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赏金系统恢复7 ~, A! m6 i$ R6 s" |: n- Z% i
Mover.cpp, Z) B& E( V4 O5 |8 h s! R
+ R4 X; `# m. N9 oCode:
( P0 v2 X8 [ o* G0 `- B+ oint CMover::SubPK( CMover *pAttacker, int nReflect )6 E5 l/ f: F' X9 C' w( ?
{8 j# z& R" T" n# v
if( !g_eLocal.GetState( EVE_PK )9 _0 i* d" n0 j% u* }
#ifdef __JEFF_11_4
9 {# _& i) U. }% k6 o9 { || GetWorld()->IsArena()4 \$ y) ]$ E2 S; R
#endif // __JEFF_11_4; r- M6 c$ l2 K* U3 X, x% U5 S4 h
)- ?# d& f; Z- k5 Y/ S l/ {
return 1;
# g$ i. E r+ C! L7 T* B/ d
7 V' y. f% A, k* r#if __VER >= 8 // __S8_PK. x7 k7 ~% o7 V t+ q: r5 Q1 { h
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 {, Q$ x" J+ m0 }
return 1;' v7 b# Z* e% L* t
* J: G+ t% Y8 f( ~5 o! b+ w if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 F* K% o7 s! `" K+ ~ return 1;. ?. O8 G* S K G
/ _% _, k% G5 o; ~( M' d {' T#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 e. X1 O6 z) N& n& A1 `+ {2 b8 L- G if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 [7 I& [& X- r7 B9 L8 q return 1;7 z" c1 ?( D8 [7 `6 v3 m
#endif // __GUILD_COMBAT_1TO1
. l" q% u0 v, M
4 [) N& O$ F: r( Y if( g_eLocal.GetState( EVE_PKCOST )
4 l3 Z- Q& i$ E0 _#ifdef __JEFF_11_4
1 D4 F2 T" D2 b z && GetWorld()->IsArena() == FALSE
! C! K+ i- J0 F. m+ Z#endif // __JEFF_11_48 X2 E$ ~" P2 H6 n/ ?7 ]
). L3 z* o- e! D
{6 c* Y$ C4 E( F) c& b& N* v
if( IsPlayer() && IsChaotic() ) $ S3 E, ^# x1 a6 j( L! t( t% H
{
: L6 ?: ]+ f) o# |% q#if !defined(__INTERNALSERVER): c1 l6 l6 Y( K3 `4 x/ W) Y& V
if( m_dwAuthorization < AUTH_HELPER )
) z, R2 ^& @/ F" V#endif c* ^% f# Q" X! x. Y, K) L
{9 {* }; d r z8 I- D
// ??àì?? μ?·ó 8 Z+ ]5 \3 T6 _' ]' \7 D
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); h; H$ Z+ E6 p5 u* i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ G6 `! f1 L- v' B8 b* G$ j" V! z int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( S2 R9 G# k; ]7 H2 m for( int i=0; i < nInvenDrop; ++i )) l; g1 c @+ x1 K& _2 M) B
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
$ B# e) j$ d G( O5 V! c0 q break;
% C4 _% j$ D, r! C( H6 G: E }
0 H8 b/ y# p9 K9 H4 N7 O# l @. ?" k# H5 J0 S+ k8 z
// - à??? μ?·ó
% W6 d% O5 M- g0 \ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! W* h5 [' g3 t7 G* q( Q4 x
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, ?: ]: R2 T2 N+ ?& J9 D; r+ p break;
& @) F ?, r+ ]/ b7 L' I* t6 m7 K. l8 f0 w }
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} 4 S8 H1 }" t: k8 }9 ~
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7 G% v- h( Q* P8 d if( pAttacker->IsPlayer() )
; P: w& B. {; Y! ?* d- e {
) W' g; r, {& ~4 l0 I3 | m_idMurderer = pAttacker->m_idPlayer;; i0 |# n% o r7 b
+ p W( x& u/ k2 l
- t% [3 I* [3 {$ J) A2 i8 C3 ?
CWorld* pWorld = GetWorld();
# ]3 O7 V2 T6 o5 P1 @6 j if( pWorld )
2 A4 U% H6 @- C% }9 h* ` {
1 n2 V5 ~) h8 w1 M, b$ {$ H. O) T char szFormat[256];
* E0 ?' K, f- [. r! q0 C" n strcpy( szFormat, pAttacker->GetName() );( {3 q1 j3 V0 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 B; W( m. d: F0 k# ?: q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 \6 }# F( N0 x' W }+ K: z# R: s, t. @0 E; C; x
}
8 a, ~& t# t6 B5 i5 S, l
' y! ?9 S% w, b k if( !pAttacker->IsPlayer() || IsNPC() )
# a- l$ u0 t; |( l/ V& z* i return 1;
8 ~) M: u0 C! a$ Q7 l7 D. H
) z& F$ ]" B1 j8 }* q BOOL bAdd = FALSE;9 | \5 ~- M: j/ c
if( pAttacker->IsChaotic() ) // ???à?ó??
! O; D0 H$ z: R; G. K {
9 O9 L2 j8 I* D6 z0 I* @' p$ L if( !IsChaotic() ); e& X; X- D- k2 y$ x
bAdd = TRUE;
C& ?# g# p: q" f$ L d }
8 J" i- O* m; v0 L else // ?????ó??, èù???ó??5 K1 u* j& ?* [3 T! Y2 C& U: R
{
4 g: `' G V; M6 M* Z0 Q' p if( !(IsChaotic() || IsPKPink()) )5 P" c" B5 z+ I# F
bAdd = TRUE;7 L' X7 n! U/ z4 c! q! a# i
}& k/ d, B7 e$ u( B( ]
+ D( o' V' S: q+ T& ^" v! A# v /// ???à????, ?o?aà? ??·ááü
, M6 j# f, z+ y6 H# o- u: s if( bAdd && nReflect == 0
2 z+ {; f6 K# ~* U1 ]+ f && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
2 B X. k% L- a0 b6 b& Y {) A1 Q- K: T# q, y$ e
if( IsPlayer() && pAttacker->IsPlayer() )
6 s6 g* T+ f, p" m- E {
, n; F& C/ R5 a, C i' [+ h" D5 i if( !pAttacker->IsChaotic() )
* [# y3 q9 ^, p- Y& ~/ J4 f ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );3 l7 c; D8 x9 m" G+ g* g6 r
CString szSendMsg;' z' Y! L4 L2 {- m
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 L) Q' Z" M [6 u6 ~
((CUser*)this)->AddText( szSendMsg );
9 M! w1 P% g* t, }# r4 h szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& a% E$ f8 w0 ~" H4 S, x3 ?
((CUser*)pAttacker)->AddText( szSendMsg );! l, n% \. ]' V9 |
}) u/ e" ?6 U+ O0 B
9 Q2 V% U; X F% S- ~% Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" M. O& t: |& ]) g9 V ((CUser*)pAttacker)->AddPKValue();
7 J4 L5 n' E" s8 B% L pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 y( `7 b$ H/ k, A
g_UserMng.AddPKPropensity( pAttacker );
9 m% p" ^8 A" ? g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 P* y$ U( O. N, g5 {2 H' D#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& |7 H0 ]' K+ \# n( J
#ifndef __MAINSERVER
) I6 k3 u. H% T4 _7 f7 kif(!pAttacker->IsPlayer())
7 F) Z, \, m( V: n: [8 \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- e0 r* m) ^4 ]! x
#endif // __MAINSERVER: q" i, E/ y3 A y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 j# |* `1 A- z#endif // __HONORABLE_TITLE // ′Tà?
. V* m% F" D+ F3 K1 M }* g1 _7 g0 U. N1 b5 B
#else // __VER >= 8 // __S8_PK6 \, d6 K( V& g. |4 A X O! s
BOOL bChaotic = IsChaotic();
! I, e C( q; c
, B. S2 g2 N2 f J2 F/ U3 ]; } m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. Y% w& @0 x% t8 q
pAttacker->m_nNumKill++; // ?3?? á?°?
. w" \* a7 i; C7 _ c (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; }9 f2 A- a6 u5 i" D9 T. P$ r" c2 t
9 p; Y' v+ [9 L9 I9 |% Z2 P3 h int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 O; O" W! E: t, [' K( S& X4 q
if( nGap >= 80 )7 p# K5 ~- ]; }! m0 S! f- a9 H
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ |' ^7 M3 @' I6 {1 H. O; {
' y6 ~2 ?3 @1 L8 T% ~& q( F
// o??ó±Y ?3±?±a?| ??????′ù.( i) L; q% D& W' O {" v8 O% P
CWorld* pWorld = GetWorld();
, s; j/ q7 u, G8 ] if( pWorld )# D: o% K% J3 K& C, i5 L5 U
{* @! O3 k" H) B4 U
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") p4 h; ~7 l z$ o! B3 r
char szFormat[256];2 M/ P! P% z5 C" b
strcpy( szFormat, pAttacker->GetName() );! j. a0 i8 `6 h: ?# s% ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; c9 a' I$ w( F( G" p2 _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
, ~) `0 V( s! @8 L( ] }
; C9 `. b! R% Q1 U/ }9 F( o9 n1 \0 A- ^1 ]- h
if( g_eLocal.GetState( EVE_PKCOST ) / B* N2 g% Z5 G0 i
#ifdef __JEFF_11_4
/ V) R( h3 F- A2 M5 ^; h: o4 f && ( pWorld && pWorld->IsArena() == FALSE )
3 o" g% W! I0 p: h#endif // __JEFF_11_4
( }% `/ ?. j5 \( x3 n6 C- h )2 f( P2 g/ ~+ d
{
: f! U- C+ p# V6 G' d1 a if( bChaotic ) * D/ V& m% C9 v& i: W4 B0 z
{
6 L# S( p" z) a) R" L9 j$ |; N #if !defined(__INTERNALSERVER)1 J. C p2 }& y! o7 X8 w$ C: I
if( m_dwAuthorization < AUTH_HELPER )$ W# i s2 {5 }$ I4 w1 p& I
#endif- v, A( o3 J# c! { Y1 w
{
% Q, i0 f( }" N# m" ?- o // ??3?μ?·ó
* X( D* O* F. Q# m' S KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" I& s8 v( \7 p8 {, H6 l float fRate = pProp->nDropGoldPercent / 100.0f;
8 |9 r! h" R9 r) Y" g* ]# I, l5 l int nGold = GetGold() * fRate;' S3 a6 q6 L0 I* C8 x( j
0 u3 K+ e) N' ^% }* ^5 E" j
if( nGold > 0 )
/ m2 j4 o ]5 v# p' o DropGold( nGold , GetPos(), TRUE );) B& `; I' V7 \! X
6 S, M* N: b H. q+ V) G# h3 J // ??àì?? μ?·ó 8 y5 K) b3 R- v, Q. V0 ~
for( int i=0; i<pProp->nDropItem; ++i )
' _# V4 \" M8 V/ i, c* g; |$ I {
2 j* u8 d) F6 \( ?& Z7 ~ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ y. B$ O4 t8 A( l5 h5 X% t) i! ?- s/ x8 z) ]! y& B+ |7 R/ h
if( xRandom( 100 ) < pProp->nDropPercent )
& b7 D$ E. t3 @& v- ~/ V/ \3 | {
* d$ K( ?( b! ` if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , F1 D8 q5 B# S, d
break;* h2 l9 h7 r; y# y4 _/ f U
}
4 G; ^5 C' d2 L* w2 _) K. A% z }# z0 i2 G* O/ ^/ q# o2 M L
}3 p& |$ d+ U4 G4 l$ Z( r1 o& [' L( U
} 2 w' R) L3 K* j9 G0 `! N% |* F
}
1 T( c5 C& o% p. x# m& \! j% ]% V$ I Q; x
//pAttackerà? slaughter°aà? oˉ°????2′ù.9 o" M( u* Q1 |6 b
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
+ p' U" s- [: Y b# n" S F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 W: y, g3 T. B6 N/ j" E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ z r _9 ]8 |- D! r( j- g: v
UpgradeKarma();, w: v) H0 k) M4 A3 h8 S4 r) j& d
#endif // __VER >= 8 // __S8_PK
: R4 _/ N/ {) L; P return 1;
& |0 ~/ |& ~9 q}% v2 M& `* g4 v( b
4 ]) t5 M0 M9 b2 f3 ~
$ r4 y) o0 K8 y4 ?: ^$ I n+ o4 P( Z. M U* z8 Z3 d" |
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7 v+ F: v% _" Q; i& c2 v+ `0 ~9 |7 V- A. v# m
-------------------------------------------
5 F& e# X( L+ [6 [& {2 A8 |. }# Z9 c
6 K, ^6 C$ V4 B$ X5 u
if( pAttacker->IsPlayer() )$ y* w4 y# O5 J8 _# a7 I/ w6 `
{
( F+ e* m+ {# {% n. ~8 u m_idMurderer = pAttacker->m_idPlayer;
. f! g: q2 ^0 R( ^/ S4 {' ?# O, m+ D* O) E0 ~9 x
- {; A9 b8 R1 h CWorld* pWorld = GetWorld();8 j% d5 v& G ?- t# I3 v8 j6 c2 I
if( pWorld )+ s( u# {7 c8 d0 z: ?$ G* Z
{; h3 X$ m# M, {8 P+ c* G7 k u* ^
char szFormat[256];0 l9 J& k: l" D5 f5 I& v
strcpy( szFormat, pAttacker->GetName() );
! i* g2 f. W" s/ a* }2 x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 C5 s& t6 W ]7 L- C5 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# I& O( ~3 O$ P( I: F9 g- o, U& O
}
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+ b4 v* T. [0 P( W: N* z3 v1 z% ?9 e' Z8 d3 Q4 d
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