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赏金系统恢复
: \4 u( }4 v. M# F" GMover.cpp0 y* w, ^' x* N- R h: Q) w
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Code:
, [$ ~& H* q! s' bint CMover::SubPK( CMover *pAttacker, int nReflect )& T6 \4 f' i6 [3 ~7 g
{; a! r$ Y1 ~$ ]
if( !g_eLocal.GetState( EVE_PK )' Z; m# J) l9 ?1 X( I$ z
#ifdef __JEFF_11_4
4 [( t0 t* I- ?8 K' m% ~ ^4 F || GetWorld()->IsArena()
; x3 o/ I$ O3 Q" \#endif // __JEFF_11_4
) x1 _% ?$ w% a )
# p8 ^) V1 f$ K x& e0 ` return 1;) _' Z V$ [% ^
5 m3 P* V2 K& o" Q3 X#if __VER >= 8 // __S8_PK
4 B& _, ^. q3 }* h if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ y i, q! N% o- r8 C* ^% T, n return 1;
& A0 m0 h6 K9 a) S7 W. I
\) V, g6 G6 ?+ F+ n if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 `" X- \7 z3 Y8 x
return 1;) E& I1 {7 y& t" ^2 Y0 \9 z) U
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ G3 }1 o$ h: [ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 r8 U0 i9 e2 y3 C+ S6 T" R$ l return 1;
8 I( \5 D% [ X! F0 ^ z w7 f#endif // __GUILD_COMBAT_1TO1
" i4 U4 u G' c: t: B9 M8 t. ]( Y1 l; W: F: T9 H* B
if( g_eLocal.GetState( EVE_PKCOST ) 7 f: B3 a& G6 q, Q: w
#ifdef __JEFF_11_4 @* q& O8 v7 s2 P7 M
&& GetWorld()->IsArena() == FALSE
- L K( u. z0 N8 Z' J& z#endif // __JEFF_11_4
8 b+ b4 `/ W( F )
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if( IsPlayer() && IsChaotic() ) 9 O1 ^$ p" v- m6 \3 Z
{
5 T. ~4 z( R& w( T4 i4 _#if !defined(__INTERNALSERVER)
; ~1 t( S5 L4 e; g0 M5 F Q5 r if( m_dwAuthorization < AUTH_HELPER )
) X9 _" c/ L$ T* j2 R& ^3 I#endif
+ v& {: S+ z' E: l# T' ]. I {
! ?2 W! n2 w }0 f+ V$ O. {1 \! ? // ??àì?? μ?·ó / f* |- x' F) U' W. x! p9 ~
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& R1 i# \! a) d
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' B1 Z8 Q/ [/ I int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- T7 c% b7 e# e6 C: R
for( int i=0; i < nInvenDrop; ++i ) \0 ~( D( M0 Q- j
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 a* h7 C8 `$ R' p break;. g7 ]) u& K) G
}
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// - à??? μ?·ó
8 I8 \1 f2 H, h" D int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 }' n, P( p' u+ L5 V3 n4 N4 C
for( i=0; i < nEquipDrop; ++i )/ e ]4 s2 z" H: F% `- ]
{( G. {9 I* @) N7 ^6 U
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: o+ K" v: W0 y5 q M- o) I" o break;3 l7 ]' l$ S: o& `
} % G; M; J4 g9 V, K
}
1 y: q- u6 K# A. P1 V }
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
( H, N$ q+ F/ |) |" H+ y* Q9 ] if( pWorld )0 i- o) H: a. b7 f9 ]/ h
{
& q2 R4 i, G# M. S" t char szFormat[256];
( f6 O1 R. a" c( ]7 R8 x; s strcpy( szFormat, pAttacker->GetName() );# I8 P/ W6 V4 z8 p0 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' O o+ I. h+ o/ Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
! ?( |0 C, L8 o6 F' W; l4 O' n return 1;
$ ^$ i; F/ {$ r3 t9 M9 Q
5 G/ ~- G- S' L: S/ Y5 }6 d4 H' A7 f BOOL bAdd = FALSE;! Z' R* D3 A6 Z# v. {. C% [
if( pAttacker->IsChaotic() ) // ???à?ó??" {* t- s l/ h' K/ m0 X+ @
{
( U9 N5 M$ f3 p2 [1 R if( !IsChaotic() )/ p4 I$ p0 ?9 j" _" J r8 g
bAdd = TRUE;% X" c2 e, S2 [# J( s* @
}
% u; j7 {1 R: M- U; G% i4 w: v. A* T else // ?????ó??, èù???ó??7 q$ e) K- d2 M$ v! ]5 ^
{! G( D y& j% }$ `
if( !(IsChaotic() || IsPKPink()) )& c. n# y" o4 e8 u8 g
bAdd = TRUE;' k$ c6 j" s5 r4 [* [ z
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/// ???à????, ?o?aà? ??·ááü D, S" t( w% u/ ?
if( bAdd && nReflect == 0 5 `: D4 s _: F0 O5 U2 ^" l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
" A/ }; Z, u) I+ {- ] {$ ~$ [2 M8 g u7 ?0 m
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
( Q1 W( ?7 ^7 Y- A; M" T W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; d' z4 r) c6 c" ^: n# |, ]* @' O
CString szSendMsg;1 ~5 X1 k, }: r8 t( P7 o2 w: x, L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
. G4 J {7 ?5 i ((CUser*)this)->AddText( szSendMsg );. O7 s# D4 Q) M/ t# C. \) K4 i
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& {: K. f7 q4 y h3 P ((CUser*)pAttacker)->AddText( szSendMsg );
. s( z. |/ r" X, c4 I9 }' _ }" Q/ B9 P& Z! o
* V+ }8 j: P; T" C& ^3 g pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 d: i, ~5 ?% \- H) I6 r5 h8 h
((CUser*)pAttacker)->AddPKValue();
* M. w8 [ J) J+ J1 r. i+ j$ Z% c pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 I0 u; v+ a ^) b
g_UserMng.AddPKPropensity( pAttacker );6 v+ q& h, T- v; b- y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& N9 h) ?# c5 L/ L
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! u4 v, ]! |% k6 V! ?
#ifndef __MAINSERVER4 M5 V3 \& t) E1 g: r
if(!pAttacker->IsPlayer())
, A2 s, Z) G/ Z0 M9 e$ i; o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. `; W+ l5 @" X4 h& \9 D7 i; h#endif // __MAINSERVER; g. P+ [ E3 r; g) Q1 e
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ F) J+ Y) a, n8 E- j+ t& q6 r#endif // __HONORABLE_TITLE // ′Tà?
% T! X# D: Y5 X }
$ ]3 }' L% N+ g/ `#else // __VER >= 8 // __S8_PK' a- i1 R! M K3 Q$ d( d, G
BOOL bChaotic = IsChaotic();
; d5 Z; ?4 o; U5 V% R. n2 Z
1 n; q. h1 I+ B0 d/ [6 O ^; z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
9 i% B% b5 X0 ? pAttacker->m_nNumKill++; // ?3?? á?°?
5 V' r/ w' a; I: { (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 T: N8 R/ A2 J" Z% z8 x5 }- K- M
/ P' D$ ~. `$ a! \ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" x4 w# M' I) a2 }3 }
if( nGap >= 80 )
( S/ f: S/ w0 o/ n2 \7 Z3 R ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 R# R7 F2 \% m0 U, T h
/ ^! s/ u o/ x/ ]. O# X- ]/ B
// o??ó±Y ?3±?±a?| ??????′ù.
5 l1 N7 M# }- Q1 t* k CWorld* pWorld = GetWorld();8 |- G9 p T: B: J5 E* B% E- I& m
if( pWorld )' C* [) B# G$ y
{
; |2 \& F, P2 G: r- x. t: I6 i //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% [, f1 y9 \, C9 G
char szFormat[256];: ?2 [& `7 \* O0 a% ~
strcpy( szFormat, pAttacker->GetName() );5 P9 l8 z9 G, u, p" q9 n; D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' A4 j7 ]7 ]9 ?6 B: }3 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 y( d3 X( l4 h/ H8 l
}* b0 ^& c; g! x1 V8 Z
' b0 J/ g0 i& h# F1 P" x: g2 `9 N/ [2 t if( g_eLocal.GetState( EVE_PKCOST )
$ D, ?0 W. E; J% a#ifdef __JEFF_11_4
7 q/ N6 J' Z( H4 D( J && ( pWorld && pWorld->IsArena() == FALSE )5 k" ]5 D" R2 o# U. x
#endif // __JEFF_11_48 K8 T* g4 k1 w' _
)
& u/ q; C$ D# y R. I3 W {
9 c' V/ H5 ~% s1 m if( bChaotic ) 1 t8 W* [ h/ \! \+ r
{* ^8 V" ^3 x) k: Q2 ]1 ]$ u
#if !defined(__INTERNALSERVER)4 A' j0 [1 {6 S) J! V$ D
if( m_dwAuthorization < AUTH_HELPER )8 y: ^2 s- b2 \! W
#endif
; Z/ R4 i9 W9 e' Y. P6 L {: s6 ]' A' \( s8 ^$ d
// ??3?μ?·ó - a8 |5 a) Z- l5 I- q
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) r3 C: n; C; z" ` float fRate = pProp->nDropGoldPercent / 100.0f;: t, V: X6 L8 Q- p' Y
int nGold = GetGold() * fRate;% i7 W: ~* d. z, @
' s4 {; M8 D1 X if( nGold > 0 )
& z/ R6 M* @: b DropGold( nGold , GetPos(), TRUE );* O+ Z/ g$ A: z- q7 ?
+ P$ m, |) [) Q/ g8 X2 t // ??àì?? μ?·ó
) D& E4 J5 q+ N0 w for( int i=0; i<pProp->nDropItem; ++i )
7 Y: E0 k7 Z, {! w3 N {' E+ o4 b% n0 ~: l
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. i ]" ]% ]$ c, M; z
( t) C: y& s; j: {0 I! i: g
if( xRandom( 100 ) < pProp->nDropPercent )
+ C1 J7 c* f* w/ M {; b$ E4 r+ E7 t3 v H2 F- |
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* x4 B) Y6 A1 `+ @ break;' \% Y, l6 {, T. h3 h; \
}7 P+ [9 X0 _, C
}
$ L0 B# u* ~' [' a$ P" F0 T* _- D }
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8 Z5 [* Z& t! N2 V
//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ S5 z3 |* D6 L. t) @2 I o7 U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% b- ^. r- E- L0 b1 \3 ~5 l
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ G n; Z. L; i$ u* b
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 D6 [, X3 d+ u( v9 ^( j6 w UpgradeKarma();3 m8 B- j# E. Q; M1 E3 U0 R% W0 x
#endif // __VER >= 8 // __S8_PK9 ?# u9 S$ V" d0 B
return 1;9 v' x( v% I+ ]5 v
}
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-------------------------------------------! v' y* r+ t+ [: x e* |
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if( pAttacker->IsPlayer() )/ A) P+ b$ d2 }" O
{: ?4 i( p3 d& L& \# M7 ]0 x# }4 g
m_idMurderer = pAttacker->m_idPlayer;; f/ r$ U8 k* B( w
9 M6 L. @* c& \
$ ^! Y/ \8 K3 _4 o
CWorld* pWorld = GetWorld();, @6 A. B0 r( S! B/ J
if( pWorld )
7 x& S4 u; X0 @7 `" ? {
. D4 |. }( c" ^+ I Y9 [" P char szFormat[256];
- l/ P5 O2 r9 S+ `* L7 |; T+ M( _ q strcpy( szFormat, pAttacker->GetName() );
5 J) {; x& y4 ~9 F3 {0 {& k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. d j5 A2 U% K% D' I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 x6 o2 B! s" R1 t( l2 {0 i. C
}
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