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赏金系统恢复
1 L9 i, @% I0 @3 m& p' t8 J5 Q$ ZMover.cpp
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% `# n5 y) J" P, i* D% cCode:' d: T7 J0 N+ j3 m: M* [$ ~' @
int CMover::SubPK( CMover *pAttacker, int nReflect )- k$ c9 k- ?) k
{
8 G1 m1 I4 i2 S6 t' N% `7 n if( !g_eLocal.GetState( EVE_PK )
- A- z) k7 {9 ^ R; O( Z9 w/ U#ifdef __JEFF_11_4% A% j6 F5 P3 }! O
|| GetWorld()->IsArena()( n% J% Y% q' g
#endif // __JEFF_11_42 f, I6 X! T/ F$ r' k# f
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return 1;3 p4 p8 d* N* W, R
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#if __VER >= 8 // __S8_PK" C T7 u6 |) d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# Y( j' y. i7 q8 a0 f return 1;
; \: d$ i# v7 w& n) }& N8 m7 ^, h( T% \$ C3 }% d+ z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( m/ `* g7 b% o6 V" U return 1;5 Y# S5 [, ~' A- H3 o4 L6 u
k; ^7 k" C- G2 H0 A' _6 N
#if __VER >= 11 // __GUILD_COMBAT_1TO1) f6 q4 X- P" t9 s* g0 O
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 G( n8 w: k1 O* O5 q return 1;
7 r1 j0 H: B& s& u7 V#endif // __GUILD_COMBAT_1TO16 ]* ]6 m( Z" c/ y
! }0 ]3 ]5 u( V+ {% A/ j: q7 e# X if( g_eLocal.GetState( EVE_PKCOST ) 4 [( h1 C; f |6 u& [2 X4 L
#ifdef __JEFF_11_4
. ?6 i' q( `5 t+ H9 z! n9 ^& G4 h" B && GetWorld()->IsArena() == FALSE
; n3 z! T. `& H+ Q6 ^" i9 ~$ y* O#endif // __JEFF_11_4
/ f- e# n6 ?; N )
# i# r/ O0 c7 ]: ]3 o- Y {
2 {. O9 n' n- A! p4 p0 t( { if( IsPlayer() && IsChaotic() ) 3 M( L, H" u; N- U& L: C
{
1 b( ]+ I0 B6 m# F: |/ m/ M#if !defined(__INTERNALSERVER)& x% H6 d* @2 x6 X5 ?
if( m_dwAuthorization < AUTH_HELPER )
1 ` b S' O+ N& X: M#endif
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// ??àì?? μ?·ó * {0 r' J4 @; |
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )+ ?; V$ r( N7 W& o7 I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. S2 d4 ^. H$ }$ m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 z) P& h2 R& L! @; F
for( int i=0; i < nInvenDrop; ++i )
" J! `+ G' v3 c2 r( M {
+ X& G2 {8 S+ R% x if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 R. h; S" F. [0 `! A4 R$ P
break;
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6 m, U* `) ^+ C$ o; i // - à??? μ?·ó, s( j) v# E8 s
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! R. g, Z- f) G5 g' P8 E1 f
for( i=0; i < nEquipDrop; ++i )4 W! A. j# @8 T; e# `3 o! z
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) E; B$ a$ q& N/ q9 e break;5 @) T7 k' ~* w
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}
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( `- W! z( |* ? if( pAttacker->IsPlayer() )3 j' l# u* D1 [1 S( ?% W
{
- e& y8 G0 L+ v0 C: C3 _8 B m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
6 t3 \" K9 Y# k0 W: q if( pWorld )
; Y2 O4 O! L9 y; [7 x/ G* z- | {
5 |) }9 I2 N; V* r: ~ char szFormat[256];( @: B+ C* h+ w2 ]$ f9 K' Q
strcpy( szFormat, pAttacker->GetName() );* r. s0 E6 v$ `3 v. Q( S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 A+ u5 T' C: V( g: E9 s4 _7 r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 q) s+ @/ B p
}
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Y& Z$ o6 `! q0 B/ O5 d; b$ w8 v* Y4 a8 S9 y# c {
if( !pAttacker->IsPlayer() || IsNPC() )- l8 t& L& w; t4 V$ ]; F+ u7 t
return 1;
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3 U! A5 y6 w4 g5 L3 F BOOL bAdd = FALSE;
6 w+ _- |0 U. F+ _" d8 R& i8 y if( pAttacker->IsChaotic() ) // ???à?ó??& R$ E: h: Q! ]8 k
{
! T1 R! F' g- n5 k: ]0 a! C$ ` if( !IsChaotic() )
- N& @0 K3 l( ` bAdd = TRUE;; g( b% Z2 J8 t5 ]- ]5 ]
}" V# V* X+ c- J
else // ?????ó??, èù???ó??
4 o+ k3 }: N. c% K& K2 A) t {
, B) H ~5 {' C, d0 @) U if( !(IsChaotic() || IsPKPink()) ): Y1 z: N6 u2 ?3 C. O
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
" h1 L# T p7 w4 g6 M if( bAdd && nReflect == 0
. T- E" v% I% z) _ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, c" h, S# P. D! N$ K( z7 P {/ r! f3 m# L1 T5 F
if( IsPlayer() && pAttacker->IsPlayer() ) d1 W2 g6 M! H7 m
{
; I( F7 r" k- D if( !pAttacker->IsChaotic() )0 R$ V. p' s" Q7 t
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; [ l& H. k4 Q6 O7 S) z! S
CString szSendMsg;
6 J( ?4 O4 f- w; Z$ q0 `* _ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );- X9 @& Q6 Z/ G2 N# \) ?
((CUser*)this)->AddText( szSendMsg );0 c- i( v8 {! s+ C4 [
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: g7 f4 N5 P2 W0 Q8 m ((CUser*)pAttacker)->AddText( szSendMsg );
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5 B p* z' P! R" e pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ y8 T: b2 o: k
((CUser*)pAttacker)->AddPKValue();" A8 Z2 T0 s* @( H/ p
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. ^, G3 p: n# {
g_UserMng.AddPKPropensity( pAttacker );% t, O. b/ a* b) Q- a5 Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% y b2 E" U- x5 P9 K/ o9 d1 n
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 I; O7 V* j) k0 G! p, ^#ifndef __MAINSERVER) C0 L4 K' G* p) T$ j
if(!pAttacker->IsPlayer())
# d- l$ a; K# L9 j FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& F! P4 G( O8 l2 i/ f
#endif // __MAINSERVER# k% d' Y- `5 `- u6 n5 Y/ E8 l
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 N! `/ b2 {9 P; b2 _/ L% [#endif // __HONORABLE_TITLE // ′Tà?
& i1 R4 P& u v+ E4 [8 R! e }1 \, v8 k6 m5 W' B9 H
#else // __VER >= 8 // __S8_PK
$ v; N9 ]) ]: {/ e BOOL bChaotic = IsChaotic();( W8 G* U1 v& n/ F% \) Y
# ]+ o( I! ` r% h) }" o: M m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.$ d" H/ I8 O' ~# M. w9 ~
pAttacker->m_nNumKill++; // ?3?? á?°?
( s9 ]5 y, E% O (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
, q/ ?/ S1 E3 M) [/ x H8 n8 F) Q+ U x
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );1 L$ x( N+ P& h
if( nGap >= 80 ); n& | n/ J9 D1 _; }( l* p) _3 _; Z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. S! o( l9 W J( W3 ?& T8 T( b" ?
k! g$ ^' y- M2 |7 _5 g+ Z2 m // o??ó±Y ?3±?±a?| ??????′ù.1 ^$ V, S! d7 a' t& g3 S" G
CWorld* pWorld = GetWorld();
- w- R. ^; V R0 r o, R if( pWorld )3 I K: \# Y3 L- x% _
{' A; s* L3 u" e8 m
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
, T+ }4 ?3 ~' N) T4 M char szFormat[256];
; Z+ X1 F5 N; i! S9 R strcpy( szFormat, pAttacker->GetName() );" y+ B: U; g _( J" U% k& A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 g+ M% X! r' ~7 V$ l5 ^4 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! K1 r( |5 t0 V+ P, k) t }
" }5 D+ ~+ g1 v: ?6 l4 c7 _: Q1 s) [/ U1 @% q9 L9 t
if( g_eLocal.GetState( EVE_PKCOST )
y8 A2 ~9 g6 c9 `/ ?9 F#ifdef __JEFF_11_48 x4 @0 }' S5 T$ |! K' @& S |
&& ( pWorld && pWorld->IsArena() == FALSE )+ L8 b2 J' X: |9 N, l3 P7 N
#endif // __JEFF_11_47 ?8 @3 W0 p( f' ?, Y2 C& S
)+ q _: d; S+ B$ I3 q
{5 P4 u9 S- w/ a
if( bChaotic ) / z7 |+ B i$ M w
{% N3 h! S# s2 U3 h: k
#if !defined(__INTERNALSERVER)
$ f$ l. }$ T, k if( m_dwAuthorization < AUTH_HELPER )
. p) D: V0 {# ]5 a# r, k5 J: K #endif$ R! u9 i% W Q- C0 W7 i
{2 J, f% n% q; d- S$ G
// ??3?μ?·ó : P0 D% e2 N! W* q3 M+ T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 w& H1 j \. |/ z8 X0 l
float fRate = pProp->nDropGoldPercent / 100.0f;4 V6 l: S. [# L! ~
int nGold = GetGold() * fRate;
D6 S7 g5 \! @# w' R
3 o) H7 t+ P7 O) [1 o; [4 x, |- v if( nGold > 0 ) b4 b" F8 O! `
DropGold( nGold , GetPos(), TRUE );3 {, \7 `. [$ P
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// ??àì?? μ?·ó 2 B: X" g2 C3 h( s* {6 w3 q( @
for( int i=0; i<pProp->nDropItem; ++i )& t' m" k) j/ f
{
: m) `) |: U! Y. ]2 R BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
0 f$ k+ n, t& v( b/ z2 ]6 o! q9 H W3 z+ q
if( xRandom( 100 ) < pProp->nDropPercent )
( T& X6 ?' U- E0 K" s5 z9 f t {. ?* x8 }( U# Q' f
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / s9 _2 i; N. {- w
break;
+ u2 K* v+ m! o* E2 A( r) H& b( D }
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}
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}0 @: e( Z; Y2 Y9 E
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//pAttackerà? slaughter°aà? oˉ°????2′ù.$ b7 r5 c0 u9 j& g& f( _, o7 l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 w8 F- v! B% l( {1 J- n* l" L7 P // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 ]0 p- q2 h0 C+ D1 x5 Z& T+ w5 j
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" w7 M& \* L9 B% ^( J4 M
UpgradeKarma();2 l0 V; A2 m; v* x$ H; a( n; F# C
#endif // __VER >= 8 // __S8_PK
4 O2 Z& f0 O0 s4 d# i0 A, ?, [! U/ c return 1;' W1 _, X6 F5 }2 Z! e3 [) |4 }8 H
}+ d4 @- H Y* x9 I
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5 @0 |7 g1 q2 h+ [-------------------------------------------( V4 ^5 `- ^2 G0 J* T9 [
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if( pAttacker->IsPlayer() )
1 j' g0 ~+ i2 B, g4 B0 [ {
( O- x8 s* ~+ J! s$ H2 e3 s m_idMurderer = pAttacker->m_idPlayer;
- P5 J; d7 Z, x! v% f. a
1 W* c. g# v) K) j& E/ [* f0 L; b: Z5 C4 r. Y; ]
CWorld* pWorld = GetWorld();9 v, b2 }. Y; E0 ^2 Y
if( pWorld )
9 C# V6 t/ m6 G H* s' r6 {9 t- ] {1 c& ^" U0 ?; k7 A; `8 M" ?% n" x" L
char szFormat[256];
4 P: u7 ^4 g+ Y6 p strcpy( szFormat, pAttacker->GetName() );0 E d# b/ P: X- k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% k9 f% i2 F+ e6 a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ u, B+ H9 v* P5 \$ C8 N! x; W
}) |! `) ]- T& r! W: C9 {
}
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