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这仅仅是一个片断的教程,所以我不会解释非常多。; r- ?9 ^, C0 U+ f6 Q
8 c E' |% D( N5 P0 I! K+ l+ e5 [WndField.cpp在CWndRevival类:( c2 V+ x" ^( ]* C( ^# o8 n
3 Y* U/ _+ |$ Q: F+ P2 H代码:
1 r& F+ @% X% a. f$ n, zvoid CWndRevival::OnInitialUpdate() ) h& p& W. n4 w6 T" `# e
{
- V' ~* a! F0 D& A+ F; N7 ]* o2 y( H2 ` CWndNeuz::OnInitialUpdate();
) N6 k! r2 O! R/ E3 @. d) ~0 X, X8 ] f. J9 _5 z1 K" r# D9 \# X
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ U/ W0 q0 O, x1 B4 U0 a6 ` m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );. _- \' K" O% S/ E
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( z) X( l; t9 k: ?, n
#if __VER >= 9 // __S_9_ADD; N! I( h" U, t5 M. U# w
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
4 i# i4 |4 D$ d. c6 N( W& z#endif // __S_9_ADD% e" n$ ~8 e6 O3 i3 R
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
4 Y' m+ @% |' T1 H; y m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" t0 _: Q6 o' b+ o" E m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* O% b8 X% b" b$ o; D. I#if __VER >= 9 // __S_9_ADD) l1 f7 b5 ?) F
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );+ ?/ K- }4 e: ?. D) H
#endif // __S_9_ADD, y+ k. [; A% k4 z7 X# M
$ Q' _$ p3 c5 y6 N- a9 Z+ {#ifdef __JEFF_11_4
* ]3 N% K0 l- A5 L& p BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* m' ]! e; r- S7 [8 I* U( {#endif // __JEFF_11_48 b0 x4 y: @3 W7 C$ l' Z
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. \! g9 p6 c( C% P' O2 w#ifdef __JEFF_11_4. q+ k- S5 J, i; Z: G
|| bArena
8 U3 ~# j7 }4 F# t- `5 {#endif // __JEFF_11_4
- y2 N# r0 _) Q/ I+ R ) r/ m& i- u: ]2 z7 [; {& T' L2 E$ W
m_pRevival->EnableWindow( FALSE );
9 q- L" V7 g# z; }1 e else
# u L% e& O5 e' h m_pRevival->EnableWindow( TRUE );
, Z3 }" g8 \1 a% u9 b @+ ~3 s
9 E+ Z8 l4 K6 \/ x O CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
@( {5 R# k$ n8 v+ f H
/ M- D8 W$ K/ U3 K& v& Y if(pWndWebBox)! R3 V; M9 Y1 ^: e
pWndWebBox->Destroy();
" k) Y+ Z( ?( p6 O" c' Z7 j7 c$ a0 q6 B1 X) D0 g0 `8 R
#ifdef __NEW_WEB_BOX. v0 t, E9 e% U* y
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
( i* N6 }" [6 j+ \" O x: |
* S, z( @* T' k* f if( pWndHelperWebBox )* C" @+ D( ^% [( C c
pWndHelperWebBox->Destroy();8 w( c2 x P J6 [
#else // __NEW_WEB_BOX1 ]# l$ K9 K% d
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );; ?" ]$ m5 B. W& G, b
, S& z! f8 F i: q1 d/ e if(pWndWebBox2)
& f+ V8 H' Z4 t! C$ o pWndWebBox2->Destroy();
. e" d- t' V( _0 e# f+ s. Y% L) J#endif // __NEW_WEB_BOX4 ^; X7 U' w. l: x& {8 [" O
; V* g. C J( c& H* t6 H
m_wndTitleBar.SetVisible( FALSE );* Z+ X2 I2 e5 j; C& m% p0 Y
# m* j$ o9 R U5 U
#if __VER >= 9 // __S_9_ADD# Y2 E6 I( b( f/ P9 T
/*if( m_pLodeLight )) l2 f- ?& R. d; M7 q5 x* u
{
' O$ x: O9 i, E% H; k CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);7 n, V4 R: N) s. ]
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. m- Z% _* t: Y6 P2 V. E2 T2 W5 k+ O m_pRevival->SetWndRect( LodeLightRect, TRUE );. g7 h3 n9 m# F2 t3 o
m_pShop->SetWndRect( RevivalRect, TRUE );
0 @! | p& v R9 Q# T$ s
7 u, e, o+ I( j6 e% `" Z m_pLodeLight->EnableWindow( FALSE );( i. t! i% H) R+ Z0 b4 [5 e
//m_pLodeLight->SetVisible( FALSE ); 8 M1 d+ `5 \* }; N8 Q* {
: ?# r ~0 S# l( ]) b6 L// crect = m_pLodeStar->GetWindowRect(TRUE);
' d& W- G. P- D: [// crect.top += 2;
& H0 `0 d' ~# b// crect.bottom += 2;
* U* X. M* X2 z// m_pLodeStar->SetWndRect( crect, TRUE );
, Y) |$ y9 L, h0 F. }// crect = m_pRevival->GetWindowRect(TRUE);
0 h7 u9 }4 O( y% |0 F0 S// crect.top += 8;+ M5 D0 |' {1 I6 O) `) A& v
// crect.bottom += 8;
5 Y& F8 B8 D% @) V7 X+ i2 ^ D+ `. l// m_pRevival->SetWndRect( crect, TRUE );% O3 v- B5 v. @; p8 v! `
, V. g2 w+ f3 s8 u// crect = GetWndRect();3 Q2 G0 d: v) R3 g, m: B
// crect.bottom -= 31;
/ [/ T! x0 J" ]& h// SetWndRect( crect, TRUE );8 h* o0 I1 g( d' O0 N3 h8 O, A* h" p
}*/$ d; V; W$ t+ M# q
#endif // __S_9_ADD3 d! |# W- c" f, u& ^
: H% v% r' `& M, U6 e+ Y% X // °?àìá? à§?êà?·? 3a?à°? ??±a* g" u) P! P8 i! s/ D
CRect rectRoot = m_pWndRoot->GetLayoutRect();
$ {9 _$ _9 B k0 g# w. @6 b CRect rectWindow = GetWindowRect();
# I% H+ U4 ]! H- @3 A CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% d# c9 D4 g7 y Move( point );6 Y: D4 |$ N! ^
}
* ^. b) f* N" p- }* g1 |( U, o6 Q
7 V8 l) O6 Z' { J% P. }现在,您可以生成以下的NPC:$ W2 x2 o4 w( |% P
Darkon
% u2 B) V0 P8 f* w* `5 {6 E% N( _2 d+ e/ W: f: @0 S2 ]5 s* o
代码:
% i- @: U7 A$ z6 H) jMaDa_LodeLightSaintmorning
5 z' v8 i# n6 V3 @" R% v3 ~" c, r x( }
Code:
6 `' J9 y9 p% }1 {' }0 GMaSa_LodeLightFlaris( ?$ Q3 ?" m5 W7 |" a8 ?
* c' f* ]0 P! B% _$ l* PCode:
6 g( P- ?& a1 M! [1 G( h2 K* Q0 EMaFl_LodeLight- `3 c9 p, B( X1 ~; @3 u* Z p V
0 J3 M+ R" R1 @# f. b% B<-- You just have to add
# d( m& s8 M! H- G" ]Code:
. J0 j; \$ J$ D d8 o: q; VAddMenu( MMI_MARKING );
. ]. X$ M% u3 s4 |7 R! ~2 ~to an NPC!
5 ^$ [0 c! Z& T! F/ e
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