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这仅仅是一个片断的教程,所以我不会解释非常多。3 B9 L. \. C. S: L4 g8 L
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WndField.cpp在CWndRevival类:5 s2 C. E7 x4 U7 d/ Z# E
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代码:
% B3 j. ?# Y6 v. K& mvoid CWndRevival::OnInitialUpdate() 5 p/ w% z" y8 ]; ^# _
{
2 g2 w, N3 o/ {; Z- U CWndNeuz::OnInitialUpdate(); 2 N9 K' }$ a/ C. E4 d/ g+ q, O
0 C( ~% C; |9 c m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 J- O% r. o$ G1 i
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
9 w" N3 P" D: [# Q0 u m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" x9 m7 d8 {% {3 r4 X- J
#if __VER >= 9 // __S_9_ADD
) a2 g1 ~6 e( n: [$ i/ @ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );; E; ^# t3 c1 q: x6 L
#endif // __S_9_ADD
5 J( \7 L ] y Z7 _ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );2 X$ k; s i$ V8 n
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 T, z5 {5 `9 j3 {: f! O m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
( d# V$ t* m: k( Y1 X#if __VER >= 9 // __S_9_ADD( O3 J5 G# @' s; f$ W3 L
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );! j" F# B- d- n8 z" _6 S5 H
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
% |' B* F0 M7 I" i7 k BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( W0 d* X- A7 ^ E# a#endif // __JEFF_11_4" C5 b* H, l, t/ c: r; {* i
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 M% V. T) |$ g+ F* C! a1 O
#ifdef __JEFF_11_4
. F6 ~6 Z' [1 s W6 g# u || bArena+ N! W3 U( A' Z8 `' v5 ]4 S" q+ E
#endif // __JEFF_11_4! M: \5 I/ c" G' G
)
; G% N" l# i9 H* g: @+ P" | m_pRevival->EnableWindow( FALSE );. e+ _. ~$ `1 I& M* m
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m_pRevival->EnableWindow( TRUE );
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0 Z* g( n8 k7 Y- H1 Q2 H2 f+ x6 x4 d0 B- A CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. f, d; d; d: |0 h
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if(pWndWebBox)2 a! [. o. r! R( _, Q
pWndWebBox->Destroy();
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- O6 l/ @" l9 ^% o#ifdef __NEW_WEB_BOX: \6 J1 H' k+ d) O$ e; ~1 i* b8 K
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );# ]" q% F' I4 ?) x; t# u: O
K4 ~! |# L) ]) N. w if( pWndHelperWebBox )
$ h- p3 _& G8 {* H4 V T0 }+ Z pWndHelperWebBox->Destroy();
5 r" H" ?" {0 x8 j% Q6 B#else // __NEW_WEB_BOX* e8 h- U* R: b1 |- W6 C4 d
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
; @+ H8 u6 A b4 ~7 j# o pWndWebBox2->Destroy();6 i" P0 Q5 K- Z& v
#endif // __NEW_WEB_BOX# Q& }5 Z) K. W, X: R
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m_wndTitleBar.SetVisible( FALSE );
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& o: i% O# p G7 A#if __VER >= 9 // __S_9_ADD
% X9 q% v& l3 P0 Q9 t! M4 I /*if( m_pLodeLight )+ t. l* A0 `& ^: p) ? x/ A
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
! b8 e) S% z1 h. H) q CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
+ B, \$ j; L8 B" Q3 ]! n; I. ~ m_pRevival->SetWndRect( LodeLightRect, TRUE );
. p4 N7 `5 w3 I; H+ T( v m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
9 ^, [( @$ c( }6 B! b. N //m_pLodeLight->SetVisible( FALSE ); & c- [& U6 X4 k F
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// crect = m_pLodeStar->GetWindowRect(TRUE);9 O, v0 f6 t: W; z- N
// crect.top += 2;
6 T+ o3 \1 B- B |/ U5 i// crect.bottom += 2;
9 w9 R8 Q4 A" |' T6 K// m_pLodeStar->SetWndRect( crect, TRUE );- A. [2 U. G) H; \ f
// crect = m_pRevival->GetWindowRect(TRUE);
O4 e( n, \- V6 E2 X1 _// crect.top += 8;
9 C5 y0 t: r( @// crect.bottom += 8;& y$ a+ b1 S+ P! h2 T
// m_pRevival->SetWndRect( crect, TRUE );- q" \( w# m( s& p; N
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// crect = GetWndRect();
5 S2 {) i3 ` u5 w5 y4 {, C( s// crect.bottom -= 31;5 Y' b6 w7 ?0 ?/ K7 ^
// SetWndRect( crect, TRUE );7 \* R* T2 l# V# V: V6 `7 H
}*/
; n W1 K6 P6 X& Q0 q4 q8 R#endif // __S_9_ADD
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; U# A/ ^" x9 p5 `+ ] // °?àìá? à§?êà?·? 3a?à°? ??±a
" F# W0 f2 c. T k4 u CRect rectRoot = m_pWndRoot->GetLayoutRect();3 E5 U- g: U, @% b. r
CRect rectWindow = GetWindowRect();
/ M+ K- \9 H5 ^5 o. W CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );, Z5 t. X, u9 D
Move( point );
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现在,您可以生成以下的NPC:
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代码:- h' U, i/ g. N5 {2 P% u
MaDa_LodeLightSaintmorning
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Code:. {( J; [% y- Y- N2 V" n2 e
MaSa_LodeLightFlaris
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Code:0 U4 y, y7 u3 Z; R; z
MaFl_LodeLight1 v f2 Z8 A' \! L
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<-- You just have to add 3 v# m3 q( n7 r8 V& c
Code:
6 r2 ~8 V( q6 f& i M! uAddMenu( MMI_MARKING );# a I5 ^! z$ {* s
to an NPC!
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