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赏金系统恢复
" T" ^5 A- K- N v+ C9 l H) bMover.cpp
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Code:2 P/ R9 g1 T8 T, }9 E3 S
int CMover::SubPK( CMover *pAttacker, int nReflect )
. @8 [. x4 N* p# N: I. K{5 y) S/ u6 l, } a2 x
if( !g_eLocal.GetState( EVE_PK )
% e6 X9 s/ n/ N0 j#ifdef __JEFF_11_4
, n7 i0 f7 I' _" E2 P || GetWorld()->IsArena()
: V _6 c9 p) f p: _#endif // __JEFF_11_4
) y7 P" i9 h# E6 I2 X( e5 \ )
x+ B* l+ Z8 E7 @- r3 K5 O return 1;
3 h: X3 H1 S- d0 h d' O2 `. q; O h& u+ p7 H' {
#if __VER >= 8 // __S8_PK
" m, t2 m+ l, X! }9 n if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 J3 C- K$ q* P" d
return 1;( M8 ]7 D, W% \& c; J @1 f" R! ?
1 p1 v b% o% T# f3 i" Q5 d' ?% m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 c! T, U! h* W* D- D2 F return 1;
$ U' {( `- Q6 P) n7 |1 k X* U
q v* I/ D% s/ p K/ e#if __VER >= 11 // __GUILD_COMBAT_1TO1
; H4 m- {# h- h. X if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
7 n4 H' g! F; u0 m return 1;
# J$ I. D4 d, W#endif // __GUILD_COMBAT_1TO1& p _7 E3 p( Z: F5 U
( K1 y& X1 ~( }: j6 a/ a if( g_eLocal.GetState( EVE_PKCOST )
' I4 T' \$ D7 q( y" U& t- a#ifdef __JEFF_11_4
- h E# y3 W: L5 B- I && GetWorld()->IsArena() == FALSE0 y! e3 z0 h3 J! G4 d
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) " w7 M, E4 }' S1 ?8 w0 j
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#if !defined(__INTERNALSERVER)8 z/ A) C6 _' C" D! H6 {
if( m_dwAuthorization < AUTH_HELPER )3 B2 ?& X2 D: D% a
#endif
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, V9 M/ k* ] {7 v. ^ // ??àì?? μ?·ó
: G* R% s& z. n$ L5 c // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- C9 i$ a# O# F( t' r! f CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );" o0 V0 |! x9 h5 Q1 X
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 h( o6 g0 v& l' _. U) E& n
for( int i=0; i < nInvenDrop; ++i )$ E4 [; I1 T7 \2 }: j; r- W! `0 j- q4 H
{: E$ f4 z! ?6 s) m/ e
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
E4 z1 N/ [5 q. t$ j break;; u5 a) P- E: h2 V
}
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// - à??? μ?·ó; u' k6 H) ~3 x1 F
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 i. f) t N& c6 P8 S# [
for( i=0; i < nEquipDrop; ++i ): q, l L1 n) ~+ W4 Z
{( V$ ~- X' Y) {9 w& Z( D
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 [$ c, p% e- Q6 C8 o break;' ^7 h% V- e R' \7 H6 [
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}
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}
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if( pAttacker->IsPlayer() )
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7 F9 s, U, p; e m_idMurderer = pAttacker->m_idPlayer;5 b7 X7 ^: T. H0 q4 C& O1 _
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9 R5 Y/ I2 L% l1 [* \ CWorld* pWorld = GetWorld();
5 Y+ ~, N5 U# v- { if( pWorld )" c8 Q! b+ a' D9 B7 k( Q/ c; {
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char szFormat[256];$ Y$ ]) O( R) ?2 Y' s5 }
strcpy( szFormat, pAttacker->GetName() );0 a: ^7 W" G' Y* V$ e b+ a: R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, s* Q/ c2 Q* c6 u+ D' W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 z6 J' b+ o. ^3 j* s( b6 A
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if( !pAttacker->IsPlayer() || IsNPC() )7 N1 i4 I( ^% v" N
return 1;
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; J( K# T0 @, ` O BOOL bAdd = FALSE;8 F: x g/ r5 ^$ ~9 y/ @
if( pAttacker->IsChaotic() ) // ???à?ó??3 X6 J9 h/ [4 M, C( I
{
9 p3 R" J8 W- W0 @' ^; }8 J if( !IsChaotic() )5 U1 P$ G" w+ K
bAdd = TRUE;: S" l5 x& M6 v4 W
}
& z- O. K8 V' R2 @- M; M: f, W else // ?????ó??, èù???ó??$ Y! M5 P3 i5 T- U" d% l. k, b% t
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if( !(IsChaotic() || IsPKPink()) )9 z6 E% ~ Y/ S& l% y+ G
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
% V, v$ g3 e- w1 q) \8 }' k6 c if( bAdd && nReflect == 0 7 U7 _9 e4 b! t' ?' v8 Z: x x
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ C j! U T8 v: e+ n {% l0 r, ?' p5 m& z& r
if( IsPlayer() && pAttacker->IsPlayer() )
/ O. V; [- I" n {
* {$ b* b( z% Q9 Z- S8 R' P9 r if( !pAttacker->IsChaotic() )
2 q& X' z7 S% [, _8 b ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# p' G8 {' B9 ~2 ]% G" t0 ] CString szSendMsg;6 y! S- G4 l1 x! x3 V5 F; p |
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
z" [+ i4 _/ R/ B& o* F ((CUser*)this)->AddText( szSendMsg );
h* J! G( e& N8 a# k0 Y$ l$ ? szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); e* q g3 [& h' I% A$ ^% B
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& Z! B" { D1 X5 ~" z
((CUser*)pAttacker)->AddPKValue();
: Q# G9 j* o9 t2 o2 ~' j% Q2 \ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
7 w/ N5 P2 W7 W) r1 m' H" \2 Q# r g_UserMng.AddPKPropensity( pAttacker );! w# @) q& M) @0 z9 N, {4 s& g F
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; q/ ^. i- Z+ r8 \! F' ]
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, \& J3 w5 s* I& T3 e, t6 v#ifndef __MAINSERVER
" ?" S5 C2 p3 H& ^. uif(!pAttacker->IsPlayer())
4 ]' I4 {% t1 ]$ ^: h9 d# _4 s. \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 ^5 \; t0 ]" \# H: f% I#endif // __MAINSERVER
6 T# _. H* o: O7 e4 L0 V$ c9 J ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- V* S" O* x1 U4 e* F+ W V
#endif // __HONORABLE_TITLE // ′Tà?2 j+ n |& B8 L9 ~6 D
}" h+ D# j5 l- w) `. t/ D) f" S
#else // __VER >= 8 // __S8_PK1 c& {+ A, _% D) M( p4 @" K
BOOL bChaotic = IsChaotic();8 b9 e5 Y( V: n$ Y# p
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 H3 x. i6 x l9 j) }7 J6 Z5 _ pAttacker->m_nNumKill++; // ?3?? á?°?
$ A% O7 r# l( u0 v% l, F) ?5 y (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' k# e, K2 g3 Z
$ F# T i( p5 t- c
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 D m, r$ _, n1 ^
if( nGap >= 80 )
* }* _5 L9 s0 \4 r' Q4 `7 P/ o ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 3 `1 m! v3 C2 X! W3 @; t
( O, |- k6 X; Y5 q; M2 K& X // o??ó±Y ?3±?±a?| ??????′ù.
% i+ Y2 A5 t" S CWorld* pWorld = GetWorld();
7 ?% x Y$ z- X: X7 V a if( pWorld )
8 j* F; a8 M I2 Q" L8 S: a: Z {( D8 G, h" i% e1 F9 J
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
g0 Y5 o: W z6 R char szFormat[256];
3 C0 h4 e$ o; K2 q strcpy( szFormat, pAttacker->GetName() );- Q: N0 e" i% Q( r" k0 E' a9 c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 L! g$ P A1 v& P0 `3 q% R' I7 h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) ! B6 D: j8 n( I* C
#ifdef __JEFF_11_4! e: y- Q6 {2 c8 z# |% L/ U
&& ( pWorld && pWorld->IsArena() == FALSE )
; I. z. y& i) }* T& ~#endif // __JEFF_11_47 w9 _9 u; Z4 D3 A3 u2 L& p
)" w0 }! v* R' ^4 Z$ K7 ? f
{
4 |# J6 o8 N) I/ a if( bChaotic )
4 J3 k; Z3 x4 E {1 I: A# B8 k9 ~ R P
#if !defined(__INTERNALSERVER), z& r2 a0 w( z3 \+ w+ ~
if( m_dwAuthorization < AUTH_HELPER )2 V5 E% r; V6 S0 h
#endif' H7 \( M$ q" Z" J& T6 g
{' ~+ r. r# o6 P- t& I
// ??3?μ?·ó
5 Y9 O4 C& t# @ y1 E+ _ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! W8 O+ |. F: Y1 L: s( v float fRate = pProp->nDropGoldPercent / 100.0f;
4 C% L { z1 a Q1 N$ o; ~% g" d int nGold = GetGold() * fRate;8 j: h& O- r; F; t
, P: H$ E6 }$ j" f! m/ D
if( nGold > 0 )
- h5 m4 c3 Y" ?/ \7 C9 \3 M DropGold( nGold , GetPos(), TRUE );& L6 A9 h9 j/ m7 |9 `# \
/ u. d( G4 X, y9 T
// ??àì?? μ?·ó
8 ]% m4 B$ O$ u for( int i=0; i<pProp->nDropItem; ++i )( l% t& i6 Y! x4 `
{
% W: q; O9 u$ q$ E4 [: ? BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., h1 B3 X9 L6 X, `1 s" Y
4 I' y; q, m# n: j4 f4 Z if( xRandom( 100 ) < pProp->nDropPercent )
& z. g4 F# a" {% B: ]+ u2 K8 f {
, Q Y! {3 ]; H' c if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # o. K5 `1 F( }2 m7 ] J
break;! ?& ~$ O0 E0 g8 m5 Q
}9 @/ U7 e& { d+ L
}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
) E+ a- f8 I9 v( t pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ S1 S0 \8 }0 {5 l( ]; J/ A( Z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* a1 `) h" T4 j7 x8 x; R8 p if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# h; f& {. L5 ?% { UpgradeKarma();
% }( f2 D, Z; t! v$ e1 u#endif // __VER >= 8 // __S8_PK
7 C. Q0 |" N; C5 I$ f return 1;, j! v' M3 o* {) y7 V* V
}
# Q3 t J* ~0 t
6 B" ^# d' n& D6 g9 J' h) s. T3 i
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-------------------------------------------
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: g- r* {' r! X$ F9 ~$ a3 o* \
$ \8 E9 G" n/ x( e: o if( pAttacker->IsPlayer() )# J) d; a* t3 l% }. S) @/ ~
{
3 W% k) f! P6 @$ ]. W0 @ m_idMurderer = pAttacker->m_idPlayer;
9 Y4 O+ q- c' ?
3 L& c4 r& O2 J2 L1 f' {1 K% }. W" p% X+ L( \( c0 i( t
CWorld* pWorld = GetWorld();
- A* v Q& N" q9 y) E if( pWorld )
9 ?* X$ V7 _+ ~0 i8 } {
# Y0 | q }* v char szFormat[256];
. d: Z* f. R0 k4 H, ~1 M strcpy( szFormat, pAttacker->GetName() );( ?% U+ k5 o$ F' |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- g+ W* l7 E: s+ H3 Z& S) F4 Q( ]1 Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& J2 t. g: h! ?: F5 Z+ k
}
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