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赏金系统恢复$ [& S" E" {1 L" B( m
Mover.cpp* L+ Q* |8 Y+ y, o
$ Y+ D6 U% u+ u4 |9 a% L* I; yCode:8 c$ m1 g" [ X8 B
int CMover::SubPK( CMover *pAttacker, int nReflect )
1 d; v }7 ]+ d. @! Z{
( d5 q( F( y$ C: v if( !g_eLocal.GetState( EVE_PK )! ^) B+ \9 L" ?- x
#ifdef __JEFF_11_4% ^6 S, t0 E1 O9 Z2 ]
|| GetWorld()->IsArena()
1 Z- E7 b4 k1 f9 j* ~' [#endif // __JEFF_11_4
+ k7 z( c* D& z5 N( F )
; o) N0 S# @1 }1 N+ N0 C return 1;% w5 Y% }/ d9 K3 t' S1 s
) p2 g8 z: _8 F8 j' U7 E7 V#if __VER >= 8 // __S8_PK9 _ K+ N6 v. U* q' T
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 {% o" t: I& c# U& |0 w1 B return 1;4 _( j! M% V) M) `; i# @; w
( H9 D/ F7 |- \! s4 X1 ^. H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' j9 g+ W4 \$ }0 B1 t
return 1;" Y7 b$ y0 \* A! K9 y J% Y ?
! y2 b( Q4 @5 [) j# _/ J#if __VER >= 11 // __GUILD_COMBAT_1TO1/ q; L& A/ T! O2 o
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) w- I4 r. R. _2 D
return 1;
+ L8 i1 ]7 p) ? x% @; a' m' {/ L* V#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) : u* i2 B" \. `2 m2 n% G6 @3 N" E
#ifdef __JEFF_11_4
' x' ~. d2 y: P& }, l% Z$ I' t && GetWorld()->IsArena() == FALSE
" A% i$ {1 ]% r4 N- w! R6 e#endif // __JEFF_11_48 Y9 P3 a! a: ~
)5 n9 W) x1 l4 R% i# }
{
' G# \8 i' Y6 L# t if( IsPlayer() && IsChaotic() ) % T2 y2 ]0 R9 n o; k
{
6 H0 a6 q- i% b* `/ f. F#if !defined(__INTERNALSERVER)" W' T7 X ]$ m. \* f1 T# O
if( m_dwAuthorization < AUTH_HELPER )
- Q" K9 b6 r, W$ v#endif! f$ J0 R2 V: H2 t$ r0 J% h+ ]
{! W, X: o% e2 b
// ??àì?? μ?·ó : v0 N6 W) ]' Z1 [# t8 Z5 d
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); E' j e" Y0 W! ^/ M5 Z; [8 T
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' k n3 @1 i: E9 g int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 J! Y2 p. z5 @3 C9 Y$ [3 i/ s
for( int i=0; i < nInvenDrop; ++i )
# g4 C, S/ H$ Q8 O {& F3 v5 Y* m, Z2 I7 X8 q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 R; g( ?0 K$ z4 i6 `
break;2 ], k$ ]" R* Y5 a/ h
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// - à??? μ?·ó
' l" R: H2 k5 v/ d int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ A% x8 n, _. v) V+ x6 x. X0 W
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 l3 J+ ~ j9 I. H0 r9 G& o break;1 p4 ?! ?2 G0 z) \6 \6 R
}
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3 [+ o" b. `! h7 Q# W }
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if( pAttacker->IsPlayer() )( W. h; {) L, c" C: y# ^
{
% ]- t+ @& V. M1 a! w3 J( f& G8 b m_idMurderer = pAttacker->m_idPlayer;5 L0 Y9 k( H. ^4 T* T
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) C8 Y9 Y+ A% q# f' t CWorld* pWorld = GetWorld();: m8 |% S) _5 E. ^+ E
if( pWorld )9 w ~. e3 p) c' f& o% p. s8 B& W
{; Y' b9 s1 h6 K- }
char szFormat[256];
J* \$ [4 h: L; q# d& y strcpy( szFormat, pAttacker->GetName() );6 G* P2 o* X4 O% R$ C% Y+ z/ U- t; V i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# k: s2 K3 l# Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 S; x, f/ Q z" b5 ~% m7 x }
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+ P; _" I B1 P1 E if( !pAttacker->IsPlayer() || IsNPC() )! T0 N3 b) I: \. n# r: l9 `
return 1;
5 K1 x' Q5 c6 p! G/ }; J0 r# i% `0 E$ v) `! G( H2 w
BOOL bAdd = FALSE;
8 J9 |1 d# b/ w+ i' F if( pAttacker->IsChaotic() ) // ???à?ó??% ~7 b- a! \( r
{ z2 q8 {9 i2 A5 \
if( !IsChaotic() )5 N2 I- @) V: v' d: D7 m
bAdd = TRUE;
9 a6 t/ Z3 D9 A5 _) n0 F, h: E* V }
5 ^* P& _" k; {8 C+ a) y else // ?????ó??, èù???ó??. A+ r% l2 T9 A$ s9 l. P
{
9 `4 X+ W }) X. i8 z if( !(IsChaotic() || IsPKPink()) )5 m4 x! G9 _8 e: l, g$ D
bAdd = TRUE;
2 O" W9 ]5 C9 _. E# s' \0 } }/ y `) L. T6 a: _# P& w0 j
( S5 {) {' P; a7 P6 ^$ _5 k8 X
/// ???à????, ?o?aà? ??·ááü6 h" I* e0 G) k$ d6 W$ M
if( bAdd && nReflect == 0
1 O# P" c9 V/ N' A( o) j3 F && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 u' G5 u9 W8 ^$ T( h5 w6 h( L0 k
{9 G1 B, A/ f0 J d2 [4 b* k
if( IsPlayer() && pAttacker->IsPlayer() ) T' x* C# r6 o1 |
{
2 C- E1 D, o0 \- d if( !pAttacker->IsChaotic() )/ u+ h; l6 _) q. Z x: _
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 m8 y. m D0 w0 K CString szSendMsg;
/ f! S1 d4 i0 Y/ X* J+ p$ a6 x szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 ?1 q! T) J4 f* n* \8 C
((CUser*)this)->AddText( szSendMsg );
/ N) W1 A8 s5 M# C8 J/ i' I szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );+ G+ S. ?$ s8 X2 h
((CUser*)pAttacker)->AddText( szSendMsg );
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* c" S- j. q8 k5 {
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: o+ D3 h7 R# {
((CUser*)pAttacker)->AddPKValue();) l, J' x( K7 |2 k9 `% n
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: W! }8 R, H1 r: ?. A) ~
g_UserMng.AddPKPropensity( pAttacker );0 w5 ~# V' @0 @& V X
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 h( @ P5 G: i/ g0 ?0 l#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" o! F4 D1 \$ o( m7 R#ifndef __MAINSERVER% i$ Y9 K/ L% I+ e+ h4 k# p
if(!pAttacker->IsPlayer())
' a$ ]- {% s/ R' Y+ n) a FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );. ~% j- E9 F) K7 j" p
#endif // __MAINSERVER% \; F d; O0 y* c3 h ~! ]. g& r
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% H; h7 c# u+ A, A- \
#endif // __HONORABLE_TITLE // ′Tà?
% `( N6 [* h% g7 [- v* H1 D- s }
7 D) I; \5 m% i% V7 v8 r% c#else // __VER >= 8 // __S8_PK0 @2 B, o% S8 c4 I
BOOL bChaotic = IsChaotic();0 R( p) ~) \/ p* R, x' c
6 O% C+ i. W) I+ M, W4 V6 ~6 @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- z: I; Y6 _+ u% _3 a6 H9 a
pAttacker->m_nNumKill++; // ?3?? á?°?5 K/ H( ]# f/ k/ k
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 g' C% T4 M; Z: y8 O* J+ w' M* m5 n; g$ F5 h f# g" d
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );6 Y$ Y; o' g i9 R9 q
if( nGap >= 80 )0 P+ j f' i6 t4 F
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + F) d' r5 l9 l! O! g' G7 }
+ b! F/ V% c3 n" L
// o??ó±Y ?3±?±a?| ??????′ù." S: y$ d) _: ]" S$ W& j
CWorld* pWorld = GetWorld();5 o( Q7 e. V! L9 i
if( pWorld )
, H5 ^8 B% Y9 N. z' x {+ t* k6 w' I. X' a. f
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ ]5 b6 U+ f6 _ char szFormat[256];% v6 \4 _, T) W: @# ?" O% |: e9 H
strcpy( szFormat, pAttacker->GetName() );
9 B5 I( |9 U& o; q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" \* N* z8 Z4 z3 o! \+ S2 D, u- t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 l+ e$ L' N3 v3 F7 `+ J
}
0 w: ^2 h9 {* F* e8 K, D$ u3 }+ S4 L/ q- h: B5 I$ e
if( g_eLocal.GetState( EVE_PKCOST ) ) j! b7 C4 g Q$ z2 s3 U" ~" Y, P
#ifdef __JEFF_11_4 T1 L4 P0 a% @4 @: x% T/ l, w
&& ( pWorld && pWorld->IsArena() == FALSE )5 M- @: P& K) U+ z+ T7 [5 j7 c N: r
#endif // __JEFF_11_4
) G9 Y+ u6 a/ E8 y )
- b) O8 ]3 t- S2 s: o0 V3 k {
% Y9 A) o' d$ O* E if( bChaotic )
# h7 k) c4 G& V& A6 c* d$ u9 i {
7 V; S d+ F0 c P& A2 P* W #if !defined(__INTERNALSERVER)
) K; C) @7 q# C+ c8 @( B. J) ? if( m_dwAuthorization < AUTH_HELPER )% ^! S0 o( C( |, X% D, E6 U5 r, H& S
#endif
* G; |& d \+ ~5 O7 o9 U6 M S6 \ {2 Q- P6 L) U; U* h9 \) h
// ??3?μ?·ó ( `% x2 ~9 E5 ~7 w( }! p7 W
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: U9 i6 h9 o$ r. a/ R
float fRate = pProp->nDropGoldPercent / 100.0f;2 C& E( o( q/ C
int nGold = GetGold() * fRate;
" Y/ k7 ^+ z5 M! F4 j; d9 |& p$ ?( a- I7 O5 `
if( nGold > 0 )2 L' }* h' O6 c" _
DropGold( nGold , GetPos(), TRUE );
9 ^8 c$ N# l N2 e1 M2 Z4 e' c
- y! U% M5 Z- |: O // ??àì?? μ?·ó
- K$ Y- n" K8 z- K( E0 G: e! r for( int i=0; i<pProp->nDropItem; ++i )
1 r9 g0 f# I9 T1 z3 c. R' m' q {: c2 z% m- i" n0 ~; Z2 g
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& l, X- r% G8 h5 S& _7 G4 t; M7 t& q2 a9 s1 t$ X
if( xRandom( 100 ) < pProp->nDropPercent ) / h+ w6 A. K% s0 L
{5 C% }: \7 u D, c4 d
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * M9 j: P9 e! t( h1 S5 q
break;
* O7 b( S0 c$ V5 V( c! X }- a: \. k, F) e; I
}# G5 _! T6 x5 J! {! }
}
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" @1 ]4 Y8 _7 v+ w }* s" [* R6 q& L' B- W
0 X# h2 l" _, M3 W
//pAttackerà? slaughter°aà? oˉ°????2′ù.
$ y+ A: S. ?: R# p6 \* x# \' K pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ D) Z5 s" s K4 ]
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., X5 k' K' B' M1 B) L6 ~
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ B4 H; A* ?/ N( A UpgradeKarma();& R# ?/ L8 f1 E, J) J! J7 T! M
#endif // __VER >= 8 // __S8_PK- v% H, N4 t8 O* O) o U
return 1;( U! N+ q3 k5 v6 f0 f6 T
}
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3 u( {* v) ]& q) Y1 u/ C-------------------------------------------3 g$ k0 E" e( D Y2 k+ `5 |( L1 G
f( b# S8 W! J5 l8 y
1 f, e* k' _- }4 M' z, o' n! x! e if( pAttacker->IsPlayer() )
: \9 l$ }$ E# y& B: w {
: p% |% n: ?2 s( Z6 O, P m_idMurderer = pAttacker->m_idPlayer;8 y* _0 j. @ O6 i1 Y: m
8 M: \ w5 \( U
- @$ M2 J4 b' T( @8 b1 b8 k3 l5 I
CWorld* pWorld = GetWorld();" b2 ` }& ^. w7 U" t/ {
if( pWorld )
. p' l6 Y+ E8 t {
# |3 I8 |! a6 b, Q. A. z char szFormat[256];9 j/ W6 M+ F3 y; e% T4 v
strcpy( szFormat, pAttacker->GetName() );: D. ?! E$ D# `4 g! \+ ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; D# V/ q3 z: u0 \3 b8 |/ g: F5 \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ F/ @: P; g6 ~, J; C }
& ~1 x7 Y/ i, s; K# v; h8 z }
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