|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
+ P# @% ^7 |( d% A; h( s+ U& s8 ~ w) ^
WndField.cpp在CWndRevival类:
3 v* O2 I2 E0 M1 a
! o7 A# o+ y3 s+ p& Z: x) f7 m代码:
4 c2 E0 E0 O( Z$ o# ivoid CWndRevival::OnInitialUpdate()
d- w! J$ ]% k' i0 l* Z{ 7 d9 Q+ n) G. p; v3 _2 k% z6 l A
CWndNeuz::OnInitialUpdate();
& P6 E4 k3 E% i: G$ @5 m8 d9 U# A6 [
! L A" f4 l, I' c* @ K* [ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );; v9 x2 a( f5 R
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
% U: l* o5 f: P' o8 e! w1 r m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
& ~7 K- c7 d* f n7 \& j" y#if __VER >= 9 // __S_9_ADD
1 ?9 H! _$ m0 z1 h( h; y. {7 ^# T4 B m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
* l6 K! n# p$ I+ L6 B8 s9 F#endif // __S_9_ADD
3 d* O4 y3 _3 B- { m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );2 b1 c9 F' c; N7 e4 j1 d( q
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
1 q0 H7 T+ x2 `& V1 ^ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );3 e) V* R3 y I' ~6 @( @
#if __VER >= 9 // __S_9_ADD" U7 R- H9 g+ S
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );) @4 S6 B$ t& ]1 U* X a, y
#endif // __S_9_ADD- Z) s" ^ R4 ?; [% J
5 K2 m% r c# Z% Z) z) w#ifdef __JEFF_11_4: a5 j& @' [% ^* K8 l
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
. W6 L V4 i9 a! k7 {#endif // __JEFF_11_4
$ c' _3 V/ h/ r if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
' Y$ i2 C/ |3 C. [9 {; c#ifdef __JEFF_11_4
8 }% Y6 k% ^& g4 M5 i || bArena/ R0 y( ^: ?' C: P% C
#endif // __JEFF_11_4
9 s+ E: Q5 O# k4 D; ~, k8 d" h )$ E, e- I% W" J! x8 Q) ~
m_pRevival->EnableWindow( FALSE );
+ e' z8 u0 \! Y3 z6 s+ C# P9 h else# u0 ~; O" s: b
m_pRevival->EnableWindow( TRUE );' m; @ m. o: D4 n
1 j& q% q1 Q& L* r: O
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 `6 o3 p6 M5 g1 X& P
6 _' i8 C- P1 A c f! D# l if(pWndWebBox)* m% v+ O) |5 x$ g5 ~& K+ a7 J
pWndWebBox->Destroy();
5 w0 L4 s+ Z+ j' L$ ]
/ z" k, U8 Q- L4 i( F#ifdef __NEW_WEB_BOX
) z; ~9 Q. ^8 O# H5 L- b* n CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
7 d( n# f, i/ G% `
( \+ I" w4 r! A2 e1 k! ` if( pWndHelperWebBox )- n) V2 A5 H v+ w& \0 d
pWndHelperWebBox->Destroy();
( k; e% q$ v* H1 R: o' {5 O1 f/ j6 J#else // __NEW_WEB_BOX
6 o+ l) U4 ^ y3 C8 ^( H$ k* I CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ c [% H$ j! G2 o: q. T- R
i+ p2 ?+ |( C3 l6 w if(pWndWebBox2)
$ F' x+ d4 w$ \3 s pWndWebBox2->Destroy();, @; ~# e. M( w$ Q. t
#endif // __NEW_WEB_BOX, f8 m7 E$ d8 W
8 I" r+ h" Q$ w9 F' C& L
m_wndTitleBar.SetVisible( FALSE );; S. \& u: {+ b4 ~0 i
' r: ?7 x2 H% M! L
#if __VER >= 9 // __S_9_ADD9 A |/ T* Z2 T+ [4 E, h1 [
/*if( m_pLodeLight )
; A% b/ m3 r( y+ S# b2 B, I {
5 {8 `) o8 n3 e4 `; U, H e! P CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);* n# ]2 O7 K& Z& m; _
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 T* g6 x! l) r4 J' z m_pRevival->SetWndRect( LodeLightRect, TRUE );+ C- Q4 c' \) j
m_pShop->SetWndRect( RevivalRect, TRUE );& v' P9 T# a" l8 g2 Z3 Z
3 h; n( Z5 p# F7 E
m_pLodeLight->EnableWindow( FALSE );5 F8 y f. \1 X" V. G
//m_pLodeLight->SetVisible( FALSE ); 5 J( M+ N" @, Q3 c5 x
. `$ v2 w! S; J" R- R
// crect = m_pLodeStar->GetWindowRect(TRUE);) M: m9 J9 c0 L' F P |
// crect.top += 2;
& ?, z) _; L, `/ N// crect.bottom += 2;
5 K( k; [- N/ N8 D3 K% L// m_pLodeStar->SetWndRect( crect, TRUE );
6 \4 Y' c( P( {- t/ u// crect = m_pRevival->GetWindowRect(TRUE);4 d- U& s6 \+ F3 B6 w0 X1 V
// crect.top += 8;6 k0 W3 Z! q) I$ T6 E4 V
// crect.bottom += 8;
) Z! n; E3 e" V! Y) c// m_pRevival->SetWndRect( crect, TRUE );
- E! F0 C6 @7 b% f* m4 c( ]8 a' Q" h# s6 X5 z
// crect = GetWndRect();
: |* \1 z& [# c2 Z. n, {* O// crect.bottom -= 31; c& {4 k- ]: A" e( O* ?
// SetWndRect( crect, TRUE );
5 r! I, D) e6 z. o2 U! r8 i7 h }*/7 @5 p- W9 h+ t+ D; u$ f
#endif // __S_9_ADD
X" H# o. ^" W# z1 i- ~! [4 S7 F% z, P9 u2 C
// °?àìá? à§?êà?·? 3a?à°? ??±a( I- X, [0 }' h+ w5 F
CRect rectRoot = m_pWndRoot->GetLayoutRect();
! B9 R3 v/ c* q CRect rectWindow = GetWindowRect();. |! h+ g c/ M/ h
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
4 z: }( ~0 L& L- h! A b( l6 a Move( point );
. O% \* d* x- k1 S9 F5 L}* {- v; t- {* v" D. O+ v1 T
$ r! X8 Z) w2 J% X! l
现在,您可以生成以下的NPC:
6 v' q1 H/ K* H: _; IDarkon
4 r' q. A: t& B$ m! i, P! V( Z2 d7 s. [# G+ k/ o( [" I+ E" n
代码:7 b" u' t0 w% | j0 v
MaDa_LodeLightSaintmorning9 u! U a* r3 W/ l, R$ e/ `
, p5 `) b" w! @; Y0 O m+ \
Code:
, _% T. E3 g7 wMaSa_LodeLightFlaris% X! t- m) L4 ]7 T) P
! b% w D$ j8 M7 O, Z" k- K$ RCode:
5 D, N" v& L' C( ]8 bMaFl_LodeLight
2 W$ V1 a5 X# V8 W. _; ?. b1 Y7 E) Q+ i& t" d& v+ G% T( `' q
<-- You just have to add
- n( o6 S* [9 c: x. ^) QCode:
) H% p* S# L0 A3 \AddMenu( MMI_MARKING );
$ ?+ N0 u. F6 jto an NPC!
7 t( o' G7 P- i0 N- y
7 t8 \: l: U5 H4 T
$ |# j8 B" c/ p* X, L |
|