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这仅仅是一个片断的教程,所以我不会解释非常多。+ U* t) @ H! I7 Z
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WndField.cpp在CWndRevival类:- b' [$ O2 c, Q, ?' \& a+ C' [
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代码:
) _/ T; P) C3 Z* bvoid CWndRevival::OnInitialUpdate() ! @( d7 I7 k2 a0 N9 E
{ 2 G- e6 O1 `$ G/ X
CWndNeuz::OnInitialUpdate(); A; [9 x E. Q
/ l8 Q+ F: M6 r: `: ~ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );/ v. w# d! V1 P3 U: t0 v* Q y
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# ]8 s6 X7 ?; ^) X7 |
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 p" j7 z% ]% ^1 }; R#if __VER >= 9 // __S_9_ADD q9 z( n) Y! j5 M
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 @2 p3 w9 e: T: r7 }#endif // __S_9_ADD3 o& B8 R. `, q1 ?/ i
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 C* c: p1 i' z+ }. K' d
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );, ] Z4 k9 y ^3 t
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" z% O; k( K3 l, X. r: A" i1 ]
#if __VER >= 9 // __S_9_ADD9 R% L- |4 m; M4 _" t
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& l2 ^- _+ Q! s+ M#endif // __S_9_ADD; T* w* `# o ^4 ~8 v% C2 ~
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#ifdef __JEFF_11_4
' G' O: z* K. @& f BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 0 h( g# P3 q! P: z% ]
#endif // __JEFF_11_41 [& q6 |1 m* h Q8 S, w5 p
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
' h9 Z3 q: V0 Z# a% e+ n3 y#ifdef __JEFF_11_4
" r6 a8 G3 L6 I- I || bArena. t! K4 U+ F4 q- O7 i7 g; }; l
#endif // __JEFF_11_4( e7 \( `8 t* V, d% b
)
2 i6 \& ?+ M/ g7 V; \ m_pRevival->EnableWindow( FALSE );
/ [& }4 e: r5 @ else
$ A: t* r$ _5 f m_pRevival->EnableWindow( TRUE );
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* g; w/ V4 z" `0 ] CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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2 P7 u5 S" y7 Y9 Y if(pWndWebBox)3 q) \' a7 \ a% { X$ M" c( s& ]
pWndWebBox->Destroy();# y, d+ {; B; c& x
2 y3 ~+ ^9 t! u) E# G#ifdef __NEW_WEB_BOX
: a2 B4 [9 d9 B& d. e$ ~ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
, q% }9 |& J& |& {& c/ L" M pWndHelperWebBox->Destroy();
) q/ p9 h& X* ? p2 h" ]#else // __NEW_WEB_BOX
2 Q8 P0 l; ^& g CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)! Q O: s! {1 M4 T( q, d
pWndWebBox2->Destroy(); E+ e9 T5 A: n% j' I
#endif // __NEW_WEB_BOX! V( U, j$ `2 s1 g& g/ {3 J& x
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD- o( m1 c4 S7 v+ C1 x/ ~- p( \
/*if( m_pLodeLight )5 `, Y9 g7 i% k
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 R$ Q. u% R6 M+ y$ J" x CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
2 Z4 ~7 q. }+ a1 J. U3 C m_pRevival->SetWndRect( LodeLightRect, TRUE );/ p5 v. e* N! |$ D3 h
m_pShop->SetWndRect( RevivalRect, TRUE );3 ~: E: [, t* [! N* O5 ?3 N
1 t& a" s; b9 _" Y* h: F m_pLodeLight->EnableWindow( FALSE );6 B) C' ]1 V0 x( B1 n- m, O; k
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
0 y+ G. V9 _" x0 H// crect.top += 2;" D% m0 o! }3 r- x" [ F' H
// crect.bottom += 2;
) H6 \- T/ {1 X4 n C( o// m_pLodeStar->SetWndRect( crect, TRUE );, n! }. G/ K8 l
// crect = m_pRevival->GetWindowRect(TRUE);8 a9 [4 x! x; u e2 {% ]* [+ T" m9 X
// crect.top += 8;
# ^$ z! h! l1 B// crect.bottom += 8;! T$ q) t1 |; G% G: W9 L/ p/ }
// m_pRevival->SetWndRect( crect, TRUE );. r4 C u9 x+ n1 n0 q$ j$ K
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// crect = GetWndRect();9 N! G5 t: N# ^0 t$ R
// crect.bottom -= 31;
$ W7 @+ X, H( g// SetWndRect( crect, TRUE );
2 ~! H- g1 P7 z8 Y$ E }*/
# `4 ^! F+ [# F8 G* t/ m#endif // __S_9_ADD
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! C6 p$ v* z" s // °?àìá? à§?êà?·? 3a?à°? ??±a
. q9 \% k2 w6 r4 q& [; h2 k3 R2 v/ V CRect rectRoot = m_pWndRoot->GetLayoutRect();
( p3 c. Z" p$ N" c- Y4 ^ CRect rectWindow = GetWindowRect();
% H0 d- j+ g/ h- d, l; H CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
- V! G2 s) f, W/ y6 C Move( point ); x6 ^. P" Z2 E1 {4 S. u
}
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现在,您可以生成以下的NPC:
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代码:! c2 s( _3 t+ k
MaDa_LodeLightSaintmorning. D, A: _" @3 }7 W, h
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Code:
3 Z6 x$ C% w8 A9 m4 Q- t+ }0 rMaSa_LodeLightFlaris
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Code:) m# j- J; K' J4 i
MaFl_LodeLight' a9 U; P* P5 A" @
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<-- You just have to add . _& k2 B6 v0 ]* J; ~" C
Code:4 W0 | i0 {7 N: _% |
AddMenu( MMI_MARKING );
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