|
|
这仅仅是一个片断的教程,所以我不会解释非常多。: ]8 M. C1 s- |9 A" a. F0 M, r
5 k' j; {3 D) }4 B9 W* Y# ?
WndField.cpp在CWndRevival类:& m1 ]/ ]6 x: z1 E) n
. Y/ O1 I% o' c
代码:9 I* O J* ~( I I
void CWndRevival::OnInitialUpdate() ! y+ X2 f" \/ E
{ 2 g6 Z2 e2 n9 f% S
CWndNeuz::OnInitialUpdate(); - n3 V- @. k0 L* w2 u" u
! c d! r* k8 x9 s: C m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 [; b/ K2 L: V3 Q( s3 t m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
# h1 T I! U/ H# C$ g" y8 I- D m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% i. G5 R- H& F8 f q. p' K#if __VER >= 9 // __S_9_ADD! n6 u( |1 z. c
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
- H- K) ?7 A7 j5 `! n4 j2 Q#endif // __S_9_ADD: d; x3 z4 c! A
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );* D5 ~; p9 e2 @
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: Z( ]! W# H0 \; a9 i5 K) `
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );: g* C" G5 s3 C+ I$ m0 N
#if __VER >= 9 // __S_9_ADD
6 u0 s( v2 V" J9 x* B8 P m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* f( z1 X9 @6 j" [#endif // __S_9_ADD
9 H" f5 |# C" B6 K' D4 R* p; D8 h* ]
#ifdef __JEFF_11_4
, H; O! L- L" Y& l/ [0 Z BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
8 ?/ s; t4 `4 N0 K( s9 |, u#endif // __JEFF_11_4* V" F7 d) A) z1 T) R8 [' d5 x
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )8 d; X4 Q6 }9 s- }+ K9 q$ S
#ifdef __JEFF_11_4
5 a! q0 B! \) W! f0 p. o4 D || bArena. T0 e/ \- s5 O8 ^
#endif // __JEFF_11_4
0 x- @2 z$ }/ X1 l7 w )$ h% }4 r# l# Q6 j2 \8 r" T
m_pRevival->EnableWindow( FALSE );
0 R% i+ Q) N- b' P# L else
1 I9 x- M6 U- y. H/ _2 Q' Y m_pRevival->EnableWindow( TRUE );& _+ h. s3 R$ M1 C( z& ~( J
+ y, w1 m2 J: s8 l6 p6 P5 v CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );1 V/ T' b6 f% r* Y9 d% z1 [' Z
. o& c n! `6 i9 c- g) T
if(pWndWebBox)1 |1 y7 }1 ~. `
pWndWebBox->Destroy();
. K0 _3 e$ X4 V! {7 d
8 b; W* B- o3 ^0 S#ifdef __NEW_WEB_BOX
. _' C. d6 ]5 `5 V CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );/ s/ d0 ?0 y4 a
6 Z" V- s1 e- `# h if( pWndHelperWebBox )' N. h/ q& B2 ~$ j
pWndHelperWebBox->Destroy();# w7 F+ k3 D( h% R8 @7 W! Q, l
#else // __NEW_WEB_BOX
/ H1 {# @3 Y. T6 p% ] CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );9 Z. }) n" |/ y3 v+ u1 _
4 v. _/ g7 `3 c) T% O7 z" F1 F& R
if(pWndWebBox2)/ E* g1 H' S5 a* A. t0 j: v u* g
pWndWebBox2->Destroy();7 x% _% }% G, G+ v, q0 {
#endif // __NEW_WEB_BOX, Y8 f7 }3 n" t3 ~4 p; \: j
# Z, f. O/ ~- A# K( `7 t m_wndTitleBar.SetVisible( FALSE );( u* ~' W8 j5 x( {- x! X1 P1 r
' m4 |* r" `" b1 l0 i& P" M2 r# {* c#if __VER >= 9 // __S_9_ADD7 g; W( @* Y R k4 b6 t& v# v C# \
/*if( m_pLodeLight )
$ e( [% G6 W' `9 c, a {! O. `9 G; E9 r+ r( n
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
F8 ^8 e$ `8 z; K" { CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);8 W5 W: g2 U, m* |/ Z; G) T
m_pRevival->SetWndRect( LodeLightRect, TRUE );
- K3 b5 O5 T0 J, w m_pShop->SetWndRect( RevivalRect, TRUE );. A% M7 H7 r8 v7 p
8 v' E8 Y5 W( {$ k' g m_pLodeLight->EnableWindow( FALSE );, @! c5 D! Z, A, A$ K, g9 q
//m_pLodeLight->SetVisible( FALSE );
1 Q8 Y9 L `( |( r% @
% ~7 P3 t+ j8 b7 `) z! o// crect = m_pLodeStar->GetWindowRect(TRUE);
4 }# p" O! ~: W* E. m// crect.top += 2;
& e% c4 W( ]$ J8 D// crect.bottom += 2;; x* c" ^0 D/ a$ v1 k3 A% Y! \1 M
// m_pLodeStar->SetWndRect( crect, TRUE );' v( T# G" z) A' k" w3 ^: w
// crect = m_pRevival->GetWindowRect(TRUE);& U" U8 }3 C+ O7 C5 g+ U
// crect.top += 8;& K1 P" R9 a: S7 {' Q
// crect.bottom += 8;- A/ n+ d2 A& ]8 u, L6 |4 V9 f
// m_pRevival->SetWndRect( crect, TRUE );7 r" t9 O; p4 l) a
- e8 B: t! x. S( Q' \7 @/ l. \
// crect = GetWndRect();4 X0 `3 t5 ?. P: U1 k V" z
// crect.bottom -= 31; m# T8 W6 z( I7 @$ G: U
// SetWndRect( crect, TRUE );
1 I9 l0 n" a6 m3 k) p1 N }*/
; y. k( \0 t4 A, I, o#endif // __S_9_ADD) k3 F; o/ s* z( [3 D1 B2 Z
( b; z& {" H' T7 `/ m
// °?àìá? à§?êà?·? 3a?à°? ??±a
* x9 Q S7 U1 u" w& }: o CRect rectRoot = m_pWndRoot->GetLayoutRect();+ [, a( }) N$ X |
CRect rectWindow = GetWindowRect();1 ^; p! s( T; l- @+ M! T
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
/ g: N: q. y7 M5 X- @ Move( point );
0 S4 E- j8 W8 Z}! K. x( |/ U c; ?! O! O) n7 h
! P3 n! ~) Q# U5 |
现在,您可以生成以下的NPC:% @8 [ `* c% b* w7 g# v4 c
Darkon
5 h1 W4 H$ V, h: M& B4 y p
/ r# D: b a3 @代码:
7 L; T0 Q, t7 C ~7 KMaDa_LodeLightSaintmorning
+ \% z) W4 e0 z* c
( _ C. e8 P. [" L0 BCode:
3 F. J% [$ f: R: u/ HMaSa_LodeLightFlaris
6 [9 `- c, |7 W( w H+ c; i
5 X0 U4 H- r! A/ c! z& e- XCode:
" ^; m0 Y7 w5 ^6 l2 a, HMaFl_LodeLight
) t; V0 N7 e% Y9 f" U" l' ~! `' O2 `
<-- You just have to add 4 L, s5 o; T W2 b' ^
Code: r& }5 x# j4 `; S% B9 Z# |
AddMenu( MMI_MARKING );
) W* r8 v: F4 H. c) \2 Xto an NPC!
, Q" s7 T- E: r x( W0 _3 C4 X1 j
. E9 Y: S" h5 v: Q, q% |/ p. b( p, i& O( u& I+ a5 h' s2 x2 r7 V
|
|