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这仅仅是一个片断的教程,所以我不会解释非常多。( E4 r4 W) F0 R; a/ y: a
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WndField.cpp在CWndRevival类:
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代码:; y% N8 o; y: ^/ X; Z' k3 h& l
void CWndRevival::OnInitialUpdate()
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: h9 W0 [1 l' a, T7 p6 H CWndNeuz::OnInitialUpdate(); 2 T4 K& p' _) Q# ~' M
$ k9 ^& x c# V; H2 S m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
?/ r& |: s3 r m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
, R: j/ V+ ?5 }5 M( | m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );8 b: W% r; \% w% ?3 `8 o
#if __VER >= 9 // __S_9_ADD
7 M$ T" \: I! V4 O m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
2 \9 S9 q: N. c# d& U#endif // __S_9_ADD- B& A) e% v- w o
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
( W& q1 Z6 |1 B8 C- \ P; {/ t m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 B4 }. r7 E# V+ L m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
) j9 f# i9 _5 ^- [#if __VER >= 9 // __S_9_ADD
7 C! K, g& N4 `& T' C3 w6 h L* n m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 x' R7 d0 H8 z1 X2 Y' e1 x7 d* q#endif // __S_9_ADD7 t) ~' v/ }4 ~- A/ o$ b. ~
5 y- }* A6 H' ^1 j$ I- P. k/ l7 v: W#ifdef __JEFF_11_4
, W- y0 |+ F; B5 v/ E BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
5 @5 O( v e$ ?2 r: \; C0 s* P#endif // __JEFF_11_49 b' w% S4 h! B$ I4 Z3 X$ |
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ P0 m' p& l7 A" W#ifdef __JEFF_11_46 g0 J3 t( u) i' \# V
|| bArena
' s. O# ]9 J5 n/ i0 ~2 Q$ a/ n#endif // __JEFF_11_4 c, f& f9 E# C& g7 @
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );- a- O3 m2 T2 I( M8 B
6 a$ B6 p! i7 [5 M3 x* d CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );8 V3 l9 x% g# G# D. O0 u
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if(pWndWebBox)
8 {2 h) y+ I- j( a pWndWebBox->Destroy();
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% {6 m/ c4 c9 Q! D: V8 R#ifdef __NEW_WEB_BOX& L5 R! c% { B3 j
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
. g0 M+ A2 g4 X- P0 ]3 w5 D5 b pWndHelperWebBox->Destroy();
8 j- L. Y! b* D& X' Q* v#else // __NEW_WEB_BOX& o o) m( K9 T# V' @
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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4 k+ z. `& @9 b% t6 x. Q! S J if(pWndWebBox2)+ J) l B( ` a I0 E. v, w
pWndWebBox2->Destroy();
7 ?# W" v- B- D#endif // __NEW_WEB_BOX& u! b2 v+ O) ~4 O$ {4 m- o
/ } j; |% `" {$ r+ S m_wndTitleBar.SetVisible( FALSE );& m; @( T+ K! @; ^6 k& a% k
5 L5 I$ |) j% u: D" u#if __VER >= 9 // __S_9_ADD
' G1 n4 B/ w" X3 X /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
8 e! ]& ~! o! D3 X CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
( J, P9 r! P9 {* ]& R2 C" J m_pRevival->SetWndRect( LodeLightRect, TRUE );0 W5 `3 M; f* ~: y+ ?1 R* }
m_pShop->SetWndRect( RevivalRect, TRUE );" E, [! e- m3 U4 y$ Z
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m_pLodeLight->EnableWindow( FALSE );" P, d% B4 f4 y$ y9 t: I
//m_pLodeLight->SetVisible( FALSE ); 1 l1 `. v% A6 @$ ~" W0 [+ B/ C: q
; Z) N( j7 K+ Z# X8 K: E// crect = m_pLodeStar->GetWindowRect(TRUE);& Y# N. {, }& [+ c2 r6 O4 i0 Y
// crect.top += 2;
" C1 w0 R% U& t4 }& o6 P: ?// crect.bottom += 2;7 N' G/ f8 F6 N
// m_pLodeStar->SetWndRect( crect, TRUE );
, ?$ }( p4 p# V) g// crect = m_pRevival->GetWindowRect(TRUE);: {7 k5 x6 y0 w5 v
// crect.top += 8;# n" h1 h% v" c
// crect.bottom += 8;+ ]$ |. b7 e o1 E2 M
// m_pRevival->SetWndRect( crect, TRUE );
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9 k3 j' N# j8 K* E// crect = GetWndRect();! r0 n/ g9 Q* t& B# T7 K
// crect.bottom -= 31;! d. g) t" p4 e8 G; l+ |' l
// SetWndRect( crect, TRUE );! M; m; N$ u' C3 X2 N' X
}*/
- ?& V4 B" i7 Q: e0 Y#endif // __S_9_ADD
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7 j# o2 @$ _. _ a$ `3 m // °?àìá? à§?êà?·? 3a?à°? ??±a
) t7 m7 `! z3 P2 |0 Y* v) k CRect rectRoot = m_pWndRoot->GetLayoutRect();
% q2 U8 g( [ m# O, x CRect rectWindow = GetWindowRect();
4 y3 m; R9 ?% n' T/ K CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ L5 \# @- Z( q1 Q' F+ a& T7 i( z
Move( point );
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! ?6 t4 L4 k9 _) ?: \8 Y. S" Y: ^现在,您可以生成以下的NPC:
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3 m. S' R9 `/ R+ H& H1 `% _代码:
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Code:
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MaFl_LodeLight
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3 r+ V; a. k3 y( T4 k<-- You just have to add
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AddMenu( MMI_MARKING );$ q* k5 l8 l/ C
to an NPC!
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