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赏金系统恢复
; S* A! j" ^9 w9 w# nMover.cpp
5 ^ {/ r8 l/ L( T, w# s/ e7 {) I. k' [' Y) e; n& r
Code:
! d6 ?% `' J$ J3 {' i. g* }int CMover::SubPK( CMover *pAttacker, int nReflect ) V2 R5 k) V; c) p
{$ n7 z$ B& a% I7 N" J
if( !g_eLocal.GetState( EVE_PK ). @/ h$ ^* y. ]+ g \ s, j
#ifdef __JEFF_11_4
+ q. `3 P; P6 p& i# Q" n || GetWorld()->IsArena()
+ C9 ~* Y& F" U' \: R, d |/ [# w9 z& X#endif // __JEFF_11_4; C, }9 b. D! \% t7 l- e3 V! G% t/ h: |
)
( b; G3 h: r4 E2 z; U- P. G return 1;1 ~" O4 O* V6 {# {/ D
; a# N8 J, r7 b" @#if __VER >= 8 // __S8_PK
) u5 O, j" \( w( B% K if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 [$ d; K& S# I- } return 1;
Z9 P+ e }: W* q, v: Y2 g" O1 T+ a9 [
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 D: \& Z% I: Y" @
return 1;
, F2 d$ v- k' e$ o( z* p. t9 J/ z* K- e2 h# Q: c7 e
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 V) Q4 Q! D! j2 C: B' N# c8 ^9 J6 w if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 r- E; U, w, L# b
return 1;8 K0 w" f: q: k2 N
#endif // __GUILD_COMBAT_1TO1: [4 x/ q) Q* p
) b; |# c. r9 ~& u' Z9 c: V
if( g_eLocal.GetState( EVE_PKCOST ) 6 U/ _$ ?- z5 X
#ifdef __JEFF_11_4
G- e7 y' Y, {6 Z# u5 @- k* R && GetWorld()->IsArena() == FALSE% a4 q. j1 s- F& U" b c
#endif // __JEFF_11_44 O, ^' J$ U/ A7 V' S5 z
)4 K; u$ Z; {' Q( F: ~# H5 W6 K7 a
{
! `) F$ O/ ~' }' z3 M! @ if( IsPlayer() && IsChaotic() ) ! h6 J; x) N9 u* R1 _( P
{
6 F1 L. v0 k3 ?4 D( L. t#if !defined(__INTERNALSERVER)7 m) O# ^5 \0 ~/ ~' @6 o+ K( f8 I
if( m_dwAuthorization < AUTH_HELPER )9 J1 ] S# S0 `; u
#endif8 F% f/ [" b! C" P: E4 M2 ?
{
( C. Y: ]5 C/ R, a5 V // ??àì?? μ?·ó ; J- \ Q. C' d0 l5 {
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )" \) N, Z, H' b$ s
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 h$ `7 w& P5 ]9 \- \3 Q, c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; {$ I5 p' @! D
for( int i=0; i < nInvenDrop; ++i )( z3 {7 q, t/ O5 H: [
{" r6 G1 b( P9 y; w w
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! d4 V" d2 D3 y% g2 t break;1 C# b, \& g; U+ a/ ^# Y+ X W$ x2 `
}
2 W4 K% ?' x( k) F2 K7 R% _, g2 H# z8 m4 q4 p5 D8 ^# l0 Q3 f
// - à??? μ?·ó4 Z& T* k1 b0 k# q4 V" ^- ]
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 U ^: ~! L& e6 J( G$ D2 m! a% ]6 m$ k for( i=0; i < nEquipDrop; ++i )! p- h6 _5 _' X% }$ i& L! u+ l
{! j: w) z5 a4 u- B$ Z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 k% ?, [8 |" U" h; C
break;! G# x8 k' {/ l1 ~/ L7 b
} : z: C8 O7 k A& p$ [9 e
}
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}
+ c6 Z1 M0 D' [) u7 D- Q9 ~9 A/ O8 ^( u3 g) V0 T
if( pAttacker->IsPlayer() )5 s7 P0 D/ Z5 b! s, r% b+ Q/ O1 M
{0 h" ^% O! h b7 p
m_idMurderer = pAttacker->m_idPlayer;; `! x3 f2 W4 @5 k5 |
. v- i7 T5 t9 F3 ]$ m
/ {5 Q7 u5 I! M0 K. `# ^
CWorld* pWorld = GetWorld();2 u: e) k& r& H/ Y M/ Q' q
if( pWorld )5 o5 z8 }) Y$ [* t7 S( K
{
$ |; h! h4 a( w6 s7 t char szFormat[256];2 W- [5 a# p# b8 }
strcpy( szFormat, pAttacker->GetName() );
4 j4 b' S" y0 {5 \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; e H8 n& W( |$ ^6 o$ _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& z2 ]; o& Y4 y( Z( u
}
' t# p$ g0 B" w, r }0 x& M6 U2 @& e6 R
* p( S9 u: t h# W if( !pAttacker->IsPlayer() || IsNPC() )7 Z' |; [. G- c1 O# _6 E2 n6 `; m
return 1;6 U# Y* w7 ~8 [! h o
! S( K5 S: t4 O/ ]) k5 X+ K2 J BOOL bAdd = FALSE;
) [, Z' B7 v) `3 I# e: D9 W if( pAttacker->IsChaotic() ) // ???à?ó??
) ~6 N$ o- D4 J" r) ^. C {* a, n6 V8 w2 C
if( !IsChaotic() )
5 w. U6 i+ A$ [4 P: ^ bAdd = TRUE;
+ }9 s) \3 W+ F0 C. l8 [9 O2 t% y3 a }* d* h" f5 g) \! e
else // ?????ó??, èù???ó??/ Y* z2 ~! `( w, P: R
{4 n, f) j0 H. c* k W2 L
if( !(IsChaotic() || IsPKPink()) )
2 S1 p) i) b. [0 b bAdd = TRUE;
w* c* i. ?+ d6 b. A }
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/// ???à????, ?o?aà? ??·ááü7 s8 q4 M+ r9 k O6 W. l, b
if( bAdd && nReflect == 0
, S1 [5 O. W+ l7 @2 _ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& E; C- W. B' n" ^" G4 u; w; ^: z {
, |! J3 e' }- `: X if( IsPlayer() && pAttacker->IsPlayer() )
" r$ {- p% f% @; Z {7 X! e/ M% Q! B6 g% i$ Q( m+ R
if( !pAttacker->IsChaotic() )
9 M6 ^9 T9 k/ m$ y5 g$ v4 W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) D6 W) W) J- u$ B: v" P
CString szSendMsg;
& E a. I; I! ~9 [ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 g& K6 `2 J! f1 H3 t. V9 p' r9 l! f
((CUser*)this)->AddText( szSendMsg );
+ R+ W5 \9 l: |9 o+ @ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 y- S" _" ~6 o6 T9 r4 X, B1 e, ` ((CUser*)pAttacker)->AddText( szSendMsg );3 Z" B( N0 u! j1 ]. i* Z
}: t; v# @& Z6 w; ~- c
( g' z+ j' G7 g4 z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- G' c9 r- v; O8 }; J6 d- A ((CUser*)pAttacker)->AddPKValue();% S$ W0 U& F7 i- z0 D" D- W6 _4 {
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, h. ]- ~) [ [0 h3 x
g_UserMng.AddPKPropensity( pAttacker );9 v2 U% k. P/ K( v- N
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 X B) |5 i/ [" z+ ?9 ], r$ F
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, h. z2 r! ^( Q. V* Z#ifndef __MAINSERVER2 M6 E. r" b6 P7 g; D# g
if(!pAttacker->IsPlayer()). g2 |/ R" C( f4 t' U4 p8 _2 t& u
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, X( O/ P& r6 {7 i+ z7 L3 I7 F
#endif // __MAINSERVER
# Q" V& E$ O9 E& b ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; B2 s9 E) N5 t) Q0 {
#endif // __HONORABLE_TITLE // ′Tà?
; c/ I$ \; I' n2 o( t" n, } }4 n+ H1 Q; g4 s% T7 D% H
#else // __VER >= 8 // __S8_PK
" j% a3 o! O+ @ BOOL bChaotic = IsChaotic();' {/ z4 M( y8 }: q/ n
F- m* c2 Z/ E9 n, d m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ J6 Y1 |8 q" T4 C pAttacker->m_nNumKill++; // ?3?? á?°?7 k% S. `3 P2 h* o0 r
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 y' O+ x' P/ p& l1 M: p( r
- @; X4 E, @! j* L int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* m# }5 f6 k2 W! f
if( nGap >= 80 )
1 J: u2 j% I, U/ _ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, l m; Y- \1 b) c$ H" h4 p7 a, R$ o9 J3 Q* ~+ H3 a; q5 ]
// o??ó±Y ?3±?±a?| ??????′ù.( Y: [ y. I+ J/ J8 D& a
CWorld* pWorld = GetWorld();
p& T# c& s5 U6 F- r( f* B if( pWorld )2 @ Y# z& M9 E! v* [
{
* V h3 h! T& k. ^3 n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' {0 V$ r/ U; V9 ~ char szFormat[256];
0 G$ n b" v( ?. V) a: H" f5 { strcpy( szFormat, pAttacker->GetName() );: b) S# [6 u% B7 @% I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. i1 W. H0 g7 y! ?9 D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# J. K2 u8 ]# w: ~
}0 b+ m- l. N( P% G! P
0 M d0 Q! q9 `+ h5 @( R
if( g_eLocal.GetState( EVE_PKCOST ) 6 g3 @% ]* O( Q7 A7 z" S1 x; c
#ifdef __JEFF_11_44 b2 [6 v. h0 w6 G) @* z
&& ( pWorld && pWorld->IsArena() == FALSE )* c7 o7 v$ X. k: P- q7 Z! t1 Y
#endif // __JEFF_11_4" K9 L6 q; |1 K. q" X+ P6 R9 t" u
)2 U% ]- E5 ?; [0 g1 |
{1 V4 t2 P/ Q7 a+ ?$ h+ l% F
if( bChaotic ) ( Z( M: }( p/ M+ ?: w7 O( O6 v: N. N: z K
{
) A6 ^5 |% b% O( Y+ c5 g; V/ @3 q #if !defined(__INTERNALSERVER)
( G6 C5 A7 A# R/ I; c6 P if( m_dwAuthorization < AUTH_HELPER )
% k ~' I4 m8 P, ` #endif6 N) X- g' y0 }' D3 Z
{
/ f* D7 a$ P' i( q$ i m // ??3?μ?·ó # W$ C* N% |$ u7 F6 ^0 s: r
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ m6 r5 t5 n, O5 r+ T0 h' p6 w float fRate = pProp->nDropGoldPercent / 100.0f;9 @! r) H" y# D+ b
int nGold = GetGold() * fRate;5 Q% f8 Z/ m6 ^5 z8 w ]9 n
]! p4 y6 \! i& n. g U- f! C, D if( nGold > 0 )$ b; e7 ?3 d0 b! B% q! M
DropGold( nGold , GetPos(), TRUE );8 f7 l+ D3 w. {" Z6 q+ Z2 z
" y' P( b( b7 T/ ^4 ] G // ??àì?? μ?·ó 3 @5 `) k6 e5 ^( N3 A8 U. J0 u4 |
for( int i=0; i<pProp->nDropItem; ++i )
: }. \6 A9 r% e {# o& Q a. V/ M( b. a/ M
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." ]* a+ B! L4 p% A! d$ z
5 b/ Y5 V: Z$ N# P if( xRandom( 100 ) < pProp->nDropPercent )
8 N( U+ j' c: ^: z! c {
2 n* F. ?" ]# {5 F- ` if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
Z( K! B7 {4 `9 v7 N# n+ X break;
! b, H! S. W: v' N& a8 t }
: k% `8 }4 X5 K& ?) p }1 J" u6 {$ v4 d3 p$ l0 K5 u
}1 H" L- C3 k( a2 T& @0 O& I
} 8 F" [! ?4 Y& s. S4 ?- X+ }4 }
}) w9 u5 a# m4 l/ o' Z
' @; B+ A g- I2 h6 u# ] //pAttackerà? slaughter°aà? oˉ°????2′ù.3 `% N; M+ a r/ d# F3 w' s
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 e4 o# {4 r$ V) h$ D& b* z' M% v
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: L' N% v f9 B# U% I2 \& E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): P+ ~) F4 p4 w% D
UpgradeKarma();
# t6 T0 A. V7 U! \#endif // __VER >= 8 // __S8_PK
! R* ^$ W2 n) m% b5 Q) @' ~0 m return 1;
% i' D) ?8 J7 }6 t}
0 ^& Z8 E1 \4 R! j0 \. {' T% k1 y$ R; ~3 R4 F+ R+ ~
& P+ Y# M7 p, [8 K3 O. Y' e- }" c1 ]( o- J0 a5 ?# d
' N1 b l2 I$ [ |- D, q' V; \& p! ^, E; m& Z8 t- J- _
7 G/ N* A$ u) O# e* i
-------------------------------------------% Z! l$ ~9 h" L' p( X* Z
5 p* l: y) x1 ]/ ^& B; H0 O# l5 S5 P7 h- Q9 l& m- k$ S
if( pAttacker->IsPlayer() )
+ D# Y5 M/ }! [3 J! B9 F2 K5 J1 A {/ a8 [" d% B: _! C! U( d4 m N
m_idMurderer = pAttacker->m_idPlayer;( o, D0 d) B" u% _( V
7 M8 t! T' I3 U2 {$ H7 @3 {6 I. J
+ [" [) C& g# p CWorld* pWorld = GetWorld();/ f3 v& _& Z2 T! e1 p( H R
if( pWorld )
! j) ]8 D3 M. ^) J {" K! y) d- V/ J. V% h; M
char szFormat[256];4 A, H6 d: \4 C
strcpy( szFormat, pAttacker->GetName() );, s* v9 l/ z; d- j8 }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" W$ f8 `2 V, i7 z4 h3 m2 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) a: y4 ^9 \: S' o
}
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9 t C+ \/ d- Q# m) R- F; P/ p
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