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赏金系统恢复
7 o# M0 ~5 W4 k7 M! J0 M7 @Mover.cpp
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, j+ m( m5 t( ]$ b; [ I8 @7 ICode:
8 A8 I/ t4 T3 P+ W- m+ Y$ gint CMover::SubPK( CMover *pAttacker, int nReflect )
) q$ c6 R/ L, o" p+ q' C{3 {3 m9 \* U" E* P' J
if( !g_eLocal.GetState( EVE_PK )0 w: _% J- f3 }" M
#ifdef __JEFF_11_4! B7 g: N5 K7 l% b
|| GetWorld()->IsArena()
$ @& ]: C0 j5 ~' i4 b6 Q! [#endif // __JEFF_11_4
& L) a1 d- V) s6 ]. ~9 E' |1 k1 p' P )
( x& v! |: f( _8 o" s4 z. `7 C return 1;) O' T$ `1 L4 m' T9 `+ c; N
/ V8 P, y |+ j
#if __VER >= 8 // __S8_PK
, Q7 j3 W8 G; E' U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 W4 l: R! t2 Z- B% p" C; }( F* |
return 1;
2 \4 Z+ A5 o% u/ d7 @4 h4 V$ g3 r; Y5 T3 `1 Q# S7 M
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 Z" e9 c; E o return 1;1 N# `1 F! d3 B9 V
7 ]2 ]7 A) f' Y8 N
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ Q* v) Q) p8 W5 a; y+ ^! \ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' y; i# h' v( V8 [; T& Q8 c5 F5 K# u return 1;7 ~1 @2 ?% L6 f5 _) X0 ~& T
#endif // __GUILD_COMBAT_1TO1
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% X9 R" i' L% j) l7 T; | if( g_eLocal.GetState( EVE_PKCOST )
; y+ c$ I9 F' X$ i9 ~$ z W( q#ifdef __JEFF_11_4$ {2 m% ]2 A( x7 g; {/ k
&& GetWorld()->IsArena() == FALSE4 A3 b$ J. j# L+ ]6 F/ m. U
#endif // __JEFF_11_4
! z" s1 \9 p4 h* _4 H )
+ a; e/ m8 @$ U1 k/ E( M {
: `3 ~+ C+ [ Z: i if( IsPlayer() && IsChaotic() ) 5 Y3 N9 ]& Q) w! o! ?* p
{
- r2 J+ W4 `5 _- I& |#if !defined(__INTERNALSERVER)
1 ~* e" X; ~$ R4 E8 H# h* T! o if( m_dwAuthorization < AUTH_HELPER )
. v9 A' [( R1 b/ {#endif4 H# P3 k O' d: u8 `5 G
{
+ _0 O+ V- x0 \ a // ??àì?? μ?·ó 7 {8 i" j" d$ b. w2 U. t. o- N# l7 j
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); A7 }# J* B3 [$ T
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );+ Z/ @5 f; |9 D E4 ^
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 Q8 @. B; y& }/ @/ ]# G+ v
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; ^' L' \- v5 X; x- T0 P5 G, h
break;
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, y+ K2 t; E$ K9 f // - à??? μ?·ó
0 D3 r5 I9 A4 p% n+ i0 Q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 i6 m' W/ G" z4 j& S- {0 l9 ]: p
for( i=0; i < nEquipDrop; ++i )
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" B/ f9 {5 _( o$ }, e6 P if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# O1 e; R! d+ R; {! |8 Z( V break;
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}
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) I; q4 E) U/ ^- C) b if( pAttacker->IsPlayer() )& u) l8 u) f) k
{
! H2 s0 y7 v" G- H, t m_idMurderer = pAttacker->m_idPlayer;5 v0 [; J. {5 H0 o+ e& r
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CWorld* pWorld = GetWorld();$ F5 w0 E3 d$ m# E! s" u
if( pWorld )
. F" h+ E6 A( J3 f5 s {$ x. [% v. Q" Z8 ?" `* r
char szFormat[256];
/ G0 s! i: |0 X) a( Z3 L6 g% n3 l strcpy( szFormat, pAttacker->GetName() );$ h$ Z8 V# m4 c0 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, L; J8 h" Z4 w6 Y5 `2 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 g/ O3 A+ p* f
}
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7 J9 t- G4 N& @) w4 t0 d' R, q& t if( !pAttacker->IsPlayer() || IsNPC() )3 B! ~, x9 J0 [4 F8 [1 Q$ F
return 1;
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T8 r0 T0 C" H( q& e BOOL bAdd = FALSE;
) W, s) d' _0 ] if( pAttacker->IsChaotic() ) // ???à?ó??+ T. g+ e! \% y$ E7 X8 i
{
9 D1 ?7 p) J% Z6 B if( !IsChaotic() )$ _) Q: T7 K# H5 z9 A% w
bAdd = TRUE;) b# F* g1 i& x
}
8 x. U( ]+ E7 H" u& c4 S else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
& F% |# g! R2 B1 P7 Y" x7 R bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü' y F7 @- M8 C, ]
if( bAdd && nReflect == 0
1 o p( H- M6 ?9 i; g9 e! r% g2 F && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& N- m; J$ n+ C. l6 i
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if( IsPlayer() && pAttacker->IsPlayer() )
+ C4 F+ P6 W1 R, n/ I {
2 g' r$ \$ [/ P4 l* z0 r if( !pAttacker->IsChaotic() )
' p% G% s" q( y7 n ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. f8 }: w9 @3 n2 p' k
CString szSendMsg;
% v1 W& Z' H) h) | szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 y, v& s2 W, \; J5 \8 B n0 f ((CUser*)this)->AddText( szSendMsg );
. h9 T! n9 ]% |9 U/ A$ l szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 l# H W6 S- A5 X- D2 O
((CUser*)pAttacker)->AddText( szSendMsg );- h/ I+ \8 ^) H$ V4 i
}
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& [* S( O8 @2 C+ H& w3 t- n pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 t h3 b: _ T. z- k7 W5 E ((CUser*)pAttacker)->AddPKValue();+ W2 a/ {) I/ b* z1 [! h/ a p2 [
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ r3 C0 Z. _8 ^7 i g_UserMng.AddPKPropensity( pAttacker );
! g0 ]5 {( e Z( M. ?; _$ [ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 c! E H8 b: P% c# i
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, j i2 s |4 z* E/ H' N/ R" C% ]#ifndef __MAINSERVER
" ^0 ^$ B4 [: D9 _if(!pAttacker->IsPlayer()). m4 f2 F/ `" e( o9 }; J; ^1 o! F8 Q+ g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# u* j0 G- r2 {/ G9 k$ _8 Y#endif // __MAINSERVER0 a' ?& u( P i# n2 \" |
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& i" T; \% a6 h
#endif // __HONORABLE_TITLE // ′Tà?
1 U8 p* M9 x8 r- ?: ^5 t# n& ], ]6 a* w }
6 T% `+ a! H6 u+ U, d2 X#else // __VER >= 8 // __S8_PK
5 C! v f6 f) V' M$ c BOOL bChaotic = IsChaotic();
c7 j8 x& Z$ d. b1 h) m0 F7 r& W. Y% C0 j/ \6 W
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- S8 D9 w8 P# { l4 ]
pAttacker->m_nNumKill++; // ?3?? á?°?( A9 { N# _3 f0 c8 [/ f
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., [# T( D. ~9 {! {2 p1 K0 {7 C
7 p5 Y: @" |2 c% |: k9 E+ ?& z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 W& V* i/ e0 o2 z& `& R9 s1 x# l
if( nGap >= 80 )" W5 n, g8 d( C3 `8 s- a
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 y1 Z1 {6 w. E7 S, p, Z& I; x. X% y8 I8 ~
// o??ó±Y ?3±?±a?| ??????′ù.
3 o- k1 @$ L v! Y CWorld* pWorld = GetWorld();
9 N. ^( k( F) q' F# d if( pWorld )
9 p8 h1 h3 h) S6 N: Q {
G. x2 i4 M$ H4 V q4 L; @2 o //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! g. m/ j1 ]8 @* E# E char szFormat[256];
3 ?" U4 K8 T7 T, ]+ a: {: p& R strcpy( szFormat, pAttacker->GetName() );
9 y( }4 l3 t9 k6 j R3 A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* `$ M# H2 m) m5 Q/ Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! N1 t I1 d% y$ u }) M0 H. a- f( S2 H/ D
/ j3 X3 m" `/ q2 U- M3 r; l
if( g_eLocal.GetState( EVE_PKCOST ) ) {1 m7 v2 E7 T
#ifdef __JEFF_11_4: e" c7 p+ p/ E9 m8 y
&& ( pWorld && pWorld->IsArena() == FALSE )
1 H" _/ p b l9 I/ i/ W- W# L#endif // __JEFF_11_4
% [1 L) X' X& ^( K7 |4 Z8 i )
1 z& ]1 i* S7 P3 _; b. } {: o0 B: L1 ^! D
if( bChaotic ) 4 H1 c o3 Z6 g& |# p5 N
{
* _7 i6 L+ G9 z2 F C+ @ #if !defined(__INTERNALSERVER)" u7 S9 t6 j# Y+ A- k
if( m_dwAuthorization < AUTH_HELPER )# \2 q1 G; H4 T0 B2 d, \, ~9 W, `
#endif- u' X, ] R: U) t, ?
{
( p0 F! q2 z1 s$ J+ z // ??3?μ?·ó 4 q! ~% V4 C8 E- C& k
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( } s7 D5 I9 c1 M# K9 P+ d! I: e* E
float fRate = pProp->nDropGoldPercent / 100.0f;( @+ E2 S- @4 k6 r4 n/ X
int nGold = GetGold() * fRate;: Q4 g, T! n, m/ ~! U) d& n; q
3 |3 S8 q0 M4 u9 f6 X# _% W if( nGold > 0 )
- k. w1 G0 S/ n6 S) o5 Z, R DropGold( nGold , GetPos(), TRUE );
; ?. U1 m+ W s2 N; [# L6 `+ V2 x, L! Z ~0 S% v: k ?" m4 ]
// ??àì?? μ?·ó
/ g4 o' S, k. L; y0 e for( int i=0; i<pProp->nDropItem; ++i )
$ }, y5 T( u j/ d {
- `4 S' ]) h, j' ? BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: _7 I5 I7 W3 r8 l$ T2 a4 K0 g
0 i+ u: j% p, w7 d7 y. A if( xRandom( 100 ) < pProp->nDropPercent )
! h$ b3 ?& N4 \* ~& m: _ {
& q8 q- A3 F2 d9 z1 K6 p if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 O8 Y0 x% }4 x& U* D1 ^1 z0 ^# i
break;! a7 {) E* Q2 U. X% v4 d
}
+ ?% w+ W* l: N2 R }
o- e' g8 u8 g* o: |/ \+ N. v }: x! R0 X$ p% f, F
} 4 @8 H" H# _0 U9 h
}
$ t) Z T9 i) s
5 K$ l+ {# p) E0 T8 a! @+ J //pAttackerà? slaughter°aà? oˉ°????2′ù.) ^& l9 `. E1 E/ _, w I; P0 t& v1 X
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );9 V0 ?/ b8 Y! L! Q5 X8 d
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
% z% ]( f4 V' n" k$ l! O4 a9 o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 [6 r( C( X& U& \# z- Q9 {
UpgradeKarma();3 k) f9 Q0 c& p/ W+ D. h
#endif // __VER >= 8 // __S8_PK
+ I) G- m/ E9 `+ ?/ @ return 1;
# I* v, J5 r1 h/ V, b8 V: s}
) @. D4 o; v7 R$ _. B W" ^+ n3 @5 x- [' y! u" q- L
( ^! l; ^( U+ h9 Y7 }7 Q1 k- w8 S
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9 N+ Y$ J/ [& f, X. k' i
1 L5 j5 ]' \7 b) ]2 j+ \2 G5 `
-------------------------------------------$ c( \8 m' A9 e) {
2 P4 `# E) y! q3 c* A3 h6 W& C
) G0 f# u. n# U0 l0 D6 R( e
if( pAttacker->IsPlayer() )
: v8 Y+ r: d! m! Q4 Z {+ ?0 S5 H% B# t: Q" A& B' K
m_idMurderer = pAttacker->m_idPlayer;
9 |6 |+ ~" I- S9 Y) a
* @, L! C f2 }+ T& Z8 A5 L2 R) ^) c8 b$ ]/ ~% [
CWorld* pWorld = GetWorld();& {; \9 [3 Q; i1 N: {
if( pWorld )
8 ~4 @4 O% Q! `* F {
4 O/ f- W$ t# W5 |% W char szFormat[256];
, ]( W& g. [( s) W0 ?4 b strcpy( szFormat, pAttacker->GetName() );* S- e4 \) e2 ~4 ?0 x2 E: H4 @* t& p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 z2 ~9 O6 ]& }( ^: T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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