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赏金系统恢复
. w1 W$ }0 b' R! ^Mover.cpp
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Code:( |+ T! u0 V) N0 X% f
int CMover::SubPK( CMover *pAttacker, int nReflect )
# k; h% H) m* H! S2 q7 c6 l{
( R; L/ O' T3 P) R* J; y" r1 ]) V if( !g_eLocal.GetState( EVE_PK )/ L7 E$ M7 J1 Y& [# y# z. @
#ifdef __JEFF_11_4
& R& p9 B6 b& [' S6 g- d' o" ~ || GetWorld()->IsArena()/ u9 f) `0 @/ y7 r" \8 Z2 k
#endif // __JEFF_11_41 w4 P; Q6 {0 V+ {/ Y
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return 1;
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7 {' W' w: {8 g#if __VER >= 8 // __S8_PK
& V- p+ P- P5 X/ J if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ X' P8 l4 B: D# F l- u; R9 x; G5 b
return 1;! a; i! x! Y+ P7 p; R6 {$ Z- X' r
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& [( @# e/ M* A7 E' V4 U! ]7 `
return 1;6 |' y+ r9 [9 {' k" A. @6 w* K
) k8 R, V$ ~8 L% F/ v% R0 k#if __VER >= 11 // __GUILD_COMBAT_1TO12 [) k6 Y ]/ @9 D3 Q& l
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& y$ ?0 g+ a" a% u
return 1;1 p2 f9 S4 a* v, r4 e/ }1 y
#endif // __GUILD_COMBAT_1TO1( y# t4 Y* D8 F+ y4 K( O
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if( g_eLocal.GetState( EVE_PKCOST )
6 @$ p2 N: U. K4 x$ l#ifdef __JEFF_11_4
6 \/ e- k W/ T2 L9 `2 t && GetWorld()->IsArena() == FALSE( H# C; _+ u( }: N1 I
#endif // __JEFF_11_4
: I7 J" R Q$ t6 P; J; k9 N- j )
: { S/ w/ H; l: r8 n' V0 J3 w {
* F4 h( ?! B, Z( X3 E9 }. r if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)' ^# b3 w; J; f4 I: R- Z% ^
if( m_dwAuthorization < AUTH_HELPER )1 ~1 y- D- G1 l: B3 o7 o$ B$ J
#endif
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// ??àì?? μ?·ó $ |5 b- y; ?& D' G: K+ ?9 l
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# h, ~$ }' x+ i }8 c0 G, \
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 N* _4 u2 K5 v3 `, v* C: @, T
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 G/ I/ r% \8 a. q3 Z. T+ C
for( int i=0; i < nInvenDrop; ++i )! y: ^$ b5 B$ W3 F0 b
{
4 ?4 h) w0 m2 W1 l7 |* C if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 Q, b; D8 w! K& o
break;
8 O s5 |- e1 A5 t+ a5 |3 N }
R6 y+ k/ J: P1 u+ A: H
" k0 g$ \, [- D7 k$ i: ]5 b" d3 s // - à??? μ?·ó
+ @" e$ u q; E+ H* g( F int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 n5 \9 E4 ~( r! X) i
for( i=0; i < nEquipDrop; ++i )9 E! V7 w0 U4 b f( B3 D; _4 S
{
3 z, L+ e, W( ~) x5 i if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 0 M5 W6 a! S# T+ b, i
break;
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}
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7 r5 w4 ?/ L9 q! D' R if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;5 T" Z% }7 y; W$ M& I8 K$ I1 V
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CWorld* pWorld = GetWorld();6 a( ?! Y4 @4 [7 A
if( pWorld )% k6 X* ^% n1 Z, \, E8 u) M$ g5 c3 ?
{
; C6 u8 q k/ u* ~; ]5 d% g P3 F- X char szFormat[256];
5 B/ H. @$ e5 Q) T, c* T2 P) R strcpy( szFormat, pAttacker->GetName() );
! _% J3 f1 o: {+ t8 F8 j8 h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( ~# q& T' v2 ]5 H4 T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& K4 q1 T) X+ f/ ?" O! R
}
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if( !pAttacker->IsPlayer() || IsNPC() )
+ x9 @' S a8 ? return 1;( @9 G# a2 p, z+ G9 T+ r7 }5 }
- X8 t6 @5 T* a# k
BOOL bAdd = FALSE;2 u0 K9 H) e4 u, i' b+ c" _
if( pAttacker->IsChaotic() ) // ???à?ó??
* M% N: {7 F5 n# o5 n" N {
1 v& V. q' O; y8 m% c9 V if( !IsChaotic() ); |! Y3 Y$ m, C9 R5 [9 W8 M
bAdd = TRUE;
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' E+ J* s" [* b. s else // ?????ó??, èù???ó??+ J2 d9 `3 O [8 s3 x9 [( q0 Z. B
{/ @/ c7 E; [0 v2 Q- w* {7 i
if( !(IsChaotic() || IsPKPink()) ). t- q) h3 x& o2 x" x- _. e- f* @ o
bAdd = TRUE;) p% J7 I7 A+ E- d1 V' n
}
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; s8 b( H) I3 V7 W, ~7 f0 k+ Q /// ???à????, ?o?aà? ??·ááü
# p( r" C" L" Z1 h9 g! q& b( x if( bAdd && nReflect == 0 9 I& O- n0 B2 v# J: W# {8 |& k
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 v G& k" M3 r9 }. R: z
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if( IsPlayer() && pAttacker->IsPlayer() )5 b5 i1 A. @6 c: d
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if( !pAttacker->IsChaotic() )+ [, E# e- `4 a$ R4 A. z) {
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 T1 D3 V7 d8 B9 v7 ^
CString szSendMsg;" S3 f: _3 I9 B6 k7 U+ a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' ?' ^ m: m5 b: Y ((CUser*)this)->AddText( szSendMsg );
0 c- r% m4 f; E# q! E5 c szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );- _% p* ]9 p0 x- p" a5 F
((CUser*)pAttacker)->AddText( szSendMsg );5 A7 y" Q5 c# Y3 l6 v
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/ ]6 D/ c8 b4 v7 I2 M1 ~ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, ^! R( c. y: @& s. q6 l ((CUser*)pAttacker)->AddPKValue();
, c5 ?! D: \1 B: y+ Y+ m) y* d& d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); u7 |8 K( B; ]) Q
g_UserMng.AddPKPropensity( pAttacker );
P @2 f7 a% y7 C g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) G5 s. ]& Y; M. r, V, Z" n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) C$ e) L& ?0 ~- }) A0 C
#ifndef __MAINSERVER1 r" d- H Q, o' m
if(!pAttacker->IsPlayer())
5 i) Q$ A: g3 w$ e5 f# p% \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) _+ ]4 s6 C. s& z: A
#endif // __MAINSERVER4 Y. A( _* x* v7 v9 S z' e4 x
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
& ]5 Y/ g' A' W#endif // __HONORABLE_TITLE // ′Tà?$ ^0 C, C$ a' @
}
$ O$ T& \9 Y3 `' f$ H0 U+ w#else // __VER >= 8 // __S8_PK( k% A" B4 |* V) o+ b
BOOL bChaotic = IsChaotic();
- M# ~! i/ `% X6 y- g; Z7 D( b ~% y7 q. A# c% D- {
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& c, _4 P3 R" O4 }
pAttacker->m_nNumKill++; // ?3?? á?°?( Q0 _( i# S+ Y, [4 l' A
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
1 c5 W* d! }3 A, e0 y+ Z! V; p8 q3 w* T! m, S* z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );( C. {- `1 g. v3 Z1 ]
if( nGap >= 80 )* S* ~( A4 W) i8 K1 C
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , E/ C4 n8 _8 P0 F
5 ^0 c& c& n9 L1 J- q) F0 ?5 }
// o??ó±Y ?3±?±a?| ??????′ù.
9 q! X7 u9 E% ^/ Y/ {8 v/ i6 i4 a X CWorld* pWorld = GetWorld();
K) @* b: U; u0 z- N if( pWorld )
5 H4 |% S2 { a( Y1 R0 b! L {
: G& s. U9 {- ^0 v //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& x$ k. j0 z8 N0 g char szFormat[256];
2 b# c: S* t! V+ |9 `0 _ strcpy( szFormat, pAttacker->GetName() );( H0 e" n$ s% L" b7 g3 a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 |8 D8 y( r0 B. u- K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 g E4 ^1 W1 ~6 u$ k o" p5 w
}
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% s& }/ Y7 p. T! k, S# C$ B" N1 m, @ if( g_eLocal.GetState( EVE_PKCOST )
6 X, g- h2 h% h! f4 V! i8 p9 f* e, O#ifdef __JEFF_11_40 a: P6 }! v; o& a2 y
&& ( pWorld && pWorld->IsArena() == FALSE )
, R( v8 q& z; T#endif // __JEFF_11_41 i* p* h/ a& d9 @9 u- k
)
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if( bChaotic ) 0 ^. H, s* {* Y
{* q" h. j. O2 h3 x
#if !defined(__INTERNALSERVER)
1 G1 U( W2 P6 ]; `8 o if( m_dwAuthorization < AUTH_HELPER ): W4 K2 h& [ R! b3 d
#endif: B- v2 ?/ ~4 k1 {
{* ~/ q( e( B4 O
// ??3?μ?·ó . P8 X/ o& I4 [3 `* y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 i2 J- M/ |9 U* C
float fRate = pProp->nDropGoldPercent / 100.0f;2 L4 g2 I+ G! D! ~8 M n t/ O. Z
int nGold = GetGold() * fRate;. w4 B2 p8 y& j' J
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if( nGold > 0 )( j/ I* R" h& [
DropGold( nGold , GetPos(), TRUE );
# P7 t# d6 \6 U% U S* C+ S& T% t5 P4 ~$ S$ S
// ??àì?? μ?·ó ( N- S7 i* Q- z
for( int i=0; i<pProp->nDropItem; ++i )
0 t1 e- R/ f1 r9 w4 b {9 u$ @" g- ~. S" N6 o- ?+ c
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." s R0 y" U4 r% s; I, k! ~& _/ }- W
r! d m# {$ ~7 O
if( xRandom( 100 ) < pProp->nDropPercent ) . K2 h: r2 u$ c! ^& G
{
4 x; R1 o! n- H* w1 K2 S! o if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: R( x1 b: Q ^' f8 ^, E; g: \ break;3 K$ z4 y; M. [
}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 t& _; M" P; I; N5 E! D pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 _2 k* G" T4 C' C* J/ D // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" t# u; T: R: ~) B3 {- t; @ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& o" t, L" `1 X/ K* p3 P; g4 J UpgradeKarma();4 k* X! j# o. o: H, j
#endif // __VER >= 8 // __S8_PK5 G: e* |) {* W: w1 k
return 1;: ?" H) H6 ^ u5 f
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if( pAttacker->IsPlayer() )
2 t7 h/ u/ c+ |; N$ K; ? {0 A0 A* D3 Z8 r% _, Y& W q
m_idMurderer = pAttacker->m_idPlayer;- F) s. g. B/ O) s
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: L H5 @7 g# B. S CWorld* pWorld = GetWorld();) ^/ [4 d6 ~2 O3 E3 X
if( pWorld )
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char szFormat[256];
Q( O& `2 z! n( m# k, R3 d strcpy( szFormat, pAttacker->GetName() );9 s0 r; f: [6 N* x/ j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 [( `0 c$ a4 V) P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ t8 B l7 `2 T* ?8 ^2 u K }
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