|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
, m2 k F1 J) C: V. |- `2 M6 F/ N% N4 x7 Y% Y
WndField.cpp在CWndRevival类:) p* _5 b4 S7 q( l. w7 S
r9 ?9 R8 e5 r9 G代码:
" a$ h8 L4 Y* }void CWndRevival::OnInitialUpdate()
- f! B0 ^- v6 g# B. w{
( m6 U. S5 h$ a d* O% _0 n# V CWndNeuz::OnInitialUpdate();
3 i# b, D) S4 C: C$ Z ~* r
) g1 C) H% Z# N P( ? m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); s0 z+ ^- r/ R
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
8 S: P" i( _9 O; w i) x$ d m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 N2 l/ i+ M& W, l ]0 Q6 A* h#if __VER >= 9 // __S_9_ADD
Q$ Y) h3 r, G. k4 c7 w m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );$ r" J) l7 e! M ?
#endif // __S_9_ADD4 w3 l6 T8 I& y3 @
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
. P- x9 F0 \4 u9 I; m( } m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
6 M3 ~, c* w0 W Q) g$ o m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! ]! b5 Y/ \8 ^. V#if __VER >= 9 // __S_9_ADD4 P! p! |" h# g/ u" \
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
$ B( C4 z2 f# h& t8 R#endif // __S_9_ADD# y3 U( c" W( ?/ o2 G% Z% h
8 E3 l. H! D7 E#ifdef __JEFF_11_4! g- K2 ]8 L' s# j
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
c% |% u+ ]$ L9 _5 i, K#endif // __JEFF_11_4. O1 \2 ]& P5 d
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): q! Y+ o3 {9 }5 a
#ifdef __JEFF_11_4' v" O5 L) k$ m- o3 m: b
|| bArena
, L9 v! ^; w% u( o#endif // __JEFF_11_4
0 c1 [5 a$ Z! b/ T ): K: ~2 {( W2 F2 Y4 D8 g! c5 R5 C! t
m_pRevival->EnableWindow( FALSE );
, l( G; f9 p$ S7 L$ o& @ else F4 `2 X2 z; [0 D9 ^) [
m_pRevival->EnableWindow( TRUE );
9 c2 i9 q) s+ \- q+ z6 E$ }3 `7 ]& ~7 b
' q8 G* W- E9 r, O" l CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
9 r! q: P* l* g( h
2 o. d' Y3 K& o8 P" l if(pWndWebBox)
1 h+ W: `% M" p0 V+ W- w pWndWebBox->Destroy();
4 ^! n6 l: f5 a
3 |( J3 ~ W: E" C q& |' j#ifdef __NEW_WEB_BOX, h! W, Q, z; M) K; Y" a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
9 W" [, w. I+ b; R& a- C( s' @3 N
/ U% f$ v6 k- ?3 W; J' Z if( pWndHelperWebBox )
8 T# P2 D- Y* ^( g# ?. Z pWndHelperWebBox->Destroy();: g9 r! Q& [" P7 @4 p3 ^) W8 m
#else // __NEW_WEB_BOX, ]; u i* M! h& Z0 K7 T
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
$ [, G4 G) X- J# f& D5 W; |- k* c% I
if(pWndWebBox2)
+ A9 S, d1 w5 `: B8 Z pWndWebBox2->Destroy();
! d4 D. p0 Y1 |0 A#endif // __NEW_WEB_BOX( ]6 `# e, H& q" K6 T# J$ H
/ _: f. v% ]* j/ P
m_wndTitleBar.SetVisible( FALSE );
: t( T4 ^. d& \ E! x8 M4 E' \& a9 C) N8 \& V7 q. X6 b, _
#if __VER >= 9 // __S_9_ADD
, k) H2 q5 o+ k4 ~: b% i- ` /*if( m_pLodeLight )' B- P: E; t5 F( b) j
{: H. `! o- C9 a/ d& i
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 L9 Z# R2 _. V: D; w: P
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ ^9 [. X" z/ \7 _) g" f m_pRevival->SetWndRect( LodeLightRect, TRUE );. l4 U3 V- B7 y
m_pShop->SetWndRect( RevivalRect, TRUE );6 X: @ q2 R; e- q ^1 n
, b& D2 [ t g& ~ m_pLodeLight->EnableWindow( FALSE );1 N8 O4 m& c5 R' l( b l7 K* {2 p; I: @
//m_pLodeLight->SetVisible( FALSE );
/ O7 z4 i0 [* x, T. }' @
; p, Y: ~. Q9 P' N// crect = m_pLodeStar->GetWindowRect(TRUE);7 l# x7 N; S' \8 L+ N0 J7 V# U
// crect.top += 2;+ N7 t4 A( v6 p) A8 q
// crect.bottom += 2;
3 L' Y3 x4 X4 P0 D T& a// m_pLodeStar->SetWndRect( crect, TRUE );' U" b8 Q& M Z4 b
// crect = m_pRevival->GetWindowRect(TRUE);
: i6 w! Q9 {; ~8 C# q// crect.top += 8;
" H/ U/ f" p7 K$ X% O/ ~8 j+ }# T// crect.bottom += 8;8 a: S) x' y* A1 K
// m_pRevival->SetWndRect( crect, TRUE );
3 S+ e) k" S1 M3 Q7 ]) N3 o2 C# a) u3 y, S/ H
// crect = GetWndRect();
! ^. x U: Z, S// crect.bottom -= 31;1 }( q* f" ?+ M1 P" u# o3 V! @
// SetWndRect( crect, TRUE );
1 I3 }7 @; o% V$ m; v }*/) I7 |. W* q; x$ Z% S# z8 `
#endif // __S_9_ADD5 s- _3 f. O1 N6 Z$ [
0 `8 ~3 ~1 G H3 o# g0 r c
// °?àìá? à§?êà?·? 3a?à°? ??±a
$ v) X) x$ W1 Y CRect rectRoot = m_pWndRoot->GetLayoutRect();2 o. g3 Q) w. Q2 N2 c+ c0 L, N) k
CRect rectWindow = GetWindowRect();
) Y ~4 c5 K" h+ L: R7 l; P0 d CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );# b1 q) t. X" q
Move( point );
9 W4 {* S( v; R% q& U}
4 z* N2 F9 f( V# V! X. B
7 Y* p( p1 W7 d% y3 P4 x& v/ w现在,您可以生成以下的NPC:5 {, B# u: ]0 ]& `0 w: N* Z0 k7 T7 b% U
Darkon
/ L% A x- U8 j1 R. v+ e4 L; |
; P* H2 Q; `1 v# K代码:/ q5 k+ l4 p/ {. c
MaDa_LodeLightSaintmorning
3 c% g+ W2 P5 D( H
5 v, U2 ^' t/ n3 W4 X: A/ }& u) gCode:1 W+ E" ^4 V: M) Y/ |
MaSa_LodeLightFlaris
) W/ g7 v5 M7 e/ L& X7 f5 `" B6 v1 Y+ H
Code:" h9 P: c4 S9 ~$ E& `; h1 w7 }
MaFl_LodeLight* {' N5 [3 I# B7 `
5 g' O+ x' L3 p& _! Z
<-- You just have to add
$ N# K0 o' z3 ^6 v$ ]Code:
/ Z1 g9 C: i+ j4 L C) zAddMenu( MMI_MARKING );% W9 ^+ M, ?& P1 Q" g% {3 i
to an NPC!
0 z$ n. H9 j# e" u7 j7 k0 l$ }. D9 x2 l
4 o, x6 W; j# t4 y0 h3 V
|
|