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赏金系统恢复- |8 _7 Q s" y
Mover.cpp& B/ U- e1 x$ g
8 g6 l- b# E* H$ D5 HCode:
& n, e3 H4 k5 L/ b- O6 \int CMover::SubPK( CMover *pAttacker, int nReflect )
7 N2 d! `7 y' f8 M{
; Q, R% z# w9 l8 A if( !g_eLocal.GetState( EVE_PK )
6 \- W8 p+ @2 U+ [#ifdef __JEFF_11_4: m4 g! u A: [# g/ n( L" q, w5 V
|| GetWorld()->IsArena()
$ Y7 {1 ?' Q6 [* A7 B#endif // __JEFF_11_4
* |" q4 K6 }* t! d2 |3 l) x )) z; M* \' Q& I
return 1;$ N' f/ n* t* g; x; E3 ^
9 S! f$ O3 u/ V#if __VER >= 8 // __S8_PK8 I, k" ]! K: q7 [/ N1 |
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), S) Q' b* v: w5 E% `
return 1;
$ K( C* u9 @: E- T3 l; G! J+ `+ x& S% V, k' t
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" E3 y8 D* g6 L2 ^
return 1;. C. r9 F4 ]) T/ v/ L9 T
9 w$ I: T( Z0 H/ I& R; }. {
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& o: ^5 z; R0 W1 F2 T/ V1 f i" n if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ). g# O# U" z i+ p' F) u4 Z
return 1;
4 h9 i! n/ j+ _' d- C#endif // __GUILD_COMBAT_1TO1$ z0 f+ m$ Z- X7 \; s- V) l3 Y. k# ~6 ~9 U
, O; @- O( o. J7 |* S1 r
if( g_eLocal.GetState( EVE_PKCOST )
; S+ n" a$ R: t e* J* Z0 A) L2 ?#ifdef __JEFF_11_4
1 [* A. E+ M; X* g$ d( C9 I$ z && GetWorld()->IsArena() == FALSE
6 v- Y. W; X: q! w$ C) B#endif // __JEFF_11_4! _& @7 P: `7 ~
)
9 k0 Q& \9 c! a$ M# A! H" A) Y {
7 ?1 ` d4 r4 } |2 {2 }( J+ ~ if( IsPlayer() && IsChaotic() )
4 i2 R0 d. O/ g: \) c3 z {% {3 z6 V6 b, W: j
#if !defined(__INTERNALSERVER); v1 D$ C% f4 d- t! O) \0 P& ~% ?
if( m_dwAuthorization < AUTH_HELPER )( L" ]) {$ L$ P
#endif, q* L, v5 H( D# J# T2 m
{7 Q- T' c- B) [2 Q5 O7 e
// ??àì?? μ?·ó 8 |% T9 ?- p v+ [$ Q/ K/ g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# t3 |& c& _& O4 n CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 V% u! @# t, c2 [# [- b int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 J6 [) j0 U+ k: f" U6 M; J for( int i=0; i < nInvenDrop; ++i )3 j5 B& H4 D- C/ {$ k
{5 j, W u* n2 e4 m) r
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! t( d1 g$ n8 }+ {' y4 B break;" Q# s( g. e' r1 y `
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) ~# \- p0 O9 M" A
// - à??? μ?·ó* I; Z# t; e. \: k, v1 o
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 b9 d7 X o8 N7 P' \, Z. F# ]
for( i=0; i < nEquipDrop; ++i )8 [ }9 T$ Y9 N" L7 ~$ y1 Y; J
{. X/ o3 \0 C/ ? b
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: p, A$ H& M, c/ l* Z- D break;
4 `* ]1 \* M4 L% ?3 T }
A2 J. ]) Q! c0 e$ f+ o }. G, y9 i8 J; T
}
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- O4 K* \5 ^# r: I# q2 d' B
if( pAttacker->IsPlayer() )9 S/ I7 r4 Z0 R7 L2 c% E3 f
{
8 P5 I9 ]2 _2 [+ |1 Q m_idMurderer = pAttacker->m_idPlayer;
9 t3 X" o0 k" Z( H1 z8 [- X
9 ~2 S0 | ~" |1 E/ f" w. i1 Y W9 N ?& }( r3 V; ]. E
CWorld* pWorld = GetWorld();
: D+ k1 \, v* i' a if( pWorld )
0 c- k. Z) h" l i {
2 Z& A0 C; v4 u' K char szFormat[256];3 o9 W; \6 _+ b6 m
strcpy( szFormat, pAttacker->GetName() );1 w/ S. h4 V% T! q2 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 s/ f" V8 j8 L3 [* ^( n$ E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 E# {' E9 j) m/ U1 `5 ? }: u4 ~$ K6 U6 N1 _7 W( t& V
}
9 d0 R# ?& C* {
- F$ u* g3 D! c* E if( !pAttacker->IsPlayer() || IsNPC() )
4 C! i$ f0 `0 u5 M2 N/ G" _3 j return 1;1 a( s7 a! F8 q$ n0 b
6 `, s2 Z- r, O+ G t! U8 \. t/ h
BOOL bAdd = FALSE;6 x8 }% `' p- P6 G
if( pAttacker->IsChaotic() ) // ???à?ó??
! b2 P- P7 l$ H: c {
# T; q3 m! X# o. O if( !IsChaotic() )4 z- l0 ]7 g; C1 X
bAdd = TRUE;
( Y8 C0 K# L1 P, R! n. ]9 H& y5 o }
3 M) l# Y0 {0 I. u4 u else // ?????ó??, èù???ó??
" u" H9 W$ ~) X8 X! {7 j. [& S2 c {( d" z* g1 h9 R' X; U0 y& L! D
if( !(IsChaotic() || IsPKPink()) )
& B3 @& }0 N. X* O( Z8 j% _ bAdd = TRUE;7 H# I9 Q$ r L2 i5 T( S
}
- Y4 G5 i3 s' I9 o% ~4 v' _ s# F2 M' e/ s2 `5 H' c
/// ???à????, ?o?aà? ??·ááü
& P$ ?& ]; r2 D4 L0 E k if( bAdd && nReflect == 0
& Q. x/ N$ L5 ]% z3 ]0 } && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! S' _, D+ A7 r0 t) V# ]3 G% M {; p Q. B' e1 a; ]& {) w! D8 E
if( IsPlayer() && pAttacker->IsPlayer() )
( O6 I; X0 A/ A, l/ d; f {' \- |! \ Y0 h0 `9 F, y: }
if( !pAttacker->IsChaotic() )
! b8 {/ h& v2 z& \+ B ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 {& M3 h) R' m5 W+ z CString szSendMsg;/ Y' ]* W) t$ d9 L! ]3 N5 H
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );# n& H [5 d0 Y* }: ~
((CUser*)this)->AddText( szSendMsg );( S7 w g0 s1 @7 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); D7 ]5 O, Z p1 e7 z9 r( o" t
((CUser*)pAttacker)->AddText( szSendMsg );
) p: `5 k# ]# }$ I }5 R1 @* ~: [* ~8 P4 o# d. |4 i
: m( I/ w/ w3 K O. T; R pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! w- ?& n5 a: }! n+ G2 N5 i4 C
((CUser*)pAttacker)->AddPKValue();: U: L3 ?* Q; Z4 {1 X
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: k2 d8 h9 W) s. T4 R, ], I g_UserMng.AddPKPropensity( pAttacker );2 x" ?# b o" e
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
- z+ }% R3 Y; X$ m6 h#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# R2 W. h1 K" C" y#ifndef __MAINSERVER
& x7 Z3 X7 K# c6 d2 Aif(!pAttacker->IsPlayer())0 ^) ]' @: U: c$ T
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ z \* Q8 A; v: o+ o* ?: `* l# e#endif // __MAINSERVER/ R) q# `0 L" Z2 [
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; R) {3 r% ?- }+ F6 ~# O4 K
#endif // __HONORABLE_TITLE // ′Tà?, A8 B8 k7 X- r- {
}
1 h: Y/ X8 I$ j0 g#else // __VER >= 8 // __S8_PK
! W1 h: I6 i; L5 M8 Z f3 S( c BOOL bChaotic = IsChaotic();7 {1 u) ^5 Z# A7 v% O3 x) f& Y
) t5 {4 @2 ]4 r( U2 w$ k m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. m8 e. M& b% k* |7 B; u& w
pAttacker->m_nNumKill++; // ?3?? á?°?9 {- X. O; S, T, c% q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) l3 _5 W3 _# x# N8 W3 P, D1 B+ c3 _7 d
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 r/ V2 x5 c$ Q, d if( nGap >= 80 )6 ?6 [; z- g* s) U# w
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 q6 ]2 b B1 f; w7 D y
- c9 w0 }0 D, R9 W7 }& ]
// o??ó±Y ?3±?±a?| ??????′ù.
, H q! d' I7 X CWorld* pWorld = GetWorld();
9 k+ r% j, O2 v0 v* T. T& ? u if( pWorld )
+ z* @) ~0 _4 ? {
8 o' M7 m2 @* h( y# P2 K5 P //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! p1 [' [' Y; | char szFormat[256];' }4 W8 H \1 G" l0 l& T
strcpy( szFormat, pAttacker->GetName() );( e9 u2 \1 h( P4 \" s, v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* }! b9 N9 S' R; p; ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% Z1 T3 q5 ]1 [& t
}
2 m# g: G3 m. R7 I. O% b3 G/ z! ?) _
if( g_eLocal.GetState( EVE_PKCOST ) . k1 N" y6 x: c4 b: ^6 P6 ~
#ifdef __JEFF_11_4
! N. l* i% J; {2 a && ( pWorld && pWorld->IsArena() == FALSE )- N0 O. n- {( d' s" ^/ \
#endif // __JEFF_11_40 A) c8 W) ~5 Z5 k' a p& ]
)9 ~7 m" `0 f1 K8 x
{
) f7 o' _8 U. X4 L6 W if( bChaotic )
+ R; [; t$ P9 R# e# O6 b1 l3 j {) v! U0 W4 P- K+ I# V% y9 e
#if !defined(__INTERNALSERVER)
% G; Y% k; K4 L* v if( m_dwAuthorization < AUTH_HELPER )
( y C* J* N- k, r, t. D* i( ^ #endif. d5 }. [6 Y( @" E' ~* h
{/ ~5 e: N ` m. ^9 }7 z( _
// ??3?μ?·ó
$ B. _7 R4 A( h$ h+ s KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 {/ x- z h3 R4 j( z, {6 l
float fRate = pProp->nDropGoldPercent / 100.0f;
) |( E, A6 z3 j( B$ ^+ g7 k int nGold = GetGold() * fRate; O0 v3 W0 q7 v5 Q$ q+ F
* x5 @* L- p. [+ L" U- V
if( nGold > 0 )
4 p8 B5 c1 R& v$ k DropGold( nGold , GetPos(), TRUE );
) U- W) t4 K/ Z& ]5 h
6 L: C/ P5 e; a9 _7 f // ??àì?? μ?·ó 5 N4 e2 a. S" s2 g1 P+ s
for( int i=0; i<pProp->nDropItem; ++i ): i0 l5 j1 i% I4 b
{* _4 S6 j0 q( x! L" ~2 U! i# ?
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& `, ?9 E- i& \* i" N2 K, R; b
p" G% U9 d% Z. V7 Y if( xRandom( 100 ) < pProp->nDropPercent )
( j0 F: T, k- b o2 N8 C {
' b4 k3 i$ ^6 y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % \# U% c6 r j( {1 M* i
break;! ^2 g$ ]' i; Y8 f( m
}
& |8 c$ |) \0 t. p }
- J( }9 [7 y# x$ X }6 X' m* z, h1 ^" d3 @. Q
}
4 O* i* \/ V0 M" W Z" O }
8 |6 f7 m$ Z* {" R" G) |& J
5 b+ c) }& _! \7 |% V //pAttackerà? slaughter°aà? oˉ°????2′ù.
7 n a# P6 {: X) U; M pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 Y# V( i- A% w5 V# K4 c7 t! h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
7 f2 e9 a& d& h: T9 A# q7 N9 B if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! F r, T+ C) L* g
UpgradeKarma();
) `. O+ M) g6 t$ x @4 J# f* s+ }# G#endif // __VER >= 8 // __S8_PK
" t6 G/ y# m s2 I return 1;+ x1 m$ x+ q/ F u5 l8 y7 f% v7 y
}6 b' e5 h! {1 v
5 t: v1 f4 J0 C5 @- J
* w6 P( w4 g' j% w
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9 d* [, [+ H, U& o1 b7 O
! ]) D6 E1 S0 S) F. X8 q/ o* B7 w) I5 k0 x
-------------------------------------------
9 w! }% O3 g, U @# Y/ {$ m8 K% D/ Q. z
. M6 f+ i( ^6 |! `" v if( pAttacker->IsPlayer() )
7 ]" k9 J+ ^: B/ ~# a9 B {
& R0 c+ N) p$ z8 U9 }( _- } m_idMurderer = pAttacker->m_idPlayer;
4 W4 ~- g& B) j( X( Y& P# J
1 Z) Y. ]8 ]( f6 |
4 U2 Z7 P5 ?$ o: b% {/ o CWorld* pWorld = GetWorld();, j- F0 U D4 c8 x' D* T! L0 T
if( pWorld )
* a: q) E' A, k) T5 N, a1 s {/ L& ]1 A/ M8 [: A! Y3 u4 F
char szFormat[256];- m' M% [: g6 W* D2 `
strcpy( szFormat, pAttacker->GetName() );2 _) @4 Y. W# p2 m+ B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) d( u# Q" `/ d& W$ G2 h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ V' d+ O$ H9 p; W1 z
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