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赏金系统恢复% L8 N( O9 t+ u( h& l% H5 i
Mover.cpp5 T }+ |! n& ?0 @
n/ M1 o1 J/ r9 k! P+ m. c0 ^% fCode:
/ G$ B) Z8 a, Rint CMover::SubPK( CMover *pAttacker, int nReflect )! G/ y' |+ y( d& R" W$ b. ]9 c8 D
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if( !g_eLocal.GetState( EVE_PK )
% }: P* R0 H- A3 h2 g! B#ifdef __JEFF_11_4
E) c' r- {2 u/ ] v, D/ G || GetWorld()->IsArena()
3 A9 G' G) e2 E3 o6 Z#endif // __JEFF_11_4
" G, H0 E. O) Z1 y& \% s. E )
% x5 ~) {. F( M6 X( v. @ return 1;' y% }7 R2 `5 x8 a
" x9 j9 i- S# m
#if __VER >= 8 // __S8_PK% e& H& d V* R1 J; P
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ X* G4 u @7 x. B0 V- m% O& o" m
return 1;
8 I' d$ o* J; X
! \) a2 d }4 ^3 h$ I if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- L! O" i; m9 m0 X
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO11 P' h! M5 R- e: |0 Q6 w
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 ^$ m: T8 O. Y2 w+ R return 1;
$ V0 v7 x6 A5 W" O' U6 q#endif // __GUILD_COMBAT_1TO1
/ j+ A* \) x" Y n# J$ O5 t1 [( d8 W% i7 S K
if( g_eLocal.GetState( EVE_PKCOST ) 4 m- y4 k2 L$ G" }' [ y3 l
#ifdef __JEFF_11_46 ]( |( W* r( l X# `, _0 v
&& GetWorld()->IsArena() == FALSE
7 P7 n2 [ q+ e! q& e7 ?% i#endif // __JEFF_11_4# }6 ^# x6 y' \6 J; ~7 E- Y
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{' b! |& R T [3 @! E$ ]
if( IsPlayer() && IsChaotic() ) 0 x) H& L1 j8 _8 V5 e8 V
{
* g# I( b7 x% ^4 q9 b6 ?& q#if !defined(__INTERNALSERVER)
9 f9 K/ ?4 P- y1 y- Q) {0 a. F6 r if( m_dwAuthorization < AUTH_HELPER )/ H8 r2 o# A7 Z1 Y# `
#endif
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// ??àì?? μ?·ó 4 Y. G3 S4 ~ u3 Z$ n6 L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) ^5 _' o4 W( O2 Z& a CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; Z8 C- f- d+ [& Q9 z. v0 n
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) u0 }. |; i. w' @3 \
for( int i=0; i < nInvenDrop; ++i )
# v! s/ x% Z8 r1 v {- X1 g) n+ S7 j! B* `( I) G$ [
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 h2 Z/ d/ T6 c8 @5 C! F
break;7 ]2 H5 o/ |: j! G
}( \/ N3 b- ?* v, D
0 M4 [1 w, k& W$ Z: J // - à??? μ?·ó
- y- U/ P. j% W5 S3 N( T7 o- Q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: D' j E, j& f' u7 O" ` for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
7 H- [7 s, [4 `$ k0 h3 l break;* ~5 I. t5 _4 @% w' H
}
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} K5 s, r% k4 ?8 M6 c7 y) h% }
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3 V8 o' {4 D' a if( pAttacker->IsPlayer() )
9 C- f) H4 M0 U- e {
) T! J4 w1 M e! s0 L( Q m_idMurderer = pAttacker->m_idPlayer;/ u/ i4 _9 t" `' @
2 ^# V+ p8 K9 P: N" ?9 {
" F5 M+ q, t# A X9 f, t CWorld* pWorld = GetWorld();
+ N* R+ w3 F# d) j3 E if( pWorld )8 F: x3 O, ^/ O+ V' v
{$ o8 G" P& o* v* H* Y# c+ t/ ]
char szFormat[256];
+ ^. M8 O0 X% T" c strcpy( szFormat, pAttacker->GetName() );
# I& i) f/ U& N strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 u8 x h" U8 e) k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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% @5 B) F) L9 y6 ~. e }/ z, n# @/ I) `3 Z% B
- V# x8 j: C* p6 Y if( !pAttacker->IsPlayer() || IsNPC() )
! e- h7 h( N7 W% c# [ return 1;
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BOOL bAdd = FALSE;$ {( n' T" [: f8 R: M! }: @ S' l
if( pAttacker->IsChaotic() ) // ???à?ó??
) M, U: F# n/ @& U0 S! l7 ]9 {/ N {
- w1 x/ W6 i+ v h# l1 ]' N if( !IsChaotic() )
$ O6 } x; T% @) ], r n! b" F/ `/ O bAdd = TRUE;
2 R8 q+ e% O* ?- ^" ^6 @* `) e }
w5 p7 K- ^& }/ J8 k else // ?????ó??, èù???ó??
3 w0 r7 g$ l/ U+ \; n+ e {
5 e0 I% o7 v, ~5 N k- m if( !(IsChaotic() || IsPKPink()) )
, g) W5 a3 U4 F# ^ bAdd = TRUE;' l! Y6 {; j f, I
}8 o& p$ @+ E9 J
1 \) d) E l. x
/// ???à????, ?o?aà? ??·ááü4 ~. ~( }( r# m
if( bAdd && nReflect == 0
, K, d9 E2 } ^8 [3 B4 ?! ?. h, n && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& q2 J! l l7 a. ^6 m {3 `7 V$ { B Q# v) f* Z0 v
if( IsPlayer() && pAttacker->IsPlayer() )
) D8 K5 B; a$ R) R$ P8 h2 A {, m) m0 d( }: Z
if( !pAttacker->IsChaotic() )
) P* S' S( f. Q6 V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ n7 X2 j/ u; _( h8 ?. }1 h" o2 x& m CString szSendMsg;
( Q: n# S% T& Q0 y szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 n$ k2 {* U! g0 { ((CUser*)this)->AddText( szSendMsg );8 l n6 w. O1 N2 o' y$ w
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) R% p t4 O: {( g
((CUser*)pAttacker)->AddText( szSendMsg );! f' f: J T% L6 B1 C
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 q5 w+ n+ t* x+ g$ \8 P
((CUser*)pAttacker)->AddPKValue();
1 O8 T: v8 A0 [! T3 s8 l. B2 B pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! q9 Y' h; b7 Z
g_UserMng.AddPKPropensity( pAttacker );
# G7 D6 U; S; \4 v+ M& o, O g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 I9 ~3 C# R/ W: ^6 Y
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% J& X2 V) T* ^; a4 D( |#ifndef __MAINSERVER
3 i, w6 E+ `. G7 @ x" Lif(!pAttacker->IsPlayer())5 U4 y, l# C7 ]0 V( H% L1 m5 j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
; T2 S! z5 W% Z1 f# t8 F. k1 g#endif // __MAINSERVER
6 u2 _! }% W9 ]( U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ v% y) |/ q1 Y; Y#endif // __HONORABLE_TITLE // ′Tà?0 j7 D0 q7 O( P1 G' `9 B! m
}
L* b8 ]3 Y- t6 {#else // __VER >= 8 // __S8_PK
3 T# x+ E( k: S& {) T" x V* r BOOL bChaotic = IsChaotic();/ }5 l2 c' @, }1 T, w0 D
V1 z0 q; L/ f. J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: X5 V. g$ O( U$ M0 Z+ J$ y
pAttacker->m_nNumKill++; // ?3?? á?°?# ~% B7 C6 S9 [
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 i; v% g$ J3 Y( e
: @7 ~( J3 i+ C int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) i: A0 ~8 t, S0 N& X8 @ if( nGap >= 80 )* Y* W2 p- Y. H" J' m
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% z. A0 f4 Q7 x% J) Y/ K9 B! _1 B3 @% P8 n
// o??ó±Y ?3±?±a?| ??????′ù.4 u6 E( f/ c% m; ~/ y* u
CWorld* pWorld = GetWorld();
( B) [2 f$ A; `! n if( pWorld ) D7 K/ ]- E" ]& k! W
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! p/ d( _0 Q7 N2 U* I; p S
char szFormat[256];
/ H4 @6 Y7 h4 F+ }- V strcpy( szFormat, pAttacker->GetName() );
; Y4 u# s8 q6 |( G: l, h8 S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 C. v; O4 y2 |3 Q; K- ?4 c% L# Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );3 k" E* z1 s3 U2 y
}
6 c0 N& N4 G" Z, N3 l! |- v! {6 ~1 Y; v5 V: z
if( g_eLocal.GetState( EVE_PKCOST )
! z5 K+ r0 J! x" S* ]$ Z#ifdef __JEFF_11_4
5 C" N% U5 P0 B; C. q && ( pWorld && pWorld->IsArena() == FALSE )
+ c4 _! B0 n) C" D6 u* a$ g6 ]#endif // __JEFF_11_4
5 ?4 H8 z0 ]( _5 e# A/ X )# Q9 L4 f! h# V
{9 Q4 G/ s. d) Y; m# |( h
if( bChaotic )
" g8 ^/ r4 }1 I* U {
2 D2 l# U" R( Q5 [% o8 }+ K #if !defined(__INTERNALSERVER)5 {' S9 r( i9 Q" N
if( m_dwAuthorization < AUTH_HELPER )! _8 I9 X* i y/ r9 X" p$ `
#endif' u: q8 i2 d" E3 g& m# h
{0 K; B3 P" o' n! z
// ??3?μ?·ó
7 C2 a# ?9 q) \- O1 Y3 o w KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ M, A% z/ Z5 ~' E' F+ G float fRate = pProp->nDropGoldPercent / 100.0f;
. }# e, [) |4 F j" ?8 L int nGold = GetGold() * fRate;
4 I- I6 \) @' y+ S9 W( Q* G0 q4 v4 \/ f! s& u# J1 c6 p, e
if( nGold > 0 )
: r5 L ?: N/ w) s2 t DropGold( nGold , GetPos(), TRUE );
# g2 T1 d7 U6 O3 t/ i
! K: e" V7 J, ~ // ??àì?? μ?·ó 8 B$ }; Y( E7 n; U& Q" y
for( int i=0; i<pProp->nDropItem; ++i )4 A6 g! F- `6 D. y2 _
{
! d: _3 h, v8 D" a3 [& Z& B BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 l7 t: ]7 n9 O2 j0 A5 R4 b) \: U {6 M6 s2 ~
if( xRandom( 100 ) < pProp->nDropPercent )
! k Y7 {2 D; x( K; O- h9 k {- |+ [, F$ U4 q/ X# g/ k4 X
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# I" O _, d6 B3 p" C5 l6 h break;
8 X( Y9 @1 h! [ }6 ?$ U4 a' @0 I
}% C# d0 P$ a' v K% @4 G
}. C2 W% Z0 e3 l z$ B4 Z/ i% s
} 1 n) r! y2 _& O) @, F
}
( E& ^# _! n: ]9 D. L) [' a: w2 [, _$ T" n6 U/ c9 W- c
//pAttackerà? slaughter°aà? oˉ°????2′ù.- O, k+ Z8 T3 z0 d$ B* O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );5 f/ G+ L- X3 B$ N( D
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., h, O* {4 B( N1 G8 m
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). K4 E; I' z- |+ d# @# z1 p
UpgradeKarma();
! K d- D4 p% \: I) G#endif // __VER >= 8 // __S8_PK# \% y3 Q7 X2 @' ^9 l) i7 a9 f
return 1;: K8 \+ r) ?. S! f. S* k/ w0 u& ]
}
- w' r. m2 t' O2 \2 u9 o1 e: p$ U _& Z' ]( e6 I
! i9 s2 ^! d9 d4 r( p! ^# |
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! o6 U. R: J" P- E$ Q* {" l; E) c2 ?4 W+ x! E
: q) T: S( ]$ d7 \
-------------------------------------------& s* O6 T! I9 M6 G
1 d$ n" v$ d' _' c' O* h& i
9 A2 Q8 T4 E0 b1 m3 B0 j @9 _9 s if( pAttacker->IsPlayer() )
8 H8 w" x& Q& P, f$ ^, y5 ] {
2 z2 k7 v, i9 B0 d' E q m_idMurderer = pAttacker->m_idPlayer;
# ]5 T; y! ] K: `0 h' @& l
$ G) n( @) ?! Y: O, T% W7 J9 x/ b4 _2 z7 w
CWorld* pWorld = GetWorld();
; }. Z: S) l% y8 W- j+ K# m if( pWorld )
# F$ i, _9 R. R {, c* n t1 S- s" i6 O$ V+ @" O& K& i
char szFormat[256];. y9 P% ~$ ~ Z4 W" H6 a; P9 a
strcpy( szFormat, pAttacker->GetName() );0 ~5 R* j I& {( L9 g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. u) K* L) s8 i7 N2 }6 J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 V8 T0 b$ g/ m, v6 R( z/ C/ e
}
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