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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
8 ^$ U$ e& I* D( e
& A/ C, C4 c2 FMover.h
9 c" g" F1 N6 a0 Z4 F4 |% P代码:
: K) G) g1 V Q. p+ q找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü5 z! c( Z) v2 G1 }- i5 V, r8 \+ b
& k3 K' H& X) a3 Q. B2 Z下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 0 G% J; G4 L9 w2 w7 C3 M! ^" ~
) c; x9 f6 @ A然后你去mover.cpp添加* ~ z0 r3 W$ ^
3 z- u7 |# ^3 G# X& n) M
代码:5 s) S2 P$ \0 } h( f" p3 [
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
* R+ @: }9 U1 v{6 y# B; d3 F# p
#ifdef __WORLDSERVER! ]' j0 u4 l0 C, E6 Y' v, j. w
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
% p* j* Q2 Q5 j MoverProp* pProp = GetProp();0 E2 q- w- ]; {" y5 [
if( pProp )
5 { p' d: Z: {8 k X {! Y3 D. F0 W& o) j
if( nJob > 0 && nJob < MAX_LEGEND_HERO ); g0 _! f4 S- z
{# i% Z' q' N0 B0 y3 X
AddChangeJob( nJob );
" g: h. m% S/ o9 u }else{
) g. s4 }+ u, D4 n return;
5 `5 f% S, c6 o- I/ Q }. w, ^% b/ ^- x3 ?# J1 m
int nPoint = 0;
4 o6 C$ g" G6 v0 \! { if( m_nJob == JOB_MERCENARY )% k9 _% k$ y4 `1 u' y5 g
nPoint += 40;; ]9 v! w; X/ ]
else if( m_nJob == JOB_ACROBAT )
. s ~0 l6 ?- T. W8 m nPoint += 50;2 R {$ N' I. ?5 |' I% Y+ u
else if( m_nJob == JOB_ASSIST )
' d1 R7 L" p8 M7 Z) s2 O: g# I; | nPoint += 60;: z E" Q6 D) k$ ^
else if( m_nJob == JOB_MAGICIAN )
- k5 z* y: o3 d nPoint += 90;
% H" T) b8 \7 r; X7 c else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE ). B- Y r1 \0 {& M" w$ X3 [
nPoint += 120;$ C1 R2 T2 ]# E" b
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
+ }7 j# d+ ^ M1 `3 P' y( n# \ nPoint += 150;! l; @: N) Z/ N* j8 K8 Q
else if( m_nJob == JOB_RINGMASTER )
% K+ B% J6 S4 I) C, ]5 u nPoint += 160;! ?& e! a3 V# C* }9 _' M' U9 l
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )* L, M& U8 h& V1 X, F; O
nPoint += 180; s7 z4 I! ^- Q/ L
else if( m_nJob == JOB_ELEMENTOR )% r' k! c: y0 M* n; i6 Q p
nPoint += 390;
7 b+ u5 a# a6 G, ?, s1 b else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )2 d+ w$ }9 a) k
nPoint += 120;
' u1 F7 X& H+ A! A0 w else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
, Q* ?% N9 p8 }0 `% N* k nPoint += 150;1 u" e6 W6 Y8 d7 O0 o
else if( nJob == JOB_FLORIST_HERO )$ ^: ]+ d, M" w# ?
nPoint += 160;
/ Z/ E9 }' w, }8 g6 ~( k4 P else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )' c" l$ Z9 \, I/ g
nPoint += 180;
& }/ O" A( e; b [9 w5 [1 p+ t) | else if( nJob == JOB_ELEMENTORLORD_HERO )" V5 w* [* P; i4 v% @
nPoint += 390;: {- X8 }9 X* x$ J$ I: Z
! v% I3 I k0 ]' e7 l& _ AddSkillPoint( nPoint ); B* l; f; K1 X5 M
m_nLevel = nLevel;6 P' _% m+ s) D5 @, v1 y+ q* M
0 @) t E7 l! Q SetJobLevel( nLevel, nJob );7 X, Z9 d- L; v* {% d3 @
m_nDeathLevel = nLevel;
" u+ ]$ A9 _% P! _! }#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
8 @. T# T* Y8 o! m( I6 w if(IsMaster())
4 a* ?# d2 Q8 |' L6 h$ ?( W8 c {- h& w7 K7 o) H- Q( H, e# n; D
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108% `) R4 l5 Q. |: R% e2 D9 e
if( nLevel > 59 && nLevel < 72 )
5 M& C5 ^! T) i% f) O dwTmpSkLevel = 1;% _, D: R4 b9 @' |
else if( nLevel > 71 && nLevel < 84 )
" q' X) ]4 D# ]+ ?) B dwTmpSkLevel = 2;
( b! S" H" E& m* Y: G% W) A4 M1 J else if( nLevel > 83 && nLevel < 96 )
/ X: y+ g3 \: Y, n dwTmpSkLevel = 3;
8 J. u# ^+ R1 Q% N1 i else if( nLevel > 95 && nLevel < 108 )
% U5 \! ]% ^) }6 E& q dwTmpSkLevel = 4;7 |+ p4 Y0 \& h& C) A
else if( nLevel > 107 && nLevel < 120 )* G1 r7 h, p* e# x! |3 o7 F) {
dwTmpSkLevel = 5;
, q9 _/ O2 h5 D. P for( int i = 0; i < MAX_SKILL_JOB; i++ ) 8 c( s. ~; e. u& o1 j1 W* q0 z* c+ k
{ % y8 h; v. M; F9 T8 ~! M- H
LPSKILL lpSkill = &(m_aJobSkill);
7 _' ~8 z( m! D4 x' H if( lpSkill && lpSkill->dwSkill != NULL_ID )8 |: D! e- a5 u
{
" D( d! Z5 |* M7 E4 X6 s ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); $ \) \5 Q6 K0 d4 A4 z6 L( h9 [. z
if( pSkillProp == NULL ); M7 _) J( G7 D4 u* u) |$ Y- d
continue;
; C2 g% [, Q& E$ }! { if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- d; U; a& s8 R: u* ^0 Y continue;' H! }8 y y% W+ e, e9 I
lpSkill->dwLevel = dwTmpSkLevel;
, n* n7 {1 h3 f( J6 @ }
+ e% e" G; W. R, P6 D% H }0 u4 [. c7 a- G+ d8 D7 t2 t
}# b7 _6 _4 F4 f1 y& Z& t' c
else if(IsHero())
3 C! n0 W1 _5 j* X7 K/ @5 @" O {
$ O X$ r' X* |+ [1 `* g, q for( int i = 0; i < MAX_SKILL_JOB; i++ ) 6 a6 g/ k, t' O1 t
{ 5 t. p9 n0 N9 G( D8 T! U# s
LPSKILL lpSkill = &(m_aJobSkill);: Z+ \0 g* y, _: y) |" F2 Z
if( lpSkill && lpSkill->dwSkill != NULL_ID )
: Y' x/ r' c' \; Y r {! ? q8 g- \ [7 i
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
8 w( o6 s1 @* ~ if( pSkillProp == NULL )
3 F/ t- N; ^- D* X( p2 N9 n continue;2 A! d: A/ ?, N7 B$ W2 A
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 z, N' j1 s* A# k( ?; m) K continue;# u' U; n3 u( I* l, S! C
lpSkill->dwLevel = 5;
$ C9 X- F, U% r: m }+ B2 k+ g5 f) |
}
6 j0 n5 l! _2 \5 ]+ Z d+ ]& H }
* [3 i8 b5 Y2 f& o( J2 |0 \ else if(IsLegendHero())! a. S! x6 ?+ r( t2 D
{
0 g+ V% l5 \4 g for( int i = 0; i < MAX_SKILL_JOB; i++ )
' S4 `- u6 _; Z2 z3 z5 o# e {
3 c1 Y, t- M6 F LPSKILL lpSkill = &(m_aJobSkill);/ S# z" E3 b/ E! q
if( lpSkill && lpSkill->dwSkill != NULL_ID )
* t) Y" j9 i) F0 @. N1 G {8 V( T0 _" m. [# I
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
L3 b- a8 K: K$ |1 f7 }1 G if( pSkillProp == NULL )( H0 O2 j. v2 {9 y1 P
continue;
* O( L8 Z( `! V' [& O9 c9 C if( pSkillProp->dwItemKind1 != JTYPE_MASTER)$ c6 h6 r2 H+ f# _% f
continue;* I1 h; Y/ i7 b
lpSkill->dwLevel = 5;+ G5 O( ?& f- E6 g) ]' c8 k
}
$ N2 [, ^- u/ s9 i' B3 B8 n. ^7 z d }
, r3 E: \7 i6 e# G }
) t$ T( h5 O+ }5 V# d9 ]#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans& g) T( m/ a- w% V0 u
if( bGamma )" g2 }& c2 K- _( m
{$ g# L5 h# H& q/ L
m_nExp1 = 0;
6 Q, D* m3 \2 z5 O }) l G* O/ ]) U7 W2 b1 q& V
! \4 r1 M) }( k* o; F, l ( (CUser*)this )->AddSetChangeJob( nJob );
7 T! E7 k1 }1 w: A, a g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
1 a# ?( P% H0 q: b& z ]/ V2 f, s9 p% G- p8 a8 T% l9 n
5 n/ H1 R* a R l4 P#if __VER >= 11 // __SYS_PLAYER_DATA9 I8 M" e W7 i: Y
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );) e& i. p) P# |8 v
#else // __SYS_PLAYER_DATA, y" O/ r! e: Z+ D9 n' B* a
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
8 \# n) W5 D! V! k% m& R, y% H g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
" V: K2 E8 W+ S3 L if( m_idGuild != 0 )
, L/ V m: s: {8 U5 D g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
" b2 s b4 Q2 ^8 c#endif // __SYS_PLAYER_DATA
$ A' O# e' h% G5 \/ q' @7 k SetHitPoint( GetMaxHitPoint() );
d2 F- @) v& ]8 l SetManaPoint( GetMaxManaPoint() );2 z. ^8 `8 L, g% |! k- J
SetFatiguePoint( GetMaxFatiguePoint() );$ h, K3 Y% d. q5 p/ H* L
if( nJob >= 1 && nJob <= 4 )* {/ w2 v4 G5 Y; i p7 C, v
{( q* h# a9 T9 n% M# Q5 @
m_nStr = m_nSta = m_nDex = m_nInt = 15;
: C( X$ L/ Z0 E m_nRemainGP = 28;
; [$ Z7 O3 k" n4 v) a- n) G& u5 Y }' S2 ?# @( ^6 M( i# ~8 d( u
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )& _4 e. {* K8 B& p/ j$ p F& k0 c
{
" B- H' o& N: _ m_nRemainGP = 118;& I& @9 W9 l0 Q0 M" m- \
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
/ ^# X2 A& \ {; F$ n o7 a m_nStr = m_nSta = m_nDex = m_nInt = 15;
$ Z, ~3 |# ?/ Q+ @+ d" O- V9 D6 d2 _ }! q, a( D; l: _
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
: K- \) Z0 j/ R- v {
% V9 m+ X7 n) j) I8 X# L9 x CItemElem itemelem;& h: ^6 t2 _9 a0 D& S
itemelem.m_nItemNum = 1;6 o$ o; V) p, L0 V* j
itemelem.m_bCharged = TRUE;6 t4 O- x$ z# l# n8 V
BYTE nID;# s k6 W) J2 v4 x- P( V
& s0 c1 C) P* E& Z2 V
if( nJob == JOB_MENTALIST_HERO )
. l9 x! T( |1 H9 O$ R9 b t* A7 e itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;( f/ T3 A! K* v
if( nJob == JOB_FORCEMASTER_HERO )
$ ?3 v& y- ~* j* q itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;4 L- z- n2 M( L+ @! G3 t
% O& A/ A1 s! w' _/ [6 K( b2 w5 A: D
( ( CUser*)this)->CreateItem( &itemelem, &nID );
# I% X6 |) R& g D2 t) I, v4 Q2 y Q }' l. a6 n7 o* R3 h
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
4 _+ P6 [5 h9 E5 g5 g ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );4 K1 ~: `- L5 B' f2 Y
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
% H! q0 K; G' |# A9 k9 [ /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
/ s0 M; _/ y5 X9 K2 L4 a1 v1 }0 x ( (CUser*)this )->AddTaskBar();*/
$ {4 u- J' a1 N1 z) \% M0 j/ w ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
' s& ^4 q" E2 j. g& ~, O- [# ~#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 E4 `( q s' ^4 v" N) D0 \$ b0 X ((CUser*)this)->CheckHonorStat();* k2 A: C4 f, I
((CUser*)this)->AddHonorListAck();) d# a. d$ a9 z( d3 T0 \ B& H* p
g_UserMng.AddHonorTitleChange( this, m_nHonor);& W9 P. ~& e+ R7 x I& Z
#endif // __HONORABLE_TITLE // ′Tà?4 o! c7 K) Z( P- Z
}
' ?0 Y7 x. C% [& G! O( n W( r3 N#endif // __WORLDSERVER
8 D" v. j* }/ t}
1 N* n9 g0 _6 n5 n! |5 K/ ~( ]3 l- [7 d o, t7 H
然后你进入functextcmd.cpp并添加以下% S k. e! t5 c* k B9 c5 a
, A; L2 q$ W" h# L: P. Z代码:
/ `( z; @" [& I4 b" @" x$ F* \ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )1 j& O3 w: ^1 e' `) Y: u) d
下面插入* Q' q- ~) N9 ~3 A/ d+ W
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
9 T, ^1 n5 N; G/ ?4 C
& M+ R$ n8 V9 I9 B J1 C( R/ @8 Y然后你去
" ^6 |* s% q: v4 O E( K( F7 `4 ~% M& y# a
代码:
# ^( L% t3 Y. M! u代码
* {( [8 \, Q8 I- {- M, lBOOL TextCmd_ClearPropose( CScanner & s )
5 O+ S/ \4 L% k( E) Q& k0 h; Z" C{
6 h6 R6 v7 n# c- H% H- _% a# h#ifdef __WORLDSERVER
- e) k' c/ i3 E3 h7 ^8 Y& J1 G CUser* pUser = (CUser*)s.dwValue;0 Q. N8 x: Z3 e/ ?, S% a- v
g_dpDBClient.SendClearPropose();# V- B! L2 ]$ m; w! e" F1 R8 e
#endif // __WORLDSERVER
, `5 s# Q0 Q: M# @% ?" m0 ^ return TRUE;
& e, L# E, ^1 L/ |# a( [} ^# X a, u2 g# V* x7 x
下面插入
8 O" y7 ^" R5 n) v g1 ]BOOL TextCmd_rebirth( CScanner& scanner )% J* K) _5 G* C, d) _7 O6 u3 q1 A
{
3 t; [1 @) h. f! G1 ~/ K) b4 s#ifdef __WORLDSERVER* _( l$ O5 @* ], f$ x$ D
CUser *pUser;6 v6 z) L+ C- l2 q* q
pUser = (CUser*)scanner.dwValue;
; l1 l: K! i; C% V- o3 Lif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())' F% p) s- t- i7 c. N
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);5 U* w5 ^, q" V5 C# V
else
3 c1 _2 |! N' R( @3 ypUser->AddText("你还未达到重生条件!");9 u; J5 v' w/ u9 k1 ~! n
#endif
+ g# z: i% ?6 Nreturn TRUE;
% @5 F8 D V) v! }& h} & S8 x( l2 n' v0 k! C1 }4 Y
+ T1 c* z( M# J0 i# b3 L3 V
l( o G% @! M* n! x* m" R. d( F" `1 u
+ e! v+ \% H! ~
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