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赏金系统恢复
0 E1 G. {( D O K- d+ k KMover.cpp& a/ X# D; s3 ?; p! B, ]% t1 C
. a+ h$ ?1 d( k- f5 ~* g1 |Code:
# V6 U) J' I/ b& v) z2 i! Zint CMover::SubPK( CMover *pAttacker, int nReflect )
; D2 `- Y0 f. D# t2 |# @0 X; z{
; D+ O$ i! @7 g0 _( Z if( !g_eLocal.GetState( EVE_PK )
9 g% @4 V, N& q0 E5 u' s+ y0 j#ifdef __JEFF_11_4& q; M2 Z# p! Z* O6 F- Q2 [) D
|| GetWorld()->IsArena()
! a7 l' ~" [/ R3 N: ]#endif // __JEFF_11_4
/ G0 d6 C& R/ M( W6 x4 x2 C3 K' ?; } )( e3 M/ U: h7 G: W, G
return 1;
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$ [8 _6 r% S4 [$ G& i; m) L#if __VER >= 8 // __S8_PK: M p0 B% W: R3 q: N2 _6 ]
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
b6 b$ b P$ ^. L return 1;
+ L8 u, H0 \4 F4 J q) T' d& T
0 l8 \; a7 e$ T& W if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# o" G" \8 c7 B, H) v return 1;
/ O# i- F. q' ~
5 Q" v& U2 X0 C9 J#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 Y& N' K8 Q' c% F7 S7 s0 ~2 \; y( ~ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ x2 S7 H1 ~6 {; p& H; B z
return 1;
G, p5 Z5 o$ f, {#endif // __GUILD_COMBAT_1TO11 C! p, `* I3 G! |. ~: L( l
: ^, \, N( E& h6 P if( g_eLocal.GetState( EVE_PKCOST )
5 x: E% w2 D3 F! T3 b#ifdef __JEFF_11_4
, {- x$ H7 Y# b& n% ~ && GetWorld()->IsArena() == FALSE: d9 p L5 v2 Y8 Q
#endif // __JEFF_11_4" s. Y% w3 q A* v1 K& }
)5 Z4 u: H M( v3 d
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if( IsPlayer() && IsChaotic() ) / R2 [7 T9 {+ s3 C$ f* Z
{
0 ]6 }3 U$ ?7 O! L#if !defined(__INTERNALSERVER)
4 g& F {, U+ H2 ]' Q if( m_dwAuthorization < AUTH_HELPER )/ w: k8 i8 Y" A4 U
#endif+ e+ B/ P- Y5 K ? }/ t
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// ??àì?? μ?·ó
! u; d% D4 y" m! `8 f+ \0 F // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& A$ a6 B. |7 S: X7 [! s' ?! L$ \
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; E) `# ]' W) q+ V! D$ H int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% ~. `0 c2 D$ C& x$ {- X% Z$ I+ W for( int i=0; i < nInvenDrop; ++i )
3 O; F$ f k5 o/ ~, Q4 L {. D* B' u9 d$ z$ @
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 Y0 f' Z0 ?9 v1 {' R
break;0 @, ?' F8 T. v; H9 D
}: `* w5 N3 B" U1 e
O8 A3 i t2 Z7 Y // - à??? μ?·ó4 E, ?7 P+ I2 V, ]/ H
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 Q5 ^0 E* i& n' o4 v2 G for( i=0; i < nEquipDrop; ++i )
& i, g. g$ x: V9 o {
3 z- k! Q) a( l. V! d if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. h5 d( m7 j4 U6 X3 ~1 B7 h break;
! ]6 `, j6 Q6 l/ ~# v* R' Q0 r3 w }
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} 3 N% O7 ?4 z$ w) g+ @
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if( pAttacker->IsPlayer() )
+ A6 [5 X0 G5 d& M; q& K, ~ {
) K T, x4 `8 m- n6 p4 A; h m_idMurderer = pAttacker->m_idPlayer;! I# P. q9 m1 q2 B* y
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CWorld* pWorld = GetWorld();
) m' |( \" a7 f0 L {) E& o$ N if( pWorld ): e1 T2 f- W" v* m5 Q1 z8 x3 C5 x% O
{4 r+ w9 o" i! Q- z
char szFormat[256];
7 D+ D+ S U' w4 o( c4 q# R' | strcpy( szFormat, pAttacker->GetName() );
+ @0 E b8 p! n: x5 s8 o/ k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- N5 j" r6 s; f* ~4 c7 [! m0 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- L+ g! S4 `! l1 {& L
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}
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if( !pAttacker->IsPlayer() || IsNPC() )9 I2 k1 X( f! a" \* |1 G
return 1;
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BOOL bAdd = FALSE;$ Q; h# g( \* J4 r
if( pAttacker->IsChaotic() ) // ???à?ó??
& z+ E& X* i( `) d3 B- ? {
: S9 }2 @; d# | if( !IsChaotic() )( L. R8 `" t$ `! O) G
bAdd = TRUE;0 [# w- j! h8 l" H, l8 w
}
3 i0 I" e( _% Q; |- ], S8 V' y+ W else // ?????ó??, èù???ó??
, L/ K2 Q+ R7 ?( r, X' \5 v ]9 h {
1 H+ J4 B. K. l& @* C7 r" F# }( A if( !(IsChaotic() || IsPKPink()) ) z. A+ M# i$ A; i9 a
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü1 J0 K/ b3 S- {3 H
if( bAdd && nReflect == 0
9 \9 J9 n, B* U) F) [( Z4 L$ _2 n && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! ~1 a" P* G) C {
0 [! r3 b* L5 g' C) K if( IsPlayer() && pAttacker->IsPlayer() )
2 P4 `9 M5 W9 _/ z- c" k* N {
0 J8 R h7 |4 a% h1 w if( !pAttacker->IsChaotic() )* W6 Z; ?. m; U2 G: j- O5 `
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ b9 p1 J2 }- W( N0 I CString szSendMsg;$ P& ]7 Q* K6 a( N: x8 }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );6 o% K: \. Q* Z3 g& O0 C0 d2 O$ m2 _
((CUser*)this)->AddText( szSendMsg );3 R8 D( S3 u# T/ U5 e+ e
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );! Y4 b* O/ D1 e/ E" v" r W) \0 s! a
((CUser*)pAttacker)->AddText( szSendMsg );, a: N$ z# k# V: z: S
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/ m: I. P6 O5 @ P o9 q8 c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& s% ~, ?. N3 P1 {9 Z7 n ((CUser*)pAttacker)->AddPKValue();
5 Z5 T6 k- [: N pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
* n% z; O0 ^- f3 s1 G+ b3 _ g_UserMng.AddPKPropensity( pAttacker );
. D: s: Y0 i) Y( c# O g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; ]# J9 w" o# o3 w, B: @5 e( G
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?* i- r7 T% |4 D, C/ c6 ~
#ifndef __MAINSERVER
1 u% q5 @4 d; {. L* ]! Yif(!pAttacker->IsPlayer())
! D6 z! F' n( u' c8 ^$ q4 E FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. } r) U2 ]+ J/ j% Q#endif // __MAINSERVER! j& q& y) r, k% a* @
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 h1 b1 J' Q- a#endif // __HONORABLE_TITLE // ′Tà?/ f i9 _! } J8 ?; I7 F1 R
}
3 `8 h; G9 [3 v. g& u#else // __VER >= 8 // __S8_PK2 M. a5 x% m* F/ C
BOOL bChaotic = IsChaotic();6 O$ J* p7 `; b5 K+ d
2 m3 @; R6 S; c. F9 u& N' A" J$ k
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.' e, E( ~! X9 U+ X
pAttacker->m_nNumKill++; // ?3?? á?°?: y5 P+ f$ E7 S4 E
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ M/ A2 J5 y, R( c
9 T, h+ Z7 U9 w+ g int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
|: W$ b* ~7 z if( nGap >= 80 )
- d( j9 ]! @4 Y4 J" R7 v9 C% o" Z8 L2 a ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
9 k7 P1 Z9 N2 u* A; q4 r$ u# y5 G! b9 }: J
// o??ó±Y ?3±?±a?| ??????′ù.5 Y* c, }% R( _/ E% t; ?6 l
CWorld* pWorld = GetWorld();
0 t- R! p8 c6 Y: Z1 _1 A5 q if( pWorld )
F5 B2 s% w" E6 x) r4 s4 y {
3 c: `$ {9 q4 P% n) O0 z5 @. W //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ r4 v# D4 Z; _8 G( e: l char szFormat[256];
8 O) [; O0 Q: ?3 s" ^ strcpy( szFormat, pAttacker->GetName() );" W% Y! T: A% u# ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 e: x7 M$ j' E7 h5 u# c) `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! n, K) S% D- W# b* u }
' z4 g7 }! t; D& `, e# }
" b4 l* w( A/ K. B( e if( g_eLocal.GetState( EVE_PKCOST )
% k" Q$ Y" Y0 R4 A#ifdef __JEFF_11_4
' s- |& b$ F! M && ( pWorld && pWorld->IsArena() == FALSE )5 d @* n9 i% g" x% G
#endif // __JEFF_11_45 W# j& f& P! b/ I. q& s3 L
)6 l8 d/ Y) ~; V6 }% c
{
3 o) D u* f5 k/ E+ C2 w if( bChaotic )
4 B+ R: K8 V# [# y5 {" a6 z/ p% y {6 D! t) D: T4 X$ d
#if !defined(__INTERNALSERVER)+ |. E. m. ]+ w2 U
if( m_dwAuthorization < AUTH_HELPER ) S$ u$ f, t( Y/ t8 ~$ A2 t2 d) j
#endif
& A6 s+ u- C7 ~. ]8 N8 D+ t {. C3 h% @! m( M# ? | u
// ??3?μ?·ó
# ~& h+ a0 x# W7 H' W& ^$ n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) L3 e4 l8 e ~2 B2 x9 e3 [ float fRate = pProp->nDropGoldPercent / 100.0f;
3 ~3 T3 ^8 @! @; Q1 j1 h1 V int nGold = GetGold() * fRate;
* L+ b* G2 I5 V& m h* @( `$ z6 P5 T$ g9 C7 U
if( nGold > 0 )5 N i: e/ p) j/ y( F# P
DropGold( nGold , GetPos(), TRUE );7 s0 d2 A$ N; ^( N& i: ~! Y
& u. L& S' D" D! N. n4 R
// ??àì?? μ?·ó
9 p" G; }3 v8 l. E* |+ u3 }: B for( int i=0; i<pProp->nDropItem; ++i )
( B% a4 t, N1 w7 p& w+ }4 X {
; Y# |, p1 f6 I. o BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% i. a a- m- J; I( p
; E q( J! u/ D4 J
if( xRandom( 100 ) < pProp->nDropPercent )
" K7 G0 U; u( T+ k k {
3 O; H: a& {6 x$ q if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ i( A. X$ P8 v! B* N" X3 T
break;- s) U0 P1 D8 b- R; j
}) W- _" y, w8 x2 I( N& r# \
}
% U1 e$ H) U: f4 i$ Q& ]; ? }
. I( J6 K/ F3 X1 x. S) b4 G } & P' G4 c; s Z- C$ i# R3 k
}
% j' D% \4 k) @% ^! j# z& u& H5 \2 t G9 V$ S/ L
//pAttackerà? slaughter°aà? oˉ°????2′ù.1 Z1 ^2 g z1 P7 a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );0 u: H3 l7 s/ o( d: c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- A$ v! k% ?& s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 X8 J$ I0 p* H j, P3 |
UpgradeKarma();
. M/ s. `2 T" h {5 a/ d; K# v#endif // __VER >= 8 // __S8_PK5 d) m- g, p% Q0 ~# E# q
return 1;6 J# {3 N) j! T
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1 }- R* R- _% \4 M-------------------------------------------
9 Q2 U, s2 k/ P- a% }9 m5 j9 f! P
$ q$ \/ @6 x& i7 w2 _4 C" h5 A
% f b( e" l: Y% E( Y: Z+ } if( pAttacker->IsPlayer() )
3 M: \2 ?2 I" ? { y1 _0 S, Z8 t. N" o {
m_idMurderer = pAttacker->m_idPlayer;
0 E& D; t3 @! d7 k8 D7 X4 N3 |( F/ G% _3 f2 z5 y' O. ]
! H# r" O4 P0 ?& l CWorld* pWorld = GetWorld();
' p7 u) @+ f* {- ?7 s# r7 {: K5 E if( pWorld )$ y1 {* E ?/ U/ v: u$ M" Y6 u4 T F4 P
{
& ]8 K+ `2 N2 [ v& D( y4 g: ? char szFormat[256];$ Y1 c( `; ^( e; [1 Z/ o
strcpy( szFormat, pAttacker->GetName() );5 n% Z' ^. P0 V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- {) a% w5 {4 k& f' F7 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! U. J' S% U+ t+ ]+ ~ }! b( ~2 i; ~9 o. H
}
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