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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:% ]2 e9 x5 b4 ?, A) y" p
* Z* i K- U' Z; z代码:
) v- [# F( j/ R; \5 ovoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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8 |# e1 t# C% ~! l: n& p2 V m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );: d, e( `4 f, C' u! P- S
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );+ F, V, l; m, ~
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );: U7 C9 g D5 _
#if __VER >= 9 // __S_9_ADD
: N9 l/ `+ T: _ O' d+ a m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );, z) [2 x) m3 R1 `
#endif // __S_9_ADD M2 Y/ a) v, p
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
( G$ O# M! [ Z$ K5 a m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );# ^4 ^; G5 Y" E# y8 W# j$ F! j v8 a
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );* i0 p+ _2 `0 ?0 e" i6 L" j
#if __VER >= 9 // __S_9_ADD
* w3 q& |. G7 d m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );& L& X$ k8 D4 y( t5 H
#endif // __S_9_ADD
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3 F% t) z; j/ R: f7 z3 K+ n#ifdef __JEFF_11_4
+ y8 k7 j( k7 p4 t. r, | BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ f, n+ h8 k& P R& O#endif // __JEFF_11_4 G0 Z4 {5 R! p/ m8 I# u7 j
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )8 J9 }% f) E; F" @
#ifdef __JEFF_11_4+ G9 ?' w7 q$ E: G ^' f+ o% j, z; R
|| bArena
5 \8 K4 ?+ r1 k8 k#endif // __JEFF_11_46 s* y% ~8 x% Z e! [3 s0 U: u
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m_pRevival->EnableWindow( FALSE );" e4 }3 Q7 q f# ^" @3 L# a2 e
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m_pRevival->EnableWindow( TRUE );
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2 A# R: a/ p+ S8 A CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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. s% Q5 W! W: p+ i8 k6 x. j+ j/ \% k3 d if(pWndWebBox)" N+ K9 J* ]; \
pWndWebBox->Destroy();4 F. a& h" {3 b# T
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#ifdef __NEW_WEB_BOX$ g) J8 `+ t) R1 p7 ?
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: s9 `$ v, d$ c
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if( pWndHelperWebBox )/ k2 W4 s4 K+ _& ?2 r: F- Y
pWndHelperWebBox->Destroy();6 o% Q, m( ^9 H: }$ D
#else // __NEW_WEB_BOX" S0 r" O) ^: B0 p
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
& n6 r Y: T3 |0 u pWndWebBox2->Destroy();0 y5 z; y- z* [. f
#endif // __NEW_WEB_BOX# j3 }0 B3 G3 @' Q: M
- {, Y6 S8 [5 J* m1 q8 r1 { m_wndTitleBar.SetVisible( FALSE );0 ?% J6 k, \2 C2 X
e2 N2 Q( r* V" q#if __VER >= 9 // __S_9_ADD2 x O3 b3 ^0 @. ^$ T& P* R
/*if( m_pLodeLight )
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2 B, i: Y5 D* n2 G CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);$ ?# [9 }2 G+ r4 n
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);- `4 @, B" L) x; I+ b' m. F
m_pRevival->SetWndRect( LodeLightRect, TRUE );
9 ^: }( V5 p, W! Y {6 v0 ]" S m_pShop->SetWndRect( RevivalRect, TRUE );4 ^. G, H( f8 G, P& t1 k
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m_pLodeLight->EnableWindow( FALSE );2 Y$ a- a; ~# ^/ E
//m_pLodeLight->SetVisible( FALSE ); * o/ j g1 H: X8 N+ J$ L( y
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// crect = m_pLodeStar->GetWindowRect(TRUE);3 r1 I3 J+ N9 c0 P
// crect.top += 2;
7 a% q- b. N3 K( F$ Z// crect.bottom += 2; Z M: j4 f2 w" L1 v; G
// m_pLodeStar->SetWndRect( crect, TRUE );% U/ U$ ]* U( q, a- |
// crect = m_pRevival->GetWindowRect(TRUE);. Z$ Z2 Y( }7 |; e# g1 t, ^' r
// crect.top += 8;( |6 W# \$ `0 E! f! [, K
// crect.bottom += 8;; g4 e: W O: g. h
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();0 E; O- a/ D S2 ~) U4 I$ G
// crect.bottom -= 31;
* U( {, J$ S* Q$ S1 E7 ~. F( }" j// SetWndRect( crect, TRUE );! a$ W4 j3 }/ h
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#endif // __S_9_ADD/ ?' A; |/ n5 u- ~0 A9 N% Z7 }
% W9 e" ] B4 d! K5 W1 }3 `7 z2 b // °?àìá? à§?êà?·? 3a?à°? ??±a. Y3 k$ Z4 T. ~% g" l
CRect rectRoot = m_pWndRoot->GetLayoutRect();
- r, W, W4 e N7 \4 t0 g CRect rectWindow = GetWindowRect();" k1 B/ ~" s, g6 \: a
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% U4 {7 d7 |* c9 T$ E1 t$ ^ Move( point );. Y( Y. I9 i9 R; j: i
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现在,您可以生成以下的NPC:
+ Z6 C2 Q5 u2 S. D- ^; LDarkon
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代码:
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Code:8 e0 J1 y) z% Y# W
MaSa_LodeLightFlaris
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* P! w, R7 i4 o) T" Q) R; V; X) V! |Code:
+ _ m1 h/ {& x0 BMaFl_LodeLight
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<-- You just have to add
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5 E* |3 m' N# r" n8 LAddMenu( MMI_MARKING );
* Y+ v" k" b, ?" _+ A. g% zto an NPC!
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