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赏金系统恢复& a2 ?* M3 f1 T; P3 \
Mover.cpp: B: X" g" N& \) @) Z$ B: n6 | k
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Code:
! `/ B+ Z2 }: L" I. Nint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )- c+ ]- z: T& K" o
#ifdef __JEFF_11_44 u& o0 v+ L( o
|| GetWorld()->IsArena()( ]' a2 a, p* A, N$ V
#endif // __JEFF_11_44 Z a+ a# |3 J. e% _
)
* }! |" Z, j) o! u return 1;
( T: y8 W+ [- A) U) g
5 c* H' m; v5 W#if __VER >= 8 // __S8_PK
; k/ G7 Q+ t0 U" t: g2 w. D8 F if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& G4 y& [* J: i! I; E
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 T2 s, x/ o6 R return 1;
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W1 j& p) t; b0 l' g+ L4 y$ |#if __VER >= 11 // __GUILD_COMBAT_1TO1: F5 ?( a' `5 G& ^
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ n( ~# x; G! c: g2 y; g, Z return 1;% W) X% O t; E8 _6 _
#endif // __GUILD_COMBAT_1TO15 C2 i6 g7 a1 p1 J1 p6 o
# [# k% m4 i4 ?! d if( g_eLocal.GetState( EVE_PKCOST ) . v% w$ F9 d5 |; _. o, i5 x% s8 K
#ifdef __JEFF_11_4
! t4 o8 u) _2 R" e! `! p) `9 S) [ && GetWorld()->IsArena() == FALSE
4 F% ?9 v8 ?2 D: [3 }#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
0 i) X8 D1 y* z2 w' D {( F$ M/ ^- A( g v4 O5 t8 U& S* }
#if !defined(__INTERNALSERVER)
/ N: a6 c$ c, o5 F1 Z& c) T- Y if( m_dwAuthorization < AUTH_HELPER )
3 ^8 U3 W* g( R/ {7 \1 o#endif
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// ??àì?? μ?·ó
2 F$ p# G0 c) o6 [2 g t3 _# W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: v e' n9 K: B1 h7 I3 D9 F9 M0 g- Q3 B CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% A! q+ H2 D3 S- [3 H+ D/ A int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 b2 p* p3 u% M
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " O" S( [) a# M& L
break;4 {* H, r* \+ r, _: K) c
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// - à??? μ?·ó- R# @7 }, J1 h
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 n0 K0 B* y+ R/ K9 r for( i=0; i < nEquipDrop; ++i )! i& l! e8 D9 @) b1 s
{
9 O5 x1 u: H) j( l; V. [2 b if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - K3 P3 D' Q# g+ u* `' a- u- x
break;
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if( pAttacker->IsPlayer() )) l) }# a) o; _$ S
{
3 L! k9 _1 G/ J: [ m_idMurderer = pAttacker->m_idPlayer;. Y5 [5 R& W0 v% _
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% ^% w& A% f& A- n CWorld* pWorld = GetWorld();
2 y; o: N4 O. q) }0 b" N) v* L8 m if( pWorld )! p* w4 l4 u& I: H' T
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char szFormat[256];& R7 u$ w6 V1 l) `8 W) i
strcpy( szFormat, pAttacker->GetName() );
$ @% G" e+ u3 k' R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; q- g9 x- w* j! h6 H0 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
( m6 g$ B6 q& ]
/ K6 |( U- n3 G0 S if( !pAttacker->IsPlayer() || IsNPC() )
# N. u( B) y' O/ u- s return 1;$ o8 t& n4 e; T- k
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BOOL bAdd = FALSE;
8 U6 Z6 E" E1 R# W if( pAttacker->IsChaotic() ) // ???à?ó??* R9 }& U2 Z; v- F
{! x7 v% n! E- C3 _1 e
if( !IsChaotic() )
% u6 [+ Y/ _. `0 b7 M/ R& J7 s bAdd = TRUE; k" o% h2 J) ?1 [, S! P5 M
}
* U! V( G$ E9 r else // ?????ó??, èù???ó??
$ n" l( e( P( z6 f; a9 j {
3 D/ {0 y1 E4 f: h if( !(IsChaotic() || IsPKPink()) )1 l- Y: `1 L( l. c h
bAdd = TRUE;$ m1 N$ Y/ C/ z% ^- o
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" N/ m" f- ~) X V /// ???à????, ?o?aà? ??·ááü! ~. {, H& i4 y! H
if( bAdd && nReflect == 0
% ~% |: ~- V6 V+ n/ M5 B && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 C4 B$ k9 l5 W! b2 ?9 N
{
# O; d: ]1 M0 z- ~3 ? if( IsPlayer() && pAttacker->IsPlayer() )' {" R6 Z0 R$ ]4 l
{$ l/ c+ N/ }& n, [1 ^0 T
if( !pAttacker->IsChaotic() )$ ]0 P9 V, c+ x4 o1 A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 @; f3 D! i; l2 X/ ^ CString szSendMsg;
- y B! @+ U. r' F szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 h- ~5 `& s6 x, @6 \ F7 e
((CUser*)this)->AddText( szSendMsg );
1 F5 |( u" H! R) w szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ d |/ n; o o( w ^; \ ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );" t" x$ z; f4 T3 v3 r$ ? x/ H
((CUser*)pAttacker)->AddPKValue();
- X- V8 `4 U8 \& R! a+ I pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 y3 W' A: @# E$ g2 {
g_UserMng.AddPKPropensity( pAttacker );
7 |' Y" q; p7 H; q! }2 x g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 s1 |, Q# |1 P; h" l#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 r7 p! E& m7 P' Z! R. m/ M1 T
#ifndef __MAINSERVER6 W* `* u3 x8 M, `" p Q
if(!pAttacker->IsPlayer())
, \ G+ i, ]6 T1 a FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 J% n+ X0 t7 _( ]5 }$ L#endif // __MAINSERVER
5 u5 `. u3 |; S; a ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
. v' [* T) `& Q- e) z& }8 c2 l4 _#endif // __HONORABLE_TITLE // ′Tà?$ n+ L7 T8 Q5 W. `# u$ C& ^7 Y
}
5 k- c* [( x) Q/ x3 [" f1 h; t#else // __VER >= 8 // __S8_PK1 d6 f& D( G/ l8 E) V# `8 d6 s
BOOL bChaotic = IsChaotic();
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' H& B" _; n: @# P m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
* v5 j& ?, P r$ M3 O8 o7 F$ R pAttacker->m_nNumKill++; // ?3?? á?°?- t* p6 K+ r& |: M4 ]; }" `
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ r; [) J, V3 x! q$ g) ~! \
0 X+ `2 t# K6 Z6 ] int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 |3 \& q2 s" \8 d9 J9 Z F2 a8 B if( nGap >= 80 ) r- c, `* Z8 k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ - K+ A4 L" g5 d
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// o??ó±Y ?3±?±a?| ??????′ù.& ]8 A- h; n5 [( y
CWorld* pWorld = GetWorld();" v! x% v( p7 j, w Z
if( pWorld )1 ]" Y2 {- I. ?1 u1 o/ H6 G
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- e+ g* J0 e/ L" u
char szFormat[256];0 U* l( n2 B/ R+ [/ u: N7 e% i) O
strcpy( szFormat, pAttacker->GetName() );
3 R9 k6 k, g3 Q0 k3 m: M4 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
z+ _" b5 Q" D9 B" U4 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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o6 J9 [ s) `/ k' H Q3 M if( g_eLocal.GetState( EVE_PKCOST )
( T1 U7 O) N# J) L#ifdef __JEFF_11_4 y) d; e G/ k f% p
&& ( pWorld && pWorld->IsArena() == FALSE )% Y: `6 \% y6 w# V% B8 F c
#endif // __JEFF_11_4: [7 r7 ]9 v- Y. h% z; h
)
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if( bChaotic ) v# E" S- o7 U2 j: o& z
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#if !defined(__INTERNALSERVER)5 C; ]- c) _* a- F: h
if( m_dwAuthorization < AUTH_HELPER )
9 r. K' X: Y1 t+ z" U #endif
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// ??3?μ?·ó ' k# i7 o- T. j! H3 `: Q
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
0 _$ @: w2 d% b; L" D float fRate = pProp->nDropGoldPercent / 100.0f;
) Z! {8 G& l) O5 Z int nGold = GetGold() * fRate;
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/ G: a& a$ F% W( Y/ d6 P if( nGold > 0 )& {$ _' D4 I! [0 C
DropGold( nGold , GetPos(), TRUE );# `; R, e% Z& m' Z& m
" P4 t0 A; y9 ^7 f1 x5 j( f
// ??àì?? μ?·ó
% O E* c6 P; i' m! Z. { for( int i=0; i<pProp->nDropItem; ++i )# A4 ]# U% Z) y$ _7 K; E5 [
{/ `5 W5 D$ K4 K5 |, D8 \
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' ?# Y9 u' ~5 H$ e' E
3 S- ?/ b: @' w; M if( xRandom( 100 ) < pProp->nDropPercent ) 2 P/ B% ^# h: R" W6 X# O! T3 A5 v
{4 B( p5 \) |0 r. R3 r- X
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : u# S. K3 b5 ?& M6 V, f! E9 N7 x& M
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
% I6 U2 |" A& O, ~' A5 E pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );4 \9 W1 u% ~4 Z6 [ Q3 w$ f: V. k
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 g3 S" l% p8 w s4 e. D if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) w. J8 x0 {! V m
UpgradeKarma();3 ^. ?1 |5 ~! R
#endif // __VER >= 8 // __S8_PK9 s2 F! z! W7 ]3 v: l
return 1;6 I5 d/ j, {$ p ?1 D$ w2 a+ j: O
}) v( ?! I# J5 P$ D- n
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-------------------------------------------
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r% T% Q' e- k# E. Z( F if( pAttacker->IsPlayer() )
& @9 |# v3 d0 J& q1 ~* i3 T {: n2 H+ E4 c! X% c J# @7 ^
m_idMurderer = pAttacker->m_idPlayer;
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# |8 j( N: k6 U6 `& G9 W CWorld* pWorld = GetWorld();
4 h% d- n% H) Y9 ?" ~! R$ ] if( pWorld )8 m; ?6 s* ]/ Z. |( T( W
{# \# t; A4 K4 Q( S$ B, n" O5 K/ a
char szFormat[256];
0 ]& i7 J: \- g5 o& r$ x' R; D0 K strcpy( szFormat, pAttacker->GetName() );
0 a$ c6 N) f( o5 P) Z5 | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& S9 A# H; I" e( I! I; d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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