|
|
赏金系统恢复' C7 {4 [2 h& Q h; V) d- B: R
Mover.cpp
9 b D/ {. U. G2 N
" I* h% p! H/ h/ y1 c( z5 BCode:
/ f/ e+ r& l/ | K9 B! y9 aint CMover::SubPK( CMover *pAttacker, int nReflect )
7 ~. |3 C4 }" }{
6 C4 i7 b' t4 I if( !g_eLocal.GetState( EVE_PK ), U! n9 b0 G7 [- n* D- n: p% s
#ifdef __JEFF_11_4# v o: B4 d) N2 f; i, e) P
|| GetWorld()->IsArena()
0 ?( Y; ^2 g. d4 a! F# Z# _ k: s#endif // __JEFF_11_4. u0 {5 i( T1 X( D7 j
)# e* v$ L$ K4 m- K1 o
return 1;
: s: d) Q. Z6 ^* Y8 e9 y, b8 K. x+ I% { {9 K7 ]
#if __VER >= 8 // __S8_PK
8 E4 q0 ~6 F4 E0 U( S) b+ d if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 V5 [" |" K% V; r return 1; q: V- k' s4 _% ]7 i. o. E6 @- h7 P
7 h2 x5 A$ v& k6 k; l3 P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 Y: H7 B% V5 ^7 u0 W
return 1;* y- G: T3 [- C* E9 B
, s" u( w2 P/ J7 v0 H, S0 T
#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ N9 G! }- `; l7 M S" a( A% I if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 C; w$ ~0 P7 f, w: ~
return 1;
$ f; ~" r+ V4 Q" Z, j/ x; V#endif // __GUILD_COMBAT_1TO1. y. |5 ^. C7 D k
: O$ M5 A! ~$ u1 `2 C2 i4 U
if( g_eLocal.GetState( EVE_PKCOST )
5 N) _( l) [* o7 U#ifdef __JEFF_11_46 w, m! g/ }' v. T; K+ f0 g5 J9 |
&& GetWorld()->IsArena() == FALSE4 y: }; @* E2 M$ E }6 w
#endif // __JEFF_11_4
& X& H' ]$ t. s3 w )8 x X5 ^. l! o) S( S2 ?
{' Z5 z6 p& F0 T: p/ Q
if( IsPlayer() && IsChaotic() )
* A( I7 w8 |3 Y {
! I4 X" X* y3 V" S, u% j7 U#if !defined(__INTERNALSERVER)$ A& k$ A% _* @6 ]
if( m_dwAuthorization < AUTH_HELPER )
/ w! d( Z: e$ m( b7 c6 O/ e#endif
$ ?# _3 Z# S/ Y% [' a+ { {" C* C# _. X1 }; h
// ??àì?? μ?·ó
! a; ]" h/ P2 X& {* D // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) B. f. E8 N9 w$ A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ k$ S; U' ~( P6 r int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 m. ^) l; D& {& g for( int i=0; i < nInvenDrop; ++i )
2 s* }2 s' g4 Y- X% ?* U* `% | {
, V" z0 p4 H; `# q: ~ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % k6 F" t1 f; m, S3 y4 d
break;
+ [" R0 w# Q4 _' D2 u# k7 D }' g- G. z4 X6 L4 F" O* G' ~
( D- ?! n% h6 e
// - à??? μ?·ó% l& b ^! d, ?5 b
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ x0 m- i# Q _; F- h) H" W for( i=0; i < nEquipDrop; ++i )! }0 [; V* G R% i: G3 R
{# o1 V0 N" L, e# {
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 N/ ^9 ~4 i2 x; N break;# x$ ?" S( U/ o5 i, z6 {1 R
} - a# ^; @. L# _3 s/ S
}
2 ?# U4 W- M, S; G4 W% f: v } 2 X8 _" i7 L/ ~" E1 B
}/ X+ G1 l& p/ c8 T& ~/ J$ a% ?
m8 W! v# n& t( R, g; d8 U$ [
if( pAttacker->IsPlayer() )" N6 g$ S6 {+ b+ C
{$ ~* ]/ o5 L4 c% C$ t
m_idMurderer = pAttacker->m_idPlayer;
. D3 W7 k& l0 o& t
& f' m% S7 d3 u' T0 u& r* p5 l' c9 o* T3 I7 V
CWorld* pWorld = GetWorld();
/ i" [1 ^- _" p Y0 N, H% G2 ^ if( pWorld ): q m A0 ~& N! _$ L" H7 O
{0 V9 H0 A3 G% O, S+ P, T! [
char szFormat[256];( {5 c' @5 K3 @5 ~! O- V- @
strcpy( szFormat, pAttacker->GetName() );
4 \9 l# L; y/ F! o$ m strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. K2 N! ~* o" f1 N' Z( }8 k9 U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 {& Z- U3 E E4 e6 Y }$ t7 t9 _. T! {2 _1 L7 f2 I' C
}
# D6 g* E; k% J* |
p& |% W! v, X" E( T9 M if( !pAttacker->IsPlayer() || IsNPC() ), J y- V8 ]$ X, A$ Y
return 1;* N/ l6 i7 g* \8 k
5 i0 F+ H) S, o) D+ [! R
BOOL bAdd = FALSE;
% q! L- s* A- E K7 m if( pAttacker->IsChaotic() ) // ???à?ó??" V Y% w/ E. B% {4 x
{
2 y+ A% r& B: K7 H2 l, u if( !IsChaotic() )
' R9 i% \) R+ v; v* Y2 D bAdd = TRUE; {( e, n9 o) O o @% j
}% D1 Q. I! B( n1 i& j1 J/ _0 p4 e
else // ?????ó??, èù???ó??. n2 J9 c& y U, G% G) ^9 y# F" e1 z
{6 u# X* o* S& X f
if( !(IsChaotic() || IsPKPink()) )( D1 T8 y! t. a% G
bAdd = TRUE;
* T. F. D' {; _9 u0 L+ j2 z2 | }
! d0 C8 q9 }+ e2 ]) |9 O7 W& ~& ~: k3 d# }+ g4 u
/// ???à????, ?o?aà? ??·ááü8 h( T, w: m5 P# @
if( bAdd && nReflect == 0
0 j0 O# [% {) j. o && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 w, N2 u6 l. e x& O' {2 f3 Y { Z1 C% q4 d$ [, r8 q! E
if( IsPlayer() && pAttacker->IsPlayer() )) |& `1 ]* [! ~) g: q b3 [" p
{
, \3 ?0 c6 u. _, B f* s* q if( !pAttacker->IsChaotic() )4 z# U. O* \( K! g
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 A7 i2 E. P% b! ~, C CString szSendMsg;
+ `' r& m8 t, |) N4 a6 Q9 E szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( \; v1 f4 O& z4 k0 P% i1 V
((CUser*)this)->AddText( szSendMsg );
- T B4 G2 G$ i0 K/ i szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 P0 f7 q9 I6 P6 \ ((CUser*)pAttacker)->AddText( szSendMsg );
9 F' V3 a; y0 i3 Y' l* _( r$ N8 W) | }
* Z7 d+ W+ y1 c: T7 c4 d3 Z2 H; X% {1 i' m3 {0 P
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
5 p% {1 Y' o( n- W7 f ((CUser*)pAttacker)->AddPKValue();9 |( `' k- j7 L9 S2 r
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# K8 N" }" ~9 g3 r( C. Y" m- _
g_UserMng.AddPKPropensity( pAttacker );
- D3 A8 @( L: a g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; c" z7 d' D% x* L# F
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. Y, n, K/ }0 c6 Z% F#ifndef __MAINSERVER7 w% [* i! t* u/ [1 G
if(!pAttacker->IsPlayer())5 q) p, c* @; S- b) _
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
$ z3 A, y6 h( {: z5 o7 ~# o' }#endif // __MAINSERVER
6 k4 K# ? _' T) s ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: Y) U5 C2 i, {9 T
#endif // __HONORABLE_TITLE // ′Tà?3 |' i! E) z: S2 Y' J, W
}; c# _2 x+ L6 O$ E( L$ X' |) a
#else // __VER >= 8 // __S8_PK
3 N( y5 g2 g+ T BOOL bChaotic = IsChaotic();
. `+ `" q5 ]4 r/ A
4 G+ I/ d, ]4 g# F8 D( k0 ^8 s4 b m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- O! o& ?! V K* B7 n8 q
pAttacker->m_nNumKill++; // ?3?? á?°?
6 p& l! `! \& r1 m+ s (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 _" A# |, Z r7 q" v$ @+ I
1 `# N' f4 G; |" J8 _$ m int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );& p+ D- g' ? Q/ i: l% i( b
if( nGap >= 80 )
" }5 Z0 \" p# \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % Z0 X. K3 X, g8 P n" O9 x% }- H
" ~- k% c: [- Y6 g
// o??ó±Y ?3±?±a?| ??????′ù.; y" e* Y) W3 j2 `
CWorld* pWorld = GetWorld();
+ w4 {$ N# Q, s. R) [6 L4 ?9 o if( pWorld )
( t9 ^4 w y' Z, z1 O" V7 d {. U( D! A2 V" G C! C. E
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( ~1 c( Z$ J! u% b
char szFormat[256];
+ Q$ t8 k6 H) B+ r D strcpy( szFormat, pAttacker->GetName() );
, _" E8 b! J/ R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- Q. n& |+ g# L" g+ | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! Q% O% V% @. @: o
}
" c, R9 f" S% y$ q7 r1 @
) d+ l$ T* Y# U1 F* T4 T if( g_eLocal.GetState( EVE_PKCOST ) * i% `/ {6 k7 p# n
#ifdef __JEFF_11_4" U p4 _* a) Q+ p: Z2 N1 h! I
&& ( pWorld && pWorld->IsArena() == FALSE )# j; v) v8 w8 J7 ]
#endif // __JEFF_11_4
0 `! \: a. n- k. Z3 j" F" Y )
+ x# }: J8 k( C/ S1 T. ^# _* V {- O: d1 O: R4 T( g' c. i4 W
if( bChaotic ) 9 R& R* g/ z# T. m. n
{
% ^7 N7 U% O" E% K6 X! K2 l #if !defined(__INTERNALSERVER)
1 u+ ?' o& C) b( H if( m_dwAuthorization < AUTH_HELPER )
$ q% T( d9 g! J. |* |- D9 |, [ #endif( D, D' s) ~9 t4 |, @
{
2 D+ n% t1 g/ D // ??3?μ?·ó + S' i+ J' W: M H1 c
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );+ x y* r* f+ X1 K/ X
float fRate = pProp->nDropGoldPercent / 100.0f;
, U( t2 `3 P4 V% ? int nGold = GetGold() * fRate;
6 u+ F; q3 ]. G# h* P2 e* I+ w* G7 y: I6 u4 f
if( nGold > 0 )( O: V2 C# d( o3 M- S/ }+ j
DropGold( nGold , GetPos(), TRUE );
4 k9 Q' q; E+ |8 I* F' @
' V2 ]6 @4 W& T$ u! ?5 w/ n3 e // ??àì?? μ?·ó
: U( Z$ I) Q- H( Y8 H7 @6 T* Q for( int i=0; i<pProp->nDropItem; ++i )8 s, A" E2 ?" o, Y( w
{9 i/ Y- z6 Y/ b/ w
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 j$ d9 k1 r8 o; H' ~8 y; P% ]) P# `
: `1 R& Y* m) g. S$ o" I if( xRandom( 100 ) < pProp->nDropPercent )
( i s, a+ a- P {
: ~* i+ i+ m* p* f# ?% k( y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 l1 n) g9 r0 S# \4 i break;
9 l/ f6 t# j8 y- c, z) F } C4 J1 E0 a4 Q0 B
}
1 h0 o, m! @0 k" C& p }
& Z/ A6 j( c5 y1 j( \! { }
9 X2 ~4 b% K3 ?$ F' f, ?# O }
* W+ s: T& k5 D" k" f, b; d8 H
" J2 p) V ]- V4 s6 X6 l [' S //pAttackerà? slaughter°aà? oˉ°????2′ù.
. p' n2 K$ F x5 W pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ Q& N2 j6 w8 f3 U5 A
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 Y/ J8 \- a+ U0 g" O2 ] if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# |7 g3 z1 M3 I+ ~3 }! q UpgradeKarma();
% `: j; v2 O% }% S#endif // __VER >= 8 // __S8_PK
0 K3 X. \( q \: ~2 q% \) h, N return 1;6 d5 ? i: o+ e! x7 {& g# h
}
5 _0 g5 Z; ]5 z: j3 i- f/ h" D2 d3 j7 W3 ~& _8 }
/ B) ?7 N5 {% K* Q9 ]- W
' b0 U2 e0 S5 g0 z1 o! F# w+ n% B5 @ V) ~$ M$ Q* W, s. [3 F
* y+ [' p4 }, z/ B
3 k3 c; [( _% i5 x1 _( }-------------------------------------------
a' {, Q" h, L4 y
* ?" y$ V3 k) V9 v- @; J' R/ J9 `8 a H+ t
if( pAttacker->IsPlayer() )
& w7 L, r$ u) d {
1 G# s# L; U; h4 h7 E m_idMurderer = pAttacker->m_idPlayer;1 E) _6 s1 f+ @4 p) q$ S
0 u/ y& b5 e' N! T, U: C8 J
1 d' G3 _! a: q CWorld* pWorld = GetWorld();
" ?# j9 K U- r$ @" v if( pWorld )8 Z+ I( m, o4 u! O. i
{% |; U; T/ j, D2 \5 }4 [
char szFormat[256];
- k+ j2 E" O; y1 O- z+ w# r strcpy( szFormat, pAttacker->GetName() );
* y# T/ l$ i" b. P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ S' q" o+ A9 P. g, P* ]/ Q: |+ M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: X, {, c* J: h2 ^& N, B
}- c$ o- j" W$ C y( U: B
}- ? Y$ m1 w. C1 S) ?! k3 ]
- g6 b. l% a: p7 t
|
|