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赏金系统恢复1 N; I( R% P4 R3 g3 E: x
Mover.cpp( B$ Y" i+ K( ~# ^
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Code:: H5 C( z1 t* R, E: y7 K' z
int CMover::SubPK( CMover *pAttacker, int nReflect )- M5 ^/ }* ] F1 Q" w" j% m% o
{
: ?! ]" R) W( ~ if( !g_eLocal.GetState( EVE_PK )( e0 k N( o% ]/ i: q+ n3 D7 M( y
#ifdef __JEFF_11_42 \2 r2 i1 b1 Y/ P2 U, k& R8 R4 h/ ]
|| GetWorld()->IsArena()
9 k I7 D: l0 S! u. m+ n9 H#endif // __JEFF_11_4
5 @# M7 v9 z2 N6 m( Q )
$ J3 _: U9 o* S& u/ U9 O" X return 1;
" M' O7 y8 z2 Q+ S3 ]( c: Y8 x- p' I b5 s% ?
#if __VER >= 8 // __S8_PK
0 j- Z0 Y, R1 c w4 t4 p r3 G if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! N+ r& a" W/ a) \0 r
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 P8 v- D2 L( J) x, O J2 \' \5 Y return 1;# V% ?; I3 J( W3 x! s
* Q k2 f8 U: U, d3 `6 k. I% l#if __VER >= 11 // __GUILD_COMBAT_1TO1* r2 a1 T, }# E
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
# }1 N* ^( v, e return 1;
% f. e7 }+ p% x" Q1 Z8 H, \$ d#endif // __GUILD_COMBAT_1TO14 d+ m3 D: _, Y/ }" r2 s) X/ N
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if( g_eLocal.GetState( EVE_PKCOST )
! m5 E$ d, J. v4 w2 g# ~ g#ifdef __JEFF_11_42 m/ W4 s1 W* F) P3 N& L% L# \
&& GetWorld()->IsArena() == FALSE
. R, W8 c _/ y5 Z; Q#endif // __JEFF_11_4
9 T6 o5 x" G2 _7 K: O8 p* L )
, |+ S( L0 L$ t9 \! a9 {, K. s {
. Y |+ f: l) `. F if( IsPlayer() && IsChaotic() )
2 A* J' d g) X( X3 @0 { {
2 w2 h2 p2 |1 o7 `5 ^6 b#if !defined(__INTERNALSERVER)
3 W N7 l+ V* c: T# e if( m_dwAuthorization < AUTH_HELPER ); `- W _& N: i3 s/ _0 l
#endif
; N0 J! k6 ^/ U4 s' t- @- ^ {
! n. o. h: _2 |( u0 H# h // ??àì?? μ?·ó 9 u2 i2 a' a5 x1 W. n
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: _/ V# @/ i+ ^& v' w1 m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 D* D' p( z, d1 v8 y2 Y' l6 k
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" J1 h7 ^/ h7 L# e/ M
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / O9 ^8 g( U u# D+ G
break;% k5 k+ T# C: F5 x% p3 ?9 V
}
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# a) I5 o* x! o4 F: H( W- ?/ ? // - à??? μ?·ó1 }: d$ k% Z1 I) m
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 D/ o: c& S7 p# u6 p
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 7 W1 Z8 p6 B# z3 W/ v8 {
break;+ D4 W% w) s: q" ?* Y; V* q: F
} 2 T7 [4 W% O* A9 d0 G1 T S
}
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}; I# D% Q! N" r
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if( pAttacker->IsPlayer() )
# I. N9 A5 m3 n! S# X; B {
( O% c# J3 u( `9 i m_idMurderer = pAttacker->m_idPlayer;5 J2 c2 p/ M, S* v6 O. R/ o
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. z) F6 f5 [; E* q8 F5 a& U CWorld* pWorld = GetWorld();( h, D) h: N" n( m
if( pWorld )& X& G- ?7 ]8 Q' F8 V. X5 `* j
{( h- T: o5 L* \% X& b5 `
char szFormat[256];' I2 M* |/ k, Y3 g( a4 E. ~
strcpy( szFormat, pAttacker->GetName() );! ?" o+ P( }$ B# q' G, r, K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 M$ F; Q# G9 f I) r2 {3 m7 R( X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" S1 K/ U9 }' e5 w. i
}4 i/ o+ i7 ^8 V& g' O) H4 {
}$ A( E) q' Y8 N, s( }
6 e0 U2 H' p- j3 H) |" F if( !pAttacker->IsPlayer() || IsNPC() )- Q, s+ g! d0 I: S' d |& e# Z
return 1;
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3 P' ?' G; r3 \, v$ f4 H4 }. B7 w BOOL bAdd = FALSE;
; ^7 _5 W, e) l _ if( pAttacker->IsChaotic() ) // ???à?ó??; \+ V) `) L* ~; P
{
& V5 Y; {( B% C' S5 H' h if( !IsChaotic() )9 V- P, a% k x8 L8 P6 Y) n
bAdd = TRUE; V$ y# N, [& [ z" }- ?
}; O7 F' Y5 D. h4 }& l
else // ?????ó??, èù???ó??# {/ z& J' t" y, v
{
& Q. o- Z$ ~9 D if( !(IsChaotic() || IsPKPink()) )
- j3 Z! A' P% e/ V& d bAdd = TRUE;( k/ j' r! H# p Z3 h
}: T3 ]. D0 F! K7 `
7 y2 E2 ~: C4 @2 ^0 }& G- K7 ]# T /// ???à????, ?o?aà? ??·ááü
; w/ Q2 N! z' [) v! | if( bAdd && nReflect == 0 ( Y" S: \) C* b; |/ f0 T. \
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% I0 X. X" S! H- I! \ {/ |7 [" V. M8 s5 z5 `, w
if( IsPlayer() && pAttacker->IsPlayer() )" R5 j& w+ {( S3 ~
{
4 \& C5 o5 j m0 k0 H if( !pAttacker->IsChaotic() )
3 l2 @2 Y# d. D3 @6 x ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! {! A* L, l7 Y7 Y1 x CString szSendMsg;2 X- k$ W% N$ x, e
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; u- Z i( O5 Q: Q* [) y1 f" l
((CUser*)this)->AddText( szSendMsg );8 A! L9 @( P3 W: N7 }' H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, N: \; I4 U( g0 N ((CUser*)pAttacker)->AddText( szSendMsg );6 t ?; \! [) [6 H h% S7 ]
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& |: T N8 t! [# Z ((CUser*)pAttacker)->AddPKValue();1 z5 ]& K3 k+ S% g) }% ~ V
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, z( q9 I4 q4 m& e# u8 D g_UserMng.AddPKPropensity( pAttacker );
$ x1 P. V' m" C1 L) H; v1 P( c g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
w5 P- X4 z; I$ @; f#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; c% U2 j3 \6 H* j$ n" I; s/ C
#ifndef __MAINSERVER
- m+ O3 H, U1 T" F8 Eif(!pAttacker->IsPlayer())
0 O( h( d- P) h" z8 E8 @3 ? FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 F. H ?2 g; _& B! @1 `
#endif // __MAINSERVER
3 q" i0 O' F5 L5 p( ] ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);( s/ T( b3 ^. d0 O5 b; t
#endif // __HONORABLE_TITLE // ′Tà?3 `3 b( E8 s% j$ D, ~4 G
}9 T9 y5 o- U7 y5 I) A: E
#else // __VER >= 8 // __S8_PK8 G( E% }* `6 Y
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& m+ d+ r0 G% m- Y# ?
pAttacker->m_nNumKill++; // ?3?? á?°?
9 S" X+ t9 {% a3 ? (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 v3 f4 J& i. A$ _9 ?$ T
7 `2 _/ I) Z' w int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
; [4 o: j9 G" B9 ~, r if( nGap >= 80 )
/ e- q, n) G3 [' Y+ a% P ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% }! c- n7 \$ ]. g% h
( N; |% i" V5 I* J3 h: a S // o??ó±Y ?3±?±a?| ??????′ù.+ x/ F* P, r; _- L! s( T
CWorld* pWorld = GetWorld();9 I; L, ^6 A: a ~: S9 m
if( pWorld ) o( h% P, T& M3 F. e
{
! R) G; x' I/ g9 S6 P7 C& U //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( C. t. t; k) _ char szFormat[256];& V; h. Y8 \/ z; M3 ~. A5 w
strcpy( szFormat, pAttacker->GetName() );1 O; o, V* H! t9 [( N; d4 A! t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 N# }2 `, R$ X+ ^* E' R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ K; H7 t- y- e0 A) e! t+ z }
9 G! J9 J4 o2 Y; n$ L& r) d( u h9 i3 e0 J4 u
if( g_eLocal.GetState( EVE_PKCOST ) q! o9 e% C- Z
#ifdef __JEFF_11_4
' J1 z& {5 i$ F, A && ( pWorld && pWorld->IsArena() == FALSE )
# X8 G2 t* [, y, Z, U0 k W#endif // __JEFF_11_4
4 t$ K. g: L ~ )
7 D2 R" U* ^4 P M1 Q {
{ ]9 c4 z( Q' W( f3 A% V if( bChaotic )
" A3 U) E+ b3 y2 i( G {
% a1 q% E5 I' S' n0 F) p #if !defined(__INTERNALSERVER)
% Y7 c8 m/ n6 g if( m_dwAuthorization < AUTH_HELPER )$ j) J! O* f) E
#endif# F3 ]2 T: X8 J% v8 \# c' L9 G
{- E2 d" w: Y+ s
// ??3?μ?·ó
3 o8 h) Q7 ~$ H8 [ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 w. d+ U+ }1 y8 e- B
float fRate = pProp->nDropGoldPercent / 100.0f;) I( p" m- B! a! ]" A
int nGold = GetGold() * fRate;
" d4 ~% g* `7 W7 d1 A
: P8 o( S0 u/ j( s, ]4 i if( nGold > 0 )6 d3 l$ s& n" r7 N
DropGold( nGold , GetPos(), TRUE );0 P6 G! o- x8 T$ L1 Y% _4 P
+ ^4 _5 P; T `; X0 Z8 @! X* R // ??àì?? μ?·ó ; V9 e& Y1 i5 [5 U4 v7 W! M
for( int i=0; i<pProp->nDropItem; ++i )( _, `7 ?3 | O/ K) F
{- ] M0 V2 J# g/ B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." l; P$ o. O+ G% j4 S/ `/ o- b
: E3 {& |8 C9 N9 L6 ? Z- h9 [
if( xRandom( 100 ) < pProp->nDropPercent ) - B' D0 y, t. b h2 c
{: n6 N" [2 a/ F. U) x( c) {
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 5 M% @5 ^% z9 v) I! e% m4 o
break;
8 q. g3 y2 ~' [9 d$ }0 m }
! f' w n! d& Y3 \0 g" t. a4 r }
9 r& _2 T* v) W+ V }! T! `) }, [. p/ t
}
+ m- L+ v& m' G) S1 j. N# ]! t }, i8 H$ B" N: \
; w' j& j- U& R. I* |
//pAttackerà? slaughter°aà? oˉ°????2′ù.
# w. `! t% D* f7 |; {; q" i pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. l* O( n' H. g- V- ? // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
' K7 w3 S0 Y& b" E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* g, ^1 u. H* Y0 [0 T2 d& m UpgradeKarma();
9 |8 P u# o& ^ q9 I: n" v#endif // __VER >= 8 // __S8_PK$ p2 Q9 ^7 B8 m) g( ]
return 1;5 f1 i1 j! {# [/ j9 `
}/ ~5 ~. v s4 b' F" |' l: U! M
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" C0 c: z' \9 C. U e6 u" l-------------------------------------------0 p3 O7 \; T' s2 H
- `. U, v' H: S6 v; h# O
% g* b- _9 \0 I0 i! ? if( pAttacker->IsPlayer() ), o( K# _6 ~" Q, |& ?
{- r. l& U& Q( \ U5 v: B
m_idMurderer = pAttacker->m_idPlayer;
1 _2 ?4 T, @ Z4 z& x2 m2 W0 @
! M9 x; b% j( y( U4 t1 _: s$ _& o ?/ F; T- y4 e$ P
CWorld* pWorld = GetWorld();+ C7 I8 N) @3 k! ^
if( pWorld )
1 u. O9 k# p$ R% U6 g' K {* p' m- i8 d4 f
char szFormat[256];
+ D! U$ Z+ f. e1 @# D' v strcpy( szFormat, pAttacker->GetName() );
+ w6 n" n4 o1 u1 @/ O& q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ @0 E% _3 V; Z! m3 \$ Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 l/ U/ o$ k+ h) ^4 V, s9 U
}
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