|
赏金系统恢复
: p" T- D6 Q- kMover.cpp/ q+ L( K% o8 B. L7 g6 Y
( c) j6 g) c* Q! E; _Code:# A6 h7 X; [( {1 g, y# U+ [, P
int CMover::SubPK( CMover *pAttacker, int nReflect )
: ^; K# s1 }* e/ N* N3 H{
% L0 z1 |( _6 I. u if( !g_eLocal.GetState( EVE_PK )
. u" {) e; z7 H6 T! m9 R#ifdef __JEFF_11_4$ q( w# A& B0 ]3 m6 m( S1 x' {
|| GetWorld()->IsArena() D6 ?$ _5 G* F( g! k
#endif // __JEFF_11_4; ?1 z/ `+ ]: Z1 z) c: q$ i0 Y3 C
)
0 i( g8 u7 s7 `9 D* f. L W! U return 1;
$ }. y- E3 L7 d9 I0 f4 c! l9 U) {9 t+ L8 \3 y x9 L
#if __VER >= 8 // __S8_PK
4 ^4 Y1 Y4 x. k if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 X; O N; b% |( ?
return 1;9 H; a! E! _7 r2 l
2 E# z. ?8 W9 |' F0 c7 p if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ Q4 Y0 v' L9 n, z. ~ return 1;
T- y% R$ O, e. P: u
6 {5 a& i+ k! _7 I) A- Q#if __VER >= 11 // __GUILD_COMBAT_1TO1
( s& t) H# Y4 f: c* J' e3 w5 _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 o0 n1 \5 d3 w- ^$ ^* ~7 U" V
return 1;2 w) V+ M- c7 `' D8 ]! ~8 ?
#endif // __GUILD_COMBAT_1TO1
3 c% ~. X( h2 ^2 m# U$ Y* c2 S! Y2 S) w; j# ^) M- d$ [3 {6 h% m
if( g_eLocal.GetState( EVE_PKCOST ) + }/ q/ W, j, d3 P
#ifdef __JEFF_11_4
6 s& y3 l E; W. a/ ?& J. M && GetWorld()->IsArena() == FALSE
3 x0 ^- s6 M3 z" B5 N#endif // __JEFF_11_41 M. Q7 x8 w+ P, Q+ n
)
6 y; z* F9 Z, K( w4 c {
% k( y2 h! d( U if( IsPlayer() && IsChaotic() )
# Y x/ \/ F% k2 i {
' x- x. h- f1 T+ b1 k#if !defined(__INTERNALSERVER)
0 `+ r" `" k# U2 p4 v9 i if( m_dwAuthorization < AUTH_HELPER )
; O4 {* ~" L4 _7 W0 M3 r9 q3 @#endif! r# W2 K9 e3 g U
{6 ?# ~2 ~' H) G- T! ]
// ??àì?? μ?·ó
2 e. M8 P0 U8 G, Y/ w7 S/ \ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% M# v! \7 |) n$ l0 s! L' Q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 ? @( r; t9 X. n8 d `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- M2 {. H9 c) L; w for( int i=0; i < nInvenDrop; ++i )
: X5 x' P- W" w {
$ | l( K. Y0 O% _- _: L8 |0 r if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' t# e+ L6 u) S! X! y5 k6 _
break;$ w, k5 ]8 b5 \4 _8 S
}& M* V% w' w( S! O* P
' T/ l0 x7 D) \/ D! W1 {
// - à??? μ?·ó
. @1 q* g; e% l& {! V1 C" v int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. S' U& b. N) w6 {- f
for( i=0; i < nEquipDrop; ++i )" X2 z! w( K( _& |! c0 ]
{
4 y& W0 p4 V% }& \# [- E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) A. x" G4 D, R- u) [0 [" k
break;
0 a# h2 B- T9 i# W1 ^4 K( T }
8 ?1 T0 V6 C8 T8 a8 g3 ]8 R4 l+ ~ }& g* E1 X+ J& v$ R; _) y; h0 T
} 7 V7 I6 o) b5 m: i- A8 p# {
}( f# @1 G2 O* h, O+ q) S
7 L* b4 e6 N. }- h+ u7 A if( pAttacker->IsPlayer() )
, } p2 U- ^* m) ]5 _ {& b: ?5 H ?- J. P
m_idMurderer = pAttacker->m_idPlayer;
3 X' ^, Q8 n8 A7 p
! M3 A. U, x$ \; a/ A+ C2 R7 A: F/ i( v9 Y
CWorld* pWorld = GetWorld();
2 A/ o; C& S t( e if( pWorld )
: V) _7 i% D& R2 F9 H( O9 m: U; i {
4 M/ @* J J3 N( c char szFormat[256];# ~" j! n G4 Z8 j4 j
strcpy( szFormat, pAttacker->GetName() );# o5 w4 B4 D* E8 i5 j9 G! H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 ^+ F$ C5 z3 t: S) W" G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( p8 ^" U1 a u1 ^) n% H* m2 V
}
@3 J! b A1 _5 g5 u* _* Z }
7 F/ d) ^' o3 j! s) C* b
: j9 ^" Q4 @/ ` if( !pAttacker->IsPlayer() || IsNPC() ), X. h3 ^9 Q' C% v
return 1;! ~8 U/ V" a6 d5 j+ X' I5 r
! o2 ~" ]' q3 p( W. ~- p BOOL bAdd = FALSE;
! ~$ R3 j4 A( V$ z2 ? if( pAttacker->IsChaotic() ) // ???à?ó?? A0 a0 [1 p# o! U. K
{* M1 f" K. Y# t! T2 B/ J/ f5 g! t
if( !IsChaotic() )
/ C8 N8 K9 p! r$ m bAdd = TRUE;
0 S( J$ T* J7 d6 Z; k }
E, l- ]8 t' R) A* a else // ?????ó??, èù???ó??% _+ L$ n% Z# ]
{
* R4 d8 N$ z; q$ ~ if( !(IsChaotic() || IsPKPink()) )
, G/ m- X' P2 o bAdd = TRUE;
) o# E; B: t5 W) G; H8 j }( t- r4 H2 \; l+ O% A$ ]- u
) O# L4 Z6 U J- A1 B /// ???à????, ?o?aà? ??·ááü
3 B6 z, h* V- T if( bAdd && nReflect == 0 ; ?# y4 {; I; m& M
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
+ i6 p3 x' k& { {% r4 V4 c& K4 M: i, J7 L4 M
if( IsPlayer() && pAttacker->IsPlayer() )
8 M* x4 G+ q8 R6 p, x {
' M3 y5 C% m5 ]! _: ^ if( !pAttacker->IsChaotic() )
8 ?6 o" i: f2 P2 n, O" B" X ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ `; O$ G7 h+ r) _' I7 c" T6 b! z$ _1 F CString szSendMsg; S! o. n" p; b3 k
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 s' p# X) u- i t4 e, i* w: j ((CUser*)this)->AddText( szSendMsg );8 g6 O( B% }# L' x4 `# {
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 [5 @! T# F+ H ((CUser*)pAttacker)->AddText( szSendMsg );
1 e- o0 `/ ?) o/ b! X( y/ |/ \ }) M7 w! c' ^4 o& j0 z" c5 X& l" u( V
0 s) X- J2 ~# I: _: ] pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) d5 R+ n" U2 E0 q: |8 q7 t
((CUser*)pAttacker)->AddPKValue();
4 J0 h& r8 d6 a% \( N. T. j pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 c$ \. k9 j, G7 o g_UserMng.AddPKPropensity( pAttacker );
: O# q6 d" {8 \3 ~0 U2 p, v g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 M$ Y- z0 r$ Z6 L1 d- R+ F#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 c' ~7 {/ G7 ]# s& B! {8 [# \#ifndef __MAINSERVER
X4 N; e8 X9 |1 X' `) h$ Nif(!pAttacker->IsPlayer())( w; c, G2 k% R5 Z
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* H# K9 B% U9 F: B& N#endif // __MAINSERVER& X; x' K4 C" a' V* q6 T( \& v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 k4 u, G! g, O- I#endif // __HONORABLE_TITLE // ′Tà?
+ P+ O! s( O6 A _3 p# c/ h' G }- a3 B9 t0 H+ n7 C$ n8 J5 @* s! g
#else // __VER >= 8 // __S8_PK
8 Z: [9 Q( v& }& | BOOL bChaotic = IsChaotic();
+ c, x2 ?, }9 p/ v5 H y: s4 {0 }# Y3 O0 j' F1 L" S
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.% L% g6 E( |1 |! J+ W. H
pAttacker->m_nNumKill++; // ?3?? á?°?8 E! D. r$ I4 k: b1 |" k
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 Z& j' @! g9 a( R: Y
2 Z) n" H$ @ V% [ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 ^" Y# q6 q) Y4 T5 ~
if( nGap >= 80 )
* P) n6 S& L/ D6 \+ H% G$ D4 `4 U ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : h4 h$ n1 c8 q! m
! ~ p0 n/ [0 e& G
// o??ó±Y ?3±?±a?| ??????′ù.
" @ X5 `/ d X# t CWorld* pWorld = GetWorld();
4 `, b. Z) @1 q if( pWorld )
: Y9 R. z& K/ V" H' ^3 b {+ N7 W1 c/ M# ?
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" W( n* l$ x V
char szFormat[256];
2 W0 u2 l u6 U strcpy( szFormat, pAttacker->GetName() );# d0 i6 T8 ^/ v6 B0 X- E: M5 p! a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
n6 e K9 T5 `2 y# V$ m" ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 \. \. r6 N# l$ {% F
}+ }2 H. b1 N. v/ [4 F
b: f3 }. E/ x2 O1 b if( g_eLocal.GetState( EVE_PKCOST ) " K% V) `& C: Z8 V) f! L) P
#ifdef __JEFF_11_4
. r: Q" J( f/ n6 u && ( pWorld && pWorld->IsArena() == FALSE )! N) o7 S6 V1 B+ A
#endif // __JEFF_11_4
# w0 h0 n% D) R3 J7 m/ f5 a )7 Z1 W& V( l2 p: s
{
]1 o4 V& q' `8 r' |! n& _ if( bChaotic ) * [" v; ?$ Z; M- A
{
) _8 t H* D' ~/ r% d- K% g! p4 P& W #if !defined(__INTERNALSERVER)
. u* E4 t& K- }- _ z' {6 U if( m_dwAuthorization < AUTH_HELPER )
2 |% r; }5 X1 Y7 e7 U+ ~' f #endif3 e9 O: M: p$ Q1 }- _
{# r6 D' l) x8 `0 u5 t* f4 f# K$ \
// ??3?μ?·ó
8 K7 F4 b; n& j KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) {: N: h0 o6 ]8 r' p) ~" [, K" {
float fRate = pProp->nDropGoldPercent / 100.0f;
0 i$ J% c) X5 b int nGold = GetGold() * fRate;; v" t0 @- @2 n
6 }! P) N2 X8 y# G* ?0 H; B if( nGold > 0 )" R R* i& l+ X- H+ m7 \
DropGold( nGold , GetPos(), TRUE );
; J/ |3 y/ s- G% X1 J
7 K. |+ R7 y$ C* }9 I0 ` // ??àì?? μ?·ó
* `% X8 i5 U+ e; l+ G for( int i=0; i<pProp->nDropItem; ++i )
4 b- U% a8 X" [5 E% W; a/ y, Q {( h$ W& g2 W8 _. e# }# |& `2 G' N
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% b6 b( J i) p" M+ f
' x+ R* i) o. O4 _ if( xRandom( 100 ) < pProp->nDropPercent ) 3 [. G& v& J6 H$ \5 K4 f7 ~/ E6 b2 ]
{, E) ^5 u' b1 ~& z p
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 q0 _+ N2 L P ?3 ?8 M. T8 ^ break;
8 v+ n! C+ }; b$ j5 _ }
0 I* _: \9 T( G$ o- z }8 _% n) G9 j/ {. p
}) m8 X% @: E! T8 N) i) ? t
}
7 N3 w7 s) L: f5 L( n) [! f( x }
8 o. l+ k% A: n" f! v% |* t
- }6 n3 _% S9 M0 t7 q //pAttackerà? slaughter°aà? oˉ°????2′ù.; P( M1 x" ?9 c7 [2 T( Q3 {
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 F1 E. D! z4 X- @2 V# W% @% X# r // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
! v: \8 S# }/ _2 V- ` if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), A8 D& A) H: f+ y2 V( F3 U5 t0 q
UpgradeKarma();, ?$ I3 n* w: h
#endif // __VER >= 8 // __S8_PK
7 Z4 q6 r- \- f3 \4 K6 b return 1;* O. b" J$ D% z
}8 u" a4 j3 o2 f# i
5 P O; I8 W6 ^: P3 c, K
% h0 R2 M* e' L7 ~, v8 G9 N( i( c) K, C( i
% e/ n/ D- b, B6 I
- r' Q6 y# k# b! {
+ g: T9 N& ~- a' O3 j" Y$ l-------------------------------------------
" \4 `+ O! n( {' U
) T8 D G! h1 c2 K& V( {
: H) X- c/ h/ L* j2 n; l4 W if( pAttacker->IsPlayer() )
* Q: i, L0 A u k) D. q {% X9 g9 w2 J5 f- Z% X
m_idMurderer = pAttacker->m_idPlayer;
# A/ W( Z% A3 `3 F6 k7 s0 q. {
' x }$ p& P+ g. b& k0 |3 u- e& v2 i- ]9 s
CWorld* pWorld = GetWorld();
( ~" n3 R3 z6 u V5 V- }* d if( pWorld )& x. g9 c7 K1 |
{9 f/ \0 Z+ X: p. e- V( u
char szFormat[256];/ X4 F k; B9 W% g$ X
strcpy( szFormat, pAttacker->GetName() );
( e1 p5 s4 k4 P4 s$ c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ K) E {9 u8 Y5 N5 B& P g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ z9 W) l8 h( N4 J: v8 b- v2 M }2 F4 V8 U8 G2 X9 ]9 F. @# D- g
}
b) N5 I( q, }( N! D
8 S( t$ @8 f0 W |
|