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赏金系统恢复8 o( `3 G* X/ g6 E/ L8 b
Mover.cpp
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Code:
/ g8 x. }/ W8 C6 D" ]5 mint CMover::SubPK( CMover *pAttacker, int nReflect )" d& m/ V8 O$ E7 Z
{
9 w0 M- w* `; E- b8 i if( !g_eLocal.GetState( EVE_PK )9 m7 i# V% s$ P' O: G
#ifdef __JEFF_11_4
3 p: O Q R9 |" G" W& y4 c; o || GetWorld()->IsArena()+ Q0 g ]& n! A- ~ f
#endif // __JEFF_11_47 z2 |: G8 W0 g' l
)
: k$ P3 b4 {* y7 L return 1;
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9 J3 k1 Q- d) e: ~5 {- q# U#if __VER >= 8 // __S8_PK9 M: k# S6 ]( z$ _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 c! C) ~. [$ `# i a return 1;3 j8 P: j/ {9 a
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 D& E6 C0 M; h/ a) J( } return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
v+ F. d1 j5 E) @- J' k3 x if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ a: h3 N2 z% `3 _% F9 J/ Q
return 1;
' g5 K) G8 ?/ ]* h, N" Z' A#endif // __GUILD_COMBAT_1TO1' Y) \; a8 M+ v3 Z8 j* @+ l5 q+ `
+ W( q4 K( u, }) G, u8 w if( g_eLocal.GetState( EVE_PKCOST )
2 r) c6 }) v5 N" I#ifdef __JEFF_11_4
6 T, @! J4 L& \- D: I && GetWorld()->IsArena() == FALSE
* q7 w0 o. \- z* J' {1 y, I' A#endif // __JEFF_11_4$ Z# A& t6 C& G% f. L+ F
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{
( K# B+ }+ P7 h if( IsPlayer() && IsChaotic() ) l) [0 r1 R9 G3 B, j3 ]) U- n+ i
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#if !defined(__INTERNALSERVER)) P; X* @0 {) N
if( m_dwAuthorization < AUTH_HELPER )
, _' ^+ u3 ` Z G! f$ f6 p# y#endif
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8 o; s }! K- A // ??àì?? μ?·ó 9 [0 }8 V, z. Q! \0 D4 c- x
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 S( i4 J# ^* m2 s CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* v; V5 }6 T, b8 E7 v
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ ?5 t0 u2 j7 A) a, y9 V for( int i=0; i < nInvenDrop; ++i )
8 O7 C# V$ M4 \9 }) k {
$ j3 y. B- K6 y, x6 j; d# J% T4 B if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 \9 h! w. I6 V1 P
break; s; {' g d, y5 `
}
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7 `2 _; l" ~1 J1 U // - à??? μ?·ó! R* \& j2 Y1 [' o$ g! c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 b# T7 u; ^( x/ F" A
for( i=0; i < nEquipDrop; ++i ), | Z, L/ a& O6 U6 q/ d7 R& E& }
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 x6 L: h/ q, c) @ break;
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if( pAttacker->IsPlayer() )9 k y$ B/ |" X% K0 z' o$ Q0 a
{
. m+ b4 c; T) P m_idMurderer = pAttacker->m_idPlayer;7 p- `' d Y8 A& O0 q
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1 w' K3 A. f$ Z CWorld* pWorld = GetWorld();
9 p& i) ]' c9 S9 O. x# k; k7 k if( pWorld )
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char szFormat[256];7 G: b+ W( y* B' d" t3 G, P, W# T
strcpy( szFormat, pAttacker->GetName() );
3 o' e6 |! L B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* n. E. ], c7 `5 R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" f4 f6 D, l7 f; W
}
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if( !pAttacker->IsPlayer() || IsNPC() )) Y6 j/ j5 V. b$ E* S. v" H% o- ?
return 1;7 Z: ?% L" X6 Z4 D: p. |, s
# Q5 `: O; T+ e' R$ T BOOL bAdd = FALSE;1 b- W+ q& z- Q1 Y- `7 s
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )4 w+ c3 L. X" N: f
bAdd = TRUE;/ p1 j* H) J+ {1 l' i9 `' v' Y
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else // ?????ó??, èù???ó??" f9 x! c7 f' e. }/ r W" p% E! o
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if( !(IsChaotic() || IsPKPink()) )! {+ J+ u$ z. T+ |) ~
bAdd = TRUE;6 E" |* x) m/ L" Q! W, M
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$ G2 S& M3 E/ @8 q- { /// ???à????, ?o?aà? ??·ááü
9 w, _. K' ~+ W if( bAdd && nReflect == 0 9 q: n' b1 _" s( j$ E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& L2 e0 i0 a7 O4 g7 r% `$ V
{
3 I- X& M7 |8 y7 H7 a$ ?4 p if( IsPlayer() && pAttacker->IsPlayer() )1 ~6 S. ~# E+ ~! }. d7 j
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if( !pAttacker->IsChaotic() )
/ @- c7 `4 k0 |7 m ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 p- k% [& u7 u2 S- j
CString szSendMsg;
& Y; I$ o/ `% I" u0 n szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 ~5 Y9 s Z* }# B1 q9 ? v
((CUser*)this)->AddText( szSendMsg );( Z; W0 ]0 _# j" w
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' O' U M: n3 H* a& D( r ((CUser*)pAttacker)->AddText( szSendMsg );" K3 I& f0 a0 b- E' E& ]2 T
}
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4 X1 i, v5 C; y( T) n: A. M pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ V2 l( O& Z4 ^: g: x/ f+ j3 G
((CUser*)pAttacker)->AddPKValue();4 Z+ R9 `8 x) t/ Y- S9 `
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' R( k9 g2 s6 ]3 O+ f g_UserMng.AddPKPropensity( pAttacker );5 N# |0 G2 j: ?. l) W' n
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
/ b8 t7 S2 L- F3 P/ G6 A+ [#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 Q, Y" e9 P5 M, a
#ifndef __MAINSERVER
, O5 g0 \% @; [if(!pAttacker->IsPlayer())
, N6 s$ [6 @" {: n FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );7 F4 r' H2 V! b$ Z5 K# J
#endif // __MAINSERVER% K0 q. e# c0 D: @ Y- D1 o2 p5 r
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 J' ]5 j9 s0 ]* ]) z! ~
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK; w% M' V9 {$ U# r1 b
BOOL bChaotic = IsChaotic();# V9 g2 \- \1 C% K4 s& B, t- \. K
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 ], Y# S& c8 s# u) ~3 i
pAttacker->m_nNumKill++; // ?3?? á?°?+ v& w# w4 O+ e, ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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- S1 S8 ?/ K9 E5 n& g7 f# F+ k- W t int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 R Y( z6 I$ G
if( nGap >= 80 )# b& V# `5 Y) I1 g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.1 B1 q; T: N* C; c5 s
CWorld* pWorld = GetWorld();$ n+ o3 o" j( U; u9 Z% G
if( pWorld )
2 W' K4 X* v& ]/ b9 D& W* o# P; c {
, \" M1 |2 Q! q. k4 y: U4 n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ ?3 R0 a) q; I c3 R: i char szFormat[256];8 k+ n" F I8 B' x7 k
strcpy( szFormat, pAttacker->GetName() ); b3 [$ v! z+ S+ ?/ F2 J; \, A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 `. ]' z' p, c- ~4 j# o8 Q' N& c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 B( Q- w, i( x% i& L' c }
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if( g_eLocal.GetState( EVE_PKCOST ) 0 H7 P/ @# X S9 }) [% ^
#ifdef __JEFF_11_4
' x: A% b1 f6 Q && ( pWorld && pWorld->IsArena() == FALSE )
1 e' r2 c! W6 y" o- f#endif // __JEFF_11_4
2 z5 W, m) \$ I2 W+ a" a# I )3 H6 h3 E$ @8 [& b: O8 F
{, i: V7 k3 t0 |7 ~2 Q5 Z$ }
if( bChaotic )
0 u* Q" b0 r6 m {4 L; @0 w7 K( J( a" k/ q1 {- ]
#if !defined(__INTERNALSERVER)
% `8 d3 j$ a) u2 Q, F% M if( m_dwAuthorization < AUTH_HELPER )
% L, \0 c. g4 {+ v$ A; I #endif2 g1 M8 {% Q6 @' W) d
{
9 w5 ~2 X+ m% ^ G1 `* _' \/ G3 x // ??3?μ?·ó . W _9 E: x! e, i& L/ M
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; T7 ~3 [ e5 [/ r1 n- W+ _- v2 z4 M float fRate = pProp->nDropGoldPercent / 100.0f;4 B: K- `; ^. v
int nGold = GetGold() * fRate;
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if( nGold > 0 )
( u& A8 \; r) w+ \: ^( S ~ DropGold( nGold , GetPos(), TRUE );
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) o' z0 d( ?6 v% G( C5 C // ??àì?? μ?·ó
. @5 {+ X0 g: l# f for( int i=0; i<pProp->nDropItem; ++i )" k4 t0 }$ f9 G1 D
{
' l: N. D9 d I. D6 u Y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) . l3 R# z* U3 t/ e
{
5 u: G/ }4 D. D" J6 |( C if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ t B: a* e- e" ^+ g% } break;
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}
: l) ^! a4 U# H5 g8 ~6 W }
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}
3 E K% a% I( l8 {2 i' G& k+ P) f1 Z j! r) b
//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ Q# N. L! d) [# ]) e- X pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% s! m" W4 W. f+ O
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& y8 u0 h9 ?6 n! X: ]% ~% T
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( K4 e8 A* c0 m$ f5 i9 g7 H2 t UpgradeKarma();
( A( V7 q D( H \; q" O# {#endif // __VER >= 8 // __S8_PK3 |1 y' P( D$ D) w( g; O* X0 F% w
return 1;
* f; } U& B* _& T}6 [; D Q" _. I/ S. h; O
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) ^$ _ M/ k/ S-------------------------------------------0 b" K5 A8 e2 G( ?9 U
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if( pAttacker->IsPlayer() )
3 h; S+ I- F7 A# G) o+ ` {
% Z5 o; {) I; i8 U: y, U" q m_idMurderer = pAttacker->m_idPlayer;
4 m' T" O8 ]/ h, o& x+ z( ?* E+ Q) X: l& |$ `; Q
' A% }3 |! [) `* E8 e CWorld* pWorld = GetWorld();5 _2 O7 o4 D4 z; h4 p
if( pWorld )
8 R: o7 ^0 S, ^- |$ P {
, I4 |; a! Y- m# w char szFormat[256];$ H# l" P$ n' U, ]
strcpy( szFormat, pAttacker->GetName() );$ h2 Q/ `* q% p( W7 V: W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 v1 Z4 _$ y& x0 P; ? N' Y2 ?/ Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# R" h7 g0 H4 a G! D% Y
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}
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