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赏金系统恢复
% O1 M+ Z0 |( D6 x7 @' [Mover.cpp
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: a. D" V& T; s" L+ ACode:1 \2 @! i/ J3 e7 X
int CMover::SubPK( CMover *pAttacker, int nReflect )+ d2 E1 H5 l X4 D
{: j8 x' p1 R0 [* L9 g
if( !g_eLocal.GetState( EVE_PK )
6 R, j+ E% `, X7 O# }#ifdef __JEFF_11_4! u# E# O- a$ ^, v
|| GetWorld()->IsArena()5 v5 x! f' i* m/ r/ ~2 c0 a0 ~
#endif // __JEFF_11_4
3 `8 x& |( p6 L: q+ I )
) L, O" w. B- X5 w1 D4 \! U return 1;
( k: R8 h" A+ J# p3 M
7 B; l: T; J& l4 ~. |% l# j0 V0 x+ {#if __VER >= 8 // __S8_PK, }; U. |1 [1 I, \; B, I* K
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' b6 F- G1 Z( i return 1;7 k+ a) i& L- h/ f$ f7 ~* e
+ R7 X3 d% g8 D% d. I if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 N3 ?: m- K, p4 |
return 1; L O3 Y! A( n7 x' P0 R2 A
2 \/ t5 q* B) a8 v7 d#if __VER >= 11 // __GUILD_COMBAT_1TO1
) w% k8 x% B. w( C- Z0 H9 e if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )) \* T2 `; P" D6 L" J
return 1;# d" J4 a6 N1 M
#endif // __GUILD_COMBAT_1TO1# Z4 E3 c. M! ]/ U% y
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if( g_eLocal.GetState( EVE_PKCOST ) . @) t# W7 e, o0 d; V
#ifdef __JEFF_11_4
) n, |! B9 T9 p% z$ k& F5 p && GetWorld()->IsArena() == FALSE7 H! d( b. R8 n+ _
#endif // __JEFF_11_4
* Y: E7 H9 [/ T" S1 ~% h )3 h; |. n* T9 u$ d8 v
{
" f! `8 ~) s9 I5 Q if( IsPlayer() && IsChaotic() ) - L' r, [+ P2 r. z1 F
{
1 L# k! H1 Y7 k+ w' e2 q#if !defined(__INTERNALSERVER)
. P3 A( O$ [" G) `" `0 z- F+ @* n( }0 Y if( m_dwAuthorization < AUTH_HELPER )9 \; q* u$ e. b
#endif4 |8 P$ r0 S" d; `
{) K- R% o Y( V# x0 T P3 K
// ??àì?? μ?·ó
7 d$ u+ J0 P# P0 _6 l! K T) m3 r // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% I% U; W# z7 m. ?# _" ~' t k CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 a& t9 [. s# b' x
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 g& _+ ~ a! k | for( int i=0; i < nInvenDrop; ++i )6 A- O+ N' e- ]; T
{
( h: K; ]1 W! z% c, y if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' E6 y* x0 D! b6 k) z break;$ R }5 K2 b5 O6 O
}2 }% p( }: F8 A6 t" x
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// - à??? μ?·ó
; O' ^6 Y" O0 a; {3 r int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# @: W# k$ n0 L. b' i9 y for( i=0; i < nEquipDrop; ++i )
& v B- \) D2 n' J: [ {
8 `5 e, _5 h: u( L4 K5 S- T if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
$ k4 D' ?2 o& Z5 \/ S/ D break;! f: S, K: A8 H: L& c
}
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8 b3 k" u! C) x) u9 V }
# [! f! g% y! ` D }
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if( pAttacker->IsPlayer() )
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4 v' P! p2 h C! K H# d0 O m_idMurderer = pAttacker->m_idPlayer;/ q4 P8 ?, f; u' z v
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CWorld* pWorld = GetWorld(); W/ ?7 d: S7 [) l Q
if( pWorld )
: ^$ e7 a, M: K& `9 i) z {
' L1 j8 A- T# B$ h. _- l char szFormat[256];2 y$ q; w/ F @% M
strcpy( szFormat, pAttacker->GetName() );
( v# C8 }+ J0 ?4 I- N9 f8 J* c0 L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 m8 a# O" Z3 D9 R1 t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 \+ A( A6 m, A9 B& s: W2 H s }
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6 {$ l& c# m/ S) S$ H! h. X( ?
" P+ {* h9 W9 [, D# ]8 q/ \ if( !pAttacker->IsPlayer() || IsNPC() )- M' p: P0 U. T$ w: I5 Z* [
return 1;
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BOOL bAdd = FALSE;$ Q0 f7 H2 u* Y' o
if( pAttacker->IsChaotic() ) // ???à?ó??; }$ j% r5 Y+ g1 @' H! h- g
{ ?& M# r4 N7 w
if( !IsChaotic() )
6 q( K* z8 W. [. g9 c& Q& q bAdd = TRUE;
% {& R4 _0 l! N' k' C& |: q( q }' @- Q( ~" d( [4 _
else // ?????ó??, èù???ó??
+ ~: e7 n- I! \* S1 J! { {
9 [/ o* {$ q1 I$ K( a) H if( !(IsChaotic() || IsPKPink()) )" S. ^/ h" W4 [( r |8 L/ m, |
bAdd = TRUE;
5 b0 P! R8 j7 w }
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% r( r1 K i/ k }7 r /// ???à????, ?o?aà? ??·ááü
' M3 ?3 i7 [* Q( e$ G; o4 {) ?# o if( bAdd && nReflect == 0 . n$ |7 E! |, L7 U) h. X* G
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
" W6 k4 O: ^; d, z& N {. y+ ~$ Y# x z
if( IsPlayer() && pAttacker->IsPlayer() )
; ]9 k2 w- Y2 B3 G6 t {
, Q+ R" x0 i- R" `. a if( !pAttacker->IsChaotic() )- \9 R% n7 H' G( W9 W/ ^* T- {0 s4 e3 Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 @( k* N3 b6 @; Y- x' {9 P! I& ?
CString szSendMsg;
9 x2 ?* \( f0 o' R; ?5 C szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );* ~2 \* E& d' F! _2 F6 P
((CUser*)this)->AddText( szSendMsg );- \! g$ D# U% Q3 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 w: S* x$ N( N6 b# _6 X% A; I4 w2 i
((CUser*)pAttacker)->AddText( szSendMsg );( j3 E: \' h6 V3 E4 k5 d% k
}
# Q3 F8 A6 w! l4 p7 n, z7 f
% ?2 Y$ ?8 O0 |) |6 X pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 d" l3 r# U: J4 { y% m ((CUser*)pAttacker)->AddPKValue();; I) m6 k/ s7 I+ y; n1 t/ B
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& Y0 Y n* i0 s6 p' A; @5 g g_UserMng.AddPKPropensity( pAttacker );; Q, N& \% \1 x& N4 M# D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 U/ V3 }9 `& a2 k0 [: s" f#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( U: M5 Q+ ~- }) ^+ y7 P. d8 g$ E
#ifndef __MAINSERVER
! Z- L* P7 f% o! Y. G' x/ Cif(!pAttacker->IsPlayer())
0 h" N4 d4 d2 i/ [5 ` FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 H' v( W- I5 ~ A9 w#endif // __MAINSERVER6 G& N" c! M. ]) n9 p* \( {
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 v4 q2 e1 X$ |' [1 |" w) K
#endif // __HONORABLE_TITLE // ′Tà?# ]9 {1 D- a) [ d( i p) @2 F! w6 w
}# ?+ q- R! o, h+ X* d( h" ~
#else // __VER >= 8 // __S8_PK# v1 z+ B9 M9 _5 m4 F0 X1 C
BOOL bChaotic = IsChaotic();
4 a% k! o, @# o% b/ `
; v1 ?) {1 X6 }9 G2 G+ _ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( i+ |* `1 `: F: s: N" e5 P' U/ e; V pAttacker->m_nNumKill++; // ?3?? á?°?- i! k; B, H% \
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 U1 Q, W q4 K6 E
! g$ k2 i/ y6 D2 Z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
+ Q6 h" v9 o% V; o- t if( nGap >= 80 ); d1 }! f1 ~. U4 O F( \4 F
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * L1 g1 y( S5 z+ s* ?8 l4 M
7 O( Y: u9 z; `3 K" Y$ V
// o??ó±Y ?3±?±a?| ??????′ù.
# m8 P( |+ l& \3 s CWorld* pWorld = GetWorld();
. x, r; z/ G; S a! @: P1 ?* H if( pWorld )
& z$ l h5 W7 _. A% r' `0 V {& f* C! K* N, F3 U( s. c' E( t4 S
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 Y2 g6 R) |0 W- c# w7 `+ A$ Y
char szFormat[256];
5 J! T1 z" K4 J! r2 \ strcpy( szFormat, pAttacker->GetName() );9 m0 m) ^9 B8 c: L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( P# P% ]7 W6 ~' H5 r8 O; t# n8 O) G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );' E4 k: S# |, O; A& j# q
}% S) E7 G1 E3 o) J2 m' I
$ i4 B% c- u8 [: p4 T$ ] if( g_eLocal.GetState( EVE_PKCOST ) $ x" o/ K, H0 f8 E' {
#ifdef __JEFF_11_48 N7 m$ W/ H5 V0 K9 N
&& ( pWorld && pWorld->IsArena() == FALSE )% j9 R" o& a3 y* C0 {
#endif // __JEFF_11_4
( M. {, ^5 `5 w& l# s )2 e* [3 @, O& w4 J
{
, ^. a) o, C9 `% ^ if( bChaotic )
1 G8 |% v% u: s* x: D. x6 \ {, l* M' k4 T c: J
#if !defined(__INTERNALSERVER)
: x1 \* `. y/ E& t4 y+ y if( m_dwAuthorization < AUTH_HELPER )4 w7 V5 j9 X+ z- Z% `- X5 g. U
#endif5 v5 x( k7 ~ ?! ^6 h, j6 L
{
5 M! f0 z. a; O // ??3?μ?·ó ' n8 {" ~4 _$ D2 q, g
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) Y$ Q3 @/ |, F+ ]* a float fRate = pProp->nDropGoldPercent / 100.0f;
" V; `: U1 a& _+ ~: C int nGold = GetGold() * fRate;
6 d& F' O2 U! f
' u b: j6 m- Z- @; T6 g1 b7 l' L7 b if( nGold > 0 )+ e: R/ b) I1 L( l
DropGold( nGold , GetPos(), TRUE );# ~4 B) T8 B+ ^0 ?+ _# s
+ Z+ y, Q: M2 |2 T+ t- E1 f // ??àì?? μ?·ó
, P c) ?( P( C for( int i=0; i<pProp->nDropItem; ++i )
% X2 [$ ^$ e3 w/ n ?- I {3 B& Y1 Z# L2 l! ~. }; X+ L; I9 G
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 R' Y! W. G8 I4 U0 r0 E% g2 F5 D! y3 t! B) K. K
if( xRandom( 100 ) < pProp->nDropPercent )
$ d' y) l$ r' |: f9 M {
, ?+ _/ {& N( K# t3 b! a/ G/ H if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : ^0 Q& G: b) s R0 i, ^
break;
* c/ a2 H/ F# k) n }
9 p5 ?8 S. ~5 _- i+ p }/ [+ U7 H: V, Q0 i9 S% E
}
1 \' J6 z* r8 O2 ^3 i' J5 m }
0 J! I3 w6 @6 `" Y5 F }
, h9 I9 d! G! H$ l8 F. D2 K- K& Z( K5 l+ Z6 X* {- X2 n4 Y) \
//pAttackerà? slaughter°aà? oˉ°????2′ù.8 o0 O+ v- j% z. Q e
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 A, Q* s4 B1 K$ N+ D7 D$ b+ m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 b/ p# p# I% v% Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& C& l$ r$ d `% [. m, ?8 n L
UpgradeKarma();( g. U2 @5 W. @7 u3 ?4 r/ M+ j
#endif // __VER >= 8 // __S8_PK, L" I+ O6 O( u$ I n
return 1;
4 Y' @" N% h% R}
2 @5 {# r, Y% ~! L7 C3 x& R/ d5 t( n$ f& D
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+ a& I. u$ c. }. E-------------------------------------------! C5 I; x% {8 {) y" L2 J' R/ p6 z/ U8 T
% Q3 x. }& _1 U6 K8 \/ F# v8 V; o2 T8 ~
if( pAttacker->IsPlayer() )
6 F, L$ k: g% W1 @8 l( E9 V {8 y$ l6 N- _) {; ] `3 z- d
m_idMurderer = pAttacker->m_idPlayer;" K* t8 [* m: O/ p& A# @2 X7 J8 ^
* ^; ~& S1 J( o7 m- t+ Y3 f; ~& `4 }) t
CWorld* pWorld = GetWorld();% a; I0 U6 z$ L1 g! S
if( pWorld )
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char szFormat[256];3 \+ ]$ B, k4 `+ ^6 G
strcpy( szFormat, pAttacker->GetName() );
% P: H/ P/ a: l" K6 J: g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* a( j% B- z% C* O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; S, T9 X4 c, s" [2 H% j
}
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