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这仅仅是一个片断的教程,所以我不会解释非常多。 h9 E; C& C- F! z+ C1 d( R" D
" q* @5 j* G. B& }WndField.cpp在CWndRevival类:4 N9 c# u1 R5 ^* ?. ?& j/ c
& I p6 N( d5 H, b! Q. q3 @8 z) {) a代码:
/ }2 }& V; q, g2 T1 \; qvoid CWndRevival::OnInitialUpdate() : G% S! q7 A$ F( y6 Z- O
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! p0 Y3 ?3 J" X2 Z$ I4 i
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );& p' U9 k$ p1 G: h7 f8 t3 @) `
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
$ l' h, I/ X; b6 \4 P0 Z. b#if __VER >= 9 // __S_9_ADD6 {! D; Q: E6 m- d, t" j
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 L7 D* @. @* u
#endif // __S_9_ADD9 i0 ~9 W" D& D! y% l R
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
: ?6 z# Z S! W m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: D' x: r! L9 P) b6 Q m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
& F. F. \ l8 B1 L#if __VER >= 9 // __S_9_ADD
" ]' s" u; J4 x* r6 B" C0 | m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );& ]3 O- E B& h; S
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
; o! _( K+ b. c% g BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) K4 D. u3 w1 Y8 W! y4 E. g#endif // __JEFF_11_4
0 r& J X& E Q5 [ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )# [7 K5 \' j$ r+ b1 U
#ifdef __JEFF_11_4
, J5 ^0 s+ m; G$ q || bArena% c) J' z, t# `
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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* p$ q: R7 Q0 v7 \8 q; J CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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; `8 _1 {5 |, ^8 X if(pWndWebBox)2 U2 q$ z. X7 ~0 n; g0 }, L5 m f
pWndWebBox->Destroy();
4 ?% _& T l$ _ w1 T# a
8 i5 p' D& k9 _7 I1 k2 a#ifdef __NEW_WEB_BOX9 ^8 k- ]: _" ?' T- A
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );. H2 H6 W M8 u2 v6 B
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if( pWndHelperWebBox )
. J8 P7 k. }: P; Q3 N, g. |- ` pWndHelperWebBox->Destroy();3 ]* b& _( {( j! [
#else // __NEW_WEB_BOX
8 B( Q. W8 Z4 Q5 ^8 E& J" `8 T4 ^ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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. q8 i( d9 q4 j, Q6 S if(pWndWebBox2)
' n4 i3 I6 Q8 o/ N# a8 {% B pWndWebBox2->Destroy();4 M _' g. F% Y5 O# o
#endif // __NEW_WEB_BOX; `. Q. t8 g* L/ ]
1 o9 j" }3 L; L# S8 w# @) M. I# W0 P0 x m_wndTitleBar.SetVisible( FALSE );1 J O( F# Z. t: Q
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#if __VER >= 9 // __S_9_ADD
8 p" }% M" F# u' \ x/ ?& l- q /*if( m_pLodeLight )
* `6 A3 c* k& B8 E- D* { {
: H: S% S/ l. k5 B1 v CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 F* a* X: H$ Q( J
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% y5 G0 G% v/ w2 B6 F4 Q9 ? m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 J, o8 S. Y! B. U1 F2 k, ^' u m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );( l. L" ~* R$ o. y( p/ K+ @! D
//m_pLodeLight->SetVisible( FALSE );
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+ F7 K0 K/ A; I) I( W// crect = m_pLodeStar->GetWindowRect(TRUE);
. }3 K+ z/ F7 l; s// crect.top += 2;# i) b6 V |" N8 J
// crect.bottom += 2;
9 r: W/ E4 I6 B// m_pLodeStar->SetWndRect( crect, TRUE );
9 T9 R/ q" ^! ^// crect = m_pRevival->GetWindowRect(TRUE);% u: o. p5 T, K4 Y1 M/ g; R# r2 _6 o3 g
// crect.top += 8;0 v4 n* ?) i( m c, j# w' g
// crect.bottom += 8;, E" I _' S1 Z/ O+ c# Z
// m_pRevival->SetWndRect( crect, TRUE );
# Q* m4 k0 O r l% G( H: Y' h
$ X$ W1 S' U- Q// crect = GetWndRect();
5 ]/ v4 L. j8 P6 Y% P4 P// crect.bottom -= 31;. R6 W+ B5 ~# p p
// SetWndRect( crect, TRUE );% d! T* F: ] c4 ^2 L I/ E$ U- |3 W
}*/
2 c8 K2 \. |5 i0 Q6 b#endif // __S_9_ADD' A! e* ]- X9 O V7 K+ `
, c, H% a, c e% J // °?àìá? à§?êà?·? 3a?à°? ??±a
, G5 z# o0 L" \& p CRect rectRoot = m_pWndRoot->GetLayoutRect();! k0 t: v |+ Z7 A2 j. Y, w2 Z
CRect rectWindow = GetWindowRect();7 z2 W3 X, ]2 } ~4 ~" r, d9 M* o
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% ]% y# K" n& \( r; I- K0 g' m
Move( point ); l: ^! e8 z! a
}
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6 _1 }( M( C9 i$ {1 A* w现在,您可以生成以下的NPC:
) u8 L' B, @/ w4 wDarkon
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代码:, t2 {; F. K( L0 ~& S/ Z! z
MaDa_LodeLightSaintmorning
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, @9 f7 U0 ~" }& UCode:/ J4 r3 q5 b1 `! G6 [( K2 R
MaSa_LodeLightFlaris ]: `/ W5 w* f; [8 @4 i, t
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MaFl_LodeLight
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<-- You just have to add . u0 O4 @ N9 _: C
Code:, z1 T& S' j, n! l9 f
AddMenu( MMI_MARKING );& m. P* r, q2 H q7 o' A3 e1 F, U
to an NPC!
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