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这仅仅是一个片断的教程,所以我不会解释非常多。' C9 V% d- g' v) h9 d) }; x
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WndField.cpp在CWndRevival类: O& |% M0 V T# `5 j; l
, X$ O" O* I8 ]% G" g代码:
! W6 @3 X" R; j# S. H* |void CWndRevival::OnInitialUpdate() " S) m# B$ f( O9 Z* @
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CWndNeuz::OnInitialUpdate(); 7 G7 P5 |5 l2 d& p& z
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );- L @& i. x' w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 A4 i7 a3 o7 \# E9 Y9 U5 t m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );. k, v I2 Y3 ^) q. p
#if __VER >= 9 // __S_9_ADD
- \5 g; T# K/ b7 ~! \ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
5 c& _* X6 s" k2 A#endif // __S_9_ADD
# R! C) C9 t1 y g4 o$ `3 U m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' T* G5 @( o1 u8 A4 v m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );7 _; Z1 a/ h p; R" I Y/ z9 C
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% M( j9 D1 w, V; d% A& j# j% B$ m#if __VER >= 9 // __S_9_ADD" b& |3 G/ d. J. L/ A
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* A7 c* J. O" ~! H#endif // __S_9_ADD
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#ifdef __JEFF_11_4
# U; }6 N3 Y5 e/ A9 f8 j BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + |& f Z' _3 G4 I
#endif // __JEFF_11_4
; T, ~2 C' [- ]8 t. ]6 f, ~ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): Y1 N" p! E+ }- B2 ?6 O
#ifdef __JEFF_11_48 a" k3 J* g: p/ w# y m
|| bArena
' j( w% D$ ?- i' U7 T#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );& x/ w4 ~) d: a' c
else
$ L: b! ^2 E9 \9 v; @% I m_pRevival->EnableWindow( TRUE );" X; o& I- a2 m
1 k S/ }! j& z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );1 q+ A& S& P$ C
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if(pWndWebBox)% y6 z: Q$ A, N- n9 e: y( e
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX/ v8 F# S/ S9 W" V/ j4 F8 Y! ` H
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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6 G: m0 w; x8 @: i8 }8 s/ r# I, n1 K! X if( pWndHelperWebBox )/ z I; w1 ^* a$ J ]
pWndHelperWebBox->Destroy();
* \+ f; b3 ?& w1 [( Q#else // __NEW_WEB_BOX6 [1 b% n" K7 o7 M1 |! }
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );; e H. X9 n* a" E1 }
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if(pWndWebBox2); R+ @9 b% C3 i; Z
pWndWebBox2->Destroy();; F, m+ n \+ h! R" d
#endif // __NEW_WEB_BOX
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' O6 M' f) \- X m_wndTitleBar.SetVisible( FALSE );
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; p: U% L! n: s+ L5 d) [6 o" {#if __VER >= 9 // __S_9_ADD. n, k5 T: u) U9 c% L) i) H
/*if( m_pLodeLight ). a- p2 b; F7 t' g' S
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);) ~- V/ l8 j- V. M
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);* M4 O; }& R, o0 v
m_pRevival->SetWndRect( LodeLightRect, TRUE );9 A6 L$ m8 o1 w3 }, O* F
m_pShop->SetWndRect( RevivalRect, TRUE );
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" c1 @2 h( v0 [( m; B2 i$ N m_pLodeLight->EnableWindow( FALSE );6 ]+ @! ?0 G# @! W g" m7 q! U
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
- N* F! J9 M" S; J. N p// crect.top += 2;8 e o* ^3 G4 W$ ?( ]
// crect.bottom += 2;$ J! L& F) a4 K
// m_pLodeStar->SetWndRect( crect, TRUE );: w7 f, n' g/ `: y& c1 b
// crect = m_pRevival->GetWindowRect(TRUE);2 `. C% @) S W3 l$ f& f! t- g& [
// crect.top += 8;4 l" s% g( N9 J8 `5 o1 j3 |
// crect.bottom += 8;0 h* J! n! N- x0 j% q$ k
// m_pRevival->SetWndRect( crect, TRUE );! w0 F: X$ Z& e
# o; t: H( B/ V: d
// crect = GetWndRect();
5 W1 o9 U T' p5 m) D// crect.bottom -= 31;
( \. Q7 B9 z9 R% R! o4 [% h$ d// SetWndRect( crect, TRUE );. W- O M8 ?5 }
}*/; I0 X4 K9 w; b
#endif // __S_9_ADD& D( v( X% b' T% _! M
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// °?àìá? à§?êà?·? 3a?à°? ??±a
5 z( V! K4 V7 x; z1 _% k B) \ CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 q4 P' q$ W$ W( B5 C1 ] CRect rectWindow = GetWindowRect();8 J( x. e! |4 \- O8 n
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );' k) t S; v. f! f' f) S- L( A8 G
Move( point );
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现在,您可以生成以下的NPC:
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m/ l; D: \- u+ u& X) `, g代码:
! O& S( `' Q: B1 t8 P- B5 DMaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris) T+ j u& y. Q: a: m) V$ C
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MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );: V) q+ U9 B" y/ X$ ~
to an NPC!
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