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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:% T. y7 G3 [9 J5 |0 V0 {' Z* x& u
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代码:* @ W! B2 }% r; A; T2 ~. M* B& o
void CWndRevival::OnInitialUpdate()
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1 C9 U' [8 t' l: c7 X; V5 ~6 u CWndNeuz::OnInitialUpdate(); : g+ C. c8 F/ R! \: I1 {# K
4 @% K9 s. n. o# d) K# T( u m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
4 n/ @8 K. p I4 a2 n' ?2 { m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 E( U. f/ H# O' A. L/ i m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; p9 e' l$ l# O" U#if __VER >= 9 // __S_9_ADD
' u% ^( j* {8 m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
`0 A% w6 j) L1 k6 c9 ~#endif // __S_9_ADD
F. }! R" f: T( M$ O: Q m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );! X4 Q5 C9 l* E- z8 u
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: W; ?" T! h* f& P# c6 _. f8 C8 s
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
1 c# D# Z5 O' q `( G$ v: U" c#if __VER >= 9 // __S_9_ADD
: r1 k2 V* T! I7 e$ R' }" r/ T m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
4 b! p" Y6 B" J+ {#endif // __S_9_ADD0 d s, J7 f% z5 R3 ]1 H
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#ifdef __JEFF_11_4; j& }' A; E8 H; w& F5 W
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
3 v# X. Q2 e4 I; [9 x4 I# x5 C#endif // __JEFF_11_4
/ J! H, U& x6 x8 Z9 Z) ? if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )* j7 H, C7 a0 n# \- I. z
#ifdef __JEFF_11_4$ g2 i% `6 L" \2 s9 j
|| bArena
+ h- w8 C; a) r; {9 m' n#endif // __JEFF_11_47 d$ H" e: V3 t
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, V& t( F0 x5 |8 o' \) D m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE ); c w1 a/ b9 T9 X
" f; |) q, |$ S CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );5 O% h2 ^+ h6 K
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if(pWndWebBox): h+ }3 J' R# b( W1 Q6 h
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX/ K3 N9 u x/ I) J9 U3 S8 S
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );* m9 b. y1 J: A9 W& U
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if( pWndHelperWebBox ); \- B, B# |+ R
pWndHelperWebBox->Destroy();* y1 ~# X/ X0 G4 ?: G3 X
#else // __NEW_WEB_BOX* T0 }2 Z% M( N. P
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)* h2 [) U s4 @; g' h0 V
pWndWebBox2->Destroy();
& ]# w; E% o, D: N; n* {6 ~#endif // __NEW_WEB_BOX0 @5 c: {& R. h" g1 k
5 T. o& l& B4 k1 @ m_wndTitleBar.SetVisible( FALSE );
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7 m' E: F6 t2 ?' m9 n( h#if __VER >= 9 // __S_9_ADD# g5 n- v$ y2 v7 o5 A3 p# V5 o
/*if( m_pLodeLight )8 s6 e" n8 Y+ z% Q
{
J9 X# G U! g; Z, Y CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 W/ H, h" Z' z CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);9 Z3 J, q, e5 s! f
m_pRevival->SetWndRect( LodeLightRect, TRUE );
) y. E$ Z/ Q7 h R- a m_pShop->SetWndRect( RevivalRect, TRUE );
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3 p6 N: S0 B+ s6 L% a m_pLodeLight->EnableWindow( FALSE );3 d+ ^: o, n3 Y
//m_pLodeLight->SetVisible( FALSE ); 2 f% x y4 r5 ?9 n; [6 A
+ J6 Q% g4 Z* o: B X// crect = m_pLodeStar->GetWindowRect(TRUE);
4 K2 f8 e- E; {. |& E' Z// crect.top += 2;$ `" S+ A5 v; D6 Y5 Q; s# L
// crect.bottom += 2;) i) [3 [+ y. W- {- M$ \1 I' I
// m_pLodeStar->SetWndRect( crect, TRUE );
7 J( q; Q- D9 x& S# z, Y+ [// crect = m_pRevival->GetWindowRect(TRUE);
. f3 j; {, h3 r5 D: B$ x// crect.top += 8;; n2 J. {6 |3 R9 b3 u* Q( m: d# Q% \
// crect.bottom += 8;; y ~* G- ^4 }+ d, \- q* {
// m_pRevival->SetWndRect( crect, TRUE );
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+ Y, N! q5 f; [# g/ B3 |8 L' p// crect = GetWndRect();* b% S, A" m) ~. X
// crect.bottom -= 31;9 e6 Z0 O) S' b7 T# b4 [
// SetWndRect( crect, TRUE );
) O- L W" R: | }*/
/ r* N3 e: E$ `1 Q( _$ }#endif // __S_9_ADD8 X( V- d9 g/ m. {1 U
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// °?àìá? à§?êà?·? 3a?à°? ??±a
2 W% o8 y+ h! }* f ?4 k CRect rectRoot = m_pWndRoot->GetLayoutRect();
, S2 d" o0 ?: U5 j4 X0 N( m CRect rectWindow = GetWindowRect();5 s& b. ?4 J. h( z) |" b3 E
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' D. _; k( C l+ v$ c( ] Move( point );$ F* P& j- t9 V: ]
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d3 \, E5 v. ^3 K3 ~* ^现在,您可以生成以下的NPC:) g C/ @! p7 M6 ?
Darkon7 d+ W/ N* f; J* P3 @
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MaDa_LodeLightSaintmorning6 @7 I i2 [% Q8 ~9 a
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+ r- e' u! A/ e9 OMaSa_LodeLightFlaris
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8 I8 ]5 ^& C5 F& z1 d8 {Code:
/ Y- `+ w2 m6 p' N( [8 e6 W* R7 BMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
; q- ?+ J% n1 }" ]& a/ n& Jto an NPC!
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