|
|
赏金系统恢复
2 J; K2 D; E( g8 x# X% n1 |8 YMover.cpp* B7 x. U6 ?. A6 n
/ x8 Y9 L1 a+ i& g: ?
Code:- B9 k: \ C$ s+ A7 E0 G: D# c
int CMover::SubPK( CMover *pAttacker, int nReflect )
0 _0 Y. V$ [, ^+ s' \7 M5 X& P% W{
1 g& e& b* f7 i# ]$ v4 h if( !g_eLocal.GetState( EVE_PK )
' R3 R1 V5 L% Y& X$ S#ifdef __JEFF_11_4
. C* d+ ]5 @0 s: N$ z6 w; J& r || GetWorld()->IsArena()0 r+ `+ L+ v& Y- ~! X- E
#endif // __JEFF_11_4% I3 F f1 c5 {) G/ N
). o! u' w/ k$ s& G* T [. ~
return 1;2 q, ?( B- m' l$ R" I* ?) G" O
0 E+ I! p8 S) j0 k3 [: i+ \
#if __VER >= 8 // __S8_PK% U* N' S6 p# t1 s- K4 A7 H7 Y
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# j! }8 L. h0 q+ A
return 1;+ c6 k3 g" p5 D% R i6 e4 t$ V) N: M$ Y4 X
N9 G/ M; A! k8 B if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 K `; O! v9 [+ a' @* j return 1;
( B( o. e* X, T! t2 T; u5 Z; \# `) D3 T1 J6 b9 n5 _. J& U& @2 L
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 J ^5 ~: h+ |3 Y6 G: | if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 ^) B, O# s: h% P7 Z return 1;2 ?& o. t" j% y
#endif // __GUILD_COMBAT_1TO13 ^8 U9 ~3 ?: l2 d: V3 D
) }6 X5 N5 d8 y- a% Y
if( g_eLocal.GetState( EVE_PKCOST ) 7 Z; V W$ P; k# J$ l6 d9 ?
#ifdef __JEFF_11_4( C5 v/ D3 `3 Z( e) R
&& GetWorld()->IsArena() == FALSE
9 f- B1 l% |( \5 ?#endif // __JEFF_11_4! I6 U6 G) K3 d8 Y. v+ ?+ @( |
)6 h9 U+ c. d6 c
{, J" q* @8 \2 `$ h: ?+ ^
if( IsPlayer() && IsChaotic() ) q8 K8 X- C: `4 B
{
+ F |4 w, Z6 J8 P9 U#if !defined(__INTERNALSERVER)9 ^* p+ {2 n7 ~( |' J
if( m_dwAuthorization < AUTH_HELPER )
4 i+ U- ?5 `1 v- R5 J0 `# p1 Q/ @#endif
! d$ I6 B% I" V% s+ P3 g {
7 H' A# _9 M2 |6 L9 H) Z // ??àì?? μ?·ó
; K0 f- ]' J( ~9 u$ @( q1 T! { // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ J. V3 j6 F0 b% n CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: f5 M9 }1 b3 L" b" R- N
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 \5 D, ~6 R6 B* ^# ?8 N1 g
for( int i=0; i < nInvenDrop; ++i )
# y0 }7 M: R% G8 I' E5 Q3 x7 G {
) g: a6 b) O& X% b% ` if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! T8 R+ }4 w4 P& O- B break;' k1 P0 U4 H z
}0 N: c' S9 I6 @. k) h
. p( U& z- X: q. T
// - à??? μ?·ó
; D& l& j% Y! ^2 y& ^% ^+ E; p int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 i6 |$ u; [# x& L$ J7 d
for( i=0; i < nEquipDrop; ++i )4 ~' D" M) b9 F( O
{1 t( D8 P1 R! F% u. E
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * T" E6 K; N( C! X2 D9 i4 [2 ]. t8 {
break;
" p! ]4 g- `0 y) S% o# |3 |; X } 5 e5 Y& D& l$ g$ J" D* g# d
}' J/ c) r& H7 L7 p1 j2 K
}
7 {0 Z) ]* }! p; R2 b3 J# g }
/ O4 f- P5 e4 F2 w! n- ?9 |9 v
W! A9 c' }. i$ i' {$ R if( pAttacker->IsPlayer() )
' r* R7 u4 k7 o E {4 v: P! P4 q5 f0 J k4 w; p! q
m_idMurderer = pAttacker->m_idPlayer;% ~" N* J e' n# C8 H `3 U9 j3 X+ l
2 u/ f9 c# a0 F0 I, o
0 ?& d, H/ B: I0 P CWorld* pWorld = GetWorld();
$ k0 K: l% A7 A6 S, n if( pWorld ). ?5 c2 Y' K" q
{, m3 j0 }' y R
char szFormat[256];
. V/ G+ m+ `+ `) m strcpy( szFormat, pAttacker->GetName() );
" s/ A& l- E. v# s. g3 q D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% Z* E) n* S& [( }- B* w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 R1 V3 X5 A/ A% Q5 d
}
9 x3 J! v8 u, P. J+ L }
6 |* R$ ^) @# C# I( n" X) G# o, i- N
if( !pAttacker->IsPlayer() || IsNPC() )& j6 N' [5 W5 f; [1 X) X" ?" F( B
return 1;: n5 z% R% T6 P' }- V
$ r' {: O* p* `8 w" y% h
BOOL bAdd = FALSE;
' L+ X- \6 D0 a; p) Q if( pAttacker->IsChaotic() ) // ???à?ó??2 O( m+ U0 w# x
{
5 }+ j' U) D2 K( g4 n if( !IsChaotic() )! X2 R9 T+ u) N/ k; U
bAdd = TRUE;
/ R' C0 H: E5 e' \. t- J }
8 j' g5 b9 l) y else // ?????ó??, èù???ó??
2 r! E9 r8 j0 ]& J2 N J {( K) t) V. Y+ t" W/ n( H! H9 ~
if( !(IsChaotic() || IsPKPink()) )
5 p0 o0 \* I/ B- @6 e1 l bAdd = TRUE;
/ o% b$ S* q+ Y0 p# i! m }
4 \7 X7 J, N: X1 V0 i6 Z8 V3 j' c
- ~6 N1 R& U6 C- ]& f /// ???à????, ?o?aà? ??·ááü: J# o9 ^/ t6 e" D4 ~
if( bAdd && nReflect == 0
/ Y$ g( c2 R2 w1 I { && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 \& M- b. R9 u$ e x* z. n {! M ^* v- O9 h2 b
if( IsPlayer() && pAttacker->IsPlayer() )
4 X* R' F$ X7 y {4 b) e* l+ ]6 I. c/ O4 A
if( !pAttacker->IsChaotic() ). r5 Z8 a$ ^/ a9 ^, r
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
' ~' I, R+ V9 C! m; x CString szSendMsg;2 @2 _3 i! Z# p1 \
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" ~) F8 [5 O5 N2 _8 A3 \* @! [ ((CUser*)this)->AddText( szSendMsg );1 u4 H7 L, \( O. }
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; k r) ` N, n" m" { ((CUser*)pAttacker)->AddText( szSendMsg );+ x5 m2 X7 C0 x) N" J
}' P |: \7 V1 T; Z
& G) |7 M/ ~1 ~/ Y+ u+ _) z
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! Z) c+ V, F( [! g* p- _ e
((CUser*)pAttacker)->AddPKValue();
/ W' g. J0 g) g. S& z pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
L2 {. x% I( Z% N g_UserMng.AddPKPropensity( pAttacker );# m* }0 E4 ~! |' Q, C" H1 U
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) t: \. x+ x: Z2 }8 y* s8 B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 w7 |4 ^3 n y/ ]1 Y& t9 d- o#ifndef __MAINSERVER
4 V6 Z* ~$ M) d2 a4 wif(!pAttacker->IsPlayer())" S v. ?5 f* S) w
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 f; T* q& _8 F" X+ v
#endif // __MAINSERVER
( o4 ]7 l [% M, i$ O' k. D ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ s3 j7 m* |+ P# M#endif // __HONORABLE_TITLE // ′Tà?
' Q3 i4 M6 i# n# Y }5 H+ S& t' z6 W
#else // __VER >= 8 // __S8_PK* q n* V. a9 b+ h: m0 E9 [
BOOL bChaotic = IsChaotic();
' M V2 W/ i! I+ v E; w) i m' j: L6 @) W* v! M" b5 I
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.% H8 p7 F% [. \8 Q( p6 v
pAttacker->m_nNumKill++; // ?3?? á?°?6 J/ n9 l J L( p4 N6 Q" p% d; Y
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; e( l6 Q! w& Y! O. \' o* ?0 l$ o
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );/ s' R, n9 ]0 J; O0 e+ q
if( nGap >= 80 )- `; M- c1 x$ i' Q6 G i
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 X2 m8 l6 e: Q. z8 O7 m% E* C. P- s4 z9 n# g H, y
// o??ó±Y ?3±?±a?| ??????′ù.
( G- ]; E" t- Q7 d( U CWorld* pWorld = GetWorld();; b) t0 C9 s' }: H* c
if( pWorld )
9 o1 s' L' ]2 F1 K0 c* m {
- y9 w5 i6 G+ e //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& X# K4 w3 @' O5 r3 h char szFormat[256];; i, X3 K0 I. M, Q$ @5 U
strcpy( szFormat, pAttacker->GetName() );
2 U' _/ {# w [# N7 w9 v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: V: `: e; _ r) ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. M* K7 R. u5 Q6 F9 E6 [; p
}
& A, M+ S; r% D* {1 O
7 |8 i6 G# @4 i' b; f `' y. U if( g_eLocal.GetState( EVE_PKCOST )
, N3 a- E7 p& `1 C( B#ifdef __JEFF_11_46 Y; t. \ F2 z; O" `# \
&& ( pWorld && pWorld->IsArena() == FALSE )" {6 n/ l; p, F: C5 h. `
#endif // __JEFF_11_4 V2 p( r# h- o) a1 \ y# M6 [' Z) j
)
4 X6 G2 f, o( r* T7 m2 F {( N5 P |: r7 M$ [/ a1 v! ?
if( bChaotic )
7 V+ H& m2 K" ^" F {
: c2 d' e, c- i" U. `& k #if !defined(__INTERNALSERVER)
! n. D6 ]; G& X3 a( P if( m_dwAuthorization < AUTH_HELPER )
% Q: Y0 Q7 L7 q2 w, H7 q" T #endif. ^1 {3 u; I. o5 Z" @. D+ i {' Z) u, ^
{
* y; d/ H1 {6 P. X c b // ??3?μ?·ó
9 r' _9 N' T/ c2 s# d+ p) P KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" O4 N* s, Y e7 L/ I& s5 Z
float fRate = pProp->nDropGoldPercent / 100.0f;
' Y- ~. J7 C* q/ ~$ t1 T& ? int nGold = GetGold() * fRate;3 k8 N1 w: q( M; ]1 b5 [1 I. u
$ _2 G5 ]$ M, ]! c
if( nGold > 0 )
5 V$ r& ]0 {3 W8 w3 ` DropGold( nGold , GetPos(), TRUE );
( _' B. c9 S! x6 E
5 V: W7 a4 j. x2 D // ??àì?? μ?·ó
8 c) h/ H( }% N3 O4 j for( int i=0; i<pProp->nDropItem; ++i )1 ]! H) L, i9 I
{# Y9 N3 f0 x# R% {* T5 q( F
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 m# e, y* Z& B7 p8 M3 [% ^" A5 k2 w
* w( e7 t7 \( `+ y9 H
if( xRandom( 100 ) < pProp->nDropPercent ) $ |$ g2 e9 [" @) ]5 w" y
{
+ e9 S' q# }7 R* c- T if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 E0 V5 ?2 c1 n+ k u break;' i$ F) Y; F9 r
}
! ]4 n/ T: n( G) X/ C& i( ?: b) K }4 `% B6 ` N. C1 l# E
}7 A2 v. l/ T5 D- x
} * X" N; X( l8 W6 M5 V
}
' }( z V& A* z/ ]" l* ?9 d2 C, p* b! k" z- f" y( d' ^5 n4 Y
//pAttackerà? slaughter°aà? oˉ°????2′ù.$ x) D1 c" N, C% ^1 d6 X. n0 ]
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- \1 K5 p7 a8 e3 u1 b) _3 f
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 p! }7 h$ F! b# F4 f3 g( E. Y. I
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
M% [8 _. J9 @: \ UpgradeKarma();9 h8 t' @! p6 g# p W. J- O
#endif // __VER >= 8 // __S8_PK! X t% H3 m4 h/ n% z4 |1 y, q
return 1;0 s( W! N2 Z4 S& _
}
3 h+ k! R' Y% I0 ?, d' {
$ J1 |% V4 E' c0 {0 I; A1 }
0 Q, m7 ?% @+ {& @3 q3 w& \
7 t, G. t" C/ l/ T& n) x
1 t# z# J2 h' d( v+ F' A2 }3 |! G8 X4 V; H% s: Y0 {( ^4 v8 F
7 X6 K6 L: a& N% b) v------------------------------------------- L; ~$ h1 t$ T, u
2 N$ N6 s5 ?1 F2 n, l- x X# p8 Q
! P" E9 H: n5 i& n1 [* A if( pAttacker->IsPlayer() )
* x$ Z$ F, {3 [: A V; x$ B {
$ p/ e7 n- I, C$ C' T& Z6 x) C: V% ? m_idMurderer = pAttacker->m_idPlayer;
' G, W, v( F' T7 k' h- A2 @
" f/ f C! J _, n- @
x9 t) u9 H: U6 I CWorld* pWorld = GetWorld();0 A) ?/ F. I+ l4 U2 A, D( [; w
if( pWorld )
) y. b* k3 V! ~; k$ I {1 M) G& E! R! N7 O$ a3 ?- w4 r* l& G
char szFormat[256];
3 D. l- k9 B2 }, P0 ? strcpy( szFormat, pAttacker->GetName() );
" r) X: t6 x, B% J3 g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 @, _1 B6 A3 k8 O* e% Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% T G; R0 F Q0 g+ E. s. p W0 r2 j }
_4 m0 i9 N1 ^$ u; l: ?& b' N7 e } i4 A: z4 _. J( m2 }
: c7 b1 y# U4 T- r; j+ ^9 F
|
|