|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
4 ^# F. a0 `. j1 k; G1 x5 B `& T
WndField.cpp在CWndRevival类:
% i: T& f; \) S3 H
; o2 _# F, Y! {8 ^! V9 p4 j代码:
G' g; j0 I" i+ a3 L5 m5 I b( O) Tvoid CWndRevival::OnInitialUpdate()
: O' M5 ]" s8 u# y{
. h* b; `& B. q- v: i CWndNeuz::OnInitialUpdate(); ' E( k: I6 C2 i7 Y* T8 L
: L, Q1 R% X* p3 q' W- ~' ^% _ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 }! i" J9 ]; c5 ?( }. i4 y. Q6 Q m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 y* B% Y4 X0 r5 M1 V: s2 ?" O
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );2 r4 _' i) H# w. E- r" q( m
#if __VER >= 9 // __S_9_ADD* f- ~0 R3 B6 x" _
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 t% n% k; r8 q) {
#endif // __S_9_ADD
: x i0 v6 q7 s7 n m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 r. Z; v9 S4 ^0 Y* m
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 y5 A# m! O! H H; I$ r6 A/ a$ O' ` m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" p# v* A$ X% A# U( s+ @
#if __VER >= 9 // __S_9_ADD% |9 k8 Q- t$ f S; V4 L
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );8 P) f! u# p1 u1 w" `) \% e
#endif // __S_9_ADD
; n' R; R- Z$ a% R3 ?$ y" O' }
3 s3 I$ W# Z2 u- W7 V/ v#ifdef __JEFF_11_4
$ k4 {% q" x) ~: d BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
3 }; Q, K. x1 q#endif // __JEFF_11_4! w- `# P6 u9 I7 _
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 @6 ^. g( S, P( A5 k
#ifdef __JEFF_11_40 v6 S+ e+ n' A/ x8 Z
|| bArena
# a& ~- }" |& \3 T3 Z#endif // __JEFF_11_4
& H' H$ a) ]7 _; b- t, b )( e5 I" w. u' m- U: v# u( O6 c
m_pRevival->EnableWindow( FALSE );; }& x, {/ f. @# Q' g9 _+ T. }- c
else0 G4 N% |8 u& s# @ M' U
m_pRevival->EnableWindow( TRUE );
0 S7 N. Z% f: A2 q4 J2 e1 N2 v
, _) D% O# P8 x/ W6 Y' I+ _ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
# f9 Q* Q6 F% x: G3 Z8 ?! r, V2 p4 T- n( @
if(pWndWebBox)
4 J$ ^' X) Q7 k! P& Z) ? pWndWebBox->Destroy();
' e" Z. G" ~$ i5 w4 o- ?
+ [5 O [, ?4 g% [. r' ^#ifdef __NEW_WEB_BOX2 s6 p' A2 o& J
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
. [+ Q( D" y$ y* W. Q( c
0 }: V3 G* ?2 f- t3 f$ C& x if( pWndHelperWebBox )7 X; w; T7 x1 S. f# Y% D7 ~
pWndHelperWebBox->Destroy();
6 v% E- e" P. {4 f7 X, {; Z#else // __NEW_WEB_BOX
Q0 c# _2 w9 T. J/ g/ h CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
; l, }0 f2 Z4 C- M' B( Z% P; p+ V [8 s7 `2 n' L, H6 d x
if(pWndWebBox2)
9 n0 Y7 ^+ n! { pWndWebBox2->Destroy();; T- ~: S H) t; \4 Z
#endif // __NEW_WEB_BOX
! c; d! a% j" y' f, ] x
) V; _( z( i. r; o m_wndTitleBar.SetVisible( FALSE );' x* o/ X" E$ s8 s( @; x: m
# i8 t* b* k4 A# W0 a' D1 A/ y; {#if __VER >= 9 // __S_9_ADD
F! o& m' B6 b6 _0 O: H /*if( m_pLodeLight )
* J& n/ A4 D; V- H: n, y {
$ J" h, C1 n+ j# \) ?+ t( L CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
3 C' ?2 h( w: p9 a) ?6 A/ n* c CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);) P+ W4 l: @, z/ h3 H8 X: o
m_pRevival->SetWndRect( LodeLightRect, TRUE );" g. i' R' T+ _) ]3 a
m_pShop->SetWndRect( RevivalRect, TRUE );
- u5 v. i9 s, a
3 T! `* t8 k" i m_pLodeLight->EnableWindow( FALSE );
( h' k0 |% x4 F/ {: o2 l8 _8 c //m_pLodeLight->SetVisible( FALSE ); . G4 T1 q$ G3 L: ~( L8 l5 \* ^9 L
2 Q, n* A' u; G) s2 [
// crect = m_pLodeStar->GetWindowRect(TRUE);$ Y; D, C! j+ d/ {+ r
// crect.top += 2;
& L; ?# W* x) a/ [/ g; A// crect.bottom += 2;$ ~" m+ X: Z+ O/ I& P* f
// m_pLodeStar->SetWndRect( crect, TRUE );
# C$ \! u/ q# p- R8 B# I8 m: `// crect = m_pRevival->GetWindowRect(TRUE);, |7 ~, Q0 Q& r5 o" Q
// crect.top += 8;
0 g- q! ~% P0 r5 j2 v( o; F// crect.bottom += 8;: V& X) E* f3 w) F# U
// m_pRevival->SetWndRect( crect, TRUE );
$ [9 e! W. j, B9 K, h$ M$ J4 b- T$ C/ d$ e8 N* D% }
// crect = GetWndRect();
9 a; {( c& ?2 c2 H- `9 I1 ~// crect.bottom -= 31;1 m, v! L4 W1 h, ~' j) M) m
// SetWndRect( crect, TRUE );
1 `" X' j! [1 y. o% X J/ x! e }*/; P4 S. @- Q$ y- e( p, Q! o
#endif // __S_9_ADD" Y# g6 z) g8 [7 H& E: {2 {' N F
# W2 w# v$ G4 x6 U // °?àìá? à§?êà?·? 3a?à°? ??±a
: l' A, C% t3 z CRect rectRoot = m_pWndRoot->GetLayoutRect();5 J# q6 T! S# ~* H
CRect rectWindow = GetWindowRect();) h) i. M+ { N& S4 c$ d
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. h, i+ e. o* ~; R Move( point );- ~* p1 g8 k( W$ P
}
+ T+ a! v6 d) d
5 _2 L6 k# L7 W7 j3 V {现在,您可以生成以下的NPC:
$ F# B7 Z! M% ~, K. K9 s9 GDarkon
6 L4 j) H+ Z' Z. X2 `' R3 u( Q) t3 Y9 B8 v2 _- @
代码:
2 w0 l# M- l2 h1 z% fMaDa_LodeLightSaintmorning* _5 [* |6 v9 z& y& g
3 A* R5 Z* n& {5 L
Code:
, r. t( c- ?8 u8 WMaSa_LodeLightFlaris
( a# y5 ^4 W6 l4 o% c2 O' @' }7 a- Z, Q
Code:6 c' n( l5 C' m" U/ c& y2 ^
MaFl_LodeLight
* y4 H8 ?& q: L, D8 t5 S
+ `: } t1 ^1 M/ t8 K<-- You just have to add
: K! e6 t( [! Y q/ p$ i. X) @: W4 [Code:
9 @9 s; b% d- n" C, ~AddMenu( MMI_MARKING );0 S+ m4 I" v# U, R' e9 H6 V
to an NPC! ! Y; \4 g3 M8 K6 X. g9 Y: T
& r- i+ Y, U0 U! Y
) S/ `1 f! C6 j4 G6 m6 d: [% O |
|