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赏金系统恢复
3 j0 N: T( V( R! y" LMover.cpp- @) `# N! C1 ]- h
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Code:" y% R1 Z' [* V d
int CMover::SubPK( CMover *pAttacker, int nReflect )
2 I7 Y9 K1 z, n7 }0 z{
, J, Q. m2 E% [ ]) b if( !g_eLocal.GetState( EVE_PK )3 o% _# [, M( A3 e3 N! ]% w
#ifdef __JEFF_11_4( j& _' M: }4 N# r
|| GetWorld()->IsArena()3 [( r7 \6 C, B' ^2 y. q
#endif // __JEFF_11_4
. q* T2 y, L. C' K0 ] )
5 N# X) t; A: _/ E return 1;
o$ p G. d5 l" m/ }' H! B
" T7 O/ H. } }# Y, _( {#if __VER >= 8 // __S8_PK
# Y! U3 \, n k \4 H if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- y& f: U9 @) P$ H8 [0 C
return 1;: v$ u: J Y1 s; x3 o- d
9 P4 B3 R- Q5 k, N5 d$ e
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 g# a0 z+ _4 | return 1;* | L9 ]& D8 V8 S. w- q
7 J" @/ \- M4 [; j( b" p% ~! Q#if __VER >= 11 // __GUILD_COMBAT_1TO1
- E9 B9 Q B" ]0 Y% W \5 k if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 ?* l1 ]! U5 Q$ G
return 1;
6 S+ o# X0 N+ D0 T* F' f0 y9 U#endif // __GUILD_COMBAT_1TO16 k6 q4 m$ A8 q
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if( g_eLocal.GetState( EVE_PKCOST )
8 T. i P. i# q6 ]0 M2 S9 K. r#ifdef __JEFF_11_4) [, f+ x5 l! q. k9 x4 g" I! b
&& GetWorld()->IsArena() == FALSE
0 g% g$ L* E# _* U0 e5 i#endif // __JEFF_11_4, i, T1 k Y( F+ G, a0 ^
)
8 P1 P. x8 f- Q+ q' u" X& h {
; O) e! q& y3 @1 H" h if( IsPlayer() && IsChaotic() )
* k& B, h& N3 Z& I {
- j* c5 _0 w) t: @, M) w" R#if !defined(__INTERNALSERVER)
5 i/ z3 y6 i% U9 h5 |2 Y( z if( m_dwAuthorization < AUTH_HELPER )
( ?: W7 R9 \/ D v5 J1 s [" B3 y#endif+ i' n. U2 I6 H+ o# x, }
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// ??àì?? μ?·ó
& _0 p- \( X3 q6 E/ h // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 n& B( h+ j& h: t) Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, `3 r1 p5 Q H2 Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 x) i! J# O0 ?6 Z: v: k/ t for( int i=0; i < nInvenDrop; ++i )* l5 t$ x( w. _3 T% m! P2 e$ B) s
{) m& s% Z' j* w" [
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% b) d) u$ l3 S break;
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// - à??? μ?·ó( q3 \' b% \# V9 ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& V( l: ?7 Y: a* P9 L; l
for( i=0; i < nEquipDrop; ++i )& d& U7 i2 ~6 h2 r/ ^
{
6 |# i. N' m7 s, S3 |% W) @$ E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ i5 o$ E+ ?' q) @* y6 _- W$ G break;
8 t. S* s% }2 j- C }
3 t& ~* O/ p9 m# D }
_' H* h$ j9 x3 H/ u7 F- j }
5 \8 M$ r0 f3 d7 _" F( T }
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! @ _, Q: Y" l" t if( pAttacker->IsPlayer() ) N* e8 }# o/ d' o# ^
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m_idMurderer = pAttacker->m_idPlayer;
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r/ E" j/ Q7 E) ~/ t; m" j5 a# H3 j: @ CWorld* pWorld = GetWorld();
' w( [- c5 }2 B: y: @. C) Y, q if( pWorld )# I) z [! u( s1 L, }- N
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char szFormat[256];# \- P; y, X2 g# Y7 n4 j7 A0 G
strcpy( szFormat, pAttacker->GetName() );
8 i0 Z# e; j1 J- O+ M$ \& _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: J6 ^& s! `7 A4 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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; H; m) V4 k& ~! w4 h" U0 W8 P+ ] if( !pAttacker->IsPlayer() || IsNPC() )! p: L9 [* ]/ g" l$ K
return 1;" h. a# f# _& s4 r5 E
2 q- X; M9 b5 a BOOL bAdd = FALSE;& w- c2 d$ p2 A8 U6 W; y! T3 t
if( pAttacker->IsChaotic() ) // ???à?ó??
/ P" }6 X4 F5 {' H0 W* K+ ^5 ` {
; A# Z) D7 ^1 h3 k0 x- J! u: q if( !IsChaotic() )
. q ]& E' U2 _7 j3 s bAdd = TRUE;. B' H0 e3 z+ J8 V2 Z
}
3 V: r/ F3 A' B* n/ P8 j$ ?0 p else // ?????ó??, èù???ó??1 ?: @3 F2 e* T/ p
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if( !(IsChaotic() || IsPKPink()) )
; D& S. b& r0 M+ B9 o$ I& | bAdd = TRUE;
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! ~5 }1 x1 e% k0 q2 q) T1 Y& U) k$ N# g( _8 o
/// ???à????, ?o?aà? ??·ááü1 ^: Y5 B: Y: D6 i8 A% S9 v
if( bAdd && nReflect == 0
1 y! k% V4 j% K! x) O& m && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, f+ b3 o: V/ W- D Q. B {1 }: R$ }" v! P( s; F
if( IsPlayer() && pAttacker->IsPlayer() )$ p1 i5 F W/ ]7 y# M2 [( `
{
3 J1 \. d8 ^. p( H if( !pAttacker->IsChaotic() )
. A% C3 e+ j! K) `1 A$ @ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 o) T% T6 a7 O CString szSendMsg;8 N* h) C3 K0 D" f a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 S2 n1 ^) |3 M4 Y* V+ C8 w
((CUser*)this)->AddText( szSendMsg );( k1 ?+ t! x# f
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& D; u, \: r+ v& |! R
((CUser*)pAttacker)->AddText( szSendMsg );
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8 }( n3 P& E; i8 N pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- }7 B+ j& t% o5 e ((CUser*)pAttacker)->AddPKValue();5 P# a$ M# n7 H( T( R% j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# N( N3 g% ]; A1 P5 n; c7 o# v+ x1 T& ~ g_UserMng.AddPKPropensity( pAttacker );/ ^6 T3 T4 K% ]3 [
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# D* Z0 v0 c2 x5 |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" P e) U$ x) S1 ~! ^1 Q
#ifndef __MAINSERVER; e* _* ?1 ?. q. V, A+ |2 }* o
if(!pAttacker->IsPlayer())( A2 D0 B* y! q- B7 @% q" U& s
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 J& e* v \5 ?/ q7 e* {#endif // __MAINSERVER C: N# B: P2 M* ^: ~& \1 X. T7 m
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* j8 m9 e- l$ P7 M9 ^0 g" {
#endif // __HONORABLE_TITLE // ′Tà?+ V0 G0 ?2 i. _* [
}# g$ V7 k k# ?6 g8 m+ ]5 d5 ]2 Q
#else // __VER >= 8 // __S8_PK% x) g1 }4 _5 { c% H. |5 Z
BOOL bChaotic = IsChaotic();. X2 r; a9 ^) L7 {: N( j) ?0 p
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: n3 }0 _" u0 R$ E
pAttacker->m_nNumKill++; // ?3?? á?°?& ]1 G1 o( O9 _
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù. S) v0 ]! V4 I* x8 D
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 ?4 K4 w1 x# M, _- e* x/ ?, S
if( nGap >= 80 )
" c# C& I, ?5 r T: H4 A. @3 I ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! O4 D/ R5 u7 e o
2 A1 L. h! ^; B" E; ~5 o // o??ó±Y ?3±?±a?| ??????′ù.! {- Y" Y" Y, r F" X
CWorld* pWorld = GetWorld();
; A' k4 B3 I0 d- y1 N* b& ? if( pWorld )
+ c3 P8 S& w1 ^8 T9 v" i( A, f {
# u$ t5 n' r6 u7 N; n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 ^' o" b1 A) J/ Y& `* P T char szFormat[256];6 Y: z$ y2 x) }
strcpy( szFormat, pAttacker->GetName() );
: G2 ^- _$ z( K3 J! C" Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 g: D" R6 E7 W4 o8 ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# G# w% ]0 g& v4 s
}) L1 v4 e: S2 I. i
( p6 K5 U5 ?4 y: g& ^* l' P if( g_eLocal.GetState( EVE_PKCOST )
% Q8 T5 Q, w. ]#ifdef __JEFF_11_4
6 Z+ V' p- `2 T6 c" C) L && ( pWorld && pWorld->IsArena() == FALSE )0 R Y g; @) o7 J
#endif // __JEFF_11_4
; g2 I+ O/ x" I. w$ j: v )7 f, E: ~; n3 I9 Y; a+ u! d7 h1 x
{7 `4 h9 y) z# ]) h
if( bChaotic ) / H! k( l* Z; ?8 {. S
{
5 n$ h/ ^5 M5 y2 `4 N# H2 r3 x #if !defined(__INTERNALSERVER)! G) z3 r e8 x
if( m_dwAuthorization < AUTH_HELPER )
; s" N2 }+ Z* N1 e #endif
' C$ R4 f! C9 ` \' L$ K) {2 ~ {
& l, Z. }+ y, [# k9 l, b U, A // ??3?μ?·ó 4 G1 n3 L1 X' p& c2 Z
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 r* E: J2 e c# q' Q
float fRate = pProp->nDropGoldPercent / 100.0f;, a# x6 C& ]" Y8 f% l n2 w
int nGold = GetGold() * fRate;
' B. S+ r- }3 k k! K1 P1 H
- z4 C) ^6 E" p: L if( nGold > 0 )
- d- G2 f5 f2 U; [' k8 z DropGold( nGold , GetPos(), TRUE );
& P) R; e$ S0 Z' u0 ]. S1 A- ^- E J9 a9 P4 {# P
// ??àì?? μ?·ó + J% G4 T$ L6 h+ [; M5 ~% m3 b" t
for( int i=0; i<pProp->nDropItem; ++i )
$ ^+ e- `* ~. H# }& R {
: ]; l9 g: g. n% j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
R( C0 n9 L1 U `
# i5 b# M+ H5 Z8 X% g6 B2 c1 K if( xRandom( 100 ) < pProp->nDropPercent ) 4 \ b4 s5 ^2 J( x, g9 E
{. F6 k* @* k5 q M0 U1 b
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 T: l5 B5 R+ P' R+ Q3 P- v break;, L: }6 R, m5 s1 Q2 _/ i6 t
}7 T; Y$ u5 B0 r; U
}
! \" u! u1 d+ Q% P }
" @) p! Q" j$ V: r" T4 j0 U7 I }
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1 p: u% ?7 h% ?# e7 c
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! G7 i( p1 h, ?7 E pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
, y2 `; |# _; T, F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 i+ i. x9 ~3 X6 m$ o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& Z& Z- R& I2 ]4 C; _5 |
UpgradeKarma();
1 n9 @) g* Z1 ^8 ~0 o. i& x#endif // __VER >= 8 // __S8_PK
# i9 v3 T' c! Z2 H1 U return 1;" `& Z% I9 X7 A2 |
}
& X9 Z5 p# |, j8 r8 \% ?7 k
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# J6 v4 \0 E; d( L: v7 ^7 _5 z- _/ i: _
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/ ^5 x; l+ B1 x& S. G$ p: E6 x& q( C1 j: ^
5 q+ O/ b' \4 O& f# [4 y1 a. l-------------------------------------------
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4 |) J8 s& C7 T I% u9 O if( pAttacker->IsPlayer() )% b/ s& V% F9 e9 Q+ T# I
{
8 u2 [2 e: ]2 S+ w) n; A* b m_idMurderer = pAttacker->m_idPlayer;
: H2 v2 a/ B2 S. X, m8 f0 m' B; P; g& \- J- O0 [
( _8 t0 l; ^# R: s( A
CWorld* pWorld = GetWorld();
% S: ^1 t& ]# l) l if( pWorld )- S8 r1 ^5 {, t
{4 i- F) `2 g: c3 z( y5 k% {4 h
char szFormat[256];& _3 z/ L5 z/ w7 m! X3 H0 A
strcpy( szFormat, pAttacker->GetName() );: I! u7 P5 a. b z, I- j" P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% Z y1 Z5 a$ M+ o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# ^/ E+ ?9 z1 f [8 J
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} | R! c' d6 |1 l8 }, {6 Q+ _
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