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赏金系统恢复& N4 d. a0 w1 D4 Z
Mover.cpp
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Code:+ V% L. |" p7 v ]7 ^
int CMover::SubPK( CMover *pAttacker, int nReflect )
; Y1 \5 r; U) L; f3 k{; P+ _; }7 B& ~7 B9 M5 w, p
if( !g_eLocal.GetState( EVE_PK )
$ ?( B9 d/ |0 C% S$ G6 p#ifdef __JEFF_11_4
/ @; x9 R9 K( B# y& g" {+ v || GetWorld()->IsArena()
4 i! L. t1 B4 T3 J1 \* }1 j( [#endif // __JEFF_11_4$ j, p% Y& c& I. l0 A* i
)
; r& i- P. g/ \2 t return 1;3 L% {! N2 J" m, o2 _! L5 e
3 m, z/ ?' _# s" {: f: d#if __VER >= 8 // __S8_PK9 T7 \7 Q% b" @& P& _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" `$ O1 V" R# ]& y3 i* _ return 1;$ w3 f a$ C: S% M. S
3 B* j" k- @. a+ }9 X9 c' a if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 c5 A+ b2 r8 p8 e! Y6 c# [. _0 K1 ]
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 C5 g- ^: W" M+ K9 T; F if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- z( s+ T. @+ U" ? y( \
return 1;: N- G; y5 p0 E, |" v
#endif // __GUILD_COMBAT_1TO1! ] ]( k6 s# z" ?' B
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if( g_eLocal.GetState( EVE_PKCOST )
4 N( d9 P: S# Z#ifdef __JEFF_11_4. k2 ~& x% d% C; b# [- z% n
&& GetWorld()->IsArena() == FALSE
( y$ T* j1 e5 f1 p: r3 [- y' j#endif // __JEFF_11_4
]$ w3 h9 N2 _% X/ @ )
8 t# V1 N2 I3 |8 ^+ o {
1 M! `6 m! i1 b* @ if( IsPlayer() && IsChaotic() ) ' k, }: ~% p: X0 z6 L2 R
{
; z. C. `5 M2 ~# Y#if !defined(__INTERNALSERVER)4 N8 G5 [% ?/ @- a6 d" V: B; Y
if( m_dwAuthorization < AUTH_HELPER )" s) q$ K5 `* g1 c, q; @
#endif
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- T) q+ s0 u% U% a // ??àì?? μ?·ó 3 v8 S x6 T( t7 ~( D
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 Y8 R9 T7 G2 P k1 X: m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- R: w; q2 N5 h/ r4 a
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 M6 _, O0 j, I$ ]" A& E+ I for( int i=0; i < nInvenDrop; ++i )
( R" [. J0 H; @; v; I2 | {
- l8 q) b$ O- ]* x/ e5 ? if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* ]# D2 y: N7 a& ]: M+ Q break;
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// - à??? μ?·ó/ ]! R: [. u6 d* m* L! i
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 I7 G3 r! K* X9 d9 C1 ]
for( i=0; i < nEquipDrop; ++i ); N/ C5 i* F( f# b
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% L1 G2 M R: l5 a4 T break;
- f) X7 g2 p4 V- d* x5 V0 O( `) V) o }
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}
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if( pAttacker->IsPlayer() )$ d: P" X1 Y* q
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m_idMurderer = pAttacker->m_idPlayer;+ x" r8 G! B% ~ d" c/ T6 Y
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CWorld* pWorld = GetWorld();
6 c# d5 B: {1 p: m! G" x# ]4 z' o if( pWorld )
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char szFormat[256];
* I, k$ E+ y5 E strcpy( szFormat, pAttacker->GetName() );) K9 i' z( |& I4 U# b2 B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# Z9 j" C! X' `0 p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 i U2 M" x& @1 O. x. N
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}
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- v( g8 g& M" u# w/ P if( !pAttacker->IsPlayer() || IsNPC() )
, N |& J. d# L return 1; [/ c/ n5 W- T! O4 @
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BOOL bAdd = FALSE;
) @9 {. R2 F. [' b } if( pAttacker->IsChaotic() ) // ???à?ó??
3 x+ v3 I* {* T+ {. r& w- v7 w. l {
8 ~7 e7 @3 N$ j0 N; d/ A if( !IsChaotic() )" C- E: g( ]2 |: g S0 J
bAdd = TRUE;
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else // ?????ó??, èù???ó??6 v: }. v) m4 O
{
- ?) T# c9 N9 d if( !(IsChaotic() || IsPKPink()) )
/ q- O# `1 v5 d2 Y4 y) p r bAdd = TRUE;, m" U) I4 M u+ d0 H
}
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) u6 R4 ~6 }2 y) ~) c' u F+ F: l /// ???à????, ?o?aà? ??·ááü: l" R l! u( h7 v
if( bAdd && nReflect == 0 ( [% V6 H7 _7 Q B+ V* U
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
. ^' s$ l- o) {. n2 C3 j5 I6 w {
6 a2 r) p! V- u% e* O: j @ if( !pAttacker->IsChaotic() )! u- A3 L/ `# X7 L$ J
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ F# M6 M; @- I- Z0 }5 Z CString szSendMsg;
. D* p4 n8 e* N( `. _( I7 O szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ ?- p7 z9 k. Q1 n) w
((CUser*)this)->AddText( szSendMsg );
" Q; {: ?5 T5 M/ s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 r D6 Z1 v# x' K- |# ~8 K ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. N9 j/ @2 w& z9 ^
((CUser*)pAttacker)->AddPKValue();
8 o, L4 m0 e& Y1 b pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ y' d$ P! X! C: g g_UserMng.AddPKPropensity( pAttacker );
, v. b) f1 P' `: t# v- B0 O+ r0 w g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% m3 q& {+ h% P8 c; F5 @# _#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" w4 b0 A- d/ v; O2 A6 a
#ifndef __MAINSERVER
4 k! m) N3 g- x0 l8 ?/ n2 Z: Bif(!pAttacker->IsPlayer())
9 Y# ]/ |" R$ p3 U0 s FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) r+ q- u- q" D+ X! g' i2 W, o
#endif // __MAINSERVER
: s6 }' x7 M" F( p ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ D* y- Z Z5 d
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK( S0 Y. J; Y% J P7 X9 |
BOOL bChaotic = IsChaotic();0 s/ p5 f6 Y% H$ T8 h4 w7 N( K
' w) o! S# T6 k4 t- W4 ^! c m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
2 A9 Z0 c7 ~4 X; M+ y+ E3 z8 [ pAttacker->m_nNumKill++; // ?3?? á?°?% h! w3 Y2 }8 O" e' l& B
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; J( u. o6 X6 I/ Q1 H' N
1 Y5 w" ^- s# R. S
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% j# b- U$ O6 d' s7 U if( nGap >= 80 )# {* M) l# B3 m2 F: x- E% u
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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+ u6 Y3 O( O/ b5 M" T // o??ó±Y ?3±?±a?| ??????′ù.
- P, H Z# }7 O# _ CWorld* pWorld = GetWorld();, Z: G5 c( ~! _4 B0 |- a: R9 ~: f% R
if( pWorld )+ o6 X- b5 Q2 t/ W6 C
{
+ V' O0 C1 q0 c! k //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) b+ O3 n8 o" s3 w+ Q7 m- j char szFormat[256];
# m }% a- C a( V7 O, I0 |: a strcpy( szFormat, pAttacker->GetName() );
% k8 A8 p- B+ a( d0 h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 j H# p% v8 \8 i% h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 `- C( y$ {( V
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if( g_eLocal.GetState( EVE_PKCOST )
- W4 p; d# m; v$ l5 [#ifdef __JEFF_11_43 w- l! V6 W: u o1 U# e: D/ z
&& ( pWorld && pWorld->IsArena() == FALSE )
( z* q% W! X& Q; p& X#endif // __JEFF_11_4% P; Z; k' U# M% q
). x, t. I y; U# m2 j
{0 E' G' L0 H# }6 Z6 N1 \
if( bChaotic ) l) x% ^5 G2 s
{
) {, u8 Q" S3 _; n: {3 I' X #if !defined(__INTERNALSERVER)/ \9 X! w7 X! ]
if( m_dwAuthorization < AUTH_HELPER )& m+ |! J4 _& d* z# L- @
#endif
1 X4 b& U7 n( d: \, l1 y5 _, w/ m {
, _4 C# b0 I! u2 P // ??3?μ?·ó
, ~' q X+ h& K( s KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* a# i( h$ e0 A
float fRate = pProp->nDropGoldPercent / 100.0f;8 D+ z7 T9 v" b3 d0 s
int nGold = GetGold() * fRate;
/ x+ _1 l: C7 n( p! o" v, P2 |2 R- \4 |" W/ o
if( nGold > 0 ), F; y/ U, W4 i- f
DropGold( nGold , GetPos(), TRUE );/ w% L; X* }! V: l
# z" Q& u8 e3 c3 a5 M
// ??àì?? μ?·ó
( K6 C5 l& K/ T, D/ G, D for( int i=0; i<pProp->nDropItem; ++i )' `: l c; [" ]" T
{
0 i( E+ W4 G$ l' T, {& q3 r. V+ f BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- O$ S) ^2 i v. G* i
1 W: A" |" E1 { if( xRandom( 100 ) < pProp->nDropPercent ) $ G2 l m; a* [' d4 q0 u
{% X3 O9 C- a6 G: ^
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
e" @/ W; {& Z7 I% U, ] break;
' b& I$ @, K' x/ A: q6 u: k# W }" L ^; y/ U+ u! J! `" r, F V$ A
}5 k% G) A+ A4 X' s! P2 x3 V& H
}
& ~" P. Y3 O ^9 ]8 f }
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6 n3 f* B4 D3 q0 N
//pAttackerà? slaughter°aà? oˉ°????2′ù./ u. R) G9 K7 C5 C) A" G
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );5 j5 j0 s: x' r. Z( q. q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( I1 E+ L- ~9 r4 W. u) j, b
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- c/ i0 n2 A* v$ _ UpgradeKarma();
) f' @" g1 p, G! O, a7 h. q8 j#endif // __VER >= 8 // __S8_PK
$ W& U7 `- K1 N6 }& R7 j return 1;
$ p7 i+ o& f! j* `$ y}% Y& e F( U0 o% ^9 R4 p. D
% u6 v7 z/ e4 V& W
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# T( w$ M" o. z8 `-------------------------------------------. w; {9 }/ o s3 G0 l3 u
* V. N' y! ~+ l+ f
9 @& w9 h7 U1 c0 ~ if( pAttacker->IsPlayer() )1 X7 z# g; Y3 g- Q b/ a
{
8 O2 j0 U; B) U6 B: u4 n m_idMurderer = pAttacker->m_idPlayer;) t- {0 w7 e: `: p" p
& b( h) {% {3 K* ?2 c, T6 w$ x8 b, w# w8 Q9 |! r
CWorld* pWorld = GetWorld();
- |: c; u3 A5 A" ?- ` `- m. Q if( pWorld )
0 O& z' f& L T9 E {0 l. C( o% F3 d3 ]" w
char szFormat[256];' e! V5 [+ @! x7 l( h; i
strcpy( szFormat, pAttacker->GetName() );( i4 W- q4 E+ Y7 Q6 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( ?: S' o' X, U% n5 [: F* J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 M: H$ F/ M0 K" S' C
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