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赏金系统恢复
t0 P4 F1 N) f1 L- kMover.cpp; s* ?" H8 l. }+ s3 b$ s" v0 [
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int CMover::SubPK( CMover *pAttacker, int nReflect )8 f! a( Y$ O) p# |; f, d5 |
{
/ E8 i2 L, ^% Z1 ?" B9 _5 a if( !g_eLocal.GetState( EVE_PK )3 w& Z! J* T5 ?6 u% s& |1 {
#ifdef __JEFF_11_4
6 \9 h+ q) v& `0 ~( R || GetWorld()->IsArena()
5 l5 ~+ |/ m6 O4 v' ^#endif // __JEFF_11_4
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return 1;
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7 E1 e& u `: B8 o#if __VER >= 8 // __S8_PK
% k2 k8 j1 a; W$ E8 K" Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 Q0 w ^0 L( L+ R$ v
return 1;2 d b; I3 i Y0 [2 h
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* ^$ @0 m2 e# m2 P9 s* g. n return 1;
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9 M5 |/ Z/ Q0 G X i#if __VER >= 11 // __GUILD_COMBAT_1TO1 v- d. v' d, z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
7 e2 ^! @ l* T0 u9 j Z7 B) ? return 1;( P, H- B3 L% T" _7 `
#endif // __GUILD_COMBAT_1TO1
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) z: V% C# n; U0 g1 h$ c( ]8 S if( g_eLocal.GetState( EVE_PKCOST ) 6 ?) q) _- p+ o4 A# w
#ifdef __JEFF_11_4
- I1 U ~& e+ P' }) w# @4 I* M && GetWorld()->IsArena() == FALSE* ]) Y. @# h! X' @
#endif // __JEFF_11_4 R. Q* f2 ~+ Q0 h! v# S
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if( IsPlayer() && IsChaotic() ) 8 |3 f, o9 p4 s: I1 k; w& F R
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#if !defined(__INTERNALSERVER)7 O5 s8 Z1 D) ?+ K& z
if( m_dwAuthorization < AUTH_HELPER )( D6 `0 c. O4 h2 x2 d6 i
#endif
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// ??àì?? μ?·ó , P$ B' n% k( Y. g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 R/ r4 u) [; c& K5 z$ F( q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 Z: A3 X6 y9 T5 I5 N int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 J7 ?# `; E8 q- K' e/ R
for( int i=0; i < nInvenDrop; ++i )/ M& m7 z) @9 l9 J
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
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// - à??? μ?·ó( X2 W w, K. `2 y7 a' {" R9 T
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 v, a% S2 |( n5 Y% V! J2 \ for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : W; u+ v$ m6 D4 z6 m
break;
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: p: q: d- _, _# {: c if( pAttacker->IsPlayer() )3 {4 M8 s6 g. I4 s, H; c. x# `
{
+ P! l' R' z: ?( I/ Y) \ m_idMurderer = pAttacker->m_idPlayer;4 h1 I& F/ J d( m0 _
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( t7 `) O2 f7 W% F) z' P CWorld* pWorld = GetWorld();
( n- B3 ^6 a1 R9 q4 B if( pWorld )
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char szFormat[256];
' m0 T8 F4 k8 G& b: _7 I1 X strcpy( szFormat, pAttacker->GetName() );
6 w' N8 Q) {! S1 o" K! w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" V: x. r. U; I) q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# [2 `& X& B& J1 b) P
}; E) Y7 e; ~ }( H6 g
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if( !pAttacker->IsPlayer() || IsNPC() )
5 ?. X& {( ]% u return 1;
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BOOL bAdd = FALSE;% P% ~( t4 Z# o- A) ^- z
if( pAttacker->IsChaotic() ) // ???à?ó??
! S8 ^7 V8 c" ?8 G {$ s! N* H% N. w0 d
if( !IsChaotic() )
7 i A8 N0 }' ~. t! F bAdd = TRUE;- W. i, S& a& j. t& l5 N# a* L4 M
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )4 E3 r# b! O6 ?
bAdd = TRUE;
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S- B. b7 L- s. w, h% j- }5 }2 j /// ???à????, ?o?aà? ??·ááü
- q% o9 V3 R* | q) X' E1 Y: V if( bAdd && nReflect == 0
; H" Q8 E' G5 ?) J, u4 v && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
6 c9 `! f+ o I ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- T" B* M% \/ d+ Z& b2 B$ l/ v
CString szSendMsg;8 r, |7 y8 a2 ]0 }; I9 U/ s
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) p& Y4 {% x8 f! U ((CUser*)this)->AddText( szSendMsg );
" i* f% W/ ?4 o3 z( U1 | szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 Q! k$ x" _1 `& K, T0 Q ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); o0 M% V# ?0 n; c& E
((CUser*)pAttacker)->AddPKValue();% U) W* I, R; _! [+ O1 p8 q( H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 B, d! m% g% L2 z6 M0 }5 ` g_UserMng.AddPKPropensity( pAttacker );! Z5 q- P% w4 u8 z: |( s
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 R7 V1 m, c% Z' G( i4 V#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% R N3 j5 Z/ n. X#ifndef __MAINSERVER; B# \" i( {, U
if(!pAttacker->IsPlayer())
0 R) d3 G2 S. c, ] j9 x FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 S6 J- {' e4 G) C) J7 V
#endif // __MAINSERVER
3 A4 E2 O" _: b6 }6 q! b) Y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);3 L' @8 G- p1 p9 D. Q, J0 L
#endif // __HONORABLE_TITLE // ′Tà?
~/ i, h% |$ o' _# [ }* {% t4 Q" e4 Y2 h+ h, p6 u4 ~% b4 o
#else // __VER >= 8 // __S8_PK7 a+ R" @0 G: V# T5 b
BOOL bChaotic = IsChaotic();) Z( r/ s/ E$ N: g5 R1 A
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) k0 I8 V! @4 s
pAttacker->m_nNumKill++; // ?3?? á?°?
5 e% N$ u) D) c2 H8 L. x (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 G7 K+ h8 ^3 }6 E- ^, w4 w% k1 Z
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );4 B3 b" D: q6 d7 O0 ]: L4 X! I V9 I
if( nGap >= 80 )
; w4 o! a2 c* e& I L8 Q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 O7 a3 \2 k! S" v! {
! X! G+ D; _3 l( R2 X+ v // o??ó±Y ?3±?±a?| ??????′ù.
1 i' o% v5 v5 P# e CWorld* pWorld = GetWorld();
; N* n: N+ n: w. @4 {; { if( pWorld )# _2 K4 y$ }; a. c6 p/ Q& \4 y0 L
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 w- ]' X/ [* e# L char szFormat[256];- f5 [" _0 f$ G" h
strcpy( szFormat, pAttacker->GetName() );
) v/ ~8 ~3 h6 g! Z' ~& G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# t) n2 L. d I. f `! r9 e) L7 h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) : u% P! ]% n6 U4 y: {( K
#ifdef __JEFF_11_40 H" @' ~7 X* n! {/ v, i
&& ( pWorld && pWorld->IsArena() == FALSE )3 r. @4 T& N% N6 q& o& G5 ?" m
#endif // __JEFF_11_4
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{: [: f3 q1 \- b# R: j: N/ B, C" @
if( bChaotic )
7 i( t! O. [4 n F1 k, D {
9 H+ X; ^7 b* F9 ~$ O8 Y #if !defined(__INTERNALSERVER)' o$ W* t" a# r# g% o8 q
if( m_dwAuthorization < AUTH_HELPER )5 `2 t" @, a/ u" p7 y& B
#endif
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// ??3?μ?·ó
8 k" ?: f6 G# v: i, L KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 p7 ?/ M7 g0 U6 u float fRate = pProp->nDropGoldPercent / 100.0f;; T& U' Q) B I
int nGold = GetGold() * fRate;
% @: X n5 d+ p" D) s y0 G
{$ E: n. a3 H. a9 ~. y+ S if( nGold > 0 )
- L) g, j- d1 {9 x. N" M DropGold( nGold , GetPos(), TRUE );
# S o H! e3 e7 z/ n: _1 u% r) w* ?9 \# O# s, h [5 B/ [0 |+ f9 x- P
// ??àì?? μ?·ó
) `( z& B" w$ {9 w9 e for( int i=0; i<pProp->nDropItem; ++i )
+ L9 R4 Q6 p- K: O6 W9 [ {
) H/ L% o. L# r/ z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." i8 u2 O* j1 t1 ^' P6 n) j- n
; |6 @& A2 L+ U! C if( xRandom( 100 ) < pProp->nDropPercent )
# T- ^; Z+ Q. o! S! A4 F: _4 t {: h8 R3 l, I* d: o& d
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 I) \) a- a, n' K* U1 X
break;
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! y1 W1 n& c1 \: K v2 e) f1 j //pAttackerà? slaughter°aà? oˉ°????2′ù.
- M: o; h3 N9 X- ^( f2 O3 P( T pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 R, P0 Z7 p2 k. a6 V, k- L$ k3 C( e // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
7 T, _6 `( `" z! U8 h6 o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): o, U% n( n' m/ F5 i/ p8 N C
UpgradeKarma();
8 k1 t; O2 U+ c5 M/ ~#endif // __VER >= 8 // __S8_PK7 ]2 E4 L0 G2 u" s
return 1;
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-------------------------------------------
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if( pAttacker->IsPlayer() )" b8 _$ g: Q# q! Z7 q
{
, \/ X7 L: k' O7 W n& N+ N m_idMurderer = pAttacker->m_idPlayer;; e# p" b1 ~& Z* }, b8 z8 L
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- A4 }; ^3 x9 P$ c
CWorld* pWorld = GetWorld();
; f( a' O1 O5 K; u+ U6 H if( pWorld )
9 q. K/ W4 Y1 q. T, V% {# b {( I b4 y( K& z4 M) `8 M! _0 I5 m
char szFormat[256];7 U) B' ~8 E; u( I
strcpy( szFormat, pAttacker->GetName() );% q; W) l8 Z: v% X! c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 O" A& U2 }2 \5 I# K/ r' C" y+ O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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