|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
8 F' N# _. O3 z; Q9 K; j8 G: g G: @7 q- V- }/ b
WndField.cpp在CWndRevival类:8 k6 J2 H' R# h4 n% G8 G
; Y. P% Q7 @" J5 N- X4 D% U) L) q: Q3 f代码:+ |" A9 V4 h7 R: L$ Y9 E5 g/ o
void CWndRevival::OnInitialUpdate() 4 O+ K! ]: Z7 M" u
{
$ {" k5 n0 p/ g6 y! ? CWndNeuz::OnInitialUpdate(); 3 A5 L# U" O7 I7 J1 j
8 \7 g( P; i% j' B! F& b W# w8 b
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );* B2 d# i3 E' l1 `
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );4 E+ b- X% o2 n
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; S, V, T* e, X/ l4 B; }8 v2 U
#if __VER >= 9 // __S_9_ADD N8 D( K# p7 J+ {6 p
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );) p3 }5 F# [4 `! h) X1 l' A
#endif // __S_9_ADD) @7 g. i$ z' ~6 i: P. }- U+ E
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
$ l- K, O' A# D9 H m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
$ g5 [# l; o; j6 q- D! j m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 w5 C% R4 {0 B0 Z/ F5 L3 r#if __VER >= 9 // __S_9_ADD
& C R! C; W2 D( k5 J' k m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );2 q. K! A; R& k$ ]( H
#endif // __S_9_ADD* Q2 F( Q% T0 r4 H7 e+ ]3 d
" I3 A: i. d+ k# T#ifdef __JEFF_11_4
) j s! P4 F/ v1 H& G BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
% d" U0 g" l) J% m, J#endif // __JEFF_11_4" X" |3 N: f# ] Y4 `$ P
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. Q2 J3 T8 G3 h- }# u#ifdef __JEFF_11_43 A( l% |4 a1 T. Q7 u
|| bArena$ J) k1 W; d6 O- U
#endif // __JEFF_11_4
2 V- I' S+ l5 X0 C' R, u7 ]( W/ w8 }# v( B )
3 u0 T, D% |) I# ?% z m_pRevival->EnableWindow( FALSE );
. O2 e0 J; K4 |4 G else" s# t, W W* X0 q& R) q
m_pRevival->EnableWindow( TRUE );+ X% ]6 v0 {3 `& G
6 V. U/ C3 x- I' D3 X9 Z( O/ A CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
7 [. b0 Q5 M K ]7 O
4 A+ E6 V P' K0 x$ h if(pWndWebBox)! T* I# S; h9 W% j8 Q
pWndWebBox->Destroy();6 z9 T4 c8 l$ `" |+ t8 c+ o
9 J, z/ Q: r3 V ?5 J5 G, @
#ifdef __NEW_WEB_BOX" ^8 \! D7 x& Q( w' q1 J4 w6 E
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
8 t; S9 _+ s# Q& X& e* ]' Z J: M7 r- U+ V
if( pWndHelperWebBox )8 v# a5 L( x9 X0 D n
pWndHelperWebBox->Destroy();
7 z1 i) P5 D1 y3 d. b, u# w+ v#else // __NEW_WEB_BOX0 P6 D+ \( ?* q$ `1 q/ R
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
# L0 ~/ o$ U2 b$ p; j: z( ?& `
7 `- h H6 Z+ s E if(pWndWebBox2); q0 T0 B, J9 c, Z& z) ]$ P
pWndWebBox2->Destroy();
) \6 Z5 A* q0 K5 Q#endif // __NEW_WEB_BOX8 r: k+ ^* l1 l# A+ E& ]7 S
3 f2 |* J# Y9 t" Q
m_wndTitleBar.SetVisible( FALSE );& M; Q, E1 B& R7 q
' f3 d5 X$ l1 _; E" c) o5 G5 j5 r V5 Q
#if __VER >= 9 // __S_9_ADD2 g: z) t" Q0 S/ e6 w- Y6 V& h
/*if( m_pLodeLight )) Y% n4 d- F. B1 y" ?
{2 m/ I5 [2 ^- v% w9 h4 p) P
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
% ^$ `2 n3 {: s, f/ Y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
$ I, V- ^ M( e( W m_pRevival->SetWndRect( LodeLightRect, TRUE );
" W: E9 ~# \ i; r* J m_pShop->SetWndRect( RevivalRect, TRUE );1 R/ R, n) J6 m& M% {; }
& c! N$ }! C1 `5 `, n' t
m_pLodeLight->EnableWindow( FALSE );) R! H) R) l7 N, w8 f( e( p( X
//m_pLodeLight->SetVisible( FALSE );
1 |% B# ` l7 K: ] [, a" {$ G1 P3 @7 p6 h" u1 j. J, f3 Y6 k
// crect = m_pLodeStar->GetWindowRect(TRUE);4 W1 F& V& n. | ]
// crect.top += 2;
! W3 ^, a* q: U5 X// crect.bottom += 2;
3 b$ _. _! Y7 j2 C! B; V// m_pLodeStar->SetWndRect( crect, TRUE );
, F# x* s& T, i4 Z6 n% J2 V g/ A& G// crect = m_pRevival->GetWindowRect(TRUE);7 ^! J; N7 i B. z
// crect.top += 8;
. V1 [4 p0 U2 u& Y// crect.bottom += 8;
+ q [+ E% O5 N$ y4 m: R// m_pRevival->SetWndRect( crect, TRUE );" t8 q0 O! n8 @% h
3 _& u+ x. i' \ {( e- Y$ \// crect = GetWndRect();: ^4 ~+ [6 V1 ]( [0 d
// crect.bottom -= 31;
0 A: W% v. b7 l$ y T) y: h4 s// SetWndRect( crect, TRUE );
0 h0 F8 h' w. @2 u! l }*/$ |3 c$ `* u5 l' X
#endif // __S_9_ADD; I: ?7 y: h; c" D! t8 z5 W) x
9 w# K0 T% w; i* E // °?àìá? à§?êà?·? 3a?à°? ??±a3 O8 g. ?& `* Q, O/ W7 S
CRect rectRoot = m_pWndRoot->GetLayoutRect();% Y" Y' j9 o: @6 P7 _
CRect rectWindow = GetWindowRect();- j. Q9 Y% D1 z! ]
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );1 F" N' Y# Q- y2 b! M% I; _. A
Move( point );
2 O0 f e1 A( F- Y}; o C& z' [- S) R
6 T3 q7 v/ e$ T9 d2 d
现在,您可以生成以下的NPC:& `) G- A" y5 m
Darkon' f7 T7 e/ e4 a$ f3 B7 T; X
6 M! \; Q1 Z8 P1 W4 f/ E3 E& y
代码:
0 P9 \6 D8 s0 O: l* Y/ S, h7 u* _4 {* jMaDa_LodeLightSaintmorning1 o- J3 \" N- f1 i2 z6 X' {
' u" ?, m* T- v5 A! j' L, ?# B
Code:
& m. ?+ R( q( C* @) A3 v9 Z( EMaSa_LodeLightFlaris3 D& T3 w/ v. `# Z6 U: T' U( ?
* N5 m( L0 j3 O
Code:
2 S' V& T' J6 vMaFl_LodeLight1 Q" p8 L6 n8 `2 K6 b$ m& [: \
' r# L* g% |/ W; C }! j& B: z$ R
<-- You just have to add
- K. R- z# {8 B- r- g9 rCode:' k( [$ }1 B: c* U/ T0 u9 S
AddMenu( MMI_MARKING );
3 f+ S# ?. I V1 f" X( F0 Ito an NPC! # }1 M0 {- y. @ K+ Q- F3 Z
) N+ p& z* l* H
! z$ E3 R2 F' B0 M, K5 b |
|