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这仅仅是一个片断的教程,所以我不会解释非常多。5 K7 s# U) ~' I0 D. C
+ l8 y' _/ I) u6 ?3 K0 oWndField.cpp在CWndRevival类:* F6 @1 }6 r# T1 \2 C& |- B
# u! r. E& _# t' L% \& ]- p1 Y代码:" i" {/ U: |5 C* K# l! u
void CWndRevival::OnInitialUpdate() . i- `7 P5 h3 }
{
# F& T0 x2 O# ]; A4 a0 Z" r CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
* [/ m3 o8 F1 A; ~4 D m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
4 i6 ]! G7 L6 P" H1 } m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( w( ?6 l7 n" z& k
#if __VER >= 9 // __S_9_ADD
8 ]! { k+ E4 z/ m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& o8 j$ A: [- ~! J8 D1 ?#endif // __S_9_ADD5 C+ N8 Y, v. p K% i+ W/ R0 i$ w
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );1 t; q4 ]9 x+ E2 Z% ]
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 n: f8 X1 ]: O& O# \5 P1 l F m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );, K; i' Y* T% @0 @- D
#if __VER >= 9 // __S_9_ADD
" Y: f& \5 \. H' Q" A m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );+ }! Y' i8 h! A8 ~& W e& A
#endif // __S_9_ADD
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4 M( c4 }+ `, j y. |#ifdef __JEFF_11_4
' ~) F- f* Q5 M& v( P/ ` BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + L$ J- o" J/ @4 E* B ]1 R; E
#endif // __JEFF_11_4
) C8 y: n. a; @& @& Y if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )/ c+ y( ], r2 s: s$ x
#ifdef __JEFF_11_4
' ~- F# Q. N$ {. P' n || bArena
; @3 O8 `: ] P% K' t! r" Q4 G5 a8 |#endif // __JEFF_11_4* ?2 z: s+ G2 L
)
4 l9 r' R t7 P; E- Z m_pRevival->EnableWindow( FALSE );
* L ]3 A: N: O8 x9 s O! o else
$ g* z0 B0 A G" d( u$ q3 s% M m_pRevival->EnableWindow( TRUE );
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, y- m1 n2 h' b+ i0 e$ O5 ] CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
" n- j: M$ q$ p" G pWndWebBox->Destroy();' p1 R( f2 B; G+ o7 H
7 X5 Q, b4 H" N4 V+ Q4 Q6 h
#ifdef __NEW_WEB_BOX
, W& Q" H( c: D4 Y& x CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox ); w9 x8 ~8 x3 V+ r+ J$ P
pWndHelperWebBox->Destroy(); N# ?& t. j1 \' c8 \. m" y9 P
#else // __NEW_WEB_BOX
/ b/ [ n; R8 D3 f; V `1 w CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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j& {! T5 s% N3 ?: T6 b: J* I2 A if(pWndWebBox2)) P' T3 C4 E# n3 V
pWndWebBox2->Destroy();; s8 A" {8 |3 G. L6 J
#endif // __NEW_WEB_BOX: R/ A" X: X5 z) n t& V& H2 N
1 e1 A0 G1 p" s7 F$ ~ m_wndTitleBar.SetVisible( FALSE );9 E g% n# u2 i |" @. u
9 h7 S% p" y5 Q" U
#if __VER >= 9 // __S_9_ADD
u3 O! I3 c3 C, U4 Z /*if( m_pLodeLight )+ E* x7 V+ q: v- n. c
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 }/ g4 O7 P( {$ u% w0 r2 @5 k
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 L e6 r2 o! `! o6 y+ C
m_pRevival->SetWndRect( LodeLightRect, TRUE );/ I+ g+ p: H8 R8 ?% Z; q& s
m_pShop->SetWndRect( RevivalRect, TRUE );- s B. w2 u5 q) I
) |5 W% e9 _9 g/ |* T% K* w- g7 p m_pLodeLight->EnableWindow( FALSE );
8 }& B: S3 C0 A3 n //m_pLodeLight->SetVisible( FALSE );
9 @4 N0 |4 N: g% u8 ^. }" \6 w& ~
7 L6 Q1 x2 u9 B) Z( C! b// crect = m_pLodeStar->GetWindowRect(TRUE);7 l s1 Q6 [% d, q: R
// crect.top += 2;
" p2 _9 L" e: y; J |# ]// crect.bottom += 2;4 r. L, v, i+ s3 r
// m_pLodeStar->SetWndRect( crect, TRUE );* b) [7 f" `" f; I/ w0 T
// crect = m_pRevival->GetWindowRect(TRUE);; H$ ?. w5 \% H/ A9 L
// crect.top += 8;
; g# N# u( y8 O8 [# y* r9 ~2 ^) I// crect.bottom += 8;$ j8 y: p8 G' U/ f' ? {$ p' ]: F
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
* K( U0 p* F2 Y! B" G// crect.bottom -= 31;
, p g% y+ k- Y4 U( m S. i// SetWndRect( crect, TRUE );2 x7 U* P2 z" s, K5 P1 v6 W
}*/' E4 I% E8 \" e" _1 N$ F
#endif // __S_9_ADD; A+ g0 F7 Z1 c! ^3 J6 a. z! k
$ g, Y K# A# C+ c/ i8 e // °?àìá? à§?êà?·? 3a?à°? ??±a, s8 N0 a3 R( P& s
CRect rectRoot = m_pWndRoot->GetLayoutRect();! m4 Y$ s( X# A5 L- J: a
CRect rectWindow = GetWindowRect();
& x7 u2 ^# Y# s CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 T, ~& r8 v2 P
Move( point );, D1 H' }, N9 L4 X( C; J1 `5 v
}8 [8 d% ^+ c h3 \4 [
! Z( p9 x7 H0 A$ z$ L9 }/ C现在,您可以生成以下的NPC:
4 M" c* o6 e" V6 D0 e7 l8 YDarkon; A% k! ]. E0 }% v# J" z. O% U4 X( [
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代码:( P9 b' `; ]% Z+ v9 k2 N+ s
MaDa_LodeLightSaintmorning" `/ `9 D8 R+ q6 B
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Code:! V G+ o$ |# s
MaSa_LodeLightFlaris
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4 ~4 e$ y4 a7 V( o- Q. P2 WCode:
! W" d: O- I% n [! J1 W: d- [2 pMaFl_LodeLight. i2 ]6 K% n/ ]) j: u
& B5 \2 P1 M6 ]9 L8 Z" E/ q* V
<-- You just have to add 0 l6 k8 y. L3 h/ D, R* H' P$ Y
Code:7 X! f& r3 ?# S* q* X
AddMenu( MMI_MARKING );
; u3 V) y0 {& q |4 uto an NPC!
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