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赏金系统恢复
) l1 `+ \; ]0 ~( \& A8 \Mover.cpp$ F; V& o2 t" s7 T
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Code:
! ?+ w# H& n# d# w! Fint CMover::SubPK( CMover *pAttacker, int nReflect )
9 B+ f4 z7 w. a e) J1 o, Q) H/ ]7 G{
0 T! h4 r. D1 ?+ d6 ^2 j9 b$ ? if( !g_eLocal.GetState( EVE_PK )
1 D3 q, x4 m& L9 s7 v#ifdef __JEFF_11_40 ~- V. Y8 o! H& {# B" Y
|| GetWorld()->IsArena()
3 m* t" q* P, Q1 O* U, O# ]5 h#endif // __JEFF_11_4
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return 1;, ~0 G8 z5 D( ?/ a/ V! S" o0 |7 [
. z& R1 ~7 j3 C#if __VER >= 8 // __S8_PK
3 [% `( B/ k8 l% z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 }- s9 _1 c- z
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 K+ w+ |( _( E2 Y& \ return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1- Z- x% f0 V& \" T7 C6 }
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( R* n- L1 ~: F+ g* q8 s return 1;
}, i, p! j% O5 S5 z8 S8 h#endif // __GUILD_COMBAT_1TO1" ]; q7 |) u- K( v8 [
' \: y0 O9 F$ o7 B if( g_eLocal.GetState( EVE_PKCOST ) 3 G/ s/ U4 K; f, ? l' m
#ifdef __JEFF_11_41 q9 q' x- f0 B' Q& D
&& GetWorld()->IsArena() == FALSE
7 L* H6 o/ O/ U: k0 G) U6 G#endif // __JEFF_11_4
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{
4 { M: x4 P. J) ]1 @ if( IsPlayer() && IsChaotic() ) ( l [7 R7 m! A( S
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#if !defined(__INTERNALSERVER)
, m7 X6 p. P+ O6 X" v: @ if( m_dwAuthorization < AUTH_HELPER )2 \6 g5 Z- G. y: c% w& @( Q
#endif' h: K# m* ?/ i# Y& M, l
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// ??àì?? μ?·ó 2 ?6 U- k8 h, z4 [& B" m
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) ]" b+ [- C& \6 |& @
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 n. D: i1 O" o5 V: c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 m: {4 e8 n# `" P- [ for( int i=0; i < nInvenDrop; ++i )
3 D' Z7 a! v% k- E5 _! F {
: V4 ~3 T1 q2 }; H6 G1 b if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' h! B" I/ n- F# I# t
break;
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! l8 e2 n, K& @0 p4 P9 E // - à??? μ?·ó
v2 j$ e0 d! x' c int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! y7 w- E3 s: {
for( i=0; i < nEquipDrop; ++i )
% p1 i) F) o) H& U {
. `0 }& T1 p; @9 b if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. o# Y' \" u* z2 k break;( p" l" w4 `5 }3 o
}
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}
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$ o& R3 V3 E! B# X% K" Z7 H if( pAttacker->IsPlayer() )7 k$ }* T2 N2 q% [( l% g2 U5 P
{
! t' G: m: W8 r# K( ^2 A O m_idMurderer = pAttacker->m_idPlayer;
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3 o2 m# A7 [* O; C, J! g CWorld* pWorld = GetWorld();8 |- H: U- x, m5 U' n% y G0 j' f
if( pWorld )5 B- A7 r# C& l2 B7 Q$ P+ Z
{
; n( G0 \" R2 u; q% K* s. L char szFormat[256];3 [& N: y" V2 O' t4 p- s! ]/ R7 _
strcpy( szFormat, pAttacker->GetName() );, G i& L; S" C, c3 v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. Z9 t2 H! S3 j6 N, W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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4 m% P8 M2 `: } if( !pAttacker->IsPlayer() || IsNPC() )
& f' _) ]) x1 ?. r( n) b return 1;
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BOOL bAdd = FALSE;
' p3 {" a5 M% t* } if( pAttacker->IsChaotic() ) // ???à?ó??
- V5 d! y% {8 d- Y {
z1 y4 t+ D. n! W/ W; p if( !IsChaotic() )9 a! }9 M4 q; C5 x
bAdd = TRUE;& z/ B6 U" J- X5 ]% s
}" Y$ p: t: H' r: B1 S
else // ?????ó??, èù???ó??+ g0 i9 K; L. q/ q5 `1 }: z* I
{
: F9 Q+ c9 X, r* W' |0 u/ H; n' T if( !(IsChaotic() || IsPKPink()) )
# A4 |# ~2 _6 ?5 H! ^8 \ bAdd = TRUE;
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1 g* ^+ y6 R s. ~' ?6 O7 H /// ???à????, ?o?aà? ??·ááü
: t' x) f, p& s- q8 L0 a9 {2 c* r if( bAdd && nReflect == 0 ! ~, F5 h' |. L. j
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...% Y, |! @0 s; k9 }
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if( IsPlayer() && pAttacker->IsPlayer() )
+ @1 f3 ?; x g- s6 d- @ {
5 A3 k1 Z; Q9 m if( !pAttacker->IsChaotic() )
8 b% d. D, f3 @/ v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ `/ J. e; u4 ?2 a' G) b Q CString szSendMsg;1 b5 x: {7 v9 r: M
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 f9 }! h% @% ?. ]
((CUser*)this)->AddText( szSendMsg );
2 X! p: H5 u; U d$ |5 u7 _) o7 { szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 B* O9 m! i6 K* ` ((CUser*)pAttacker)->AddText( szSendMsg );( R3 d% j% @, e n% I- @" p; {
}
; E) P0 T- D0 H& k6 w: [& Z
$ M' [1 g, P' l+ K" _* s' ]) _# P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 ^/ C7 H( m; r7 Z
((CUser*)pAttacker)->AddPKValue();8 ~/ h; ~' B) U
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# z( M C# j4 i7 P' {: u8 o g_UserMng.AddPKPropensity( pAttacker );
+ a1 m" p8 q5 I5 _& d g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
s7 f/ Z& {( `9 h2 k) e0 }: Q#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& S3 \- g: i1 _! x! B4 [3 n
#ifndef __MAINSERVER( W2 p$ x8 j8 `/ ^2 a
if(!pAttacker->IsPlayer())- \; n$ |* e* u8 x( h6 X
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! H6 F2 U' T0 C9 t" A: |, l o2 K#endif // __MAINSERVER
: P/ [* h% i$ g ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; G) n0 o# j; @: R0 A x, @* m8 N
#endif // __HONORABLE_TITLE // ′Tà?/ K1 I) |% [# I3 ^0 h8 E
}) k( o" K5 }' B
#else // __VER >= 8 // __S8_PK
+ m3 F) \; v3 X1 Y BOOL bChaotic = IsChaotic();1 w' t5 s7 f% D8 {
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- a6 q. r: I1 c1 ]( \, t$ O
pAttacker->m_nNumKill++; // ?3?? á?°?4 x" ?4 S- M5 o4 l
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 i4 B b" c$ A6 N) D7 g: c3 J% Y3 ]& h, }9 B, w1 a0 }# K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 I- \. h& r6 w: b; m# [/ [ if( nGap >= 80 )2 T6 s, Q& S- t# J' b
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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3 S T6 S5 b. Q' r! F2 J, r- M* y2 D // o??ó±Y ?3±?±a?| ??????′ù.# U8 Z+ v1 ]+ i$ e# x. n
CWorld* pWorld = GetWorld();
t2 g2 d5 V* C, x if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" g( V7 Q" p e% \ ~ char szFormat[256];
! b3 n1 M/ f' k strcpy( szFormat, pAttacker->GetName() );; `& p/ \' I/ b$ ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 N) p' b2 P( u9 O. Y2 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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8 Z3 x) I2 q- `. Z* m2 ~+ b" } if( g_eLocal.GetState( EVE_PKCOST ) ; }% q8 z1 l F; G* V/ ]
#ifdef __JEFF_11_4
: J, s L$ ?3 C && ( pWorld && pWorld->IsArena() == FALSE )4 g9 e* }$ z9 Y$ f6 a& r3 A
#endif // __JEFF_11_4
# `8 F0 x. s- S# N" V" \1 h )
! v+ l8 y* ]5 x6 W L {
; f' ?( [7 ?3 U6 j# H8 k! A+ U if( bChaotic ) & K' S/ Q3 [. P6 _
{
5 j w/ f" D/ A: w, f #if !defined(__INTERNALSERVER)
& `$ C8 r9 h" N, s8 r" E if( m_dwAuthorization < AUTH_HELPER )4 C* e9 n. E% V( C$ l
#endif' F; p6 H0 }" B/ F, e
{
' b2 L: G8 Y& O. h" k // ??3?μ?·ó
. V3 [: r! P+ |+ p- o! K+ z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, I& L8 N( U7 l, {; j, m float fRate = pProp->nDropGoldPercent / 100.0f;
: k- [4 {+ Z! U& @ int nGold = GetGold() * fRate;
$ u" g: ^5 b5 I0 ?* s7 A2 l" A3 {+ f7 k' e! Z, L; v( V
if( nGold > 0 )$ n7 D( z3 S' }: U' l7 p& _
DropGold( nGold , GetPos(), TRUE );6 d0 K7 d- K; D- N% b
! G3 ~6 h# ~8 c% ^2 ]: m7 s. F. f // ??àì?? μ?·ó
$ o$ ^: o0 ~2 U0 |7 c9 }% c for( int i=0; i<pProp->nDropItem; ++i )
5 H0 n" s( d4 I3 J. E- F {8 G* b! N- ]7 e4 _
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 o' n. a5 O9 s$ C2 S! H
\- H2 K% |8 T8 c- [' ?/ J if( xRandom( 100 ) < pProp->nDropPercent ) 7 u* R) O# O2 e% y
{
; q3 |: L0 c; x/ R1 I$ z3 Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; I5 m3 u& H, b2 ~, B! q Y: R$ {
break;' R- `7 Q% I* r0 F; i% s* U
}
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9 H( n% p: }, i' b- p/ \ }
) W9 m# R5 }! w0 u, t, D2 @ ?; ] }
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: e" V/ z! |8 S4 u0 ?8 J: R; H& N* @ //pAttackerà? slaughter°aà? oˉ°????2′ù.
" N9 g+ [& x* H$ m pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 |" h3 C2 L0 K. P; S8 f: _3 h // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! |5 t; |2 ^3 v: r) q( Y+ J) u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& A1 J5 L: I' y UpgradeKarma();
; X- [; b% U; `8 q#endif // __VER >= 8 // __S8_PK, y; T3 ~& k1 m6 D( D# {! ^# Z
return 1;
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-------------------------------------------
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2 H7 {; b5 W: z0 {" p6 {/ [% q if( pAttacker->IsPlayer() ), E% ?7 w) G' c z
{. Q! V6 f4 _) M+ q/ t
m_idMurderer = pAttacker->m_idPlayer;6 q& F8 X& ?4 U
# z, ~$ S& l4 Q
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CWorld* pWorld = GetWorld();
9 I7 k; y3 [. G5 U if( pWorld )9 h- O' C: z3 J
{7 i9 z3 H2 s7 a0 ?
char szFormat[256];4 f' y/ M4 G" K3 r. h( `1 L, f
strcpy( szFormat, pAttacker->GetName() );
$ x( l/ x7 q# v* \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ Y- O) L1 [( z8 F& @& n9 D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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