|
|
赏金系统恢复
; B' ?. k6 Y2 bMover.cpp
: H# c7 |3 W$ R2 d6 t' E, |" H5 g2 ~' D$ a
Code:( l& w0 f+ `0 x1 B
int CMover::SubPK( CMover *pAttacker, int nReflect )- k0 z7 c/ K/ k9 r$ d9 _0 U( ^
{
* u/ @( R- N9 T if( !g_eLocal.GetState( EVE_PK ), [ ~1 L9 t% d
#ifdef __JEFF_11_4
0 `' k4 M, M! Z, \ || GetWorld()->IsArena()8 Z0 F; \8 n+ g d
#endif // __JEFF_11_4
. W( t2 N, q% i$ |5 ] )4 l9 d) A4 h) ], ]: L9 p9 o
return 1;
9 H q3 |* S) _! A! I' F( M" b8 E# w
#if __VER >= 8 // __S8_PK! e5 N- _$ ^2 B
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 c! W9 {. z" ^7 a
return 1;, U) H4 S- k& c8 _+ t8 e
b" H" e$ V1 n$ ~5 R if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 |4 Z% u' m( r, m; F% j5 ?- \% h return 1;* W x# W# P) L( f( a. q6 v
# s1 `! Z6 f. h, X. V2 U, ^8 x6 R
#if __VER >= 11 // __GUILD_COMBAT_1TO1# |8 M% P# N2 N% ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' a$ \: c+ X. A return 1;
a3 J! t6 D# {, v. r$ C, }, s#endif // __GUILD_COMBAT_1TO1
c6 [+ W! b# s% j
8 L7 B7 i( C* K# @ if( g_eLocal.GetState( EVE_PKCOST ) ) m' N; ?0 y% x+ S U& h
#ifdef __JEFF_11_4
( [/ l$ g$ x4 E7 V0 ^1 ~, G7 m% A! a && GetWorld()->IsArena() == FALSE1 e S7 ^7 ?9 I6 W
#endif // __JEFF_11_4
- X, P: a* K+ E) Y& w )
9 j/ D) G7 U; P {
* _ d# e, P1 A6 q3 F6 U if( IsPlayer() && IsChaotic() ) " E- h" d; |; o" y! ^, b
{
9 f( ^( v' _& n' u#if !defined(__INTERNALSERVER)( T2 [3 R/ P0 \7 b% o; z3 s
if( m_dwAuthorization < AUTH_HELPER )
" w) v! f# `! x/ I! n#endif
$ M7 G3 y2 {& g/ j: v% ] {
3 k6 G$ I3 ?- ^/ v, T8 v6 A2 n P // ??àì?? μ?·ó
( s. Q; X% S) ?* w7 k- w# c // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ b) q9 m& D" q7 x' P& X; [( P CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );! v) L( q9 p7 S m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! U9 @( ]) N) @5 ?$ L8 ]
for( int i=0; i < nInvenDrop; ++i ): h& M+ d# O9 j' m& s" P$ {
{& Z R! I1 q0 I8 `+ t" B& d
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( m# F$ s1 p8 x6 d break;4 b! Q- ^9 X4 ]; b# m
}
& T0 ?: O" ]0 C& ^6 x( d3 B3 \6 i# W5 e+ Y. n6 j" ]
// - à??? μ?·ó8 g7 i0 p. W6 i* `! r9 c$ R0 L
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% Y/ I: u. V* Z5 a, V9 b7 p/ I
for( i=0; i < nEquipDrop; ++i )" L* B! f9 O8 n- w
{
* Z* i# `1 P& Q" K% R5 m- J if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! {0 m/ N, }$ t3 G7 q
break;1 @- P- Z. ^' V# u) T3 Q
} , T: o- H9 K8 z! o+ M
}
0 F5 A7 S. n0 R1 U' [; d } + v$ X/ p# _! P: V' H
}7 c. h7 U; Y9 Z/ L( ?* c) P
0 h h- P" Q7 ?. f% G& R* O2 [ if( pAttacker->IsPlayer() )
! ?" B* B% D' \/ a1 @$ V X$ f8 o {( Z7 A3 R# [2 Q. Y0 l% S
m_idMurderer = pAttacker->m_idPlayer;
& |! {2 z4 z) Q5 P! Q" \5 h4 S. C/ N& W1 c+ n3 f+ N O7 ~& V4 }
. G1 [# }- v# e9 V. M9 B4 ]' U T
CWorld* pWorld = GetWorld();2 n5 V. g6 t+ S4 a
if( pWorld )
& [% f8 i A+ S {1 X. L% j" Q% ~! | j/ u5 H
char szFormat[256];4 \8 g, L4 t3 M/ j' |
strcpy( szFormat, pAttacker->GetName() );: T1 Z% A1 h' @- L' {5 t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, Q1 g/ [7 A4 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, O4 n* g' H* F. _; ^
}1 I7 P/ U: e1 K- K" e$ |8 {: ?0 |. h0 k
}
& R6 J$ T% z& h5 r6 t
, j3 v8 h# C4 f, O* \, h if( !pAttacker->IsPlayer() || IsNPC() )1 n- P e) f; d0 J, m# M9 o% _
return 1;) W8 N% H" G" R* \- k& y c
( f+ @# R6 V1 s( \" H6 A
BOOL bAdd = FALSE;
! z6 V% ?' B1 m( p4 M) W4 { o6 G if( pAttacker->IsChaotic() ) // ???à?ó??
: W; s+ F% a$ L. H {0 n! {7 o$ T% r$ t* H8 `
if( !IsChaotic() )( L/ D5 Y5 t8 \" l0 Z
bAdd = TRUE;
+ X& ?+ W/ ^. T! S! q! | }! v, |) [0 O* D: F
else // ?????ó??, èù???ó??0 n' @# `1 Z9 N. |3 K
{0 o6 E; M" L" ]7 @; I# b
if( !(IsChaotic() || IsPKPink()) )0 G* R( n- h8 k5 y8 Y
bAdd = TRUE;
" C* T# Z Z& ~: V }
+ O. f2 p- i- h8 [* A, K6 y5 c" `4 N, n( h, z( T
/// ???à????, ?o?aà? ??·ááü& v6 J3 v- Z+ k# x
if( bAdd && nReflect == 0
) \, h/ I. E2 M && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* F9 O: a% Z s9 n: K9 G
{/ T8 u8 k3 I. E% Z5 x9 A- F7 Y
if( IsPlayer() && pAttacker->IsPlayer() )
, K; o7 s: ^# s7 |0 K4 |. Q {
4 u0 g% ]' K0 P' k. P+ E- E if( !pAttacker->IsChaotic() )* v9 A8 b! u$ M3 b' l0 Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 [3 q* y; w3 t6 ? CString szSendMsg;, H4 p0 [1 T2 z& E9 _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 }1 s2 H) {, L {) C4 t
((CUser*)this)->AddText( szSendMsg );7 o5 E" x" z" E2 l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 `6 l0 h* A7 m8 G( d ((CUser*)pAttacker)->AddText( szSendMsg );
) E$ a! E! f/ a t& c }
; ]2 Y, f8 }1 h! H* {; T% P( }4 c6 o5 M2 }- ]9 |% z
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& V1 x5 n3 g4 K7 h
((CUser*)pAttacker)->AddPKValue();" Z' U0 a0 |) L/ G
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); V( z7 O) S* u; b' O; O% v- o, R7 C
g_UserMng.AddPKPropensity( pAttacker );& M% |8 E) v- _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. Z9 W$ }( Y% |% W* `#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 x% t+ @/ G1 f9 E! r E7 a#ifndef __MAINSERVER
" w& b. w+ w1 L( xif(!pAttacker->IsPlayer())
+ P0 S+ q2 `* y+ ~2 Q$ Z; i' { FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% N \* J, _5 \! D7 ]
#endif // __MAINSERVER( r1 @; p* G5 M1 i* v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- _" W; m6 Q- |1 B# s1 }3 `
#endif // __HONORABLE_TITLE // ′Tà?2 k5 `% h8 Y4 D& U3 Y
}
# t$ p/ E5 P8 f- g+ A @+ r$ Y V) T#else // __VER >= 8 // __S8_PK
; Q; L. g# W) ?# ^( b: e D BOOL bChaotic = IsChaotic();% d* s1 D$ q) c- A8 f/ P) d
+ H; Z: a. T1 ~' E0 _
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
o( y; L0 x- G" W+ d pAttacker->m_nNumKill++; // ?3?? á?°? {7 C$ E( c$ D3 r2 G2 [- |, z' @
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' q. L; j5 J9 H1 f
0 P- E2 w/ ]9 y; p+ _1 S- `! C3 Q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) f0 L+ E2 T/ J- R if( nGap >= 80 )' O: A- L$ k" I4 t1 k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
0 _( S {: N3 M4 A
) M" ?) k5 H# S \ // o??ó±Y ?3±?±a?| ??????′ù.3 o5 f, s' X# r. B- }: ]* P# }
CWorld* pWorld = GetWorld();
9 a' [4 M1 t& @$ H( [$ L8 i if( pWorld )2 L- ?' \8 x# R
{; q0 T: p1 J5 a5 ]. m4 `
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": x* @8 z6 t; B
char szFormat[256];8 @9 ]* J+ |! ^" w" q% {
strcpy( szFormat, pAttacker->GetName() );
2 O0 I8 U; s7 ]8 `5 Z2 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) x9 c& B; M$ b1 T" J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 U! X" j6 d7 w/ [, }6 Y
}
+ @1 E8 y# I' }8 e$ J6 W2 }; E* Y5 q7 c8 X" Y( o
if( g_eLocal.GetState( EVE_PKCOST ) / L; A! E( S1 r# C+ [. v
#ifdef __JEFF_11_4! i( `! i; k4 ]) A! K: C9 D
&& ( pWorld && pWorld->IsArena() == FALSE )6 W2 t( A% Z0 A: ?0 N. |
#endif // __JEFF_11_4
" B7 g% p2 z8 v8 Y/ P )
/ S0 m7 q6 ^& u0 C' _: S# w' f* f {4 s; U+ z! r7 k% M% ]: s- ^( j. |
if( bChaotic )
, ]. T7 f" M) l( V4 R6 \5 I {
: I/ }/ a. \2 Y# n* C #if !defined(__INTERNALSERVER)0 _! P, E" f& B4 k2 V) ^: `1 Z* s
if( m_dwAuthorization < AUTH_HELPER )
* r0 A' M0 } H( e$ L- s* j0 K5 L$ D #endif
. F$ d/ J4 }) I" F" H' p8 G {
2 G5 Y6 z; q- T9 P! l8 q% c5 p0 A // ??3?μ?·ó
1 t5 F8 K( e# S3 Z* [& ] KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );9 s! w9 N+ y a# @5 J) v# z: X
float fRate = pProp->nDropGoldPercent / 100.0f;8 w' F0 H+ a$ z' r: U B; ^2 g' f
int nGold = GetGold() * fRate;
$ L( _4 L( X9 y+ v& b& Q: h- S9 o7 w' S7 U0 E/ I( ~* s3 c: s* I
if( nGold > 0 )$ y. {% Y7 r% s7 G
DropGold( nGold , GetPos(), TRUE );
8 M% _, o; ]/ Q" }6 z. R, d6 \$ s+ h1 Q9 _; i
// ??àì?? μ?·ó 5 g0 W% U3 u' Y8 I( o
for( int i=0; i<pProp->nDropItem; ++i )1 A/ Y" n1 Y: N0 r9 n1 A6 g% Y
{
# ~8 j: b% t0 Z% A BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 ^0 U3 l0 Y( R
' i' Y" ~- V3 Z9 I H0 q# _# O
if( xRandom( 100 ) < pProp->nDropPercent ) 6 L* R& F5 N X7 k7 s* y* _
{ L# l6 R: W+ u4 W2 v0 `" u/ R
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " D3 h3 [8 ?! A) i5 Q
break;) q9 Q1 j& M$ W0 K o
}8 }4 Y$ m `* ~! Y
}3 N5 ~) Q3 n, F/ H$ y
}
; V. L% Z1 }' P" s D' b } & t1 v3 n& p$ @
}
1 C) s& `+ ~/ a% b# J: k
% J2 f& V% g. E //pAttackerà? slaughter°aà? oˉ°????2′ù.
# F* l+ E+ _/ M) ]: r8 R1 R pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) F( Q2 h, A- X+ j9 E. D- d: k5 ]
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 o4 E9 m/ e/ [9 a
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# S4 K" W# E0 o) Q( ?- D UpgradeKarma();: i% M6 D9 I, [$ S& ~
#endif // __VER >= 8 // __S8_PK
& l$ l4 P% J3 c4 A6 ~6 ~# b return 1;
; L2 F* J/ m! y}# v. I7 y; n6 L- r& X
5 j, h f6 `7 X! _
* O9 T0 V4 P: Y! B! ?# h( s
: } M3 W' V+ R, e5 r% q, Z% c
3 S4 ]0 y5 B b5 G7 Y9 R' b$ E. E' X0 ]' B0 [% ~# [( N
1 d. M2 g1 \& p% V) P R: j5 y% O
-------------------------------------------
% q/ j4 s* T. k; k6 i5 ~
! ~. o! n" Z& u# L1 |
& ~$ g ]/ g& M% q if( pAttacker->IsPlayer() )
0 @4 l; H( \8 Q+ F$ \: } {/ q; o% q) X+ u0 @, d& b& {
m_idMurderer = pAttacker->m_idPlayer;6 l; o+ c% \ a- W% n
& [4 f; B. z" i: K. D/ o4 K+ k
8 L6 b7 M) v) U2 C4 N CWorld* pWorld = GetWorld();
! A d- t: C* _ if( pWorld )! _% _" n( a( N5 B; n; P8 f
{0 D, d% t2 c. A
char szFormat[256];
, t# g: M6 u- E+ H" u) I1 M5 D# ] strcpy( szFormat, pAttacker->GetName() );% X s: T9 n8 `( w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 ?/ H+ w( u/ D/ t* I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 `0 U; \+ w- A4 A
}0 Y$ n9 I" t: v5 T/ Z$ M! m2 ^
}# T3 l$ ?+ O, A0 t3 Y
9 j. m8 M- e4 E' |% K4 {
|
|