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赏金系统恢复6 s5 n' j; L8 R. l, y6 w
Mover.cpp% y: D$ N3 A" N3 Y
6 J0 V) ]7 {; j, V$ g9 |Code:
4 u# Y2 Q& G2 P- @. L9 xint CMover::SubPK( CMover *pAttacker, int nReflect ), f) _' U- Q# @9 k
{
) \) J+ s0 i% C/ g if( !g_eLocal.GetState( EVE_PK )
' P; n* t4 d4 ~7 V- S. D7 R#ifdef __JEFF_11_4& \; D' U Z) d) J2 F% ?9 N
|| GetWorld()->IsArena()
1 y5 k* G% V8 Z* W8 i2 H1 M0 I#endif // __JEFF_11_4' W. i6 P% ~# o' |$ C% Q
)% {( \& G+ P- ]1 k% f3 `
return 1;' V% p1 e7 h' A+ E
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#if __VER >= 8 // __S8_PK& [* d& [# E7 v+ W2 A2 f. o! j
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# H1 M/ _+ a! }/ x v' k
return 1;! a; o' \% e9 O* M, Y0 _
1 v! ~+ z8 H% C if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 A$ Z- g) R) X5 H6 Z+ _9 D return 1;
1 d$ R+ Q9 M( ^; H; ^ L9 n/ y: l8 f9 u7 d5 J" Q' _+ D
#if __VER >= 11 // __GUILD_COMBAT_1TO1" ]! M D; z6 [0 z, Y3 W* S
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- ~3 G D# p+ b% @
return 1;3 p1 Y7 x0 B% g9 j
#endif // __GUILD_COMBAT_1TO1
% s7 `+ J! ?3 o2 K6 S
$ T; {7 f. b- J# U& v if( g_eLocal.GetState( EVE_PKCOST )
. Z! X. g) r$ @#ifdef __JEFF_11_4
; a K. p1 [8 Z; ?- I& h && GetWorld()->IsArena() == FALSE
6 C* h/ K' F; y2 A6 @# R, q6 B/ K#endif // __JEFF_11_4, n5 R+ F" X D
)
+ |( ~" o$ f( v2 t: M; C {0 y1 X. a3 Q+ S4 D7 n
if( IsPlayer() && IsChaotic() )
1 R7 Y. z- N' [+ S2 @# b* \/ W {
; K: _* V9 i8 s) q+ g#if !defined(__INTERNALSERVER)' _& o0 ~3 Q5 W0 c* J' T9 N7 J
if( m_dwAuthorization < AUTH_HELPER )
& S2 ~3 o/ U% q, K#endif
/ |1 U! C( ?; p. m {
# x5 F- D7 r" H g* V // ??àì?? μ?·ó + x. L: U/ E& j0 { A
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ D- T0 P2 P4 Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
: C6 p! F8 h) t2 a+ V$ T9 Q7 F int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- D6 Z2 k- P! t9 T. p+ T3 \( q for( int i=0; i < nInvenDrop; ++i )
8 l. U& p3 T# |1 T& b {
1 {, a( x% N) i0 Q1 E. [, p; f if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! |% p# Z7 G6 M6 |' e/ Q& I& F break;
0 B7 d) @' F$ n6 R+ t& J# ~9 Y }
- b9 I+ i0 b% @) O J" C
3 e# e( k8 `: L- l# z- Y6 |5 |6 r // - à??? μ?·ó
/ ^6 o! q& G) s |* z int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* h% F5 h* H X for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 7 E8 F) R% M- `( k) t6 k7 h
break;# i: ^) [) A$ h; d, w" K
} ; `7 O7 O7 J4 ]# p5 C' y W
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;/ \# w( @; z4 l. a0 J
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0 I4 R* P: p5 p# b( G7 N& v' h CWorld* pWorld = GetWorld();7 h) H, z8 u1 p. e* h; w4 L
if( pWorld )
0 z+ r4 m3 _2 W5 m C {
7 ?9 `: e$ h3 b8 |# u* i char szFormat[256];
, L; B9 S, ^7 r* _5 _0 v strcpy( szFormat, pAttacker->GetName() );
6 ^+ D* ?. n/ V L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ C' g8 E) q0 g4 B* z# y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ {: a# J$ p/ \, { L! V) D }
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if( !pAttacker->IsPlayer() || IsNPC() )
7 r5 H0 |% O1 }1 L: J+ B return 1;7 r$ P# ~$ ?6 t+ c8 c
8 t% r9 q: g6 Q O
BOOL bAdd = FALSE;, @$ W0 O) s! c$ s" Y
if( pAttacker->IsChaotic() ) // ???à?ó??
& A0 }4 A3 ]5 l {
' F6 u7 \3 {; J1 x) t! i" u if( !IsChaotic() )
$ `6 z$ Q+ S& s2 i; J% ]8 Q bAdd = TRUE;6 I) ~( Q2 H+ S# R6 P
}6 O1 k3 K+ G z( \% @
else // ?????ó??, èù???ó??( t% j" r, S; ~$ S" B, c# r) \
{1 O' P5 d( s! u* G( ?( ?- S
if( !(IsChaotic() || IsPKPink()) ) }1 w7 j/ r6 U' X/ r
bAdd = TRUE;3 G' S( Q3 R1 a2 ^4 Y# ?
}
& z5 w( s, U8 P4 M/ ~2 O
& F. w2 N4 l6 E# d K /// ???à????, ?o?aà? ??·ááü
; u5 N, I/ O/ p if( bAdd && nReflect == 0 . f' R2 C( a) s% z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...; j& V; h& s$ [& _" m8 c3 W/ ~" o
{$ k3 @3 R) n* y& X+ ^
if( IsPlayer() && pAttacker->IsPlayer() )2 g, b/ [( H! {) O' [9 ?
{! R6 y: r8 B" c$ L0 c# R5 }' a# v' @
if( !pAttacker->IsChaotic() )6 t; }/ M& K: j" N
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* W: x2 I/ n0 N+ e% ~' K: A; s CString szSendMsg; r; s( v; Q; |/ p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );" n1 a; K1 I% Q
((CUser*)this)->AddText( szSendMsg );
! Q) f/ K8 x. s0 E szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 g# v- |( i7 J3 R! @6 R( m ((CUser*)pAttacker)->AddText( szSendMsg ); p. l8 N) S4 M
}/ a) d# q9 Z7 a' u# p) A. w
4 ]1 F, r+ K( T pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
7 c3 I0 f8 w/ M ((CUser*)pAttacker)->AddPKValue();1 k: f0 l( q4 [1 H& u& B
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" _2 w6 V+ i* [9 i g_UserMng.AddPKPropensity( pAttacker );
" q2 F! U! q# a" v1 n/ G g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 t5 S6 c* `: D7 X, s! K#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 v4 |5 {5 P, w
#ifndef __MAINSERVER3 l5 J, P. b: I! d2 l
if(!pAttacker->IsPlayer())
& b# q' f' G8 E/ J5 C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );. U! C( C. ]( y5 Z$ F' L, [( e; }
#endif // __MAINSERVER% {4 s! b. H* N
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
0 X+ A2 j. X4 V8 F/ L9 P#endif // __HONORABLE_TITLE // ′Tà?- p4 J& @4 @# j/ u
}* N7 L; L/ Q4 y: J! ~
#else // __VER >= 8 // __S8_PK
/ [8 _3 l% [# M! ~7 U, e BOOL bChaotic = IsChaotic();
' n4 g7 Y) h1 G# J# v$ w: v3 M' D5 ~% n' Z
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 t0 d5 N8 }4 `. K* U9 V0 x
pAttacker->m_nNumKill++; // ?3?? á?°?- P! B x# O# \ O1 K' }, s" x
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% H% S$ K j7 p$ |/ |& K& h2 E1 }
3 s; }% c: E: `. ]& k% o
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" o# x' A0 |( ], a if( nGap >= 80 )/ v& F+ @" Y& I' w) X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 h& N0 r1 H/ M+ b+ }# p- ?
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// o??ó±Y ?3±?±a?| ??????′ù.
& r g) p& N0 R5 j! v) ? CWorld* pWorld = GetWorld();: R& T# V6 q3 |% p& ?( ?$ n8 H; P
if( pWorld )7 A- n4 Q2 W6 f( G
{/ N$ x) t& s) n; H: _9 X- m
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! P0 P% Z* ~' Z% M u char szFormat[256];
a: d& _* X* ~( z3 b strcpy( szFormat, pAttacker->GetName() );2 R$ `4 K* y' q$ I3 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* Q( A( t& |2 e# D- D3 T8 U/ [! H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
6 i0 z$ ]/ Z, `$ \- R( T) M }
# ^! T. u6 U5 `! u; o
$ |! v' m0 I4 P' O6 J' _ if( g_eLocal.GetState( EVE_PKCOST )
& P& ]. ?. E; I, @ x. B#ifdef __JEFF_11_41 L, H8 ?, i: l g$ y' T X9 W0 K
&& ( pWorld && pWorld->IsArena() == FALSE )
1 l+ ~/ h- n& b6 D+ i* b#endif // __JEFF_11_4
; T( Q( j9 w% k% f ). G! ~8 w# H# e% z1 Z4 d
{' p# f, s! W7 v( B5 O3 ^0 @
if( bChaotic ) 2 V2 p: D2 v) S0 V. S
{ ?' B+ u2 @, u* e& |. Q- R9 w
#if !defined(__INTERNALSERVER)
) R4 }; p: k! ?$ a/ p if( m_dwAuthorization < AUTH_HELPER )" f6 z8 Y" n9 A# v3 U
#endif
N0 j/ V& S2 p! Y7 p) b' t {% v7 Z& a1 K5 b3 b
// ??3?μ?·ó 8 w/ X* c& O+ c2 f* b x0 M6 X
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) q! O2 P$ X/ r' n) `1 d float fRate = pProp->nDropGoldPercent / 100.0f;5 ^8 H1 g5 {3 p l: d
int nGold = GetGold() * fRate;0 h" [: @& O3 i: X+ c
+ E7 \, T; M& s' C4 Q
if( nGold > 0 )5 m- M2 ^% ]) k6 {2 L* r
DropGold( nGold , GetPos(), TRUE );
8 c; c/ h; r$ r
5 Y+ P) N, Q& {, e // ??àì?? μ?·ó , Q7 o0 d3 Q2 L0 x/ I+ l8 o
for( int i=0; i<pProp->nDropItem; ++i )
1 g4 r0 M9 H% t) x9 s; S. { {
( K. V! E6 R( A" X# M, E" D) W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.7 o# Q' ~6 l9 {* ]
* D+ I( p5 p- h9 [
if( xRandom( 100 ) < pProp->nDropPercent ) 6 o& u" G# g& U/ J
{) |5 f- s3 s) r2 R+ B
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 T% _! k0 @* |$ Z
break;
* n6 H' o" A0 [' w }
4 @. t+ z6 V. Z- K; N& d L }
2 {7 F5 \) m% J; G }
8 k/ [4 S/ V, p; ] } 9 c( D5 p& l0 {3 J0 z
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//pAttackerà? slaughter°aà? oˉ°????2′ù.2 p+ Z2 r; p: o# G4 r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 m! n+ d! J- [; \ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ k- n9 M+ _' M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 _8 b. F! ^" B' y. Q9 n9 G
UpgradeKarma();7 W+ t. k2 i# _" U( y; u+ |4 S
#endif // __VER >= 8 // __S8_PK
2 S$ f8 l1 Y' D return 1;" L4 H' w# ]8 j& T; G$ F0 j
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-------------------------------------------6 v0 I( d# R; r( K
$ _( ~- l6 }/ k' g" t$ s8 ]
7 m. a( b# Q: c if( pAttacker->IsPlayer() )* W: w. v0 {; {2 r, M; ~
{ l1 j% S# R' o0 w3 a( w7 z; z
m_idMurderer = pAttacker->m_idPlayer;
0 A- r% R u/ c. G* x- R3 X8 Z7 T& w9 D. ~0 Z* b
% h* _$ E7 E4 w" X, ?7 }- I L CWorld* pWorld = GetWorld();2 t1 t) P2 c9 R1 f- V
if( pWorld )+ [% W5 i+ w! V
{2 W5 v$ V( W& ~, `7 Y+ v
char szFormat[256];: E6 W1 q# S( g. q
strcpy( szFormat, pAttacker->GetName() );8 F" ]2 C: e1 e: @5 }" B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 n: L3 R4 H, _; [
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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