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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:# `9 u9 p. T; {4 V+ E# _: A
; M# K1 z4 p: y3 O6 r& ]+ g0 `代码:' c- q s* ]) r3 Z; S
void CWndRevival::OnInitialUpdate() ) X1 R1 D$ I4 e1 Z8 E, r
{
; l* C5 R# {0 k7 c; B! p- @ CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, Q* I& r' l2 P. V" i% K m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
8 T, B. z) K. N. z m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
* U7 d; I7 k) U1 o q% g#if __VER >= 9 // __S_9_ADD
) Q& L8 q5 x" r& q. u m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );" C0 n5 K; M# o- o5 d7 ], I" Y
#endif // __S_9_ADD
# N+ @6 m: z! R- r+ N P m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 C% S2 ` U2 c: R m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
O! ^5 u o, |/ [' J, l$ z. k m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );9 @; x: r( I% o n' i
#if __VER >= 9 // __S_9_ADD$ ?5 B3 x* e$ H1 x$ ~/ t7 ]
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
# `* V8 A% ~" o7 w6 x#endif // __S_9_ADD) I8 l. }/ H0 F/ z- C, \4 L
, B% l5 D$ b7 t9 _2 V& ], b$ I#ifdef __JEFF_11_4
* O9 O* T0 N `) ]5 m( J) F; e BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 6 |2 Z0 H+ [0 |+ L8 F5 |5 U9 O
#endif // __JEFF_11_4
4 u7 m: C0 e1 ^5 T if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ); H) b6 L' m; g* P4 U* d
#ifdef __JEFF_11_4
b& {9 D' e% d || bArena4 D9 T! M% K( ^( K) `
#endif // __JEFF_11_4$ S: z3 H; @" r7 X
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m_pRevival->EnableWindow( FALSE );
+ H2 e C- f* N7 S; p2 J. `$ N else
7 U, M9 C/ a ~, C* v m_pRevival->EnableWindow( TRUE );) E4 a [' V: K( Q/ l$ `
# m& a! g6 h! H$ c/ [5 e% I" _* X CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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6 }, F* @! b' n! V( I# L if(pWndWebBox)" s2 Y& ~' e6 n8 D. ]
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
& S1 R+ {, L0 Z) u CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )3 t' m9 }! y0 A; \' F
pWndHelperWebBox->Destroy();! M% t. q. X1 B5 B
#else // __NEW_WEB_BOX0 V w: x% w3 Z8 z5 H4 \
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );0 L/ ^5 Q9 ~4 ]3 ?% S
9 }' M" e. m( F9 P if(pWndWebBox2): E& K! \ \5 j7 i
pWndWebBox2->Destroy();; I( } b" g; I& Q
#endif // __NEW_WEB_BOX
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( r& R i* [3 U8 q/ G" x0 ?: N m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD6 b! ~! k! P E
/*if( m_pLodeLight )6 ?* Y; F9 k4 h4 T* M2 Q
{
/ ^+ S; {: Y5 n' Q( o, Y, ] CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
7 K3 R. T* Z9 _4 W CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);& q& u0 j: n4 w# X( q
m_pRevival->SetWndRect( LodeLightRect, TRUE );
5 _! B9 y: L' \; [. }8 h& T m_pShop->SetWndRect( RevivalRect, TRUE );3 @, R- x0 r+ M6 w9 f
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m_pLodeLight->EnableWindow( FALSE );. d8 a0 W. K, y5 J$ L
//m_pLodeLight->SetVisible( FALSE ); / g4 T7 \7 ?. V# O1 ?
4 G9 ~% O+ `1 }4 H; J- |- d3 `4 p% G// crect = m_pLodeStar->GetWindowRect(TRUE);& k: k/ z+ s* k! g* }. T5 z# ?0 N, I
// crect.top += 2;) P. I- b6 `6 f+ ]+ M' b; t
// crect.bottom += 2;
. O9 p& O( Q' M( p6 }// m_pLodeStar->SetWndRect( crect, TRUE );
: o5 o: @9 D* h// crect = m_pRevival->GetWindowRect(TRUE);$ E4 y8 N# i; F4 P0 Y' l1 F8 ]- e
// crect.top += 8;$ L! X- P$ g1 k! a: S
// crect.bottom += 8;) m8 b$ C$ \& L$ [
// m_pRevival->SetWndRect( crect, TRUE );) Y( o* x( D z" w' i- ]5 T2 b
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// crect = GetWndRect();
: o0 X* a1 s' N8 v// crect.bottom -= 31;7 F, {" _ e4 {& U( l" e/ {* D0 X
// SetWndRect( crect, TRUE );$ |( g% y5 R! P
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#endif // __S_9_ADD! c4 ^- n8 K$ I5 a: ~9 d8 B
# B/ `0 q! G' Z/ ]. Q // °?àìá? à§?êà?·? 3a?à°? ??±a
6 b1 A+ y$ v. M) Z- T CRect rectRoot = m_pWndRoot->GetLayoutRect();( P5 \& W! L! f4 z1 ]
CRect rectWindow = GetWindowRect();/ r5 r. E4 a* U4 B/ N
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );& C/ y7 c7 u8 a2 Y
Move( point );
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现在,您可以生成以下的NPC:
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# {6 J0 W0 B* z& k) G, Q S# t代码:
' s. }" E1 T( g% bMaDa_LodeLightSaintmorning4 f2 }! W, z4 z: B* R, g- x2 O' t& f9 S
0 h7 ~% T) x+ t5 Q5 _Code:
- L4 Q; L9 F3 LMaSa_LodeLightFlaris
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. ^7 y$ }2 u7 e7 tCode:! f5 ~: O$ R- d1 n7 ~2 k) E
MaFl_LodeLight: A7 i5 c+ l# e9 p7 ?0 ]' |
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<-- You just have to add 1 I3 N' ]4 A4 N" [: [
Code:
+ l8 J9 |- l! m! [2 i) VAddMenu( MMI_MARKING );; S2 N) _" E) Z- w. V, i0 L
to an NPC!
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