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赏金系统恢复
$ Z+ z& j" t$ vMover.cpp
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Code:8 G X( l' g4 P+ M- ]% \
int CMover::SubPK( CMover *pAttacker, int nReflect )$ \ j+ Y6 L) {. p9 \; y9 q1 y
{7 o9 }, J8 w9 u* d. D: f3 r, p
if( !g_eLocal.GetState( EVE_PK )
8 C" G" `# ^4 ]7 M#ifdef __JEFF_11_4
& C9 w9 G# `4 v: q. W || GetWorld()->IsArena()- ?& a) q$ Q/ l0 X+ \
#endif // __JEFF_11_4& J+ @, k' r! t
)
" e, ^/ A; [# U return 1;# q" J7 U. j1 r, o2 _, f2 c
3 m2 b- i( z2 G. p6 c: v
#if __VER >= 8 // __S8_PK2 ?. ]: L8 b* i/ I& n
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 b* q6 N4 L$ k" S$ B& A return 1;
9 \% A$ C L& M* L0 L
3 ]- P% E* b* l5 N4 { if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ i9 ]7 \$ m: ^ F/ H! g2 m
return 1;/ K0 Y/ i0 s3 m4 [4 |
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#if __VER >= 11 // __GUILD_COMBAT_1TO18 a A8 Q# g3 j9 ]' M+ D7 ?$ ~% T4 x# f
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
# d4 r# k) p8 \& ]# i: ~# Z return 1;
# R" {1 I5 r U1 d7 s- a* u2 `#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) / _' N: ]8 N. l: @4 K4 Z* j
#ifdef __JEFF_11_4
$ z# S1 L- z. Q9 S$ H" v, @4 w && GetWorld()->IsArena() == FALSE- {6 o, G; O8 f! E
#endif // __JEFF_11_4
% ^9 e& D3 f, M ), n4 p+ ~1 @1 q
{" }! z( W. a: `9 ] [# ?! y$ _
if( IsPlayer() && IsChaotic() ) 1 U k4 ?. j/ u# S! L% v, e
{
: ~+ V/ H: o7 t0 X0 K3 x#if !defined(__INTERNALSERVER)
( Z3 @, E/ m1 e) [3 T+ Y3 j7 G% L if( m_dwAuthorization < AUTH_HELPER )( z1 Z& o" E8 e3 R& b
#endif
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// ??àì?? μ?·ó
1 @& ^0 f) Y5 A1 R( l // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: \2 V( W$ {+ X: K+ y& t5 M CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 }7 I# s/ Z2 |$ B
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 Y: M) Y0 e1 H for( int i=0; i < nInvenDrop; ++i )& H7 C8 t. o9 m" U! a6 G. p: }
{; e) W! f0 k8 x3 p6 {
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
, n" C; A1 S+ b) \1 W/ P: C break;
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5 p3 }0 D% B8 N8 [1 y: K // - à??? μ?·ó; w; k7 D- }; J, S* h1 T$ q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; J9 U1 G% _" \8 T8 `0 I0 ?2 N0 O6 c
for( i=0; i < nEquipDrop; ++i )
- m2 P8 R# W3 f% D' q6 ?5 K {
9 o3 z. g. @9 I1 K, X( x if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
|/ o9 B* _, w* b break;/ [! t& |; S" n
}
1 z+ X8 S) X; W1 \# J }
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5 i7 f, v: `. q
# u4 D& `/ q- Q1 p$ X if( pAttacker->IsPlayer() )2 `2 {. _* J9 O4 Y9 t& F
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m_idMurderer = pAttacker->m_idPlayer;
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! h( ]+ l) Z7 F CWorld* pWorld = GetWorld();; ]& n6 I1 t) J9 |* o) K
if( pWorld )& S, b! P8 R7 k& [
{
! V4 I. a% t* @* z7 f char szFormat[256];
8 P3 {9 X- k. z+ \3 F" d0 ]. l strcpy( szFormat, pAttacker->GetName() );
9 F/ u3 {4 m6 @1 W; \1 F, B5 T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ ?5 A1 Q6 b4 b# J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}; T4 @/ m; [% |- \6 X) ]% T0 d/ z
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if( !pAttacker->IsPlayer() || IsNPC() )
9 r' c# N% J0 _* }+ | return 1;
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BOOL bAdd = FALSE;4 ], ^# B& c5 k8 @# ?
if( pAttacker->IsChaotic() ) // ???à?ó??
& P& x6 ?1 x4 m- x, K) O {
. d1 @/ a* r7 s! m3 k if( !IsChaotic() )
, g4 y4 H6 _* x( u5 _ bAdd = TRUE;3 f' R, ~7 ]+ R7 j
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else // ?????ó??, èù???ó??
$ k8 z& y5 y, y) U9 u {, j5 l! ?5 a" f6 H- }* z% p; c: }
if( !(IsChaotic() || IsPKPink()) )# @, f u% N( t( p& b) n
bAdd = TRUE;; n& ?: |/ \6 c; M$ I: k
} O0 I) A- y" T! o( B& _; K
[6 r8 S5 c3 S2 F# I /// ???à????, ?o?aà? ??·ááü0 e6 v, T: k& \; v9 |& x
if( bAdd && nReflect == 0 0 M. p: [- Z2 g2 R7 l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' T1 X" m* A. b
{
6 N3 M5 z. n) U# U if( IsPlayer() && pAttacker->IsPlayer() ), j. i. H7 }3 L5 X% w! N3 @
{" x# }% [4 \3 {: B: t: z; g1 S$ [
if( !pAttacker->IsChaotic() ), l/ q" N b/ F* v( ~/ x8 l4 o
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );9 K9 ^9 ]2 [) e8 w- X
CString szSendMsg;
: v: G" f& l) g9 {' b5 N' E! ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. n5 `* \% u# L3 R1 j
((CUser*)this)->AddText( szSendMsg );
+ g7 r3 v/ E% S. K' ], z szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );; @1 {% D0 j q3 T9 s+ D
((CUser*)pAttacker)->AddText( szSendMsg );
. z" r, e/ Q, [' c }
+ D- K z" R7 Z4 d3 B9 V* R
8 j+ s# D, h' B" ^- p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); v( n& S( D! J! x& F
((CUser*)pAttacker)->AddPKValue();
N; x3 J& \9 I1 a pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) _) T5 H; o! ]8 J: J g_UserMng.AddPKPropensity( pAttacker );
$ s, W# f ?$ A. s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 ^) {: D8 \# \8 k5 D3 i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! F" B9 w2 b. W( E' v8 t#ifndef __MAINSERVER3 D5 G) b- o' Z
if(!pAttacker->IsPlayer())
n4 o: M; I0 e, X8 P6 v' k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) i3 i3 ?; ^, _2 E7 ~, r5 w0 o. D2 w#endif // __MAINSERVER
- d$ V# |( T' t9 x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( W4 T: J3 D) K9 M2 q#endif // __HONORABLE_TITLE // ′Tà?. a7 w* P4 {, o& A/ q
}' [) w. I6 D7 k% `: {
#else // __VER >= 8 // __S8_PK6 Y& f; u) f$ \% V7 N+ n9 d/ A
BOOL bChaotic = IsChaotic();* k1 C0 `* B& ?2 y. F/ r' g) x2 R
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.( ~0 k" J! @: S; C
pAttacker->m_nNumKill++; // ?3?? á?°?
9 | F5 E* i1 `, D9 E) x+ i: _ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 D( C) z& j' ~. {4 y0 _1 f
- e, |! N6 v& S* [6 |' Z6 s- e; N2 [
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );' f, E5 T0 F9 D8 E2 w
if( nGap >= 80 )
9 i! N6 W) B: @3 n# g" ]8 g: q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % v; } s2 K' D3 A8 v B! C, M
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// o??ó±Y ?3±?±a?| ??????′ù.2 @/ p @) C' W: r8 h3 o
CWorld* pWorld = GetWorld();+ G, h# d* Y& Z$ m# j
if( pWorld )
( i2 N& s1 v5 N {
/ [6 c8 s& f) K1 i/ \ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 c0 k8 V. r7 l3 y1 g char szFormat[256];6 X2 I) f/ z4 e* Z! m& H. }
strcpy( szFormat, pAttacker->GetName() );
0 J; s6 D% i2 `9 t9 ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" z& }3 U4 _2 ]3 b0 @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
( a3 v0 `3 z, t) ]6 U }
2 X \( _" T- i; b& l( I7 u4 \+ _; K# |
if( g_eLocal.GetState( EVE_PKCOST ) * a* U d3 n6 o0 g7 h
#ifdef __JEFF_11_4
% \' d$ ^ {. f* ^4 J2 I && ( pWorld && pWorld->IsArena() == FALSE )6 H6 `2 [3 a6 ?! T& a
#endif // __JEFF_11_46 i% o! {# [8 d/ @6 ^! X
)
$ w( P1 d6 T5 v# ^+ l {
, F6 ?7 U% {/ _6 i* M$ o1 q0 \8 }3 ^ if( bChaotic ) - ?' j F$ f. l& c' X1 O2 N/ W
{" g3 s1 Z% y2 ^' U
#if !defined(__INTERNALSERVER)" l" @) ?$ r, r( h; C* d
if( m_dwAuthorization < AUTH_HELPER )
2 @5 z$ @! \' N5 [6 \1 h2 U #endif
' r( ~) ~* d; n/ [ {
$ a7 g9 m+ w- _ // ??3?μ?·ó 3 k. y$ b( p# m0 A
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, [9 U% v' f5 b: \" ]# |4 I% g* e
float fRate = pProp->nDropGoldPercent / 100.0f;+ s+ F4 A2 |! |- E$ w0 J S
int nGold = GetGold() * fRate;
# T1 e0 z6 q% J6 I
4 v4 g3 y6 d6 ~( ~* ] if( nGold > 0 )
/ u$ k, w, E7 M$ q5 V DropGold( nGold , GetPos(), TRUE );. W% ?- F, E5 D' }, H
# R/ @/ B U1 h/ ~: O // ??àì?? μ?·ó & G8 I; t% `* z& c9 p! [
for( int i=0; i<pProp->nDropItem; ++i )
- Z& k% f- Y. ?! e: L {: v( d2 P- \" \- E2 Q2 B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' x& R J8 c7 b* A' E
5 ^+ C. \4 {& m8 ~6 S if( xRandom( 100 ) < pProp->nDropPercent )
& Q2 r1 C9 @+ Q {
) l7 I/ q$ B& c2 `$ r; @" p if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 d" w }( o/ k* @
break;1 u) n8 Q6 _3 J0 m- _
}5 i% a" q6 h2 f4 r8 g
}. X8 O1 r4 O) E7 a
}
3 Y" U( U2 Z) g& F% ` }
8 I! E/ {+ q" G: q5 n% c+ s; h }/ r0 ]' W0 O7 q9 h' @1 y
1 t; N7 r3 k3 U3 J% _. G( ~$ @: S //pAttackerà? slaughter°aà? oˉ°????2′ù.
( L* x$ l1 k1 d3 d5 I" ] pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* |; J b' P2 b* n- W // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 w% }# l& ^: K" q/ T if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ Y2 ^+ M4 f8 G: j6 O
UpgradeKarma();
( m( M) Z+ I6 p9 {#endif // __VER >= 8 // __S8_PK' J' g5 D5 x8 M
return 1;$ Y0 n4 H5 u( J$ S$ ]+ B2 U
}
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+ {3 b l, Y8 j( N, W t+ ?# T4 k8 C1 V% s
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( k1 z0 s- a, C9 U0 y' z" l7 q6 U-------------------------------------------+ b i0 W6 Z; B& }, L3 {3 u' a
7 c+ d! _/ C, C# p" j I/ h8 I
if( pAttacker->IsPlayer() ) e4 A# l# K& B% W) s. R
{- B/ z4 S1 L( b1 P) |3 }% A1 c& U
m_idMurderer = pAttacker->m_idPlayer;
/ |/ V& F0 o8 ]. T
$ Y& J! w* I/ i D+ y7 O, J
* l3 ?+ G7 _9 i) R9 v CWorld* pWorld = GetWorld();
( f/ r) V9 y+ q+ ?4 u3 f if( pWorld )) K/ N7 e" f( b& n2 b+ G8 y
{
- v0 r t0 _6 R' y1 {7 G char szFormat[256];
2 T9 p5 R& v8 Y" F/ j! }) ~ strcpy( szFormat, pAttacker->GetName() );. t, {1 k# g" R# J0 H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; T! s1 U# B c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# B6 X# k$ J& l
}0 c, Y B' r5 k1 A7 ^, _9 c f% F
}
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