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这仅仅是一个片断的教程,所以我不会解释非常多。6 H" X* T- D/ p
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WndField.cpp在CWndRevival类:9 P) y* r. r* @+ |# A
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代码:
% R# Z1 k7 T* k) ]void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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5 _ Z q7 Y# b, t% t( ~4 `% k m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );2 v$ [8 W5 F. f
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ K+ ]3 N- `7 b8 O4 \8 I9 X m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ ?# z5 j1 p# D! d
#if __VER >= 9 // __S_9_ADD8 r T3 P. q' v% B
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! v, b0 T! v+ E( N+ i#endif // __S_9_ADD2 B' Z: w/ A! y. ~% [( e( o3 C0 T
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
# d5 \) F$ H% ?; ~ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
, \& m: H& O# ~: W. ~ G. K m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );* [$ r2 C- J8 Y
#if __VER >= 9 // __S_9_ADD2 s+ v% X& R8 n# B$ T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );% ?# \9 @+ L8 x" i' t
#endif // __S_9_ADD
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! Q6 b8 `6 D* p#ifdef __JEFF_11_4" C, j1 H$ V; w+ Y$ {9 H) j
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( \- d; R) ]: T( B c: D#endif // __JEFF_11_4: I- c& [8 j" |
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
+ t3 ~! S/ [. A1 a2 m# X! y#ifdef __JEFF_11_4: F6 F% h, R# }4 M4 e7 `3 u+ V" q* e
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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5 n& E5 R$ T1 r. _" D4 D0 f m_pRevival->EnableWindow( TRUE );8 [% d) Z& q; D6 y! y
3 i3 `3 Q" A. A" E& I/ \ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );2 G# W( b# l" \7 M4 m
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if(pWndWebBox)
1 `' w9 H5 i5 u3 ]0 l/ l0 s& p pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX$ B5 v' a ]) ], C* E
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
4 ~; X5 F* m2 D; m8 w pWndHelperWebBox->Destroy();9 ~" E& e6 S& Z! q M: i4 q. l
#else // __NEW_WEB_BOX
: f0 G6 l; k$ p6 |% \ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)( e/ K& |- Q3 v1 t
pWndWebBox2->Destroy();
/ `; P3 `0 N5 M. E: u9 d#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );( G; c' ^2 ^! O6 u' {
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#if __VER >= 9 // __S_9_ADD7 ?, Y' Z: i6 G) Y5 F' X9 w5 z5 V
/*if( m_pLodeLight )
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1 P& M: a) d( v9 r3 b( T" ] CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 U/ R0 U( P. O% F* l3 K; k& _' C/ n CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 S: z8 P6 m% Q m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 t/ U4 f. {2 [9 M/ K m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
# ]8 s9 U. a" M //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
) J. k: Q* \9 ~, ]& B* D// crect.top += 2;
# {% b1 y; j0 h& c// crect.bottom += 2;
) ~5 j6 G5 M9 h% ~2 I/ ]' y; `' x. {// m_pLodeStar->SetWndRect( crect, TRUE );$ o6 G7 A+ p4 ~" u
// crect = m_pRevival->GetWindowRect(TRUE);
. N* {% f# O: U3 ~9 E& I// crect.top += 8;
/ u: C$ Q3 G) A( g" s// crect.bottom += 8;
( f3 ]: E; h& l: l" T( I$ \* O; z// m_pRevival->SetWndRect( crect, TRUE ); U$ k# R. D* q. F" J6 [
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// crect = GetWndRect();
9 H% \( k3 d. j' N' s// crect.bottom -= 31;1 Q" y2 ~# ?. D$ s9 ~
// SetWndRect( crect, TRUE );, O3 l' `5 O6 |( P, x
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
4 m) E0 Y9 N" S5 r; A( | CRect rectRoot = m_pWndRoot->GetLayoutRect();
9 ?3 c, x/ k* R" G$ W, H CRect rectWindow = GetWindowRect();$ W" l! ~5 }% W O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );: P0 f/ w: n( N- X) C4 L* P
Move( point );
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5 I* z2 \# q& |# m7 G; |& X: w现在,您可以生成以下的NPC:) o% ^! G5 m; ?4 K8 h
Darkon' x; w5 t# F- q) [
4 M+ p5 m1 R1 i1 B代码:
! X+ ]7 I- E4 g( G+ GMaDa_LodeLightSaintmorning
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, U* G. [& ~! yCode:
% q, z5 n: D+ o) j0 U' @" gMaSa_LodeLightFlaris, x L3 S" Q( Y: Q! S
" T" P6 M0 c5 @Code:
, s0 B/ F* p/ _% Y4 e( f0 N- NMaFl_LodeLight2 U7 _5 X4 u* d! F
8 s6 m3 s# g" U. R4 r z<-- You just have to add
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AddMenu( MMI_MARKING );& O; g& x% e) s8 ?0 A- @
to an NPC! ( |4 u" V9 z3 E& w/ W
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