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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h3 ?% y' t8 @* ?) u2 D2 R3 k# O
代码:: T7 V' I! |6 M
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü* S6 ]+ [7 n/ T. r6 Q+ Q3 P
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; ) q$ H5 {- f4 m' m
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然后你去mover.cpp添加
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代码:
$ v. Y. |! ^8 N% ?$ m3 g, u# [void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER
& Z& y' p. w# s$ g1 y) `9 P- R; W // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
M5 \) Q2 E ] MoverProp* pProp = GetProp();' q0 ?% n) x& ^
if( pProp )
$ E, Y. E1 f& d; l& |* v {
' z$ ~+ S$ `) J if( nJob > 0 && nJob < MAX_LEGEND_HERO )1 _ W" A6 v" x! ]
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AddChangeJob( nJob );
5 g% E8 W$ d" r* Y }else{$ x5 f/ P3 p" w. |7 k- X
return;) o" J/ l, N- m) |' i, S4 ~; C
}
{( `) ^& k# |9 }9 ^: ~* U int nPoint = 0;1 w& S/ h6 G& F7 y
if( m_nJob == JOB_MERCENARY ), F" D/ E( ^; p) O' W
nPoint += 40;& s9 Z* M: u" t l/ S4 g
else if( m_nJob == JOB_ACROBAT )
* S+ W. t; V5 h; s nPoint += 50;, }: ~' c! I. l9 h7 ^
else if( m_nJob == JOB_ASSIST )3 w( l7 W3 W- b* E7 i4 H8 Q( o) {
nPoint += 60;
: `3 _5 |, x$ X3 s( X! C4 O else if( m_nJob == JOB_MAGICIAN )
$ C; ~" ?' H# s3 B+ Y5 Y/ { nPoint += 90;* B0 B2 G$ C& z1 a
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
; S8 K3 t1 u' g9 E nPoint += 120;/ q0 {$ d% o4 g5 E* r$ [+ w7 X1 ]
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ), w6 H, C N% A0 A( I$ b
nPoint += 150;
! ~& [5 W$ K& K! W# H) x. ]; b else if( m_nJob == JOB_RINGMASTER )
& s& @9 @0 ?5 Z* `9 M" E* C nPoint += 160;
! }+ h5 e# \0 T' H$ P: C& o: @; c; t else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )- D& X( e2 S" R* X# i
nPoint += 180; e) n/ }' Q' q2 t$ ]
else if( m_nJob == JOB_ELEMENTOR ); Q- D3 l( l3 k; I0 q" j' ]
nPoint += 390;' s' w8 j) ?* T* I$ ]7 O, ]
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
: L2 m6 x. [! @% s: f nPoint += 120;
3 S5 h1 V8 k6 \7 N0 b1 q# v% S6 ` else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
) h. L( x+ w6 l; l6 R$ D nPoint += 150;' [3 D+ i! `0 u" a5 V! y
else if( nJob == JOB_FLORIST_HERO ) @, G0 V: a% l; [- O
nPoint += 160;" i" z* P0 k' @7 J
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
) y* T% |, W" \" r nPoint += 180;2 C# W Z& W6 l. K" r
else if( nJob == JOB_ELEMENTORLORD_HERO )
4 G, `5 k* i- c5 g) ]/ `3 m7 l nPoint += 390;
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8 x* b' K& r" ^! F) u AddSkillPoint( nPoint );
8 ^5 R! C8 r/ ] m_nLevel = nLevel;9 x1 W0 f( ~, U* t
1 r% _" a3 p. J8 g/ L SetJobLevel( nLevel, nJob );
3 n$ [! e% Q4 V$ ]7 Z5 O3 S/ j m_nDeathLevel = nLevel;* |. t7 { e* D( _- H
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans& N2 {, g: I9 V4 E: n. Z
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108+ d+ d" e5 |; }; z
if( nLevel > 59 && nLevel < 72 )" J$ t0 I& O6 k) v J% `5 A
dwTmpSkLevel = 1;
0 q- S; ^8 w1 f1 O else if( nLevel > 71 && nLevel < 84 )5 y( D. O2 }; _6 L! D# d* m
dwTmpSkLevel = 2;8 O* X- m1 F+ O; f
else if( nLevel > 83 && nLevel < 96 )2 I$ m8 @7 L/ t1 Y
dwTmpSkLevel = 3;2 O3 o$ n) C, d% _5 }8 e
else if( nLevel > 95 && nLevel < 108 ), ^3 | C% N7 X8 U5 B
dwTmpSkLevel = 4;! J7 j( Q# N: E5 |0 I8 A" m) W% T
else if( nLevel > 107 && nLevel < 120 )
+ O0 r8 a/ a0 s8 y) C' i dwTmpSkLevel = 5;7 L" g2 ~( o% y8 ~: `) {
for( int i = 0; i < MAX_SKILL_JOB; i++ ) ; \6 w0 ]/ h% Q7 r
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LPSKILL lpSkill = &(m_aJobSkill);
; e2 M9 K K- t) U" \ if( lpSkill && lpSkill->dwSkill != NULL_ID )8 F, q7 A, c m. D% a0 W0 @
{
9 d2 n5 `" I. D4 @! t% q2 X% R; g7 p% V ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % D3 Z7 ]! r: Y
if( pSkillProp == NULL )( m1 J2 G7 {: s# U1 U V# Z1 ^
continue;. r. [3 B# W1 R' K* _; T$ L6 B
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)4 G+ K! g" R: n0 V
continue;$ F- N& d; m; I1 n2 K' K/ h
lpSkill->dwLevel = dwTmpSkLevel;
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else if(IsHero())/ {1 r! u, {! U- }# ?1 [3 a
{
" l% R& S# g0 [; q4 f! Y for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
% ~' o! R- m# @% q if( lpSkill && lpSkill->dwSkill != NULL_ID ) o2 m9 h0 E# t/ X+ k
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 ^9 t U* S) t2 }7 B
if( pSkillProp == NULL )
) E& G( b8 i8 S1 n continue;
9 f7 S' d2 l; h e+ @ if( pSkillProp->dwItemKind1 != JTYPE_MASTER)# [2 k# k4 m: w/ L5 S% ?" P9 d
continue;
. _, Z- O4 \5 w( y0 ^* Y# i9 Q lpSkill->dwLevel = 5;$ x1 ^. M6 H+ F& [" i
}
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3 d, t6 S2 U1 q" n3 g" w9 j7 \ else if(IsLegendHero())
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2 q5 }) I8 s/ t9 K( U for( int i = 0; i < MAX_SKILL_JOB; i++ ) , B4 f1 o% W1 H \6 z- n$ s5 L
{ : d4 l, o2 J. q1 s
LPSKILL lpSkill = &(m_aJobSkill);
# F0 ~" f( o( d! n+ I. d if( lpSkill && lpSkill->dwSkill != NULL_ID )% {" M9 [, Y9 v4 D: G& Z
{
8 W' Q1 x$ ^4 Q* b% v! C ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
4 C* c5 x" p8 Q( m5 n! g if( pSkillProp == NULL )" T* V% L# _% R$ N7 Q/ I
continue;
, V" P* A# h4 w+ B8 X/ V$ M- ?& R if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
! p) z$ N. x$ J0 Z; I( \7 H% a continue;6 j7 z. w6 L8 {# d7 E
lpSkill->dwLevel = 5;4 e, X6 P( z# P, y, Y
}
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, O+ M; w5 z# M; B; A#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
: N4 p! s! V3 h/ L7 X% x, c if( bGamma )
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
9 M* H" ?% _& A9 Y+ [ g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );3 b! X' ]9 \% h; o
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#if __VER >= 11 // __SYS_PLAYER_DATA
4 F& `6 T- E2 H( A7 n( D g_dpDBClient.SendUpdatePlayerData( (CUser*)this );3 Z `+ |( @& o) @
#else // __SYS_PLAYER_DATA: [$ m, B5 e% q" [
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
& Y/ b' F3 [# ]( d g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
" w, C3 J/ P1 G: ]- \ if( m_idGuild != 0 )& N+ i* K# ?$ c, q+ x/ G0 P
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );' O' A: Q2 N! [
#endif // __SYS_PLAYER_DATA
& E' v( ?6 V+ J' ?$ ^9 m( ^* O SetHitPoint( GetMaxHitPoint() );% ^5 N. u& g B& [/ n; m6 @
SetManaPoint( GetMaxManaPoint() );) X1 ?( ]+ w9 q
SetFatiguePoint( GetMaxFatiguePoint() );
- v$ F& w7 m! k0 s# A- `* a% M, H if( nJob >= 1 && nJob <= 4 )6 B4 o G2 _4 A+ |5 _4 H
{: _2 O/ g% G5 V
m_nStr = m_nSta = m_nDex = m_nInt = 15;4 T; U! M; ? J" [$ h
m_nRemainGP = 28;5 P7 l s. n6 p2 Q1 m9 l( Y( Q
}
0 U' N0 ~' w6 U1 b if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )- K: M1 |# x- W, y+ y: `5 q
{
: C" A6 q: J: }& ^6 y% z: ?, ]6 A9 U m_nRemainGP = 118;8 S( W7 U3 F! j6 B& [- @
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
$ H; n& b* u# \8 |. j; g m_nStr = m_nSta = m_nDex = m_nInt = 15;
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )' f9 |2 `, ~/ ?' c! f# K; A! | Z
{
6 q7 G8 Z8 m1 o CItemElem itemelem;
3 Q1 }' v7 |, f- U8 v itemelem.m_nItemNum = 1;
M: b2 w7 \' G, i, r itemelem.m_bCharged = TRUE;$ m. k" A5 A7 P7 W
BYTE nID;$ f' G7 M- ~) [
5 |8 \- K" i. [ ]& X1 s if( nJob == JOB_MENTALIST_HERO )) @$ p, ~1 p ~' b
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;8 f* b( k5 A* b) `9 o
if( nJob == JOB_FORCEMASTER_HERO )
- @7 X6 V6 Q7 V8 H itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
: e- e! L1 J; C" a3 {6 a: k
: v9 D5 Q8 o9 F: T ( ( CUser*)this)->CreateItem( &itemelem, &nID );0 v6 K0 V6 @8 K( @; M
}
8 B; W: B, ~% M g_UserMng.AddSetLevel( this, (WORD)m_nLevel );2 t, x& n' D: ]6 }
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );5 D1 I. \0 p5 `( q: _
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
9 B3 I) t: j9 C8 V# i5 U. \* J5 V& ?, S /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
% A8 }; @6 z# R' ^0 J ( (CUser*)this )->AddTaskBar();*/3 Y6 {, L3 Y8 s( ~0 O3 R
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
! ], v( D, i0 ?5 ^! b+ N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& M" D( w$ A' J9 z7 y ((CUser*)this)->CheckHonorStat();0 T: ] Z- i2 U9 D
((CUser*)this)->AddHonorListAck();% p. [ _2 V( W3 @8 s
g_UserMng.AddHonorTitleChange( this, m_nHonor);8 o( F$ s" l& Z% ^
#endif // __HONORABLE_TITLE // ′Tà?
$ P1 ^4 ]9 {/ x) C4 e- y7 d5 e8 y5 d }
) ~0 u& Q' B7 w& |4 u6 M# q6 \#endif // __WORLDSERVER. T& y3 t4 b: y) u
} - Q( e. C7 `+ q, E0 w! I+ q& S+ y% O- r0 J
* S3 F& U& R. n2 v然后你进入functextcmd.cpp并添加以下
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代码:
% }+ ^5 c' A4 zON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )7 x. Z- f- R0 M7 o, h! _/ N7 N% J
下面插入0 v$ i' Y( H D
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) ! `) T0 Q/ O/ S+ H6 D% g
0 W+ L0 U+ k; Q4 H9 j( y j( a1 W然后你去 M$ r; g2 j/ Q0 @
+ b- }; N1 T- X' l E" T. X代码:, G* H% l8 ] A" f; ]$ r# M: w# s O8 [9 m
代码9 x u3 ^, z! D# w- b z3 C* i
BOOL TextCmd_ClearPropose( CScanner & s )
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#ifdef __WORLDSERVER
' m4 h0 e7 r6 ]2 U5 A) r CUser* pUser = (CUser*)s.dwValue;, ~5 S x( X! w
g_dpDBClient.SendClearPropose();$ \9 ~' q6 o! a3 P
#endif // __WORLDSERVER
; \/ v% H+ d. I3 ^# p return TRUE;
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& J/ }% e3 D3 H: d1 N3 H6 S. T下面插入7 X7 O1 r. l9 z4 g3 m$ ]8 n8 r- m
BOOL TextCmd_rebirth( CScanner& scanner )" ]$ n2 ^$ l9 b B& I; H! C; i
{: h" |+ s- X! P4 w1 N" T" N
#ifdef __WORLDSERVER
- P( L. D$ a% u- ]7 n2 ^6 b( W% aCUser *pUser;
6 a1 p! H2 k) P0 w6 e7 WpUser = (CUser*)scanner.dwValue;7 l- m( I H5 W& e% w8 V
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()) i3 W2 K" L0 N) G# M3 B
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);/ P: v; G) a) f. z
else7 t% w, ?* I3 N# u( s: K7 V
pUser->AddText("你还未达到重生条件!");" Q, L' S* n$ v1 [0 a2 ~
#endif0 C5 C9 ~& y$ O j2 \' }$ t
return TRUE;
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