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这仅仅是一个片断的教程,所以我不会解释非常多。. y' `5 f$ W9 ]1 q0 f
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WndField.cpp在CWndRevival类:
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代码:6 {5 W) l; q% Z1 Q9 j' }- B
void CWndRevival::OnInitialUpdate()
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+ f( ]* t. {+ F# ?! u CWndNeuz::OnInitialUpdate(); $ a5 j8 A: E. I1 D8 z
( z7 k) n L/ t p m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
: r. p9 L ?+ C5 e. | m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
+ d+ @, \: Y3 @/ U m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );8 y' N2 j+ [9 [" {3 m) i: V
#if __VER >= 9 // __S_9_ADD
0 v$ u0 \% {3 a m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% ]: v# k. v/ h( ^2 l7 M#endif // __S_9_ADD
6 t9 v- O$ y1 D m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 j% O5 C$ [+ A6 | m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 R4 l& K# J+ F0 i: L* s m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );2 g+ l6 R( o' K6 s3 n* P& G5 n
#if __VER >= 9 // __S_9_ADD! {" b( S5 U0 b$ T7 I5 U
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );0 y% f5 o& Q$ I
#endif // __S_9_ADD- y8 v4 o7 r% l# I
9 r6 a" Q" K1 r, G#ifdef __JEFF_11_4
B+ U" y* x- B$ c BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 0 t& u7 S" Q* C6 l
#endif // __JEFF_11_4) I4 B) K) N) w) D- a
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
9 g4 O8 R, k0 o' z/ Y6 C#ifdef __JEFF_11_4
$ ]: E. L0 P+ i* s6 `/ s: } || bArena
0 b6 s6 l7 ?' R1 B; {- v#endif // __JEFF_11_4' N7 ^8 E* D! x' }& w/ S4 i
)
5 F2 j, {% ?! P2 d m_pRevival->EnableWindow( FALSE );' @" @# d j5 j: H) ~
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m_pRevival->EnableWindow( TRUE );+ f% T; t, \- f+ [7 @% {) u
* R; r) O6 P+ B7 A CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)- K& ~1 T) z: D2 m4 C. Q! C# r
pWndWebBox->Destroy();$ A" l/ J, s" Z
& d& T& y8 N7 ]+ `- [7 k; W#ifdef __NEW_WEB_BOX1 ^) @/ S% B `% ~6 J
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
[) O' B$ N3 c6 u# w, y pWndHelperWebBox->Destroy();. A, `4 z7 R( B) {
#else // __NEW_WEB_BOX9 s' h, D d/ a+ |, _) ^ T
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );( h1 a- l, r/ t/ H* A2 m
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if(pWndWebBox2)' l7 }7 z3 A# ^, b
pWndWebBox2->Destroy();
/ H# z( w0 I/ v0 }#endif // __NEW_WEB_BOX! ?6 |: S3 w" N2 p6 |2 \) a: Z7 d
! y% [$ }0 W+ k9 D" G% \! C m_wndTitleBar.SetVisible( FALSE );, {1 \, J4 E* @% b; j9 N3 o: W
" H5 q7 v$ T8 t, w#if __VER >= 9 // __S_9_ADD& H( x; _1 c6 o' T9 ]0 a* n
/*if( m_pLodeLight )1 k$ D2 p) ~' y0 v
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); ?- r& V1 y/ c, u$ Q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); s! v( s: d. W/ e+ a# _8 t; ~) R
m_pRevival->SetWndRect( LodeLightRect, TRUE );1 Z5 f. H* H4 b" @2 K: h* c! {
m_pShop->SetWndRect( RevivalRect, TRUE );
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X1 n0 J! g$ m) ` m_pLodeLight->EnableWindow( FALSE );* j$ y. u0 z- ` h- @, g6 L8 I: ]
//m_pLodeLight->SetVisible( FALSE ); $ c; X1 o/ x( H5 `3 d
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// crect = m_pLodeStar->GetWindowRect(TRUE);5 Y5 p3 t8 x0 f1 F3 \
// crect.top += 2;4 A& w. l- X, w, k7 R
// crect.bottom += 2; a0 Y- R/ [; U+ o+ [" ^4 S
// m_pLodeStar->SetWndRect( crect, TRUE );
' n* f2 J7 h, o; X// crect = m_pRevival->GetWindowRect(TRUE);+ @' L/ v! q- o$ b3 n
// crect.top += 8;
5 r% P& C2 @1 M9 U0 B6 u. Z// crect.bottom += 8;; B+ V4 w, a ~1 }
// m_pRevival->SetWndRect( crect, TRUE );) o# f3 y2 F$ K j3 A
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// crect = GetWndRect();
/ f! F+ c% M {6 `4 i; k// crect.bottom -= 31;0 [) G* o+ I- O6 ~7 I
// SetWndRect( crect, TRUE );
1 h# I8 I9 ^7 ~" v7 D9 a3 A; d+ p: x }*/
5 ]$ @3 t! H3 O+ x" _' j3 x#endif // __S_9_ADD$ j; B o( G1 t, i, o5 E0 k/ V
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// °?àìá? à§?êà?·? 3a?à°? ??±a: Q- c3 B: Z+ w
CRect rectRoot = m_pWndRoot->GetLayoutRect();) H$ Z: O. V" H8 l0 a
CRect rectWindow = GetWindowRect();0 l. N) Q2 Y! h4 Z+ Y) a& ~
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
5 T Z! a5 K" B Move( point );
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现在,您可以生成以下的NPC:8 l2 X: d, L0 ?, i
Darkon# s( Q$ a" Z( T* C+ `
( _7 P( V" k8 y |" d2 a) Y: h- S# q代码:
, o' E$ R0 Y0 U# K4 X gMaDa_LodeLightSaintmorning
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Code:0 a3 T& a1 f. v! r% S+ M
MaSa_LodeLightFlaris) v; |2 f8 B. U, d
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9 `8 }, x4 ~+ W: pMaFl_LodeLight
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; N$ F8 `) _! ^! N1 z h- q4 D<-- You just have to add # A/ ?$ h; N( ?6 L6 _4 {
Code:' V9 k. l. `3 A$ J$ p; L
AddMenu( MMI_MARKING );
8 M; B. B( N& ~, sto an NPC!
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