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赏金系统恢复$ Z; g% V0 h' b" \0 i
Mover.cpp- ^/ a$ ^; \; j$ ]/ v( b$ K' S
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Code:
$ F( c. H0 ~6 yint CMover::SubPK( CMover *pAttacker, int nReflect )
& ~+ @7 `9 y+ P( r; W4 g{
4 d! j/ }% K& w$ L if( !g_eLocal.GetState( EVE_PK )
# Z# d. A4 N& v1 }5 r/ l1 c#ifdef __JEFF_11_4+ [( U3 `9 m2 X" y- C
|| GetWorld()->IsArena(). O ?9 X9 S1 M5 q
#endif // __JEFF_11_42 Z, K: a0 V! ]
)* C; o6 e% J& a* A6 \% [/ G, `
return 1;5 k8 ?* z7 `: d! p+ A p8 \
; ~4 H4 ^# J9 b# U j#if __VER >= 8 // __S8_PK+ H8 B m% ~5 f7 u$ e; N. k
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, H9 i3 Y0 Q3 M0 g7 r return 1;/ J5 l t C4 @! Q; W
2 C5 W3 ]/ G( k3 R6 K5 J7 _
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( Q' l! R/ g" e; _7 }
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 l9 e* l v; i. r if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* x- V" H. m5 x/ y* B* U
return 1;* f9 O* l8 _% F" E- ] c! [6 n+ w
#endif // __GUILD_COMBAT_1TO1- i# d6 z: `! P
1 l3 v8 q! z6 K* j2 z) q5 X; p if( g_eLocal.GetState( EVE_PKCOST )
1 g$ @: G& n# q& x) C! f% c& A#ifdef __JEFF_11_48 e. Q0 u+ \" d* N7 {% n! Z0 x' m. _) l. d
&& GetWorld()->IsArena() == FALSE
) A) Y' w) z3 ]" O3 Z% D7 R9 Q8 o#endif // __JEFF_11_4% s% E% |& n4 i2 ?) m1 w8 k
)% B1 A- X! L5 [
{
0 D) q! h, |4 n; s% d if( IsPlayer() && IsChaotic() )
/ c% E8 B( i. H0 e {# @! ^. E& B0 J/ E* q
#if !defined(__INTERNALSERVER)7 s! T: \' R2 d: c/ i
if( m_dwAuthorization < AUTH_HELPER )* R9 V: |7 k' i7 E& z
#endif
8 G F( k \, w& V& a9 c, o3 n5 d {
9 [' p9 d' H' E. Y3 l+ r$ {- L% m // ??àì?? μ?·ó / p7 n1 Q8 }; R& \* s5 U* j" H3 f
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ u0 \5 s4 K& T& U/ Y$ j) W CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: L- y6 V5 u( S
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- m! Z0 \! z' B1 @6 I for( int i=0; i < nInvenDrop; ++i )5 G5 B' L+ Q& N* l
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
U" c* z2 h2 j, ]( G break;, g: p3 ]& J9 U: ^
}
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// - à??? μ?·ó
2 h7 B9 ]4 C( m int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& C: K' z, Y& I$ J for( i=0; i < nEquipDrop; ++i )
# H; @2 ?$ w& h3 l5 a7 S {
5 H l6 {8 n: ?/ p3 o7 j8 N if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ t* R( s/ Y6 m6 x break;, H; b. h# }" _4 N1 N
}
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}
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if( pAttacker->IsPlayer() )3 D/ Z5 x5 h5 X4 w
{% K" o( G1 W7 t- T/ M1 a3 V8 v
m_idMurderer = pAttacker->m_idPlayer;6 g+ I( |% o! P3 n s
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$ P6 b. E, T4 P/ V% i- R% ]! Y9 U CWorld* pWorld = GetWorld();
9 n) Q' K1 s" i0 e) ^ if( pWorld )/ w; q$ o# P' i
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char szFormat[256];
; K$ O3 Z( `. R' m* \ strcpy( szFormat, pAttacker->GetName() );
0 B7 _& ~- ^; G4 M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 P# C- m! \. Y/ |/ `+ h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 z3 Z: E$ K8 _5 i
}. I" K c! n" d6 u3 T
} Q3 t7 G+ U5 v g% {
! D6 U8 F/ N; S7 J3 X if( !pAttacker->IsPlayer() || IsNPC() )- w& K3 e5 m; l
return 1;
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# H: Z- C o& z3 _1 | BOOL bAdd = FALSE;& C5 y9 ^6 X! G3 O4 `7 W. n- U0 m) E0 c
if( pAttacker->IsChaotic() ) // ???à?ó??# m6 k( g; w5 b% O5 S3 U4 d
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if( !IsChaotic() )
/ X) h, e2 Z" }7 n0 D" ] T bAdd = TRUE;
2 A% T. c+ ~ `) u1 G. U }
$ |: G6 r6 E" C5 a6 H+ z else // ?????ó??, èù???ó??
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& G( `6 t9 N" V( l9 Y2 Z# z: m if( !(IsChaotic() || IsPKPink()) )
" r# D$ a3 y) {& L bAdd = TRUE;
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3 w* Q# _, _) |! Y, T) H /// ???à????, ?o?aà? ??·ááü% m" z/ w8 E: ]5 _0 f, K9 }
if( bAdd && nReflect == 0 8 j3 K7 l! g) p. ~* j+ p+ N
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ X! c0 [- \4 G8 x; l1 q, f {* W6 f& A! U; h* j6 O3 s( H0 q" B( Y3 e5 ]
if( IsPlayer() && pAttacker->IsPlayer() )
( C c- A! q: c {. d7 t [5 u K! h2 Q) n: B, u
if( !pAttacker->IsChaotic() )
# J9 w4 ?1 F% ?" e K J ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# j" ^7 v/ i+ ?( _: B2 m
CString szSendMsg;) H8 j1 N T# k5 [" e% ~1 h
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* Q0 g% S! ~8 D6 s ((CUser*)this)->AddText( szSendMsg );
1 Y& S. G/ w0 u) ~# m2 L szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% H- }9 `# s' ?$ ^% G ((CUser*)pAttacker)->AddText( szSendMsg );# ]$ ~9 x( ~" Y- T) n
} G: f" H% V- C- t! a0 C
- q* K8 q% \& L. B0 a' D pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& r" U5 Z4 I5 f. ]. P
((CUser*)pAttacker)->AddPKValue();
. d5 \% Z5 h4 i% U7 |- l pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: q8 V9 C4 q% q: j0 r g_UserMng.AddPKPropensity( pAttacker );
8 B! S! L3 O* a$ I2 @ a g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: c. {. ~1 R8 g$ J* Q5 M ?+ ~$ P
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 n* x+ y5 D/ O7 b! x
#ifndef __MAINSERVER
1 ]( N! ~. S/ ~# Rif(!pAttacker->IsPlayer())
$ I0 s/ F5 G" i FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 C7 I5 s9 N$ V6 Q
#endif // __MAINSERVER4 t3 y7 g/ ?$ T
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ R: ?3 b7 m) g' I9 M; F#endif // __HONORABLE_TITLE // ′Tà?
* I v4 r/ f! W7 h) \ }: X' D7 N7 ~8 c7 }! i7 }: E
#else // __VER >= 8 // __S8_PK
4 z8 @3 T, V9 C BOOL bChaotic = IsChaotic();
# ~ y9 Q0 E& |0 Q# r% c8 O. [5 T% e' }9 Y7 r+ c
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( n5 Y% n) D1 h9 O7 h" g pAttacker->m_nNumKill++; // ?3?? á?°?
$ _( F. l% _! c5 n (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
% a* j) Z- F/ B8 _" T1 c8 ? A& _$ o2 o- w0 A4 r
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! k8 B7 z2 D* `( [% G4 x if( nGap >= 80 )9 l; Z/ Z7 S/ g) u; `/ x+ x
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : p# Q i5 O+ e
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// o??ó±Y ?3±?±a?| ??????′ù.+ }# G; L3 [% J. X6 {3 Q5 X/ d
CWorld* pWorld = GetWorld();
) j3 }4 }& A6 R0 W' a9 f7 d% C if( pWorld )/ N: l& L' X. x
{$ x0 _" N" T0 {. Y- x/ [
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ Z3 g: e q- l. O. V
char szFormat[256];
4 p) K3 S; k4 ^ g- ?2 O8 N( O1 h strcpy( szFormat, pAttacker->GetName() );7 T8 Z2 o- ], n' c/ s8 n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" f4 g- D2 I) p, F6 d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" v2 F3 Q4 o+ R3 I3 f
}
- h7 ?* ?( T, B' i' M6 x3 R+ I4 d! l0 Z' S3 p" R
if( g_eLocal.GetState( EVE_PKCOST )
; B$ `. l& _% W. z, C#ifdef __JEFF_11_47 ~- O% S% W c" L& C6 C
&& ( pWorld && pWorld->IsArena() == FALSE )' k- F5 F5 s/ e9 q3 [0 @- x
#endif // __JEFF_11_4
% y3 \5 C; b S1 ? )0 m& Y9 |: r3 D+ \1 p
{
6 w5 }9 F* o" V* l- H$ R if( bChaotic ) 6 E) ]. ^1 L. H* O4 c4 S' s
{; d+ l$ v5 y; v& J, _/ F
#if !defined(__INTERNALSERVER)% b3 B8 k- Y# F
if( m_dwAuthorization < AUTH_HELPER )
9 h. K: `* g, ^, I8 H& T #endif
* M; V# ]6 T4 U {' ?8 G! n4 ~( z" f1 U, j
// ??3?μ?·ó
0 b* V0 c" h' f% g. R m KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. x( W8 }6 A7 G0 }! R' B* t
float fRate = pProp->nDropGoldPercent / 100.0f;# ~0 q4 _- g# d. |+ Z9 A
int nGold = GetGold() * fRate;
% C6 }7 g8 ^: B& U. w0 B
$ Q# `' n% s& D; C, \. l$ [/ c if( nGold > 0 ); s t6 H0 D7 v# M; K$ W; r, l' }
DropGold( nGold , GetPos(), TRUE );% t% }/ c) v( }) U1 n
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// ??àì?? μ?·ó
" k) [, G8 r0 R+ v: ] for( int i=0; i<pProp->nDropItem; ++i )
1 ]2 u* G% ~! m& i {
9 T3 i9 I t2 Q3 w. i8 N: g/ b. ]1 A BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
4 u0 g1 j; y( Q {) D K# r. a0 ?+ i- O6 f% `2 q+ s4 _
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 e7 B$ [3 ^1 m' j+ Q
break;$ B4 V% L2 J, B3 @# ?
}
$ ~: |) J9 U5 S. \' V: ~ }
+ N8 b2 x/ O8 x8 W }
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}. [' i& Q% H+ w3 ]" c
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
! g0 o {6 v, E* s1 U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 J1 A& P" u2 i. X( H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; d7 B. G# r/ B4 E, ^ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )3 @( C1 H+ G3 ?; H- D
UpgradeKarma();
Q, Q/ ]0 z. t* N/ g3 w- Q#endif // __VER >= 8 // __S8_PK
( {& V4 M+ D. n* g% W2 O/ O$ d return 1;- ]! s9 h; e+ R0 s, D) t
}
% C% H! l% P8 o; x
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-------------------------------------------
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" e# {" A2 X3 ?/ e5 Z! K
if( pAttacker->IsPlayer() )1 t X( H0 m5 X B3 E4 I X h
{
% q7 m5 E" P/ b. s) S m_idMurderer = pAttacker->m_idPlayer;5 P( k7 Q5 U: X4 Q* o. S
& K" Z7 Q A: X( v9 @. o1 C( L! o" I
CWorld* pWorld = GetWorld();4 [) R1 Y+ \5 g1 |9 O
if( pWorld )
' l- v1 R& R# |, w, D+ C {7 w& a7 Y) G7 S1 F3 P
char szFormat[256];
5 P$ \2 K. |- L! {+ z0 A! X strcpy( szFormat, pAttacker->GetName() );
/ @4 Y* g0 J9 j5 ~- L. w& r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: R( w+ J7 x6 e# m6 D+ r* f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 g' A: U9 p! T }
8 f- b6 O) x: d' X) l }
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