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赏金系统恢复* X. ?" F* D' N7 |/ J! @
Mover.cpp+ v% v. q) ~- M" f. k8 A+ Z. b& k
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Code:
: ?8 z6 ?: t# e) c9 fint CMover::SubPK( CMover *pAttacker, int nReflect )3 k1 p k2 s1 o* }- r2 C# V
{
( W, E' X% e3 T t if( !g_eLocal.GetState( EVE_PK )
: d; ^ x+ }# e( o: `( k#ifdef __JEFF_11_4
' I9 ?0 _0 M c9 C3 ^ A& W, i || GetWorld()->IsArena(), w m9 @" p$ n2 I
#endif // __JEFF_11_4) Q6 B: t& [ J8 s6 E
)# J% y5 J7 O9 x) B
return 1;
+ i, z9 m W( S9 D6 T6 s/ j8 t( f
#if __VER >= 8 // __S8_PK
6 O; l' I9 @8 t- R4 x# |0 H) P if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* s) {+ J0 ^. E: l+ b
return 1;, B% H, g: `+ f7 z3 Y/ z
$ a* p% R% N) S( B$ @
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 a# S; v7 f# x2 u
return 1;: f8 W# l% t& {/ Z
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 l5 F$ U. @' u& g0 Z& k% L l if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
7 r% J# e1 |9 ]% o' U return 1;$ e% w! q& t, V- S6 K. n
#endif // __GUILD_COMBAT_1TO1
8 a5 \0 \5 v* }- m4 M9 a$ s4 {) Z3 y; U$ f' `+ i
if( g_eLocal.GetState( EVE_PKCOST )
+ p$ B6 o8 X% D1 l4 G" p# R#ifdef __JEFF_11_4
+ D6 c0 n) W) o* Z* k6 g& s; ]$ w: ?7 p && GetWorld()->IsArena() == FALSE
- i; y7 r5 ^$ t# h9 z8 U#endif // __JEFF_11_46 p2 H1 ], E3 E
)& z# F" I1 o1 W# b% j* W" d
{
9 A1 i8 E, n/ p6 n- N0 ~/ \ if( IsPlayer() && IsChaotic() ) ( Y4 _ a; M5 q8 X" n
{0 ~6 A" N5 r, _: t
#if !defined(__INTERNALSERVER)
: t: `% s/ C9 Q: S/ [ if( m_dwAuthorization < AUTH_HELPER )' }' ~# Z9 l1 f3 _: N
#endif+ P/ J/ M( o6 L q- e) x3 v
{
9 P& H2 a3 G+ [* ` // ??àì?? μ?·ó 7 u6 v# M* w& S9 o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- o( m" j" D# V9 A6 z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ e# Q& F- L- c- l
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 l7 c! f% o. R* m. p% I7 A
for( int i=0; i < nInvenDrop; ++i )1 N4 Y: y! z8 M& F+ Q
{
7 n* f1 r9 g @( l9 o/ C if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) q/ z! n: W' H break;
7 Y* \ r! B9 E' k: N/ g2 k }! f6 @4 f+ |; H% ^
7 H0 g. v- F. {# ]" X; Q- E; A // - à??? μ?·ó0 V0 y4 e: F( R- D
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) f4 a( L) E- y0 J6 R7 W8 G
for( i=0; i < nEquipDrop; ++i )- u7 y9 p# y! J. v
{$ z6 ^ c, H5 {2 m3 p2 {2 k
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- b% ?& E( r m break;* L7 }, o: l0 Q. o
}
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}
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3 l. v) G `9 Y+ H5 A! ` if( pAttacker->IsPlayer() )
0 B6 Q. k/ z7 X& M2 ` {
! E; Y) f' R7 y$ v) {! C m_idMurderer = pAttacker->m_idPlayer;
+ J6 g" t$ X' { R5 o8 F6 t0 [+ W6 @: k4 L
5 D$ D$ \. I; `4 @# N4 R CWorld* pWorld = GetWorld();( {9 r; H8 m' B5 p1 [3 S4 T
if( pWorld )
3 _, w: D4 P1 M$ J0 K- X {
. Q, Q" B. x* \2 m! X$ J+ a* ] char szFormat[256];$ Z+ L9 P! x" L. s& B) a
strcpy( szFormat, pAttacker->GetName() );; t. ~" M- x2 H& M% D* H( T7 L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# F$ m9 u. ? C4 l$ ]+ U" b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- V" u, p; m* r7 W1 f
}% }' f4 s) c( H
}
8 ^8 E! i" C4 S% t1 u, f5 U- {* T+ y) y; Q& {
if( !pAttacker->IsPlayer() || IsNPC() )
/ p% a! j+ l3 |8 b return 1;6 a$ |5 o, E: y+ u/ f6 G
( C: \. d( `8 [" A# n
BOOL bAdd = FALSE;# Y8 Y" s7 f3 e) u1 x: [
if( pAttacker->IsChaotic() ) // ???à?ó??
" S/ u" `' H9 h" K$ K6 X, e {
3 p2 @6 S. g3 r6 i6 K if( !IsChaotic() )
4 F& x" w X- B5 Q0 L" x bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )( _( [% a7 v) x
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü# t x' ^$ r9 X
if( bAdd && nReflect == 0 9 S+ R7 e' {1 Q% u
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...3 K/ }- |! {3 y8 w$ ?% L
{ G6 i) b! X `2 i+ ]# d
if( IsPlayer() && pAttacker->IsPlayer() )
6 N: Q, K3 q) l! M3 ]$ M3 Y( ` {
; j+ m. a. C0 W, `7 Q if( !pAttacker->IsChaotic() )7 f9 l4 ~+ G/ C6 J- l, O
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 g6 s+ Z. w$ R7 G1 F+ o
CString szSendMsg;, S6 @% }0 H) k' {( R7 t; ?, u
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& U" @. R! P) a& N, ~ ((CUser*)this)->AddText( szSendMsg );7 i- M8 o# k; K; j/ z; @
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* d% F2 Z. J, s ((CUser*)pAttacker)->AddText( szSendMsg );
* H1 a/ r$ K$ Y, B+ X" `1 p }( u: v! g9 c. z
3 @( L4 w' ~- S' t8 f7 s pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 f) ?" k( E; B8 [- b3 w- H* f ((CUser*)pAttacker)->AddPKValue();; n; X" |- u l. a5 |, D& }, f
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );0 _/ t% y$ g6 |- @/ H* ]
g_UserMng.AddPKPropensity( pAttacker );
}- @# b: @2 J9 V+ Y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: U4 l1 v$ `- I1 |; D6 R" o' y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! N4 Q0 ]* e. z; z( o/ k
#ifndef __MAINSERVER
: E- R9 L' f" b/ @8 u& Q0 cif(!pAttacker->IsPlayer()). U3 t6 I! m: `2 a7 o
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, A" D0 _: Y; t' F
#endif // __MAINSERVER, h7 \, V: D3 {; t. [
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ _& J9 @; I, U+ G# B, P/ J#endif // __HONORABLE_TITLE // ′Tà?
0 ]- o; W4 [- T' J4 x }2 n0 k6 U) v, R+ Y- n. v, r
#else // __VER >= 8 // __S8_PK) C3 |3 h/ p. B& B3 P6 T" q, w1 T
BOOL bChaotic = IsChaotic();3 l% H2 z3 Q& q L
: Z4 O. T( R2 T1 q1 S m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
; { |5 ]$ V( w' M pAttacker->m_nNumKill++; // ?3?? á?°?0 o% ]1 Q8 F9 }% e; e8 T
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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h! `. `, I0 P1 y1 q- b int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( K" b8 C( @0 M% Y) [ if( nGap >= 80 )8 e6 [$ M# X/ M$ D1 b4 E2 @
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ) j! `. a7 r0 Z, c1 d
) D, n6 v0 f6 Q% H5 P+ _8 p" Z // o??ó±Y ?3±?±a?| ??????′ù.
* v$ N- e9 [; @ CWorld* pWorld = GetWorld();, f6 E E1 R0 k% Q+ d1 ~( i' D$ T$ I
if( pWorld )0 _/ M2 t% g$ W+ J, K
{9 x- b6 g8 j3 ]# U& h% O
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", b# l8 T! d, k: l+ v1 f
char szFormat[256];
5 S* ?& k0 G6 u+ d; M4 Y% `" Z strcpy( szFormat, pAttacker->GetName() );
y* Z1 ~/ x% L/ {0 ^; z% a& P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 _; e; u0 f$ J8 n( }, e3 E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" V; R% t" U+ ]9 e. L/ u) x
}. _, \8 \+ P& K$ n7 g
/ \% h, Q6 X: }, |4 ^: `' C% i if( g_eLocal.GetState( EVE_PKCOST ) " i+ u0 C% O6 x0 Y, }$ k; Q
#ifdef __JEFF_11_4
. B; j; [, I \+ x && ( pWorld && pWorld->IsArena() == FALSE )
; E4 F. { M$ q9 ~8 l. u#endif // __JEFF_11_46 f6 m2 i# n% {7 _7 Z/ y
)0 G+ f' h/ D$ P
{
* P! R% w! \* [' ^: E' C1 F if( bChaotic )
; K- P, E- v) `6 @ {
( |# W3 _9 `, a- ~* ]# U B) ] #if !defined(__INTERNALSERVER)
$ e1 ^$ x3 t: p4 O- q- O if( m_dwAuthorization < AUTH_HELPER )
- X/ \/ n. O0 C1 F #endif! z2 A: `" ^* z, Z5 n" z7 w
{8 n! ]/ T4 c+ b' l0 K u
// ??3?μ?·ó 3 s. S# T5 z D" g8 S n3 ~( x
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' f/ p! W1 [1 Z* ^& r
float fRate = pProp->nDropGoldPercent / 100.0f;
( _; G- A, _- F1 V! _- Q int nGold = GetGold() * fRate;
' C; J6 P; A. p
" E( t* _! m) N! ~& n9 |3 @ if( nGold > 0 )
2 d1 ^) q6 A- v; a; v. M DropGold( nGold , GetPos(), TRUE );( _, U, P3 t2 C: P, @1 m) T
8 C' c/ S- x8 Z
// ??àì?? μ?·ó ( K7 F& ?' |0 ]$ z! ]3 [
for( int i=0; i<pProp->nDropItem; ++i ) M# ~3 K1 O8 d% Q; m
{$ x4 j0 M' J* ]4 s$ c' Y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
# f {$ e6 e @7 a9 [% ^
% i2 {, q. z. }0 w: ^( G if( xRandom( 100 ) < pProp->nDropPercent )
6 a! s, C" H) @" N {0 o" \: K6 W1 F* E! }2 [9 w
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * B( D, D$ P* n) S! X0 H
break;
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}" x5 V1 G# r1 D4 H
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}
, g8 Z" n" Z: V0 \% [/ W } l4 t2 P. d3 I0 Y q: P* f
% [7 a: I1 ]" U, p5 u6 c t. P //pAttackerà? slaughter°aà? oˉ°????2′ù.: h+ A' g8 ?# V7 G! k# e
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 w- ?5 g( Z5 Q' D* _
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
! ] q3 T0 l9 ?% J0 ]- f7 _ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- X- b" k5 E8 c h1 g# P* x$ B
UpgradeKarma();7 D. E: ^' m+ T
#endif // __VER >= 8 // __S8_PK
: l' i; g7 Y/ a1 Z, Y6 n& @ return 1;# Y1 j* B* U$ Y* I4 g: S n1 I, q
}
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# H6 c0 {# |. u4 `/ k4 j5 B6 K+ D8 q7 Z. F M% r3 B
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a! D' \8 ?5 r-------------------------------------------" ]4 I; A& [9 v/ B) Q, ~
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& ?" f/ D' m2 W8 X2 c( O1 a if( pAttacker->IsPlayer() ). P* ?3 q$ a$ j' z
{9 }% U+ f: t5 s& E0 Z) w
m_idMurderer = pAttacker->m_idPlayer;. ^+ n" R7 ^+ n3 @4 z$ I
+ `' k$ \5 Q5 J) u) r% H2 j
6 l6 {8 b: b: I. Q+ a$ E% ]$ x: i
CWorld* pWorld = GetWorld();( _. P2 \1 j/ A3 I
if( pWorld )3 }/ J# p$ i7 P2 E
{3 @! l' s& R+ w9 k; X
char szFormat[256];- s* \" c" p9 r; O$ ]) q& _
strcpy( szFormat, pAttacker->GetName() );
! O; D& X! q4 |* v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' f/ J% u5 E- |7 ^4 B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
a8 t/ |5 y5 K, V) w) B) S2 P }
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