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赏金系统恢复
( F7 G3 t- j1 N& pMover.cpp
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: ]$ z) G5 u2 _( t$ cCode:& b/ H8 _ s, T. C) k
int CMover::SubPK( CMover *pAttacker, int nReflect )
& f; S. {3 |. ]) m{# u& ~$ p7 S; n* e; \4 J, c
if( !g_eLocal.GetState( EVE_PK ). a+ D+ S" u4 G, ?3 r, q& m! C8 o% e7 |
#ifdef __JEFF_11_4
2 g A6 s7 i- ? V || GetWorld()->IsArena()- t9 G) r% c' }) x/ ]# P7 T
#endif // __JEFF_11_4
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return 1;* b+ X, i+ o; L
1 K! F* R/ ]% a( ]) T1 |+ ]
#if __VER >= 8 // __S8_PK
& r9 x5 H% i5 d" N0 b if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 r- d7 e( H( P. p& w# a
return 1;: P: }, C& y( F% m% V; ~7 W" l9 E
c& [& T6 N) ]+ a# L if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, [( T; W/ J: p' Y return 1;
' l2 `1 W$ A; N2 ?5 N. A- G6 ] ^& c1 V
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& a7 G0 x5 P5 }9 o) U3 Q) `4 | if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; q6 {; n% d) } return 1;
' C; ?3 s3 N3 I7 J6 F#endif // __GUILD_COMBAT_1TO1
1 E1 G8 v6 p. ~' `- X6 i5 R2 P; r8 z* w
if( g_eLocal.GetState( EVE_PKCOST )
/ z, R) T: W& T! W8 o#ifdef __JEFF_11_46 L( T( A' h1 S9 s# [
&& GetWorld()->IsArena() == FALSE7 Z9 h! k' B# M5 ^( G( G
#endif // __JEFF_11_4
6 u! @ g- _/ R$ c1 y )
7 w9 f) x9 A9 Q; y5 ] {* `7 c4 I# g: V* D4 w
if( IsPlayer() && IsChaotic() ) / d5 N5 H" h, [4 t& g4 y. M2 o+ U8 U% a' W
{
5 ~3 L8 M$ Q4 }#if !defined(__INTERNALSERVER)
" d9 G) ~7 Y9 a if( m_dwAuthorization < AUTH_HELPER )3 N6 W2 {# _0 S# A, Q' I9 P, T4 L
#endif3 @! v+ Z6 s% {" I; s" W# [
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// ??àì?? μ?·ó
( p3 e% ~# P: p+ G- c! o; e0 ] // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 U, H5 o& v; Z) o. X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 N# s( C+ G% c5 V2 o% L int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 N% v8 P2 ]4 {% \, E4 N for( int i=0; i < nInvenDrop; ++i )' ~$ e7 u% R6 n/ w0 A& m. k# U9 l* E
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 O1 H$ c5 }1 k( x1 K3 B break;
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// - à??? μ?·ó; T/ V% [( m; p4 l6 c! J1 \; H/ ^* ^
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 `( C( \* J, |0 W6 T for( i=0; i < nEquipDrop; ++i )
% K0 t, n; j2 O {
, v! l1 T! Q) b+ { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
& Z1 G4 ]6 q: T) r9 H% @ break;
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}
' v4 {0 K! n% J3 V# K. I% D }
! S. \/ I+ x) X3 { }
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+ n! w; E# F; r8 v# H I/ v if( pAttacker->IsPlayer() )
: V& ^2 m+ U0 ~, ~) C0 a {
# p& q, I+ e, d" M5 _/ G0 j2 a. v% { m_idMurderer = pAttacker->m_idPlayer;5 ?5 A) v7 U5 j$ [- c
8 ]! H j, V' G, M% j
6 z! i; D1 Q# W* r7 A! C CWorld* pWorld = GetWorld();2 W) o, }6 D6 j+ Z
if( pWorld )
2 I0 L/ o1 H1 g$ X3 ]# m {
; ^1 s; ?& \ ^7 D& [ char szFormat[256];
+ R: E2 K6 f- J: {; |. c strcpy( szFormat, pAttacker->GetName() );
& B0 h. D( `( m, _: h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; Z& q ~" _6 k% I- b0 P$ `1 C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* r$ g- ~ G9 w( b
}
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if( !pAttacker->IsPlayer() || IsNPC() )) O X% p& x" ]' N3 x
return 1; l) W3 a0 g+ K- I4 }
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BOOL bAdd = FALSE;
& P+ s+ X K. F p& ~ if( pAttacker->IsChaotic() ) // ???à?ó??
+ p% h6 S: U% }0 {0 \2 e( A6 c {
+ A9 i- m+ u3 }" G if( !IsChaotic() )
7 f5 `9 G! x8 i. \ bAdd = TRUE;
/ w- M5 G8 l4 K- g; ~6 j+ t) Z h }
% T! L, ]# C9 t' b; Z Z* e' b else // ?????ó??, èù???ó??
& q5 v+ k3 t; G5 G# r- E9 v2 O' s9 q {& u: c$ ]& `" k( K* _7 X9 f
if( !(IsChaotic() || IsPKPink()) )3 W C O0 }6 {2 Z# h5 A
bAdd = TRUE;8 A1 C" ?6 G& `, |8 `3 b
}
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/// ???à????, ?o?aà? ??·ááü9 \/ e0 l6 S. p, n6 i: \
if( bAdd && nReflect == 0 ; p! h O- ?( `/ g& q3 D
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...9 i1 m5 {) l- @7 s
{
8 b' q4 u8 _" C* U1 V' ^7 L* ] if( IsPlayer() && pAttacker->IsPlayer() )
$ F B$ }( z1 H- ? {% m5 z* h. a" _# a
if( !pAttacker->IsChaotic() )
4 A0 \2 a9 ? P {* X ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 m7 E- `$ x* K+ [' O- a CString szSendMsg;
9 U% N6 b9 B( H szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- ^7 a) ]. f0 n7 h ((CUser*)this)->AddText( szSendMsg );
|1 f% W& g, e4 n- ?2 S8 [ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ B5 P! T7 h# [6 g! V5 K ((CUser*)pAttacker)->AddText( szSendMsg );
4 _8 N8 j1 Y1 X7 Y8 V7 ~& z }+ ]% }, @8 ?4 s
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# o! Z5 U% `& ]% ?2 g
((CUser*)pAttacker)->AddPKValue();% K6 e+ v# `' E; I
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) h9 U0 }* I7 @8 A$ s2 K9 ^ g_UserMng.AddPKPropensity( pAttacker );! K Z! ~) d. }3 X& |+ r
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- a0 n* G8 d! i8 ~# r3 k- E
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 w G p! o, h z( x N#ifndef __MAINSERVER
9 F- `) N+ I# E% D, ?8 L4 [if(!pAttacker->IsPlayer())
6 c* u. K" x6 q* T FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 t0 b* m& ]$ g/ X% c% o! Y#endif // __MAINSERVER
6 D! W. R x7 K ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 c- k: U8 r8 l3 |#endif // __HONORABLE_TITLE // ′Tà?
, t$ }0 V1 c, @5 k8 x }' v# {. a7 B* |3 T/ {* O
#else // __VER >= 8 // __S8_PK1 s) |- f, l i" f) Y
BOOL bChaotic = IsChaotic();0 L2 @' ^ G/ @: r$ Z& q% P
% r3 z& |" E5 l" k; x$ V m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( R, _: \8 w2 d7 Y) `; N$ s3 _( n pAttacker->m_nNumKill++; // ?3?? á?°?3 A8 G' X1 Q' }( E {- }) ?
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 x+ ?( U- R% c% _5 n% D( n0 {: d* C( O: l
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" N( [ m8 c B0 I1 ?( M if( nGap >= 80 ). v) Z1 Q2 Y" ^& L, ~% \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
. A6 Y8 z. a3 h CWorld* pWorld = GetWorld();
. G% S9 d* r6 f" O/ K2 @( a7 v if( pWorld )
; o5 ?4 E0 N' } {4 m1 p* d' _! u3 L& A2 }. c$ `$ T7 Z. b
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù." D: p# a' W; \1 U
char szFormat[256];# _7 v% v2 U( A! }
strcpy( szFormat, pAttacker->GetName() );+ |. i; W6 r( N* F: q2 B4 q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 f: b% |* ^1 c4 d! @: C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 E! H# C. E# c% ]3 _8 P4 z
}+ O T; ?0 B, d# p/ j- t" t
8 e; U/ w, [/ l if( g_eLocal.GetState( EVE_PKCOST )
! I5 U! B7 h& I#ifdef __JEFF_11_4# u7 p- J" H0 w' o5 i! Z# Q1 v# @* c
&& ( pWorld && pWorld->IsArena() == FALSE ). l/ ~) d4 J' |. k* z" P/ h0 i5 w
#endif // __JEFF_11_4
1 C6 C0 _+ D6 {( o7 C4 i9 B ). D, B6 R8 M" }& X5 H$ O
{
" g1 L) q O6 n) |+ P if( bChaotic )
1 }2 H4 W& q. B- l1 {/ ]9 ^* Y {
8 v# z$ J9 w. L3 e) ]3 L #if !defined(__INTERNALSERVER)
3 \1 M% h5 a0 _3 p if( m_dwAuthorization < AUTH_HELPER )8 {4 P; U5 E6 U6 n7 Q
#endif0 p7 n" g u7 {, G& l* h
{
' q( e+ q) |. ~, J! b5 u& } // ??3?μ?·ó
3 h# Y; i! x9 g# F( V KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( e1 Y" c7 K1 m4 J, ] h9 e float fRate = pProp->nDropGoldPercent / 100.0f;
% `3 e" e7 C7 ? int nGold = GetGold() * fRate;
# S: T$ q& \+ k8 B$ q9 D1 H+ T* x( T, J' p* k6 r2 b% {
if( nGold > 0 )6 a4 I* ]7 f3 K
DropGold( nGold , GetPos(), TRUE );
" K$ |7 X* t3 X0 q3 d# C
q2 \ M( ?/ ^$ c5 b. _: h // ??àì?? μ?·ó
2 @3 [$ c; f6 C: s7 Q/ v for( int i=0; i<pProp->nDropItem; ++i )
4 p, r7 V8 l$ B. T {3 Z7 B" e+ _% K- [& v
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: f8 H; X) J2 b! V
8 z4 [/ q* t8 ?% r9 Y+ L) u
if( xRandom( 100 ) < pProp->nDropPercent ) 1 x* G. v @! e2 M
{: i( @! c6 f; U% S$ V- _9 b% @1 |! Y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- G! Q! v- n- W* x break;* c G- M6 _3 s( O1 @; r
}
: k4 j# o2 b$ ^+ W }# B6 I, z8 z& p% t8 d0 ?* Z, T
}
h2 `/ |2 G0 O( m }
' L4 @( i! `$ a, G }
' D$ }* P1 { H' J* a0 q# r" |. N. Y, N9 v8 Q$ S* Z
//pAttackerà? slaughter°aà? oˉ°????2′ù.9 m, B: C0 r5 h$ X
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 j% f% E/ @" i! k2 j // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 j% y8 a$ Z0 { x1 O- V& y if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) J& q# C; M$ P5 |+ Z2 k' z
UpgradeKarma();
. a7 X" b, n9 @#endif // __VER >= 8 // __S8_PK" [& v& a$ J. K* Z4 Q v
return 1;) P: }$ C( e5 o0 Z1 }
}
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. M' H+ J2 }7 }) ?* l
. m* ~6 y8 h( f. E-------------------------------------------
3 I8 b) R. k; s( ~- S
+ ? y& u* ?/ l7 l! u
+ V0 s# k' x% l if( pAttacker->IsPlayer() )5 w; b8 ^! S) B f: _) _
{
9 p2 {# V: `! c( e \3 W* M m_idMurderer = pAttacker->m_idPlayer;) ^0 t9 G0 `3 F' ?
8 h5 H1 D# v2 M/ a: N$ k5 Y- e- ~& \* X {
CWorld* pWorld = GetWorld();" l6 A# y' D8 U
if( pWorld )& j& ^- R2 r$ Y2 o) Q
{4 d+ Z% n3 Y( G" ]
char szFormat[256];7 t! m5 n5 T% q+ O3 y
strcpy( szFormat, pAttacker->GetName() );3 B! b4 [1 O/ d. v2 x Y1 _5 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- i1 r# {: q8 C0 s5 C$ L$ Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ `& F$ I" m# q! T }0 r3 c" m! k4 o4 r0 {9 @. [4 X+ o
}9 N* e2 e7 M; r# C8 w% x
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