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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h
/ x. f) m1 B! i代码:
; i& Z9 _/ p% R8 z找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü2 z( S0 i. U; Z. S; T4 i* F
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加: _ g8 h, f" e4 z( _. F- e1 E
9 P" _9 w; r a0 t* }0 Z代码:
, w3 N5 c, f8 mvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER1 Z" ^$ ?) l) x' b3 v7 D
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
5 O0 s% G( `; \ S# A, R1 |4 W9 `) ] MoverProp* pProp = GetProp();
) u$ z+ |) G+ G, c! j if( pProp )7 P0 l9 c; ~7 s0 p8 x8 `
{
/ W2 E& }& r; e r' e7 O if( nJob > 0 && nJob < MAX_LEGEND_HERO )5 j8 R6 o' O: @" L+ h6 F
{
: q+ n3 a9 W) _, Q1 R AddChangeJob( nJob );6 X% I$ G& {/ s$ p. F8 t
}else{
0 O- K; Y b/ q6 L$ [ return;
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int nPoint = 0;
0 g9 l4 O" \8 Q' l if( m_nJob == JOB_MERCENARY )2 N9 l4 I1 R, s+ f8 F9 C; Y. K
nPoint += 40;( v% n; g( {- H9 j
else if( m_nJob == JOB_ACROBAT )
: f* u( t, L8 c2 s2 k* Q2 o nPoint += 50;2 z* V2 _& F/ i) P
else if( m_nJob == JOB_ASSIST )+ w$ N) M0 v# O: N( p$ T
nPoint += 60;
# V8 A; h" H; _. D' z8 ? p else if( m_nJob == JOB_MAGICIAN )
* L& x( [8 N* x4 R5 y* K nPoint += 90;
+ _0 z" i; o2 Y5 { else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )1 G6 f1 r% Y2 |. {. g. d- W
nPoint += 120;
$ L0 t& ], c8 ~ else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
/ ?/ I0 i* U: ?- y- w d nPoint += 150;
$ T- o0 k3 j; G7 f: T else if( m_nJob == JOB_RINGMASTER )+ R8 ~0 e% x" n% Y" `
nPoint += 160; ?& a. P+ H: J7 ^* U( X& C
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )5 z9 n+ x; ^- P3 y- j8 E0 E3 o
nPoint += 180;
' e; f! S; _/ { else if( m_nJob == JOB_ELEMENTOR )7 T; a3 _) h6 I/ u, j
nPoint += 390;/ ~7 g0 t: ?! ^6 b- z0 [
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
- P) D, v$ B% |- @5 X# ~ nPoint += 120;2 a* p) n8 l6 Z* E
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )6 S/ ?: _9 H! |8 I
nPoint += 150;8 J. D& ~! X8 @' }
else if( nJob == JOB_FLORIST_HERO ); A0 e0 [/ e* L3 M! t
nPoint += 160;
- [# @4 m1 o- m7 U$ v6 n else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )3 q0 P4 q; ~& n) S5 y% G# E
nPoint += 180;
* a0 I, r8 V& D- B0 w else if( nJob == JOB_ELEMENTORLORD_HERO )7 D; {: Y! c9 d
nPoint += 390;
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AddSkillPoint( nPoint );! N w G( t( h
m_nLevel = nLevel;; C' L' `1 H6 g1 W% W, g
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SetJobLevel( nLevel, nJob );/ \% J% q+ e" Q
m_nDeathLevel = nLevel;
/ s) ?) Q6 X2 o" K0 G) z#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans9 u1 Z8 l" H8 }
if(IsMaster())% g& ?0 J% v6 k+ w) |( g& u
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1088 y* S' [9 s% S5 @& U
if( nLevel > 59 && nLevel < 72 )
& Z6 a+ z. s7 X2 T6 k7 v/ j" D- U% m dwTmpSkLevel = 1;
7 c1 S) u9 e& b* G; Z: X else if( nLevel > 71 && nLevel < 84 )" e8 J0 V0 ], U% v5 H
dwTmpSkLevel = 2;
/ L" P) ^6 ?' o else if( nLevel > 83 && nLevel < 96 ): a" [# j5 X) N$ @4 _0 M3 e1 o
dwTmpSkLevel = 3;
4 E4 ?7 u' Q! d3 t6 W* R* M- Z else if( nLevel > 95 && nLevel < 108 )/ P9 I+ v( O9 s9 K" ]
dwTmpSkLevel = 4;
1 j: `2 x* a! M% T* n6 ? else if( nLevel > 107 && nLevel < 120 )
: m% C1 l+ t* _. E" _# ?! A dwTmpSkLevel = 5;
0 \3 p9 `9 P' H) Y" s3 B% `# N. v/ ` for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 t, o9 K( U9 M. p
{
. r+ P3 f5 B7 z- K4 U7 Q8 T, h LPSKILL lpSkill = &(m_aJobSkill);, k9 }. X: ?) I+ {; W
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); / i; U3 t( @ Q! E8 ^
if( pSkillProp == NULL )
4 Y7 G9 q) O% }! y Q2 C continue;
3 `+ z8 w) N+ S! |; t. V- z8 ]0 X if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
, Y/ h ]9 v$ \$ Y- z. p continue;
$ J m9 Y4 I0 X+ W lpSkill->dwLevel = dwTmpSkLevel;
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}
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else if(IsHero())$ H6 ~, D7 }7 U+ B" K3 G* _
{
: }3 v+ P4 F# p' z# _8 Y9 D for( int i = 0; i < MAX_SKILL_JOB; i++ ) " U5 b( q4 W) v) K5 Y
{
0 P3 p, G& N5 F; s, D; y LPSKILL lpSkill = &(m_aJobSkill);) D$ x4 Q( }6 N5 ~/ R
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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?. K6 s* c4 O$ T- T% A ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, y- ?2 D. z, ?6 m3 ?" l if( pSkillProp == NULL )
3 q- G5 v$ D( t/ `1 n3 Z7 W continue;
# G4 D1 U$ d8 i K. Y if( pSkillProp->dwItemKind1 != JTYPE_MASTER)) o4 _& Z. Y) S7 M) [5 o
continue;+ d3 z, L2 Z; c: C+ N) j5 x
lpSkill->dwLevel = 5;+ {. d' S) F' Q% @# ^/ \
}
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else if(IsLegendHero())
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# E; R6 i6 a0 @8 C: C( W* @9 V+ I for( int i = 0; i < MAX_SKILL_JOB; i++ ) 8 u1 S3 [, m) D0 U+ R, K( O1 ?7 i
{
3 a3 _/ k/ I* n. n. c LPSKILL lpSkill = &(m_aJobSkill);$ c8 y) O8 x: J0 K5 c4 o
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
: b" x* s7 O& a' }2 c& N/ L if( pSkillProp == NULL )' Q. i3 V2 t7 D+ N* i, C
continue;" M) B8 E) ]" Y+ k9 |' ]
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- i: {6 G" _- z& E3 ` continue; r. V: ~" d) F' O+ v) U1 Z
lpSkill->dwLevel = 5;# s5 }! S E( ?. a
}; H0 u8 _# }- T- F/ F* z9 r4 W: x' W5 w
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans* c% G5 L6 ?5 |+ K1 p- Q
if( bGamma )$ G4 w/ z2 Q/ W6 Z. ?
{
/ X2 n0 [0 k, N2 ]" _ m_nExp1 = 0;
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0 @. H: E4 V/ L n! b& v$ ]6 [: m ( (CUser*)this )->AddSetChangeJob( nJob );
, n0 @' }% y8 v0 c! z: h g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA
& G. C: t" r' V8 F g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
3 O8 Q( J% O5 q3 E7 {% z& H; y#else // __SYS_PLAYER_DATA5 O Z1 T- I, A3 }& `" U
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );( C1 S! p$ f% a- ^- }
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
+ q0 y, _2 V" @4 p! E1 ?+ I& R2 y if( m_idGuild != 0 )/ t+ A2 F* o. w( _1 I$ K3 S0 `
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
8 p3 j& [: A" L0 T; x/ |#endif // __SYS_PLAYER_DATA
G) K8 k6 G/ e: t SetHitPoint( GetMaxHitPoint() );
2 a) G2 g, R( N5 U SetManaPoint( GetMaxManaPoint() );, l$ d3 S& y! [! _! @( C+ p& B
SetFatiguePoint( GetMaxFatiguePoint() );9 x7 e. ]9 m2 x. I) o, Y. h7 ~
if( nJob >= 1 && nJob <= 4 )! m4 Y& T1 U( S% a; [" g
{
8 L4 w, z4 g; W C m_nStr = m_nSta = m_nDex = m_nInt = 15;
/ P4 a/ [% v; K; T m_nRemainGP = 28;. g- c- r# G3 i9 M$ l; O5 E, M! R( ^
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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' {9 v+ }9 b0 W1 E m_nRemainGP = 118;
5 {6 n z' C6 i4 o; h7 t" O2 o //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
; g6 g$ W- m! S5 e m_nStr = m_nSta = m_nDex = m_nInt = 15;4 b! [! z: y' F% x1 r, @7 N3 u
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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* u6 V, i( L8 b; V CItemElem itemelem;
% O+ P2 Q3 p# k$ l: {6 j itemelem.m_nItemNum = 1;
) h" r8 @$ m* z$ F' h; ^, Q" L itemelem.m_bCharged = TRUE;7 G" \6 S. X8 p" f( Z2 p: ]
BYTE nID;) `$ G, m8 s; b# Y4 b% ?* U
2 U; e* s Z. X- J& t0 b if( nJob == JOB_MENTALIST_HERO )4 t' _9 Z3 e% ]) y# g3 i5 A4 Z" [
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;5 B1 t% K9 [+ h+ {! A
if( nJob == JOB_FORCEMASTER_HERO )+ x* d! q/ X4 v+ j
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO; [6 o. t2 w# }# T8 \5 {# C5 A* H
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( ( CUser*)this)->CreateItem( &itemelem, &nID );
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
! `1 r9 O& S0 B3 M/ V9 ? ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
4 Y, q4 @# K' W+ S8 X ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );% p, _: g8 {& u a
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );' O* K1 j0 ?0 @% i, H
( (CUser*)this )->AddTaskBar();*/" g1 M2 \$ K6 O, \2 r) G2 c
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );! d( {6 B9 W7 v# [/ _2 {' a
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 B3 A2 {% r8 l( j ((CUser*)this)->CheckHonorStat();" Q, @% L6 P; b5 A4 ~
((CUser*)this)->AddHonorListAck();
3 B+ ~( ~# x9 e4 W3 Y8 l* [ g_UserMng.AddHonorTitleChange( this, m_nHonor);5 S3 C+ H8 Y8 i8 K5 F; Z
#endif // __HONORABLE_TITLE // ′Tà?
( @; m; d1 Y0 [5 _# x6 R: ` }
. u& {6 U* k8 a, [0 O3 B* G#endif // __WORLDSERVER
& T/ `% R- x/ h, Y+ `}
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( H5 d8 \# b: o! M: P( f0 }然后你进入functextcmd.cpp并添加以下
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代码:. g3 Y- T% |7 q* k
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )1 \2 s2 c5 m& a9 E |! G
下面插入+ n, q; w0 D: I, h' o
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去
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代码:8 s" ?* W3 \) S" L4 F) Q
代码
" N" I9 g' V- i# k2 {BOOL TextCmd_ClearPropose( CScanner & s )4 w: w3 l# V+ d& H/ K V
{; c& ~9 J2 w |% i: {" T
#ifdef __WORLDSERVER) z4 t( x' @" N' o6 |2 v) Z: b$ X
CUser* pUser = (CUser*)s.dwValue;
1 d+ Z G3 r( d. N. Z) N g_dpDBClient.SendClearPropose();2 L4 P% }) E7 s
#endif // __WORLDSERVER1 L/ s; b$ F3 C, t4 p
return TRUE;& \6 M: X& S/ m$ |, c
}
, N! J4 v! D" `下面插入$ Y- c! K0 `+ Q2 u" l% \% h7 z% o' o
BOOL TextCmd_rebirth( CScanner& scanner )
& b" a8 D* y( C1 a3 }1 C{: w* o- {* ?) h3 M6 ^
#ifdef __WORLDSERVER L( N) B7 j+ [3 K
CUser *pUser;8 |# o$ G/ n, M3 [2 L' Q
pUser = (CUser*)scanner.dwValue;9 j. T3 S1 F c& }9 L
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
% M l8 a% V: d, a& t& UpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
% g. f' y3 k) v0 Q8 E1 ~; Relse
5 q' h/ V% n2 w# p$ UpUser->AddText("你还未达到重生条件!");: t) e9 f. ^) h$ A4 p1 N: c: I
#endif3 u" K& d9 C! ^ m+ }7 c
return TRUE;
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