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这仅仅是一个片断的教程,所以我不会解释非常多。
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# \4 D' j; v8 V' X: _* b* a( j3 HWndField.cpp在CWndRevival类:
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8 o, p, @9 s5 E5 L代码:
8 Y( M, C: l6 S9 Zvoid CWndRevival::OnInitialUpdate() 2 j. Y$ L4 \0 r5 t/ r& \; O" Z
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CWndNeuz::OnInitialUpdate();
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2 M- H4 g7 J( Y m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );# ]% L1 T F( ]
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 d; O8 G% W" g; z$ S7 r m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 @! U/ {) Z# M/ t! }, r9 U#if __VER >= 9 // __S_9_ADD% e) s+ F7 z* B
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
. a0 X3 x( {% J/ |' P, g#endif // __S_9_ADD
) j" N7 B4 q, O' @5 s8 f m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );% {' O( Q( [0 E3 W m$ k
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );/ j" ~9 N' S* F5 z; N
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
. F8 P) K @& y6 Q0 L/ Y#if __VER >= 9 // __S_9_ADD
5 s/ q% U! ` `; J* Y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );% r2 o" }0 |, X1 x I$ N
#endif // __S_9_ADD
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#ifdef __JEFF_11_4 R: P" \# |$ l) f, K( e
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
% [! _6 f; N- ^6 k% O* \: g#endif // __JEFF_11_4+ C6 Y, G) N: k, D# L7 M* z2 S1 {
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
4 ^" R3 T& P# W" f2 N#ifdef __JEFF_11_4
6 | M: d& g, q$ X || bArena
; C" a0 l1 a9 z$ u#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
6 M f; }. ^' P. y" S* n4 J+ L& v. a+ z else
& X) P! S, t3 N5 f m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
3 `2 _ P$ n; ~2 c& v- t( j pWndWebBox->Destroy();8 v# }- t A& r/ L
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#ifdef __NEW_WEB_BOX
. J4 f" N4 q+ O- ?& ` CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )) i% R- X; X9 U3 Z: v
pWndHelperWebBox->Destroy();
% j" |7 A8 x5 u3 t8 s! Y1 s$ o) b#else // __NEW_WEB_BOX
" o- b& O) }; k9 F8 Z5 d2 ^1 g CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. s9 W8 l! U" s$ v7 ?& C0 T0 G- n# r
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if(pWndWebBox2)5 V* [" E; J+ K1 a( K/ f
pWndWebBox2->Destroy();% H; k- w9 G7 U/ e+ T3 v
#endif // __NEW_WEB_BOX$ h* s' [, J. ^. z
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD" G' d; h B: M+ J1 q. `
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
) P6 }/ N8 e! i; F CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
& `, i1 w' k- h4 Q m_pRevival->SetWndRect( LodeLightRect, TRUE ); V ^# t, j9 O" b/ z0 B E
m_pShop->SetWndRect( RevivalRect, TRUE );% C) t* Y+ D* Z C8 q9 Q% [
. B' c" s' I+ h2 j$ n/ f# Q1 c" I m_pLodeLight->EnableWindow( FALSE );1 y9 S3 a+ m, P+ p E. [' |
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);. i- B( k9 w: \' E( ?3 B: ^
// crect.top += 2;% M: l x" q8 r1 Y8 W% t
// crect.bottom += 2;
9 u; Z( B3 H* r// m_pLodeStar->SetWndRect( crect, TRUE );/ W3 E: S* ]/ X1 L
// crect = m_pRevival->GetWindowRect(TRUE);" b, m( f8 _5 F- H
// crect.top += 8;
4 _/ c& o! y! ]7 ]+ u+ c// crect.bottom += 8;( @& s9 N) N/ t1 V Z- [
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
% h" R6 |- n' K& h5 o, [// crect.bottom -= 31;
" M1 o, r+ G' R% q8 j// SetWndRect( crect, TRUE );
, Y4 w+ Q ]2 A4 r) L }*/
" w y9 {4 p5 u$ X#endif // __S_9_ADD
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& F9 P6 b7 l$ a, s! N // °?àìá? à§?êà?·? 3a?à°? ??±a
7 M. ]5 r' r6 U* Q$ M& \ CRect rectRoot = m_pWndRoot->GetLayoutRect();* A+ j# \% V0 V2 \- l6 K
CRect rectWindow = GetWindowRect();) a" ~( t8 G3 [% r: g9 [, _% u n
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
7 t3 G2 m. [! C* u+ v! _2 O- G Move( point );3 K3 t$ C* F( R4 T6 |9 o
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: f; j7 G/ M) o: Q: g) X现在,您可以生成以下的NPC:# W" U: z8 s5 w& }
Darkon7 K; ^, f' F+ o1 E4 ~4 j+ W4 K! ?
7 g7 r W( P" f2 U代码:
+ n( Y* W0 t+ V/ uMaDa_LodeLightSaintmorning
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Code:
: ~# ^! v( [' W4 R- h5 W" u% Y5 NMaSa_LodeLightFlaris. I* K0 @6 u# _
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Code:$ w8 R9 F# _# d# n. I% G
MaFl_LodeLight
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<-- You just have to add
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4 C9 W9 W! z# _% dAddMenu( MMI_MARKING );
" J3 X3 d" a7 Y" `5 i2 d2 sto an NPC!
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