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这仅仅是一个片断的教程,所以我不会解释非常多。
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b7 _% C" L! t3 W( f6 rWndField.cpp在CWndRevival类:
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代码:
* {" c+ H2 i! Q7 j1 dvoid CWndRevival::OnInitialUpdate() : a- Y& x, t5 W9 n* w1 S
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );6 e7 {6 t( i: r, D
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );0 p; k% }( m( O' [: U% e5 u4 n; S
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );5 P( g5 T0 m5 H. j* W/ y, D6 k
#if __VER >= 9 // __S_9_ADD) H) J0 v4 Y$ l- {5 m) j
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
+ Y+ @: b8 j' |7 w#endif // __S_9_ADD
3 _( r( o: x8 i# y m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 Y7 O t+ W0 {8 q9 n- Z' y7 ? m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; V5 O) h) O; l6 R# h4 b
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );5 l9 H" g2 _+ b& } z
#if __VER >= 9 // __S_9_ADD/ P' x: y8 R$ E1 J8 k
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 m( a o9 P- r0 u" B0 N% S#endif // __S_9_ADD! t% Q4 [2 a6 o2 }7 \ C
) U! K8 {4 D8 b. ?/ s# v/ `2 w#ifdef __JEFF_11_4* v" q$ b" a$ c8 _
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
0 n w3 ~# J9 i8 y/ K6 D( h: I3 Q#endif // __JEFF_11_4
5 @- v( W, y7 j3 M0 m9 V if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ) H, X, n: Y! S/ M1 r
#ifdef __JEFF_11_4
, {$ h9 Q3 c# S) o6 F$ w || bArena
2 x! z6 w2 y7 j# c; n" k/ ~: o. x#endif // __JEFF_11_4
0 M; c& F& u" o! s/ |. S/ u )
. x) t+ U( X Z5 ?. u' N# h m_pRevival->EnableWindow( FALSE );( E2 x& R q5 `, E4 f. P9 E
else
+ c$ f2 W1 ?9 y" e m_pRevival->EnableWindow( TRUE );
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* i- X) M& Q" c& [8 T$ E; Z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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$ o- n# x% Q# q if(pWndWebBox)
* K/ F. C- Q" D, Z: X+ Z5 C0 t pWndWebBox->Destroy();
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! D& ?6 Q8 H8 Z3 Z# Y' l#ifdef __NEW_WEB_BOX9 S8 B8 O" ~1 ]( ]; g" B; l
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
' a/ [! }8 D5 w. |8 ?+ W pWndHelperWebBox->Destroy();/ V5 h% @( w% H3 D; M* [0 X! h
#else // __NEW_WEB_BOX
$ u! m' G; E& o+ p" ?# J& z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );) h# R/ u& ]7 B5 s4 l+ ?
* a5 x$ \, g, _% ~ if(pWndWebBox2)
0 q8 a% V1 H- U, l4 l6 F! h( J pWndWebBox2->Destroy();
. c8 h/ S) s2 z) a* B7 _5 X8 {#endif // __NEW_WEB_BOX
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2 y) S3 c& Z6 N# ?' t0 R1 c m_wndTitleBar.SetVisible( FALSE );
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5 u. l! B3 O* j/ y! G7 r1 x#if __VER >= 9 // __S_9_ADD2 u# m# s X# I( m
/*if( m_pLodeLight ): K m* U6 C0 f& H* v' G1 \
{
3 C- x( ^: a; f; J& l, I CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* [! @. E4 F5 B: W CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);! w d6 \& G8 S+ o. z: ^
m_pRevival->SetWndRect( LodeLightRect, TRUE );" D& D: X6 s5 c5 W M& o5 E- b0 b2 z) Z
m_pShop->SetWndRect( RevivalRect, TRUE );
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9 G7 b1 l* }: r- }/ }5 j8 j m_pLodeLight->EnableWindow( FALSE );
! x. l* l' i1 W5 K //m_pLodeLight->SetVisible( FALSE ); 4 b( }0 U1 F7 o
9 N' S8 U3 j+ \9 [* E1 U// crect = m_pLodeStar->GetWindowRect(TRUE);3 K+ A0 R+ p" \- [6 O- e
// crect.top += 2; M: G# n) J0 | U j; {
// crect.bottom += 2;6 K- c" E8 p/ N) R' P" N
// m_pLodeStar->SetWndRect( crect, TRUE );
/ }+ A" p; s$ b3 ~) N3 }// crect = m_pRevival->GetWindowRect(TRUE);
* j4 S- i% G: D4 u9 A9 }* z! t' D' w) d// crect.top += 8;
0 {: \' N) \2 \$ Y1 |2 K! K// crect.bottom += 8;& _" i( R* x3 p% T1 v# u% m8 q1 S
// m_pRevival->SetWndRect( crect, TRUE );4 V7 j& S r" R) l _) @
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// crect = GetWndRect();- R1 J% [6 C8 E5 K8 h) m
// crect.bottom -= 31;
B3 ?% }( r& t. O) _5 E// SetWndRect( crect, TRUE );
) H) E8 l; S) V }*/
! c" m" n( E: w3 C3 |# B/ }8 _$ l#endif // __S_9_ADD, n) u! U- s" O# Y$ d7 K2 B
6 e6 H( o: A! Z // °?àìá? à§?êà?·? 3a?à°? ??±a
8 {- J2 K- O) e! a2 D- o CRect rectRoot = m_pWndRoot->GetLayoutRect();4 @9 g% ]/ c% ^8 i
CRect rectWindow = GetWindowRect();/ J( t4 X7 o+ R+ }
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
+ r/ B# \7 h2 \) M; T Move( point );4 z2 b, B6 Q4 }/ M0 T0 o
}
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现在,您可以生成以下的NPC:
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) ?- g) V# G0 F" M7 ?代码:
* }9 x; t5 k; N/ e: ~( UMaDa_LodeLightSaintmorning' b& A& Z { y1 n0 Z# i
* g4 Y- c9 a5 N# q% y7 O" x2 GCode:! L. F8 E( ^7 z4 E7 P# h- f
MaSa_LodeLightFlaris. ^; c$ J; @% @
0 M! f1 ?8 @3 `$ z$ PCode:
; k0 g0 u0 C% Q' _( sMaFl_LodeLight& N4 {1 m5 i' a+ j* i; w, }4 b' C
- Q5 r4 z( t* D' Q<-- You just have to add
* K" M( _5 H) UCode:
8 I4 B# T0 B; G. t( O4 R5 m# jAddMenu( MMI_MARKING );$ }5 F0 C& M, ?( E
to an NPC! 5 S& B0 q# Q6 O: J
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