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赏金系统恢复" ]; M z" c' Y1 h6 w
Mover.cpp
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Code:( i5 a! n# ~1 `
int CMover::SubPK( CMover *pAttacker, int nReflect ). t9 a& W) j3 i
{3 ` Q) T/ [" Q7 ?3 i5 \( t5 e* Z
if( !g_eLocal.GetState( EVE_PK )- S W7 N, c+ R& m! _9 a: [( {+ i
#ifdef __JEFF_11_4
# a" `+ w/ _; S* e || GetWorld()->IsArena()7 i! [% H* }$ |" W9 y3 ~: L0 m
#endif // __JEFF_11_4
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return 1;/ j# j8 i$ l& a0 \
+ S0 F/ U# |& [( y- u#if __VER >= 8 // __S8_PK
$ c$ U% J& p9 z0 U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ M) x; u% c8 g
return 1;* V8 O W" b: D( U
# Z; G5 R& ^, t: K, C if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( }( _2 _, t5 X: O2 } return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 M4 @" G! w: _* H$ z* | if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' u6 v' z9 \3 T. Y: M6 p9 n3 N9 j
return 1;, m! a y _4 D- P
#endif // __GUILD_COMBAT_1TO1
) s D5 a1 o/ i( z
6 O' D( E$ p1 Y- b5 z9 p8 Q9 R! T: i6 s if( g_eLocal.GetState( EVE_PKCOST ) # C* ^: h+ t' f. z, o F
#ifdef __JEFF_11_42 w1 R7 W7 _/ i
&& GetWorld()->IsArena() == FALSE
+ J. f$ T& {0 d* @, y#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 1 I$ [' E! j& h; w& l4 b
{
A6 U1 [4 v0 v ]" M* k#if !defined(__INTERNALSERVER)4 W0 [3 d8 Z7 {+ c% @/ i
if( m_dwAuthorization < AUTH_HELPER )9 L3 u3 {% b; P
#endif4 C ^: `7 ~* Q7 O5 e
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// ??àì?? μ?·ó
. r( m2 W3 D( t( {- L // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ), _! V( {- c) ~* W
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 B' n ]! n) z6 Y! f3 e/ w
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 T2 t8 s- `, q* c* |8 [
for( int i=0; i < nInvenDrop; ++i )* K- ^2 w: Y: B0 h( S
{% u+ L" w0 V# L$ c& l( ?
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
" a/ n; V' }; w: N# P3 z- d break;
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+ w6 Q' ]2 Z, J: D% E7 C
// - à??? μ?·ó/ U8 ~/ q, Y+ J4 u: X! ^8 D' m1 Z: c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 F0 I" |% {- p- _5 U2 n for( i=0; i < nEquipDrop; ++i )4 `0 j. t! c; T9 C1 U
{
) G6 h: [. m6 C8 V4 ^/ v! }8 @ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" A. v: Q/ z; Y. o' K% ? break;
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_$ H% ?1 A, O. N( M6 j% w* x }
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;& M; U+ k: D$ }# g+ v: N5 R
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. S- f4 N7 q( `- ?. K CWorld* pWorld = GetWorld();7 j" T" v2 Y! B: u
if( pWorld )4 R0 g/ N% `. v4 t" m4 Q l7 g" h# t
{: G3 s8 [4 B! v P+ K" _' g
char szFormat[256];% c# G7 K. E2 M& o8 S
strcpy( szFormat, pAttacker->GetName() );
8 o/ q9 W# I. k4 A( A0 S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; H9 Z$ _# O2 M! T" R6 w4 O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% _; E: Z* r/ l$ \% W k$ @+ V w
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if( !pAttacker->IsPlayer() || IsNPC() )+ E* Z) I1 @+ [5 g( w: e9 H
return 1;" c! F1 T( z& ?8 D
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BOOL bAdd = FALSE;3 r( C' B2 a; ~2 G; C
if( pAttacker->IsChaotic() ) // ???à?ó??
9 x7 W( X. A. C+ R {
( ~/ y4 N( P5 [ if( !IsChaotic() )- A" t1 T( v2 m( S; i
bAdd = TRUE; B! S; x) W& v& X/ c
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else // ?????ó??, èù???ó??
: ^+ b" v4 a* U6 {, l9 P" c {
0 M' \8 ^. l# s$ ?! c if( !(IsChaotic() || IsPKPink()) )8 t* z+ b8 Q# y: B, g
bAdd = TRUE;
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, N+ z8 C0 `/ E+ z: ` /// ???à????, ?o?aà? ??·ááü9 O" w( \& b* G& G3 p
if( bAdd && nReflect == 0 ! J. j* x3 S2 ]) U* n6 O% h( F
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
8 a# o9 ^8 A% D6 s ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS ); l/ s, q3 d8 f4 Q1 A# t
CString szSendMsg;
' B* Z, O! j* x8 S; H szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. C% l* s; s9 q1 K
((CUser*)this)->AddText( szSendMsg );
. a" {2 [' F3 e0 }; W9 z szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- p, ]: q6 q* k; z. h Z+ p& o# z ((CUser*)pAttacker)->AddText( szSendMsg );" q- M+ } r, h" u$ N3 ^ _
}
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1 V1 u3 I' B3 @) E# J" I$ z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) J+ m9 Y* Q2 b6 a& \" k ((CUser*)pAttacker)->AddPKValue();
6 K, I) c( g, @" n( }3 ?; C pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. k& s4 b% W \, b' w+ z
g_UserMng.AddPKPropensity( pAttacker );
/ O" |$ K6 m( M, W, G# h1 W7 F g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( A0 C; a+ ]0 n; I9 _
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 P7 w! A# T0 G# e4 K
#ifndef __MAINSERVER
/ E9 c1 r% s, G2 dif(!pAttacker->IsPlayer())8 S- t) x( o( S5 n
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! [8 _1 I) Z% ~- [9 q; b
#endif // __MAINSERVER( c+ Q+ I; h* N- d% v" v4 [: O/ A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ u3 \0 k% C8 e, l* d$ i ~
#endif // __HONORABLE_TITLE // ′Tà?0 Q' o; M" T* C# j' k( ]
}
' G. B1 M( w& t- p1 g$ _4 \#else // __VER >= 8 // __S8_PK
' v% Z; }' z7 ?9 |* P \ BOOL bChaotic = IsChaotic();2 F# B1 t4 f f! K( O4 d
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* ?7 c: u- D, Q4 K, U5 V
pAttacker->m_nNumKill++; // ?3?? á?°?" D; \# H0 v5 p( w
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
k9 C2 J$ l# v" X6 E* I! h& x* a5 _0 L0 U% g( p1 o& R
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( i5 {1 L7 Q8 u5 p- B% p5 J if( nGap >= 80 )
) H7 o0 V. I5 J) O: z7 k ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ ~( b O# a# z2 S5 ^4 L8 Y
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// o??ó±Y ?3±?±a?| ??????′ù.7 ~5 F" O* k* |
CWorld* pWorld = GetWorld();
6 O, M' H; s3 ?2 A4 } if( pWorld )( Q" z# L! ~5 w. r6 I. K( a: m. z
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."1 P5 [7 r9 P' l
char szFormat[256];
+ ]( H& a* k3 k6 b2 p6 ~6 l strcpy( szFormat, pAttacker->GetName() );2 c' I9 l/ }& P* p1 [( S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' e% [* O( q( _' b% {; O7 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 m" y$ k, A! Y3 c+ o
}
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* I* |" M/ C* j% Q: W( o7 C if( g_eLocal.GetState( EVE_PKCOST )
* p! x5 t9 p6 z+ D; d- g#ifdef __JEFF_11_4, W! Q* ]' B2 r$ f% N" X* }
&& ( pWorld && pWorld->IsArena() == FALSE ); a. W: L* R+ o
#endif // __JEFF_11_4
/ g2 F7 {4 N) @ )
# W) w9 U9 |! ]$ q {
- g" ]! [: Z( f# e Q5 O r& J if( bChaotic ) , P S5 O- g/ I$ g) c
{5 h4 u5 x& {! M& t" T2 R
#if !defined(__INTERNALSERVER)
T6 j9 m. }2 _ N: ~ if( m_dwAuthorization < AUTH_HELPER )
8 E5 X/ K# e& O" s# U# x3 Q9 V5 R #endif6 [ [& z0 e% R8 J5 C8 a3 S& i
{( v. o) L2 G% b0 p+ c4 y
// ??3?μ?·ó
# _- g' a( m3 ^& @ w- E KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# [% ?4 A7 F3 q0 m" D float fRate = pProp->nDropGoldPercent / 100.0f;6 l3 u9 l% w0 u4 U
int nGold = GetGold() * fRate;
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if( nGold > 0 )
: U7 i( Y% z0 t' [ DropGold( nGold , GetPos(), TRUE );2 _/ ~4 |0 y0 `0 D4 U# g7 {' K
1 F* p# t5 N0 g: I8 S5 P // ??àì?? μ?·ó 8 X. }7 W6 C# s4 b
for( int i=0; i<pProp->nDropItem; ++i )
, i, b/ w" n9 {9 Y9 V3 N2 K {
5 m E+ q( n3 _9 j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 t8 \6 B, |; t2 k0 P5 _
3 f9 t n' \& s1 U9 L& R if( xRandom( 100 ) < pProp->nDropPercent )
^1 s: @" |2 C" \, x {
$ ?" g) Y* U! }( r if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, ]- Y' I, t4 K9 | break;% q9 z8 C% v9 |5 f
}; [3 T& |7 N' W# C1 z
}* n2 T7 P% ], h9 \; h
}# [5 M: ^, [0 L+ P) L* q) [
} 2 q& _ @7 g( {# _ c* i/ H; Q
}4 Z- ]$ `! c3 }, o, u3 k+ ?
, _ s- F( L& m$ o //pAttackerà? slaughter°aà? oˉ°????2′ù.$ ~. f: Y( c9 {# [6 j
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
A j3 F i& Y2 I1 N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ l8 f/ L7 R% l. |% `! v if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), [0 x l: q* C8 D; W( I7 {" ]
UpgradeKarma();
( V7 T4 Q, a) g7 b, g2 A: R1 F3 d#endif // __VER >= 8 // __S8_PK# U& m9 b5 S9 g4 L$ D
return 1;
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-------------------------------------------* W! h; F2 U* t9 ?) j% h
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if( pAttacker->IsPlayer() )
' }6 t9 V l4 w5 ?. p& ] {
. u1 f5 Z# n; h/ @) f; ~ m_idMurderer = pAttacker->m_idPlayer;
; k: a# n. g( {. K
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5 L* M' A* h/ u CWorld* pWorld = GetWorld();
- U& X- n3 }6 X' C7 y9 N8 { if( pWorld )1 _% D2 A" S+ f X: ? z
{
' j: t& o. p+ {& f) B char szFormat[256];
) v8 N! h; ~ l1 L- T strcpy( szFormat, pAttacker->GetName() );1 j2 ~3 l. {: B" u T) ~; \" Z& `- Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 b: d: }+ J4 K: e( p" R! { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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