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赏金系统恢复
' h' P2 }& R' L0 {( [7 ^( U. a! |Mover.cpp2 ]+ C% x& e* ^% k* x) M; x+ O
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Code:$ @$ v/ E& ^. o' t) B
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )4 l+ p6 I# E4 F$ J9 j5 |. ~% x
#ifdef __JEFF_11_41 M3 A* w1 A+ Z- o8 P- i: i
|| GetWorld()->IsArena()3 g6 h0 m- m, L4 M
#endif // __JEFF_11_4
" s7 S& [4 V6 e5 m" k5 }9 c )
. K# \- M0 S6 r3 {2 e' L' L return 1;) y2 n0 Q+ a# M5 M' T
" m8 R: T' n/ H$ h7 [#if __VER >= 8 // __S8_PK4 I; w" t" p( _1 K
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ x9 M8 t( u- G
return 1;5 P( u' o( b/ l5 s# m/ `
7 i6 \. L- O/ Z, L) z4 q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 z9 T) n0 @- D* |
return 1;0 `; x% d' x& N6 U. o' C; T
$ |) l) ~, b) m2 E1 Q9 q#if __VER >= 11 // __GUILD_COMBAT_1TO1
# {( x/ ~" k( k4 l0 _/ ~ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
# R; N6 o2 T8 o: X return 1;
* |9 }( u8 S2 a! u#endif // __GUILD_COMBAT_1TO1( |+ s' R0 l, c& I" f
$ J" x x+ @! E- x ^ if( g_eLocal.GetState( EVE_PKCOST )
) o7 l, u0 t+ Q; M6 W#ifdef __JEFF_11_4
: [# x# ]3 e# L D0 G" o1 a( q && GetWorld()->IsArena() == FALSE
) C2 }7 N1 u/ I0 F* g#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
" O/ C' q$ s% u8 N5 _. r# m if( m_dwAuthorization < AUTH_HELPER )8 ]. E& r) R3 s. u2 H
#endif
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// ??àì?? μ?·ó
+ H2 n( Z9 K. c6 @8 ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% f- H' K: X5 Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 ]1 q' b6 _8 W+ e7 d
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: g! z- ?) O9 o. v for( int i=0; i < nInvenDrop; ++i )* D! F; T) g. X+ M, b- ^
{
7 b, y0 p& I' [9 T. D2 Q if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 ~. _! b/ v) H2 L- w6 ^- O2 [
break;
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// - à??? μ?·ó. \, c/ r8 H2 z5 T; l" j
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: @9 d* Y$ k2 F3 G$ Q h
for( i=0; i < nEquipDrop; ++i )4 \5 r, U/ D1 ]( | u2 |$ e; r' ~
{
5 L* M, R% b, L# f4 |4 l) v if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 8 a1 v6 B" Q2 I8 w0 X
break;
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}
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}
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if( pAttacker->IsPlayer() )0 s: [0 @* r9 h0 c
{
& B y7 A) G3 k/ ?, L3 h m_idMurderer = pAttacker->m_idPlayer;% d! V3 N% j9 E/ M
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CWorld* pWorld = GetWorld();/ D' }, X2 J# _# t- V; j
if( pWorld )
, M& S1 K0 S8 B* t/ z {
7 Z, N1 P# p( t4 ? char szFormat[256];2 d" r# E+ s$ t- `! a
strcpy( szFormat, pAttacker->GetName() );
( y$ k7 M: ~7 l) v2 @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 c4 ~- T; C) K; W* H* S* Y* B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, K5 ~% H6 X w% n3 b4 C
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}
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# l2 H* ^6 @+ `# D$ z2 ^9 ?% ]4 s if( !pAttacker->IsPlayer() || IsNPC() ); ~5 e& T# G$ _, j7 d
return 1;( D% p0 o: ~' ]. G
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BOOL bAdd = FALSE;
. x- k# q) ?. K) ]+ ]9 u if( pAttacker->IsChaotic() ) // ???à?ó??
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& ]) |; f6 U2 T" Y; B if( !IsChaotic() )9 ?! e T: e5 V7 p) J7 k
bAdd = TRUE;
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else // ?????ó??, èù???ó??! A; U, R o! U$ f( H
{
8 K& A$ O, n2 Z/ x) T if( !(IsChaotic() || IsPKPink()) )
D: }3 O+ @! W& F# b7 S4 m' Z bAdd = TRUE;
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" p. D: |# b+ O, w/ C8 D* s" J( ~% Z /// ???à????, ?o?aà? ??·ááü# G7 e9 o- G) Q" B! S
if( bAdd && nReflect == 0 * `+ _2 }$ h( w
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., w% ], u1 d! x) C2 S, c/ s- E
{# }7 H6 L+ ]1 O/ i8 M" }
if( IsPlayer() && pAttacker->IsPlayer() )
( j+ ^5 Z) O# l- }& C {
6 B; E* d$ W, D9 V0 P. a9 \0 G if( !pAttacker->IsChaotic() )
) M; {5 r9 F0 i+ s* R9 l9 v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% n1 B8 P( Y% A- O! y4 C8 |+ x; | CString szSendMsg;
, G# }1 I7 M/ {+ W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% j3 J2 q: V4 t5 S9 x ((CUser*)this)->AddText( szSendMsg );
0 S# j& V5 R) {" ^/ Q) V: @ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# c& J' Z" X0 V! r( K ((CUser*)pAttacker)->AddText( szSendMsg );
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. i' t* k( t- ~) X pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 w4 T+ Y" v( P( Q7 F. M
((CUser*)pAttacker)->AddPKValue();: `3 @, [/ ]. w8 P/ c
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, L( ^" o- l+ |: Z4 h g_UserMng.AddPKPropensity( pAttacker );
; } M! f* y# m ^2 u6 {! B2 O g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); {$ j1 y7 k" H+ N5 t
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 Y8 G, G0 T7 w" Y: v
#ifndef __MAINSERVER
$ L. o. }! }; y2 m* Z& dif(!pAttacker->IsPlayer())6 w: W( k2 n' g5 h. g# B7 S( `- s, B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; z4 j5 k4 @) K* J6 Y& p
#endif // __MAINSERVER7 D" V. ? L- p1 \+ M: b& A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
. e i! z& `4 {! _1 z6 D$ @#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK% ^/ @, N2 u; i. ~6 X2 a
BOOL bChaotic = IsChaotic();" t- Z& T/ w7 @$ w3 Q0 L
5 {( e1 s4 X$ ^% p2 \0 v2 M4 ^
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 }! X$ X/ q+ N& W% w pAttacker->m_nNumKill++; // ?3?? á?°?" o! D$ S0 Z" V, ?+ V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ o, g. n3 E+ k2 A3 H( O& }" k7 u" q6 e0 ^
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 F7 ^+ H J1 E" |' ?/ \
if( nGap >= 80 )
* Y2 r' ]# C2 K9 ~ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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- F& {; Z6 a0 e. u // o??ó±Y ?3±?±a?| ??????′ù.! f) a$ t& Z$ m9 t8 m( X
CWorld* pWorld = GetWorld();
$ z' h1 E: h9 D" V& ]. X+ O if( pWorld ): H$ z/ x. g3 C- I4 Z3 B7 d
{
* s" [( n3 d& x7 C) u# j& L5 O: S //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 |* R# }' n) j* D
char szFormat[256];
" Y7 U# ?) Z& b; N% s3 f X7 f strcpy( szFormat, pAttacker->GetName() );4 j2 H3 K0 n8 r9 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 h$ ]7 X1 ?4 f5 t6 Z% F. x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );' P6 d. y& p- L( k" Z& @3 }; D
}+ K4 ], S- b& a" K
, d3 g2 M7 U t1 X# q+ i! b if( g_eLocal.GetState( EVE_PKCOST )
3 B; ~; _2 c$ P) \0 ~#ifdef __JEFF_11_42 H6 T) X! k6 L& {4 }
&& ( pWorld && pWorld->IsArena() == FALSE )
0 I4 b# G4 I6 ]$ }1 y$ C: I#endif // __JEFF_11_45 s2 F2 a% r! b# U4 B0 O" j
)
8 i+ K7 M& L, R3 l9 p2 P {
2 P- X4 b: L7 Z( ^ if( bChaotic )
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#if !defined(__INTERNALSERVER)/ O9 V, Z3 E, c+ [" z* v
if( m_dwAuthorization < AUTH_HELPER )2 p% @& k( m0 L* `+ U' P% f. u
#endif: \' {( ]! o( \& a2 I$ R" }
{
\" U6 P$ C; C/ c // ??3?μ?·ó
# a5 w6 V6 e2 B @$ L- Q7 J4 d KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; s' N ?4 u! L6 p4 ]
float fRate = pProp->nDropGoldPercent / 100.0f;
1 _0 \( a# V4 G1 y int nGold = GetGold() * fRate;6 Z& D+ G! y( i2 G
# u/ Q% `0 g U( q c- Q( f if( nGold > 0 )
8 A8 L2 i M& G9 G- N& y2 r DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó ' c% I3 c. P" U" x/ i" Z. R2 D
for( int i=0; i<pProp->nDropItem; ++i ) E6 E& c7 S+ }, J
{$ D) @, n0 n7 B7 L: M9 ?
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.5 K8 m9 Y/ E! b0 o
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if( xRandom( 100 ) < pProp->nDropPercent ) * M0 T3 u8 G+ b; P) w
{
/ L9 W; o; H* h* C0 ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . ~; U* V0 [5 G% q
break;- ^+ J. d, X- \
}
- [8 o$ d7 B1 {$ c$ b5 N }
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} 1 I. k+ S+ k% o: x
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.) f+ c, D+ V1 D5 R
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );: [" F6 o {/ d1 E; Y- @8 m S
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.; W. M& _- a4 Q& ~3 V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )0 K! T4 b3 Q$ Q* T1 w# T5 I
UpgradeKarma();
0 k% L6 f+ K1 e9 x& L" }#endif // __VER >= 8 // __S8_PK4 x! u4 X4 W5 g4 M
return 1;
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-------------------------------------------
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if( pAttacker->IsPlayer() )7 H4 E! ^) `' D
{
# }' S; b1 d+ Z4 v4 Y5 t4 v m_idMurderer = pAttacker->m_idPlayer;5 g4 V9 c1 g. Y9 i" F5 {
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CWorld* pWorld = GetWorld();, y2 I( z2 {$ B1 b& O3 l! [: L
if( pWorld )- V4 N Z: W, I: s) K$ X
{2 t* Q, T+ w3 v k1 j- B$ g
char szFormat[256];
" V0 _: C# V- Z/ e strcpy( szFormat, pAttacker->GetName() );% | Q) ~! o: _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" `# D3 ^& z/ k9 m1 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); C& v4 I+ N# m: k/ W5 ~ z
}
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