|
|
这仅仅是一个片断的教程,所以我不会解释非常多。1 o" t; N' V1 Z$ `$ f' o ?$ L
- K5 d# q9 r' P* i# BWndField.cpp在CWndRevival类:
" g. T) S* p+ f( l- C& z8 f7 n% r/ p: V/ @5 A) t% ~
代码:9 s5 b! w S; L7 ?: `- i
void CWndRevival::OnInitialUpdate()
?# m. ?; y% _! E{ 5 n# O+ @+ q4 B; q
CWndNeuz::OnInitialUpdate();
& r8 {# l' Q- e2 Y; A: W+ d
/ h$ K" T6 ]8 ~$ S$ \ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );/ e9 c' N& _: b F$ P% F
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
4 }( e* G$ X; d m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );1 T& k# ~3 [, {1 c
#if __VER >= 9 // __S_9_ADD) p9 O4 b# g9 b8 ]% ^' B% P2 c
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );/ k' K2 e5 ^7 @- Z
#endif // __S_9_ADD# x8 ~2 k2 Y4 K, I
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
4 O/ g" D# K9 m5 m6 X m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
7 ~9 O/ \) X+ G m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
2 W C2 l+ `9 C9 d; r' _0 _ X#if __VER >= 9 // __S_9_ADD3 L6 \' h, o8 v6 |' g7 u
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );. z1 E6 L( r. f" D' {5 X
#endif // __S_9_ADD4 o, l' }( V3 |5 N7 _3 @/ h0 h" O
, R$ O/ K% I6 d! s, Q' \7 _2 H
#ifdef __JEFF_11_4
- P* F( I$ P' x8 x4 |7 R4 ^ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
! S6 o; \) _+ d6 @5 d$ h6 D#endif // __JEFF_11_4) a7 i5 P4 C! o% G4 E4 B% k0 L
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
) T' f8 k, k8 d5 a#ifdef __JEFF_11_4
; ^- v8 c6 j7 h4 H+ H || bArena k1 H+ w3 }+ H. _+ n# Q ^
#endif // __JEFF_11_4
& j/ f0 ^% N4 {$ `$ D; s/ N8 z ) m! h- ?0 V+ V5 ]
m_pRevival->EnableWindow( FALSE );
+ S) O- y1 Y0 p: @0 C9 N" p7 @ else: t6 C8 A$ E+ O
m_pRevival->EnableWindow( TRUE );
. ?, f4 H$ o2 z5 r/ I$ R- b' r* t) }" d' t( o3 ]
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
/ ]- @$ i4 n3 R3 y" i) ^) I! F) s6 ]0 r+ S( A6 V f
if(pWndWebBox)
$ \& k* x2 @. L' P. K3 T pWndWebBox->Destroy();/ u) J9 d% W* o4 e6 j/ E
9 W) m3 m0 e1 V L( \. v#ifdef __NEW_WEB_BOX7 R# i7 j7 I( E L# q2 T
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );! ^6 m- T# F2 C
' P1 i3 g! H7 }7 b7 ]- H if( pWndHelperWebBox )0 a3 B7 P8 x8 v+ a: j
pWndHelperWebBox->Destroy();
: A! A5 g4 h1 P4 B+ R: Z$ ~#else // __NEW_WEB_BOX
6 K9 \) v7 N2 M" { CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
8 x5 l. U& v/ C) d- f; X6 m6 V* q/ o" l ^% Z& c/ S8 S j
if(pWndWebBox2)
4 {" W0 D) H( { pWndWebBox2->Destroy();3 `8 _/ Q0 h- `4 k+ {
#endif // __NEW_WEB_BOX0 q! |+ z" Z; ^, n: T" O0 Q
: x; m( Y8 w6 _& ]7 z! Q
m_wndTitleBar.SetVisible( FALSE );
' n$ K1 I' o5 @ v' K6 o) t3 F! g7 F& X) Y) m; O
#if __VER >= 9 // __S_9_ADD
+ d6 M0 C% S8 m) e /*if( m_pLodeLight )
# j! f3 [/ Z# v+ q/ ~7 F8 R {
/ Z/ Y* Q, k; j7 x; F0 r3 L CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. F/ N) ?1 g# T8 V+ \/ N! q2 @
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);% [. s y2 R2 _9 v8 |' l
m_pRevival->SetWndRect( LodeLightRect, TRUE );) c$ i; r, N. p8 i6 Q/ j
m_pShop->SetWndRect( RevivalRect, TRUE );
/ d( J( {, ^$ I5 [
h4 P% j) _. a& z m_pLodeLight->EnableWindow( FALSE );2 x: I! h8 M" h5 _' b" Z9 x7 K* @
//m_pLodeLight->SetVisible( FALSE ); + H# t# R; K& D0 V, X2 K
: |8 {" Q$ A3 x! G8 t# f6 C* n
// crect = m_pLodeStar->GetWindowRect(TRUE);) Q; s9 a2 g1 b- z) Y
// crect.top += 2;, u* y+ o5 V u3 _
// crect.bottom += 2;
, I) k+ y/ H! @! l, L* }: o// m_pLodeStar->SetWndRect( crect, TRUE );. a: k4 m( J4 j6 k3 H
// crect = m_pRevival->GetWindowRect(TRUE);8 v, }1 Z, ~. `8 ]! [0 ~8 N
// crect.top += 8;; w! F) r' u( c, o. O
// crect.bottom += 8;
3 L9 D$ n" x, L: x5 v// m_pRevival->SetWndRect( crect, TRUE );
7 }$ _" Y5 `3 {) }; I( Q; s3 n% h8 }' m0 l2 O
// crect = GetWndRect();
4 N* l. N5 P8 R8 Y* L: g// crect.bottom -= 31; L; h' g$ ]1 W
// SetWndRect( crect, TRUE );
1 c) k; }. |7 h. ~: e( r# L }*/
; o$ k$ t# u" F) I4 x7 n' B#endif // __S_9_ADD
" Y' J8 J& I+ l& e0 q: Q$ g7 c& Y) D) |6 |
// °?àìá? à§?êà?·? 3a?à°? ??±a6 S* n5 `( h/ K( ^% T' G
CRect rectRoot = m_pWndRoot->GetLayoutRect();# _! Z8 ?3 ?/ p$ \& W7 U
CRect rectWindow = GetWindowRect();, U: G% u- r7 W9 o
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
, s6 O( O% a/ V' g0 ^7 i Move( point );5 o! Q g: n2 l' r
}
; ~/ X& s4 z2 o1 N% w; m5 `) }
& \6 _6 L6 f+ C0 a; h% \* r# g0 |现在,您可以生成以下的NPC:7 G. M' E+ m3 Y3 ^. V
Darkon
/ E8 |. m1 G7 h) f% K
" {) I$ S+ o2 M. d. K- L代码:
) u( [4 r. W; S0 {" Q# [% _* W3 {MaDa_LodeLightSaintmorning. |) r6 u# y$ v" K
" Q1 h* X& F- Q+ E% v+ iCode:
7 S8 v2 h" z* d; sMaSa_LodeLightFlaris' H" C! F5 K$ N; \2 `# v
L; D7 Z* H. X
Code:
2 ^' o! y' a. G. Y7 e. }2 V/ zMaFl_LodeLight8 W! z" o" L5 c2 C: a
! h$ _0 n$ ?5 ?0 V( i" V3 s
<-- You just have to add
0 x" r1 q7 |* L, o9 ~Code:
5 Z5 g6 W2 }! O0 @2 OAddMenu( MMI_MARKING );0 i9 B- @5 F, r6 y
to an NPC!
+ I7 O$ t& G" d$ J M6 ]7 z5 n9 _- W. k
7 i6 P; @0 i; T( {2 H |
|