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赏金系统恢复
7 K3 Y9 x" d! e( \Mover.cpp
7 V* q, Y7 Y4 }& p0 N: w" t. i
! Q( J% o) \: _3 P# J" b, N! |% Y: M5 ZCode:
* ~* i- O8 w0 m! Y" n9 I2 C6 o# tint CMover::SubPK( CMover *pAttacker, int nReflect )
- N5 G/ K) }. ?: h{/ e$ v8 e; u, n
if( !g_eLocal.GetState( EVE_PK )
! T: S( U: Y; Y! n% k( M3 G#ifdef __JEFF_11_4
* X$ a. u( r( G+ F% s$ Q. {' W || GetWorld()->IsArena()* y/ L+ x( r/ H/ }5 Q6 p
#endif // __JEFF_11_4
+ \5 U3 F! J/ `. ?, m- V, L/ H3 S )
% L6 G* \# z0 B' y# Q, B5 H return 1;. W* `' d; @: m! j( s7 D- b( v
2 u2 m5 O" E8 N) e#if __VER >= 8 // __S8_PK; o6 S- h5 V; t% y6 n8 v
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 x! ~7 D' r E* G) W: o6 s
return 1;
) B# K" e$ E* e- p ]& J
1 E: o' S+ t/ L+ \7 c1 S9 e if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* i b" ^$ i: A9 e5 x8 i9 M& u i
return 1;$ I6 I6 ?" M. v( A$ f
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 R, U# o, h5 W; T2 e" r if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 i+ G+ {; b9 J9 s" G. f } [ return 1;
/ H+ J0 X' M! d3 ?8 J4 U6 t% N#endif // __GUILD_COMBAT_1TO1
, G" Q9 y$ b {" Q0 x# E$ E; _; S/ E3 t# c8 m0 R' O/ w
if( g_eLocal.GetState( EVE_PKCOST ) * Y1 A$ |! r1 @- i5 E% m' ^
#ifdef __JEFF_11_4
/ f5 d! h3 p* P' O( k2 g7 |: O && GetWorld()->IsArena() == FALSE
( P" d! P# a; s6 {* M% s#endif // __JEFF_11_40 |3 p4 f6 N5 ]0 f- v
)
2 P; C$ X2 P) I9 r# ^* D' _ {/ E( ]+ v. f) M3 A
if( IsPlayer() && IsChaotic() )
% z9 _/ |) V5 ?' k {
# ^; i ~" y! O2 a8 |( W#if !defined(__INTERNALSERVER)) M9 o9 d) F( `( E3 [: `' C
if( m_dwAuthorization < AUTH_HELPER )
7 ^1 q( j; Y; p, |; F& |#endif+ [( I' v4 B# [9 s$ Q% _' t9 a
{6 ]1 b1 I9 S9 C- r& V5 x
// ??àì?? μ?·ó : E7 A7 Q( j6 q9 g2 e
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* B7 l9 Y8 S" C! U- t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& H; P5 b; M+ i+ h9 ^ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( i5 [% Q/ d# ^' s for( int i=0; i < nInvenDrop; ++i )2 [' M' ~8 g+ J- Q$ |+ `
{8 }4 Z1 j, g. ], L% r2 n0 [- K4 p4 N
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + |0 \) c& N' k5 e8 Q
break;% V8 v" s% w+ `3 G) ]' K) F
}
& x) i. n+ C9 m4 ~! X
r' f4 `6 \7 n M# V // - à??? μ?·ó
1 T$ p+ }+ e, G' Q5 j# z int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; f" D) |) H/ M2 s7 j, }; C
for( i=0; i < nEquipDrop; ++i )( B2 q* `, C6 ~
{
% i+ ?# l4 O$ W H/ A1 } if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
3 ~6 m# E, d. b8 m break;, D9 M1 p% H' ^9 ^8 E ~, b
}
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}9 ]2 B) `, w5 ]
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if( pAttacker->IsPlayer() )
! ~$ `- N t$ r" ? {
% d, d# o& Z9 J, w% ]' y& W9 I m_idMurderer = pAttacker->m_idPlayer;2 h: d3 U; r& T7 T% j& O
& _2 J6 Z0 U* |# B( A7 N) d
. N6 `8 d' A6 P' n CWorld* pWorld = GetWorld();
. g7 v j) Y0 {" R1 V( K if( pWorld )6 d+ M: ^8 J$ Q% y7 R6 a K
{
) g5 U& z# W) m+ A char szFormat[256];
+ A1 | Z5 n8 m' ^6 R, D( N strcpy( szFormat, pAttacker->GetName() );6 u+ b& Z0 M, @- _' y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 Z9 N' e/ P0 { X3 y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 g% H+ ]. i" X' \& v }! b+ W5 K* {3 h1 r
}% C8 Y6 G; a1 M" }3 I: d; A) d
" P$ R) F* L7 ~% c( P1 K7 c if( !pAttacker->IsPlayer() || IsNPC() )
1 O& H/ [1 q, {$ Y! ] r' m+ G& t return 1;
: r) ?9 R' O6 b0 U. ]
6 n9 ]% L1 h# Y7 A BOOL bAdd = FALSE;' }. T7 r3 @6 t: ^ T% Y( K* x$ h7 ]. J
if( pAttacker->IsChaotic() ) // ???à?ó??1 e. ?& w7 ^& f& a) J
{
% a% Q0 K e8 e$ ?! W if( !IsChaotic() )/ j; O$ j! |2 i" ]6 g+ I0 p$ M. s, L
bAdd = TRUE;
/ X& j, }! ~3 o% c }
) z3 R' z+ d% o5 Y! b else // ?????ó??, èù???ó??
1 g7 W) a$ s t% N8 P {7 \' C$ v+ y1 O+ s
if( !(IsChaotic() || IsPKPink()) )
- f# w' p! J8 p* a' x& D bAdd = TRUE;3 J V. g; g+ F& S6 h$ } a
}# e& s3 A: H+ [4 a' T7 Y" {
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/// ???à????, ?o?aà? ??·ááü
5 H7 p( G) @' p7 f" X if( bAdd && nReflect == 0 5 A; |1 f: n/ A
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
; d: A0 i9 U9 _+ Y; g5 O/ G {
V4 r1 D4 J1 m# ^; p1 M( D if( IsPlayer() && pAttacker->IsPlayer() )
3 ?0 z4 H- Y% z2 Z$ S6 f {
: t2 U% a7 }2 D' g2 k if( !pAttacker->IsChaotic() )* t2 r7 {8 ]+ b4 E
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* L! F% ^( @) Z; Q+ b
CString szSendMsg;& C8 x4 }5 z; k- u8 `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 U5 k% D; s6 F3 S
((CUser*)this)->AddText( szSendMsg ); ~0 v+ c* g2 G& E+ H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" ~! k1 q5 D) W0 s/ W9 k ((CUser*)pAttacker)->AddText( szSendMsg );: Y+ \. H( v# p
}
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, {$ l+ B; l0 }* Z1 i pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( b; {; N+ [' l" m* M* V4 ^ ((CUser*)pAttacker)->AddPKValue();
! b, s% [! ?; w) ] T8 j, j pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" \. d5 ?5 B& C
g_UserMng.AddPKPropensity( pAttacker );9 H: L* }% U0 e, q+ Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
/ {. [* y" M* [% i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; W8 u% ]1 @0 Z% d$ v9 L5 v
#ifndef __MAINSERVER0 V" J/ ]( a S1 O3 ^ ?" [' H( b
if(!pAttacker->IsPlayer())1 J& {* q4 A( c9 l `
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, h7 h) ~* b! ?: q |, Q. Y
#endif // __MAINSERVER
; H7 D+ N& w" j4 a: x1 F1 v6 w9 K6 _ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
* B' F# M3 P! S: c3 X5 y' d8 Y$ p4 U#endif // __HONORABLE_TITLE // ′Tà?
; C: D9 ]% T# ]$ T; r }( C8 V* u* t0 V% i: G! c3 D7 z7 x7 g
#else // __VER >= 8 // __S8_PK% H4 M3 e s! J2 f
BOOL bChaotic = IsChaotic();# K, `$ w$ d& j: t' f4 d* s
' j+ \7 s8 N* I! W& n( ]
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) \5 g8 k+ x6 P1 U I+ l' D7 u pAttacker->m_nNumKill++; // ?3?? á?°?! q! x: z# ~* V/ L' Q% K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 N1 O E- F$ e
5 E6 R; d# k6 Q# T# K int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ W! f! O4 w4 y
if( nGap >= 80 ): K" I! }0 R& ~4 k7 B% q% f& H. P' T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ! H) T1 I4 E3 Y
7 @$ {( ?# X3 R1 r& \' C // o??ó±Y ?3±?±a?| ??????′ù.
2 s0 J9 Z f- u2 ? n CWorld* pWorld = GetWorld();1 ^) `1 R3 S: E; ]6 T
if( pWorld )# t- V4 f* k( B' r, h2 T
{
) B c X. d$ M( {3 { //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ n7 q, |+ h; E7 H7 d; }; ~5 f
char szFormat[256];; n5 i, N% N- c/ h$ F: }+ F
strcpy( szFormat, pAttacker->GetName() );
& m- A6 `+ |6 h- D1 V( G) R# A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- P$ Y+ o% {. N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: W. _. O N1 R0 h8 {) h) h4 c }
* T$ |( r c# s
6 q& _, g' d0 x. B if( g_eLocal.GetState( EVE_PKCOST )
/ Y# J* u6 @! a% Q/ @#ifdef __JEFF_11_4" _2 O# x9 n. K. G; b
&& ( pWorld && pWorld->IsArena() == FALSE ) C8 k% G) ]# A9 ]( b" ]( _3 U
#endif // __JEFF_11_4
3 e: ]. M7 D, p e2 `, p5 A )4 U* I" R% Q6 y5 `/ s
{, b2 c' K! q5 N j. }! N# y! C3 M
if( bChaotic ) % D5 o' Z- H$ E8 a' d4 S C! }# Q2 i& \
{
6 I' f3 h) f% f: R9 h1 `9 \ #if !defined(__INTERNALSERVER)
4 D V' t/ b4 Z" J4 Z G7 w if( m_dwAuthorization < AUTH_HELPER )
0 T# b2 G8 O6 z8 t! p$ ? #endif9 u D* k. L$ Y9 S' D D5 i& c
{
/ ^+ Q2 }- Z, l( v! y" {) Z1 r6 y // ??3?μ?·ó
4 v7 S" C3 ^* v i: K1 f } KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; n& R' z% X/ @9 e float fRate = pProp->nDropGoldPercent / 100.0f;) D: {9 \0 r+ i: E; U
int nGold = GetGold() * fRate;
, `+ _1 i9 d+ I- S& N4 h; B! P6 i+ n- G
if( nGold > 0 )% o( x( A! Z4 }2 v$ p0 ?
DropGold( nGold , GetPos(), TRUE );
6 t L/ C6 k" p8 @4 {& O+ k& T
// ??àì?? μ?·ó
, H, w2 w# k H" t! ] for( int i=0; i<pProp->nDropItem; ++i )# t- E8 q& ?3 P7 T4 w1 Z7 h
{
o1 ^& F3 O' k0 a5 V BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: E, f2 X- @, J/ g. g
+ l8 Z3 R. a( r6 a
if( xRandom( 100 ) < pProp->nDropPercent ) : E8 w. G6 f) l& v) J( T5 `% N
{
6 r2 z$ |' Y) l if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# K# q) X) d! S0 P; D: i. c& y break;3 `' D! }1 }2 O4 c+ n
}
1 {- Z7 z- @9 t3 t }
* H' e: _: L, `+ M7 p. n }
9 X/ n7 b; k/ c1 L6 j } # ~, q3 T7 G" q( T$ G: R1 t( s
}
3 Q! t3 v) n/ c
, F% n& d' W% i2 c6 q+ C# i //pAttackerà? slaughter°aà? oˉ°????2′ù. t4 F' l4 k) A8 r: D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' J) }6 |8 k+ b% p // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., A0 f* A; U2 N% q/ M* l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' X0 g* M |$ |& a" f
UpgradeKarma();
H% d2 A" `: w* W' B#endif // __VER >= 8 // __S8_PK! a% w; m" W' ~" Z# t/ r y$ P2 N
return 1;& b `) V. o# ^- C |8 n
}) \* T4 n! ~" p& w
* @0 ], F! @: M" V8 i
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+ J* u* k" ?5 I5 y; Q* b& b7 ]: s6 D4 D ?4 O
2 r4 x' }7 W' d2 d1 I+ u. \
8 N) \9 U: O% X% i, W4 K
-------------------------------------------
7 E; J9 M3 C- o" h& S7 v: k% S1 u0 L* S, P' i7 [" u# g
( ^/ u( @, E/ t+ {. n7 Y if( pAttacker->IsPlayer() )
: u; z, x& y" j/ u/ g) p M' S4 V9 @ {
- y4 t* ?2 C2 l m_idMurderer = pAttacker->m_idPlayer;
7 e" v% f6 f& o- V2 o3 h
- I( T. B- k& f0 k, |: A5 D+ q1 j* L' Q- H, \: y; @2 ]8 q8 ~
CWorld* pWorld = GetWorld();1 a b2 t! O0 j) @2 z% W
if( pWorld )/ y1 Z; ^/ k7 ?/ a+ X* ^6 ?
{
7 L! ]! N0 h/ c8 q' { char szFormat[256];
. P8 m% F) T2 e$ @- a strcpy( szFormat, pAttacker->GetName() );! z" J6 \( w1 ?( F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 |& o1 T5 |. o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 c$ t! x+ z) x* r
}
( d* S- z# n6 U7 e }
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