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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
) U* |9 O; a" h1 M" t# svoid CWndRevival::OnInitialUpdate()
& z1 o( I8 v: j4 e3 _8 M5 g{
: G) _3 p I5 y1 j CWndNeuz::OnInitialUpdate(); ; r1 D& ^( ?. c
; t: Y1 [! n z* M2 P m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 E6 a4 m F6 r( `" A7 T& {* l m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: \# \7 f; W9 n& o m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
& U7 l8 e- w% u2 `( A$ a+ X% ?#if __VER >= 9 // __S_9_ADD
$ c( q+ ~) }) E8 [' u m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( D0 H U0 q5 }7 z5 P" y#endif // __S_9_ADD0 F* X6 |* m1 f( o8 Y! v2 B
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( ]) m2 b. e& `7 A5 e; X- X* A
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" p1 w! y8 z# k6 f& g5 ~- k U' `( v m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );' n1 d* R2 j( z5 ?( p) ?- R6 S1 v5 H1 D
#if __VER >= 9 // __S_9_ADD% E( Q9 m, N; f1 k' G( B
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );4 ~2 q3 O8 {2 g4 `; u; U
#endif // __S_9_ADD. Y! Q' c/ r* ^9 q9 R
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#ifdef __JEFF_11_4( q' x' N6 u1 o& M% s0 B
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 2 L% q7 s/ I3 J# X, [- V" ]
#endif // __JEFF_11_4
6 r- `# s1 Y: z {4 R/ h if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. F. E* [( P' q( z2 T- `#ifdef __JEFF_11_4% ^; N1 X, ?: e+ U, G+ c, F
|| bArena' C! k8 ~: ^* c* y# [8 o+ y$ s
#endif // __JEFF_11_4+ W5 M6 q+ r) n5 V: @. u5 B
)
& _; U- K5 J$ x( C& m3 c, ] m_pRevival->EnableWindow( FALSE );, A, Y' L& r8 B5 x5 h; P
else
4 b8 \8 S9 j h4 t+ |% k m_pRevival->EnableWindow( TRUE ); y6 k7 W* C* V" u
, e- M$ G: h" I# G# h CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );) ^4 B3 q- p6 S; ^% \0 Y; ^
8 A8 _" U; X- j+ u$ U# @/ ~3 t" e, E if(pWndWebBox)
1 Y2 W" F# h, B( w7 O* W- `, j% L pWndWebBox->Destroy();6 ~6 A y' H) I; t, l% c8 O) k8 O
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#ifdef __NEW_WEB_BOX
T6 K! B5 C. U: |3 [3 D, x$ s CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );- i/ C# R6 U7 J$ G2 \$ `
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if( pWndHelperWebBox )2 i9 h/ q n% f, _8 _: T6 j
pWndHelperWebBox->Destroy();8 V! D5 N( I9 { h1 |. r7 G: A
#else // __NEW_WEB_BOX1 j+ I: i5 F, l7 @
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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$ {5 M0 y7 c% ]6 m& B# I: e6 l5 M if(pWndWebBox2)3 H5 p" _) ?7 q6 B
pWndWebBox2->Destroy();
2 ]4 p: n- m4 e3 y1 S+ m8 N& F#endif // __NEW_WEB_BOX
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7 M3 [/ c; x& t5 K5 ^3 d m_wndTitleBar.SetVisible( FALSE );$ Z& h5 `7 g/ L! Z) S4 I1 T
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#if __VER >= 9 // __S_9_ADD! o$ N$ R! m7 B1 a6 v
/*if( m_pLodeLight ), H8 |' a; V& ]! S5 u
{
# h* z; k ?/ L CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);- d: `1 Z( [# l1 ?8 t% A9 l& J
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* _2 W' r& I5 Y$ I6 G! `4 Y/ Z m_pRevival->SetWndRect( LodeLightRect, TRUE );5 O; |5 f$ j7 k. Y
m_pShop->SetWndRect( RevivalRect, TRUE );) }1 y) c# S/ ^6 s/ g& R
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m_pLodeLight->EnableWindow( FALSE );
) u! k/ {7 X; M" s3 e; \& J9 g //m_pLodeLight->SetVisible( FALSE );
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; g* [7 V# A' a1 }5 Q// crect = m_pLodeStar->GetWindowRect(TRUE);
2 F/ c7 j* B' [ n// crect.top += 2;
% I! |% g1 N& a% [9 u// crect.bottom += 2;- e4 p/ y2 R. q; u
// m_pLodeStar->SetWndRect( crect, TRUE );
6 e" e& S8 A7 P/ {// crect = m_pRevival->GetWindowRect(TRUE);) X2 m+ [6 T$ \% M- W4 V, c
// crect.top += 8;
N2 H- D0 Z. ~/ `8 d6 M6 X, `// crect.bottom += 8;
, j' `6 O8 @9 n- _// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
7 P" x+ f$ f& R3 o3 Y4 b( W// crect.bottom -= 31;9 {! |' N# S5 h, q, J6 t9 k1 e. U
// SetWndRect( crect, TRUE );9 N+ ^; ]' B& F
}*/
4 O U0 L$ N: g2 [#endif // __S_9_ADD
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. a; M! U+ K# A( Q' h6 H. x* N // °?àìá? à§?êà?·? 3a?à°? ??±a) k( s7 y6 I I L" G" ^" A
CRect rectRoot = m_pWndRoot->GetLayoutRect();0 o+ }6 ^2 P$ R/ v- Z# H
CRect rectWindow = GetWindowRect();
4 w; K- _& F; c6 [ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );( l/ F) J/ T# T" |! B' R3 I2 f
Move( point );
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现在,您可以生成以下的NPC:( K. B. ?& [, [4 C$ L$ ^) j* c
Darkon% z3 F$ [' j" {7 j
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代码:
! N+ I& [0 I o2 U1 S4 G8 O/ tMaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris
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7 t$ t" u, n# [$ aCode:
" e0 g1 ]% y. c: dMaFl_LodeLight {* Q! Q1 ^/ J3 b) o H
; M0 z5 U0 m2 a* h3 ^! q; ]5 ]3 G<-- You just have to add : g& }1 q; i2 ^+ [) I
Code:. z. Z2 A6 I. Q. O& T( A. ~3 F
AddMenu( MMI_MARKING );
" e+ X+ {/ O; lto an NPC! . [, C- s) k8 w$ Z& c! U
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