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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:# p0 z% s8 w$ u7 Y7 H+ i+ u. q! b
' G$ ~% |2 w/ l3 A代码:4 `. X7 n: i8 [+ `
void CWndRevival::OnInitialUpdate() $ W( F6 j. `/ o- N( r8 h
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );1 X/ X# h3 [7 q+ _
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
5 j/ n8 Q" e$ Z1 r& W. R+ W m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
& K% t2 t$ _4 z% `; M, ?. }9 R#if __VER >= 9 // __S_9_ADD
% k/ K$ N5 D/ P3 V8 ^ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
# A* I5 F$ M& j( K#endif // __S_9_ADD( X! h8 b+ |( y1 {, c
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, }) m+ w! N {6 T& J: g m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );. s# H3 K7 A7 o( L0 W/ k
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
6 \" c/ ]6 I. E' R#if __VER >= 9 // __S_9_ADD
( _! N1 }* }3 J m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
1 [# @2 ~0 D) v! C2 X5 v- b#endif // __S_9_ADD; {- x/ S0 t- K- W3 n7 J) x& O! H
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#ifdef __JEFF_11_4
1 [/ Y% U. t) B! K- ?% B) r" c BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
+ f* m% s6 F8 m0 ^#endif // __JEFF_11_4
* O8 q' U9 k4 Y/ P+ A: {9 r/ d$ ] if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )- x8 C" \# M; S- J
#ifdef __JEFF_11_4
: \6 B3 A# u* A# \2 `! M0 b || bArena
9 B! p/ l! G) P9 W8 [#endif // __JEFF_11_4
' {7 g( Y6 f7 h )
( B/ a( @* B6 E8 Y/ m m_pRevival->EnableWindow( FALSE );2 N( J6 G& v9 G/ e. E' ~7 x
else# q% E/ z$ l0 A4 a8 d8 [
m_pRevival->EnableWindow( TRUE );% ~' n( l4 g# h% G
& M/ x8 Y) ^/ } CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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; ^ L$ r( R, \" D$ | if(pWndWebBox)0 F4 V9 `1 \1 }0 _9 K& q
pWndWebBox->Destroy();
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! K7 m$ p/ z( y W' y#ifdef __NEW_WEB_BOX
0 l6 o3 I, b Z* g' y CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );+ h$ D, m$ b* } E. G
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if( pWndHelperWebBox )
8 k+ ?0 l; G1 a' w. E pWndHelperWebBox->Destroy();
5 N: d' ^- C3 e2 s# |) v#else // __NEW_WEB_BOX9 w1 X+ ~) i8 \3 f4 W* r x1 b/ c
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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! x$ k, N) l5 C6 n9 V4 v* @& f% P if(pWndWebBox2)- p( f' g3 u8 Y* _- ?* h
pWndWebBox2->Destroy();
L1 g5 d5 Q/ T0 v& c& ]#endif // __NEW_WEB_BOX$ E0 `/ e* U2 F/ f% h0 P& z
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
% c$ ^* v1 o2 X /*if( m_pLodeLight )
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( n% Y) M; h' v3 n. [0 |7 u& ~ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);) }, y# R9 ^8 Q+ R
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
( y7 |' }" X$ }+ t m_pRevival->SetWndRect( LodeLightRect, TRUE );
& V1 ~$ G# Y% Q# X h3 c5 O m_pShop->SetWndRect( RevivalRect, TRUE );; t+ c3 ]) i5 Z6 {- b
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m_pLodeLight->EnableWindow( FALSE );
7 p ^4 v4 G/ b, d6 x! d& v. y8 { //m_pLodeLight->SetVisible( FALSE );
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/ R5 E' z2 S; m3 ~// crect = m_pLodeStar->GetWindowRect(TRUE);
4 `5 w" t5 C9 \0 \0 w4 T6 {' J// crect.top += 2;
) a6 X( t6 W+ y l% B( r// crect.bottom += 2;6 G8 h& Y! i* Q- P, [9 T7 P
// m_pLodeStar->SetWndRect( crect, TRUE );4 i c- P# y2 ?7 ]
// crect = m_pRevival->GetWindowRect(TRUE);) E/ J" v$ ^( r B3 H
// crect.top += 8;
; C1 y+ d$ ]" m# o% q// crect.bottom += 8;" C' g4 J2 q1 Y
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();9 B/ Z( u+ ^4 Q2 M9 t
// crect.bottom -= 31;
+ w* Y+ [) A: N9 Y: \' G// SetWndRect( crect, TRUE );- |$ Y. k( H. J T, p {
}*/
# j- g: ~- w. ` Y* k6 v9 b% q#endif // __S_9_ADD
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2 X6 b& d( E8 m: \ // °?àìá? à§?êà?·? 3a?à°? ??±a& J1 E% K# {' t _3 [6 C
CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 D X. x. D6 s4 f6 @$ r1 g CRect rectWindow = GetWindowRect();
) N; }2 Z% t; C( V1 [) z) E4 Y CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 u" q, ~6 ?1 a6 b3 i6 k
Move( point );2 B9 Y2 p4 b( I( P" u: |
}
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现在,您可以生成以下的NPC:
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& j) ^+ G; @+ U8 P+ ?4 p代码:
% Y. A0 x h/ H. a3 P% }/ sMaDa_LodeLightSaintmorning3 ~0 Q* T3 t) j% ]$ k+ Z
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Code:+ O' N) G; A7 N0 S
MaSa_LodeLightFlaris
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MaFl_LodeLight' ^+ s x8 Y* D$ K
+ i) }6 c$ n) E1 V, ?- ?9 `0 w* b<-- You just have to add
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AddMenu( MMI_MARKING );8 v8 h: c+ h& Q2 I6 S/ y8 }
to an NPC!
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