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赏金系统恢复
. L& Y \8 S/ w. Q4 a2 Y& {Mover.cpp
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Code:5 U) k' P8 I' O" Y
int CMover::SubPK( CMover *pAttacker, int nReflect )5 C8 _9 c3 U/ Y# J9 W, p2 r1 p
{
1 Z9 B& ~9 M. N& l" v, B. c9 ?. i* d if( !g_eLocal.GetState( EVE_PK )
6 W1 K* i1 h! Z" p; d$ o8 [% u/ |#ifdef __JEFF_11_4! S9 W! E; H2 m6 |( ^' n% G9 M. S# l
|| GetWorld()->IsArena()
/ f" \$ s$ X; L( _$ x$ @#endif // __JEFF_11_4* Y( e+ ^4 K; A0 \: Y2 v
)
' h0 i6 o( B. H* P0 e return 1;
) b. t B3 |! o/ m& J) o
3 t) h, Q; ?4 e2 ?. t" e#if __VER >= 8 // __S8_PK
) ^5 }, r. q8 K# v; S3 t if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 i! a# K- A* M! h4 h1 p return 1;
+ C" e, H- O$ h8 o2 x# L) O1 A3 q! i
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), g3 _, `4 s% @0 K b$ g- y% G
return 1;* A- @& p7 ?. f# G3 g
" P1 G6 I3 F7 V) R; g. r6 m
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& J0 y/ [* _# ]2 H8 h H8 v if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
: H& U# V% X% q' T% T- Q return 1;5 [# Y* h0 M: h7 |8 Q, U: e; U
#endif // __GUILD_COMBAT_1TO1& V: n2 U! }) q% u7 o, s* r
" U: p9 ]- X. V, @- E3 z7 q% N if( g_eLocal.GetState( EVE_PKCOST )
) y2 e) [2 r! [2 z#ifdef __JEFF_11_4
8 Y B; y, B& \# x) I" Y% p && GetWorld()->IsArena() == FALSE
* W* D9 H& X/ ?% B q' ]5 _#endif // __JEFF_11_4
! ?/ Y# o! _# J W3 X )
5 k' K, |5 a; M `4 i% \8 H$ A U {" c5 H) A$ e$ u* p# l
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! C0 p% m7 J: {7 i% [4 f
if( m_dwAuthorization < AUTH_HELPER )
: ?1 I6 N9 T# x8 w#endif
/ I+ C8 w- Q' b' J- T {
5 d$ W) a$ M- e5 g! o1 z // ??àì?? μ?·ó ( n1 n" ^) } F
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )' ], z( T: t+ }6 a) z6 C- L
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 }' w9 u$ l; _3 k) W ]+ m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 A9 r5 d5 i- p8 c5 _% j* R, n
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! Z5 l4 F; |4 w* P; S2 i! _
break;5 D# @6 ?# f, z4 h, d
}$ k$ c% E/ L% J
; R6 |* F8 L- D' H // - à??? μ?·ó
' g2 X2 I* h9 z& s/ L int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 B& C1 S+ s3 D3 K5 ]
for( i=0; i < nEquipDrop; ++i )- n; S4 r! P k, ?$ F8 g$ b
{2 ]' v/ o3 k0 B
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) h* k9 x( |1 N; P; i, O break;4 H" s3 }+ o' ^6 H
} g5 d& `& ~$ ]
}# ?9 B& o# W7 z9 z+ h% s
}
& q3 p$ S7 R7 t7 U& J/ \ }; V2 l$ O( p& L! f. ]9 K3 A
2 T3 {' [' Q% N1 X0 J4 N8 k/ y if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
3 q$ `9 _: ^/ \9 a D# Q
- [& c. U/ ]9 R) q0 A, o- G
; U6 A. K9 p* T- a3 Q CWorld* pWorld = GetWorld();' s7 K7 @ }2 x3 L: m, M9 k9 P
if( pWorld )0 N% b. q ]3 A* D8 I+ o/ b
{9 U1 }- N% X) I( G/ K' ^. f. v( M5 X
char szFormat[256];
+ o0 W1 q1 G. B) W strcpy( szFormat, pAttacker->GetName() );( H% |& \* ]: R6 f$ r4 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 Q* T" B3 T; U }7 ~8 i. E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( `" a1 \+ F) j, i+ V' Z# o
}
) g: U/ d' Q; N3 v }
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if( !pAttacker->IsPlayer() || IsNPC() )
; M& n( G U% u. A0 U" Q3 z" w return 1;/ B* M+ r8 I, I" ~/ ]- {
/ Q& q+ g2 `+ F0 a
BOOL bAdd = FALSE;1 g& o; a5 R& \/ D7 \+ N
if( pAttacker->IsChaotic() ) // ???à?ó??$ S1 _8 ~5 X S1 O
{
0 M. w6 G( Q. |0 V' X: R if( !IsChaotic() ) w8 g e& `* D, [+ Y# Z: h0 f
bAdd = TRUE;
+ C, D2 t2 a& g2 F }7 C0 H0 ]5 s2 J! J' T
else // ?????ó??, èù???ó??8 b/ f" o! i$ U6 h9 ^+ O# V
{
9 `/ I1 T7 D5 _) S$ e7 t if( !(IsChaotic() || IsPKPink()) )' Y! w$ \- @0 L" r# a. s! q" b
bAdd = TRUE;
0 m; R( y3 @/ m D+ y2 ` }
b# d F* m6 X2 i9 ]& r
5 i* e) \2 w( I- [5 B1 D& N /// ???à????, ?o?aà? ??·ááü
+ r# ^1 W, ~- Z' Q/ b if( bAdd && nReflect == 0
1 u' O3 _* P% |! o' N3 ` && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' }5 a! H8 n: B2 k O
{2 ? j' C7 l6 b7 T3 r
if( IsPlayer() && pAttacker->IsPlayer() )/ X6 q, H6 I( B0 Q* D, J6 r% G
{2 K9 D, D! m; ~
if( !pAttacker->IsChaotic() )6 P0 y. T- b& _$ h# K4 d+ m" Y j
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ ~$ G! h: Z4 X+ q CString szSendMsg; x" O0 B' T6 n, L7 B* t
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' h" E1 N/ z# G. [ @
((CUser*)this)->AddText( szSendMsg );# z4 l) M0 o6 r5 P- m5 M9 Z3 W
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" c9 m7 K7 i/ ^4 V( G& L% r
((CUser*)pAttacker)->AddText( szSendMsg );
2 A/ k. d: \5 \ L( d) q; t, h }
7 r B3 m) t/ k7 A' q4 N- W# D3 y$ s/ W
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 X$ @* i2 r3 n; @ ((CUser*)pAttacker)->AddPKValue();: A% v0 B+ h. o* p. u; x9 a
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );0 q. _3 }0 ~4 ?1 N. b* `
g_UserMng.AddPKPropensity( pAttacker );
) t" A% Z. g* c* w G* q% F g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" i1 z) c' q/ n$ i
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?3 l) r) _4 s& Q( u. \
#ifndef __MAINSERVER
* G* ? E% e1 f8 l7 S4 F" Cif(!pAttacker->IsPlayer()) T, q& x. A" v8 o7 I, Q: r) y2 O
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 W8 C" A5 r6 ~# x: X) D#endif // __MAINSERVER
, V. {" A' X5 ^5 r ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 ~2 T( g+ W1 {3 }( l) S. T
#endif // __HONORABLE_TITLE // ′Tà?
- {8 H( G0 F& x }
: A) [! o; k8 p# G#else // __VER >= 8 // __S8_PK; Q# x5 @0 m" a$ h* e J! B" A* V
BOOL bChaotic = IsChaotic();3 n% I* |- @ l- {7 C; G, S
7 o+ z+ T9 r9 {/ S, N$ G( x
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 W7 R1 a2 b5 ~: \ pAttacker->m_nNumKill++; // ?3?? á?°?1 {+ U* V) Z. a9 H+ c7 U; \
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 ^& A* z8 X& S
4 J, \* @ l D# h- E( R int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! R, w- Z, U& B( j+ g: u: r if( nGap >= 80 )) c( g) V6 ?# S/ I0 n$ E/ z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % K( }% @3 k1 ~- x- t1 _
6 W+ K+ a/ A4 y2 _
// o??ó±Y ?3±?±a?| ??????′ù.
) ]- r. A+ s! ~ CWorld* pWorld = GetWorld();$ |+ J/ W* X! a9 ]
if( pWorld )
" j% d2 f) T0 ?8 h {) K; M" S+ t* j4 @
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 b' c/ ^ y z char szFormat[256];. _- I6 V0 G: U
strcpy( szFormat, pAttacker->GetName() );
3 N* y; v6 Y5 E { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 w v* F9 d% j5 |" j% l3 ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 J, p! p; {$ W, R! N1 Q
}4 H( M. ]0 Y7 Z, y8 [
6 ~0 w7 ^+ V' [/ [2 [( T if( g_eLocal.GetState( EVE_PKCOST )
% D3 C/ @0 E) J#ifdef __JEFF_11_4
; E% E9 q; k! C( g && ( pWorld && pWorld->IsArena() == FALSE )" w! t$ Y, x8 J
#endif // __JEFF_11_40 [3 u4 M8 K4 s6 q, `) b- t( ^6 r u8 S
)4 t1 p7 U6 i7 W: V8 O9 {" S
{
. i% B+ m8 {9 v4 W" q" ] if( bChaotic )
5 B# V2 Q- I5 P8 U! | {+ E, h { T4 F; b0 A( U
#if !defined(__INTERNALSERVER)
, N( n$ G0 S5 ?2 H9 S% |& d if( m_dwAuthorization < AUTH_HELPER )
4 Y a& g- _5 K) v/ t #endif
) A3 I" O* O8 h. W3 G {4 ~, d: q6 q/ m6 {* r
// ??3?μ?·ó # ~0 Y0 ?/ y: n8 d
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ r2 j! Y/ Q2 y' x9 b float fRate = pProp->nDropGoldPercent / 100.0f;
; b% B }# Q6 h int nGold = GetGold() * fRate;
' `8 I& T8 B. t$ I' @1 c3 K+ [
' i$ N# D$ W+ i+ c6 ^ if( nGold > 0 )& `" \# j* A* t" k
DropGold( nGold , GetPos(), TRUE );
* b6 N. d) N& B# v' O
3 F# `. e7 c9 Z // ??àì?? μ?·ó
( O& B$ E. [, W# q. W, d9 b for( int i=0; i<pProp->nDropItem; ++i )
1 F. X% u- k; T r' `# d {
8 p! O: ]7 U# L( E BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
. K @% i, U ]2 U5 }7 u5 ^2 O j$ M" x
if( xRandom( 100 ) < pProp->nDropPercent ) 1 d# q$ k* Z! C$ t" `! R( p, P* I' K
{- {8 j5 }+ @, j& P- F+ I4 t* \8 E
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * N$ Q7 c! C4 J7 G8 J
break;5 S; W* w8 f% `7 N1 A) J& A r" Q6 R
}; N9 V; A. ]/ g$ c; H
}
" Q3 ^) Q6 ~* u }* _% m. i& e3 x* M
}
: D: Y9 E/ z! |, I }) A5 \4 V7 b( ^$ [7 m! d# J
3 e& ^/ W e$ O# |- m" A, [
//pAttackerà? slaughter°aà? oˉ°????2′ù.
" d b% D& n" O pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& a3 S* ^2 U+ g' v6 d5 `$ G // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ s" Q2 j/ N4 |' j if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )8 j. T& B3 y/ r! O% ]
UpgradeKarma();
# c* y. @0 i; J) w7 Y! Q) S9 ~#endif // __VER >= 8 // __S8_PK
! d+ S6 v8 R" q( o4 x, Y! N, P return 1;( f- d3 B% P# I: l" r: {3 m& D
}/ W) H/ D: P- ^+ E2 ~, ]
: O2 I4 u: l. f8 V3 D+ a% c [, r2 H2 s/ S6 R& c
. z K8 _; K3 S( d
9 a) @# M7 P% b2 j0 }) ^+ c0 M
" S8 e) `9 b- h- d; ~
4 Y% }6 H8 P8 G, C$ }& u8 {# J-------------------------------------------1 w, B4 A' x ^* J7 e
5 G- Q& ]3 u5 H2 F- S3 w3 N9 a: a
+ ~7 {) M$ ]0 N8 @( r. F if( pAttacker->IsPlayer() )
6 j: @5 o+ _; z {
* e9 k& F- p' S: Z6 { j m_idMurderer = pAttacker->m_idPlayer;7 f6 W, u4 q. `. \ Q2 X. O3 X4 y
9 V: m( c* o2 _
9 r& }3 e! Z; y k CWorld* pWorld = GetWorld();
$ |8 \0 K( T( B6 U3 u if( pWorld )* P7 F0 [0 q. u; _8 F7 y2 G6 ?
{
1 X/ t" n4 d! M* F8 T char szFormat[256];
4 u( `& W5 E% _( H3 P i2 q strcpy( szFormat, pAttacker->GetName() );
" C1 z0 q* u5 Y+ a( _0 B( |, Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ y2 Y" f! ^* \* I0 c. V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ F, L2 }4 _3 s" A# a( H: h }' q) p5 g8 R2 t( A, j) P7 P
}; T2 ]: J9 R3 L3 ^4 u; T
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