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赏金系统恢复
/ r) w. y. `! X2 \ nMover.cpp
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. v$ K0 k3 o* X O4 W+ v& E8 ICode:
- T' a% V" N! M; [int CMover::SubPK( CMover *pAttacker, int nReflect )6 [3 J9 \/ ^5 d! ~" Q# p! o
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if( !g_eLocal.GetState( EVE_PK )
' B3 r+ X, Z- ]% i1 @6 `#ifdef __JEFF_11_4# f$ J1 {! @; Y3 E( @
|| GetWorld()->IsArena()
0 f- x/ i. g) D& ]: O#endif // __JEFF_11_4
# ^* B/ a0 H3 Y& [ )
$ Z. N$ N4 I8 o6 C1 j6 z+ a return 1;
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#if __VER >= 8 // __S8_PK m. Z5 t. o6 j' @* A/ I
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ o2 k3 Q8 v }/ E' e
return 1;, Y4 e' Z# |7 ?2 O0 _" n) {+ L
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ s) u- Z4 v6 @4 f return 1;$ y$ s. D7 h! S
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
) I0 F& G# ~. c, S6 i; P* t if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ R3 X" S/ s- w return 1;. a+ V" S2 \4 u4 [ n
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
2 E2 V7 v& k& l& I#ifdef __JEFF_11_4
- Q+ G$ e/ ], b && GetWorld()->IsArena() == FALSE3 q) L. B7 n+ ~9 |) \: I4 b4 U, n& k
#endif // __JEFF_11_44 N2 ~$ S! c! _/ [; J& z d
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if( IsPlayer() && IsChaotic() )
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. `& M, X! K1 Z# u. I+ d#if !defined(__INTERNALSERVER)7 D8 K' P& x4 d8 R V) |) N$ m' b
if( m_dwAuthorization < AUTH_HELPER )& S% [6 l7 e& Z& `) u) w: p
#endif
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// ??àì?? μ?·ó
& x7 s. `% ?( X& }0 { // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% Y B) N+ j9 z+ G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 Y9 E, N0 g! @1 C% B% [3 I( u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ \' R4 ~5 j- k8 K3 D: I* H
for( int i=0; i < nInvenDrop; ++i )& D2 b/ C" A; u8 K0 `/ t
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 O' h! O! Y% J9 A9 d% ^- k# h break;
^# a3 n) V/ u$ B1 H2 d }
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. L0 A0 X% G" T9 f" r, X // - à??? μ?·ó
; d& e: H6 q! H, n! |5 A8 `# d* s4 v+ A int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) f- C3 P0 c7 t; n7 h
for( i=0; i < nEquipDrop; ++i )2 [* I! B+ l/ S$ t( S
{
' R( J2 [$ q4 H7 z: H if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : |& y% z& e$ _. g, B
break;$ Q1 l9 I- O' ?/ y# _; o% J1 P. p
}
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$ W, ~/ _; z& P$ G/ y* r7 A6 K if( pAttacker->IsPlayer() )
$ Q. q' p$ e# \ Q0 R0 B {
5 L: L/ T5 H! D: M! R2 k m_idMurderer = pAttacker->m_idPlayer;, H+ @( Z7 M. K9 l; _
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CWorld* pWorld = GetWorld();4 U5 ]2 K0 O# g9 L" d. ]- A
if( pWorld )% p8 F; L4 ?( e" r/ _9 f
{/ r! S% B( {$ ~0 a# }
char szFormat[256];( l- ?( A% K% B
strcpy( szFormat, pAttacker->GetName() );& M. i" d: V7 a, c$ X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 W* W) g$ s+ P9 Y3 N5 A) |1 | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )9 _/ z% \% p# d) j0 t6 _
return 1;
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2 {2 d9 p5 `- f. s) z BOOL bAdd = FALSE;7 O& u9 i& _% l7 }- c* q8 E
if( pAttacker->IsChaotic() ) // ???à?ó??! _2 F& c2 Y9 y7 e# h
{
# U: R* Q( k$ p1 w0 q if( !IsChaotic() ), o- N" Y _ c
bAdd = TRUE;
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else // ?????ó??, èù???ó??5 d# [+ i& _! t+ t r7 s
{
# Y' Z/ w" x. F0 T, s. i2 L. O' i if( !(IsChaotic() || IsPKPink()) ). U8 F& ~( H* ?, Z7 j: w4 I$ G
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü' f# o# g& k5 w3 |
if( bAdd && nReflect == 0 ( _) V# l0 g% [0 U( a/ v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
9 M3 X6 @- Z! ~, S* Q8 j/ q ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ \3 j) }1 ~4 ?7 p$ m
CString szSendMsg;
9 } U+ j$ y4 W& W+ D" Z szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );- f s! M/ E$ m1 B2 d( }
((CUser*)this)->AddText( szSendMsg );/ r% K: i" l* b8 P+ R# h
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 s: i5 Z4 U' I4 z) e/ U3 S ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- c! d# z4 s6 x ((CUser*)pAttacker)->AddPKValue();
b3 B9 [" ^; l/ J pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 d( r+ {0 o9 i+ T9 g g_UserMng.AddPKPropensity( pAttacker );; `" H. Y" I4 S& ^6 ?: E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 k3 x5 @ `+ Q2 J$ g0 j
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* {$ q1 G% d% e, a5 j$ b#ifndef __MAINSERVER4 l% G# u' |4 ]/ ]) ], t
if(!pAttacker->IsPlayer())5 u& e/ r; t7 p5 r( c1 V" u
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );. J; J2 s& D5 W! m
#endif // __MAINSERVER& w5 U: M& p% D- u' [
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 I0 c9 m9 f+ G2 N#endif // __HONORABLE_TITLE // ′Tà?
: L- z- g0 ?- z1 } }
! Z! W, g$ t" s, d#else // __VER >= 8 // __S8_PK* \4 H0 Q1 W% }4 X+ ?
BOOL bChaotic = IsChaotic();
4 ~" o* P* w. W
% B4 a# _: r6 O m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 c2 Z& p M5 [1 u pAttacker->m_nNumKill++; // ?3?? á?°?: m; g7 z+ _9 V6 v, {# |
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 {/ b/ M; q3 S4 m3 i/ u
& l" r! j: M+ t) Z5 ^. u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# S, ^6 o/ i2 L3 P2 A8 o/ B4 m if( nGap >= 80 )1 T, }1 p! r* N% |+ H: } z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.! f) O2 r7 ^& M, _$ e& Q
CWorld* pWorld = GetWorld();' `( }+ {, C0 \
if( pWorld )
) z3 F ] F& S" B0 }5 _0 T. t {
9 ]5 ]' d9 N) G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 |( d* ?$ |) S0 c A char szFormat[256]; V, Y& K: d) x
strcpy( szFormat, pAttacker->GetName() );
2 B4 r( F% r( z% t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" O, o8 f3 B6 y! R$ t# w6 n+ ]& H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 `# \* P* `$ [- q- } ]
}
1 T) X3 x* H2 \7 j
) B5 c* l6 T: F) z+ c# C if( g_eLocal.GetState( EVE_PKCOST ) 0 C1 ^) R8 r6 G U+ T. V
#ifdef __JEFF_11_4 R) [$ J6 w: y
&& ( pWorld && pWorld->IsArena() == FALSE )" Q1 |9 W7 g, o1 }2 e1 Z
#endif // __JEFF_11_4' C- y) U* w) s/ u9 @5 ]' r
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{1 @4 _ \. g0 B, O, E
if( bChaotic ) # T# Q- {& | m+ Y
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#if !defined(__INTERNALSERVER)
0 Y8 J1 G1 n2 x& X- M2 ~* U. r/ o if( m_dwAuthorization < AUTH_HELPER )3 k) h8 S+ k$ O
#endif1 w( B! F# \3 L% R/ m3 c% m' j; w7 h
{
9 E2 N) \5 g( e/ t/ X5 D // ??3?μ?·ó $ N8 m* l3 z2 F% A! a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( x# w. j- G0 I; s/ u float fRate = pProp->nDropGoldPercent / 100.0f;
- ~2 Z' D+ C+ E int nGold = GetGold() * fRate;6 ?) G# P$ |6 h/ f
% y. h3 B; i; C- X( _' o5 S if( nGold > 0 )
- M4 F$ `5 m; _, B9 x DropGold( nGold , GetPos(), TRUE );5 p- r) X- I! m. M0 U# P
' T! ^2 G* `6 W7 K' } // ??àì?? μ?·ó
- t6 ^1 ?) D. r8 k( ~- c for( int i=0; i<pProp->nDropItem; ++i )3 U. |. [% C% H
{
$ d; u7 v& P' k BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 [; ? x$ g- ] Q2 o/ L% H0 {4 T# C, R6 L M& q. ]# X/ z
if( xRandom( 100 ) < pProp->nDropPercent ) $ r- c, s" H0 C K2 @
{
# K7 h/ B) s1 Y2 Y9 z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 { w% Y2 o5 t) n4 N9 t& f break;
0 k: G* N0 R- y3 { e) l+ [ }
0 |3 ?1 E$ t8 w }
8 [0 Q+ o: ?, N! p' r' @ }
$ J6 K7 y- F; D& @ }
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( k4 q) e* H* q- Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ R2 U* x5 W4 w5 o* H, g pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ R' c* `, {! Y% b' `- `6 P4 T9 n // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) V* J* E8 d$ v3 |
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 H6 \/ r7 H A H UpgradeKarma();
9 [$ m' o# ^0 G#endif // __VER >= 8 // __S8_PK) Z6 G" {4 ~: N( S9 O* i
return 1;
+ P" {1 N# ~3 j: w$ z}
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4 g- I( p# O) C* A5 n) K4 a------------------------------------------- @$ R7 g# j/ M& K/ M' x, {
9 {9 q- p1 E) G9 `
$ T* J5 j5 N2 x; x' ?! h if( pAttacker->IsPlayer() )
( T/ W7 ]" h% O( z* ~5 ]+ u9 c {$ W- ^2 }! O" p B' q" o5 v9 k
m_idMurderer = pAttacker->m_idPlayer;
! D* y0 K2 ~/ E, u- t O: Q: P* c+ c9 l+ j
/ Z0 S# t4 S9 Y2 f+ f _
CWorld* pWorld = GetWorld();5 H2 N1 C- h% _6 F" m" C5 H
if( pWorld )5 v2 D2 U* w$ y% \3 r/ W, T4 X/ I
{
. U8 B$ ~% Y- H5 K7 F char szFormat[256];
4 u* W1 h- j7 D, c strcpy( szFormat, pAttacker->GetName() );
7 T2 k8 S& T# `, X5 Y! g C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# P8 a9 }+ Y/ E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 \9 t7 {9 h1 y+ Y% g& c }( ?- x9 F. _( n7 f1 }# C" t
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