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赏金系统恢复' ?! i1 ~. k6 ^5 k) H* ?9 q* [1 C, v- L! I
Mover.cpp8 R# A( v0 r1 R3 v7 L, K. @$ d) F, K
" A9 J) Q O& ]! TCode:& V+ |' g {8 Z/ g
int CMover::SubPK( CMover *pAttacker, int nReflect )
9 V. t/ M, {6 a9 }) g{( o4 Y4 H6 p0 K. G
if( !g_eLocal.GetState( EVE_PK )5 x# E! g/ \$ N( H$ q
#ifdef __JEFF_11_4( ^ `3 _% T+ f/ H5 _- J' M9 |
|| GetWorld()->IsArena()
1 V8 i+ u6 `# p0 V6 E/ q- k" v#endif // __JEFF_11_4
: `4 `2 W$ g, J; f1 v2 \. p8 i. X ) ^3 m7 g/ u% q) y
return 1;7 b, `" @0 G, T1 f3 L
. G# p0 g3 F6 I O# F/ [, |# E#if __VER >= 8 // __S8_PK
; h, O* x" D* u7 f* E# o if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) Q5 w* v+ f, ^ return 1;
, t+ n* r+ v" d+ I0 h7 e& s2 g% R2 {8 d7 v+ ~
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( X( ]3 R/ v/ i, @) f' Q4 S( g return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1& X/ `, ?; s6 k `) c
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& ]( k L$ r# n; j3 K return 1;. K$ j$ T' H* d* |5 y$ E% i( P% n
#endif // __GUILD_COMBAT_1TO1
( h7 P* C: j5 W+ u$ @
8 w! L2 I# N2 ?! }/ H if( g_eLocal.GetState( EVE_PKCOST )
% t; v# B% d; }7 F/ U. p6 e#ifdef __JEFF_11_4
) T3 t% y' { a+ ]0 @) K, J4 g" I && GetWorld()->IsArena() == FALSE- I9 [( D, Q q% G1 d4 S7 f8 k- M
#endif // __JEFF_11_4% V1 w6 I# [- n/ D5 l1 r
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if( IsPlayer() && IsChaotic() ) & i+ \% @+ x- t& k. \
{
3 x* w9 n. a6 A- h4 s8 ]: E#if !defined(__INTERNALSERVER)) s5 t7 V `! W/ ~
if( m_dwAuthorization < AUTH_HELPER )1 `, W& C: `" c! J1 v3 c& g* O
#endif" ?2 t* J0 k( B1 N2 M9 X
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// ??àì?? μ?·ó 4 h3 G! u; v5 J- C& w+ g$ f& {
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
R0 H2 D& Q/ ~. ?; K$ ? CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 o l' G( X5 w0 S$ w
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& ^0 G% P' ~7 l7 ^
for( int i=0; i < nInvenDrop; ++i )
& {$ m2 Y" L8 ]& Q1 z+ J, g {
, [" D0 K, j0 g: K7 J! G8 M# \. ^( M* T if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / P) X$ S( O& S$ J
break;# u+ K+ f! X6 C* I
}
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// - à??? μ?·ó
- S7 U A8 s, y" f int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 }& h' N; L9 h
for( i=0; i < nEquipDrop; ++i )4 I$ _* q1 w, o9 }! Q6 |# u3 Q4 H
{% h2 \% h3 V/ D; l
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* P% E9 {5 _1 g! Y$ J' x2 c break;
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}# e* N& a: I1 m( u F" V
} ; Z/ f$ |3 E& O$ w
}
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if( pAttacker->IsPlayer() )& X# c$ T- x" J: p' e
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m_idMurderer = pAttacker->m_idPlayer;% B- ~' w) ^& H/ M
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CWorld* pWorld = GetWorld();
; @% h, w- M$ Z if( pWorld ). ]# R. E, f# g$ l7 Y3 g
{) d2 E( q, }! D* y6 _- S$ n
char szFormat[256];
6 H5 f- W# w" J c7 Q( @7 j: s3 l strcpy( szFormat, pAttacker->GetName() );9 o4 x) A* s+ E. e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 v/ B; I+ ~ P2 F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# \' x5 a7 q5 N! ~! T1 `7 M: y }
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if( !pAttacker->IsPlayer() || IsNPC() )- s' i( k1 J( b! W+ z) s
return 1;
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! s" D3 l- e* |2 S. K- e" G BOOL bAdd = FALSE; u5 Z: O" ?: I; x Q' e
if( pAttacker->IsChaotic() ) // ???à?ó??
# g$ C2 z4 b' n% x& O" U {
* u+ S4 i0 ~8 _' B/ h if( !IsChaotic() )
6 D( E6 F/ }- Q, M bAdd = TRUE; r4 H+ |& i+ j$ l
}
& _7 Y+ G5 \ y/ V* O* c p else // ?????ó??, èù???ó??# w& E$ J1 N: y) I
{
4 @" N" `* }& A1 l0 F. L1 p* ] if( !(IsChaotic() || IsPKPink()) )
2 S t6 t" c2 C3 L6 @# a/ s; l bAdd = TRUE;5 h& g+ ]+ F( M' S, K) E/ C( }; O
}
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/// ???à????, ?o?aà? ??·ááü
) G1 |' \- }, e7 K! _* k if( bAdd && nReflect == 0
8 ^; y. j7 _( o' v: { && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 ^& q' J( E; B
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if( IsPlayer() && pAttacker->IsPlayer() )6 A) x2 w2 g2 D, n
{# I" f- v6 ]& |
if( !pAttacker->IsChaotic() )! ?% f1 K. D' |7 p2 k. Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# {7 P" H. N' j6 h! ~! k& T
CString szSendMsg;
7 u2 G! T+ I9 m2 ^; J! W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* V# { w3 u+ ?# i: ~ `. @( I ((CUser*)this)->AddText( szSendMsg );# R/ ~/ f8 ?- j {* O Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 }5 w N u1 g* \2 o% }0 O% l4 I! w
((CUser*)pAttacker)->AddText( szSendMsg );
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( F* @1 `& W# {4 ?( U) P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 i1 C! ~ a, N5 L ^
((CUser*)pAttacker)->AddPKValue();
t) g3 E/ P1 o- W0 q3 p' w0 [ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 i' v% T# c: f9 o [" G* N
g_UserMng.AddPKPropensity( pAttacker );# V* j. q4 C+ Y2 V
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 R" O5 c) }: L& f8 d
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 n1 C D& R; d7 C#ifndef __MAINSERVER* @+ G& d7 {. G# I1 I/ M
if(!pAttacker->IsPlayer())9 v$ A3 i2 g7 V, z; p! g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
b9 h$ e$ ^- Q4 ^#endif // __MAINSERVER
~! F1 l8 _) \: _. ?- m) E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 A4 ]1 x& |: `. U: i# b1 C
#endif // __HONORABLE_TITLE // ′Tà?' I. S$ z1 I6 m: a2 |: U5 H- `
} A* u- \; V' t
#else // __VER >= 8 // __S8_PK8 J( @; b$ f* H' D& {
BOOL bChaotic = IsChaotic();
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: V2 R1 i ~/ ~% k, J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ n1 ~( t" _1 ? pAttacker->m_nNumKill++; // ?3?? á?°?( E1 F) a, H. o3 X% |( `# t. }9 Z& J
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) y _; f- H* C2 m, U3 ~2 a
5 z/ G& ?. S9 K( p; _ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 w6 `1 o4 v( q if( nGap >= 80 )
4 s% q' ?& \ b$ q! l. v7 b$ @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% W, m" b1 C: @/ F; v1 f0 _1 Z% b' t7 Q8 r
// o??ó±Y ?3±?±a?| ??????′ù.
; ^. E+ Q% T) H5 s$ m CWorld* pWorld = GetWorld();
1 S6 [: l0 E$ Y if( pWorld )3 G: w0 s/ C6 ~ d4 C$ s- O0 B2 A
{
" J9 P+ s- _" @4 n! O //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) C! l+ m+ e) u3 `6 k! K char szFormat[256];6 G7 u( D' S7 _5 M6 O
strcpy( szFormat, pAttacker->GetName() );
- u" G3 F4 t& L. _8 V. x# B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ `4 l2 R- O9 k& A) O) { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# P; {, |4 R9 _2 J# l: T# ^
}
! u$ ^' M" j# o+ |0 c. @) b1 a, [6 ^) f# A6 v; \, U/ c0 c! ?
if( g_eLocal.GetState( EVE_PKCOST ) 2 H1 H) R( N& Z2 x8 H! C/ t6 G
#ifdef __JEFF_11_4
\: C9 S& |! {' Z && ( pWorld && pWorld->IsArena() == FALSE )
1 E5 s3 t; G; m# R& t#endif // __JEFF_11_4) t" W% V9 h$ ?; E9 o; Y2 N
)& a% \+ ` M3 G8 y. R
{, u0 d" G8 X5 I) _
if( bChaotic )
' s2 N# x5 B+ [# T ]: H! d {( L( d, h) \3 R: v0 q+ e# L
#if !defined(__INTERNALSERVER)# M( }7 a+ W3 Z+ c* [! {
if( m_dwAuthorization < AUTH_HELPER )5 S5 j7 a( `, A- X q% M
#endif7 R1 q& u& E3 Z
{+ ^, O3 ~) t9 y* U1 N5 n
// ??3?μ?·ó ( }: z4 l* u- r5 \3 z5 K
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) R* @1 O, ~( h& Q0 q* P9 S O
float fRate = pProp->nDropGoldPercent / 100.0f;# e: r2 p/ C T( [- ~
int nGold = GetGold() * fRate;* g* `- M- V D- C: m. j2 @
% h1 V8 {+ U7 T9 u if( nGold > 0 )
( `" W+ o. D% d DropGold( nGold , GetPos(), TRUE );
, I l' k4 U0 h" A$ A/ P1 z! G3 B6 w
// ??àì?? μ?·ó $ Y f: a0 i3 c# z# E8 [
for( int i=0; i<pProp->nDropItem; ++i )& j& u# _0 i- D3 A
{
: v/ \7 S& r: F: _0 r BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. s, S. l. v0 [7 x0 B
6 W: D4 T" _# \: H+ I; Y4 n
if( xRandom( 100 ) < pProp->nDropPercent )
. C( U% n1 T* }1 P0 r {. Q( U X; f8 n+ y% ^- }
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 }' k2 D7 I4 f
break;: H6 E; a4 g& E
}
& |; ]1 q& B1 u F6 I$ M1 t) h! J }5 ?# Q' }2 a3 z& [
}' X: i( P h& O; a& z8 L
} , W& ]) C0 O$ i" |" n0 i3 L6 ?
}
2 V+ e- t G1 ]% d+ B& B( T8 q- J$ u. b6 f5 O* U. e
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! y" U: t( l. u- H7 r/ T pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );* Z0 `4 T: f, k2 j3 B7 D5 \
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ z- [' R9 V2 ?
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; x: a$ d+ I0 \) x& b UpgradeKarma();+ t" ?2 E" ]* x7 Z5 @7 ]
#endif // __VER >= 8 // __S8_PK7 v6 j+ L% E% _4 s
return 1;
8 D) i. v* @- F4 Q/ P$ O; S}
1 y7 j5 v( s- U1 _' s5 d5 C. s
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-------------------------------------------
0 K. h; A8 L) f: D; U6 K% Z4 {" b1 z5 r, Z
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if( pAttacker->IsPlayer() )
$ {: e) M3 S6 ]" { {
$ z1 B& Y5 R* G; } m_idMurderer = pAttacker->m_idPlayer;3 c# B5 m/ [8 Y9 Z$ W2 w
) Q; C/ X& H2 A! H& t/ I$ @7 b
4 Z$ J' _7 F( h! i2 ^) E CWorld* pWorld = GetWorld();2 D& E1 J9 G% i( a! O
if( pWorld )
9 P2 D9 z% u( _1 w {# {3 J0 `0 N- T) c
char szFormat[256];
0 y3 G" r. x$ \ K strcpy( szFormat, pAttacker->GetName() );
" u, I# |; G* E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& g& N4 g) ~& D6 u4 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 [$ o; a) _! q. \
}
. q4 M' t" `' _ }
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