|
|
赏金系统恢复
/ F; a* Q2 c$ W1 T+ |Mover.cpp! p% d, b" v6 a0 A
& f0 ~1 U/ |. ]5 xCode:
?& t+ u3 O$ ^+ |int CMover::SubPK( CMover *pAttacker, int nReflect )
, S4 j+ g8 w" b( M{
: L' ^0 b& Z/ m) u! O0 g if( !g_eLocal.GetState( EVE_PK )4 ?& {: l7 `, M: h1 D3 g
#ifdef __JEFF_11_4+ h7 z0 g4 o |- [, }; M9 {% y* f
|| GetWorld()->IsArena()
6 `; r$ g4 }/ `; w2 e! z3 n#endif // __JEFF_11_4
j) \/ B# L; n0 t& K: J* L% L )1 S* e( F" i6 q' C5 i
return 1;5 L& }# u( |. C" x
' N! C. T4 U/ R/ w5 \
#if __VER >= 8 // __S8_PK
! ^5 k4 _" l1 p5 e if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: S# x$ K# Q; R3 T( b return 1;9 a! P' _0 W, b9 c* q6 W
' W7 m# g' R6 _% j" | if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& ^% \% G% Y7 n/ l5 k, V
return 1;# e6 _, u# w" w8 e
8 d% g3 d7 o; U/ s& U#if __VER >= 11 // __GUILD_COMBAT_1TO1
& c: Q% `5 c! j* x# ~! }2 e0 K if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 p4 ~# B$ |! } n0 u* r
return 1;% u# @$ C1 n; [1 p0 @0 E, s
#endif // __GUILD_COMBAT_1TO1
5 e# C$ Z+ x! O* ^/ P- ?% T" r" Y
if( g_eLocal.GetState( EVE_PKCOST ) . S3 x4 Z' ?8 V& ^1 l" R
#ifdef __JEFF_11_4" g P5 d9 m5 W0 X
&& GetWorld()->IsArena() == FALSE( F. r& P0 u+ D! V
#endif // __JEFF_11_4$ v& e1 K2 f- E+ C w% C( Y# [
)5 M/ e0 _9 a0 ]" |
{
+ C7 [8 k: Z1 u if( IsPlayer() && IsChaotic() ) ' p3 h7 m7 @# H4 q% ~/ x2 c
{) t O0 U" A6 Q e* i0 c
#if !defined(__INTERNALSERVER)7 K; s9 h9 D S: n; }) u% R% Q- z" _
if( m_dwAuthorization < AUTH_HELPER )
. }' v8 H& s2 w8 Y8 F#endif% a# K: k' U1 o# }7 I2 O9 T! V
{( }- F/ b" W- S
// ??àì?? μ?·ó - V) z) M# o5 l0 | _) K0 T2 ~
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 E0 b+ y- y, J, \6 o% k
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) q9 T" b+ x+ n9 x/ F- W0 _9 h! t
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );+ c3 b' e o9 B/ ~* q
for( int i=0; i < nInvenDrop; ++i )
3 ]: A: ^$ g: l) @ {
0 J2 x+ C9 p: P) P4 t if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 o+ B5 E) {% s break;
$ X. o9 @- X/ `+ y- R }
1 e; R8 P$ e! s/ ^6 Z$ h8 N
1 R+ j+ p1 n5 o5 r$ ^" G3 w( U // - à??? μ?·ó; F( y7 Z! c6 m2 K3 T' T7 m
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* O. T. ]% h$ A& [! O( j for( i=0; i < nEquipDrop; ++i ) v& k9 U. k& ]. W/ Z
{2 V, b: a5 z3 b& g1 U
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + f0 T7 O; v/ V, i; ?! J5 J% c
break;2 R; M: q% E& U* V$ D
}
D0 ^( c: X4 d& E7 b- | }) Q8 a4 p9 i4 \) H" p) n4 F
}
6 F2 Q/ F* e6 S# c/ z }
- ?' U9 z% B2 T1 l8 }' ^7 z0 x4 b- ?! u8 I1 p6 d1 H( P
if( pAttacker->IsPlayer() )! J) O- E+ Y9 H& t0 ~
{
2 m; q: m D7 C* w) x( T3 _ m_idMurderer = pAttacker->m_idPlayer;
2 { g$ {" P( v9 l6 \; Y; o; j3 G; v& A$ d" e7 d8 U* K7 y, n7 @
' O0 W8 a! }/ ^$ D) J/ c- V* C/ h4 O
CWorld* pWorld = GetWorld();
: h. J& G9 x7 p4 H" `3 T if( pWorld )* |: W- |0 E$ M2 S) ?
{
3 P+ U! f v3 ^7 P0 \ char szFormat[256];
G7 F8 c- u2 `8 i$ B) I8 } strcpy( szFormat, pAttacker->GetName() );
: P8 O; h3 N* A* t( j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& }3 M& k( w( S' h$ g- R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ ~. @# U; b8 u" t3 J& y }
2 Z8 E d1 u' W) s0 [4 l; }3 e }
+ v+ Q' z1 K" K$ Y1 v
. k3 ~$ s) n b if( !pAttacker->IsPlayer() || IsNPC() )
9 u- y4 ~, w; U: w6 E1 O- v7 o* G% J return 1;
* |9 ^* e( {: }7 p
4 G+ k/ m, S4 a) J BOOL bAdd = FALSE;
4 G/ L. `; U$ H8 E& N/ l if( pAttacker->IsChaotic() ) // ???à?ó??5 y. i q% v. I2 L
{) q2 G0 j( b3 L
if( !IsChaotic() )
& I/ g; S9 [0 `- l) T4 l8 X! ` bAdd = TRUE;
$ m3 ~& |4 o9 Q& f I/ t( x: d- C1 U }
% k# f; x+ q. S else // ?????ó??, èù???ó??! S! N: E: E! J" K/ ~) V# e
{+ g: ]$ T2 a& m. c7 W4 I
if( !(IsChaotic() || IsPKPink()) ), Q. H' U2 l5 j! G1 \% S8 r; g
bAdd = TRUE;
6 g5 p Z7 ?5 P, A, @" }) P6 I( W }
4 }/ S9 t" C; ^
6 j# A$ U8 Y' |8 q /// ???à????, ?o?aà? ??·ááü8 [, \# _6 }5 O u
if( bAdd && nReflect == 0 7 m! A/ S0 P& w5 a, g/ s' T
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# Y& z- e. K' P _ {
0 l0 z/ [) |0 }5 Y5 ]" B! P if( IsPlayer() && pAttacker->IsPlayer() )! m. T7 u+ p, i# U2 p5 ]# g
{
9 H4 D5 a8 m3 m) v* }0 G* t5 C if( !pAttacker->IsChaotic() )
( a; @" S8 M$ T$ R0 R ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. ~. c5 h( E- }3 E8 f; ?
CString szSendMsg;
' ]3 k6 [, b2 i5 v& G/ Y, ] szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, F& x8 ^$ b' i7 ~5 j1 F
((CUser*)this)->AddText( szSendMsg );
% c7 G' `$ w+ c [: r) s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# N1 T+ A. x$ I
((CUser*)pAttacker)->AddText( szSendMsg ); `( [% W% U5 j* W
}
' q, O% _, ]6 E% s: g5 u8 b, J$ |( S, ~" p6 c. o$ F- d" K8 G+ C
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); l$ Y; C: n% E, u' c3 v# |
((CUser*)pAttacker)->AddPKValue();
* Z+ D8 `0 w* I% Z) e3 | pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );7 A# _0 K" y- S4 e
g_UserMng.AddPKPropensity( pAttacker );: E( i1 J+ H' ^/ D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: s: F; d% \1 z5 ^; h: h5 e
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 B7 y2 G/ q% |8 M7 c#ifndef __MAINSERVER
9 S" N! O+ W8 _, ~- S' o2 Tif(!pAttacker->IsPlayer())
$ K! I; [$ P7 V FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, v c% T/ P$ ?9 C- `
#endif // __MAINSERVER% b! r- P- Y& y; F% P
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 o; b O" A- p+ m; z% S- I% V' f
#endif // __HONORABLE_TITLE // ′Tà?2 w0 K6 o( |- w/ L8 t) ~
}! B7 N: x+ `1 I; g
#else // __VER >= 8 // __S8_PK
/ ], r. W2 ]6 Q4 ^6 m& H/ h7 ^4 n5 Z. s BOOL bChaotic = IsChaotic();( @* `, z8 K8 a
; T' \ P; E7 {2 M: S" _ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# S0 V# {: `! y- [ D- g& i: C pAttacker->m_nNumKill++; // ?3?? á?°?! W0 B! f& `3 V4 a+ y5 ]* q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.0 @% |7 l7 \; u; w4 w- T! ?
/ e8 x" J$ [5 U3 e5 C/ n
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 o y3 o; @: v2 C if( nGap >= 80 )
# w( C% z: e Q/ c; M ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * R" F! m7 u9 U3 o# G
2 A3 l5 n( P3 M" f I" C' {+ ~
// o??ó±Y ?3±?±a?| ??????′ù.
' U% l6 n. `+ H. P& [& J# d CWorld* pWorld = GetWorld();
( N( M) _ L3 L+ M if( pWorld )
8 p- z- L3 H) M* r- a* k- n {: c0 A4 G% J$ c8 Z9 h
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 M0 ^$ e# i; f! y7 d0 a& o char szFormat[256];
! u/ m ^% M @- X: B! J) Y strcpy( szFormat, pAttacker->GetName() );
' {+ v5 S/ x+ v: m& Z8 b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 S1 x3 T# e8 x! X( T7 z. n* v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
% X, H, D: k% X6 n }0 n: |- T) u6 F
$ ^2 k0 c9 l2 I Z; r5 T if( g_eLocal.GetState( EVE_PKCOST ) * ]( D5 z, d1 P) S; `
#ifdef __JEFF_11_4
9 X& i1 G* k; N; a- l3 H+ W% E7 a( a) T8 n && ( pWorld && pWorld->IsArena() == FALSE )( N% L8 i" |8 e$ `/ U6 G
#endif // __JEFF_11_4
5 }- J4 ~. w. Y& W& m )
3 I/ A" ~6 d2 o& h: `6 ^4 U& ^9 p' ] {
9 { g" I" s" s8 Q* y1 A8 H if( bChaotic )
/ b) k/ m& K; d {) F) r/ @$ j8 M5 w; i! b
#if !defined(__INTERNALSERVER)9 \7 ?! T# p* y/ S8 t; k
if( m_dwAuthorization < AUTH_HELPER )
& B2 W$ @" J1 y" | #endif
9 m7 F6 k5 R. r5 B. q {' x, s$ K) q0 c T' E9 e C
// ??3?μ?·ó " |) c2 n0 m2 d
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); x( t7 C, g& A- H1 J t
float fRate = pProp->nDropGoldPercent / 100.0f;" a, i/ U* ^7 u Z. n0 b
int nGold = GetGold() * fRate;+ V8 h8 t2 i" I5 }& ] u/ `/ N( q9 g
; j2 u$ r9 V4 ^8 v. Y+ W, w
if( nGold > 0 )8 p, i5 ]3 @5 Q0 n( D3 k
DropGold( nGold , GetPos(), TRUE );) t B2 G7 A- x( I* g; b
. t8 Q6 \: Y# A9 n3 Y
// ??àì?? μ?·ó
9 `9 R0 v) J2 p. U for( int i=0; i<pProp->nDropItem; ++i )# A8 g* ?7 c! w4 x5 d
{" V! j& d4 E5 i
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ Y6 `, V* L3 {2 X5 S, _; N4 N5 V8 B) U7 A2 J* V. K5 s" x
if( xRandom( 100 ) < pProp->nDropPercent )
& e7 q- S8 ^/ ^& m/ B$ C4 o7 _) m' t {$ d7 ^0 J3 l. M4 \4 T8 N
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , G% s$ @( L7 H8 i
break;
2 v4 f: z& ?- @. s }9 a; W. s. |1 y4 v! H
}
. u: e. `' a7 j }: f) ?. L7 o8 O' v2 P/ }; P5 @1 u
}
8 b$ h4 V: J1 O, @. c }
! n4 I& ?. H7 k6 g
- L/ t, J9 E& z8 ^* t/ o //pAttackerà? slaughter°aà? oˉ°????2′ù.
5 V# J+ c" I1 x7 P7 F pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. }8 \& a, ]/ R! ~2 e5 n& U
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. n& N/ W1 W1 ?/ Q* p7 U if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). j. k* Y0 p" p( `% l
UpgradeKarma();6 V; {- _4 t: x, K
#endif // __VER >= 8 // __S8_PK
$ S5 g; y$ ?% `% W3 u return 1;
5 G' e; K8 U9 ~- Z6 K' Q2 `}
0 y+ ?8 M# F% B( c. m; I' H, ]1 `, b) p# d5 v, B
# \$ ~% Y9 ^$ `" \) J4 d3 B
" C1 r7 z* z. q
- C J& N* g# ~
( g7 S6 r; ?# d. n+ L
K1 d. |; \, e* I" b9 z-------------------------------------------$ k. J# Y) [% z# J% O& \; {
. r+ ~% Z5 \) f, I% f6 s
* U! c* G i7 ?; I7 m; d1 Q
if( pAttacker->IsPlayer() )2 Q; j# M, @& Y" x3 b1 F
{2 z5 f( q6 q* A$ K6 L& V% C& s
m_idMurderer = pAttacker->m_idPlayer;
H( | N6 K. `4 @8 s6 j# J% o: D. \; } Q- O: A8 H5 i( z* p; I
6 { H' S! D' {; I* B
CWorld* pWorld = GetWorld();7 Q9 Z4 S% v' Y, X9 A8 X
if( pWorld )
: ~& L1 S' R+ ~ {* ]& _9 [1 t9 ^$ N
char szFormat[256];
[' `7 Y. U! o2 H& ^ strcpy( szFormat, pAttacker->GetName() );
* e/ c) a" p3 ~5 H c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 h" z8 @1 U$ d' K1 e: I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 w: w. x G# [9 L8 ` }! S/ l, S4 {- Z5 d8 q6 t
}0 g- m+ y4 ~( G1 t& }
9 ^; W3 {' |' p1 q
|
|