|
|
赏金系统恢复' |$ i0 n9 h# k
Mover.cpp4 |: P; u6 U. t" y
" j* b; N5 t4 E4 g
Code:' i7 L2 E* J. P; j1 n# u' C
int CMover::SubPK( CMover *pAttacker, int nReflect )# q. `9 u0 i- f8 s- I5 U, i& D0 w7 R
{) P" d$ s& B2 `
if( !g_eLocal.GetState( EVE_PK ). O I2 e1 P( h" q |, P
#ifdef __JEFF_11_4
5 b3 @& x6 ^0 W) C+ l V Q" ~, ^ || GetWorld()->IsArena()
0 D' {5 T3 S7 F' e#endif // __JEFF_11_4* u5 `* y% k3 ^: ]. W
)
; b$ Y- z! X, x/ ^5 ? return 1;
/ v$ E" ]2 |2 e3 M' b# N) B, K
" A1 ]- X0 F: R# h' S+ _#if __VER >= 8 // __S8_PK9 ]" _0 y3 u0 R* g& O* L
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 Q0 ~- ~. g5 }) r0 [
return 1;
1 X4 y3 q7 b% q G+ B
+ u' \5 s& \$ {; S6 S) |' g6 g if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 Q0 q: S: o& u8 {+ x7 {
return 1;
1 _) F; k; N0 u7 X8 _ c* S+ P: M% R
#if __VER >= 11 // __GUILD_COMBAT_1TO13 ~5 R. X0 X5 B4 K9 x0 v0 Z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 C+ h* w3 A8 O6 g J: t |/ M
return 1; s9 x) M* O1 b
#endif // __GUILD_COMBAT_1TO1
0 J. P; A' I* t6 O" D! Z$ y: g8 B- ~. B6 R
if( g_eLocal.GetState( EVE_PKCOST ) ( e; S" w, R2 ^9 e
#ifdef __JEFF_11_4
- t. v' p' D. A7 B7 J& C' F0 M9 R && GetWorld()->IsArena() == FALSE
) J* O! O6 e7 N( T: h$ c#endif // __JEFF_11_4
7 @3 z& j6 f( U. s, c; r+ m )
9 f( W0 P0 ]1 O {6 L; m* m8 a, p, f& o
if( IsPlayer() && IsChaotic() ) 0 } Y" Z4 ]5 g8 m4 u% C
{
$ S) o7 } b. I" H#if !defined(__INTERNALSERVER)
" r3 e) e3 O3 ^& }0 o" Q" _: B. l if( m_dwAuthorization < AUTH_HELPER )
/ ?) h6 J1 Q6 A#endif( x/ i0 p) g& i
{
0 T7 b* H6 }) p; M! [- j // ??àì?? μ?·ó
, u7 s" p- t% z+ Z/ j- h // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) u6 t/ L- }# E
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& O) E3 k$ c# v$ L/ d
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; M3 {- O( D0 x. r" v; Z for( int i=0; i < nInvenDrop; ++i )1 k; t$ N3 e7 V! O- O8 w
{
, y# e0 b+ {- n" D+ y if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 ?7 ~* q8 I% s6 x. l/ T break;* T( ~3 y/ _8 H: @% D8 y
}
/ `# h/ o1 L4 U/ w& h! h, y" V$ ?- m; T- r }/ d. X3 k+ Q
// - à??? μ?·ó
1 _. T* g: n0 h" r9 H! D# B4 K$ b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 @, G8 N7 M: u2 c0 }# b
for( i=0; i < nEquipDrop; ++i ), H9 L& q+ K* j1 m
{% K9 ?$ t$ N7 Q$ C; R
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 L2 z" Z' G0 ^; l' C" o( m4 g
break;
3 d3 U$ z1 @ E% `8 u# I }
( l6 M- b4 l$ n. Y" G+ m2 m* \ }) Y) j2 e2 f& f& f6 X3 X
}
% a q$ Y! `, R4 s f0 \ }
; N* X) B' Z- z4 _. x6 [7 K% R5 u
m( A4 j& G2 J! q: k$ S: f' ~ if( pAttacker->IsPlayer() )
" p7 F! A) z- L% P0 d; F3 W {5 V( r; n% s3 x/ W9 f
m_idMurderer = pAttacker->m_idPlayer;7 U- X; t* {; q# [0 k
: B: X6 S2 \. Z3 N- x G% @8 D. Q# l8 \! \% R+ V0 _" i
CWorld* pWorld = GetWorld();% T+ Z3 |# m3 w0 G) ]7 _) @: Z0 [
if( pWorld )+ e/ a1 C0 c" O6 U8 }( x
{; J) x' H) I. B4 B$ v; D: V/ [
char szFormat[256];% `# X4 I% Q6 s' H
strcpy( szFormat, pAttacker->GetName() );- ~8 F9 u: T: p* L$ h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. n8 v* ~0 T& \- }. w+ x* R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 p: Q: A7 ~ P+ g! P; I9 [& G
}
( F; v9 B4 W- G# H }) `4 H% K" W) s/ o, \4 d5 l
. s$ \+ u+ a7 v if( !pAttacker->IsPlayer() || IsNPC() )
7 k6 X8 k4 M3 D. C/ Q return 1;
- w& \# R, W3 z
7 F% }, b: s6 i BOOL bAdd = FALSE;1 v( Q0 [1 G+ D9 {! j
if( pAttacker->IsChaotic() ) // ???à?ó??
8 m( n* T, A+ z, U/ B% V) g {6 r1 o3 Z3 A0 w- h2 O: _- Q A3 h9 G
if( !IsChaotic() )
1 M! g2 O* l' o: Z bAdd = TRUE;$ L; Y' D$ o v1 s- w
}
2 b( S, }( R2 J6 A else // ?????ó??, èù???ó??
( ]5 @$ _6 T8 ^- M9 t/ B3 j {" C8 G3 k9 f8 o* _+ f) u
if( !(IsChaotic() || IsPKPink()) )
4 o0 C1 R% ?* u( {* [ bAdd = TRUE;
+ ?" E# F9 e2 F9 V3 X A }( @9 H0 Q5 S1 H+ U& q
4 F5 v$ h( Q: F2 X2 ?4 V /// ???à????, ?o?aà? ??·ááü5 c; Z& [8 g/ `- H1 R. r2 n r" T
if( bAdd && nReflect == 0 ; G- [: E; N1 x2 {( u
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...3 }: y3 t; t0 w: q
{
$ g( G, E# S3 f. E# F if( IsPlayer() && pAttacker->IsPlayer() )
* j# w2 a# _. d" ~2 w1 c% S5 B {( z9 T2 t8 T x' x$ ?" i
if( !pAttacker->IsChaotic() )
( W2 A2 m' [+ p7 m% ~) {* | ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
: |" W* C! O/ X CString szSendMsg;; _! w& |- ]* z3 M# q. Y# B% Y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- c% y% U+ w/ m1 s o J ((CUser*)this)->AddText( szSendMsg );" ` _9 [+ s! f
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 d- r6 i- [/ a) u4 c& b# f t
((CUser*)pAttacker)->AddText( szSendMsg );
' {) ?! q+ K. k" `8 f/ K6 x }
/ I% Q! w# ~2 B7 j8 x" K' S
# H2 m/ ?" i" v C3 |, g$ l% f pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 i }, N0 H9 K5 N. i! { ((CUser*)pAttacker)->AddPKValue();
* }/ I G. w. c2 v$ d# U pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 M; X5 d5 D, h g_UserMng.AddPKPropensity( pAttacker );6 e8 k6 a, B; D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& R) J3 P; w% P* e
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: |2 P1 [( N, J% \# B# d5 U
#ifndef __MAINSERVER4 g r+ r2 }& G+ _) a/ F* \+ U
if(!pAttacker->IsPlayer())0 A* X6 T; c# T9 r
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) F7 K+ i/ @- o" I
#endif // __MAINSERVER$ C i2 S! }, {1 X: E
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" s4 h6 [4 E8 P a. G
#endif // __HONORABLE_TITLE // ′Tà?
) _2 a5 z$ m5 r }
* e" n7 K, I/ s#else // __VER >= 8 // __S8_PK# D2 k2 Q$ B/ J. T4 c. X, x6 P
BOOL bChaotic = IsChaotic();
/ J% U- X/ N. M; L# ?! z3 i" A' I" z! g$ `9 C' v1 \' a: o
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 l+ b# k8 S( m7 v0 H- G
pAttacker->m_nNumKill++; // ?3?? á?°?5 q$ N& R$ |; C) `8 `, a1 b) L v) c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( Q5 O! M! X# @4 n: }
$ c6 t' q/ F7 Y* E& ~ ^6 K int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
& o8 |1 \; z l$ J" n if( nGap >= 80 )! A8 w7 [7 h' I1 o Z" z9 N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# p2 M5 P/ @; _
8 l. \) g! h' f( o# Z/ ] // o??ó±Y ?3±?±a?| ??????′ù. `" v% Z, P+ g& v* w7 s# k
CWorld* pWorld = GetWorld();
6 n6 s. I B& C if( pWorld )# w @# v. j' h* q: Y
{9 L/ o7 y$ y H
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) h8 m9 `$ p/ y* L char szFormat[256];
8 w' q8 M" w7 W6 `! ~ strcpy( szFormat, pAttacker->GetName() );
( }' c* D" m2 h8 Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( B F* K* E& a/ w- u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ f0 v* R; E# K5 Z$ p8 H6 w, w' k }
; ?2 {2 K4 G7 `' a+ e7 {( S1 J- [
/ Q; e4 B; `; q n" o if( g_eLocal.GetState( EVE_PKCOST )
. S/ W+ T7 ?- B! G3 B#ifdef __JEFF_11_4
2 B6 D+ U3 }5 E; n/ N& c8 d- ]4 V && ( pWorld && pWorld->IsArena() == FALSE )
) m! y/ H6 a' P" U( d. L5 [5 m Z- u$ Q#endif // __JEFF_11_4$ E8 }$ y& m7 p3 d/ j ]) B
)% O; t* W, ?+ Y( t
{# ~6 m$ I! j1 n0 ^0 k+ J" u: R
if( bChaotic )
) ?& | ?# C* `4 r* | {% t- x7 D+ e7 d0 Y! B \
#if !defined(__INTERNALSERVER)
7 ~" x$ o. R& `' Q/ l" Q if( m_dwAuthorization < AUTH_HELPER )
: R X5 Z0 r3 L5 U% g" ^4 y #endif
+ C) `/ h" `, o8 P# U {7 V2 }# g! {! M5 b7 h
// ??3?μ?·ó $ s. S3 J. w, t; J
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' Q9 Q) D7 c/ ?! E. S* D
float fRate = pProp->nDropGoldPercent / 100.0f; W6 q) Q) ?. n
int nGold = GetGold() * fRate;
. E) f& a( J& u, s) S$ \. C/ j5 }; ?+ H
if( nGold > 0 )0 h B2 M$ M0 o; j' Q" C3 X7 v- e3 M
DropGold( nGold , GetPos(), TRUE );, ^& _# A9 V# `4 j- c9 W
; ^: R0 c, U6 t4 j* t // ??àì?? μ?·ó
9 g" X0 `4 n3 f for( int i=0; i<pProp->nDropItem; ++i )
( L+ }: F$ J! [+ q1 e {
3 d; o1 [6 x3 e/ v BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
/ J; d, t" L- }3 V W, w4 Y. p& M/ T& y6 K- L( P& A1 U. y+ x R- f
if( xRandom( 100 ) < pProp->nDropPercent ) - Y( s+ i; b* W. }8 i8 g( r
{, I8 G/ q) D& V) n @+ p3 q$ Q
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 6 K( |5 x6 c" D2 o' Q0 Q1 E+ W( q
break;* Y( ]" N+ ^- k) [0 T, ~% V" B
}
6 ?! U! p9 o0 Y: R4 e+ H2 Y& V$ e }' |9 _- J$ j% e. U" x
}( Q# G6 @4 d0 T3 V4 f
}
7 ~( ?3 u- V* _! F }
2 m* k: b; Z7 L3 J% V N0 G8 R8 g2 a T/ ]
//pAttackerà? slaughter°aà? oˉ°????2′ù.
- d2 B9 q4 W; ]8 p pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );2 f/ z# W, B: @2 h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 e+ u, s1 I( u2 o3 S if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) l. j# s: {1 ~) J* y* c
UpgradeKarma();
0 O7 V8 r" {1 f) b) U#endif // __VER >= 8 // __S8_PK
7 Z8 Y% B' t5 r# t return 1;
3 K: h8 d% L1 Z0 W, J' d3 [% U# F}
1 m! j1 [4 ^3 y* i3 Q& u6 r
! @& b- L1 C% t6 x+ I8 W
1 u7 k8 S. K8 {' c. y; d. P2 O: G
E" s6 h [$ x1 U$ Z7 t. `3 ?% x& f6 _# C
. K. a5 P% X0 W" c- |& `% h/ _7 B7 p
) z+ K# L, z! D' o-------------------------------------------
: F; _. ], R" f& ~, t. @; e. m9 E- D% g: ?9 t! I% C! \
4 }9 w! w+ F) {5 _$ K: e if( pAttacker->IsPlayer() ). U: u- `. P7 U; X
{6 C4 E' h6 s, I$ g' @: G
m_idMurderer = pAttacker->m_idPlayer;
& l3 G+ K% d/ @ X D& X" T2 A4 J4 l9 {0 A0 Z/ y* d7 q& s d
3 G9 }+ ~/ w/ f% U! T# c6 }
CWorld* pWorld = GetWorld();
3 ^, i0 `% @9 ]2 o" ~% x$ S0 X, A if( pWorld ), `* \/ X: J5 ~( j r( Q* w
{
- T/ J% Q% g4 N5 W char szFormat[256];
. d* }: F; Q) R. U# s, j) t strcpy( szFormat, pAttacker->GetName() );0 g: A3 H y* e( o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ ^: b& n! P' Y& @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' O+ }% O7 Y' x |$ \8 T" C }/ V9 N& ~# \1 I9 C
}
+ Y9 H1 d- g0 `6 e2 O" R0 k/ @% h
7 Q, R2 W& q e5 ^3 k) o% P7 I. S |
|