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赏金系统恢复6 I7 q D5 T' z1 B8 A( N
Mover.cpp& m2 q5 ]5 F6 ]4 p0 v6 v& m
' D! G" u( T' k, S7 {Code:
- S2 S6 ^5 C5 x) E% gint CMover::SubPK( CMover *pAttacker, int nReflect )# q- ^+ E9 X+ \* n' W3 S5 o
{- u! Z9 _$ @* I7 J
if( !g_eLocal.GetState( EVE_PK )
8 S T2 j) `# ^- `8 P. C P# J#ifdef __JEFF_11_43 l% ~- w$ f+ n% G' ?
|| GetWorld()->IsArena()
& ^- Z7 |/ l6 u: k' `# a7 a7 x#endif // __JEFF_11_4) a- ?+ b9 D$ {4 m# G- i9 {
)
) ]7 E4 ]3 J' j/ u7 P* [ return 1; b7 k+ f* u, s& u
8 H- ?* C( E1 R' K
#if __VER >= 8 // __S8_PK8 L; r: x: ^9 y7 t: {, N0 p
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) c/ H1 S8 O/ F, N
return 1;
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0 O+ H' s7 @; A8 K$ |6 O4 N8 Y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( y# R% i5 ]$ a' `4 N% |) v+ E! i return 1;3 ~* o i' I' {' d2 h$ Y5 a" W% \ a
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#if __VER >= 11 // __GUILD_COMBAT_1TO1/ ]; f& e6 V& i7 v1 [
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ u8 Y6 u# n( [& {( N4 t
return 1;4 {7 e% ]0 `% B( v
#endif // __GUILD_COMBAT_1TO1' J: H" i2 k8 k( ~9 j2 l# F
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if( g_eLocal.GetState( EVE_PKCOST ) 6 h9 a6 U& x/ j" ~
#ifdef __JEFF_11_4
6 Z0 }3 c9 m- {5 j( s& d' Q && GetWorld()->IsArena() == FALSE2 I. @) V/ V* c* ~
#endif // __JEFF_11_4/ g. B6 S+ ~+ ^- n' _7 z1 }6 \
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
: A% D7 V7 m# g1 c' ?" [! U: o if( m_dwAuthorization < AUTH_HELPER )0 c/ z! o& [, |$ x/ n( ]
#endif. E! a( N( e& c u0 K1 b
{
! A' t4 P! b. r) i6 C1 ~0 [9 ? // ??àì?? μ?·ó
* O4 R6 n6 t0 q5 b/ Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 ]9 K6 z5 b) W1 g CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );" B# h$ q8 ]. u7 {7 q0 Z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 a8 i$ X: e5 W for( int i=0; i < nInvenDrop; ++i )& A& Z) g4 u2 P4 A* J0 D, O) P. f' d
{' X$ D: {; e+ {! g& s
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
- y6 D* g/ ?* g% ]/ X. K3 B- t break;
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// - à??? μ?·ó1 X3 T1 ^4 I7 F% Q3 M
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) I- d3 E( J o, ~ for( i=0; i < nEquipDrop; ++i )6 e5 d( [- P; M7 h
{
8 O6 N! b! N3 H7 {3 b if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ Q [& X4 I! m/ A, d
break;! L0 U; D3 f5 ^6 P8 r! E- X5 c2 Q
}
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) w3 d. n3 x1 U) f# ]- V! | if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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2 R4 M! {0 z) H" [ CWorld* pWorld = GetWorld();: f% O' ]- ~: H% V2 _0 g
if( pWorld ), p: ~+ c! L* W8 e
{ ?* G' V7 O. v. M) j; {
char szFormat[256];/ x5 t7 b$ F3 g' N8 v
strcpy( szFormat, pAttacker->GetName() );" A+ R9 |$ w" S% h2 b8 G) s5 k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 J( h. n' V4 r8 x3 Z) R) o2 C, h" S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 j3 |+ O0 [8 q' n
}
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$ s! P3 y' j8 Y! Q% Q* G" h if( !pAttacker->IsPlayer() || IsNPC() )2 g8 l0 L9 j& g s' ]
return 1;
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BOOL bAdd = FALSE;) m( d6 {0 n0 }8 g" y1 w
if( pAttacker->IsChaotic() ) // ???à?ó??8 M. O4 Q' z% j" L
{5 D5 g, l. V0 I- a* `7 K
if( !IsChaotic() )
* Z2 ]* h: x8 p! W2 C3 ` bAdd = TRUE;8 \3 _+ A2 }: t: c! W7 m! `1 e
}
5 Z8 x4 u3 I; k else // ?????ó??, èù???ó??0 F) m# x3 o* i
{
+ N1 p4 S& f( `) a5 T) a if( !(IsChaotic() || IsPKPink()) )6 F9 T% \0 U0 v9 Z
bAdd = TRUE;% L0 [" C+ p$ A% u! |2 B' h
}8 v# T8 G3 M2 o5 V: k
& i+ k2 h* U7 f7 V0 o2 A /// ???à????, ?o?aà? ??·ááü
, T5 p. b/ W) a7 D# p9 b" m8 b if( bAdd && nReflect == 0
0 q1 B) _0 N6 \4 P: m& H2 \& R( ~/ Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* k, l2 i( G; @) Z V: m* I
{
6 x% _0 y4 y' f! R. ?# _$ R if( IsPlayer() && pAttacker->IsPlayer() )
$ D+ Z* t% D/ ^: c7 I {
1 C4 Q* L$ `) x0 F# u9 D# F5 v+ v if( !pAttacker->IsChaotic() )/ ?7 ^3 l1 c( y8 _1 k9 o
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ \1 s8 C; p! d$ `0 m6 j) k CString szSendMsg;+ q* ?8 O* H1 }1 k: P3 r2 C
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' ?. v7 m% l# R9 Q, F, k
((CUser*)this)->AddText( szSendMsg );
8 o/ H1 p* o3 l6 t0 C5 `2 |1 Y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. O, U, p9 v2 Z0 G( y' R ((CUser*)pAttacker)->AddText( szSendMsg );' r4 k2 c! k" l) ~8 q) C
}
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$ ~! A& G: _$ ^ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );- ]+ T9 F. @4 a% g0 O3 Y
((CUser*)pAttacker)->AddPKValue(); c1 H Z7 w% v- Q/ @' M5 R
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' v+ l4 y, _ z" I. M/ {; d
g_UserMng.AddPKPropensity( pAttacker );. [/ P0 C. ^7 [# r9 s4 g7 K7 ^
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" g) V7 m: g/ Z% ~6 `3 u#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?2 _( t( K; u+ O" g$ P
#ifndef __MAINSERVER4 s* L8 L. m2 R7 n8 V# F0 N- a, b
if(!pAttacker->IsPlayer())
- r+ h1 h6 P5 L: e* c9 R7 t0 |; i; Z. ] FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* @6 ?% P8 q \( y#endif // __MAINSERVER
# [. K1 ~: G. D: N8 b0 \) h/ ? ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; {; k5 @* x, }3 k, N; Y1 |9 m( Z
#endif // __HONORABLE_TITLE // ′Tà?1 m+ P1 N; |: \* ^
}
% X/ V3 {0 A& s U#else // __VER >= 8 // __S8_PK) I! f$ I3 e- A# g
BOOL bChaotic = IsChaotic();
2 r. V2 s/ y9 J! u/ x9 ? ~- ?
! M- d5 ^2 x h& @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 L4 A3 U8 l, Y$ s$ z+ T/ V pAttacker->m_nNumKill++; // ?3?? á?°?. W2 K# v( `2 L/ v* P3 s9 Y: K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 n5 ]. g7 E4 P: J: H0 I* e8 ]2 u$ @% h( K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# \& h# y+ H/ Q7 }8 M9 R1 ]
if( nGap >= 80 )9 Y# a# F6 ^/ C+ Q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. B( \+ }2 p X4 E- K Y6 |. t- D$ `. H8 F$ }( o. d
// o??ó±Y ?3±?±a?| ??????′ù.
+ A& x1 t8 w, z0 q1 b CWorld* pWorld = GetWorld();7 Z7 ]8 `3 n% v7 M8 Y9 y
if( pWorld )
3 b4 Q4 w k! O* L# b8 P# F: ~ {' w$ }$ s9 O1 I! h$ F2 }; [! x
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 [' `, l9 h F' \8 c# Z char szFormat[256];& M/ d* S: ?) S) u2 A
strcpy( szFormat, pAttacker->GetName() );/ ]' |" P/ D; y2 Q6 O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: t8 j7 v/ [& w1 k, d' |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 @, w! i/ b2 e7 q$ J
}
7 ?4 N6 D+ }( k' }$ ]+ X' H" v( X
if( g_eLocal.GetState( EVE_PKCOST ) : P# A, H2 `7 k W/ a
#ifdef __JEFF_11_4
$ I1 T7 x* n- P: w: o& m && ( pWorld && pWorld->IsArena() == FALSE )( ]. Q/ E9 T' z, V
#endif // __JEFF_11_4! t9 ^: v; V B+ B9 d: b) z
)
# E! y6 v2 P5 h1 ?+ P! Q {; @4 d9 p* Y u- ?3 R# B( h
if( bChaotic ) 0 B3 h6 C4 v+ s2 v8 W+ N& t8 X
{0 o3 O7 n* t T/ o2 f1 B
#if !defined(__INTERNALSERVER). Y0 G2 } D' o( y$ q+ H
if( m_dwAuthorization < AUTH_HELPER )+ I$ g1 t1 n) {5 ~ r# q
#endif
5 \& A( I1 n: h7 I; A {
0 D$ @! C( R. |# ^5 n2 S // ??3?μ?·ó
( a; L7 `# r# l+ k: E9 b, [' Q$ p KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
4 [* D' F6 ~1 V( r" p0 i* ~" D float fRate = pProp->nDropGoldPercent / 100.0f;
& e! [+ c7 p% r+ Q7 I int nGold = GetGold() * fRate;
% W+ s1 q3 V: f6 B2 ^% R$ Y# ?( n: ^0 ^+ x
if( nGold > 0 )
4 u1 g8 C4 \7 F5 @8 ^. h5 n DropGold( nGold , GetPos(), TRUE );, j% W; h1 O+ S& J3 J! D" \9 ~- B+ }
- q. t* ]4 N: [) T7 z // ??àì?? μ?·ó
+ O2 X! r5 Z+ v E for( int i=0; i<pProp->nDropItem; ++i )4 |; X, e3 @, _
{
1 k0 U1 f8 F5 ^5 I! X( C BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." }' m5 D& G7 T/ ^
% Z7 l1 `) V. i3 \4 |
if( xRandom( 100 ) < pProp->nDropPercent )
) G1 e: C( F) ~6 ^, [% Q9 m {. \* j3 ` a) o0 _! t/ K/ C0 i5 b
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ r/ q) ^1 u' }7 A8 T break;
* W* v0 q* R" i' | }
7 P" u/ a3 S' K3 H5 S) | }
& i* `) u- j( y+ o }
0 C8 v* a6 Q) ]( F5 x; U8 v" | }
( Y" C5 }+ X+ i) B% C$ b }, D, T9 d5 Z( z
5 n8 K& t) b B' z/ n& \4 M+ I/ f+ W
//pAttackerà? slaughter°aà? oˉ°????2′ù.* @. }0 z* ]6 l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* x/ l6 r% {0 N5 v# ^- r* I // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ A1 p; Z) M! X# o4 t& P if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ A1 m! Q& i( Y8 t/ M) ~/ [ UpgradeKarma();3 R* }7 m& X8 F
#endif // __VER >= 8 // __S8_PK
) ~" ]- _! v7 ^ return 1; ~& e% R; N& r: _
}# j9 M+ Z P+ B
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. E* e: w/ r& W0 n, v# }# t% n8 e
-------------------------------------------
# |2 }2 X' c9 q% j% J) F3 h( z( v8 W1 Q! a/ W$ k) [0 N9 }. Y
8 c$ W p9 u- t9 D
if( pAttacker->IsPlayer() )
+ J! D% x- y" o$ ~% T {
% g( X1 O' d; Z i& k6 J m_idMurderer = pAttacker->m_idPlayer;7 [8 U/ F* p' r! k6 l7 U+ \
! g/ L4 \+ B3 U6 h4 X" c# }
' }" M* I( W' t3 h$ @ CWorld* pWorld = GetWorld();! `) Y; ?7 T2 e. _8 r" J8 `
if( pWorld )' J% l3 }: H" y( m: m
{8 O8 K, D' d d% X" j
char szFormat[256];. i7 S4 R. N2 n" W
strcpy( szFormat, pAttacker->GetName() );
( h6 ]" g# k3 b( l strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' b6 f" H5 ]& \6 ^1 A: Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* L( t0 h- @) ~( P @6 r+ x. D
}3 ^5 d/ ~* r. C8 g
}
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