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赏金系统恢复, u( J. D) f3 E+ y$ y; T
Mover.cpp
% K: w9 c* x% N+ B) Q
0 T. ]3 p( H) c! e. w% \Code:
. U0 v5 @8 _/ J8 x: I# Lint CMover::SubPK( CMover *pAttacker, int nReflect )5 [" v* O* z8 q% ?
{
4 D0 n- l( N+ {( r, h. B; J+ B if( !g_eLocal.GetState( EVE_PK )
( @6 p; r8 b- ~0 R7 U) E% I5 J& b) l#ifdef __JEFF_11_4 O" V5 `+ R! }6 @
|| GetWorld()->IsArena()' |& | T& ]5 T" E" R" N
#endif // __JEFF_11_4
! s" R: h. l; i! h6 D )
) B( T! e8 T& M9 J. b1 j return 1;2 e: ]/ }5 x9 d8 e g5 Q
4 G* {' P8 p/ o- ^2 n
#if __VER >= 8 // __S8_PK2 l$ g S' ^! A) A
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 {3 {$ d- M: p' [8 a. p; p- J return 1;
. Y# e# C6 _1 P2 _( @( E
" s1 y7 }3 C. s# g if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# l c' `3 I" u return 1;
8 s" s$ k9 j: _: k% a* f: B4 a% E" @0 G$ L
#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 C" N/ u- [% c. p if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ): g, h% k6 l: e% d3 F
return 1;
- D+ c; z% q* K" K `#endif // __GUILD_COMBAT_1TO1
* w# s/ I2 I m& U
- c7 Z; h, H0 j% Z& N% { g/ l) B$ n if( g_eLocal.GetState( EVE_PKCOST )
6 Z j8 Y5 w% d#ifdef __JEFF_11_45 C$ y4 H! D! C+ }
&& GetWorld()->IsArena() == FALSE
/ s. r3 j) F: \9 G! Z I( _9 T#endif // __JEFF_11_4; s) f' T) W/ x
)6 |0 y$ G1 B: U5 V1 `/ r
{2 ?! I# Q% }. }* b
if( IsPlayer() && IsChaotic() ) I! l! x% E) P) S% z
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#if !defined(__INTERNALSERVER)
7 {$ I& B F3 ^+ { if( m_dwAuthorization < AUTH_HELPER )
# `% ^- F" D. g' n1 Q' Q#endif
+ U2 s# v3 t. K, X, _( s4 {9 j6 H {1 U. ?- m1 v% ~6 G
// ??àì?? μ?·ó 4 S+ F( I5 K# s* t
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 z- D2 g& m+ x* P) I: n. ]
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* W3 T- v& y# G7 ~: Q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
z# e7 [# H( t- M for( int i=0; i < nInvenDrop; ++i ). n' c- @( o* Z" O
{
2 o1 P/ ~' _/ S; w1 l if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 ~8 U c; \" N, W( W# [
break;) r1 K, |7 o2 [* E
}) r2 Y% z4 q: {# J
x* s0 E% B! \( x3 R# {9 C6 L // - à??? μ?·ó
q8 ]) { r3 F% G) C% L int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );7 D6 ?7 @, Y1 u+ j
for( i=0; i < nEquipDrop; ++i )' a8 Q$ }+ z4 U% O
{
- `# S/ T `% Z. Q% y if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 7 l% ?% a0 g; D4 `# {8 w' ^! W
break;0 i3 v, c. x+ ?4 {4 Q& @0 U- [
}
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} - A, p. I7 Z3 H
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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* `$ i1 b2 z3 c7 V1 i6 l CWorld* pWorld = GetWorld();
# p k& H7 R: i( ]) s/ {; l! S' l if( pWorld )/ R" A; m6 f- z+ z0 i7 v, f. T. I
{
) b4 K8 R$ ^, z3 } char szFormat[256];6 E ]! U$ B, f
strcpy( szFormat, pAttacker->GetName() );5 ^/ C% J, V6 T6 L! O! X7 v3 y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 G: T1 @% p. O$ W6 `/ t T% \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ S( `1 S& p! j5 I( ~3 ]* w }
( I9 [4 L$ f/ f }4 Q8 n7 l7 |# r" m
. S2 B3 _7 N+ |" Y! V if( !pAttacker->IsPlayer() || IsNPC() )
& K2 Y0 N8 u' F$ [% j& Q$ P return 1; }% P6 t- }, U8 t# ~5 @
9 e8 J& F. t( K1 L5 S$ z \* ?4 h
BOOL bAdd = FALSE;
( o- W1 M4 x# i E9 E1 d2 Y( G if( pAttacker->IsChaotic() ) // ???à?ó??
3 C2 B- }. t! K {
7 S8 f; z& Z1 ]. [2 w5 x1 U if( !IsChaotic() )+ d6 A+ I+ j: W, q, z. W# r
bAdd = TRUE;+ F5 o, @5 h; k+ x( ^5 D
}' ?2 q0 N! {# x( A* D2 K% `, p
else // ?????ó??, èù???ó??3 w. P% s9 S- N2 g8 x- R% c# Z
{
' G* S, S' N8 Z2 B! O if( !(IsChaotic() || IsPKPink()) )
# _; ]$ D' r8 `1 L& w. y& ] bAdd = TRUE;& @3 F3 z1 |! f/ T) p8 r! Z
}, f5 Q7 h3 q, }, ?
- l1 E h- P5 {" z2 i6 e8 j* _
/// ???à????, ?o?aà? ??·ááü
A" u) I1 Z' y4 K if( bAdd && nReflect == 0
+ U7 \2 u% e- Z$ j" J* } && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& Z- ^; t: [8 }- M! r
{0 P$ Y: H! H7 b$ t& x! A& n. i
if( IsPlayer() && pAttacker->IsPlayer() )5 B* X3 C; J7 X3 Z4 Q/ W5 W; V
{
9 v7 X* ?3 x6 W/ ^- ]$ E! y if( !pAttacker->IsChaotic() )
% N q. c* A% _2 X& h* o% V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* O( t3 R4 A% W CString szSendMsg;
) X: W; |8 |: \8 a6 t3 l, z szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! d8 d4 I8 j* k- ?" E) v ((CUser*)this)->AddText( szSendMsg );
9 I/ f9 S; Y: B: W* O szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* J* X9 a: Q) t! `1 S w
((CUser*)pAttacker)->AddText( szSendMsg );
. i6 X3 L# @( `# i* [8 D, P }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; ~! m5 }/ g5 B" N! }/ a4 P! E8 [ ((CUser*)pAttacker)->AddPKValue();/ c+ L" N* P [4 {+ }
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- P+ S5 o2 \% }& x/ ^/ z- ?" O, q g_UserMng.AddPKPropensity( pAttacker );
% @7 u6 b1 w8 P7 d- n9 {% L g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 ? j8 N( |2 @- ]( y/ {: {8 i$ z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# e; O# h+ L( | d
#ifndef __MAINSERVER+ x- o; g: P6 i1 J9 d# t
if(!pAttacker->IsPlayer())
. I4 o9 l+ h3 W+ \! L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 \0 b& J% V5 ]
#endif // __MAINSERVER
: D( m) o& f F# n" M% H ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
0 O) h: A' x% {/ w8 Q#endif // __HONORABLE_TITLE // ′Tà?
( c. y; x U1 U1 Y9 a4 y) V6 H5 H }
9 x4 K3 |0 X% f, H3 T6 I5 f" |" e#else // __VER >= 8 // __S8_PK- ~: P# @: V) U- D3 ~
BOOL bChaotic = IsChaotic();
+ Z$ l! {4 X3 Q" K9 ?* w | f5 T) j: j3 J, H' F$ b7 Z' x* B
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.9 b( w! n. S! |( h' s6 P6 x+ X' m
pAttacker->m_nNumKill++; // ?3?? á?°?
2 g1 c p* D. O: @5 D0 u& @ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: [. o% S8 u* K' A2 c
* R% Q6 ~% R0 T; e- B
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* V: A, |5 l8 g1 J
if( nGap >= 80 )1 j; ^; B5 O8 `5 ^% [ g: V, F
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . q# e1 s( N' y9 d% V: z
9 [, f T) |9 B% P0 w // o??ó±Y ?3±?±a?| ??????′ù.
% i( v3 F# e7 T( G3 H. k+ I7 F( e CWorld* pWorld = GetWorld();4 h+ |: f. I' i
if( pWorld )
8 R5 `8 S. Z5 ^% ?) T' ]/ L* K {, x- s& x( d k$ a# k/ @
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
# e; A/ U3 y9 t6 T8 h: Q char szFormat[256];
0 Y4 {* o0 d9 X) f2 } strcpy( szFormat, pAttacker->GetName() );& n( n1 R" ]- |1 F0 n* Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% Z! p9 s" e( C2 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" ^* }' K$ j( |9 U9 m4 ~- U }
1 ]% N$ l7 K; N# m7 m% U( x* l6 A$ U4 C! O2 f A
if( g_eLocal.GetState( EVE_PKCOST )
+ U! \$ i' B( f6 q& K: ], B9 {#ifdef __JEFF_11_4
9 `( J4 x& r; h F! s# M && ( pWorld && pWorld->IsArena() == FALSE )
+ ^4 v3 W- O' y4 w) \7 f# B6 X#endif // __JEFF_11_4
! o9 |9 z; M% Y/ w ). u8 s4 u0 `9 M0 y* i
{. X( o3 ~+ @0 A; j5 a8 a- P
if( bChaotic )
& \% K7 Z4 J, U3 ] {
. |7 @ d5 M7 ^3 C5 w #if !defined(__INTERNALSERVER)
: O; ^3 K0 E" o/ H if( m_dwAuthorization < AUTH_HELPER )
) X1 B1 b s3 D #endif+ ~ f/ Y2 M& @2 ]: ~
{4 v/ |/ L% L; f/ g5 d% A }
// ??3?μ?·ó
4 f5 _, O6 V) W( v3 @* ~ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 t: c9 c# ]/ S float fRate = pProp->nDropGoldPercent / 100.0f;% M& t6 P# W; g p
int nGold = GetGold() * fRate;
& p8 ~: v; D& p& t: d* ~: b
/ U8 F# x0 u* e& k: \ if( nGold > 0 )3 D! w+ t) s, @; F. a
DropGold( nGold , GetPos(), TRUE );
0 ], q) s _" U) B- V7 @
! Y) A1 U1 z S. N9 \1 Z8 b // ??àì?? μ?·ó " ~4 K$ \% E0 k
for( int i=0; i<pProp->nDropItem; ++i )9 g5 ^1 K `9 M/ r8 ]0 A
{
& L9 K, B" f( h: n BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
! r& x" t" q% v& [
4 c& z; O0 h! \0 }, r* {0 u* Z if( xRandom( 100 ) < pProp->nDropPercent )
7 I8 z& g W7 H1 V% t$ T {
; U0 M T( J* S7 Y# @8 ^$ E if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " `: W2 P8 d9 u/ K, L' K* F
break;
( }) S2 s# _5 `* r1 @. N: j }9 {" s7 I2 w% T$ t" L- R" }# m- I
}- u# X# O3 V$ {3 _7 K. Z! b0 {
}
7 I/ q% ]6 J" r }6 Y } " z# i: i# x, L2 E) [- O" B
}' P9 ?2 D& E% f W- ~1 ]( W1 g
) I. g: D1 {( s2 x7 V- h, L/ d
//pAttackerà? slaughter°aà? oˉ°????2′ù.
; i% U2 ~. u, ~( j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 n4 ?6 ]5 j. F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: P( n" E) i5 B# P if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* b2 J9 s: d; Z3 E# t5 L
UpgradeKarma();
- F t x- N( c2 ?3 |: ^#endif // __VER >= 8 // __S8_PK* m9 `; v& c8 I$ n( F2 x
return 1;, f. c. {& X) ?8 A/ r2 ~
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) k( U# z3 r/ |/ P/ V-------------------------------------------
* [( L! M4 B: j( L' Q, y- r$ v* P3 P" ?9 d( F
3 c, k* W( |4 ?2 Q$ b7 P; E
if( pAttacker->IsPlayer() )* ?: v3 ^3 R- C/ F- ^
{, u$ h( L' x/ L' o8 ?
m_idMurderer = pAttacker->m_idPlayer;
1 X3 f# L' U5 X/ }! b- M" G
% [9 f+ Q( L8 j1 h5 V5 w: _# D% j0 Q
CWorld* pWorld = GetWorld();
5 ?. _/ Y$ o8 I! v if( pWorld ); K- ]) d# s8 J* V7 K! ~+ P
{
5 s) v( r1 A$ b5 A/ f3 l' T/ n y char szFormat[256];1 K) Q) ~0 O, O" Z: u
strcpy( szFormat, pAttacker->GetName() );% h9 c% C) K4 I7 H- F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; j% Y# D( @9 ^' B( U* u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ x8 c6 h; U1 h: o, S }
9 s3 X' ?5 x' \; B1 A. d }. H* A2 w0 d' ?/ F) u s: E
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