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赏金系统恢复
. p3 B/ Z0 B1 JMover.cpp
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^: E/ Z+ e6 H0 yCode:
, n4 J Y9 O) o& N/ mint CMover::SubPK( CMover *pAttacker, int nReflect )2 B9 D8 C# T8 Y
{% ^% ^# F* ^0 _! x+ f
if( !g_eLocal.GetState( EVE_PK )4 m D" L; v/ i; M9 `
#ifdef __JEFF_11_4$ S& i, C7 Y: t) a" F
|| GetWorld()->IsArena()! }% w+ W8 f: s- B3 K3 q. _
#endif // __JEFF_11_4) f1 s% i; E# k. q! C
)
. _5 a3 S( e: ?, q2 d2 A return 1;
5 M' @) q+ X A8 a* n5 r: T6 A" b# _" ?* M3 l+ Z+ c
#if __VER >= 8 // __S8_PK. r1 l5 |+ o' g$ B5 ^& ?$ T u& \
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 V" u* F1 ~0 F( a6 z" v return 1;# K$ n) j' r4 K
4 h% Q% J# s# G. o& H
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* a4 n7 S1 s7 k0 s7 D( `
return 1;5 c3 d- N" k- ?( b7 u
) @# u/ S" z; m2 ~0 U
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; z: i' K: R+ j- m if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ): H# p; }- Y. K9 h- @
return 1;
* |+ B& j. R; l#endif // __GUILD_COMBAT_1TO1' u+ S. x% j; G# x4 K4 I5 P
4 s) `# C k0 ]: u* k4 @ if( g_eLocal.GetState( EVE_PKCOST )
! F) L& V* N& ]& p- o#ifdef __JEFF_11_4; u5 H' E9 j* B- ^
&& GetWorld()->IsArena() == FALSE
% U) Q9 P: h) y m9 j0 }, ] t# D#endif // __JEFF_11_4/ J4 q; v/ D5 x0 k7 K2 U
)7 h% W- y2 ^* V- s$ p& e2 G
{
$ p- @) N+ k5 i+ _% p* G- U if( IsPlayer() && IsChaotic() ) 8 h7 X; s3 m! Q! ^: k
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#if !defined(__INTERNALSERVER)( X& G( p# f7 P" P. z. x% a+ E' E+ J
if( m_dwAuthorization < AUTH_HELPER ): E# J0 d, J# T) F. W
#endif
" |; ~# \) `" H, P' G# G {
4 E& U3 _& X t; `( `2 I. v // ??àì?? μ?·ó % X( E' P; o8 s. P/ J1 G
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 N! w& ]) b. {: O1 k8 U) ]& C
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );1 q+ l/ k3 k1 R' `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 {* ]( `9 p! z* ^/ d/ }* u for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 y0 [8 t" i* W' U3 G
break;
, {, ]1 b9 v% N" D# r }
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. t# }' S: ~- C // - à??? μ?·ó
$ _% v# v3 v3 f+ x' |$ O* c) l int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
, o' f6 M5 U3 X* h- H for( i=0; i < nEquipDrop; ++i )
5 ~/ K1 L8 f) F7 G( K/ L) m {
9 M% i4 g$ v4 m9 x4 D/ Y0 a if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . |- @5 p& n" d' E+ ` R% F% t$ m
break;6 X+ y/ a1 D: ^2 V1 j
}
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T* n- D6 v7 @/ Y% @& h } ) k4 C' E4 x( M/ {- l
}
6 [7 m8 z5 W9 x5 {
6 z3 Z( R+ s& V6 c8 L. l t if( pAttacker->IsPlayer() )
9 G9 G0 C' a4 p {
5 _+ c- y3 m1 j) P. C4 c m_idMurderer = pAttacker->m_idPlayer;/ U/ S- \: H2 `& b& H
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# ~" M$ _4 u$ c# F4 x CWorld* pWorld = GetWorld();
. P7 t. H3 f, F% j( K if( pWorld )2 x0 [/ j- W- _: D+ s8 \3 q
{
, T; S6 k! v2 \. a; m6 q2 V% q+ k5 Z char szFormat[256];- Z' e5 x* ]9 N# c: `2 [9 C
strcpy( szFormat, pAttacker->GetName() );
) `( ^' D% {; `+ }6 k8 F3 M5 q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* L% H' p3 U/ K, R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}2 e3 i, @3 [0 `5 e+ f+ s
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if( !pAttacker->IsPlayer() || IsNPC() )
3 S( w% Q6 ~( q1 c$ O6 l return 1;
0 i7 F5 z! [; x7 f
& y: T; q$ _# f# M! `' J& R2 } BOOL bAdd = FALSE;
& ~' [8 R$ S- h( V/ w8 R7 | if( pAttacker->IsChaotic() ) // ???à?ó??/ x" i6 _+ q4 i. {- P. u9 i* N
{
/ T+ B7 R+ B% U/ z if( !IsChaotic() )
$ O& u$ s$ C1 l% \ bAdd = TRUE;0 q* }6 h2 J2 L
}
! \( Y0 p# ^6 u, A4 D else // ?????ó??, èù???ó??
6 P* o' v1 h/ A9 d {, n5 u7 X" s" [. ~# K9 ^4 z# l
if( !(IsChaotic() || IsPKPink()) )
8 N; B% j5 `# f' o bAdd = TRUE;/ y, f0 E$ G/ k5 `" Y) \6 j C1 y
}- t2 O1 F$ J+ [# b( B
% u; n4 g: e- i6 m" r
/// ???à????, ?o?aà? ??·ááü8 B$ }, ]) j% @4 G! Y% J9 s
if( bAdd && nReflect == 0
0 v" v- p5 y- l! d, K && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: W+ N/ z8 _' p$ p7 D8 R$ d: _ { r5 r* b! z% }; s0 ^2 ?
if( IsPlayer() && pAttacker->IsPlayer() )
( ]- W4 d( C: S {8 h% H+ D5 u: f4 O
if( !pAttacker->IsChaotic() )* _" @; b7 N0 I+ O* g5 \
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );! e- M# D5 k$ {5 ?: [
CString szSendMsg;
3 W' W: y" x: ]& B szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); A! A: P0 j. _
((CUser*)this)->AddText( szSendMsg );
! F1 n# N/ h: f# N& Y$ H4 r& }8 A8 S szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, B' @! @- g! X; z9 x
((CUser*)pAttacker)->AddText( szSendMsg );
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0 ]3 l* J& q7 K5 t$ P8 v
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 Q e0 D: h$ O0 D4 y) R( N8 T
((CUser*)pAttacker)->AddPKValue();1 R- [# V# D* f0 {
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, r0 {' G& T& k' I g_UserMng.AddPKPropensity( pAttacker );7 N6 O- X8 O% Z, y: _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 e/ X, b9 B' i8 |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?2 D4 Q" [7 f, {9 J8 w5 N8 O1 @
#ifndef __MAINSERVER' M/ C8 ?! z$ q3 w8 P8 A; x- A
if(!pAttacker->IsPlayer())9 @: q" j2 r! s; H4 ?3 T. b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );7 b5 G$ p% | q: v4 j- D7 X' r/ \
#endif // __MAINSERVER
- n/ n! P) `' _1 P; k ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- N% p+ k' k9 C#endif // __HONORABLE_TITLE // ′Tà?
5 ]) u1 f$ d7 |6 _ }
7 T' _ r1 ~# w- x#else // __VER >= 8 // __S8_PK
* r$ ~2 J) i, g( A8 {( c BOOL bChaotic = IsChaotic();
# ^. q b) V% \! j
/ F( W6 D+ ]7 ]. G. U m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ w' U5 i- ?& X; y/ Y7 Z% q# I1 E8 r' [# H pAttacker->m_nNumKill++; // ?3?? á?°?$ i3 ]* c. {/ p# J c( s8 V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ d; U, U, f: O# t; y: o5 {
0 |0 S$ o7 s" L+ K int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. z& O/ ^+ `+ e; J4 B1 S/ f5 O( `2 o
if( nGap >= 80 )
+ L3 m, M$ v5 Y3 K2 @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 y8 R& o" X( ^: ^6 k9 T/ a0 j4 O6 x6 v" @: [5 O
// o??ó±Y ?3±?±a?| ??????′ù.& P$ U! \, r3 g7 N' O% w
CWorld* pWorld = GetWorld();
% M+ E5 R. ^, j) i u! ^ if( pWorld )
q* g3 O$ q4 f6 G) W9 w {
" H2 U( ]" O2 R- k) I0 q, M2 G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. S2 A9 [7 \9 W char szFormat[256];
. S3 ?" ~4 x3 ~6 m- H: G$ C strcpy( szFormat, pAttacker->GetName() );
" V% P, p/ W" B8 d: x4 D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 T# w ?) [" z- F& ^, o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 \$ N {3 _9 I9 L/ o
}( K% [2 A t' H- O
8 O/ P6 o# E5 W4 ^* {3 V if( g_eLocal.GetState( EVE_PKCOST )
) p5 @$ S# N1 ]0 Q- ^( a#ifdef __JEFF_11_4
6 m+ ^5 [ \& _- M4 M && ( pWorld && pWorld->IsArena() == FALSE )
; _% t; D+ r* u* e U#endif // __JEFF_11_47 c8 d+ h+ Z/ q4 e- d
)
: G5 u! N8 h% o2 b7 s! B' x {# X$ Z6 G! z7 Z5 b
if( bChaotic )
$ B$ X/ j" x( S `$ j {! o( P7 s2 w- ~9 I }/ D
#if !defined(__INTERNALSERVER)
# F* f2 |2 Q/ F9 \; l' ^: U! K8 I( V if( m_dwAuthorization < AUTH_HELPER )
* s/ g3 Q+ c2 Y #endif; D* Z9 ]8 S; R$ u: x
{
9 k2 n# u* b x( o7 e! W- q5 ?, P // ??3?μ?·ó
/ Y; l8 v- @& U* y* P. j0 ]9 Z- A KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 _3 s* M1 D1 k+ T. g/ v9 t% ]
float fRate = pProp->nDropGoldPercent / 100.0f;
; H& @$ A) p9 l% C/ O& P. x int nGold = GetGold() * fRate;# {+ _( p/ U6 n* s1 l m* @. E
# U/ a6 [, b Y: `6 T! y2 k4 S if( nGold > 0 )
, Z+ P& y$ ?. o# e5 U DropGold( nGold , GetPos(), TRUE );5 L8 S: p, y- _ I% @- ~
8 e) u) b: D9 H; _ // ??àì?? μ?·ó
% u$ o+ W7 O' P& q5 V2 w for( int i=0; i<pProp->nDropItem; ++i )
; W1 |" V% c" i {
f# E% f: \+ [ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
/ {2 G6 d# g; A3 L) M+ _
7 ]- y8 p% J# f6 C' J0 U& |& i1 A if( xRandom( 100 ) < pProp->nDropPercent ) # Z+ @1 t! R! D( h* ]9 m" ~$ T+ u6 H( Y
{) o4 K z1 t2 D, ^1 @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 f& k0 p5 B k- ^4 k
break;
0 D0 S- v! Q! U. N }
r J, w$ N8 N {- Q" | }8 M5 D+ m `9 ]" h) K( D
}5 ?; ]' L" ]# p7 C* z" O' y4 m4 g/ }
}
. g1 D& K, _: D* V }
: x; J t$ S" g1 g( P. a! ?* H# ^/ K) {; `9 I
//pAttackerà? slaughter°aà? oˉ°????2′ù.
( A7 s! I. B" o& X3 a2 X7 P pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 `9 G, S& j: Q: D) Q& X; i% ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 J! B% z. L# ~ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ P, }/ C' y h UpgradeKarma();( |# A: P" A# k) Z+ _
#endif // __VER >= 8 // __S8_PK
1 X. T1 T* C( d9 i7 v) ] return 1;
4 y" ?6 e) ?+ U}
$ q1 v* J2 \: ^& E, ~8 N. r- K/ y3 @0 d, q: ^
! S, c& \$ _5 F7 a+ l3 E+ O! Q
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9 Y6 X+ l3 f' Y |4 r- Q( g( o1 M7 [
-------------------------------------------
' B7 {1 \3 {* r+ @$ L9 C6 z
: Z. H6 e; z0 U& w+ `4 @* T! {4 @, `0 N
if( pAttacker->IsPlayer() )
7 x6 I/ S0 q( b1 z/ L0 Z6 L {
1 p# C$ R- s; Q. S; l m_idMurderer = pAttacker->m_idPlayer;$ q0 C3 \6 `$ a: d. V
! q" B, |& [8 r K8 O# ~' \
7 P+ \' Y- p$ ?) ]0 H" M1 n CWorld* pWorld = GetWorld();
8 l4 n9 f7 l, _$ m6 t* V if( pWorld )& q1 `: \7 \: x1 n F9 h
{1 e4 c8 G) P* c: \6 ]
char szFormat[256];
" i3 c4 p5 z9 a' ~' a strcpy( szFormat, pAttacker->GetName() );1 v* W0 ]9 o5 R u: w7 Q2 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 j+ |' A3 @3 F" C3 A- q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" b3 f9 S# T3 k2 M$ x6 {$ K. T
}
8 X, g2 f; O* t+ J }# |8 q: C$ L1 z; Y# s8 H2 l: H
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