|
|
赏金系统恢复0 S( a4 Y( g ]! i1 ^4 B# W' `; e
Mover.cpp- D# r/ F) ^1 C! ^/ G
5 r% s; w5 e2 ^- q& w0 |
Code:
7 P1 E1 |- K$ d* k5 u. Mint CMover::SubPK( CMover *pAttacker, int nReflect ); x7 h0 p6 I& F' M5 u
{+ N3 p8 l7 a1 k; w( _
if( !g_eLocal.GetState( EVE_PK )
: Y9 B0 s$ y. I#ifdef __JEFF_11_4
6 F4 m: Y! I* y' _1 C || GetWorld()->IsArena()
! M8 ~; K( B. v7 ^+ c& x' {#endif // __JEFF_11_4. ~) ^6 L, Y6 l2 q
)
& b4 A, W6 P+ T/ X5 l4 B return 1;# j' f1 {( g1 t
2 A% b4 L, j, P/ P0 C#if __VER >= 8 // __S8_PK
& b3 @" B2 X) I* S# a if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* C9 N; X% T7 ~% A3 c, [+ { a
return 1;
# j$ J% m+ ]; d$ S) i$ }% E u( [* i" e1 s' Z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 c9 `0 p, q O! b" L9 j# X return 1;
& a( D. w7 k+ a2 J( r( R2 M. f) c& f) N$ l: H. g# J$ u, z6 j! m3 Q
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 |/ p' Q4 q( k& j$ F6 f' Q if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 }, L7 `, r$ b y) ~
return 1;3 g) N4 p. w8 M1 `5 Y* U: ?4 B2 y
#endif // __GUILD_COMBAT_1TO1
1 i" e/ C. q2 X. s3 W4 x
* b) T. \8 H( i5 z, W if( g_eLocal.GetState( EVE_PKCOST )
& \$ a: ?/ G% W1 j) y A#ifdef __JEFF_11_48 d s( b4 L; [9 O) I4 m0 p
&& GetWorld()->IsArena() == FALSE
6 E- {( z P3 w1 R$ K) O) b1 g/ _0 ^#endif // __JEFF_11_4
3 g4 ^/ W, L% _& ~ )
/ E4 S/ y+ G8 N5 m2 Y6 i, ]2 I {
" P, g! x4 Q1 k# Q if( IsPlayer() && IsChaotic() ) - `1 e; {' l* q+ b
{" h( }% Q6 n$ K
#if !defined(__INTERNALSERVER)
$ u5 W2 ?* N9 F, X2 G. V0 N. a; ?& [2 ? if( m_dwAuthorization < AUTH_HELPER )
2 z W6 D. j5 F/ e! F#endif
6 w2 J1 i# M: ]# m {7 H3 ?8 ]# t% W+ \
// ??àì?? μ?·ó 1 G& q! [! q4 ~& `8 h U \" a& s- ?
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) [, N, l2 q, A V CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 {( r4 [5 o- v/ b9 ]+ V) p* u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 c6 k& i, f( q& F! i1 u& k$ I, G
for( int i=0; i < nInvenDrop; ++i )
' I! ~# Y2 I# C5 h; G {
; H! G) R* { ^5 j/ J/ e3 G, K6 V if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % J0 B' M1 f, i# N0 v" U* k8 a4 A
break;
7 H4 B& n% H' q* Q/ @5 z }* G X- z3 j6 S7 y- _( n) r8 r
! e8 K. ?5 Y6 l% Q* v* p
// - à??? μ?·ó$ R$ f( W/ @& y/ q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 [/ _7 \ B; S N. e, R w for( i=0; i < nEquipDrop; ++i )
, p# H. p/ V! Q5 J {' O9 C) J/ H5 ~% S; }3 h- ]) C
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! M3 ~' g4 R% Q% w0 s. } q
break;
" u& O4 j3 A' p) e }
; r% [/ u0 M; Y9 P }5 l5 T: P ~$ r8 E2 `9 {
} 8 j! U* B6 ?2 T5 \6 Y8 x3 P
}2 h" b. N$ M3 Z, l$ x$ H
' q- h: Z' t5 ]7 p. }4 t
if( pAttacker->IsPlayer() )
" w8 r: n9 f: a/ } {, D( u6 w5 O4 F4 |4 |
m_idMurderer = pAttacker->m_idPlayer;7 U: ?" S F \- F. u4 Y/ g. \) r- _
/ m8 I* s1 N0 ~
3 k5 {/ E) u: l3 p# E& m4 X
CWorld* pWorld = GetWorld();
5 p) Q H$ u1 k h if( pWorld )
2 k& x, L1 C, h {
3 E( v f$ H5 S: J char szFormat[256]; W! H% g( Q% ?/ U9 N5 ]
strcpy( szFormat, pAttacker->GetName() );
2 z( }6 {" f8 { F; y3 n t& p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" |1 b* ^1 h3 f' B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* v$ v) u, y c8 S6 Z; s
}- s; [6 j Q+ m g1 ?1 ?5 _2 ~
}
# k+ b4 e: r( B
2 J- ~, ~1 ` [' s& z$ \8 A, R) [1 U if( !pAttacker->IsPlayer() || IsNPC() )
4 w0 S5 D* M" _* \4 I& I3 L return 1;
9 X7 \ l. r5 R) o
% Q* H& z8 p2 Z$ V1 G% w BOOL bAdd = FALSE;
0 F7 Q. e7 T! U if( pAttacker->IsChaotic() ) // ???à?ó??
# l9 Z2 l, ?; [& Z9 V {
X# T0 Q8 H+ `! c; @: j( | if( !IsChaotic() )
+ R7 Z/ P, T; v# ^3 L bAdd = TRUE;: t2 O* j0 K$ A V' M& L
}$ n! {2 j. p! H! H6 O5 K
else // ?????ó??, èù???ó??6 x' G) V7 X! z* K% }' U
{
+ c E; B7 W: v4 e, s: E' b if( !(IsChaotic() || IsPKPink()) )
- U! ?) [) g& X* K4 ~$ o bAdd = TRUE;( l# q* s; x3 W
}- [9 t( m2 b* c4 b6 N& p
! v3 `. M; {, N" N% d /// ???à????, ?o?aà? ??·ááü A6 {3 N0 Q1 y. g/ `$ v
if( bAdd && nReflect == 0 1 E( _6 |5 c& ~5 K5 [
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
; f+ F6 U8 E" b+ I {
$ c/ G0 W ~2 c9 l if( IsPlayer() && pAttacker->IsPlayer() )
+ z5 V6 B& \8 o7 X; \ {
: S( z: N' h* x8 D if( !pAttacker->IsChaotic() )
7 }6 K$ `: i. W' y c; s ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. b- Z6 v1 _2 c CString szSendMsg;' q* Q8 w% d/ E* g) H
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* ]) z& I, F7 e5 m5 U9 C ((CUser*)this)->AddText( szSendMsg );
- B X# _7 e! ]! j8 y) d7 v7 W; |* x2 F szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 A# O% a( w$ ~! r1 j- e$ q& K3 E" Q+ A ((CUser*)pAttacker)->AddText( szSendMsg );& w: {& D2 M0 D& e5 @
}
. T# M* D% @9 k1 k* _; M! M& {0 ]1 i& E8 H1 i
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ v. ~+ l- J E, e5 y( l
((CUser*)pAttacker)->AddPKValue();1 f0 S2 m- h- k# e2 U$ \
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); M5 S( g; Q5 h4 D) o! Z: G) L
g_UserMng.AddPKPropensity( pAttacker );
, y; t5 }3 }9 V# i' {, [/ q( v3 [ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 m! x0 R( d/ x8 {0 C. m5 \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& h/ x7 F4 _$ H! g#ifndef __MAINSERVER" X/ t _$ @" r+ f0 `2 [) \5 n
if(!pAttacker->IsPlayer())
2 V. K% ^" [" P FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );+ |! E- }8 ^# ]) j! ?
#endif // __MAINSERVER
1 _! ]8 `! @- \, J& A4 M4 { ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); U6 M& ?4 a; ~ i% q Z
#endif // __HONORABLE_TITLE // ′Tà?
8 A; q' i- \- [. t1 H! b }- V6 M. v. q/ O7 e3 y; q: u8 l7 H
#else // __VER >= 8 // __S8_PK
5 Q" }& r/ m% v( v Q8 }/ n2 H# e4 N BOOL bChaotic = IsChaotic();
7 c0 q7 H- S5 v0 i% J; x6 l
. I( C* J8 M6 {# I: @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
S. l& h+ _' @) x! @ pAttacker->m_nNumKill++; // ?3?? á?°?
# T. F& ?' p r- v9 ]& r( n% z: s (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 d9 L9 Y1 }6 Q- S" g& d
: X( V! U. V& A int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); ^: |4 E% u/ D0 R( P, y
if( nGap >= 80 )3 Q* W' W! u' F# ?: C7 R* U2 N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ n5 i- z( ~& M0 @' r
' \3 r% s3 U3 u% Z9 M, m4 D
// o??ó±Y ?3±?±a?| ??????′ù.2 \4 \( @! G$ ^. U* h6 P3 q7 h
CWorld* pWorld = GetWorld();
# a. v$ O- s& i' X if( pWorld )& F5 K8 F3 w Y; M* R$ p
{
& }* z' l6 M( a, T //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ N) N# q) A( z char szFormat[256];
" F. G4 ?9 k$ L1 s strcpy( szFormat, pAttacker->GetName() );1 T: d: S' ?6 u) z: F+ r* w( B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 [+ ?9 d2 ]4 L, D7 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 Y c5 k" o) h+ I [ }
' F* R9 v7 L+ G8 d; X9 E
, i4 q) ~5 M6 C1 F4 x if( g_eLocal.GetState( EVE_PKCOST ) $ @1 u4 \2 Q- ~7 F2 }4 ]% n
#ifdef __JEFF_11_4
; s" b( X! z: G4 b && ( pWorld && pWorld->IsArena() == FALSE )
% V0 g. G* e& Z1 S0 j#endif // __JEFF_11_4
; o J/ d" }+ g7 Q4 _+ t7 @3 ^ )8 B9 o. T* S' p" T
{
4 }6 O: f- X$ L( o& z if( bChaotic ) 7 e/ [6 w7 ^1 D5 ?. S& y
{
: y( j* |$ Y1 v #if !defined(__INTERNALSERVER)# G0 n( c' V) m) T
if( m_dwAuthorization < AUTH_HELPER )
/ b8 X, F7 S% A) v# Y7 Z$ [8 y #endif
" c3 ? M. K) e+ p/ l' f" O3 u {* V) i2 ?4 |/ F. ^$ V( w+ P# S+ R
// ??3?μ?·ó 2 N0 j1 C- m1 K- Z6 O/ J
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 _9 m# ]9 g1 [6 O% U
float fRate = pProp->nDropGoldPercent / 100.0f;2 m/ N% x7 [* |/ t+ S
int nGold = GetGold() * fRate;- f6 i7 A9 P- H" A
) l0 f* C' o& r N) m9 h if( nGold > 0 )) ~+ y7 \4 D( Y0 E3 t' G
DropGold( nGold , GetPos(), TRUE );
! C0 h2 s2 X9 S2 c6 B: I) p' @, Q* C+ z
// ??àì?? μ?·ó
, b$ G" Q M- @8 H5 m; s q" ^" [2 j for( int i=0; i<pProp->nDropItem; ++i )
" a$ i2 H% `& T" `6 {* I9 j/ ] {
# f$ E# q; a# b8 L BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- K. J( Q; _$ t3 t
$ J `. i9 G& q- r1 T: ? Q! s8 a5 m if( xRandom( 100 ) < pProp->nDropPercent )
* a. s: Y- ?. v5 G3 }' T; a( N, L. P {
, q& }7 Q5 S1 ] if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 m1 Z7 \+ H% A break;
0 e/ t! l" R9 d8 ~5 B' ]- p }
/ A- k0 k& o# I' f- e* o }% T6 `/ Y l& G9 B
}3 _( d, o. ?' d( f* h9 b
} : I" \, s% ~. v
}9 i; C# n0 Q$ n
2 b7 H1 s6 A& `- B
//pAttackerà? slaughter°aà? oˉ°????2′ù.
) u7 Z& H$ j% R0 p2 e pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );' m) s! V- O1 u+ B# w
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 p2 k6 _; F3 d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& F3 c- c! M# ~6 ^: h( [/ }
UpgradeKarma();
/ C0 L: T0 A+ ^" W8 W5 X& h#endif // __VER >= 8 // __S8_PK# l, h& x/ j8 l, `
return 1;# f) k# ^4 o+ R: L5 p. H& v& ]
}
6 u" p: R. D1 i+ t6 A2 p. t) b0 C2 E( U9 G) ~- l( L
0 G/ j# Q7 Z8 H: }; G
" O( f+ v+ H! f( j5 z7 i/ w+ k3 x# v( z
4 T) o1 E+ m- y1 |/ L
' Q a" M+ T% m4 q6 \) @, v$ Y-------------------------------------------
# B0 [. c4 J' x! \ R7 i- L, g; F7 Q8 e- g2 s
4 Y) f# U& r0 w( Y7 R
if( pAttacker->IsPlayer() )- p( }8 d0 s3 F ^; ]
{" n! e1 ^2 U6 R3 v) B
m_idMurderer = pAttacker->m_idPlayer;
5 x, |, S, z2 ~- v& A# v$ `5 B$ ]8 e# y; {& t- y% R) r3 e/ C
# Q2 q% z4 ^ w) C s7 H
CWorld* pWorld = GetWorld();
4 h/ ?$ P. p& v if( pWorld )2 V9 Z1 z! S9 F L; T% a
{$ |! R X. [' Y$ I- h( g! q
char szFormat[256];# E ?9 x) h8 M
strcpy( szFormat, pAttacker->GetName() );$ P* n- g5 C5 a( {; `3 A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 A" d# M( _# ]1 t$ R6 g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) r; F! l$ x6 X* X7 P- W( k
}" V" O3 d9 J& t
}$ @- p& |! ]: _5 b8 J
) Q4 O% z+ l6 ^' N0 f8 @! p, _ |
|