|
|
这仅仅是一个片断的教程,所以我不会解释非常多。. ^! T, P& b2 @2 s6 T W+ d/ G
" `, `2 ^% S+ l% ]$ }% [WndField.cpp在CWndRevival类:
: N+ e" v J6 Q5 c) a0 h8 M. k+ G. Z5 }$ j* Q
代码:
7 M3 c% \# K! Ovoid CWndRevival::OnInitialUpdate() 1 M: Z2 z8 _, N/ O' u2 W
{
/ e1 {& ]6 Z) j$ z0 Y CWndNeuz::OnInitialUpdate(); 3 I9 S% M# J" U J# W+ U- }( L
4 Z: c& \7 v y# R m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
. S9 [7 ?. m8 Z; l# }8 l( j m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );0 {5 V8 V$ u2 y7 p+ x- ?
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
, {; g/ q- A E* s) ]9 B#if __VER >= 9 // __S_9_ADD
( o$ o1 m' E* Z! _ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
+ c3 A. x9 a6 N#endif // __S_9_ADD( k* H( O& @7 ?0 _: l
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" R# ~: J8 {8 y6 ^/ M m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
) S8 o4 b# Z" C8 ?; [7 t W m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 _; p3 t3 t$ h* ~# g: b# y, r+ F
#if __VER >= 9 // __S_9_ADD
\3 q5 v) v ~4 C8 s3 Q& [: o) y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
0 A3 s7 s: @; C& a: G4 W2 ]$ [/ B1 H- ^8 u#endif // __S_9_ADD0 o# y9 C2 l0 B( M
( ?$ n- D. b3 j2 C# n0 S" Y#ifdef __JEFF_11_4
* _# s8 D4 e& ?9 @ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
3 `/ s0 P, N( x$ m" U6 F9 q3 j#endif // __JEFF_11_4& n! V% W- t/ ~6 @) }. \ {
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
: E% D; j6 A+ |#ifdef __JEFF_11_4
6 \/ F! e: f7 O7 \+ h' a$ D || bArena
/ R- H% H; O9 M# z) ?#endif // __JEFF_11_4
9 U# W0 A' J/ J) O6 Y ); Y" S3 v8 V2 R7 \ \1 T* L
m_pRevival->EnableWindow( FALSE );
; g5 a, B. j0 z# Q else
* E( d& Q/ I0 V9 R: h# \' _ m_pRevival->EnableWindow( TRUE );9 p' H& w0 B2 o; L
2 H5 \/ j0 k4 N( y+ G# Z8 D! J
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
( k$ x' o# Q' P8 \2 w0 Z4 }, }8 C/ P; \) f8 w! a! M1 Q. N
if(pWndWebBox); n, T0 g- e- ~7 [1 m
pWndWebBox->Destroy();/ c' F+ {; i" g& M5 N- i) g
, R |8 d7 ^+ i6 v0 f#ifdef __NEW_WEB_BOX
& M. A( M! z( H1 l m! S3 e* ] CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
( [( S5 f% v7 @ [( k% w0 u+ Q! r. M' ]
if( pWndHelperWebBox )
C& U4 N$ j5 n; X pWndHelperWebBox->Destroy();
6 {- H6 o4 l+ f0 u- g#else // __NEW_WEB_BOX
+ I7 P7 C W% o. ?) _0 \2 M9 F4 ?9 ? CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ B8 @3 Y& W# S4 [ Q' u
& a; f. F$ ?5 M2 X if(pWndWebBox2)
1 z( C5 `8 d1 }5 r% P# ?/ q0 G pWndWebBox2->Destroy();
6 F" c2 a; n: z; ?#endif // __NEW_WEB_BOX7 z; i! `) S5 C" K2 u% ^
/ M8 c3 D2 S. b9 m I- U/ ]
m_wndTitleBar.SetVisible( FALSE );% N+ y9 _- l0 i3 Q; C: j( m
! Y5 i& h! _6 C+ C#if __VER >= 9 // __S_9_ADD: H* z4 U- l1 O8 U' k/ T/ U4 p
/*if( m_pLodeLight )+ L1 r- ^5 p6 K$ h( M
{
* A) \) E6 J5 ^! @ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* ^- b8 h! L5 q CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);, B0 r( Z' k% z
m_pRevival->SetWndRect( LodeLightRect, TRUE );; a* \4 j2 O$ ?' ^) K
m_pShop->SetWndRect( RevivalRect, TRUE );' e& m& {' O8 _4 T- r& Z
6 U' }2 L( Q: ~7 P9 M
m_pLodeLight->EnableWindow( FALSE );1 O6 J0 X+ P5 L2 l6 \
//m_pLodeLight->SetVisible( FALSE ); ; n. o" n6 M: \$ Z& u
9 Z% k& x8 I6 M) C3 k( b Z
// crect = m_pLodeStar->GetWindowRect(TRUE);# Y+ ]) U$ x3 @# i; i; k& m @
// crect.top += 2;
+ \; b+ l7 Y; j6 S, _// crect.bottom += 2;
: R; I6 e. h3 ^// m_pLodeStar->SetWndRect( crect, TRUE );# k: z7 t1 q- v3 q& y
// crect = m_pRevival->GetWindowRect(TRUE);
; b! X' `) I! c' H- r3 M// crect.top += 8;
2 O3 |1 n; p: _: t c q// crect.bottom += 8;
, V; b9 s' w% q# g6 }; D) j// m_pRevival->SetWndRect( crect, TRUE );
6 L. T! O. ], c& t& X
1 P! w' s( o! T" f9 m- i// crect = GetWndRect();- y# S3 T3 t# ]! B/ @, @8 m
// crect.bottom -= 31;. i% h P+ ^& X
// SetWndRect( crect, TRUE );
/ f! E# ^2 x5 M6 T7 m }*/4 L- H& z( V' p5 {
#endif // __S_9_ADD' t7 c1 w- }( |2 h$ Q4 W1 p3 n
0 H) o9 R1 Q. e$ y8 m# b5 x6 H7 g
// °?àìá? à§?êà?·? 3a?à°? ??±a
9 U" Z6 _! t, [+ t# T- o; ^ CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 K! I1 |1 j" \0 L/ t7 B0 ~ CRect rectWindow = GetWindowRect();/ \/ S4 e0 m! r# i
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );( w' D& A9 S3 V; r9 Q7 p& N! C
Move( point );
% \; v2 d+ ]" Q# y5 O5 | o. T* K}4 J) g3 Q1 R+ i9 ?7 F4 `8 l
. ]2 V" F) X8 L现在,您可以生成以下的NPC:
+ Q8 N* l' a9 i6 S2 i1 wDarkon
3 [7 X) `% w8 Q: H: t1 [1 j7 m/ O+ }1 t; Z' ?
代码:
( k7 O- M; R( J: r' P1 tMaDa_LodeLightSaintmorning
( b6 l$ r! a5 ~! [
) O$ C" d8 e3 d k; e! ECode:* \; S+ t+ g( L
MaSa_LodeLightFlaris$ Q% @ z; |* M. A o" |$ E
$ n. @5 O+ |: Q7 L" y: U
Code:" @0 _% D7 D; F9 E* L
MaFl_LodeLight
8 v* a# p5 I0 o" x0 V- g# s/ \
" ^: q4 I5 c2 p: ^: e1 S8 N<-- You just have to add
8 E! t a% v* y9 k& v( G9 ?Code:
* i6 K# V' e- tAddMenu( MMI_MARKING );
4 D C8 F; S4 j0 I& g) Hto an NPC!
- J. o3 q: p( z6 b2 `3 ~6 s( _! D$ W5 v( b" P9 a! }8 N
6 S- M/ s6 U3 A
|
|