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赏金系统恢复' k) y [/ a& l& G; H
Mover.cpp
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Code:
# F0 J' i& \7 y8 D5 i3 h( mint CMover::SubPK( CMover *pAttacker, int nReflect )
/ U. m0 B+ f0 @/ l# F3 a) t5 k{& N& ?: ?, L8 I3 N6 M* ]
if( !g_eLocal.GetState( EVE_PK )- J% l7 Q9 w( Q6 i& ?! B3 {
#ifdef __JEFF_11_4
4 B) I z; W7 k0 }6 Q4 L3 E" \) o || GetWorld()->IsArena()7 J3 x, S8 ?7 c: F
#endif // __JEFF_11_4
5 e" H8 a! s7 | )
! ]( ^, I* {; j8 e return 1;& k6 G9 e: v+ d/ ]
4 D, h4 b& H' t: Q
#if __VER >= 8 // __S8_PK$ P+ v5 }! N$ l& ~+ X
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ P4 v, M5 ]( d: L8 l+ ?0 Y return 1;
5 k0 N T+ V F% @4 V" i2 I7 E
( Q4 ?3 R; R5 w. H% E7 I; \3 v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& D9 X/ I# Z8 ` return 1;* H2 B% w! ^. O
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#if __VER >= 11 // __GUILD_COMBAT_1TO1( x; f" ?. {3 U; `
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 ]/ f3 p' G% a0 W/ D
return 1;
+ G4 q/ j4 g& A6 ?& V a#endif // __GUILD_COMBAT_1TO1; J9 |. F- g1 ~
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if( g_eLocal.GetState( EVE_PKCOST ) 2 Z* d' D$ a' w+ m7 Q
#ifdef __JEFF_11_4" A. a, C& T3 \/ t
&& GetWorld()->IsArena() == FALSE
# p' [$ x% U9 X0 [5 q6 ~#endif // __JEFF_11_4
0 p. {5 M* R# c Q )
0 n. o1 k4 H6 z1 l8 p {
8 t: H# {' t O if( IsPlayer() && IsChaotic() )
- q1 P8 z d9 d9 d {. J. Z9 T/ ]. b' t+ d9 M ^
#if !defined(__INTERNALSERVER)9 U& e$ l8 d9 v( q a9 a
if( m_dwAuthorization < AUTH_HELPER ): p9 I# k# p/ n4 O$ n
#endif" q# }/ \+ H# ~9 [6 f" \6 ~
{
! j9 H2 k& C! Y& O // ??àì?? μ?·ó
! g% s, }+ l- O& n" t u+ i% C // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 ^: M. _# Y9 a" ^
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); g/ K$ o" U$ J g9 P, M7 V5 B0 Y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 G% y5 q/ `+ z- |* @, g+ T for( int i=0; i < nInvenDrop; ++i )# E7 V: T) C) t! S
{2 U- H, A; D5 \& J, E% t( k* _6 O
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
J' [/ a/ l+ ?0 M break;$ U, V5 J* a: m. X7 t( D, A2 {# w
}+ q2 q- a+ S* ?/ x3 x% \& d
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// - à??? μ?·ó& }% ~0 }5 ]9 U7 _0 j) l' \4 N1 O
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& X% M; b+ f, }+ o/ `5 j- X+ e for( i=0; i < nEquipDrop; ++i ) i# u) J: z. V; p6 q2 e; d
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* M r# u0 H; |( ~9 X# g, ?6 s0 q break;
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0 O, M2 k8 c9 K; d }
, C2 F7 ?3 p- z4 Z }
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i; ^, a7 p0 R" W& Z if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;3 [+ P9 x& O8 C5 y6 p: Y9 o2 i% T
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1 u% P/ Z. Q) k6 E4 S CWorld* pWorld = GetWorld();
( g3 d5 ]) R5 X" v if( pWorld )
1 B# G7 S) F" E1 n% h+ H {
; ?3 f3 `0 h7 S+ |% ? char szFormat[256];$ ?7 c2 p7 C7 n+ _" N
strcpy( szFormat, pAttacker->GetName() );) p$ b) |9 y- B3 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 k3 c" O- o0 Z/ C- ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- r; L6 ]0 V$ z# s. o! \3 c- q, H
}
# d% s- s! u! V( o/ F( B$ q& M! B7 o }; a9 H, Y5 g* b: b
5 b+ F, j- u A6 r1 J1 a0 ] if( !pAttacker->IsPlayer() || IsNPC() )
4 K9 z# ~8 ]' J6 @/ G; Y6 k( K& Y return 1;
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1 s0 o F2 D4 U6 i Q BOOL bAdd = FALSE;
( P, ^5 T$ a& r* d; d4 R+ _ if( pAttacker->IsChaotic() ) // ???à?ó??/ j; U w; y/ C( \/ u, }: \+ x
{
5 d* W9 {/ V4 c+ V |/ }& L+ {, u' c if( !IsChaotic() )
. _6 ]7 b8 Z, V) n: q! O bAdd = TRUE;8 f6 R) e) J$ r6 S( }
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else // ?????ó??, èù???ó??
( a4 {4 Z1 x& Y: t* l# I4 v1 G {
P3 H5 B$ `" {0 h s+ v if( !(IsChaotic() || IsPKPink()) )
! a* Q& g! c- ?1 M2 V bAdd = TRUE;5 u1 Y7 X2 \4 Q4 t; n, q# r7 T* U/ I2 K
}
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: A, I. o" f5 L /// ???à????, ?o?aà? ??·ááü" @# t; e4 L+ [* x3 y
if( bAdd && nReflect == 0
; b; {, B7 ]( t7 Z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# b# O5 S& G8 I# K; B {6 B( S8 }- `5 ?
if( IsPlayer() && pAttacker->IsPlayer() ), ?5 u( c( d4 I% @7 a5 e
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if( !pAttacker->IsChaotic() )
1 _/ W: o. Y: f0 c: A ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 s, [5 ]' E* v3 P* \# Q CString szSendMsg;
. E$ v* R# s& B( T szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. W( A1 X, T. n; O4 Z; q
((CUser*)this)->AddText( szSendMsg );! [: N0 f/ r0 @, n! [3 [
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 T$ I; U4 t1 }5 K, `. V w- x0 ]: O
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
2 J4 ~7 K: X, V* B ((CUser*)pAttacker)->AddPKValue();
+ u; J2 k6 I( f2 Z pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# n8 A) X2 c: e. J2 e g_UserMng.AddPKPropensity( pAttacker );) P" ~7 M$ b0 F% q" {5 P
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. Q: m2 i( P# ]9 J#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# E+ V: c1 s. D9 M; K
#ifndef __MAINSERVER
; S, g$ ?4 A) Z- O) k8 jif(!pAttacker->IsPlayer()); q/ O& I& z/ I
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
, v/ K! M! Y+ |& W#endif // __MAINSERVER V1 \/ }1 b a0 [! d3 B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);3 f- Y1 }! _- p" L9 ^
#endif // __HONORABLE_TITLE // ′Tà?( A+ P, v' U6 J8 o7 c3 Y4 Q: ^
}) V' Z. z" I. a# n, a' l
#else // __VER >= 8 // __S8_PK. o/ w- U b6 b! K! [; r% L
BOOL bChaotic = IsChaotic();) X& T3 \! }8 ~; r. A: X
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- R; G5 y/ f' ]6 p/ L" e pAttacker->m_nNumKill++; // ?3?? á?°?' V Z$ w4 w* R1 {% P% s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# o6 W% J9 _- `
6 z/ ~$ z4 Y- f* U int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" `7 p5 N$ S' |: H" e* y
if( nGap >= 80 )! F/ _) s6 x' A, c: \7 C
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 g# V4 V9 t( h
" `- I$ g7 x ?5 C( @# Z8 S* X+ s // o??ó±Y ?3±?±a?| ??????′ù.+ |$ S, w* y& E* c+ \
CWorld* pWorld = GetWorld();& H8 x& U" k6 J) F$ @
if( pWorld )
. p9 `8 X% V' N. `6 }7 A {
, o2 B, i" X; J; Q //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# A0 w2 D; M: u! P# d
char szFormat[256];
5 I" l! b7 N% `( h$ ] strcpy( szFormat, pAttacker->GetName() );/ y# A1 Q) l0 {& V/ H& I$ w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# T8 W3 n0 P8 A3 I# f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
P1 E% Q( r# z# Y }# B* F( j" L* t5 Q* j$ @
+ j) Q+ p4 o* {* }& R0 |, J2 W0 ]& B if( g_eLocal.GetState( EVE_PKCOST ) 6 i. k2 ?( m4 M
#ifdef __JEFF_11_4
+ y! o# X& Q3 q$ C! D! v && ( pWorld && pWorld->IsArena() == FALSE )5 b7 l7 ~2 v1 z% ]; u/ U* V
#endif // __JEFF_11_4! c O4 E7 h2 v' l, y4 K
): F1 g; }% d3 }( f
{' t' o3 m( C) G1 x3 x0 u
if( bChaotic ) ! z- g( F( h' B
{. A* }/ i6 A! l$ b& v) W/ n
#if !defined(__INTERNALSERVER)
) f( V" h+ [5 a' Y if( m_dwAuthorization < AUTH_HELPER )
8 q9 o7 L+ i8 j7 y #endif& b3 Q( \+ t* E; |: [
{
/ \2 |( {' \/ t. s! j$ ~4 J) G$ D // ??3?μ?·ó . m2 _ W2 Z; n" Y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, d' x9 o5 H' _9 G! r
float fRate = pProp->nDropGoldPercent / 100.0f;* @5 T3 S6 f q3 v
int nGold = GetGold() * fRate;6 `- X% h% t- y& j& B% P
/ h# v( W$ _2 [% i* p) C# H/ i) P if( nGold > 0 )
1 H3 Q& L% R) {5 ^' p' I0 ]: |3 N2 v DropGold( nGold , GetPos(), TRUE );+ B# c% O& j7 ~; j G3 V, Q$ i
1 N: A P; ?. b, p. O8 B5 q z // ??àì?? μ?·ó 0 K! R2 L- c) d( v6 v/ I3 S2 @
for( int i=0; i<pProp->nDropItem; ++i )
: p. ~* T! |. O$ k5 O {
% t6 R7 L" p8 r' J2 q8 I, G BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
4 X: o, k1 W/ o# u7 B
& p% X) ~5 R# S0 y7 h4 e' g if( xRandom( 100 ) < pProp->nDropPercent ) 3 N& I, u0 o" v; c! R, }$ {+ R+ N
{5 B9 p" L4 M6 V" v, }+ H
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% m$ P3 ^* e; P0 I break;
+ ^0 D: n5 m, p& V( `; } }( d( [! e M6 u$ O
}
9 S J. d W9 s( p }' x. H& ?- q1 C0 J6 B$ x0 ] S! E
} $ W' V! y. O4 ?% }
}
: Q# n8 F4 p- @! G/ D
& q3 d% }& \: W; z& p$ X //pAttackerà? slaughter°aà? oˉ°????2′ù.
( i) q8 M/ m! P4 x1 }4 d% a pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ p' i% e2 o' A' g // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 d. k, D: l' C: p8 m
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), o. \1 w8 ~: N7 ^8 z* W
UpgradeKarma();
3 M: n! B# e$ {: I* }#endif // __VER >= 8 // __S8_PK
3 I# e% s. ]5 C! N0 H8 i7 I0 o return 1;5 c( M5 t e0 e3 O( p
}
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2 {4 [2 j! _. \+ n# m4 Y-------------------------------------------7 l; |# b6 H: M) R o
8 j$ T4 o( x" s
, P/ i; @# Y1 @+ z- F if( pAttacker->IsPlayer() )
7 g9 j D1 K# \: E% O+ ~, L {( H( j* s; r4 c. d2 w
m_idMurderer = pAttacker->m_idPlayer;
* n7 @* _( D2 R' ?" t
+ G1 }5 P ^; C( z6 |% c9 A$ d, O
7 X4 |0 c" }& J5 P' V" f CWorld* pWorld = GetWorld();
7 t! p5 o% C+ c6 P' L9 z0 t; Y if( pWorld ) y. w& c6 ^% b: y, C
{! l' L. Z7 T5 X( t& k. V" o
char szFormat[256];5 a# O. R9 S1 V3 A! H U# u7 Y
strcpy( szFormat, pAttacker->GetName() );; y; d3 ~; U+ m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 J0 S7 p- P5 p, ^, z8 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; |; U1 d4 X2 P3 D( m. b
}
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2 K# R1 v& ]* @* q* h% l4 C" k
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