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赏金系统恢复
& c& T' {! d# `5 S) f8 N9 ?Mover.cpp
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Code:) K! J6 K0 O+ U- Z3 b
int CMover::SubPK( CMover *pAttacker, int nReflect )3 c4 A9 ^1 Q9 Z" w& p* q
{
0 C/ ?" X0 O9 Y5 |1 T/ L7 l+ P if( !g_eLocal.GetState( EVE_PK ) K! ^; C& n( q, G( U: m
#ifdef __JEFF_11_4
( f7 h. y% p% k1 g, O8 Z || GetWorld()->IsArena()
5 b8 k9 V# n' Q3 @1 J% v4 U' w#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK3 [6 C {# ~# S. A) _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ m& w% E6 `! I" ~
return 1;0 N/ F: G/ J& s; \3 ?9 E1 c p( k; p; L0 W
, q' e9 G' O9 v. x. `: Y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, y$ P& h' N* n3 ~1 |* s return 1;! p, S: V3 [9 ^: D, b9 ^: c
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
' d" S4 W. O4 Y1 y if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( X2 q9 z' y8 | D
return 1;
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if( g_eLocal.GetState( EVE_PKCOST ) / l; W! n4 T4 J% X* q
#ifdef __JEFF_11_4
: N2 R0 u0 T$ s( |7 y. U && GetWorld()->IsArena() == FALSE9 B0 i1 ] y; ]$ u+ L0 i
#endif // __JEFF_11_4! y- q, ?* K$ F, k% R* }; O
)
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if( IsPlayer() && IsChaotic() ) 3 N$ m4 u- g/ f* V7 ~. k
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#if !defined(__INTERNALSERVER)3 u# ]4 y c* P' X
if( m_dwAuthorization < AUTH_HELPER )$ m- h* H- \4 s# T7 `
#endif; ^2 }6 o/ N! I: k; r5 p5 W
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// ??àì?? μ?·ó # r! W- Y: f5 L' d/ k, f, T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* Q0 E7 K) ~3 ?/ p. C7 G, u( m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 ^8 {4 h" Z5 ^+ [
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- [' }7 W" V! h5 s for( int i=0; i < nInvenDrop; ++i )8 p8 P, w! k. X" p% o/ x( _
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# L; ~& P6 w" n& V" p break;
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7 h5 x! x' _: z/ W" c // - à??? μ?·ó
& Y1 ` A& }! Z. _( ~/ U2 B% e int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) U: I6 u2 K- m4 E' t. c# P
for( i=0; i < nEquipDrop; ++i )
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+ c# |7 d% ]" N9 \0 ? if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 l7 F! M `/ W4 S1 i
break;6 D; R6 Q! g; E" k8 z
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;$ C. Z% u# d9 P% @
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/ t, W( V# z& z CWorld* pWorld = GetWorld();
9 w, m& E' K& F! \6 i2 R: N if( pWorld )
. N; O. P. g0 w* t4 s {( a8 m# \% v( s) C2 ?
char szFormat[256];
5 ]6 P3 V7 ]+ O, k8 n strcpy( szFormat, pAttacker->GetName() );
/ P' q. [8 V' {% |, T1 S4 ]% K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); s+ _3 B& Q( a( h* {( `3 t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' r/ J& {1 o( t) b
}
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if( !pAttacker->IsPlayer() || IsNPC() )
$ q5 @- e2 [7 i. a return 1;
# I2 G6 A7 o1 |- B7 B# y8 ~$ e) y9 H) W
BOOL bAdd = FALSE;, E. E9 x( g- Y$ q+ B' t% x0 T
if( pAttacker->IsChaotic() ) // ???à?ó??% i4 Q9 r h; |& E0 ^- M F
{0 Q2 E5 P I6 g1 f8 k- v
if( !IsChaotic() )
8 A' v3 i8 ^# E( x* `5 T/ ^% G* C bAdd = TRUE;# q0 R4 t g5 ^! b$ t2 f$ G
}( V4 G& X* |, m0 n4 @
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
/ h3 ?7 w% `1 W8 A0 O/ T, o bAdd = TRUE;) r( |$ \ X2 |& ~9 O
}
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/// ???à????, ?o?aà? ??·ááü
+ @9 X: Q! `( D, J' |" ]% b) O if( bAdd && nReflect == 0 % X: S3 v o8 l& G
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
) L" Z. p; e1 P! m3 E1 z7 T {
) y" a- w( V# ?3 ?+ \/ J* }; s/ f if( IsPlayer() && pAttacker->IsPlayer() ), t# c+ w$ q8 b8 C0 _: q* Y) y
{
( P( D- O! G/ x) V if( !pAttacker->IsChaotic() )( s' d0 p4 @8 ?# i
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# U8 k" R# e) G6 S0 D% j2 r
CString szSendMsg;
# ?) M9 M1 i" t; Q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );0 e$ r5 r8 m& A) K, m
((CUser*)this)->AddText( szSendMsg );' S- i- f1 N( A" P7 a
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: E8 P3 B5 }0 \+ f- A: e4 M+ u4 n ((CUser*)pAttacker)->AddText( szSendMsg );
* V# s ^6 U% {( J }& k+ e0 c$ ]7 n& q( j+ \/ Q _& U
+ P- t, e t2 {( ^! E/ l2 _ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ I W0 V+ ~1 Z6 Q1 I
((CUser*)pAttacker)->AddPKValue();
/ @8 Z; @+ P" q5 } pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# ?, P. I( R) M g_UserMng.AddPKPropensity( pAttacker );4 k* v, h3 M! [2 T% X4 E- E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
@- ]7 [' `. ~; v7 l b' M#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# _0 c: U' p" R: @$ V1 M1 {0 e#ifndef __MAINSERVER" R+ L9 e: l) z0 R$ X0 [7 |' t5 b
if(!pAttacker->IsPlayer())
k7 `( S0 d! ]7 T& I$ E FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
Y2 D3 V; W$ w6 K% S: [/ R#endif // __MAINSERVER
& h; i) Y" { L- Y; J& s ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ V6 M0 E! L5 h
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK3 z; q1 ?# }6 s6 z
BOOL bChaotic = IsChaotic();
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$ d2 S2 Y/ R% d) ~) q$ u m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ ^; U. n; H. _9 Q) r) y pAttacker->m_nNumKill++; // ?3?? á?°?
9 s+ k+ K& f) \7 L/ K t (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ N1 r1 p- h( X! A
7 q/ C( k* I3 c9 ^+ P int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );4 X& H6 K& l, ~0 n; W$ b! H* T+ U
if( nGap >= 80 )
. x* N1 i' @2 A: v* A. }; t; \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + }( i0 K' ?+ }. N" l* T& Z
3 l, ]4 j* y0 D. V# H) r // o??ó±Y ?3±?±a?| ??????′ù.# l& M) }0 A0 e% O& v
CWorld* pWorld = GetWorld();3 T/ _/ |) e% {2 ]3 }
if( pWorld )
u% r- o+ b# Q3 ?( E. d" G {
6 r* M1 Z7 Y# F1 P //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 E& U$ i/ e) v char szFormat[256];
1 V7 _; d' w( t7 y strcpy( szFormat, pAttacker->GetName() );
" t z" [8 C6 |, v6 ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) ~- U- K. T$ X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 R! z' Y: ^: A9 A: l" i
}
; _ h+ w/ d6 |7 q/ S
0 O3 _4 R) f+ v! M# w if( g_eLocal.GetState( EVE_PKCOST ) 8 U8 H% A/ p7 Z1 V1 g4 ]4 Q6 C
#ifdef __JEFF_11_4
" u, e0 K' k7 _) I* G2 C$ t && ( pWorld && pWorld->IsArena() == FALSE )
+ E# i a1 I! Q8 `, R#endif // __JEFF_11_4
+ E Y1 `0 a8 ] g" s )" O! I& T7 t4 C! B; X# l {2 I
{2 q8 m& ]% e, U+ ^9 ]7 n
if( bChaotic )
/ Z# V; @; m) q$ P {
' S$ @; _3 y& o #if !defined(__INTERNALSERVER)
9 t9 t+ B+ g+ J! ~/ u" M9 p if( m_dwAuthorization < AUTH_HELPER )
. p% a! a. ^1 _8 ?2 G9 x( ~9 V #endif7 J Q5 [3 ?: E: Y
{. v& p0 m0 `. V5 D. `
// ??3?μ?·ó ' m& B" w- j, u5 X. Y1 g
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% ]* Z, N/ s3 h' D7 _% o
float fRate = pProp->nDropGoldPercent / 100.0f;' v" y/ B1 ?9 R" l1 f
int nGold = GetGold() * fRate;
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if( nGold > 0 ). ]* L$ c& z+ F1 E* [, q
DropGold( nGold , GetPos(), TRUE );2 _, D c; N& v+ Q5 ?2 r! {
8 e' F7 s* V( t8 u" G2 [/ x // ??àì?? μ?·ó , ]4 m# I$ w/ V H* N0 k; J# O
for( int i=0; i<pProp->nDropItem; ++i )5 ~5 |- o `; q1 z
{7 L0 d) c: X" W O5 Y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# S, G+ h0 ?* M% Q# k" ^
0 A) c. }. o6 e) J if( xRandom( 100 ) < pProp->nDropPercent )
6 r& F0 a. m, D1 Y* ?. U {" k: N$ S8 W& G3 I* d3 o- u' w
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , P# C2 }2 l4 k
break;
7 ~7 A; g6 p" Q3 W }
; G, ^" ?; a4 ]4 d4 M }
- ]) m* C7 ]% f/ ]7 b }
# S+ c8 |3 `+ H6 }; | }
6 l7 ]1 C* [! c* v2 b' q }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.0 H" U! D8 v$ X3 H' L" {" A
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- C1 X% W$ d8 R" _& b
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 p% D/ M& z3 B4 E7 D4 U6 m4 D if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ m e& q, R8 _( G: F$ l z
UpgradeKarma();# t1 K! R& I, D& g1 ~) P
#endif // __VER >= 8 // __S8_PK
9 ?# X+ a+ y) l; E8 X return 1;: N7 |0 p' F3 D. d& z
}
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-------------------------------------------
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+ f4 l+ [# l2 R0 y2 c1 M
if( pAttacker->IsPlayer() )
5 D- Q% N4 H, H% ?* ~ {
; u* m$ P4 W+ h1 j( ?) ?5 | m_idMurderer = pAttacker->m_idPlayer;* B( f" r n9 f) o# ~! b2 [* c( H
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4 W5 E1 P8 O) A5 l CWorld* pWorld = GetWorld();
% f Y8 j! m0 H. Y. Y if( pWorld )* T8 e/ B' ]& X9 A9 `9 o
{
( {# b: g4 g) @6 P char szFormat[256];
- O. h) D$ c x6 |6 N strcpy( szFormat, pAttacker->GetName() );
y- r8 P4 M) C/ j+ C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: b5 B& r7 Z R% Z1 _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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