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赏金系统恢复) T! j4 q$ l7 T" [2 @9 \
Mover.cpp( N2 S% }" m/ U3 ~- |
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Code:
+ [+ ]) C- k$ Z0 G$ jint CMover::SubPK( CMover *pAttacker, int nReflect )9 x6 _7 o1 k" l: z
{7 ]' q, ]2 q$ o8 Q: g: ]) t
if( !g_eLocal.GetState( EVE_PK )
8 i) z \% {1 ^+ F3 G#ifdef __JEFF_11_4
& A- }7 z% h+ U$ s& f- h8 k) S: m || GetWorld()->IsArena()
$ p, {* c" S$ V" f# n#endif // __JEFF_11_45 P& U# m7 G' K* v1 b6 { I
)
9 F( \2 X; T9 z" ]* z return 1;9 ~8 G. n/ |( P7 A, I9 V X! |2 t* ^
' p$ e% Z1 d( Z, x$ }/ @! `8 j' {/ g
#if __VER >= 8 // __S8_PK
! D0 B3 o6 w z, M if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# T* ~& ]% _8 z6 g* m1 H _5 Q
return 1;
G; y$ n1 `, ?: {. Y7 ?' c: i" R1 T* r
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- U. m; I {! _! d return 1;
- f0 s- Y' Z2 O( `+ y+ G' @0 L0 C, Q( l. r# |+ G' H# C4 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& r/ H l/ m/ F- V if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ), K. z! m# v: H1 N
return 1;
4 b/ t( S% n( z#endif // __GUILD_COMBAT_1TO1
1 ?' a. X* _1 p2 O4 z% U2 m7 d1 J, o4 F9 ~9 Q! u4 H3 K- g* P& T- T3 M
if( g_eLocal.GetState( EVE_PKCOST )
- C# W1 o; y4 \ o; h/ H5 `" C#ifdef __JEFF_11_4
' _/ l8 u" J; L0 V& k* h) w && GetWorld()->IsArena() == FALSE
5 J8 [" i/ b, X# s# ]#endif // __JEFF_11_4. O0 N* y- Z8 G0 M0 D* H: ]9 E; U; B
)
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# o3 d: P1 m# ?2 e( M+ H if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
% e3 N" f. S# b if( m_dwAuthorization < AUTH_HELPER )
4 u2 {7 ]; H7 ?#endif
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// ??àì?? μ?·ó : J. Z1 I. F( r8 P3 \8 [7 a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 t' Q4 \9 Z1 X+ g# M& C$ B. w; `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 f* ]- n1 W) o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 {; L6 i6 ]0 S: [; ^ for( int i=0; i < nInvenDrop; ++i )
/ J1 L) L5 f* D+ D, Q4 T5 x* e {+ ^, ^) h6 O( N& i
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! E/ ?2 b# Y' Y& b/ y. ]1 X break;
+ \! w2 y4 q% A- h, t/ E }; q/ z& G+ Y8 B9 \6 l! s
7 B; N* A: q$ K/ s; Y6 Q
// - à??? μ?·ó
+ w' T, u! k% t; M int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ v4 _9 \- k* c; N Z
for( i=0; i < nEquipDrop; ++i )- y" k) L3 v$ U2 [/ C9 {% o
{
9 w3 u( r8 `3 N- Y1 Q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ o1 q* l$ B: ~3 Z9 m( H, V8 V
break;
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}
- e5 C# D, m& A6 P' } }
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3 G% U3 A4 l! g! J+ i
x4 I% M# I; \7 `1 X+ D if( pAttacker->IsPlayer() )
# T' v7 ]7 u$ ?* o6 b {
- C# Z( s2 V: G: l' C9 O m_idMurderer = pAttacker->m_idPlayer;
# W+ k. h" ]0 K& ^ `$ L3 ^9 t( d
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5 r! [' m1 W6 A5 S CWorld* pWorld = GetWorld();
" B6 X& h8 o% c+ c if( pWorld )
6 N, a; x6 G/ e* P' W- ]: v {
' F' I e) X( s3 K; s. O char szFormat[256];5 [! a! d; I6 @
strcpy( szFormat, pAttacker->GetName() );
+ W# {, ?0 y4 w8 u. M) t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 G8 ^5 L, F, I+ d& Q9 N8 d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; r* T# {: l1 y# V8 R" s
}
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# x* ]1 N- n4 A1 V/ _* u
if( !pAttacker->IsPlayer() || IsNPC() )4 ~9 x" h5 r, A" r3 [/ L; j
return 1;2 q2 _2 T6 b! g0 R. c d. \
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BOOL bAdd = FALSE;
1 m- [& f. M, H if( pAttacker->IsChaotic() ) // ???à?ó??
7 M% {7 y2 a! }" z4 o8 E, g {+ T. D/ P& R+ A; c& H
if( !IsChaotic() )
$ t3 \/ A7 I: y, Q+ t8 s% V bAdd = TRUE;8 `& u9 ^, r; d- R0 c
}
7 t, [1 X7 Y; p! @. S: \9 F else // ?????ó??, èù???ó??5 e& H$ r, r. o( ~& l! q; @
{
& f2 m: j! z4 J/ D0 w4 X( I8 d) s if( !(IsChaotic() || IsPKPink()) )5 P9 b+ q" O# T0 w5 G9 A9 b6 E8 O
bAdd = TRUE;1 _* E* n" _6 {. J# l+ n+ X! F' q
}% M1 O- j# I$ H" F; X7 V8 q2 P
" {2 j. U# U; ~0 y2 k# p /// ???à????, ?o?aà? ??·ááü
, U7 J) {, D. ?& A- P if( bAdd && nReflect == 0
! ?- |) T: Y0 ?& j && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ y6 S% G0 d2 F- K( M
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if( IsPlayer() && pAttacker->IsPlayer() )% P* D5 z$ D3 [8 Q' X& ~4 K& _: \
{$ T U. ^8 |1 I& n
if( !pAttacker->IsChaotic() )
5 U& `% ?' R( c6 Q0 { ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 Q; D* R3 W) v) W6 o* [: Q9 R9 h4 V, h CString szSendMsg;4 E* M/ E5 @8 Z" H+ D
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 o' r" X+ _8 x. ^6 ]2 u ((CUser*)this)->AddText( szSendMsg );
. x S# M$ Q# N' s- c szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, {8 k. T* H; k3 r+ S
((CUser*)pAttacker)->AddText( szSendMsg );
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- D/ J+ |* {, F6 c4 g6 B2 e pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# m& p0 X' r" N6 p. z* l; G( T ((CUser*)pAttacker)->AddPKValue();( G' P. A$ i) h# D6 O
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
( t9 Z0 W# e- ]4 R$ ]: K g_UserMng.AddPKPropensity( pAttacker );1 N4 c% X7 V- z( _. V3 t. |& r( L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
' e Q3 }$ F: L2 @, b( P C8 v% I$ b#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?2 F+ D# Y3 R; }5 P6 U: N/ M' b
#ifndef __MAINSERVER
1 p% O: g* _1 _) t wif(!pAttacker->IsPlayer())$ I- N( q4 ~3 i0 Q: [+ M
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" R9 d. \5 m1 g5 E0 U) e
#endif // __MAINSERVER, A6 i8 i/ \% m9 ~' ]6 {/ d1 Z% b. h: `
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
# v' ]1 v( F8 [" ?5 H#endif // __HONORABLE_TITLE // ′Tà?
! A, x0 d% k6 [% L" Y2 u }
. \' e. {) \1 {#else // __VER >= 8 // __S8_PK3 J7 X8 u# M% q- N2 K" E
BOOL bChaotic = IsChaotic();
2 ]: H2 ?; a( p; I. F2 V2 L/ q
1 X( {& W; d1 \- Y: c m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 ?) Z: D6 U- I/ B
pAttacker->m_nNumKill++; // ?3?? á?°?- k0 \3 K" W/ I J, y. t
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 L' q6 Y; o/ _* G" }& p. g
! _1 ]" a( h3 L7 L! m3 O" u- B int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 L( U# ?& V' T& [ if( nGap >= 80 )
7 ^$ S* w9 I" k: W ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
3 @. O- W3 ?/ z. [: Y, R' P6 D) E# W6 M+ s: H
// o??ó±Y ?3±?±a?| ??????′ù./ J9 v, n3 e2 ?$ F! p: l4 N
CWorld* pWorld = GetWorld();
( T( c5 J! h' f3 F* ~/ J8 l# m if( pWorld )
% \1 a4 Q+ N, C$ q0 N {
; J& l- P. N' T8 N% U9 S) e //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" Z1 Z5 {2 y; |: F3 l4 P# v2 I0 T6 R char szFormat[256];/ b+ u- J5 l3 d9 b a
strcpy( szFormat, pAttacker->GetName() );- t7 J( |$ t, o# C7 T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' N" `5 }! h# p6 W4 a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! E" p0 N6 F3 O0 J% N+ p. f4 t/ [, W1 z }
% v% F+ L+ u% A: Z# f. y! l8 u6 B& ?5 p1 K
if( g_eLocal.GetState( EVE_PKCOST ) 1 d( i. _3 G- }0 {
#ifdef __JEFF_11_4% w3 b! o" v" @
&& ( pWorld && pWorld->IsArena() == FALSE )
' r4 m& a0 j1 e8 S# V @5 q#endif // __JEFF_11_4
0 p/ O, ^' {4 J- e* o. q' M( ~ ) Z# `' O. R; a+ [
{3 w+ Q) Z6 D, V) v7 l
if( bChaotic )
8 |5 l/ d7 E; R$ V4 ~: @* w {; P& k9 W+ F7 j3 \1 p3 a" ]
#if !defined(__INTERNALSERVER)- l9 S2 J- P( G& O% {; l; @
if( m_dwAuthorization < AUTH_HELPER )
0 }* _* h' t$ v: L- H2 \ r #endif& O, G) K* y9 C3 Y2 X! p
{) r4 W+ |9 S9 x
// ??3?μ?·ó ) j( X5 I4 ? N+ p
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );9 l: V0 V! U8 B/ e3 j
float fRate = pProp->nDropGoldPercent / 100.0f;2 d6 H+ u- [ ^! m1 Y* [
int nGold = GetGold() * fRate;" m0 ~, S# v- r
( n8 @" a- m b G% m1 P+ L if( nGold > 0 )8 V% B7 `' R% e6 Q. e. t
DropGold( nGold , GetPos(), TRUE );
5 l" y3 @( i: w: R' j' v) _2 B" ^4 N$ I6 ^; O I- G; t
// ??àì?? μ?·ó 5 P0 }6 R- q* @) _2 g# S ^
for( int i=0; i<pProp->nDropItem; ++i )
. |+ \0 Z8 ~. o5 r) y' A {6 R0 r: P7 M) W0 q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' L0 O: G% W0 t ^) M6 ?+ W: D. ?1 C$ s% \
if( xRandom( 100 ) < pProp->nDropPercent ) ( ]5 Y( r2 Q4 Y7 {1 C
{
3 U5 Z* I. ?* M6 d if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 d n- N3 P* v: P# `0 K' a& e
break;
* w3 b% v+ t" |2 w } F3 \2 P# q% Q4 t
}9 q# G3 T) N& B1 L# p( p- Q
}
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}! U# ]; k( K# l6 c
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//pAttackerà? slaughter°aà? oˉ°????2′ù.; U. q4 S9 q- c0 X9 d9 i
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 s/ r5 v+ y. a+ e# `5 v V/ T8 f // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 I; n2 v/ Z. H8 i( K7 ?9 e' [1 \# z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- s9 G, l: S" m4 Z
UpgradeKarma();
/ c T: l, {; L" L% V# [/ b#endif // __VER >= 8 // __S8_PK! e: ]1 a8 [# D0 K
return 1;4 v8 d, E6 c% E; m1 ^
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7 k, @/ W8 \0 P) Z) G0 |; j-------------------------------------------
4 S% w4 L' x, B, i* @) w5 W; S% h/ k0 M: N4 B) D4 o' s
, o- L W( ?+ ^ g f1 ~
if( pAttacker->IsPlayer() ); ^: m! w' S7 e) a6 n ^ T# H6 W
{
* ]& }9 b5 O5 J/ m- W/ G m_idMurderer = pAttacker->m_idPlayer;
3 v4 f* O2 F9 h, M% c, `2 z* j4 Q5 k3 d; B8 ~
- G& D( s6 S5 Z CWorld* pWorld = GetWorld();
; ^5 x( e P8 G" A3 W0 M if( pWorld )
9 r: o' X. c# l0 W3 E) p% t {9 J3 S9 m0 Z% R6 \
char szFormat[256];
( i& n0 w& g4 M/ J. F7 }- p strcpy( szFormat, pAttacker->GetName() );
; O. r0 A/ Z$ U/ p2 N/ r: z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 _$ y p, ]7 h0 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
9 m- B' L6 ~" @0 p) ^1 Y }
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