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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:$ J% e& v7 ~" U: @0 R4 p5 k
2 h4 @, L9 d: T代码:2 _( ~0 H% @$ c5 [) ~2 |
void CWndRevival::OnInitialUpdate() 4 N, }2 F. n/ p1 l
{ . g& j9 I; p( n, X: o* K
CWndNeuz::OnInitialUpdate(); 6 I) o. h J$ K, C" }
/ Q# F8 Z1 w1 S# O# C3 B. k" F. ^5 c m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
- B+ y9 d7 t6 `' ]4 _: g4 k m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );: o' K) G* P" y6 c% G$ Y
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
8 _! T U6 L- c2 b. c) t% w4 W" ?#if __VER >= 9 // __S_9_ADD
- { h/ ~: O! i+ I m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
$ ^: `2 Q& }; n( n#endif // __S_9_ADD
. Q: s( r6 ?1 ~/ A m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
6 I* R/ l6 D6 y; e$ V m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
* `' j" E. f- J0 I# ] m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );) Y4 N5 Z5 Z$ S' G0 v
#if __VER >= 9 // __S_9_ADD8 J9 Y+ C) `* {, T9 l% q
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: u! y2 r' }) n+ K$ x1 z! _; T#endif // __S_9_ADD
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4 h2 H* @" t1 g6 ?0 O# {7 p; H#ifdef __JEFF_11_4
0 D& @1 t! `7 b- `: N# \ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& z9 j: L& \- x#endif // __JEFF_11_4/ v- b+ G) o n; {
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )3 k% d( }: M$ n" i
#ifdef __JEFF_11_4
7 ?/ L- V2 V! I i' y% F || bArena. r$ {: Q8 v9 s
#endif // __JEFF_11_4$ L3 l( X! H& W+ f* U* ~* F7 Y
)
`! `8 Y( m0 u m_pRevival->EnableWindow( FALSE );( T$ d1 b) j5 m; K* _
else" V& I* q. {' @$ I9 U
m_pRevival->EnableWindow( TRUE );( `0 a! j' b: T6 ]: t
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );7 E+ B0 [! C% \& m/ S7 k* |
; g6 I2 M( [$ q3 ^ if(pWndWebBox)3 R" I9 ~ S+ z# n7 M& l
pWndWebBox->Destroy();! h& P+ L+ c: o7 ?
& M3 q6 ~" _5 K# s- x2 d7 F#ifdef __NEW_WEB_BOX, U( x& I' v& y6 f7 z" L
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 d5 z: p7 W: z" z& u5 V
- G! y( m) P( v, \ if( pWndHelperWebBox )
1 M5 m/ d E' U7 |- g3 h* `) u pWndHelperWebBox->Destroy();9 _# T; j4 t& o7 {+ q4 u5 h( O7 r
#else // __NEW_WEB_BOX
6 m/ n7 i7 O2 I; i/ b9 O CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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2 Q% U! L- C- U4 M* O if(pWndWebBox2)
6 K+ i: j$ D* r2 Q3 g6 _ pWndWebBox2->Destroy();1 A" M, I: N# z4 u* H( O
#endif // __NEW_WEB_BOX G% o, y& k1 ^5 W
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD6 C: R. Q; j! W* u+ N
/*if( m_pLodeLight )9 H; b; H7 y: W/ g* O
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
: {- g9 a3 T) k" U CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
0 P/ B5 ]) w; T, O# R$ q m_pRevival->SetWndRect( LodeLightRect, TRUE );
" O* y/ [$ x2 x% P m_pShop->SetWndRect( RevivalRect, TRUE );& n9 u$ T i0 ^! {
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m_pLodeLight->EnableWindow( FALSE );( P/ [/ C( I& {6 A' W2 B
//m_pLodeLight->SetVisible( FALSE );
# ]9 T: s4 }6 [2 s) y; n
6 g& |* ?& x$ O. P/ c% `# g/ ~# e// crect = m_pLodeStar->GetWindowRect(TRUE);
2 [/ Q5 E! a% ^& |5 o// crect.top += 2;
- K: \: B) e* S; H0 z// crect.bottom += 2;
6 U) K- h5 b& _! g( y' |// m_pLodeStar->SetWndRect( crect, TRUE );# P" X! G( g1 l5 s- w# g. m
// crect = m_pRevival->GetWindowRect(TRUE);
7 t7 h3 G3 s" q6 G// crect.top += 8;
3 D1 _3 `' j% J5 d- A1 f// crect.bottom += 8;3 J6 }5 p9 s3 n& ?$ M# e8 Z) r6 {
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
" H9 b+ w* n: v, D7 _% Z// crect.bottom -= 31;
9 D+ y- l' y+ Y7 v. g- ?, {// SetWndRect( crect, TRUE );
1 D i+ c2 _$ ]7 [3 V6 o }*// }% ]( Z% R5 P: C$ k! S
#endif // __S_9_ADD
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) Q" B5 t% S! { // °?àìá? à§?êà?·? 3a?à°? ??±a
% D7 W$ i& y o1 i& c: P CRect rectRoot = m_pWndRoot->GetLayoutRect();. c3 d5 p V; w1 w$ @2 n8 |/ n
CRect rectWindow = GetWindowRect();
T5 V: r. V% t CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );* v: J+ e+ }% q8 v _
Move( point );* N" K. K2 v7 D
}
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现在,您可以生成以下的NPC:
* Q( y" z7 E' i: I8 P2 Q( B4 UDarkon
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6 P1 p! J4 K9 c6 g代码:
9 r9 h* E* p* ~. _7 Q5 F* |# p- a* pMaDa_LodeLightSaintmorning
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Code:$ |, ^) s7 k; C# `
MaSa_LodeLightFlaris0 P' Q5 O6 e5 I3 m! j
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Code:8 \4 Q# S: U, C8 s; t
MaFl_LodeLight, @7 {' B# h- k+ j
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<-- You just have to add 5 X: d9 ?* R" k
Code:
( B. x8 h' T& n5 u; s) }7 j }" IAddMenu( MMI_MARKING );
; i7 a C# }1 P5 @5 ~) Pto an NPC!
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