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赏金系统恢复# E2 `! ~2 h1 v( x8 P
Mover.cpp
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N4 E: W! N0 m9 U8 [9 ~Code:
0 E0 |, D( `" D0 \2 z6 G& qint CMover::SubPK( CMover *pAttacker, int nReflect )0 D W' R% O2 C% j, Q) c- _; k$ O
{: ^# ^3 p* k4 ?2 m' P. C
if( !g_eLocal.GetState( EVE_PK )1 g2 @* Y# F3 | A! m
#ifdef __JEFF_11_4! @0 E8 `% e) w' f: a( d
|| GetWorld()->IsArena()
. l& g6 G% b0 k) B#endif // __JEFF_11_4
% w, J: m3 k4 X$ M4 O* l* x* e1 l )
5 _" w1 `" o3 r3 N% |: _! } return 1;
# z; W, [" l. d" \* j
- I6 i P( H3 x. a* L$ e3 H#if __VER >= 8 // __S8_PK
9 T' U8 ` H* s" d" ~4 v* r if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! j& V ?8 y j* P
return 1;" Z9 x) Q* c+ y$ ]. l
4 }; D" q* X* r. B v" W" S0 f if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 [) a [' h8 F( c. v( M+ Z1 t C
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO11 A8 |( O7 L Y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
+ p" u0 [; X, }0 f- u* G return 1;2 ?6 `1 x- F+ w0 n
#endif // __GUILD_COMBAT_1TO1) Q2 W: G0 O/ c# O+ ?
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if( g_eLocal.GetState( EVE_PKCOST )
/ }: Q4 ^/ X! }; h/ N6 T9 r+ _#ifdef __JEFF_11_4" K i7 `4 V$ f/ C
&& GetWorld()->IsArena() == FALSE
3 n Q- a5 e" Q# n: X#endif // __JEFF_11_4 f' o( V' O8 D3 [ I
)
" z! S8 A7 n8 H- V' O2 E {
- Z0 d! ]7 {! w2 x if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)6 X; `* v+ s& e! N
if( m_dwAuthorization < AUTH_HELPER )2 ~: [( {9 V) n4 a" t4 A! c- C
#endif) v5 o1 L1 K' r' b# F
{2 C* a$ X) k) {# Q- c
// ??àì?? μ?·ó
/ X# ~* O# y# G4 y1 C$ E) W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 J. Q2 s' u+ d) t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' @" x% v/ E9 t1 x int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ [% |/ Q- T3 _/ O3 e# d+ v for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( q6 d) j A$ ?1 r+ ^1 @( Z break;! K( \6 j4 d" K7 S( K
}, s+ k7 o% u3 q. e
- L( ^8 C! c4 w // - à??? μ?·ó3 F9 K2 J+ k6 Z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: N2 s# g! q# ] B! s
for( i=0; i < nEquipDrop; ++i )0 \3 m. D: J, X6 K1 D6 P
{
! d2 ~( G$ F- e" ? if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
8 O+ Z/ S0 X4 V" }! |, s. ?% Z* ^. G. B break;
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}
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6 W; M# y6 j' S) G v, k/ p if( pAttacker->IsPlayer() ). I1 Y1 R/ P$ z9 A
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m_idMurderer = pAttacker->m_idPlayer;
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$ g( n( W) b& |! Z: @# } CWorld* pWorld = GetWorld();/ G' T/ z3 B! w
if( pWorld )6 b' b' z/ g. b9 F& g
{
' ~- o, C6 O' Y' p$ p( Z+ b; V char szFormat[256];1 F- Q+ h# O Z2 I
strcpy( szFormat, pAttacker->GetName() );
& a; q3 f* c `1 e% B6 ~; v7 {4 c: ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ K. j) {5 W1 ?/ I, ?" h4 G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. j3 O( [! N0 Q6 @
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}
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if( !pAttacker->IsPlayer() || IsNPC() )3 Q& m t7 L9 n Q& g
return 1;
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BOOL bAdd = FALSE;9 y* J- U$ W4 W# X+ e- ]$ O
if( pAttacker->IsChaotic() ) // ???à?ó??) P, r2 P }. w8 U; w
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if( !IsChaotic() )
7 g7 W4 b/ R+ @6 G& q& |, F/ T bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )% w5 j( L4 D5 k' f# {6 F! P% y* T* Y
bAdd = TRUE;& Y0 V* a2 e; R6 ~$ [& j0 v) U
}5 t4 o. k9 {* u6 i6 k# V: H6 g
4 Y' k. B2 _5 P /// ???à????, ?o?aà? ??·ááü
6 s9 I, |& v2 U. m) f" }7 f2 X7 r if( bAdd && nReflect == 0 $ K! t Z1 {$ i, S7 `
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' ^( e9 L( D' I; h3 ]
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if( IsPlayer() && pAttacker->IsPlayer() )
! [- I5 C! U$ H0 o! G. E) Z7 ^ {( Q4 Q4 T5 V: I5 a( N, H' c
if( !pAttacker->IsChaotic() ); z$ u3 O0 C" O2 Q# t1 M
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. B/ ?" k6 G# p6 @; Q+ x CString szSendMsg;
7 t* V% f8 t/ V* a- B: m; A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) v- x1 R' v# o9 b* b _' x8 o
((CUser*)this)->AddText( szSendMsg );
9 n6 g! L4 |5 e$ j/ \ ~2 A szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ Y( P3 c9 @! g E' ~
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ F' c5 T0 u# G k
((CUser*)pAttacker)->AddPKValue();! u9 @9 z; @4 q0 Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 m" r' R9 [- Q: A% V3 K. `
g_UserMng.AddPKPropensity( pAttacker ); S1 v' V% |! \& _) t7 ]! d
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 j q7 h D% _+ l# u: k4 u
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?7 X' {. @+ X8 P9 { J# y0 q
#ifndef __MAINSERVER9 u$ I% \: e& v8 S6 A) j3 k
if(!pAttacker->IsPlayer())$ v$ ^0 j. ?6 f) ^5 `6 k2 r1 n
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* {( V& Y }+ N+ X
#endif // __MAINSERVER- ^4 I# b# C7 a4 a9 s i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);) r3 m: Y6 o9 b5 K% n( P
#endif // __HONORABLE_TITLE // ′Tà?& i- I8 ~& \7 a
}
9 v2 C# _5 U/ q: k" J& j#else // __VER >= 8 // __S8_PK
; t3 h( J7 F1 `# t BOOL bChaotic = IsChaotic();
6 r" h4 ]4 Q. d* N) F& ]- V9 f
- v# ? Z+ u0 C/ z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" n7 b4 |) J1 j9 p* y$ u( ] pAttacker->m_nNumKill++; // ?3?? á?°?7 h+ p9 R/ \& f) X3 E4 v3 N
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.0 w/ M2 }6 }& I
( I- G' G) z3 E2 @1 Y1 X int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ W) c9 ?: f: K5 o if( nGap >= 80 )9 V; P7 T6 i2 L4 ?2 g4 _. X4 p
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 K( X. \6 z9 Q9 X3 i
, j2 \+ V& c; _ |* K. F% Z9 _' g, q2 p // o??ó±Y ?3±?±a?| ??????′ù.' b6 r$ ^7 A/ c: V
CWorld* pWorld = GetWorld();0 h7 N: T; {( W+ [' X% G+ o( O
if( pWorld )
$ Y# }7 m# ?" z- J- z {
. x# Z, m1 {8 K9 @4 d% D) T //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' F( {5 C) l5 T# W9 k5 l) M9 E) G char szFormat[256];
9 Q$ `- i4 A' H& g8 P strcpy( szFormat, pAttacker->GetName() );$ d" w' ^! Q7 t9 D. q! T7 f" K+ Z3 i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 j0 E% J" `0 S$ M* f g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ u$ T( m, V: {* G- n8 l( [/ u }* p4 ?. A$ X: D/ J1 P( b |
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if( g_eLocal.GetState( EVE_PKCOST )
. I2 N4 u; H7 H& y#ifdef __JEFF_11_43 X0 [: I/ o4 o4 h0 A/ i9 m# l+ J0 x
&& ( pWorld && pWorld->IsArena() == FALSE )4 [3 O' `0 R, f" a
#endif // __JEFF_11_45 s9 [& g& {8 ~: ?# D0 N3 M
)7 O2 I) Y1 G/ D t
{: l+ |; G+ S; ?0 T3 F n$ {7 z. c: x
if( bChaotic ) 7 H/ \) G! n/ `9 d, O) A9 f( t& Y/ \9 D
{
# {, |) i( ~# ? #if !defined(__INTERNALSERVER); `- e9 [" W$ w# {) m
if( m_dwAuthorization < AUTH_HELPER )1 l/ `* j% ^1 U: C6 {+ f
#endif
, M: N% P, Z8 e {' S& ?& z9 |4 Z, Q
// ??3?μ?·ó
" c0 i5 e) L7 Z4 V9 c8 j6 a KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' S. O6 w( f0 x3 |: |- d0 t float fRate = pProp->nDropGoldPercent / 100.0f;
4 q# b& g! S! ` int nGold = GetGold() * fRate;
1 ~- }2 L2 i5 R' N
p3 E V3 u- n$ M. y9 j; i* v if( nGold > 0 )
9 l; R2 D" K. I" \& T4 \ DropGold( nGold , GetPos(), TRUE );
8 T& u/ O$ S3 y( d; p9 g
+ F6 |7 I& i& j8 ^ // ??àì?? μ?·ó # V# G) i. k* H% H0 _# p; k8 G
for( int i=0; i<pProp->nDropItem; ++i )
; E. X7 j1 C7 H {0 v2 b2 _! l, ]7 J# d( v$ k
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.* P# E5 s; ]; f$ j) w; V
) V% r7 m- I3 [0 S3 b. W3 m& Y" U& o+ T if( xRandom( 100 ) < pProp->nDropPercent )
2 c6 t% N5 S- O3 \ {- R( L, y2 y; U/ V
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' o) s# w* r! V1 I* N4 G( Q( Q
break;! W' ]. E% s a$ j8 f1 h" Z
}2 }( s7 \ M% e) X2 W6 g% V; J5 U
}
9 n/ r# d$ Y: g2 e }
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* R0 Z% C+ `% J# R. x }
* T" b3 J" V! y9 `- @
" o/ f4 \7 s3 Y! k //pAttackerà? slaughter°aà? oˉ°????2′ù. J8 h* \' c) t' `
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 S& J% v5 T6 @* g0 W. F% O% v3 X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! d+ l3 Z O! N3 ?8 U
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& r9 g" O$ g0 c) E6 m UpgradeKarma();* M8 \) E" s8 P# h% H9 E5 d3 b
#endif // __VER >= 8 // __S8_PK
% ]* E' \8 C5 n: | return 1;
7 L' v, v; _! @. d/ c}* G: G O2 h3 H v" u
: I( y5 A4 z) @- f+ s) v
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' S, e" I5 K: I2 o* h- {% _
-------------------------------------------7 N% B8 ^2 C& ~% {. I" p$ i
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% A+ [# ?9 A& v if( pAttacker->IsPlayer() )
: Z: J, r- H2 \+ |8 d {% k5 B# N8 v* ^* m
m_idMurderer = pAttacker->m_idPlayer;5 x u; |0 B8 ]1 f# K/ a% P6 N
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6 u! P6 k B* b' d; d* \, s
CWorld* pWorld = GetWorld();: Q) J/ G$ I# T C6 y
if( pWorld )1 T# m+ Y; y2 a/ c
{
+ ~+ `, D) k1 t) ] char szFormat[256];, ?" O3 |' |" I0 H8 V) a& K
strcpy( szFormat, pAttacker->GetName() );
( ?/ [( m' U% K6 [0 A- ^2 O/ K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, L0 s6 D$ Y7 H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 Y& {3 S G- o% q9 ?- l }
" G- R2 a; Z1 `" R1 l }
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