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这仅仅是一个片断的教程,所以我不会解释非常多。
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% W0 |9 U) `# {WndField.cpp在CWndRevival类:* c8 u; X/ k/ T( R
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代码:# F$ V5 T- x( h0 n
void CWndRevival::OnInitialUpdate() " p8 h. u4 ]2 |/ r) S/ y/ i" d z
{ 8 F8 `% X; q' ^/ U- i' A
CWndNeuz::OnInitialUpdate(); 9 I" Z7 x8 Z0 q# _
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 W( O# \3 M9 j, Z# x m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 S* W: _ v) n% D% o- ]% l/ x m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
, [; h+ D' Y2 E5 R; w#if __VER >= 9 // __S_9_ADD( i9 ^3 _3 a8 @2 n; L! Z. N. A
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( s. L/ D! j! Y& ^
#endif // __S_9_ADD% Y% U: f: Z1 y: ]
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );4 y% C2 r. R/ g; O
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
& q) t7 g/ Z2 h2 B& N/ V0 O! E m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );( }9 g) N, V) k# b: @
#if __VER >= 9 // __S_9_ADD
. P {4 {; f# t8 y! X m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );8 l& o" \- q5 C7 r3 F% L5 o
#endif // __S_9_ADD4 x% A( L, ^% K' A/ y2 [
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#ifdef __JEFF_11_4
2 c$ f) e6 u7 W* w) h: ]+ G& \5 }5 F, v BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
3 h" K- m8 ?2 n7 q#endif // __JEFF_11_4
4 }, C0 z& K' d+ b6 D if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ U4 Q" }4 X8 E+ b2 H% s' H#ifdef __JEFF_11_49 F( X- H6 C; _ h4 x g. l( D
|| bArena2 x5 b2 K% s0 p' S
#endif // __JEFF_11_40 B$ ^# w5 ]# P6 j) }0 Z7 ^
)
}% _1 v$ O% q% c- Q2 O+ \ m_pRevival->EnableWindow( FALSE );! H4 W; D$ o. }& X) W( Y6 B
else. W' u2 ~- M7 N2 m
m_pRevival->EnableWindow( TRUE );" c) o/ F7 i7 F/ e, a# n7 Z
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );! ^% f3 ~$ Y8 K1 \( {' f# ^; h5 e
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if(pWndWebBox) u4 v4 G0 N3 X9 Q
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX/ Y& r/ B( p% e% w1 w9 C7 k0 Q
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );3 _8 y9 ?% T6 e! U% q d5 x
1 A8 B' o+ s0 a; r if( pWndHelperWebBox )
9 S' B6 g9 Q+ u+ E* Z) T pWndHelperWebBox->Destroy();
% s% X5 B& _$ D#else // __NEW_WEB_BOX. D( y5 j1 f H6 N# v% Q3 {
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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/ T" L0 v0 H8 ~8 v4 S, r* s' V! s if(pWndWebBox2)8 @5 m2 S' T5 I# ~: h& T0 g6 t
pWndWebBox2->Destroy();7 a2 E1 z& e( ~2 D3 _
#endif // __NEW_WEB_BOX: @1 M' e9 u. D; o' i5 E l- B" D: Y6 X
7 I9 ], f- h9 m9 N" J m_wndTitleBar.SetVisible( FALSE );, N& V, E6 H9 ^
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#if __VER >= 9 // __S_9_ADD* T7 |8 Y ^; x5 \# N: ~5 M
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 D- w1 D3 `, g1 ]% n
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 t0 r& i3 S! ^$ z- H
m_pRevival->SetWndRect( LodeLightRect, TRUE );6 H3 z" ]$ V% Q, X+ H: u& p
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
, W; a6 v- y7 t L: P/ a //m_pLodeLight->SetVisible( FALSE ); # ]6 q& }* N/ U7 }, V4 G
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// crect = m_pLodeStar->GetWindowRect(TRUE);. z$ i# ]- g6 Z$ Z. D4 j) W: H
// crect.top += 2;5 T) [/ R% v5 F6 W. |
// crect.bottom += 2;3 ~+ R1 Q+ f0 Y _
// m_pLodeStar->SetWndRect( crect, TRUE );
4 s* B2 J5 z& C3 H- C8 X7 w// crect = m_pRevival->GetWindowRect(TRUE);
- S7 o9 m& W8 E, t! q- Y3 Q// crect.top += 8;% s2 ]' J% w. R5 `9 T
// crect.bottom += 8;
6 d& o' U/ Z+ i% I: P% _5 p// m_pRevival->SetWndRect( crect, TRUE );8 n! j/ ^% d0 s, J
2 r) h: L' v2 t0 C9 s8 R2 ]// crect = GetWndRect();" v: W" |2 K1 \$ L5 Z0 I
// crect.bottom -= 31;
* y2 F' y+ ?( ~, y d// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD! j7 X8 }; O& `3 ?9 m
- L" ~/ l7 h4 \. F* U2 [ // °?àìá? à§?êà?·? 3a?à°? ??±a5 ?- z' E% [" J5 H" ]: j1 T
CRect rectRoot = m_pWndRoot->GetLayoutRect();) Y$ B- B8 ]; _) L: y: L3 _
CRect rectWindow = GetWindowRect();% H1 E) H+ \8 I2 j
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );! E' o; _# N. v( l
Move( point ); x1 U$ T( B9 B0 s1 z- v9 g. q
}
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# B& E u2 P3 T' ? \现在,您可以生成以下的NPC:" |( `8 x$ P' [. n% O! t8 U3 b* f
Darkon
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代码:
9 t$ y! u) S" b; k4 G" zMaDa_LodeLightSaintmorning
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' Y7 h! e ^7 U/ o: UCode:& q& [& n5 L5 P r
MaSa_LodeLightFlaris
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' L' p3 \" ?# Z5 |6 d& wCode: [$ p# U1 b$ w
MaFl_LodeLight
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, C1 O. ?& h" |<-- You just have to add * ^0 K/ Z: y3 L3 T
Code:# s- Q! T6 `% `' o, t% n- \ R
AddMenu( MMI_MARKING );! b" O; c& Q9 `! R* B) |7 ~# }
to an NPC! % Q1 U/ I7 M) h9 L
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