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赏金系统恢复
. ~& y! P" G3 m" y. _" c/ RMover.cpp3 L- [, d9 l; C. {5 C2 l/ ?! k
/ l# p& z% t% J4 D1 u b& VCode:4 a% x; A8 E9 d6 L9 r9 [/ e3 W5 Y$ [
int CMover::SubPK( CMover *pAttacker, int nReflect )
4 Z+ Z! ~8 C) E; u7 `, x" p{
7 i; J( w8 | A0 ]* l1 m if( !g_eLocal.GetState( EVE_PK )9 R; l0 o& f3 J+ H( |( j9 u& S
#ifdef __JEFF_11_4
/ B# c! u: G# j' k7 _ || GetWorld()->IsArena()
( d4 ~9 s ^- h- r#endif // __JEFF_11_4! i3 a& E e4 s8 _/ j
)
q1 B3 x: @! l return 1;% ~( E% }; p5 L8 \4 w' y4 v# W
/ t. c0 ?! G8 ?: {/ ?. N4 Q
#if __VER >= 8 // __S8_PK
6 J$ }1 h& c/ h8 Z3 o, K if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! Y" t1 a0 }- {& k
return 1;
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# h3 ? f& u2 R$ E if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 o8 q: h0 |2 e) h1 _, D return 1;
! k' D6 \8 \! j: k4 e
: c5 y q5 B8 e$ H m' M$ |$ T#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 P9 K: X( J' l8 n if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )1 L: \+ k3 F2 a
return 1;
/ x, _4 p6 y$ |8 v3 Q$ ?, @#endif // __GUILD_COMBAT_1TO1
! [6 c$ w9 ~ | w( p% B/ l* I+ j1 o$ @9 o7 s& p; W8 n2 R& m
if( g_eLocal.GetState( EVE_PKCOST )
9 o5 o+ F8 r) j$ ]2 j#ifdef __JEFF_11_4
l; `- d0 V, d7 j1 A# @7 |) t; A && GetWorld()->IsArena() == FALSE
# Z2 u* I* w b3 X! q#endif // __JEFF_11_4% P" T4 Q! S4 H* n1 i! p
)
# u6 z2 h' S7 H8 C/ Y, Y* A; n {
/ C" S ^9 F3 F% D) a4 v if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
8 D/ G0 w$ Z* {' Y if( m_dwAuthorization < AUTH_HELPER ). n# |8 a, F+ F; y
#endif
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7 e7 j" z; d& i. P; [8 Z: u // ??àì?? μ?·ó
* b# b# @- K9 P- s // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): s% d$ f6 L. y7 A2 V% U) F
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 Z) b8 @ f5 |* G* I# O$ {5 E! p int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 I3 [2 h' E5 Y7 \8 b# F
for( int i=0; i < nInvenDrop; ++i )* f" o* w. u/ I2 D
{
5 |. h9 o. S5 ~# |% C3 i if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( q' m8 i8 d/ p) I
break;
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, Z: W( Y3 a, Q$ C* {$ j5 B // - à??? μ?·ó: P; K7 ~2 }7 N7 D3 z5 r5 ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( L3 E& c& H; p1 t, \' R for( i=0; i < nEquipDrop; ++i )) u9 f) @+ `3 G/ ^# Z m3 V7 G5 o7 Y
{
& ~6 R* P/ D. Z0 Q$ h if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 i( ], k1 }! V1 @# g1 ? break;+ x1 C( a7 ]1 V" e: t
}
; ]/ I7 {+ D' i# f3 ?) o4 u }
& O7 `# P8 c( @- g2 J }
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% o1 x; i' F: j6 A( T$ l if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;5 Q8 h- I# m( k, V0 H
4 e1 ^, ~% ~3 z0 Z$ M# g
2 i! ^7 Q( W) k# g CWorld* pWorld = GetWorld();
) r( S: U, S7 X if( pWorld )
( |1 k2 ^$ d/ B' R* b2 Z {
T) a6 i: X' p6 M$ Q3 m! ] char szFormat[256];7 }; W9 |: M1 t( ?" }
strcpy( szFormat, pAttacker->GetName() );2 p9 M, J; ]8 T4 ?$ C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- P7 I0 q& `# d- g# N) `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- E0 Q! Z' a8 n: @7 S }+ f! r5 \2 @4 i+ V$ C8 T
}
8 p3 o- d+ i7 q4 ~+ D
7 R/ y- C/ b$ u if( !pAttacker->IsPlayer() || IsNPC() )
# g% f$ r/ q5 `/ S+ z$ e return 1;
. ], ]2 v6 x* S9 H
# w1 [9 v1 u* G5 I' R$ t BOOL bAdd = FALSE;
/ j" r: M% q8 s if( pAttacker->IsChaotic() ) // ???à?ó??
! w- u6 A0 \/ A& _# _! e: P8 S" }5 S {0 s, t# q- r5 @" w; Z
if( !IsChaotic() )
8 `1 e- i4 B$ _2 J( M7 l bAdd = TRUE;! q E7 e4 t) \6 S3 {1 @
}
, t# w$ O$ `2 y+ _ else // ?????ó??, èù???ó??" x. c n$ y) Z5 r( @& ~5 \
{
% L6 z! s. w- A if( !(IsChaotic() || IsPKPink()) )% q( J( Q. h- Y8 K r. d
bAdd = TRUE;0 _! Z6 q3 a! V9 H# C
}
" ?3 _4 n" ?2 i ~
d" m3 I9 H( d3 h( \2 U; Z) | /// ???à????, ?o?aà? ??·ááü) D5 a/ c3 Z3 y5 u
if( bAdd && nReflect == 0
/ q- S: i2 I: _* j/ d && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 i) c# r4 U- Z- H1 w( A o }
{
H- U8 r W; T3 c if( IsPlayer() && pAttacker->IsPlayer() )
" j6 I& I- |$ L. P& K5 f1 I) l {5 @- u1 p2 U- @, Q
if( !pAttacker->IsChaotic() )
3 r9 O$ e+ F* ^5 Z( K: X: l v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
4 u7 q4 J, v- v CString szSendMsg;
7 G2 H& N$ K/ D+ D% G szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( P& c. C4 j0 A; V2 q+ f
((CUser*)this)->AddText( szSendMsg );
: b+ ~& b7 G& t szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 z. f% e0 B- l9 T0 X5 y0 T5 k, T, p ((CUser*)pAttacker)->AddText( szSendMsg );
4 ]6 @2 M) M; F7 x. f( d }+ ~) [& K; \% [8 M$ G0 Q1 R
6 l8 G2 e/ w T8 c7 u2 Q" G/ {
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, a _' }. q" x" \- k: w1 v ((CUser*)pAttacker)->AddPKValue();: V7 \) O8 K% B* O4 r# q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" B3 ~8 y5 v/ C$ j9 U
g_UserMng.AddPKPropensity( pAttacker );
! u g- M$ k) N8 d1 ]7 K+ |% B g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% y4 V3 C9 r) a' I- r u/ M#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?+ a$ E$ y# |1 t& G. e" J! t
#ifndef __MAINSERVER
! C( w# ?. E( i/ z; i' qif(!pAttacker->IsPlayer())' i* u+ b; [# G) e& k
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
$ p0 S& n/ `5 [7 j8 g, Z7 Z, O) m#endif // __MAINSERVER
+ B- q3 T( @1 a( f' v; P5 m% ^ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- `( p9 e6 S3 p' U v3 X' j! o( R2 D# ~
#endif // __HONORABLE_TITLE // ′Tà?
5 e" Y) o+ b7 }. m+ s4 L+ W }" q$ k4 v6 r# E R7 s* w# T* g+ P
#else // __VER >= 8 // __S8_PK4 m t! [: d l$ p1 |% S
BOOL bChaotic = IsChaotic();# I0 d; F6 y- `* t# K% C/ p
9 }- Z% G2 Z# z" i m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 ~, r' t7 J! l* W0 o, B
pAttacker->m_nNumKill++; // ?3?? á?°?
$ R! s7 `3 T1 J4 T- {" M8 b1 Z" c (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
. {1 g: O: q" Y- X0 p
1 O# O$ d5 d& | int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
' T# Z: T4 l+ d9 R! T if( nGap >= 80 )8 p) P$ s/ G+ L1 g7 c5 Q( g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . q1 s- Y/ z- B3 i3 O
W, q f: o) [3 n0 D- X5 A g
// o??ó±Y ?3±?±a?| ??????′ù.. J# g l9 \7 ~3 J0 y, W
CWorld* pWorld = GetWorld();
( D6 z3 G' y! R6 o1 a& K if( pWorld )9 _ V( _2 `1 W
{
3 B8 f' p7 V( V( ] //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ B8 m0 i) p$ U char szFormat[256];. [0 M0 Y6 M' s F6 X/ \* U4 P
strcpy( szFormat, pAttacker->GetName() );& ^" v8 k6 [, X! W* @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, X6 U+ Q6 c5 M& a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# M0 [+ v) W3 Z2 s* Z, S6 r6 I
}
- q4 n: k& I% R4 J8 [! }$ U7 {8 k& u" `7 R4 t# J/ r
if( g_eLocal.GetState( EVE_PKCOST )
r" }5 t- I6 A, z; \ z- a1 S#ifdef __JEFF_11_4) N0 r: H6 o' j+ l3 q; T
&& ( pWorld && pWorld->IsArena() == FALSE )
8 {9 G# y/ h: |9 u/ \5 c; M2 |1 ~#endif // __JEFF_11_4
- K9 [ b# k* b1 W )$ E+ w3 {0 p2 W8 P9 N, n
{
, ?# T1 A8 o+ z, b- j* H if( bChaotic ) ( ^* s1 L- p$ H( K0 y8 T5 L
{$ H0 j3 w. v0 [- S/ u7 i
#if !defined(__INTERNALSERVER)
( w) o6 n! O' G4 R2 q" \; `' r if( m_dwAuthorization < AUTH_HELPER ). w% q0 M: {7 a7 ~. y. b" h
#endif% \2 x9 z* M; C+ x) y
{6 Z% F: w' B, N. m2 n
// ??3?μ?·ó ' I6 o4 o, L! V1 N
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, ?# L8 h, d( S2 @ float fRate = pProp->nDropGoldPercent / 100.0f;7 m P1 Y; {, X! ^) {1 O+ D
int nGold = GetGold() * fRate;
2 E/ j8 Y, ^ o1 x8 p+ R; x7 F6 G: g1 w8 h
if( nGold > 0 )
+ E# U$ Y5 y3 @4 p* q) t: i8 k0 ?0 q DropGold( nGold , GetPos(), TRUE );2 O4 e1 p( X k
' n! n" C s/ n: X% O5 E+ a // ??àì?? μ?·ó
8 h& D- ]; T$ }9 I for( int i=0; i<pProp->nDropItem; ++i )
- f! ]9 n4 R" b/ I8 I( E: q/ s+ i {
, W) X, B7 R& ~: h0 M BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. `$ f, l" D+ B" r& q. b
* [$ ]4 l1 F2 \% s if( xRandom( 100 ) < pProp->nDropPercent )
1 k3 |5 S, ~& s7 U3 F; V+ K A& Z {
6 M' O6 o Y* X. F+ v if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + {; r& x, n- F. k( s5 z
break;: A1 w! t6 @# O
}" G* ]. @( l* d5 k2 ^8 ?
}
$ w3 q2 x4 o, {2 o }
. A7 J w( {3 ?' Q4 ` } G( @$ p) [. s1 \
}, ]% A: g3 }; W/ ^- ~: i3 k o5 ?
/ n; R( K( x. ^2 d" m/ E7 A3 h //pAttackerà? slaughter°aà? oˉ°????2′ù.
, t# ]$ q; @& {5 o6 H) x pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 N$ r1 [7 N% w% z& \ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& t3 V1 e2 M1 `/ N1 x- e if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ); G" S. c1 D8 \1 E( `
UpgradeKarma();9 X' }. j. u% M; q5 T+ ~! ^5 m ?7 S% R
#endif // __VER >= 8 // __S8_PK, ^& R8 K: z, x: T
return 1;
+ g* }9 }+ M# J0 Q# n9 |7 y}( P0 R$ ]- \. ?3 C0 |6 u; q9 {
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-------------------------------------------, c' X+ q9 i m
1 q. P) F4 Y1 b8 n3 [& v1 W' G V4 \3 ?* i
if( pAttacker->IsPlayer() )4 [* e8 a9 j# G: g
{
@1 N. n" Z% Z- r; v* V# v m_idMurderer = pAttacker->m_idPlayer;, l0 v. ]! ]% {: f% p" @
2 `! _, ~1 U z4 y! b: _2 c' ~
. T3 o2 k+ B2 b/ m: g4 W' }! E0 C CWorld* pWorld = GetWorld();
; S# ^; Z1 b* H$ ^; S$ X& X if( pWorld ); s5 S7 \3 u) w' f( Z e
{
0 Q$ \* C, E# C( E7 \ char szFormat[256];
0 K8 f+ F* g2 Z% ^" r' M, K; o strcpy( szFormat, pAttacker->GetName() );' a% t7 T) v2 Z+ [1 g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 J4 e! Q7 A" x6 p- g/ o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
0 o. F) a& M" e; R; S0 B) o* { } G# u! z" J9 B, t' W
}
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