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赏金系统恢复
) a4 d5 `) Q( @$ P0 Q( I+ _Mover.cpp
# S, c9 {# t$ z; f' t$ K
: t1 w/ A- S" B7 S6 K) ]Code:
8 R+ N$ t; s5 E d5 dint CMover::SubPK( CMover *pAttacker, int nReflect )/ r6 U* w, G6 K$ h% { a' L
{0 M5 G& N3 Z& }7 b) F' H
if( !g_eLocal.GetState( EVE_PK )0 e5 r. x! j# z/ K, T, U# b+ z' h
#ifdef __JEFF_11_44 v4 c6 G& U& h; U! c/ D0 d
|| GetWorld()->IsArena()
& F, @/ o& `6 n) w9 `7 Q#endif // __JEFF_11_4
: z! H, i# v' r* @; n$ k+ i )
1 k$ j1 N% j- I6 |; k) E9 N+ j; K4 w return 1;
! D( H' a) R. X7 s
" R/ t% f4 c2 O; Z% l# y H#if __VER >= 8 // __S8_PK
6 ]! E# L& ~( O: O' i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ M7 L( o- b+ e* L+ X
return 1;: `# V$ H* G |7 ~$ L- ^+ I5 F
5 {7 }3 ` `! i5 F( B* i
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* b6 u. m$ a% ~ return 1; _/ s7 ]2 W& J9 x( i) Q
8 f; w- N9 c' i, [#if __VER >= 11 // __GUILD_COMBAT_1TO10 B* S( ]1 b) y" I1 n4 l1 U# ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 [# d0 |" k! A4 ]! C+ K) _
return 1;
, T5 P! b, T: w. ]1 ^& A#endif // __GUILD_COMBAT_1TO1; S9 @+ x2 |1 R, e/ A
# k0 |8 b. c# B$ O3 k! @ if( g_eLocal.GetState( EVE_PKCOST )
, I( d& L0 U, ?1 i$ T5 f# ~: n G4 }#ifdef __JEFF_11_4: @2 K- R3 v$ R0 c. X( `, P
&& GetWorld()->IsArena() == FALSE
' }- l% g @# n# R1 [#endif // __JEFF_11_40 r* T- L, V* l8 W( C. N
)
$ g. e0 Z5 C, M& K {1 x- k" s& _" R
if( IsPlayer() && IsChaotic() )
( |0 _) @. s1 ?7 t+ [# ]5 @ {
! ~ e7 M4 z# {* b; a( {#if !defined(__INTERNALSERVER), v* D- H4 g8 S+ F9 U' m; ~( `4 |; @
if( m_dwAuthorization < AUTH_HELPER )
/ ?. e3 F1 x! j4 s9 _0 m#endif
1 a1 A; M, F* v {
- H0 b% d6 R7 ^ H // ??àì?? μ?·ó
' I- X7 C" R! F2 E7 a; l/ I% P // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 @( [7 |9 Q# [0 v3 y; z* \
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, }, R1 g- f( ?, J# g' ` int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 V8 i# N; K1 Z. N: V for( int i=0; i < nInvenDrop; ++i )$ Y0 E+ g: S3 T8 R( S6 D
{" K$ `7 b& i* E) X0 Z
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / d* h& k; j d% e" K- ?
break;5 f$ D+ V1 }) T9 ?6 `( k
}
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3 k7 J* e: k: F$ G6 a9 ~; t; r) a // - à??? μ?·ó
# G% h! d1 f" Z2 _1 k V int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* p# O& _ d: d4 Q+ n$ o; g for( i=0; i < nEquipDrop; ++i ): r/ b% x1 c+ O4 `
{
8 O, k, S W( k% w+ V. F if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 i; e" W# E+ o9 `$ R break;
, i' M* h, v! f, y, E2 e } 4 s) C+ i/ d) O5 F' a. ?$ G7 @4 Y
}
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) |* j* j! x1 l+ q2 g if( pAttacker->IsPlayer() ) n8 ]- k+ Z6 o2 q% {
{
: y- h. C/ u# M$ k ]9 Z5 Q. } m_idMurderer = pAttacker->m_idPlayer;+ b# C" X8 o& T+ A- W& Q0 i5 Z+ _: }
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e) |; f; p$ x$ P1 \/ `' s3 E4 ] CWorld* pWorld = GetWorld();
k; O7 j2 K! {( H/ F& _7 W if( pWorld )8 E- Z2 j, m& y4 m# Y* ?
{
1 x6 d- [. K' M1 d, L% a' B char szFormat[256];
4 S1 u& X- U# r8 ^ strcpy( szFormat, pAttacker->GetName() );6 t" b2 B4 L0 |- w o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
\! B& M2 w7 ~+ \" A! f+ u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 Z) E" Y% ^+ W+ m3 B; o) T }# p) X5 R; u2 P$ f
}- s3 |+ e; G4 c" n
. q% ~* _2 N+ g3 I* U5 [; C if( !pAttacker->IsPlayer() || IsNPC() )
- S" K5 ~! M' t8 m1 H( A return 1;
{9 E4 P7 J/ i
( r8 F6 p7 e5 I: F* {5 @" z BOOL bAdd = FALSE;
4 Z# j: b9 V2 S+ Q% d. L0 W if( pAttacker->IsChaotic() ) // ???à?ó??
) o+ ~+ N6 A: `, b6 [& x+ | {! t' ~' g0 f4 A$ |& a3 Y% s
if( !IsChaotic() )5 A! {$ n7 f4 m' g6 [" _8 A7 [, W; |3 F
bAdd = TRUE;
2 g# {* @; p5 } }, B5 `+ r* g+ g/ x) ?
else // ?????ó??, èù???ó??
8 X9 N& h( E9 Y3 l {
1 q1 S$ g c0 V( D# |4 C if( !(IsChaotic() || IsPKPink()) )
0 P$ l5 d- t/ S6 R bAdd = TRUE;1 Z2 H9 A- D" S! W- U9 |6 G! j/ W
}
{4 y8 r! g! y! }! R2 h3 z; P% i6 n- C$ s& F
/// ???à????, ?o?aà? ??·ááü3 r8 _ }3 d2 e9 a% V; C# e
if( bAdd && nReflect == 0 : L7 Z3 z0 v, S* Z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ _5 v& X l% P8 k; u6 a4 s. j {: q* f7 P1 f% U
if( IsPlayer() && pAttacker->IsPlayer() )) W7 f9 ^) g! Y: b
{
1 a( y1 E/ P! P if( !pAttacker->IsChaotic() )
4 J- k% G% W1 t ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 x; B0 ?+ M3 V4 w2 m8 }! x1 `
CString szSendMsg;
( \2 b w' v# c, M! r4 Y szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' A' c% ~/ G' \: e( {- G ((CUser*)this)->AddText( szSendMsg );
4 e' z% m8 E8 L8 g) t3 D: q/ ] szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& t# D) L' J% B+ n: k8 M ((CUser*)pAttacker)->AddText( szSendMsg );
$ _' Q& V9 H' ?! ~' J }1 {2 e& p5 \+ q: f0 h: h; b& _# q2 \
. b0 a u4 ?7 B3 g' d( f/ T6 L4 F pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" r. C' w+ f% o* r; d+ n' \ ((CUser*)pAttacker)->AddPKValue();
) }$ m% q5 f/ j) E0 G, Q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ \% ^) J+ G9 D+ t3 R0 a) y0 A7 w+ | g_UserMng.AddPKPropensity( pAttacker );
6 P# z, [ v' B6 \ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" D8 X# [' ?7 r% x {* I% C" K3 y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# R! Y# W" N" V% \+ c8 M8 `5 _0 b2 T$ D
#ifndef __MAINSERVER
( t, y" E) ~6 A% |if(!pAttacker->IsPlayer())1 @7 w @3 T) ?: D% A0 |6 D% |& a
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& c% k; I6 N: s" @#endif // __MAINSERVER
7 e9 Z- r) R# A8 g; F* }- l ~8 w9 g0 q3 } ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 n5 G% B9 Z, o/ R& @#endif // __HONORABLE_TITLE // ′Tà?
3 c/ [% ^5 {- Z }
8 p# m. { K3 g. l9 B \. _#else // __VER >= 8 // __S8_PK' y# R B; R: ?: |0 E
BOOL bChaotic = IsChaotic(); n3 I" M; o5 T/ {* w
2 u6 F0 n. l. F, E2 v) P1 o
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 e+ \. ^# c4 S/ Y) A- x( v: q
pAttacker->m_nNumKill++; // ?3?? á?°?
6 s, I6 s3 n" R& A ^, O (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ L# K, X# u. |8 c0 x+ R% J4 t. J7 n5 W7 E" ~. t5 M: I! i( K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ N% A1 D% ?2 ?7 K1 J3 | if( nGap >= 80 )! M/ |- g( Y2 A9 @; E0 R5 h! |
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
& U a* N8 \- u" j5 K
7 i9 N( a* I9 A // o??ó±Y ?3±?±a?| ??????′ù.% g0 F. ~+ Y% c1 r Y& B+ A
CWorld* pWorld = GetWorld();
" L& ^1 O; b! ~6 W if( pWorld )# K; |6 C6 W" O* m' r% m P6 u
{
$ n4 f t; f% s% V, h //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 |2 Q- ~0 X* ~8 o7 A. Y! g9 E' p char szFormat[256];6 y( Q+ T) B" F7 x5 J* d$ F. D
strcpy( szFormat, pAttacker->GetName() );! B1 w* X% j! X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ V6 q- @# B1 V$ M( Q' m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; t$ ^1 F5 t4 g9 ]9 ^ }- N# B4 _: @: @% c3 S/ t: O |
& i$ n9 I! p) Q7 t0 N6 g! I. t; Q$ V
if( g_eLocal.GetState( EVE_PKCOST )
- L- ]5 Y5 I2 s! Y5 v- S/ r#ifdef __JEFF_11_4. E1 e# I( W$ |6 g& e; x' m& b
&& ( pWorld && pWorld->IsArena() == FALSE )
. q( T: k% a# @4 t1 U$ B2 D! I8 O#endif // __JEFF_11_4
8 X7 i2 k9 e1 \ P )
% Z/ |( Q; ~# {# J { g! _3 j- `+ O! X6 `% m
if( bChaotic )
* A! o- w2 |& X& ~. c {: i4 p3 z* {& t' R. S X
#if !defined(__INTERNALSERVER)
% v5 \$ x. j# B8 R+ Y if( m_dwAuthorization < AUTH_HELPER )) {1 o- j# m# ]" l5 F( K& T
#endif9 w; N9 ^0 S {
{1 g$ L+ q: p5 N2 f, d* D; L
// ??3?μ?·ó
4 }* ^. X- Z# f9 z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 x5 L1 l# _* a! i7 _# D float fRate = pProp->nDropGoldPercent / 100.0f;; z0 t7 W3 w; H. U
int nGold = GetGold() * fRate;' R) I3 ~4 B( \' J
; v& l( d- h+ w# W
if( nGold > 0 )
9 W" }( q: H- @ DropGold( nGold , GetPos(), TRUE );; \: Q! }: m {7 ]" f7 l9 [: Q% G
! e; A3 N( o8 V' Y // ??àì?? μ?·ó
& K* ]# O2 ?( O/ U for( int i=0; i<pProp->nDropItem; ++i )
$ d9 E/ }5 k' K; B; F. D {. [$ s7 c( ~" q2 A
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù./ s- Z- D, V: G. P, }7 M7 ?
4 { L+ V6 B, y: E0 D
if( xRandom( 100 ) < pProp->nDropPercent ) 5 d4 D; Z; Z: m6 s
{
& S6 J' h6 \8 d, s2 y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& k! L: K: P# C" I break;1 R4 {9 Q% g. I7 L# @$ y
}4 C- b6 |4 t* N. Q6 k! R
}. n0 @: t0 k" |2 }
}" D* b. U+ |6 @/ E! r; U
}
! I* D$ o& O6 ]- _# n; \# y }
' B0 d; i/ _( m3 _4 T5 B6 J4 f+ C8 E$ {) `" ]' v
//pAttackerà? slaughter°aà? oˉ°????2′ù.
3 H: n9 z' T& u3 n$ @# }/ Q$ h- W pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
- U/ A( n8 W& e1 D; z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 ?+ @6 u; \: |. K
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 a* i3 @& \- Z0 z0 E+ B UpgradeKarma();
( |7 Y1 w0 h% k5 {#endif // __VER >= 8 // __S8_PK G/ X( o5 G. N1 }
return 1;5 o! f6 y& \+ l6 G( v
}# }, H! g/ R4 C: Z! K
5 M6 m; y k4 k2 ^* h
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+ r3 }! F' C* G; {5 C0 l: c; x5 m0 y7 ?
-------------------------------------------& K2 i2 O! G. `% a* U
/ k* Q! m) ~) d+ C V( z
, R% _+ ]6 S# ~) W/ V) s: { if( pAttacker->IsPlayer() )) z0 K/ J* x. k9 {) d. |
{1 H1 |' }. I: F" K
m_idMurderer = pAttacker->m_idPlayer;
0 v& G1 v7 N4 ~' j, B6 g* ?$ x& r" c" Y$ m$ i/ Y* h. e
$ B* P: o4 v. b" z) o" @2 B CWorld* pWorld = GetWorld();
" j. d4 J9 K4 }: o9 B& [ if( pWorld )% l7 v! z( a9 r5 n7 D" p* C4 g, K
{
3 y; {. l" C) G, a3 f7 o/ r char szFormat[256];5 N- O0 I& J8 L, m% u; w |
strcpy( szFormat, pAttacker->GetName() );; x3 ], h' x5 Y1 ^( d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 j' Q" w3 F* n S7 ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ H, l' C9 A$ [( j8 ?) G9 {4 r }5 e' g8 n8 {8 a1 L$ s2 v+ W+ Z
}/ l" u* `% ^: L0 Z3 M7 O
5 F6 q: V- J; S2 Z/ ?2 c
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