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这仅仅是一个片断的教程,所以我不会解释非常多。8 O" \5 `& I+ Z1 A5 F1 D; ]$ _
* ~ G# _$ {& S- N) j! LWndField.cpp在CWndRevival类:: Z1 M( }! K/ I2 s, ]
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代码:
& L' J. @( t/ Bvoid CWndRevival::OnInitialUpdate()
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& B; R3 o6 _) U* `9 B4 V CWndNeuz::OnInitialUpdate(); ( F6 x7 H( K- n% ]
) X' _3 B/ i: L6 \& f* U, d h m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 A6 |( ~# a+ Z' I/ n. w0 X+ @
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
& E, M; O) A) @" y" g m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );/ W1 i. t1 g6 c/ q; r5 |
#if __VER >= 9 // __S_9_ADD& ~* M5 x. ]- d% I, R
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
- t" }5 o ~5 J9 [" l( `$ B#endif // __S_9_ADD
3 w0 `6 _/ o3 o2 _, r1 Z; @# V- s m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( V& s& c* a S0 E6 X0 U
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
+ x; r3 V2 x4 ~1 d, s m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );4 L9 v9 G; H" {* T. _) u- ^
#if __VER >= 9 // __S_9_ADD( m' h# \4 L/ P+ N3 D
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; W+ _) k8 q. z1 v: G8 l#endif // __S_9_ADD0 e' u, ~1 S6 Y
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#ifdef __JEFF_11_4/ W+ h9 c5 v2 A9 f! Z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) i% ^- n# M; v3 w. g#endif // __JEFF_11_4: ]# {# H# I, g6 t
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, `& u9 d" F. R: K/ t1 v: Z#ifdef __JEFF_11_4* h1 L* r% E3 e; o! B, h
|| bArena( w' p5 ^# E- O' v
#endif // __JEFF_11_4
% T* F6 r& C, e5 b) ?& i+ v4 { )
8 L& Y+ c4 [9 n9 ]1 X0 V m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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& v" b' [1 j P8 @' p/ t1 `& B% ], U: ` CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );1 I9 l$ W2 ^& A, {( _# Z- e; q
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if(pWndWebBox)
4 \1 L* Z: o, w" H pWndWebBox->Destroy();, O) c9 R7 N: _4 c0 r7 g3 L
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#ifdef __NEW_WEB_BOX
; p- U2 R, S- |. M2 p& E CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ [# E! E+ j2 |8 ^0 c4 ]4 S
7 ^! y4 h* E6 A if( pWndHelperWebBox )
2 H! P- m$ c6 P- S6 V pWndHelperWebBox->Destroy();
& Z, H7 ?4 w; b9 p1 F* l#else // __NEW_WEB_BOX
5 N, e, `" J5 {0 |: U/ M3 T! @ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ `+ T8 [& r- K1 D2 Z
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if(pWndWebBox2)
. H! k1 A1 h2 ?: | pWndWebBox2->Destroy();1 S Q* a% f- I) |$ r
#endif // __NEW_WEB_BOX
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! K7 I! N. h1 n3 T! P6 k6 t m_wndTitleBar.SetVisible( FALSE );+ m4 f- ~3 ?$ p0 l W( T7 z
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#if __VER >= 9 // __S_9_ADD' B/ H. J1 {# D$ b
/*if( m_pLodeLight )2 k5 G( n3 A% X/ g6 C
{
+ m! }0 ~$ w% U$ ?9 h CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
7 F$ p" g% \, d1 i3 E+ D1 t CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);$ ^2 Y: z, X0 {* T% M% F6 s0 V
m_pRevival->SetWndRect( LodeLightRect, TRUE );
h* R) F3 @5 b8 l& f* a! o m_pShop->SetWndRect( RevivalRect, TRUE );
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7 D' X T' Z4 Z- V& p0 r m_pLodeLight->EnableWindow( FALSE );# v7 T- F9 C: O# r0 t: c
//m_pLodeLight->SetVisible( FALSE );
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; Q; I5 b8 M' T( k. c// crect = m_pLodeStar->GetWindowRect(TRUE);
$ C3 C$ i) D( Z2 L/ }$ f// crect.top += 2;& y" t9 V! Q* w" m0 _) A
// crect.bottom += 2;
6 r5 L; P4 x- g0 r5 D// m_pLodeStar->SetWndRect( crect, TRUE );
t1 i H# |8 F. q9 E// crect = m_pRevival->GetWindowRect(TRUE);
' Y1 Y7 P- h0 @' S1 A0 z// crect.top += 8;
& | t9 L' C1 i6 G2 V' K; H// crect.bottom += 8;
4 d3 m- o4 Y) h// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
# y- t) f- b" D7 Y: ?" `// crect.bottom -= 31;
4 |% }" {" j' ], `- Q// SetWndRect( crect, TRUE );' x. j ?( r& m% k. d
}*/" H" a/ D2 a P' Z9 B
#endif // __S_9_ADD" s' p2 Y: a$ n, j
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// °?àìá? à§?êà?·? 3a?à°? ??±a8 E* H7 T8 r# E7 b+ W3 |$ n
CRect rectRoot = m_pWndRoot->GetLayoutRect();" p7 c% _5 J" Q. e' [/ _* |) h8 c
CRect rectWindow = GetWindowRect();
0 x$ Z+ N, d3 F6 g. ^! |( H# E CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
, _5 o& `! O* s/ x" E& J Move( point );6 P3 j }) h3 ^! y0 s0 {7 w. l3 G
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现在,您可以生成以下的NPC:' \0 I9 g* `6 w$ g* b6 v
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' g$ P. Q. N8 o0 K代码:
" A4 s; b( t$ j; r' ^MaDa_LodeLightSaintmorning4 c! T' e; m$ C `: ] `/ l
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Code:+ s9 j0 z% l5 p) A0 X- h
MaSa_LodeLightFlaris2 m8 a5 d6 r3 J$ x0 B
% i' O7 G$ }# \/ Y8 x# ]' c. SCode:
1 X6 Q! q4 f3 E6 l4 bMaFl_LodeLight+ @0 ~/ g$ ~ D
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<-- You just have to add 5 z7 C. Z% R1 Y8 T) ]6 A4 L
Code:. p* G. L" P& }
AddMenu( MMI_MARKING );
: P3 e ^7 L f" W( Hto an NPC!
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