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赏金系统恢复. J) Z" I7 I6 X: F( j
Mover.cpp
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; i0 B) d- |* O4 { tCode:
! c: `" b0 U# H* n. lint CMover::SubPK( CMover *pAttacker, int nReflect )
3 ?6 E, h3 O5 ^- X. P R{
m8 m/ j7 s7 W4 I3 M if( !g_eLocal.GetState( EVE_PK )
, z$ v) c' u5 L#ifdef __JEFF_11_47 p0 p9 t% P8 `
|| GetWorld()->IsArena()* ^: W; R- x' o `/ w- r
#endif // __JEFF_11_4
5 K2 _( M; d. @( H0 F0 n )
7 o8 H( K- r. L+ _3 c return 1;* B8 g2 z7 d- _
! k+ x" J. X/ ^#if __VER >= 8 // __S8_PK
& ]& C7 q# {) ~ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) D# o$ {0 @0 N
return 1;# T% o: L1 O7 S: L7 F/ L3 v
' _" C0 t$ Q6 U. Y; S# p' v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) u8 N: o0 W* E* g& }
return 1;
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7 i" R2 M+ {' w5 t. C6 I8 h, T#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 c- C2 ^& J# Q if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( c3 b6 ^- a7 L2 S4 Y5 X return 1;1 K+ X+ }. {2 }& q0 p8 U6 l
#endif // __GUILD_COMBAT_1TO17 F! A4 l: \* W! |
' K! n9 |: o0 X if( g_eLocal.GetState( EVE_PKCOST )
" J, P- o. P8 @#ifdef __JEFF_11_4
* i; z2 \$ N5 T |% o$ w5 N' k && GetWorld()->IsArena() == FALSE- f/ f. z7 r1 M% F) ]8 [) _
#endif // __JEFF_11_4: @4 M4 t6 ^& @! u# a
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{
; Y8 _! B4 X6 E8 v* M( {3 q, H! s if( IsPlayer() && IsChaotic() ) ! F9 D, c/ {5 s2 }) B/ Y
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#if !defined(__INTERNALSERVER)
& H4 G% _/ D7 T, B6 z! U if( m_dwAuthorization < AUTH_HELPER )
: c2 n4 o6 v3 \#endif+ t0 Z; K2 T/ T2 F n0 N
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// ??àì?? μ?·ó 0 q1 E3 R1 P! |, ~ e* d, Z
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: g1 i$ g1 u* s# U. Q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 E5 o8 T7 p" c/ x% N+ o
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 _2 @9 U! Z3 A: Y# A for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( y" A2 S3 ]# c9 _9 |% b/ F
break;
& p" A, e3 J/ b. c }
# x% n: h9 V+ r: M6 h/ ]2 t5 S
// - à??? μ?·ó
5 k1 I- U. [: q% g int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% Z6 `, j* r b9 {# R+ N
for( i=0; i < nEquipDrop; ++i )4 ^( }4 H! R+ J
{
; v& @: K3 G3 c" E @ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ M. W/ T% m' z/ |& W# p N
break;2 ]. V% K( v6 d* l
} " m: X/ c) E5 k2 E8 S% r7 I
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}
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/ b& M5 z/ l7 v0 k4 E% g, g if( pAttacker->IsPlayer() )
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5 L; y3 p b5 r2 X0 \% M! J m_idMurderer = pAttacker->m_idPlayer;
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6 Y$ i! A1 U* H- j! w2 ]6 P2 u CWorld* pWorld = GetWorld();
U$ |: e( ]; L( y7 S if( pWorld )" c8 T) c& T m7 i1 l" T# ~' u
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char szFormat[256];9 @" c3 t6 E, k5 f& o( G# v) @
strcpy( szFormat, pAttacker->GetName() );
* w. z& x: s$ c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% v3 ^3 x8 A8 Z5 ^2 I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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! R( _! i" P" q( D% U if( !pAttacker->IsPlayer() || IsNPC() )* `( X& n1 c8 x% p1 Y- C; R0 c
return 1;! o0 @/ {0 k, B" O( u" n
( o" b$ f* x* I BOOL bAdd = FALSE;
/ J2 ?3 ?4 M4 C) ]4 | if( pAttacker->IsChaotic() ) // ???à?ó??$ v0 I; \5 ~+ z8 k$ E- [* w# ]! ?* R
{
4 p, W; W6 \7 y$ u. ]! G if( !IsChaotic() )" N6 F* o. c4 C
bAdd = TRUE;- s9 m6 s, e" N7 N" U( m- s
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else // ?????ó??, èù???ó??( J- N! C& B$ I' z3 j* d
{
+ h1 D, W) t7 B5 L if( !(IsChaotic() || IsPKPink()) )5 {! B' T0 E9 N7 C: ?; f+ m7 d
bAdd = TRUE;
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1 r) K3 K) y/ C7 Y( t3 X /// ???à????, ?o?aà? ??·ááü( v- g( x1 H# J: H+ E5 \$ P
if( bAdd && nReflect == 0 4 d! R0 t+ L, c+ y+ p9 s8 B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 o; |& e7 d, }( F7 a% S
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if( IsPlayer() && pAttacker->IsPlayer() )# P. @/ L4 k& R% `4 g' S
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if( !pAttacker->IsChaotic() )) a, a- Y7 o, h' b; T1 S/ L4 Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );% ^/ K Y9 w v& _
CString szSendMsg;
# H+ Q8 L- o) Z. j8 z. a& s szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 {) c$ h& K1 x( u
((CUser*)this)->AddText( szSendMsg );
6 ^! S- h( F2 ` s! D3 S; _ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& F- ^6 b' v( f: B
((CUser*)pAttacker)->AddText( szSendMsg );, S1 v. L9 Y$ [# a% B
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( I: v5 i3 n* [
((CUser*)pAttacker)->AddPKValue();
2 z' b$ _6 i |4 {5 H0 h @ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) N. k0 s. H$ x' H4 ?6 O+ ~& x
g_UserMng.AddPKPropensity( pAttacker );7 B+ l$ J4 n; [0 e' ~3 C8 y* R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );) H. r: q, u& x5 t2 A7 H
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 Q/ z. f( L& s3 r
#ifndef __MAINSERVER
' k. t' z7 L9 z# p7 qif(!pAttacker->IsPlayer())
8 s3 o# e' k+ a. S) {, Q' d- ` FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: V* G* B! b! u#endif // __MAINSERVER
6 v/ U; O4 L3 C( S ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 ^& C9 j( {$ e' z. s4 U* S8 G
#endif // __HONORABLE_TITLE // ′Tà?
1 j9 e# ?) n2 p- ^ }
0 w+ {5 q+ _! @5 w2 G5 i: j; \5 D#else // __VER >= 8 // __S8_PK
' B" O, g% r1 Y: a% X BOOL bChaotic = IsChaotic();
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& i3 e) l1 K3 K1 J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
n* h; G/ l: l) f pAttacker->m_nNumKill++; // ?3?? á?°?6 L- F$ p' g% Z# G0 ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 I% x* L1 T0 G
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 b' V9 a/ g8 I if( nGap >= 80 )
! f" g5 A3 R/ m ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ " M7 _! @$ `* f
- N1 |! l, @0 g! a! j2 C5 j // o??ó±Y ?3±?±a?| ??????′ù.: {! ?: G. Z% {2 k( e2 i! a0 \( Z& n
CWorld* pWorld = GetWorld();7 t' J% I/ o# A; K
if( pWorld )* v- k5 k" \$ d& [+ N4 f# h8 V, M4 j5 J
{% @1 L% N- V0 ]$ l- s- V. q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ ]1 B3 P" K' z char szFormat[256];
5 b7 R1 S* G6 W. E( p strcpy( szFormat, pAttacker->GetName() );
" z: a( m, t+ X* F) y& t" n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 c! \4 q2 w2 q1 W" L2 n/ I4 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );' `- _6 P$ |& p& P
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$ Q7 K# }+ x8 C! U; B8 r if( g_eLocal.GetState( EVE_PKCOST )
0 B; \# Z9 Q, I- ^#ifdef __JEFF_11_4( Q8 L2 ~2 g5 Z9 {0 {% ]0 x: C
&& ( pWorld && pWorld->IsArena() == FALSE )* W, v# a: W. {) C: F
#endif // __JEFF_11_42 W) D t& U5 l1 ], t7 j
)
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if( bChaotic )
& l( l0 M6 X) A+ Q {
1 Z( w: Q: E# ]# k, ~$ g- f #if !defined(__INTERNALSERVER)& V8 `& _: u: R; }$ f4 j
if( m_dwAuthorization < AUTH_HELPER )) m/ H5 J' F9 H7 Z: q
#endif
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// ??3?μ?·ó 3 D1 e/ `3 H' A# z7 D T z$ Q0 G: S
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, D/ Z: n, z+ a3 s5 w! n; J float fRate = pProp->nDropGoldPercent / 100.0f;
- a7 }' t6 C, P$ m% U1 n int nGold = GetGold() * fRate;$ y2 |$ O* \3 }; B4 l. \3 d
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if( nGold > 0 )
" K2 L3 \7 E: \6 ], P8 l DropGold( nGold , GetPos(), TRUE );
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5 p3 n# ^5 v& |' ]' k // ??àì?? μ?·ó
7 x7 r4 L/ r3 @3 } for( int i=0; i<pProp->nDropItem; ++i )2 G+ C3 o" g* r0 S( }% y5 v
{
6 a3 j! L, l6 Q BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
8 ]9 b$ H) n8 y7 e
. y) `" k8 ^, i0 i. M( X8 {" W$ f if( xRandom( 100 ) < pProp->nDropPercent ) : D! S8 e( R) w/ F# y6 F6 [
{
5 p) O+ R& |. p. j if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : W6 O4 d0 U3 P. O
break;. Y/ y1 f: U. ~" F2 Q
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}/ _# @ {# a% k1 Y
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}
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0 ^) E, N' V e: j- F; g$ Y //pAttackerà? slaughter°aà? oˉ°????2′ù.
) F; f7 Y: P* ]" Y2 g* h pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 _5 O V9 E1 F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( G3 l) m( ?4 V& |2 m1 b. T) l if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 {2 f, w; b2 Z; h- N% ], L UpgradeKarma();% o. b. S- ?" ^3 Z$ D) z
#endif // __VER >= 8 // __S8_PK
- g! o" L4 u3 d* H/ @5 @ return 1;% H$ k8 z5 B _' V; w2 _1 A
}
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-------------------------------------------0 p9 t# g- `8 t0 M6 O/ H; D5 R, B
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if( pAttacker->IsPlayer() )
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% o0 k0 r0 ^% C) g5 o; ~2 G m_idMurderer = pAttacker->m_idPlayer;5 c% |# G5 s8 C: A* G
& l7 h9 s; p. O- z g: ]( w- [ C Y$ v8 o0 g$ C% s9 v: \6 w0 @
CWorld* pWorld = GetWorld();, h, a- [3 J- E* C+ j" ^
if( pWorld )! c% ^, w" `# Q" A+ V
{1 s/ K& {: Q# L3 [8 o, u# M
char szFormat[256];4 p' D$ a) o6 g7 b" ?% N3 l
strcpy( szFormat, pAttacker->GetName() );
l/ Q& t4 [) G y( M7 ^. I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# j" \# q' W, {! k3 J6 _! m$ {6 t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ W- l2 V: p) V3 K1 G& C
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}
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