|
|
赏金系统恢复0 c% }+ l0 z3 ?/ \2 N% V) C
Mover.cpp0 V0 h! Q, Y3 ~3 w
K* C, c) D4 {2 f
Code:! X: P: s; E( N1 @/ v7 l
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 f0 b$ B& l+ b/ D( R4 O{
0 k; l6 N# o1 R/ x3 x if( !g_eLocal.GetState( EVE_PK )
. r* n$ m, [7 X# y6 q#ifdef __JEFF_11_4
, G+ r. v! A/ @2 k7 _# Y || GetWorld()->IsArena()# N! {4 ~/ u2 q7 w$ j6 j) K. F0 F# \
#endif // __JEFF_11_45 e3 c+ s' ? \) F
)
# t+ Y- i( p. ` return 1;
% p; X2 S" a! ~9 V i) c! {# }4 a2 m2 @
#if __VER >= 8 // __S8_PK+ \( @! ]6 G9 W7 c$ a& s. }
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 d7 v+ ]9 A4 R9 }" n& e
return 1;
l" B1 X5 K% f: e$ T5 f7 C; D2 u* V& ?5 L- j7 C0 r A
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! x# J+ V& D5 `3 p# N3 L. `- d
return 1;
+ q0 V4 N. G0 o5 A2 j8 N: E* W# x4 G/ x* ?" ]! W! [
#if __VER >= 11 // __GUILD_COMBAT_1TO1( i3 d$ a" F7 p) v3 u6 v
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 P/ {0 w, k- i! e: r; X; z, s1 w" e
return 1;
2 v; G$ K H" b#endif // __GUILD_COMBAT_1TO1: Q& A6 }( E8 B& Z
O8 S0 J: a) N5 w/ ~
if( g_eLocal.GetState( EVE_PKCOST )
5 I# ]& O" _9 i. |6 T+ }! U#ifdef __JEFF_11_46 g3 V( m+ s; m3 t, V8 P [
&& GetWorld()->IsArena() == FALSE
6 i4 p9 K+ O1 _. ~2 R#endif // __JEFF_11_4- S& z7 P6 |$ ]8 b- I
)
+ p4 j; d$ ]; [- g! V {
+ l- ^! @( I5 x& S if( IsPlayer() && IsChaotic() ) , `5 G' |7 \. {- R! Z j
{) e. }6 F( \4 D+ A
#if !defined(__INTERNALSERVER), O S4 j- a' |0 h# z o4 O6 X8 o
if( m_dwAuthorization < AUTH_HELPER )% d' O: H1 x" }$ E3 d# m" h1 {
#endif: B o' p0 v d2 o r
{
+ ?8 c+ W, u6 M k, Q // ??àì?? μ?·ó + g8 u- i) R0 R/ t0 h) R
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 I5 @ p5 z O* c) e4 d; d; j CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 e7 T8 P. }' i! B int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 n+ V: h( d. O5 c8 Y0 a& R
for( int i=0; i < nInvenDrop; ++i )
, H/ {% j$ I0 Z$ m3 H$ L9 a {3 F& w" N# Q3 L9 q! ]
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 C# G2 \: i7 | break;
2 K8 V6 S/ V* [5 S }
$ z1 q" J" W' U1 e( `" v* {3 p d1 a' }& x+ _+ C9 }9 d* R
// - à??? μ?·ó: G W- p6 T4 W- |( B3 ~/ u
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 R. }# J5 ]' P+ z2 X3 n& g) t
for( i=0; i < nEquipDrop; ++i )! f# J2 y# ~- [: y3 t* F
{7 y' V; j, t3 C% Z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . E4 [$ w% l. m9 N* @4 D- \. Q4 L
break;
- s& d+ j9 j; K) n } ) W2 i4 Y9 s7 P& J4 c# d
}
/ F- b( R. \8 N; m } * X) j! b, q @* U) t
}
3 y: l0 o9 p) v9 i
* D# Q( _7 x* ?" Y1 ?9 Q( | if( pAttacker->IsPlayer() )
1 @3 m) ~$ z! V {$ J0 P2 t/ b7 B2 ~
m_idMurderer = pAttacker->m_idPlayer;8 C( y: w% ~$ Q
9 S. n% }/ _' B* ^% M3 T* A% z9 Y# I; u- ~1 }0 }6 y
CWorld* pWorld = GetWorld();
. [0 m& t2 K3 }2 o. D8 Q6 a if( pWorld )
& {3 ^- X, y2 @+ l {& j' D2 u* g& f
char szFormat[256];) Y Z; \1 D/ u8 u3 `4 N
strcpy( szFormat, pAttacker->GetName() );
' }7 |; f. F" ~) V" l strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" f5 ~$ H- A" r' a7 C, p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* M- w; V- J, `# {8 A0 r
}
4 F, S5 O* c& d4 X1 d8 t }
( B0 c9 x) y0 Q9 m6 p! [! f# Y4 G$ z# E) d9 E
if( !pAttacker->IsPlayer() || IsNPC() )
9 |8 M5 w2 _* M* W4 r5 S$ p return 1;
! {; k C L# _5 p& I/ j& a
8 N! Q9 z: F# r+ w4 e" A# C# R BOOL bAdd = FALSE;9 \: d3 L4 f/ `% I) N( M& ] _
if( pAttacker->IsChaotic() ) // ???à?ó??& x9 f6 ]& i4 ^; [% W, T0 E0 S
{# ^5 ^/ T% f# P
if( !IsChaotic() ), K5 x& e0 o, [5 _6 g
bAdd = TRUE;
/ Y' H* [4 K! c6 y }9 X9 l; }3 x* C
else // ?????ó??, èù???ó??
/ q" Z4 g. G/ ? {) h! a: o! d: n# u0 h4 E6 s* G' _
if( !(IsChaotic() || IsPKPink()) )1 J. o! G( U& g. m2 W+ H& i
bAdd = TRUE;: U y1 Q q2 E+ ^' ?6 U9 [
} W9 C' o% J1 H) x) e* P
: r+ H3 t3 D7 [6 U /// ???à????, ?o?aà? ??·ááü
0 D( ] |; \6 s: _9 C if( bAdd && nReflect == 0 7 Y4 a8 K0 h/ b }5 q/ }5 [
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...; u) R% k# [: d, ]6 u% b6 `
{9 Z9 i; R4 R/ B4 K7 n
if( IsPlayer() && pAttacker->IsPlayer() )0 y# ]& U* X2 F8 o+ ?/ d8 Y
{; J& y! C( m" |( a
if( !pAttacker->IsChaotic() )
* v! g! p4 \$ r7 ]; V1 y ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 j6 U) x2 c- A% n, M CString szSendMsg;
. x8 ]* B* x8 U$ x' T% O szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 ^/ K6 w$ c. c& a* E% u
((CUser*)this)->AddText( szSendMsg );3 p) g/ ~- L& \ g( o7 Y6 d1 b
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
s1 {1 I u3 q ((CUser*)pAttacker)->AddText( szSendMsg );
; H3 E+ N& X( ?! G6 z }
$ P9 F! N* F( Z! y3 |3 X% w E& _3 L2 ]6 q" {- Q
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
. k' d! o2 c% T U& Z1 c) G ((CUser*)pAttacker)->AddPKValue();; Y' m& T+ h6 C2 `
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 c4 a$ @. b2 ?7 [( l g_UserMng.AddPKPropensity( pAttacker );: ?; E O* w) H# s% _; L+ P1 A- v9 j
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );$ w& r6 Y5 M! g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; z* _7 W+ b C1 B
#ifndef __MAINSERVER
W7 L9 {! ^/ }' F9 Yif(!pAttacker->IsPlayer())
# }" Y) [; W& c6 p+ e4 \8 z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; U1 T6 g. E4 N' X/ f! Q4 ^
#endif // __MAINSERVER
: T. {6 M3 }6 R, A2 X* @ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: w# n7 T; q8 P9 w# u5 j, C#endif // __HONORABLE_TITLE // ′Tà?
5 j) s2 K1 ~( | }$ }/ d& v7 g2 B3 u
#else // __VER >= 8 // __S8_PK
+ M+ S3 i6 J0 [8 q+ V& ? BOOL bChaotic = IsChaotic();
3 {7 }) t( G1 A5 v' d- Y+ K5 {7 j3 A6 ~. d
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* U/ w y/ Z" y: ~
pAttacker->m_nNumKill++; // ?3?? á?°?4 X8 n4 m9 j* n, U5 v% p1 P) q4 d
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.- O! \2 ?+ w8 k
! M( C! s/ @3 Y- I int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 @. l2 x1 c0 a+ \, t; ` if( nGap >= 80 )6 x# A0 x* f. [/ T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + n* y& Y9 ? i
- M3 {+ O+ Q3 w // o??ó±Y ?3±?±a?| ??????′ù.
* c, Q6 v) h3 A% r: ~$ f" V CWorld* pWorld = GetWorld();1 l& E/ Y6 q7 p* s
if( pWorld )
P4 S0 n/ \( C8 Q; w {
@- @' a+ s- f: w9 P //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" e w5 I6 \; w' [ char szFormat[256];
: D2 V4 g" l4 C! a5 O' u- x strcpy( szFormat, pAttacker->GetName() );4 V- `! ]5 @% V2 L( c$ {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& t5 C! A6 d5 N1 Y" ^6 x2 |# r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
, g. H% S& H, h- H( J7 Z6 { }
' Y1 c! ^1 w3 B% h. U
; A5 ^1 a$ y& N, X9 ^4 V if( g_eLocal.GetState( EVE_PKCOST )
1 A6 s% {, X( k2 S' A#ifdef __JEFF_11_4
+ v, u. p5 b' `' w2 ~0 m && ( pWorld && pWorld->IsArena() == FALSE )
% Q/ y5 e2 u- V#endif // __JEFF_11_4
. J9 m/ e9 q: N$ v' g0 X: X& p ). r5 ~' L3 g4 j- A
{
% e4 j( r' e3 C( p if( bChaotic )
0 ^5 S( [4 r w, @" z {
$ m+ M* c+ L5 s' W #if !defined(__INTERNALSERVER)4 @' F$ M9 O5 \, R$ L1 u' u
if( m_dwAuthorization < AUTH_HELPER )/ x. }; N( R$ L$ V1 `
#endif) s7 N; j0 _! p; A: \" t
{+ O& V/ p5 ]9 `" |+ B5 y
// ??3?μ?·ó
) o% V, j+ Y8 |: _8 g9 |: E3 d9 f& D KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 [( w J8 i u2 e
float fRate = pProp->nDropGoldPercent / 100.0f;3 ]! s, y( F! `9 U+ l: ]0 b. C
int nGold = GetGold() * fRate;
/ T# w+ h$ P/ U3 q& Y5 \7 I
; y- g( Z' x r8 Q2 r2 k- K' {+ h if( nGold > 0 )
/ k% U- V B# d, t$ h% Z; k% K DropGold( nGold , GetPos(), TRUE );7 L$ d9 M# \6 V: a& T" g
' s6 f. i6 I' v9 l
// ??àì?? μ?·ó
% E L) v5 s. @. i8 O) S: u for( int i=0; i<pProp->nDropItem; ++i )& D: k0 h R1 ^, e# M" ~
{
R% _9 g0 n$ |1 t& n0 q) R BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 V$ G/ U9 w k! \
) U m. \( a7 x9 _" L0 w* r0 \
if( xRandom( 100 ) < pProp->nDropPercent ) 8 M! Z- b9 _$ u3 o
{
- G/ `# Q4 M. R" ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ Q2 X G9 ~7 G2 Q1 T break;1 l1 G9 P; k/ H
}9 @5 G1 F+ X4 a7 s/ ~# `; `3 l
}
6 {* A7 g+ ?& {- o, X }0 N3 g. Q7 ?1 c2 f
}
9 t% s; b* l/ i }* c/ ?7 E8 E) H, b
2 M+ M# R- n+ x7 V' S //pAttackerà? slaughter°aà? oˉ°????2′ù., ^6 f: B. T1 h: E# K# S) b
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! N& ?( g8 m1 l0 G9 H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* ^' Y! C) _- {$ t
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* v3 `! b& B9 ?% @6 S# j UpgradeKarma();* X. L- ^9 S0 G5 o+ W+ O" r
#endif // __VER >= 8 // __S8_PK
% M- j1 J+ R, A- u$ U" T/ h; B return 1;
9 @! j3 Y6 i: `' `5 Q, S! ^8 r}
( ?5 E8 R- ]# i6 }/ v! Y1 x7 R" B4 P- y8 c# p1 ^
& q4 \! h+ c t' u+ h$ ~0 N2 t% l; C! h0 n9 T
7 {6 I2 K+ a1 X: \) a
3 d9 M1 f; n3 O3 ]* h( {
2 p! b. U/ Q# x! |6 T5 B+ E-------------------------------------------' R8 W# y x- }& F( ]% A1 D
3 y! {; i: C% E4 Y+ D% k" H4 D) d
9 C K! O p8 v/ ^3 M% Y" \4 y if( pAttacker->IsPlayer() ): _, p7 T; S& b4 X# _ s' Q$ m' @
{' V [0 ~4 e8 u$ N" S
m_idMurderer = pAttacker->m_idPlayer;2 i0 p0 X+ b) y) B, F4 B2 p& \9 s& ?
# w' O( }1 I6 v" u. T
3 Q, r9 j4 B; u# L6 Y& v: E# t
CWorld* pWorld = GetWorld();! r* L: b/ E! G& I( o
if( pWorld )$ G. W2 @" T& @5 Z$ {
{
1 ]" M# a; U S2 C$ K char szFormat[256];
5 \" F" g$ j1 z0 b4 M8 o. H9 B L strcpy( szFormat, pAttacker->GetName() );
! g* ] A! r, K2 T! _. P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& d% \9 |2 Z' q" M! T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 l& H0 @, W- A7 X7 ` }
8 w/ c* s6 }3 }5 S }
* h, |' k8 O9 @% u: }" H
; @3 T! }) b# g+ g2 c6 z" h |
|