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赏金系统恢复+ X1 N: u' R% V3 _+ j
Mover.cpp* u. d4 q1 f. @0 T7 z" I0 y
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Code:
9 x% T' G& H6 Q qint CMover::SubPK( CMover *pAttacker, int nReflect )
; b/ \; p' r# }8 c{/ n$ x7 K# f- O. c% B; a4 m5 `
if( !g_eLocal.GetState( EVE_PK )& L+ X- S) T. P7 w; x- u4 l$ J
#ifdef __JEFF_11_4
8 V3 |+ n1 o. _7 z% k || GetWorld()->IsArena()) g2 }! s( b# P) o# s9 ^
#endif // __JEFF_11_4( I, |* r O1 v9 d6 W9 h
)
$ X- P& \1 Z. Z9 O' z9 s( H return 1;
! t" g/ K( f, h- ?$ v
. e$ |7 m4 N O8 K#if __VER >= 8 // __S8_PK1 f( U6 @9 L" _4 v1 A
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 O( A' W- _# E: o- J% h/ A
return 1;
4 F# I9 p' V- A1 x* S$ \/ r4 J4 [: _" }& S) F4 M) K% Z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 l9 G6 m; G$ K8 E8 w return 1;9 U( k/ Y" o7 e4 |9 f N
8 @# Q6 @+ M5 w0 i8 S#if __VER >= 11 // __GUILD_COMBAT_1TO16 f+ e4 S' h2 k# \
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* S) L# t+ I% ?1 ]
return 1;# e( ~) Z2 j" S7 b
#endif // __GUILD_COMBAT_1TO1# j9 m8 `' o% M! z$ G& ^. o$ ~
) L% m& g' E5 Y" [" S* O* Q' j! ~ if( g_eLocal.GetState( EVE_PKCOST )
* s0 K* q) {& a1 V8 |, x#ifdef __JEFF_11_4/ ?- |: B: N- ] U' i k& R
&& GetWorld()->IsArena() == FALSE7 k7 O) |/ X* s5 p7 m: @
#endif // __JEFF_11_4
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{
% k' F; _* u& I0 z if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
' k: P g z. q0 d: b( P if( m_dwAuthorization < AUTH_HELPER ). d# Q# H: @4 }9 n/ x* f5 I5 o
#endif: k7 ^) S6 p4 c$ R/ @ \" [
{
# V. I: i& B0 I // ??àì?? μ?·ó
. x" q/ h, \5 `0 G m: _& i: S8 } // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! k- f0 `6 u' O+ n, h- C- r
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 a( R1 m0 ? Z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 L$ _: l( H# d
for( int i=0; i < nInvenDrop; ++i )6 f5 S) a, ]; _& M: Y2 q
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& A3 G4 \: `) ]1 P- ~ break;
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% ^( I/ {1 c. I5 y6 Y) [ // - à??? μ?·ó
* ?$ `2 Q- t/ n8 k$ T int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; H* [% r" j; q! t! h! a1 V
for( i=0; i < nEquipDrop; ++i )% J) f E1 T- S b9 j8 ?0 W5 v
{
! |1 B7 M3 l- P2 y8 J if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 s4 ^4 s$ L) F& i0 V
break;
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2 n" X: m; u8 z* I) B if( pAttacker->IsPlayer() )
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; P3 X7 Z) T" W Q m_idMurderer = pAttacker->m_idPlayer;
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$ k) c4 t. c* X9 F, g CWorld* pWorld = GetWorld();2 M/ y/ R. J2 u- a' g% v5 `
if( pWorld )
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char szFormat[256];
' Y c0 x$ U1 j2 {0 Q" a strcpy( szFormat, pAttacker->GetName() );
. L, d7 u" m1 q x T* R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) e! G3 z3 \% F8 Z/ v% L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! V4 H! v' U$ u! y
}- `8 d$ q/ X+ G* O% b/ j
}8 G* g' K k" Z6 }' k) {
) g$ Y# g; M( M. y* |! L if( !pAttacker->IsPlayer() || IsNPC() )
k! t- r$ P! y2 z! |! b return 1;
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BOOL bAdd = FALSE;
$ T1 G8 d H4 E3 {# W if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )1 U$ u0 F# D" d
bAdd = TRUE;
1 G; v4 e& G+ V; {* k }
/ X1 q* M) @5 F0 Y2 E9 a9 M else // ?????ó??, èù???ó??; M9 B' U m( u% Q9 n4 o. c+ e
{: ~: q8 o! @( m3 H7 z) {3 x! i
if( !(IsChaotic() || IsPKPink()) )
# m' f+ M: ] P& Y. h2 U bAdd = TRUE;
+ b q( E* c! t8 K, G }& x6 [+ a7 V5 z$ y* I
$ j) T* l- D0 Y( `; _4 V7 R/ a /// ???à????, ?o?aà? ??·ááü
! f5 M" O; E; ^4 |4 J* D* X5 W if( bAdd && nReflect == 0 : r1 f' b) y4 E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& m. f" t$ E& b# W5 G1 @/ c) W( H4 m- W
{! C0 h0 T% I5 {% _- N. z
if( IsPlayer() && pAttacker->IsPlayer() )) |5 C% G4 D# K# J4 v+ e
{
! X% ]- g! [( g, q4 V' n if( !pAttacker->IsChaotic() )' a( {' K: B* j3 l7 u
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. B% j6 K( b* Q* U CString szSendMsg;: u( r& s, x8 G
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 T4 v/ n( Q" d2 _4 A
((CUser*)this)->AddText( szSendMsg );5 g# U! i# } ?+ `' M9 s
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 K7 }3 [' z! C ((CUser*)pAttacker)->AddText( szSendMsg );; K" d" o8 I( J, c
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 c( n# n! I* g) `. ` ((CUser*)pAttacker)->AddPKValue();
( A" }6 C( R" e0 A' q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- E/ M" h. b/ H9 ^9 W% @ Z7 E g_UserMng.AddPKPropensity( pAttacker );% B% r8 H2 \; m6 p' t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 `. P3 y3 ^8 r% { g! e9 f" b V
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) x; ]# n3 U( ^5 {7 p4 b' R
#ifndef __MAINSERVER4 R- x% w+ P$ Q4 h
if(!pAttacker->IsPlayer())& K5 Q3 y( x) y+ j% C
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 K8 |8 G+ {+ ^, j+ a4 w" N3 C#endif // __MAINSERVER7 I" S1 C4 o" }( c% g' r( k- P3 F
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 L' N- F: c2 P( O#endif // __HONORABLE_TITLE // ′Tà?
5 G" t+ v H: L4 [' o }
$ f2 a/ W& G, C! i b5 K6 u8 b#else // __VER >= 8 // __S8_PK) o) c, |6 o& l8 E
BOOL bChaotic = IsChaotic();
* f( M: v" L% T2 `) d
& S' `( ^# {8 S m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 T+ P) w! l7 r* d pAttacker->m_nNumKill++; // ?3?? á?°?8 L, W4 c) L6 d1 |
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
. q+ d q2 Z8 W5 {- ?
" x6 N0 w! e [$ c3 H! @) f- j int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 h, D6 ?- f! U. ^4 z if( nGap >= 80 )) `: ^9 @: ` k9 f
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ; J. ^( q/ c+ w: `! w
6 M! O1 ] ~3 ?% o4 C. P* C // o??ó±Y ?3±?±a?| ??????′ù.
3 _, U& ~: X# M CWorld* pWorld = GetWorld();6 ^3 R) Q; i2 K
if( pWorld )1 }/ j9 A8 _( |7 G/ Z
{
: J" i$ a9 O8 p) n. S //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) {9 O$ `, G9 N- _* k- y6 A char szFormat[256];
/ C: w" p$ ~" m' W, \3 {% M# J strcpy( szFormat, pAttacker->GetName() );
0 J2 w- h1 m5 e& P: C) z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! s. Q! m: B* b! H, O& p: v% V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
8 C$ D* {9 Q* Q8 n6 a }
4 ?1 S j: o4 e, {- x! ^+ _, [/ d8 d) y) {
if( g_eLocal.GetState( EVE_PKCOST ) , k0 h1 E( m1 |7 g# r( d
#ifdef __JEFF_11_4. |8 i% @+ B- z# J" p, F6 R+ t
&& ( pWorld && pWorld->IsArena() == FALSE )
1 R6 m" P) h' b& t6 X) J#endif // __JEFF_11_4
; j/ u8 c1 z0 A" m9 Q2 t )
; d/ v% ~+ r0 b {
3 V9 V( L, ]! l3 [+ U" D3 J if( bChaotic )
H4 h8 d3 I4 U! n+ ^+ {6 I/ y% u {
R% @( |; q8 u: W. I; v; | #if !defined(__INTERNALSERVER)
( r, ]% `% {' h if( m_dwAuthorization < AUTH_HELPER )
/ d- Y2 T+ B) b v& s s' t #endif
3 P& g2 \2 E, v7 m) N. ], U# R) j {7 J' ^2 c+ }1 A4 V; _# m A
// ??3?μ?·ó ' B$ v( z; }6 S: g, L, e
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# H( r# S8 @: Y8 Y" S4 M float fRate = pProp->nDropGoldPercent / 100.0f;
7 I/ }3 ^: F& F n8 f% v int nGold = GetGold() * fRate;
8 G% {7 |, K# n+ X. l5 V, u4 ^" d: B% }. c+ Z1 q/ |. l% e. I! O
if( nGold > 0 )5 H) ~6 L! `! W* t; t
DropGold( nGold , GetPos(), TRUE );
0 Z. K, l' d- W5 ~/ h& u3 v$ s
$ y8 A, ?0 E# |+ n" A // ??àì?? μ?·ó
- J/ J& ]+ t2 b$ S2 Q4 o for( int i=0; i<pProp->nDropItem; ++i )
4 K$ A7 F8 c- H6 q i }8 d t5 B: l {( D7 l% Y" x/ {9 s# C/ H
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- s9 l" i& D6 [) n' T0 ?# K) p
6 e/ r* I# g3 s9 |* a8 D; p4 @/ _+ ]
if( xRandom( 100 ) < pProp->nDropPercent ) $ [7 X) c+ _4 i0 d0 c! a
{( U0 L' ~7 @ ?
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
/ e$ P) p: N( ~* @6 \- }. P break;0 M: o. S1 i/ n u1 u; V
}
% L$ u. H0 y, d }
+ j5 d0 E: S$ U8 v0 }. ~& {( _: R }
& W; h9 A# W! I% o! B) |: h0 C# R }
* C4 b [* ~! d6 ]8 [ }& B% E3 Q4 A! r- Y$ T( S
8 U8 R: r% L" m u- M
//pAttackerà? slaughter°aà? oˉ°????2′ù.# P1 u4 H% b/ ^3 C& v
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
/ F! [- O8 L" v. c // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 k! D0 \4 b# @4 J4 z! U6 d4 F8 X if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 ~( S; h) ?; ~2 W+ D UpgradeKarma();
" G8 I; R( b7 }#endif // __VER >= 8 // __S8_PK
9 I0 X9 F9 {+ X$ P! p return 1;
- u! T# A3 s2 m7 E9 D7 V}- L! i, t% D- U& Q/ i2 ^
0 U8 n$ [3 Q; B6 Z7 i
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7 K9 F1 e( g( p! m2 @9 Y5 [-------------------------------------------' y( y+ r" `( T1 M# Z5 V
Z! c: Y, k9 Y x1 W" k) P# D4 |0 o7 f) `' j
if( pAttacker->IsPlayer() )
- b: p/ X) R& c6 g8 g {
4 p1 Q% d9 ?7 J m_idMurderer = pAttacker->m_idPlayer;
4 g0 q& b4 B4 m
9 Q/ ~$ C2 X! d, Y$ D$ k) ^) t0 d7 n3 p' \- D7 _3 @ v
CWorld* pWorld = GetWorld();
, F6 u2 K; t4 L+ g& o V if( pWorld )
1 S. L1 w( D# E2 t5 O9 q {) E+ I0 f) d3 E0 c c0 r; l
char szFormat[256];9 W( y6 n0 Y+ M2 c+ i
strcpy( szFormat, pAttacker->GetName() );* E% E6 ^: B# w- }: ~9 J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, I1 j6 g' A& w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 g& r2 `( s$ D e: f
}, e" {: s: R o) @. W* N/ b- y
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