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赏金系统恢复
5 M6 X( M9 R5 Q% I3 tMover.cpp; n* W' C) W" K+ ^0 G$ y
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Code:
6 Y5 u& A2 {2 D' |2 h/ xint CMover::SubPK( CMover *pAttacker, int nReflect )$ P; C, v( n" ^6 R/ k" j
{( @( P% _1 f/ F
if( !g_eLocal.GetState( EVE_PK )
/ B( U2 o& q0 `0 k9 ], C+ f#ifdef __JEFF_11_4
; o6 O2 a2 h% L9 I' G- M || GetWorld()->IsArena()0 F8 J9 H, k$ S3 A5 c8 S. H
#endif // __JEFF_11_4
# v1 z! g6 T+ {) o I$ |; y )5 Q+ I! g$ M, ~5 n/ q
return 1;, Z4 Z8 X$ B2 U* Y$ M, p9 ^
: h7 [9 _8 s$ p& o) _# |2 j" P2 e( V#if __VER >= 8 // __S8_PK; z) L& s0 K- Q |- d2 i6 m# c
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' P; h" J* t* y3 v+ [; m! R, U# a
return 1;7 k% p# G& @4 o+ X5 {. t
( j2 n1 {: U) L& `' ^2 y/ s/ h, a/ \
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" _2 _/ P) G4 q: N return 1;6 B) u# `3 I5 |" t! q$ l% a
. o) Z) G ~! G#if __VER >= 11 // __GUILD_COMBAT_1TO1
) K5 p& V m' Y, G if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- ~: m+ S9 ?# I _0 w, o* [ return 1;# x, k* M6 r( d1 I( t; Q! a L
#endif // __GUILD_COMBAT_1TO1" D1 U0 ^+ I7 W s
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if( g_eLocal.GetState( EVE_PKCOST )
/ R5 j% v m0 m, ^, m0 x! @#ifdef __JEFF_11_4; ]$ U# H5 Z8 ?3 N
&& GetWorld()->IsArena() == FALSE
4 Z; J l' c, ~$ @0 R9 t3 M#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
- J- `* y# _# Q7 Q# j if( m_dwAuthorization < AUTH_HELPER )
6 l3 [$ g7 m+ a#endif
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// ??àì?? μ?·ó
% c, F$ h. _' A // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) a/ \6 x# a: _: Y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 v9 ?; P2 O) @7 }1 i) S) l3 y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 K' j5 b# j% \0 Y5 {6 l for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( ^9 `( I) b2 ?( u7 q8 R
break;3 G; t0 [ ^( [6 J( \" N; r2 T( n
}
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// - à??? μ?·ó, |: Q( k M5 e' t2 F& c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( z8 ^4 X9 B# P0 I0 k for( i=0; i < nEquipDrop; ++i )) S6 y7 A: p# s3 X. \3 C
{
/ v5 q, w% J; r1 U) M% {9 N0 @ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
; i3 h- N$ n4 S; Q& Q break;# r2 i% L8 [7 |8 A. {9 o
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9 L) e' ?, i2 W7 _- P0 r if( pAttacker->IsPlayer() ). h" d1 P" A) l
{
$ X0 `, o. q0 V$ c8 e m_idMurderer = pAttacker->m_idPlayer;$ W: h+ t) U, }
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+ w6 H E4 E, t7 V$ R2 k CWorld* pWorld = GetWorld();
6 U: g4 d* X2 B; g5 F7 F if( pWorld )/ m, W6 M) I& C$ T
{) s9 ?& _; K; y: X8 G6 @5 E
char szFormat[256];
' ?, N' U4 N7 M strcpy( szFormat, pAttacker->GetName() );
Q+ q' D4 s: e9 X, A, ]# W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* m) t/ {7 y: r. z6 E) _0 e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 }' N5 o, w0 D" ^& N/ o* Z* k
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}
! S6 G( Q5 q) |& e+ s# M/ `3 {
; r2 |& s |" q/ ^, e if( !pAttacker->IsPlayer() || IsNPC() )0 p0 t/ i) y! w) h
return 1;5 u' N1 D7 N; o
# f: X- x4 C7 z# }: Q BOOL bAdd = FALSE;
( J# l1 x9 ~7 O3 A7 D- c2 G if( pAttacker->IsChaotic() ) // ???à?ó??# @# A8 n# q0 c& x/ Y& A) P
{7 v/ y) N* @' h( K
if( !IsChaotic() )9 S+ j0 q- Y# v7 x2 e) m
bAdd = TRUE;# N. e/ {& O5 o. n" W
}
" I( b# ~8 N" T else // ?????ó??, èù???ó??! W* d1 {4 Y# K+ B! s7 p& @1 t
{, H' O- h- O+ U6 P
if( !(IsChaotic() || IsPKPink()) )
8 _0 Q0 V$ D ^" m- P. A bAdd = TRUE;
* m' h1 `3 \" p }
/ P! i( m. u( O! e" | p4 q) R8 ]$ {
/// ???à????, ?o?aà? ??·ááü T2 f5 W( }& D% r" p c
if( bAdd && nReflect == 0
3 X" q0 r# t: H8 ^+ k4 z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& _: {. {! l4 O3 H& u5 p$ `; X
{
% t3 v$ c$ i8 t/ |6 N if( IsPlayer() && pAttacker->IsPlayer() )0 U [' i, ~, K+ ^" S
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if( !pAttacker->IsChaotic() )7 G9 A/ R; T; Q* E7 t7 d* q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! ^! B2 u/ G5 j+ V) Y3 A. w, f CString szSendMsg;( T4 g" M3 k! S; w
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( J6 N q- x4 L. h. ^; R; E ((CUser*)this)->AddText( szSendMsg );
& Y8 y+ H) a/ [: s% G. r; c szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# k7 c5 ~6 p1 u! T0 H/ ^ ((CUser*)pAttacker)->AddText( szSendMsg );
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3 c; Y# ^) z# n" [ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
. z$ f7 E: @6 }9 s/ U4 S0 M' j ((CUser*)pAttacker)->AddPKValue();2 t) _! {6 \& d2 n# \0 G/ q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: D; L9 H1 A2 \/ m) Z
g_UserMng.AddPKPropensity( pAttacker );/ p3 a4 @2 h" ?( \8 i% l
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 R& g1 J: n7 L- T( ]
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, L+ X* {9 `& a) f5 ?, P) A! {6 d#ifndef __MAINSERVER4 c% P, X Z& L; j' c/ ]; c }
if(!pAttacker->IsPlayer()) A9 N- M( d8 o6 l# L
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" Z# R2 C6 n2 ]
#endif // __MAINSERVER
! d' R& c4 L4 d: [7 B& U' V ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ E$ c. D8 m" G% s& P, [# O/ ?
#endif // __HONORABLE_TITLE // ′Tà?( c F& r% A9 m* b, v' W
}
?# B# L( V$ z s#else // __VER >= 8 // __S8_PK
6 X( U* A4 o3 p8 @, n* U% V BOOL bChaotic = IsChaotic();0 f* G2 x; ?) `6 m8 y
! F( t1 [( P/ {4 X
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
* [# v- |# e- @0 T' ~ pAttacker->m_nNumKill++; // ?3?? á?°?0 r5 f) ]( T' Y0 \0 s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.3 U; R2 _1 [" ^4 ?5 w
8 z& X+ T( b- c1 F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); E; d+ C, B" ]/ l9 }8 }; N$ ?
if( nGap >= 80 )
5 G- d: H, [5 o" F ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 U8 q. S# h; l: R8 U5 n9 r X, \2 J( y1 |8 u* V3 ]! L
// o??ó±Y ?3±?±a?| ??????′ù.
' @/ T- F8 y0 G- }6 t, @0 p# P' u CWorld* pWorld = GetWorld();
9 i1 Z, C' V# Y1 L: Z! `5 G if( pWorld )( D( u8 X( u4 N! r& f) L$ J
{ c; q4 [8 a% y) b5 Z D2 I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" ^. ?1 h- @. Z! o+ @) r. \; O, Y9 U
char szFormat[256];
( I- j4 t' W- _( E0 Q strcpy( szFormat, pAttacker->GetName() );& r' p2 H- B+ Z/ o# c- v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: e/ o \% U+ X# U# ]" H0 |8 t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- E8 t* n- `% l& J9 X A, l }
, F' P2 x" I$ v+ K% Y8 c$ g% n C# q+ G- R) W# R% \
if( g_eLocal.GetState( EVE_PKCOST )
0 n( m4 ^5 P3 c; U( ~) x#ifdef __JEFF_11_4
5 X5 Q+ T8 V) L; _% r+ [ && ( pWorld && pWorld->IsArena() == FALSE )
6 N0 {" l* i2 y0 E#endif // __JEFF_11_4
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{
# b# W6 g, I- R& t if( bChaotic ) 9 d# X- \7 z/ A: J4 l# ^
{7 [( Y1 {6 R% v6 ]
#if !defined(__INTERNALSERVER). g; V7 t: S( a6 h) @
if( m_dwAuthorization < AUTH_HELPER )
3 w0 P& q9 d5 k+ ~1 f: t+ E8 r4 C# L) _8 k #endif
/ c2 q5 {- o! a; Z: q {' o6 z# g6 d7 e3 i' z# K
// ??3?μ?·ó 3 s5 v/ j& ^, ?, r2 l6 [
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; f; V$ E5 W' E- e! V! U% O
float fRate = pProp->nDropGoldPercent / 100.0f;
: [8 {1 E) I$ U! S4 W. ^$ u int nGold = GetGold() * fRate;- |: N( L+ a5 o
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if( nGold > 0 )
/ w" K$ \; a0 e. o. j, t/ B& p9 U DropGold( nGold , GetPos(), TRUE );1 ~9 n0 F g' y/ d5 M) R
u0 _7 D* {- y# p8 D
// ??àì?? μ?·ó & m0 ]+ A7 V) o# [# _ l! t8 S+ _
for( int i=0; i<pProp->nDropItem; ++i )" N6 J3 V+ e! j( b# v8 W
{6 b$ o n' e; L4 n3 O. D% V: h
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 @+ U, s) g, ]+ Z" F. t# P
0 T% D4 z) P( O6 c4 E8 x if( xRandom( 100 ) < pProp->nDropPercent ) ) \; G* o, P2 X( @' v% r/ [
{! E9 `- ]3 v- p3 u; F, _$ B, E
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , N' r5 ?; N; }3 e# c' q
break;
8 e% c3 P+ O+ S# ] }
3 z# @# o; {( z( O+ m4 x* i } g2 o' q8 N5 o+ A4 Z' R
}
! H) h y' I. f: q9 c4 o; A }
2 w/ E* ]. y, V, R+ x$ J1 e }
' n1 \6 ]9 a( ?$ O- G
- E; ?9 D3 j- H) t //pAttackerà? slaughter°aà? oˉ°????2′ù.% I8 y2 a! l& l' E; M
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( v( e6 i# h7 O( V8 i // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 h! s" y% T# _! x0 [
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ b% Q0 ~* y+ C p4 d
UpgradeKarma();! q3 v2 ]2 J' l1 K* m: Y3 ?* U
#endif // __VER >= 8 // __S8_PK' G; I7 q1 X6 q8 m% n4 N
return 1;' s; }9 |: ~( A, W
}. ^- ?1 E3 z/ E# H& M9 e! E: O2 ^2 N: Y
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6 i1 N5 p! [# M# T* ^, m8 }-------------------------------------------
+ O3 k% B0 y U( r( C! M& q4 \8 \# O$ [' z% Z4 y8 F
# W, q n$ q" R& z. h) Q- A+ } if( pAttacker->IsPlayer() )7 V* _+ J, s) b7 L. G2 G! K& I$ H
{
0 X4 ?1 W0 w- M- ]! p5 X, `- t m_idMurderer = pAttacker->m_idPlayer;
0 B/ v3 q, ]8 H( P! N3 I7 d3 l7 ~2 b+ G; o0 A) O e
4 Y/ O8 H- O1 m2 s# `# _( s
CWorld* pWorld = GetWorld();) x4 k4 B& J$ i2 Y3 C% G
if( pWorld )5 a& s5 D2 n! o* R
{
# Q6 b5 b' \5 e2 d' V. V char szFormat[256];
; v- ~/ N" v8 q0 N- {, V strcpy( szFormat, pAttacker->GetName() );1 f* h; d4 J! t" z) z3 f+ a0 a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* W) ^. _! ~2 b9 n q4 _' t b
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
9 \ o! g. P+ h }
0 l' U; l4 A7 U/ f; x }# }. }0 k6 Q+ R; H* a1 H
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