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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel8 g) j( {3 `5 m" r. z7 C- k1 L2 D' ^
7 [: Q" v: S) r$ r1 j: n/ S7 t" LMover.h
! }# B! U9 a4 t9 q代码:
0 }5 F% A2 a1 x" J' d+ @8 k F0 |找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
4 Q0 n( j2 {; ]# }# \. U. S0 t" f% `3 @5 f* K8 i
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; + n& p# g" {% v' Y. x1 D' ^& t7 e
9 [2 v% x' B# b7 d$ K! H9 B然后你去mover.cpp添加
2 n& a' r8 Z- m. y4 P( s! ~) x! p3 O: x! ]. Q
代码:6 Z6 p# i& I' O+ L' W) K# j* r
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
$ B" O" ~) [8 [2 ?5 x0 Y{! u7 X* [5 U* ^) P
#ifdef __WORLDSERVER
s! f" h, u/ l+ f // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó+ t$ Z/ c( ^& m0 v6 z/ X
MoverProp* pProp = GetProp();
; B: a1 S" J) W. ~* r+ Y% i if( pProp ), ]1 |( {6 _ f) y; Y
{9 F& C+ s2 q5 n# m& [. D) a
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
8 Y' \! l% Q* i7 T {; O. ~9 s6 O$ i' G% n' p
AddChangeJob( nJob );, n O' B0 R3 n3 S3 O' h
}else{
3 ^7 M" b, C# G- Y# }4 ] return;* B6 x$ d" _. d( e2 s
}
% \9 {8 J/ ^& c int nPoint = 0;" u+ ^4 u+ O/ k" z+ Y2 Y, d
if( m_nJob == JOB_MERCENARY )
/ X [6 V7 s+ v$ a# T0 i& D8 I9 m nPoint += 40;* C7 V' ^/ H0 i, A, C+ |% B1 ^
else if( m_nJob == JOB_ACROBAT )0 K* x$ m: T @. e, m
nPoint += 50;
5 J1 V$ _/ j, \+ e& T; `) _' s else if( m_nJob == JOB_ASSIST ): @9 p$ S' H! H- {
nPoint += 60;2 ?. _ P/ ?7 X1 K1 y% \0 o- @1 Y% T+ X
else if( m_nJob == JOB_MAGICIAN )% D; Z/ N1 B: k# z
nPoint += 90;
( c& T4 F/ w. g5 p else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
u; M- ]8 c( W1 n! P nPoint += 120;
% k2 L* F S1 _" G7 V else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )( T# i; W9 {# ?* B: h; {2 R
nPoint += 150;% {' ^9 |& W- B% p+ Z
else if( m_nJob == JOB_RINGMASTER )) e# I5 P3 E& J4 T
nPoint += 160;
* U* i2 B6 P# f; E( ? else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )# e+ O4 T/ y4 T# ~ d* d# n5 d
nPoint += 180;
7 i& N" J% j* o7 q: k else if( m_nJob == JOB_ELEMENTOR )4 V. c4 U6 l* Q* e2 h: x! W
nPoint += 390;
5 |$ `; u2 t# Y2 N$ |0 T3 @ else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
$ C! V1 e1 A( @! @+ J nPoint += 120;
& g2 @, m6 }! \) ^( X# }; U else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
3 ^8 L9 u/ T- d1 G0 g nPoint += 150;
0 \" _# |2 y2 S6 u4 ]: q( }8 \ else if( nJob == JOB_FLORIST_HERO )6 S2 Y* U0 r4 Z; c8 E6 W9 @
nPoint += 160;+ e. a$ ?& P& X9 F
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
% q; `* Z- X/ H" ~, r! f nPoint += 180;
; k2 O% O0 T7 _' Z: v7 ^ M else if( nJob == JOB_ELEMENTORLORD_HERO )
# m7 h$ { r. M$ W nPoint += 390;2 l) K( `0 ?2 I2 s. s: M) b
- i! w% i% j, P1 h' D' ?, ~4 s, r AddSkillPoint( nPoint );) U$ g4 k; I$ h
m_nLevel = nLevel;
4 r: Y4 j/ n9 S% a
% w F! R/ D6 k' Q SetJobLevel( nLevel, nJob );4 v, @7 s/ x. @% u* @$ l! i6 \
m_nDeathLevel = nLevel;6 n) l8 f3 K! ?. P& j% b% `
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
4 u2 u+ f. r9 b0 K if(IsMaster())5 G. C% @# `6 N$ R9 W. X O0 c5 C
{: n+ o9 } a7 [! L5 Y" S `
int dwTmpSkLevel = 1;//60, 72, 84, 96, 1082 B; C/ K0 u5 g( L+ l
if( nLevel > 59 && nLevel < 72 )
: P( b: _7 I: S0 o0 e9 L6 v3 g. a0 T dwTmpSkLevel = 1;
1 C6 r+ k9 u* e else if( nLevel > 71 && nLevel < 84 )& z8 o( G( p0 k
dwTmpSkLevel = 2;! C5 J( x4 h: r) F/ c% X: ?
else if( nLevel > 83 && nLevel < 96 )+ F8 c3 i- k; f4 d" N; U, w
dwTmpSkLevel = 3;
, t: U' G7 g9 {& } else if( nLevel > 95 && nLevel < 108 )+ ]9 O4 o. t) n
dwTmpSkLevel = 4;
* k) |; r7 U4 V else if( nLevel > 107 && nLevel < 120 ). S( o) { s8 V. ~& s
dwTmpSkLevel = 5;2 |/ a& W# T$ j6 [2 E( O- n' E1 k
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 9 M- x% ~$ N3 a
{ R+ D2 q8 m8 G
LPSKILL lpSkill = &(m_aJobSkill);
% f0 R& d% v4 W% h8 l; g" ?0 W if( lpSkill && lpSkill->dwSkill != NULL_ID )
" G$ \/ s ^! {: V0 |# E {
* Y6 z/ X- \7 ?/ {3 ~; m* ] ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
! E0 _: O' [# ]5 M, e if( pSkillProp == NULL )
: w9 {' o: M( B9 j( n continue;
8 Z6 ` P7 |% u2 Z if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
) b5 N9 D. Z( Y continue;% x! J+ F6 I/ S8 v5 y8 ~0 I
lpSkill->dwLevel = dwTmpSkLevel;
/ k. ^! ~. ^, g# X }
3 e8 `4 [6 l/ r4 ~2 s }
# z! o: D/ O. a }
# @6 b! q; r( H; \# ]: ? else if(IsHero())7 h2 ]: U, c7 Y$ ]
{
7 u4 G9 g. s: q/ i1 i for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
1 o: K' X" y' b% j% J if( lpSkill && lpSkill->dwSkill != NULL_ID )6 b V4 @5 t7 P
{
5 e4 C1 v9 p7 e5 L( D c& K ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
1 }* @+ r1 Y6 F3 a& [9 m if( pSkillProp == NULL )
- s* K$ i) \9 n; m: b continue;% E8 Z0 e; t* c( h3 C3 u
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
: C* S; y$ D; e! W' E; A. T3 g- W; T) o continue;
6 ^" o* q6 E% A4 H U lpSkill->dwLevel = 5;, u: U3 O) p0 Y5 U
}
$ E7 D' }2 v: d: }7 p }
+ n4 a, f% q, f }2 t5 h4 _% Y; ^9 N
else if(IsLegendHero())
$ X3 X/ H L2 w% j7 K {
, w% @3 u& F0 d: m for( int i = 0; i < MAX_SKILL_JOB; i++ )
$ e) t8 L2 T) A* q* k { 8 f7 X; |" X, \9 F
LPSKILL lpSkill = &(m_aJobSkill);
* ^3 f: l, a3 b/ V2 U if( lpSkill && lpSkill->dwSkill != NULL_ID ) z, h: }, p2 g0 P1 @( Q
{9 w- ?5 w( T: t$ h
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
5 d+ i. A+ f0 s& h6 R' D& y if( pSkillProp == NULL ): T! A u _# a6 j& o7 C8 _) z3 F
continue;+ ]8 Y8 d. i1 q( l7 K4 l( Z# z
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
/ n' q6 i) T5 f continue;
: h y- y; I# f J6 D+ V) R* K lpSkill->dwLevel = 5;
0 b0 u; b( B0 ~" K9 ?) v7 T- Y }
$ W8 [$ U. r$ Z& W( m# F* x; X2 M/ s$ S }
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans Z, [1 E! L) q4 R, x" y+ w
if( bGamma )
4 q( s) ^2 H# X3 o1 m" z: Z {/ u2 T7 @. T: R' [/ k7 [% v
m_nExp1 = 0;' D7 o) u# u4 D W+ R( T
}
9 ~7 h0 L+ B. [* z7 M
% h( P& A) d7 }' W# @7 X, y; X ( (CUser*)this )->AddSetChangeJob( nJob );& X1 g" }+ f* W" T
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
1 O4 v: I% o1 ?( W$ i
1 ^5 \# {- v0 b' U' `8 y# o7 d* q4 l4 P0 E m! V* e9 I
#if __VER >= 11 // __SYS_PLAYER_DATA
7 e) S# P) s7 l& I E. T+ C( J+ {# j g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
) h/ g' h/ H9 ^5 I1 {+ t# }. _#else // __SYS_PLAYER_DATA
1 C+ K, j" p: J: j g_DPCoreClient.SendPartyMemberJob( (CUser*)this );9 B7 ` D0 r& M/ I
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );' V4 b! k3 j C/ b. A$ ^
if( m_idGuild != 0 )) W# Y X9 f9 ]% T' M4 g
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
( _: I" c T: V+ ?! E5 N! g' u' Y1 H#endif // __SYS_PLAYER_DATA) l" _2 [8 g$ R7 {
SetHitPoint( GetMaxHitPoint() ); N( V' K, x( E+ ]: w6 R3 c
SetManaPoint( GetMaxManaPoint() );
# T! h8 W1 R$ t* ?) s SetFatiguePoint( GetMaxFatiguePoint() );
) P% d* s0 E2 t" R; q4 d$ I/ M if( nJob >= 1 && nJob <= 4 )
& p1 u5 ]2 g8 D# o1 N: M7 r) } {
9 v5 y7 J- C& x X m_nStr = m_nSta = m_nDex = m_nInt = 15;
3 D. p0 z+ V2 i0 G) }. B" u" q3 S m_nRemainGP = 28;. Y( f! Z9 ~. c- L( i8 I
}9 a7 r9 l9 ]" J* J0 l( w7 O
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
, R0 j5 T& s* Z3 @3 y. L) p6 @ {% q' N. S4 o9 u
m_nRemainGP = 118;$ e$ m6 T( M9 |" ?+ h6 S
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;+ S- b; ~/ q, i A
m_nStr = m_nSta = m_nDex = m_nInt = 15;
: t: {) d( q% d6 M }9 d/ }1 O) m H7 ], ^: v S) f
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
/ {# }: b8 \5 z' D3 C- U/ z {4 ^$ `" `) Z4 m7 Y4 q. \5 X8 e
CItemElem itemelem;
/ |% ~2 K5 A. d9 J- C" N itemelem.m_nItemNum = 1;
t! B$ K& N% G4 D, M itemelem.m_bCharged = TRUE;$ u2 g2 p! x: q6 O k6 t$ I
BYTE nID;. ?! x1 d: n5 E D5 X9 `7 z7 l: c
. b- r' c/ j+ R H, V) c, y. o0 N if( nJob == JOB_MENTALIST_HERO ) x* C4 Z. ], `* v3 ~4 \
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
3 Q8 N4 {" x0 U if( nJob == JOB_FORCEMASTER_HERO )& K1 C; w3 O1 r( _
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
/ F; Q' J8 T8 ~" Y6 M0 _
5 D" {5 @" ^- C- d6 r4 r) R$ J4 s4 T ( ( CUser*)this)->CreateItem( &itemelem, &nID );5 G1 n/ s* ]+ l
}/ M; H0 i* M0 x4 q: [8 ^
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
+ g" [: [" U" E' V ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
" }8 p! y4 i1 H2 H F" z ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
" ]6 `7 r7 z) D6 f /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
; N, D P3 }& {& F8 ^+ i ( (CUser*)this )->AddTaskBar();*/
3 J+ J/ q* g! `. K! m9 A5 g ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );. _* `* L2 b1 s. ]
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- }+ G, _" e* f! U& C- U8 Q ((CUser*)this)->CheckHonorStat();
1 h% N4 c& z2 w+ R0 o ((CUser*)this)->AddHonorListAck();
8 R' S4 }3 ]6 V- R* j$ S; J g_UserMng.AddHonorTitleChange( this, m_nHonor);
9 D$ G3 F* o. q, S0 d# A#endif // __HONORABLE_TITLE // ′Tà?% u5 T0 w5 d+ d
}
6 X4 @3 Q t1 P' x! G#endif // __WORLDSERVER
, E, `5 }8 O! p) ^7 G" w}
# t1 W7 R1 [) @6 b. l& K
! f7 D; O$ M5 ~" I' ~( V然后你进入functextcmd.cpp并添加以下
/ M( V- S. k* _3 K6 b# \. _' l3 X/ i. B/ s- k# a: {- I) ~( H
代码:
- Q6 S6 y* F$ ^1 r! zON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
+ U# f; @) j, E6 K, p/ A7 G7 G; c下面插入5 z/ p3 ^- h) ? p
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
N: T' Q' m M. g% z6 z
+ T7 @1 G+ Q/ c( ?/ s* `然后你去
2 n+ s4 t' J/ W) e2 ]9 v t0 I/ l1 m( z K+ a* |, a; x
代码:
% b! t: m% K1 A$ m1 L代码
, z4 h0 _1 p" |) N; n5 n8 I" d# [BOOL TextCmd_ClearPropose( CScanner & s )! e' y+ H6 X) j( n& B
{6 g' b. K5 c( q7 a4 w0 \
#ifdef __WORLDSERVER# N! I3 e" g6 E5 g. L" I! I7 C
CUser* pUser = (CUser*)s.dwValue;) T" f0 u+ |9 Y- t) m2 g" z
g_dpDBClient.SendClearPropose();
7 r0 K2 {2 M4 T#endif // __WORLDSERVER7 W: b8 x& s7 c8 q2 t: q
return TRUE;8 o% L6 \/ h. S! `; \3 y
}
5 Z& A: k' ^: s1 k) @3 d下面插入
; I; H# y# ~2 s+ oBOOL TextCmd_rebirth( CScanner& scanner )
2 R& h4 r: L1 R2 ^% N l{
* r, K/ d0 C# }2 ]' w& F# i0 i#ifdef __WORLDSERVER
! g+ G# ?; U o2 I9 c+ D @CUser *pUser;, K# @' n8 ^* n, \8 [9 i
pUser = (CUser*)scanner.dwValue;, N& U; F. {4 v( p
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
( V" ~/ ?5 n$ BpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);; O6 H/ a" l% K) t, t
else
9 }! [ ^: I, e. `3 }6 M8 ypUser->AddText("你还未达到重生条件!");
- A+ H& h3 Y/ a% N#endif
9 X- e8 i( U n0 w$ g! @9 yreturn TRUE;
+ A- m5 h- Q" i5 h" @} 9 v; v! s6 f. b
: i9 Q! y J9 ?: R
; p6 I- W9 R( E- }1 v0 v/ o6 g# E' f) R6 ~7 z
* ~/ J1 R2 d% o9 Y2 Y. {
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