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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:3 Q2 X; X; ~2 o% W s0 G+ P
! [& N! s1 [& X5 ~7 `代码:+ U, {8 r! L, j1 x3 Q& K: {$ E" c m" Z
void CWndRevival::OnInitialUpdate() 5 y; t5 w' J# y( g, ~! H
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CWndNeuz::OnInitialUpdate(); ' k4 \9 v8 F9 ]* n/ A
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );+ Q# a; R. w$ }8 k/ O- m
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
7 @* H( I, g6 n m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
+ {- |! Z' G. o2 D4 k1 h# G#if __VER >= 9 // __S_9_ADD5 m. O+ Z, j0 H& {# B+ K
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );6 \' R* N) ]7 C
#endif // __S_9_ADD
2 ~! z5 `2 V9 ^ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( Y* T' n7 m3 N2 W/ |8 _ z( ?
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
& |; F: E9 p0 G. p' N+ E m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );! \: S/ D2 b1 X9 W# o% {
#if __VER >= 9 // __S_9_ADD
( K. [. T# G2 M" s" c m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
# s3 p s) N5 Y# C) a: v- G! l' j6 L#endif // __S_9_ADD
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5 q( l1 H9 g: x! b- @; r% X9 s5 O G#ifdef __JEFF_11_4( h5 Y3 {! o3 d% c$ q1 m7 P
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
7 w% @& Q% F* z4 [5 ~& k#endif // __JEFF_11_4 y; o" n) E4 c7 @: F
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ). y, h" g$ {2 z3 P; e
#ifdef __JEFF_11_4
8 q- ?3 e* J* k) O8 S: P || bArena
& D+ x# o R6 O/ S#endif // __JEFF_11_4
. a5 Z8 i8 _! e3 C% B )
1 b4 Y- I( b% g m_pRevival->EnableWindow( FALSE );: S& r. e2 ~! v! _% _- ?* v
else
* z* h6 g: y c! V$ W m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox) ?+ f& z: O' _; m# X. K0 F
pWndWebBox->Destroy();! o: ~3 y! p7 `5 `# U: R
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#ifdef __NEW_WEB_BOX0 m* z, b+ b0 I- a4 V
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: ]$ L- @* f `& v% e
* B* |- C/ e) Y3 J& Q5 V0 ^4 T' L. K7 y5 @ if( pWndHelperWebBox )
& T0 {4 R: J0 C! ]" s pWndHelperWebBox->Destroy();6 ^, y5 I1 `9 U% D9 S- ^
#else // __NEW_WEB_BOX3 b' Z" D2 n# \" e1 U e2 o
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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2 L: U5 a: D/ Q if(pWndWebBox2)
; H. l$ z! U3 S& z' F# { pWndWebBox2->Destroy();3 ^# [3 t9 G; `4 B% q" k
#endif // __NEW_WEB_BOX
# d/ H2 Z) R5 {; U4 r* z- p( H% Q% N- r% r) J. w i
m_wndTitleBar.SetVisible( FALSE );( ^5 q* Z: d# N+ a
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#if __VER >= 9 // __S_9_ADD
! Q2 O7 r: u( j; I! j /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
# D/ B8 J% L4 x/ O7 G* O. l CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);' a5 B2 z, a! c6 A* \! N4 H B
m_pRevival->SetWndRect( LodeLightRect, TRUE );
6 y7 h! k. E- E$ j m_pShop->SetWndRect( RevivalRect, TRUE );+ l8 l# \; ^! x2 I. e
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m_pLodeLight->EnableWindow( FALSE );
# `; q: ]: q2 Q2 U9 E //m_pLodeLight->SetVisible( FALSE ); $ |1 E& f+ C0 C/ v- J
9 L; n3 g8 b4 t9 K. W( S$ {
// crect = m_pLodeStar->GetWindowRect(TRUE);
M4 t9 A: y. c( a g/ w// crect.top += 2;
/ J7 v! n# _/ Q' v( }# M* u' p4 K& c// crect.bottom += 2;" q4 Z* N8 q7 L# Q" H' Y8 X7 B
// m_pLodeStar->SetWndRect( crect, TRUE );8 G! D3 T, p* f; t" ?5 C
// crect = m_pRevival->GetWindowRect(TRUE);
8 _) P8 P2 R& K, J1 L, Z, [// crect.top += 8;
' v1 `0 \. O+ Y7 l// crect.bottom += 8;
8 \& m+ d2 ?: [( z+ {5 C// m_pRevival->SetWndRect( crect, TRUE );
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" d# P" U, e) k4 k3 p3 E3 @# O// crect = GetWndRect();7 T0 ^, }9 A1 A; {0 g; [' L: `& f9 u
// crect.bottom -= 31;( U: [5 \! `! {6 r% }
// SetWndRect( crect, TRUE );" _1 ^6 m# _ s! q3 R9 g: b$ q4 \
}*/
* B& U& f' b. p#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a4 J- x6 q( x$ r8 @8 w
CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 S2 M1 S" I) H v. i3 b4 y# `0 M CRect rectWindow = GetWindowRect();
w N- z% N% Y7 q# R7 t. C CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 V; y( K. Q; ~* j4 |1 s1 q
Move( point );! n! ]0 ?: X t/ x& K4 n6 W& o2 ]- q
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; z1 H* ~; y+ h# }; F" T现在,您可以生成以下的NPC:
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; U1 n2 ?9 [' o" G代码:9 i: E6 H) x8 `5 s- F! o
MaDa_LodeLightSaintmorning
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* J% O2 q. K5 m( F5 OCode:
1 f1 w5 u/ x ^9 b d) {MaSa_LodeLightFlaris
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+ w7 S, |. h! V; `+ S. [3 M3 ZCode:+ r9 g2 |& C$ r2 E
MaFl_LodeLight( e; {( s+ _# b4 U( |
6 Y5 C" K- _" }) n# g" i+ z# [1 h<-- You just have to add
r9 I1 i0 @0 p# z' t! CCode:8 h$ g3 g) Y' A4 q( r- k' v( _
AddMenu( MMI_MARKING );
6 Y) ~7 i t% r3 F8 oto an NPC! 4 J3 O4 M. ]# x6 _. O7 U& G
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