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赏金系统恢复
* g. P* a3 I; rMover.cpp( k# |" z4 W, B/ p& r
; W- D6 y5 ^& i! }) d7 c! \) ACode:
' K. A& b( c# E4 z$ R; ]; q$ l {int CMover::SubPK( CMover *pAttacker, int nReflect )
/ e7 u, s( V2 x5 X/ r( ^9 P4 s! @: p{6 _2 W# V+ C9 J! P! ~
if( !g_eLocal.GetState( EVE_PK )
6 c) v! W3 M: J y0 R#ifdef __JEFF_11_40 o6 V: G$ a+ ]/ u
|| GetWorld()->IsArena()( {) h- l/ Z, A
#endif // __JEFF_11_4
/ |3 m1 v, v M$ P8 A ) O: H/ V- z1 w4 v" j: I
return 1;
/ ?( {3 x& b+ o" K6 _5 F0 T+ I9 B% v. O
#if __VER >= 8 // __S8_PK5 j2 m$ Z9 p# P! A8 Q+ ]5 `8 h: o; X
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% o! V9 Z! |/ q) V5 V( s" ` return 1;
% B* G0 k$ @1 z
. d# e' j' ~: l& m% u3 s6 k if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 g% U; r+ V" Q d2 o* K G4 J, Z f& y return 1;
. U) K9 V! I l' s3 O; v8 x& A1 |- |! r$ y' T7 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1' e& C6 |. c) s
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& r7 p: Q$ w1 f' @# i
return 1;
% Y5 X3 Z3 r3 j, Q- I#endif // __GUILD_COMBAT_1TO1
' {: f6 x7 ^/ A) X p) |- ^5 P0 K* g9 x/ H
if( g_eLocal.GetState( EVE_PKCOST ) $ G+ Z1 L# J8 k. N( v ]! @
#ifdef __JEFF_11_44 p6 q4 M" @3 l4 G" Q
&& GetWorld()->IsArena() == FALSE
* }8 a* m7 W: ]4 j5 l/ f#endif // __JEFF_11_4- z( n; i6 [/ J T4 k
)
" j2 d6 U" P: y1 @ {
9 `5 s4 T: c7 L% m( v if( IsPlayer() && IsChaotic() )
# `: M$ @4 E: V7 U { ^9 ]% c* l) ?: w; ?
#if !defined(__INTERNALSERVER)
" n7 ^. O* o( X$ H if( m_dwAuthorization < AUTH_HELPER )2 N( o! B7 j8 A5 }/ Q9 S! e
#endif- y. w+ W! F+ I9 `
{
$ g' ^3 b! x6 t5 x // ??àì?? μ?·ó 6 z8 k9 k. X6 q0 K: k
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# j, d( S- o1 @ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 @# |& K* o# _. M/ L" H
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( n1 L. {3 y. t
for( int i=0; i < nInvenDrop; ++i )
# v. Z' K s9 j {
6 Q$ }' T, x2 {' y0 ~ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* x3 R( k4 |' S5 N9 S/ X3 m4 j break;
2 q8 U1 ^7 x( j; B2 U }
( `5 T1 R( n/ a2 f
' \4 f. \1 q4 ]: n9 x* J9 n9 J1 V // - à??? μ?·ó# n& Z+ K9 P3 M' f& W, ~( u0 u7 v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );8 E6 g, Q) x; s( F* B( M6 H* S
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" g; k3 Y9 K0 O break;" J# J, a: _# O9 I8 C
}
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;& u- d7 v7 E2 p- q. Z
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CWorld* pWorld = GetWorld();6 ^# R& {) N' ?! W6 Y
if( pWorld )" B; u/ o; S6 y! g8 ]2 y
{
2 f5 X I; L e3 d! e9 o char szFormat[256];
3 Q- n; l; J# Q( N, A strcpy( szFormat, pAttacker->GetName() );
' I) L+ `4 K! B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" k/ U. Z) c- ^7 x8 _1 `& R2 h. u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. V9 B5 W" f3 Z) D# F }9 X, o' ^1 T, L, u9 B; O
}
8 |, c5 N; t" |5 C3 s+ |* G
0 M1 E' g; a- ^& I& K8 S if( !pAttacker->IsPlayer() || IsNPC() )8 D0 ]7 [& b+ G# w" I+ k, t6 W
return 1;
5 m% K6 @6 p+ h0 S
6 I/ H5 S' V2 E! Q$ |9 {+ b BOOL bAdd = FALSE;, f. x+ l! O7 m; c. w7 y
if( pAttacker->IsChaotic() ) // ???à?ó??
) e" i/ j. ~9 d; ~ {9 y: A4 l7 O* n; p" a: l! J
if( !IsChaotic() )* l, q% h6 ?% o; u6 E
bAdd = TRUE;
$ W) w! H. C4 u1 c8 S7 H }
, L/ b" z2 j; R+ G- M' @& c# W& R r else // ?????ó??, èù???ó??4 J& F) a! O' p3 ] Y) z1 S
{$ `" B' V' l# k
if( !(IsChaotic() || IsPKPink()) )
6 N j- k7 h' P! ]+ i) `: Z# V bAdd = TRUE;/ i/ ^0 M i& [9 k" T7 R
}
) X3 V9 e. T( q+ ~ \! {0 s. i. { c. K- i3 f2 {
/// ???à????, ?o?aà? ??·ááü' r9 Y$ T! {# n
if( bAdd && nReflect == 0
; |8 A% Y7 C* ~0 M) }# E4 I. M9 ~: e && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 Q8 q- u4 w! x s6 G" p; S {
9 X! G3 Y1 Z ?, F2 v3 l% r7 S if( IsPlayer() && pAttacker->IsPlayer() )" Q% h' x2 y; \* S/ M+ k8 w# Y
{# L i6 [3 B2 ^
if( !pAttacker->IsChaotic() )
$ g5 p& z+ V: |$ r! P7 X; | ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ M) h" @1 X2 s% C CString szSendMsg;
- f0 `; r" J6 i# ^ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- M3 ^: J3 d; H g- F ((CUser*)this)->AddText( szSendMsg );
9 n/ B: |. q3 Z) X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); y( F( {$ r, L- k* Y2 k7 ?
((CUser*)pAttacker)->AddText( szSendMsg );
4 x/ G% s/ ?0 I: S* a- a }
0 |& Y4 }. i- X, H9 F
5 y, I1 A" I% z: @' o pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% p( z( Q- c- _; X2 W* f1 p+ b" [ ((CUser*)pAttacker)->AddPKValue();( `! T$ E9 T. i1 u. b
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );0 |% o# z/ L* j$ A. A
g_UserMng.AddPKPropensity( pAttacker );& G& r5 E7 O$ M9 ?1 J# [; L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 X! l5 w0 O! b/ W! b3 ~#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ ~5 {+ ~& X* _: C) z#ifndef __MAINSERVER
$ g, y& w9 L& |1 ^9 S5 B0 wif(!pAttacker->IsPlayer()); d7 x! d7 F$ _7 k* L
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );/ b0 m. g( s9 ?7 v
#endif // __MAINSERVER
1 ~6 d2 L# ?% |9 Y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 j; V% k. `3 h1 x6 }$ [ \#endif // __HONORABLE_TITLE // ′Tà?
6 F7 r+ q( J. s0 w: B* x }) Z# ~" }) L* B: y/ j9 H# c3 o% P, \
#else // __VER >= 8 // __S8_PK4 u4 T/ A- o \! l: b" I" |
BOOL bChaotic = IsChaotic();
1 \2 m5 O3 w5 b" H0 m( C2 ^. \" D6 C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( e! m* o2 G3 R" k- l pAttacker->m_nNumKill++; // ?3?? á?°?
( n9 N5 L6 E" l! V* M (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
5 e* G: {- o* ]' L) \" s! a7 E9 D" g3 }, d
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
6 A: q, K. A. g# R if( nGap >= 80 ). a# ]: Y0 O9 _
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
( L! i! q7 X9 b9 p6 m7 a- B$ G+ T: _/ c& z
// o??ó±Y ?3±?±a?| ??????′ù.% [" s6 ^- i2 m3 @
CWorld* pWorld = GetWorld();0 }0 D( y+ M+ n1 s
if( pWorld )* \3 w7 V4 k- Y! M: L" m3 v* o
{
! F7 i! }' ^9 }) Z) O1 \8 g$ G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
# [ H1 t" y4 Z$ u4 P! G8 y$ @ char szFormat[256];( a0 p4 O( U q
strcpy( szFormat, pAttacker->GetName() );
1 C8 l; y, [) G1 w4 ^; a7 u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; t2 d( ]2 m9 k& o, o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );+ t/ A( Y7 ~4 e
}. \' S8 E" r2 @: C5 a; H
: r7 Y" N4 ?; p! k o) W/ C5 C( M% k" B if( g_eLocal.GetState( EVE_PKCOST ) % Y) S% t% t `7 U4 s" L
#ifdef __JEFF_11_49 e/ Y S$ K( F8 V
&& ( pWorld && pWorld->IsArena() == FALSE )# t1 p. _$ ~7 y* j; [
#endif // __JEFF_11_4
1 s( I @: {, Y$ F )
# R" z- F8 ]: x3 n& v: A6 M; l {; Y9 M, K' H1 P9 g ~: k
if( bChaotic ) 2 m' u7 \: @9 X& r/ z2 @
{
7 w& J- J( j; V' F8 ?+ g1 v4 G Y7 n #if !defined(__INTERNALSERVER)
* z5 N5 A7 T! d9 B! \ if( m_dwAuthorization < AUTH_HELPER )
Z4 ^6 i: V, ]0 w1 W$ x #endif/ J1 s s8 O: A; B. F, ?! \$ b9 `/ r
{
" D4 l3 T: a T+ a; {+ C7 D% m7 _ // ??3?μ?·ó
8 z4 \' p* p/ |% n7 `! o KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# ?% J4 G. w, q: X z5 b$ Y* s
float fRate = pProp->nDropGoldPercent / 100.0f;
: x+ b& W8 U$ [7 o& r8 d3 d int nGold = GetGold() * fRate;
8 I0 a* I$ H9 _" S3 \# D4 v6 r+ R$ W. r+ w# H$ ?/ ?, U
if( nGold > 0 ) J2 Y+ R" m4 f9 Y) T
DropGold( nGold , GetPos(), TRUE );
/ D5 ?$ s" j9 V1 E
+ {5 W$ B$ ?& {# b8 c // ??àì?? μ?·ó
6 W- ? K0 D6 \) G for( int i=0; i<pProp->nDropItem; ++i ): e/ \; P& ]7 V& H( y
{6 S6 R0 z( z) O" p% W
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 ]# k9 ^3 r; t
4 B5 [; B+ i0 ?* ?3 O) F
if( xRandom( 100 ) < pProp->nDropPercent )
. I* g b9 M/ B" I {% w+ U0 h8 b9 s5 o M
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ z1 \2 J4 ]4 Y. V3 Z
break;9 d9 U, e; O; C" c6 g
}. i1 |9 T9 m# w, E7 w' K
}* `1 u5 W! h5 p3 J- T6 A6 o2 h
}
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7 M+ A8 y2 X/ |; A- G0 r }" n5 f9 n, A f; O" y
+ [+ ^- {6 D s& g5 y
//pAttackerà? slaughter°aà? oˉ°????2′ù.
, }/ N- K, Q) s7 z% g' C6 z9 u pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 B/ | a' v. o% ?& O# h // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 I; D0 f+ I; A. [0 `2 Z1 D9 ?2 s' n D
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )8 @. }- @) E3 _9 C9 A
UpgradeKarma();
* H/ a: O! d% K, w/ Q#endif // __VER >= 8 // __S8_PK
. D+ u! b% W$ q, r) V8 j; u7 b return 1;1 {4 n( G! B, o5 e( U5 m- O
}
4 \' P5 M, V3 s. m$ X* h* V4 g; i( x0 w8 K9 L4 M
3 @1 ?. J6 q) p* J' Y" z
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* n( D- J$ m( d- a8 J2 s-------------------------------------------( w( I/ d+ |) x- m3 m$ f q
2 p. e# I8 T Y d
( w2 z! W0 m6 \: m& A5 h if( pAttacker->IsPlayer() )
( N( n5 W8 i/ ] {- m( U5 Y @) a7 r
m_idMurderer = pAttacker->m_idPlayer;
# Z$ j6 T& R* J+ b# ]6 y: H2 |7 S/ X9 _" R6 S, }
: t3 h% Z# W4 k7 \7 q6 f$ Z) |
CWorld* pWorld = GetWorld();' ]. ^/ v! v& P
if( pWorld )
1 q+ o( W$ [$ g, f {9 B" j# l" D% o$ Q# c4 n" I- ]; p
char szFormat[256];& h0 V: ]8 W) b* t: w5 c* b1 ]
strcpy( szFormat, pAttacker->GetName() );+ g4 x8 J7 p# E a* K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 E/ Z- y) s0 ?! |4 t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 I2 _) Q8 {9 _ I+ L, d* c }$ v$ P" b R: n3 Y8 v* R& U, @6 _
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