|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
" {5 Y2 v7 p* x) p# u
" ^* _2 n" Q9 @* h; xWndField.cpp在CWndRevival类:! q0 ?+ f+ `9 _% M
/ Y: Y: C+ I1 T+ U1 M! z代码:
h- M+ } h2 {$ c$ fvoid CWndRevival::OnInitialUpdate()
0 {4 ?7 r% p- M+ Z9 O6 q9 t{
% @. B8 M+ H) B( ~& }6 U CWndNeuz::OnInitialUpdate();
* C( I n$ P( k, z4 G
' O( L' N# H1 S0 P5 b m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );) E. _ a! F0 h. B3 z- S
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );6 T# S) R. L8 B6 \0 x! t+ |6 r' K0 @
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );0 m+ z( ^! H8 S& M
#if __VER >= 9 // __S_9_ADD8 V1 e) N ]' c- j* q& i4 h
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
, _5 s" B; |0 o! h8 e* C#endif // __S_9_ADD
# h- K$ h- l: p! a2 y m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );# B% ^# ?* v/ A1 q8 \
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: \- W% q, W$ u6 ^7 a m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );* b Q) E3 L' f- o
#if __VER >= 9 // __S_9_ADD& r! [* X3 A' t- c, G# p) w! I- M
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
3 l" r% F7 A, c4 }$ W4 {) n- N#endif // __S_9_ADD) f8 e* y* K6 N" q: X2 N9 ?6 M
" Q* i8 u& H' }. |6 U2 q#ifdef __JEFF_11_4
$ N' O, Y$ ~& m BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* _! n2 r) C: m+ ?/ k9 F#endif // __JEFF_11_4
( V% Q8 P3 @* r ?* b. J if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )) @% }/ Y7 {* f* Y8 i
#ifdef __JEFF_11_4
) J) J7 R% j x" ?2 {% f$ H+ [+ } || bArena/ p3 y/ A; Z! Q7 X8 o9 S! }' E
#endif // __JEFF_11_4' l4 J @3 d/ r0 K. b
)9 V8 Y# C; q! h: M. ` U' m
m_pRevival->EnableWindow( FALSE );# m$ m8 t% f+ Z: n; x9 U/ ~
else! j+ u2 T- N6 B; y4 Q$ j) Q3 P
m_pRevival->EnableWindow( TRUE );; z3 x* z# M/ H5 O
. n$ o P8 N9 Q* L1 M: @
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );8 n2 `. ?" ` I/ U
# Z/ @; `! d+ M8 I2 @
if(pWndWebBox)$ e( n5 c3 [7 A# |* O7 p% O7 Y
pWndWebBox->Destroy(); o) E( F; e" N. u# a- C L
3 k( A* I) o/ S7 U9 z7 @
#ifdef __NEW_WEB_BOX
* O0 `% i+ }6 |; P: N1 k CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );- x: r7 K: w" S: I1 ^
6 z1 l4 O/ ~) r$ `: F' `
if( pWndHelperWebBox )
- O8 i0 `" Y9 K& T" P pWndHelperWebBox->Destroy();
: B& v h$ Y Y! ?#else // __NEW_WEB_BOX7 Z/ k6 X4 T/ r9 O3 M* X
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
5 j5 q2 R* ]/ ^" |; H1 j" e2 i
; v5 F% U8 b5 w! h+ w* k5 t( p if(pWndWebBox2)9 s) ?9 O; l% D
pWndWebBox2->Destroy();
3 \( R' B4 `8 b# w, G% a1 l#endif // __NEW_WEB_BOX( g' e8 |4 ~6 F/ f2 n
, P7 z+ ]1 y3 R m_wndTitleBar.SetVisible( FALSE );0 Z& k1 S# t) D/ x' [4 |/ Q
0 y2 [( g5 S) Y$ B' W
#if __VER >= 9 // __S_9_ADD- ]/ Z4 p$ _7 }8 Z1 v' u
/*if( m_pLodeLight )
# x; i. \5 ^5 x {
' `' l0 w- e, m% r4 w5 A% F9 K CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);& [9 R* }; r, R) u2 n3 V
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
' Q; c" v C, e Z" l m_pRevival->SetWndRect( LodeLightRect, TRUE );+ ?% p/ F# @, y8 C0 v9 @4 y* y
m_pShop->SetWndRect( RevivalRect, TRUE );
N) t2 p' x, b
4 r) m: X# a8 j1 o- j& {* S; C) J m_pLodeLight->EnableWindow( FALSE );/ ^4 C9 P! E H& u
//m_pLodeLight->SetVisible( FALSE ); / b' u% b' E1 t
) r/ r+ L4 `* E- Z/ S
// crect = m_pLodeStar->GetWindowRect(TRUE);# _9 A& m+ }7 E8 o
// crect.top += 2;
! Q9 K( J( U+ c4 v( B5 F- A4 W// crect.bottom += 2;4 r# t a# i3 y
// m_pLodeStar->SetWndRect( crect, TRUE );, \* n% S0 ~1 S3 ?9 V$ B/ k& z
// crect = m_pRevival->GetWindowRect(TRUE);
2 H3 m8 h7 L; B2 @// crect.top += 8;
* ^% ~% X. Q6 h" H// crect.bottom += 8;
1 Q* b$ E& K; d* C' p7 l: }// m_pRevival->SetWndRect( crect, TRUE );6 G" m% u5 f1 F, d& Z. Q$ f- B
2 ^( g+ v! } V
// crect = GetWndRect(); G- G; B- I( s* a' O! A- x, y/ L: I
// crect.bottom -= 31;
: n, v/ X& r1 X9 C2 {9 R// SetWndRect( crect, TRUE ); a1 `& U; f! i% K) H3 b! Z
}*/
1 q; Z. t0 W9 @9 y#endif // __S_9_ADD4 b" G, B5 I' H7 s$ A3 |. L1 K
7 i. u- Y+ H) J" _
// °?àìá? à§?êà?·? 3a?à°? ??±a; N% B, b1 G* |1 C$ D4 ]
CRect rectRoot = m_pWndRoot->GetLayoutRect();$ r. E$ K+ n4 ~/ _0 B
CRect rectWindow = GetWindowRect();
: A3 C9 v N+ H) |) q* q! k CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );" S9 Q% U& Z6 }7 e
Move( point );
M1 Y4 F+ b7 K4 c/ S}4 P1 h' j$ d$ Y9 W1 X% Q" k
" ]; a# u9 w7 e3 `" C9 }现在,您可以生成以下的NPC:' z( j3 L/ z& `5 v' M
Darkon8 M& M9 B2 h# B) g+ v/ E
' I& k. \4 g. a# `! f5 R代码:
+ Y. O2 D) w8 ]* `/ `$ L6 B% xMaDa_LodeLightSaintmorning
9 \ g4 R" E8 G$ G- m1 D# g
& ?. A0 D" a5 W f" H" OCode:
! c( M3 p3 m, K5 d+ oMaSa_LodeLightFlaris' F* v2 T* F T! f8 u9 p9 T
9 w: N/ w# d0 x9 ^" E- p
Code:% U. Y# e2 ^+ r( h0 K
MaFl_LodeLight8 h& a U# P: ?) N7 }
6 G6 {3 u0 P w0 x+ \% f<-- You just have to add * g2 C( u, D, u' ?! D# L2 O1 W
Code:2 y9 f# A0 b% w
AddMenu( MMI_MARKING );
/ }1 u+ i2 T& h# [7 ^8 O$ {& O! fto an NPC!
4 y/ j- \- E% s. p1 }% f- Z5 O0 X: t$ n# q7 q4 T \
}* A3 {3 x9 o' f' |
|
|