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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel3 w: ?: U' w+ Y) W: {2 _& [: e
/ F+ t7 u) K& R7 }Mover.h. p: j, I0 O; i* y6 @
代码:
+ o% g: Q! ~9 y' o; g找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加' n1 X+ r9 m$ I' i7 n
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代码:$ O8 q- x8 K; ?0 T, q
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )2 m8 r z9 c( b6 W- b5 m( O
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#ifdef __WORLDSERVER4 N* @# m5 X+ |- h6 u6 F
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
d. L' L2 K) d' {. Z5 H6 \ MoverProp* pProp = GetProp();
0 i5 |* R- r$ l; s/ {) b if( pProp )
' Y6 I# E8 }/ c. a+ y. o& c* @ {
5 ]( a; L( s$ z# \" ~# y if( nJob > 0 && nJob < MAX_LEGEND_HERO )
* @( C) r e0 j, z5 \' m( h" @ {
8 c( j8 M0 r6 d, V+ t* @( ?* B AddChangeJob( nJob );
6 j& f/ g6 V& z! h4 n$ A8 D }else{
; g; d: ~& L, P! B6 N" O W) f return;. _; K# o8 R4 g/ }- e; R: F
}3 I3 T* T4 D; k. }6 F* I8 R3 r3 A
int nPoint = 0;
/ o) }. Y+ ]4 G if( m_nJob == JOB_MERCENARY )
+ O( V8 v" z" `8 I6 }0 C nPoint += 40;; N2 R" b: M/ L
else if( m_nJob == JOB_ACROBAT )
$ c A! \/ j2 N' @: I nPoint += 50;
( i6 w- n, G5 b& C$ f) ~ else if( m_nJob == JOB_ASSIST ) A+ f1 L4 S/ |0 Y0 k) _; c
nPoint += 60;1 G/ z( ]9 U1 s+ S; R5 [$ ^
else if( m_nJob == JOB_MAGICIAN )
! x# d7 q7 y3 _" d: \- e. b7 I: O' Z nPoint += 90;
# ]( o* f. U' e1 |% b( d else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
0 F, ~3 L# b! j/ Q nPoint += 120;) A* K/ W+ H6 r% k) c. e. m
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ), F! i5 o! @$ \6 x1 G7 N/ K- ^9 R
nPoint += 150;
. k1 ^% k2 d( E% ]( \- F3 K. N2 T' o else if( m_nJob == JOB_RINGMASTER )
: v6 k, E3 ]! z% S nPoint += 160;" ~; J J7 e+ }1 K& f
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )7 |, x( X4 u% f% o+ t" {
nPoint += 180;+ l7 B' Y+ e5 C* E
else if( m_nJob == JOB_ELEMENTOR )& z/ e8 [7 J* Y; ]3 Q
nPoint += 390;
% |9 a% O }% @, N else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
% D' w) |3 t1 o. T/ { nPoint += 120;
$ q- L/ [, _! ^- C2 O2 J else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO ) Z5 t8 e- x& |# [& d3 U% P
nPoint += 150;- N4 L& [4 U, X- A
else if( nJob == JOB_FLORIST_HERO )- c' Z$ A7 v( N- v0 X
nPoint += 160;
& T( G# ?, w0 ~; h else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )7 s! b1 R" | u2 m, Z' i
nPoint += 180;
; T" C/ d) u- h/ y. v5 ^ else if( nJob == JOB_ELEMENTORLORD_HERO )
: J0 A. J! [* c# W) ]. _* G" f nPoint += 390;
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4 ~4 Q5 Y0 P1 v) O# j7 R AddSkillPoint( nPoint );
, V. w T g }1 x1 L m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );3 C, J J3 z A# _; n" \- @6 w, ?
m_nDeathLevel = nLevel;& e' ?5 x1 ?/ V& c. l& ^
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
: w0 R( U$ ?% I% U# U if(IsMaster())
) a% n! S5 g' s5 j: w2 F1 J2 w {
, F; W3 f' s7 w/ z- Q' ^ int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
2 t" h% |) Y* @8 i if( nLevel > 59 && nLevel < 72 )
: S9 e" y; \1 ^3 j. o" _0 ` dwTmpSkLevel = 1;
' f j3 B7 Q- P3 _) D2 n- J else if( nLevel > 71 && nLevel < 84 )" h8 |. y3 R' {9 w- U& W' y- f) u
dwTmpSkLevel = 2;
* m0 n5 ]# t+ T2 C else if( nLevel > 83 && nLevel < 96 )
! V" o# D( D1 Z, O5 D dwTmpSkLevel = 3;
8 ~$ k9 `: C, l( L- r else if( nLevel > 95 && nLevel < 108 )
$ z# t% y+ ~6 \' s. x" Y3 V6 F dwTmpSkLevel = 4;
+ f6 B2 S$ Q) k# D else if( nLevel > 107 && nLevel < 120 )
; o' D: Q9 N* N3 e dwTmpSkLevel = 5;
/ P- G$ d3 ?+ W1 ~ for( int i = 0; i < MAX_SKILL_JOB; i++ ) $ Y7 @! V% D" {5 K# B9 w# L
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LPSKILL lpSkill = &(m_aJobSkill);
6 a8 H; C. s, O4 k9 B if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
& o7 ?5 M$ k& d) Z if( pSkillProp == NULL )- m7 e. ]- j' d
continue;
* s' a( |2 P* @1 V4 y7 u7 J5 ], S) o if( pSkillProp->dwItemKind1 != JTYPE_MASTER)7 k8 w& Y$ n {( @: |) b
continue;5 G: K% f% R. ~ M, X+ j- P" g2 ~7 G! k
lpSkill->dwLevel = dwTmpSkLevel;, ] H% y9 l0 V8 j
}
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. m! @7 A$ y, H/ ?* I. Z1 u' s else if(IsHero())
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. w8 n9 x* G7 h, x for( int i = 0; i < MAX_SKILL_JOB; i++ ) & v6 Y: u2 V" C6 W3 `- d; O3 G) ~- z( h4 x
{
! \7 Y0 z7 `8 {7 X LPSKILL lpSkill = &(m_aJobSkill);; `: {1 o1 b6 S' }' d0 E2 Q
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
7 f' L, f% ?$ j% \$ @7 d3 _& U if( pSkillProp == NULL )
2 E6 p, m# |6 ?0 a- U# h continue;
" y. E4 b1 |* q$ m if( pSkillProp->dwItemKind1 != JTYPE_MASTER): T# F7 g, K3 x5 U8 C* ?9 |% {
continue;/ T0 Y( L/ d6 [. P" a
lpSkill->dwLevel = 5;' r* k8 }! x% R9 s0 {
}
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}
# w$ M( E( n' o+ |" ^ else if(IsLegendHero())! n5 s4 V5 X6 \8 z3 y
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);' h; z# }) }1 ~/ C: b/ J
if( lpSkill && lpSkill->dwSkill != NULL_ID )
" d3 T' \, _6 ] {
; S+ \+ v% Q2 Z6 k4 \ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, G/ I# u# b4 T* f if( pSkillProp == NULL )
8 ~# F! R5 r" B2 a: S) F2 `, } continue;
9 _% k7 r& z% z" ^ Y6 I if( pSkillProp->dwItemKind1 != JTYPE_MASTER)/ [1 x7 M- Q- G2 b9 m8 a
continue;
: ^& X+ T; E( L$ ]7 e+ O lpSkill->dwLevel = 5;
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans5 w3 ^# R5 O! P4 U7 U4 Z3 d
if( bGamma )4 b7 D3 s, B0 ?% s O8 z4 F
{
0 I) e' Q9 }% n1 [/ Z m_nExp1 = 0;' `* a3 G: H2 {/ }" H9 a6 W* u* q( n
}
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k d2 o# m# b, L. X! s. G ( (CUser*)this )->AddSetChangeJob( nJob );
4 k% w: |8 i" C- | g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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2 A! I$ A( `# Y0 T/ E, n5 b" {#if __VER >= 11 // __SYS_PLAYER_DATA: B7 ~) `, n3 z& w7 t
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
* T1 v; O7 ^3 }1 Q3 P' I#else // __SYS_PLAYER_DATA
' p( |- C0 S( X4 I2 r7 z' C g_DPCoreClient.SendPartyMemberJob( (CUser*)this );( {% R+ U6 J/ K$ q0 u( r
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
1 l5 x7 E- v1 _$ n3 a5 w if( m_idGuild != 0 )
/ m: g% s/ U: R/ Y g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );1 }( j, S/ d& F
#endif // __SYS_PLAYER_DATA
# B3 }, K) H. C& n {% \6 @; T SetHitPoint( GetMaxHitPoint() );
! g5 \: N$ D$ h }8 I3 R SetManaPoint( GetMaxManaPoint() );: q) h( d* J- t7 t
SetFatiguePoint( GetMaxFatiguePoint() );% y6 [. m1 C1 v% M3 V
if( nJob >= 1 && nJob <= 4 ): u/ C2 z, Q# M5 @
{
, ?0 ]8 t# W# A# G, ?6 \ m_nStr = m_nSta = m_nDex = m_nInt = 15;
0 o5 K! R; I( F0 z m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )1 @1 o6 ^1 N3 @3 }. V; ?% L$ C
{
2 P' q" @) ]1 C2 x2 _: A3 [ m_nRemainGP = 118; N- r7 u, Q4 Z# ^1 `6 L2 `0 L) I! a
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
5 I7 N" x$ R6 C, m# {- ?; c3 W m_nStr = m_nSta = m_nDex = m_nInt = 15;$ D) t- B. r5 R$ s7 V( F, |" C
}- u/ `( R0 C- N; }. }* }5 _; s! l
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO ); D, P4 ]; h m
{: b# A& _7 M: e5 y0 q( ]
CItemElem itemelem;
( N. p; d, S, _5 _2 j itemelem.m_nItemNum = 1;/ s% a7 M7 G5 ^( E! Z* g
itemelem.m_bCharged = TRUE;7 ~( L) F( q% L9 m7 S' B! P4 M
BYTE nID;
+ V/ z( H7 Q# ]$ t. S1 P( L) \" C' p1 S: d# g# v* d! x, I% h, V7 V
if( nJob == JOB_MENTALIST_HERO )
7 x+ Q7 m! R! V7 B2 X) \0 j itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;; x1 V2 T2 K' k
if( nJob == JOB_FORCEMASTER_HERO )8 b6 \& x4 Y$ ~( f' L
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
9 C9 q; V/ r R# S+ a8 o! H; C: V! S% Q* w
( ( CUser*)this)->CreateItem( &itemelem, &nID );1 i8 v* i' g0 Y E
}5 E: M3 {& Q5 h9 G0 Q
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );! z+ O- @/ ]% P2 m
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );& F. y: }, g8 ?- a# e! m( n0 E2 f
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
, ?+ m# E9 h \' h$ H: m /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
3 e, r6 w c) l9 R ( (CUser*)this )->AddTaskBar();*/1 ]4 x1 x( `+ ~' V! p D8 L) H, z
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
/ {) l2 C3 a( B. O$ C$ z" f#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
/ s3 O% ]1 n- o: C) ]) { ((CUser*)this)->CheckHonorStat();
& H- w0 x" F2 I ((CUser*)this)->AddHonorListAck();
, f- b% P7 p- Y r- i! V8 C) v% x1 D g_UserMng.AddHonorTitleChange( this, m_nHonor);/ L& j1 r$ @- b/ D# A
#endif // __HONORABLE_TITLE // ′Tà?
7 ~' U, r! U3 V# N9 U8 H' s }2 y& b1 n0 Q/ ~9 M/ E- g
#endif // __WORLDSERVER7 E. H6 E. }& ?; r1 [
} 7 b$ `- Z) h- o& y% r% B- | q
" I& p4 I8 v4 ~, `然后你进入functextcmd.cpp并添加以下/ c9 d' `( s; i) e
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代码:
9 X; |9 B$ j. `2 m2 ION_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )4 Y3 w/ m6 \3 [' r
下面插入: f# \" @( q0 G7 Q
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
/ Z0 H- p/ e0 p2 A( v) g) J$ g& m) d' Z8 C1 e
然后你去; `# n$ |$ Y' A) J r4 ]
# X- S3 _; t M2 p6 W
代码:
0 p7 D+ @! ~$ G4 N7 o5 Q/ u% B$ Y代码
' R; z- W4 D$ C2 G& o/ _, NBOOL TextCmd_ClearPropose( CScanner & s )7 B5 D! o' ^2 U6 M
{
- u1 N4 P2 i$ L) `) A, R#ifdef __WORLDSERVER7 @$ U t* e E4 _! O
CUser* pUser = (CUser*)s.dwValue;- k" r& C/ ~- ~ l
g_dpDBClient.SendClearPropose();. U4 q9 g; l' f
#endif // __WORLDSERVER
+ \% B6 M G' n* Y Y t return TRUE;8 b1 ]/ D9 c5 t w& Y
}
+ c* _; J; t& K下面插入
; @, T: I; n& ]% _5 \9 b5 Q- sBOOL TextCmd_rebirth( CScanner& scanner )9 w3 y" k) C5 j
{
, B4 q0 Q9 _! J: G% W#ifdef __WORLDSERVER4 Z# e' i* |. C1 d
CUser *pUser;
4 M6 T, S# C1 d& u# }4 w6 GpUser = (CUser*)scanner.dwValue;
- d5 J2 G7 @- qif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
* k) m- @' J& E! }: x# n! dpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);6 V% r* J9 T6 R) T
else7 M6 a8 |& K4 {0 V
pUser->AddText("你还未达到重生条件!");
, `8 \6 v4 ^& C/ l#endif
8 G3 @# N2 U9 k. m3 f. Mreturn TRUE;% Z! x( P6 `+ Y3 I$ ~
}
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