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这仅仅是一个片断的教程,所以我不会解释非常多。2 l0 {6 c9 g- T
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WndField.cpp在CWndRevival类:
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- M: p2 @7 q3 F8 }/ f5 X2 C代码:
+ G& @9 Y K7 a# y# Xvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 5 D1 r4 A8 Q$ `# O1 [8 @
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );2 h/ S+ U( [/ F7 K& Y
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
, Y9 n* H" a6 o! ^+ i! V: b9 G m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
! `8 K8 \# y" j. s/ |: n* P) y#if __VER >= 9 // __S_9_ADD# G$ Z5 Q8 l* ]6 t; X
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );) ~; y7 [. |# N: |+ p4 _6 W
#endif // __S_9_ADD. i5 ^; X8 s% o& t
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 E- s1 X7 V! |, a2 j! s m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
2 \ a) c) V& N8 q3 u7 |# \/ S' F9 c m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );( j# s& _6 z4 v
#if __VER >= 9 // __S_9_ADD
) x$ x E5 t9 W- y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );7 R+ B- X' v9 c$ V% {
#endif // __S_9_ADD1 Y5 F) ], y- C8 ~0 W
S1 q4 i" z! t) |7 w) U z#ifdef __JEFF_11_4& ^: e$ q) S* \) g6 C) B
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 v4 j9 _6 k! V#endif // __JEFF_11_4
2 R6 @4 ~: C1 r2 Z6 R if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 v, v- K" K" j I% H#ifdef __JEFF_11_4" W! A9 N# k- L; R1 J1 M
|| bArena# [; o# V/ P [+ K+ N" y/ o
#endif // __JEFF_11_4
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+ k* J& @3 Q, C6 j0 L3 D0 D2 _ m m_pRevival->EnableWindow( FALSE );1 u+ _& [( n5 c
else2 S9 Q# n, s$ a3 |+ {
m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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) q! T e5 o# ^) N- S N if(pWndWebBox) j9 V* m& t5 `1 z6 w( J
pWndWebBox->Destroy(); E! {' x( N5 T' [% i
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#ifdef __NEW_WEB_BOX4 a# { c. n0 u4 L0 c0 l6 s% [7 a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );9 W+ {; t* }0 c4 U; k& S! w
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if( pWndHelperWebBox )
- D7 v# ?4 P, |' H pWndHelperWebBox->Destroy();$ ]0 S" s+ E9 K: ~
#else // __NEW_WEB_BOX! m: b% \# {/ _ X( E
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. F, i( d0 C o& {8 |: W2 j( Q4 b
' u) Y6 d$ s& N! G: S if(pWndWebBox2)
/ K: i, l/ p9 U' j; a6 h pWndWebBox2->Destroy();
3 ?+ B2 b! e. Z0 O#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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7 Q) p5 R4 Z& V#if __VER >= 9 // __S_9_ADD! [6 Q' a2 U ?& x" y! H
/*if( m_pLodeLight )7 d/ ~5 ]9 y. ?5 ?7 y! J
{
8 Z& t; `, m+ ]" H CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 V, b, V+ ^9 A6 [9 ], Y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
' R) k- @; s, O' `* G m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 f: c# Y/ F4 l j( q0 u: T& v m_pShop->SetWndRect( RevivalRect, TRUE );: u1 p/ E# c/ R6 q
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m_pLodeLight->EnableWindow( FALSE );( J4 D" h& _. S6 r( t+ i& F8 S) {
//m_pLodeLight->SetVisible( FALSE ); ; C, U5 T5 W" B5 }1 L
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// crect = m_pLodeStar->GetWindowRect(TRUE);
" B/ \) q& F4 y' i! k B5 Q// crect.top += 2;
1 l! b% K( p; u i// crect.bottom += 2;: ~+ e- U. ^* k/ u7 J5 x
// m_pLodeStar->SetWndRect( crect, TRUE );
( H1 a( D/ |) N; j5 q) u h// crect = m_pRevival->GetWindowRect(TRUE);
' ~7 _1 y% ~/ w// crect.top += 8;
* x2 v/ F+ a* U// crect.bottom += 8;
/ p. d; y% Y. f$ u2 _0 O// m_pRevival->SetWndRect( crect, TRUE );3 T: J/ a4 k7 w! Y5 i( H3 u5 p
/ v# e, g8 e* Z' A q// crect = GetWndRect();
7 ^, }. F+ x: F. P0 o// crect.bottom -= 31;
" v: ]1 | k. x9 b2 T// SetWndRect( crect, TRUE );: h7 X2 p. [, Z9 |& N
}*/0 [" m' H; y3 H( M) [( @6 ?
#endif // __S_9_ADD
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& e. {# n N; l$ ? // °?àìá? à§?êà?·? 3a?à°? ??±a6 W& F2 p( v4 h: F# Y1 q
CRect rectRoot = m_pWndRoot->GetLayoutRect();
7 `$ e3 {: i$ ~+ w1 z' K CRect rectWindow = GetWindowRect();
9 _3 c" R' O0 C! o4 b CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% g$ \! Y0 ^; n4 t+ |2 B& ^
Move( point );
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现在,您可以生成以下的NPC:
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代码:
4 ?: S9 i8 U! b/ ?4 X( PMaDa_LodeLightSaintmorning
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2 l6 a/ t: P; V! ?! z( o& CCode:0 g( Z+ l& n+ \/ B: G
MaSa_LodeLightFlaris
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; p g! n$ i2 vCode:
$ a+ O2 ^% a- ?, r* l, YMaFl_LodeLight6 ~0 q% c7 y; e) G) K$ X2 }
% ` e& T4 U6 _$ f0 p$ B<-- You just have to add
4 r( u" r m; ?3 ^8 SCode:2 M- Y* s8 V2 Q8 ~# y
AddMenu( MMI_MARKING );
- K6 O" |. X% u' ~to an NPC! $ i, M7 F8 ?# i+ W$ k
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