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赏金系统恢复7 S/ `+ ^/ F2 b+ L7 [
Mover.cpp+ f5 [0 n1 p w* f/ b( b0 [ A% }
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Code:7 P2 ]1 L5 Y: k$ j# H, a
int CMover::SubPK( CMover *pAttacker, int nReflect )2 h) n/ c& D! t; _
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if( !g_eLocal.GetState( EVE_PK )
6 ]; t) `- c) c; O5 F5 y% ]#ifdef __JEFF_11_4" S0 l$ G1 G5 |3 U: a+ l
|| GetWorld()->IsArena()1 s9 q4 I6 Y+ C3 N1 a0 z7 w
#endif // __JEFF_11_4
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return 1;6 {& J$ T0 X5 s3 D( @
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#if __VER >= 8 // __S8_PK
/ e: w/ S( X( L8 B if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ @# `+ I1 q/ H6 ? L return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& \0 l9 M6 v( [5 g return 1;1 |$ W/ F, w+ z) N
3 [+ h/ ^& V4 u' b0 f" w C#if __VER >= 11 // __GUILD_COMBAT_1TO1$ k; b" f- L$ f" O* g/ r* @8 _
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; M( K- ^6 T2 W, N6 r8 h6 [ return 1;
) J3 z# s* h v9 F6 L6 _3 r#endif // __GUILD_COMBAT_1TO1
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, ~ [% p' g5 N8 n! T if( g_eLocal.GetState( EVE_PKCOST )
' b$ W' j8 d! ?3 F. v#ifdef __JEFF_11_4
1 f* U o1 l! a- I && GetWorld()->IsArena() == FALSE( o% Z1 C' h! r, f. F0 o: F# ^% P! J
#endif // __JEFF_11_4
5 v$ V6 s/ q5 `( h& }3 J )
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# v. J: m& U' F: `4 T* e if( IsPlayer() && IsChaotic() ) 5 x0 ~6 O2 y; T3 w$ w6 o" g& h
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#if !defined(__INTERNALSERVER) a. `5 b! r% Y
if( m_dwAuthorization < AUTH_HELPER ): O( ]4 @) M# @2 K& z* p$ M
#endif l8 ]! H- {' A
{
2 W0 o8 d& ?4 h6 w // ??àì?? μ?·ó % r9 o3 P/ }! h( N6 |6 |8 Z
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: u& ?% ~" [8 M CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ j" ^2 P5 o" k2 ?6 i int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 \4 ?3 D- \5 P4 W. M) N for( int i=0; i < nInvenDrop; ++i )# `& V' D+ q% F; v+ q
{
3 J% ~* `) O* f if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! r' I. L; v/ b; \( k0 ]0 F: m
break;. f! A) r6 b5 W
}
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6 U7 ^, d, a9 e; c6 d3 s1 s // - à??? μ?·ó0 K. \# E7 B2 i! m d- t# L9 h3 Z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& x4 y' s5 G+ O7 L" J for( i=0; i < nEquipDrop; ++i )
+ u0 z0 o9 S W, y8 ] {
$ ] ?% B" L+ J& F2 q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' T; Y3 v' u1 M! E break;5 S0 E. ~) G" @1 w% d+ W7 i! ^8 ^
}
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}
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if( pAttacker->IsPlayer() )
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% w! g1 T9 q- u; ~. E+ J- Y m_idMurderer = pAttacker->m_idPlayer;
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+ N) b# K' g' r$ F CWorld* pWorld = GetWorld();
" b( I+ B( [% p: c, j/ H- W if( pWorld )
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) I/ s+ F. ]& O+ a% w char szFormat[256];
3 n7 `6 I2 r7 \! A; \& p; T strcpy( szFormat, pAttacker->GetName() );2 v3 y+ @0 |* k. Y2 n7 c2 Q3 q M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 _. N h( P$ e2 t! A/ i4 V! u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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/ y! ~ P' ~0 u if( !pAttacker->IsPlayer() || IsNPC() ), M' x: B9 z0 u. s" ]
return 1;
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5 `1 ?* p. Z2 }5 A! W BOOL bAdd = FALSE;# e# ]# Q9 q+ ^
if( pAttacker->IsChaotic() ) // ???à?ó??
; C0 G. H5 b% p$ G" A) r {
1 I$ H1 x7 T V if( !IsChaotic() )
) k! f z' p5 b( I9 s8 D bAdd = TRUE;$ Q: z% d* U$ O; v
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )% M5 t9 }8 G. r% M
bAdd = TRUE;4 t$ M) Q, k% Q( N8 S. _0 s, r: H6 l
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: ], `+ L7 B1 U0 O+ b( ^ /// ???à????, ?o?aà? ??·ááü
2 Q8 V6 g6 r: z$ q0 @6 T if( bAdd && nReflect == 0
: N5 U! t9 D9 K- I f/ I && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ w j. n* R, h3 O6 M7 J
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
* g5 L$ o; I, f3 K) X* i- i ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- N8 b* Z1 I% A, L) y
CString szSendMsg;, C- k( r6 D Q( S4 x
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) Z: C' d/ O# d. p+ K
((CUser*)this)->AddText( szSendMsg );9 h' x1 S& w+ S. I5 S2 e E6 L: C
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" m/ i* P( J! N. T5 v' ]6 D ((CUser*)pAttacker)->AddText( szSendMsg );( G) _- u0 C! y/ }8 y
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% t7 X7 j" l8 Y) T8 o5 j
((CUser*)pAttacker)->AddPKValue();7 A8 q9 I: u( e6 y8 v4 C9 Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 f/ H8 {; u2 g4 e2 ~$ Q" B g_UserMng.AddPKPropensity( pAttacker );! }4 t5 R: i+ R6 M8 f. N& f
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 w3 e2 j O& U, l
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) B" h, Q- W! z2 S* P, e#ifndef __MAINSERVER
) v+ U& d P- p3 y4 C- pif(!pAttacker->IsPlayer())
7 ^# L/ c" Y j; J, C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% p) p. q& B9 W' |; j. P
#endif // __MAINSERVER+ k4 D$ }, V. b- S2 U7 ~% ~/ ?
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
1 j8 y! r- D/ X# V6 y1 i#endif // __HONORABLE_TITLE // ′Tà?2 N. E) k/ u. o j: R4 {
}
1 L' l1 J2 [' k L7 P5 P- s#else // __VER >= 8 // __S8_PK0 ]* J$ e/ q: x! G* a3 D+ \
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 D n$ S5 M& t& {8 T7 u pAttacker->m_nNumKill++; // ?3?? á?°?1 y4 k* ?% y& O
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 v; y2 g4 ]4 c: r
5 x+ s) ?) C5 E+ L( V$ P% b# S5 K int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ k9 F, b# }( i: N+ [9 k6 f: u3 ~2 b if( nGap >= 80 )0 G9 W4 n. s; n4 [1 \5 S. L
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 y* m' F' q! E Z
. R W7 `2 `; A // o??ó±Y ?3±?±a?| ??????′ù.; y6 n; l U8 W3 `, X
CWorld* pWorld = GetWorld();
9 M$ Y/ D# m* R A6 ]' U* F: |( t0 H if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; t t3 R. \; h
char szFormat[256];- N$ s! g% r( }. }' J6 h
strcpy( szFormat, pAttacker->GetName() );8 S; u$ Q! a- `; S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! U1 r2 }- `) G# o& j h! Z5 B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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; [3 l7 i; w% a1 b) v; |7 V! `! u if( g_eLocal.GetState( EVE_PKCOST ) % |0 y: y' U- i
#ifdef __JEFF_11_40 r, x. f: g1 G, \, W; ]
&& ( pWorld && pWorld->IsArena() == FALSE )
1 j7 L0 S; R& o% v#endif // __JEFF_11_4
) e8 Y2 D8 l" u2 E, N )
* Q. T7 T3 ~3 f0 ? {
! ~3 K/ J k# L if( bChaotic )
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#if !defined(__INTERNALSERVER)
4 O/ E3 ~! ]8 R5 h$ U3 c if( m_dwAuthorization < AUTH_HELPER )$ o7 R$ W1 S$ \3 E
#endif. I5 X/ N" _( r; v/ ^/ z
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// ??3?μ?·ó
$ y4 @7 U, ~/ ~0 {3 V& D KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' u9 O% d- ^6 z8 K p6 P float fRate = pProp->nDropGoldPercent / 100.0f;+ w6 B1 _" \6 n" L# q9 p' O
int nGold = GetGold() * fRate;+ a$ I% f+ Y9 v; f! b# @% M
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if( nGold > 0 )1 ^% I2 R( I! n4 M1 |3 L* x
DropGold( nGold , GetPos(), TRUE );* v% M! T: N# R( x
* ~4 k; Y8 X7 Y4 B" b4 p
// ??àì?? μ?·ó
% {' N7 ]3 v$ m w$ c; {& D for( int i=0; i<pProp->nDropItem; ++i )0 G" m- T' N8 ^! ~: X4 H1 _
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' i- k. A2 o' H" j- A
3 V2 L& ^4 w @# Q7 ~
if( xRandom( 100 ) < pProp->nDropPercent )
- ^5 _- f# b0 Y6 G3 n% e {
4 d, Z+ P( ]( @' F if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 c, L& \" @1 j
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
$ _9 ?. B7 O7 |( i" W" x+ k$ c" E0 u pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 g- ?3 x1 \* w7 `$ S3 s B7 M, F/ B
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; [- E8 g" j) s- Q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 X8 O" m2 `9 ]3 }& c
UpgradeKarma();# w- j# ?" G2 e1 q- [ |0 W" I
#endif // __VER >= 8 // __S8_PK
3 R1 ^+ _7 f3 O; R3 z4 Z4 k return 1;
- X; ~& T( ~& B}
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: `/ d. j: K( i( e-------------------------------------------
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if( pAttacker->IsPlayer() )8 `% x/ N3 I( L6 e4 z3 {0 i# N& v ^+ g
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m_idMurderer = pAttacker->m_idPlayer;/ E! U* y3 b4 y) T B6 {( a2 b
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CWorld* pWorld = GetWorld();
8 Y z0 l" O3 x) a) K. h if( pWorld )
/ w: B! E" d9 V V {1 |' i9 n/ Y C1 B% m0 ]' S- L7 W7 B
char szFormat[256];
/ r8 t) e; L/ y- y' b strcpy( szFormat, pAttacker->GetName() );
% ~2 B# Q# t- r, K1 \) T s; k6 o( _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 j, P) g+ t8 P1 Z/ U9 {& q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ |1 }- D0 L ]/ m9 i# _# q3 o
}
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