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赏金系统恢复
: @; G# f8 a6 ]9 S7 u" CMover.cpp
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Code:$ ^: w/ E( _& E
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
1 i6 a$ T4 Q% f( }$ ?+ ]/ F1 @#ifdef __JEFF_11_4
: U3 F, a& ^+ t% M9 ]( T || GetWorld()->IsArena(): s$ K4 a9 O: m" F$ p/ f% c
#endif // __JEFF_11_49 k( }$ U) [) F z
)
8 W( N! k5 U7 z, T return 1;
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#if __VER >= 8 // __S8_PK. h- [8 x- S G, }
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# p; R2 x; A \' O
return 1;" ^' o4 A" B; D) ?0 }
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ ?2 I" X' X" R+ `& {0 p
return 1;6 _: O9 e8 \3 v6 \4 e9 S. ~7 \
; Y0 `" T* H% l' Q9 L6 C" E#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 y% ~5 X5 w6 ]8 Z. N+ c Q if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( F. }9 a: `, S% p return 1;& Y) x7 ^" F$ h, r0 t/ l
#endif // __GUILD_COMBAT_1TO1
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; ^( F$ q4 f1 l0 T# c if( g_eLocal.GetState( EVE_PKCOST )
9 m; Q' P& }0 N/ p#ifdef __JEFF_11_45 ^2 Y" A" T) _2 q% z( ?' l
&& GetWorld()->IsArena() == FALSE
" R+ r, _6 l) W5 f8 F#endif // __JEFF_11_4- y6 w$ |* @! E2 y: w; C; ~
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{
6 d6 `* y% ~7 M u) J if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
% u; G+ w" u0 P' t* t if( m_dwAuthorization < AUTH_HELPER )* V4 e6 l/ L7 i: I2 z7 M6 F- j, k! d
#endif
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, H& t) u# {2 Q6 V1 s8 O // ??àì?? μ?·ó / {& A0 N; y1 y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) H' l: L, _5 c
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ s7 {0 k3 Y" }% X5 A O
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 ~# [# z0 U* p: u T- J8 }
for( int i=0; i < nInvenDrop; ++i )4 z# e3 c& m5 c
{
0 L) m( y' s: U' y* W1 o# j, a if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * {; }. v$ \# q
break;
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/ e/ l8 o) A# s // - à??? μ?·ó! c( t6 k8 t8 i) j2 f" ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 f' S4 @, K' |: d: G; T
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% G! S; {6 Y) I: L: { break;' ]0 R6 I' A R1 D: k
}
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}
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6 r3 B, _8 r. Z9 P- @) {, F- O if( pAttacker->IsPlayer() ). p" @& i/ A$ L- K: q& ]6 l9 D
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
' Z9 X( [2 A7 ~5 H/ a2 A4 i if( pWorld )
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char szFormat[256];
1 j# i% T$ j8 Q3 S4 v- F+ Y strcpy( szFormat, pAttacker->GetName() );
% ?9 H+ J7 y; I3 q/ |% t& }. Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; W) K: U( X+ o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 e, ^8 q9 ^/ M# N( S
}/ r+ P7 E- U5 A3 c" x0 }
}
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2 n5 a: `" Q( N2 c8 Y9 ~ if( !pAttacker->IsPlayer() || IsNPC() )
& {+ c' i, o" q" g return 1;
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- W: I4 g/ j: ^' S4 j/ K) l2 X BOOL bAdd = FALSE; a+ G; ~1 B: p+ }- j! s
if( pAttacker->IsChaotic() ) // ???à?ó??
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& p/ e. `- O, e) U if( !IsChaotic() )0 A" Q! p3 r2 F
bAdd = TRUE;
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else // ?????ó??, èù???ó??3 a$ ~2 [4 F9 }9 g" U. M) a9 D4 b- i
{
U$ A! j0 ~4 q" G# N if( !(IsChaotic() || IsPKPink()) )0 h+ |8 f" x3 W7 [1 q
bAdd = TRUE;. }* y+ S& s, O! |# @4 s3 @
}
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/// ???à????, ?o?aà? ??·ááü
! c/ |% |1 X- b4 G5 V; } if( bAdd && nReflect == 0
, W- T% r# u0 T& S* f) D. b && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' S/ S7 r3 z0 c( O; O5 p1 t
{
+ I2 P) e) ?) M% A1 x# u; Y5 q if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )4 h8 D3 R6 C8 v1 S7 c
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- P3 G& i# x" L0 n
CString szSendMsg;
3 }' l& L1 H1 U: z4 h+ P5 t6 ] szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );" y( v+ ^* K& k& \) G
((CUser*)this)->AddText( szSendMsg );
% y( @# A! v6 v. X! Y. ] szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* L; O7 U0 h0 I4 y; o: `! l8 N ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 d' R6 H7 x5 Y! i6 [: ~
((CUser*)pAttacker)->AddPKValue();
- F- P- c* s9 p pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 G7 u0 K& \, Z' X; R g_UserMng.AddPKPropensity( pAttacker );
+ E- u0 O H0 [) d g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 v. T0 x1 g6 ]+ z$ b" S
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ y7 r3 A8 L$ u; l! Q! G; ~
#ifndef __MAINSERVER
3 W! H/ u% D+ L/ hif(!pAttacker->IsPlayer())
! N0 j6 m& C8 o. S/ n0 { FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );' U& {/ \& B6 k" w* I2 f
#endif // __MAINSERVER
2 ?* H$ \% K! t7 T0 A1 p ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' r( [% C3 `; ~" ~" L, ]#endif // __HONORABLE_TITLE // ′Tà?4 B3 z- d5 a" F. z% Z& R1 w" `
} D; P$ c' P( h% z# V! P8 S
#else // __VER >= 8 // __S8_PK6 Q# _0 v3 D/ ?
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; ^# C3 e% V5 \" K. w+ Q% n9 }
pAttacker->m_nNumKill++; // ?3?? á?°?
7 G3 W; Q$ g; g, {2 X$ ?( r0 Q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ ~- o9 P# V% m
" `; |2 j# \! I4 | int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! r/ s( i" @. W" @( e' e* m
if( nGap >= 80 )
- |: m, S3 k* s) | ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 Y( v, i/ d, y- w+ d9 W
) C1 @. |: J: c" O5 [" n' u+ Q; | // o??ó±Y ?3±?±a?| ??????′ù.
* l6 P2 @* o7 m4 L m CWorld* pWorld = GetWorld();
- J% C5 ]5 V% N) _3 a% G if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.". X1 a0 J8 d% |
char szFormat[256];
v+ K$ L( W& y) A) N; Q strcpy( szFormat, pAttacker->GetName() );' L& ?: y( ~, @. e e' [4 U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" m& m, O9 n( q# p4 N* e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) % d) |) P: U. Y& n8 G3 z# Z
#ifdef __JEFF_11_4
3 C g" V4 m+ [( h' C* q && ( pWorld && pWorld->IsArena() == FALSE )+ i `& H+ e$ h6 W9 B- w
#endif // __JEFF_11_4
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{
0 `. Q2 x9 }( b% l if( bChaotic ) ( d, f6 v# ?/ S6 M6 r
{
. a' C/ Y% J7 ~7 g" k8 i3 r7 j #if !defined(__INTERNALSERVER)" R( R+ R2 b' J# W+ ]
if( m_dwAuthorization < AUTH_HELPER )
" V4 K; |2 M4 o) g7 C; K* K #endif2 p* Y* ^8 k" x) U6 S
{
7 a6 v; e1 T& `8 S( P H // ??3?μ?·ó D% a$ i! U- M% X8 n; Y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, d: g$ U, G# {$ Z float fRate = pProp->nDropGoldPercent / 100.0f;
7 p+ _) E: ?$ y+ [+ F2 e int nGold = GetGold() * fRate;9 z1 p. n0 [8 p7 H1 z
" O$ ~5 S+ n- `$ ]9 ` if( nGold > 0 )0 r9 Z2 r. M& g; t; j+ X+ i Y
DropGold( nGold , GetPos(), TRUE );6 ^$ y0 B# _( ]/ Y* x N
) l/ A" z1 q+ ~# A6 _' G // ??àì?? μ?·ó
* b& P: N: L+ q1 g- n for( int i=0; i<pProp->nDropItem; ++i )' k) b% f6 B: q( u
{4 W( `4 V9 Z8 C
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& s' P1 K, x: ~) d; Y
' X4 V. s7 o5 B! Y- ]9 S. R if( xRandom( 100 ) < pProp->nDropPercent ) 4 k' g9 n# v- H' r
{
% t' g U l$ S9 n$ V0 A4 d! e if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : B z4 W7 O# Z. O' Y- }- d4 w" b
break;+ z7 P# T, M- r/ }3 p
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}
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2 ?* d" B+ j+ I4 ^ }
+ L) v6 u4 ?) L3 F. F- S }
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; ~. T6 Z3 f; M, ?" F" r- U //pAttackerà? slaughter°aà? oˉ°????2′ù.
5 T2 ~$ M/ B) t' q7 `& N. T# ^ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ j6 l; {8 ~5 d4 M% h3 p
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 O9 T' N7 _$ A: Z" k' I
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 w( F) T: s9 U2 M T7 f% ] UpgradeKarma();$ G6 P. u* ?# b' Y4 h# S. @2 m
#endif // __VER >= 8 // __S8_PK1 _6 o% i- j7 e" g$ E y0 {) s
return 1;- s1 W% X4 q- m1 V3 a, s0 E4 d/ ?
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;! z/ X# P9 e# V
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CWorld* pWorld = GetWorld();9 X8 a2 B! h) G9 ^
if( pWorld )
: x# X$ g( g, Z, C' T, { {
; }: q6 R& y5 A6 q* M char szFormat[256];. O+ f& Z# H1 r
strcpy( szFormat, pAttacker->GetName() );2 l# S. x$ m! n' F5 `7 J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ W1 E/ M6 f9 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 q* C5 ~/ l' s' ^- N8 e, G
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