|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
& b. v' d) S4 a( {
+ a. Q; q) Y# t U2 S; {WndField.cpp在CWndRevival类:
$ e0 v( H: R4 S3 o, ^
, r6 E6 V9 d$ z" Q+ B5 }7 {代码:5 n& s9 f' u' x/ T7 j l5 T
void CWndRevival::OnInitialUpdate() , n( J. f( ~. n5 i
{ 0 O2 S: ?$ n4 |8 W. ]( m1 F
CWndNeuz::OnInitialUpdate();
* R( Y3 f( ^6 K2 x* i# C. l9 h
( e9 s S& c: u/ n7 B m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
0 o0 ?+ p) }' u/ G) x; n- X+ i- n m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );6 V1 b) R8 b- ^# U, B7 T2 Q y
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 P1 u% v0 d; v#if __VER >= 9 // __S_9_ADD
5 ~0 \8 O, O" e' G; I7 o; g* r4 m& U4 B m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );6 [; _! I, |8 R
#endif // __S_9_ADD
m6 c( L5 L) r$ ?* t( s* t m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );3 x& c! q4 C# L- q) s9 n
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );8 }) j: F8 Y" R2 X) U# C s' J
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 [% V2 f# N3 ^8 o5 G7 }#if __VER >= 9 // __S_9_ADD, L% r! {- C4 \0 h t2 y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );; V3 ?* S" ?, N, T6 D7 ?' E' m
#endif // __S_9_ADD
# \1 d- h. @; @0 b
4 f) y. K @* T& i! |2 c#ifdef __JEFF_11_4
$ R) Z4 ^! c" U) N2 I- E% H; \ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) {5 {5 T& \. n! e7 |+ x0 Z& Z% l$ @#endif // __JEFF_11_45 w2 F1 ?# J8 k
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" N. Q% _( c% J/ N7 d6 ~
#ifdef __JEFF_11_4
* D1 J2 D0 ^) q3 k( a) Z- K || bArena, c( C+ u/ J1 F+ m
#endif // __JEFF_11_4
, N% \3 s! K% s5 b1 v* Y1 g4 O6 } )7 a8 h3 c0 I% g7 O- M5 V$ Q5 v) y9 T$ E
m_pRevival->EnableWindow( FALSE );
4 b9 j; T& h" K. K else
$ p' G3 W9 [3 P. d& [3 ^) s m_pRevival->EnableWindow( TRUE );
2 \9 l) Y' d/ d# I' s
: p9 W8 n- o0 O! G CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
$ J: B8 l* F/ i' ^9 p) l4 ~1 ?* {' Q$ d
if(pWndWebBox)( ^' R5 }+ l% ]& v2 r
pWndWebBox->Destroy();
/ B) ?. b& S* F% H
2 v" K7 ^, U5 d8 j7 {- D- _0 Y9 _#ifdef __NEW_WEB_BOX1 m! b. M! {5 o6 ?5 ?
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );0 S4 ^- |1 O0 z6 y# V
. ] ^+ k" U7 |0 J, q8 p$ v if( pWndHelperWebBox )
: n# ?& ?1 B+ F pWndHelperWebBox->Destroy();
! a' D# X6 ]' n0 g4 B3 @#else // __NEW_WEB_BOX; ]7 ]. p( I# w* |* D4 ^8 `
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- A# D9 u' _4 b1 |
4 X5 E& K9 s& p- z$ O X) H; S* j1 |6 M if(pWndWebBox2)0 s' F# f, j% K5 Q7 e5 E0 P: r
pWndWebBox2->Destroy();
- }% X6 N9 ]8 N1 \. w5 R: N0 m8 X#endif // __NEW_WEB_BOX# I: P6 ~. I$ v$ P1 z* ~* N) A
+ m% k, w% p x0 K! E0 t
m_wndTitleBar.SetVisible( FALSE );' l' C3 x7 C. ]% a3 o
D' ^) U Z( E x, ^+ W; C
#if __VER >= 9 // __S_9_ADD
9 r, I9 L0 m4 a. D: B2 G /*if( m_pLodeLight )0 _! j( W- c+ @3 Q) q) Z
{, G& _9 R6 {5 Z- S/ t
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);: l' P5 x0 L# i/ f& I. Z3 r" {
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);/ m5 s# j8 \$ v
m_pRevival->SetWndRect( LodeLightRect, TRUE );
2 A' X9 ^6 E* N; o m_pShop->SetWndRect( RevivalRect, TRUE );
+ F/ o9 x: B. }: W/ }
/ u2 ~. `( V6 g7 G m_pLodeLight->EnableWindow( FALSE );3 }" w) [' h: [' s
//m_pLodeLight->SetVisible( FALSE ); ! y7 s( b& Z4 G8 b. B
) g7 a( ]! j& ^& L6 l' R// crect = m_pLodeStar->GetWindowRect(TRUE);# F: i) G- m/ Q! B. T1 v
// crect.top += 2;8 i9 F3 p: k% Q/ n$ S3 q8 A
// crect.bottom += 2;
! q3 ^' f3 u5 g( r. |6 |) p3 a2 i// m_pLodeStar->SetWndRect( crect, TRUE );
6 Q$ y) S, u/ s( b// crect = m_pRevival->GetWindowRect(TRUE);
) [9 a' _" N$ B0 Q' S// crect.top += 8;5 L, b) W# K8 C0 m3 y9 f/ U& V( X; W
// crect.bottom += 8;) |& z& \1 n% Y0 Q* f
// m_pRevival->SetWndRect( crect, TRUE );, ~- h v+ _/ A
9 w0 G2 t \7 d4 d: P6 B
// crect = GetWndRect();
$ ?0 P& Z# a: l% Q. B( F! @// crect.bottom -= 31;
/ m6 f" H+ N5 b+ `. }! |; j7 B4 S8 }// SetWndRect( crect, TRUE );" m$ F z( |4 D1 q9 w/ j
}*/- Y$ r% ]' y7 A' N/ d
#endif // __S_9_ADD2 Y* w, e, v+ Z. u3 Z8 i% G
" q' l) h) Q" ` // °?àìá? à§?êà?·? 3a?à°? ??±a) S& r" v$ j& n. d+ a; K1 ?
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, M: B5 k& q; p; W CRect rectWindow = GetWindowRect();
' P% ]( Z! G& O5 \* J- L( e CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
4 u( g8 O# q A1 ]1 A- I q' ` Move( point );
* x5 H+ D9 r2 [! M) M}" ~+ F* o, v& D! \
& b3 @( B% @4 U# j+ h8 I1 c
现在,您可以生成以下的NPC:$ w7 @. s$ W8 t& |6 q- `
Darkon
* `7 c9 N; B9 Y/ w/ f% b8 | _: X! }' O! t! o( u R
代码:1 v9 i8 @5 G. Z' b. x
MaDa_LodeLightSaintmorning
1 i# ?$ H" `. _( }
4 d. Y. W+ v- Y! u- ~; ]! D4 X+ S/ CCode:' x% v! q6 K, f" P
MaSa_LodeLightFlaris
- w7 k0 @8 n" o2 g" m/ Z0 {- P" g1 w$ L
Code:
; x" T, }% b1 Z, O9 e# @MaFl_LodeLight/ v9 Z+ M! s* P
& @ M1 ]. w- Y$ g1 r+ j
<-- You just have to add 3 [& r2 S9 x4 ?& ^. `. _
Code:/ e% A: w4 {6 v! q ?; ^
AddMenu( MMI_MARKING );9 _5 l4 P* \8 b3 d; L' k
to an NPC! ! i5 \/ Q/ {3 o
4 Z! W# ]/ i7 l# s, J
2 _: y# m1 T+ U4 t* r5 x |
|