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这仅仅是一个片断的教程,所以我不会解释非常多。
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) e+ v: ?- W' @2 r, }WndField.cpp在CWndRevival类:
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代码:
E; R" b; V$ R8 Dvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); ( ?- V+ j; P. x$ }
3 v& r$ J/ F, c C m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
4 g3 b* f: ^( ^ m: O3 W m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );( C* i. b3 R( L' a! B
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
5 @) Y, q1 z4 U3 J' K/ Z# b#if __VER >= 9 // __S_9_ADD$ Z1 w* i4 r3 g. x$ g
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
* d6 o/ ]; B" K; k#endif // __S_9_ADD
; y1 ]" P5 @# x! R% s# | m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 P$ l; J2 a; _8 ]' v; E4 e6 p m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );* R' D" C) ~% l& u; K
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
7 F) {& F/ B& ]! N5 X+ e#if __VER >= 9 // __S_9_ADD/ u1 U! t6 z! ~( q# x$ {3 G
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; l; J$ `( c; T#endif // __S_9_ADD8 k3 u; g0 ` b
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#ifdef __JEFF_11_4; O: I- [% b! X( |
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
; G: j6 y- @8 p2 C0 H9 c% T4 n#endif // __JEFF_11_45 M/ [1 U' A7 {3 C; A. T7 E: U2 H( u
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
' n3 a" x: C5 k/ d* c% H) @#ifdef __JEFF_11_4, @* C) E6 v) C. s) J2 Q: \ z
|| bArena
, j( Y6 Z- N7 S#endif // __JEFF_11_4
* k% U- J g0 S( `# |: R% C )
" k9 d! Z- N/ D: t/ Z) R8 I m_pRevival->EnableWindow( FALSE );! j( i G& `, k! I' A& D/ R: o
else
/ V% B5 N' G/ L! u% s1 W7 M* L m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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% L% ~- S# B+ B if(pWndWebBox)* Q/ i1 |, H4 s4 n) c( O! N
pWndWebBox->Destroy();+ Y \6 w) Z/ Q# x( u
) L8 Y( o- T: n5 P7 r#ifdef __NEW_WEB_BOX
) |4 v9 t& p% q0 j) u) h6 { U+ ] CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );" L2 G6 g8 S/ z, v
# ~2 A# B9 [% X' F) D9 T if( pWndHelperWebBox )% v3 i' _' `/ R6 K2 y
pWndHelperWebBox->Destroy();
3 t; ], Y& M4 A3 z# E#else // __NEW_WEB_BOX
- |8 Q! B0 Z" Z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
: Q1 o6 D# f2 {+ q+ ^ pWndWebBox2->Destroy();
( i! K8 v6 H" ^9 H" t# F#endif // __NEW_WEB_BOX
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. y% [; ]6 v3 m8 n3 g m_wndTitleBar.SetVisible( FALSE );* I4 w/ f6 p* b# \4 s: O
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#if __VER >= 9 // __S_9_ADD) F+ G1 D9 b/ ], J
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);( l1 t! p, _% r8 A1 d$ T' T
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# C+ J, v% h( ~2 Q
m_pRevival->SetWndRect( LodeLightRect, TRUE );( |; U5 \+ S; C/ c ]+ d, P9 W5 X
m_pShop->SetWndRect( RevivalRect, TRUE );
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& w) D# d, s: D7 i0 } m_pLodeLight->EnableWindow( FALSE );8 G$ a2 s" L' [4 c
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);$ E( X# h- G1 v+ K# l
// crect.top += 2;
; D, |! P% R' n// crect.bottom += 2;0 K) ]% ?1 Q/ k* B. S
// m_pLodeStar->SetWndRect( crect, TRUE );, J* C' \. N: }6 {
// crect = m_pRevival->GetWindowRect(TRUE);9 w, Y, k, ?- E( O2 Y
// crect.top += 8;
/ E9 f" }* [9 X$ y1 r4 [) M// crect.bottom += 8;
, ^) T2 q0 ?) s; r// m_pRevival->SetWndRect( crect, TRUE );" o$ G. o& h1 g1 ^3 V( z
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// crect = GetWndRect();
6 B0 A( k0 X d) V( t// crect.bottom -= 31;' P! D! `9 x' R9 Z
// SetWndRect( crect, TRUE );1 M+ v4 [4 Q5 `5 c9 S. S
}*/
6 h+ r) g* Y4 N; L#endif // __S_9_ADD4 G* k4 C# | u" s% c# H
% r2 j! G& [- G! E, J5 F/ C3 u& A // °?àìá? à§?êà?·? 3a?à°? ??±a6 a; V3 F" {8 o+ K9 \) I
CRect rectRoot = m_pWndRoot->GetLayoutRect();
+ V) f3 Z7 u- ~, m CRect rectWindow = GetWindowRect();9 a# D& w: o; p3 G! V V( p+ t! c
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 k. R [% V( X$ B* R6 z4 } Move( point );
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现在,您可以生成以下的NPC:
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% a- y8 i8 m3 r6 q7 n! F5 k代码:: @" F. u5 Q1 ~6 q! x5 |
MaDa_LodeLightSaintmorning
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Code:
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Code:3 s9 L3 l! M, b1 H; u: u
MaFl_LodeLight
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<-- You just have to add ; G! I0 m4 d6 |$ t: A
Code:
# ]" C1 c! S, ^+ b% l% r: F7 xAddMenu( MMI_MARKING );
5 ^* x4 H! R" y% b! B3 w+ [to an NPC! 2 u+ g# P8 Z( ?8 I" ]% G
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