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赏金系统恢复8 P6 h( X: l5 f S/ h
Mover.cpp2 p0 G5 A% k3 Z* t; M5 l$ t) u
; C0 x" r4 C/ [4 aCode:; \ O5 ^, `. V# p! ?0 N
int CMover::SubPK( CMover *pAttacker, int nReflect )2 _4 z6 G2 }; ]2 F
{6 v' L. q: f( Y7 c* q. I$ i! u
if( !g_eLocal.GetState( EVE_PK )5 Z* m7 r" C7 f+ F+ F# Q8 ~
#ifdef __JEFF_11_4
! P. R4 N A9 G* a2 r& W || GetWorld()->IsArena()8 ~" y, r7 ^) L- }+ s" K
#endif // __JEFF_11_4
0 d+ J- {5 v2 ?4 w# r4 J )
& b! R3 W/ R7 t8 { return 1;" h! [% L" v" L3 l' K' O
2 I3 T$ {. t7 [) u3 }9 M1 u3 J
#if __VER >= 8 // __S8_PK
/ z" i# N% @* g! V7 h' [) M if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 _) f1 q5 t6 |8 t) ]) u. G
return 1;( S d6 N( }5 Q( L% X* c
' R3 F4 E1 c# ~. c. C8 d6 J ~
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 Y, ]+ C* R% {7 S2 k return 1;
; }0 ?2 b9 o, a% j8 a
% \. W' A$ e0 W5 b- j( W F2 {; n) p#if __VER >= 11 // __GUILD_COMBAT_1TO19 D# T" N+ \; m; }
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 E; {9 |2 e0 h4 a& K
return 1;
7 K6 x) |7 I, f, r8 ]. U; E#endif // __GUILD_COMBAT_1TO1& O& L+ L. l: N, B/ Z4 q
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if( g_eLocal.GetState( EVE_PKCOST ) 9 a' ?8 g- o. \ J9 o& a
#ifdef __JEFF_11_4# }6 K9 q9 t/ i, w, l
&& GetWorld()->IsArena() == FALSE( y- r" F4 k% }4 S+ C$ |! L u: `6 w
#endif // __JEFF_11_4
0 a& M/ r: _$ e )
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, _5 j( J+ l5 Z0 m! W, Q if( IsPlayer() && IsChaotic() ) $ f$ X2 h; |, d+ O9 ], P
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#if !defined(__INTERNALSERVER)
, Q/ y, t2 l" F5 U+ I* \ if( m_dwAuthorization < AUTH_HELPER )0 G/ g# \8 V S
#endif( j& b6 i. @/ h+ R# \5 j
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// ??àì?? μ?·ó ) N; s7 X' |/ k8 ?8 q6 S4 @
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 E L, }/ V8 J; i2 _2 { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );8 i$ q2 e4 y/ ?' w' N
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ [6 b, P' t3 c; Q, ~ h for( int i=0; i < nInvenDrop; ++i )
6 s, j+ x F( K7 h {
" ^: _7 T8 b: i) L1 S. u" Z if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) s- e' a" j, f8 u
break;
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; ^+ [3 N0 Z: a // - à??? μ?·ó% f% e/ e+ r, a* x/ U' u- Q1 |1 |
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" L! N# D( Z# m8 @$ l: P0 W9 [ for( i=0; i < nEquipDrop; ++i ) i( ~& W) f/ j# f/ z* T, g
{
_( ?* L: I1 j8 V9 E4 [) h if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* O* }" ^3 Q, e* H: `1 J break;( _- c5 i! g% z( a7 U7 `! E# z
}
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if( pAttacker->IsPlayer() )
: E* t% i- C2 H/ ]+ c {
1 X7 q2 f+ Z; a# L( a m_idMurderer = pAttacker->m_idPlayer;" c& N9 R9 N& ~, J& `. p, U( g
& Z1 T0 N# H4 l$ \' i: N& ?6 A! `. X. \& O0 f, Q$ S7 ?
CWorld* pWorld = GetWorld();
7 P: ~. _5 p, j% Z& B* n( S& } if( pWorld )
+ B! X: \0 t3 i {
; w( z! U# p, b" @ char szFormat[256];' L% a5 ]" M% r' S9 P, q
strcpy( szFormat, pAttacker->GetName() );% I& a3 r; y% e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, u! K) P6 D+ h: G$ @$ H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& X: a8 P4 l B: k
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if( !pAttacker->IsPlayer() || IsNPC() )
' M. ^+ C# X! { X6 h, D# x return 1;
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BOOL bAdd = FALSE;
( h U' Z' d I& K3 Y! w+ Q" | if( pAttacker->IsChaotic() ) // ???à?ó??
7 Y, ~- V1 o6 y# B7 ?8 \& | {2 z2 `( p4 C/ o0 _! n& W5 Z
if( !IsChaotic() )' I# S& j) B1 x) k) i2 `
bAdd = TRUE;& G- }. E3 ?5 W: D- u* x
}. M' m7 @# n9 Y7 t4 e
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )" y! ~& i, W& M. i( a
bAdd = TRUE;. l* m3 W- B, T
}
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/// ???à????, ?o?aà? ??·ááü
) X x' M$ Z4 F: p$ Z) o if( bAdd && nReflect == 0
6 Z6 D+ n7 v- D' k4 K9 Q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 D: ]5 |/ |! O% F# I {* U- ]& J+ d& T4 v4 N" g
if( IsPlayer() && pAttacker->IsPlayer() )
) Y' j" p* K* h% Y$ \ {
" ?0 n6 s A! x! n. e0 d h if( !pAttacker->IsChaotic() )
0 S! u% b% S/ F( w' v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& n% I. X Z/ F$ J, G: `/ w CString szSendMsg;5 R2 S$ i( b" s, K7 a1 D8 {7 l
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 H: I4 u4 S# @7 E- _ ((CUser*)this)->AddText( szSendMsg );. Z+ x' m, T* \& w4 M0 ^* l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );/ V( _0 i/ h9 u
((CUser*)pAttacker)->AddText( szSendMsg );" K- d- k9 L2 w. g v0 ]1 R8 }
}
+ E: ], B/ _4 M; T8 T: T1 ^
- F4 Y) Q9 g, w6 l pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% n1 J% }/ `0 m2 H! e/ c/ n
((CUser*)pAttacker)->AddPKValue();
1 z1 {" d% _, `7 y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );% I+ x! R" z! G4 {) t/ J* `
g_UserMng.AddPKPropensity( pAttacker );
! e/ H) N% a! L" K* J$ i g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ x' t z- ^# q4 U2 k
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 @* ]% f/ h4 J2 z- E+ v- h+ ]) {#ifndef __MAINSERVER. l% s) {- l& J: _
if(!pAttacker->IsPlayer())
# E; ^8 S) T: }2 L# B! U& y* e FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );$ y) C d" |& u1 [ B! C W
#endif // __MAINSERVER4 ^2 V( g! B2 {0 w
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 L0 o9 J, {2 H# N* q8 x; i5 F
#endif // __HONORABLE_TITLE // ′Tà?
. _% N7 a5 G% W& G% k }
9 c7 f. @' M. f, L& M! [#else // __VER >= 8 // __S8_PK
& T, C& C$ U2 C+ y BOOL bChaotic = IsChaotic();
" _/ P1 ^: J- Q4 c1 F
% q. j8 G/ K& C% b m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 r/ j2 Z" Z. ^+ M) O7 t
pAttacker->m_nNumKill++; // ?3?? á?°?
: W9 B0 e& W+ x2 [4 z5 n+ b! d3 y# P (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( Q3 b) B: d) Q
2 z$ h6 Z5 u0 p5 I5 B' b int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 f4 t- u7 q- n* r
if( nGap >= 80 )
; e R8 x$ S* F: n2 Z ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
' M/ D7 O! N1 S$ ?1 V
8 ~. [, K# I3 }) q) { // o??ó±Y ?3±?±a?| ??????′ù.7 q! n4 `& X: B7 \) P
CWorld* pWorld = GetWorld();
9 u/ c7 y8 Q3 K/ z, @ if( pWorld )& ^* f' n' p: `- a, A" x
{( R6 H1 k9 ?; L! K+ r; |2 L1 O
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* Z+ [1 Q( t+ A" G/ Y. x% p char szFormat[256];
" y# m. e7 O& Y. \: o% Y strcpy( szFormat, pAttacker->GetName() );
7 e* F6 ~' V/ O) V0 O6 a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 ^8 V# y$ [4 A6 O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );) X# ]: ?! s; U$ @( F2 O: @6 c
}
2 ^7 S& ^( f& q4 _( _
+ q5 q" l/ e [2 U% m# E if( g_eLocal.GetState( EVE_PKCOST ) 3 J0 g7 U& W! Z& h& s& ~
#ifdef __JEFF_11_4
- V5 c, Y& W# b$ v' @% `% x && ( pWorld && pWorld->IsArena() == FALSE )0 R# e5 c! E8 U% ^
#endif // __JEFF_11_4
5 f7 x- |. h- X. U/ ?% q: U )9 D$ @: g6 \& B( B. e m/ ^! Q$ n
{9 y4 i( s9 Z8 B" \( a4 p
if( bChaotic )
' V6 ~) e8 |% J0 v3 Z, k {+ y1 K; y- U* e f
#if !defined(__INTERNALSERVER)
. h' Y6 W4 p/ d7 J- c7 i0 [4 O6 P" R if( m_dwAuthorization < AUTH_HELPER )
' g3 K2 o9 M2 D7 I+ m #endif
" ? F# z0 H/ X$ H( I6 e% d {3 B! {2 x) y! K" M& b
// ??3?μ?·ó + d. D% q/ Y# W5 ~
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );$ W$ N4 L; @( H- k# H
float fRate = pProp->nDropGoldPercent / 100.0f;
% }! \4 `$ w- M. b! k int nGold = GetGold() * fRate;
6 d3 i/ f+ W, _6 c: x) P
8 z+ Z( p1 v1 c( d8 H: u+ Z if( nGold > 0 )
) H- N1 l2 Q }% D4 T6 j2 r DropGold( nGold , GetPos(), TRUE );
3 m0 k* {! A( c3 Y% ?# g" `
/ z! n- y8 d8 Z1 h // ??àì?? μ?·ó
) b2 J6 S+ X1 |( ^ for( int i=0; i<pProp->nDropItem; ++i )0 A0 g/ A4 ]- g' h1 H0 d. ^* N/ a
{( I/ I5 C5 R G5 k1 D& [0 n; e
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
) a& H& U$ |9 p, B6 y6 d+ _$ v6 ^
if( xRandom( 100 ) < pProp->nDropPercent ) " {7 `3 G/ j5 ^% K
{
2 x [6 H1 F8 G if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 D2 H" Q3 H. C5 d3 i9 E% f* M
break;' |" m: B/ Y# p) d' h
}) @ E8 K, {+ h& p" ?
}
: f# u0 Z+ k6 V2 ^1 ?" _" c }0 _9 ?8 l% }* c
}
' s6 L+ K& s# [0 S! T5 f: H, b8 X/ K* z }
2 ^) t4 x, Y/ d6 j' a
# V( F: T5 N8 U A) n7 ` J //pAttackerà? slaughter°aà? oˉ°????2′ù.
2 H3 Q7 i9 Q4 |2 I9 M pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 ^8 r; e4 o; B$ g' f1 A // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. O* [- C3 f' z9 u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* I4 E8 ^. ` F+ X
UpgradeKarma();, g, M j% Q Z4 |9 f
#endif // __VER >= 8 // __S8_PK7 M& n' v, V* e, H2 ^, j; }
return 1;4 [2 f" r9 e: z- i5 V
}
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: b4 G" f$ r0 ~9 P; O9 D-------------------------------------------8 ~7 V/ R* y2 N: `. G! |
- f/ d2 T; G! [7 a- I2 [
; d. l( U$ I% r/ p- V' M if( pAttacker->IsPlayer() )
: \" m1 n" N; D# }3 S {+ U0 Q1 u" g+ Y, R- R5 r7 \
m_idMurderer = pAttacker->m_idPlayer;
, J4 Q' J) P: _" |7 M3 ~2 J/ C) Z3 y9 P' W h4 T. [0 @
: y( w7 u4 [& J6 ^- e+ K
CWorld* pWorld = GetWorld();' w# S: J3 I$ D. A
if( pWorld )
7 h: W9 n' B5 z# _4 l- w {
# \4 h( U1 | F6 S2 D( u- M char szFormat[256];
" q1 }) H- J9 @- L8 H+ [& ]7 { strcpy( szFormat, pAttacker->GetName() );" }$ I, w. [- u+ s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 `$ Z5 Y3 C" }0 W2 a$ f9 o7 O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 H6 D4 v; l5 {3 s, B
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