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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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|& x! @- G+ o) B+ S1 ^7 RMover.h
* f9 c9 ], }* Y9 D& r% n- m, E W代码:4 O- u0 `/ G) k% h& |! ]; `5 X
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü+ s; @8 Y' p0 A7 @" ?3 z
- B6 U& S) R. L. ]0 x/ e下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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9 d8 c0 `; A5 ?) H+ R4 h然后你去mover.cpp添加
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" A* s- N- s6 k& E4 A代码:6 B# R" v# q" U
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER: D% q( U! c, L1 Y# ]( |
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
+ L0 J2 j- ~) S2 q MoverProp* pProp = GetProp();
- y/ G7 V0 P) |. }4 Q8 E( m F if( pProp )- r: O' K4 s7 V) P$ k
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
/ c4 e. C6 A" w# |' j( U& d1 m) N: w {
) r+ i* O8 w0 [, _2 q. F AddChangeJob( nJob );- Y6 v% v( @9 W$ c. c* N
}else{
* g; l! q @- T" R4 V return;2 J7 ]3 Y+ u. S+ P" Z
}
5 C1 H3 t3 ~4 g) ]4 S+ |: D/ O int nPoint = 0;0 d8 l; ^$ x% a
if( m_nJob == JOB_MERCENARY )
P: a) ^9 P" e# b) s- i nPoint += 40;, k5 d* T8 F1 e# g7 Q, { b( l
else if( m_nJob == JOB_ACROBAT ), d2 l. H u; M8 l
nPoint += 50;
& c, z. p( [: y else if( m_nJob == JOB_ASSIST )5 a: s! x& _5 W o/ T# a* Y" ?
nPoint += 60;
! j: Z- D- F9 d0 J, c else if( m_nJob == JOB_MAGICIAN )+ E+ d/ j$ o" f" s
nPoint += 90;' v; @: H, T8 a5 `
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
; y( p( F4 L) H nPoint += 120;- z' J* U6 g2 p* l- i ^
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )0 e& b7 ]2 X `; t1 r- J% h
nPoint += 150;* ]) t1 @. G/ Z) D% t
else if( m_nJob == JOB_RINGMASTER )
( c7 g8 ^. ?" _6 ` nPoint += 160;+ D) U8 j1 K7 m& K
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
! [# k. o1 H1 }+ F5 k8 A' r! U4 { nPoint += 180;3 q6 h( ~1 p3 l' k( i- K* s2 Q
else if( m_nJob == JOB_ELEMENTOR )/ v2 l& h* K$ W' |( g1 L+ _1 P
nPoint += 390;
" G9 _' ^# T" `9 M1 J9 P else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )3 s' o3 p6 u* t- d, @3 D) j" y
nPoint += 120;
" N$ U6 u* L0 V5 m W else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
6 r3 L4 w: @& w' Z. c+ T nPoint += 150;# t. L6 K% ]* [7 M
else if( nJob == JOB_FLORIST_HERO )
( Y$ G8 {6 F$ w$ } nPoint += 160;* D: h8 |( A/ z/ q/ s% x
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
T$ g% E( P* O" H nPoint += 180;
2 ^2 _/ q3 O& s else if( nJob == JOB_ELEMENTORLORD_HERO )
( A. y4 q. I' W. @/ O8 M1 I* A% s5 `2 E nPoint += 390;
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! D& ]! W' P5 W& @ AddSkillPoint( nPoint );
; j7 _8 k, v5 I m_nLevel = nLevel;
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: E8 u% o3 \. F# `9 g8 {7 I SetJobLevel( nLevel, nJob );
9 q5 O& ?# k0 h( C/ ]9 Q% o. u9 ~) f5 r" q m_nDeathLevel = nLevel;
, ?, Z$ x: O! \ J#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
' v- o! O: b6 P. f, g E) \8 x5 u if(IsMaster())( L8 B# f) Q* `( f
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
& q, v' U/ u5 ~& ]1 Y( \' h7 a. O* ` if( nLevel > 59 && nLevel < 72 ), z! ?1 @% ~2 R9 h, q: b
dwTmpSkLevel = 1;* K( b* [! h7 H4 ^# H8 j
else if( nLevel > 71 && nLevel < 84 )
2 g) o+ S( f# k+ I dwTmpSkLevel = 2;2 n- @3 }: T5 G& s, v3 ^% X* w, z
else if( nLevel > 83 && nLevel < 96 )
6 \# W# N. R* K0 \: x dwTmpSkLevel = 3;0 x L4 B* ^% X' y" C% o
else if( nLevel > 95 && nLevel < 108 )
4 S6 @1 v9 B' k! r% X; C dwTmpSkLevel = 4;
: c. o+ @$ a! J- z3 x7 g else if( nLevel > 107 && nLevel < 120 )
/ w. H- |1 ? P dwTmpSkLevel = 5;5 z2 b- k. F0 w+ l4 n" @$ L
for( int i = 0; i < MAX_SKILL_JOB; i++ ) : W+ ~3 T" s0 n& Z
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LPSKILL lpSkill = &(m_aJobSkill);
) F/ n. X$ }% [; v3 T0 J8 w7 O& n% X if( lpSkill && lpSkill->dwSkill != NULL_ID ): y, A$ p$ `) w8 E! L
{
: n2 O! A5 A* X4 `6 `- V/ R5 u) _ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); " U2 X/ \5 X. w( Q
if( pSkillProp == NULL )( y, s' h J$ t+ W" G' e
continue;
5 H- D. @2 K1 i) g if( pSkillProp->dwItemKind1 != JTYPE_MASTER)2 U" `( I8 i* ^7 u8 O
continue;1 l7 l/ g7 J) O0 G/ L0 R
lpSkill->dwLevel = dwTmpSkLevel;# h' L5 F' T6 L2 F8 Z' b7 n) U
}
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else if(IsHero()): l( B% k+ d/ \$ u
{
& q/ v" V$ b* k/ p for( int i = 0; i < MAX_SKILL_JOB; i++ ) ( T& }7 A) E4 @7 T @
{
. Q) B' q x1 b" o( ~% [' U LPSKILL lpSkill = &(m_aJobSkill);
- p# H8 ~+ x0 d+ s3 Z9 @) O: O2 Z, p. v if( lpSkill && lpSkill->dwSkill != NULL_ID ) m9 ^1 }# H: T0 _: G
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); * v5 y: p, Z) d% Q) D8 f' k& y
if( pSkillProp == NULL ). u3 o9 ~" s) v0 {- e6 E% }* q
continue;
* E, q, i5 w+ \0 L. ?* d1 y' ~ if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
$ w3 C. O$ S/ O& g continue;" R6 P8 ?$ p( M: e2 A- a
lpSkill->dwLevel = 5;- u2 d4 ~3 g( ?5 D" ]( b$ o
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}
& E; Z, G8 ?) j, q* @8 T else if(IsLegendHero())8 k4 V0 d$ c% d5 ?2 b
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 n, ^+ y% ?7 Y% [) u
{
! Z! w& l8 m+ q LPSKILL lpSkill = &(m_aJobSkill);
5 [$ L8 u- p# A& ~ if( lpSkill && lpSkill->dwSkill != NULL_ID )& ^8 K# I6 B2 f5 l1 G
{
' m: z8 |7 T0 a& m ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, H) K7 r6 l- w3 @ if( pSkillProp == NULL )
. p+ x/ M5 z4 a1 K continue;
$ I1 a. l) M7 w/ T: p if( pSkillProp->dwItemKind1 != JTYPE_MASTER)1 M: \; {4 d1 e+ w+ O. I& z
continue;
0 }2 X( ]7 h) j6 f7 t& \' d lpSkill->dwLevel = 5;
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}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
1 T2 M1 N+ N3 S% S, {7 K1 l if( bGamma )
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m_nExp1 = 0;; u* T( d# t6 j! d
}
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( (CUser*)this )->AddSetChangeJob( nJob );2 U8 v: o7 L: i: F5 v- }
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA
# m; {9 P N* p+ o g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
; W5 D& q, q. b#else // __SYS_PLAYER_DATA
- Z# i4 {) Y' U% e0 Y g_DPCoreClient.SendPartyMemberJob( (CUser*)this );0 l' F2 ?1 f$ r2 [' E
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );6 v9 X' W5 w2 \# ~ i
if( m_idGuild != 0 ): b% ^) I' o4 }- Y6 g3 k! a: P
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );: Z8 g# |- Z( K. y( q f# g
#endif // __SYS_PLAYER_DATA) d! c" i5 n& A
SetHitPoint( GetMaxHitPoint() );
0 c) \* Y- n7 n0 ]8 T) R u) i% K SetManaPoint( GetMaxManaPoint() );! a( R$ `" E/ U7 ]+ B* k
SetFatiguePoint( GetMaxFatiguePoint() );
3 G- u# g% O) I if( nJob >= 1 && nJob <= 4 )1 v% D* c6 n5 a4 m5 Q
{+ f0 c8 ]+ J- q
m_nStr = m_nSta = m_nDex = m_nInt = 15;% f6 k5 e0 G( j7 q% T+ [
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )0 _& v$ |5 J) t+ Z* A5 I$ a" S
{
% h# w2 ?% g0 w( T( Q5 [( @7 J m_nRemainGP = 118;2 x# i1 x7 H2 D! d7 r
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;+ U9 Y2 i1 q( g, B: G7 }+ i
m_nStr = m_nSta = m_nDex = m_nInt = 15;8 s Z" V( t1 z
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;
5 o9 @9 Q/ x; y q+ I3 p itemelem.m_nItemNum = 1;
0 C7 D1 G1 [4 F4 E itemelem.m_bCharged = TRUE;+ {. ]3 i5 `# e# J; h
BYTE nID;
0 }8 \9 V9 y6 u, v' x
5 h" K% e2 z+ }* N* @ if( nJob == JOB_MENTALIST_HERO )
$ r% Q9 G7 _$ p' k4 c) O itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
5 O% g' G- @1 o) e8 I7 r if( nJob == JOB_FORCEMASTER_HERO )
! e h5 U8 R G. x' F itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
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* m, y2 u/ i) G3 D3 f8 } ( ( CUser*)this)->CreateItem( &itemelem, &nID );
* ]" \/ F1 h$ S2 {& u }
' p, s- \9 a i1 R8 t& R g_UserMng.AddSetLevel( this, (WORD)m_nLevel );* m. O( d1 X/ S5 k' d( c7 ]
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
7 z0 E" Y* X) v( A/ P3 x% C; a ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );) S' A2 i7 H7 i
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );! P# Q* Q: G6 ]. H' r
( (CUser*)this )->AddTaskBar();*/
" {* z4 _0 w, R5 ~0 D3 O0 b2 l; Q ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
- g) v6 p$ i; ?' A" D! {#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; C6 N# X* W7 |% V ?$ G ((CUser*)this)->CheckHonorStat();) z% ? B( e5 I. r+ I
((CUser*)this)->AddHonorListAck();2 e+ |( E- p0 X
g_UserMng.AddHonorTitleChange( this, m_nHonor);& w8 l; _6 C! o5 A3 _
#endif // __HONORABLE_TITLE // ′Tà?3 X2 _& N0 O( z7 d3 j' [
}
A' u. d" i% u& d( N+ [6 D2 [$ m#endif // __WORLDSERVER# K, @7 f$ A) W J
} 0 T6 P/ D) P; Q B3 Y, P
) B( ]+ d# l2 I$ ?然后你进入functextcmd.cpp并添加以下8 t3 J! E( |4 q, ]' Q6 O; ?( x
% b( K& b/ N. a8 M代码:' [# W$ g7 [$ R7 y( @ U
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
- J6 B/ F/ J+ O% e; O7 q下面插入7 h9 W; \# {( m8 O( _0 g
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
- [7 R& {8 T6 q* C4 r5 P w% a* A, y9 p2 I: e
然后你去
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代码:
# X4 j' {8 z7 ] c" m代码
. o% O( n- V1 F6 dBOOL TextCmd_ClearPropose( CScanner & s )& a# Y/ V- c! j3 d$ M0 ^/ d& u3 x
{
; H9 t' e7 F/ s- C5 {1 Y#ifdef __WORLDSERVER
' ^+ Q; `9 n. c: X+ S: k& f/ E9 g CUser* pUser = (CUser*)s.dwValue; g2 X' I& j, S# l! L: \
g_dpDBClient.SendClearPropose();
% h, j0 n; E2 s% a#endif // __WORLDSERVER
1 \2 v4 R- j B, ~. n7 u7 t return TRUE;# Y$ a/ j- I) J$ h6 H& i
}
3 M3 E# j' R, h+ @0 ?! O$ ?下面插入. R" w/ W/ \1 P1 y
BOOL TextCmd_rebirth( CScanner& scanner ): X8 r, D4 {4 L& X9 e3 _. _
{
- f; j9 A, ]6 \. E7 Z' H#ifdef __WORLDSERVER6 }2 e+ G% ~9 R. _0 Y; o/ l
CUser *pUser;- P( I* U. l9 b1 d
pUser = (CUser*)scanner.dwValue;
9 j, g9 T% O1 a. w% T3 rif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
) Q; K# R9 s9 [2 rpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
: d! B$ B! a" S. u5 qelse
2 ]+ e [2 q' o9 a5 ]' Q: N- X, Q, e/ BpUser->AddText("你还未达到重生条件!");. z. n+ k* M; g
#endif
8 P( n7 O" K$ `2 e: u2 Freturn TRUE;
3 x0 ~" L1 h$ D+ r: X2 j}
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! x4 n" A+ i1 L: o$ \( O3 g: U& n/ E3 e4 V. T _8 a- x" D
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