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赏金系统恢复0 A0 N+ i& }: { L# w
Mover.cpp) w" c5 T- w$ N5 a& q/ C( c
: s. K! b) F# Q& }- h& a+ LCode:2 g6 I2 B. Z K: y" s
int CMover::SubPK( CMover *pAttacker, int nReflect )
, Q2 k6 I7 Z; ?' P1 |- w+ A{
5 g: k4 Q! B8 f if( !g_eLocal.GetState( EVE_PK )' S# Q5 E* r; y: B
#ifdef __JEFF_11_4 ?9 q1 O6 m5 z+ ?% q
|| GetWorld()->IsArena()
# z* F$ t9 u; k' S5 B* @0 d; K, f8 F#endif // __JEFF_11_4
}' Y9 f) [; z" o6 B& q/ \, r )
7 @9 K7 K# ^' G% N" T3 a return 1;8 t+ Y9 W. R% E2 d. u
; o6 H7 J* u6 D' N#if __VER >= 8 // __S8_PK
% `" P6 \' m* ? N) B if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ Y; l% Q; _+ v( J. ] return 1;
% ?9 T7 S, b1 N1 k' N3 @& S+ `: T2 A2 K& G! t* F
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' L$ L l/ t( B. q% w2 H return 1;
4 z& F9 c. Q" \! N% O5 l) R0 @% r a4 |# @( Y
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 W- X& [0 ^! X/ r$ o( x+ L" ]0 | if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" e& F) t+ x# {7 V e/ q
return 1;3 T. d9 I& A/ ^4 E7 T- v0 Y2 n
#endif // __GUILD_COMBAT_1TO12 ?* J: _2 T5 }- c7 y5 p
) M( R: [4 D8 S4 F M) h7 o if( g_eLocal.GetState( EVE_PKCOST )
% s( W) f4 m- q7 e6 N& Z#ifdef __JEFF_11_4
6 o* N0 K% J2 N: _" @) ~9 K' ] && GetWorld()->IsArena() == FALSE
4 o# G% X2 F0 o0 h6 F#endif // __JEFF_11_4( \' k- |: p% T* ~. M& R+ Q5 N
)
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if( IsPlayer() && IsChaotic() )
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# y9 u3 Q9 b" L7 P5 D#if !defined(__INTERNALSERVER); |/ f+ c0 X5 b. o& j$ x0 q
if( m_dwAuthorization < AUTH_HELPER )
' M# X5 v5 m2 W# L i. k" X/ @#endif
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// ??àì?? μ?·ó
: w+ k: ~) N! |3 R // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) \9 |+ @/ X' W) l" h5 J# U9 U
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& C/ L% m% ]4 j; R# [! U1 ?* T int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ n) J# [" p, a, `/ s+ H for( int i=0; i < nInvenDrop; ++i )
, Q0 u' J2 ^1 ]. r4 {: U' t {
% M, ]4 K f3 w/ s if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 @+ {, M9 `# X break;8 O* A. o1 ^ r3 e, G& h+ ~
}
+ |+ ~2 V3 [; x4 Y
- V2 ^) G! B. n* V' v- O O // - à??? μ?·ó
8 T, M: C; v* i2 }' {- ` int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! U0 K; m% s M7 |7 V1 }9 y i
for( i=0; i < nEquipDrop; ++i ), |& z; m) P# U, g; @) M" v& B
{' `, c9 n m: h/ Y
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 9 Q' G: z, U+ H. Q( J4 U
break;- L( q. A% u+ Q! _" O! X1 L
} $ {; @& j w& s; W6 p( u" s) D) d3 U
}% y! K# ~" i) N! v
}
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if( pAttacker->IsPlayer() ), Q, t1 A: y+ t
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m_idMurderer = pAttacker->m_idPlayer;
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; X8 A* U: f9 y a- U3 c1 P CWorld* pWorld = GetWorld();* T+ \1 I3 n# g1 _0 ^6 L
if( pWorld )
; ~: y3 R; i7 w, q" l! \9 n$ @ {
3 `) y& N" U! J [# |+ t( D char szFormat[256];% X( \4 }4 U* l6 \! P, x. I
strcpy( szFormat, pAttacker->GetName() );
1 f. c# y( l% u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- ~5 \* @, L) E H! ]( j: Q% b, O) V; x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ ~) S. a! i6 c2 @) L2 v* q# A
}3 C7 w" u) |" p ?
}
" s1 a% E. _$ Y; J
8 _+ W0 F) p0 U8 s* T$ O if( !pAttacker->IsPlayer() || IsNPC() )
: x4 v$ p7 h! ~* X( }, C* f return 1;
3 k$ [0 Q& ] v) c" K" B* d* a8 ]
BOOL bAdd = FALSE;
/ k% s" E+ ^' _7 q3 i- E if( pAttacker->IsChaotic() ) // ???à?ó??
; q1 }$ |0 F1 d' H {' f: ^, d0 j1 g0 U: x- y# z
if( !IsChaotic() )
; k0 S1 _. {! o/ e bAdd = TRUE;
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3 m9 ~1 g6 Q( O+ j else // ?????ó??, èù???ó??
& S$ J( f5 D8 {4 X* g { H9 V5 i8 G" V: u8 C& u9 h, z
if( !(IsChaotic() || IsPKPink()) )
; `# z- V8 ~- ~% A* e+ G bAdd = TRUE;
: o( p, y& \: V" M9 `5 G }
" ~: S. b! {, r, u* W% F' w6 Q, g+ A9 [: C
/// ???à????, ?o?aà? ??·ááü
: }$ ^+ t3 d1 N if( bAdd && nReflect == 0 & g; h) r. F* ]) J' ]0 c
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 n) @) P w8 ?# H8 x {
. W% U& b% X! A5 ~; v if( IsPlayer() && pAttacker->IsPlayer() )6 D' \& e. z* ]+ y1 f
{% [/ x& C$ B5 K7 o- t6 P6 Y% Z% ]
if( !pAttacker->IsChaotic() )- r5 Q4 v4 ~7 t1 V/ @
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! j5 ~! W0 Q+ o6 ^4 @. j. z CString szSendMsg;
' Q7 Z. ?) x% d3 ^6 g- a) n szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( A% V% |5 o/ L z/ j: Y: A( F
((CUser*)this)->AddText( szSendMsg );
1 ?! u- y1 U) ~1 ] szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% e! r* Y) n4 l9 F8 c' ^7 s ((CUser*)pAttacker)->AddText( szSendMsg );
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& V; R- J: w- R" M9 I# S
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: x* _- ~! A3 e) w4 L2 X
((CUser*)pAttacker)->AddPKValue();+ i$ ]$ p) _8 f5 S; y3 j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) R* L- Q8 J! ?2 F4 Y6 ^ |/ E7 J
g_UserMng.AddPKPropensity( pAttacker );
% D. X2 \0 L5 |, [3 p! a$ Q' H g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. N. [, k) M2 D a. N% \1 T#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- f3 G' q1 j8 B% X#ifndef __MAINSERVER
$ C1 y2 y5 Y0 v! w# u7 rif(!pAttacker->IsPlayer())
* Z, W- k3 i1 b2 R5 X9 c/ q7 Q FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, Z! A# J0 M/ @7 W, }
#endif // __MAINSERVER. s* F; p9 u9 U. ~; V; a" l
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) T3 W# G. z5 C& i#endif // __HONORABLE_TITLE // ′Tà? p/ u' ~% V* p) c. ^1 a7 q
}
0 V" K9 j3 j9 E) ]#else // __VER >= 8 // __S8_PK* |+ M5 g3 A9 r! f
BOOL bChaotic = IsChaotic(); o& {5 R2 @) Q5 @! G
! ]/ d- M3 r' T# e
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! A% t2 H+ k+ e5 s pAttacker->m_nNumKill++; // ?3?? á?°?
( h* R7 g- [! J) J3 N5 @! G$ E! i( g (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
# @2 X6 w7 O8 m4 a
6 I" j G( b7 n- k* C; W int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- C5 } r( D/ R if( nGap >= 80 )
' j& R; h7 e; U1 J2 V4 ` ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
3 p" j+ {7 ~; d. F- C5 d# c5 P2 m9 ^3 M, J
// o??ó±Y ?3±?±a?| ??????′ù.+ T) y) H8 C" Y& O) t
CWorld* pWorld = GetWorld();2 b8 o6 D7 I. ~3 S5 X* v9 z
if( pWorld )+ I4 T1 O# M' P+ a) r( X( O
{
+ ^8 K" J+ x# O" k4 N1 K //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ [; }! K+ j" H3 v, p; |8 k% p char szFormat[256];
! c1 \! f4 d. y+ [% y0 A strcpy( szFormat, pAttacker->GetName() );, p) L4 T. T+ W- K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: z. _0 B( X8 D5 P' n4 w+ a* S9 |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );: p1 P- R, Y- g5 _' [8 ~' }. ^
}
9 I- c( s! T+ P' {; Z4 E3 x0 n& S: m+ H6 i* \
if( g_eLocal.GetState( EVE_PKCOST ) $ a' w7 d7 j! V2 w C
#ifdef __JEFF_11_4$ c2 B( d3 B8 Z* W, v+ z
&& ( pWorld && pWorld->IsArena() == FALSE )
" s* C4 \' t, V, z( I; D#endif // __JEFF_11_47 B# l8 J s; N* ~3 w8 M
)9 z* w o4 M, ^0 G$ h# F$ }
{
; H$ H/ k# P. m+ p, M if( bChaotic ) * y0 C* i, g2 m& G) u0 X
{
/ j3 t( Y$ g6 @/ K1 F( K #if !defined(__INTERNALSERVER)
0 I. V! P: q/ P, S, [$ q5 J3 T( F+ [2 d if( m_dwAuthorization < AUTH_HELPER )
/ r5 O% N p5 g; S #endif
7 V- R# d6 J, T* S8 {' u8 S {
& k, E( C6 m$ c! w // ??3?μ?·ó
; c$ f( U$ R: l0 k' J5 |) k. x KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( O7 f! }! @" G/ h& Z' n, r" `
float fRate = pProp->nDropGoldPercent / 100.0f;+ c0 h, U, m$ \9 L
int nGold = GetGold() * fRate;
3 D3 l! O1 s4 j: [# K& h* z% B1 {/ \
if( nGold > 0 )
0 q# \& z6 I" ~1 k# F DropGold( nGold , GetPos(), TRUE );8 a) ]/ p, T. C6 U6 v
8 t: `6 U( x: W/ K" F; s // ??àì?? μ?·ó - p% {* i& `" b
for( int i=0; i<pProp->nDropItem; ++i )- ?; H" e1 @. `& t3 M7 I/ t& t! `8 A
{6 L5 Y, c$ h* D- K, v
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. w1 I% ^ I5 N0 ^& x7 ]$ }; R; R
) Y5 j i8 N# J4 D+ _5 p+ r
if( xRandom( 100 ) < pProp->nDropPercent )
& U, L) g# u. B+ ~ b1 O5 c0 m {
p% Z$ Z" Q' S& ?5 y3 s- y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' l7 t0 u4 {( @3 \' F
break;7 K! z% h1 P/ E4 p$ N3 c1 L$ D- x
}
; ^8 O, n" T, U8 r# n3 h5 } }
0 G [0 Y- h& ]+ s8 p }
$ d* s l/ k0 y2 _/ l. m } 4 E, u% U4 j: Y8 G* v
}
( E# N; b- v( L1 R. R, I3 P9 M
0 a% g( V$ n/ _ S0 L7 k0 b //pAttackerà? slaughter°aà? oˉ°????2′ù.5 }4 ^ W9 ^, I' J2 u
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 N- ^" p$ L6 ]
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 x% y4 C* Z# B6 ~+ o
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* z0 o- R" z' e, B
UpgradeKarma();5 i8 Y) E# A9 [, I$ F8 k0 S
#endif // __VER >= 8 // __S8_PK' o; t D, y: p0 g
return 1;$ @ b$ G& q4 ~3 ^% O3 A
}" R4 G+ C, g! ?. x' f
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K9 p! c( t5 ^
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! e4 m: o. B4 d# `- [! N M6 F |/ l. W% F8 T
-------------------------------------------
0 \1 B' J5 [5 _# V$ d# ^
% Z" f& s/ n% f5 s" e" `. u: \+ V! z* n, z% ^, s
if( pAttacker->IsPlayer() )1 C E) f- A9 m, F& B5 h
{- T7 }# u( z5 u F# ^$ j, |5 x
m_idMurderer = pAttacker->m_idPlayer;
$ n& N" Z0 H) \- z
* L8 S* p$ u# ~9 O
5 x' k4 n7 F( Q; V/ G7 D CWorld* pWorld = GetWorld();
5 h# S: g0 \3 n1 v if( pWorld )' _; ]5 V2 k6 S% S$ b% _8 @/ P
{" \# x7 |9 l: z/ S+ R; l
char szFormat[256];
! i9 E6 w- i! f4 [0 { strcpy( szFormat, pAttacker->GetName() );' r; Z# K9 z* y/ ^ K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; [; k* |, d+ T5 s+ ]3 R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: I4 i A; f" e3 v( {, @ }
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