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赏金系统恢复" R A6 R5 Y& P1 ~5 @
Mover.cpp
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# G1 L, T4 N, g. i' \' w/ dCode:" s2 r3 P4 B7 g. h
int CMover::SubPK( CMover *pAttacker, int nReflect )' x! p0 M% z/ K" X3 h/ c
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if( !g_eLocal.GetState( EVE_PK )4 Y& V) s' q; P. ^
#ifdef __JEFF_11_4
1 f9 z" |1 w' T( h. X || GetWorld()->IsArena(). a$ q$ d5 @0 }' M7 C' f
#endif // __JEFF_11_4
: U! D6 C5 X" P7 ] )
' f. F# K( P1 H9 C2 X" T return 1;; V: n$ X! }9 r6 L# l6 j3 E& U: X2 a
- {2 m; o, D9 W p#if __VER >= 8 // __S8_PK
+ v1 F& I. l0 i! g& S1 f6 h if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% H# E% a% K4 Q8 h) J7 l6 s1 @6 B
return 1;
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# H* A1 `1 V$ ^4 a% e+ s; x' s( S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 G' H* g& @6 T; n: U
return 1;0 e0 |% t: i, j7 m) C) X/ R
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#if __VER >= 11 // __GUILD_COMBAT_1TO1) h" U: z+ @' l `
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! v- w1 Y7 ?4 L! B6 x4 V' [. ~/ T return 1;3 Q( A: Z; l) {! J; w2 P
#endif // __GUILD_COMBAT_1TO1% `' G" Q) i9 q4 v5 b8 p
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if( g_eLocal.GetState( EVE_PKCOST )
- e, _, p0 @+ z3 O$ Y' F( W#ifdef __JEFF_11_4
, g9 I: n) |* Q% j && GetWorld()->IsArena() == FALSE1 P8 O! g6 g* F7 n( u
#endif // __JEFF_11_4
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{
: m4 w$ F, v% P3 ^ if( IsPlayer() && IsChaotic() ) * f. g. R% Y2 {* K+ h
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#if !defined(__INTERNALSERVER)3 D/ j, T' W: c6 M' D( v1 ]
if( m_dwAuthorization < AUTH_HELPER ) |. s; o$ H: [0 @ c
#endif
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# t# u# p# E1 X' K' D/ |9 `$ ~3 ^ // ??àì?? μ?·ó
2 Y" i4 Q: w1 h* t4 Z" S // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) L+ h" l( n4 P+ i4 m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. `! k( P9 I6 o+ q9 t int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; ?8 K1 n' }8 d3 u# i
for( int i=0; i < nInvenDrop; ++i )8 E3 f6 t! J0 D- \) g+ D
{
& {# _# O9 G+ I& r p/ T if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# G# D f3 V* G break;6 O- W* Z9 H' z) A* v h' G
}- {: U2 ]# W' J5 _
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// - à??? μ?·ó
) ]" b/ S0 r4 ?# _6 R int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, I6 ? A/ v1 e. y1 L9 G6 R
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! i- k5 w! A: U' M& j7 O. k& e break;) F2 t1 U( Z6 i$ R: h- J
}
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if( pAttacker->IsPlayer() )% \5 I. V. v9 z3 r& b0 X! U; j( G+ P
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();( v5 F0 n1 ]% V
if( pWorld )
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char szFormat[256];
! x6 \& O: A, b2 [: Z |6 P) X strcpy( szFormat, pAttacker->GetName() );
6 T* F! t" {" ?/ G5 ^0 L* ?; a2 o% Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. ?- c8 `, Z0 G( {* m* m# K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ d/ s: {. M& t. V: _: N3 h. t! R: |
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if( !pAttacker->IsPlayer() || IsNPC() )
: Q) r: S3 Y/ h7 E6 G6 Y5 O return 1;9 r, _* i* M7 G
" {* C6 [& c2 c( i K BOOL bAdd = FALSE;2 K+ a& M- t0 D7 ~( b
if( pAttacker->IsChaotic() ) // ???à?ó??
( y( p4 J7 d! v2 c {
) S/ k. P( Z; X; x% e if( !IsChaotic() ), V% v. Q( W- ` J: [5 N
bAdd = TRUE;
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else // ?????ó??, èù???ó??; |( y0 X$ |; ~2 x
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if( !(IsChaotic() || IsPKPink()) )! l$ @2 M" x( V/ B. u" Q, C' V
bAdd = TRUE;& s# c* b/ b5 W4 h) X( R
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/// ???à????, ?o?aà? ??·ááü; E; _; i3 k2 Z2 F3 g# d+ _
if( bAdd && nReflect == 0 2 c* N& O( d4 i5 N# Z6 y: i
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& b5 n. l; R g* O. I {& B4 Y! |+ o! t3 i: B, } c
if( IsPlayer() && pAttacker->IsPlayer() )# V' {0 o8 l C- ]% I) a$ `1 D
{
# ^$ E2 s, C& ]# u# ~( P if( !pAttacker->IsChaotic() )$ L# a+ a/ U, [+ n
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );$ L& ^% `: t4 C7 F- O+ H3 b0 l
CString szSendMsg;4 X3 M, Z! E% Q# D
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 B6 o7 H# V# g5 r, e+ ?
((CUser*)this)->AddText( szSendMsg );+ N3 ~. ~! H* n; O7 Y
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& w2 g, L; _9 e k T$ I6 p ((CUser*)pAttacker)->AddText( szSendMsg );) b8 l+ f5 W5 M6 |$ B8 `* m
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' q7 \1 D2 y/ A! y6 [, l4 N7 g0 |! _
((CUser*)pAttacker)->AddPKValue();
5 N' p' q8 Z. J5 B$ h, t+ h pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ N( R9 W4 d4 T& i$ P g_UserMng.AddPKPropensity( pAttacker );
" C6 L, O) g. K! M- @, V4 D$ g g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
- b. D" j. B* q9 n1 I#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?' t6 [- L) H7 A6 a8 V6 y6 I
#ifndef __MAINSERVER
3 B5 {0 d7 M2 e( D8 mif(!pAttacker->IsPlayer())8 z* m! A. `8 W% `. g7 F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- f$ n; I1 y; L# Z& B$ w#endif // __MAINSERVER6 _+ G+ [# N$ w1 O1 x
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 N" M& S' u. {- Z. f/ E; ?#endif // __HONORABLE_TITLE // ′Tà?3 k' \: D5 f' B0 w
}" u+ j! Q& I0 ]& {0 X2 z3 u+ b
#else // __VER >= 8 // __S8_PK9 S) m$ c# \- ~" q# J8 ]; G" ]
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# V- Y/ a Z9 ^: G
pAttacker->m_nNumKill++; // ?3?? á?°?
. |# h+ L0 d& n9 j (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
z, {) M! R x. f
; r! I+ _3 y: ^8 o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: k" `- T' k+ T/ I6 x) g$ S- b if( nGap >= 80 )& o+ ~* D# L( g W3 \: u, l1 A
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.1 h' Z' \$ v: G# w$ z$ {% w) Z
CWorld* pWorld = GetWorld();" c! Q5 Z+ {, g' H5 I: b0 Z- K5 I( y2 a/ L
if( pWorld )( }7 ^6 f+ j8 W; x- X+ Y
{
' A9 y' J9 M% r //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- {: J4 o4 G" v# w! m char szFormat[256];! ?/ f; n* h4 V5 A: W- H9 N
strcpy( szFormat, pAttacker->GetName() );
7 N+ ?! q/ ]* W. i! F4 y8 U6 M2 k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) d1 g% y3 r, X. V6 s) G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( f- [$ j" _; Q a: _
}
* |) `' g9 i$ G+ L G
- b* m* j4 o! t0 h7 k if( g_eLocal.GetState( EVE_PKCOST ) 2 U9 `0 K) D6 E0 v( F1 Y
#ifdef __JEFF_11_4
7 o- y8 o" m0 z: O# K- i& { && ( pWorld && pWorld->IsArena() == FALSE )
4 i+ R0 V. I9 X) D9 k#endif // __JEFF_11_4- R Z% L% Q3 Q2 f
)
& m3 S2 M7 G" [7 x; u0 v) X {- Z7 c7 C& _& n3 C! E" w9 {
if( bChaotic ) 8 w" Y; w& W9 ?" c9 Q2 m8 I
{2 P8 h2 Q5 t/ G/ {
#if !defined(__INTERNALSERVER)
3 N2 T/ Z5 V. x1 I' z if( m_dwAuthorization < AUTH_HELPER )% @1 g, ~( f: H6 N4 D
#endif+ j: o$ P- V7 o; d, h/ A& a, y
{
9 i' J' }) N( N // ??3?μ?·ó
2 K% |+ f6 }+ h& T4 d5 s3 d KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! Z* N% R: o6 e4 f1 }6 j float fRate = pProp->nDropGoldPercent / 100.0f;
* n5 @5 _; b/ s- A6 ] int nGold = GetGold() * fRate;( F. E' }: O H) F9 a- ]
6 c5 i7 x! ^ |" R if( nGold > 0 )
7 p3 ^! ~; T E' ^ DropGold( nGold , GetPos(), TRUE );2 K; i6 O( ]0 u* [" ]& m1 u7 d
3 D# F0 r0 d( Z- b& @ // ??àì?? μ?·ó
- g8 X4 Z3 ]# j; t for( int i=0; i<pProp->nDropItem; ++i )
* D2 V$ D" t2 O {' V* z# t/ S3 Y6 I; H& j# c
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
0 V' _/ K) Z" R C* b$ H# U {
2 K! p, G3 G3 c1 j& j7 j t& d8 V if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 {* U4 W; [& Y. Y, ~8 L: M0 o break;' b9 q R) ~ G. ^- X* g5 ]
}+ B+ u: ~ G7 P; Z- {- k0 Z. n
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) V) Q1 R8 d8 D/ I8 l" e; x- K3 M; { //pAttackerà? slaughter°aà? oˉ°????2′ù.- k& U0 |' |- i( B
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" d9 h2 r- [ Y, k! V* ^ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# m" V$ k9 ^% c
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: k1 _5 {3 O0 ?$ W# F; S UpgradeKarma();) X% |# D/ w" f
#endif // __VER >= 8 // __S8_PK
0 Z. _; w! g" x9 y1 n* } return 1;
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-------------------------------------------( b$ `5 ~$ w/ w" ^
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if( pAttacker->IsPlayer() )
: E7 @7 p8 Y H' @+ M1 L6 _# @ {
6 l) [; E2 Q0 f: b# `9 ]: E2 a m_idMurderer = pAttacker->m_idPlayer;3 E- o6 z! X/ }/ Q, s
% J! M' N0 Q) u! @0 U
( ^8 R( Z! D3 i/ K$ U# v6 _$ c CWorld* pWorld = GetWorld();
" S4 a/ w0 ~. I0 N5 Y if( pWorld )4 o8 F! y2 M, |$ }
{' o. a* E5 k& n# _- }, z0 _0 f
char szFormat[256];% \$ |6 m# E5 X1 ~( q# }
strcpy( szFormat, pAttacker->GetName() ); P" b3 ?: k+ @. m! B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 f1 V, h6 K m# |+ s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( h6 y: H& {4 Z6 A5 J- y
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}
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