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这仅仅是一个片断的教程,所以我不会解释非常多。! u- G" f7 z8 V" R1 I: E" I
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WndField.cpp在CWndRevival类:
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代码:
4 @5 [. a! S) R, j5 i F* Tvoid CWndRevival::OnInitialUpdate() 6 Q% N4 A. h4 i: p
{ # U3 W: E) v2 n" B+ _/ I# y* f @
CWndNeuz::OnInitialUpdate();
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6 N6 @5 t( `( j6 @. E7 P9 @ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
4 d B( O; h! i b" d m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
* ] c5 v# z+ D* F/ X) a m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );1 I x5 Z1 c( ]0 X Z% q. f
#if __VER >= 9 // __S_9_ADD$ I# S. A1 N3 t, i$ f+ P
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 m, d' p9 ]+ x0 c#endif // __S_9_ADD
- B6 ?8 O8 k/ _( K, Q P1 L$ l& y m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );6 X7 _. m/ Y ?* b; z4 [# M
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );7 S3 Q" ^8 K1 v3 v6 Q
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );$ |) ]' I& m" j) {1 M& w, x" L" f
#if __VER >= 9 // __S_9_ADD j9 ]* @6 O# g( ^7 X
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
0 V3 ^- E; l M W/ d8 q3 e- W#endif // __S_9_ADD/ p1 `0 r2 x$ K4 M+ F' v
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#ifdef __JEFF_11_4
) |; L0 o; m0 p \- U! @ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
" |# ?! D& e6 y# Z" b" g#endif // __JEFF_11_4
. C4 l9 v9 c6 t# Y( h/ B& u if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )$ w: O+ U6 g! ~. }5 G$ H0 |
#ifdef __JEFF_11_4
) l' i9 s" V2 E% W9 x% K) D+ q || bArena2 W2 s8 k; k1 t% M' N, x. C
#endif // __JEFF_11_4& P2 y- T) k$ `7 s4 G0 h* S
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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! x( R7 r& S8 M CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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- z0 c0 Q! G' B: \. ~/ Y6 I if(pWndWebBox)
9 z) ]0 k3 [ F* }5 q8 _1 n pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
8 ~" Q, v/ S% f* G4 A CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )8 U# y2 e% K4 ^ g& u
pWndHelperWebBox->Destroy();6 F4 _+ | C* y3 e# ]5 b' _8 |
#else // __NEW_WEB_BOX
6 t# h1 T( e3 G+ t3 V- z6 P CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)0 Q) _+ v" l* n" x5 w1 S$ a2 ^
pWndWebBox2->Destroy();4 J" w2 g/ [! e: V6 {
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );5 x9 ~* M2 F0 {5 f) l; ~4 |' F
7 K5 J7 Z5 [$ C7 O) B2 ^#if __VER >= 9 // __S_9_ADD! k" |' A% ^) a% K% {3 A* Y
/*if( m_pLodeLight )
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! r( e+ F7 e/ a( F CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
) S/ }( s/ L; F. F6 K& C+ a CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 X+ }6 E1 U- d9 b m_pRevival->SetWndRect( LodeLightRect, TRUE );; p* _! d8 O D+ \9 z
m_pShop->SetWndRect( RevivalRect, TRUE );& `4 d0 S5 y3 Q* p% C& C4 [
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m_pLodeLight->EnableWindow( FALSE );
; O4 J {$ Q5 f5 h2 a" T //m_pLodeLight->SetVisible( FALSE );
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' A k- D6 G2 F2 w( j3 m// crect = m_pLodeStar->GetWindowRect(TRUE);% l, [ R T7 K
// crect.top += 2;
6 ?+ J* z/ V3 v// crect.bottom += 2;( }3 L) Z4 M0 ?1 `
// m_pLodeStar->SetWndRect( crect, TRUE );$ h0 S. a8 T) n9 z4 B
// crect = m_pRevival->GetWindowRect(TRUE);
5 z4 c. D+ `, p4 q @9 Z// crect.top += 8;# W% T0 n( T3 Q$ }0 }) ~: e
// crect.bottom += 8;
1 U* [6 I/ u( X9 x! _) I// m_pRevival->SetWndRect( crect, TRUE );
8 \5 n) Z1 f" o ~: M
7 a9 C. K5 E: l// crect = GetWndRect();
# J1 o- j7 a, R5 E6 g. |2 @8 u// crect.bottom -= 31;
2 U3 ~1 J- f2 M# d `; X' G// SetWndRect( crect, TRUE );' T7 c* J; g/ g% S4 L1 g: G. J
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#endif // __S_9_ADD! U# a$ |( {+ H; n# D& }
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// °?àìá? à§?êà?·? 3a?à°? ??±a
2 O) c2 C+ G* Y7 A0 s' N CRect rectRoot = m_pWndRoot->GetLayoutRect(); n( z" y* N8 A6 n3 `
CRect rectWindow = GetWindowRect();9 T; c# o* W; l4 g0 L6 h$ x$ t
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );1 Z+ Z5 f) Z0 g5 T7 O
Move( point ); F- ?+ Y. U- b! O' b; C D6 p
}
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现在,您可以生成以下的NPC:
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. o7 `6 a" o: t3 c- G* _代码:
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Code:
1 T" a) @1 y( Q$ H- f9 C# i1 |0 G8 SMaSa_LodeLightFlaris
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7 f5 \ n2 f& Y) r: u0 ~# ICode:
% V1 v7 M' e% T, RMaFl_LodeLight( `' i0 d. J& a8 G
7 r' t: P0 C) {! E( g- U4 q<-- You just have to add
$ e( j+ m, B8 q; k. m* g- ^+ W! PCode:
' L& q1 V, K. a. s( C: q8 G i2 o2 o% WAddMenu( MMI_MARKING );
% a5 H$ j% J! x1 I! v' v. Vto an NPC! / T6 w6 ]/ B) J% v
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