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赏金系统恢复" C' Q2 f- E$ Z' ?* f
Mover.cpp
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( ~! Z( | U; Z% _: ^Code:& ?# w: r0 c5 q
int CMover::SubPK( CMover *pAttacker, int nReflect )
" j- [4 {! N2 V( `' P{4 O/ d6 O% o& `% Y
if( !g_eLocal.GetState( EVE_PK )8 A7 X6 O3 U5 j: V! _7 F, g+ R- _
#ifdef __JEFF_11_40 |: O, T; d! W" e# s
|| GetWorld()->IsArena()3 c- A% d; z6 D( V
#endif // __JEFF_11_43 U; A4 J) a$ V; `8 l1 u
)
$ g9 o: d; ^( U v return 1;; k' @0 R: N3 R9 m2 ^* T
) h- s. h# a. q$ G- t! \7 u#if __VER >= 8 // __S8_PK6 M) }1 e9 e# U' V1 a: M6 U
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- W4 r, Y: R7 D X
return 1;
# p; L& k: y6 u G! @; r! J7 \
: e# r& }0 f$ X5 E! ]2 v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( J/ Z0 A b6 f5 x) L9 s N6 y5 h return 1;
) V; r! d% D) ~' Z
) P& d% n( U7 [$ U% Z$ e9 {3 |#if __VER >= 11 // __GUILD_COMBAT_1TO1/ o: N" h: S" i
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ G# u6 y. s& V/ _
return 1;
: A9 A" j0 K+ Z0 n0 ^#endif // __GUILD_COMBAT_1TO1
; u5 U. N0 ]/ E2 _) o# h. h4 }( @% ~6 a+ b: E0 E- V8 T" V2 E
if( g_eLocal.GetState( EVE_PKCOST ) 9 Y8 {8 s( x, o% I
#ifdef __JEFF_11_4- B* o# T+ [" x
&& GetWorld()->IsArena() == FALSE
) T" M- F/ ~- L#endif // __JEFF_11_46 U) M, d5 Z4 u$ x' ?% D% c3 y
)
2 S* r' [, N1 N/ { b6 I {
; ? e3 o; e" W6 B0 M1 c, N if( IsPlayer() && IsChaotic() )
0 Q3 i3 c4 o5 f( E( u' O" w {
' Q2 R3 c) R$ x* ]) |#if !defined(__INTERNALSERVER)
# K7 q2 O. u# |3 j- ^ if( m_dwAuthorization < AUTH_HELPER )
, r) J+ R# v- u( D8 {7 v" v# W# m#endif
+ c% w0 f3 B% e0 X+ l {
0 x6 H- w, q0 Q8 v9 P, ]$ ], n t, j // ??àì?? μ?·ó
* u$ d" `1 y r# G // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) F( q5 e( Z/ K+ ^; B
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );" b8 g7 ~$ g0 g% {, h
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 n2 A3 L% Z( m" ~ for( int i=0; i < nInvenDrop; ++i )
% F9 Q; l1 s/ p. b7 U3 P8 w* S; i {
& o7 F/ C4 ~) |7 m+ T0 m& V' _ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) X& F4 C+ K C break;. ^& H2 M; e; {- S G) E$ ?6 D
}% d/ {: V0 d9 ]
( ^% R5 a9 S4 I, b2 a // - à??? μ?·ó
! K+ b# R7 u- c7 `8 d; y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# f; l) _/ D- J$ G+ { for( i=0; i < nEquipDrop; ++i )# {$ ]( F. G8 d/ ~* Z7 A; G$ {# P: V7 @
{( }* F5 R; \/ P; a$ u
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) N' h: e0 v) t, t8 c# K break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;. W( ?% o7 V+ q, J3 M
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CWorld* pWorld = GetWorld(); O( Q, q# p$ b% Z: q d1 y
if( pWorld )9 |3 M9 a; l- n* k5 |4 s# r
{
8 F* w# U8 R9 l+ q4 r! D! z char szFormat[256];
( r. T$ f7 `- T+ P% g2 \' x) H' B0 m7 P strcpy( szFormat, pAttacker->GetName() );( M" J9 `$ M+ R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
d5 ^4 h k4 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' i; p4 Y( Q; U% G& j }3 p5 z, V. ~7 I* P* y( K6 v2 V
}
9 z8 X' s& S6 Q8 v ?
8 v& y5 |7 C" g) \$ F1 i if( !pAttacker->IsPlayer() || IsNPC() )
2 t! ~1 ?$ u" j* m return 1;
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BOOL bAdd = FALSE;
! E1 b4 r4 G9 l& J if( pAttacker->IsChaotic() ) // ???à?ó??
9 ]' }7 w8 g2 _" W" S! {" @ {, @" V- D: u5 X8 W% `* p
if( !IsChaotic() )) e$ c, H% p2 i' L, Q: ]1 X
bAdd = TRUE;- p" X6 K/ i( B: M
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else // ?????ó??, èù???ó??
9 |. x8 ]8 O0 J/ V- }6 o+ n {
- i5 [- W. V0 j3 h9 I2 x8 | if( !(IsChaotic() || IsPKPink()) )
2 s+ P& l) E7 I( u5 l bAdd = TRUE;/ a% G7 m8 O* a" k
}- ?6 a7 W/ ]# |% @% a+ f5 J
: p8 V" O# e( M C6 X* {
/// ???à????, ?o?aà? ??·ááü K8 L/ J* b7 x. A% ~; s
if( bAdd && nReflect == 0
8 f* R, {% }$ @ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ Z8 W) b$ u3 a
{
5 y7 l0 }& ]8 x4 f$ l# W if( IsPlayer() && pAttacker->IsPlayer() )
+ H; h, c. i! e3 {: O6 u {
! X) V/ L2 A! F# I# i4 I3 U6 A1 o if( !pAttacker->IsChaotic() )+ i# o* z/ r7 r: C5 C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 Z @- j. |& h8 B l
CString szSendMsg;! `- P& y% o3 ]* C$ i
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ i( F# y2 a! n, ] E ((CUser*)this)->AddText( szSendMsg );( ?& x0 U% f( i! R1 ~& ~
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 o1 A3 n/ Y( B: j. J, \
((CUser*)pAttacker)->AddText( szSendMsg );! }! j- a9 ^5 z+ ]' `' S L
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! m7 y, e% H0 _; M1 Q1 E
((CUser*)pAttacker)->AddPKValue();1 X4 p; C/ p5 G0 G; q" D
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 R( f6 F3 j* ?( ^ g_UserMng.AddPKPropensity( pAttacker );& H, Y! B' E1 Y) l4 u& r5 x, C
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) t" A9 s( T. g9 l#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% L5 Q1 o7 M7 _8 J- R; J#ifndef __MAINSERVER
7 T, ~5 g7 `' i. wif(!pAttacker->IsPlayer())
. J: I3 ]0 }) e* q& q% G FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! e* t+ t: t5 \6 `
#endif // __MAINSERVER
# ^/ j, `0 h5 k D; ? ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 P1 {& g3 j, v" l# F: `% V1 q#endif // __HONORABLE_TITLE // ′Tà?! D7 L+ h" H5 p/ x% j
}
- g1 o& k) y7 y- d6 \6 n#else // __VER >= 8 // __S8_PK
( _2 O; P/ m" E0 K* z# Q! H# w' z+ `) m BOOL bChaotic = IsChaotic();
+ w1 W) \" c' y) L9 {$ N
+ h1 \# Y$ _( B- e/ |7 u m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 x* N A* b; Y6 G( R pAttacker->m_nNumKill++; // ?3?? á?°?) [0 g' K, {0 x* v$ S( }( k* E" h
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 v. o+ P+ }1 h. r. e
6 m9 C& q, O2 t$ u- J
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); m/ W& Q; p% U
if( nGap >= 80 )
$ b9 y6 S$ K* _6 l$ q. y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ I# S+ r' U# W* x, S0 f
4 q/ ^' _( Q" T3 j* ]/ O1 ]
// o??ó±Y ?3±?±a?| ??????′ù.
& d! k& U6 D5 A' u CWorld* pWorld = GetWorld();
4 Q+ ~2 a1 ~1 g if( pWorld )8 t( X/ Z/ A3 A( v3 r- F
{
7 i8 ? z: ?$ Y; L3 s' R% M //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" {5 x2 D* w% O$ [( c8 |. f
char szFormat[256];0 F( o4 E; _* _' Q
strcpy( szFormat, pAttacker->GetName() );5 T$ u$ O8 K) R) H0 W# Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 A1 p4 N) i! L# |5 m9 b
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 v' J7 ]' L& ~; d5 x- c' I' V
}9 y1 _, \7 S5 Q
3 H9 ^" n3 n1 l) l2 |( J7 t9 }4 ]
if( g_eLocal.GetState( EVE_PKCOST ) 3 z# G3 J% v ?4 l5 `# ]
#ifdef __JEFF_11_45 Z* b& j: m- d# }* H+ B
&& ( pWorld && pWorld->IsArena() == FALSE )
. S9 H# ?" K3 j#endif // __JEFF_11_4
4 u- J" Q$ z1 { \# P! i; |7 D )
$ j: r i) a- h% |3 c7 \/ X( i3 V! M7 X0 W {1 Y3 O3 [9 Y# p: v5 J' F
if( bChaotic ) ; t, B- S P5 Y
{
1 D( T. d- e6 N% Z #if !defined(__INTERNALSERVER)8 U5 `9 ?- z+ R [7 \) n
if( m_dwAuthorization < AUTH_HELPER )* ]# Z3 o$ Z0 u
#endif3 N7 N3 L( B t- D$ u Y1 @1 I
{8 l4 z& C L" W- _$ d- n1 ?
// ??3?μ?·ó 5 I# b! i! e( N( f# G
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 d, c. r2 c0 u* n' j float fRate = pProp->nDropGoldPercent / 100.0f;. ~4 W; y; \& D) A# j3 J
int nGold = GetGold() * fRate;
/ c6 B$ r/ ]9 K9 v" _" v; m6 n5 i
1 A; w& e. q4 h" ], v if( nGold > 0 )& Q% D3 T# C: [4 @) w
DropGold( nGold , GetPos(), TRUE );/ G, ~% I7 v& `" y2 A
2 }6 M4 I, o" n8 M1 y // ??àì?? μ?·ó ) V* ~- n1 E! x( Q' h
for( int i=0; i<pProp->nDropItem; ++i )! c- R, s1 ? A) W9 ]
{' n+ h; u1 j3 s& o! I" b
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 }% I D- C9 }- D( R; e
/ t8 o3 v5 p: R$ o
if( xRandom( 100 ) < pProp->nDropPercent )
1 f6 [' ?; @8 R' Z5 L. n. r3 S' h {
' f' b& X$ K6 N if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
. x0 ~9 x9 P; B4 t4 _& l break;
5 H/ |7 ^" D5 P7 v9 A* s }* F$ h7 X `4 A- s0 v! o$ P7 g
}1 K5 Z [5 w# x) | f
}
% g( U& g5 c; s2 w0 F } " e: z9 \& O" n G3 W9 e
}# s: a( `2 r/ G5 w
$ C7 ?$ J+ D( ^' c5 h; q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
8 O- @, m2 w- P# P" z5 U% ]% q- f% P. c pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& c) q8 d! i% G0 Y
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 k. [6 `+ Y5 G0 i# o" D% X
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 E" M4 Z% e! I) P. S4 W% `: {
UpgradeKarma();
) n( f: v& a- l& Z#endif // __VER >= 8 // __S8_PK
2 `& }+ H* K) u$ |- ?1 w- _( @ return 1; @, U/ p6 T4 F9 N0 U$ w, {1 l1 [
}& r. b) t. o8 I
1 W% `+ j4 f+ X4 q9 ?3 n
! W5 b. w0 E& G; U" b5 v- ~) H& _, }6 Z7 L$ D9 d" t9 g) `5 R
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8 F+ M: q' |2 I! K7 x; s
-------------------------------------------
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6 t( J$ Z9 r5 d& ^: {: ~" X' W: ]% o
/ X" h. }3 D* R$ G if( pAttacker->IsPlayer() )4 i9 v+ _: t4 Y
{% i7 l) _3 G) Y: Z" {
m_idMurderer = pAttacker->m_idPlayer;) G" F& D5 Q& v* q3 |/ A
( U+ l5 D" k4 M, R: }+ S% l- _9 o( a t% R7 B
CWorld* pWorld = GetWorld();
% F" m' E1 o5 `7 N" Q+ K3 s. a2 W if( pWorld )$ g8 x" ], e5 x' S& V. A
{
3 c/ G; p- _- w char szFormat[256];
- b% N8 b, f+ [8 ] strcpy( szFormat, pAttacker->GetName() );
% Z2 g" N1 }, y3 ^ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. ^" ?8 U+ B, z2 a7 z/ t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 @4 |- s/ G9 Y& e, n, _
}7 W- g: H' G$ y' U1 b2 A
}
' b1 A; s1 g5 `8 j2 b. ^6 d, [; Z7 l7 F" D) g( Q- F: u; O0 D
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