& V( s6 E" X% h: @, S
" n }) |9 e$ a<-- You just have to add
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AddMenu( MMI_MARKING );; F, h" ]7 f, w% v; o
to an NPC! ' `% m* G( R/ f) z: z7 u
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