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这仅仅是一个片断的教程,所以我不会解释非常多。
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' r% c# L8 U- H+ I3 z3 R$ ?$ FWndField.cpp在CWndRevival类:$ x6 f" U2 \9 \. z* l
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代码:. ]# a0 R6 g3 W+ w- A
void CWndRevival::OnInitialUpdate() 2 n; R7 n9 S4 I
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CWndNeuz::OnInitialUpdate(); ) J9 c4 q) X- T( Q/ t# ]. I
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
" k) B: W; V8 X m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
) k" [3 Y- @' A+ i7 I Y" R: B m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
' f1 c! f6 n% E( R% i; g p#if __VER >= 9 // __S_9_ADD
2 b) g( z: |% s$ i m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );. y5 k% P4 ]: X. x' B7 F
#endif // __S_9_ADD
9 B' h5 m7 i0 k% A. J m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" l) Q+ U, Y1 N! G' Q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );. c V5 c9 k8 U& t0 A
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
R8 k" F p g# v: D! V0 x' C. S#if __VER >= 9 // __S_9_ADD
* t5 D: `* A: d! `# t; c m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( H3 L; e" m9 e
#endif // __S_9_ADD
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2 l7 \# s0 V) J, E% t0 _#ifdef __JEFF_11_4 t$ L5 \4 s/ r& d1 u1 ]
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 8 k4 i: F! @! \$ w6 V
#endif // __JEFF_11_48 _5 X! Z( `- B8 v; r' e8 _
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 v0 b9 v, O$ `) r j, X* W
#ifdef __JEFF_11_4
8 T: [ S* k& g8 H( X || bArena
& w! K2 W( P: K$ ?* w. N#endif // __JEFF_11_4
+ m- s2 i8 |8 K; y2 c8 A )
0 ~, I# w# |. `4 h# z! L: W' P; _ m_pRevival->EnableWindow( FALSE );
( V0 l: s X. }9 b2 y# ? else
; h2 [8 Q9 Z0 W) g& G. u2 ` m_pRevival->EnableWindow( TRUE );- }" L' M( |0 D. n6 b
) }0 C2 ^0 k9 l$ \ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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; U9 C. D( `+ D- P if(pWndWebBox)
1 W q; w5 O7 g+ y# N pWndWebBox->Destroy();+ u" V2 ^3 {0 Q4 [% p# ^* {- i
' o8 {& A' ~/ z4 V( M+ z& w* w#ifdef __NEW_WEB_BOX
2 K0 v/ Q- H$ u; I8 F CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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7 X$ A/ _6 C4 j; K* i$ o* H if( pWndHelperWebBox )
* p$ m/ v8 ]2 C0 m6 Y pWndHelperWebBox->Destroy();& f* ?$ `' z5 G
#else // __NEW_WEB_BOX& p$ {" e* ^2 A9 k
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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: A' j0 J2 ^; j% n1 e if(pWndWebBox2)
9 c! \9 q" B& |" y8 q pWndWebBox2->Destroy();* c% i/ ?) J( U4 }" W3 r$ P/ X
#endif // __NEW_WEB_BOX! ~/ U! C8 X+ R/ _- y
6 y& o6 \# j; F m_wndTitleBar.SetVisible( FALSE );) U" u- V* H5 ?2 Y+ K
& c. p. ~. @% v+ M: ]! h#if __VER >= 9 // __S_9_ADD/ A: ?6 t# R! @. {7 \
/*if( m_pLodeLight )& V* {9 N* H9 m* w
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
. u# I% [. `6 I CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" Q8 ^* J ]: R( Q$ A. v7 Q5 l6 X( c m_pRevival->SetWndRect( LodeLightRect, TRUE );2 `& R# z7 O; g/ q
m_pShop->SetWndRect( RevivalRect, TRUE );) Y9 h0 _" K4 w$ e2 A; L
* ?/ [. [# {% ? m_pLodeLight->EnableWindow( FALSE );, ]8 c: ~ c/ O( ^/ M2 n% B- a+ d& ^8 l
//m_pLodeLight->SetVisible( FALSE );
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+ {4 p% U! R4 P2 U# i' J// crect = m_pLodeStar->GetWindowRect(TRUE);
8 G# f6 r9 l7 ^2 R+ p// crect.top += 2;- \5 x( a. Z+ p- T8 I$ C
// crect.bottom += 2;- s! c& M) O8 } s7 H! d4 c* `1 ?1 @
// m_pLodeStar->SetWndRect( crect, TRUE );- a, M5 {( \* ?; Y5 q+ M
// crect = m_pRevival->GetWindowRect(TRUE);
- g2 W/ _: V1 F( Y( J% \// crect.top += 8;6 G2 Q8 Q0 d( j: t
// crect.bottom += 8;
: D& v5 p6 P" Q1 Q# L. j// m_pRevival->SetWndRect( crect, TRUE );! O( Y, f9 }: H6 G. |! ?
}2 A y# w+ g5 r6 Q// crect = GetWndRect();
$ A- x9 f5 ]2 d3 l" J) M1 U// crect.bottom -= 31;
9 j8 W* A( Q$ ~ ^6 l9 p// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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" d8 Y% V4 F% I // °?àìá? à§?êà?·? 3a?à°? ??±a
: W/ G8 x$ E5 k x CRect rectRoot = m_pWndRoot->GetLayoutRect();
( @1 g0 N/ p: n# y CRect rectWindow = GetWindowRect();
6 R+ ]9 G: A; P CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' y: O# o" P0 B* J8 n Move( point );
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5 G, d% @+ m/ \0 J现在,您可以生成以下的NPC:
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$ J5 |3 R2 X3 c8 N代码:% M. T) Q9 u l4 H/ Z5 M" K" k
MaDa_LodeLightSaintmorning1 }' B, }" ^ A j
$ S4 A1 N1 |! A vCode:
; x& x! Y4 E! WMaSa_LodeLightFlaris
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Code:/ Y( V& ~" @, `- \. u$ C
MaFl_LodeLight j! L, n* ]6 n: y u
4 T) A2 X" L( @; D8 n<-- You just have to add ) k9 i% D; i s$ l7 A4 G5 ?/ }
Code:
) h8 U- f" T' U2 d, C- TAddMenu( MMI_MARKING );
3 I8 a5 [# U2 N7 T- Y- ` S0 e& Eto an NPC!
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