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赏金系统恢复% [5 c a. a$ h2 p' P2 \
Mover.cpp
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, Z' }/ R, q- S, OCode:
! t1 S! C8 y6 p( K" iint CMover::SubPK( CMover *pAttacker, int nReflect )
: k ^, W7 ~2 q2 w{- e6 b7 W$ E! l8 W
if( !g_eLocal.GetState( EVE_PK )
q$ D$ Q j7 P3 _& ~#ifdef __JEFF_11_4) B% G; c& O1 }) X( z, N2 @
|| GetWorld()->IsArena()
# {4 ^- _" X7 ~#endif // __JEFF_11_4
( p: I% V! x% _9 A/ p )
! [& r- ?0 }0 a0 t9 k$ b return 1;
2 ^. N; u7 U3 I* |; E/ P+ w
8 m* U3 ]8 ?7 c" q7 d#if __VER >= 8 // __S8_PK
G+ k! q$ I t9 \ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 q Q- O- n- S$ h9 x5 D
return 1;
- O+ x. ~) Z0 h5 N+ f( n( e& j
, X, ?! Z) m3 ]* j5 N) w% Z2 ^1 C& s if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ B8 B' p2 v1 [
return 1;
8 A9 @6 ]; }+ s" o9 \* V- }- Q3 E; |. U) ]7 {# V( G8 b
#if __VER >= 11 // __GUILD_COMBAT_1TO1
! f# u: {/ i9 K0 n' n5 {' V w if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' t& @+ H- D- i8 }- c5 _. |$ y
return 1;
/ u, L5 P: v/ P; U) m; B. `#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
% F/ X8 y6 y1 J+ m& P. V#ifdef __JEFF_11_4
, z' x5 W& M: g && GetWorld()->IsArena() == FALSE
( u4 j/ j$ `& y" x4 i; n#endif // __JEFF_11_4; X( [. y; P1 m5 f; N2 R
)
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if( IsPlayer() && IsChaotic() ) ' w. W. k+ b7 j Y
{
) n3 ~* A/ P9 Z# J+ g2 S#if !defined(__INTERNALSERVER)* t8 U1 P1 d. P$ V" V0 M; L
if( m_dwAuthorization < AUTH_HELPER )2 e" H( ~9 w9 Y* @* ^
#endif5 m T! o1 A, M: M$ J: r3 ~
{
0 M: Q" \+ U( ^; f- e- N9 F // ??àì?? μ?·ó
, @/ D9 h. u* n: n: q" E5 } // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* N$ I+ C% f8 K
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ @3 p5 l& F8 g9 p7 D/ I
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ S3 ?- z1 X) c9 e/ p% n for( int i=0; i < nInvenDrop; ++i )9 J! ~$ f7 x3 }- Z |1 s1 K h
{% _3 y# B" Q+ Q& C' S
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 9 ~ x: \. V1 r) i& v
break;: k$ x' X V/ A+ ]( ]* _5 C$ T p" e
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) L( @% E: b) n% E/ h! Y // - à??? μ?·ó: C' S* i! r/ t4 m' z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: X/ k6 V0 M. n# v& i+ e for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: z6 d4 L( V: h8 u+ o break;
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} # R9 d$ a0 t# T* X
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;9 Z' j7 B" z7 e$ Z6 a& X
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) ^! Z! B& Z9 \/ e& \) y2 f CWorld* pWorld = GetWorld();
9 b; F+ \. g% I% z0 { if( pWorld ); F8 y6 w: x/ y) W( {" S9 h
{
5 c& T+ g- T2 } char szFormat[256];7 B$ D5 ]8 T% ]
strcpy( szFormat, pAttacker->GetName() );
( K+ x' |/ L8 \# k! V$ s t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* x* E( {) O$ E( ?6 _' T& @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )6 U, J' g0 y3 u7 h' M% ?/ Y
return 1;
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BOOL bAdd = FALSE; ` o2 O# _& i% Y* n! V
if( pAttacker->IsChaotic() ) // ???à?ó??3 ^9 X+ A) x4 a! E% Y8 s: k
{( ?1 N+ O4 u# v3 g
if( !IsChaotic() )
0 R) J1 z _% n% M" B5 y& B bAdd = TRUE;
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else // ?????ó??, èù???ó??
/ `, z. d5 W3 ^( }) y1 _. r3 ?" o {( Q2 @, D: V& Z6 `' Q
if( !(IsChaotic() || IsPKPink()) )
" D) ?3 ]1 d; V# j( `2 Y; ^6 C4 z bAdd = TRUE;
`/ ~, q8 h7 d$ l1 X- v: M v }# h) i) t& y9 T
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/// ???à????, ?o?aà? ??·ááü
9 G' g1 K& R, h if( bAdd && nReflect == 0
0 R4 t! q9 _ M, a3 Q9 S* Y/ K- d* l2 ]5 L && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )2 V& U- }; i, ^* b* F3 Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* `% Y$ o5 s( M4 K- a3 I: m
CString szSendMsg;
7 w0 w: r+ j) w/ I szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: h+ `9 O( [0 |1 z0 l" A
((CUser*)this)->AddText( szSendMsg );9 i: I# i; ~' ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 n3 X E' T0 ~. \% ~
((CUser*)pAttacker)->AddText( szSendMsg );
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$ z) I8 \1 S6 K4 ]5 N) _ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ b; F( O$ r" ]$ y$ W; F
((CUser*)pAttacker)->AddPKValue();" }2 C/ t, a! v3 {; u/ n( e) z2 F
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! B$ f; M/ A" n D5 g% ]3 _ g_UserMng.AddPKPropensity( pAttacker );
- p4 ^. U8 z( n4 q( e& {1 \; i8 ~ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. k" s. m: T l/ }
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* K7 t7 i# i _5 _5 C# }#ifndef __MAINSERVER
$ _# ~+ m) J: \/ q* Z+ wif(!pAttacker->IsPlayer())8 z# ^2 _+ E a7 c$ a) A
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' q7 x/ I. b% ~1 H i#endif // __MAINSERVER
2 k0 W( C% p' w1 G7 O; k' G ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);( |, ?# ^) @- ~; }
#endif // __HONORABLE_TITLE // ′Tà?. H5 I- ~* B" u+ u4 a
}; C1 p" F2 ]9 T6 K( u# r
#else // __VER >= 8 // __S8_PK
& @( D( q, T) ` I' a, p BOOL bChaotic = IsChaotic();( {% W* O8 B& y
: N" ~/ e6 l+ k: N3 N1 Y1 t
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- I% j' S9 K5 v2 z pAttacker->m_nNumKill++; // ?3?? á?°?$ b) j; ^3 x- Q% ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ W/ j8 A. y9 V, P+ T+ I; e4 H
! u; X% N7 q1 P) H int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 y' Y! l& s! f# i% g1 Y
if( nGap >= 80 )# Q* r. @3 K" x" ^% g( L5 O( f2 T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 L, W% @ n. }6 Q0 X, N, g2 I5 a1 o; E
// o??ó±Y ?3±?±a?| ??????′ù.
, A% i: u/ u' c* j5 B- q' I CWorld* pWorld = GetWorld();: V9 U+ Y; f4 h# b- i
if( pWorld )
: t4 Q; c! ]" z0 c& u' o( P! G' c# f {
5 V( a. ^' i( I& v6 w //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", {# Q3 v0 W. y4 {4 P
char szFormat[256];
6 W& Y, n+ W# E, G Y- c8 x strcpy( szFormat, pAttacker->GetName() );7 R! b; G1 w$ J+ z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ s2 N1 m* ]5 P8 x n& ]0 v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );+ W2 y+ E; B% i, V; S
} N$ I$ D) ?! o8 y0 L$ V0 z3 O
0 K; P$ u- C9 i4 ]% W
if( g_eLocal.GetState( EVE_PKCOST )
; G" Z( K4 h! _$ Z! ^#ifdef __JEFF_11_4
2 Z- S/ o& `5 o( X && ( pWorld && pWorld->IsArena() == FALSE )
; P5 ]+ E! F7 z0 ^2 V. @/ D% C#endif // __JEFF_11_4
& p! p! N1 ]- | )* g- L1 T! G u* f: x
{. I4 G, Q: n3 U& Z; ?5 `
if( bChaotic )
' J z3 R4 f% J# ]( R- O% p {
, ^" _7 G0 L! q3 W: Q4 d( R #if !defined(__INTERNALSERVER)
3 A2 V8 e! A# h! d if( m_dwAuthorization < AUTH_HELPER )
% y4 A8 a( t0 q5 a( F8 E9 Y. W #endif
4 N- Z9 G/ f; g {- {9 }% X# c- V( K
// ??3?μ?·ó . i& ^2 ]7 A; v0 f5 [* \
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& t3 J9 J$ z( J
float fRate = pProp->nDropGoldPercent / 100.0f;( n3 @9 O; F. ^7 U* F& D/ P; a
int nGold = GetGold() * fRate;, J2 T7 E4 j. L* C$ ?
3 Z$ c8 U( B n% c. } if( nGold > 0 )- C4 E* k8 s, e& P
DropGold( nGold , GetPos(), TRUE );
5 Z7 p1 L- j" E o1 Q0 C. Y, C6 Q S S8 ~/ p! w! k. u9 p4 M+ k
// ??àì?? μ?·ó
. y; b# X( P' x for( int i=0; i<pProp->nDropItem; ++i )
. U* `' n# M* }) }- P {
6 {% s* `0 {9 L# b7 K BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 Y$ V7 k5 |, a/ v, `
5 y$ c6 p' ?# Y1 }) v if( xRandom( 100 ) < pProp->nDropPercent )
# [) u3 C6 ~2 A8 }, b" T$ Z {4 o4 Y! c; N! _! a
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 Y n6 {. O& c, e) W7 h8 ~ z
break;: P1 m( M# r( z# i5 X
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}4 i) {1 }5 J% g7 O" M, t* X' w
}0 w% G/ ^" q; D/ K6 J
}
! @( @2 d: P3 v8 n }4 q9 V3 |, w! v0 c
. M+ K4 ?0 a1 c( X% t6 a+ q //pAttackerà? slaughter°aà? oˉ°????2′ù.
* q! A- W1 n2 i Z7 A4 j7 J/ f pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ I1 p& i* j5 X5 z- J# s2 S
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- W- g) |# ]5 a" A# m( z# `# S if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( @ F9 D0 j5 a' i: c, Q: E
UpgradeKarma();
* B$ ~' W2 U: `* |* B- F# t#endif // __VER >= 8 // __S8_PK1 ]! y# f/ f* U- E6 l' k) u# `3 w
return 1;
* @$ f9 u" T8 D5 J; f' O}& q3 t: o2 i+ Q& S6 ~& b
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-------------------------------------------
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if( pAttacker->IsPlayer() )
8 p% p; v5 O5 `1 V& O P! m {# F- O! }5 S5 }5 v" U
m_idMurderer = pAttacker->m_idPlayer;4 r2 r3 ?9 Y) e, i; [' ` ?1 W
6 {( ?8 k5 R ^2 Z: s
" N$ d% f5 V* H( k+ P! b7 g3 Z$ A
CWorld* pWorld = GetWorld();. J2 Y1 y Q0 k; i" s
if( pWorld )5 g6 P5 } v6 C: M
{
: L4 M: D/ B9 U& j# m+ n& C. Y char szFormat[256];
( M% A6 q: i- X! p1 T& v8 R- K strcpy( szFormat, pAttacker->GetName() );1 C1 H' I8 J T# _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( P. l7 }5 N) y& z3 F$ u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ p) C; J# t4 R: l, u }4 U7 i* z% X( }6 ~+ \ y
}
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