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赏金系统恢复
& d$ i- D8 L+ Z4 E" {Mover.cpp
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Code:
8 L. k- f( L7 Q4 l8 Sint CMover::SubPK( CMover *pAttacker, int nReflect )
) W7 }. U# ^4 o. k4 M' {; O{
+ d& u8 D! G- d6 K7 [* _ if( !g_eLocal.GetState( EVE_PK )& T4 r% @6 P& Y( A" d# k9 n! P0 m
#ifdef __JEFF_11_4
( n1 a% T& {$ l& g. d H || GetWorld()->IsArena()5 i( s+ [7 G- H' F* H& V* Q
#endif // __JEFF_11_4, A0 @2 o5 x( j+ l7 ]0 B a8 ^
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return 1;
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#if __VER >= 8 // __S8_PK
/ i3 F- D2 l: j6 h. D2 f if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# U- G8 b" w) N1 n6 |" I return 1;; E& w3 s. r, [ i) Q
: ]; ^8 H7 n4 r, d! Z if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 Z. k; p3 K! _, g2 m% X return 1;( X6 G ?& S6 y9 Z; m8 D9 E, k
8 U0 L, V0 @* ]! s+ y* y5 Z#if __VER >= 11 // __GUILD_COMBAT_1TO1
: Y4 Q/ I! n% p" A; ]% q/ z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 m' H9 [" L4 e: J+ C0 Q return 1;& x& o! p$ U2 K. s# U8 S$ b d7 Q
#endif // __GUILD_COMBAT_1TO1+ x) P a. e) Z; z
: |: E. o7 Q d9 A' j( _& n if( g_eLocal.GetState( EVE_PKCOST ) # \# g9 J) g3 k/ B0 J+ f
#ifdef __JEFF_11_4
- U" t9 T+ n, }" @4 L && GetWorld()->IsArena() == FALSE& p( v6 T9 K( F% l P' Z
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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) R) o( q1 D! t8 F _1 k#if !defined(__INTERNALSERVER)
( j* C+ L G0 S" P. S7 `% S% l if( m_dwAuthorization < AUTH_HELPER )) w: O( `& n' f5 e. S, n" g5 V
#endif. h0 g% L& Z/ L5 o$ r; C
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// ??àì?? μ?·ó , [0 t5 g- j' L. w
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) I/ {& I2 G: t) D CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );1 s3 r; |- o6 Y/ y# m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 T: X7 B N% u& @, a for( int i=0; i < nInvenDrop; ++i )
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, D. Z+ K6 U# ~2 M* a2 _0 M if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 Q% n ]8 K; K
break;" t/ u- [/ K% O* U5 y, s3 V0 W) U+ p' k
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- K3 R6 ]" n0 o* ] // - à??? μ?·ó
! v& R) }' n* n: ^, F int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 ^# M( r/ { t/ t) r% T/ o
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();3 [# U- G# c9 V w$ y
if( pWorld )
& i( P* A6 W# l7 J: j {
* K! U% z. i: u7 } char szFormat[256];! c6 m1 A! g3 @+ y- E [1 S5 x
strcpy( szFormat, pAttacker->GetName() );3 W# \3 p' e/ |8 e" [5 f0 Z0 }2 W; T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 y+ Y0 y8 k) ~5 J1 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: `! `: I0 k/ n6 V! J2 c
}
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+ s/ ?3 U, U2 y if( !pAttacker->IsPlayer() || IsNPC() )! Q7 D Q6 s. I5 O
return 1;: t# n# V8 w$ ^" h3 K2 Y5 K% r
5 `6 z/ O% v/ b# ^/ W5 t6 K+ W BOOL bAdd = FALSE;0 V- R( `: n" Z; M! ?: y% g0 r
if( pAttacker->IsChaotic() ) // ???à?ó??4 {1 g$ w/ p* X5 d4 y
{
0 d2 Y5 ?" A& @! h+ h if( !IsChaotic() )
( L4 Y0 } m4 O% R6 E$ o bAdd = TRUE;, G. K6 R7 ^" V( l1 P+ @& X
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )$ f/ ], E6 O' @1 {
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
! h. g5 ]/ q/ T5 S" H* M if( bAdd && nReflect == 0 7 d \* w6 V# C8 q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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. y& ?1 e) p" P: |) m6 i2 \ if( IsPlayer() && pAttacker->IsPlayer() )5 E0 N: B1 \% \5 [. ^" ~4 x3 d
{
! K; T2 d4 L; \ if( !pAttacker->IsChaotic() )6 I2 ?$ R6 h* B" t5 a1 d) A8 _
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) g7 ?7 {* {. `
CString szSendMsg;# W3 Y" t7 V. C2 ~6 h7 P. J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );$ b2 g( z9 D9 Z [: C, @
((CUser*)this)->AddText( szSendMsg );! ?& E2 }; ]# h5 f3 I7 I/ M) {
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 P8 F6 T: s) I4 ^7 s! t
((CUser*)pAttacker)->AddText( szSendMsg );/ v; X/ Y. P6 }5 p T
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8 F3 L+ D! G* ?5 ^- D1 D. ^7 ^ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; ? h1 |+ Z2 |
((CUser*)pAttacker)->AddPKValue();
- ]; d7 v, j1 S t: o3 c pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );/ D! t+ ~5 ?" o6 I1 T' ]
g_UserMng.AddPKPropensity( pAttacker );- M2 ^. F7 `- w, k7 o$ |+ U$ z
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; m7 C$ L7 u1 U" m
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. q3 ~2 b; b2 U2 A#ifndef __MAINSERVER
2 @7 Y. w& P3 x. f2 P9 Gif(!pAttacker->IsPlayer())
& \* n9 N) W3 e& m# G3 V FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 e9 C& K. c+ d* G' P( h) c: i9 j
#endif // __MAINSERVER6 ]+ c% G9 O6 e" {1 `* d
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( z; _8 ^1 U6 @3 u8 _; a+ F#endif // __HONORABLE_TITLE // ′Tà?
$ ]: Q& a7 a! M% u- n0 \ }0 e# Q/ ~( Z( {5 i k
#else // __VER >= 8 // __S8_PK( u* N' T6 ]3 \1 B2 J6 K( O$ v
BOOL bChaotic = IsChaotic();
# _* Z5 U& r# t6 u$ @: K
" o$ H# X9 X: n' G+ s4 b9 k1 h m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 [1 N( M" b i# o* n* z4 C pAttacker->m_nNumKill++; // ?3?? á?°?
9 c* H2 o, I7 c8 q: p2 D- @ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 P( w- D( S9 d/ e' D& [
if( nGap >= 80 )* u5 Y7 l4 G( [: T( U
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ " I/ U' {& k6 @/ c& S" {1 e
0 J o: k9 c. A9 U- N& X) g+ p1 X$ W! @ // o??ó±Y ?3±?±a?| ??????′ù.
8 z |/ k y; l4 b" x G CWorld* pWorld = GetWorld();7 V* m1 B' J- a' ^3 u
if( pWorld )# i( O; ?( ?+ N7 B( ?2 r& g
{8 ^4 u7 i( i8 J/ [+ Z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! }4 h5 H0 E# E4 G7 f6 W. n char szFormat[256];
/ y) g) S7 w( Y% B0 @ strcpy( szFormat, pAttacker->GetName() );
G1 i1 n7 f: Z) S) d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" \& C6 x8 m, T" _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) 6 R5 a; F# }. o2 V/ R# S% \
#ifdef __JEFF_11_4. o r" ~& h) Y0 G* u+ E9 r7 X
&& ( pWorld && pWorld->IsArena() == FALSE )# T0 @4 H: Z ]& c: c
#endif // __JEFF_11_4
& `1 N5 v0 `" m- M )/ o' x* G/ f8 r0 `6 w
{# n7 u8 B- ^: q+ j! D- V& W
if( bChaotic ) . E5 q* W6 \' X! B. V1 T" c
{
o1 \7 b q' D* K, l #if !defined(__INTERNALSERVER)
% }! n. p2 q: j- V if( m_dwAuthorization < AUTH_HELPER )6 B0 ^$ Y2 p# d$ w2 C
#endif
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// ??3?μ?·ó
+ C, s! P' |/ t4 v0 ]5 ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- S5 H2 ^7 Y$ C. @/ m; t( y
float fRate = pProp->nDropGoldPercent / 100.0f; n: [$ E$ c; k. {
int nGold = GetGold() * fRate;
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7 t* h" S9 B0 E+ h if( nGold > 0 )
* @" p6 t( b& Y$ L& L( B3 M! J8 c4 | DropGold( nGold , GetPos(), TRUE );- t5 k$ t ~, A0 j$ G5 @8 @: ?
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// ??àì?? μ?·ó + Z2 [0 z" M, N
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) ; @; u0 t7 K% p" Z4 K# ]' i3 Q
{! O5 w% k) L) f7 s
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + T8 J; s G- T
break;; I5 X) Z/ Z- f$ G
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}
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4 k( v+ n' [1 P, w8 b l" [ //pAttackerà? slaughter°aà? oˉ°????2′ù.
7 X$ I, j7 L' o pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% T5 h: A% V( i! V1 J& g" H# A! H: @
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ ~: g4 ?7 S2 K6 h; O2 O
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 [% ?9 c( L. K3 P5 f3 }
UpgradeKarma();
4 n6 F7 b2 |4 ]$ A5 d/ N#endif // __VER >= 8 // __S8_PK5 _8 U+ [& R, N$ J' _, G5 u, u. q
return 1;
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-------------------------------------------* Z' q# Y( ?; L# y; Z
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if( pAttacker->IsPlayer() ), j, y2 Y3 L3 Y4 b
{
( n, I) F+ v0 d* e. Y+ {( M$ z m_idMurderer = pAttacker->m_idPlayer;- { e$ ~- |* T
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CWorld* pWorld = GetWorld();
0 R, l( _/ t3 S. @9 j if( pWorld )
+ S% |+ @) n/ P! k5 V' N {
! F& I! v1 Y+ o% f5 b3 p+ c5 o8 d: d char szFormat[256];& P+ p" {1 Q, {4 n6 w- ~
strcpy( szFormat, pAttacker->GetName() );. Y3 ^( M) x7 O" P) e: g- a O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# F4 S0 B. q) @! W# Y- V+ s) f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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# [- Y0 E* |7 T6 z6 U- d; [ }7 o8 z4 D& i* ~' _5 {
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