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赏金系统恢复
/ n' |# b! E' MMover.cpp2 C( L+ q& N* U# s) d
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Code:* w0 j! K. I1 M
int CMover::SubPK( CMover *pAttacker, int nReflect )/ o0 T* C8 K. R9 ]7 K
{
* b) g0 ~& m& i( B if( !g_eLocal.GetState( EVE_PK )4 i8 f& p: D2 e- h' f, z4 ~
#ifdef __JEFF_11_4
2 @+ J) Y4 t; }1 b' |& C: w; ~. J || GetWorld()->IsArena()
( m5 N- J$ }4 w#endif // __JEFF_11_4
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return 1;) G/ L% y M, X
, W0 G5 n9 f1 R* N6 T' x0 [#if __VER >= 8 // __S8_PK
1 u9 { h0 c& w. w; r; e" _' h if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 d3 i6 u& ?; \+ {) Y% J+ N return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 ~; o/ h. ]5 Y return 1;8 n" \$ H- S; ~/ c h. u
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ f& h. i9 ^0 x1 m% o/ j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! Y' {3 C+ w9 K. L return 1;8 m- i/ x4 {. \
#endif // __GUILD_COMBAT_1TO1
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) ]4 d( K3 |" q1 R; j' z if( g_eLocal.GetState( EVE_PKCOST ) % l; f) b. ~* C! b u, }9 m
#ifdef __JEFF_11_4$ Q( t" j8 T. H1 h
&& GetWorld()->IsArena() == FALSE1 j1 s$ s3 i" `
#endif // __JEFF_11_4* o6 f ?7 h3 L6 P) J/ ~$ S
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if( IsPlayer() && IsChaotic() )
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$ k! M, `' _" X W+ z5 Z" a$ |#if !defined(__INTERNALSERVER)6 b n% l! P; u$ r3 u. Y$ H
if( m_dwAuthorization < AUTH_HELPER )
7 M5 R$ G$ B; @- G#endif/ z5 W- L. j" @) v* O' m4 f
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// ??àì?? μ?·ó ' m f" X% E7 H3 V2 O) k
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): e- T4 o+ o7 C+ D/ I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* _3 v6 g0 |8 E3 ?7 ~9 v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 d; ~* {. \' }# M9 B
for( int i=0; i < nInvenDrop; ++i ); \% Q9 `" R. a, C
{
* v: u; Q1 \% q& O( @" n3 s if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! p' a8 A n, r3 t! [5 t' e9 W, f: f break;
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// - à??? μ?·ó
' t T+ r7 d* f0 |! f+ y; @% ]1 W int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. f7 a; a* `% _3 B
for( i=0; i < nEquipDrop; ++i )1 x- f( o: }3 X2 D
{
! R, m% g+ y% Q9 ?7 g) J if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% L% [$ [6 ^, l: z break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
+ k) H$ X# |, _+ Y7 t8 D8 c1 O if( pWorld )
' S" \' w/ h5 ?8 d" G: v/ _* e$ | {
& ]0 y' ?# A& F/ ` char szFormat[256];! O5 y) C- F, N: v2 [
strcpy( szFormat, pAttacker->GetName() );7 }. ^9 }- G) [4 ]5 B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ N5 D* A/ x6 B" } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )& j! B' u+ C1 c6 \' x c* R
return 1;( a9 s) T: J1 i* }: |7 f( E0 G; l
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BOOL bAdd = FALSE;
& @! a! _5 G0 G) W/ ? if( pAttacker->IsChaotic() ) // ???à?ó??! I2 K2 {8 q6 U; Z* m' S- @
{" C8 P: k) {( Z+ M. V
if( !IsChaotic() )' G* `/ q6 O! s, k7 m) ~; f" b6 r
bAdd = TRUE;
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else // ?????ó??, èù???ó??
8 N+ w# _/ q2 n7 u0 P1 W6 U, v {
) K! b0 R; F C @ if( !(IsChaotic() || IsPKPink()) )
( ?+ J0 C2 O6 u% ~/ L bAdd = TRUE;/ D. G8 e, ~# U
}
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/// ???à????, ?o?aà? ??·ááü6 f9 L; k7 R* h& H' w! S, @
if( bAdd && nReflect == 0 w: j; l, Q5 F7 l& p* W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ z3 k7 u3 X1 n6 a
{" q6 Z( A) e- H8 h
if( IsPlayer() && pAttacker->IsPlayer() )- m9 F x. q( O% Q! w) i" \/ { q
{
- _1 c7 t) P3 G. [4 K if( !pAttacker->IsChaotic() )" G" f2 \" a6 G# z/ o) Q" T
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; D% O! o7 z" u- J, f( c9 p Z CString szSendMsg;
3 U% g% Y7 S* k% \" r p szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 X2 J+ g. w( ^ E
((CUser*)this)->AddText( szSendMsg );6 _ o- o3 j! S# ` g3 J0 }/ z
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( P' g% r- I! L$ L! n
((CUser*)pAttacker)->AddText( szSendMsg );1 A Y" E: x8 M- ]& f
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- t5 X+ z; q) ` ((CUser*)pAttacker)->AddPKValue();5 I$ C/ |6 F7 z% r \
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 z. w$ P0 q8 C2 |: k4 @ g_UserMng.AddPKPropensity( pAttacker );
/ ^) @6 L; h5 l g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
p$ ~- F6 w: L* t8 A& I9 k#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 h, F* C( e, `/ g. y
#ifndef __MAINSERVER
% ]8 P# Z, ~# p {6 |if(!pAttacker->IsPlayer())
& @# q$ }3 k- n" ~' Q( L$ e FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );( U, @: E6 ~& ^+ _0 ~
#endif // __MAINSERVER
# j: [, |0 H0 r9 w9 U6 F k% r/ W ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 J9 J. R, M! I( B% g$ x#endif // __HONORABLE_TITLE // ′Tà?5 D/ v2 f# k U( i% p6 C! X! t
}
( l" G( R$ q. m8 d#else // __VER >= 8 // __S8_PK
+ e% Z# E1 P9 G6 {' t BOOL bChaotic = IsChaotic();/ ?5 Y2 C! T) q
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ P* z9 [+ k: x% W9 v pAttacker->m_nNumKill++; // ?3?? á?°?0 q! V) [$ p' [& `/ ]' z
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" @5 q& p, K; m- g: P* G. v" T/ b
# s! Z% I$ R0 _ m1 h int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 q6 y! E+ R. O, r if( nGap >= 80 )! U/ Y2 q+ l6 }7 ^/ Y* \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 L4 u4 v/ t" e
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// o??ó±Y ?3±?±a?| ??????′ù.
8 r+ F1 I+ P5 {; O. n CWorld* pWorld = GetWorld();
1 X/ y: G4 t( ?. r* V if( pWorld )! G* h4 l* V C; P( g1 [& i
{
0 q8 I" v( d6 D/ j8 S; s9 d. Z //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": S9 H; H3 `6 C2 y. c
char szFormat[256];
+ x, ?) U B& i. `$ \! [ strcpy( szFormat, pAttacker->GetName() );
8 [1 f: n+ H* x$ I: W8 {/ f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( y2 \0 M& y' A" @5 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );3 Q* E; c, ^2 ?2 x: S2 ^
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if( g_eLocal.GetState( EVE_PKCOST ) ; \- R* Q6 e$ U( j! g
#ifdef __JEFF_11_4
5 o0 }5 M, S8 h( B( C' [ D& u/ P3 A && ( pWorld && pWorld->IsArena() == FALSE )
* q8 ~% l$ W! b) I# I#endif // __JEFF_11_4& q1 Q! j5 W* |& ?+ b8 f& g
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if( bChaotic ) 7 | g' w" E: u. u) R
{" l. g2 N1 F5 x! a5 C) b1 }
#if !defined(__INTERNALSERVER)
7 \+ v! }' M( f if( m_dwAuthorization < AUTH_HELPER )8 E' L o5 t' V8 m. \6 f* M9 K
#endif
6 p. Y" S7 S0 r$ {, E {/ @" D7 `; J s6 q( ~) O3 @) x) F
// ??3?μ?·ó
7 f, O3 ?5 i* l4 r KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) G q z$ |* p$ m$ }& ?
float fRate = pProp->nDropGoldPercent / 100.0f;& S; Z. ?0 b% t# w8 p/ G1 _
int nGold = GetGold() * fRate;5 [/ _$ s, w: S" T/ C, t
) J# l. o; O( ?3 H1 T1 S! r if( nGold > 0 ): e( q/ V7 M4 h. b/ R; `
DropGold( nGold , GetPos(), TRUE );4 N. Y9 Q3 A6 A1 c6 t. L0 K
0 g- B) g; i- m' ^ // ??àì?? μ?·ó
! V; U! W- b6 U9 I1 D8 h1 a0 M7 C for( int i=0; i<pProp->nDropItem; ++i )4 N0 i. |" ]0 D$ e
{
/ @5 R1 K# _6 S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. [9 H2 {9 W5 F6 [
8 A9 p4 g7 u/ g7 W if( xRandom( 100 ) < pProp->nDropPercent ) / K3 k& P. N4 K0 v2 i
{
! Z, l* _6 v' {' A7 `8 W. W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ( O! ^' n. b: V8 R
break;
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}
n; p% h- {1 a! D2 x& b; \4 ]& [ }+ ^6 _. E, J% h9 A/ p: n
+ Q6 D( {7 h; y0 J' O //pAttackerà? slaughter°aà? oˉ°????2′ù.' x$ N" W) u% T, s a* n, D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 K% {1 J/ R7 l // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
f) f& D/ [! ?3 v9 A) N if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% \3 j6 W. j% ^" ~ UpgradeKarma();
2 R8 r& l" i- C#endif // __VER >= 8 // __S8_PK4 y$ M7 @; p' W# H$ }
return 1;
; \4 e( e% X3 t# s/ c% x2 n* V}
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5 O7 u+ I) I) B3 U, U- z-------------------------------------------
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if( pAttacker->IsPlayer() )8 Y6 G( G6 s3 R9 {$ g/ O9 Z
{" i- L( B Y Q% F! _% ?
m_idMurderer = pAttacker->m_idPlayer;. w$ C+ H n1 U' \ z c
# H4 k M" j/ E+ W7 T
! Q' L. z: m( J$ U CWorld* pWorld = GetWorld();
% X4 O7 g7 O) S& X7 A; N Q if( pWorld )0 V7 {$ y# F" Q1 K* Z! q
{
0 j8 J" u& f; z4 F1 R! C char szFormat[256];: A: H: z+ `5 @( |/ |3 Y( H) a& X3 l7 _
strcpy( szFormat, pAttacker->GetName() );- Q6 n# D J; u0 g% e, p, Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 U$ C% Z% F3 D$ m( R! L8 Y2 \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% ^* N% n( B: C9 o G7 e
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