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赏金系统恢复- H+ `7 F/ o/ S! T
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
8 b( Q" j- ?9 j T3 X( j( Z$ }) K{
8 R$ O& @4 G5 ?& B6 W6 @- B9 v if( !g_eLocal.GetState( EVE_PK )
8 q! j$ ?3 L7 t* x( R#ifdef __JEFF_11_4% x5 v2 N) v3 D3 u4 D
|| GetWorld()->IsArena(), F/ q: q. q" @2 l/ _
#endif // __JEFF_11_4
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# h+ [4 r6 b4 e* y' @ return 1;7 |/ ?5 K6 f0 M7 \% x
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#if __VER >= 8 // __S8_PK
) `' [3 E* Z: L9 p; w7 z2 h if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' i J/ ~. {; Z h/ C4 r return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* |9 y- I8 E$ Z) G; ?( G" ]" Q
return 1;
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: a3 O0 `" _ l! i3 g* m- }#if __VER >= 11 // __GUILD_COMBAT_1TO1
% C9 |7 h6 P O/ E! d7 c% s if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )! @" i/ v- j* A! g/ S7 o$ D
return 1;) A' u+ }) ^! h) r( V& c
#endif // __GUILD_COMBAT_1TO14 W- V' u; V( d8 r( A
) s) T. Q+ |* H6 c( {# D( C if( g_eLocal.GetState( EVE_PKCOST ) 6 n% E/ a/ W# R( c* ` ~7 {( S
#ifdef __JEFF_11_4: H& O8 i+ E# i2 f, o; `* l
&& GetWorld()->IsArena() == FALSE& b6 R# _- _# y' M" H+ \% ]5 b% D- H
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 5 U( z8 f$ o5 h
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#if !defined(__INTERNALSERVER)( B+ |6 N* u( ^$ `! s. X
if( m_dwAuthorization < AUTH_HELPER ): Z8 l1 n6 b% J- q- i/ _
#endif: u* Q1 J7 C4 d: E
{
5 T/ }: B* o6 h$ u" a // ??àì?? μ?·ó % b. U4 Q R4 r3 g& m
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- F0 ^8 N& V& `- _, N
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 K2 X/ t7 }/ b' M v( \7 U
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% p' _ a+ ^* W* U: m9 x! e
for( int i=0; i < nInvenDrop; ++i )6 _" [; R+ d8 V6 K' F
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 | S4 P" \6 D% D2 m
break;
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// - à??? μ?·ó$ _# R2 h& x! S# `. i5 }: c5 |: J
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. m' C! l( v2 ~6 u! R6 o) l+ a for( i=0; i < nEquipDrop; ++i )8 Z2 O9 p/ [) C5 Z9 R' u
{
% a6 L6 J- J4 m, V if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! S8 [8 c5 p! Z2 A) v/ T break;
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}
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if( pAttacker->IsPlayer() )- m& Z4 f2 G( E( X7 g
{
6 w+ W/ V) F% [+ X m_idMurderer = pAttacker->m_idPlayer;5 E, h; o5 O; i2 h
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CWorld* pWorld = GetWorld();
" W6 S Y& D8 M, V if( pWorld )
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. A; j2 L6 G4 n- a char szFormat[256];4 _% y7 T5 ~* i% v: Z3 B
strcpy( szFormat, pAttacker->GetName() );
2 J! Y* |2 l" I/ {' ?+ w5 Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
F3 _3 j) Y1 m2 O3 |+ k& [% X) C2 ~2 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 _$ C, q u$ r
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( h q5 X5 s) ]# Y: z; [ if( !pAttacker->IsPlayer() || IsNPC() )# O' v) w# s5 q2 }' r
return 1;
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7 H4 h- {. T- b) u BOOL bAdd = FALSE;
9 \& H: k1 B% n7 K if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )" F' p2 l3 a9 _, B9 F
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
6 I+ k2 ~' u8 i9 a8 y: y bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü4 O* b7 q9 F) a; V0 x2 j# j, T d
if( bAdd && nReflect == 0 ; \7 N, h2 F& C. U
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! n8 g' E" E5 B3 A" D) u5 \ {
% s) H, T1 M# f& V% ? if( IsPlayer() && pAttacker->IsPlayer() )/ q0 N- k% T n8 S/ r; H) C
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if( !pAttacker->IsChaotic() )
' k) `$ y, }' L: a' ?" n ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 [" O. X* A# l5 o- ? CString szSendMsg;) d0 j. K( E$ r+ \9 t
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 b9 B- I% m3 Z
((CUser*)this)->AddText( szSendMsg );; D" u4 \2 j8 x% ~6 l% b7 ?' v+ Q( G* e
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );+ U, H. Z. b& Z& u9 i
((CUser*)pAttacker)->AddText( szSendMsg );- A! U6 t9 x0 R# ?/ `6 s' K
}
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, `. Z3 B8 e( k; e4 C pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. ` W3 d9 L3 ~1 [7 G! W2 R* I8 Q
((CUser*)pAttacker)->AddPKValue();! i' K' x- [' h- `: H2 \
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# _+ ], _1 A. Z( Z7 [9 O g_UserMng.AddPKPropensity( pAttacker );; |' J5 m( M( c' o; l
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ f! q2 P! R) d3 b
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; ~; d* [: I! `( E
#ifndef __MAINSERVER% Z; I8 s# y- Z1 C" t
if(!pAttacker->IsPlayer())0 ~5 a: c. f- t* M
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. q6 O9 v( }! n0 H3 I#endif // __MAINSERVER
$ u' F8 D- K( x# v( c ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( i" D8 V! j+ W! m9 y#endif // __HONORABLE_TITLE // ′Tà?
# E% N$ X) z7 I" P0 O' x }
5 \ v& p Q# \. r#else // __VER >= 8 // __S8_PK
1 a! o; Z" X B$ G# Y0 Q BOOL bChaotic = IsChaotic();. @4 b! E; E4 c3 w/ @" V
0 y C. P$ q& ~7 N& V m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; P3 Z( ]% J7 {: n! R: \
pAttacker->m_nNumKill++; // ?3?? á?°?
: f& T% y. F) u& n1 M2 r (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ l( t+ Y* w0 A6 A
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 y* Q% f1 t7 [$ W
if( nGap >= 80 ); T+ F0 ]. P X6 Z3 b# X" ?' W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . D" W2 q' S; G! K: W; T
/ @# C0 W& U" p9 _& y4 ?0 h, | // o??ó±Y ?3±?±a?| ??????′ù.
$ Z& R! R( z9 V* c CWorld* pWorld = GetWorld(); e# D; L" y/ [
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. ?, V8 t6 |2 G9 X! s4 | char szFormat[256];$ y2 H( m% L% _. O( V
strcpy( szFormat, pAttacker->GetName() );
, h" f1 b# h; m0 q' @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ n9 ]' |: E- i, | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 W7 U- j! q" E
}
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if( g_eLocal.GetState( EVE_PKCOST )
! ^+ U3 B0 Q2 x2 [#ifdef __JEFF_11_4) L9 o; D2 l4 `; j& p& D6 h
&& ( pWorld && pWorld->IsArena() == FALSE )
5 x+ ~, ]- K* q; O: _#endif // __JEFF_11_4
- C2 } R' A# V: h )
6 q; q ~, l9 F) s; H {
0 X; K9 b6 g+ Y" d' o if( bChaotic ) ; K9 _% u( d& D! ? u8 @& c
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#if !defined(__INTERNALSERVER)
: L! O6 Z( b, A6 X6 B if( m_dwAuthorization < AUTH_HELPER )# s1 N, d0 G8 @$ }
#endif4 `' I7 I# d8 c+ {$ E
{$ ^! P' J2 b, H
// ??3?μ?·ó
9 }- h% j* n! @ G" R4 ?* A0 P KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 [# v4 _( k# z9 I" }
float fRate = pProp->nDropGoldPercent / 100.0f;
& m/ S( O/ C* d2 N' [& r4 f int nGold = GetGold() * fRate;
% N+ J9 v4 c4 ?9 L& b0 A$ |7 Y( o1 G( t! q
if( nGold > 0 )* E! d+ {+ L4 u, ?% P% P
DropGold( nGold , GetPos(), TRUE );- b/ N4 n+ z% `) ^# g
- T. J; p. ?$ Z' \' F1 l- p // ??àì?? μ?·ó ; x# |+ c5 x9 d, @: x$ ]; x
for( int i=0; i<pProp->nDropItem; ++i ); Q7 r2 h) M9 Q$ j) k2 {, U+ |/ a
{
h: f( ?( b" ~3 ^* n6 ? BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& _& z# l7 P7 m/ H9 W+ L" e
: D/ u$ [0 P2 ?" ` if( xRandom( 100 ) < pProp->nDropPercent ) ' z, [- ~9 Z: T- {7 k
{
" l* a( `7 i. j! q5 @8 X if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " M$ y3 p4 J$ h; X, V: c" U" j8 D% [1 d
break;+ T' `* ^( ~! p' _3 ` {* `
}
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}
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6 ~7 d. W+ X! u //pAttackerà? slaughter°aà? oˉ°????2′ù.2 p1 l# {( m" E. u, f) w# m: ]) ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% C: { t* q9 b. H( B8 ^ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 B' G& \$ g% Y5 [ b$ {, t if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 S) }3 Q# y3 a- o UpgradeKarma();2 p" r$ l9 B: \8 C2 K' _" z
#endif // __VER >= 8 // __S8_PK* ]" {0 Q) f9 m9 E# Z% n
return 1;" v7 B2 {$ x7 e; i7 B) w0 Z
}
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* B. X6 @# h1 l& T- \/ ]-------------------------------------------( o0 d3 D" d% L& m! z; {7 ~
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; `% ^) B* x* @" t. p& ` if( pAttacker->IsPlayer() )
# [3 v" {1 E' a# d% d: W7 L4 D% { {$ e/ X$ g( S2 a* N
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
* L b+ R/ U7 K: h v if( pWorld ), [; ^9 ~" b, A1 F
{0 q" b6 n" O0 Z9 D, B- m
char szFormat[256];) H$ m4 H: _$ O h) B- g
strcpy( szFormat, pAttacker->GetName() );: P1 f) K5 D5 r' `, G9 J( N' m9 r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) J& A" f- o9 [5 `+ e+ A1 n7 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; P3 f& i0 f* M# m5 m; _' G# }
}
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