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赏金系统恢复8 z# H+ |9 K# Z0 |, O' j& Q" e9 b
Mover.cpp
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& I9 u* A8 f7 {Code:
6 F; k% f$ S) Eint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )) s4 e$ ^% ^' k: v% P2 O
#ifdef __JEFF_11_4# h B/ s; |# ]2 _' f3 h
|| GetWorld()->IsArena()
* E2 `* S; P" {8 T e$ ?: h#endif // __JEFF_11_4
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return 1;
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- A$ P2 M! T) c J- \# P#if __VER >= 8 // __S8_PK
2 p0 e; U# r! t1 m5 S4 E if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ h6 |5 d3 s6 x3 c4 T% i G7 T return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ ~# L W/ M' b8 _8 H. t return 1;9 [2 S! d4 i8 K C+ S7 X |
, v! I( s1 ~, H& R#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 q* X4 y9 }# `- p7 _: H if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); v3 g" u5 B; _# u0 g- t! I# T4 Y! e% o
return 1;+ W% F( V6 m1 u6 K
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
( e) J! [: H; Q6 i% W% D( C#ifdef __JEFF_11_47 p) _ U0 `4 O# Y' C7 u
&& GetWorld()->IsArena() == FALSE8 m8 h6 |$ }9 d' ]# M
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)" h4 I$ X& T) L; E, C
if( m_dwAuthorization < AUTH_HELPER )
& S% v( S( `& |/ ?#endif: q1 O6 J4 F/ x# W0 G2 x8 Q/ {
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// ??àì?? μ?·ó
5 k9 b `; i( X3 R // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% o3 J8 i( j' w) ^: N: X2 g
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ ~6 v4 K7 N7 O
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ Q x* [$ J4 a+ U3 W for( int i=0; i < nInvenDrop; ++i )
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4 P/ l1 `& i) J; f: `8 ~) a if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 q8 z7 e! I. ]7 I0 w Z break;6 m- G+ Y: k" t. M, V5 V
}
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// - à??? μ?·ó- p: `" A& K+ ^
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) g n) w* i" I7 ?
for( i=0; i < nEquipDrop; ++i )+ v: j" ~/ W9 t8 n3 ^
{
) ?* n- U/ o6 o4 E; `% X3 ] if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! S& t5 C$ q2 _2 q0 Y break;
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}
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, e, c* O1 }! M V: ~ Z if( pAttacker->IsPlayer() )
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- F. C; P5 m* K# v m_idMurderer = pAttacker->m_idPlayer;6 x5 e* @& E0 u
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CWorld* pWorld = GetWorld();
2 q+ e2 V$ a# ]. T. i n if( pWorld )
$ u4 A$ r: w6 t2 _3 J {
/ E Q8 }6 d$ S, t char szFormat[256];/ P4 t: \' C+ m, z! {
strcpy( szFormat, pAttacker->GetName() );
$ ^" [4 M; u; j: |/ Y7 n4 q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, W3 F# W+ H; Q2 U4 U( |# d5 A+ V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* q3 Q) r. G7 s7 y6 \, h; |
}
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if( !pAttacker->IsPlayer() || IsNPC() )
2 M( m! x! V+ ?/ i( T' d2 Q return 1;
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R7 P( o" C) n: e BOOL bAdd = FALSE;
" k: U( T8 H" P! D$ F if( pAttacker->IsChaotic() ) // ???à?ó??5 l5 ]7 E; J- A+ L) T8 E. j
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if( !IsChaotic() )
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else // ?????ó??, èù???ó??/ }2 {- [/ N% _6 M& z2 N
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if( !(IsChaotic() || IsPKPink()) )
% W) W9 e% r3 w0 D8 Q5 S2 g bAdd = TRUE;& G# _ O, P! e7 m
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0 K, M' U( f7 |- B' A* G /// ???à????, ?o?aà? ??·ááü
! H8 o/ [! U- s4 \# v! s: g: t if( bAdd && nReflect == 0 * k* K3 \" H* }
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
; ]; o8 y) D6 M( H& W3 H {
( s/ T) w5 l/ ~1 F; ~ if( !pAttacker->IsChaotic() )% B0 w$ I2 @, h. N8 j' C' `
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 X; F8 q: x4 {& R7 ~6 n& Y8 i CString szSendMsg;
. Y S& v7 b( S; U szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! `/ J/ k: {6 b9 C: m7 j4 S ((CUser*)this)->AddText( szSendMsg );
2 h5 t8 M* n+ j1 z$ o7 \ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& P0 }0 A" C: v3 Q) p ((CUser*)pAttacker)->AddText( szSendMsg );
3 u( k* p/ M$ j' b) u1 k }
8 t, K4 e M; m1 O. n2 }
2 E% I: f6 N2 c1 J! P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( M; E5 ~! Y( B+ @9 ^ ((CUser*)pAttacker)->AddPKValue();3 x% }$ a4 I( ?; V A$ v0 l) i+ P
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );7 Q0 Q0 x' Q& L' m4 o* y" y
g_UserMng.AddPKPropensity( pAttacker );8 S; L5 w: [+ v% _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 D& ^. n2 ]3 D# J& X( ]#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% I7 m, c! P& z- h1 J- a: j; ~. J
#ifndef __MAINSERVER
7 T+ n$ [& |& g4 J, ~, hif(!pAttacker->IsPlayer())
* N4 S' V! ]$ ^% _. \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );$ E) F; f% O$ c( c L1 V/ H1 C2 u
#endif // __MAINSERVER; R$ |: j5 A7 \6 \
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 u7 z9 d7 v* `0 V! ?$ K$ ~5 E
#endif // __HONORABLE_TITLE // ′Tà?3 Z4 K. | m7 _3 S+ k
}
7 j3 z& t5 |6 z O( h#else // __VER >= 8 // __S8_PK
! o; A& A% Z! @ BOOL bChaotic = IsChaotic();( K% s0 |/ r- a) u
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# \' p, H I# F3 Z. R/ q4 f6 c pAttacker->m_nNumKill++; // ?3?? á?°?
7 S/ I. @$ ?* S! E, ]! w S (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 @' @5 @! n) x! {, I, }- F
: O6 J( ~) G a" F, }# c* R9 s int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* q1 }6 [: f6 Q- B) t R
if( nGap >= 80 )
1 s& p$ I* q7 @9 t5 a6 h* I ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % k1 @: `: q: a0 P |& m
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// o??ó±Y ?3±?±a?| ??????′ù. Q8 j) D9 q9 [3 u- p) H
CWorld* pWorld = GetWorld();- p4 Z; `) O4 }! s0 M c) r0 k
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& V" h# a9 H+ m char szFormat[256];
- j7 t( l/ x' {* H strcpy( szFormat, pAttacker->GetName() );! q) `) [4 y/ C5 [+ d H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# b: y( L7 E/ c6 _. f. G* g Z I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );+ d& Y, s. n3 x
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if( g_eLocal.GetState( EVE_PKCOST ) % L% E; R, k: }% v
#ifdef __JEFF_11_4
; ~: I. S( l% F && ( pWorld && pWorld->IsArena() == FALSE )
, c' z5 p3 O- l: O8 P3 X, N/ b" Z s4 O#endif // __JEFF_11_4
1 I% N& X' ]6 k0 I )
$ x, u7 e! M2 g* O2 h7 v. N. c {
& x+ v+ K) V: V" H if( bChaotic ) ) m& \) @' a9 t4 T* B9 X
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#if !defined(__INTERNALSERVER)
: ]/ z F2 X. R% a$ d# h4 W8 @ if( m_dwAuthorization < AUTH_HELPER )
7 z/ {. U* Y+ e9 b8 r; W #endif) K% L" B5 W2 C+ U
{
" q" w N1 i+ i // ??3?μ?·ó - a5 R* `0 L' X) f
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' V$ V \4 }7 k. O
float fRate = pProp->nDropGoldPercent / 100.0f;4 M/ P5 q5 m2 K7 K/ \3 |% T/ v
int nGold = GetGold() * fRate;
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if( nGold > 0 )& R# V6 i* Q, L" {' K/ \
DropGold( nGold , GetPos(), TRUE );6 F& f6 T: q& D8 w' w2 T
+ }+ {2 q$ d" C% j( j // ??àì?? μ?·ó
- {7 Z" b9 P! i/ t# B1 ]* k( p, Z3 | for( int i=0; i<pProp->nDropItem; ++i )+ c8 c: I7 L; c, Y6 L! Q' f
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
) A* x; d( z, O' b6 ?
' k7 Y; y4 \8 j0 Z, k if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: a6 ]5 k! _, e break;
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
4 D' Z* i3 _) y$ e9 M; j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: A J1 a4 z/ {" |! {3 Y9 Q$ H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( X$ v: o# k: G$ R4 }4 X- H) n' L if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 J: X9 {; M2 h/ h
UpgradeKarma();; i3 R# h3 K3 s8 v6 L3 B8 o
#endif // __VER >= 8 // __S8_PK$ m) m5 i3 T- W M' U0 A* k
return 1;$ Q( }/ i* D& r1 F) b
}
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-------------------------------------------
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if( pAttacker->IsPlayer() )$ V+ @0 d7 b- V- b3 ]# b
{
# i, B' d7 V/ e% B+ q$ K m_idMurderer = pAttacker->m_idPlayer;5 R: K6 ^* i4 i: z4 t1 R' P5 m+ \
7 B* G* c& x' v2 s1 P9 ]
% [. J5 j ?- i8 O CWorld* pWorld = GetWorld();) |' Y* H. T; I0 D( ?( F3 I5 c- O
if( pWorld )# |7 c+ q6 R! ]2 p" T+ _5 u
{
3 c {8 v/ N+ G, X; m8 l+ E' X( s char szFormat[256];
# ?0 }! t9 |1 b8 ^! X( o strcpy( szFormat, pAttacker->GetName() );
9 m" R4 m, c' s4 A$ _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! w# o/ u5 u1 q9 V1 o, Q% ?: [
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: C* t; t( x5 G' _: E# h) f
}
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