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赏金系统恢复
v3 t( r' N, f6 P7 J9 K a; U6 WMover.cpp9 _0 ?- G; j" a9 ?5 _
: `/ D* m3 k7 H; [Code:
! C) c+ J# V2 {, xint CMover::SubPK( CMover *pAttacker, int nReflect )$ [# x+ ]( q7 \1 k v0 p( s0 V
{+ V( X5 b2 I. T5 {; V& t
if( !g_eLocal.GetState( EVE_PK )
: h# N& N6 j: ?$ q#ifdef __JEFF_11_48 b0 v) }3 G( F6 Y
|| GetWorld()->IsArena()
1 e! Z6 N/ B1 I- |+ m. F* L5 `# X#endif // __JEFF_11_4
5 F% ?# J% l2 ~; [$ g )
' H8 M* J* C1 U7 m6 \) c return 1;7 q# Z! n0 f! c+ q
7 Q6 G' h0 s- p6 r* {! d# f#if __VER >= 8 // __S8_PK: f* P5 o3 F" N5 t. e7 o
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" X; B& z0 T+ l0 V- n
return 1;; k4 ?& @$ R+ T
& c, ~0 E" \6 w6 b( ~ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 h% Q9 h. \8 U% n- a% b" P. m
return 1;
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# ]/ q$ `$ o e9 u- [3 G! ?#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ q, b3 d9 i3 Q0 U7 l- U/ P! a+ K if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" d& F" [3 M) n5 r return 1;
+ b0 Z T: B2 B5 }. A5 `+ G; ^#endif // __GUILD_COMBAT_1TO1
& x; q7 c$ @" x( A- O/ v
7 v. V$ K4 F" a2 A. s8 q9 H if( g_eLocal.GetState( EVE_PKCOST ) 5 X3 j! P/ R5 A8 K5 v
#ifdef __JEFF_11_4
+ B9 Z" w3 Q4 m && GetWorld()->IsArena() == FALSE
5 D& C/ H8 I. @, z1 V5 Y#endif // __JEFF_11_4! O& L6 ? S) }6 n1 ?: g2 o' {# l& b( S
)
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if( IsPlayer() && IsChaotic() ) : z0 P2 b2 K% p1 e' X/ K
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#if !defined(__INTERNALSERVER)- Q3 Y: q' [$ ?+ m- I8 g" i$ H
if( m_dwAuthorization < AUTH_HELPER )
! k- U0 w2 j$ i E#endif
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// ??àì?? μ?·ó 4 r7 a9 M3 h; w
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 j6 c- ~+ g7 [6 ]4 j, q% O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
g! a/ p u0 H- m( ^% T) @ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 d. I' O* n7 i8 @0 k for( int i=0; i < nInvenDrop; ++i ); p5 j5 O) X- ?5 G4 a$ n3 u$ \* ?
{- N, w2 C& C) N: M% e; e: X
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + S: t6 W `; \- n! ^, \
break;1 g# N% ~* g. l' H+ o- K9 g
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5 Q# k+ T5 S+ m" O. H+ O8 q2 b
// - à??? μ?·ó0 k% A; {' |, {! n; c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! e6 Z8 G/ \3 c4 r
for( i=0; i < nEquipDrop; ++i )' G# x2 G9 R# B5 b
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # w( M, X# n8 h+ J4 ]2 U
break;
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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% j1 d# o5 K& K3 T/ c: U2 J CWorld* pWorld = GetWorld();
7 @2 [& B0 N9 z H5 p- K" R' [ if( pWorld )
( }8 o8 Z: V: Y. Y {
6 z5 J6 ~) r2 s+ Z8 } char szFormat[256];! L+ L0 Z- `0 w% ?3 ]# N& L
strcpy( szFormat, pAttacker->GetName() );
) J. S) H8 s$ f: s0 i( A% R7 a5 } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( k" J. C$ M0 S2 V7 t5 f/ M4 i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) r" R5 R$ ]. F( G4 Y }
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1 f; B( g5 }, C if( !pAttacker->IsPlayer() || IsNPC() ) h1 i+ a: w. Q# s6 N) s6 }% J% s
return 1;2 G$ I) C6 k7 S+ b1 v; }$ k
' k# G1 x* |7 L3 H1 e; U BOOL bAdd = FALSE;: g& Q9 g& b7 i$ h# P S4 n
if( pAttacker->IsChaotic() ) // ???à?ó??
2 K' Z# u" w. `) T ]) k* s. P% V* {" e {
) V( ]* u6 G: ]9 S2 A# T if( !IsChaotic() )
9 L. R% _+ T; {7 ` B( L5 a bAdd = TRUE;
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else // ?????ó??, èù???ó??
0 G4 X: U" k: \( N, A2 G {
; e1 H! b& u; f8 ~/ G; L3 f% V if( !(IsChaotic() || IsPKPink()) )7 t) H/ i" H; n* U
bAdd = TRUE;
: }" n) f. M8 }4 F H }
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8 [) v' @3 R- E' U# m6 J0 V! l( A& l0 Z /// ???à????, ?o?aà? ??·ááü ^4 B! l( M' L
if( bAdd && nReflect == 0
; _! V' T1 n& ^$ O# u8 q7 k) B9 [, F && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- J4 D- z' e" j
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if( IsPlayer() && pAttacker->IsPlayer() )
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5 e5 Y! h5 s# S! q; } if( !pAttacker->IsChaotic() ), J# Y' F- X. Z# W; h0 g; [& i
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& d: O, K2 A, F6 x CString szSendMsg;- m, D7 l7 P$ j& K8 A/ L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) I% l; D2 c6 x' O2 U: X* L3 ] ((CUser*)this)->AddText( szSendMsg );( V2 _, H: z; R& e8 X
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( e( X2 k/ M, b4 h/ f6 y$ x( M: @
((CUser*)pAttacker)->AddText( szSendMsg );
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. N1 J' L0 u2 G6 M" n3 c; r& m9 f pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% D) F8 }' X# C" R% |0 a
((CUser*)pAttacker)->AddPKValue();! Y; k* }. j* s% H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );9 t( ?. \9 I* c( r @
g_UserMng.AddPKPropensity( pAttacker );6 F5 @; g. h1 R( |- t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );$ v2 t( \/ e6 Y+ R+ Q5 N/ F
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? k& }9 V2 M( n5 W( Q2 K5 c
#ifndef __MAINSERVER2 M5 K; G+ g3 }# T5 B8 X! L
if(!pAttacker->IsPlayer())! w9 h9 O! t. {3 Q) w5 @
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" c( s7 g; n& `$ ^) J" p6 \5 ~7 ]
#endif // __MAINSERVER
3 E: H8 U* Q; W4 g$ I! ^( z. @, F0 ` ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 s1 g/ E5 h2 Z6 r' K' `3 O#endif // __HONORABLE_TITLE // ′Tà?
) ?3 I# \& }2 s, {& e }
2 X, C, Z- T/ c6 `#else // __VER >= 8 // __S8_PK! [; J( e+ x# K& H2 ] _
BOOL bChaotic = IsChaotic();, `# x# f; c, e/ ^
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! e/ S4 J9 A3 O; B( [ pAttacker->m_nNumKill++; // ?3?? á?°?
( }! @) |0 ^5 M) {' o (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
* D1 _% Z% Z; g/ y5 }
" n, ?# @! L! H: k$ V0 G$ b int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# d, Z; j3 q- l) f% h if( nGap >= 80 )
6 M2 u0 P; O# j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + D' T2 ?( K! d! {9 r/ W. I( r
3 B) X6 }' E6 u! H // o??ó±Y ?3±?±a?| ??????′ù.
4 A. `( \& @$ t CWorld* pWorld = GetWorld();
+ Y9 F# O+ X. b* G( W if( pWorld )3 }/ g9 Q. |. m& {- B% \
{, i- U4 z$ w" e5 J; @9 H
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 \6 X) H7 Q: U( [' j
char szFormat[256];
1 ]6 Z- G; x* p8 J strcpy( szFormat, pAttacker->GetName() );
; ]2 d- v$ P; ^1 J7 i E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ M. T+ s% M( {4 v4 B" u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 n! t3 l8 r" e& l. W, x }5 U3 m$ E/ ?" D% B# `: r
4 a3 p9 b1 t' u' D if( g_eLocal.GetState( EVE_PKCOST )
' z" P. M" m4 u$ I#ifdef __JEFF_11_4* h! ^: T* _7 D4 C2 Q( p
&& ( pWorld && pWorld->IsArena() == FALSE )
, \- O% a- k5 B; p#endif // __JEFF_11_4( X: E5 m# K' c3 y! u" L1 v) ~9 Z
), d% q% o% i( Z( y0 u6 \* C
{
* `1 g) J% T2 j- c# _. E if( bChaotic ) $ C0 Q8 ^7 U* e# m2 a
{% H) |3 N y% E! X
#if !defined(__INTERNALSERVER)
( k, Z0 C( k( Y+ r if( m_dwAuthorization < AUTH_HELPER )
0 k, S; N& M0 ^. V #endif4 x& `2 y+ p# ?" P! k4 f5 z% k
{
# x4 V. s" X4 n: V4 U9 W( C! ~& H // ??3?μ?·ó
& L/ C) a2 t+ K. p) f" G2 F) n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' B5 Q" b2 x* i float fRate = pProp->nDropGoldPercent / 100.0f;/ m( ?* E# T6 B
int nGold = GetGold() * fRate;
6 Q: |% D7 q0 f2 s2 v! \( @
. J0 _- {, x& }' U7 S8 [8 f8 H; F if( nGold > 0 )
; u2 `8 E# C" N4 V& P4 p DropGold( nGold , GetPos(), TRUE );# q2 l9 e m( H) ^2 R6 ?! g7 i
& E& N9 y% F/ S7 i. O // ??àì?? μ?·ó 5 J, L0 r, @3 K6 { s% l0 G# L
for( int i=0; i<pProp->nDropItem; ++i )
7 `/ y" W1 D9 g {
7 J5 W! k2 i9 V9 L- `1 B: c BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: ^8 P3 R8 X2 Y2 a/ n$ R
& g0 ~) r# p" i7 K2 Y if( xRandom( 100 ) < pProp->nDropPercent )
$ |: |4 X' D) B3 q0 Z5 B$ z {: d- N& [" d4 R6 g4 h6 [8 |, R. H# H
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
) e2 s/ [) r1 z$ z. S break;
. i% ^3 N' A; ?2 A) ] }
, u) S1 k0 v1 d% l, Z: b2 b4 ~ }+ g: g5 U; s, K7 Q$ T. L$ `
}
: [3 i) _6 {8 j. }" H, c3 X }
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5 C- L' i4 O5 ^: {' k* V. _" r# E //pAttackerà? slaughter°aà? oˉ°????2′ù.* `9 ], N3 O5 t5 i7 s! \% n5 u& W
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ S6 r! _6 }2 e# J' D# c6 t
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 c! v" n5 b7 z. l9 X) f( v
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 @* r$ J( }& o, {; e7 B UpgradeKarma();8 u- [) Z+ o3 R& g; z
#endif // __VER >= 8 // __S8_PK& m, Y' ^: P+ p3 m7 a: ]5 \
return 1;( s" N/ h4 H1 R' `4 J
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9 d& M+ a2 r8 Y% p- o-------------------------------------------+ Y& }5 T9 F4 c# \1 ~
* a5 S# v9 ?9 c
3 I, t# M8 S4 M: {9 K if( pAttacker->IsPlayer() )# H: {/ j5 e) L
{
6 }, u3 Z4 u7 Q$ T a, d1 W- E/ r4 F m_idMurderer = pAttacker->m_idPlayer;9 n; F/ z2 y0 m' O5 @
9 Z2 y/ q/ J% a. D' ?8 G
9 H1 e! P/ f' T& v0 y. e/ F/ X CWorld* pWorld = GetWorld();' g' r1 t. O% G6 U
if( pWorld )! W+ i1 n4 o7 K3 ^ d @0 R( y! o
{7 b* c& J; o, G% b5 Z
char szFormat[256];7 `# f5 k6 ~% R6 c1 z, Y; E- Q
strcpy( szFormat, pAttacker->GetName() );
3 C# |. i/ d/ n0 L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 k* B! T/ y3 ]6 _5 H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* R2 l/ b5 O. t9 A; _2 @0 K2 h3 b! c
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