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赏金系统恢复
8 J7 c; E9 E9 d2 ZMover.cpp, Q- g" F: I0 M* ~9 N5 q
3 I( [- w8 e, v' U. D: S; @8 |8 gCode:
$ N1 u1 f8 ^" |% e" u" bint CMover::SubPK( CMover *pAttacker, int nReflect )
/ p- o: g) c: Z9 N o$ I* }7 s! z{
, M" k% X6 F+ [4 E if( !g_eLocal.GetState( EVE_PK )
9 E3 V# ]2 S, \8 V. h#ifdef __JEFF_11_4
7 n* V* A3 j7 A, `' ^4 c || GetWorld()->IsArena()2 h, p' ? j; }# U1 ~1 S
#endif // __JEFF_11_42 j" q# f' c7 Y2 t# C, ]0 n7 J! \
)
) s ~: m% X3 I: `3 t return 1;
H& F; n' n$ [/ _
: c- R$ M- c1 }; v#if __VER >= 8 // __S8_PK
$ Z! |( h$ C2 b& m. U, T/ p" G+ i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& J8 O5 ~7 `, ~9 J. Y return 1;
% c, G8 t/ v! m" n5 p$ }$ d# R4 A- {# T4 c
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). i5 ]6 N% w1 c5 u
return 1;* u4 v$ @: Y" x
- u5 E- U$ }- _! _3 ^0 B* g#if __VER >= 11 // __GUILD_COMBAT_1TO1
. y0 q- N/ m2 H, ^9 U if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- @' s3 C, L2 Q3 B3 t: { return 1;% ]3 b b3 ^! t
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
: o- o# ]1 j3 z& [* H' H) p#ifdef __JEFF_11_4 e9 f3 H" N! o
&& GetWorld()->IsArena() == FALSE G! c, r" x. M1 Y g% h0 k: s+ A
#endif // __JEFF_11_4
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{
b: E3 @! m2 R0 i: h/ y# d if( IsPlayer() && IsChaotic() ) 4 \& z( y1 U# l& g6 z: ]
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#if !defined(__INTERNALSERVER). c0 `% d) l" o, ]% f. l0 t: z: m7 i
if( m_dwAuthorization < AUTH_HELPER )
6 M Z6 J2 S( {#endif
2 o3 I& r) x. L0 x B+ l/ g {
2 \6 s% _9 z, h) g, r2 F; o // ??àì?? μ?·ó
: a5 [+ W0 x- \6 V% E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
! h' y) m d3 z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ u( Y8 ~7 s4 D1 _6 k
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 i) [( P& T1 R, x B9 T for( int i=0; i < nInvenDrop; ++i )
7 u; e- Y5 d$ a9 |- L {
3 V. L M f. @* F/ ]2 A if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
P8 G' k$ p; b# S break;% s% P" F( z! y x8 h
}
, u7 G+ z3 Z. {: S
4 \: Z% e$ l) X0 { // - à??? μ?·ó
5 \/ _2 [1 Z, c" [ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( g- Q4 e7 C0 F) q& H for( i=0; i < nEquipDrop; ++i )6 v* D6 w0 r7 x8 {/ h5 \) d( b
{7 P! i2 p' h! T1 j1 S3 a
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + ^7 G6 d6 z" p+ K" X9 z! t! J- s0 q
break;
" i- w/ j& @0 z- v" x f+ t }
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} : c9 ?6 W% T- q; K& X7 e4 Z J
}; J- @; V, g+ i# O
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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' b M. i$ M$ F) ^ CWorld* pWorld = GetWorld();; B$ n* e4 ~& w3 m) |( B
if( pWorld )5 D z7 Z: ?% |- @
{
! W! c9 f0 T+ z e* ? char szFormat[256];
4 K2 K& a9 p. f3 n! Q& h strcpy( szFormat, pAttacker->GetName() );
" J1 s! D D8 ?; ^( u2 C! T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* R# @# ~' p P( r. n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
0 _" {/ g) R2 r6 G- S return 1;
& ~/ x4 S# z9 e- X! m! j, H% A& c0 T2 Y( E0 U; A7 C
BOOL bAdd = FALSE;
- r9 o$ ^$ X$ L1 i$ E& ~ if( pAttacker->IsChaotic() ) // ???à?ó??% O C5 j8 d$ k% Q- N; H( }8 ~
{
C. B- k x l! h9 L- k if( !IsChaotic() )
7 s; X% ^1 d) A9 a/ [$ } bAdd = TRUE;
0 u) x3 Y0 l1 i! G }
0 r# a( P" o- e$ O5 R else // ?????ó??, èù???ó??+ _% `8 |: I. Y( k/ \9 j" B" h
{& M w" u+ [! E$ t* `& w
if( !(IsChaotic() || IsPKPink()) )
, f* q: `; T, y8 ^, l bAdd = TRUE;
. Z6 A' h# h# }/ Y1 W }
t5 l5 ?8 Q! x% ?/ a) q( m; n; [. J% K1 o+ u1 B3 [% i
/// ???à????, ?o?aà? ??·ááü
0 N$ W# {0 s( ~& j' [ if( bAdd && nReflect == 0
9 v8 T% m6 D1 i && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- K9 S& s1 P" Z8 y {
9 m3 Y) e9 n0 H) n0 D# ]( Z if( IsPlayer() && pAttacker->IsPlayer() )
8 f8 z& P0 @! `9 y1 H5 Z {
; s S% R/ T% M$ x! i4 I9 } if( !pAttacker->IsChaotic() )
* { R# C/ }/ D8 S ^) g3 _( T ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 G( K5 P: r1 o* Z9 P: K
CString szSendMsg;
, R( ]( U- X3 i" U2 w. |. B szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 s0 g& N" s) c; l! J8 e
((CUser*)this)->AddText( szSendMsg );8 J/ u2 H) \' x( w! r
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 f% u8 ~8 h% @: F* V ((CUser*)pAttacker)->AddText( szSendMsg );5 {( P; J% p) W7 U6 u1 T
}
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9 J; l$ N a0 y4 l$ S$ H pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 j0 ^! L/ @' }0 F7 m
((CUser*)pAttacker)->AddPKValue();
0 I! J% h3 c$ M4 I pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" q1 V% L J+ |$ W
g_UserMng.AddPKPropensity( pAttacker );2 o( J5 w/ \# |' N. R p0 D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 g2 f. {5 a" ?" F Q: [: p$ N
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! j' c4 ?6 y Y: S#ifndef __MAINSERVER& V& ~9 O' z9 p1 y1 g
if(!pAttacker->IsPlayer())
: V" j5 G( Y" R! S* ]1 ^% ?& e0 z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
9 h! Z; S: _4 E$ G#endif // __MAINSERVER+ n& z+ }9 G& p/ |
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: n: S& h+ J0 m/ n f. Y* _4 l+ y#endif // __HONORABLE_TITLE // ′Tà?
6 t1 ]" I/ V0 _0 I" T7 t }
9 m' R; w4 [' N/ T#else // __VER >= 8 // __S8_PK% n! X- N. A2 P0 u2 T$ o
BOOL bChaotic = IsChaotic();
7 c W' {! X5 W0 `. O9 F0 w, Q. p/ A7 ~3 \* _, E+ ~8 D1 J
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- ]) [3 x- b+ s8 h- f9 z pAttacker->m_nNumKill++; // ?3?? á?°?
$ P( _0 G. ]" m# }: o (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 `8 X! B, V) I; E
4 L/ w2 j; |, d4 Z, b9 f int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" a# v$ f. O+ Q if( nGap >= 80 )
7 G8 U9 D* J& }: G" { ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ x0 |! T' q3 b$ x' T# {2 d9 z% `. E+ r
( Z* Y5 i3 ^8 B3 j O" c( E
// o??ó±Y ?3±?±a?| ??????′ù.: j# X9 O. Z: R" { n
CWorld* pWorld = GetWorld();
2 T% z' K/ B8 |4 P9 N( ~ if( pWorld )
7 ?7 o' |6 D% S. H1 i/ A2 _ {$ `4 E/ S/ C% n6 h" z. n6 e% s6 u
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 A$ Y3 ]8 X/ [) \3 T N& N char szFormat[256];
; u F" W0 w' g6 p3 A8 _, {" U3 } strcpy( szFormat, pAttacker->GetName() );1 l8 i6 H) b! `9 F6 v3 x; l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 Q7 u3 n# |6 H- c9 n! {' \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 x0 x! m# n# M- @
}
: D1 r8 _7 j2 M! n- r
! R0 Q6 h, c) I( p, P/ n if( g_eLocal.GetState( EVE_PKCOST )
1 o3 }& r( F& x; J$ Q#ifdef __JEFF_11_4
; z' z+ e) `# f! M/ k& w3 D && ( pWorld && pWorld->IsArena() == FALSE )
$ q& C- J. _1 M c2 ]' X#endif // __JEFF_11_4
( O8 l4 R' \9 _" G0 S& |4 A' K7 | ) t7 F/ V/ E% c6 o2 P, z
{
! H" q9 U+ _% Y1 S; s9 m if( bChaotic )
7 M# [* X" e0 h8 G2 Q: T2 z {0 S2 f" W# P4 m! k& d6 u; w+ n4 e
#if !defined(__INTERNALSERVER)
+ ]1 x+ z. G/ S% a if( m_dwAuthorization < AUTH_HELPER )! s6 A P9 G5 @# r: R$ g& {
#endif
8 ^2 f& n: S! C! o: G; e* i {
8 l, [) g- x! B* g2 ? X+ j // ??3?μ?·ó
5 J1 `9 u" `* @, B+ f; G q KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" _0 Q4 N: u/ T3 n2 Q; T. j3 i5 ]5 G! z float fRate = pProp->nDropGoldPercent / 100.0f;
K" V7 F* p3 H- Q K int nGold = GetGold() * fRate;5 U( B9 b) v; x) g- B
$ |+ Y- |4 C5 q) L* b7 ^9 V. a
if( nGold > 0 )
3 |; W# ~6 p I) J; C DropGold( nGold , GetPos(), TRUE );) D5 m1 W6 f6 }! Y
; z7 x) o& \% O8 @3 L8 F% ^
// ??àì?? μ?·ó % B9 W' z1 y- Q; _
for( int i=0; i<pProp->nDropItem; ++i )
: y0 h, ~3 P& U% S, g$ S* ^ {
4 O" I: k% j" v* G2 ?! u7 b$ H9 ]# [ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# ?+ o$ r0 u# Z( P
! `: E: n6 M& i5 S. R
if( xRandom( 100 ) < pProp->nDropPercent ) : d3 b, c4 F5 W2 H* j) Y. g
{: R# e3 \6 z2 ]" Q% A$ B2 N
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : C2 M1 n' T6 \ R7 g2 h
break;; U# p9 j) [' T2 U6 d! ~
}
, Q2 q6 X' v3 u2 K% \ }
7 [# W5 E2 c, d% g9 d }& g5 J) B& v3 v Z, S% r8 J
} 8 u9 U* T/ m) y, P: C
}
, S1 F8 w3 }& h# Q
, r! z( e. p3 c6 T" q9 S //pAttackerà? slaughter°aà? oˉ°????2′ù./ m5 ?, B6 ^0 i" I+ j, l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );0 C4 I; X9 m/ c6 D7 a
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 M2 O( T$ A& X+ ^* q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 [- k6 q( q) l6 R UpgradeKarma();3 }3 b* i* ]+ [5 c( W
#endif // __VER >= 8 // __S8_PK$ ^$ q4 E9 g5 Y# F) F+ l% K
return 1;
' W5 s/ F. I+ f4 k7 K+ k}# d; |! N9 W1 E6 ?
% N3 Y- w- J6 P5 L
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6 |0 U8 N! }- y% _5 ~2 Y
-------------------------------------------1 J& @3 T$ j8 ^8 I
/ D5 _# U4 m, I. H' L# V0 _+ C3 V1 N" g# f1 [
if( pAttacker->IsPlayer() )
( @) \5 Q. E9 K) L8 }0 C( o {+ `& q( s+ s+ z
m_idMurderer = pAttacker->m_idPlayer;
, [ S6 t. |: k, U; W9 b
8 y& [/ c4 A5 \( Y1 Q$ Z
9 @6 G( d& O# A3 t1 c$ | CWorld* pWorld = GetWorld();* a9 P* q+ P: u1 [* m* t$ G
if( pWorld ): r! \8 l% |! b. C$ w- n; A
{
3 L, q" D6 z0 E" ?" I char szFormat[256];4 S y0 _$ l. ^' R/ j
strcpy( szFormat, pAttacker->GetName() );' F! w* P/ o4 f, J7 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- s7 V. w/ W$ J# h" v+ n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 S# G3 \8 R H1 s }# `) _8 c( F$ ^7 k3 i
}, ^7 ?# l8 T! C- k, L: F( e
4 Y8 t9 J5 Q9 ]- m8 _
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