|
|
这仅仅是一个片断的教程,所以我不会解释非常多。5 D, u7 }4 Q# L/ Q
8 e, Q, y8 ?9 J: ^) [7 `
WndField.cpp在CWndRevival类:. W0 C# J0 {5 `& c
% j4 X. Q1 l9 N/ z* Y代码:
8 Q M- F9 n* w" y/ d4 c0 i: L _void CWndRevival::OnInitialUpdate() 3 i! ^& N x" w) d
{
( ^: N0 j [0 ~, |+ l+ o5 n CWndNeuz::OnInitialUpdate();
/ N0 d0 h U P& a. X ]) W% V5 A- Z9 q' f8 A
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
/ E# ?* h2 G2 L4 e. P* o m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 ~* ~6 }% ^, o+ m$ ] m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );! z9 L' l" V( S5 z, [8 O
#if __VER >= 9 // __S_9_ADD
b3 {9 m1 _+ [- w4 p' H m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );% A- `8 B, k% C% q, v4 e6 l+ m
#endif // __S_9_ADD
& @ S5 r# Q& c* G7 _( _* H m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
4 c9 X8 c8 ^4 z6 {: K; `) s3 f( K m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );# y' R1 J9 p- F& n* w n5 i
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );) {. ^5 F9 j$ g( n+ F2 C# P$ c
#if __VER >= 9 // __S_9_ADD8 p6 C) ^7 U' ^: p; D- d* V$ c! A
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );: \) r. l3 F. t
#endif // __S_9_ADD
6 ?. |* s3 _8 z. x+ _ U% X2 K- O' @2 ~% ?+ A
#ifdef __JEFF_11_4
7 K0 \0 [2 g( t9 ~3 ]$ Z$ C: h3 O BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) N: R' J, h5 E1 M) R#endif // __JEFF_11_4
. \ ^' d% n6 N, B2 g6 V if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. y7 R" b8 S& d+ P' z3 P1 E#ifdef __JEFF_11_41 H d; V' h# i$ A9 W
|| bArena
+ d; D. G$ S) c: Z#endif // __JEFF_11_4
7 j! t, w7 ?9 S" C& c4 A8 b" q5 F )& @, n! ~* g( m' y' O" X9 x" \
m_pRevival->EnableWindow( FALSE );! D& `% M" F5 G3 _: }
else) A( H7 j1 r' H. ?0 J+ l# d, M
m_pRevival->EnableWindow( TRUE );$ X( m4 G F' }& A
) Y8 s, y- P. O, d! P
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );# U' |. L; r3 p- E# M
( j3 @/ M. d3 V- w
if(pWndWebBox) Y, u0 F" S3 [% T% L
pWndWebBox->Destroy();* K: c2 s9 [" r7 ~) \8 n
! L) S6 @8 g; p( }& e
#ifdef __NEW_WEB_BOX O/ j2 e& R3 P; K
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
3 D. Y( D4 z+ b0 F6 z! w( `$ s! P) e
if( pWndHelperWebBox )
9 G9 ^& `) H! l2 b* X& T; J pWndHelperWebBox->Destroy();
2 v. r# G2 X: h6 Y#else // __NEW_WEB_BOX0 U& i, v% l6 I) C4 g6 P
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
{3 i1 F# h9 D; J4 F6 n9 e( B W
& G; W# ^$ f" z' v( C3 |6 b if(pWndWebBox2)# ^. f) u6 V5 Z* m/ ]3 Q! l. m
pWndWebBox2->Destroy();7 i+ T$ I" a" K6 g' \
#endif // __NEW_WEB_BOX2 j1 y0 R! P" d% S6 e
_; L5 z) R2 v
m_wndTitleBar.SetVisible( FALSE );9 Z) ~: a- F/ J. r; s
. v8 u C R+ b3 O" d9 J( b#if __VER >= 9 // __S_9_ADD
! b; n, k4 _; j. l- | /*if( m_pLodeLight )2 a9 `* {+ M! } s
{5 X; K& N3 O' B7 S6 Z
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);" J' |5 i) a3 p- J2 H, U$ B- L
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 H& H8 i) |, H: k; C* g& Z
m_pRevival->SetWndRect( LodeLightRect, TRUE );
5 j( |1 o. [/ c( z" h/ L m_pShop->SetWndRect( RevivalRect, TRUE );
+ E9 R3 g* l/ E1 y' \/ s, y1 x: F" T" F: I0 i. o3 }( R, b
m_pLodeLight->EnableWindow( FALSE );
. e7 z/ N- ^8 @6 S' D //m_pLodeLight->SetVisible( FALSE ); + ~2 b" D6 s T3 h, J- y
+ i. v w. j0 i! x1 C$ H" p// crect = m_pLodeStar->GetWindowRect(TRUE);/ S- E8 K5 ]9 a4 K) U
// crect.top += 2;" t& k& T7 m8 o4 H) w# Y
// crect.bottom += 2;
* V4 ^1 D: f0 X2 w' {% a3 r( w7 p// m_pLodeStar->SetWndRect( crect, TRUE );) |5 S& E# ]% B* K% D
// crect = m_pRevival->GetWindowRect(TRUE);" I3 o" G0 Q3 Z! k$ ]
// crect.top += 8;
3 v# q1 g3 o" R: C3 C' P9 ?// crect.bottom += 8;2 s: y8 N2 P9 y
// m_pRevival->SetWndRect( crect, TRUE );' \4 R* x% z, H. `& u( K6 p" I4 \
' ?3 X3 _/ `; x, h// crect = GetWndRect();
4 c! z" |4 c/ `7 q// crect.bottom -= 31;! Y- E0 h! ]& D4 U
// SetWndRect( crect, TRUE );
# ?& P7 M; W5 d1 {9 e }*/
6 Z( V9 v% o6 n5 ?7 S8 o0 |#endif // __S_9_ADD
) g3 g1 s* l- O! B
4 T/ d# B6 V) H" A // °?àìá? à§?êà?·? 3a?à°? ??±a
" E+ z$ ]6 B/ S) I% e, } CRect rectRoot = m_pWndRoot->GetLayoutRect();0 y; D8 r! {: W2 |7 b$ ]5 _
CRect rectWindow = GetWindowRect();0 H8 n9 R% A3 `* y) h$ x4 L/ c; e
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );" C( i/ J: G% q& B: J3 l0 P- O! e" ^
Move( point );, x. @/ a0 \' r% U/ G
}8 Q$ E# V( k4 n8 |/ l) w
% [2 j5 \% i; n" p3 p现在,您可以生成以下的NPC:
2 f# }$ ^- w+ F4 H& t5 fDarkon
0 N! ^1 M q) K1 x+ t) C, @, L
# _, M' ]2 N0 Z代码:" |' | K; x( L. j$ R- O
MaDa_LodeLightSaintmorning% I) j1 c' E# |# {/ l: L: w
* {. l: {: Z! I- _+ \0 ]( P. ~Code:) p& H! J8 K* e8 x2 b& d6 i7 u
MaSa_LodeLightFlaris
4 N1 b. V+ u) P1 N% f/ `9 q( F
5 ~" x' Q8 j8 j3 w5 p( dCode:# O3 B' F0 `; G
MaFl_LodeLight) u5 y+ a; V# S2 l9 K
# G5 H$ A( _' e* |9 d6 v<-- You just have to add
7 Y& M" Q: S7 y2 t+ tCode:( ^. t9 l. B- B. F) G& j
AddMenu( MMI_MARKING );8 V# ^* J9 V& l4 a: w/ Y
to an NPC!
7 W; W1 Z( X( z1 m4 ]6 q
; d1 M# k$ w. f: D( F+ K
5 A; H+ g3 B* d |
|