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赏金系统恢复
+ B$ e; ~2 Q- g) G2 E; KMover.cpp2 o3 C) e: i6 E$ S, c' c
. ^: P% | {. S$ T" ]. tCode:, U& E3 V7 T$ Y: U d8 }, k* Q8 W4 `
int CMover::SubPK( CMover *pAttacker, int nReflect )
) D: w1 O1 L) y* Y9 m{9 z9 F# M q0 ]$ Q4 ~( y
if( !g_eLocal.GetState( EVE_PK )
5 _- W/ i9 }* ]* j7 u#ifdef __JEFF_11_4
m1 b* P6 m* c1 q d || GetWorld()->IsArena()# I4 x" R8 _# m
#endif // __JEFF_11_4- B ~% G/ I! ?% l
)
$ F s; I) h+ W return 1;
. ]2 \& Q) ^: S5 e2 u: N1 f6 v
1 t8 \# l. i4 z7 I, n' `3 ]6 C#if __VER >= 8 // __S8_PK2 D7 O. k+ X9 D- i* [0 @ x
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) a! H8 w* K& Q& e5 t
return 1;
, ]4 K( c8 m$ ^# e2 H) ~" d5 N( C$ @7 Q
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* t6 s; h- t9 b( b3 u1 t return 1;
: g- {0 W; W0 E' Z; |; O4 y; w8 y6 C. U( c& C7 y. a
#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 k7 \2 q& _" z. ]! _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 l$ o6 E1 F; ~. b; d. A
return 1;
/ A" J) L8 \+ E: M% U#endif // __GUILD_COMBAT_1TO1
% a: P# Z- q8 U+ _6 ]
d% Z6 V& M, [0 G if( g_eLocal.GetState( EVE_PKCOST )
. i" ^0 \* G* b. n+ Y1 u/ n#ifdef __JEFF_11_4/ {/ _( P( U" ~7 d) ^
&& GetWorld()->IsArena() == FALSE B* h. b: m3 h {4 |+ B) J
#endif // __JEFF_11_4
, w1 [5 D* ?( v- D% B6 g# W" X )
5 v4 v, L. j7 d8 n; n" E9 p m {& Q7 L9 D7 m1 [- q2 Q% z% x) y* n
if( IsPlayer() && IsChaotic() ) # Q2 a; H' T+ ?0 N w
{
" ?3 `0 p/ C! u* a1 w0 k8 L#if !defined(__INTERNALSERVER)
6 u3 ?$ D5 i/ F# l8 c# q: ]" t6 i if( m_dwAuthorization < AUTH_HELPER )) q; q- R( \9 z" v# _) ]
#endif2 h6 M0 B( I5 r9 b5 p: `: Z2 N
{
5 c- x7 w$ R. }5 j% V# V J // ??àì?? μ?·ó
- w4 {7 \" H( y6 V // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# _* U- g2 y( s Z# q) v' | CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );! c; Y5 _5 u% u* e# Y7 s1 g% D
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 ^! Z* `5 w' G: I7 O9 B+ ~+ V
for( int i=0; i < nInvenDrop; ++i )$ g+ g8 m; P# G
{
) `5 f z% O5 R' v if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) , f2 m7 v3 f) i% F$ J0 X2 n* {
break;: @9 k6 p6 S( ?1 G0 s! {. e& |& n0 f
}( J1 l; ?' O- q5 c
( Z, N& _# `: t& l // - à??? μ?·ó
& A. e# \4 r; a& G7 p i8 ], [, | int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& u/ L0 K* n$ E, {% f
for( i=0; i < nEquipDrop; ++i ); u1 d' j+ r+ g5 Y; Q8 f, @
{* H* E% k! X. q! x2 c" B: U. [9 W
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) " D( W$ |2 S6 r! a- W
break;9 c5 t8 ?8 s6 P4 C Y
} ( E7 ]/ n6 F. |* a1 G% @% I0 @! A
}
/ s) r: A# z z) C3 x. a }
- ]( C1 L+ S9 ^9 J; U' p }
8 a! C$ P7 P6 j7 E+ T+ ?; P+ n3 L0 k" }; k
if( pAttacker->IsPlayer() )% W/ K" j- ~& f# X4 D
{
% s4 p/ a5 b( l$ m6 \' y m_idMurderer = pAttacker->m_idPlayer;
+ h- z0 t6 p# C6 `; _
4 N* r# H9 u7 s r. ~$ g. E
. V' W8 }/ B" \" d CWorld* pWorld = GetWorld();6 q6 R& V( T/ G9 n
if( pWorld )- g$ y/ _0 ~. O$ D8 S! A
{% U+ Y, d3 j* Z# z, _% `2 d% u
char szFormat[256];
- s! K! w0 S: [: Y& m strcpy( szFormat, pAttacker->GetName() );
4 o2 s% ]- E2 E+ M! D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: \, [3 b+ u' a$ X* e2 g9 I2 g/ i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 _5 E" o- z) ~, |' ~* d: O, U5 q3 G
}
6 {' p( d0 |/ n% o+ Y# t7 v4 j }
4 Z5 ?; E3 B" I. |, b; I+ \' _8 z* r( a, ^+ i& `
if( !pAttacker->IsPlayer() || IsNPC() )/ L9 J9 J" a l: f
return 1;
) j8 r0 T, {" m& m/ ?- K) j
# H1 Z4 w( |! y6 Q BOOL bAdd = FALSE;
O/ ?3 r' l5 g* f; f! `5 I if( pAttacker->IsChaotic() ) // ???à?ó??9 i$ l0 }* d8 v2 `3 f) T2 n& [6 v
{
% O4 h+ Z# D8 L3 ~- ~3 D if( !IsChaotic() )
6 ?$ [5 R. b# c0 p3 w bAdd = TRUE;8 D5 \8 q5 L6 }) |4 G5 B
} A( u E9 E1 ~+ {3 S1 G
else // ?????ó??, èù???ó??
; `4 U+ R% |" \" u/ y {! Q( i3 V: L! d9 W* s1 E
if( !(IsChaotic() || IsPKPink()) )
; k( P9 k4 }% |+ T6 @ E9 Z bAdd = TRUE;
$ n" Y; r6 f7 t4 R9 s) N }$ `- T( r. g% `3 n" o/ }3 Z
4 G* i% B; e# ~8 j5 n3 I2 x /// ???à????, ?o?aà? ??·ááü
& n5 o! c, S m/ ^- ~( n" i! T& L: x if( bAdd && nReflect == 0 % j9 u1 m. a" z! m; }' t
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
. z% [# B; s: Q) Y5 H {4 t1 V2 a; C- b+ h# P
if( IsPlayer() && pAttacker->IsPlayer() )
# S$ n8 o) J( h8 x; J {: W7 l; I; N& _+ m
if( !pAttacker->IsChaotic() )5 x- |+ @2 n* b7 u* W6 ~
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 [- Z( c2 K/ n2 A% v0 o6 x# C CString szSendMsg;
9 y) H$ B0 w; P3 A6 ` szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 ~+ p/ _, _: d, W8 u
((CUser*)this)->AddText( szSendMsg );
* v/ w& i$ G) G, d0 U: c" { szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 u7 Z; z3 H- i ((CUser*)pAttacker)->AddText( szSendMsg );/ D1 M0 V# {) \
}0 ]9 |4 G$ n4 U( q2 F% |
9 J- \5 g: l; o/ ~
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- b: q" } u) p7 @2 M ((CUser*)pAttacker)->AddPKValue();
: @( j5 N! H: {9 S% `1 r pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 A$ L& i# y& `2 n$ e* ?# k
g_UserMng.AddPKPropensity( pAttacker );
4 v3 d0 }+ B$ E- n2 p g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
$ G7 R. |% S% g q( P' `8 U. \$ Q#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ |2 j6 P. _7 y/ w5 F
#ifndef __MAINSERVER
8 C5 G$ Q) F) X9 F |! Vif(!pAttacker->IsPlayer())' Y; @; u& |9 U6 U. h U. P
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 l K7 ~& s1 b+ t: U#endif // __MAINSERVER
* m1 Z3 P i$ [& ^* ` ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 J" d& N0 @: C! f
#endif // __HONORABLE_TITLE // ′Tà?
4 S# T) a% |0 d% t }6 H" g M2 e- f& m& S( G7 s- b
#else // __VER >= 8 // __S8_PK) q* ?9 C( K1 W0 X, p9 \0 ~. D
BOOL bChaotic = IsChaotic();5 l9 ]( _2 ]( X' W7 W% m
& b: ~& ]3 Y- O$ P( I" D; k
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 }# C$ e) L; F9 j, T9 G pAttacker->m_nNumKill++; // ?3?? á?°?% a* k5 q0 s {; w
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ K( A# x$ F. {- i( {& X
& }' ~( r$ j3 u% y' L$ G' m/ G
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ T O% D& I# P9 b6 h
if( nGap >= 80 )/ R* Z1 ^7 y+ N: U9 v( A. j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 6 C9 h5 k3 @* b
- z) q9 r, }5 |; X$ ?; r // o??ó±Y ?3±?±a?| ??????′ù.
( I/ q4 l0 f& T1 I9 ], k( ?4 \ CWorld* pWorld = GetWorld();
" o- @& y6 E4 G! s/ W if( pWorld )
/ Y% v$ g* f2 H$ A {
4 C2 j0 J: [4 p8 ? //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 p- P/ x" |+ T
char szFormat[256];
6 {2 {4 c. X% x( Q. h1 V5 X strcpy( szFormat, pAttacker->GetName() );6 i( v/ i' s6 C% a& A. T! a# f( E" C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 ]1 i4 ?% t0 J7 p. y$ E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
, c' {3 a% c q }' Y2 c2 l* W! o" C. i9 E! }
' T5 v, ?. \/ d. j/ g& n+ c' }$ I& Y1 e
if( g_eLocal.GetState( EVE_PKCOST )
5 c, i- @3 k& f+ l; r* c- N#ifdef __JEFF_11_4
3 x5 V6 Y2 ?7 k* i$ c7 Z7 q3 F && ( pWorld && pWorld->IsArena() == FALSE )
" ?* [6 f- l! A$ @, V6 e. t- w#endif // __JEFF_11_43 m% K/ x4 H& a$ n
)3 D& y$ l( v# R9 V1 u6 n6 F
{( _; ]) b* ^) c
if( bChaotic )
; |1 f; d# A. \: u. I2 i {
6 W/ p! z# Y6 j2 A0 S9 }! _ #if !defined(__INTERNALSERVER)1 u' y3 F, W7 {
if( m_dwAuthorization < AUTH_HELPER )& \6 q' e8 r+ e8 k. F) o8 w
#endif: o" l% j, t# N9 r- C5 W4 w- `
{
* ?1 L9 p6 i4 I, _ // ??3?μ?·ó
9 ]* n: ` l1 p; G9 S8 A KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
4 q3 L5 g9 k) C" _$ N3 l float fRate = pProp->nDropGoldPercent / 100.0f;- U! q9 S7 {: ^3 ?% q; D/ k: A1 H
int nGold = GetGold() * fRate;, l" l5 p2 K) o1 v; J
9 V" _- V, M! p2 p
if( nGold > 0 )
. N( R5 K$ T" q% [5 e9 x3 b+ T" Z DropGold( nGold , GetPos(), TRUE );
# s: P* `7 @ N" n) ?- D) d- {* Z3 L+ _: I& s* B
// ??àì?? μ?·ó 3 { M1 K. j, Z) X. Z8 V: c$ N
for( int i=0; i<pProp->nDropItem; ++i )
* B6 V- f& l7 [, ^5 r/ K {* D+ C8 V& \% |# R1 g4 }( d% @
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.3 c( P3 k- M' Q) { @! p
" j+ O2 `; Q. X% R
if( xRandom( 100 ) < pProp->nDropPercent ) " u7 ?# E2 a" F, W- h
{) Y1 Y2 f0 r4 @7 _0 h1 P
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) G# y' p! f' l$ r% y
break;
/ d- D' I. v7 S" w }
. E6 l6 W: K* [ A }
D, ?/ e5 J$ E; O& i% E } R$ V9 @ j! q
}
- \8 V* I: h) F0 c- @ n ^) V }
% J* Y1 n. g3 w. C. a( ^8 E+ \2 z% @# v% s9 E# H* G7 o2 I- R( I
//pAttackerà? slaughter°aà? oˉ°????2′ù.
$ h3 N) {9 d' R1 o: K pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' \* f$ z) m% R$ ?' C; E. N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 r( L1 u h, @: w, C* [ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 x: |# h' [- l+ @ UpgradeKarma();! p+ C1 j+ R ^0 h+ F
#endif // __VER >= 8 // __S8_PK
5 m! W9 Z+ C, R- M* K# S return 1;2 Q+ B1 _( i7 S, o4 m& x& Z' h! P
}+ U$ O6 {7 y; z8 Q
% p/ m; i- i8 W! W$ H
9 h7 J5 t, i7 [* ?; k0 c3 s! @* r
7 Z: N9 y+ O; f* \% a$ r( a7 \6 B8 q8 L1 ~/ f
3 Z/ A3 k' ?5 }; y
% C" v& a1 ^3 }. m& p
-------------------------------------------
7 x( `3 L# H: E2 Z, O3 L! Q' e7 A3 Y+ U$ Z" r% q8 T# @
' A3 \7 Z L X+ R j5 {$ Q8 M) ? if( pAttacker->IsPlayer() )& n- I/ T1 ?' Z2 p' c
{/ u1 n- o5 M9 t7 s9 v
m_idMurderer = pAttacker->m_idPlayer;
( u+ R* y3 V$ R, S* Q0 X9 I# Y; W" o8 Y) i& b* b
. `( T$ L) O' A, [ CWorld* pWorld = GetWorld();
( t3 l4 e4 j8 ?) ] if( pWorld )7 m9 j3 Z+ O2 p# H2 s
{
9 l. l8 a7 x5 r6 L7 s5 O% n( S char szFormat[256];
/ s; X( D U# m1 H/ v( L6 u strcpy( szFormat, pAttacker->GetName() );
$ ^4 Y7 \9 F& B8 p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, |3 S2 {+ }# h1 e* w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 |- o; v/ F' p1 n+ \. n2 w' g9 o }
, p8 ]( [0 J& g7 t3 z6 F( K' A }) p$ t6 U9 d6 Y0 _) ~
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