|
|
这仅仅是一个片断的教程,所以我不会解释非常多。/ g+ F% W. W7 x
m" \4 ^0 W6 L) Q# x. H
WndField.cpp在CWndRevival类:
4 u! Z. t) ?( J: r0 U& g' Y" V9 L& l4 ^6 G: }
代码:4 H: o- ^/ y5 @7 j
void CWndRevival::OnInitialUpdate()
U" ~; U4 ?& e6 s" W; p{ 4 A0 z5 W$ k( E
CWndNeuz::OnInitialUpdate(); * A/ b7 b/ ?" ^) G, J3 |
! x* y) T S- {+ d! n. X
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );+ w5 `* T1 a1 P. Z- E4 G
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
N, t% R& M+ b1 J, y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
: P; C' m' b+ w: n4 L#if __VER >= 9 // __S_9_ADD
" ~1 n7 U- x0 W# m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );8 C4 d% ^8 Z6 m0 Z; m) ^) O
#endif // __S_9_ADD
5 \5 L( W# A# b1 N5 k9 T m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );- S' H& z; _* n$ z7 Q( b
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& E6 w2 I9 R; }( ~$ S3 z+ g( L2 w8 Q3 N1 J
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: Q# G6 k4 |0 {#if __VER >= 9 // __S_9_ADD
" _( i9 I7 B+ z: u9 c7 f. j* L m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
1 q) @6 ? i/ b3 Q$ B+ a#endif // __S_9_ADD
2 c; L# ?/ e* U- L8 _1 ~9 E( b, l7 s# X7 {! U- n8 \
#ifdef __JEFF_11_45 O& U B) w+ P
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ! Q6 Q1 K. q6 X5 r! n
#endif // __JEFF_11_4
* _: x/ g: x4 H if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" w0 y/ ^* m! h7 W, j; f+ X+ l
#ifdef __JEFF_11_4$ E. V4 A3 }% e6 D
|| bArena V8 l D3 b. N* b1 I7 b
#endif // __JEFF_11_4
5 t3 \. n+ o( b( a; V3 Q+ m! b+ D )4 r( f* T" U; r3 z5 W
m_pRevival->EnableWindow( FALSE );
1 w G3 J: p2 x4 i6 s( l' B" ~ else
- |! d; K; C, [/ c* X: L) w# X m_pRevival->EnableWindow( TRUE );
+ ]2 b- z* C, t- E
/ O; s( M. P5 f" |1 S" ` CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
8 O/ ]8 s3 k+ y; ]% \; F3 V, M4 d3 p
if(pWndWebBox)
" ~9 e1 S+ O; f pWndWebBox->Destroy();
# V9 @7 X- C7 S2 k5 F; [& ^6 [3 H7 }3 v: e
#ifdef __NEW_WEB_BOX6 C% W; S' @" \6 _( ~. ~
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
p' l$ p# J9 Y( v/ d- g4 `: c0 m. i- x4 G% o# R* I5 r
if( pWndHelperWebBox )
# u8 [. e9 Y4 m8 ~+ D pWndHelperWebBox->Destroy();
% D9 O$ D5 V# e#else // __NEW_WEB_BOX
0 j) c3 |& N g CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
3 g$ {# Y9 Y1 ]8 C# Y2 f6 H& ` N% b, M. R7 G5 y- E
if(pWndWebBox2)) l5 S) G7 z6 M2 r$ s$ v6 d" g
pWndWebBox2->Destroy();: ^5 q/ F! ?! f/ d; {: t
#endif // __NEW_WEB_BOX- m9 r! t, V1 O" U
' z# q1 ^' `, t1 S9 q m_wndTitleBar.SetVisible( FALSE );
3 ]3 W# s L6 E+ N' ]% v! u
: Q5 T* A. v v+ i O#if __VER >= 9 // __S_9_ADD
& T0 n$ @( ^; ~. m9 N /*if( m_pLodeLight )
7 L. W/ l4 p. G4 ?) b/ S {8 @2 A( D5 ]3 X! k- J
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; S6 ?/ W" I( A" S2 B CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);; A. K" i: o+ j. M6 p9 \0 c
m_pRevival->SetWndRect( LodeLightRect, TRUE );
- ?* P3 N& M( j6 Y4 w m_pShop->SetWndRect( RevivalRect, TRUE );
2 H- l! ]% a% k8 k$ v/ |5 p
4 i1 O* U; H/ P3 p7 D7 d4 S m_pLodeLight->EnableWindow( FALSE );- w2 _. T1 R- q/ @
//m_pLodeLight->SetVisible( FALSE ); ? p1 x: q/ T" n* S5 F4 i8 I
; Y; m; u9 x3 q& X) G9 C. [// crect = m_pLodeStar->GetWindowRect(TRUE);
( d/ l1 S: ~) X// crect.top += 2;
* O. |/ s- E- U// crect.bottom += 2;
( @& I' \; t+ a/ [// m_pLodeStar->SetWndRect( crect, TRUE );
Y$ m! s9 w$ Z8 P// crect = m_pRevival->GetWindowRect(TRUE);* z5 j: m- S0 T; s8 I+ _
// crect.top += 8;
2 }. e! v. N" g. N4 N$ P8 K. Y// crect.bottom += 8;
6 o* z" U' B7 c! @+ ~/ i5 k0 `// m_pRevival->SetWndRect( crect, TRUE );9 B) u- C, V/ g+ f
" H+ T' I; _& d9 e1 U, l// crect = GetWndRect();2 z* G# k& y; ^1 ^. P; e
// crect.bottom -= 31;4 b% V, u& L8 x) f
// SetWndRect( crect, TRUE );' G) i3 U) y2 Q- Q
}*/0 H, O: i$ a2 a6 {+ ^ }! R# I
#endif // __S_9_ADD: b/ i1 t* Y I! q2 E
8 D+ |* M) W' V
// °?àìá? à§?êà?·? 3a?à°? ??±a: ?5 q; \- w# z0 O' r+ ]4 n
CRect rectRoot = m_pWndRoot->GetLayoutRect();
3 m4 n2 h- S( Q7 p% s x1 s, k6 k2 n CRect rectWindow = GetWindowRect();
j/ `- t; x% s4 y; @* U CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );8 j4 n$ m) x. A
Move( point );
0 n: A+ ^. H$ G# U; \/ X}+ l8 w% F8 @; y
5 G" ]; [+ s. f# i现在,您可以生成以下的NPC:
5 M5 i( ]6 m2 W8 B5 M3 D) }) NDarkon' k% O( I: |9 G; H7 l4 x) P
0 ?1 k7 M1 v; q4 |
代码:
( E! o4 A( u4 _MaDa_LodeLightSaintmorning% }* ~& r2 Z/ } E( F0 ?5 u
9 d; o. s; L' J# uCode:: q3 [( u, m9 |+ b" S4 P+ P
MaSa_LodeLightFlaris3 \ p# [; j/ U! I) i2 c
0 F# v2 l7 [6 [4 v, p
Code: k$ D; j4 d4 X; N5 w/ Z' {
MaFl_LodeLight8 l$ J5 T. t& J F/ x2 N1 c6 x: m6 ~ E
& R8 V1 b+ p: ?8 S# M$ v; ? Z4 r& F
<-- You just have to add
4 y; V0 x# t9 b b$ Q1 ECode:
3 S6 G3 X, o! Q+ W' _- S! u" fAddMenu( MMI_MARKING );
4 T1 }$ J* W0 a. Dto an NPC! # @" B B R( l7 q+ L& e3 e
5 {, a( y7 H& }+ |" ]( [3 D) ?- J3 N9 F) S) W! {
|
|