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赏金系统恢复2 J( P8 q# T5 o$ O0 ^# {- ~
Mover.cpp
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Code:
, V0 p: \% b8 Y" u* h: jint CMover::SubPK( CMover *pAttacker, int nReflect )0 x2 V R2 A! z
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if( !g_eLocal.GetState( EVE_PK )
. J8 n% G1 ]' Z#ifdef __JEFF_11_41 m+ p1 _* O! ^) c# B/ l$ ?: y
|| GetWorld()->IsArena()
7 o2 m& X* Y" _#endif // __JEFF_11_48 S1 N- b" S5 o
)2 V/ O- }& Q: U- E4 j L$ A' R$ V* j
return 1;3 F0 {8 D2 @% N O' K o9 f7 b, }
. A, g$ C$ G% g#if __VER >= 8 // __S8_PK' f9 C3 p# n& P8 n! B; e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# v% Q9 Z# r7 |0 K9 s/ c6 ` return 1;
( y! K# k1 c9 \( h$ \( D2 P
$ [ s5 d% F: C7 e: U: Q% z' M if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) ]$ h$ P8 d/ R return 1;
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+ Y/ v9 n0 f, @0 B#if __VER >= 11 // __GUILD_COMBAT_1TO1
. P5 g: l/ U- |' N9 @6 D2 t* y if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; _/ C( ~9 u& b' J: I return 1;! y% _( E `8 ]
#endif // __GUILD_COMBAT_1TO1
3 }# E. r. A7 s @; n+ E' j, H
|+ f8 t7 ~* }8 u/ C7 f if( g_eLocal.GetState( EVE_PKCOST )
" Q- G( k- d$ z, a z: Q9 s+ m* P#ifdef __JEFF_11_4
~" c4 }5 A7 e) L8 ~ && GetWorld()->IsArena() == FALSE, M0 [4 P1 W# A0 I( X3 J
#endif // __JEFF_11_4
{8 K2 P% u: E/ X' t )
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if( IsPlayer() && IsChaotic() ) 2 @# I# Y2 ^/ }! o# f( G5 V+ ^0 {
{% j: x* d4 Z6 A+ ]% F+ Z
#if !defined(__INTERNALSERVER)# Z7 K" n8 w H( N+ F" `
if( m_dwAuthorization < AUTH_HELPER )
. W7 g4 G8 ^3 t. i#endif
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// ??àì?? μ?·ó 1 g4 C9 N+ V, E' d9 c& _1 _
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ p# H& P& M# d! a1 [( l. [% G CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 ]/ {- A; Y" G/ D2 e int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; V5 ]: {: N; O for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) y' L8 F: I& o2 I0 ]7 v9 p {
break;# Q" T7 n4 q* v) D9 _% L4 y$ i
}
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1 r2 Z, L9 L) i3 b: I2 h // - à??? μ?·ó+ H4 `& o/ n/ ^. G0 a1 _% v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 ? p6 r0 w e
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 R: V$ c- y+ |0 ~ break;, V+ {3 o* Y. n+ T" [0 w& v1 n
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* E: z) d& G, A) T. @+ h3 L if( pAttacker->IsPlayer() )& v: l" i- I" }, M2 u. p$ \
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m_idMurderer = pAttacker->m_idPlayer;6 s* v# e3 [' ?
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CWorld* pWorld = GetWorld();& d% }( C( g+ p" {8 g J
if( pWorld )
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0 ~& D' ?( O: X+ C char szFormat[256];1 e9 y8 F) v1 E' g
strcpy( szFormat, pAttacker->GetName() );! [ U! j- ]# @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 m1 j0 b. M" c& s3 \$ t1 h8 n. z& `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}( B4 I' s' ?# H
' ]# j( K6 K* c8 w+ S# n% ~ if( !pAttacker->IsPlayer() || IsNPC() )
4 k1 j3 ^! G- U# x return 1;
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BOOL bAdd = FALSE;
, H/ {( X' M9 r6 p- ` O* `3 c if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
9 l& i/ ?- b7 F0 E1 Z bAdd = TRUE;
7 G+ [2 ^+ d; b% o, q1 B }
/ ]$ \( f. b+ m5 u else // ?????ó??, èù???ó??
' B c1 J$ o* @1 w9 H/ _, R {
+ y- f }3 s/ W7 e3 |9 u6 n if( !(IsChaotic() || IsPKPink()) )
/ Q2 X' E& P3 J9 b# I( F; j bAdd = TRUE;+ d1 X- v4 O* X" V1 {1 F" ~- g
}
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0 Y' E! T4 K/ F; r/ r /// ???à????, ?o?aà? ??·ááü- l1 H( p) u$ K. Q- T6 q6 W9 {
if( bAdd && nReflect == 0
a& V9 J: c6 a( \" y$ T/ G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# v; ~4 y: V2 Y" V% q {2 }1 K9 P' i& ]
if( IsPlayer() && pAttacker->IsPlayer() )( r8 J* X. V' x
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if( !pAttacker->IsChaotic() ); a, ^ e2 ^/ A; Y k
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );" |! z- Y9 [4 E; w) ~
CString szSendMsg;
1 ^" h& [5 q4 o1 w: e; ?' e, i szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, w/ P; }; S$ G( H3 [ ((CUser*)this)->AddText( szSendMsg );# H' ?2 y) S! T5 J9 N
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" N/ q$ w* t# c* j \! b3 K
((CUser*)pAttacker)->AddText( szSendMsg );& Q3 |( q' g+ [4 z5 p. z
}
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; N& ~6 O/ M: I! Z& p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 d8 V# U7 m7 ?% e7 L W7 e# c
((CUser*)pAttacker)->AddPKValue();' ]* `# Y! e( `1 ^
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );7 z3 s0 I7 n5 q- s6 l
g_UserMng.AddPKPropensity( pAttacker );# y; H8 B6 p) }/ F$ r- Z+ P* C( [
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( e- H* s0 j3 v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% N% h/ P1 N" q* n# O: j
#ifndef __MAINSERVER8 d6 q* B) \; U0 G
if(!pAttacker->IsPlayer())
7 a- W% w) l+ M5 R9 R# ~: J FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );7 Z, n' M$ Y+ h6 ^" `" T7 ^
#endif // __MAINSERVER
/ k3 J3 k n3 V/ {9 a7 L1 D8 E- X ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ D0 c0 K2 b% F- C
#endif // __HONORABLE_TITLE // ′Tà?
! {! r) l- I6 _0 } w- r }
. w( P$ ^6 ^5 e9 i* S* T) h4 |#else // __VER >= 8 // __S8_PK
& b+ }2 Z$ t3 I) \1 D; f- r BOOL bChaotic = IsChaotic();7 X3 }9 h+ j: ?# I: f4 K
6 i. b9 m( f% {& x Y0 v m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. Y2 K" j1 H" Y& b# B/ \( `+ ^9 o# m0 S pAttacker->m_nNumKill++; // ?3?? á?°?
0 W" @& N, `8 e, { (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; \1 U# V0 s' U) ?
) L: t- l! m: S5 f6 T% Q6 C: x' L int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ k: r. z" C' f& u# v
if( nGap >= 80 )
% P7 C" m [) r- x ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , X g( y* z6 U% S" ^
" q. X) J7 t' F2 \3 d1 G1 c
// o??ó±Y ?3±?±a?| ??????′ù.+ p: c7 c8 h' m5 y' C
CWorld* pWorld = GetWorld();
' }6 K' W) o8 \: j) ~: L+ h if( pWorld )0 N3 p1 F5 B5 A% v3 ?1 K. I+ P; v, @
{
) ` J' [5 r0 i$ z( U& x) O. b, G! T //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( ]9 z6 Q0 [, n+ U
char szFormat[256];
7 O6 v8 u8 ^: a' m2 I- H! j; T strcpy( szFormat, pAttacker->GetName() );! R( T" a; A6 c w/ r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
a* o$ T* h. }7 L2 h) P; s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ c) N+ A6 d& U/ a" \ }
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: N0 W) C4 k# a$ s: b) l) ] if( g_eLocal.GetState( EVE_PKCOST ) ) o* q" d; N+ y
#ifdef __JEFF_11_4
) E" y* F, {4 B4 O& M && ( pWorld && pWorld->IsArena() == FALSE )# `: t0 u3 Y0 }5 ?9 o5 B& ^" A, I
#endif // __JEFF_11_42 `( a! H+ y" w9 M
)
i. o! J, U- U1 p8 F8 @2 [ {0 }6 k# k( g% B+ ?+ E! s) q" M
if( bChaotic )
- {& ^' I0 Y, y& ] {
: N% [; e8 j, Y8 K. N; @. @ #if !defined(__INTERNALSERVER)
% q* I# `* w) W/ O! @! w if( m_dwAuthorization < AUTH_HELPER )
1 z1 M; T/ X& S" O) ]6 { #endif. @6 a; b1 N) F2 b
{
" x& U$ @$ c5 n0 ~) y // ??3?μ?·ó
+ x8 e% r7 U! U+ j; l5 } KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- _ W. t8 r- i4 h
float fRate = pProp->nDropGoldPercent / 100.0f;
) ~4 ]$ v3 q. X! O4 d int nGold = GetGold() * fRate;
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if( nGold > 0 )1 m; G0 P$ b) I5 n3 C
DropGold( nGold , GetPos(), TRUE );2 z* h$ u9 f: U( s, v6 e8 C
) j( @$ A$ Z* _$ r E
// ??àì?? μ?·ó
( h2 M; M& b' Y5 I for( int i=0; i<pProp->nDropItem; ++i )$ R. E. }0 K3 L' C# W
{
9 T2 Q; M [" T( C* O- \2 s% n9 u BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 j& _2 u+ e$ s+ h5 y. y
: }* S6 B0 C6 i3 Z* Z3 _/ @$ _3 B: A if( xRandom( 100 ) < pProp->nDropPercent )
+ v+ s9 i* x$ ^( q: i" ^1 V {
! _/ c6 e* w3 h. n: `# }- b1 } if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ Y7 ]6 U+ }% s3 ? break;* v* k- U4 t* r7 \" k! d
}. n% u7 u2 Y. n" }8 ?% ^
}4 S$ w! R! T5 x& d
}
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}
6 F- N/ ]& h' J7 O o* l( Z N+ A; s
//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 p1 _, O8 V( Q& O+ l5 P pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 {$ \& F3 G' @1 u5 v0 K4 F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 p J9 B R( E/ s- x; D if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
. n* M" H0 A9 m' {2 q0 u- G UpgradeKarma();- j! G) J3 `& ^! D" c( D" F! l
#endif // __VER >= 8 // __S8_PK
9 M+ o- @! E) n m9 ~4 g6 U* [ return 1;
2 }2 ^! a% V8 l9 o* h}1 T6 A, a1 {6 M0 i5 `% X
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0 Y1 X7 c2 ], l1 \$ d9 v% Z3 D& |-------------------------------------------9 p! e0 K, g( M* ~- S; k2 u
6 }. X# L9 _- `: C' o
( d4 c ]6 d4 w& N if( pAttacker->IsPlayer() )
3 p! r9 ~' p8 H1 d {
- p) i {( t+ A( `. ^ m_idMurderer = pAttacker->m_idPlayer; x$ S- q& D2 W6 z; r& {
/ g- O% M1 o' T& L
1 v f& Q/ E6 u9 j4 z* o6 A1 N CWorld* pWorld = GetWorld();
8 w: u+ M7 v$ ?( {/ M2 ]% g if( pWorld )% K4 w( ?9 z. c
{! d7 H, [' M1 m. L
char szFormat[256]; `" w' r, F7 g4 a7 b5 H. z
strcpy( szFormat, pAttacker->GetName() );' l. g) V* M+ ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ x( E; P! C; {6 m) s! a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* `3 u, D, ^! t. J; d }" b: [* s0 k, K# x# A5 i
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