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赏金系统恢复. }/ O3 M% \6 q D$ I% Q8 X
Mover.cpp. Q$ D3 R: k" i! s5 y6 @& G
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Code:
: K2 j; o7 K5 z8 E# T! r2 Yint CMover::SubPK( CMover *pAttacker, int nReflect )
' J) o5 h" M8 [3 p{" ]7 N- \9 J P. |. Q1 v0 |- R: L
if( !g_eLocal.GetState( EVE_PK )& ^, `' a+ _" V% k1 i
#ifdef __JEFF_11_4% ^1 ?/ d. m6 j! q1 ?% g
|| GetWorld()->IsArena()6 Y% C/ \) ]/ r$ f, Z( \
#endif // __JEFF_11_4
% t7 p/ i6 X c; z )
+ V( s, k% ]+ f ^4 J& m return 1;
' [4 ~6 q2 v& ~% E
' G: p! x6 D" E5 Z8 n/ z#if __VER >= 8 // __S8_PK- \& F/ A& u8 K! R- R
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" I) u# b3 p b, j; Q return 1;- z' }& {! g' u) E" H9 x3 B/ S5 o9 O8 y8 x
5 X9 `0 o1 r! J/ ~# \0 T' n if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 ?% F; }2 M# s0 z5 B2 g6 v
return 1;# w1 \$ |: w- p9 Y9 ]2 O
- r4 I; A Y; m+ R9 ]/ z( J+ G#if __VER >= 11 // __GUILD_COMBAT_1TO11 G6 X, t6 ?8 q4 n s0 I$ k( O
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; M$ E& R. \6 O9 ` return 1;
' a/ z ^, Q" _. ]#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
* `6 v, x6 D' i" v6 i$ [#ifdef __JEFF_11_4
2 I; ^4 K) d! R+ h0 r0 u0 N5 i && GetWorld()->IsArena() == FALSE
. B. C9 [' m7 ?: @# Q#endif // __JEFF_11_4: O" l( _( H1 l
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if( IsPlayer() && IsChaotic() ) . {2 O5 p. q' W6 P+ w
{
& f/ h) a' t4 l#if !defined(__INTERNALSERVER)
5 S9 N% h! |) A0 n if( m_dwAuthorization < AUTH_HELPER )# Z8 j. L+ K% e1 M+ |) U
#endif, `, R! Q( L) g: ^& H
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// ??àì?? μ?·ó
1 {7 Z6 T* x( I4 x) z5 i // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 P2 [" p* U s+ `. N9 M$ o CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& f! B) a# G8 k7 |" c- U# Z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: f% s1 w- C, o1 b; m
for( int i=0; i < nInvenDrop; ++i )1 Q2 }5 t! s9 Q' P; W& d
{
. R& K: ^* T% a4 H; g if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 a# R% L. I) c7 ]/ {
break;
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+ z3 b* N1 p2 m8 F. S2 M) \' L. e // - à??? μ?·ó
3 L+ n2 w+ a6 ] int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 P' o- X1 D5 C/ Y for( i=0; i < nEquipDrop; ++i )
5 d% z( P& r# V/ f/ {6 ]1 p {
4 r: P" s6 _6 A# Q$ r& F* ~! n if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! e3 n9 a! @$ Z$ R8 n break;! \3 E |! C/ K& j' A8 A4 }8 w
}
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}
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if( pAttacker->IsPlayer() )+ G+ F8 p4 B$ d/ |+ d$ e3 n2 o
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m_idMurderer = pAttacker->m_idPlayer;! `+ D) B6 m3 K; G5 q8 [; Z
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, X" c9 h5 W- _* Z) W CWorld* pWorld = GetWorld();7 z! L4 ]0 B8 o) Q& C
if( pWorld )" e; J6 Y& A- l/ s' c5 V5 Z
{: }0 c8 z3 d, ~5 E; S* I; e
char szFormat[256];) E& \1 f" ]# C; y) s
strcpy( szFormat, pAttacker->GetName() );
! z" j9 x- H H7 @. x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& d0 W4 O5 A" }) a# k& E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ q3 ]. b" C `8 _8 Z: D& Y( G
}
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if( !pAttacker->IsPlayer() || IsNPC() )
x8 T" V9 q* Q# s1 L! }7 U return 1;5 a- ^7 ~' m6 A7 v0 q
+ D3 F; b) n1 J8 w: a3 b2 Q5 o BOOL bAdd = FALSE;
; D0 D/ x- [ N4 h3 W9 I; G if( pAttacker->IsChaotic() ) // ???à?ó??
2 m8 G: K# m. d: @- }7 F, [0 X {
6 }# k, m: c- B2 y# x: Q7 [) W9 @* P if( !IsChaotic() )
0 a, s: ^$ h7 o5 m8 c7 U bAdd = TRUE;( k/ ^ s1 {' {" M) X
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else // ?????ó??, èù???ó??; Z- n# F: E" P' G) N
{
/ e4 k9 E9 V# ], q. p/ u8 M2 G+ Z if( !(IsChaotic() || IsPKPink()) ) |( p' m3 C1 Y: a- N
bAdd = TRUE;7 o- ~( w1 V1 ^; F1 k
}
# J7 b2 }, \$ b2 S, t" p
, k; Y9 C* F+ t. r6 O /// ???à????, ?o?aà? ??·ááü: V( a" [8 h4 ^
if( bAdd && nReflect == 0
! J7 W- M. E' S( B6 h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...3 M: x: v2 K4 R, g4 ?$ o
{
+ U5 Q( [. I* t( y- x8 ?( K if( IsPlayer() && pAttacker->IsPlayer() )$ R- E$ b( W7 S Y8 B
{
5 c5 z) P4 y4 n* |# u2 h" I! G if( !pAttacker->IsChaotic() )
- q, O. F5 q. n$ o0 _2 |' c* e ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );9 _9 p% [ @% z/ Y1 _
CString szSendMsg;
2 p6 c/ k- O& ]$ \3 G szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% f7 C" y( h/ ~7 i! J# B. m% n6 d ((CUser*)this)->AddText( szSendMsg );
0 v2 d# D$ i# ]/ c4 s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 b+ H4 q5 L5 b4 f- k6 ^
((CUser*)pAttacker)->AddText( szSendMsg );+ m7 w( k& X5 h4 L2 q( w
}
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" G. j2 B: q! ~8 a! f' _ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; h. D# K8 m) o! C" \' r) R
((CUser*)pAttacker)->AddPKValue();
9 D4 ~5 j$ s$ U. C% | pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 c, N, w; r9 n
g_UserMng.AddPKPropensity( pAttacker );/ o5 Y' C+ w* `+ A, H' B
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
/ j/ {9 v, M. ]2 s5 h2 k#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. T- U. c& N. o5 y2 I#ifndef __MAINSERVER9 K0 u7 s* m) b7 j" P A. [* ^
if(!pAttacker->IsPlayer())0 F" n. F. m s% `+ H. u) ?9 ^
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 F3 K# L. P( [7 W) B#endif // __MAINSERVER$ m- |; G6 L* p5 o& _1 E. `
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- C: Y( {) V( Y+ k) B#endif // __HONORABLE_TITLE // ′Tà?
3 H* Y3 [0 A6 A0 d. y0 T' m }9 P6 m. X0 ~( @/ t. f
#else // __VER >= 8 // __S8_PK
; X; Z- |+ Z# ?+ m& J BOOL bChaotic = IsChaotic();! S/ J) t8 b* v# _5 N9 B
9 ~) R' H" a Q2 p( ?% m; L9 s m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 I6 t1 r/ z. s. ]6 k
pAttacker->m_nNumKill++; // ?3?? á?°?
+ @5 v1 P3 B& Q1 I5 _4 ? (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.! x0 F( @! O1 f6 \4 F. z
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: O- O, p( ~' F* [$ X+ v
if( nGap >= 80 )
! A) V% I. v8 \" G8 H! G ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 C P1 R. S' ?9 L, P/ M
$ E% z# t2 C' f( |( S // o??ó±Y ?3±?±a?| ??????′ù.4 q$ W: [& x7 m& h% ?* q
CWorld* pWorld = GetWorld();3 ~& L6 b6 I) Z
if( pWorld )/ u+ V/ N: U; v8 N8 O) X: C6 M
{
0 t9 K3 ]7 |2 Q$ b+ ~ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 A+ K+ i7 m: M9 R$ A; M/ Y char szFormat[256];
5 ^# N7 O8 B" P; D strcpy( szFormat, pAttacker->GetName() );/ ^6 [% C* F3 h1 e' [+ T: K, V& _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ R0 ~1 k M8 }. G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 `. I/ k0 A* \' ?$ q$ b; M
}
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& e4 s* Y) J& I3 z5 O if( g_eLocal.GetState( EVE_PKCOST )
0 H R9 u0 b5 y j#ifdef __JEFF_11_4' s* u2 x$ F! ^/ a- K. u& Z v
&& ( pWorld && pWorld->IsArena() == FALSE )
4 @7 f7 m( Y- R ]( F# L% G#endif // __JEFF_11_4
- u' ]' w! Q! X Q; H )
# c$ N- A2 ^$ B {
6 h# _0 F1 t1 F4 G+ E if( bChaotic )
/ p/ _1 y2 ^$ z {
m* K+ m! @; h #if !defined(__INTERNALSERVER)
" S# E" ~* C Y9 P if( m_dwAuthorization < AUTH_HELPER ); `( H( f. R2 m! c; r. `7 y& F
#endif
5 i' i# r6 K9 i, Y {% x+ V2 e5 V5 f. B& y" r( V
// ??3?μ?·ó
" x8 @0 f& z' V# E4 F) Q, B KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* ]& l) }; N' f% v: s float fRate = pProp->nDropGoldPercent / 100.0f;+ e& C, M3 `" J1 g
int nGold = GetGold() * fRate;
0 ~" x) o, ]1 W1 ]% A
! g% \$ u, a1 o. k if( nGold > 0 )' R0 q% h$ H! d7 A0 f' l7 F; X* K! v
DropGold( nGold , GetPos(), TRUE );
/ g& x) w6 D7 k0 ?$ e% A4 e7 _1 |) V7 |) Z/ [
// ??àì?? μ?·ó ( t3 w& s2 k8 H
for( int i=0; i<pProp->nDropItem; ++i )
5 s; O/ G3 j* Z" e: M C' K {
3 N4 N. Q$ z0 g; E! { BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
1 L+ f5 O2 h: j* k: L' ~
+ u' x2 G6 }: B* X( z* T+ d if( xRandom( 100 ) < pProp->nDropPercent ) " g7 \+ q+ F7 ~9 Y2 u7 S
{2 }7 T& c, ^+ z: p+ b. B* A
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + U4 G$ e2 V7 G/ Y4 ]) v: u
break;. Q5 I9 s+ q9 a9 v
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}3 s0 d0 b H) g, w+ {# y
}
N" E7 E1 }3 ?- F }
9 ?- `' v4 n$ M" J- C/ `9 W$ A4 B/ ]6 h9 M+ U2 ~9 E
//pAttackerà? slaughter°aà? oˉ°????2′ù.1 p. w- B/ H% \$ a, g2 a, G, [; A
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 p9 T2 }1 z4 R) _ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! ^9 {! Z: b0 z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; P2 ]- b; i* ?7 f' l UpgradeKarma();
* E3 V1 M p: u#endif // __VER >= 8 // __S8_PK8 V' i) d9 \/ C2 e8 s
return 1;9 N7 {$ y( q4 ^/ w- K9 @
}" M! l2 Z5 e7 B4 r: V* f5 M# Y3 L
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-------------------------------------------
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if( pAttacker->IsPlayer() )
' W3 N @' W% ~ {
1 P+ F$ m+ D; F m_idMurderer = pAttacker->m_idPlayer;3 G! g) d9 W; p! A$ Z
6 F. Z! f& v! z7 H- x' J/ [, K
2 A9 J7 T& o) r( s CWorld* pWorld = GetWorld();- K: B2 z. F3 d8 L& Q; h" Q
if( pWorld )
+ B, E: f) A0 Y$ b5 W {
* X3 j- v% f3 _' H0 R char szFormat[256];
3 c, h# @* h3 V strcpy( szFormat, pAttacker->GetName() );
! s# C; P3 \$ m G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 a+ l1 `0 `6 N5 [/ g8 Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ H& T1 h5 L8 `0 l }: U% X& M3 k" D l" m6 M
}
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