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赏金系统恢复
k# l) b, l; y7 p/ ]3 l( n ?Mover.cpp' n# p* M& A: A. I! A
; x) w' f. s5 pCode:
- i: @5 b+ o' L2 Uint CMover::SubPK( CMover *pAttacker, int nReflect )8 z) a. d' L/ U% e/ H1 g
{7 A h3 `& l! L" u) ~
if( !g_eLocal.GetState( EVE_PK )
3 Q7 `6 b! m$ \#ifdef __JEFF_11_4
' T9 }) V# O: E3 I || GetWorld()->IsArena()) m& ]' x# `4 ]! c" g$ }
#endif // __JEFF_11_43 ~/ f- X; R" [/ H
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return 1;1 e) B8 E# G8 e E
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#if __VER >= 8 // __S8_PK
& C4 o! O4 S% k: i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 G: R- L4 ?( q H
return 1;- \0 R% M) w- A8 o' l
& |# }' X% s) f z if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 c$ ~) C( P8 H# Y return 1;. ]5 e; g) N( O) P5 S- @* P% J% a
& G" ~( M- r- M6 @#if __VER >= 11 // __GUILD_COMBAT_1TO1
" e: h, C$ Q7 O1 k! m. o' q _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ d! j9 h1 w( ^: k3 K" p& f
return 1;
6 v* N5 y2 \. s( G#endif // __GUILD_COMBAT_1TO1, u5 k* N& h. i
5 k+ y! p# q. b3 L& k if( g_eLocal.GetState( EVE_PKCOST ) 6 i0 p2 X3 C c; ^, S+ |: X
#ifdef __JEFF_11_4
( I8 @1 n2 h$ z3 J8 O" w: p && GetWorld()->IsArena() == FALSE# K. f, E4 j/ D* h/ o: p
#endif // __JEFF_11_4
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{
9 k! o, G9 U2 o9 z5 Q* s1 _ if( IsPlayer() && IsChaotic() )
0 W0 y0 K# k. O2 H/ P {
- p3 y+ I/ R8 h. j7 @3 H#if !defined(__INTERNALSERVER)2 @: }* T6 C. o1 \) U% d! h( q9 {: h
if( m_dwAuthorization < AUTH_HELPER )' y9 l5 s: I1 T% Y" I! U2 j4 u
#endif
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! i! q' g9 [ K' d5 q$ g // ??àì?? μ?·ó
; H; y, C7 `+ D" f6 p1 ^! n // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )2 M5 l7 c" L; g. ~% v# M
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) V+ x) l' X# l+ O$ r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ B' r2 e) a/ X3 d' G2 ` for( int i=0; i < nInvenDrop; ++i )% s3 N3 w8 ~3 d# k0 f
{" Z8 X2 v3 _% N
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' A( \9 l/ ]4 e# o1 U
break;0 `( @ {# a4 ?/ p N9 B
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// - à??? μ?·ó: l( x6 i5 Y- `$ g* _
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- \- [9 r; L" x6 N \3 }: i
for( i=0; i < nEquipDrop; ++i )% `- ?! L" H5 c) i: p9 ]
{" R! b( l. z8 n( w3 {! W! c. f
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) % ^+ f6 ^9 Z/ V; ^; t2 D \
break;
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}
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4 X4 X$ [8 V3 Z9 V5 J2 C! l if( pAttacker->IsPlayer() )' P" Q& U h# Y* ?# y6 P$ }
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
3 p7 ~. E" x" X4 F; | if( pWorld )
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char szFormat[256];
: A" R$ d+ E; b# _+ y2 j strcpy( szFormat, pAttacker->GetName() );- d* F$ N5 u# U7 r$ p, s' i. _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( {/ ]. r! G/ b4 M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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, t7 [8 `; n+ a2 w* s9 i if( !pAttacker->IsPlayer() || IsNPC() )
5 ^% g! \1 h# u return 1;2 N* O0 q k8 e, K
' z; W3 X1 ~' Y; `) J C
BOOL bAdd = FALSE;
! c4 H6 F) ^) h( j# f g+ F, t0 H if( pAttacker->IsChaotic() ) // ???à?ó??
8 g+ e" `0 S1 x3 t1 _ {
& l1 G4 F6 r) Z6 n5 e2 k4 q1 A& B* n if( !IsChaotic() )8 z+ T6 ] Y' O- i* I* J9 ^
bAdd = TRUE;
6 v1 f4 m: _$ V; {% T$ H }
9 ~" \9 ?7 f& W else // ?????ó??, èù???ó??4 f7 r( t0 w9 ~7 }8 b2 M
{
/ ^( e7 Q% o2 D; \5 D if( !(IsChaotic() || IsPKPink()) )* T4 ?' H5 Z9 d4 K
bAdd = TRUE;2 ^- v! h$ q5 ?, X: o
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/// ???à????, ?o?aà? ??·ááü
+ L) [$ ?, J) t( _+ m: z S; s if( bAdd && nReflect == 0 ) \0 H' C5 \ A7 [
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...9 T- z' C. u9 s
{$ x- _: O0 e' f& i
if( IsPlayer() && pAttacker->IsPlayer() )+ |' e9 m; b. i& c, _
{+ X3 O% D' j; j/ C6 r( m) o
if( !pAttacker->IsChaotic() )- M% H9 E* R, U7 V
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 F/ R' |! P1 s' P' O
CString szSendMsg;3 C4 t- u5 Z; z6 l0 V, ^" Y7 s8 ^! `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 h2 d% D1 w u" O" C
((CUser*)this)->AddText( szSendMsg );
! S7 r) E: j3 Q& _5 U8 U# E szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) \! C t) I! v; ^5 A ((CUser*)pAttacker)->AddText( szSendMsg );& o6 _' ?& Z# r2 W0 s0 a
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( ~" I( ?& l( i" z ((CUser*)pAttacker)->AddPKValue();
. D2 i v& ~2 ~! l& N; Z pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); t6 Q' O, o+ ?; q3 h, w) r5 K
g_UserMng.AddPKPropensity( pAttacker );6 ~+ E0 S1 P F M& |. x1 n
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );) n J6 y( y* V5 Q: p& K
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 [$ Y' W. d# \+ y& H" V9 F#ifndef __MAINSERVER
! ?, }# H7 k" N4 O# Y4 F5 ^; l2 Cif(!pAttacker->IsPlayer())
) W& s* @$ u1 l FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" Z) r& o+ M' G$ M#endif // __MAINSERVER. P; b, I/ b3 {. z( Y5 w
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 g! \+ I+ N( ?/ q, H) l. f#endif // __HONORABLE_TITLE // ′Tà?
, ~, {5 T/ K% y, O2 b }8 u$ z2 |. X+ e% E/ J
#else // __VER >= 8 // __S8_PK5 H N# v F _" Z7 K
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 N& N( v/ E) p+ C, i1 V7 X pAttacker->m_nNumKill++; // ?3?? á?°?7 R" C; |5 J0 e, K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
9 M; w8 a# m0 A/ }7 W. }
" H% g$ X5 ~, i; C int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
* ]. Z7 v' F9 ^2 y2 `/ h9 F' h if( nGap >= 80 )7 c% H3 r0 Y- W# t L9 Z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ v7 P% N5 Z( b* ]+ j( d! Y& L
3 n5 r0 u) x9 B0 k // o??ó±Y ?3±?±a?| ??????′ù.
, W {# p% j0 D CWorld* pWorld = GetWorld();5 c$ g* s9 A" \! H; s. u( ^, Q! {
if( pWorld )
- ^2 ^; l0 f1 y2 D8 J9 `0 m {
4 h) Z6 n" J! C" p* s7 H //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% n; P+ s: u: I R% o( g
char szFormat[256];
# p/ b2 H+ V( A$ X6 Q: f strcpy( szFormat, pAttacker->GetName() );
. [3 C% r3 _# E/ s) i6 C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& [2 d( G% q( t, m$ f1 {8 f) c! H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );3 J2 i' t$ k' t+ `$ B6 c+ |
}
, J8 s/ \! c1 d5 f% q- `6 s: m, [9 l4 m' J
if( g_eLocal.GetState( EVE_PKCOST )
. J) J6 y5 I+ c; r7 ?, _#ifdef __JEFF_11_4: u$ g6 U1 B" ~7 p& \, o7 J, [
&& ( pWorld && pWorld->IsArena() == FALSE )8 K: a H% E) `: b& q, U" T' k
#endif // __JEFF_11_4
4 Z$ ]2 N0 k/ Y: W. u )* c5 R/ c8 Q4 a
{
! r6 f) R1 m$ S2 N( p- U) D: W if( bChaotic ) 8 w: k9 l0 c0 U2 d2 E9 m
{, m+ H7 U7 Z6 w
#if !defined(__INTERNALSERVER)7 q+ ?; l9 v; m3 |
if( m_dwAuthorization < AUTH_HELPER )
: v. U9 z/ h9 p1 N4 K #endif$ o: s7 {5 I6 J6 {
{
% U3 Z: T9 h1 f0 b4 } // ??3?μ?·ó ) p0 r3 Y) m3 R1 h
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 D5 q4 C: \" D# E# }- b
float fRate = pProp->nDropGoldPercent / 100.0f;
/ x3 ]! y' ^! v. R- Q, f" ] int nGold = GetGold() * fRate;
: P4 u0 B5 d. Y/ f, v. a% K! C2 n+ ~6 @" {& Y. R3 r
if( nGold > 0 )
, c$ V- e+ X3 r4 ]7 c DropGold( nGold , GetPos(), TRUE );3 O& B7 F/ a3 I- F; d7 \6 a& Y/ N
: m+ h& @/ Q& R7 f% u
// ??àì?? μ?·ó H4 W: g2 N1 M5 ^) ~
for( int i=0; i<pProp->nDropItem; ++i ) q) W @ g' y1 v% l
{- q/ H* T* W5 a4 P, x8 ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
4 d( T% y; @; P5 Y: Y4 m
0 m0 P2 O+ p# v if( xRandom( 100 ) < pProp->nDropPercent ) 4 ^, j- }/ i( {6 z
{( d) B7 g, M0 Z5 \: P0 h2 S6 p% ^
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" c9 a. V8 u2 Y1 e! v2 Z7 u, A break;# F5 Y/ M R) e; m
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}
$ x# d Z6 B# a. j2 ^8 e) I }
% M6 @0 w+ P4 L3 R1 f2 O6 ~
" ]* S/ V2 c. N8 N& H5 m. i //pAttackerà? slaughter°aà? oˉ°????2′ù.
$ W; o8 q( q" k0 y4 m0 _ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* }1 _. J0 }4 X7 y // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ L+ D+ r- K, E4 P2 M if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 H, o% }8 t1 j+ \ UpgradeKarma();, \. h" R$ R8 g& [2 R# T
#endif // __VER >= 8 // __S8_PK) M7 W# `2 F9 R9 g- t- F& R6 o! ^
return 1;
4 k( x0 z' P0 S3 s, V# g( X}
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3 k! R+ w3 a) m5 e-------------------------------------------
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. z6 f% l' v6 e3 o+ d" D+ c/ V1 y
if( pAttacker->IsPlayer() )
, O, R6 O' W$ t! L! W5 `' w {
# Q! q- D9 w8 O m_idMurderer = pAttacker->m_idPlayer; j5 E. N8 E8 Z! H7 L
) q4 d h+ g% Z! D% k. M
2 c( g) m4 i7 G. V CWorld* pWorld = GetWorld();
) a5 N. N+ y1 p" K2 @ if( pWorld )6 p3 F6 Y7 M% v
{
& R; T& g4 j8 m% R char szFormat[256];
% C P) G* J2 Y8 Q9 s0 R3 T1 \9 l0 e strcpy( szFormat, pAttacker->GetName() );8 W* V( Y2 A- a' ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 K3 A( h$ R3 w$ `6 b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- m& X' t1 y3 o& e' ], @# d
}
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