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这仅仅是一个片断的教程,所以我不会解释非常多。4 C Z; s1 K4 X( E. Z& H
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WndField.cpp在CWndRevival类:
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% L; M. g8 l: T* |( a代码:
1 G- o/ X6 x9 S2 p0 t7 }7 ?void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );. U( W0 ^( T* F' s
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- y% w- n! L3 t' x d% Q$ J m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ q" e' ? U% M+ H
#if __VER >= 9 // __S_9_ADD
1 \2 {: {1 a, \5 P2 U; K# u# n m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 n+ o/ L9 F0 t
#endif // __S_9_ADD
2 H, Y y7 ?6 V m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& S0 M) l% `3 w9 A( o/ J, J m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
) ]0 b) N, u" O4 u4 ] m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 z1 Q: d! ]8 g" _/ I#if __VER >= 9 // __S_9_ADD% |, W) o" o0 J" e- d
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );, O4 x* ~3 b1 |
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
1 m2 A+ Q9 }7 w* d( A# t) a3 P0 \ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); & V2 v5 U2 d3 [& o( G" a
#endif // __JEFF_11_4( F8 p+ ?& u8 q) l
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )/ L8 q8 J- D4 h$ i- Z
#ifdef __JEFF_11_4
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# [$ O7 f. \8 |% b2 o7 U#endif // __JEFF_11_4/ z2 d& @# j2 c
)
+ Q! {8 g- b" K6 R m_pRevival->EnableWindow( FALSE );
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, m7 h$ S5 K E m_pRevival->EnableWindow( TRUE );
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3 C. _2 F, {: s. A ] CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
* ^& D3 a z1 V8 [3 G$ g pWndWebBox->Destroy();
# E* d f+ I' \$ G/ o: f
- I+ X% K! _, K- b% Q ]#ifdef __NEW_WEB_BOX% ]0 S- D: }4 w7 v
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )" ^6 C: ~% N& K+ N
pWndHelperWebBox->Destroy();' h r3 |, `8 x, a2 n! {: Y( ~
#else // __NEW_WEB_BOX
% K2 l% O- u# N2 W& T CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. M7 ]2 K8 B; q
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if(pWndWebBox2)) n/ R4 z8 i, o7 `7 |- S# R
pWndWebBox2->Destroy();( p/ C7 h" a A. T
#endif // __NEW_WEB_BOX i4 O$ o$ X6 X- |, ?# W
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m_wndTitleBar.SetVisible( FALSE );
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1 L% y3 }( ?* p+ U$ \#if __VER >= 9 // __S_9_ADD; T% ?2 N# f" L7 d7 a9 ~
/*if( m_pLodeLight )
# s# M0 H$ J% x. y- O5 }8 c/ Z) T {
. M* M. W" B/ q2 J1 }$ z. W8 j/ | CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% ]1 N' B& P% L* g9 W8 u/ d8 i
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
2 Y( g3 Y, v( t m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 @" X1 H$ R' ?6 Z- N" V; L* m m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
4 Z B& H+ d- i% U# }1 J //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
: P1 z3 P4 N$ e- q2 O// crect.top += 2; B! q5 g8 j, x1 a$ S5 O
// crect.bottom += 2;
* c- [ d! A; j |$ U5 W* V' _// m_pLodeStar->SetWndRect( crect, TRUE );- j) J2 X& C+ _: B$ v" x
// crect = m_pRevival->GetWindowRect(TRUE);) |% r# x; S) m3 M! u0 B! o
// crect.top += 8;7 @+ ~4 X/ p D% @9 V8 l
// crect.bottom += 8;
$ U8 t" Q" N6 H$ Z" a$ @// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
3 |: M. p( ^" u9 V4 I// crect.bottom -= 31;
Z" e( Y+ ]3 G, C: `$ @# R3 U+ H* _// SetWndRect( crect, TRUE );
3 P; Z( z4 P+ f# A3 E }*/
8 q0 c: e k, m5 w' ?+ L#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
* T8 u( c; U$ v) ^ CRect rectRoot = m_pWndRoot->GetLayoutRect();
4 e1 z& N4 z2 H% a* o+ ] CRect rectWindow = GetWindowRect();! h7 V! W7 i r& i& `8 l
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );# e0 \4 _' O* ~! q
Move( point );
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现在,您可以生成以下的NPC:
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|* f6 V% m. D9 h. r( ~9 U代码:
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4 f; t8 e$ G7 u% o( j) y, lCode:
- y( _& f% M! P9 XMaSa_LodeLightFlaris& T @% o1 ?7 }7 u
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Code:! I8 _; C$ |4 r! O4 l) B6 ?
MaFl_LodeLight! J* f4 p D! f8 S# ^& G
/ F( @, b' S' e. I+ y<-- You just have to add
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AddMenu( MMI_MARKING );
! g/ s! M8 d( y0 k1 gto an NPC!
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