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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel$ g3 G; h1 e2 G O' ~: L
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Mover.h- {6 a2 j8 _% P
代码:
9 M) F& {8 _. n找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加1 X3 z! D, a: L( O0 o. h h$ L
$ m0 r- X" k Q5 Q# \+ ~+ d4 M4 t代码:
' Q7 g. h, g: p8 C% J* y4 _void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER: l4 p4 b- L" ^# m9 [4 Y
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó1 j( w' L, K" g* i* p: N$ l
MoverProp* pProp = GetProp();
, u8 g6 f: e- ~, j* W7 v if( pProp )' P5 W6 { ]& r4 l
{
: I! D5 w! Q% L9 y if( nJob > 0 && nJob < MAX_LEGEND_HERO )# ]7 T, z- \+ n* M9 c% Z
{
/ U B) m! U& O4 T, ~9 j; L% R AddChangeJob( nJob );
# Q8 {+ t3 @ I' n5 J0 N }else{" @4 E) q% g! F8 F9 \! T
return;1 w+ d. u: S+ ^" h1 o, {2 R( b
}
$ t1 t0 D! J# C int nPoint = 0;
& P% O* s5 b2 Q' A if( m_nJob == JOB_MERCENARY )2 d7 j$ Y" Q# m/ G$ w2 J
nPoint += 40;& S) k" c S. p" J+ ~9 v: N2 x1 h
else if( m_nJob == JOB_ACROBAT )
% W6 Y( p; r; Q6 K nPoint += 50;0 y& i' q. ^! p4 H9 q8 C* ~
else if( m_nJob == JOB_ASSIST )
# v& f% K+ q# |9 K) ?/ l3 V) G8 z nPoint += 60;4 {5 D- V! r3 i% N- I8 Y
else if( m_nJob == JOB_MAGICIAN ). j5 P% D6 f& U4 K" L' m; t( L
nPoint += 90;
: a) h3 p) p! E2 E- { else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
+ P) p% b2 s8 R: H8 B nPoint += 120;
6 Z; B4 i! V) b! Q* S, l else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )* S- C4 a! G7 V# s) s
nPoint += 150;! I' Q4 a# }1 |/ z2 Z) z' P
else if( m_nJob == JOB_RINGMASTER )
4 z- `& w! l# t! c/ g4 x3 k nPoint += 160;3 n1 A' U( r# @- D
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
5 F J& S/ X$ Y nPoint += 180;8 e$ q3 j' c* L- r/ f* u1 L5 I
else if( m_nJob == JOB_ELEMENTOR )0 B4 F, `1 M* i7 l! d% T
nPoint += 390;
% d# y1 I1 I0 d. K7 e7 | else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )* l) ]( u7 d( G4 e
nPoint += 120;
2 J c" n9 P- Q2 \% ^) J# X3 a7 X else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )3 X3 |% f1 ?! L! ^7 G
nPoint += 150;
M8 O$ k$ e( a E) B" m( K3 Y& U else if( nJob == JOB_FLORIST_HERO )9 g% U+ ]' ^ U* \( X: Y2 ~
nPoint += 160;8 }& B- h# ~ L) l# m) }' m) q+ ~
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
* ]% @& v8 \1 E$ g2 ]( N/ ` nPoint += 180;2 Z/ g/ I. T" B
else if( nJob == JOB_ELEMENTORLORD_HERO )
! x: S; s. f! _8 G+ ^ nPoint += 390;! ^$ v4 ]: V& P/ m- M
" H- w7 d1 {8 {8 S AddSkillPoint( nPoint );
6 H* Q; Q7 O$ B$ [; D$ M* I4 I m_nLevel = nLevel;2 U7 g% I& C3 A
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SetJobLevel( nLevel, nJob );8 }& A2 Y9 a/ [6 ~
m_nDeathLevel = nLevel;7 { b0 j1 X4 l
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
E) R1 Q5 N4 |5 A if(IsMaster())/ s) a, {3 ? j
{
0 T% b3 q" T# a; t. l7 } k int dwTmpSkLevel = 1;//60, 72, 84, 96, 1084 E2 t5 U, _, P& P( Z- Y
if( nLevel > 59 && nLevel < 72 )
\# j: _2 U) U dwTmpSkLevel = 1;* Y# T: S: M6 q" P+ {
else if( nLevel > 71 && nLevel < 84 )# X4 l h4 ~1 _9 s& j
dwTmpSkLevel = 2;" o7 G; K8 O* r
else if( nLevel > 83 && nLevel < 96 )
1 G" U6 U" v3 {, H3 L dwTmpSkLevel = 3;! O' ~. I- _+ N* J3 w9 F8 m' c) I& z
else if( nLevel > 95 && nLevel < 108 )
: H) x2 c$ _( v* f } dwTmpSkLevel = 4;
8 q2 B7 y- W9 \5 p else if( nLevel > 107 && nLevel < 120 )
) f9 ]) S3 _' s! i7 f V7 T2 j dwTmpSkLevel = 5;
: j) `# N n) M( O for( int i = 0; i < MAX_SKILL_JOB; i++ )
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7 {5 c! b( o5 _4 N# O% S LPSKILL lpSkill = &(m_aJobSkill);5 u6 s2 i, A" }8 ?
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); C1 H" F+ P8 J7 C+ q( _* S
if( pSkillProp == NULL )
/ ~' B5 j8 S% n$ N" e continue;
* J& b: _9 [8 g: q3 G& f3 l if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- x5 M6 D! E" L, W& j$ F' v. F continue;
7 c. b/ E N% i* N lpSkill->dwLevel = dwTmpSkLevel; ?! W9 y; p1 i: w# T8 n& \ t+ p1 z
}
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else if(IsHero())) ?" D5 W7 s) J* b
{
( |( T! p) g" @& k9 ]4 h for( int i = 0; i < MAX_SKILL_JOB; i++ )
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# ?" p6 u3 l" R- n. S+ I3 ^ LPSKILL lpSkill = &(m_aJobSkill);
1 z# g) F* m7 |3 b0 @3 ~# g if( lpSkill && lpSkill->dwSkill != NULL_ID )0 X& [: z! n+ m1 Y/ s
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); & x& K+ s/ V6 ?4 A) B
if( pSkillProp == NULL ); f+ A, |0 M Q; N. l- a
continue;
5 R( G/ m: C0 v" t! T if( pSkillProp->dwItemKind1 != JTYPE_MASTER)* v6 Z% [, c6 J7 b
continue;
4 ^& Z% G% ~! e2 ^' { lpSkill->dwLevel = 5;
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else if(IsLegendHero())+ i9 V' v+ I7 |. l4 ?, P
{
0 t. e* g) H. o5 f8 D1 K* G% B; [ for( int i = 0; i < MAX_SKILL_JOB; i++ )
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8 z2 h8 \' O' e) H& B4 | LPSKILL lpSkill = &(m_aJobSkill);
+ I7 n1 F8 \9 J5 ~% @ if( lpSkill && lpSkill->dwSkill != NULL_ID )
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& a% r4 E" v( N' ~3 x. F ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
5 i( t1 |1 k1 X9 S3 q* [ if( pSkillProp == NULL )2 e6 u# x4 s5 Z* ~% h% z% @3 q5 l
continue;
7 {; _% Q* n* t& v if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
# y& ?; w7 {7 T- V O7 g, R! R continue;
4 w6 B0 e7 y, X3 Q( V( m" r lpSkill->dwLevel = 5;
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans$ U. i$ i% x* h/ F r
if( bGamma )
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# u9 H- S6 U) k/ E m_nExp1 = 0;
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# |8 k" e% N$ {6 Q( c8 K. Z8 W ( (CUser*)this )->AddSetChangeJob( nJob );
: z. ~3 H. R2 E# i7 b; Q" Z g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA
! U) m6 E. X7 f g_dpDBClient.SendUpdatePlayerData( (CUser*)this );% K. W/ p1 Z9 D+ T
#else // __SYS_PLAYER_DATA
% a( p4 t9 v9 L3 f( Z g_DPCoreClient.SendPartyMemberJob( (CUser*)this );2 w2 I7 L' t$ A6 [1 w5 I
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );1 D+ I" ^; g& s2 n: i! K
if( m_idGuild != 0 )
( Y I& u2 k. _0 b g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
t6 G( {; G' r2 _& _* d#endif // __SYS_PLAYER_DATA
$ ~1 X% u0 @& y* a+ M4 Y7 o SetHitPoint( GetMaxHitPoint() );
+ u% K1 ]# @. H5 `. ~8 o SetManaPoint( GetMaxManaPoint() );+ ^5 j, ]5 ?8 Q' A: A9 q4 R5 M
SetFatiguePoint( GetMaxFatiguePoint() );
" G$ r; _ B* v$ L; i- @ if( nJob >= 1 && nJob <= 4 )9 C' o( l1 p5 _, L1 X( F
{
9 a, d. N- S6 Y; v m_nStr = m_nSta = m_nDex = m_nInt = 15;
6 \" ?: A3 ^. c0 [+ p m_nRemainGP = 28;/ J' ] }' f9 G% a
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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& T6 |: l% R2 H1 J" t2 X+ x! `) h m_nRemainGP = 118;6 u5 P8 d7 `% ~6 R
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;$ e: F4 s6 q3 j% B$ d1 ]/ N ^
m_nStr = m_nSta = m_nDex = m_nInt = 15;
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;
! |! T. z# a1 A8 ^, y6 W' F, ] itemelem.m_nItemNum = 1;1 d5 q1 d) D) W3 Z8 M$ M- i) {6 z
itemelem.m_bCharged = TRUE;
! y- S2 {4 Z x( o8 B" ~& B BYTE nID;, B. W8 G1 `# U& F) \9 }
+ S0 J8 j) G5 P: y/ \. E
if( nJob == JOB_MENTALIST_HERO )
6 }# e5 R2 e5 V, \ itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
0 Z2 G0 y& @2 i if( nJob == JOB_FORCEMASTER_HERO )$ x0 F& C' `/ L: {, H5 t' x
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;: T: o, f) I; d
% P* Y% t3 f) Y- Q/ p1 j ( ( CUser*)this)->CreateItem( &itemelem, &nID );/ b& E, ?+ _# u
}
( \6 H4 P# d8 t2 h g_UserMng.AddSetLevel( this, (WORD)m_nLevel );- k! o/ L s7 [) R. B
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );) B W% ?6 r( B: ~& x7 p
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
s& X1 @5 E+ J, G: c1 X" v /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );' o* f: I# a2 H& Z! g* m
( (CUser*)this )->AddTaskBar();*/
3 p1 L- k8 l/ e* K6 [+ J" G9 |0 } ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );7 r9 Q1 R# c' S9 L2 `
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ y/ `3 A* i I, w% x M2 V0 ?' | ((CUser*)this)->CheckHonorStat();
8 q6 W) @& m$ m( R; `; M ((CUser*)this)->AddHonorListAck();/ Y6 |2 c- }; H! Z4 l# Z
g_UserMng.AddHonorTitleChange( this, m_nHonor);: c: l$ q8 o# u( P" i a! T
#endif // __HONORABLE_TITLE // ′Tà?
J; L' [$ y. w6 A& Q' u8 `$ g }- y* M0 e4 S% y6 U/ I! ]# b2 Y5 I) m+ P
#endif // __WORLDSERVER, [+ f& ~) F7 o
} * \6 I) V7 e8 j$ a6 y
: v" g9 Z4 Y0 S# x# G然后你进入functextcmd.cpp并添加以下
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) [# X, e! A1 S代码:3 @8 | V( ]+ {" d$ i# q0 U4 r3 p
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )# C) k# T- |! d( J' {
下面插入4 O6 {1 }, O8 r1 s3 ~+ }2 v
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 8 ?) D0 Z3 o" j0 v& {
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然后你去
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$ x2 z' U- d: M/ o" q( I; r" h% r代码:7 j/ `$ [7 @7 h" {" b! y+ W
代码
0 w1 h$ L4 p2 [) [7 [! @4 gBOOL TextCmd_ClearPropose( CScanner & s )
7 j* _2 {0 a/ b{6 E" U' j& ^! [0 a" j9 Q% n3 Z
#ifdef __WORLDSERVER( f# i( v2 s- {- g5 }$ Q9 G
CUser* pUser = (CUser*)s.dwValue;
7 B4 \) \9 U1 l% M' D6 M9 G g_dpDBClient.SendClearPropose();
( c: n9 P3 [* l4 i$ d$ N9 r#endif // __WORLDSERVER
- ]2 @4 U! T' N4 Y return TRUE;' K' K, M6 ]7 J
}8 Y1 x6 M( ]! v5 G; U
下面插入% W$ R4 ]' f, w j
BOOL TextCmd_rebirth( CScanner& scanner )9 y, l. L: m0 d/ w: d0 j4 E( D1 E
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#ifdef __WORLDSERVER6 c2 I, t: x, p6 s7 @8 O( e
CUser *pUser;6 u( o$ M( `1 i
pUser = (CUser*)scanner.dwValue;% Z! B$ A1 J3 @- ?% M/ m2 {" F
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())# j- Z( S& U, ?
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
+ r6 l- |* q0 c: B6 [else5 q2 w* T( K0 I* M, y
pUser->AddText("你还未达到重生条件!");
8 k1 b; e0 g/ ]( L#endif. g) r3 K! q1 _ r8 n
return TRUE;
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