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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel% r6 k0 W, x; I! m; k
^' W2 m! ^7 s8 B4 s' N" q! R" UMover.h. ~& B) F6 g2 }* F, c) M
代码:
% @& W7 K3 y# ?* i$ G找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü H3 c, H7 _' F4 v3 s% ^; r8 w! u
6 n8 t& U, J3 }2 ^* }
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
+ A" H' g& L8 I, w \- z3 S9 p; N3 [6 i) _! T2 y6 n6 O3 N8 i
然后你去mover.cpp添加
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2 X+ o- a! P7 V代码:2 z5 k8 z8 e+ L9 ^" i
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
2 m; _8 S2 [2 a& v( \6 W8 h6 q6 x& j{
* W' ?; e9 N) {3 W, |#ifdef __WORLDSERVER' {3 M3 z0 s8 \5 l$ A
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó0 T2 s3 I6 t% c" H" G& H) ]
MoverProp* pProp = GetProp();
( B. J/ O7 h3 m- G# | if( pProp )
# ?( c- \; H) r {. u/ p1 {5 Q+ S' W3 [ V2 o* }
if( nJob > 0 && nJob < MAX_LEGEND_HERO )5 c* M* S2 F$ }
{
' P, o1 a( |- h( r' d M! F5 O AddChangeJob( nJob );
( R( s# h, S. d% u }else{
* W4 I/ j0 x( w( s return;
3 w+ g' I- K8 q( i) c. |6 k }' U( i, U3 F8 u5 `% u
int nPoint = 0;
5 V' c1 h0 e9 F" X if( m_nJob == JOB_MERCENARY )0 ?: _: z1 w( ?8 ?* K9 j4 m
nPoint += 40; H j$ M$ A' Y; C2 j. A# T
else if( m_nJob == JOB_ACROBAT )
3 w* x: Y. c- G. o' v5 T7 G, j/ b nPoint += 50;. B7 ^5 }5 S! D% f$ z% c9 E
else if( m_nJob == JOB_ASSIST )
' \& ^! }0 ~: v( j nPoint += 60;5 E4 k2 W0 `& w1 [ O
else if( m_nJob == JOB_MAGICIAN )
2 t( N* p& V+ R& T/ I S q& o nPoint += 90;* `) G( S7 I# b9 V* D: u
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
) V) u" z/ F; F/ w' C nPoint += 120;
# \( c A6 u5 `) Y4 i% q else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ): Q$ ^, Y0 e) L& b5 o
nPoint += 150;0 W& c/ L( j* p! |5 i5 s8 j
else if( m_nJob == JOB_RINGMASTER )& d* {3 b) i3 J r9 j
nPoint += 160;4 A. m* H0 K8 m7 E- K0 l! H3 X
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
6 M* R8 N n3 z8 X. W! R nPoint += 180;
3 o) o7 F1 z1 C; Z1 N/ k' D else if( m_nJob == JOB_ELEMENTOR )
+ P# `: X) J. A4 K- r& n& u0 S nPoint += 390;
& G/ q a1 Q- W( d' }+ ^ else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
3 J4 Z8 S! Q. @$ K I% ^ nPoint += 120;( q. Q1 \5 i, k4 K$ v( f# `
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
9 A# k( x1 Z! B4 L9 K; o. Z nPoint += 150;1 N, `+ u) s: M* K" @4 `
else if( nJob == JOB_FLORIST_HERO )( t& }& C. B, \5 ^8 \& }
nPoint += 160;
% b( W& P: e9 E7 G' a. N% A# [ else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )' I% Q) q( S: P0 K" h* K- t8 P% T
nPoint += 180;2 P# u' B! m: E7 E; T! v0 f
else if( nJob == JOB_ELEMENTORLORD_HERO )/ u r3 m. ]% V, w6 }8 p+ [6 F
nPoint += 390;- S4 Q' |" S5 H9 E
/ l' ^" f; b# p) _7 n7 s AddSkillPoint( nPoint );
3 ]5 o6 }, l* l! d2 s U m_nLevel = nLevel;
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- X. L6 _5 R" m SetJobLevel( nLevel, nJob );) U4 ~% D& @/ V/ m4 m$ q1 p
m_nDeathLevel = nLevel;
7 t d1 l6 G h# X#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans* H# q, p, y- o3 d' q3 j# O
if(IsMaster())
# S2 @, D7 w; C- T0 {: [7 R {
* Z( J, H7 u3 {3 b1 c: j" D; z int dwTmpSkLevel = 1;//60, 72, 84, 96, 1082 q p! O: k7 K2 I( D6 _" B
if( nLevel > 59 && nLevel < 72 )
* \! s Y2 I/ n dwTmpSkLevel = 1;
4 D* C* v) [2 i. V, k: w2 p else if( nLevel > 71 && nLevel < 84 )9 |0 Q. Y9 @( F. v4 X" O2 c; |
dwTmpSkLevel = 2;
8 k+ s+ f+ w8 p+ T) s else if( nLevel > 83 && nLevel < 96 )
/ y. c, w, d) ^2 @% B1 y dwTmpSkLevel = 3;
+ b3 d0 {% Z; r& n+ x4 j else if( nLevel > 95 && nLevel < 108 )
' A/ [7 B% {# U! l$ l) [! ]! i' U3 D, Z dwTmpSkLevel = 4;
! v$ }0 ?) q% T3 Y else if( nLevel > 107 && nLevel < 120 )
/ I8 n6 [4 X* a; s dwTmpSkLevel = 5;. J8 k9 p6 X# w: m+ R* x( [
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
5 f3 v/ i: Q# }% w if( lpSkill && lpSkill->dwSkill != NULL_ID )
# n& z5 L: p8 ], Z {
# H' d: v- K1 E- b4 d ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, x6 z, B, N1 w" p. S if( pSkillProp == NULL )
- k/ h5 P4 S# x/ x( @) h; O continue;! L( `+ ^" q" H7 [7 w' `
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)( b9 a* k$ Q4 _. \1 h* Y
continue;# i3 v7 I" N; s4 l, R& n0 k' Z) _
lpSkill->dwLevel = dwTmpSkLevel;9 i: g( h1 Q2 J3 v# d
}- `1 a* B) f# p6 W3 t. [5 w
}4 l+ Z4 _; [7 H* p% @: p/ y" n9 p
}
7 X' a5 X u1 @( L$ A2 n else if(IsHero())7 e2 D# }6 w+ @- \3 J
{( M- O" j0 t6 f. w: O! x
for( int i = 0; i < MAX_SKILL_JOB; i++ ) - H: d( z5 O2 z/ N8 I
{ ; a: B" h4 ?) T4 t
LPSKILL lpSkill = &(m_aJobSkill);
; L1 a$ c; Y$ c7 P& n if( lpSkill && lpSkill->dwSkill != NULL_ID )
& \2 [1 F8 c6 F/ {* k {
* y, P" t- Q2 f" S3 m1 C ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
. E% t0 n- j6 ?" D& G+ O" r if( pSkillProp == NULL )
9 t! r; z6 d7 L! t continue;
6 y1 i3 x' d' Z3 W. }' c9 C8 R if( pSkillProp->dwItemKind1 != JTYPE_MASTER)0 H X4 _4 C4 k6 C& h, I. a1 C
continue;
8 e+ n! f s$ w5 K3 i lpSkill->dwLevel = 5;3 l2 u: @6 y0 X+ f6 }
}
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}3 j; f# x: h; ?& e
else if(IsLegendHero())
6 B# f6 N- R) o! I Q B4 ~* b {
1 b5 l% i, R0 p3 t/ P for( int i = 0; i < MAX_SKILL_JOB; i++ ) 3 I( Z6 S$ e0 {
{
- E& T$ s7 }+ _8 S3 k# I0 P LPSKILL lpSkill = &(m_aJobSkill);4 z8 e$ T s8 O" m5 X: K$ s
if( lpSkill && lpSkill->dwSkill != NULL_ID )
. S$ C/ ]/ R1 _- o2 G* H: ?0 T4 f0 [% H {
; I9 a; \9 ?( e+ X0 Y" V ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 8 i a v& W; N8 j8 K. F \
if( pSkillProp == NULL ): U" v1 ~2 z: r8 Y( m. d7 ]. `
continue;
) t0 `, |6 `* ~/ f: p if( pSkillProp->dwItemKind1 != JTYPE_MASTER)& ~7 H' B$ q0 N" e" E
continue;
7 ]+ O' g2 B" t4 \. |0 V. r lpSkill->dwLevel = 5;' Y) H8 |1 |( l2 f+ {, a2 k" k
}
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}
) _0 ^: W! t; |- D# u#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans) @& M0 Y9 K7 B3 X$ R2 J3 z
if( bGamma )% ]4 q X5 x/ B3 `
{
- d+ O. I0 H( |9 `' |% B# c% A m_nExp1 = 0;
3 {5 u3 m* F( P2 J9 M }$ n" P# b5 g* O2 R
9 l' X) p6 W/ @* T0 S ( (CUser*)this )->AddSetChangeJob( nJob );# |3 d' Q+ d$ z, n1 x4 r3 Q
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
% A: v7 H9 e( k2 v+ n2 y1 W3 H
+ ?# B9 N& L9 v7 E) g, _
. [: c; S! s3 N5 Q/ t1 F/ g#if __VER >= 11 // __SYS_PLAYER_DATA0 ]8 f' d# y5 i H% t5 m6 e
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
3 a" |1 I$ }1 d; ]. a#else // __SYS_PLAYER_DATA
7 @& L7 B; L8 }' D% u g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
! r3 a( g9 r9 _$ s/ l3 G* Y. b g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
& I6 O$ q1 Y% h0 {5 n0 K/ S if( m_idGuild != 0 ) d r( }1 }+ k6 `
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
7 P8 J& ?+ m7 {7 F+ B9 w4 \& f$ Q#endif // __SYS_PLAYER_DATA
& S6 x y! ~1 |1 _( s. g1 A SetHitPoint( GetMaxHitPoint() );
# K6 W& O7 \+ {5 j6 I SetManaPoint( GetMaxManaPoint() );
+ m$ x7 U: m/ Z7 N8 n# d3 Z SetFatiguePoint( GetMaxFatiguePoint() );6 F" r8 J; n$ _# X$ V& q4 M. n
if( nJob >= 1 && nJob <= 4 )
- F2 b* i8 G+ x ]4 @: D7 l' q4 g4 A {
/ a" O; B7 `9 | m_nStr = m_nSta = m_nDex = m_nInt = 15;
* p) V! z* @( ~7 m# C m_nRemainGP = 28;
& ~7 w6 k; V; F) j }
. ~. W; _! M* ~8 p' W: j if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
% }% N$ i- _: E3 y" w( I, ~ {, I& a( [* k1 ^. K5 P4 m
m_nRemainGP = 118;
( t1 D* I! @9 B5 X% {9 N //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;" g( ~. i J# V9 ~5 B+ F# e
m_nStr = m_nSta = m_nDex = m_nInt = 15;
_: X- ^ k6 m4 K: s/ L# t- X }
. z2 H* I' K+ R+ g- R7 Q7 }( {4 O if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
& C2 L3 Z$ y/ x: m X0 N- a {8 H& q, z8 l- e) I% X+ b
CItemElem itemelem;
4 [9 I4 @: G. X" Y) Y itemelem.m_nItemNum = 1;8 _$ B* N4 H1 @$ m8 M/ s2 T
itemelem.m_bCharged = TRUE;2 F1 U( Y- D) Q6 _' ~1 s
BYTE nID;
6 x9 g3 f7 j1 V, f: u3 e. J' a
8 W- W$ p8 N& Y/ Z2 X$ p2 d if( nJob == JOB_MENTALIST_HERO )$ u% V7 Z4 `$ x$ v Q! B
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;! F: |6 ]) a6 I8 P7 [+ i
if( nJob == JOB_FORCEMASTER_HERO )% N1 i3 e& A# _! j5 N
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;7 j/ u+ @( V' }( m/ X1 x. N1 |
6 y z+ `2 @ @6 e3 {% c ( ( CUser*)this)->CreateItem( &itemelem, &nID );
( I9 Y' a, j# V3 k }
6 |9 j+ P9 ~- l7 D/ ?- p! w9 I% z6 p g_UserMng.AddSetLevel( this, (WORD)m_nLevel );" o+ [: @ B# g. d+ [$ Y! D% {
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
# P9 O% V' _/ d9 X0 @8 j ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
; G$ r5 s/ B- u /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
: z" C& `- K$ a' u' e2 y. ~+ Z& g$ v ( (CUser*)this )->AddTaskBar();*/8 f: C( O2 E7 S" k( Z$ M o% ^
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
3 r8 j( K# @% }8 c5 H" B3 ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: u; F8 D1 E+ L# U) d' S
((CUser*)this)->CheckHonorStat();
4 J, `4 i9 k5 ]6 d/ V ((CUser*)this)->AddHonorListAck();
' J; D: a1 p2 z8 v g_UserMng.AddHonorTitleChange( this, m_nHonor);, l7 \) g& w7 @: {, w
#endif // __HONORABLE_TITLE // ′Tà?
0 L6 N, E V+ u- S' F }
+ v' u: L; b; d" i6 h8 i" N#endif // __WORLDSERVER; ~, i) T, `9 m1 w* n( \1 Q
}
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! f }: |( h- S" [! V. R) F9 \然后你进入functextcmd.cpp并添加以下7 s6 y4 a! P, t4 ~5 {5 G
: ]1 U' C( D$ V$ h. E: v6 k& B
代码:" |/ d7 c; C' _6 W
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
1 ^% ~7 Z: F& S4 f/ O0 d7 d5 [下面插入$ f: j( g4 B2 o; w
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 7 p9 O5 w- y! F& N5 G: W: Z
# @/ [( ^5 w, [# S& c/ @2 {* s然后你去
% r9 l" v; ?% j$ a: i. p: x
) r: Z& R7 `, ~; U代码:
3 B8 o" M+ T# S& \# H; K代码5 C. e& _9 U1 [4 G ~' H
BOOL TextCmd_ClearPropose( CScanner & s ). z4 Z9 P. G) _
{" A# }2 k- Y$ c) M4 W9 ?) ^
#ifdef __WORLDSERVER
! P. N. j- M6 l G: z/ b' y CUser* pUser = (CUser*)s.dwValue;: i. T$ G6 ]& B8 d8 A( F
g_dpDBClient.SendClearPropose();0 g3 ~# _5 r/ |% c9 _
#endif // __WORLDSERVER
1 [' J0 p) z; I( }$ y" Z0 j7 C8 j return TRUE;
' ~; T1 o( J) I8 r2 a: ]: H}; T9 p4 C6 g& n( j2 G, ]
下面插入* `, n. L) y1 J U
BOOL TextCmd_rebirth( CScanner& scanner )5 P& e6 y. b0 t' i; T4 k- p+ S; S
{$ h) S9 x" f# E9 M5 y }& Z7 [) |
#ifdef __WORLDSERVER- S" o# U. e, o+ M! j1 l
CUser *pUser;; f+ H8 y; M. H" v' e# c3 r
pUser = (CUser*)scanner.dwValue;
; n, V0 l. }" ^9 Nif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
( k9 V# t( U0 a2 SpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);/ F( h3 b$ `$ ^! P
else+ X5 O5 q; D+ K/ _: H
pUser->AddText("你还未达到重生条件!");$ o2 I, j4 r' l7 y; d
#endif
' N" r, |+ G, a: Y s# U* ?return TRUE;5 y0 _4 D6 _2 s* D
}
- W! m! T' o6 D# z: U" P3 ~7 l0 i2 z4 G* N0 j
5 T U- N# w5 v4 u7 z+ Y3 p
# }" \# t7 ~$ t; G
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