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赏金系统恢复 G: G/ F( K2 {. e. u: ?; t
Mover.cpp# _5 ^8 ~* m8 Y) c
% k2 m/ K- r x, b4 v' `- B" S% MCode:
. O1 S. N' H6 f9 O: @$ \6 \. c$ X& vint CMover::SubPK( CMover *pAttacker, int nReflect )$ Z5 ]" n1 C ~' v+ w+ Z
{
) \) g8 C* i) H/ @9 Y" v- `3 N if( !g_eLocal.GetState( EVE_PK )
! r6 ?0 ?) |. j% G% \0 R#ifdef __JEFF_11_48 u5 |- U: R! T* P. J
|| GetWorld()->IsArena()$ J1 L' w/ ~+ F( L! r
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
( p* J1 g9 A' h# } if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), N) V% q, E' b" p8 b: n
return 1;
3 `+ |; T1 l& ^* K- g: @
; Y6 n/ S: [( {$ t4 s! K+ F. m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) E8 Y) m1 B* ^# d1 N- W
return 1;6 [7 j+ r/ S% R7 f7 G! u- Q
' z. A* g* ?; @: s" e1 j1 G3 K#if __VER >= 11 // __GUILD_COMBAT_1TO1$ D5 ?. p$ u! ]! y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- V E1 ^% T5 T/ F! a3 n! I& e return 1;
$ ` y+ {, c( r# [- V% E: i. v#endif // __GUILD_COMBAT_1TO1 s* ]# d/ j2 L( ~: k! ?
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if( g_eLocal.GetState( EVE_PKCOST ) $ n) y7 L1 S5 Z$ x3 G
#ifdef __JEFF_11_48 e7 x& B4 t9 X
&& GetWorld()->IsArena() == FALSE
& _0 {7 e' i5 s* t0 e+ ]* l: C#endif // __JEFF_11_4
+ [$ r' S9 Z& c3 [0 `0 { )- f! A8 f) ], D# I- S- c, v
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if( IsPlayer() && IsChaotic() ) ) y9 ]% R. ^: R
{$ D) v8 U4 C0 J+ Z$ y
#if !defined(__INTERNALSERVER)( Y0 s# \2 N _0 z9 t% W! u
if( m_dwAuthorization < AUTH_HELPER )4 {1 c& Z+ ?% f0 m p4 A
#endif
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6 \7 J; s; w+ a- G0 {9 d // ??àì?? μ?·ó 9 C5 s; ?2 h0 U" u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ), X+ i: D$ W& O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& I: a6 ~7 z7 o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
$ u/ x3 }, @; E for( int i=0; i < nInvenDrop; ++i )4 Y7 m! c1 }% O3 t4 J3 G; w- x
{5 n1 j0 R, T+ _5 \
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ M* t3 e8 ?9 w% F break;1 t1 Y1 p$ `, ]' f0 k
}
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// - à??? μ?·ó7 W, q8 ?, F& w8 j3 E/ W% p3 X& L
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 f1 x" Z1 K# G# B# ]% {; |
for( i=0; i < nEquipDrop; ++i )+ R9 s h" c" R9 E; x
{
# K# U) T4 _ v; z" |# `' } if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) / h! d8 q3 K$ R) ~/ w: M0 K( x
break;
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}
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
: ?+ q f0 l( y( U: ~ if( pWorld )
' P- h' I2 X: G- F {
' L0 y I, @* P$ N char szFormat[256];
0 ~2 P; z% k( f$ j strcpy( szFormat, pAttacker->GetName() );
! d( e- N6 }& A$ d/ D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 W. t7 J! t, g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 s* l. c4 e& ~& ^/ y
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}+ ~# ?* n0 P \: A. i) e7 h
9 J0 |) ? M o if( !pAttacker->IsPlayer() || IsNPC() )# a- [6 H/ b1 K2 ]/ V
return 1;
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BOOL bAdd = FALSE;
0 L; @- N V! R: [* F1 a if( pAttacker->IsChaotic() ) // ???à?ó??
+ O8 Q2 c1 Q1 R: e2 e {2 x- `8 X4 d+ p; q5 s$ M
if( !IsChaotic() )
2 o4 c) w3 A% M7 g" | bAdd = TRUE;( [/ F/ R( g1 t
}
E/ E% }) X* P0 \ else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
: U: F' S% G5 u+ ]* J3 g% t bAdd = TRUE;
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; H6 x. B# C0 `. e3 n4 ]
/// ???à????, ?o?aà? ??·ááü6 S: d9 U* H) i" i/ {7 J
if( bAdd && nReflect == 0
2 {0 F, q# ~7 @% L! a && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... Q7 i& \, D {# o
{
, v: O- u8 R: a+ @$ ^ if( IsPlayer() && pAttacker->IsPlayer() )! I: g$ W5 k& F5 s1 m- g2 m% g
{
1 N- `, X2 n- u1 L; d H if( !pAttacker->IsChaotic() )& E2 u7 \" R1 l ^4 w z0 k
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, Z7 K7 P/ Z/ m
CString szSendMsg;# a+ z4 g! w+ Z8 k
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* b4 r, x+ _& z* e4 { ((CUser*)this)->AddText( szSendMsg );
7 T3 T- |: D; ~3 A- u szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );/ Z/ ]! H. i, @) z5 j
((CUser*)pAttacker)->AddText( szSendMsg );
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+ {$ m8 Z& d( p% L" U
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; E( a" B4 ` A( f
((CUser*)pAttacker)->AddPKValue();3 {8 A- f- Y8 E% h" c. Z" E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 D9 j k2 \2 }1 n7 W6 w g_UserMng.AddPKPropensity( pAttacker );
6 _6 ?' u- `3 B7 C0 @- E% o g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );! K$ s! N. q0 |. b3 k
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. h! S$ U8 _* Q! I
#ifndef __MAINSERVER3 @! M* j, t+ s( \) }0 C) N
if(!pAttacker->IsPlayer())/ }% _& n" f3 p6 z: g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 S+ r4 E: B) y" L
#endif // __MAINSERVER6 V3 x4 W! ? W6 ~
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 h0 J1 Z* P# A: L3 ]( @- ?9 [
#endif // __HONORABLE_TITLE // ′Tà?6 k2 Q. [. H7 Q' e. H
}+ l' r- E; D2 e6 @, Y# H
#else // __VER >= 8 // __S8_PK
( C6 Q# [. |! u3 k, M0 I% ~ BOOL bChaotic = IsChaotic();
& ?8 n4 [2 W n2 D9 k
' h1 t% Y- v. D9 G m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) G# v$ r& S. M& X3 M3 t4 D- i9 Y pAttacker->m_nNumKill++; // ?3?? á?°?
. Y j1 ]! Q: N' {3 ~6 J; Y& B; @ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ p% Y3 f: H" ]$ J) o4 \
7 H9 p+ Y6 e" u/ L4 s
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 Y8 Y/ c' Y2 s5 q if( nGap >= 80 )
, U" M" ^( u7 a4 b7 y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 t9 u, E7 z$ @0 ?% X0 {4 I5 w
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// o??ó±Y ?3±?±a?| ??????′ù.
* S9 M5 c. R2 {- N CWorld* pWorld = GetWorld();/ N) p: B& K/ Z
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' P' g% I/ U/ P/ o char szFormat[256];
6 h) H* U3 X6 R; ?+ ^, o0 x strcpy( szFormat, pAttacker->GetName() );
9 k1 f6 l' O# i! D6 O! [5 C- { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! R8 m* S& B1 n5 U0 ~7 X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 `/ q4 I) x+ L% b1 P
}
; K9 } ?2 Y, z9 d9 s+ z' E4 G, \) T* x q' q2 v4 |4 Y
if( g_eLocal.GetState( EVE_PKCOST ) 4 ]/ ^8 l6 N7 g
#ifdef __JEFF_11_4& J$ G% ?: d7 r7 E ?" M' ~
&& ( pWorld && pWorld->IsArena() == FALSE )
( @& w( v' f X1 h& W2 @3 a) n#endif // __JEFF_11_4
: H* b* ^7 o+ n9 ^ )0 I# D* A n1 R& s( K2 E
{8 ^8 g& y! u% Z U
if( bChaotic )
+ d2 I- J8 q9 |- G: \ {* u# l8 K- e# V5 U6 O+ F
#if !defined(__INTERNALSERVER)
& }" a9 G( i$ F3 ^' ]1 h if( m_dwAuthorization < AUTH_HELPER ); F9 e" `- g, E; ~" I! ^+ x: z
#endif
0 o8 u! X, n6 R7 B4 e# i# [! J {
( ~, {/ a& ~ b Q% A // ??3?μ?·ó
# H" v, N6 V: @# @6 D* R% e: r KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 H/ ?7 t) a6 _* w% s
float fRate = pProp->nDropGoldPercent / 100.0f;
6 W7 _) U' @1 \ int nGold = GetGold() * fRate;
$ ]6 s. A: Q; F
, v! d" l6 j( A& Z( |/ T. q if( nGold > 0 )
) n' D0 Z+ _, y& X DropGold( nGold , GetPos(), TRUE );9 @5 r, M: |4 N
/ ^1 B9 N* U A
// ??àì?? μ?·ó * r6 I4 s" V5 [
for( int i=0; i<pProp->nDropItem; ++i )
, T" c, _5 l; B8 M+ N: B, B {" p9 j" B, z0 y" k: E
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, ~1 d5 _: c% S7 J0 j2 s
6 d0 w4 i9 F! W4 r% P if( xRandom( 100 ) < pProp->nDropPercent ) 5 W4 ^$ [4 r7 v
{
4 Y8 q' V7 x, W, @4 \" D4 M; |- V% g if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & w6 y9 D! V8 K- `: ?1 ^, b
break;
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}* _! B3 C2 n! M# n
}
9 }* v+ F5 B1 q, y, B4 t }
4 } y- n M+ d% x, p }5 ?' h2 q9 \, y2 t4 a+ t
0 E+ R" ^- B+ I. w; |. f //pAttackerà? slaughter°aà? oˉ°????2′ù.
' h/ U3 c8 ~; W: u! J4 w: S pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 f$ ]' _7 {6 Q# w" x: T' h6 X
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ S: h( ?7 |8 e if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ q. v6 p! n$ h$ C$ X UpgradeKarma();. `/ r) u# a! h- [3 l0 v- `
#endif // __VER >= 8 // __S8_PK7 u- l' P' L- }, x. c7 C
return 1;
# `; D$ }0 W6 r' z1 S}8 [7 y% s# b- W1 Z
' F3 E3 I( W% T/ E' U( Z* F
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# ]- `& }+ b% Q; m8 y" M( m
9 S4 y* {/ Q' u1 Q0 C( S+ z- @6 F- G/ f9 E! f) |" B
-------------------------------------------
5 U, [# A- d9 [2 o {9 e8 x
2 ]3 D2 {6 C+ X( o9 m( z2 |
t) _9 A& ^3 l! j% U6 J8 S z if( pAttacker->IsPlayer() )
! R! j( e8 _/ U9 y3 f {1 {' A$ p! P: Y& d( b7 z8 A8 p( J
m_idMurderer = pAttacker->m_idPlayer;
. X. X- M! I# ]: V5 i% d9 k( u
4 X! T/ |9 g. q* Z" r' S. \# P/ X# r$ f
, n4 q* |9 C0 I# P$ `/ g G) O% w CWorld* pWorld = GetWorld();
4 h- U. b+ t \) D0 a! G$ x- l if( pWorld ). ]3 g# J0 L' I9 u* F1 C4 b6 @: y, V
{/ @% X5 ~- \2 {
char szFormat[256];
5 C0 D3 d3 s4 D7 C# e strcpy( szFormat, pAttacker->GetName() ); r! O* u& T+ f) h4 n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" V6 M2 N$ s1 [ h) m r6 E% f g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* }5 ~ L' s* `3 m }
3 R0 B7 P$ Z( f6 T1 b+ X0 W }
+ j/ `) R: [1 p1 Y
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