|
|
赏金系统恢复
' Q1 Y9 g7 x5 o3 P8 RMover.cpp/ T9 P5 N3 \5 `" ]; D
2 q* O" }* n$ } Y' rCode:
& o6 A2 c. t8 N) P; U* ?, fint CMover::SubPK( CMover *pAttacker, int nReflect )
1 s' q& H# g0 q$ c. Z{) H# p) M' C( N
if( !g_eLocal.GetState( EVE_PK )6 I+ o! W& [- O/ x
#ifdef __JEFF_11_44 |. s6 Y/ @* A& V3 f, ]( A) `
|| GetWorld()->IsArena()
- n. n* v% k! @6 v+ @" e#endif // __JEFF_11_44 D& x( q$ {; u* `
). N0 j' O0 q) n7 v
return 1;
; h. z/ g7 b! R, u; X) V# h! ?5 ~# u% s$ d. I- {
#if __VER >= 8 // __S8_PK1 M8 H7 c+ k# ^8 a2 G
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% g. a; v% x. t1 {* Z5 [! P2 u1 w& w" F
return 1;
3 g6 N# I( n( M# b& [8 m7 k7 B. Y$ F# ?! y/ W
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( t) v) e8 }. I8 _ return 1;+ N, U* _+ [6 }2 g
& m; I& u6 L% R/ W
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 R4 Q& I8 |; s if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- ] R+ T4 y: @6 z8 Q/ c) h
return 1;
; {* i6 r1 Q1 Q; a' o- p& A) g, x#endif // __GUILD_COMBAT_1TO1
1 h4 p! l! m! w/ F
2 j% L* W0 V2 W6 J5 t3 v3 B if( g_eLocal.GetState( EVE_PKCOST ) , T# s$ I2 x! B1 x s% O
#ifdef __JEFF_11_4
! O& E1 A c2 w! t4 p- E && GetWorld()->IsArena() == FALSE
" Y5 K# ~& v. ]/ h0 D1 q/ z! X#endif // __JEFF_11_4
. I$ ^! @9 Y+ s9 }8 `9 c. u1 U )
, z: C+ z, ]2 i+ f2 y {: A" c! k2 N+ Q/ G7 I- S
if( IsPlayer() && IsChaotic() ) % L; _* I: e2 I: i0 D2 }( o
{
. a4 r6 g( R7 y6 D1 \#if !defined(__INTERNALSERVER)
# K K( s" x( }* J if( m_dwAuthorization < AUTH_HELPER )9 o" b) f l- v o: h
#endif
/ S r: U' Q' S& P0 C {' t$ o$ |, n* L% j2 O- M" _
// ??àì?? μ?·ó
3 T) y' q+ G' | // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: p) y2 z# f( o0 ?' g CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; x6 h2 C; B2 b1 S5 U6 R4 A
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 H3 i! A& u) S! m. C for( int i=0; i < nInvenDrop; ++i )
b& p0 A q n; K5 e; @ {
8 O: F. g$ p% f; L; s if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! @7 v% a* {" e6 a
break;
; h0 Z3 ^& w* a! C }
2 h" v2 E, X" _& c* m% w
" ?% x! W4 h* T/ V$ l$ C5 ?" | // - à??? μ?·ó' f6 w# O. W8 i% C1 U. R) t
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 C" D+ G3 F2 N7 x for( i=0; i < nEquipDrop; ++i )
( R4 i1 L' N# j, d! g {. u. Q: U; ]7 s( R+ |
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 V( G5 a, Q( C break;
, Q% t$ V/ j- \, E( J8 t }
: o: N, m* y! [3 e2 ` } }2 ^/ x( G) x5 Z j
} : I. b g. v/ h" r; x
}
* p! o5 I: d" L" z& m- @2 U" h
# I4 [. ^! d8 d, J5 l" E if( pAttacker->IsPlayer() )/ G9 P: F; c! y0 I8 A- O1 h
{* F5 ]& \. z, d! L
m_idMurderer = pAttacker->m_idPlayer;
- Y. c1 F7 P4 q' Y. J0 H( @# r( A5 q, K2 g* m6 v; I* |' Z# A
. S$ i" C5 W8 o2 t7 A- [% k p( Z
CWorld* pWorld = GetWorld();! b% A8 L& j' I: ~! q
if( pWorld )
/ h+ d. X& _+ {) I3 X' G {
/ R0 M' t# {+ b char szFormat[256];
4 O `( j) R% ]: E strcpy( szFormat, pAttacker->GetName() );
' u) Y$ m' W# ^- n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* S+ M& d0 v* ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
; ]4 _7 l7 Z- U" H }
& ?( _; a7 z' o$ k3 ?1 }/ W }( T; p0 Q. K7 L9 {# v
2 y$ I* N1 p# F1 B- C if( !pAttacker->IsPlayer() || IsNPC() )
[ u! D/ `7 d return 1;3 X7 p1 v. A6 J: e, k H1 N
9 I. H" f+ M! O9 o0 E8 X5 |* s BOOL bAdd = FALSE;5 u' y7 Y# ?! X3 x0 m1 r
if( pAttacker->IsChaotic() ) // ???à?ó??6 h6 o& d: \, w9 A0 W
{
% Z* I. q2 _+ ~* X! G, g G if( !IsChaotic() )
) t* J- B+ a! q9 c bAdd = TRUE;
8 @$ c5 U3 v0 F+ K% w+ } }
& j6 Q3 P6 O3 m8 `0 L, ^ else // ?????ó??, èù???ó??
7 ?* ~! P/ r }+ p' t {
2 y4 h: ~4 `+ n1 N8 W6 a- l3 W% I if( !(IsChaotic() || IsPKPink()) )
: I# K0 L; r( m j( M bAdd = TRUE;
* X, t- |3 K$ D7 h. M }& I& S- y8 O6 D# c0 ?9 p
8 B/ |. `# \6 s3 K8 V) K /// ???à????, ?o?aà? ??·ááü8 j, G# ^. F1 W o0 s, ^
if( bAdd && nReflect == 0
. H! v; S" j& f( { && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 b7 t5 H3 j2 Z* v {9 y3 ]+ K1 ?2 N/ N- |
if( IsPlayer() && pAttacker->IsPlayer() )
& p! f" K+ a {! N# S {
- e" M# O! q" U if( !pAttacker->IsChaotic() )
6 s% j* J/ `! z3 d" C* D ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 ~' Z: \1 K5 w9 i
CString szSendMsg; ], m8 z. o, L) F4 k* S2 [6 I2 a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 T! U, |) v2 a9 n. b
((CUser*)this)->AddText( szSendMsg );
- N: y* b. c( }4 F* E) n3 s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 B2 a, q! [; n6 o5 b7 e0 S5 }; T' u
((CUser*)pAttacker)->AddText( szSendMsg );
7 u8 A2 o x# G- a; B$ \: K4 A }
! D0 C1 |) `; T3 O, a$ P3 O9 |: {
/ k; [0 S4 I0 j3 e+ F; } pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 i' l/ l$ E( |9 [5 X6 z
((CUser*)pAttacker)->AddPKValue();
# T( g4 D6 q' \7 g) M pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 I: e+ l6 M. @: n4 V# H9 C' Y g_UserMng.AddPKPropensity( pAttacker );
8 T! w# f! L: s) u$ O( Y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 F! i) H# C% p6 E
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" Y; n/ E# \( e9 q#ifndef __MAINSERVER5 u: A# i$ k3 k4 I$ H" i
if(!pAttacker->IsPlayer())3 P3 d' W' r- v e8 d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- g) D9 K4 Z, _+ d( C: [( B! h
#endif // __MAINSERVER
( I# B H) h7 c1 f* M( ~# V7 d# @% h ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& |1 I4 C! G. n' U6 A
#endif // __HONORABLE_TITLE // ′Tà?
! m9 P+ i$ [3 `/ R4 n6 G }. Q. Q3 e. u7 y! G% ]
#else // __VER >= 8 // __S8_PK
% F. v* `0 ] c7 G0 C- x/ L BOOL bChaotic = IsChaotic();
* o6 X7 k8 c& p. M, o4 z: \& W7 ^7 G, k
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 }4 c4 d- C& s8 R8 |& H* I6 i- W
pAttacker->m_nNumKill++; // ?3?? á?°?
+ B! V2 g. t6 J9 t* W$ Q' a } (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù. ~7 c! I: |; \7 s
; `1 A( F) ~5 p9 g% [
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 O% A: ?9 C! Z: R' e if( nGap >= 80 ); y5 T* r: o8 r4 }% g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 ?+ f o$ a7 l5 G/ f% F( ]- e+ y
" n; r9 N% A8 F Z1 c8 ~ // o??ó±Y ?3±?±a?| ??????′ù.
! }( _2 C- g7 ^! F7 { CWorld* pWorld = GetWorld();5 D! V. A4 p4 h! `9 a6 X
if( pWorld )- H9 Z: ^) B$ d$ P0 h/ y0 p
{
4 T/ C: N6 s$ T+ h+ [. c //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* X/ }- ?" W1 `; Y2 ` char szFormat[256];+ [6 i- ~: B( T h7 o
strcpy( szFormat, pAttacker->GetName() );
Q2 _4 y \3 y( N U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" J" a8 ~( Y0 q+ W5 i6 R$ Q1 S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );: x$ o0 A* e7 G. p; { U3 P3 r
}
$ l7 Z; ~. N6 B7 L/ L: h5 h( e6 F: u" Q
if( g_eLocal.GetState( EVE_PKCOST ) 0 _: G. S' w. A$ s
#ifdef __JEFF_11_4
5 `. u9 h5 m1 C& f/ r$ D && ( pWorld && pWorld->IsArena() == FALSE )& k. \+ R: c/ h) U. `. P @
#endif // __JEFF_11_46 L/ B+ f6 V3 _" J* E7 U
)1 M8 P: S( O+ j# U. L6 }- P
{0 o# @2 M5 ]1 I1 m+ F
if( bChaotic )
/ G5 ` g+ }' O. _ {
" G* L- X+ j$ F% O$ L8 n #if !defined(__INTERNALSERVER)
: Y$ ]$ h- f3 v$ H' O% F2 s; O if( m_dwAuthorization < AUTH_HELPER )
- j7 q5 b; {# \2 Z- ~ #endif
9 R& h. m8 I$ S5 x8 X {
( n, a; L( o, T+ l1 Q // ??3?μ?·ó 0 |4 r% \6 a1 k9 i
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 k- r. [% \/ T9 g5 f# G; b# o float fRate = pProp->nDropGoldPercent / 100.0f;9 m+ L. \ V' u8 u6 G& U
int nGold = GetGold() * fRate;
U) H0 [+ p6 u6 l+ ^
- X/ n3 r+ i# F* T if( nGold > 0 )
I2 S$ s9 b: V* [! _ DropGold( nGold , GetPos(), TRUE );& t% ~8 D1 i w- T: w# i
! `) L( q8 d0 ]0 \2 L# t
// ??àì?? μ?·ó
* C* W4 c! B0 e, T: o6 f for( int i=0; i<pProp->nDropItem; ++i )7 C. ^. I% v/ T; [% _3 d
{% Z4 w- Y; T# u& t4 e8 K! |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.3 F/ M* K7 M, N% ^. R2 O; ~, j: u4 |
2 t* f6 t8 W( c' J9 i3 Q9 ]+ {9 ` if( xRandom( 100 ) < pProp->nDropPercent ) , F" O- @7 M6 `* s/ a* W) }( t
{3 i. U0 D0 ~+ d9 d
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* z: a" s* L5 Y1 Y2 H- j! I6 W break;5 E; w4 V u! O6 D* E8 d
}
( V7 `6 u5 E8 m( z }
3 w& m$ D% t4 a. C& x- b2 W. D }
. q% I* K" X* k3 Z7 X' A1 N } 6 v" j& K8 h& Z
}
F9 Z4 Y. [( m) y) l; Y4 C; o" A) z6 b
//pAttackerà? slaughter°aà? oˉ°????2′ù.
U% r! c* s! S pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ R, W: V7 L2 @; o8 _* V
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- e( Z h4 q. t5 z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ ]2 [0 ^& i9 w8 J. F S/ F
UpgradeKarma();
' k2 }- k) N0 u. V, u$ r% k! u& Y#endif // __VER >= 8 // __S8_PK
7 T: Y' n! ]% r. Z return 1; I, P* a t) J: u8 I
}3 e' @' B* }, j- q% `. ^1 m! L
+ {# U# _9 w7 V g1 \
: I# T t4 f; L3 [/ a+ v& N5 Q
( \9 A$ G C9 [3 h+ R
- q6 R2 d, p/ Z/ z3 t j
- W T2 M; Q5 C% I# B& N1 Q' B2 Q: ]
7 u# B, ?4 {" j/ ~, y& n-------------------------------------------
* Y H& N$ R. f" h* z
/ h( ^1 b" J4 C D3 F" n
! X7 [6 {/ r: {4 r! j6 s' ` if( pAttacker->IsPlayer() ); p% O3 F4 f* y3 E' s
{
: V" [1 A, K. _6 }+ ]8 ] m_idMurderer = pAttacker->m_idPlayer;7 y6 m! {: Y# e# ?
8 V; h( n+ K- V4 d9 G, \" `8 ~ \* c e. q% o8 S1 C+ a
CWorld* pWorld = GetWorld();
; W1 d- z0 @% ^% e$ O2 V1 z if( pWorld )/ s- s% I9 J! u* D6 w
{
0 A. \9 L% p6 Q M# K' a" w3 E char szFormat[256];
, B1 b8 H& n+ }$ M# x# p9 w' l strcpy( szFormat, pAttacker->GetName() );+ m5 e& b6 L9 H; \4 g& _+ W' ]& D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 G! \/ ?0 i4 }7 a6 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- }! G# s: |( d7 V4 c7 ^+ X }3 Q! @. _# Y, u/ B6 i8 i6 i3 K
}
5 a" U9 t- x& C) ~3 c# n& e7 Z- g2 j% ~- [" k0 _/ f
|
|