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赏金系统恢复
; I3 ~% \7 D7 l; B# {* d3 \+ vMover.cpp7 h' u0 P3 X3 r7 o* l
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Code:% e9 q3 X, U$ Q6 A6 }
int CMover::SubPK( CMover *pAttacker, int nReflect )/ K3 z& `7 l0 S* {& X
{/ m: J2 L' H+ v! V2 w
if( !g_eLocal.GetState( EVE_PK )" e7 g1 z ]; b7 }
#ifdef __JEFF_11_4' F$ R* C/ Z5 E( c' f! q
|| GetWorld()->IsArena()
4 [7 C# K, [( B3 e% r#endif // __JEFF_11_4
# Z' X2 ~ X3 W6 ~' | )' d' e3 r2 j6 o0 N* U$ R
return 1;
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#if __VER >= 8 // __S8_PK
9 Z4 ^( I7 v$ _& N9 i- P. B. P if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 q4 [& e/ n+ F! u& a" _ return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) H, n. l0 H. e: @. H
return 1;. k1 `) p4 m7 G+ p
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 x4 f: ], h4 P, ^5 {5 z6 N l if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. ~- T& D' V0 N2 S return 1;0 T0 G% U) u: G# R1 L1 u! \9 Q
#endif // __GUILD_COMBAT_1TO1, Y4 N+ H. E& \8 h" v8 A* b
" f5 S) I6 @( P7 U if( g_eLocal.GetState( EVE_PKCOST )
+ N5 {5 W) e/ }- ^2 |#ifdef __JEFF_11_4
9 V9 b) {9 R. L( |: v && GetWorld()->IsArena() == FALSE
& G0 `3 \' @/ ^3 |6 Q#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 9 [* I" a. s1 W$ b! v5 |
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#if !defined(__INTERNALSERVER)# D! J/ b# L% b+ b# S: z2 z
if( m_dwAuthorization < AUTH_HELPER )9 A3 D( F+ k1 v
#endif
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1 B) C5 d& k1 @, W // ??àì?? μ?·ó ) v, D1 r- a' f8 v; o* a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ g& H f& J% t: {) }( y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% { S, v3 w( Q. f# E% z2 E6 ? int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' W6 ]4 \8 k$ E2 _" C$ d {/ r
for( int i=0; i < nInvenDrop; ++i )9 C8 T( C& N$ d c/ X4 @
{( x$ T- } C/ y- T9 U/ f
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) . O: |$ T2 M% G$ }: G
break;
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' h) w- j/ T8 r* [. E1 C, E/ X // - à??? μ?·ó4 \7 u5 r$ w3 `" x @' O
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 L( ^+ U* i; u8 J& _, _9 J9 S
for( i=0; i < nEquipDrop; ++i )
$ a7 @8 B; A3 ~6 f* | {
9 k6 q3 ^; k. h: E# v4 R3 U8 J if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' K( l% L! V8 v" W break;
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}
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if( pAttacker->IsPlayer() )1 F2 c; A$ t" B. `) ]
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m_idMurderer = pAttacker->m_idPlayer;
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4 `5 r$ P+ y2 J( Y) E7 J CWorld* pWorld = GetWorld();
% d2 ^ @) S) M4 L6 t if( pWorld )9 O* D+ K2 P% B# z
{
8 S4 S( z( G, O9 k( j' q char szFormat[256];
- f8 }% c# F. ^4 c( ] strcpy( szFormat, pAttacker->GetName() );- e/ h8 T) z0 O- V' a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 `6 }0 E. }1 n8 X( o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ y6 t0 L6 H* H; r( X) }% z$ ~
}
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7 j3 a3 i3 z0 c0 J% U, g if( !pAttacker->IsPlayer() || IsNPC() ) O2 t; ^: ~) I S8 T+ Y( O
return 1;
" E8 S6 g! B/ p* F2 U+ c/ i" ?6 G. T( ]$ {
BOOL bAdd = FALSE;
# v' g# L9 D4 h; k if( pAttacker->IsChaotic() ) // ???à?ó??: d1 A3 A5 i2 d6 Q5 c0 w3 Z5 o: r! { A
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if( !IsChaotic() )5 m* u( L0 H$ V0 |, ~
bAdd = TRUE;
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7 C6 u, E% z( z0 F: r else // ?????ó??, èù???ó??! j8 Q( Y( K w( C! j) b
{
4 {+ J! N% Q; u, o if( !(IsChaotic() || IsPKPink()) )( G; i, Z |" G1 e3 p k3 K" p
bAdd = TRUE;3 @6 X! Y* [8 U; @2 q: P& E
}
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/// ???à????, ?o?aà? ??·ááü
$ i5 m4 @9 z$ ?0 o( l if( bAdd && nReflect == 0 0 J: [7 b! d" \7 O. o. Z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! V7 Z# L5 Q& d
{
- w4 N0 t& `( R ~" _" r6 ` R if( IsPlayer() && pAttacker->IsPlayer() )6 J1 D* j9 N9 q. s4 Q+ R# A, r
{
5 x# d0 q" I8 K; p2 l if( !pAttacker->IsChaotic() )3 u4 Z; C3 `6 A0 E- `
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 }2 t! p: t+ a8 k
CString szSendMsg;
. [. r1 T% O1 L4 J szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: |3 s; D; t$ B; ]- h0 o- u4 c" R
((CUser*)this)->AddText( szSendMsg );
, O2 A% @: \- l2 R9 C) c0 v2 R szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ X5 B: |" C9 I ((CUser*)pAttacker)->AddText( szSendMsg );: C R( L% v' X. Q0 V
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 s; K5 q' G8 b: e0 {% \5 v' O
((CUser*)pAttacker)->AddPKValue();: l- R% p7 {& f8 o/ U: F
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 g; @8 \. ~2 \" y2 u- \: o g_UserMng.AddPKPropensity( pAttacker );
) U' q' H9 t$ G% \0 T" a g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 y- t+ `6 i9 d! n$ f#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?, A7 m l, z9 x, Q S: A
#ifndef __MAINSERVER
, B3 n0 V p. m) Tif(!pAttacker->IsPlayer())
6 j4 g* Q. t" z* r# V* v FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- }$ r1 s5 y: a#endif // __MAINSERVER
3 U1 G' K, W- j) W9 ` ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; b4 w3 m/ q+ U/ q# f2 j5 m
#endif // __HONORABLE_TITLE // ′Tà? i- n7 X8 }9 e% R2 F1 w
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#else // __VER >= 8 // __S8_PK
& Y* |, I2 w( T6 _) Y& M! L6 _5 _ BOOL bChaotic = IsChaotic();
* a; p# D+ j/ L9 L6 C5 O/ H& u+ A) }# E* |( r- {# f3 ?& [- Y9 n: @
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# {8 Q; }" Y9 b+ `5 R pAttacker->m_nNumKill++; // ?3?? á?°? x7 q1 Q% @; a6 Y% g
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ T9 G: X) ^' |8 ]; ]% G; p% g
* J, U3 n, Y4 v0 k+ y& D% Z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 U) U( [ R2 L( o, _" N if( nGap >= 80 )
9 g: G2 O+ Q) q0 }+ C# j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
) O1 ~$ m6 M' n7 p& T3 {( n$ X8 O, r. ]" C+ I3 {! U
// o??ó±Y ?3±?±a?| ??????′ù.
' B& x# T* E2 R ^6 ^ CWorld* pWorld = GetWorld();
5 R0 ~3 B3 |9 A, B% l! u if( pWorld )$ Q% D' O, X$ `+ }" i
{
! ?6 k' w; n+ k0 L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" d6 G0 `# C3 ^ char szFormat[256];# o& U% i. E1 ?8 J4 f) Y
strcpy( szFormat, pAttacker->GetName() );. Z( m5 B# |: V: z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* u( v6 y" O/ g) ^% D5 B6 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );9 p. O1 C+ t0 z
}
. {! _ H* F; l) N% ]9 ^# u+ B# g
if( g_eLocal.GetState( EVE_PKCOST ) 6 ^. E3 b: A0 W7 W
#ifdef __JEFF_11_4' H; T* ~/ [$ ?9 M3 M
&& ( pWorld && pWorld->IsArena() == FALSE )
, \* V" w& |, A# F$ x#endif // __JEFF_11_4
9 s2 _' ]) I- } H )
3 s6 i: n5 G9 u" u' n. \ {
! d/ j. u1 B0 Q. r# b5 M# `/ y if( bChaotic ) - l) m0 Z. w/ Y- h% t
{) P7 k) r1 x$ {8 a. B4 S
#if !defined(__INTERNALSERVER)
8 s+ o! u1 C8 q, H4 h% O5 Q; M. @ if( m_dwAuthorization < AUTH_HELPER )
) P( p8 y$ s# o c- j3 L: w D #endif; x7 a4 f' j# k' Z* J% h
{
. K: ]5 D1 c( {6 _; ?8 H1 F // ??3?μ?·ó $ g( a3 `' s) n, J
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. L- I8 D, K1 a( y3 p
float fRate = pProp->nDropGoldPercent / 100.0f;; ?' q6 s2 R+ T9 v" R
int nGold = GetGold() * fRate; L1 s' H. g0 I
" e& ]; H, V3 S' Z if( nGold > 0 )
0 ?; H5 e l6 g/ u DropGold( nGold , GetPos(), TRUE );
4 \+ U* X7 F$ Y2 d$ N3 i
0 m+ m, j g- H+ v // ??àì?? μ?·ó 7 r4 K+ r5 t# X ]) Y
for( int i=0; i<pProp->nDropItem; ++i )* f- h! J9 p% I+ c
{
6 i. u. y& J0 @6 B4 j. h- j; a BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 g+ g, h9 I- O4 ~/ V, Q
/ B$ h4 u' g2 g1 ?& G if( xRandom( 100 ) < pProp->nDropPercent )
) n: [* k D$ e& R$ v$ c( x; n {% K9 \% _0 ]- Z" N% t1 G
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, K( k7 Z5 n7 T. Q: `- F; V R break;
+ f3 {& h! ^, R) m- |0 `" o& E! N/ E5 D }" _, n& F2 E1 I3 I
}
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, v9 l9 s+ Q# C! {
//pAttackerà? slaughter°aà? oˉ°????2′ù.8 x s. G2 D; o
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. t# a" D( Z0 ^3 l) d: C // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 h1 |7 P4 e; K$ ~
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ C1 z6 |7 u, G% Q
UpgradeKarma();
6 J" H5 i1 X7 Q9 U#endif // __VER >= 8 // __S8_PK+ ?! K4 } D3 A+ s2 e
return 1;" k! N, w0 j( I- [, Y4 `
}
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-------------------------------------------) p% I" R" J5 D) G0 c4 U8 @
D3 w1 J0 a' c* J3 b+ L$ M; v. U
$ F7 Y- S4 p/ M+ P if( pAttacker->IsPlayer() )" z. [9 X! {6 R4 A: S$ j. L1 {
{) I8 j+ i$ G& p
m_idMurderer = pAttacker->m_idPlayer;5 U( `* Q" `3 r
$ g+ q$ @+ ~ o/ d$ H3 t! a# e# c
CWorld* pWorld = GetWorld();
7 o: @1 Z+ j% C3 l7 H if( pWorld )
6 x+ U4 y6 z+ e3 D8 h {
5 A. {3 a3 m8 D) H- ? char szFormat[256];; D5 |$ x2 ], O* }( r I- }
strcpy( szFormat, pAttacker->GetName() );5 |2 Q v; h' t3 B$ L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 |7 p1 i8 U7 X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ }4 q, Y+ t4 O" U* l! D) P7 Y8 }0 Z
}
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