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赏金系统恢复; K4 Y( V$ K/ P/ D2 s3 t" q
Mover.cpp
% G3 r: g, Y* h) `! O
& P6 v1 I3 K& ], R: Z. WCode:
) R; X4 n. R3 [$ q, h+ Sint CMover::SubPK( CMover *pAttacker, int nReflect )& \ T1 `! ^6 w- j. s$ w* B: K
{
3 w- x/ o! _& D9 T6 f& o if( !g_eLocal.GetState( EVE_PK )% c; r9 {3 u$ e) W1 X
#ifdef __JEFF_11_4- I: r" z$ A# R+ f( `2 b3 K# R4 w
|| GetWorld()->IsArena()
3 q+ d& E: a5 g5 E#endif // __JEFF_11_43 U5 P7 W4 m& [- H4 K: n$ g
): T( X9 @3 O! r
return 1;
$ W3 K' k) _3 x) s3 i K% e$ z
" x; w4 k2 e$ Q+ ~7 H$ E6 s$ R#if __VER >= 8 // __S8_PK
+ X- q1 B: c4 f; m; G# Y- ]3 L if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# k; o6 `/ l: u; q% J( I( e
return 1;
1 p. b5 C: ^5 G6 W' F2 W. [$ P. T* c* f( o; s1 n9 f1 k
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) @+ u; c/ v% a6 _
return 1;. n/ H* D- M9 F* l
4 Q6 l8 h& i' i# @#if __VER >= 11 // __GUILD_COMBAT_1TO1( w7 }, p8 A# t* V
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 }! i9 |3 l3 x% B: a( h6 \1 y
return 1;
3 V' Y1 Q, y' r/ c$ k3 q#endif // __GUILD_COMBAT_1TO1
m: k5 m! j! I3 {% l; U3 Q4 ~2 E9 V* }, t; _
if( g_eLocal.GetState( EVE_PKCOST ) , D- z3 _/ w# \7 L: k8 b
#ifdef __JEFF_11_4
+ m! _$ _* O6 X. R$ @ && GetWorld()->IsArena() == FALSE
$ x t' |# \. o5 ^#endif // __JEFF_11_4
/ U* s, m" o, A _9 _2 {- Y )
# d5 ?2 {1 M- t) @( K) S$ N {& R5 q' c; R W' C
if( IsPlayer() && IsChaotic() )
# z% X! V. z/ I; }; [0 }# m" b% Q {
+ j0 {7 V! U: f8 a- v" ?. H% G( G#if !defined(__INTERNALSERVER)$ o: _: a$ [2 i& S2 W+ j& ?
if( m_dwAuthorization < AUTH_HELPER )/ K& ~9 }9 x# v3 j# ]7 W
#endif
% E# _. p8 |- w {- V# j9 ?3 P( Y8 i1 h3 d
// ??àì?? μ?·ó ! t/ F0 m8 s7 F( g/ G, h+ j' k K
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 n; D2 |# ~' K( m0 V
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ J$ u4 i+ F7 f7 w6 B$ Y. Q$ ~; E
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! [/ V+ L- e- r! h: j for( int i=0; i < nInvenDrop; ++i )
' S4 Y! b$ p0 T! Q& y9 u1 c( V {
! x0 e2 t- |& W! e- k4 l if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 y ?+ d) a' ] E3 g! i break;0 L; W, S% o* f7 k
}3 _: T& f" t+ Z2 h" M3 s {- a
6 _. R* y0 I7 U2 ?$ k& i# t1 @ // - à??? μ?·ó2 F d% |+ n" q& Y8 U6 V7 W
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% M, P. q9 z, U for( i=0; i < nEquipDrop; ++i )
& W2 r$ b- P" t5 j- X: n4 b$ \ {2 ^% i/ S: e) B0 F3 j0 v8 @( ?
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 4 H2 B4 x! _2 i
break;) r$ V. W! c! _, ] t3 M O
}
2 a! ? b* V' ~2 h/ K }
$ F5 d, |5 \# m* x }
/ ?: j# u- e+ t( t8 L }
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if( pAttacker->IsPlayer() )8 H, l2 w6 i% Z* n) p5 t
{: l6 Z- I& C, s7 x# h4 e: \
m_idMurderer = pAttacker->m_idPlayer;$ f4 x! y' y% D+ n# w, }! K
& I" Q8 p3 ?1 T& @9 M$ h1 ~% z1 z' d* s- S/ Z0 a' k7 x. K9 i* v
CWorld* pWorld = GetWorld();& [- h u1 v. d% n& Q
if( pWorld )& z+ l" ^" a) T. L7 ^. B, C' k
{
8 d1 Q" R! u2 s4 Q; f" v; x& A; k char szFormat[256];
N0 \2 p( K9 N- E strcpy( szFormat, pAttacker->GetName() );
# ?2 i- V/ s# E) ^ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; h/ ?: U. ]; I+ g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 s1 H0 z/ e$ L }
8 r+ f- _7 V8 ~$ }# a. n }
M9 ^6 {6 V, j/ M# N
! P5 e6 U* x W. l if( !pAttacker->IsPlayer() || IsNPC() )$ z+ \, M' N* C
return 1;' O0 D8 L) S! J L8 Z- D9 c& O) F2 J. e
) j" r/ b# m0 j9 o: x, L" k# ?" s/ v1 ^ BOOL bAdd = FALSE;
, p: [# z& t( u7 u. f# o9 D# } if( pAttacker->IsChaotic() ) // ???à?ó??
t( Z8 {* a( M& M( r8 @6 e1 c {0 }- {( ~7 g0 f3 _* a3 \# N" o+ M; W
if( !IsChaotic() )6 k1 G! q5 o6 p$ k" f: I
bAdd = TRUE;' ], {+ b! i' Y' a, y/ L% k% k
}' _* \: H ]8 ]2 v
else // ?????ó??, èù???ó??$ E% H8 t0 i8 X$ c
{
; `( c. l- j/ Z. R if( !(IsChaotic() || IsPKPink()) )
- Y5 P) z5 c2 c U, n1 K9 y) x bAdd = TRUE;
" D) Z& R) S& ]/ @) a- } }
8 Z( a6 U7 h- J! @% p0 e9 _
) \* i. V7 b: g9 G9 N7 H4 s /// ???à????, ?o?aà? ??·ááü7 Y6 m+ ]6 I$ R6 E3 D3 v
if( bAdd && nReflect == 0 4 n1 Z0 X# x" D0 U+ v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 ]$ _. @3 u5 p. Z+ u8 j {
3 |% L D4 `6 f if( IsPlayer() && pAttacker->IsPlayer() )
" U C( u8 \# S9 o% @8 u! i {7 g& S: G+ u K" F7 X' [
if( !pAttacker->IsChaotic() )
0 ~4 Q# h7 r5 [0 J* \ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, |' D: c% z4 p: j
CString szSendMsg;2 P0 s1 t6 w" }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); V! v9 ~1 k( S9 \& x
((CUser*)this)->AddText( szSendMsg );
p, G7 l4 U3 w3 ]: x1 |$ A szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, k U/ }8 J6 v" y' ~ ((CUser*)pAttacker)->AddText( szSendMsg );
9 X4 n2 @; B/ \/ C0 _- k }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 q6 v r5 |" v. A& u F ((CUser*)pAttacker)->AddPKValue();
1 f' W2 \, m. S2 C$ \& g: h pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 Z+ f! i2 L$ ?" d+ Q/ l0 g A g_UserMng.AddPKPropensity( pAttacker );& A! U0 w1 ~2 W5 q* _) B0 [, t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. V. ]: _! u$ g6 H5 A( r# f+ o* M' @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 I3 k7 e: n2 w#ifndef __MAINSERVER
" S" r3 V( M. M4 v* Zif(!pAttacker->IsPlayer())6 p4 J5 B2 m9 t" ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
; [ Y, Q8 ?! P7 Z- ]4 {+ F#endif // __MAINSERVER7 j, l8 f+ s) w9 f, B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; H* z3 I) i+ ^. h#endif // __HONORABLE_TITLE // ′Tà?
& @2 ?, P5 T1 K; @ }& D; H1 d8 w2 h0 z' c
#else // __VER >= 8 // __S8_PK- t, c" Q4 x1 g% f( v0 E+ M$ w0 Y
BOOL bChaotic = IsChaotic();( u: d' ?; L6 R ^, J
! [% C- O# W0 A Z4 M M$ F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 I: o. u4 D/ _' x
pAttacker->m_nNumKill++; // ?3?? á?°?: O0 {5 z4 d* X' a6 u. J- ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
`& Q1 i9 E* \& C. \8 d$ ~6 E$ X7 f J: {
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 s; [% z7 Z8 d9 m w if( nGap >= 80 )3 x, l& u( a! V9 }) t5 N) D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 g' H2 ?6 Q% y- f# F9 m/ R& ~$ q' O+ o ]# w8 }
// o??ó±Y ?3±?±a?| ??????′ù.
; O4 m8 l( j0 m2 @2 z3 \6 s0 P CWorld* pWorld = GetWorld();/ ~: }2 D+ L: m
if( pWorld )) {8 V" i+ \- o* z$ F; j9 ]2 h
{; x j4 D' N9 X. q! d% x
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% G; ^5 z: a$ w4 P
char szFormat[256];1 r7 N* ?# ]8 R" `, Z% H
strcpy( szFormat, pAttacker->GetName() );
- d. \/ Z6 t% O: q2 I3 A4 v2 y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 N7 i4 U9 Q* A a0 A/ s, @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
?3 J _ F2 j/ Y' ]5 | }
4 N" ]4 m1 A* O' `) |
: H8 u% h; R& ~ if( g_eLocal.GetState( EVE_PKCOST )
6 w# w3 |- d+ U2 F6 S }" \5 q#ifdef __JEFF_11_4* P8 G% p; D+ @3 e6 H
&& ( pWorld && pWorld->IsArena() == FALSE ); i& m3 z! z! j) v" `1 X& S; a6 U% i
#endif // __JEFF_11_4
% K0 j Y8 w, L+ c )
- S7 L1 c- I4 i6 C/ D% F n {
; X" m8 k2 M" L4 m if( bChaotic )
, y% F1 C, `* L5 |, @/ m {
, Q2 \+ \6 t& Q; f2 M4 G8 h. n #if !defined(__INTERNALSERVER)
) w/ V3 O5 H4 F1 m9 i6 z if( m_dwAuthorization < AUTH_HELPER )
5 w S( G4 N1 `5 }* y+ V" r. y$ ^ #endif
: \! Z6 B" z0 P/ c. v% y9 }$ R5 E {
# |% a8 K2 e7 V0 ~+ O$ H // ??3?μ?·ó
7 ~ b \3 x$ b$ Z9 z- G! x KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
0 ^1 @- Y4 ~4 F- b( u% z! P0 [ float fRate = pProp->nDropGoldPercent / 100.0f;
, z* ?- J3 T8 @; M& t/ U' L9 J0 I int nGold = GetGold() * fRate;
/ F: b1 x+ W# `0 O+ G9 P
/ m0 [! U. _4 N3 x, w" b if( nGold > 0 )6 ]6 m7 n F& D9 i4 f$ J% B1 A
DropGold( nGold , GetPos(), TRUE );
( v* z' G `; a, f9 K5 P2 w: Y+ |7 o: ~8 u# r
// ??àì?? μ?·ó , {2 r, @& X! d* P' Q, f7 y
for( int i=0; i<pProp->nDropItem; ++i )
7 M2 u) X. m% [- c% A5 j {" h$ y' q* L' U* k' C: w
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
! j0 r2 c% H+ r3 u2 U5 k
4 F4 G" U- C* e# |1 R" m+ t1 _8 s if( xRandom( 100 ) < pProp->nDropPercent )
2 ?9 b0 R/ _: K {
% D3 t" ]- A3 T! X, L if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 r; y6 L6 ~4 X8 ] break;
. z& W _6 `% R' h* ~% J }: O9 _4 _1 i3 O8 `! E/ E: G4 x
}
8 V0 V, x1 F/ P. X, E) b; `& {" c }
$ [2 m0 K/ r# S& n }
& H7 P8 R* C% B2 x t }
7 a, E, C h1 o9 P" A
8 z* P) }* W4 z0 v- r //pAttackerà? slaughter°aà? oˉ°????2′ù.- [, I# H+ ]/ T8 j
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );4 Q, Q/ [. f( Z) e; ~
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
) `) J" {# j! ^$ p0 @( J) p if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 N9 H2 f+ {+ x0 H' O) `/ w UpgradeKarma();) Y o9 N- L. l( l# X! z
#endif // __VER >= 8 // __S8_PK% ], P8 t2 R: @! k
return 1;# Z$ O6 E8 Y* ~# W
}. {' D8 n2 C6 Z3 g9 b/ {
8 y$ P) v/ x8 ?$ F, L: W' R
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" x2 G4 a9 U& _8 G+ l! B% E
, ?9 `; h' Y2 Z
-------------------------------------------
5 s4 _7 \" }! m; R6 a# `' x. m f9 T8 B
' [) ]( j( T. s2 M if( pAttacker->IsPlayer() )7 n n$ h9 O9 \9 a3 ^
{9 y# b$ a: g; r2 j; \; P( r
m_idMurderer = pAttacker->m_idPlayer;
7 Z+ I6 ^4 _1 U' D& w: [; x0 f; @' A) y; c3 w
" `$ K6 k, Q; h CWorld* pWorld = GetWorld();; k2 {+ J- W# H) M( ?8 J% g y
if( pWorld )+ j$ T3 d# ?4 ^5 S* |
{! k0 _4 t7 D- J. e- U8 x0 Y
char szFormat[256];3 G7 u+ c" s3 E0 X) g. s
strcpy( szFormat, pAttacker->GetName() );) P. w) f0 G; d6 ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# R& d* s# T' x2 \; q7 a7 ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 B4 P0 m" w" A# b
}- o5 @0 J9 k% z9 q: g- k
}8 l9 x7 B$ T% ?4 P% ?' x
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