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赏金系统恢复
% a/ e: N. X7 r( @. [* t3 sMover.cpp/ I$ w+ \. @# c1 {$ [
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Code:
7 |: d: N- V) `0 x8 S. q$ Eint CMover::SubPK( CMover *pAttacker, int nReflect ): x4 f$ h! P3 O0 H) w4 d. ~
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if( !g_eLocal.GetState( EVE_PK )
# g7 {9 K: p2 U2 E! ?# C#ifdef __JEFF_11_4, P) e7 e: Z: s8 c
|| GetWorld()->IsArena()$ A7 R1 r7 d; c+ ]3 d% S: M
#endif // __JEFF_11_4. q' i, D% }- C. B9 Y( t4 @, Q
)
. U9 k# z7 g) d return 1;
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( ]# e ]3 \9 ^* v#if __VER >= 8 // __S8_PK5 Y t R1 f1 w9 R8 W
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 n8 h* t0 j f. c& n A: E& T7 ~ return 1;
- l# N6 J6 O4 e. o
$ }# f0 H- t" ~' `+ e if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; F N* Q. O: _! J( Q+ W: `0 {# V3 h return 1;& `1 A+ A; K$ n7 n7 _& h! w; d
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#if __VER >= 11 // __GUILD_COMBAT_1TO1% X, y" K- Z8 o3 k
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 I2 P; Y# s- N/ K( J, }
return 1;( l- k B- V! S
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) ; l9 w& P: }: x/ x
#ifdef __JEFF_11_4 g2 b A9 T+ R& w
&& GetWorld()->IsArena() == FALSE
" o( E& S! |5 y( k#endif // __JEFF_11_4
2 L4 l% Q" u- S4 @' `4 o( e4 s )
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
, j3 C& r `. n9 V4 w. J0 |( m if( m_dwAuthorization < AUTH_HELPER )
9 e& B) w, H! `, Z. A% P8 a9 \#endif
+ z: H' z# ?: `: r7 A9 ^ {
7 K$ o) \! f* ~ // ??àì?? μ?·ó ' ~' h, k" X. i2 I
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% n5 n/ H2 W! q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 A5 b1 B! _3 X0 o& B7 R/ u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
. h7 ~* p) ? | for( int i=0; i < nInvenDrop; ++i )/ ]( |8 \; `1 Y8 o7 V
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& z2 w- Y% V& w+ ?7 l break;
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// - à??? μ?·ó3 H1 d: [& T' e+ v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ i, g. ^0 \# d+ ]2 B/ G for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
3 B V9 J, U0 X1 V4 y break;; C7 Y# Y6 z% r/ K, e- T, P
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}
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5 g& O% G7 @* ^6 p% ]8 ?1 E4 Q if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;3 ?+ q5 N- l/ L" P
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CWorld* pWorld = GetWorld();: I$ x5 p2 K% J% x+ @6 m
if( pWorld ); T8 [+ G- V- ?& ?& P2 M
{
- [6 j$ x6 U) F w char szFormat[256];
/ w" O) w, _. g! Q0 A" v2 j strcpy( szFormat, pAttacker->GetName() );0 ^3 H& I% W6 G" H _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
a1 M% ^# v- T0 D, N/ A* ~: W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' H# D1 @5 a# W* W f5 k# H
}
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if( !pAttacker->IsPlayer() || IsNPC() )
: b" g& ~# i! c* ^2 m return 1;
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BOOL bAdd = FALSE;
1 |: |! t0 n" K/ q9 d- ] if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )7 l" Y" d% Y# [+ N S
bAdd = TRUE;
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else // ?????ó??, èù???ó??
" F3 S* X9 E, H l2 N' T {
2 M, Z, ?7 u. q3 |. M9 n if( !(IsChaotic() || IsPKPink()) )& T# S4 H* s1 P; g- k( h
bAdd = TRUE;3 r( k/ F0 }% o
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/// ???à????, ?o?aà? ??·ááü
+ ]+ X3 r+ v' t8 p; F4 A if( bAdd && nReflect == 0
2 h4 y& ]" O( c$ q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- t- O6 h$ K9 G, R {
+ A) i4 ~7 I* K# B6 ` if( IsPlayer() && pAttacker->IsPlayer() )* k$ w v5 q9 s, z# J2 u6 d
{! v! [& U& ~ N/ ^
if( !pAttacker->IsChaotic() )2 r( t4 s2 t$ q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& H' X8 ^# u' k$ f' z CString szSendMsg;6 n8 _* q% D& x2 t% H; E
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' N0 d6 S( E' |" d
((CUser*)this)->AddText( szSendMsg );
3 n _! {2 k/ `1 u: j0 U szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 J; b% i% o* |$ d5 E, h* C' |4 S
((CUser*)pAttacker)->AddText( szSendMsg );
- S# |3 h" ]/ z- K7 Q+ \ }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 {! }) W: @0 O. p
((CUser*)pAttacker)->AddPKValue();$ Z& n# p3 x/ b! ^% |0 h5 V5 x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( h) q& `( u9 Y P* L; @
g_UserMng.AddPKPropensity( pAttacker );5 g, _0 i2 W' h1 D8 B0 q: m( ]
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 N4 n/ x5 \) ?" S, m4 N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 O* @/ a: R, t/ [1 v8 _* u, ^
#ifndef __MAINSERVER( E$ D6 M7 N6 X
if(!pAttacker->IsPlayer())
l- ^9 w- L" f7 H/ C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 e2 P" Q" w- ?# D' e' \* {#endif // __MAINSERVER
x; o* O7 r+ J0 ~ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" a, Y C8 r3 q
#endif // __HONORABLE_TITLE // ′Tà?- v% i' v0 B2 j
}; @( R+ `9 e, Z& Q) ?" [8 |
#else // __VER >= 8 // __S8_PK
- n" q3 T& \$ h4 B BOOL bChaotic = IsChaotic();" n$ z' b1 l! k' r- [% E
2 `: |! D" M9 F1 Y# w& C3 k0 h
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." [+ b# ]* G2 w0 [5 R: ? K
pAttacker->m_nNumKill++; // ?3?? á?°?0 b5 H2 n. p8 |" k; u
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.& U9 U. Q, t. l6 j5 u$ a
& m3 j7 M" U- J% N3 M int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );1 @- T$ q6 V2 |" [! v i
if( nGap >= 80 )2 C4 Q8 B# O$ Z8 r, N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, \% B3 m0 L3 | i+ ~
6 N6 J4 C8 E3 M9 J, u // o??ó±Y ?3±?±a?| ??????′ù.
: F* s, Q' R; U+ ^ CWorld* pWorld = GetWorld();1 s- G6 c5 M+ U/ A
if( pWorld )
: t3 P- B" A# K" d- ?( c/ W" f {
7 K, k% F _9 x9 e //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* x6 P4 \4 K& ^; G; t$ j
char szFormat[256];- A2 u `. @9 u7 j2 h. W8 n1 f
strcpy( szFormat, pAttacker->GetName() );
* d7 i! l9 j. q2 j1 |, g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! e8 [5 b" J# D7 e" q# ^1 W5 e x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 @* X' ^8 G$ ~; r2 w F }5 d' S4 a7 F% H/ Y6 G1 P$ j0 E6 ^
0 C0 d. @$ j, p. v7 G if( g_eLocal.GetState( EVE_PKCOST ) / W3 V* ^% t3 B7 l
#ifdef __JEFF_11_4
8 J9 L2 d: E7 v/ Q && ( pWorld && pWorld->IsArena() == FALSE )0 @, X! Z* s9 g
#endif // __JEFF_11_4
3 H! W+ i! y7 I4 ` )8 B' r/ T3 ]( O! M
{3 I! H; u! `7 ?$ N
if( bChaotic )
7 q8 I- a6 P! E- \) i+ ~ {
; q0 M# ~, J; X$ e! u9 _( O #if !defined(__INTERNALSERVER), O) Q# t7 b6 q
if( m_dwAuthorization < AUTH_HELPER )
. B1 B0 c& ` S, n! q m+ U #endif6 C P( R6 ]+ d8 c
{# ~2 J8 j/ m6 H3 R
// ??3?μ?·ó & B# \9 h+ J5 s7 C1 r2 x6 A$ K' y" T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, w( J$ d& Q7 i1 b
float fRate = pProp->nDropGoldPercent / 100.0f;/ J; a( W* V/ g6 g" Z
int nGold = GetGold() * fRate;; W( J1 Y$ t5 b- }. v
& c) d3 T+ X7 f6 l/ [ if( nGold > 0 )
( W, h8 X* B% Y! R* G DropGold( nGold , GetPos(), TRUE );
5 Y% Z* p0 `% W$ v
2 \6 d7 i0 ?4 ` f c c2 O$ |' a2 X // ??àì?? μ?·ó + Z* |$ q2 u# v# c( u4 _2 ]
for( int i=0; i<pProp->nDropItem; ++i )
4 a) L- U' P- l9 x {5 H$ ?9 J+ ^+ B r% X
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* n9 g4 U/ {- L$ o3 y
# f0 b! K% a7 _7 ?+ g3 G$ }) S if( xRandom( 100 ) < pProp->nDropPercent )
/ P: G8 A/ C+ J( Q) j7 j {
& K; s4 A' J+ L) O# G4 c$ K* [ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- X0 p! T; O# o& A% a9 y break;/ C, ~ u6 ~" D# X- a. n# k- N; U
}: e( w* Y+ h( Z$ w
}
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} 8 u( c& Q3 j/ K4 N+ l- ]; Z
}, Y, K9 b: y2 m; f8 S+ u K9 e) i
3 ?3 Z& D% h* |# ]! \ //pAttackerà? slaughter°aà? oˉ°????2′ù.
1 [% {$ q: d% J0 w* h pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" }1 D8 U. ^! c1 U7 ` // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& B4 [, P8 N) F
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
1 s N# m# f S$ n UpgradeKarma();
5 A, l9 [3 n* D' `2 k#endif // __VER >= 8 // __S8_PK6 \9 `7 \8 d/ X5 g( L
return 1;
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; D( k0 J, M* T- X4 U& p+ a/ b
# a+ s" W7 T: x/ E8 E- w$ ?
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* \! i$ w( \& d8 g- j, [% _
+ i7 l0 Q* i$ d. p" C-------------------------------------------
; e0 R* j( ^* E/ K
& E$ P9 J* c' B9 c* |6 G4 I7 S& E9 W2 H5 Q! I
if( pAttacker->IsPlayer() )
; W9 j/ R5 q1 \! V1 g& ` {
/ G+ p, u; r. N- u+ G( Q" Q m_idMurderer = pAttacker->m_idPlayer;1 s) p. d7 ?# a+ A5 d
# A: `1 Y! l* `/ a2 T/ o* u' [
6 h4 r m a$ D6 Q3 H6 u CWorld* pWorld = GetWorld();: q+ k- L9 b3 \0 [# ?1 m& [2 Q
if( pWorld )$ r( d, c# t/ p7 c
{
% H# i& ^* E; R M! L2 R char szFormat[256];
9 U: M, ^5 h: i1 i5 o strcpy( szFormat, pAttacker->GetName() );0 P- D+ _' d+ s( s8 i) o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 V! A6 D+ H( t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" M9 s/ K) U5 _$ K }
/ h$ f$ c e X' X: m }
; g7 k; X2 V& Q( n) p( d$ y5 w$ A2 ?" b0 V* w. k4 ~
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