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赏金系统恢复9 y% o0 y' x8 Q* \
Mover.cpp
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Code:
. h+ g. s# ]. `, Q4 |7 n& [$ iint CMover::SubPK( CMover *pAttacker, int nReflect )
3 E: A+ R" a* J* p{
# e/ l, `9 M+ L q) T6 `8 H if( !g_eLocal.GetState( EVE_PK )7 @' q3 n5 N& N( e
#ifdef __JEFF_11_4
! E$ d# X# {. Q$ A; K# V3 V; F || GetWorld()->IsArena()
7 o8 h; s( `) W#endif // __JEFF_11_4
' S3 h& x% `. N$ ?% W1 ^# \, \ )8 K# y$ d( ~' Q+ y) c2 ]7 Z1 x/ B# I
return 1;
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#if __VER >= 8 // __S8_PK
' M! n8 X. K, x {& j5 X2 ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 |3 M% c8 L, b
return 1;3 R/ Y" |. _9 r$ b
- m: i$ E$ M+ _1 N8 a( R if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, l' P" d- d3 V a7 s. d; m return 1;% G ?! e# @8 K. t& X
% r; i" z4 d: q0 l( z: j
#if __VER >= 11 // __GUILD_COMBAT_1TO1" w0 u; P& j2 d) U0 j, X6 G6 t$ Y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ o& ?9 h0 M5 i1 R return 1;1 r1 S+ d& D0 o3 H
#endif // __GUILD_COMBAT_1TO1
. k% V* R% Y4 m: k: y8 B1 [9 z8 ]1 r& b: R
if( g_eLocal.GetState( EVE_PKCOST )
2 m3 W. F0 ]. d#ifdef __JEFF_11_4
/ ^4 h0 Y- q3 r && GetWorld()->IsArena() == FALSE
) P( d; k. c3 `0 \# ?' a* C: [#endif // __JEFF_11_48 E' y R* C0 k) J
)
+ a, h- V* Y* C, A% v$ h; q* x {2 ~. d* d% R/ m% X3 P
if( IsPlayer() && IsChaotic() ) 5 P* _8 o1 c7 ^
{
2 v4 X$ f# V8 P#if !defined(__INTERNALSERVER)
: q; i4 t9 r& }) \6 ] if( m_dwAuthorization < AUTH_HELPER )# z( I& y2 w0 N, T7 d
#endif
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// ??àì?? μ?·ó ) m' N+ G5 e- v2 l# q) g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 p$ m+ [6 m" R% G! G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# F% j( j9 y! L9 I# W+ B: k/ f l
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( O, F |/ w" O2 q, W6 [$ ^- S
for( int i=0; i < nInvenDrop; ++i )- A' Y( f, a* d r/ |
{4 r* P. l$ } a
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 I/ L* W* L% s8 u/ i4 d
break;- p; u; k1 f& g- s" q9 V' ~% o
}
* c7 f* n4 }* g! b, }5 ]
; Y3 n+ [3 T/ g7 m3 u& E) e // - à??? μ?·ó. \1 W! f$ p# A+ z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, N' m9 ~3 O4 i7 K Z
for( i=0; i < nEquipDrop; ++i )9 c2 C3 Y( n, w) M% E
{% {" X7 x m. N4 Q: R A! z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) a: A3 @, {+ g) c) A
break;) Y: q+ X. a# v+ e+ i( u
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}
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}
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8 I* ]& X6 a3 u w2 q2 | if( pAttacker->IsPlayer() )& P9 H% v: O* b3 f- i o/ W0 w
{, q3 h1 y+ K+ ]
m_idMurderer = pAttacker->m_idPlayer;
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+ m" n) D4 t" `. q CWorld* pWorld = GetWorld();
' ?' f7 s! ~6 F1 ^7 O5 M( U' Z if( pWorld )
9 V3 j2 q/ g( o+ F0 W {
; H0 {3 o- @. `3 d) C' z char szFormat[256];: g: n! `1 l, r7 E
strcpy( szFormat, pAttacker->GetName() );
- W3 H9 r2 `: T" ?6 ?% l) R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& f. Y2 [, |( g( m g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! u- j q) G0 l5 t2 M3 t- B8 [3 ~
}
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5 M4 i0 ~# t, z- V% H! S- j; U8 I if( !pAttacker->IsPlayer() || IsNPC() )1 V# G! i0 k& Q6 [7 }
return 1;* J8 e {- | r W* a9 V
) t: ?7 U6 V+ C, y) ~+ Q* |- J BOOL bAdd = FALSE;
' p( r: `, Y5 v9 K- v/ V if( pAttacker->IsChaotic() ) // ???à?ó??, ~6 ~) ]& w6 V' t' a
{3 u6 l* w& h$ z. ?
if( !IsChaotic() )
[- i: i; M( S5 M bAdd = TRUE;3 q+ i/ |6 N. ^2 i
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else // ?????ó??, èù???ó?? r# R9 S$ ]+ k9 L/ P8 n9 f
{
" V4 r: Y, t* S k* C, [ if( !(IsChaotic() || IsPKPink()) )! j. w& W6 e& N# d5 M
bAdd = TRUE;
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& Z: D, v2 v6 t2 a( \1 q* o$ J7 ^ /// ???à????, ?o?aà? ??·ááü1 h% K A( X/ }3 ?
if( bAdd && nReflect == 0
+ R+ }( p+ ?) I4 Y+ l && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 r! g% D+ z( x# ?. L1 O+ q. |1 s. S
{
. X+ W- c2 c" m if( IsPlayer() && pAttacker->IsPlayer() ), }1 Q% o" R% b a" B8 |6 l w
{
/ A9 D1 e4 J$ N& E0 Z- w' D if( !pAttacker->IsChaotic() )
1 H$ z9 n* U2 ?2 P ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 P- L3 ]: Z, F' x6 _" |; m
CString szSendMsg;8 G) V& @( N" C
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 }0 J$ D5 T; a+ t$ |( V; ^ ((CUser*)this)->AddText( szSendMsg );7 S$ W6 g+ w# d" c; b8 q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 Y5 t% V6 H" _/ b
((CUser*)pAttacker)->AddText( szSendMsg );
8 I; S. ?/ ], y4 p, e }
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6 d* b8 T1 o" v' l pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" W$ S3 R" f2 W4 {4 i& E- a# Z8 b ((CUser*)pAttacker)->AddPKValue();+ S' o- P/ r( g- Q8 a h
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 `2 K: }4 S6 u) ?3 \
g_UserMng.AddPKPropensity( pAttacker );
& K3 t4 H$ i% i1 W* S7 n g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 o& c& H: \% A8 x' R- @& a+ m# c#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 k: R1 w/ d w9 G# e0 @% s#ifndef __MAINSERVER
* }4 C& P- @' L+ Q! W& i/ ~$ vif(!pAttacker->IsPlayer())
3 X- q6 O$ J) h FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' J U6 a h: @+ t _4 m, u. X#endif // __MAINSERVER
0 `8 |$ g3 j& |. v ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# C3 U# e( |/ p3 v
#endif // __HONORABLE_TITLE // ′Tà?9 H; g3 s: q, _" d1 f7 M
}
7 w+ h3 l3 f* C( J- I#else // __VER >= 8 // __S8_PK- }8 [) d1 Z c0 f" T( x6 [% M
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ z& c0 G: o5 |2 u* V x pAttacker->m_nNumKill++; // ?3?? á?°?
7 R9 s E+ n7 k9 _. w2 J (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.- ?$ q7 t& M k% W: C7 I# V
: s/ j! Z* K$ ^$ I) g8 Y+ ~ M+ j int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
; U' H2 x7 r4 x: j2 h if( nGap >= 80 )
6 u, @. C1 F0 Z: O& G ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 Y5 s6 f7 ?; ~. p. @/ ~5 ^$ ?! n) p% ]$ q a3 `5 X: I
// o??ó±Y ?3±?±a?| ??????′ù.8 W+ E4 P/ R* }" u' P2 S
CWorld* pWorld = GetWorld();3 \: D! H7 E, b- ?; o
if( pWorld )
- I2 o3 q8 m! y2 B {
: d9 I$ c* ?# G& r X, m6 i/ d //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù." m7 r) C3 s, b1 q) _5 k- Q
char szFormat[256];
0 s0 z) \8 s2 f7 s+ _ strcpy( szFormat, pAttacker->GetName() );! N" T& Y0 }! W; N9 ~3 H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! Z$ o q4 q; k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 F. [2 C2 R$ `7 X8 r }
& c, E4 a5 g. ~$ i. ~$ d' J$ a7 `7 B: E; l7 I8 X/ d$ d# g" m7 e
if( g_eLocal.GetState( EVE_PKCOST )
+ E2 Q$ i1 j) D, M# M2 y U. W#ifdef __JEFF_11_43 ^4 L9 F$ Y8 Y) f4 W- V
&& ( pWorld && pWorld->IsArena() == FALSE )
/ P4 }% g- _" }/ l8 c8 @4 ]$ N4 J#endif // __JEFF_11_4
" h- L6 z' w7 F# N )
( J; _2 z& R2 j/ R7 J. e {
. [' L4 e5 d. h" _2 H- ~3 E9 P7 G if( bChaotic ) 7 d; K/ K2 @! L. h
{- f# d& F& s3 C \: N0 q( V! b
#if !defined(__INTERNALSERVER)8 B0 k: \7 k8 c7 V0 k! \
if( m_dwAuthorization < AUTH_HELPER )
* q& w$ X( }, z #endif. a( v- F& i7 y( s5 C* W/ Z
{
4 G! A$ Q0 G/ B' O) O! L# G // ??3?μ?·ó . \* v% \/ O9 h) Y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 s' ^& E$ y! f4 A' W3 I
float fRate = pProp->nDropGoldPercent / 100.0f;5 a6 q6 |4 Y( w( T
int nGold = GetGold() * fRate;/ ~1 F9 z( _2 H1 G0 [( B1 B
! r* D- g0 }7 O& c
if( nGold > 0 )7 c# S6 T; O7 H; |5 }+ K; e1 O
DropGold( nGold , GetPos(), TRUE );- F* L, B% B* C5 O# Z e; e1 Y4 H/ t
4 E% o8 a# F, E: @! a. e- }
// ??àì?? μ?·ó / ^1 Q' m' ~' M6 W m% _
for( int i=0; i<pProp->nDropItem; ++i )
$ l, V/ y: B( j% j# h5 [1 J* y {+ i- q1 s s8 `
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% K4 s' A5 r5 T; A1 P2 c* \3 |
9 B4 w3 X$ |0 V! D( k' Z if( xRandom( 100 ) < pProp->nDropPercent ) + R* G, }% ? w
{# g8 n5 J% \& H* E, w
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ E, z4 H9 s, G, c2 [ break;- E8 N4 Y% G* T2 d
}
$ o& X$ k5 D! O2 K5 [% j }7 L9 P- o# R! [2 i' P' v& V
}
9 U# N6 w/ _8 B }
! {) c' n R: Q. M- r1 K }
( \$ u/ m( l4 `) c9 F+ H
& c+ b9 i* V0 C7 M! [9 I //pAttackerà? slaughter°aà? oˉ°????2′ù.8 d' b7 t) b8 F p! b& N' R
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );; ~3 j" F$ h$ i3 s1 {/ S: s! H" L
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 x- d6 ?6 Q& \1 Y4 D q e if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ `" t% q. V5 X9 S) A
UpgradeKarma();( o% G% j- v1 F( r7 }( z1 a
#endif // __VER >= 8 // __S8_PK
: y' U1 y K5 O; d" i+ _ return 1;' X T' g9 q R9 Y
}
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-------------------------------------------
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$ C: a3 T0 L9 V6 ^ if( pAttacker->IsPlayer() )" x: }5 v9 Q+ |( D; G
{) x: S2 Z- Y; L5 I& f7 a
m_idMurderer = pAttacker->m_idPlayer;2 h$ M+ y2 z+ f8 y" U
% G$ X, ~ k2 s+ i( z" M$ p: T- X- M
CWorld* pWorld = GetWorld();
# j8 A: i3 X: z$ m3 r9 M7 @ if( pWorld )
6 z3 Q" y/ M/ H {8 N( P* H0 k* S% B6 T2 W! w( i" c9 C( {
char szFormat[256];' R( j1 x1 ^/ C. W( j# w( }5 p
strcpy( szFormat, pAttacker->GetName() );
; I3 z; f% M( }: x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 V w; T( L. m8 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. r3 W% G9 S$ B0 P- k }
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