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赏金系统恢复 x" b1 K5 [1 A8 v
Mover.cpp8 {, L' \5 F1 \8 U; P0 @
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Code:
( b1 A8 x/ D, c: [int CMover::SubPK( CMover *pAttacker, int nReflect )
1 K ~) r8 I! L5 P( p{
/ j) n: w; H" q& Z. X& u K: j if( !g_eLocal.GetState( EVE_PK ); @* n2 `/ p4 h( n) a. |# F$ V
#ifdef __JEFF_11_4$ g7 I9 ~4 p1 q7 I) h+ G$ ]8 \" e z/ k
|| GetWorld()->IsArena()
{# D# X8 R$ }& B4 p ^& G#endif // __JEFF_11_4# }3 e( p- A9 M8 J4 |
)
" E: W: [) H" M, k return 1;5 ^; U4 `/ G* q
, p/ c/ J3 F- P2 U7 S#if __VER >= 8 // __S8_PK" `2 I9 Q' r2 |& Z7 y# R: m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 x( R, N% j3 q: @5 I6 f- `% D return 1;% A& V/ m) _4 ]
# R* S3 q$ ^/ u* I
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* x9 H' I6 q" Y- E6 o) y- o8 M return 1;* L3 `' u* E: y: x) G5 A
( y0 K. ^+ R+ n: z5 }- Q#if __VER >= 11 // __GUILD_COMBAT_1TO1
m1 i) k" X3 Q# h) r8 a if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
% R+ L4 p+ a8 e; f& X2 B return 1;
, }9 Z6 T7 ], W$ }* d X" G#endif // __GUILD_COMBAT_1TO1
8 P1 w! v/ l9 _- B
; X# a) w$ ?5 l8 @ if( g_eLocal.GetState( EVE_PKCOST )
% j5 v1 G* d' }4 h3 P/ q#ifdef __JEFF_11_4
3 N" o( E! ^4 I && GetWorld()->IsArena() == FALSE" j4 P3 e) K0 u7 T2 x6 V" t# G
#endif // __JEFF_11_44 d$ P# ^9 R& G" N/ _
)
3 j+ R1 P5 I& D {
. N: R$ P+ V4 e if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)8 F( p. K8 h$ j- G0 v# e0 q
if( m_dwAuthorization < AUTH_HELPER )& u: o) R+ {" s9 g; j' M
#endif
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- J% {0 B3 k% t7 ? // ??àì?? μ?·ó
" O* [, ?% _& v+ ?- o // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
! a9 R. @5 i c6 I6 J9 ~( L CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) V6 b' Y g2 n+ `2 e' a \, ~7 [
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 H; {+ ~0 R4 R+ M; o for( int i=0; i < nInvenDrop; ++i )* R! m q$ J4 z% f% j' ^+ o
{
% R K, O$ }4 r/ q h* F6 x6 `- k if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 \: Z1 Z1 W+ [6 E. V8 t
break;
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8 P) G) h: Z+ h$ e: p) \- o3 [3 J // - à??? μ?·ó- u- K/ e) j" N' G9 Z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 ~+ I1 y1 u8 f) j2 y* s/ Q5 L for( i=0; i < nEquipDrop; ++i )
1 W/ Z( ^8 z/ M7 K {
- u& t0 m+ i" h# n" P7 d if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 5 H. ~: U a3 R
break;
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}
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if( pAttacker->IsPlayer() )4 K3 ] u; l9 g, T- x
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m_idMurderer = pAttacker->m_idPlayer;! ]2 ?$ S+ `& t8 A. S6 }
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CWorld* pWorld = GetWorld();
+ i% D1 I& t7 v( N1 ], }4 H if( pWorld )
9 A' M0 _& Q. t) N- H, ^ {
+ h& @; s8 ]1 @7 O( @# U1 G char szFormat[256];
$ G2 ^; r6 D# u1 r( D8 P! h strcpy( szFormat, pAttacker->GetName() );" J' [4 L1 n- h0 }, L* l8 i+ s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. U6 t/ E' e& U; U/ l- f* M A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% |5 x8 s2 X. @
}
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4 \5 @8 K; ]1 `/ v* m% J' H if( !pAttacker->IsPlayer() || IsNPC() )2 j1 N: F+ H" N* T: R. W S3 e& |7 B
return 1;
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BOOL bAdd = FALSE;8 m. d1 ^) u; j& O" P
if( pAttacker->IsChaotic() ) // ???à?ó??4 z o! q* l( Z q: q* g# n/ u
{2 [8 F& X: v( ^& o( @- U
if( !IsChaotic() )
3 U. \ i) g7 d9 [) v1 {) C% l) [ [ bAdd = TRUE;
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else // ?????ó??, èù???ó??6 G$ d4 ?+ L6 t2 I* M! y E1 o
{
5 m; w7 b# D/ ?0 k8 f: ? if( !(IsChaotic() || IsPKPink()) )
. V2 ~3 U! r( ~ B$ \- d0 B bAdd = TRUE;; f5 G0 T: n$ q. k. w
}% s$ B: u9 W* e! T: `6 a! c
+ C$ L/ ?, }. E' Y /// ???à????, ?o?aà? ??·ááü
6 L6 F z4 n7 v- N* m if( bAdd && nReflect == 0
" \+ z" l | J/ a6 m$ H; D1 G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 _6 n9 B. `) q- F) D. T' h {/ k7 t; r% D1 L; g. t
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
/ u. f8 z |# H L5 i3 R8 m! `/ J ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 Z8 D# c+ c1 t5 S9 r% Y: R; U) e: N CString szSendMsg;; z. \6 K6 L6 K4 Q2 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 i. g' Y; n6 ?% N$ J0 Y
((CUser*)this)->AddText( szSendMsg );9 p9 ]+ ]: h8 ?8 v6 K! n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
O* x* @; U2 c" G% Z ((CUser*)pAttacker)->AddText( szSendMsg );2 U! I( c* A" g3 |* B
}
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; _+ }' h$ a' K4 V pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* ?( `" O4 q; w1 V4 j ((CUser*)pAttacker)->AddPKValue();; b7 t; u8 {5 k o0 b1 O; a% `
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: p1 U5 @8 D) |# H, _! s
g_UserMng.AddPKPropensity( pAttacker );8 {7 r/ N a& `/ z( A
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 V: _8 l7 R, u, M% P+ m T#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 N9 G+ l" Q$ |- d! \ Y7 k# d( b
#ifndef __MAINSERVER
8 [" O# Q0 F: Z3 R- Uif(!pAttacker->IsPlayer())/ I3 O) o, p0 G' ~6 a" A8 W0 h
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" T* }. I; X/ a) j#endif // __MAINSERVER
% A% E2 ]! F# k Q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: F* i/ E* K1 ?3 R7 x#endif // __HONORABLE_TITLE // ′Tà?
) R8 Z3 i/ P4 k }
+ `: \8 T: T: H#else // __VER >= 8 // __S8_PK
2 O" A5 D9 Z! K3 F* [ BOOL bChaotic = IsChaotic();
& y' z& I w$ L9 |7 m* {6 k' _; @0 s( x8 `4 n5 |5 H" W
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# q+ u4 q( r v2 V( I' v
pAttacker->m_nNumKill++; // ?3?? á?°?
. b# N9 P. s" ~& F, O( e& p (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 C8 x6 r/ c% e& U1 e
! z( ~( O9 _1 N5 r) J& E' s" @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 V8 O2 [: Q" u f, u
if( nGap >= 80 ), \( I7 u/ L: a2 O) s+ G
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ s1 k! m7 K% K5 r2 J1 c. e9 G+ u+ T9 M1 w6 Y
// o??ó±Y ?3±?±a?| ??????′ù.3 j2 d! T3 p2 k& {- C5 J6 t
CWorld* pWorld = GetWorld();! a2 F2 d$ I: n. D( |6 J- t
if( pWorld )
% r3 D/ ~6 B: t- j. S9 L. d {( `1 O8 I7 V/ Y& Y# P3 z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", @1 I/ `3 u+ P# P8 ]+ j% F4 U
char szFormat[256];
2 ~: H% r! h0 J; U; {- g6 Z strcpy( szFormat, pAttacker->GetName() );: L, I6 C; X0 ~2 H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" c- p; t: {& k K. @7 u0 y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );& l/ x* B, |+ y' o$ `) q
}: Z& b* L! a) x, V4 D+ p, e. I3 V
& u3 v" p' x/ e/ z8 W& M
if( g_eLocal.GetState( EVE_PKCOST ) ) f( n4 [& c) D' Y9 L
#ifdef __JEFF_11_47 p. Y N1 }1 a0 j d
&& ( pWorld && pWorld->IsArena() == FALSE )8 g/ E9 y4 W" }: z; ^, T
#endif // __JEFF_11_4' P, i$ \* Q( b+ i% q3 J2 \: p
). m/ _/ r8 H* R P- S4 I" O
{
! T! J& T4 W' ^- ~5 v" l: \3 W if( bChaotic ) 3 d( u# G9 M" c1 s! D/ J) X( A
{; K6 j+ C6 V% s" I. l- ]
#if !defined(__INTERNALSERVER)
8 z/ G% f- f! M) ~ if( m_dwAuthorization < AUTH_HELPER )
7 R' H4 J, X% ~, _6 J #endif" ~' ~+ P; I0 g
{
0 T" b# ^6 M4 Z+ o5 H // ??3?μ?·ó
5 h9 g8 a6 M8 \8 o y. ]3 W6 z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( S. R9 Z `& H) m6 F
float fRate = pProp->nDropGoldPercent / 100.0f;; d, p# B1 P; e1 X
int nGold = GetGold() * fRate;
V c2 g3 r1 X0 e8 x% b+ @8 p) k! l0 T4 F5 P9 ^& x+ d6 y# h9 n' Z' G* f
if( nGold > 0 )6 k8 @0 A2 n7 B' \1 ?* k, p
DropGold( nGold , GetPos(), TRUE );5 `# x! k1 f# i( s; B2 a
% o9 M: c% P) u$ P // ??àì?? μ?·ó
9 l- L+ P! u: v; M for( int i=0; i<pProp->nDropItem; ++i )6 x: q5 x8 e" ?1 S
{% W* F( }/ }- s& X$ l6 r5 w' {
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
# N" ?6 Y1 V9 p: }# z8 x
' { R( t0 m6 v( ]* L3 X# A if( xRandom( 100 ) < pProp->nDropPercent )
3 w9 |+ v; t! X a3 J$ m {
4 l6 {" [' _. m/ {# l if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ! V- [; }. C8 |: }* S" B6 I
break;
% m' |( `! q! |* o8 P! k# u% `( ` }% Z2 f& L5 o7 Y/ f# |
}3 D- L" a" k/ X& `! w! j) }
}
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, A# _2 N3 v3 E+ j' m* l* O' h3 A6 y# Z2 G8 ]8 l8 e
//pAttackerà? slaughter°aà? oˉ°????2′ù.
1 P# [1 E1 X2 r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 d3 T3 A7 n" [9 H0 v F* Q- h // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ H9 ~. }. X) L if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' ^6 b1 y+ o) _
UpgradeKarma();) u2 ?6 T- x g5 p
#endif // __VER >= 8 // __S8_PK' {" W5 G. R3 T6 K
return 1;6 p8 R3 O5 o" R6 S6 ~
}- i* }2 f( N& x5 A4 Z$ f% k
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+ p9 P5 s! o! |' W, k-------------------------------------------3 X* J! s3 m6 O* k y0 I6 D( P6 t
, k4 ?) d+ a/ }) Z# C+ t- h& r
1 P; y: @+ F" ~& ^. u if( pAttacker->IsPlayer() )
% @4 j1 d; X2 n" i {" g* c. ~$ J1 D# ^4 w# r* [
m_idMurderer = pAttacker->m_idPlayer;
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, @) v4 \; f! c* s5 l7 {5 r
CWorld* pWorld = GetWorld();
% G9 Z( w8 ^9 v! J8 x8 j/ u: {" V if( pWorld )3 k0 S, l: g5 w
{1 L$ M/ ~. _- K9 b9 c; X8 y
char szFormat[256];& \5 z5 j5 K3 }$ @3 U8 s) B
strcpy( szFormat, pAttacker->GetName() );3 o! d E! b" M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& a# e% K; P6 Z7 n1 x5 V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 ^" h# x! P" U5 ~
}
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