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赏金系统恢复. K3 ^* M: V, ]6 B' l% n; q# V4 [- u
Mover.cpp7 b- u8 T/ l2 s, [7 Y
; L' K, @1 g: t7 ?Code:
" {+ u* W1 r+ n9 R7 }int CMover::SubPK( CMover *pAttacker, int nReflect )- S3 H; D1 [. t3 H7 H8 g; [
{
' u. |( U: V: O if( !g_eLocal.GetState( EVE_PK )7 ]9 S3 y+ |5 V: f& U
#ifdef __JEFF_11_49 P: b* v1 k$ q5 Y. k$ Y
|| GetWorld()->IsArena()
( ~/ W: X7 O3 Y# h#endif // __JEFF_11_4
. J# A4 u/ b0 x/ h )& p% ` y- H- `' W$ v0 }8 W
return 1;
6 z4 E9 I+ H! ^/ x
' w( j3 J! r( F* D) r& c7 B#if __VER >= 8 // __S8_PK
$ X4 X1 u& k" i" ]2 \- R5 v if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' s B/ u( c) L L
return 1;
5 i6 J8 m/ B; P! Q7 L8 _
- w6 d0 K+ \4 G" r# K. r if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 o+ G b) |, F% v return 1;- S4 r7 q+ Z9 [( T. I, l* y$ A
/ y' B @7 }* o#if __VER >= 11 // __GUILD_COMBAT_1TO1( S1 `/ J5 E& b- q6 P5 b5 d6 ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& p$ ]+ G2 i. M# t return 1;
3 {; m& K$ e) @3 T* n% ?: Z#endif // __GUILD_COMBAT_1TO1
; a8 x: H& V- X. \9 p2 i$ i5 j I6 a! N5 Q6 J
if( g_eLocal.GetState( EVE_PKCOST ) 8 q" R/ ?1 \. N; j( E1 i
#ifdef __JEFF_11_41 P4 `0 K" J8 }+ H4 A1 i
&& GetWorld()->IsArena() == FALSE& p. _% n' Z* X! D1 s+ @5 {" d
#endif // __JEFF_11_4# w0 g) a" O' H- \9 b. O" f. i
)
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if( IsPlayer() && IsChaotic() ) 1 q z) p& @8 J1 q x; A
{: E3 I( n# b/ I. A
#if !defined(__INTERNALSERVER)
# j8 J: E) d" n ~* s- s if( m_dwAuthorization < AUTH_HELPER )9 Z1 K0 ~% a# p( U1 \8 M! S
#endif( V+ M { E) D; X [* Y8 } X
{
4 k! C* T$ w) `( O; I+ \ // ??àì?? μ?·ó . C/ g2 f1 h% Y; Q* j6 ^) [8 ^) e
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! ?# {; D. G, b+ E
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# T7 Q- I1 ]+ L* j; n; s
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 X6 x2 x+ s9 c# m& |; J- t
for( int i=0; i < nInvenDrop; ++i )* ^' Q8 H& k, S8 z& D/ l6 v
{
; G- O7 b& C0 p# j5 ~4 o if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - [& W1 G: G% k8 G P
break;
! r" N: \7 {# {, ^; X0 _# s }
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// - à??? μ?·ó
6 U$ q& V- y) H6 e4 }6 }* P int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* i( ]; C; s% i% B" T, X for( i=0; i < nEquipDrop; ++i )
2 s* [/ `: H( `- g7 k {
; ?- A, |$ |5 o7 A if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , y, e* y6 L5 Q+ @
break;
# O5 y6 S4 y- G {4 [5 O5 e }
7 p) H1 [! \6 Q0 _. o/ E0 g }
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}
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% B0 B9 t" D/ L- b if( pAttacker->IsPlayer() )
R* d& P3 x; v$ J7 E {
4 o0 k* m% ]: N! O, R+ U) W m_idMurderer = pAttacker->m_idPlayer;
# ^- {* o5 S) K5 X6 x
( j$ w( D, o" W" r* N$ |% t9 r4 b! P S
CWorld* pWorld = GetWorld();
4 J$ x, o4 ]* `# w( }" [ if( pWorld )
/ N7 m' A$ a# f+ s7 c( J {) T/ F# T$ n6 E: ]$ k! _
char szFormat[256];% n! r; `3 R1 a4 V( F
strcpy( szFormat, pAttacker->GetName() );& e; r' L+ {$ `1 l$ _8 J& o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; W! _: w8 c d3 y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* S$ s$ Z3 [& y3 f
}
% Q5 ?& z2 X" {. b& R9 U+ Z2 A7 c. M }0 p' Y) N0 a [) |
7 ?8 n- K5 Q; r8 Q* d5 X
if( !pAttacker->IsPlayer() || IsNPC() )
! ?7 K2 d$ p& p7 q( i4 z- ` return 1;
% J9 W" O* m6 M: j0 e; a0 J' X+ S% v8 ^0 c/ {! j
BOOL bAdd = FALSE;
& ~6 E4 Q3 w& v5 \$ w6 G if( pAttacker->IsChaotic() ) // ???à?ó??6 e* ~% U# d* {3 w* ]* C: I8 {
{
6 u `# Y% F$ i5 K if( !IsChaotic() )
7 [! {0 p1 @' g" x" n8 m, O- b bAdd = TRUE;
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else // ?????ó??, èù???ó??( S" |9 C$ |+ j8 c( G6 _6 [
{0 `$ a- P1 o: s5 Q' a6 l% j
if( !(IsChaotic() || IsPKPink()) )
& _4 u: D# E) ?& M; T0 {0 C1 w- K3 V bAdd = TRUE;
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* U o7 J0 X$ g: g
/// ???à????, ?o?aà? ??·ááü
. D" C" {) e5 R, ?1 k if( bAdd && nReflect == 0 % q$ m9 k$ t# r7 S
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! N6 L& M; ]1 Q% D9 N6 l% i2 K {+ I% c* n( m, y( P- I! \# e
if( IsPlayer() && pAttacker->IsPlayer() )
2 l5 d! x/ W& s5 i; g# T* ~1 i {
0 W3 P- g9 r' ^# F U. h7 i! n if( !pAttacker->IsChaotic() ): Z' {' u9 w9 ~" s5 ?
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
]: Y t2 ?" w+ } CString szSendMsg;
" D) k$ Y% W( U" X; e4 u* T ? szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! U/ t! j' e7 Q& T1 i9 ~7 R& s/ R/ F
((CUser*)this)->AddText( szSendMsg );
9 U! c5 l: R" q5 | szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 D- G& |& b) ?* M( `/ n" B
((CUser*)pAttacker)->AddText( szSendMsg );
4 S; l! t% x3 _, s& F& v- p0 a }
s+ o9 ^9 T o G4 q
4 j( l# Q4 y1 m, h J2 d, [) f pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 u9 ~2 d3 P" }* n! ^- G1 r) {# |
((CUser*)pAttacker)->AddPKValue();' l3 T! N- h4 O$ c
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 Z$ |; H8 h8 U g_UserMng.AddPKPropensity( pAttacker );, U: p7 k- q" ? D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" f5 I' H. m2 [/ O
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) e; ~$ @' s1 S( T3 Y#ifndef __MAINSERVER( \$ l7 g. H! X9 B2 U' {
if(!pAttacker->IsPlayer())
% V# ^9 }8 ]3 _0 ^5 V! H7 e# t/ J! A FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# `/ ]" m* S8 j#endif // __MAINSERVER7 g3 o! ?: ~0 P0 F6 a5 S6 v) I
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- P( {; R& N m: o0 p* a
#endif // __HONORABLE_TITLE // ′Tà?
. u t R, f: b+ x* h( q }0 U" _5 g3 K: G R' c; p0 _7 F
#else // __VER >= 8 // __S8_PK
, f) Q7 }% Y" e/ J7 q1 V' g BOOL bChaotic = IsChaotic();
! h& ^9 Y+ E* l" ?1 _% S* k
: k$ h) Y. U A m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 A1 ^& Z& j. H3 _ E0 ?4 k+ d
pAttacker->m_nNumKill++; // ?3?? á?°?. H: @3 \, y/ @) ^3 m' y% s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.4 O- T( S0 o) I# c1 w+ k
5 w8 z' c+ y- O3 ]0 Y- P! B7 v
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- z8 `+ Q. w6 q" n if( nGap >= 80 )
# R- l4 O% i. y; q1 h ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 _9 r% [- R; H; d7 F1 A
+ p' D9 }: k2 S# z" I4 ^# r5 E3 P. ] // o??ó±Y ?3±?±a?| ??????′ù./ g1 J5 C/ @1 \2 [( Q- [$ E: G
CWorld* pWorld = GetWorld();
5 Y, F; Z3 R# w: q if( pWorld )# V* M6 L. X; y: a. c
{ P$ W1 K4 b; r ~/ \
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' F, K2 P! p- H. @2 M# K% ^1 L/ i char szFormat[256];
. {" S7 S/ |4 @2 V L1 c4 m) A strcpy( szFormat, pAttacker->GetName() );
* s O1 g# [( v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ N1 q9 h" |, ~- U7 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); }7 f" U Q: m/ C" ^
}
! w' ]& ^/ g* u0 ~. A t3 D6 Z- e7 F5 f$ h# O
if( g_eLocal.GetState( EVE_PKCOST ) ; z9 C% i0 g9 X$ s9 H Y; M
#ifdef __JEFF_11_4
! b% n" f' s' O$ N3 N && ( pWorld && pWorld->IsArena() == FALSE )1 o2 E* m+ f- _$ G* Z3 ?
#endif // __JEFF_11_48 c/ k0 T5 n& |9 g, Q6 B0 F
); u& g/ Y3 z9 E) i- U
{
# R: p' m- B( [, ^! E if( bChaotic ) % t) H7 c" h) U3 u1 n* i
{7 b% h9 M/ m. K
#if !defined(__INTERNALSERVER)
t4 A2 {9 m+ R9 Q, a/ O if( m_dwAuthorization < AUTH_HELPER )$ [; ^9 H; y% l
#endif0 U7 r$ k( q `; w& g0 i0 n4 C
{
! B" ]% X7 w) h8 u8 { // ??3?μ?·ó
2 X* G2 k _" o7 O- y# N+ o% n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); d, \. J2 F' J" h7 [9 \$ s* z+ Y; a. v
float fRate = pProp->nDropGoldPercent / 100.0f;
$ R+ U% N0 _' L' _. n3 @ int nGold = GetGold() * fRate;
8 U# r# ^6 P. ?/ ?' V# S8 T6 `6 i3 H3 _. i: J
if( nGold > 0 )' q* W0 Z5 [5 D5 m6 w& P2 \
DropGold( nGold , GetPos(), TRUE );0 W5 i. t! o0 N X; i. l& k) {) y& n
% ?+ O( t% g s. s9 U8 M4 w& P4 ~ // ??àì?? μ?·ó
4 _3 H+ ~. ~! j' j ^0 b0 z9 j" S for( int i=0; i<pProp->nDropItem; ++i )
3 D0 N' ~3 _* }- o- x4 ^ {% q* _* Y6 ~4 j. ~
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
; o i2 }; y4 `
% Z8 F" a$ {4 j- s5 q2 W: j if( xRandom( 100 ) < pProp->nDropPercent )
% I3 R, @. p; p- O; ]" j {/ X0 s5 v* k5 o5 a, I
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ( E' |/ ~7 G k9 t9 V& J9 |
break;, o& y: ~6 G$ T6 L
}* q: x4 X. N: g5 x$ D2 ~
}
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}9 O/ j C. h( K; H+ g, l- k9 P
1 x! x8 `/ s) _: e( O
//pAttackerà? slaughter°aà? oˉ°????2′ù.( _: W/ V' {0 b: u9 @, K
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) H1 }* A: ^ Q. a
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 l+ U5 v2 B; t4 N if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 m, Y6 |$ _! _1 ^0 ~& d UpgradeKarma();& M$ B. I% s9 v
#endif // __VER >= 8 // __S8_PK
2 l) n; ]2 ]4 @/ {" L( \ return 1;
3 X! U2 l5 C# e. i8 W. w. {2 C5 W}( q# y3 s Y {' i. }+ t8 _
- R8 P1 G/ _3 e3 H d
1 k' \( L( L5 j4 }* E* u/ V
5 J: M( ^' u" F! p ?9 X5 j; r, V$ q) d
! ^" W* a9 O3 `0 v2 V% W* n8 r
3 x3 q- X6 C! i- b j) o1 D-------------------------------------------; \9 o9 ?* C+ ~0 A" o# Y; A% _8 |9 j
5 }4 S$ i+ X( e! D
" e8 P" U7 C% i2 k1 d! Q! N9 L if( pAttacker->IsPlayer() )
) `% g7 K4 p8 A3 Z( s( a8 Z% W {2 ^9 q1 @, q o# c9 [6 I. K
m_idMurderer = pAttacker->m_idPlayer;
/ N6 z" t6 i* |# v6 v- x
# z6 A% N# v# a ~4 s/ t/ _; n
7 y) t' ?: M9 A# L: d CWorld* pWorld = GetWorld();; z0 J [3 y4 v
if( pWorld )7 N/ a' ^' P. ~# x
{
5 a k: t' [/ W7 j$ y7 b% {1 \ char szFormat[256];
: d" _& Q& N5 q4 P strcpy( szFormat, pAttacker->GetName() );
9 ?, z+ P* _" J4 d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& Z0 Z8 P0 F7 A6 ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: |# n& |- n$ O) O0 k8 H; C }, N. {6 H1 w( T; p. f
}
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