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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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) N3 d' d7 a6 n* D8 fMover.h9 Q& W/ u9 _6 z: C6 X. x" y N
代码:' e# g- B! e3 a( ~- d& }
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü, x/ H2 O, j. q# |% C5 p$ K; R
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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. u# M$ Q) v1 g& A1 @0 D: c r然后你去mover.cpp添加* ~0 s# Q1 `6 ~
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代码:1 ]4 F* r8 h7 b( H
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma ). G" w! M# o" C; G! S, ]- N" t
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#ifdef __WORLDSERVER a3 ~# z# ]4 _3 J9 C
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó1 P) c! X+ J* U( ~
MoverProp* pProp = GetProp();
1 t {& G0 k5 x if( pProp )# p# \- ~! {* p C6 N' Y3 j" a
{
% D% G# z% D3 Y" N5 z5 V if( nJob > 0 && nJob < MAX_LEGEND_HERO ), I0 j( L! P3 ~: P* L( _
{1 B& f( m6 ~; `8 c* A- s
AddChangeJob( nJob );
. A6 q( B7 Y. O) L: O2 O3 x. \7 S; H }else{
! A0 m/ V6 ~8 ? Y0 j return;# U* r- S/ a1 ~0 Q5 Q0 U1 Z- c. F8 @
}
b5 y7 c/ z* Z/ \9 ^- m int nPoint = 0;' ~7 {8 k$ |. }+ i
if( m_nJob == JOB_MERCENARY )1 T. Y/ |) Z- y" o3 \0 d \
nPoint += 40;
- N0 g4 x5 l G, O& z5 z else if( m_nJob == JOB_ACROBAT )- S- z3 X- P7 ?( L5 k
nPoint += 50;# J! {( j) h& L8 g0 E. |$ E7 D
else if( m_nJob == JOB_ASSIST )
/ C. r$ X6 N; h6 X& @# D6 [: A6 V nPoint += 60;
4 S2 H; P$ i# O- ` else if( m_nJob == JOB_MAGICIAN )
( U8 j/ a' q8 [# v6 @ nPoint += 90;
/ @. ~/ M1 E: J5 c" i9 | else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )5 Y, C: O/ u- Q. o# O4 p1 B/ Q" x- b* \
nPoint += 120;5 p: j; T, y2 q+ P/ h9 t6 t
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )) m. i* ~) @- E- V
nPoint += 150;( N( g2 k& |& s, r6 h5 m
else if( m_nJob == JOB_RINGMASTER )- W1 z) A7 U9 k1 I o
nPoint += 160;4 G1 \! p& y1 _2 N2 w' B
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
( K! b5 T: Z' t/ ^: { nPoint += 180;
0 E2 R3 F; Z# f; }- x; V else if( m_nJob == JOB_ELEMENTOR )
+ E1 ~. O$ \. v. T* V1 V nPoint += 390;
& }& B k$ I& V: w3 Y else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )& ]9 p2 p5 T! S3 t4 I9 ~: X
nPoint += 120;* x, |+ K* f4 p1 v$ C# Q* T
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )/ h' K R8 l5 F
nPoint += 150;7 d0 B) [% N$ }
else if( nJob == JOB_FLORIST_HERO )
! }! z u' k9 R n+ V3 P2 h0 l! o$ m nPoint += 160;& y4 l) J- y' e& R2 W9 E
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO ). l0 Q% x- y5 [2 r7 H1 t
nPoint += 180;, ^7 ~$ S5 W- }7 J/ m9 b
else if( nJob == JOB_ELEMENTORLORD_HERO )
8 i5 E! n! U6 Y8 y# f( C nPoint += 390;2 Q' @: s( A0 Y9 p
( S7 U% g7 y' C/ T8 _2 K& o, u* v0 B AddSkillPoint( nPoint );
+ ?& z s( T" F! T C$ o# a m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );' Y: ]5 U& @" u4 V
m_nDeathLevel = nLevel;
( Z) w8 \% M; ?' }2 m6 Z#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
, `: R1 z% n2 U6 X. @ if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
/ F' _) M4 _/ l' }: ~- D if( nLevel > 59 && nLevel < 72 )
5 P/ Z b# _* i dwTmpSkLevel = 1;
; I0 }7 L) X8 c else if( nLevel > 71 && nLevel < 84 )1 u o7 h2 |$ X: T
dwTmpSkLevel = 2;
4 R; M9 t1 g& m+ ?/ f. {5 u0 X else if( nLevel > 83 && nLevel < 96 )
: E) E: S1 o; @" s# q" s dwTmpSkLevel = 3;5 o2 B* R# L& N! {' l
else if( nLevel > 95 && nLevel < 108 )
0 {7 t7 d6 m; N8 k" {4 J dwTmpSkLevel = 4;
1 M P3 P+ W2 T, ] else if( nLevel > 107 && nLevel < 120 )2 J9 `. Y, }' V4 x9 t$ P8 @
dwTmpSkLevel = 5;2 Q( v4 d3 v( K* v
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 9 d/ G {0 s% y8 @* q) X0 W
{ # H( Y' H4 Q, s: U- ]/ }
LPSKILL lpSkill = &(m_aJobSkill);' F0 w, [5 ~7 p) q) o: q
if( lpSkill && lpSkill->dwSkill != NULL_ID )- C+ v$ k' r4 T2 W" A
{
/ q. r" d% E/ E O+ K ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
1 T/ w, x# Z3 N' T; A- e/ J! y if( pSkillProp == NULL ): b% q x8 O) y- P+ N; j6 q+ K7 I# \# G
continue;; E; o+ ~; K5 G( d
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
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lpSkill->dwLevel = dwTmpSkLevel;
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}
7 K% P& a7 F: E else if(IsHero())- `( h9 `' Z6 ^. f) H7 @
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) : K- f5 |8 Z4 `2 t2 Y) J V0 @
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LPSKILL lpSkill = &(m_aJobSkill);' i- K* Y$ h8 D! y. |, E, Z
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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% V! n: u' z" J ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, }( `4 x+ r/ ?" X0 ` if( pSkillProp == NULL )1 G1 g$ e2 Z5 L/ f7 q, {* v
continue;
9 A1 Z2 W+ V n, D( ?2 o5 [ if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
. i" O* i4 ^- f/ o continue;
' h) D) ?0 |9 A% V lpSkill->dwLevel = 5;
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else if(IsLegendHero())
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( E1 c f9 T! s" } q- Y for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);; _. \; L3 z4 g6 f: T
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); & K0 F/ {/ F M3 }% T ~: \
if( pSkillProp == NULL )
; F& Y1 T& @; ?8 a6 j" H" E9 U continue;
( q1 h- }, P& t3 J if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
7 }! O. ]8 |) Z: L continue;% S' Y3 o7 i( R1 J4 j4 x: u
lpSkill->dwLevel = 5;
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
+ L6 @7 V) Z& E& i" E if( bGamma )
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m_nExp1 = 0;+ d D# }2 P0 ?+ y w
}
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/ h9 X6 K% j- v6 R: V# l0 ? B ( (CUser*)this )->AddSetChangeJob( nJob );
6 A0 ]+ o Z! ~- d g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );4 ^2 B* C4 }+ C* k8 ?
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1 V( N5 A6 }5 Q) Q" v#if __VER >= 11 // __SYS_PLAYER_DATA
7 c* c; U+ Y5 w9 `( P$ J5 O g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
6 f; O& y/ s( V% y( M3 _7 z#else // __SYS_PLAYER_DATA5 d" Y1 {$ z1 W8 q% z; ~
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
8 x1 l6 [7 [. y* ] g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
& i+ p% |& W5 o if( m_idGuild != 0 )
8 u- g# O$ [' `# Q4 n! [ g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );) o" U" A+ Y) O- ~9 Z
#endif // __SYS_PLAYER_DATA1 c0 P9 v# k3 Q7 D Q7 r; z$ M: b
SetHitPoint( GetMaxHitPoint() );3 E( P5 y* i7 U
SetManaPoint( GetMaxManaPoint() );
G& g) ^2 A7 Y1 C9 h SetFatiguePoint( GetMaxFatiguePoint() );$ ?5 }8 Q; B Q/ Q+ q6 |# y0 A! Y
if( nJob >= 1 && nJob <= 4 )9 P" p9 H2 T5 @7 K
{
/ }, P/ y: B! e: R, q9 C3 g. U m_nStr = m_nSta = m_nDex = m_nInt = 15;
" X! Y- l0 p# K+ U/ c- G/ P m_nRemainGP = 28;
' @, H; O+ C- | }
( W# C; Q, s6 A: l- W+ | if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )1 d+ m7 \: a& b2 o+ N, V
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m_nRemainGP = 118;
! U, b7 K# o4 f# K1 b6 _+ s //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
- r9 e: M0 J. _3 W m_nStr = m_nSta = m_nDex = m_nInt = 15;; c( R) Z9 P" E9 d q
}
5 I$ K9 o1 A) l$ D9 {5 G if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO ), X0 x" Q; F+ K5 ?$ |+ @
{
4 i" ]: a6 ]1 m7 T CItemElem itemelem;
/ n( |3 k. ]7 j itemelem.m_nItemNum = 1;
3 P8 {* L& z" M: O, \ itemelem.m_bCharged = TRUE;
" H" S, V" @1 D/ H BYTE nID;
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" P: C5 z& d* K9 R% J3 ]! i/ i if( nJob == JOB_MENTALIST_HERO )
' ], L; l. P# x3 H" e2 G itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;+ y5 k) n7 D1 j6 V' o8 c
if( nJob == JOB_FORCEMASTER_HERO )/ N0 Q# q3 n0 z. E! |
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;) \; n. C# F! {9 ]- p6 Z8 G
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( ( CUser*)this)->CreateItem( &itemelem, &nID );
- U; x* O+ Q* A# `" l* w1 \. O/ B S }
" p$ ?* c& h6 J; B6 ^7 V7 r g_UserMng.AddSetLevel( this, (WORD)m_nLevel );! K1 H$ q# d( Q6 k h
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
/ g b n( M4 r! R5 g1 d' C ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
6 }" L0 E, C6 U, s2 Q: } /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
4 K2 @6 {& P$ o: C* ~ ( (CUser*)this )->AddTaskBar();*/2 V! j# u5 F. L, o1 [
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );# H/ e3 |7 W* v" }9 I4 a+ I9 S+ M8 [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. D# `: L# w; S7 v
((CUser*)this)->CheckHonorStat();
8 i6 A% i2 G8 ]/ E ((CUser*)this)->AddHonorListAck();- _# M* J3 ], d9 f
g_UserMng.AddHonorTitleChange( this, m_nHonor);
# O$ I$ l d: `: C& E#endif // __HONORABLE_TITLE // ′Tà?
+ H! l. E* }5 \ R } b& Q. f8 }. V \3 [
#endif // __WORLDSERVER
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4 Y. C6 v# d' p; K然后你进入functextcmd.cpp并添加以下
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代码:, t, c$ ?; _/ K% e, d' Z
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
6 Q( \1 }) _- ]下面插入
/ I% \5 U9 K( m5 k1 c9 BON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去* ^ V" d- A& ~! @4 T3 f) T) q
1 ^9 q: W$ B9 Y% r+ B1 D6 {$ V2 u) @代码:
u P9 L3 U( C. M" R1 v8 I代码
) Y( g7 }6 Q2 Z2 O! W# q1 b5 y2 {. fBOOL TextCmd_ClearPropose( CScanner & s )3 s6 \3 X1 i; v8 t' k
{
; j, i# I, W# c9 X#ifdef __WORLDSERVER
* k6 Q+ n" _& m7 t% v/ Q CUser* pUser = (CUser*)s.dwValue;% B% P- a- y& F; ~) R! P/ f( t9 ]6 w
g_dpDBClient.SendClearPropose();4 Z5 m2 ?1 a9 t* B0 G( R
#endif // __WORLDSERVER
# g" |2 m& {: u ]% W; j0 Z0 X return TRUE;' i+ r( e" Q/ ?, C
}, \, E8 J+ d; y
下面插入9 g/ d2 i% S f3 d- j# Z7 ~4 V* [
BOOL TextCmd_rebirth( CScanner& scanner )" U2 D+ l( ?& h+ h
{
8 l1 g+ ? j; C& k) _+ t- t2 }# q#ifdef __WORLDSERVER
4 _$ Q5 ~, T1 n2 ~, rCUser *pUser;
+ T) {* U$ J* lpUser = (CUser*)scanner.dwValue;
# y; y1 r( R$ I3 Xif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
6 w- v3 ~8 [9 ]pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
' \. J6 N4 ]8 |( V; l* m! \else4 L( v$ S" r9 G/ Y" | t
pUser->AddText("你还未达到重生条件!");% c: ]! U- i7 s1 q2 w" o' G
#endif
% V# G4 R+ |% ]% ]4 k# t/ |return TRUE;
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k: d$ ]9 h8 o' }* ]7 c1 v' M+ s$ H: W6 m j
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