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赏金系统恢复
) f- S- J# f1 J/ M6 @/ KMover.cpp
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6 g O7 i* v% W. tCode:
4 ]) c9 K" k; uint CMover::SubPK( CMover *pAttacker, int nReflect )7 {. _- P; M$ E
{% r5 |% e1 U! X" r% ^) } s
if( !g_eLocal.GetState( EVE_PK )
$ t' F' V- J$ k( f+ X! c#ifdef __JEFF_11_43 w3 b% k# R( z+ g
|| GetWorld()->IsArena()
?! _2 c5 r' _3 ?#endif // __JEFF_11_4: ` U3 o- I6 ~& w6 h
)5 d6 j- J( Y- f
return 1;
( t" C1 I' {' }6 q6 _, f2 `9 N0 y$ \
#if __VER >= 8 // __S8_PK
* y- A7 B3 U/ q) Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, X2 y, I/ b" T# @3 [$ y return 1;; B6 x9 t8 \& G0 S! V
7 i$ v/ S9 A" T& d5 X& W6 m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- _7 S) a& i% n# M return 1; k" g# x$ F0 I8 ], K$ H) Q8 G
_. m) d7 t2 w#if __VER >= 11 // __GUILD_COMBAT_1TO1$ ] z0 j: G4 N3 @/ g' L
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 w, ]9 U$ }% ^2 B return 1;6 ~; ?4 h' [9 M* R; Y7 C% B
#endif // __GUILD_COMBAT_1TO17 g; b. ~5 @6 D: P: L) T# q
& O0 x7 a+ n$ T1 V- f5 v. Q if( g_eLocal.GetState( EVE_PKCOST )
" Q$ }( K, K3 A#ifdef __JEFF_11_4& I7 l9 n9 a+ _# r4 \! [
&& GetWorld()->IsArena() == FALSE0 n- m3 k! b) ?! X
#endif // __JEFF_11_4
8 [8 s. }4 X) m2 j )
% r' s% i1 b3 x {# B! d# j- u8 s/ k- ~6 g; x
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)) }; W$ S s% m! Q9 X
if( m_dwAuthorization < AUTH_HELPER )0 `0 ~# j' o5 ?8 R7 [1 d' |* U
#endif* y0 X$ C6 M7 m: k$ z7 C! E
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// ??àì?? μ?·ó - t$ N' g6 _- h3 T. B/ r' c- C
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 A, Y+ Y$ l8 [* c9 K) ~7 p; K0 D CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' j% m" X1 e& z5 m9 _1 k int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 |% o' Y/ W5 w. S( p7 i for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
" X l# o: I8 j3 C9 N break;5 N3 K& s( ]( t- A& d4 T2 f
}
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4 Q3 S9 |8 z2 \4 m1 Q // - à??? μ?·ó, B' }/ q5 ^! i6 h& f
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& W3 g: H7 X: Q- X( m- k3 d
for( i=0; i < nEquipDrop; ++i )! J* S& |, [2 V, c0 }7 ~
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ w9 ?( U+ Y2 L break;# G) N3 \6 x& b) o- E
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if( pAttacker->IsPlayer() )! g3 F Q& l3 o5 C- O9 B( q
{
3 N/ ^! a V( T8 t# I m_idMurderer = pAttacker->m_idPlayer;8 z" h. F. ?7 U- W: I1 u0 _! P: a
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CWorld* pWorld = GetWorld(); @$ k: T7 }4 x( T' J
if( pWorld )
# K9 {' u! j+ N( `1 `* a {# ]7 j( F, o9 r* O5 i
char szFormat[256];
5 O# A6 j" @6 g; `% }- n) U strcpy( szFormat, pAttacker->GetName() );) v- u& g0 h4 s! ~! p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); G$ J, K0 U$ s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
U+ T8 | L2 ^% C4 J1 J- Q return 1;
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( L# ~; h. S3 S% |9 z% C, N BOOL bAdd = FALSE;
4 C, j4 j, J* h4 ]) i4 d; T' c if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ): z+ A- Y% i2 X
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )2 ?7 D" O* J f- v
bAdd = TRUE;' _* P0 P4 C! F2 ?3 w3 O2 [2 Q, j
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/// ???à????, ?o?aà? ??·ááü% C: M3 x, |" T2 E" {) b' {) Y9 s3 d
if( bAdd && nReflect == 0
4 c% u& Z* \+ a6 I+ p && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! Z" U: I" k$ Y+ \, Z& g2 S& O/ T
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if( IsPlayer() && pAttacker->IsPlayer() )& ?# G- `1 Z- p, i4 e4 a' f0 P; Z
{
( x, `* {5 O( p" l if( !pAttacker->IsChaotic() )
' d7 e1 ?1 L$ c4 R0 T5 o ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
5 I" f& ~- T+ F* X4 b CString szSendMsg;
) x% R! ?1 o# S5 R1 N. i szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% T* ]4 r& F- d! O- n4 f, B ((CUser*)this)->AddText( szSendMsg );
" X, |+ n0 j7 Y" ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: K4 l. i" W( l+ K* a1 G! U
((CUser*)pAttacker)->AddText( szSendMsg );
4 |9 y) J4 u/ h; e! ^* s }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) l* Y* H% Y3 k/ X" B) I) c ((CUser*)pAttacker)->AddPKValue();5 h5 t1 @2 H; x1 |! j+ o
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );$ c/ _. Z5 F1 N b5 B5 @
g_UserMng.AddPKPropensity( pAttacker );2 t' m% ^) ?; n' E5 N; f' C$ W
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 l2 ?1 {2 \% W" X6 \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 L2 `' ?4 s) C3 i# O. w#ifndef __MAINSERVER
5 A |% C' _( [$ |if(!pAttacker->IsPlayer())
7 y+ w: T) E3 N6 O' g, R FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 j8 [2 b* g& v' E# }6 N( Z#endif // __MAINSERVER
9 B) i4 j- ^" X) w8 w' i0 ^; T ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; K8 t6 A% r3 [( N2 @. ^ U#endif // __HONORABLE_TITLE // ′Tà?$ `# w" k7 A9 q, Q( T
}# R" [: l( u7 b/ r' v; g+ w7 j
#else // __VER >= 8 // __S8_PK0 m2 j2 P6 R% m! F! o
BOOL bChaotic = IsChaotic();2 Q) s/ ^0 q1 s( G5 S# ]8 i& J9 P
5 X3 z- n4 O# k: S
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.( l3 I, `! j7 r" \- c: q
pAttacker->m_nNumKill++; // ?3?? á?°?
+ T+ o y) A. `2 x4 A (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
2 s1 u9 W7 V) s/ h4 K4 |& t. X' w! F' ]- o' a$ j8 I
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ ^, a; @+ r: s- s" c# l; d4 q if( nGap >= 80 )) B T8 y& g( W% T8 W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. s# ]2 q a$ R+ }
+ W8 L3 R& V9 s" t3 { // o??ó±Y ?3±?±a?| ??????′ù.
6 P0 l3 F% d. M, B) f' O/ m: @2 ` CWorld* pWorld = GetWorld();
% d0 p! \7 k% X4 _0 F* l1 \ if( pWorld )5 B( N# m0 | w% [
{! A4 `4 [( q$ Z0 J
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 z1 P- U0 H% s# F0 O* G; n char szFormat[256];
& q$ j) C3 H' u" j n% j5 l strcpy( szFormat, pAttacker->GetName() );
/ u! ]/ R- ^: e# W) b: i/ Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 c, Q/ Y3 g! v# a" S) Y" V+ f9 T3 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
6 g6 X' y; T8 F }% \; _7 g, `" Q/ d4 T* A% y% b% g
5 c ]* ]1 c7 d3 H if( g_eLocal.GetState( EVE_PKCOST ) 0 J- W0 X2 h8 f/ Z9 T8 Q1 R
#ifdef __JEFF_11_4+ R( d4 f1 j& C8 h2 S; d
&& ( pWorld && pWorld->IsArena() == FALSE )
- x7 Y" K$ q* V: v4 x#endif // __JEFF_11_47 H5 w9 ~$ ~1 q
)
& I. V3 N1 [$ x, t, A' U {
! ]0 l* L/ y! s+ b2 R if( bChaotic ) , g: q4 S+ a: D# ^' S+ E) v
{
' N# q( H, X' }' s #if !defined(__INTERNALSERVER)
2 t5 S2 N0 j& V1 T if( m_dwAuthorization < AUTH_HELPER )3 |0 J7 D5 s2 k L. Y# i- J
#endif
5 N& l) o3 d1 n$ B5 s. t; ?* s1 Z+ P {
0 I0 w8 ^5 a. u: W( T2 r4 ^ // ??3?μ?·ó # _+ e/ r# b$ h! J1 y7 F
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# T$ w. X7 K, }+ L, E: k
float fRate = pProp->nDropGoldPercent / 100.0f;
* B$ H9 ?, Z: T. D; @8 L; Z4 [: C int nGold = GetGold() * fRate;$ x6 u2 z3 J) W2 T
4 Z8 I# S' b9 | if( nGold > 0 )
( x. X$ { V/ a5 E! t, Z DropGold( nGold , GetPos(), TRUE );
B% O' j3 h! p# P. d
4 h8 u* c1 s2 d1 s9 @ // ??àì?? μ?·ó " [, n2 }. t, v" N! ]: u
for( int i=0; i<pProp->nDropItem; ++i )
# I5 `3 Y8 s+ t% h# z" _3 c {' d* Q+ \; P0 Y7 q; b
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( J: X4 P# f! n) L
8 D+ F3 [# e5 Z0 K3 I if( xRandom( 100 ) < pProp->nDropPercent ) # v+ R8 v& u! h' t/ F9 Q
{$ y5 l3 j; }! H: ^' m
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 s" W: ? e) [5 I% f break;3 A2 D' g( x/ `8 Y$ M! e
}
( h$ l/ I# {8 W }2 O P6 _! i; F( |
}
& q: ?0 U. P- R4 ?- q! |, V } ) O) A6 C O8 ], ^* A" Z' @
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//pAttackerà? slaughter°aà? oˉ°????2′ù.$ C; H E: g. t; x4 p7 g2 ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );4 ^2 ~* u. @" |0 r
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., w' E2 r' j. l2 W8 j- T5 D
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& M) a% Z) j+ B2 o UpgradeKarma();
# p: c b% T- m6 @' }#endif // __VER >= 8 // __S8_PK
4 J; Q5 G" B/ n1 j. K( W return 1;/ ?) H7 e1 ~& W) d7 t
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, Q$ h. K% m+ h: u-------------------------------------------
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if( pAttacker->IsPlayer() )# c% o" J0 W* P) C! S
{
$ p; l- |- t/ W p m_idMurderer = pAttacker->m_idPlayer;* J" a7 |9 `. Q' I. @
! K6 }! M" z2 Z
! ?2 \& D# ?. ^" x( i) F, @( } CWorld* pWorld = GetWorld();
& M, j# q% m+ F9 C7 Q6 G2 v if( pWorld )$ n1 `* i/ | [% w" C1 H
{2 g% G: {! h' g- Z1 n" y" T7 v
char szFormat[256];5 K9 C$ `& Y+ y8 a! k: [) \
strcpy( szFormat, pAttacker->GetName() );/ U; S/ W+ Y, m$ F& E |& |& L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 z, ~4 I- \+ m3 w: S B# j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 u/ P4 D F4 N) m' e6 p$ {
}
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