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赏金系统恢复$ v+ d& y9 u- A1 q8 U6 @% e
Mover.cpp* g% S9 N% ^9 ^1 S6 w! o" N
: t: Z# x: S. [7 tCode:) r8 I% O) p3 T
int CMover::SubPK( CMover *pAttacker, int nReflect )
% K4 P. \+ D( p! h* O{& C6 P2 M$ O# M+ t
if( !g_eLocal.GetState( EVE_PK )6 W$ f! H: _1 R1 W: r7 E
#ifdef __JEFF_11_4
/ ?: c1 y! D5 `! Z || GetWorld()->IsArena()
; t8 l6 r3 l. \% R* l: R* h#endif // __JEFF_11_4
. x3 {/ A6 m5 S. G- N ): t, x. P+ j1 N7 \: y% i- U1 b
return 1;
K3 S. [5 } B( ]) ^5 r _6 x) i+ @2 P
) O# l$ z9 F, N+ P#if __VER >= 8 // __S8_PK
1 G) s9 Q2 Y. D7 C, J if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 i2 ?0 D; B9 @' b8 I& ?
return 1;
8 ^2 m; C8 @" i9 o- J
- A8 K0 v: y2 Z/ R" L+ t; I/ j if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& y" w/ E0 K( j- w% B# r: B
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
) C3 Y/ l6 g) {- t# A if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- P, S+ |" f5 z3 r- }9 G; I- N
return 1;
5 j$ a- }9 s9 U2 u( P3 d: {#endif // __GUILD_COMBAT_1TO14 Z0 S7 {2 u4 { q* T! I: r
# p3 w! D* G- R4 Q! n, W+ i- T if( g_eLocal.GetState( EVE_PKCOST ) ) F# d m4 s% x9 F u+ N
#ifdef __JEFF_11_4
: U! I$ \: a" v && GetWorld()->IsArena() == FALSE5 N* z. ?: |; ^* a! a) g2 L) T4 v! z
#endif // __JEFF_11_44 W! I( T$ U* m( G) ]5 u
)) i0 a/ Y. O$ l6 a, G0 [ ]! ^
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
' f* |! U- A% n! L1 S if( m_dwAuthorization < AUTH_HELPER )% i* h+ E2 ?, ?; E: Y
#endif
! X& W) A0 y! L% Y, \5 R {
3 b1 H9 ^5 c- V2 s6 M" ` // ??àì?? μ?·ó 5 r' x+ J2 }& L2 K8 I# B+ Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 w* ], e( P( a CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 P. |7 d" U' L. {( e0 \1 {7 o' H int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 m T6 V, @, b for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) & J! c0 e5 }; e# Q! x, g* i
break;9 m" i0 a- ]0 ~4 j3 O5 M/ }/ p# ?
}
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// - à??? μ?·ó4 n0 |; h$ e6 B, X* w( ~7 f
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 Y1 Z5 r/ o* y
for( i=0; i < nEquipDrop; ++i )% v- F6 v7 D% W% F! q% U5 T1 G
{
$ C8 ]! K: l& l; K7 j; M if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 L+ A. l: p# s1 S7 v# o! n5 k
break;, q) A6 ]$ ]1 K+ H3 }
} 3 G- M6 ~9 C3 ]; J3 L# W J
}
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if( pAttacker->IsPlayer() )7 v- t5 Y5 x" C0 f" M' O
{
. d4 l7 F6 I, Y" T m_idMurderer = pAttacker->m_idPlayer;5 D& t: `) V2 O' Z# O
2 k6 W7 |* t' E- Z% v! e
( T4 B. p# r+ T CWorld* pWorld = GetWorld();& r- t! s0 h# S
if( pWorld )) ?: c2 m- a% j6 b
{) ]4 Y& B: ^( h$ S3 z1 y& W
char szFormat[256];* F: z$ k" P! ^4 i! }5 {
strcpy( szFormat, pAttacker->GetName() );2 ^6 F) x0 M% D! }- a: K/ `% K1 D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- G% @) C" ]" q, Q* N% \4 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 B( b! I8 |9 t/ U2 P
}
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if( !pAttacker->IsPlayer() || IsNPC() )
B, y! j/ t1 }& @( Y/ Y return 1;
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BOOL bAdd = FALSE;
2 C+ u; T1 Y5 G if( pAttacker->IsChaotic() ) // ???à?ó??
: G( s2 y/ j9 c5 t: l- I {0 P% Y: N( F; e: c8 v4 D, D
if( !IsChaotic() )
, A! V* X5 Z, B d bAdd = TRUE;
0 }/ J/ Q/ Z! D- y3 c }
- @3 }& ~# ]4 v8 v3 ?3 O else // ?????ó??, èù???ó??4 a# D9 v3 ^4 c# U
{
0 q8 T! p# a2 l* r0 R0 [ if( !(IsChaotic() || IsPKPink()) )
" {4 U0 {# Z: U- L( F bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü9 W0 ^- A; G( U% l& @* m1 D
if( bAdd && nReflect == 0 0 q$ }& A5 d0 T. t
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
5 v% Q& G& \, z% M1 _* W- r% g {5 x- a5 Z" g7 u; d% P" Y8 m. C
if( IsPlayer() && pAttacker->IsPlayer() )
4 H! O6 J0 n# }8 T8 E i. X3 l {
- N8 t( f+ J2 A3 W5 b! a if( !pAttacker->IsChaotic() )6 M9 i! r! c6 k
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# x+ T" I" s1 ~. [/ V0 | Z: J0 o CString szSendMsg;
5 ~# V! z; l+ e0 t4 A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 M( E! b7 M% i! @" o ((CUser*)this)->AddText( szSendMsg );
4 K; f' _; Y: F) g1 T9 q szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& N- A, X4 q; L6 C+ u: W ((CUser*)pAttacker)->AddText( szSendMsg );' ?4 L; a2 V4 f/ l1 j
}5 v6 w" Z5 t% ?' Q
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
+ W' a: H% e- I7 E+ p ((CUser*)pAttacker)->AddPKValue();
\/ Q7 l% E* ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: c; |/ B1 t! i2 |/ Q4 s) I g_UserMng.AddPKPropensity( pAttacker );8 \. I- A8 y1 s' g
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; M. C8 y( x1 @3 F: _( ?* @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- J! |; a" y8 ]& ]' o$ n7 g( `#ifndef __MAINSERVER; a, P5 e4 e( h* K; a2 k
if(!pAttacker->IsPlayer())
: X! @$ `4 O7 s6 _ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* Z" }6 Y# Q; _. f& j0 k& `
#endif // __MAINSERVER' h7 ]" O2 n) V4 l$ f7 t, `0 K& a
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) b6 d4 t* a6 M/ Y) p0 w#endif // __HONORABLE_TITLE // ′Tà?
e; q- C! n9 n+ u3 {- X: y3 }7 R% M }
7 W: _- y4 Y* Y8 s4 }0 l#else // __VER >= 8 // __S8_PK! |/ d- l# v6 j
BOOL bChaotic = IsChaotic();' w* G& Z" I( a: m# \) Z
) S! r _! X' G9 g1 q0 O
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
; N h( D8 j D4 r3 I. o# |9 P pAttacker->m_nNumKill++; // ?3?? á?°?
: Q. ^4 `9 ^0 J7 j: n* i (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., j T- c6 U/ s
, m6 Q0 h6 X% ? int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ b6 R; B# t, ^5 m. m. t
if( nGap >= 80 )
# C+ Z5 a# J6 L& a2 O+ \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * X& p% q( n+ W7 q* l
1 y, o F3 N2 v // o??ó±Y ?3±?±a?| ??????′ù.
" @' e1 v( ?( A% q% J# } CWorld* pWorld = GetWorld();
; z$ E6 L- H5 l2 [+ [2 ^2 @+ d if( pWorld )
2 @! S; G# R# Z! `- [ {6 ~- k3 n% n3 a- a# L: I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
% u, G1 c5 s! h9 n/ Q- l4 v char szFormat[256];( N: k2 G! I4 v
strcpy( szFormat, pAttacker->GetName() );7 p, P0 N; g z( _' I, b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 T# I1 u5 u1 e8 f s4 _7 Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- _- y6 K- C+ r
}
+ K9 V- Q3 F* ?+ \, s2 Q+ r
. D) v, A3 \$ h" j5 a7 R if( g_eLocal.GetState( EVE_PKCOST ) / C# x2 g3 P3 W6 w
#ifdef __JEFF_11_41 a, p- R: R: ?* @9 {. z1 X! T
&& ( pWorld && pWorld->IsArena() == FALSE )! b5 E- y9 U( E! G; D. e, s
#endif // __JEFF_11_46 D: O5 H9 G; W/ A! T v! x
)
8 }" L* Q Z$ y( V$ M {
l- A; P7 L6 M. ?0 @% x8 c if( bChaotic )
- R5 g9 s# ^& g; i {
" o. x0 f& K h# N$ q, z, h/ [ #if !defined(__INTERNALSERVER)
% i5 T* R! a( X& j if( m_dwAuthorization < AUTH_HELPER )8 H$ @8 q; U0 l' B6 s; D- J% W5 o
#endif
2 E2 @' X0 e. f {- \" ?' W! h( c9 W/ X
// ??3?μ?·ó - d# K7 L$ Q. V- {' s4 I
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- V% g, `; G, v. {# [' {0 B float fRate = pProp->nDropGoldPercent / 100.0f;/ Q# M d. Z# G& i9 {: w
int nGold = GetGold() * fRate;
2 O. r! U8 X* u5 m( ~, j5 s( Q2 M- L8 S% w* g2 S4 f7 x
if( nGold > 0 ). z6 R z% A% O+ O* ~
DropGold( nGold , GetPos(), TRUE );+ S1 B& c. t8 C5 [
( K6 Y) `- [) ]' Q // ??àì?? μ?·ó
2 ?% T2 H* ]2 l1 ^5 k$ s/ J! d for( int i=0; i<pProp->nDropItem; ++i )
% Q) y- e. c: F' H {2 ?9 Q0 H7 m* z/ u: o
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: S, u" Z( K4 J- |7 z2 v* y0 X# v# T2 z# @1 @
if( xRandom( 100 ) < pProp->nDropPercent ) ! q" I) ]! X2 ]1 ]
{
. |; o, b1 a$ ]* n if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / {. V% i: n, Z. j
break;& @5 h8 {' b4 _4 y$ p: U
}4 S$ q% l. b) i, k1 E
}
$ U) s# }- @: b }
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}. j, ^* A. w6 S* v
" a3 X7 d A1 q) |; I( D4 h
//pAttackerà? slaughter°aà? oˉ°????2′ù.
) a2 q% C; H$ q% W: c pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' Q) M$ I" D# ?" E; o( W // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) e+ I) M) R$ |. A8 l$ N/ K0 k
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): h5 x6 q1 J" h5 } r: L
UpgradeKarma();, l( N4 j0 A6 v) h! x
#endif // __VER >= 8 // __S8_PK
: k2 n' M4 E2 d7 V& V return 1;
6 x \8 s- E, H- j x}) Y7 H8 [1 G3 w9 l. |5 j
! A! m" u3 V7 B$ P" y+ s8 V% x0 r% a3 w/ k4 E4 F! i7 a. `( Y. d1 l, ?
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* B" }3 h& Z: K# y$ h4 o# p4 U9 v& s' ?4 d$ y" x. k( ]
. }9 X4 X6 e3 x: g-------------------------------------------: _- H( p5 U" K* g
$ l8 ~7 u/ f: q8 z7 a1 K7 u; H
8 R1 z" k! [2 q0 @6 n1 _! q if( pAttacker->IsPlayer() )4 b5 m ^+ S5 Y7 d5 C
{
& h2 v' |3 }0 ^ m_idMurderer = pAttacker->m_idPlayer;2 {5 [: c9 u" ]% ^% o% O6 m
# m% h8 Q# B9 |
# u9 [+ l5 i0 {& x& P CWorld* pWorld = GetWorld(); s* h" G: p+ E! Z/ b
if( pWorld )
" C: g' |* A( G4 H {# n" T8 M* T2 h5 H! H
char szFormat[256];
& H; u7 C Y) A& C0 ?! u! Z strcpy( szFormat, pAttacker->GetName() );# p% I2 r+ Q4 D+ ~* ~5 R1 b$ e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! w% j' S" W3 x" x. K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 d7 H1 y7 L8 [; s }
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