|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel& @' @- k9 Q$ L7 C6 @
F7 R; z3 T, o6 ?+ k2 g
Mover.h% E/ {; `' Q% i ^% l
代码:
' O9 O" | ]' ], Q) [找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
* W% A$ Y; x0 D+ g* S0 q4 s5 j% W* A4 V2 K" b
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; ) M: N/ x3 a6 k* V0 D. {
" v3 M+ E4 {# L+ B然后你去mover.cpp添加2 h1 b3 {9 @& F* C
1 c* @ F* F8 ?; o6 F代码:
- q! r* F" c9 Kvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
j, F* |% ?7 ?5 i{
) ?3 P9 V+ i, G+ |$ k6 f+ }#ifdef __WORLDSERVER% J! s9 y, H' [ t9 N
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó5 Y ]. a4 s, Y$ g
MoverProp* pProp = GetProp();
1 M2 F7 H) {7 F% n% y8 n+ b if( pProp ). v h9 @* X t7 {& U
{7 G8 ?! s( l5 L# |
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
( p. g1 W; K& k& }) o3 S6 b! g5 z {
& r/ j7 }7 d2 j3 {. G AddChangeJob( nJob );
; t5 b/ }, h0 e. D- d( Q& A2 P0 l }else{
3 y, T. s0 A2 Z! t3 N- } return;$ h4 {3 ]% S+ G
}2 o9 _7 G; w9 `
int nPoint = 0;* k w9 t" d* L8 X
if( m_nJob == JOB_MERCENARY )
' F- {7 T- P: } nPoint += 40;
' f! v9 S1 A. I9 l- m else if( m_nJob == JOB_ACROBAT ). w. A# U! n7 B( V
nPoint += 50;4 z& e7 Y# ^; G9 C4 P/ ]
else if( m_nJob == JOB_ASSIST )* G; j k) Y- d+ D% Q+ k
nPoint += 60;
8 s. K' |) x5 m/ S+ a0 B: w else if( m_nJob == JOB_MAGICIAN )8 X1 y' ]$ O2 Z0 r- o1 e1 e
nPoint += 90;
' q6 j* n/ |% `8 W% O$ r else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
# M' m% D) W \# ~ D" r nPoint += 120;. n- N" J2 d5 Q' A
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ) M7 }; m* z2 j8 D( \- y5 A
nPoint += 150;
" [* b5 q6 b. a+ z- _# M% S else if( m_nJob == JOB_RINGMASTER )
* s n2 B" V- N3 p7 r4 G4 @' z nPoint += 160;
( W7 P* o& ]+ x0 s8 ?! { else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
# t4 H' k) B8 x! i nPoint += 180;+ R# a- l5 ^" i& T4 V
else if( m_nJob == JOB_ELEMENTOR )
% x, U* D) @* S! ?. s3 N2 j& A( i nPoint += 390;
1 h+ z, j6 Q3 e4 Q else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
. A& {" y& ?3 u, {$ J: ]0 K nPoint += 120;0 Y' t- i; V7 C2 E3 o+ u
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO ) R, B8 K( e2 q# Q& V9 ~) i
nPoint += 150;
. Z G9 D# X( Z2 F1 I' v else if( nJob == JOB_FLORIST_HERO )
1 S f, J; ]/ W. s! A8 E4 \ nPoint += 160; p! @8 `" {, M3 ^6 N8 w6 b
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )7 o2 e$ h7 M5 O4 j/ T
nPoint += 180;' G3 U1 v) g, W( s0 N' M
else if( nJob == JOB_ELEMENTORLORD_HERO )
* F5 S# l1 H2 J+ s nPoint += 390;$ X8 ?/ }* P7 F/ E
/ q, F) M+ A M; f; J0 A* |$ c AddSkillPoint( nPoint );7 H% o; I. I+ z) x
m_nLevel = nLevel;* S, e- m" }) c7 v/ e: {# z' E; Z6 P
; v5 w9 n% n) ~- j! j9 Q SetJobLevel( nLevel, nJob );
& I7 d( h5 \7 N7 }5 p1 x. K# q; o! @ m_nDeathLevel = nLevel;5 N) [( E6 Z3 H
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans' O" \9 T) {+ \
if(IsMaster())
9 w; `3 {2 H) e7 m/ o2 n {
$ f" D; g9 o* q- _' q int dwTmpSkLevel = 1;//60, 72, 84, 96, 108# G0 E; i. a# _# S; D: A# B- s* t
if( nLevel > 59 && nLevel < 72 ) I4 l1 y8 X( _% i5 I" T% o
dwTmpSkLevel = 1;
. D% ^, G: C8 t" {' C# o( W else if( nLevel > 71 && nLevel < 84 ): C5 K9 b# h2 B8 C# |5 @
dwTmpSkLevel = 2;3 u3 b: [& J0 p+ y
else if( nLevel > 83 && nLevel < 96 )
- o) V7 A6 i4 Q! L0 d: } dwTmpSkLevel = 3;
7 R- z( S- I# c else if( nLevel > 95 && nLevel < 108 )3 Z+ U8 Q1 B) z1 W
dwTmpSkLevel = 4;$ i4 A B% [$ s& y8 i) y/ }
else if( nLevel > 107 && nLevel < 120 )
, X3 k2 x' P ~/ ^1 U4 u dwTmpSkLevel = 5;
4 y+ m9 c4 G6 ~+ d2 p; F& @8 [ for( int i = 0; i < MAX_SKILL_JOB; i++ )
O* t+ r, c' A/ ^3 C% H {
9 M& M) P! a2 G) x LPSKILL lpSkill = &(m_aJobSkill);
0 T1 L* r" O! Y! V4 \; E2 ?* D8 v if( lpSkill && lpSkill->dwSkill != NULL_ID )
* X# Z A: t) ?' @ {
# f, |* U% w9 ^. L' r/ k9 U ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 o" a% U) c# u$ z& Y; g
if( pSkillProp == NULL )
$ V6 Z7 [& k# I* y7 `2 T* u0 Z continue;
0 k/ p3 J( @, K4 Z if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! [3 [9 N, W, p& h6 L4 {
continue;
+ E. V2 ?& J& G+ x8 E' M5 @ lpSkill->dwLevel = dwTmpSkLevel;
1 A: O, I/ s n9 h4 K. y }" ~" B: x, x* ~8 T) b2 H [
}
/ S& f. a9 u& Y9 [ }( C, e, q0 R6 Y+ m6 r- v
else if(IsHero())/ H' f. v1 E2 C- v" B
{
9 j+ V- Q( t( V( x: x0 g: H5 V G* p for( int i = 0; i < MAX_SKILL_JOB; i++ )
z R- Q8 s. {4 K { % y- o7 ?/ V* u
LPSKILL lpSkill = &(m_aJobSkill);# C' C! ?% N6 R7 ]
if( lpSkill && lpSkill->dwSkill != NULL_ID ), s5 T b9 S( w) P" S+ K, r
{
' |( v0 P: g$ Y2 j) V ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); - E5 L( u- ?; P$ B8 p0 ^
if( pSkillProp == NULL )
! r3 C1 o0 b/ o' U3 g continue;3 f+ r$ f# V# P0 S
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! T6 r1 {3 t) K- m, p% P! x# u! O
continue;5 v/ J) R- b: h4 t' \
lpSkill->dwLevel = 5;8 v R7 X+ L% x6 R. w9 P' N
}; q" Q- S# X4 n1 \6 h) s4 D7 u
}/ O& a& B/ k4 ^* Z
}& r: i2 B+ b" M6 H+ L( K! N
else if(IsLegendHero())/ u% c3 l- w9 T% x1 ]
{
! U. G) k: B" A/ l for( int i = 0; i < MAX_SKILL_JOB; i++ ) 1 W D7 u1 T# _' `$ v9 u
{ 9 P: @" Z/ |/ j% O& M0 U
LPSKILL lpSkill = &(m_aJobSkill);8 ]( f+ g5 @/ `' r5 Y" d
if( lpSkill && lpSkill->dwSkill != NULL_ID ): l. v. A1 I7 E1 C* K& l
{1 e `+ i( Q4 r' L# ^9 R
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, q9 v3 C2 N8 [ if( pSkillProp == NULL )0 C8 \: h" ~2 E% A. R, H0 R# M a
continue;! A7 l. F/ {1 ]8 s" J
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
0 s _1 b: V# |* W3 I continue;
, K6 i2 ~+ E A lpSkill->dwLevel = 5;
* y% n4 X7 s$ V2 G }6 i* d' O2 m2 z6 |8 r8 T
}
- p" r% e" O- j }
2 U2 D' a7 N' f% j#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans" a; u2 h; y8 h/ o- _4 L3 @
if( bGamma )" @& C* O% m) l# L9 {' e1 O6 f) M
{" R2 }7 }' D3 @, x* c/ p
m_nExp1 = 0;
' `: ~2 g4 W# O" L# Y2 d7 t }
$ r# P8 P5 x/ O' x
/ C+ p! N/ G# h3 S; n1 w2 H ( (CUser*)this )->AddSetChangeJob( nJob );
, z) x7 h A3 W+ e) x g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
% O7 x1 ]/ f9 Y6 d
, V4 ~0 o& ?5 A5 A T. y" X
( v$ s2 c) w3 u# E9 M#if __VER >= 11 // __SYS_PLAYER_DATA) K8 x) i8 k4 ` E0 ?; [9 B
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );0 ~) Q- x9 r4 h5 I
#else // __SYS_PLAYER_DATA, {+ D+ u$ @, {) W8 D+ z$ r
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );: J6 D- T$ U' {$ L+ {) ^$ j
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
5 \7 O; Q K: C( b# A if( m_idGuild != 0 )* j( T9 B0 y5 i( @5 y8 Y j$ ^
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
& I; G9 U7 {2 i. T+ N& G5 p#endif // __SYS_PLAYER_DATA
5 p1 d) O5 U* ~* V: {3 E! A SetHitPoint( GetMaxHitPoint() );
& c* o5 h# j- A4 J0 S SetManaPoint( GetMaxManaPoint() );
$ _) s, \( Z) a. C1 Y& Z( W5 ` SetFatiguePoint( GetMaxFatiguePoint() );
: r( m. m* I# e. [ if( nJob >= 1 && nJob <= 4 ); b$ u2 [& _( k& m- e" W) e# o
{: K9 P. R1 @7 N7 a {, ]$ m" A
m_nStr = m_nSta = m_nDex = m_nInt = 15;' V7 i5 ?6 L! c4 k2 j
m_nRemainGP = 28;* Y# j0 }/ t, f4 Z( v
}3 x, W3 L' `3 ?# Z' W
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER ); a6 V* Y9 P! f3 P! k4 m
{
4 J0 K5 H/ W3 `* L, W5 r m_nRemainGP = 118;
- S$ ?$ _) o; T0 @, g //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;5 c* {0 X- V4 Y* b5 @3 l' i* ]5 t
m_nStr = m_nSta = m_nDex = m_nInt = 15;( E3 c% |% y# ?* i
}
2 T4 \6 f8 X3 |" A! S. _ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
4 a: d' l3 O& D {4 u( s( M' O0 a: J1 w
CItemElem itemelem;
* T) i& O# k" B itemelem.m_nItemNum = 1;/ D( S) i( l. c
itemelem.m_bCharged = TRUE;
# d' Y" C& }- Q) W, K' A2 u4 g9 ~ BYTE nID;
1 j- c) s7 D/ K% \0 |( U% z
. `" c" {) Z3 N# K if( nJob == JOB_MENTALIST_HERO ): x7 q# }# f- ~# X
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;5 B$ ^+ g3 l+ C- b. N% M
if( nJob == JOB_FORCEMASTER_HERO )
X6 P# f" l/ _ itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
3 Z; m$ U% S8 S; L9 L% k6 t: P1 X6 e4 D8 {
( ( CUser*)this)->CreateItem( &itemelem, &nID );& T( y. ~; Y8 V& A& s* W& Y
}, U; i) \' O* F; K' }8 {& ^6 @' P, P
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
! A1 x& L( P/ ?- ^' E: H/ D ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
2 H4 O/ A- h, A8 e. b+ i ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
0 h$ y2 u& f" E8 k /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );7 G5 N) G1 W3 l/ i
( (CUser*)this )->AddTaskBar();*/
7 f' y! ^4 N7 b" D/ E% p# E ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );$ i) J3 N- m3 G$ r
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) s: f: Z6 @' B$ a6 s7 c2 o. ] ((CUser*)this)->CheckHonorStat();( m+ \1 n. N2 l {1 U# s* M
((CUser*)this)->AddHonorListAck();/ b; r8 P6 @- M7 \" U9 N) [+ X
g_UserMng.AddHonorTitleChange( this, m_nHonor);
" M# q% ~ G5 e; T#endif // __HONORABLE_TITLE // ′Tà?& e+ W, g" t! I/ S, d
}
; @- M4 z: f% f( P2 ?7 |1 o6 F0 e#endif // __WORLDSERVER' f1 F% j9 r9 ]
} + |0 P# @' P% g! a
! K4 \9 B2 {4 K# j
然后你进入functextcmd.cpp并添加以下: w! Q2 e2 M; s: c% |
" ?/ S7 |, m2 g9 |- i代码:# A. _1 R, \0 m
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
1 X/ Y; e$ @* V$ V8 x9 t1 e下面插入
9 A K3 n+ m3 T+ QON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) ; z5 h/ W* p7 q% _) x" Z9 |0 H3 V& g
~8 Z" e/ B" _$ ~4 |# Q- }
然后你去% J2 [4 x+ ?) y, x" u
( A8 y& E, P# t9 |代码:
0 W2 H# }5 G3 R8 E8 C/ C代码
3 g: P5 b: p- c( wBOOL TextCmd_ClearPropose( CScanner & s )' t% z, c" X, h/ G' @8 f
{
3 t/ ] B' h z }( x4 G; J#ifdef __WORLDSERVER" T9 T5 b6 J0 K0 O+ _% {
CUser* pUser = (CUser*)s.dwValue;) Q) _7 H: o" ~% P: {
g_dpDBClient.SendClearPropose();
$ i. g: Q: J9 ]#endif // __WORLDSERVER4 R( ?. ?0 v6 O& C" v2 ]
return TRUE;
: s1 F% E+ |# a7 G7 K}
. x: M) e. d2 p: T& _( S8 i下面插入# A0 u7 |2 ~% G* q* G8 M
BOOL TextCmd_rebirth( CScanner& scanner )9 T; J2 l$ Z; f! Z: O# x
{
6 a$ M1 e; [& ]9 ]- q, R#ifdef __WORLDSERVER( Q/ V. V2 B1 Z* q+ b3 I$ [
CUser *pUser;3 V6 Z) Z( U! }8 D9 O
pUser = (CUser*)scanner.dwValue; A9 ~. c8 D4 j P, d# \2 F5 [5 T, z
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
; ^+ }. O+ }( `; ]: lpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
4 [' ]9 z8 S6 h q( qelse
6 z6 _8 i l% K/ e3 {/ f" r9 A" bpUser->AddText("你还未达到重生条件!");# |4 c. \( A+ J% V Q6 ]7 ^% j
#endif
$ l# C- z! E# i1 O; O0 b/ rreturn TRUE;( l H+ n5 i7 K, V
}
+ {0 B8 k0 P% s: s) d' w7 G. Q0 i
2 Z p7 ]8 J+ [% I
" U0 b/ i# H1 l9 ]% g# j
! N2 m1 l/ A/ ~( Q3 @: Y
3 a9 z/ K2 m* O. c9 G H |
|