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赏金系统恢复4 |5 b) S! U/ N' o
Mover.cpp5 ]9 k4 C3 s% d* J
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Code:4 |9 A8 H( V6 B @& E. e3 f! \$ h' |
int CMover::SubPK( CMover *pAttacker, int nReflect )8 n- J& U, |2 d6 d6 T! E
{
% [* v' `- ]9 F3 M3 d9 X) j1 ]. } if( !g_eLocal.GetState( EVE_PK )7 W1 A- m% b) W% T
#ifdef __JEFF_11_4/ l! e. ^5 U7 ^1 C. l
|| GetWorld()->IsArena()3 K, s' ]' ~4 r; G8 V3 r
#endif // __JEFF_11_4
2 }: h4 E; z+ j )# [7 u- K4 U2 q; x+ F" h1 T }
return 1;
, [( N9 X7 ~% d: j- ]
( i2 J% @+ x) B: K#if __VER >= 8 // __S8_PK" n& v6 b( b! M# @1 R/ C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 P) [5 s& T- A3 W _. r# i return 1;9 D+ f: A# p+ z, N( k
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): L) Q% s# o9 W+ X- C4 D+ a/ n
return 1;
# N! n" e$ `) O$ A9 W o8 O+ |6 S* r D/ X
#if __VER >= 11 // __GUILD_COMBAT_1TO18 T9 m; K' v: [! u! ^
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ d' h* b% D% g: w w) n
return 1;# V# k L, M" q) `* f7 U2 t: t: O
#endif // __GUILD_COMBAT_1TO1" r, Z9 k+ _, K& D+ q; |
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if( g_eLocal.GetState( EVE_PKCOST ) ' o/ U- t6 O& ~% ~7 S
#ifdef __JEFF_11_4, p$ V& y, Y7 d+ [: n* }; c( Q
&& GetWorld()->IsArena() == FALSE# l. z" L+ q- N+ {" Q( D6 n
#endif // __JEFF_11_42 K1 q# Z$ l( f1 `
)
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% V2 p9 X) c3 _+ l8 h5 Y if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)6 b/ d$ C' C: x. K. F, x8 ^
if( m_dwAuthorization < AUTH_HELPER )* b0 s/ C I$ t: h, Q
#endif1 G7 {. L% u8 i: T/ [3 v
{% T* A* F: a8 o# z3 f0 h
// ??àì?? μ?·ó
$ a7 `- ~' b5 m$ I // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 f7 x4 X8 K+ H" ?. i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 y: w/ k- I( F# o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 {0 I; M8 C( X- a# A* L) u8 k" K. i for( int i=0; i < nInvenDrop; ++i )/ \$ @" V1 M4 g, d- K
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / V9 R; A+ V7 T; K( ~
break;
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// - à??? μ?·ó
' c7 }$ I7 O5 F8 _% G& O+ S int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) ^; t1 o# O. e' \% C6 g' `+ M; w for( i=0; i < nEquipDrop; ++i )! L% L& L( h1 b. p: |7 X5 S
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + Y' u! Y. h t9 d6 ?8 F
break;0 j0 P+ }8 X5 x8 z6 C4 m9 {
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}
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}( ]- p# l* y) [: u; F Z3 i8 X2 d! I
# Y/ W1 `+ y+ o; w, j' m if( pAttacker->IsPlayer() )
5 L) t3 X$ N$ j7 m$ x {
8 ]1 J3 A3 A. O* V E% ?/ L- r; _9 o m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();/ \+ f" `. l, l- {( ^
if( pWorld )
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& N7 R& R0 y; v8 `% h" | char szFormat[256];) F4 P5 e; g! e$ Q4 c* g
strcpy( szFormat, pAttacker->GetName() );$ l1 T. \1 {/ y9 P& ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; {; N3 C5 P1 W2 Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# I- u8 s; }. [7 I+ e8 r. J }" D9 d2 c( S! c
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* F, s) H+ `4 j' a if( !pAttacker->IsPlayer() || IsNPC() )
: n5 @% j1 y+ [) P1 L; n return 1;8 `9 c: |: g6 M2 g; G* M+ O! Z
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BOOL bAdd = FALSE;* q1 ~4 k1 T+ h0 E
if( pAttacker->IsChaotic() ) // ???à?ó??! ^2 D5 I7 a1 G, x! D' A
{
# h0 c$ S; j2 p4 g" x( K" L* o" A if( !IsChaotic() )
9 B# e* m; A1 x, z& q$ ^* }. K bAdd = TRUE;9 s6 F" b) z6 `& o% l& u M6 s6 {
}
! B7 b+ v; U' F! f else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
6 e) l3 @: r; h3 w( {; S3 @8 Y bAdd = TRUE;
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) g3 s+ r4 H7 b" s4 I /// ???à????, ?o?aà? ??·ááü
# G" H* P: S% z8 v if( bAdd && nReflect == 0 8 L( }6 T% }- E9 `% ?0 f5 `* y+ E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...( ]3 g1 q4 y4 Y! I
{
1 V& @: r$ @ Q; E. n- f/ [ if( IsPlayer() && pAttacker->IsPlayer() )7 ^8 u4 C4 V t6 F* ?& y0 O
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if( !pAttacker->IsChaotic() )
. b6 o' q' I. ~* ]7 g" h, T ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 q6 A5 ]- J% \' p& o* F% X CString szSendMsg;" {# L+ c, z K; b2 w! I
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' D8 W8 Q& ]8 _) s6 M* r
((CUser*)this)->AddText( szSendMsg );$ L7 @6 R* x$ b7 ^1 N
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 Y$ ]" d, @+ p ((CUser*)pAttacker)->AddText( szSendMsg );
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% [) v; o% i5 Z& Q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, a# N- |2 f" D0 X5 @4 i% Z9 S ((CUser*)pAttacker)->AddPKValue();3 b; t6 e1 k' m/ p! Z: ?' Y/ \
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, A) [; ~' [, g+ H9 N
g_UserMng.AddPKPropensity( pAttacker );3 Y0 @+ O& p3 S! b8 c) }
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );2 X5 b& H. {2 r+ D% k
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 B& o v' d+ Y, z ?. B O
#ifndef __MAINSERVER
6 `( m T; _/ W3 fif(!pAttacker->IsPlayer())
; |7 `* D2 T- L9 I( i FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 z2 j- r5 T2 g: J4 S! {( C#endif // __MAINSERVER& Y, b5 z; z( R* i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); K# R& ^/ M k& n) A, Y3 g
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK. H6 `# e$ O& L" r( @
BOOL bChaotic = IsChaotic();
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' M. H3 [0 e! S2 r m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) G# M1 E! Y" k
pAttacker->m_nNumKill++; // ?3?? á?°?
D- X0 E; k9 Q: C# i3 p0 B (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
* p' \5 L2 M- J, h, H6 E
: d7 {/ R! u% R( P& @& a; c* |: j6 [ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );- u% v C5 b3 c S0 y& ]
if( nGap >= 80 )4 i- c) N& F4 q! v" F
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.6 f) ?3 [5 x8 S, @% A2 C. n# r% |
CWorld* pWorld = GetWorld();
6 C7 ` ~6 F# _5 H2 D if( pWorld ) b: u3 F; X1 z) P" Q- ^: t u
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' |4 W/ w: R, f/ T char szFormat[256];
( Q: t7 q& I% `, P strcpy( szFormat, pAttacker->GetName() );: U, R7 p8 k; Q( A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: a- A& l8 P$ k, y; f5 X& B, l4 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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! u: @3 F; c( a3 C5 Q if( g_eLocal.GetState( EVE_PKCOST ) ) c( H8 ?. ~, O
#ifdef __JEFF_11_4
. O& c0 I: j$ G0 b! H && ( pWorld && pWorld->IsArena() == FALSE )7 l8 T+ y0 ~2 v$ ^; r
#endif // __JEFF_11_4& E4 j, C4 ?) }
)
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6 B& b2 ?# U4 B9 r J2 P/ D if( bChaotic ) D A% U3 `* t1 a# n Z
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#if !defined(__INTERNALSERVER)
5 m! O, _$ j& Z5 N+ R if( m_dwAuthorization < AUTH_HELPER )$ }# v d6 }% J j- B n
#endif0 M. W( O% {& B7 s& `
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// ??3?μ?·ó 4 j/ n. w8 o$ |- {: r: a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 Z- i/ t* Y% o# u/ \
float fRate = pProp->nDropGoldPercent / 100.0f;3 P6 P& L, ~( c3 Q
int nGold = GetGold() * fRate;; g5 H+ b5 o3 l3 V2 G
$ i7 m: L3 N4 c+ C% F; s if( nGold > 0 )6 K9 Q# N5 g. C) x' y* H
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
, R9 o+ v: r; N9 X4 { for( int i=0; i<pProp->nDropItem; ++i )$ ^, D* X$ ]' Q4 c U9 n
{
) B5 l( o; l! J- H2 ?; ~/ X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù./ _ y8 Z2 j8 ]9 h. A1 K9 \
- f/ k5 ]6 z0 c* N if( xRandom( 100 ) < pProp->nDropPercent ) $ ?8 M% r' X/ m4 s& _" @& o
{
4 s! z0 P) V7 t5 h [ B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
; n) _4 ]" U& l* o4 B8 E break;. Z; z! R |$ u8 H9 K
}
! \% G. ]8 Q4 r" V% J' D9 r1 Y/ F1 [ }. b; J$ m' Y4 e' z- s5 Q
}
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}* W2 J4 T1 C& R' I* D+ p! D, E
; j2 N' \$ U [2 z //pAttackerà? slaughter°aà? oˉ°????2′ù./ ? F# O) V* I0 d7 u
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) x2 ~% M. @7 L- G' N
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 s% ^. _3 X; E) Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- W9 j+ G4 _5 |4 Y' J1 \
UpgradeKarma();
! z- Y9 z) i* {9 R8 c#endif // __VER >= 8 // __S8_PK7 B2 Z2 C6 n9 ?) T' ~1 p
return 1;
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if( pAttacker->IsPlayer() ). d4 }3 {2 ?! E0 p) i# l n
{
" y$ q1 o3 P" P+ p" ]$ C, S m_idMurderer = pAttacker->m_idPlayer;) p& ]4 p0 p$ w* H+ u' C
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CWorld* pWorld = GetWorld();7 [6 s8 ?6 s4 A9 m
if( pWorld )5 o4 J0 d" u; S" n
{2 L* Y8 ?6 x3 m$ j p( t* u$ o
char szFormat[256];2 V1 Y5 t5 K; Q/ i4 P3 P7 q" m y
strcpy( szFormat, pAttacker->GetName() );! ]5 e7 E/ G# v% }, D* w" a9 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 i/ u6 u0 Y+ M) @0 P% T/ D g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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