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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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3 [: J# h3 c1 {: y代码:
9 S% \: G' U' H5 U' h) z0 Evoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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1 G/ {6 ~; Y5 ~7 k m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 m! R" c# k; d6 ?, O m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
" y2 I8 T) Q K- d! |3 k! j m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
+ b: I% y. J. E9 P% i+ I8 x( \- I#if __VER >= 9 // __S_9_ADD
+ w/ K2 A: ]5 P/ f; `. M% n m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 \ k/ B5 h# a+ Y8 o#endif // __S_9_ADD9 t: z/ L/ I+ t' s0 p- {1 v+ q3 `
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 R8 n1 T: @7 R, X( d: }: P9 z2 ]/ W m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );1 h" C; P5 o0 s8 o- e% c* v
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
2 N6 _# q& n, O# c5 R#if __VER >= 9 // __S_9_ADD
; ~* @ K- c3 a- _; N7 C s m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );+ _) @1 z& q' v N# e- @
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
4 C4 G% y) q6 y6 `; ~) X y9 O% H BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 1 v3 e) K1 ^2 c- u" c4 x8 u1 Y x; t
#endif // __JEFF_11_4
: b. T! N8 L9 x n8 o if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
0 B+ r C% \2 V# `6 U" ` e#ifdef __JEFF_11_44 I# W6 t) M' ^6 X3 f
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#endif // __JEFF_11_4+ S. e$ F0 W, Y
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );1 U% a1 T4 G4 w* Z
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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W! ]! U# X9 O6 ?( ~! c4 |" R if(pWndWebBox)
. Z7 ^/ X" n1 u, z! U8 l5 c pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX% \3 g; _' h: `8 }1 T* \' S
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
; _2 h! d. g+ a2 u pWndHelperWebBox->Destroy();9 i G( X8 g0 x6 ]& x9 [8 T
#else // __NEW_WEB_BOX0 m3 X" H& S* U" r! q; h
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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* y+ i5 F% I) M: V5 G! P if(pWndWebBox2)
7 p0 ^! C6 _0 w6 e# m1 ? pWndWebBox2->Destroy();
0 x j6 e- ~ [/ \! N#endif // __NEW_WEB_BOX. F) I" Q9 A& Q& ^. \
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m_wndTitleBar.SetVisible( FALSE );8 J5 |/ u; u7 |
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#if __VER >= 9 // __S_9_ADD6 ~ t' [! w/ k4 M
/*if( m_pLodeLight )' ~9 R1 l1 e% L% K* E" U; L
{
J' _3 M* U7 b. X8 A, i CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
8 d* s$ v4 k* G. Y( _ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
+ u, x# N8 {1 c) J& ]4 a1 R m_pRevival->SetWndRect( LodeLightRect, TRUE );
. e' {: {- R7 I6 O( s' I& q m_pShop->SetWndRect( RevivalRect, TRUE );
" O& k7 s1 i' A! W$ }
3 J% K( [- K( p* t- A m_pLodeLight->EnableWindow( FALSE );: e. d6 f3 G9 n* q) D, N
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);" F4 {6 E* {' |7 z
// crect.top += 2;" S- `+ P* R" v4 o$ ]. H5 R, H
// crect.bottom += 2;; ^ p3 Y3 |5 ^1 o
// m_pLodeStar->SetWndRect( crect, TRUE );) }& {# v+ v; P2 Z
// crect = m_pRevival->GetWindowRect(TRUE);& ^: y. K; ~0 s- A/ t/ o9 U
// crect.top += 8;5 P- I' q5 Q& G# d7 O
// crect.bottom += 8;
0 }4 _' d2 ~) c3 ]. J- f+ w2 k// m_pRevival->SetWndRect( crect, TRUE );
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2 R- z+ }* C; t// crect = GetWndRect();- i2 X( d8 q8 y. M! B
// crect.bottom -= 31;
$ f# e i h0 r5 ^1 m( a c// SetWndRect( crect, TRUE );5 L. D; }5 ~! s L+ T6 P2 ]
}*/
. ~) o9 G" ?$ l# d- s7 Y2 z#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a% o0 M, Q e) U* W# X: K, }
CRect rectRoot = m_pWndRoot->GetLayoutRect();. r2 k2 O) L: g* _( E. r; h
CRect rectWindow = GetWindowRect();, _" o9 g4 g5 D4 m3 r% [1 \
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
+ r; P% t5 c2 H3 O& ? Move( point );. C" H' o0 H) n! H! p. r
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: O; v) n: H, r9 T8 d现在,您可以生成以下的NPC:
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7 \- N6 k- r, Q4 z代码:
4 L0 P$ x1 ~( _8 x% n6 sMaDa_LodeLightSaintmorning' T+ l1 A7 m. T2 l' l
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Code:
1 C8 G( a: s( Z+ E! e9 JMaSa_LodeLightFlaris
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MaFl_LodeLight
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3 }; e3 T Q2 c& C<-- You just have to add
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AddMenu( MMI_MARKING );
7 g S1 A) P5 g# Q. G/ E, {to an NPC!
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