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这仅仅是一个片断的教程,所以我不会解释非常多。2 j8 I, X4 g; ?! }3 F
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WndField.cpp在CWndRevival类:
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代码:
: R6 q! a4 U$ f4 z% Wvoid CWndRevival::OnInitialUpdate() 6 g, d9 C. @; l7 c$ t' v/ Y% A: `
{
! ]. X9 E' r7 l3 r CWndNeuz::OnInitialUpdate();
) {- W3 a$ N* n
3 G% X6 j! D8 O! y m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );" p& [. F. _- c2 u
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
5 F% g& T8 w2 W* o& g% d% o% E m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );# w+ `6 F( @. Z/ t# j: l/ i2 [
#if __VER >= 9 // __S_9_ADD
) I8 L! X; I3 Y7 Z) b* z2 `" ]3 J m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( ^9 h+ x* R/ I8 }/ q" [#endif // __S_9_ADD* G6 y1 [% R8 H( O$ ^
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' |. U, z a" w$ r/ @ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 \: }' C$ ?2 K6 ]; B8 w m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );! N. I9 U$ U4 q: K3 T
#if __VER >= 9 // __S_9_ADD C1 X# D* U9 f% ]) U! `. j0 p
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );2 w- L$ W0 H% h
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
0 a% W' A; `# l1 M0 L- C BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
. x: _# S, D+ ~#endif // __JEFF_11_4* q, P3 t: E' o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
( o% L- x5 H1 U; X: ]8 B* V; m#ifdef __JEFF_11_4/ G) F! k# x+ S0 h- k& H
|| bArena, ~) {# `( v7 }- @
#endif // __JEFF_11_4, |6 f4 f' U9 F/ F/ F. M* ^
)
: |( p/ y2 h3 e9 T; E7 J m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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7 M. b8 K/ d. L2 o: d CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
) r: B* F' u. x% _' ]7 N pWndWebBox->Destroy();
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! }) Q" Z3 H. z t1 C( O#ifdef __NEW_WEB_BOX
# {/ M9 u+ w: J; a CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
o( z1 v; r6 s3 _5 ?- c5 R" } pWndHelperWebBox->Destroy();; q! A, v& Q' X* ~
#else // __NEW_WEB_BOX
5 @' W2 ?) h$ S- t, r CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. N. `1 T; E8 V8 a; Z
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if(pWndWebBox2)
" |1 R( v$ f$ l9 X' C' |4 F pWndWebBox2->Destroy();' R* Q0 R! `/ T. k% q4 J- Y/ p
#endif // __NEW_WEB_BOX3 J4 }6 S+ L6 S8 M" t
: n* e5 H- b1 G0 E% u' s Q9 o m_wndTitleBar.SetVisible( FALSE );
; @0 [" t6 }1 H" v' d
. J6 ~$ f$ I8 d/ m$ K3 a4 p#if __VER >= 9 // __S_9_ADD, O6 p" Q. Z8 v% y. l! Z
/*if( m_pLodeLight )! ]* D! o4 o: i
{
5 V$ z% p: N- w% Y CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 o4 o! K% y" O6 w7 q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);$ J: r; J8 Q- h- `5 ^( a6 t
m_pRevival->SetWndRect( LodeLightRect, TRUE );
5 N+ x' C; k5 Y I( i* e m_pShop->SetWndRect( RevivalRect, TRUE );1 v" k- [5 x4 s9 @
7 A) M8 X" S/ n4 E& G0 q; | m_pLodeLight->EnableWindow( FALSE );
0 N. `2 U8 I9 G4 c) x! C# A! O //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
, C4 M( e f$ n4 | v// crect.top += 2;% K; N( t4 t" G- ]5 O4 H
// crect.bottom += 2;
! q; V$ N; z% z// m_pLodeStar->SetWndRect( crect, TRUE );# i3 r7 `* F2 \# y. s
// crect = m_pRevival->GetWindowRect(TRUE);& ?' r8 w8 k" p3 c" F. w2 x
// crect.top += 8;
- ?; [4 a! L y$ m8 {// crect.bottom += 8;" G4 T+ h$ \9 e
// m_pRevival->SetWndRect( crect, TRUE );
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$ H( |0 e. _& l// crect = GetWndRect();9 a3 _6 w7 q' R* H/ j2 S- S
// crect.bottom -= 31;
/ }6 g! A& U" @- S5 a2 I0 @// SetWndRect( crect, TRUE );
6 T6 c. `9 c8 B M- ~( n }*/
8 m% a. @/ x; v. k; x, j3 r9 Q8 Q#endif // __S_9_ADD4 \7 e$ P8 P6 C0 i8 `3 N1 {
Z1 E3 n; |/ \" |2 D
// °?àìá? à§?êà?·? 3a?à°? ??±a6 R8 d# |( h3 ]7 E
CRect rectRoot = m_pWndRoot->GetLayoutRect();/ b: U: J D y5 B/ P
CRect rectWindow = GetWindowRect();
- Y1 d) V9 I# R( M& \ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 V5 a0 C1 Z/ B9 t9 Q3 E2 H3 ^5 | Move( point );
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现在,您可以生成以下的NPC:
2 V& {7 y! A BDarkon
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代码:
, j2 G* K7 H+ P# R6 H* BMaDa_LodeLightSaintmorning
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9 Y& c2 g, L) s2 y. M1 M2 ~Code:+ w. m* r6 j6 I; x1 c- I
MaSa_LodeLightFlaris, H7 B; F4 e& b4 a/ k4 K m9 J
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MaFl_LodeLight
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+ U0 ?5 N7 e+ x2 k0 O<-- You just have to add
8 c- X. ]! n6 l: P7 L0 x7 U2 oCode:
( C+ \, n: f% UAddMenu( MMI_MARKING );
8 x& O* T* l) Nto an NPC! # Q% N5 T7 g! j i9 p
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