|
|
这仅仅是一个片断的教程,所以我不会解释非常多。2 Y# t* y) F8 R6 t" v
1 @' w3 `4 N) Y! e9 b5 X
WndField.cpp在CWndRevival类:) A! T! i# ~1 l$ _1 |& [- ]
* B- l [1 E) E" n5 S代码:7 V$ B$ N* {% j5 H
void CWndRevival::OnInitialUpdate()
8 m# R- ?& Z( `6 c _{ 1 u2 r% ]" F# P! @$ T( O( {2 C
CWndNeuz::OnInitialUpdate();
E+ s! v3 u- n; l+ S5 k ?
, |9 j( o" J, Q$ F1 R m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 ?4 M e, i0 S3 x
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ {, w$ K4 _% i7 W6 X9 _ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );% E0 T1 n( |/ C0 K A
#if __VER >= 9 // __S_9_ADD
$ G, y! y. M% L0 f m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );* `& `6 Z7 ~4 H/ ~& F+ f8 M, @: w* F9 |
#endif // __S_9_ADD, L4 L* J% b, `
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 w- H J1 ]7 [* s m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 @" G B2 V: l5 ^" o- [- r m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* R; J9 v' Q# S% G- s#if __VER >= 9 // __S_9_ADD5 ^# v# k h4 J( o) @1 K
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; {6 z! B5 F4 D4 H9 ` T f#endif // __S_9_ADD
$ W- \6 L- R' E% V0 T' ~' z1 `% m% M# x
#ifdef __JEFF_11_4
2 E* i5 T! i& F6 M. ?$ z) w BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , m5 {* F! ]4 J5 y2 U- D8 ]
#endif // __JEFF_11_4, H% }/ B4 T9 F M, }; a' o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ). Q* u2 F; V* i, G5 R% [; p* Y$ M& R
#ifdef __JEFF_11_4
6 i& f7 W' e+ { a7 D6 h || bArena
" W5 D0 X5 c1 A0 w5 ^! H#endif // __JEFF_11_4
/ D! n" ~# t+ H e )) P4 s; O0 u) V. A& w
m_pRevival->EnableWindow( FALSE );
. |# ^2 Q! t7 r% G I- r) } else7 Q$ D- f: x3 T: W; \: l
m_pRevival->EnableWindow( TRUE );" C5 N) {8 d& v
8 T2 Q3 R- _. b/ v& k3 _* c! g
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
5 g- ~; z: |2 b& n# I n5 @ s" P _" i+ A
if(pWndWebBox)+ Q9 q4 \; u- q, Z
pWndWebBox->Destroy();0 r/ d! |9 {9 c, w
2 g) I8 e8 ~: u7 t- P8 }#ifdef __NEW_WEB_BOX! E1 f% `7 G' e( T
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );% x7 k- L# n, w, M6 H( V
3 E# I2 H0 A( r) f* g( b3 v9 E
if( pWndHelperWebBox )
: A3 c) f0 l) U7 ] pWndHelperWebBox->Destroy();$ A; O4 `4 w6 Z) E8 e* Z
#else // __NEW_WEB_BOX
- w! Q( g& Q4 {. |" }! w$ M CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );8 {: V) F% {$ e
4 s1 {9 f$ `' u6 A/ H8 }9 M/ t
if(pWndWebBox2)9 W/ t$ j" ^( n# |
pWndWebBox2->Destroy();( G+ S. Z: _% O& O
#endif // __NEW_WEB_BOX
! C0 P/ `' G E" m* O7 [; ^. j/ {' N8 o5 {) B q3 A1 D9 F/ i
m_wndTitleBar.SetVisible( FALSE );
J, v4 {$ q( j1 d, }: {1 J f# }4 e; P7 a
#if __VER >= 9 // __S_9_ADD
8 ~2 l* U5 a# T# y& q) l Y/ K /*if( m_pLodeLight )
4 ?1 d5 w3 H. @/ Z$ m% a {8 U% l, ^0 T4 V" A8 g* O
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);) C# b7 z4 r9 ]
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);: T/ Z" Z4 G. O0 V0 J" g0 u/ |
m_pRevival->SetWndRect( LodeLightRect, TRUE );% ^0 J L1 Y2 @ N s0 Z, l6 |
m_pShop->SetWndRect( RevivalRect, TRUE );, c) G J/ ]: l2 w& H+ |, i% y
1 V1 i# E5 d- z. p B3 z m_pLodeLight->EnableWindow( FALSE );
7 v* A' }2 l2 `: @ //m_pLodeLight->SetVisible( FALSE ); 6 x4 V1 n& E. P1 ~+ M4 Y5 l9 G T. r
1 L6 p [* K- Y6 u; W! \+ O& a
// crect = m_pLodeStar->GetWindowRect(TRUE);. m2 b; ~3 c/ B% g. b4 z
// crect.top += 2;! b Q) T" @/ ^* ?
// crect.bottom += 2;
7 H& h/ j: e( M; n// m_pLodeStar->SetWndRect( crect, TRUE );
0 s' R( ]) t7 C0 O3 v1 Y7 ]// crect = m_pRevival->GetWindowRect(TRUE);) o9 M! W' {) V
// crect.top += 8;
( S3 Q, c; P# D9 J// crect.bottom += 8;
& R) H" N5 U! ~1 ^// m_pRevival->SetWndRect( crect, TRUE );: A9 m# V, }* ^. ^) N; ~8 D
8 b, [; N- J6 P" j4 E8 x; c1 f# }// crect = GetWndRect();6 _. _3 c9 i4 G7 q" `( u: {
// crect.bottom -= 31;
W8 q* k6 c) R# J6 U// SetWndRect( crect, TRUE );
$ x# V/ C; L% ^ }*/0 F, q& U/ x6 g! o: [2 C( m
#endif // __S_9_ADD/ R* S6 @; n: j8 [5 k; o; g: w3 Y& e
" F1 q: E6 N. N6 Y$ S // °?àìá? à§?êà?·? 3a?à°? ??±a
3 _4 D; t$ p, N- Q9 o CRect rectRoot = m_pWndRoot->GetLayoutRect();' P2 L* d1 V) x9 e
CRect rectWindow = GetWindowRect();" }8 t4 Q9 ?" v7 g# p0 w
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );' ^& y$ P: r4 c
Move( point );
; n6 y' Z! g" s6 I( g+ c}
& v8 p/ X2 d; q
- B& ~+ M6 `' G! y现在,您可以生成以下的NPC:$ F: ^: r. l0 `9 B( ]" x1 b& h% p! z
Darkon
: c, p( V( ~/ R# J" u
; w6 A! q y; `0 N x+ G3 q代码:
$ y5 O$ A6 p; {, TMaDa_LodeLightSaintmorning; ]( @; _6 X& @. o0 U
7 ^" d. t. s) F1 r# M5 W6 T
Code:5 y+ W% |+ W8 X2 B" a
MaSa_LodeLightFlaris* j# D) X u- J" v6 Y% [$ I
1 k) n. [) _) h) Y/ t# O! g
Code:
* v8 N( N. E y2 N( P* wMaFl_LodeLight8 ]0 E* W, _% R3 W# l% R
* j* v9 ^2 a& o4 i* i9 a! H/ Y9 g<-- You just have to add 2 w. p# r- ~, c( j1 H. d
Code:8 @9 c8 K0 Z6 V3 ]1 g4 k
AddMenu( MMI_MARKING );: U5 {" C7 M& i1 L8 |
to an NPC!
; n( ~# t8 |" _: }* ?( e7 G
- D1 h8 F, m8 O7 W( c$ e, @
) f3 L( x9 T% ~/ X" ^: b. e% E7 e3 j4 S |
|