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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:" ]& L: }* d" r, @+ o0 |8 f# @$ Q
: n, c5 Z2 L0 w3 ?5 Q! X- E代码:
0 p0 u/ D2 h: L+ N0 {+ B7 ivoid CWndRevival::OnInitialUpdate()
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, O" [1 d8 z C. s( d" x. ?1 g CWndNeuz::OnInitialUpdate(); ! ^- }. j5 L: M+ ]
! Z6 H5 ?6 g& _; p m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, N, P! a( U8 v( M9 A1 S6 Q6 ]4 t- i) X m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
* V/ K4 ?. T- r m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
# E9 Q1 r$ ]2 x( E7 L5 w+ I#if __VER >= 9 // __S_9_ADD3 U4 r1 I1 ]0 B7 g V$ a9 }8 `" E
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );+ B9 k0 \' @; U2 v1 B
#endif // __S_9_ADD5 H- o7 V9 |! B3 B( V: K) {# }
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
! u/ T( J9 w! l m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: X* N5 ]* G9 b, r
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
' ~: W3 m; l) ?" T& W/ r1 L#if __VER >= 9 // __S_9_ADD
2 {4 i& s- q6 N& n, \; F m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 ?8 Z. R6 o4 L$ t" {8 ?+ `* M#endif // __S_9_ADD5 n. P# ]: D$ v2 w7 }. _7 {8 r
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#ifdef __JEFF_11_4/ Z& |! f+ M' L( p `1 K" l
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& s/ d/ t+ b* Z" j3 j* W, k#endif // __JEFF_11_4
4 W& j/ h2 u% x$ ^ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ); O8 I' }, i* J7 t
#ifdef __JEFF_11_48 W" w, K! Z# B- l: M& [$ X( T4 A
|| bArena
! b- K( K" O1 Q! Y/ l; s+ C#endif // __JEFF_11_4* o/ c# ^; J: g1 R4 ?1 { w
)
& G/ m2 ~( i+ w- j+ t) _1 v m_pRevival->EnableWindow( FALSE );0 _/ R5 u. Z) v, { q9 e- Z2 n
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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G0 R! E4 G* y! ]) h6 X if(pWndWebBox)- w6 ~# z' { Z3 l
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX- S1 y7 I0 H) N. _/ v* g' \
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );4 m V$ j+ ]5 Q" N4 x
8 d2 B) h: `% [& ~ if( pWndHelperWebBox )! a6 o3 G0 S, r+ c( J6 W: ~
pWndHelperWebBox->Destroy();" a5 `2 E6 X6 Y* Z7 m3 U9 a/ k
#else // __NEW_WEB_BOX
, V0 B8 M8 B* u/ L- A+ m CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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% S# {8 n$ k" {9 H' e6 z1 \ if(pWndWebBox2)* M6 E" R; P* u" p
pWndWebBox2->Destroy();2 s$ {# [) ?( q
#endif // __NEW_WEB_BOX
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0 c( Y2 ` J2 g; i6 _+ n, O1 V/ \! e m_wndTitleBar.SetVisible( FALSE );9 f, N j- Y, D' \5 P
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#if __VER >= 9 // __S_9_ADD
1 b) @' i3 @# L3 |3 w9 r6 V /*if( m_pLodeLight )7 D; S* k: B8 z0 N- g& D5 c# j
{) ^0 S; s7 d+ k5 {
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
% G4 s; w4 a8 V D& J CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 C% H! l6 E8 a' J; x" `
m_pRevival->SetWndRect( LodeLightRect, TRUE );, W. M" X0 m: R9 t* k( k( E( D* p
m_pShop->SetWndRect( RevivalRect, TRUE );$ x) H, B" z5 I; @
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m_pLodeLight->EnableWindow( FALSE );
4 \! X& J7 q( H; a6 \# C //m_pLodeLight->SetVisible( FALSE ); / z! T) y% P; f' P. I3 J( U
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// crect = m_pLodeStar->GetWindowRect(TRUE);
; r3 y, j/ c; F+ G& _+ @- }* m// crect.top += 2;2 v# Z" f* j& h
// crect.bottom += 2;
6 D3 z2 L a( @! T* ?% Z2 o" Q// m_pLodeStar->SetWndRect( crect, TRUE );
, M/ @" T R) b0 M4 M// crect = m_pRevival->GetWindowRect(TRUE);
* f. a$ |/ n c// crect.top += 8;
7 x( d( N) A0 ]// crect.bottom += 8;
- h1 {# l. U& m3 l// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();; b: D8 v% j2 f) V( W
// crect.bottom -= 31;
& t* Q+ w8 n, X L// SetWndRect( crect, TRUE ); P! B; U/ W0 K/ T3 q; [
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
+ Z# g& |9 J y+ u- j CRect rectRoot = m_pWndRoot->GetLayoutRect();
$ E9 f( `/ j. G+ @9 L% H3 @, C CRect rectWindow = GetWindowRect();
0 `( ?8 M0 A# R CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );9 o: t h9 N; T
Move( point );0 l, `+ q$ R M+ d0 Q' e5 u* Y
}
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现在,您可以生成以下的NPC:3 W5 | }7 [. T0 r& }% ?9 e3 O: x
Darkon! t' y; G t, O
& u, _: \5 n: a; D- f! D0 p9 ]- C代码:
: ?& C& r: s, S) ~MaDa_LodeLightSaintmorning
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Code:1 [3 x7 T( }3 D) e
MaSa_LodeLightFlaris+ n( W+ k# R. y) i, _3 }* e4 I" Q- D% g: j
0 g; U' ^" Y# C# H, _+ m) O/ dCode:0 ?2 e4 k# j# |7 j+ h7 P. w
MaFl_LodeLight
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+ q T0 b' x4 q1 U<-- You just have to add # X7 d3 @1 [4 K1 Q( k, n6 n
Code:. o' v, y) H( X4 K: o; E( Z
AddMenu( MMI_MARKING );# P# ~' |: e/ R2 E1 M7 H" N
to an NPC! 4 ?" I" ~: s: N# _( R; S
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