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赏金系统恢复& x+ i5 M Z# R7 [3 a/ c! J& N
Mover.cpp
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' I5 x: {7 Q: Q! qCode:
p4 c. c6 ^' j0 T+ a' v! Dint CMover::SubPK( CMover *pAttacker, int nReflect )
t. N& I, S ^{1 B4 S0 }* q4 x" [( K- n
if( !g_eLocal.GetState( EVE_PK )8 A- o( S& c) q, j/ `7 G
#ifdef __JEFF_11_4
3 r$ ]8 f& o9 Y" s4 r5 v3 z' R || GetWorld()->IsArena()3 `4 v! Q; ~2 ]# A1 z% E
#endif // __JEFF_11_4
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return 1;
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- b- l# b# @( i- ?#if __VER >= 8 // __S8_PK& U' Q( o. N+ A- F( a8 d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" c& G% l- r1 L) Y3 [ i return 1;
/ i" {" W* W2 p/ M7 k- q# w4 u" Y6 j0 [4 I: B" o
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! t+ d0 M% u, z! p- o4 K( x
return 1;8 v2 f9 j6 u: D6 e3 y
( M, g, f, y {' M3 N' b#if __VER >= 11 // __GUILD_COMBAT_1TO1
; `! y0 p. z" N, j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& Y3 k$ W2 x1 l' N. b- e5 S
return 1;
- s2 z/ a3 w \; }8 M/ X7 d#endif // __GUILD_COMBAT_1TO1' @4 @7 M& ~) X
8 L s/ ?; L2 `! Y' _3 K. A5 g( M if( g_eLocal.GetState( EVE_PKCOST )
: i0 `3 C4 B, m6 F0 h: d#ifdef __JEFF_11_4( d) q- g6 @% M6 U) B
&& GetWorld()->IsArena() == FALSE. t" o1 t/ O$ x* m& y0 a
#endif // __JEFF_11_4
4 N( ^, E- L! Z9 L/ i )
9 @/ q4 y: M5 f$ X {
5 C* W) U9 @7 V% c. X if( IsPlayer() && IsChaotic() ) 8 ?- ?4 s. r' {% K0 ~5 _# ?
{
6 o+ z Y' t) t5 ]" J#if !defined(__INTERNALSERVER)- G& o, `; J5 [: K8 b6 t$ o
if( m_dwAuthorization < AUTH_HELPER )
' K% R* @6 f7 N0 J) J! A#endif
* l) l" M0 |) Q8 L1 E1 } {
: S; O# G3 w% o // ??àì?? μ?·ó $ \) H& w; p: S% o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 A) ]+ i O6 a1 S& L. k8 j
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 N, N( M7 n1 Q# e* n6 z7 N int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% S, r+ m$ w8 e$ |2 \; Y
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 U4 p( `9 ^; i* [; {" K- a& t
break;! O7 D$ [' _1 a: |5 u
}( L$ V( W6 I O" R+ R M, k6 i& u
8 f K# Y2 c4 ~6 m5 v# C7 z1 W7 } // - à??? μ?·ó
: ^2 ]; b$ W1 p. A int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 L) e1 s9 z; B4 f+ a7 F for( i=0; i < nEquipDrop; ++i )3 M* O9 {- i% b' Q c) H
{ h) ]3 ?) \$ w' S+ r- j
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) " B2 @1 F/ i1 v. \6 r) h
break;+ C" L7 Z9 C/ c3 E% N# G p
} : b/ q6 `* R7 S& ]
}
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if( pAttacker->IsPlayer() )
' x, P) g3 m$ C* R {
# w6 l2 Z! `4 \. k m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();9 X% A+ E z& N, v C
if( pWorld )( X/ h. ~4 F/ J Z: z
{- H* i/ v- J* m( U. c
char szFormat[256];
4 J$ x7 P1 m/ T( J4 K& |) N1 x6 W0 ] strcpy( szFormat, pAttacker->GetName() );
$ _! U7 f9 d4 r1 }+ M" M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( y" d4 a0 H7 c3 w# B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# I' \4 ^% m( v' d
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}- y1 `- }, b( F) \
7 L+ @ l4 x: A a( X, V if( !pAttacker->IsPlayer() || IsNPC() )
6 y5 y5 {9 y) f' e1 J return 1;0 `, P8 i1 k5 L" Z/ l' V
7 k4 y2 w6 ]# X% A8 {- n1 X2 x BOOL bAdd = FALSE;; w% R* }% b3 U# J* f: k6 J P
if( pAttacker->IsChaotic() ) // ???à?ó??% `. ?9 C* h O% L. j$ s
{" y% T2 T0 ? u3 w; q5 x: g
if( !IsChaotic() )
9 q# ]* S4 S. w4 S bAdd = TRUE;) I* L# i5 m" y, R K( G
}
0 S7 K# o% C6 z6 [: i+ A, E else // ?????ó??, èù???ó??" q9 W$ Y( E# ~+ y
{) b) R, [8 N( H+ ?
if( !(IsChaotic() || IsPKPink()) )! H, V/ q7 i$ b+ T5 E& G0 B% \
bAdd = TRUE;% j* H9 Z# w0 q/ a
}8 W8 Y$ W2 s; j& O! O" @
% k5 ^ A9 A' f! b
/// ???à????, ?o?aà? ??·ááü
4 G6 v& ~+ v6 K4 e8 u" ]6 Y4 F if( bAdd && nReflect == 0
5 g. V1 e1 M. f/ ? && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 U3 v, ]& u) Z& I# o$ I {; Q5 h4 q9 J" d: P5 Q2 }. j# B
if( IsPlayer() && pAttacker->IsPlayer() ), N- t; }. Z4 {
{$ ~7 x" P6 b6 f% ~
if( !pAttacker->IsChaotic() )0 m: D8 q( X$ O( g1 b& H3 T# A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 C9 t6 z) V# I+ Y* w/ G
CString szSendMsg;8 }5 Y5 H; D+ K* D
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ E1 t3 c z) u8 [( L$ D ((CUser*)this)->AddText( szSendMsg ); Y: t j8 m: K
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 r& `8 ]; R$ p* ]/ C# G
((CUser*)pAttacker)->AddText( szSendMsg );' r) q* A+ F* R
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 b# Q7 Z/ ^- @* {9 O+ E ((CUser*)pAttacker)->AddPKValue();
0 Z5 H) v j/ g( @ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 r* `4 O4 @5 q g_UserMng.AddPKPropensity( pAttacker );' R5 v+ Q& }3 c
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% {) Z+ Q) Y; k6 a3 Z1 B! @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 c: C; b* e( o#ifndef __MAINSERVER
( Z" a/ c7 x P9 aif(!pAttacker->IsPlayer())
5 K6 s0 Y- K8 w$ P FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; t6 [+ s2 G. |
#endif // __MAINSERVER
0 g3 | p( z$ y1 l8 h+ B# U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 O1 Y# Q! f2 C7 ^# C- j
#endif // __HONORABLE_TITLE // ′Tà?$ @4 L8 V1 i% T) Q
}; p9 g- u9 \; f$ q1 a6 v- t8 X+ m: w
#else // __VER >= 8 // __S8_PK
]8 A# a$ _, I BOOL bChaotic = IsChaotic();
$ e; h8 T) g8 [. f4 n5 g
3 Q$ `( e8 ]& J2 m. } E m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." l7 G; c, k1 _ S2 Z1 a
pAttacker->m_nNumKill++; // ?3?? á?°?
' r; [/ S8 r3 C0 X3 B7 R0 ` (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù. T k5 U/ A2 Y% L: \
7 V, v6 a$ f' k5 d- _; ?3 V O' W3 W int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
3 w" f" l# B' v1 i3 [) K$ x3 y" ] if( nGap >= 80 )3 G9 Z% H' r8 |! Q5 N6 \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 n. e- e' M7 }0 e( P
$ H& ] u& l2 t3 ]: _
// o??ó±Y ?3±?±a?| ??????′ù.
& g6 B" [* |) Q CWorld* pWorld = GetWorld();$ l1 z1 m% _( [1 j4 J
if( pWorld )& ?( f7 v: s% u
{
]" R6 m' M4 \1 c8 M //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 _/ H4 Z" [+ W' N+ j; @
char szFormat[256];' c1 V: h' T. h0 i3 `, i4 K
strcpy( szFormat, pAttacker->GetName() );
9 ~( d6 C" T3 Z( s& p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 g, z3 j/ [! w0 C* Y( G9 N2 V5 B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
/ k- X$ u; g& } }2 R0 @- O! j' e3 Y$ N2 j
7 F# w" I- D2 J9 b. _) @7 e% p! O/ @
if( g_eLocal.GetState( EVE_PKCOST ) & k5 |& e+ q7 }# s; L8 A: t# h
#ifdef __JEFF_11_4
5 S6 B) U6 E8 f6 C && ( pWorld && pWorld->IsArena() == FALSE )" N( `( L G7 o& x, M$ D- N" z
#endif // __JEFF_11_4. _& e. ]1 W$ o4 O4 m, E$ M$ s
)
9 U7 l0 J! W$ L, i4 b, D5 |8 t {- v/ q, }& a8 w/ N) A2 H
if( bChaotic ) 7 ], T, T& ?5 J1 ?
{
, W6 B V: M. g0 r #if !defined(__INTERNALSERVER)
5 h& n1 b5 z% j8 \, p) Q if( m_dwAuthorization < AUTH_HELPER )& z5 q) ~+ ?- H! ]
#endif
4 J+ g9 ~% E) h# h$ V6 ~ {! h; w: Q9 c' p; d: O
// ??3?μ?·ó * V2 @9 |" _" A! g) A2 m s9 u
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& B4 O% v; v h3 x$ L% K
float fRate = pProp->nDropGoldPercent / 100.0f;
) u9 I5 A8 P, `; H int nGold = GetGold() * fRate;
+ ^( T1 P$ ]+ R- {6 |
; e5 a, K# Q; j2 T if( nGold > 0 )1 M9 Z+ P* ~* m7 j
DropGold( nGold , GetPos(), TRUE );
8 X1 l4 i$ I0 B4 T! F T9 b5 X- E1 e; g" K. P6 w6 d4 C
// ??àì?? μ?·ó ( ^3 c8 Y$ O0 l+ M x
for( int i=0; i<pProp->nDropItem; ++i )! K F( o0 _3 {3 d; B2 Z2 a& I
{
0 B3 A& [, `$ K5 h BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
6 C$ x, f& ` _ H; h
* a0 k, [2 H# v* C: r: V if( xRandom( 100 ) < pProp->nDropPercent ) ; d7 E4 F1 {* @7 R4 A" ?" @+ v5 I# U
{
" x; S$ H! I/ ?6 d9 r8 q. ] if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 T" U" k; d! U! Y break;) I/ B' p1 W; o! N+ I. K$ T& ~
}1 s4 ]8 q7 s q6 G
}$ z* D2 p2 E: J, H
}
9 r1 M2 v' R; @+ g# R } 3 |$ n# Q" S( i; Z* H, F0 n
}2 r9 F& d; w1 u# K" @ N
/ Z5 y* }. V1 P, A
//pAttackerà? slaughter°aà? oˉ°????2′ù., E, R$ w) k( a9 @) y0 u3 k; Z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* [$ O# }8 H |; E w // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" k+ I3 Q1 [# `4 o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) Z+ s/ @3 Q! ]4 ~0 U
UpgradeKarma();
3 X' Q5 V }- r1 X; }- G#endif // __VER >= 8 // __S8_PK( V& u2 g: o, c! h
return 1;
" ^; U; [" C* G0 T% y4 _5 p}
: n, i- w; ^3 v
' W8 b" T$ P0 E, ~& U7 Z( K6 s/ @# N6 t
. Z! V: }' Z$ N; S. d8 |" }" T3 Z
6 Z! l0 H1 N5 W4 \' [2 J c
7 `9 L/ S7 f1 ^, s1 ~4 C+ a-------------------------------------------% O' d6 s! E/ R$ x5 b
9 J9 H/ m6 {0 w! m, [4 K+ M B( I$ q3 T6 O9 w" | ^/ {
if( pAttacker->IsPlayer() ), ^2 J' [' A8 X- v6 K v! d
{
7 i1 {8 ?$ C7 i% T8 Y m_idMurderer = pAttacker->m_idPlayer;
. j& e4 _. W) t M4 k2 n# a/ O6 K4 u4 {- H" l9 H3 L! c; b7 ~
/ Y; f4 u5 J& c; `
CWorld* pWorld = GetWorld();
9 z( j* B' O5 a; W if( pWorld )
7 D$ y w/ f/ J- i7 S7 ?) l {
+ F: t7 [7 c) r6 s6 `8 w char szFormat[256];* ~/ H+ N: p7 P3 \' g# ^
strcpy( szFormat, pAttacker->GetName() );: I- p Y1 Y6 Q, P. E$ e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 x0 W" m7 v7 U% ]7 U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' m! b& `1 E% ]
}" p$ @/ y. S6 f8 T9 G# O
}
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