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赏金系统恢复9 k5 n* L+ G' h
Mover.cpp' \8 T' a. x6 A
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Code:
]# `) J. q' E% o. t3 ]9 Tint CMover::SubPK( CMover *pAttacker, int nReflect )' b8 b: @9 a" u9 e( A& f- V) V
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if( !g_eLocal.GetState( EVE_PK )
1 v9 x/ C5 Q/ o; \( @5 D( _# {#ifdef __JEFF_11_4/ K9 Y. n# S, G
|| GetWorld()->IsArena()
, v- P4 r$ U) n8 x: s#endif // __JEFF_11_4
9 n# s0 }" k3 D. C* o )
0 x( |/ t1 O; M6 h2 s return 1;. `+ R; W8 P) p0 u2 o9 M
$ v/ w6 l9 ?- j* G5 d. {1 a#if __VER >= 8 // __S8_PK
9 y1 T5 o* h6 ~" o# M1 ] if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ s$ S. E1 k ^+ L4 s' x' H
return 1;# C/ w/ m( q' n1 `/ a* L8 z
1 E4 y% {/ r- K2 T* H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 y, G$ @9 [& N$ ? return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO17 @# e: Y% [9 h
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* M7 O1 F2 r3 U- o5 d4 \( O1 G9 r
return 1;
8 q1 T$ h2 ~$ R* J. l( q; V#endif // __GUILD_COMBAT_1TO1
: \* J$ |5 e9 Y8 g1 T: E) v% H
3 E2 w) F5 g5 P& ` if( g_eLocal.GetState( EVE_PKCOST )
4 S, V. f: i( y! y% c) g$ k2 n#ifdef __JEFF_11_48 P6 U+ o! S: Z4 Z
&& GetWorld()->IsArena() == FALSE
3 z# o9 F' e \4 {2 p#endif // __JEFF_11_41 k* t% @0 w9 D: P$ `1 u. P* E3 f2 Y% P
)
/ d& S* e/ E* Y6 s0 K; I, E( R& x$ B {
3 @$ A( h [. P; m B9 J9 k if( IsPlayer() && IsChaotic() )
6 i* h; D) ~/ n8 C {
5 T# p6 _+ F" m6 ^# J- s#if !defined(__INTERNALSERVER)( v& A! W# h, L2 @# b/ S
if( m_dwAuthorization < AUTH_HELPER )
' E+ l% p0 C ^#endif
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// ??àì?? μ?·ó ; O$ \8 d, A+ N; ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ s! j/ T" D% F6 o, }( U, q7 z
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ i2 Z8 h3 g v% G; x6 `. a/ b int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 u! ]$ d2 p9 T( @' G4 j; r for( int i=0; i < nInvenDrop; ++i )
+ G# v% w9 _; P; i# c {
5 M' U z4 n" I8 b# x if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; D8 Q$ w- n7 g N5 m* `" S break;, J- h+ r5 T) M) ~+ W
}
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! s$ D, C4 Z+ x" Z) Z9 k5 J // - à??? μ?·ó
* q7 g" i! h, X7 a. Y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& h. p8 w9 y9 d2 j
for( i=0; i < nEquipDrop; ++i )( P& w7 X1 Z: c7 S
{
, p; q+ @! p8 k$ d if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ @6 q: G( K! F; z& M+ r break;
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}
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/ Q; `0 r4 m8 @; w. L0 j if( pAttacker->IsPlayer() )) M1 y3 e) \$ S
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();+ z. x8 [& h: q6 N" M1 l7 }" H$ U
if( pWorld )) F6 ?; z1 H, q0 r: d: t1 I, O5 @
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char szFormat[256];% b( G7 Q% D9 }) t) g2 a- c
strcpy( szFormat, pAttacker->GetName() );
) n6 Y* u, u% B- v1 s3 S% o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- K- V9 _. u1 A, a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; k- _' O, h1 B. O, Z, x5 a
}
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( s3 D0 D4 W" S/ q# z if( !pAttacker->IsPlayer() || IsNPC() )
& \8 x# a m1 P return 1;
# Q( k5 k; ?/ _/ y! }% x2 d
) j" d1 K4 x% L0 a' l- S, @ BOOL bAdd = FALSE;) Z% O+ u3 @# r8 J
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
" G1 c. ~5 \9 a ]2 x* ?7 k bAdd = TRUE;
+ T: J) E8 D: V( Y$ b } E M1 A5 b. P
else // ?????ó??, èù???ó??$ V/ U5 e+ C- B$ R
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if( !(IsChaotic() || IsPKPink()) )
" N4 r5 f% T+ H6 m( c bAdd = TRUE;
- G! P" W6 U1 |# T+ S }
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/// ???à????, ?o?aà? ??·ááü
P0 v% G4 @& J3 I; M) h- G" M( t if( bAdd && nReflect == 0 3 v3 r; K& B: w/ Z" c `7 c
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...7 W) y! e5 S: _/ Y3 t7 ?: K& W- x
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if( IsPlayer() && pAttacker->IsPlayer() )' x, ^7 k+ H' e: I/ `& a1 H
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if( !pAttacker->IsChaotic() )! z; W. f0 c0 I* ^
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 o: I8 f9 W f4 }
CString szSendMsg;1 t8 Y* G9 o, B4 ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( n E4 F7 F9 E0 ]& g
((CUser*)this)->AddText( szSendMsg );! Z& V1 [0 P! e+ H( \
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );- G9 c/ z6 ?! c" i6 d8 s
((CUser*)pAttacker)->AddText( szSendMsg );
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' I* d" c) L# Q3 w, \3 i6 T0 c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: Q/ E! s7 E# r6 H
((CUser*)pAttacker)->AddPKValue();6 c- c8 G, ~- w& ]5 Y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ j5 s. w) k1 k1 l, k8 W2 p0 { g_UserMng.AddPKPropensity( pAttacker );. N. h7 M1 y, ~ Q. S
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 a7 q# P. e" |5 _0 I, p' w
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: [$ D% ?- J. S# e" D#ifndef __MAINSERVER0 X# i5 ^ y# H* p4 y* R1 t
if(!pAttacker->IsPlayer()), L5 Y" l- ?' J. o% ~6 Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; T: d @- i* I! p4 f1 X
#endif // __MAINSERVER
* t/ y) F* J" W9 o- P ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ y) c# B/ q1 x7 l#endif // __HONORABLE_TITLE // ′Tà?
5 c+ z' y3 b! {, |* X/ f }* v3 `! C3 t! u
#else // __VER >= 8 // __S8_PK
- t, }) K E( P BOOL bChaotic = IsChaotic();/ V5 e$ z. T+ v2 N0 T
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 ~. A) r" U( k4 ^+ I pAttacker->m_nNumKill++; // ?3?? á?°?: E* l& \+ d. V1 A4 ]9 e
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- ?0 Z6 T; O$ [% s( [4 k s C( T; f: d
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 l) }7 {" j7 v if( nGap >= 80 )
3 u) w! p. K& W ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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/ [, G6 c0 r5 | // o??ó±Y ?3±?±a?| ??????′ù.
+ b' e7 H& l% {' z CWorld* pWorld = GetWorld();* U2 I/ _# t9 ]" {2 B/ J. m5 r
if( pWorld ): f1 D; s# K, o) e- X
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ O, Z5 d4 W7 n- k+ m$ e# _ char szFormat[256];
* Y: k h) o8 o r4 V1 ]& i strcpy( szFormat, pAttacker->GetName() );& I0 }( W1 u/ h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; w3 h R A$ e1 t! Y" a$ q/ S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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+ y8 D. s# r: M* p, C: S: X3 P4 _0 V/ X. V# A: [& g
if( g_eLocal.GetState( EVE_PKCOST )
4 ^/ r8 h! d, A5 S. P/ o- G8 j' n#ifdef __JEFF_11_4
* M; p5 s7 E; e3 C `+ Q# H && ( pWorld && pWorld->IsArena() == FALSE )5 e6 s# }4 v, G+ X/ K! ?
#endif // __JEFF_11_4
2 e1 j( ^4 ^; M, C5 ~( i )
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if( bChaotic )
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#if !defined(__INTERNALSERVER) Z9 n+ F! u2 @3 ^) b: c! e
if( m_dwAuthorization < AUTH_HELPER )
+ d1 u% z- z. a* }" N" f #endif' e8 K' B3 E1 @" Z; m& N+ _
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// ??3?μ?·ó
, F% }0 t0 c7 | e* i KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
Q7 H+ x( J# |7 k2 c- C5 C float fRate = pProp->nDropGoldPercent / 100.0f;
# g! l, k! U. q5 p' f7 D int nGold = GetGold() * fRate;! h$ q7 \) {6 F, a6 v
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if( nGold > 0 )
, K S$ |( q5 W$ i: A: K/ V- Y DropGold( nGold , GetPos(), TRUE );
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; {2 N+ B# p: i3 u# `3 [7 o // ??àì?? μ?·ó
4 S, k# Q- A& m D8 m for( int i=0; i<pProp->nDropItem; ++i )
: E; V1 u y8 b+ e) F; ?6 R {
8 X% |9 f" a X6 p+ r3 d2 w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# V$ f" o0 Z* ?4 s4 ]
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if( xRandom( 100 ) < pProp->nDropPercent )
% F5 K0 v o { {& W, |2 _1 L$ s P8 [ B
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 Z* {0 U) p% M' [3 A3 N- C
break;
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}4 ?3 i6 h3 F/ N% t. H) w" k
}
; L3 y$ X% A( [ } 3 `0 |8 q9 U3 X: h- e. x4 s* @
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.: y/ x* ^1 [9 I+ }+ A
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 J! P" g2 O& C) L4 g
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& J( h& K. x( d5 u- y: t if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' u, V* R" ~$ ]7 K2 {7 K9 ]2 ? UpgradeKarma();
1 M* O3 P1 `& @( b! J! _% K#endif // __VER >= 8 // __S8_PK
7 U4 r, e! [0 P# I _ return 1;$ e9 T4 z; d0 K0 G$ E6 `$ Z/ I
}
# a9 }5 u3 m3 j$ P* Q. r. m3 a% k3 _5 Z. b8 j6 g( Z, D
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-------------------------------------------( @/ j! r0 K, D4 z% r5 Q
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2 L9 w8 n' k# _" @: t) h8 [$ u if( pAttacker->IsPlayer() )" _) f% x. q" a
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m_idMurderer = pAttacker->m_idPlayer;
# D7 n5 |6 d& v% L9 m/ H
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5 D X3 w, U5 _* F' V9 ? p4 a CWorld* pWorld = GetWorld();
9 [# ?; Z8 o/ c9 e C& I3 ` if( pWorld )
# R( Q* T; ]7 W$ Q* ^8 s {& i' `% r1 b% _6 H
char szFormat[256];! H, ?! T3 F+ i, @. ^$ w
strcpy( szFormat, pAttacker->GetName() );
4 S! g% C7 Y. X$ g; H$ w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. R! V: t/ J) G) `! S0 T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 \: H0 t3 D! Z: `
}
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