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赏金系统恢复
' T5 w" \7 W- O3 }+ {* iMover.cpp3 q0 r1 q. I( h6 G& T
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Code:
+ b7 r/ Z# Q2 y6 ]: j3 Qint CMover::SubPK( CMover *pAttacker, int nReflect )) L, w e3 P, B; Y. L5 _7 e/ k6 J
{, d8 s. T0 ` ?! a: |1 G
if( !g_eLocal.GetState( EVE_PK )' D9 ^' v+ [5 D% ^! k& A
#ifdef __JEFF_11_4
) j2 i( h+ _ ~: m, P* H& A || GetWorld()->IsArena()1 x- a3 F' S5 o; [" h
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK3 O7 c" j2 I4 a% t# I) e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): \3 K% ?* m0 t1 G# q' D
return 1;6 e3 q* M+ c# r6 A* A4 t
, r0 y0 o& u& c" X$ H& P/ q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 ?2 I3 J, ?: V8 D8 M. n6 X return 1;* B- Z+ _$ `7 X. v8 A' `" c
9 ?: ~: ?( q8 I- g7 @& C: x#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 n$ y0 F5 W* Y9 B if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 `6 D/ y) A$ i Z1 l. M return 1;' B1 ]9 x2 `$ r& i5 o0 x8 R
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 8 Y7 w0 W# a: _6 m" D
#ifdef __JEFF_11_4
- v! O! X6 K$ x! X4 u && GetWorld()->IsArena() == FALSE1 z! d1 Q/ y/ T3 X
#endif // __JEFF_11_4$ E! I# e3 _* s" q$ k8 n7 V4 u0 t
)
' _" D* M! K, B* Y5 ? {
5 L$ I) M6 R n3 M' ?. u if( IsPlayer() && IsChaotic() ) ( [1 E0 W4 s W5 Y: d* Y
{
5 W. H5 K9 ^+ E# e#if !defined(__INTERNALSERVER)
" a( D6 [( m: {- T8 K if( m_dwAuthorization < AUTH_HELPER )
' A5 `- X" @0 f' K* V; n- ~#endif
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// ??àì?? μ?·ó
$ \' |2 U [/ e4 W5 M6 \0 k( e7 n // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 g e/ U. Q8 `$ S& y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 c$ L" T# y/ s
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );/ p$ ]& H# o F/ m' w4 F: q4 e
for( int i=0; i < nInvenDrop; ++i )( H* f1 U1 l6 i' V2 k0 D, H
{
" J1 u" E$ h9 t1 j0 D4 K if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' i5 |0 Y. H* s break;, {0 g) G. W8 j
}! W# g7 {# R9 f- [) H
, {; N; s! ?- K9 W // - à??? μ?·ó
, z6 V+ W3 b8 j int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 _" k5 w, B# T- q for( i=0; i < nEquipDrop; ++i )+ s; j0 o& s/ j8 ^* x9 ^. q$ d* w
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ g$ Q# p# f% V break;& K2 |, Y4 a) _$ T) b, F& {: g
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}
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}
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if( pAttacker->IsPlayer() )
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* l' H$ E0 r# }3 w7 K1 D6 k m_idMurderer = pAttacker->m_idPlayer;9 S, b0 x+ L- ^6 P S4 m* C/ n
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CWorld* pWorld = GetWorld();8 ^1 j3 c: H; g4 S" w
if( pWorld ) ?7 @; |# Y, P; x2 J. _9 K6 K9 D1 f
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char szFormat[256];8 N- K7 Z; v1 v) u1 x
strcpy( szFormat, pAttacker->GetName() );
$ ~5 ~; q. e1 }$ L9 | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& B: n6 K/ P# `; o4 d [0 q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
# d7 |1 L, E* X& Y; F: f return 1;# g1 |3 t4 q( K1 e! P2 T, _
" i/ Q( X ]7 H ?, q BOOL bAdd = FALSE;
. [ h: e5 g8 G) [& A if( pAttacker->IsChaotic() ) // ???à?ó??
# N- L' B$ I( a- B7 X( f+ V {; {8 t; L- P. Y: q0 v. [9 G
if( !IsChaotic() )
4 o* G4 W" G! w4 B. ^- ^ bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )" B, b l/ G0 C+ D8 Y/ F
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
6 B3 t& E- T! Z( w; w- o if( bAdd && nReflect == 0 % [6 P6 j5 G% h8 P. Z5 X8 ?
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )( J6 U$ l& I6 M; l" A/ H' t
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if( !pAttacker->IsChaotic() )6 `6 G, P* L3 U* q" }+ { G
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( V5 O2 L5 k8 N, l G
CString szSendMsg;! u" {: X B, C% \. b) c
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! B+ a1 ?* t( Y ((CUser*)this)->AddText( szSendMsg );
! K+ s w. w" w szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 c9 l3 }! J: T1 {; B
((CUser*)pAttacker)->AddText( szSendMsg );
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9 s( w) p9 e% N9 o/ W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; c6 A2 V' j" z- A3 K
((CUser*)pAttacker)->AddPKValue();
+ k6 x; C0 w- ~1 y, Z pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 c( n0 B7 Q c/ H* P g_UserMng.AddPKPropensity( pAttacker );. u0 d" E5 {. ~; n- i" b- \! D; w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
$ e' y; f2 ^: D8 O#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ A1 p' W6 |0 m6 M7 A
#ifndef __MAINSERVER( e2 W' m* {. r' O( @( P! r4 t
if(!pAttacker->IsPlayer())
6 a. n* m6 V7 d- F FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& z* n" j; u5 S
#endif // __MAINSERVER
/ A5 @; i) N: k: P3 R5 ? ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 ~/ J4 N/ I8 C! F
#endif // __HONORABLE_TITLE // ′Tà?' B7 V3 P. c. i8 C' c( e
}
. H3 e6 g. b( O9 J7 u#else // __VER >= 8 // __S8_PK9 N9 _2 B" _1 D1 M" M9 ~
BOOL bChaotic = IsChaotic();& ^& n" o0 W) ^8 G" U: f) E
! O2 M: \1 A% R5 j
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 V8 n! S i% Y2 x$ G- F5 k: S pAttacker->m_nNumKill++; // ?3?? á?°?- X5 A! q- Q8 ~3 \0 i# B+ U
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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. `! B, p0 l4 K int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ k9 n; S6 K# G( o
if( nGap >= 80 )# {: ~0 C% l7 [! G3 m' D% x1 T* b
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
. v7 ]1 ^1 ]; j9 v$ p CWorld* pWorld = GetWorld();
0 y& U! j$ a' f7 u/ O* j if( pWorld )0 D: J9 O8 D u9 b% x
{' t% W% w0 G' U+ @
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 a$ T) k% \# \ v
char szFormat[256];; n3 S& j/ c0 D) G
strcpy( szFormat, pAttacker->GetName() );/ j1 H, n0 E' X: n8 A: q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, R2 y0 ]! K9 q3 D4 a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
. j6 R7 @2 r9 V& _4 j/ [ }# G9 ~6 F+ S$ J0 n/ o; h4 q
- w9 F5 \+ s4 Y3 l8 R if( g_eLocal.GetState( EVE_PKCOST )
8 \9 a9 j; Q: I; D#ifdef __JEFF_11_4
: n% P8 R: M. R4 `$ {/ E && ( pWorld && pWorld->IsArena() == FALSE )8 V- I) L* F. I% y+ C
#endif // __JEFF_11_4
% n! g+ U, C4 t )6 U" @9 a' ~' ~- [) Y
{
- |' g- f0 W" W8 \; K( g if( bChaotic ) ; F& j4 g- x; a; @7 l3 t
{
) t2 k. ?: a0 ]2 S/ e) T' x #if !defined(__INTERNALSERVER). I3 V4 W; u2 F, H) ]6 }
if( m_dwAuthorization < AUTH_HELPER )
& D0 V3 F' n. K; |& S #endif( U' C4 q1 l4 n6 R; O ]! H' o
{- N9 T3 \, g9 `; E8 x% q
// ??3?μ?·ó
; u7 R. F% D3 g4 ]/ r7 e KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 w) h8 j7 O- B3 j9 ~0 V& r& H; {
float fRate = pProp->nDropGoldPercent / 100.0f;9 |0 A9 z( M2 b2 E6 U( T
int nGold = GetGold() * fRate;
& M2 E; _5 Q Z$ A2 R- {
/ b* O% g2 J) Y/ d9 r" t if( nGold > 0 )
1 \1 j- O4 ^$ C, D DropGold( nGold , GetPos(), TRUE );
# I& |! s+ C3 ^! [0 ~
% M' R5 L3 C6 R# C) g6 ]1 n5 H: l // ??àì?? μ?·ó
+ K/ ], }' ^: ?; X [4 j for( int i=0; i<pProp->nDropItem; ++i )
o3 k; `; p) u( o {. b p- E$ Z, X& V6 n/ f
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% u% L/ h% s) g% U2 n4 j
! S7 q6 L8 `2 M# [) w; {, b3 e1 i if( xRandom( 100 ) < pProp->nDropPercent ) / e6 ` I) V3 `, f0 x
{0 y' \3 e$ d, a6 j- W; M
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
2 O7 E/ q/ W' l6 s- w" J break;4 o2 B( {9 N; p0 _& v- N
}
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}. u" h( N2 V7 t& _0 l9 H
}
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) `$ @+ y& Z- f* O. Y% j" H //pAttackerà? slaughter°aà? oˉ°????2′ù.3 X' ~9 I/ s, r7 j* Y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 e6 z4 m, e2 `8 H$ I9 @- _( ^& S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 j0 p% f. D! b3 M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: S, z. J1 J( S+ Q. F5 f$ l# _% f5 U UpgradeKarma();
" h7 `- B5 u9 ?" _5 u: B" }- y" H#endif // __VER >= 8 // __S8_PK
% F4 Z" ~0 ]) \+ P, D# b3 V return 1;: e8 A6 I# f8 s/ Y- ]
}
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-------------------------------------------
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if( pAttacker->IsPlayer() )
5 i; Z8 h. W" }' I2 O; [ Q {
2 e, F$ L) p3 o( \# N G m_idMurderer = pAttacker->m_idPlayer;
( n# s; b) | ?. x$ e( g2 p3 M5 e: c
) ^" W F0 p A5 t CWorld* pWorld = GetWorld();/ i4 N3 G& v, Q, q8 Y! b6 S
if( pWorld )6 {( c3 U9 d2 ?# y- W
{
+ ]+ P$ y9 k, [* u: Q char szFormat[256];
2 G u: O' \& t strcpy( szFormat, pAttacker->GetName() );
( e1 h0 N* p8 F% Z" H+ a# u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( \0 t8 u0 v9 _* J# P2 j; d! m4 I9 W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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