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赏金系统恢复
- j) B3 c+ j* W8 mMover.cpp% K- s* ?/ X- J" V8 w; I
* S3 y3 p: S" MCode:8 L0 O0 y% |) N# u0 H2 a8 Z
int CMover::SubPK( CMover *pAttacker, int nReflect ); L. n! |0 M ~5 w1 N0 U
{% M* H r7 o* s, R
if( !g_eLocal.GetState( EVE_PK )
. e, U/ Z! V+ V7 ^#ifdef __JEFF_11_46 c \" i- L0 U2 E
|| GetWorld()->IsArena()
' a5 ]+ o" Y# A m. k#endif // __JEFF_11_4
* {8 B4 M- i" \ )$ M3 G9 g4 ~" }0 F0 S$ J/ C; m- F7 @0 F
return 1;" Q3 o0 U" K* D5 E/ J: H
2 F" s6 i& Y% ]0 U8 m/ j
#if __VER >= 8 // __S8_PK
: K% W8 N2 c1 @- G) E6 f, ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ c8 T1 W! L' |+ H( L, K! `" C( s return 1;+ E/ e. Y, a! {8 c+ a
+ j+ G8 R/ k/ ?. U if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); {3 s, M+ Z& l- C9 H2 L
return 1; w8 D& u2 K1 s6 c9 A& ^$ f
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#if __VER >= 11 // __GUILD_COMBAT_1TO1( q0 `+ Y8 Z( {. f7 \$ O+ T
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- d! E3 Q6 A% _+ [% P& D5 O return 1;
" d* V6 y# z2 }) _( e7 z#endif // __GUILD_COMBAT_1TO1
* c7 l$ u! C' u2 r1 `* a4 @: _
9 Y; k" F8 y! s+ j/ y8 o; ? if( g_eLocal.GetState( EVE_PKCOST )
) O9 X$ M5 C4 [$ g$ s0 h7 o#ifdef __JEFF_11_41 f* {6 Z _$ q8 n7 Z
&& GetWorld()->IsArena() == FALSE% a) J( R! i1 i3 I% a1 ^
#endif // __JEFF_11_4" @9 X) \; W7 D1 i( h. R! ]
)
5 Z9 j; \- M2 T% M5 j {
0 J0 ~9 o2 [: F5 M1 m6 l. i if( IsPlayer() && IsChaotic() ) ( i. \& k( k& V+ [+ j& X
{1 d9 U+ l" t( w; u. k8 _
#if !defined(__INTERNALSERVER)( O: r" {3 b" v" D: e& x7 x3 |
if( m_dwAuthorization < AUTH_HELPER )
3 w5 [: i7 V: o; y5 s& G/ L" y#endif
R& {: n2 w9 O( r2 ^7 o1 I {1 I. b! ?0 [( J& S, V" {9 N
// ??àì?? μ?·ó
. |9 l5 u( ?; S+ C+ R // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 h0 D% `% \2 |
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' h( W* N R1 o$ v; ]0 V int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' V# l; g( m- |% i5 c
for( int i=0; i < nInvenDrop; ++i ): B3 Z+ o! [1 L( N
{
: l+ E1 @. W3 L8 S' q6 W" d$ ? if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # U1 f' H. G+ v6 c, ]1 d1 ~
break;/ h2 i) H& q. e2 y3 ]7 r) g
}$ X' P$ _8 m8 s; y
9 t. b. ]4 C' k& f2 B // - à??? μ?·ó/ K4 G4 y# P; ^2 ^/ ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 `$ O) l& K3 ^; u& r0 P for( i=0; i < nEquipDrop; ++i )
& p! l; M3 ?! l( L/ A- {& T {% s; ~: t8 ~% x J
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 Y# q X7 T* D0 j0 H) _ break;
- h) Z/ N }" R- ~# o }
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if( pAttacker->IsPlayer() ). R! R! }" d1 m
{
- p) A+ K, n; I m_idMurderer = pAttacker->m_idPlayer;4 o$ A$ I: h6 o4 ]2 O% |) I
1 r% g8 y; L8 E9 b& t% x
& d6 O$ W! j7 U9 ~2 Q) b7 k; @ CWorld* pWorld = GetWorld();
1 n0 ?) H3 {/ Y5 o+ g" _ if( pWorld )# \ r* E0 S0 {. R a; v
{. S" r8 [! I9 X" I9 O7 N
char szFormat[256];& }1 `0 I0 ?) p* B6 Z
strcpy( szFormat, pAttacker->GetName() );
% D ]2 N1 r) X8 B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ r; u' x. \. m; Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ C) r4 H. C* _* ?0 P6 F' y5 B* \ a" ^
}
$ E+ Q! |; ^# m6 \4 }6 f }
" b2 ]% N# W: j: s# a* v+ u K7 Z
: ?. Y8 X, b" k if( !pAttacker->IsPlayer() || IsNPC() )( Z1 x$ N9 Z' W/ v
return 1;" `! F9 L. P9 C$ Z
4 @7 {" \8 A; T# @; P
BOOL bAdd = FALSE;5 T% Q: ]6 C( @! d6 w, ^
if( pAttacker->IsChaotic() ) // ???à?ó??# s, Q. N' E% W% [3 r* a
{
% {5 |2 @# {. i) H6 z! s; E if( !IsChaotic() )7 A2 v- r3 L( D- @
bAdd = TRUE;
6 A3 e% O5 @3 P3 c+ P5 C; k }* b" i, [ O* a3 f! }2 K! M( c
else // ?????ó??, èù???ó??
8 r' h# X9 O2 a, W$ B3 g {
7 H+ f# [# F: Z, _- w if( !(IsChaotic() || IsPKPink()) )
& J T1 D9 H2 ^; C( J0 N4 t bAdd = TRUE;
2 H$ }$ ]! I Q$ E% l8 W }+ x: _4 h. b6 f) W
( g; e7 i# \- I( L) { x, n8 B
/// ???à????, ?o?aà? ??·ááü
% b% u0 w# P$ |, ~. T if( bAdd && nReflect == 0
; P7 s- c6 r: H/ p+ E2 ^& E && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ o6 U" N8 `# M9 x {
+ {/ w# p) B; h$ A" ?5 _! ?/ K if( IsPlayer() && pAttacker->IsPlayer() ), [2 A1 @" ]9 A2 A4 d
{) d% t( X* y; g2 K, H% }% _' p
if( !pAttacker->IsChaotic() )
6 ^9 B8 V! l4 W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; I5 Y; d/ |, ]3 v
CString szSendMsg;
* O* s: f& Y4 V- |2 V. O) l& u3 a+ l szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );- L1 l; Y8 l9 G8 w, m. g, N
((CUser*)this)->AddText( szSendMsg );
: W7 }* U: B1 o6 } szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' r* z! f: n! L! W o/ m% K& c ((CUser*)pAttacker)->AddText( szSendMsg );# F; @; X7 t. K1 _
}
9 E m" o7 m5 u
1 }0 ?4 L- o, l3 r$ l7 l4 s7 x pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# j# C4 F7 P- g1 C. [
((CUser*)pAttacker)->AddPKValue();% l" ^- I% s% T
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, ]( Y2 r% Z9 Z4 Z, W g_UserMng.AddPKPropensity( pAttacker );
. q# y& ]9 E6 ~. \5 H5 _1 T5 x g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 T. w! m0 ]6 C7 f" W( r0 q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?7 V. q. u$ R# z0 C" }0 c
#ifndef __MAINSERVER
4 l2 t9 U# w) i, A& N2 b7 w$ _if(!pAttacker->IsPlayer())
# z5 p, i# f0 c/ V, G$ _' z7 f& [" R FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );/ r( r; g* w; R- q9 S. Y2 d) _
#endif // __MAINSERVER
3 N: t2 O7 G- M) r. v ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 R8 F7 r+ ?$ _#endif // __HONORABLE_TITLE // ′Tà?
* L2 I& e& a+ P" i" Y: C5 K }
5 ?& Y: P9 ?4 }$ \9 j& e E#else // __VER >= 8 // __S8_PK
3 t+ k; G1 Y) Q5 ^0 T BOOL bChaotic = IsChaotic();5 {. O9 l4 j2 N) @
5 l8 P9 g, U d4 H. D+ A
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ C5 k# y) v2 _: q: O8 I( o. d pAttacker->m_nNumKill++; // ?3?? á?°?2 O9 p) n E8 c' y/ T: K* m( A* q- p
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: T5 j, j! u8 D) `3 C0 _1 N
5 a8 E0 S( F6 v, K; [% C
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 p# F/ F8 Z" h2 w0 E if( nGap >= 80 )
- h# h/ G# a5 j7 N7 n, Z. q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ V& b4 {& R9 {7 V
. a! I' r+ ?- b5 @ // o??ó±Y ?3±?±a?| ??????′ù.
( L* @* l8 Q* n' w0 D* x1 @ CWorld* pWorld = GetWorld();( X1 `; A r& x
if( pWorld )) P6 L1 z# `& r
{
9 @- X U( B1 l //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 D0 M. `9 b+ Z1 m' G) b2 h: P
char szFormat[256];! C" i- l/ S1 _% B/ F7 i
strcpy( szFormat, pAttacker->GetName() );
/ Y9 U) J! U' r! r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ A! r8 G! a6 B" [6 l P/ o3 Q, _4 I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* z) h; c& N, N# m q9 j4 o }: i1 L- R( Q2 W5 K3 U: d/ A
6 o) k ~/ |, x- S3 [1 @2 w if( g_eLocal.GetState( EVE_PKCOST ) X- D0 n2 a* R, k
#ifdef __JEFF_11_4
1 F: j0 l/ U( M8 ~: ~+ W && ( pWorld && pWorld->IsArena() == FALSE )
( ^1 P+ P/ r- l3 o* s+ D* Z#endif // __JEFF_11_4& h# T( K3 E8 P' Y/ P3 G' q3 ]
)
% N, U" p6 q2 I4 C; ?1 A) a& W {
2 ~2 O1 p) c; F5 N7 G5 E n if( bChaotic ) 2 a0 s" f) Q# R
{
* B. {+ z+ r2 T$ ~* B: F/ g4 X #if !defined(__INTERNALSERVER)
8 C5 V. j* q6 N: D! V if( m_dwAuthorization < AUTH_HELPER )) B) C: Q9 g: G7 @1 k5 A$ |
#endif
+ Q4 N* ]1 B. s9 { {
: ?, E: ~0 M0 b1 G" t8 M% w5 n0 n // ??3?μ?·ó
+ I0 q& m2 p' l& n4 r7 c KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 |# s; z) Z6 r9 J6 U float fRate = pProp->nDropGoldPercent / 100.0f;0 p9 Y2 D$ a6 ?- y
int nGold = GetGold() * fRate;
. G3 O3 O' ^1 M* ]
2 b- e: p5 ?. Z1 u4 B if( nGold > 0 )0 G8 _( p) C$ } C) h
DropGold( nGold , GetPos(), TRUE );8 O3 F2 F+ s) A3 C
$ j! {: r0 J. @6 T" C; m // ??àì?? μ?·ó 3 v0 }7 `, s4 _- B2 }# r+ }
for( int i=0; i<pProp->nDropItem; ++i )9 T- ^8 x. q& a3 H* E
{, _/ _; t' S7 C
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ [' |& o7 p2 t7 _
$ ]' L6 A B1 t2 L1 @4 ~
if( xRandom( 100 ) < pProp->nDropPercent )
+ z) C9 C: w5 D' K |+ i- ~ {. C& Z, a0 Y1 l! Z* m! i. \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 B' d* T5 b, J# u
break;
& @# S1 ~8 ?" c9 W4 Y8 u }
4 b0 c6 t* h" G5 s7 u) @; p' c5 \ }
% u# B4 P4 F& J; v( o }
) v/ i& e, A/ n }
6 l. S1 a( G/ u0 Z; z }
% f7 B0 F) K' E. e! F. `* S, k! h; c" k, M8 R/ v
//pAttackerà? slaughter°aà? oˉ°????2′ù.8 Z; X4 r& T; `2 Z# M" ~
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 t3 ~0 g8 p0 S# B: c/ B' }: b // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 |' D. {0 `1 e; F
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* |2 \& h1 K6 v3 a( l UpgradeKarma();
0 e. q" m, R: s$ k+ T4 H8 R+ ~, a#endif // __VER >= 8 // __S8_PK
1 w1 u3 @" [/ Y1 k8 z* v! G return 1;; W& [( m2 o% N: `" ^( D6 A
}
! k& j* L: D/ E; A1 g0 F+ B1 I2 I: g
G! E% y* F9 y% _9 d' c
% S) O# y( A1 J# A- I2 _2 }- [$ S- L# v+ Q; M t4 k2 E' _
7 x- p- B- e$ p( G; S
5 D8 s: J& M& m. B0 S8 M' A4 w% L-------------------------------------------9 I5 I: t- I% y; a4 _
1 b# d; L5 W, O6 R
0 u2 \+ R# E/ G2 W7 v if( pAttacker->IsPlayer() )' M" E b4 m+ ?# f( t( T
{
' l% D4 W# W/ L% z; q m_idMurderer = pAttacker->m_idPlayer;
6 F% s$ r6 t$ A
1 z8 K3 _/ T' W6 P+ X$ O* a8 ]- H* } c$ F8 m* C6 b5 l8 S
CWorld* pWorld = GetWorld();
. B1 Z, N0 Z! i4 ^ if( pWorld )
0 C4 j2 a) p6 |/ |+ Q {
: Z& p0 i& [! I" S7 | B @ t char szFormat[256];' B3 C" H0 K) S; z3 S% o
strcpy( szFormat, pAttacker->GetName() );! p$ s* n7 z: y8 n3 u0 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 }& U" R4 [1 p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) I% g; ~! c& k# ^ G
}- z+ a6 a# a4 `( e: M. H
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