|
|
赏金系统恢复
/ W, }, k6 Z- s5 ?Mover.cpp, @+ b# w# S( J" _! Y
& c& p% a& A8 K2 W+ z# VCode:
" q2 w2 L& K" g0 i: x! V6 b8 }int CMover::SubPK( CMover *pAttacker, int nReflect )9 V, c! z; W$ e. i5 {
{
7 Z7 A; U4 q6 [0 }5 j$ K if( !g_eLocal.GetState( EVE_PK )
V; h! _) T* J#ifdef __JEFF_11_4
4 c% ~, E. s& O" U || GetWorld()->IsArena()
# K* ]2 a) E; { S#endif // __JEFF_11_4
5 i2 ?7 I) \+ F M) ? N& a4 d. I" I )
9 I. ~8 J- S$ D& l( U return 1;: Q3 B- K; B4 P" p" E& c" x: e
" B9 X# e% _3 s/ ]9 a#if __VER >= 8 // __S8_PK
( P$ P# w0 X6 c( z) @( d" f+ } if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) {+ z! ?; U% s6 e. x/ ] return 1;4 m, w. W2 z" \) Y
% P4 U* l# n& T: J' u3 U4 L) j if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. d6 b3 J5 O9 C9 o: x9 w3 ~. q return 1;
. d" p! W0 L9 _( K" P- f G) V' A1 {: j# e
#if __VER >= 11 // __GUILD_COMBAT_1TO1$ k! l+ L( S6 Y+ s7 G
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )1 x. `4 ?* y% Y8 H! j
return 1;
7 B M# C4 s! A) |7 \+ H#endif // __GUILD_COMBAT_1TO1
& g% B# k0 m2 x5 N8 _: _6 _$ |* w8 a! O& [3 [ U7 I
if( g_eLocal.GetState( EVE_PKCOST ) . I# m9 v( ^- O$ T$ [' b
#ifdef __JEFF_11_4
4 [5 h7 _3 o5 k! o# a+ y6 o && GetWorld()->IsArena() == FALSE
1 k* w, ?, |7 j8 _+ w0 x) g9 O3 `#endif // __JEFF_11_4 Q& A% L1 E+ N
)
3 ~8 m: U! O. O0 O7 Y% n {4 t9 g' c5 P" m& P7 \6 ^9 L' R5 X
if( IsPlayer() && IsChaotic() ) 3 r% y- _0 i! b0 L: \& k
{% p1 ]# b4 [' y( m/ o; `
#if !defined(__INTERNALSERVER)
! Z+ n3 M/ e& r! x! J# |) m2 P2 P' T if( m_dwAuthorization < AUTH_HELPER )1 J0 v8 c2 @3 g/ B- P
#endif
3 V9 P: A a& p1 B# s {$ ^* _- _( w9 ~- D1 ?
// ??àì?? μ?·ó
. R( K2 s# N7 P0 K# p // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( [+ Q' g& L9 i3 g7 g/ y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) F' H5 V- g! N6 A: G* J7 S int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) F! h) j1 J- M& U1 H! M! z2 N for( int i=0; i < nInvenDrop; ++i )
6 q, Q' s! U# @6 z {( Z) Z9 P3 R- t& W3 ~& {* }. {; f
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' S$ I# W1 |# x9 G5 v! a
break;
* q* _/ Q7 ]2 ]. N4 f5 T' u }
7 U& ^, h- H5 K2 C- X
8 F) A! S; R0 f; _' D // - à??? μ?·ó
/ v" Z* T! @+ n5 i6 n2 _# h6 n. `9 n int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; ~1 a! K( ?: k5 w
for( i=0; i < nEquipDrop; ++i ). {1 f5 T' W+ @, @4 t" f& R$ ?
{
! z# @$ @9 c; v% f# q" j. g if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
3 V0 R1 _- ?1 B; N3 w. A# ^/ B break;
4 q0 C& u. m! B }
% u- R# x& v; T3 R1 ? }- ]2 @" T7 {% w( ]% V( d
} ; F/ O, v5 C) m8 J! y' K
}& l: J% j/ u/ I
3 l7 R: i: d' j if( pAttacker->IsPlayer() )7 _! D0 l6 a& |; E
{1 y' ^; w6 Y3 M% c. J( q
m_idMurderer = pAttacker->m_idPlayer;% b+ W6 S( p( ^0 l
) c+ z7 ^9 E, W! t4 E: I8 Q6 U' b# y6 z- y2 p. Q
CWorld* pWorld = GetWorld();
) D5 e' I: a9 v if( pWorld )
* K, A! i2 I# ]. n* ^0 s {
! J2 f4 ~3 _, V/ u7 [ char szFormat[256];6 ~% u Q9 j- d& r* L
strcpy( szFormat, pAttacker->GetName() );
- S: _6 w. w6 S( W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. V7 g/ \% `( u7 P8 n. i" m9 W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: E' A& j9 u* e- e+ l
}- V) N9 P4 M8 ]. ^% V4 ^3 Y
}
7 @0 J9 e8 r) L+ B& Z4 q
+ ?9 I' l7 k. z/ ?* K- N! B if( !pAttacker->IsPlayer() || IsNPC() )! @3 p3 D5 A; Q, y2 ^: L% B* }8 {
return 1;
! A% \# F w: b( s; R( }8 W. `: m) J X& O. F: R& I& C H( I1 x
BOOL bAdd = FALSE;5 b/ k. G G: M/ C
if( pAttacker->IsChaotic() ) // ???à?ó??
3 l* Q, J% C; h% P/ C {4 J5 Y/ l1 f/ m* a7 k) @5 z4 N
if( !IsChaotic() )( D3 S- ]; N8 ~2 {6 } _' ]
bAdd = TRUE;
4 Q! g6 b- j3 Z. l }! P: i0 I$ P' ^' D/ V4 U$ ]8 L
else // ?????ó??, èù???ó??
% G; L. y$ F; V( s7 w: z {) E/ o4 B0 z& u/ {. W" M+ X6 V
if( !(IsChaotic() || IsPKPink()) )
4 f2 k& h) I; E* x6 h bAdd = TRUE;
& J- X$ ^( \7 e4 t- I3 t }% J& S, d- k n+ C C& f: g
f; o5 @4 T8 G" Y1 ~
/// ???à????, ?o?aà? ??·ááü1 E) H6 F$ H% l$ ^. _
if( bAdd && nReflect == 0
7 g- ]" S* M- A" a; a/ m: O && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." P [ Q" r( f9 B) ]4 P6 N
{
- k( j. E& K; ~ if( IsPlayer() && pAttacker->IsPlayer() )
* W4 t7 |3 T3 B6 [2 ?! r8 ] {
2 k& m7 b4 C) v1 L1 w) p if( !pAttacker->IsChaotic() )
" I# I) i) d( \7 o( B/ [ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! y0 g- L5 a( f( M+ Z CString szSendMsg;8 ~. I" ]; |% B6 W
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( T( v4 u4 R0 T1 C* a4 ^* C
((CUser*)this)->AddText( szSendMsg );9 P4 H5 D0 W) C$ }* L _
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 x8 x: `; }- U: m6 c, { ((CUser*)pAttacker)->AddText( szSendMsg );
2 p: B3 C% z1 W$ v }/ L# t$ h8 I9 m; v
& l8 i, U4 I6 E- \6 G U pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );/ c$ H$ m$ w& S1 ]% v- S0 }, Z
((CUser*)pAttacker)->AddPKValue(); P( E/ Y9 }( K* D$ n- d
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
( l0 m8 U$ | [. q+ N& D g_UserMng.AddPKPropensity( pAttacker );6 ?1 @* {1 f8 ], m* F' @
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 |+ q# ~0 ~% \* h$ o4 _
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
1 Q# y; r- P3 _6 z: q5 b#ifndef __MAINSERVER; F. J! m- o; ?6 n0 J
if(!pAttacker->IsPlayer())# O- M0 }& B' [6 C. M. w( G9 Q# D3 [$ K
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); z; ~0 s3 @% J2 T: p2 ^/ D
#endif // __MAINSERVER
( f" A( ] C7 B* J& Q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 T/ W0 \/ e! {/ }; C3 X$ ]#endif // __HONORABLE_TITLE // ′Tà?( y& m: N, [) ]) o- |
}
# a' }: F# M9 f/ Y$ _2 R# k#else // __VER >= 8 // __S8_PK
% R! w: F( A* v T( H: D/ } BOOL bChaotic = IsChaotic();5 T0 U& r0 J0 u% K1 S& o
5 [" Q3 V+ t# P5 P9 G- z9 W- |/ V+ U
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
9 K3 L# f- N3 x8 j: W" e/ ] pAttacker->m_nNumKill++; // ?3?? á?°?* a1 T) S: h8 N/ R
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- ^& O+ O6 a; k& U* o5 L: `
8 F2 C- n' b. r int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( O: ?- R8 u4 \/ S* Q if( nGap >= 80 )
9 R- X% J1 g. i& s5 t5 T ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ z6 n, r* F% J
7 v( o0 ~: d8 e4 A% ^. t
// o??ó±Y ?3±?±a?| ??????′ù.7 Z/ @1 O# K/ x5 E
CWorld* pWorld = GetWorld();. e5 e" y& u. w4 O3 H
if( pWorld )
* q! r5 F, s8 K; v, }; S6 l {- ]. Z: y! u4 k) E! \
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") k* T/ }, }" N5 @- D
char szFormat[256];! g. A; x2 j: _* n9 q3 t5 x
strcpy( szFormat, pAttacker->GetName() );. |3 {! z2 k& ^) m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 ]# b6 z- L$ a! p! n0 E; c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 w4 h% a U7 Z5 r2 I, h& a
}
) d4 y, L: s) p: j5 O+ u( s) f4 |, v" D3 m
if( g_eLocal.GetState( EVE_PKCOST ) % B5 H& F% f9 c( v2 J
#ifdef __JEFF_11_4
4 d% Z: N6 S. w% T v && ( pWorld && pWorld->IsArena() == FALSE )
9 T6 W M, f& M2 O9 P/ F0 {#endif // __JEFF_11_4/ O# K( p9 `* }. e8 e
)* X# n( F8 N9 t$ ^: R
{
) ^' ?7 x8 Z' Q# j& U: d if( bChaotic )
" G. O2 o$ _6 J {8 O! T& B2 ~4 x" V9 t
#if !defined(__INTERNALSERVER)
) ~! q' T8 |8 x5 ~. W" P if( m_dwAuthorization < AUTH_HELPER )
; z# g. j @0 o8 O0 B u* A$ K" o/ R! J #endif' E; s. A' H1 u3 E
{
; V. ]4 X7 d1 X2 J0 f ` // ??3?μ?·ó
- x% ?( K$ s- r3 n: C KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" p9 S) r2 @+ {/ O" F7 u$ b; j' z float fRate = pProp->nDropGoldPercent / 100.0f;) E- I |1 V! |; e4 u7 }+ r
int nGold = GetGold() * fRate;- a: `. U. C& u, Z) Q2 e
7 w( W8 Z* a: M! } if( nGold > 0 ), K6 X! e3 U4 {( v3 y% v$ _0 {
DropGold( nGold , GetPos(), TRUE );
5 d, d- l6 b m2 X0 C
3 F" l2 e: m1 c9 [6 m# c // ??àì?? μ?·ó
3 h. \; O0 C1 j* u& W* L# I: d/ [ for( int i=0; i<pProp->nDropItem; ++i )/ W2 x4 T3 X. I, u
{
* V& Y [2 t7 v/ H, D( U% B BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ S: m0 P& A! \& h! l [
( X: s/ k. @6 P/ N5 I# A
if( xRandom( 100 ) < pProp->nDropPercent )
n7 |0 ?# Z" A( o {3 G" ]: i' F+ ~; j2 K s* K$ Z6 g
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 j0 ^/ L) l/ \5 }
break;. B; |* ^6 R. q( o) B
}
6 C# C! _- C& o5 t- _, }# ? }# Q) q. n; f5 F: X
}
' [1 [8 t2 @3 }9 n, x' z$ x }
: ]" G& q- R7 ^+ P* A1 N }+ o. t9 D8 S% m6 q7 m
6 M+ g. P6 @* b6 C
//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 }' o& v- \% J) e pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 O9 ~- U: K0 L5 d2 w0 Y; G
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 d+ n1 }/ B& y' i) |6 D; q/ a
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ ~; X" m# {7 @/ H) X
UpgradeKarma();
3 r* ]% S, n0 r8 v1 D: M8 x+ ?1 _5 ?* U; i#endif // __VER >= 8 // __S8_PK8 i1 Q$ s e7 R( ^/ {; o
return 1;
$ M, U9 R& z2 c0 r% }8 x6 m}
1 {" S" G; _9 b; U/ h8 Y3 H, v `9 y
$ J& S# d) o, |5 Y: e/ m6 y
" W' q& P# a$ R( }
( Z: K& |' P4 E/ Z n, f+ ?7 W+ b! R$ ^# C* k
- x- K1 k1 V3 U p/ ~5 W' |+ m, j6 E-------------------------------------------
& C: S0 u% V7 ?' U' a, T# [# b4 {) J. e6 h' Z3 E8 C/ A
5 t( s9 n& e3 R, r+ g
if( pAttacker->IsPlayer() )
1 p# u M) ~% z \) ^$ G, W4 } {# I5 W6 q, Z% r- O' {
m_idMurderer = pAttacker->m_idPlayer;
, _1 H, l" g- F, E
' k2 j8 v, }! }* g: `! o" R9 ~2 k5 ?* k9 a3 J
CWorld* pWorld = GetWorld();
? i8 s; L+ {4 F" e( X if( pWorld )
, i8 k5 Z# U+ P4 }# ~* ~ {
1 {( n* y; o# W! u+ o$ l char szFormat[256];
9 ]0 I4 L+ f, o$ S- [ strcpy( szFormat, pAttacker->GetName() );' U& |; a! u5 {% |, Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, u# A8 T5 {0 f; C; Y& g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 Z6 M( E- ~' T$ ]/ }6 k5 i }
9 D' [6 l% L) u! H- T- N n) } }
, K, x1 [ S' Z1 U, k. e) R! p, Z$ Q, y3 _! f
|
|