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赏金系统恢复6 g+ M3 U3 u f# ]
Mover.cpp: n, @8 |1 {" y
# i' {3 C2 m |- G- `Code:
8 W" x$ }2 H0 R8 J0 a. T* A' iint CMover::SubPK( CMover *pAttacker, int nReflect )0 m m W6 x1 j
{- ~ t! }1 }3 N8 [, [
if( !g_eLocal.GetState( EVE_PK )0 z7 T" i7 q+ Q$ @1 F6 L( ^
#ifdef __JEFF_11_44 l2 K& z) q N( J! r- _7 y# Y3 l
|| GetWorld()->IsArena(), l* G! [# K! A6 F5 ] x \7 T/ {
#endif // __JEFF_11_4: b7 X+ \ y0 j* B% U/ Y
)
5 b1 K. x$ B5 ? return 1;
1 U: S7 l5 u2 R t4 ]& \ g# N: |. w( _4 B8 K0 Z
#if __VER >= 8 // __S8_PK
( X$ @3 L: T8 ^- R \ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ a3 B4 T9 p7 l+ d2 j; h4 x return 1;
1 ?/ p0 D0 z! f8 v) f* d" v$ w' p8 w- Q/ C& m5 A5 u2 t, d
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: i' ~ Q" v0 q. d& Y. ]2 } return 1;0 R9 H4 i# h/ }4 v1 y
9 ^0 T. Z( s1 P#if __VER >= 11 // __GUILD_COMBAT_1TO15 ~4 Z* S, y; V3 x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 C6 w) D. M2 i. m- r* \ return 1;! h$ o- F1 s! G, C( R6 y# S9 d% p; U
#endif // __GUILD_COMBAT_1TO1" z; O8 g3 R0 N( l3 Y/ r
* J8 a E4 d9 h7 L! C
if( g_eLocal.GetState( EVE_PKCOST )
7 \9 F% q j0 H#ifdef __JEFF_11_4
; s$ v1 F& K: h6 m* t1 M' ~+ n0 f7 f && GetWorld()->IsArena() == FALSE, _3 k# w, R6 Y/ G: U6 p' @
#endif // __JEFF_11_4
- O4 X+ E6 \" W: W/ z7 c )
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if( IsPlayer() && IsChaotic() ) 1 e/ i/ c- A4 r+ p
{
' _/ @; s6 j3 R& v) a#if !defined(__INTERNALSERVER)
5 C6 t. k, i& U if( m_dwAuthorization < AUTH_HELPER )
; g D" W2 \' |5 l; y% b) U#endif
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* n/ u9 t" T5 C. _/ W // ??àì?? μ?·ó 7 j) r/ k6 y- Y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 R: x3 J& {* L" o6 H7 n
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. `: g1 R" `# G. s int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );* c) t& ~6 Y+ R0 h
for( int i=0; i < nInvenDrop; ++i )! h) ^- e% ]1 h. q* M; I2 `
{
" E4 |& O6 z; t; Y if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) . ~; U i/ ~' ?: u" \8 |0 `( \
break;+ w1 K* V" h* |
}
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// - à??? μ?·ó
" d; c6 v+ e: D) ? int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. N' _; R0 C7 t& s5 ~ for( i=0; i < nEquipDrop; ++i )
7 w1 N( I4 `! ^, n0 `' W' i1 x {
8 E) {* E1 x$ e7 s if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 Q! F$ E) i* o9 I break;8 M' \# G* ?: l6 k+ X
} 6 J3 P1 f7 s/ c: @& Q$ W: ?
}2 |. M9 |( z3 E! x! _& A
}
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if( pAttacker->IsPlayer() )
4 v0 ~# k9 \+ H, Q" T {
3 Y7 k ]* k, |! T6 L5 E' k3 k m_idMurderer = pAttacker->m_idPlayer;; [) q; X' v- r6 f* O5 ]* q0 Y
2 w$ t: p2 U6 Q- e* x) P( W
* t0 q2 N; V' u% S1 i% x' \% l$ c CWorld* pWorld = GetWorld();, _9 |" h k. L- g
if( pWorld )( c3 l4 u3 z- }; V
{
% ]) Z) i2 e, l3 k7 j4 @, a char szFormat[256];. {( J" o* C) ]; Z7 Y' Q
strcpy( szFormat, pAttacker->GetName() );
4 d5 W. q& _0 I0 X strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ q# P( W+ J: J# V! F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) M7 W, A% L' K3 d
}
' K) M% y6 m5 |+ I. ^ }
/ a$ M+ U) O. B! h8 B* r# s& T3 d* U' ^( R8 A
if( !pAttacker->IsPlayer() || IsNPC() )9 P, {9 K# s* `) r
return 1;; H9 Q0 I; M9 @( G6 I
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BOOL bAdd = FALSE;
4 z4 D, P, d6 _$ y, C: ?6 v' y if( pAttacker->IsChaotic() ) // ???à?ó??
, g9 \: t0 p- K2 R" c8 w. W+ G {
7 z! ?7 n Z @; X6 ]% A if( !IsChaotic() )- M3 |, a, V- r/ K/ W8 Q
bAdd = TRUE;" B7 ?# { K! j$ N$ K8 l# z$ u
}
& Y# g+ ^% u5 p- O$ ^8 w! u else // ?????ó??, èù???ó??
- d) x7 n+ X o/ h6 e* M9 f {" ~- W Z' |5 G- k; o
if( !(IsChaotic() || IsPKPink()) )3 A* P- e: ^- f
bAdd = TRUE;( S9 f$ k, j I* v/ [& x' w; i
}
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/// ???à????, ?o?aà? ??·ááü- T- y( x4 Q- K u
if( bAdd && nReflect == 0
& A5 m2 J9 j; C3 T1 |; Z! M6 h) R. f && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' N9 ?+ `9 G0 D3 e; C
{
+ a+ {! u2 J B. [( @, A if( IsPlayer() && pAttacker->IsPlayer() )
! S, W1 F' d4 B( h5 U9 w% s {
5 \0 U3 b7 M" ]/ l* q if( !pAttacker->IsChaotic() )2 @* v4 Z- i4 V0 k4 R( s, K
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 s; G' J) ~) p" O' k8 P7 q
CString szSendMsg;
* c- e& o& i! r( i# _/ Q+ S" Q- Z szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 G# r- s' K# e7 n
((CUser*)this)->AddText( szSendMsg );
- ] n# C/ V* W3 _: a szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( p I, M2 ^8 g" e9 z: y M
((CUser*)pAttacker)->AddText( szSendMsg );- O4 F& w1 l* x! ~' F0 i9 E7 P
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4 @; h) l7 `8 x. I& A- B pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, F& S9 k% o" y9 d% J ((CUser*)pAttacker)->AddPKValue();1 M$ U) i2 S, k0 l& k) L" m
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; x$ _4 r% o: V g_UserMng.AddPKPropensity( pAttacker );
+ R. v0 s& Y; @$ B9 j g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; t! E5 w- v# X) U
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% n1 _) _4 j( i. M5 |! D#ifndef __MAINSERVER
7 r; w, z: h& C' _ A7 p! ^if(!pAttacker->IsPlayer())
& R4 [! B$ D P FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 `1 [9 n! Q2 T0 Z0 \& ^( `
#endif // __MAINSERVER
0 v1 i+ \* U! h) R8 D7 l" A' G ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 c+ J# L2 I# W#endif // __HONORABLE_TITLE // ′Tà?
% Q1 d: w1 Y1 l0 W$ u2 m }2 O9 j% s7 \4 C
#else // __VER >= 8 // __S8_PK
4 H1 k5 ~( P+ Z BOOL bChaotic = IsChaotic();$ b5 r% ~2 f( `7 y4 {
( t! f' k- C$ @# Z2 D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 z9 Y, T5 F* E6 V$ v. O pAttacker->m_nNumKill++; // ?3?? á?°?
% K- l) u% W2 Y0 e! I' O! p# @9 j( f (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# b- q; U% ~7 z' S( F: E
$ q, F: I c, M1 w- @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
+ ~( c e) C {+ ]- B8 s+ Q" D if( nGap >= 80 )7 {3 o6 q! \4 _8 ]' s" A* j# x3 a
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ t. s) U; l% {9 ^( [% v7 m# l' y
$ c; u) Y! B/ B, k* q
// o??ó±Y ?3±?±a?| ??????′ù.% o+ b. {7 e7 x) P' J& |' m
CWorld* pWorld = GetWorld(); D( w$ w7 v4 O6 w" C* u7 n
if( pWorld )+ W+ E) }; `5 l9 S: y% I) |
{2 s, G: s. n& _& [
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! ?! J; a" o3 _2 F5 ?! D char szFormat[256];0 {7 h, w! f+ P$ F, `
strcpy( szFormat, pAttacker->GetName() );
/ K7 P; H8 `( U3 G, A* [& } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! f6 b! G o s, F& e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( C5 m- ?# D, a5 @% I
}) K% r0 Z( q1 ~
& e6 ^ i) ]# G. m4 K
if( g_eLocal.GetState( EVE_PKCOST )
0 }, o6 z8 n6 p" u- l#ifdef __JEFF_11_4* ~8 X) V0 y: o$ f4 j( J/ c" b- E/ M
&& ( pWorld && pWorld->IsArena() == FALSE )' ^2 j- G/ Y) D# n
#endif // __JEFF_11_4; T, y3 W, z- f3 f) `0 ]
)- `2 t$ |5 Z1 A1 O) X
{
: J# L6 C4 m _6 q; X! b if( bChaotic ) c1 o( x6 ]# r, }
{1 {7 _( ]% N9 ?1 d+ `: a* |
#if !defined(__INTERNALSERVER)
/ w" |9 p' G. h if( m_dwAuthorization < AUTH_HELPER ); E2 W& ^- X; c
#endif
/ j( D- {: w2 R0 k: K1 ~$ _ {$ J N i+ {& O
// ??3?μ?·ó
% W+ _7 h; W; a! C2 S KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- C: C2 d+ o T3 x- | float fRate = pProp->nDropGoldPercent / 100.0f; J+ s1 |& c5 @, z" I7 o
int nGold = GetGold() * fRate;
2 P8 h2 b7 @3 U; c. `3 m* V1 L5 _ n2 ]( h
if( nGold > 0 )# o4 p% y% F1 C& l
DropGold( nGold , GetPos(), TRUE );7 t0 w9 k- D* u* i9 T
0 |/ D8 _9 b/ @9 g. E // ??àì?? μ?·ó 4 I( v! [) Y1 y1 K @! q- [
for( int i=0; i<pProp->nDropItem; ++i )$ x& `8 e: h( G' _* }+ x& D
{& X8 h5 F5 e" n# m. N
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. d* g% a+ \+ s6 w6 s& z; [
% t. z7 |5 P. J! b' I
if( xRandom( 100 ) < pProp->nDropPercent )
# b9 _8 G' x6 ^1 T" j; f {5 |7 Y4 p* y2 X5 [, m% D
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; E8 w2 `5 X/ y
break;
8 o5 i* A; n$ s }
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) I! {8 \4 l6 ^4 c }
4 K" A6 s; Y1 H5 z; ~2 [- w& B } ( n U, a6 P$ O; \* l) |- z, z- n
}
* K$ ?8 Y/ W3 b
3 v4 L2 F" _2 R5 N //pAttackerà? slaughter°aà? oˉ°????2′ù.
t1 u( s$ @$ ^" s0 D i; u: B pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ k/ c9 F6 T h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., g7 }2 c( U8 }
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( x) u1 V- ~. M, [# Q
UpgradeKarma();
5 u& q( m) k7 F9 w/ o- V" H+ a#endif // __VER >= 8 // __S8_PK
! D" M3 b/ p' s0 G; }! P: e return 1;
- E; B& C1 [( _$ {$ R' s}1 d; b8 q4 f0 H ?- b* D
) K4 M* _) j0 D. v$ y7 D6 i, c9 M$ \6 K* q) ]- v
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$ Y3 \8 Z; W% ]+ p6 v$ c
4 j2 s4 f2 ]% s-------------------------------------------
5 c, F( B: x2 X( _. F/ E5 f: ?+ I( j+ p* p) g
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
- B0 A4 ]% J: j& `" ` i9 k4 X6 }
* l! v3 u# W) N* w6 z6 T q
CWorld* pWorld = GetWorld(); v/ b w2 Y, T8 S9 a4 ?3 Y, q
if( pWorld )! M9 b# F$ q6 @5 } a$ v
{- ^$ p, u* G. ]7 ]1 [% Z$ q7 C9 l! _- U
char szFormat[256];6 Y" B& n( n: e& T; M5 }
strcpy( szFormat, pAttacker->GetName() );
# _/ w' R* M8 p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; S7 i$ L/ O, F$ @2 z" }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- ^1 g; u( @. K
}
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