|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
1 V- f; x& C4 B- E- K& w+ y# w: M5 _9 U
WndField.cpp在CWndRevival类:+ t6 \" p1 h8 _7 k
9 b* {2 I$ U5 ~2 @) M5 M代码:
0 R2 \- V( c# K) q# Nvoid CWndRevival::OnInitialUpdate() " O" O* e; w# V5 s: i; B z' }
{ / J2 t ^ Z0 c# m; x! _2 [' c
CWndNeuz::OnInitialUpdate();
U9 \1 L5 N% m5 p" Q6 K: _& }" y
, t( g" i% q( }# B& N m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );0 ?/ {3 ]3 j2 M6 i4 p
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
9 B& k. b% m$ T- U5 q9 n m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );6 q! H! R! P' s. ~& |" I* P C
#if __VER >= 9 // __S_9_ADD
9 ]. r5 w- s$ b. {+ M; p+ ] m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% k7 S1 l3 n" [. W#endif // __S_9_ADD+ n( i5 P% M z/ J) S! L7 \' u
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 c& R" G( ]1 l6 } m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
# |. u* P$ u$ t9 v+ u m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
) W& p6 S: }6 e( I8 E& i9 D! P#if __VER >= 9 // __S_9_ADD V X9 H1 o1 X9 j% [" T! B
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 r& ~4 Y* d4 Z* n9 k#endif // __S_9_ADD7 D2 y7 \# @# i0 n: W5 I
k/ @" o8 V9 G) I' d; M. S
#ifdef __JEFF_11_43 s1 ?8 S# l7 ]1 b$ }. U
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) g3 A8 _* r) q& m+ N) Y2 {3 \
#endif // __JEFF_11_4
u8 R$ t4 `: U7 `3 b0 x/ e if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
9 X9 {: s* k' e* W#ifdef __JEFF_11_4$ Z- w) @/ w& C/ g% @0 j' m' n0 M
|| bArena9 r; _1 k. M2 x, X0 Y
#endif // __JEFF_11_41 X4 A6 q5 i8 T3 D/ a+ b2 l
)" ]) N8 W. R4 g2 U G
m_pRevival->EnableWindow( FALSE );, y) X ?" S9 t$ g
else
: [7 O/ m* m ? m_pRevival->EnableWindow( TRUE );1 s; p& [# [! X* x6 ~% j
! d* q0 v4 p4 e I CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
: Z8 n& \2 p# s2 r+ S
3 M+ f3 _/ j" r8 x4 L) y0 O3 X% \ [ if(pWndWebBox)
) U- a7 g) L" ~2 u/ l pWndWebBox->Destroy();
0 m! f1 L6 w1 e! x- Q- @! s& o7 ^7 C3 H" ^9 f, i( W7 j
#ifdef __NEW_WEB_BOX
3 {* u: e8 U' W+ N e$ [! O' A CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );9 y+ Q2 j3 G7 ?4 L/ x: U% y
3 Y' S8 r5 D2 y if( pWndHelperWebBox )* }" a$ u$ a. q6 L2 W
pWndHelperWebBox->Destroy();
- ]- P. C- V' `/ ^#else // __NEW_WEB_BOX1 a! W0 m5 V9 T- Q+ m+ c
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
/ u X- i1 s8 E0 P% M! j7 k. F1 o* j+ V# z" @( V7 ]
if(pWndWebBox2)
/ m; A2 `$ \, n% Q; N% K: l pWndWebBox2->Destroy();
' o( L% }, n j0 }; W( }#endif // __NEW_WEB_BOX
0 T2 |5 k; k# s" y/ f+ n
* X- s) r: ^ l% D m_wndTitleBar.SetVisible( FALSE );
- |- q6 g. p; V# ^1 ~9 N3 j. u$ a8 D. ~' W$ G$ a
#if __VER >= 9 // __S_9_ADD
1 ~+ i. t5 W3 B' N% X! x /*if( m_pLodeLight )
" n, W. T% D! N; l* l {/ _/ Y4 U, f1 c: F( p D# J, P6 z
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);& l: I% D: o8 E/ I; x
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" f9 n, u' ]5 m3 w) Y, \; s m_pRevival->SetWndRect( LodeLightRect, TRUE );
: _ Z1 ?/ t! E% r6 }1 j0 g7 @ m_pShop->SetWndRect( RevivalRect, TRUE );4 M6 w6 d4 x2 H9 r8 N
9 k; H3 u3 T: I- I9 ~4 n
m_pLodeLight->EnableWindow( FALSE );0 d0 F+ c V- i0 |5 I% \
//m_pLodeLight->SetVisible( FALSE );
) R6 T2 u2 t7 t& H3 O% _+ ~7 U4 P+ t; Z3 m
// crect = m_pLodeStar->GetWindowRect(TRUE);1 L% D; f! p# q k- k8 t
// crect.top += 2;
( g5 Z6 G7 j, S+ _1 i4 s+ j// crect.bottom += 2;) z/ k. r3 H) b$ @* p2 p3 U p
// m_pLodeStar->SetWndRect( crect, TRUE );
4 O" Z! w# j# \* ~4 h// crect = m_pRevival->GetWindowRect(TRUE);( ]. b+ a5 t- X( Y* e$ E# A1 G
// crect.top += 8;
( r' B. d5 ^ O% m- X2 ? [: ?// crect.bottom += 8;: @) G7 Q; a: A, ]% o4 Z3 M
// m_pRevival->SetWndRect( crect, TRUE );
4 [9 @4 q( {* w9 g. n
0 ^0 l3 A% L: t+ ]1 `. w* I; F// crect = GetWndRect();* O( |0 S- m4 B
// crect.bottom -= 31;% X7 m+ m9 h) @
// SetWndRect( crect, TRUE );
3 e/ E/ Q' w: J6 {- K( H5 e }*/
' L& o6 p( X! c/ X( h( p. C#endif // __S_9_ADD+ y+ y* g0 E8 }: [
_& r% h$ Q: \4 T: n // °?àìá? à§?êà?·? 3a?à°? ??±a- G, ~4 G4 P0 P; [4 M. V
CRect rectRoot = m_pWndRoot->GetLayoutRect();
8 u' ~; D* Z$ R# J CRect rectWindow = GetWindowRect();
. J; h# ` Z, b) Q i( E CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );# }" c( q& i( h
Move( point );
0 \# q/ k4 b* a3 ]& ?# B8 m% j( }}
8 n: Z5 p9 h! d- g1 _% n2 h& H r L' ?" s+ v
现在,您可以生成以下的NPC:' o. k* `' p4 X5 h, i4 |3 k! \! ~
Darkon2 t) o, H/ ]6 i [% `3 M4 Y
, }% P S8 H3 H) Z) _" a4 S, D代码:$ J2 |2 w7 Y+ s0 |7 J T1 L- J
MaDa_LodeLightSaintmorning, b) P8 e( F" Z
7 b9 n9 v/ P% G" ?Code:$ ?$ @* ?# k e+ C w: w8 E4 F" v
MaSa_LodeLightFlaris1 T+ ]& @- F y
$ ?/ l8 A9 P; u' }
Code:' ]7 [* r+ f! J$ s- n
MaFl_LodeLight# U3 r0 W4 z0 H$ t
d) d0 |/ v' U. X1 e0 Y5 O
<-- You just have to add 7 f! K7 r5 r9 A2 V
Code:
; ^8 w" w: y4 c$ c2 v8 F+ `; H( kAddMenu( MMI_MARKING );
; T% Q4 x3 v+ P3 Kto an NPC!
7 B( ~" M* d+ E! q$ g% [/ C. }* f+ v+ u
5 Q9 `0 n+ g+ B) u1 \ |
|