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赏金系统恢复
+ O/ X# B" z, P, H, r/ Z' AMover.cpp
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. ]6 N( j# D- a& rCode:
' H( E# N" h# bint CMover::SubPK( CMover *pAttacker, int nReflect )
% |8 t0 F( E; O# Q8 W{
- Q+ C, h8 B$ A if( !g_eLocal.GetState( EVE_PK )/ G- e9 L8 K Z1 P- f, A
#ifdef __JEFF_11_4
- ~0 V: ^# T/ e' F$ d# _3 A || GetWorld()->IsArena()
2 ~ g; Y8 h7 F \: C6 N#endif // __JEFF_11_4
' \7 O& @$ }+ n P# f8 l )
3 z% b y; K5 T a return 1;' F, t) v$ p9 \ f& Z9 A1 v" y
, Y8 t+ z# e( U! b p8 U' i#if __VER >= 8 // __S8_PK" K" @6 A) M1 {9 |4 W
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 r2 A- k# Q* [' f: ~ return 1;
% W! I4 Q4 R& M9 l' O. f- ~7 F
8 v, o, q0 J y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' b8 h& u: f% S$ z T; R( i return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1( ^5 x, }4 u/ r& p* ?& I2 {
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 o$ t4 F! V) F4 s7 l7 p return 1;7 O" g4 a) f& d3 |( n) Z
#endif // __GUILD_COMBAT_1TO1# [5 Y0 L1 U7 z2 e+ ^
* H) z8 t! s7 T& @& i
if( g_eLocal.GetState( EVE_PKCOST )
' g- K3 _# A; g; V" N0 f8 V" L#ifdef __JEFF_11_4
" J8 d" H% U5 k && GetWorld()->IsArena() == FALSE5 ^( a7 b, S, S& S( G1 ?3 W
#endif // __JEFF_11_4& E+ Z, `# c: ^( O
)
( {: |+ C: ^' s% C2 z6 k1 W6 `* c {8 ?. b& t" h! N5 B! b
if( IsPlayer() && IsChaotic() )
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1 {3 v# }% l, Z0 b. H1 a#if !defined(__INTERNALSERVER)
; \9 J( C! v% B; w$ q if( m_dwAuthorization < AUTH_HELPER )
% |- N1 n+ U" i: C) E0 n# O#endif
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// ??àì?? μ?·ó 8 }. n# W: u, f+ x
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 x7 C! V) m6 _
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 T: L5 A9 p/ k a- ?4 E0 H int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );# n5 O; P- n! Q2 Y3 u
for( int i=0; i < nInvenDrop; ++i )+ q" ]/ l* G% {1 r6 h; Y" E% w
{
$ U% p& b* a- [9 C1 G8 E/ b, E if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% r1 n8 k6 N( T: T break;' M3 F1 b4 ?& Q$ w
}* G [& n6 ~1 M% m3 C: F
9 ?" Y7 J9 q6 z2 \% J // - à??? μ?·ó. A' R: q/ T8 A( Z# X- M0 o Y- ~
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( E) ^' f7 ~ W, J for( i=0; i < nEquipDrop; ++i )
& M% g7 L5 [# \: S# s3 ] {
/ y* t* o: s- H# g* u' [$ o if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- I8 }' O: Q1 v& m8 w) x break;/ N5 O& L$ ~) N8 H( ~5 W
} ! Q; G1 q4 @" v9 Q: M/ |
}; N; \5 @- }6 l5 C4 u1 {
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}
+ N1 X# x I0 c& n8 ^: j" S
9 j1 b0 y; {; P if( pAttacker->IsPlayer() )
9 r G( z4 W' L: S+ _# A$ q. z {
" b: L* `( G3 F, ?+ M! u m_idMurderer = pAttacker->m_idPlayer;3 K3 i, |4 t+ {1 ?% Y% Z9 i# D
! Z; g9 K# C2 q9 ]
9 F+ e( v8 H, _* ]% V- g7 x: E# y# \/ V CWorld* pWorld = GetWorld();' D/ C- b c7 T! `
if( pWorld )$ b$ i5 V4 G- E4 n0 u) X. v7 {2 l
{6 `6 t1 Y! Q1 _8 `
char szFormat[256];5 W7 A- k, I5 C I& Y. `" P" Q+ g
strcpy( szFormat, pAttacker->GetName() );/ w2 ?5 ^6 E5 j W+ \# [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: O( ~# E% c4 k3 Y% q# Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) C9 k, ]- p ~$ V+ R* ? }; m, x: r7 C4 h: [
}
$ M! O3 b6 E0 I% B& \# M R" K7 M. J/ a8 C/ c( A! Z
if( !pAttacker->IsPlayer() || IsNPC() )" m1 G* G6 i; U* U0 `: ^
return 1;
/ y0 J0 @( D% b5 c$ ] }- x% M! p+ q B$ i/ G
BOOL bAdd = FALSE;
( g! u# }3 h/ H6 a; R; m if( pAttacker->IsChaotic() ) // ???à?ó??6 a8 V/ ?* l4 v
{8 b' E, K5 t1 r( ~% f. U& v
if( !IsChaotic() )
. C* F, q4 J* f: ]6 _ bAdd = TRUE;% W* M$ w( }7 m6 O
}3 f( Q8 d0 a; Q8 k: z/ r! \/ Y8 V1 s
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
/ Z; A: B& _& Z7 S" H' V/ I bAdd = TRUE;+ Q R) ]+ A: \2 H, G7 f" \. B
}7 U! n- v H4 m: N; h9 X
+ V7 C" x3 Y0 A/ v
/// ???à????, ?o?aà? ??·ááü
) ~, \+ a# R& O9 _4 J if( bAdd && nReflect == 0
% A! l4 w6 |% i$ X. H) [ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 E: ?; s' l3 x( J( z7 L {' j6 W" g( D/ d- i1 [
if( IsPlayer() && pAttacker->IsPlayer() ): K5 [2 G& N9 N: G
{ Q9 g$ e- u! w" y" N
if( !pAttacker->IsChaotic() )+ \& U) G. }/ Q3 x* I% p6 F
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ X3 f5 G7 I. S CString szSendMsg;
5 s. H% j5 A" h- S6 n6 L1 w szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" I3 L4 h# X6 E5 h ((CUser*)this)->AddText( szSendMsg );
, C9 a0 d% e, ?0 F1 t1 \ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& E7 l8 P4 `/ h7 h ((CUser*)pAttacker)->AddText( szSendMsg );
8 u4 |% R' T0 q& n7 I3 E& d& Y }
' ?0 M* y9 t7 Z E+ }, h( T% f7 f0 f* ~( q7 F
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ ?$ P& i3 }4 B+ D4 ^' O9 j" U7 d ((CUser*)pAttacker)->AddPKValue();
& X/ q: `5 O' S pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
7 x. }* {8 b3 b g_UserMng.AddPKPropensity( pAttacker );
# c. p; a/ H# s* D5 k g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% F, f% V9 g) e) h
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?- B5 h5 W; g" o
#ifndef __MAINSERVER
. }& ]5 m# L# n: P! j4 Dif(!pAttacker->IsPlayer())" h& |" i- u7 s. y8 K. v+ N
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );# s- Z. g) u- K1 v p
#endif // __MAINSERVER
! g! W8 G% p+ M7 c ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 g+ _- }" q9 u' d: C( M9 }2 n( Z" g#endif // __HONORABLE_TITLE // ′Tà?
6 ~$ h4 K G- p! b. O, x! B- Y }
$ C- Z4 z5 g6 t4 T) `, t4 {+ r5 y+ ?#else // __VER >= 8 // __S8_PK- N% y' N* O( D# A6 w) g
BOOL bChaotic = IsChaotic();
( p9 T- }; h3 ~% N" }% S: P- D
# b+ ^+ E( Z% u0 h6 r m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 G+ H1 [* A+ O' E3 T* ~
pAttacker->m_nNumKill++; // ?3?? á?°?
2 n7 U4 }2 q& D' O/ K' @' x (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
, V5 a" m/ p/ M. x
0 n3 w3 x" o, j0 S. z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- [. Q8 f1 y: u$ w if( nGap >= 80 )
J) p6 Y! H/ V2 j Q/ F- P ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & g n6 C8 t- [
( H" l7 f* ~2 d# Z/ {8 O6 q/ M // o??ó±Y ?3±?±a?| ??????′ù.
1 x8 |& r# T% o- p CWorld* pWorld = GetWorld();
( ~) E% ^: E& i" a if( pWorld )) F/ B( Q6 {; |/ F" ]
{! W9 j6 w7 M% Z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' u2 c. h4 d8 H' r! j8 i char szFormat[256];
9 n2 s; T5 A/ D9 W6 R strcpy( szFormat, pAttacker->GetName() );/ j) d$ E5 g& h' w+ q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); L) C; E+ d( a# e& O7 Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 ]: E6 R. C+ d, I# o }
: Q9 G5 w- ?/ u8 @* e2 j. S. @
2 C/ d4 C/ i3 ]: U if( g_eLocal.GetState( EVE_PKCOST )
. g# B* n1 i& c* j9 Q/ ]#ifdef __JEFF_11_4# I, d$ n+ e* G# b# D2 t
&& ( pWorld && pWorld->IsArena() == FALSE )1 m t4 S0 i, C( ~9 \: q) ?# Z
#endif // __JEFF_11_4- X3 E: ]5 M6 _- `
)
% h$ n }4 ?( e8 |/ ?7 g- q& q {
. H8 w; x1 h! R4 P& f) z) Y1 V1 L if( bChaotic ) 3 w6 H. \% E+ r% u4 W7 g
{9 E5 I* _. G/ F% P9 q# o6 t
#if !defined(__INTERNALSERVER)
) V5 \. d: _! C$ w if( m_dwAuthorization < AUTH_HELPER )( p+ D4 [2 _* v% r0 O# O2 F; g2 C
#endif- o0 C! Q* G3 ` P
{$ k4 M* _. F( r6 ~. F8 Q1 Q
// ??3?μ?·ó - P. D& G6 a5 t$ t, B
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ {; {, \, T5 x7 p/ z @ float fRate = pProp->nDropGoldPercent / 100.0f;
, V! j& q! F; H" V2 { int nGold = GetGold() * fRate;1 i7 h. I1 H2 T/ H* E( ?
; g! O7 m2 R3 z- ^) L% U3 g/ g
if( nGold > 0 )
$ U! B% `/ p9 A3 o6 H/ z! u1 ~ DropGold( nGold , GetPos(), TRUE );7 q( ~- x8 m u9 p1 S
* O: I7 P. W p6 n% h6 L: o
// ??àì?? μ?·ó * \ h7 x4 r% c- a+ `' t
for( int i=0; i<pProp->nDropItem; ++i )
* o9 z$ ?) }( l4 e5 q" H {
; a! t. h' G) y! x) s4 p: T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
7 t R# x2 i: H1 J! T* Y ~8 L7 r2 ~6 G8 @# l0 B3 @) J
if( xRandom( 100 ) < pProp->nDropPercent ) 6 d( L& {$ y3 z$ {" `
{
: S& r% X6 J* w if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 j9 k" ?& H* o5 u
break;
+ \' J8 \$ q) e n& ` }) Z* P9 I, Z* M& Z
}
" F: {6 r7 R2 i% k }
- d* Y. V) r! N2 z; I }
! `4 u4 q( q! ?0 ^" Z/ x0 i }
" v2 i4 x- G3 N1 Y& Y; f" o/ L. Z+ F6 b) }% G# ^$ }
//pAttackerà? slaughter°aà? oˉ°????2′ù.
, N% y7 B9 D* R, F' S" I pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );; K" Y% ]2 |" B5 H
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 y4 q# [8 F9 B9 x4 h; e0 a6 l( h
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* C/ G+ y5 P# b M% d! k2 j UpgradeKarma();
7 p3 R4 o/ o! L2 d+ R#endif // __VER >= 8 // __S8_PK& @& v* ~# x" z
return 1;
B% r; z9 ~, @; Q/ q. ^}
; ]. r9 s- ]6 X) m8 z6 _
8 r; M+ Y* k" _: n2 O7 X: `( r& N, y8 a( }( L
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O+ s, z$ l0 M" l9 r; @
-------------------------------------------
, V: z& C4 a, a7 u8 K% r5 P, j. U# a" D$ x) ?4 p; s+ }1 a
; x" E; ?, Q9 u
if( pAttacker->IsPlayer() )
l8 ~& e6 O' K# C% y4 _) U) S {
" {- C8 X3 D/ _, O! D; d/ i m_idMurderer = pAttacker->m_idPlayer;
& l2 {" x( k1 i3 i) a1 W
+ M( ~1 X, k; S8 o& o$ p" A5 {% \& j2 w8 D# w4 l
CWorld* pWorld = GetWorld();! R& ~3 C! Y) v4 @) E+ J
if( pWorld )
# M5 I) Y: w* f6 T, l, _, c {
& r, s& r% @& s2 [ char szFormat[256];
5 [$ `! j' ]# U+ q( P strcpy( szFormat, pAttacker->GetName() );2 O; q9 D4 Y; G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 y8 q! F5 {5 J' j2 W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( }" I' l( l' }; [7 f/ w' S# A7 ~
}1 b7 j- A' K1 B0 w: a p4 k
}. x) d7 }( t( F! E* n/ q
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