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赏金系统恢复
$ _: X6 R# H1 o+ t+ w6 n* } EMover.cpp
k4 g& k4 J% Q% Z
; \9 L; D# u8 w- l6 i# MCode:2 [0 y" U b7 |" W- L
int CMover::SubPK( CMover *pAttacker, int nReflect )3 l" l4 |' i& i+ Z$ \
{
% c. J& K0 @. b b" n3 P1 t if( !g_eLocal.GetState( EVE_PK ), J" D8 L- p( }# w) V
#ifdef __JEFF_11_4 |/ B8 l' s1 w& H5 [
|| GetWorld()->IsArena()6 D! V. Y1 r' L0 S0 ~ W
#endif // __JEFF_11_48 Q8 S( }7 D5 i. X
)
9 C# y* Z; Q" Z/ M X' @0 q: U return 1;
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#if __VER >= 8 // __S8_PK
' A# ]8 g$ L$ T! [& _. M( L" o if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 P, E2 X h P, D$ U: r8 S return 1;
, _; D) {1 c% E4 c( d6 E9 W6 T8 ~
# ? F& f% F& J) n9 p& [+ v1 G' X if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ w8 k5 J* z' J" H4 w
return 1;2 j4 @# ^( N. G% `! e
# n3 J; z9 _ f& \' L
#if __VER >= 11 // __GUILD_COMBAT_1TO1
_, F: V5 Y+ ^: A/ e if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
7 U- C, ]: ~! W$ q K return 1;
9 O& d: r8 H0 T4 w#endif // __GUILD_COMBAT_1TO1
% s+ v) P' D. \# W8 \5 A, |; _6 o' `2 u0 @
if( g_eLocal.GetState( EVE_PKCOST )
8 x, c6 r, \# k2 a6 m% _# l#ifdef __JEFF_11_4* i! ]* f- B" x2 n$ Q* R
&& GetWorld()->IsArena() == FALSE
4 }% B+ T2 t9 Y5 R4 V#endif // __JEFF_11_4
* ]! E4 j" N7 [9 G* f; X( J" s )
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if( IsPlayer() && IsChaotic() ) " B& C9 o+ V$ Z4 p
{
& S8 Z7 W9 Z4 w! U/ S; {# X# ?#if !defined(__INTERNALSERVER)
* q. i! z* Y$ l4 R if( m_dwAuthorization < AUTH_HELPER )) E$ q+ X$ V q, C4 n# H
#endif$ [8 i# Y2 n3 c1 s$ y
{
) j6 [% b3 y, _9 d4 I3 j. g7 D6 C // ??àì?? μ?·ó
. i$ H0 @' n, a5 I! U# [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 Y( j& C, W$ N3 z: N }, w CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* r( [* ^1 `0 I1 ?2 x9 d7 p
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( H; K, \ H7 R% U: H! Z9 Z for( int i=0; i < nInvenDrop; ++i )
* a" l1 K0 _7 h$ Z {
; @" a8 h5 t, c5 Y+ i if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# A) M* ]* P4 U/ f6 W: _5 s break;
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// - à??? μ?·ó" h5 e8 e; {" ]2 H
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
' s# B7 U+ \# `- V% N& u for( i=0; i < nEquipDrop; ++i )" s9 x7 F+ d5 {( L; ]5 I! V! F
{, i- k* H! [3 k% L
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 n, F' D) o* m, m3 M7 t$ B break;) {9 c# l2 m$ H$ ~& R j) H
}
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}
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c; W6 }4 G' T) R, R if( pAttacker->IsPlayer() )( X& i; ~4 `7 I# f% g
{
9 T6 K4 M1 Y% }/ { m_idMurderer = pAttacker->m_idPlayer;. R( d+ J) p" l* J; N) t+ h
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CWorld* pWorld = GetWorld();( H) g! L3 C7 f5 _( [$ y
if( pWorld ). q" r/ J2 d+ }" |' e
{
6 B: o! |* Z$ r( U* _" F char szFormat[256];
. P+ a9 P# I$ t- w4 d$ F+ g/ U+ z strcpy( szFormat, pAttacker->GetName() );. V% h7 N& Z$ P0 t# q$ H' `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 p+ [8 d; ?0 o2 M+ | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}; T# \/ K7 Y! ]& p+ O9 x
# p8 }; T- R) M' }' P4 t if( !pAttacker->IsPlayer() || IsNPC() )6 I; T! X+ e% F; w
return 1;
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) Y8 D: [+ | v5 x. [7 n BOOL bAdd = FALSE;
G8 h a; x0 K: V9 _, k: { if( pAttacker->IsChaotic() ) // ???à?ó??' ]. f2 U( n7 B+ ?) e
{
: ?) |+ J2 V9 T0 {* A; e. Y$ n if( !IsChaotic() )! ]7 @3 w1 S1 h$ W
bAdd = TRUE;
) p6 g. i8 D/ ~! A: p4 @$ l }
7 ?% t% l/ s. i9 S else // ?????ó??, èù???ó??) t# j, f2 |- W1 ?) M$ e; ~$ k
{9 D" X/ x( G( {; M! p3 F
if( !(IsChaotic() || IsPKPink()) )
) ~+ X" v5 w7 ^7 T/ s) i5 E bAdd = TRUE;& X9 |2 V) i+ I: e
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! C- U, N5 i q' \5 b2 Q8 d ]
/// ???à????, ?o?aà? ??·ááü4 y) \! { s% g! C3 ~+ q
if( bAdd && nReflect == 0
% ~: r. z7 }; v; ^* d && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
l4 G8 m% E$ h$ Z- A( E* Q {
6 S6 c8 Z. ?# Z; E( y5 f if( IsPlayer() && pAttacker->IsPlayer() )
1 ?- m5 I O5 N; B' m. }% J8 \ {
& R8 E" R( W0 t5 [: G( z" ] if( !pAttacker->IsChaotic() )- O |% F9 K4 p- i! ~" s% }. J
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
4 O& j- H v+ o CString szSendMsg;
$ ^6 Q; S1 W6 c+ G2 A3 O4 ? I8 f szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- z7 B' D! A3 }1 R. O% w- q% c ((CUser*)this)->AddText( szSendMsg );9 N1 F- o1 ^9 b9 O; K0 b, A; }
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 }$ N y8 _+ I ((CUser*)pAttacker)->AddText( szSendMsg );' q1 T: u1 W N+ v
}. R' t+ v0 d' j; s4 m
5 w4 f4 T# ?1 I8 T pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 r7 Q8 \, ?+ `" P) M" O- ~2 t6 y
((CUser*)pAttacker)->AddPKValue();, l8 P9 D4 A: ^* |
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 r2 c; f8 k1 y2 B g_UserMng.AddPKPropensity( pAttacker );" u6 c4 V, k( o4 s. f2 k B
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, i4 ]3 d+ ^$ N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ a u2 s; Q3 \' b1 e#ifndef __MAINSERVER
$ Q; J& @- v# x5 N6 ~if(!pAttacker->IsPlayer())( p5 [3 d' R4 [3 ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );# @/ l5 t+ v4 Y% Q5 p+ n. [
#endif // __MAINSERVER
: N. {+ `0 `) J* l& `: e/ @+ L) I. Z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 Z7 m% ~2 k9 ]# S#endif // __HONORABLE_TITLE // ′Tà?
: m9 \- }: a, J$ n. x }
Q/ w. Y+ L& c( w3 C/ J) j1 y* Q#else // __VER >= 8 // __S8_PK, u4 _( ~8 E8 t% H6 y' { ?# ]
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. o( b; j* u( {1 o( K: `
pAttacker->m_nNumKill++; // ?3?? á?°?
( `7 q: g! ^0 _# `9 Y (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ j: c/ A# |" {7 w$ w' I% [
- s9 X3 A7 p2 _4 h/ w3 I& M int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 s' D# n, G* \2 Z if( nGap >= 80 )% p* n/ c5 q- @: B1 E; R, s4 y; W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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+ W+ U. r8 |/ v7 w/ D; _% Q9 l n // o??ó±Y ?3±?±a?| ??????′ù.
( f9 L" c+ N# Q: r; ^" { CWorld* pWorld = GetWorld();
/ k! v, a8 l6 y6 z if( pWorld )
: u) h1 R e( V" ~ ]* h& n+ K+ K {
# Y$ l0 R+ _$ z0 Q) ]) k //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! U: ~+ Z/ E5 b0 v& U+ N char szFormat[256];
5 ]8 h6 S" A ~ strcpy( szFormat, pAttacker->GetName() );
n0 t- G/ R$ q* g b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 M i- F& u3 A; I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* W- h. w9 q4 ]5 m }0 k. g/ ~' w& U6 a5 {3 |% T8 e
, J) U3 v0 \- {- l9 n9 E% s' ] if( g_eLocal.GetState( EVE_PKCOST )
! _4 x# P! X- S2 g" w* A. z4 k3 q#ifdef __JEFF_11_48 @1 w5 ~ u' O% u: c5 }! x1 V
&& ( pWorld && pWorld->IsArena() == FALSE )" F4 K4 \/ Z% `# j2 q' Z; v
#endif // __JEFF_11_41 Q7 Q- [+ x2 a3 {
)
2 E3 O. W7 H* i% {4 T {
1 p7 I: l+ d3 a3 k; V( R, w if( bChaotic )
( Y* [2 B B9 u8 s6 a7 \ {* Q3 V1 _2 I$ m
#if !defined(__INTERNALSERVER)
, b' b( r; H( E& c0 i. s( I+ J/ \ if( m_dwAuthorization < AUTH_HELPER )
# m r' g0 {4 K! V7 x Z2 q #endif
# F1 A6 \; S5 h g& i3 |) ] {
1 Z; B7 p p6 c) {! M8 E1 m1 { // ??3?μ?·ó
+ ]. O' n9 I) R6 Y" Y( w- w KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ F" v# `( f2 O9 \% K float fRate = pProp->nDropGoldPercent / 100.0f;$ _9 Q$ J/ Z: ?: b: p
int nGold = GetGold() * fRate;4 H- j- [* ^+ Q' x7 w
/ n& u% Z. u& d0 B& K if( nGold > 0 )
1 O7 U0 ?1 k% F8 @2 Q P' D! X DropGold( nGold , GetPos(), TRUE );' ~( G$ x# R$ K5 z; c
) w" P, H# E( q+ ]' h( {
// ??àì?? μ?·ó
& }# L$ E. F5 ^; P5 Q for( int i=0; i<pProp->nDropItem; ++i )6 C3 ?: X+ m) r
{
" U" m2 h/ T7 [9 o' E# u' j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ C4 A0 b' b. ?8 G4 Q5 ^& x6 i# m1 f
; g7 s5 @5 {3 g# i& G
if( xRandom( 100 ) < pProp->nDropPercent ) 1 I, M+ y9 u. U+ t& {3 F* Z
{
5 m" \( s$ Q$ z+ x# Q r) T if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 G M% d0 F7 b/ k$ Q/ J
break; |7 }; f! V: w
}
$ `0 U3 f( W5 \; i) ` }" |' S2 r& I. Z9 s( ^3 K7 N
}% n9 x9 a' v* y i o
} ! D# N ^+ I+ }& C5 q, \( \
}3 D' G, d" k0 X4 l
" n N0 y8 p/ T; i //pAttackerà? slaughter°aà? oˉ°????2′ù.
' p/ j2 d. c! e pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! ]0 i9 Y$ `% f5 U7 n // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- V0 H* M9 m5 O9 B: ?
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# ~) v( [9 d2 c5 l7 m UpgradeKarma();+ L6 c9 t! n1 i& C( W$ Z# I5 @
#endif // __VER >= 8 // __S8_PK
" t6 v7 x( i7 F' d5 v- t return 1;2 O7 J, D& a( x# s2 ^4 A4 \
}, N( O: Y! p' j$ g8 c2 r# M
# D4 B( ~+ ?8 t8 S5 o) T6 z
3 {2 {% D4 ~0 {
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5 ] l) ~4 w; s9 E' V" h& Z6 |
-------------------------------------------
6 q4 ]- ^) p5 o3 U: f0 D$ x
" y6 b; M3 V/ O8 l! Q5 D6 |( X! J# {. q5 _4 s( F+ t \0 L
if( pAttacker->IsPlayer() )
% y {3 A, G, p4 {1 P {/ S6 E. T: P% l. Z9 `! g2 F
m_idMurderer = pAttacker->m_idPlayer;1 R4 A/ J3 u% ]; l+ l; |+ J
3 a: j& ~8 F1 i; M0 s5 O' i7 _! c
0 v' U4 Q" L9 ~0 a' @ CWorld* pWorld = GetWorld();) u6 j+ u! X- u
if( pWorld )
$ a1 M! l6 J& ~/ N5 W! g1 }% [ {" f+ l" s% K' D7 _( x5 O
char szFormat[256];1 Q4 f7 W2 y5 q; X( E
strcpy( szFormat, pAttacker->GetName() );! m* F6 q [- G( @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 R- ?" o _& v- | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( @( s* l3 q" e
}
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