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赏金系统恢复
" F+ w# T8 M" BMover.cpp
* }$ W0 j3 P; X: u# Z% r, W" b7 f, i8 ?: z
Code:. h: t) ]1 M0 H$ @
int CMover::SubPK( CMover *pAttacker, int nReflect )
& a& d5 F' t+ g{
3 k# d d9 c5 p: u- z/ d& u4 p9 o if( !g_eLocal.GetState( EVE_PK )
$ s8 I7 Z# c2 R3 t1 b5 w# O#ifdef __JEFF_11_45 H3 f4 i( ~" S3 f
|| GetWorld()->IsArena()+ p$ W1 Y' y) {. F6 M( A% P
#endif // __JEFF_11_4; t, j6 x% I1 ?* @- R" D! S! `
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return 1;9 z. q( l& m# p
/ q- o. x' ^6 u/ ]. ]$ z- `; |#if __VER >= 8 // __S8_PK
: n$ H* y0 E* }+ h+ q6 M. H if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 ?2 [ E1 D) b% i* V$ Q F return 1;2 B) d) G9 f" \" X6 A
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# z: g! t2 a, R( A! o* L return 1;
5 W% i: k7 a# e e4 e
4 x* E4 X: P4 X: y, w- }#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ W# A; C2 a& N% R! z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 o* A( h. J- m8 M" [/ { return 1;
8 Y* K7 h/ G6 Q& ?- P, {#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) & x8 R5 z' D/ q, R! k
#ifdef __JEFF_11_4
/ V. t, `$ X8 i && GetWorld()->IsArena() == FALSE
2 ?. k$ ^2 N: l. H1 Y5 O/ r#endif // __JEFF_11_4: [8 U3 Y$ Y0 l2 k4 y
)
& m0 J B! o6 O0 C! { {
4 A6 w1 k/ z I6 ]7 Y- G if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)% ~1 m2 u0 d' W" ?9 L
if( m_dwAuthorization < AUTH_HELPER )
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{
9 A* j) x* n# k8 j V( m ^ // ??àì?? μ?·ó 1 l7 b H% K/ [6 I/ P7 c
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# Q& a* r9 V' \% u* w: R
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 t' E' h c d/ A. ` int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- F$ Z: _; M r/ _ L
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ n7 H$ \* I0 E6 E. F6 L+ R break;
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// - à??? μ?·ó
6 S, G" W. H9 l! @$ H int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );7 j6 X3 e9 p/ ]
for( i=0; i < nEquipDrop; ++i )% a4 C% M' H- I$ |1 q) s- @4 v# Z6 f
{
6 O3 x+ Y" |9 v* n5 O8 C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + z: E4 e2 e0 [& m
break;+ R4 l0 z. O9 e+ a+ T. [: `
} + ?5 B9 b& I! Z5 y3 @, P5 x
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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9 \& w8 b5 Z/ B+ S7 t CWorld* pWorld = GetWorld();% G k* A# F$ m4 @8 S8 B8 R+ V
if( pWorld )
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& P6 Y5 Z6 G5 r: d; |1 z( H char szFormat[256];
3 D! }! S4 x1 o" ?3 j! O strcpy( szFormat, pAttacker->GetName() );
7 m3 f& q$ W5 v" t4 i6 ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- r6 N C! g9 M3 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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# W9 `1 F0 C! q# z `: a }' r- H1 W; S: K7 @& I( T
1 x( [' s' u4 _, b( g if( !pAttacker->IsPlayer() || IsNPC() )
0 n6 D/ E6 _7 ?+ q. h! a8 }2 R return 1;
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2 P7 h+ `9 V! V BOOL bAdd = FALSE;) ^1 l0 V2 y0 s' I
if( pAttacker->IsChaotic() ) // ???à?ó??' i& l/ v4 s* c$ B# t6 ]
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if( !IsChaotic() )
w5 Q. @9 D" t0 a. N bAdd = TRUE;6 a# H m6 W4 X1 Y( f' c
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else // ?????ó??, èù???ó??6 H6 b) A: J3 h: i) N
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if( !(IsChaotic() || IsPKPink()) )
4 R9 [ o' @' ^ f% K0 g bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
# C e- z0 Q- l4 } n% q9 F if( bAdd && nReflect == 0
8 G5 Q' F0 F9 r/ s+ ~# Q( C7 U && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 V$ ~, y; n6 R( ~9 e
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if( IsPlayer() && pAttacker->IsPlayer() )8 @0 t, Y, e+ s+ H+ e" ^+ I9 V# y9 v
{
. U( l0 L* ~# b' i$ A if( !pAttacker->IsChaotic() )
6 n( N" {6 A/ K6 a$ V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) z5 _( k! x8 G4 g, Z6 f$ T
CString szSendMsg;: r* p; \ Y* x. `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
0 Y6 }+ ~$ j' ~% W ((CUser*)this)->AddText( szSendMsg );
, V \) \ _' t8 _. t' D0 C szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );+ {1 E- \/ }1 J' [) n( k
((CUser*)pAttacker)->AddText( szSendMsg );9 R. x4 E2 a- x2 j
}
( x3 O0 Z& O' z
) K- t5 [4 ~3 p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ p( w# U8 J) H$ I$ g6 X0 x# e4 U ((CUser*)pAttacker)->AddPKValue();- k6 @( I; T; w! N& Z6 }8 y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );9 X, U% T' S/ B( P! o
g_UserMng.AddPKPropensity( pAttacker );
: Y3 u! _* s% X2 y0 b$ `3 o; z; B2 B g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; C# h* U2 B) w$ J9 \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ Q" T* Y$ [" R( Y; K6 v#ifndef __MAINSERVER( R0 i/ G# S$ G6 n% F
if(!pAttacker->IsPlayer())% I; } `% S; n z. n7 C
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 `; E& X+ g* b1 y! i#endif // __MAINSERVER
, L2 p' S$ s" u* f# o3 S ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 L3 t/ }6 P1 W- b+ Z9 t% Q/ ]
#endif // __HONORABLE_TITLE // ′Tà?
9 u4 Z" Z2 E4 L( S: U1 E3 s" p9 g }: k) Z7 j! B0 d6 P @. W
#else // __VER >= 8 // __S8_PK
0 ]1 W8 N3 D. ?( f7 S0 D- B BOOL bChaotic = IsChaotic();
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4 p2 v- h% _/ z# {; Y; Y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# w. w2 U8 p3 G5 p& k pAttacker->m_nNumKill++; // ?3?? á?°?# g$ d" l: Q5 k6 c% W* o
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., K3 C9 l$ B3 x m6 @
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( S$ \5 y4 o @+ Y% U, ?8 X if( nGap >= 80 )% @" D& f; O5 C
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.( @0 `5 k1 {3 D- H( U+ o
CWorld* pWorld = GetWorld();, \$ v6 k6 l( v
if( pWorld )
# ]& d0 p% S/ R3 A {4 B' Z& c% e/ o4 h# }- J F
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 x5 r. B" g6 S) y0 |) s
char szFormat[256];# e. C# E" G0 `9 ^5 V0 }
strcpy( szFormat, pAttacker->GetName() );, S4 t) A2 m( X6 c! K: g* [: }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ y9 V- _: U8 P' `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
' M4 T( I( h. C }% L- Q! N# B# l5 {
( u) f5 p: {) ]. H4 }
if( g_eLocal.GetState( EVE_PKCOST )
) K, C% C q: ]4 K0 l#ifdef __JEFF_11_4
/ |! I2 R+ A' [! \/ b3 |0 _ && ( pWorld && pWorld->IsArena() == FALSE )
; X( p: b$ @) f. ~#endif // __JEFF_11_45 P5 P+ d# |8 J+ j
)3 H/ ]* [! L9 j [
{
9 Q9 R+ {( [* Q if( bChaotic )
5 X4 W9 v( y* j. n @1 i7 E6 S# S {
& I) D# r4 K0 y# W r/ }, F #if !defined(__INTERNALSERVER)
6 c9 X/ F; g/ J5 {: a if( m_dwAuthorization < AUTH_HELPER )
* b( z& ?9 M* T" f4 Y- ~ #endif- f0 c) L# T! c: V5 I" d
{
& B2 l1 d+ o) {/ i6 R8 b$ U5 E // ??3?μ?·ó 2 {( o9 j. n- s% |0 ]& i: E
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ q2 D, n! j5 y* N$ q& }) N( o2 z float fRate = pProp->nDropGoldPercent / 100.0f;
^4 v! I5 ~& C* e int nGold = GetGold() * fRate;
+ V+ i% Q: H) q w" ~, e+ A; r9 V0 C5 B( ^4 `- K
if( nGold > 0 )
' J: R# [* q2 T n/ [8 ~ DropGold( nGold , GetPos(), TRUE );
; E/ {: L8 a, Y( n3 ]0 O% \
- u) Z; p# o7 p+ e& z, X8 s2 o // ??àì?? μ?·ó
* D, a$ F8 w- Y9 E for( int i=0; i<pProp->nDropItem; ++i )
. m' h7 |6 {4 U" a! y$ t {4 s* S6 m0 S# K- n/ n2 L- \; J
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
$ V b2 P* N8 _9 K& O& a4 w& L+ m" i
. @4 f5 g* V! A' P' m9 y9 d if( xRandom( 100 ) < pProp->nDropPercent )
' X9 \( m4 T8 d' K- I5 `' q {% a8 I" u2 L% x7 H- ]: u
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; y! j& l8 W0 e( h# P9 ^
break;
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}% J D+ _" w8 ]5 D; P2 L
}& A& N* r& A5 ?' q; B" Q0 S
}
4 }% r6 X6 S% v/ i* l }
7 |& a. i! y* X
5 }* [& v0 H, {! p6 u t //pAttackerà? slaughter°aà? oˉ°????2′ù./ o) u, o8 \7 |. \0 ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 X; {; I9 W! T // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- B7 d r1 Y D% V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( Q L+ E; E! s$ V' R UpgradeKarma();9 k; _. c( ~- ?6 z0 b3 _
#endif // __VER >= 8 // __S8_PK
, w3 V6 @# ^1 C. X" Y" X return 1;, m0 c. e6 u, A# N9 s b) Y
}
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0 O* k3 Q0 e$ k2 p* {3 f-------------------------------------------
* l. t: f2 @* y M1 V2 V' ?
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if( pAttacker->IsPlayer() )
% S* M3 p% a$ a E7 H5 t5 m. _ {
5 X- F, ]0 e, v+ M% j: [6 y m_idMurderer = pAttacker->m_idPlayer;' X1 G" p; _) o- N9 |* N7 N' s
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CWorld* pWorld = GetWorld();
) b2 Z0 a. n% \/ b( A, ~ if( pWorld )
4 t% s/ s& M: D { n; h: w8 b1 {$ l/ W" [
char szFormat[256];: }, U0 w; U7 H5 I2 i9 ?* g' Q
strcpy( szFormat, pAttacker->GetName() );' u5 [. ^& Z/ o' n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; p9 W! x: o$ x+ G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ h1 F3 ^% J, W$ c
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