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赏金系统恢复
. O! x/ }/ I1 h* E8 h0 yMover.cpp+ V: L8 j1 h h" r
0 z. g% ]4 R* F& eCode:4 y8 l, _% F/ Z6 h, y
int CMover::SubPK( CMover *pAttacker, int nReflect )! o: }. b4 M9 x/ e/ J2 ^* K! d' M# A
{
. m# e6 I6 [( D3 Q; k7 y if( !g_eLocal.GetState( EVE_PK )% y( Q3 ]- Z; b
#ifdef __JEFF_11_4
3 P, o! R+ c8 V+ x+ v& u; i || GetWorld()->IsArena()5 M, l5 K3 b, x, ~
#endif // __JEFF_11_4
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return 1;
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% L0 h, I5 G( @) s#if __VER >= 8 // __S8_PK7 ?2 U$ \/ f, z2 k9 q, U6 y
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 M; R4 {; `: c- i' I& K a
return 1;, w: }9 ~: ]1 A
5 l" r4 B: B7 u7 T) G
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 {) W" @4 \1 k& b% s' K return 1;
7 k3 o+ z& n' L3 w* R! P5 K/ g" e( K' ^ b" Q$ f2 Q+ p
#if __VER >= 11 // __GUILD_COMBAT_1TO1+ W. W k! @1 J/ x+ Q `" y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) [. S! X/ o1 b# @+ t return 1;9 Z* M' i9 ~" t% G1 K
#endif // __GUILD_COMBAT_1TO1' {& @9 u+ G% V& L& p* L. B
2 M# d9 y* V+ ?/ H3 n- N4 P if( g_eLocal.GetState( EVE_PKCOST ) # f3 Y3 ^% I$ {4 u
#ifdef __JEFF_11_48 v* \7 k- j! `1 J0 K3 F
&& GetWorld()->IsArena() == FALSE
1 X D) Q6 B& N' |6 _2 _1 ]. q#endif // __JEFF_11_4
# H0 }' R3 M Q3 R0 e )6 B% x, S( R( x1 L" J/ t2 L
{. O7 Q. Z) t% [+ G$ v
if( IsPlayer() && IsChaotic() ) 6 F( r1 J7 a$ `! W( T) F d
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#if !defined(__INTERNALSERVER)
( h1 R4 X, ~' ~' w if( m_dwAuthorization < AUTH_HELPER )
9 v8 J; K/ |; R$ i, B#endif
% n7 _' |9 ?0 `, Y! c. p: v5 _" b {$ r8 }0 K8 d; r
// ??àì?? μ?·ó
; c- [4 a3 L) V2 | // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 ]' K) B3 p4 J: q9 V
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* l4 I: L" e# f/ X; j
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, ^$ N) x$ N6 T9 U) Q, a for( int i=0; i < nInvenDrop; ++i )7 {- W3 z$ W! E. R* [% v, d
{9 i1 P+ X. e- ?0 y5 e: ^' k
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. {+ \1 H) ]: v) v) G* `. N7 B break;
* R, ^8 p1 R9 [+ q }
1 @8 ^( a6 {+ l
' E; d. R# a0 n9 \) h // - à??? μ?·ó' N4 f2 p2 m* ^8 u
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
' X7 S! l3 @3 N. f0 h# A: P for( i=0; i < nEquipDrop; ++i )
0 u( _) V7 S6 z3 K! k; {! s {2 T% l3 F5 O0 g& s! R$ e
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : U- V+ u5 J" c' X$ x
break;7 ]3 X8 _8 t. ?% a- v6 Y, |" Z
}
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
; P% H: C% T3 m$ {3 k% R if( pWorld )
9 q6 ?& P. n d1 T& T# _% y4 [. n: L {
8 Y4 K. G/ u; T( x7 J char szFormat[256];
* ?2 b' p% s4 ~, B8 Z1 ] strcpy( szFormat, pAttacker->GetName() );9 H$ @. x* B1 D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& n3 w" D! f' w0 j8 \/ f% w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ D4 |% [, p* S+ G% n" m# \
}
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if( !pAttacker->IsPlayer() || IsNPC() )* W) p; [6 Y) N2 K
return 1;9 v* E% X* N* t. C" N' l/ T
" p. P9 R3 c7 ^- \
BOOL bAdd = FALSE;: @" p; z, N+ V/ W+ [' R. Y
if( pAttacker->IsChaotic() ) // ???à?ó??3 B# Z3 R' A% P1 @. r+ ~6 e
{2 D' F+ t/ X5 L/ S
if( !IsChaotic() )( h& u ?3 V$ U5 v f9 h6 `* F
bAdd = TRUE;' V" |& z1 E4 `- L
}" N. J6 Q" y& u$ ^
else // ?????ó??, èù???ó??, |/ Q! L8 e) H M1 }% i5 Q
{
% j$ T; \( ?+ x$ Y! O if( !(IsChaotic() || IsPKPink()) )
2 Z( G' }' A" {1 b; j bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü/ O3 F% {& G6 u% b. ?
if( bAdd && nReflect == 0 . _+ N' G# Y6 y1 \
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...% K) V3 l- N1 O
{
5 r2 `* k" n2 x* w! h2 Z' E/ n if( IsPlayer() && pAttacker->IsPlayer() )
, g: u/ B2 X5 x+ B d f {0 }& D8 J$ k/ O$ _8 U2 r0 ?7 Z
if( !pAttacker->IsChaotic() )6 f. M4 C2 t$ {' l4 J
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; p3 q! |- q$ N' j CString szSendMsg;$ H5 O' c2 U$ U) t7 H
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( k2 _$ I9 ]" ?+ g' V
((CUser*)this)->AddText( szSendMsg );
) I: s" F$ X/ A+ D7 C8 l szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ `; J* |+ c0 b# D5 K
((CUser*)pAttacker)->AddText( szSendMsg );. o# }0 x" {, q/ U( l
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; L2 f' x# B% s3 _& Z ((CUser*)pAttacker)->AddPKValue();% u* z7 C' ^0 J) z0 O' o
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );+ {7 k; |$ @" q ]2 B
g_UserMng.AddPKPropensity( pAttacker );7 B8 w5 B! p" v3 _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; b/ d' E& Q' a) j$ ^
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% Q, `! p1 E$ ]#ifndef __MAINSERVER- v; g* m2 B+ G- O
if(!pAttacker->IsPlayer()) C# o8 Y4 R9 e! P3 F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );4 b2 z) Y! w4 D
#endif // __MAINSERVER* }/ i f$ h4 ?$ p* G/ B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& \2 M" [9 @ F) l
#endif // __HONORABLE_TITLE // ′Tà?8 ^! Z/ c3 [9 |: [/ T; C
}
3 w I, e1 Z( l- N( u W* L$ L#else // __VER >= 8 // __S8_PK( J2 m! m8 I. a( j+ Y. b8 |
BOOL bChaotic = IsChaotic();
' |) t8 w: l/ s* w* f/ ?
0 }! z$ j: B' z; W# H) \ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- {4 J- V8 j# _9 ~& M9 X pAttacker->m_nNumKill++; // ?3?? á?°?, q: G2 j% l4 e4 e% P0 [+ R; w
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& ~- {9 I" i/ k9 F$ `
; J7 L1 p6 d4 u6 B: T; \ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) d$ J4 t; x# o O3 t, A/ t if( nGap >= 80 )
c: S2 U- f3 f9 \3 W5 C+ l& ~ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ R# p! A0 J% [5 \6 i \1 a
' ^1 d# [7 ~+ @5 N( P5 E // o??ó±Y ?3±?±a?| ??????′ù.* l4 z5 \( X1 P
CWorld* pWorld = GetWorld();; [% d& L, I7 q) X: _% ? G
if( pWorld )
& `& {& t2 n+ t1 |6 t! f {
7 E3 f/ d& n6 J! m //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
]- [2 d, ^; j1 X v5 j char szFormat[256];# x0 f+ x" {9 y: U
strcpy( szFormat, pAttacker->GetName() );
) k* v0 l8 l7 T0 U# A8 c6 P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- |6 z" U8 W1 p$ f8 o0 T* T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* @6 G5 l- e% h& v# t }1 A+ l) @# e. e
8 b1 d2 I! y! O2 J6 s2 M
if( g_eLocal.GetState( EVE_PKCOST )
/ u0 A! O7 R+ @2 T! K#ifdef __JEFF_11_44 p8 R: W, b* u+ P2 J2 Y0 }- N8 t
&& ( pWorld && pWorld->IsArena() == FALSE )
4 g& I9 ?5 F1 t4 B8 X) \. `#endif // __JEFF_11_4
. d \+ U& S% k ); w' L, X5 J# [" k! a2 C4 V0 u" d
{
, {$ I% Y3 ?3 q- q8 T) h \ y if( bChaotic ) 6 C8 s: ^. c* y( [* B+ @
{
0 D& T2 F0 J4 o4 r$ F: G; {$ M/ A #if !defined(__INTERNALSERVER)
4 X% t; Z0 {$ ]7 q if( m_dwAuthorization < AUTH_HELPER )
( `# a; B s7 ]: |. K #endif% E3 O. Z5 p) y1 p+ X5 S- v
{
0 g( G9 R1 L' i- m% v // ??3?μ?·ó . w- g- m/ Z/ Q) w/ `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, ?4 r9 F8 n( ^% P5 m: A
float fRate = pProp->nDropGoldPercent / 100.0f;
5 R+ y4 U) h5 E* h. j int nGold = GetGold() * fRate;
( p1 f! s( j9 F+ P/ \$ W' K! U8 E5 M) z) S8 W! _
if( nGold > 0 )4 D# I1 [/ X* t1 Z
DropGold( nGold , GetPos(), TRUE );% }" r$ J' R# _% ^' W. n+ P! L6 f* X
: ]# e; ~6 g+ {1 [1 @3 U1 e, g
// ??àì?? μ?·ó 1 i! |. u$ E, f
for( int i=0; i<pProp->nDropItem; ++i )
- _$ _) E C4 X% }" |0 e! `, y* v {
( ?* I1 ?; L. o( v: g" m BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. I: n. N$ C) r/ R/ w
* o3 Q5 Q1 {4 o6 r; {" z
if( xRandom( 100 ) < pProp->nDropPercent )
: `8 J7 W _) S0 @/ ] {
3 d) J3 L" H Z/ T# j' u if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
. H7 o3 T9 D0 I4 p g6 u) D; w break;! `! V* _6 m* X" v; \
}
( h7 E. G( A& h( s( R }% {( S8 B7 R& W/ r3 z
}) R" X& n5 l- U/ L) K
}
. A5 E0 ]$ A6 w7 e7 [) I }
+ Q7 J( d6 h& ^3 c# K( {4 u
6 ?* ]$ T z* M1 _3 K) G) E //pAttackerà? slaughter°aà? oˉ°????2′ù.: }4 q9 i3 z+ l0 Y: a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 F7 I) f% o' j8 }( J! c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ t/ U: D. Q# \2 T1 T if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ ^1 T6 s3 e- ]
UpgradeKarma();
0 i& S& K% H. p5 K: ~#endif // __VER >= 8 // __S8_PK
4 R* q5 C. s4 I5 u0 x6 {+ o; C; P return 1;
0 G x$ J" I4 a3 \. E$ p% o* \}5 @# I5 r# c$ \
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! X- A- u" l4 h3 A9 q: ~6 @-------------------------------------------
% a+ _0 w, T, L* r4 b$ D
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" U: r% W7 k- c, F% m% V# ` if( pAttacker->IsPlayer() )/ U. _( T: x8 s& x) W
{: F1 i# a8 `, W3 ^8 C5 H
m_idMurderer = pAttacker->m_idPlayer;
; l( f: H3 K/ ~% _1 \; P7 F8 @& M* L: B( D @8 e
5 l; n# h, a% P
CWorld* pWorld = GetWorld();! }# p1 o+ G% \) I1 Y" P
if( pWorld )6 Y7 [* E& ^; e
{
; H; v' J* f' z0 b4 Z char szFormat[256];' J! B3 s) v" f! I# y
strcpy( szFormat, pAttacker->GetName() );" }& e! l' y$ V" G( m! i- R$ _9 c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% I! h% A: ^1 s- ?4 M( S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); s u3 c* b4 ?
}) B! {$ T5 @# ]# p$ n; P
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