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赏金系统恢复8 U' J: l8 W6 a( n) C) {0 ]0 M
Mover.cpp6 I; X8 a7 l" }$ H6 i
/ b- |% G* \+ b) vCode:* V1 a- V9 b& ^3 }2 R
int CMover::SubPK( CMover *pAttacker, int nReflect )
0 I- l; t% O" |! A( a{* H# [5 z8 g2 i4 V' F
if( !g_eLocal.GetState( EVE_PK )/ [& ], x( b) _1 g& `
#ifdef __JEFF_11_4
; W) E7 w( d9 ]: }: l) s || GetWorld()->IsArena()
, E1 r! C1 l% F+ U( C#endif // __JEFF_11_4
. @: V4 I" z! [# h& c; J' [ )
- U+ J( N0 B: Z return 1;# q4 i( D4 z+ }9 D, _& X
$ y3 j' Z! A, Q, I- G; B#if __VER >= 8 // __S8_PK( k* J7 @3 ?# Y/ O) B. f2 ~ I
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# `6 g. C* N; {6 t0 e* z
return 1;
/ R/ H) h8 D9 |8 p) K
5 M5 m6 B# ]% K if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ b& n& N$ b9 {7 N- @% f+ W return 1;- F5 \9 r( o2 H
$ R1 l( m9 N4 S# d7 G#if __VER >= 11 // __GUILD_COMBAT_1TO19 |$ {+ v5 x3 V# M
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ _. u& i" R3 T! V( y return 1;
% y! M) n3 F$ M% W! q#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 6 p d9 w7 T9 B8 W d8 a
#ifdef __JEFF_11_4
* S1 d4 @( A: W. j && GetWorld()->IsArena() == FALSE
: _+ c6 ]5 r7 f, r$ h: ?+ ~% A#endif // __JEFF_11_4
* m% T$ D A% ?& N6 u )
5 N8 A* D* z1 \ z" G {
+ H! R" y( E& A$ a6 ` if( IsPlayer() && IsChaotic() )
; R7 ?5 k: o- I& H {
5 M7 b# s! _* F0 z% @' g#if !defined(__INTERNALSERVER)$ `5 W1 l3 ~8 i" w3 \
if( m_dwAuthorization < AUTH_HELPER )7 Z3 B5 E p# ^: y
#endif0 d- v( k* R- E- K% C
{
' U: V+ b7 G9 `. t // ??àì?? μ?·ó 0 T2 p% E+ b F
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 c4 F$ E& I1 l/ Y F CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" `7 p3 o+ r' E" d- X) I5 x* s int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
# N" S% y3 a: j: U9 q, K for( int i=0; i < nInvenDrop; ++i )
9 A7 J5 w* [% |9 A {
" s- z% S$ r( h" ^ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% | V# {) Z4 G+ G/ d- {- f break;" g' {$ H# |% d2 b, w/ }
}. }. e5 }5 e1 n& R4 z7 J
2 X) C2 }% R8 L; c7 {5 o3 W2 u% F! Y // - à??? μ?·ó7 a% T0 ]5 z$ o- ~
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) F! V0 @7 d C for( i=0; i < nEquipDrop; ++i )
3 u2 v. `& B5 D, r7 s- E' N6 d ` {
7 {$ S4 D* o/ |' k6 m. @# e* K, c! E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 0 h! N7 G3 w# N& P+ M$ j1 j! @
break;) J9 x/ z( e* y8 Y; W# C' q
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}
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" o9 k2 C/ ~! [5 h# ? if( pAttacker->IsPlayer() )7 T+ \8 d2 ?, E% c& P6 F: }; `
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m_idMurderer = pAttacker->m_idPlayer;5 H: m6 `7 E b5 S
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CWorld* pWorld = GetWorld();9 R2 d7 G4 ~1 _7 W7 V, J
if( pWorld )
! X: u8 f, U( }+ V( S {
2 t" `2 F/ g) x) X$ c) p char szFormat[256];: z1 Z3 v9 ~- ^: u
strcpy( szFormat, pAttacker->GetName() );
% c& H) D/ U1 L q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ Y+ \/ E6 S9 _9 L) }& n% H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ j% H4 F/ H9 v: ~2 S5 H4 `# w
}
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if( !pAttacker->IsPlayer() || IsNPC() )
/ Q1 }# k/ D5 l/ _# |4 g1 { return 1;
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BOOL bAdd = FALSE;
- ?4 n- ^" x; T1 K# T: J5 V if( pAttacker->IsChaotic() ) // ???à?ó??
/ ?; w$ v& f( Z {
7 @' v7 t4 o; L' \ if( !IsChaotic() )
) S8 k# s7 {/ _- [ bAdd = TRUE;
; c0 w/ x' A; U$ K: a }3 h8 `8 ]! v/ \) s( n; P: e
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
, G2 _5 A- ?- ^) |: \6 U6 z3 k bAdd = TRUE;
+ q9 p4 H/ `& U }
4 J" v, `' c4 D8 r* k# l3 V- I
5 B j6 B0 ]0 f3 A# b) } /// ???à????, ?o?aà? ??·ááü
( x& r8 D% Z( v if( bAdd && nReflect == 0 ; F$ C2 Z: e/ C: |7 B( Z# O; B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* e/ ]! @0 l# e, |
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if( IsPlayer() && pAttacker->IsPlayer() ). M& O# d9 h" B5 b$ z; a
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if( !pAttacker->IsChaotic() )8 ^& A; ~1 W ]) I
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 p# r- |# r# D: b4 C
CString szSendMsg;$ m! k% c( b! d8 l- J0 g
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 H( J$ ] S( B2 R2 H/ I; q ((CUser*)this)->AddText( szSendMsg );
# m; \+ @; T( ]9 W szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, @' `! t# @4 I% i, D! S( |# ~ ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); |" e( h8 C" v; W& o
((CUser*)pAttacker)->AddPKValue();
b! b: F; F& l3 @ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 \8 |+ y7 y8 p" y7 \; H1 u9 F
g_UserMng.AddPKPropensity( pAttacker );1 X) ?; `! b- J$ Y! A
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( p5 b6 ?) \9 X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ | f. s, A# `* \, R/ [9 `$ U#ifndef __MAINSERVER/ Z+ d8 ?/ ^/ E- D4 A! {
if(!pAttacker->IsPlayer())( I3 S: J, t. T& o
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 }0 i } K- s, z- L: j#endif // __MAINSERVER
2 J% c* F5 W) M8 ~+ W y% \- D ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" I9 R1 T" S6 n6 l
#endif // __HONORABLE_TITLE // ′Tà?- G1 c- z) t+ U. N6 z5 n
}
/ \# m( i0 w$ I* }#else // __VER >= 8 // __S8_PK
1 B8 R" N- K n Z- l O6 H BOOL bChaotic = IsChaotic();# M- M& y; ^+ [9 H* c3 P
1 I/ X- K& f9 I. ?8 z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 a* e" a( h. v- ~. h
pAttacker->m_nNumKill++; // ?3?? á?°?/ B7 ?' }* x2 N8 N
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
2 n( i/ I$ y5 c1 L+ ]
: M) R5 u3 F8 h5 d0 a, y# g int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
* p4 K8 Q; V) E4 B( A3 \0 M if( nGap >= 80 )5 m5 A. [% I# p" b1 U# x
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 2 X b; A; Y) e
+ w/ W6 T: r! U3 h2 @. N // o??ó±Y ?3±?±a?| ??????′ù.5 A( e: q' H1 z g |
CWorld* pWorld = GetWorld();( r7 a& X) z6 j+ F C3 i
if( pWorld )
9 h1 g* d& n. u# U( e {
$ W8 {- M" M# ]( K4 X! b( x" G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. x# d1 Q% s1 F! V$ n4 y2 ? char szFormat[256];
" x: m; d8 R: f) u3 E8 Y8 Z" A strcpy( szFormat, pAttacker->GetName() );
, {# e' b; x6 @2 v8 s, E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- L" {, Y+ @1 c% }3 u1 Y j+ N0 w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );, o% E* _/ c9 v- w; b' S$ W
}/ Y' w5 q" I! y4 [% ~1 O
1 i$ s" h1 o6 _# U. `6 G if( g_eLocal.GetState( EVE_PKCOST )
2 v9 x6 N& u( d' q; h#ifdef __JEFF_11_4
8 ]# r! Y- h2 `1 H! Z* H n) i && ( pWorld && pWorld->IsArena() == FALSE )* F+ f' [' `: x/ ` s( q
#endif // __JEFF_11_4
4 F4 m7 z% w* T3 ~ )2 e8 y, ]; s. T6 b3 @3 O
{; B9 h- X! j Z. i4 ~) K1 H/ l2 p; P
if( bChaotic )
/ q9 S# H& A. m. _$ o6 t& f T {" P" @3 q1 [" `2 R# O) v7 i: E
#if !defined(__INTERNALSERVER)
: C0 X: D+ m$ Q1 V6 n/ E8 J4 v/ m0 F if( m_dwAuthorization < AUTH_HELPER )* `" \& U6 N# U- ]: o8 b
#endif
9 [2 t4 ~* _4 d$ v% A { d& z+ \. @) z# \8 h- u2 ]) x% _- b
// ??3?μ?·ó 7 y; X* Q) @) s, F g2 U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
0 T: s9 }$ B& O/ \ float fRate = pProp->nDropGoldPercent / 100.0f;
8 }) q2 l2 o) y; R4 E int nGold = GetGold() * fRate;8 ~& {9 y, ~( c' S( `6 F- {- N$ {
( o" s' P& [: `$ j9 p- D
if( nGold > 0 ) D# D q% d3 H- a: m$ v0 R H
DropGold( nGold , GetPos(), TRUE );
! r5 H! I: D" q: d+ v/ D
6 }( p8 D8 _9 {! i1 q* r4 ] // ??àì?? μ?·ó / l; g p5 G7 M8 r" f! q5 _
for( int i=0; i<pProp->nDropItem; ++i )
4 n' C. J8 A; `9 H* S {
; M; G" \0 ~0 l- B BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.5 d1 I' I# F0 a8 [' _0 ]
0 W% w- ]4 a# ~- L) [ if( xRandom( 100 ) < pProp->nDropPercent ) + L: [+ H' ^* z( k& X
{
+ @* K# R3 |/ ]) I, h4 W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: _' b, L! s% d3 J2 z break;
1 p$ V) p% I7 o" Y; q8 x" |9 l }
7 z2 m' h. a0 z }
+ i. {- G. I; l3 F }" J/ i% F( W$ g3 Z+ p. D% e- \+ t
}
7 N" \; {1 i8 j7 [% s$ |# R5 v }# r/ X v1 j/ p: K& O2 o
8 r9 ?5 Q! Q% G" _1 p
//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ G5 h- C7 ~% F/ c/ U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! \ Z; D2 h" ]. F2 {, ] // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 v" s E0 a' j if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), r/ W" Z% d- d% R& x
UpgradeKarma();' ~0 s8 `/ m+ Y! ^' k M
#endif // __VER >= 8 // __S8_PK
- D% F1 r1 P( q. ]* \ return 1;
0 B+ E' E( K' U+ R& E! m# n}
) c5 R- X" v K3 r
: A5 ^- q( H. g
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2 d w. t0 }) y-------------------------------------------
7 C$ ^2 Y5 [) U; ^: q3 h% c! f) Y& W# a0 u2 ~+ D3 N) D) R. [
! `7 B( ?% e' h# v B if( pAttacker->IsPlayer() )
& c1 t. g1 A" G" |8 ]$ |$ K2 O$ S {& G# G5 G2 s( ?9 t
m_idMurderer = pAttacker->m_idPlayer;
; F1 T# _, M" @4 M; ^1 Z
' H' ^% X) V7 E! ?+ m7 u7 E% f3 E, k, L9 M( L2 _# D
CWorld* pWorld = GetWorld();2 W" T* l/ q' L* P
if( pWorld )- V) {1 X' ]- F; [) b$ s. v
{8 O. y! |# ~6 H+ N. n5 h
char szFormat[256];
( N7 a5 h& H; Y/ O$ e. c* Z strcpy( szFormat, pAttacker->GetName() ); N$ Y% t, w7 X& ^7 W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 V @, w# g# x7 d6 \% y6 c g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( Y* F' n6 k. ^2 D# d: G- } }
1 A5 B4 y i+ U. u* h }2 v& |- U$ V( ]1 ]% L$ ]. M- F
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