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赏金系统恢复* C/ ? H# G s0 Y) {3 E9 L
Mover.cpp
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Code:/ E% v% {8 e& @# n# Y
int CMover::SubPK( CMover *pAttacker, int nReflect )
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0 `2 c+ M% A5 A3 v0 N2 J if( !g_eLocal.GetState( EVE_PK )) e/ G2 F* P% ?3 }; y- g5 z: e
#ifdef __JEFF_11_4
6 t6 {9 P$ d x. p || GetWorld()->IsArena()2 E' _, m8 a W4 y4 u6 V1 E
#endif // __JEFF_11_4
! Q7 I( o" i; T& p )
1 z, E- r/ \" p0 g- N3 M' ~3 r return 1;
/ [% {1 h) T. z$ X* H
U3 F8 B: l1 M' Y#if __VER >= 8 // __S8_PK- f& I; V c; D' b7 A5 v/ R
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 o L" j& p5 @- \2 z+ a' X
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; l5 ?+ C4 X5 f) [; j) s return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO15 A/ P& L$ R6 Y" x! D/ p) r
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 A! u# Z. u9 [7 o- w return 1;" u5 H6 `5 W2 J
#endif // __GUILD_COMBAT_1TO1, A! S) v! T1 o( a8 t) |
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if( g_eLocal.GetState( EVE_PKCOST ) / E7 z# K4 a" R, Y K; {8 P5 \
#ifdef __JEFF_11_4
+ L8 E! O( G. f/ K8 X& ? && GetWorld()->IsArena() == FALSE
- u f, ~# c% _% s* ?. C$ [! D#endif // __JEFF_11_4+ B! [3 z. P$ q0 E& S
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if( IsPlayer() && IsChaotic() ) 8 [* G0 `2 w) X; v( I- I
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#if !defined(__INTERNALSERVER)+ z C" \0 J2 M
if( m_dwAuthorization < AUTH_HELPER )
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// ??àì?? μ?·ó " b4 _6 W9 s1 A1 y. u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )" d+ t( ^+ [5 T: `5 U, Y7 a. J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# v8 j' k' V" r" k" V4 l( X1 z int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
" x' M9 O# _" H, z- `; g for( int i=0; i < nInvenDrop; ++i )! u4 L! ]. D& m! f- h* H
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& D7 e8 M* R- b: }5 }# D break;
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// - à??? μ?·ó
$ V( T( W1 {: {' }, N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
N% b% p- x( l9 `+ `% t6 \7 C for( i=0; i < nEquipDrop; ++i )+ q! P" w6 S4 a" a: t- c
{
- M( k7 o9 T; ?8 c if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
6 S- f, B; F: l+ ?. z: p+ \/ n& P2 R break;
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if( pAttacker->IsPlayer() )
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5 G1 {( H! ~( U7 K) r6 A m_idMurderer = pAttacker->m_idPlayer;
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( [3 Q' H' o$ a8 W4 N b CWorld* pWorld = GetWorld();3 @( t2 _% j( U( \7 t
if( pWorld )3 L% F6 A2 M! H8 A5 _" y% u, ~
{
/ t/ U. F3 K; M: d* r# |( X4 g char szFormat[256];
* m* O$ q8 V* d strcpy( szFormat, pAttacker->GetName() );
/ x: a: y5 [; k2 i' G$ g6 O$ A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* @0 d+ J- f3 A& U3 P6 R7 I: F2 ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; l3 l& Y! N$ c: w3 w
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if( !pAttacker->IsPlayer() || IsNPC() )6 k% I1 T. G" }, Z7 S
return 1;
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1 z% F6 S/ {, p BOOL bAdd = FALSE;
$ d" j7 X) W6 ]7 I) C7 @ if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )3 S8 o$ U; D( M; T0 W4 R
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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+ e. m+ y3 |+ |* q if( !(IsChaotic() || IsPKPink()) ). J$ R) D& }, V3 p' y1 L
bAdd = TRUE;: M S0 m8 Y8 \+ H0 _; `2 }: u
}
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/// ???à????, ?o?aà? ??·ááü
* S% p' A% {) r, q/ F7 Q if( bAdd && nReflect == 0
2 V' V5 S: o: e* X9 k' Z" O && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., {6 U$ [8 @$ |3 F# ~' h# [0 ]
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if( IsPlayer() && pAttacker->IsPlayer() )
% {- b$ Y$ t& e. T% n. V; f {
% J0 a, z! `& O. z( g9 T; } if( !pAttacker->IsChaotic() )
# x ^' I- ]% @5 K4 L' B ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- ~! f' V i6 _7 G( ~& h
CString szSendMsg;+ W% o5 ` r3 \0 p' L) G
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 ?8 \% D0 L2 c2 B2 h6 X ((CUser*)this)->AddText( szSendMsg );/ r3 }, a8 B" E3 d8 z+ C
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: J6 q; N) D6 C0 ]$ N: Q& ~, q
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 g0 W* H/ ~2 @! N( `& {
((CUser*)pAttacker)->AddPKValue();+ |2 w' B( \8 j: U4 q' O; B6 k
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 |: \2 O; c* l g_UserMng.AddPKPropensity( pAttacker );0 V+ P4 x+ i- c2 V4 N. k( p p: m
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( K# e. `$ X) h# R#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
N% E/ w) B5 r# {5 b Q#ifndef __MAINSERVER( m3 l0 \5 @3 s& u0 M/ R5 Z
if(!pAttacker->IsPlayer())
$ U: s' V+ Y8 b) N& Q% |" H FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
J7 q, o; D$ g \" G#endif // __MAINSERVER1 Q9 h: ?, C0 T
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);! W% _ w0 H. l% s9 C' c+ V
#endif // __HONORABLE_TITLE // ′Tà?
2 Z/ W' O1 {* Q1 v }* T: j6 {* R; b
#else // __VER >= 8 // __S8_PK! U. ]9 L" J- Y$ u' \0 {' Y0 i- }0 T, r
BOOL bChaotic = IsChaotic();: e& ]& E4 q( U F: r+ F
9 u& ~1 n$ I% n4 v, E m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 j/ F3 v% C0 S' R2 K4 c pAttacker->m_nNumKill++; // ?3?? á?°?+ i+ ]. h1 e3 N
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 l- `" E) G X0 X1 g
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );( y9 W, |8 l, I% o7 P
if( nGap >= 80 )
1 c# @" B/ {/ \5 ~, s ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.& e' a j3 @6 Q1 Q8 n
CWorld* pWorld = GetWorld();
% V/ ]$ J5 P6 ], Q4 K2 F) y if( pWorld )
% z, g% u2 v R3 H( t$ T {/ [# P) F& ^5 N4 q! O+ ]2 ~
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", o T: ] g5 E8 W
char szFormat[256];
2 D! W/ r, ]3 z1 G strcpy( szFormat, pAttacker->GetName() );
3 w$ \0 b2 v) {3 _3 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 I. J+ B% w |. N( y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
8 E' B+ I7 K" P: W }6 ]. E( ?+ k& S
! K1 V; g# r" q5 t0 n) F& I: ? if( g_eLocal.GetState( EVE_PKCOST ) 4 N) S3 i0 k; q: Y$ n2 w
#ifdef __JEFF_11_4
" f8 r7 C0 l, C9 B9 j9 j && ( pWorld && pWorld->IsArena() == FALSE )
- ~* _* `. M; v1 q0 m6 f#endif // __JEFF_11_4
$ n% {! ^2 d# C5 X )
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if( bChaotic ) % |; O6 g" x/ F% a
{5 j2 M+ \2 w; }2 O8 I1 |7 j; m
#if !defined(__INTERNALSERVER)
! w5 R5 s1 [+ P if( m_dwAuthorization < AUTH_HELPER )% i: T6 }/ z1 s& A; E# o
#endif
. U& s$ a8 u: p7 s6 @ v0 I# \ {
+ |5 s/ ~; |* S& o% ` // ??3?μ?·ó + b8 | b9 q8 L2 f
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: u7 T# F$ z0 _) p4 R( t
float fRate = pProp->nDropGoldPercent / 100.0f;
0 ^( R! G; h7 }7 Y. B int nGold = GetGold() * fRate;9 X, d( m& O+ K8 O
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if( nGold > 0 )
L7 j/ s) i. q( b DropGold( nGold , GetPos(), TRUE );
* c. z @) X8 z2 f7 h- S% p- S
4 Y" D7 n: q9 P( x; x8 A+ n // ??àì?? μ?·ó
& w* m7 Y" z" Y* x8 w: F8 v for( int i=0; i<pProp->nDropItem; ++i )
- T$ C& S; c% j2 S {* q& k* b" T+ \' j
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
7 m: n. v/ D! C# U9 i. `+ r' K/ l+ w. `& c8 [
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ( o2 c ]( A( v4 t- Y6 c) a
break;
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}
3 I) ^+ \2 O6 J# f r# s } y0 c z( F% F$ p. G; W
}
2 T9 E; V& w$ Y3 @7 G/ i3 Z2 c }3 h# B! T' a. B1 M! X8 c+ j
4 c9 y' u+ b8 R. z //pAttackerà? slaughter°aà? oˉ°????2′ù.7 f2 |- o1 z$ l2 m5 n
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );5 C7 h: y* m8 e7 ? M& C. h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 Z% \* m) K @. t3 `" s$ U if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 A1 R! j' Z2 f7 D UpgradeKarma();9 `' U9 |6 \; c u5 S
#endif // __VER >= 8 // __S8_PK& F" z0 M5 }. K+ H
return 1;6 \( g/ F6 P! Z: f' [
}
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-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;3 x0 F; y' u, O' V" M# L @
P4 \+ z! ~( R- i
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CWorld* pWorld = GetWorld();5 T& _1 z8 W. O& A5 z5 Q+ m( @
if( pWorld )1 _5 r5 E7 u& e
{
8 I; S! u" K# P0 z char szFormat[256];
# z3 I9 m- Y- N5 u strcpy( szFormat, pAttacker->GetName() );
5 g. @$ n4 D ]) U, R$ w' I* T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 B. a7 |8 z+ G! g8 L* z Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 P6 f9 i1 t+ t
} V' d+ T- s& e+ f! u9 j
}
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