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这仅仅是一个片断的教程,所以我不会解释非常多。" N! `/ ~9 h- V/ x
: ]1 [) @1 Q1 KWndField.cpp在CWndRevival类:" Z a$ b: p( \' `0 j# K W& j
$ W, G' m3 W+ N7 ^# k. P代码:4 F. I5 ^- J. Y1 \4 ^7 x
void CWndRevival::OnInitialUpdate()
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' n! z2 B! v( k' [7 c: g+ O- y CWndNeuz::OnInitialUpdate(); ' }) a5 o& V7 x. @
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );- u3 e, n" V4 m6 w/ N3 w2 r& R
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
7 d! y( B7 ~: f) Q# X6 ~# ^ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; I. d' }" R( [2 X#if __VER >= 9 // __S_9_ADD
3 k6 a* c- @! d7 w/ t m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' U$ K$ H# T2 ^8 h; f" }
#endif // __S_9_ADD( \! V0 y i4 o, Z6 {1 a
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 `$ ^8 u/ u. @ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% k- B# v$ ~7 w/ U% Y7 s& i% m3 ] m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );$ t( d2 V4 y5 \. c4 a
#if __VER >= 9 // __S_9_ADD) C1 F# h8 U* a* J" u
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
0 P0 G5 P5 X6 ]# d6 E+ C+ N#endif // __S_9_ADD7 [! M$ b3 g K5 w
1 u/ A0 G" |' P#ifdef __JEFF_11_4
6 X# `2 ^! O( b$ r, e& \3 o j/ Q { BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); % z2 c' _7 I& n5 V! E
#endif // __JEFF_11_4
2 Y0 Y* ^+ o; o& o6 k9 |2 S if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
( `' q- U# Y& j8 H#ifdef __JEFF_11_4
9 W% J! h" u" X || bArena
7 n7 z- s: n4 N! r+ M% t#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );' d2 E( @% f/ g6 C1 q% {+ K& U
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );, `- ]( a& m0 f$ i
+ W+ v/ \* k( W- V if(pWndWebBox)
# t* C: U) Y( h, [: d( i1 k7 i+ r pWndWebBox->Destroy();) {( k }* k( W- R) o7 r
) Y& G$ C3 K& I8 w& D. K: A#ifdef __NEW_WEB_BOX
# d5 @. y# i) m9 j0 J CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )/ D5 e& G9 m. W) d3 q1 h
pWndHelperWebBox->Destroy();
# j' G$ U0 z# b#else // __NEW_WEB_BOX( d& d$ b/ ~% F7 D; D& o
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); K- r& w8 \' X6 r. s9 C; T* d
! Y3 u$ Q5 e; d& g/ p* H5 x if(pWndWebBox2)
1 G; Z# b8 ?8 w- z- `4 @/ I pWndWebBox2->Destroy();
; O( S) n' q4 {- V, [2 y#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );8 f0 w+ Q: @# Y D$ I% |
2 p) c. A( L6 f. [#if __VER >= 9 // __S_9_ADD+ h1 p/ R' j, U5 f
/*if( m_pLodeLight )' w' @) p. f( m# @6 l
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);8 @) q+ y8 F/ R/ N4 o
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 D/ e# D+ A( \% m) | m_pRevival->SetWndRect( LodeLightRect, TRUE );; {1 @- f) s" \% e
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );6 d$ x. d' ]$ `. _! N
//m_pLodeLight->SetVisible( FALSE ); ( t) [6 _! v* W( u
5 {! L( ?; R: b// crect = m_pLodeStar->GetWindowRect(TRUE);
9 ^5 M8 X1 Q8 k1 d7 H7 `3 \- V! t4 p' i// crect.top += 2;1 h. s: o8 z* f) P9 L
// crect.bottom += 2;
1 g% `8 S3 s4 M3 I8 E. I// m_pLodeStar->SetWndRect( crect, TRUE );% f2 h( R# k: g- h
// crect = m_pRevival->GetWindowRect(TRUE);6 ]8 J& N% s( \' ~' A( i9 L/ K6 R. c
// crect.top += 8;
8 X" l+ X) v1 \$ g// crect.bottom += 8;
! M; S/ N5 I- Z$ `2 ^- t, a* H) w// m_pRevival->SetWndRect( crect, TRUE );
% |+ t2 m0 X+ i( ]. u, }% ?3 S! r. l
// crect = GetWndRect();
) v9 n; P/ ?# ~# o( k: A// crect.bottom -= 31;
( T; }4 Q5 ]4 [# s& Z// SetWndRect( crect, TRUE );
5 X, S, X p* @6 F6 y1 R K }*/
8 C* S* T: \7 w#endif // __S_9_ADD
5 ]8 y# v: O# J2 m+ D& e1 X5 k& h' Z1 Q' O1 a3 R/ h" s8 r
// °?àìá? à§?êà?·? 3a?à°? ??±a
2 @4 z( G; Y; z" Q/ _+ I& z CRect rectRoot = m_pWndRoot->GetLayoutRect();
4 \8 K6 L3 u" e( g1 g0 U CRect rectWindow = GetWindowRect();
! H8 M0 a+ Q4 r' F CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 o+ _% X9 t7 ]- G/ T
Move( point );
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$ l9 q! Y. I0 _; \现在,您可以生成以下的NPC:2 _$ z2 U5 y8 m' D1 ^; q8 E
Darkon& t' p6 Y. R3 b* D, ]) p1 \8 D# x
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代码:$ B% H5 t- k( | o" }. E" x
MaDa_LodeLightSaintmorning+ I( N n- p3 C: E9 z! ~& q
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MaSa_LodeLightFlaris
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Code:
4 n5 j1 a! j; G; v, aMaFl_LodeLight ]$ }/ [# D3 O
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<-- You just have to add
/ Z+ r7 L8 v+ fCode:
7 O+ Z, }+ ^2 m `. Z. ^, LAddMenu( MMI_MARKING );
) I- X3 ^3 S$ Nto an NPC!
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