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赏金系统恢复6 \+ p! ~( X$ h. ], g0 R) e% B
Mover.cpp$ B2 W6 W+ _) ^; v* o" s
! z- y& P1 h- c p. dCode:6 _0 D$ G3 P* m+ b/ @
int CMover::SubPK( CMover *pAttacker, int nReflect )
7 x" q& A) q. C! H{
$ ~- @0 M* Z x8 R8 L8 r0 W' A if( !g_eLocal.GetState( EVE_PK )
2 K6 s/ g, g& w- I% j2 M#ifdef __JEFF_11_4" q t! ?3 A& D+ L" ~9 z
|| GetWorld()->IsArena()/ Y% r3 J- N) V/ W+ {# ]' L
#endif // __JEFF_11_4& c) L! i$ y! X" x5 O% j6 D- Q
)
" h; c- I: s; y) o return 1;/ s4 e# V7 k" s# z/ U
( s) B5 p4 j# a# F9 J/ r, o% [" c6 C#if __VER >= 8 // __S8_PK) ^# g9 Y8 _4 e9 l) Q% i) r: a
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% |' P" i' }- G; m return 1;. A/ u4 f0 @5 D' K5 E2 _
3 n! e6 }% [' M" q6 U% w, H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 S& D- N7 J, H0 \# U
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1" M3 F' z# t8 l4 w5 x6 l8 a* p" |
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 X! o& E9 D8 ?6 D5 K
return 1;0 ~% n; p/ ~ b6 g5 h, ]
#endif // __GUILD_COMBAT_1TO1
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. K9 J0 a% f' J# k if( g_eLocal.GetState( EVE_PKCOST )
7 X1 x+ u# U2 ~% n D, M#ifdef __JEFF_11_4
8 U! Y+ Y8 f6 \: _ {6 L && GetWorld()->IsArena() == FALSE: m3 w/ T7 C0 B
#endif // __JEFF_11_45 g9 {" Z# P5 m. H4 K& \6 r
)
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if( IsPlayer() && IsChaotic() )
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/ N% E% q, B- @ b% A#if !defined(__INTERNALSERVER)2 n) o3 c9 X) G. B3 N; M
if( m_dwAuthorization < AUTH_HELPER )0 J$ {+ I# Z5 L/ F
#endif
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// ??àì?? μ?·ó
( v# l2 \$ g- R: Q9 p // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" o; i% m* m1 X3 O0 r CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
( C9 \; x" g" S% Q5 Q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ i& n# [ c5 K: N for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 w% a/ Q0 E( `; j' f
break;4 G9 \7 g4 H/ q7 ? S
}- ` R: P: M$ o p! @. ]
+ G4 ^9 ~- x: f. f: Y% ]+ Y* E // - à??? μ?·ó
6 B( O: `- H# k9 L int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
7 y& T4 s, u# u t0 } for( i=0; i < nEquipDrop; ++i )
% s9 E& W I: D, a- u, G {
- J, ?/ B2 U' y( o6 p if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
6 ]# J5 I8 [$ ~7 @9 Z break;
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}
$ O: I& ]( x" @! c$ ^; y }) q/ E# F- [( @$ M( W1 @3 q
5 t2 H6 ]/ G/ t* W0 Q& b9 n6 a if( pAttacker->IsPlayer() )% C5 q7 F0 ^6 [
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m_idMurderer = pAttacker->m_idPlayer;! h! o5 V7 Z, V' T6 A! ?2 a
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+ f6 n6 [8 _% O) i* q& J4 ] CWorld* pWorld = GetWorld();( M3 }1 S. f" \0 U! L
if( pWorld )
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char szFormat[256];& V) t2 d/ c0 [1 J
strcpy( szFormat, pAttacker->GetName() );- H: t4 l4 _: z# g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 W* ?7 N1 R% ~% u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}' b, X* h# R. p& J' M2 F4 C% Q
5 Z) X C1 ]9 {' l+ o if( !pAttacker->IsPlayer() || IsNPC() )
* l/ T$ X% D, k' o; G return 1;
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BOOL bAdd = FALSE;4 t$ w1 | ^ i5 }) r0 _: m
if( pAttacker->IsChaotic() ) // ???à?ó??. a5 ~+ P$ M# A- J
{
/ o# m5 D" M9 g7 t" y# W if( !IsChaotic() )2 s# s, R5 B6 U; [+ Q2 A$ T( T
bAdd = TRUE;
: r9 g& H& }$ {" _ }
0 J( k: I* c3 T' `( b5 t else // ?????ó??, èù???ó??
! B% g: z+ e# ?* r {$ i1 i3 A" U/ t8 [9 F
if( !(IsChaotic() || IsPKPink()) ); j5 `: R/ l# t6 \
bAdd = TRUE;: \1 x9 e9 V/ \& B- K/ Z: r5 n
}
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& X$ M3 W4 j( d, S /// ???à????, ?o?aà? ??·ááü* t: W; b8 e1 P
if( bAdd && nReflect == 0
) y, K$ b l" Y8 d: Q3 M) D && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 _. X2 z% a5 J+ f# X% m4 d {
6 J5 G8 `+ ]% h: E; ^( C if( IsPlayer() && pAttacker->IsPlayer() )
3 ]: i, Q! g5 ?/ a {
q2 B. J0 o/ y! I$ r- X3 o$ F if( !pAttacker->IsChaotic() )! [3 ?& H; }) |8 r7 N) F
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 D7 y. s/ M5 N) ^, r2 o
CString szSendMsg;. F+ r/ r& l# B5 ~1 Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% S/ ?4 y( M. G% B- ~* Z0 l ((CUser*)this)->AddText( szSendMsg );
% m3 d% u/ l, R- z, G8 M$ O4 j szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ I- K4 w. V- m/ ~ ((CUser*)pAttacker)->AddText( szSendMsg );3 M& n! K4 \1 u" j
}
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( u; J+ I+ {3 T5 ]/ E pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) q6 M- [# ~6 { B4 Z
((CUser*)pAttacker)->AddPKValue();) M8 ` h H( v3 _
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
* u8 K, y% p) B% V/ X% y( E; a g_UserMng.AddPKPropensity( pAttacker );
6 l3 ~' ]8 I3 @ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! t4 d' f5 Y+ H g) J3 l2 |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 \6 E/ h! n: @
#ifndef __MAINSERVER
& M3 ~* k i7 k# f1 f5 Kif(!pAttacker->IsPlayer())9 P% w; |( @) G3 J- P' u( d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& N1 x7 W! c7 h
#endif // __MAINSERVER
6 F% p2 ~- B8 V: `$ j4 k ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 [( {% M P9 R9 \% G& p8 D
#endif // __HONORABLE_TITLE // ′Tà?
- q( j- z+ b4 @/ ~ }
2 W* _3 \- s2 l! }#else // __VER >= 8 // __S8_PK( @) L; y* R$ G% o
BOOL bChaotic = IsChaotic();( {0 v& @9 m. V
" V" }$ S# F0 k5 y5 l m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 R+ F- C6 g3 H! a% B( H9 ~4 F
pAttacker->m_nNumKill++; // ?3?? á?°?
: \. |7 y) Z* f- k& N: L1 P/ ?/ q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ M# k4 a- s8 s9 C$ B
+ D% `$ d5 P6 ~% M9 Q- Y& F5 Y1 z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 ^" c4 X% g5 }2 R* Z( h- H# A/ o1 y# R% S if( nGap >= 80 )
7 J# i2 ]$ G3 p% U7 K7 y9 K, ? ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % C0 u2 S# z5 C0 U( H1 m/ v
0 F9 L+ X5 C! U9 e9 { X+ y M
// o??ó±Y ?3±?±a?| ??????′ù.
. K1 R- N5 m/ `0 }9 j* ` CWorld* pWorld = GetWorld();
6 H6 @9 p8 M* s if( pWorld )
% X+ E% L6 l1 h {! U, l( ~' v( ?& E. k) u
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") E1 b1 a8 O$ e1 m7 i# v
char szFormat[256];
9 S- B1 P# i. J5 @% p1 z/ }( v7 ^ strcpy( szFormat, pAttacker->GetName() );
: O' Z- h+ E( T! u2 Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 D9 Q; s7 Y% P9 A. |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 |/ b* ^% n* x Y
}
a) ~7 B" z& ` t
! G8 F) t5 ]4 f0 w: |: A T! a* i if( g_eLocal.GetState( EVE_PKCOST ) U6 k- `+ ~2 \% g: j) N/ W
#ifdef __JEFF_11_4
* a4 R: K0 N8 ~ && ( pWorld && pWorld->IsArena() == FALSE )
! y# r# r" g; h) G( F/ O#endif // __JEFF_11_4
3 p8 l, \+ b" O. k )
6 M5 u. a# W6 M& \ {5 Q) f4 \, A2 ^- x
if( bChaotic )
5 J3 e; G: a4 c. D' q( _8 R {
7 t/ w! x3 G" [) M #if !defined(__INTERNALSERVER)" l# l# R# Y0 W9 q: z- F
if( m_dwAuthorization < AUTH_HELPER )
! Q$ A+ V2 r' Z% Y7 W `: j #endif
7 ~; h. p; }" a; o {
8 {8 G. N; p: x! v! W! F$ @' J6 E // ??3?μ?·ó
7 a( R/ b/ |+ w1 I! ? KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 n5 W2 `$ j1 K4 P, u float fRate = pProp->nDropGoldPercent / 100.0f;
+ [8 A8 N, t1 Q) l% [3 l- T int nGold = GetGold() * fRate;7 [0 o! T/ n: |' \
4 y5 D. T# n& `8 H7 l! e, V. ^ if( nGold > 0 )4 ?& x' N+ q* j" R. `. C2 G8 i% n
DropGold( nGold , GetPos(), TRUE );
( j4 G, a5 F: i5 {9 I4 o" t( C
) w" B% s! E% s // ??àì?? μ?·ó " W) P5 {( v' O9 ]- Y+ u& q) l
for( int i=0; i<pProp->nDropItem; ++i ); w( \4 {2 w. X* ^! {% V- b
{
; V9 |% Q* Q* L# K+ {- ]6 k0 R BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 X( X8 i- x0 C9 j% y; `/ W( K
# `5 ^% j4 h$ ]3 k/ {# r if( xRandom( 100 ) < pProp->nDropPercent ) + E- Q$ Q; R/ ]7 O+ j
{4 }/ I1 z; S0 t6 v) _
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 K; ~) Y# k t: n! N break;
# J* n3 F. r- B# G/ U8 | }
( {; V$ {$ @4 o+ h* s# _* w$ f; d }4 u' h" {: l" @; e
}6 M" S/ W1 J) `) D
} ; ]! Q5 M+ M; {- M4 l1 A
}* d* m6 [4 {4 d8 ?% _
' L( N$ ^! e' ?" y m% q3 B) I //pAttackerà? slaughter°aà? oˉ°????2′ù.8 ]. g" l! W. ~6 f, d L
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! e) l# ~) ^' p+ Y$ Z! B/ Q" C/ F3 i
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ ~! h: I; C( F/ e
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). M- Z: i) p$ _5 W+ ~9 ^; W
UpgradeKarma();
2 j2 q$ i' x+ g1 j5 w#endif // __VER >= 8 // __S8_PK
; ?0 |1 n& g( f; N return 1;9 l/ w1 ` k$ b H0 k# S+ A/ K# a
}
4 ?; p" l, V% X! t
8 u9 X$ c' j1 y6 X6 v! {, P: `6 u: x" W( D) S9 `6 |
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/ \8 b/ V/ a9 P# L* p
( ?6 G+ ?+ |9 `
-------------------------------------------
8 u7 Q1 J Y4 G: e8 T8 q' j5 M& ]: `* b& r: [
' f% {; k/ f1 j0 l5 }+ J if( pAttacker->IsPlayer() )
9 q9 a6 g q% y; {0 s$ e% z) q {
7 Y' K% S& W, q. R) A m_idMurderer = pAttacker->m_idPlayer;
3 D1 k6 `4 b9 V% k- B
! C; F: }; A5 x! w; o
) ~; E+ ^/ h0 n8 t$ O% b CWorld* pWorld = GetWorld();
" ~6 {' e- Q- U if( pWorld )3 I0 w/ ]: q% ?5 O
{ {- o) }) @; s" {; V8 l
char szFormat[256];: S, w% ^5 i% ?# d
strcpy( szFormat, pAttacker->GetName() );6 g; F3 `" V( R- l, t# S5 h4 }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# E ?% c# e" w7 P; n" k# R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! K; j. K, f; T, ` }
2 g; R! F2 Q$ t( D; j2 x. z }
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