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赏金系统恢复
5 H$ z, s! S6 yMover.cpp% m2 r7 A4 `/ L0 c6 M. a
. ^! J# e2 y/ J2 _Code:
7 W0 x) _) }' _9 }# e; E; nint CMover::SubPK( CMover *pAttacker, int nReflect ). k3 `: T* ?8 N$ h
{+ x. `: _! K% s* M- u/ a7 o/ D
if( !g_eLocal.GetState( EVE_PK )2 h& A! v- D1 u& [
#ifdef __JEFF_11_4
1 T6 ~+ e3 N- L6 L || GetWorld()->IsArena()
+ t! t& M# Q/ E/ u#endif // __JEFF_11_4+ p; F8 N$ B; {. m* x
)
8 ]- J, G% y& c6 m3 z- R return 1;
2 Z. j& e' ~, S3 ]/ P5 D* b
3 q+ u) {$ c1 B- }#if __VER >= 8 // __S8_PK9 k+ G+ _& d, G& {! ~- N" h7 d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. \) K4 g: r' N6 @, Z: u8 A return 1;/ D2 _+ r: w5 d* O
# T: n" [" r" _' t+ Y$ b
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' Q, c% u- [# D" C% K
return 1;
5 A- m' ?, [. Z! _
0 D/ B$ k% z: ? d#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 Z9 Y$ b$ y. l6 P if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 Z9 B+ ?4 s' K return 1;
; i( ~# x' ?' [4 m" t8 u, q#endif // __GUILD_COMBAT_1TO1% F g! Y5 J4 l; T; `9 t
! M) q* s _+ d9 X6 L# l' U
if( g_eLocal.GetState( EVE_PKCOST )
, M2 S" ?: q& F2 F' [( _#ifdef __JEFF_11_4
' \# j5 P' g+ _+ M! U M && GetWorld()->IsArena() == FALSE
% |& N2 M& X# t5 O#endif // __JEFF_11_48 w7 _' {- }; A% p" n
)$ F- Q! O! Q X# h+ _/ p. r' P
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if( IsPlayer() && IsChaotic() ) 6 w+ x h% O% h
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#if !defined(__INTERNALSERVER)
$ q) ]) V g4 e4 ?. _) J/ O1 | if( m_dwAuthorization < AUTH_HELPER )
$ d0 c& J* _; v1 Q4 u k#endif* j0 w6 e" g# { z" H( r
{& q6 L4 u/ g) h# w
// ??àì?? μ?·ó
- A9 n; J ^& J% C! Q1 c: w1 U // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* r P! W6 Z' M) V- L
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); c5 N! M! W4 I. B3 Y2 T9 f. E
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 T/ g0 ^, g. G# h0 r# w for( int i=0; i < nInvenDrop; ++i )
6 A' l& I S! y2 b0 j7 R" E0 W1 L7 e) H {
; @9 D' f0 ?3 L: f: g- h5 N if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) H8 V6 E# Y% ^' G! b9 `
break;) L% K* ]9 N# H& A5 b' R8 v
}
/ i5 z( d/ Q6 [ ?8 _
, W y. v9 I3 M# y# ?6 c // - à??? μ?·ó
$ o$ L6 U; C3 ?. _5 }. j int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. m" }( {8 ?9 l+ Z1 s' j# d
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ( O7 S- z! g4 b8 x) ], V* p
break;
/ l/ j& k7 q" u! n+ y% l0 i }
. Q# Q% \+ F; ^$ ?! ]4 N }
7 N( n- Z( d) F( @2 _ }
- S" C- H/ t- ]& I }
3 M# w: P7 [6 B q4 ?7 y7 E$ i
3 a! }$ h d( g6 \% w if( pAttacker->IsPlayer() )
+ T" r9 C5 e3 X+ D5 `- [1 k {. g6 T: w0 \6 g+ H* w5 W2 d& A
m_idMurderer = pAttacker->m_idPlayer;
' x* z y6 b9 ^& J/ y5 @0 Y& q1 N2 C4 W1 e9 g0 a
: N3 E. T* R" x) S3 \. \ CWorld* pWorld = GetWorld();
/ V# b' ^3 r% X3 W. h1 f @# U if( pWorld )
0 o8 Q! ^$ H4 |) j2 E! l: C( F3 t {
! D5 i$ k. G! S( U: ` char szFormat[256];
4 K6 N. v) v' u: ~7 w strcpy( szFormat, pAttacker->GetName() );
6 [3 Z/ P$ }6 p" U) |+ d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* F/ {$ j/ K, e4 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
0 [; t" a+ F* l l }9 j }
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- |+ k+ J) O& f2 R if( !pAttacker->IsPlayer() || IsNPC() )1 M3 i" l6 n: E$ y2 R+ h% N
return 1;8 I& h2 d, Y2 J
8 T v; g4 n1 _! f' b8 E BOOL bAdd = FALSE;9 M/ v* K" f# v- |# n
if( pAttacker->IsChaotic() ) // ???à?ó??
7 Z+ s) i4 t% Y/ c1 i. d {: C2 r) E1 l8 W
if( !IsChaotic() )
" G8 T0 _$ J$ D7 U! |- a bAdd = TRUE;
' M/ K3 [- f3 U& q }
5 D% Z. \2 Q2 s' l# M# } else // ?????ó??, èù???ó??
2 E. n5 d# c+ w {! K& ?- e& C. r" V! z
if( !(IsChaotic() || IsPKPink()) )3 Q0 C+ P q# ^" g+ a
bAdd = TRUE;) C, ]9 G' [, A" @& W! ?
}
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/// ???à????, ?o?aà? ??·ááü" T% a2 i) c9 C" w
if( bAdd && nReflect == 0 : d; n% Q" e5 v2 @
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )' a6 B; v0 G& I2 J
{9 y( I9 m- o: C! T+ E
if( !pAttacker->IsChaotic() )4 R. o2 v" e; Z4 t
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
' O. D) e5 c7 Q7 A) | CString szSendMsg;
3 `0 s( E/ r. u) {3 [ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 i- g5 b. Q4 D' d' ?, k
((CUser*)this)->AddText( szSendMsg );% }" q! l W# c; n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 \: r+ f% N& @ j! y+ D ((CUser*)pAttacker)->AddText( szSendMsg );' e6 ?6 A0 }6 f2 i# S+ H$ c( t
}
) ^$ k! x- L9 r) u% o' b8 _6 H
& W' t: Y' V* g( K* a* y7 }2 \6 |9 V) O pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- {; O" s' Y( H9 o ((CUser*)pAttacker)->AddPKValue();
1 Y- e- `7 s2 r* v' c pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% H: f/ M5 c, Y7 O0 C g_UserMng.AddPKPropensity( pAttacker );
& z- u# x* O6 ]7 _7 c0 i6 H+ p1 y1 c! b g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 ~1 l8 r3 I! ^7 D9 E9 G( z8 I) B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. ~- T- F* `9 G0 j#ifndef __MAINSERVER/ |; A# h, f, E+ d* @
if(!pAttacker->IsPlayer())
; l! r& ~7 O% J" K* A FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 @% y) M3 s; c' {#endif // __MAINSERVER
# j! P Y6 ^1 a1 E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. M$ o+ `* Y& ~' T: e
#endif // __HONORABLE_TITLE // ′Tà?$ K% W- `6 t' q) }% X U |& u% A
}4 q+ Z1 ?% C) O+ v
#else // __VER >= 8 // __S8_PK
/ }. O1 y( S0 z4 }9 t- j# v9 F; ] BOOL bChaotic = IsChaotic();
/ M& m' u1 ~. z6 E
5 \% I( _$ E& E1 G m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 R- H2 w/ m$ K7 G9 J' u5 y
pAttacker->m_nNumKill++; // ?3?? á?°?2 o) Y2 v7 o5 G. n. D9 P- L
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.0 K7 n" i* n: O
. f& \* A" x \5 s6 U k8 T P# q5 w
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. k& O5 V! t+ p# n5 H
if( nGap >= 80 )! M6 ?. Y1 \% [% U' y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # I' H* W- S. I: [, @
6 P C6 T+ d+ B' q3 a // o??ó±Y ?3±?±a?| ??????′ù.
8 I8 o6 y8 {+ b1 U CWorld* pWorld = GetWorld();
' C8 ^4 C* C, F7 P0 h$ T- }8 ^9 F if( pWorld )4 y4 ]& ]6 \" G% D' N5 A' q
{# g, e0 n9 n. A# ^
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 g6 Y4 N, {1 b) X- v U. s
char szFormat[256];
# o6 X2 S% d7 c; B* K# w& j7 ~; g3 V strcpy( szFormat, pAttacker->GetName() );
. G' R: D4 R# `! M7 h, b/ E& m! c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 k1 V( r) p* ~, C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
( q& j' B6 z" ^# ~1 Z' v* @* P }# n2 w9 \$ P! P2 k! X
5 @/ M# l" J8 v% [8 r8 p if( g_eLocal.GetState( EVE_PKCOST )
3 G0 }% ^# f7 ^0 h3 S) f6 C7 U#ifdef __JEFF_11_4
6 \( q; h, T. I9 l && ( pWorld && pWorld->IsArena() == FALSE )' S, ]' j( b/ z
#endif // __JEFF_11_4! G) [. ?3 p5 B: a# I! _
)7 D0 r9 b5 D0 p
{
8 Q( s' u8 P& I' ]5 p1 Y% Z if( bChaotic ) ) R! k) r8 L/ h% W
{
3 _% e& d% p: U5 {2 ], R8 @+ p #if !defined(__INTERNALSERVER)
# E* g" k. Q" k! W if( m_dwAuthorization < AUTH_HELPER )
9 {+ t& ~/ a h) I. q- ]6 _ #endif
" @1 x. _7 ]1 t5 u& q1 G0 K {
. n& N' G0 Y1 K! b- I. D // ??3?μ?·ó
. ~- v: s( i# b8 j2 s7 E KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 e* c4 I7 o! y9 r
float fRate = pProp->nDropGoldPercent / 100.0f;
. Y' i- L g5 P; C5 I) i, I int nGold = GetGold() * fRate;
6 X) X/ L% k8 V$ e+ P
5 {. W6 @0 X$ T8 D T7 O6 L if( nGold > 0 )
7 u4 J% I& ^: | DropGold( nGold , GetPos(), TRUE );
: s f* g8 t5 ]0 O* `
P1 l7 s' r- ^+ Z9 F( Z. s // ??àì?? μ?·ó % ?; y2 [2 f1 g" T9 Z& z
for( int i=0; i<pProp->nDropItem; ++i )
: ^# Y) k0 b5 l1 C& l! ~ {
- ]2 D! f1 w8 q2 q; x BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 u7 w& W% X* O5 t5 Q( u6 j, T5 S1 Q$ H. K4 X5 D
if( xRandom( 100 ) < pProp->nDropPercent )
' C4 E. R# |4 `* @' { {
$ p4 P7 `5 [; ^5 ~ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # E( G' F8 `( ]' N7 H$ y) Z. {
break;2 m& y& P' h# J3 K
}9 \8 w, {0 }$ A% _
}& h' z, Q8 Z9 y+ R/ w6 q
}( ~* s7 G2 R4 u7 d
} * I P6 L! H. u$ v
}8 v6 n* c4 C& R7 S) w; V' @& ?' v
6 K# s5 A- [5 a6 ]/ u9 f8 I //pAttackerà? slaughter°aà? oˉ°????2′ù.
& k$ |3 m5 Q9 ?0 s* u8 I pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );* o3 V0 t. w* h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 A: L0 j6 U3 n8 y( [6 t- x2 M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 h8 i0 q* _, x+ l8 E# @4 A UpgradeKarma();
; {& |# ~3 `: I0 r- w& y6 p: ]#endif // __VER >= 8 // __S8_PK9 l4 e* k9 o3 t& q- G
return 1;( _# J% P9 c0 j# P$ r* s' t
}& M6 p. d4 ^8 [3 W" C% B2 G$ E5 H7 F I
, L/ o3 I M0 r5 Y" ]
0 A" O1 E6 {* h$ O% P: s6 j2 p$ V1 f/ L' X$ `) J% A
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6 I3 Y! Z7 P, f- P f. d3 n# b6 N
' _1 V9 f `( }( ]" m& b$ m-------------------------------------------
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% h2 J" ^9 N! n- F
if( pAttacker->IsPlayer() )4 ~4 @$ P, d, U* P5 U) K
{
5 S( T5 w8 I% y& S3 F4 m m_idMurderer = pAttacker->m_idPlayer;
1 I3 S7 s2 u) D2 L, y. d; ? D) q$ U; a- r( m! J& W
* ^# C w$ Q: @* P# m6 C. \ CWorld* pWorld = GetWorld();5 O( G7 `5 k4 |) V
if( pWorld )
/ f1 N8 V0 p2 ^" F% m9 ]7 f {$ C7 m( D% O. I, w; g
char szFormat[256];
! x! D* P' r9 g strcpy( szFormat, pAttacker->GetName() );4 p7 j; A$ T) C. e. r" \0 b1 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 P. a1 L7 X( T' l a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: n3 P$ N/ W7 H% k$ ? }
: q) K; T c# F7 j' s+ g7 y }5 K4 J8 a) V! b9 b9 v
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