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赏金系统恢复, Y, W3 ]% H7 H$ ]
Mover.cpp2 } o2 B% G' _0 _) A9 a( H
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Code:
6 T5 S7 a/ M/ i. L! Jint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
# O& l( n) t! _: O n#ifdef __JEFF_11_4
5 N, y0 ]. m) S J' E || GetWorld()->IsArena()
N" B( ~4 _# ]" F* C#endif // __JEFF_11_4! ^' |1 w' M+ |. A9 r
)
3 f3 s* l* T" d% _" A# M; k return 1;
# i9 T. Z- j$ u! [' ^4 B5 e8 D* s- {7 W
#if __VER >= 8 // __S8_PK
* A7 L. ^1 R0 ~ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( t, U% E' {7 e
return 1;5 r; F. S7 H9 q! w( ]
, A$ l) i6 j. b+ o% t1 { if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ Y8 {* e; p+ @
return 1;
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' R' T) K+ V a* i( h0 L. U#if __VER >= 11 // __GUILD_COMBAT_1TO1
* B7 x \5 k. b( ~ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) N! b+ V* A% Z4 ]1 C; n return 1;) k( F% X4 g; D0 t
#endif // __GUILD_COMBAT_1TO1
0 F% g, Z" \# E% \2 C3 G
9 K1 v+ Q; p' L: g G7 V8 w2 C! G if( g_eLocal.GetState( EVE_PKCOST ) 8 @' Z h- v. Y, J3 ` c$ E3 y
#ifdef __JEFF_11_4
0 |% v8 ~# H; w, Y/ V- |. a# O && GetWorld()->IsArena() == FALSE
+ u; R% {; V M- \$ y#endif // __JEFF_11_4 ~4 e9 G' L& A0 U! k
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)5 o7 U( l' {, q1 J
if( m_dwAuthorization < AUTH_HELPER )2 i6 S# _1 N* v2 i: {) z* E5 f
#endif6 B7 I7 L9 u5 E6 Q
{
) M4 [4 S3 x: C2 }2 A' z/ V // ??àì?? μ?·ó M1 I0 y- M) v5 H C, g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 p2 E6 g6 ?9 L
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 G; o! P5 o' w$ T p' J int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 ]" m' M, F6 a( D: A _$ o for( int i=0; i < nInvenDrop; ++i )/ ?8 S( A. Y7 F, a0 c; W
{
* L- @+ v A+ E6 D( x if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 L0 P. W* g# B ~8 I break;
4 m5 I5 m' ]# k L/ B }
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// - à??? μ?·ó
- ~) A& e) R0 M* B% J2 o7 u* ] int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. ]+ S s h: J. K for( i=0; i < nEquipDrop; ++i )9 ?" \$ ^8 S) y$ A
{
8 E0 `# [. {* P& h8 c- r if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ Y* e8 U1 d; Z( i5 Q break;
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}
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if( pAttacker->IsPlayer() )" G6 b; l, r/ N: q
{
3 u2 f' A, w4 K* a1 l, |. Z m_idMurderer = pAttacker->m_idPlayer;
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$ A+ _4 L5 E* W0 q; p$ H# J9 j CWorld* pWorld = GetWorld();
" b: C( a2 |8 p" N3 v5 e" x& f if( pWorld )
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char szFormat[256];
3 [- {" E' X# u/ ^* h6 o strcpy( szFormat, pAttacker->GetName() );9 E7 K, A/ B4 d7 a$ C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 P3 w- x4 n( v1 ~" C: Z9 {% j. u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 m. ~: O6 i' y
}
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. M- i1 U( K# c. X6 u8 G! b% X# { f if( !pAttacker->IsPlayer() || IsNPC() )4 E6 k2 _; X/ r( [% z7 w
return 1;
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4 n0 r9 B# D t7 @ BOOL bAdd = FALSE;8 t8 Y. M! Z1 U1 \$ O; ~/ y6 X2 d
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ); H+ |5 C" `/ @
bAdd = TRUE;+ @* r4 _/ {1 {$ b
}
/ }" R/ I, B8 p3 T else // ?????ó??, èù???ó??/ Q5 O. f6 y! m r* I6 U0 x
{
1 l6 [2 S& G. y- h# Q6 n$ g if( !(IsChaotic() || IsPKPink()) ), g' ~5 }1 l* W& j3 N: _
bAdd = TRUE;
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% q1 \- v' [; ~4 I% v /// ???à????, ?o?aà? ??·ááü
9 m7 Q% s/ i! S3 ?9 I if( bAdd && nReflect == 0
$ ~( B( k4 K1 M" f- Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., F% d/ w. _" B( X# s
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if( IsPlayer() && pAttacker->IsPlayer() )6 a! e0 u5 @( I* `. b/ _
{
. i2 m3 O, {& V1 L if( !pAttacker->IsChaotic() )
$ L3 ~# ^) ^" y* P7 Z* d; d: v$ K; }0 p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 b6 h0 f$ B" w% [ CString szSendMsg;1 x/ v2 P: U( B) I4 u7 U
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 M9 M0 X) O; A s& C+ j' K ((CUser*)this)->AddText( szSendMsg );
. U* _5 \1 T8 E! r. ^7 H$ f: L szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 a) B+ Y( {% R* k; O2 F
((CUser*)pAttacker)->AddText( szSendMsg );) P: }6 h! f$ Z% Q# z
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 {8 R9 J8 D& \
((CUser*)pAttacker)->AddPKValue();# p' ]& ?1 j5 z2 S9 s
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 V7 s( d- V) c& e" ^- Y6 O
g_UserMng.AddPKPropensity( pAttacker ); x1 D- t% `, d+ E% H/ Z1 g* k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ B+ H; l! J$ b4 K& z3 ?! L/ H0 I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?3 T; l) b$ f/ C7 k) B
#ifndef __MAINSERVER
2 ]6 v* Q+ {# H" jif(!pAttacker->IsPlayer()). O4 o) \2 K8 @$ [( b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' K9 G, l3 P0 q#endif // __MAINSERVER
' U$ X# b9 Q' q; D3 v ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 V$ R9 ^" j, w! s1 ^8 |) P( h( d7 D( a
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
# h' f; R8 t; U0 J p BOOL bChaotic = IsChaotic();0 u6 a+ a) k; K
% H2 E$ B* Q* I, W3 ?* H
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: ] t* Q. K# ~! y
pAttacker->m_nNumKill++; // ?3?? á?°?9 s( D& p5 [( x& \% q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% e1 G* L" U X2 G2 O% J, g if( nGap >= 80 )
e; m, U8 ]0 A5 X ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 R$ ?6 z9 k# b6 c
7 U" ]) x) x; r+ u // o??ó±Y ?3±?±a?| ??????′ù.
; a' b) Z+ Q5 w5 r6 ? CWorld* pWorld = GetWorld();
2 U8 n* z- b) d6 _" A" m7 g _# c if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ [* q9 G8 z) E
char szFormat[256];9 W6 C7 _+ [% A; s
strcpy( szFormat, pAttacker->GetName() );4 F; K7 ~) R) ?8 y/ C, P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' Q3 y* j& i& y9 a, E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );8 f/ g6 s% H7 _( f; _" g7 ]
}
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if( g_eLocal.GetState( EVE_PKCOST ) % m; [4 ^. ?9 {% {' v
#ifdef __JEFF_11_42 D6 r5 |3 l! h
&& ( pWorld && pWorld->IsArena() == FALSE )5 b6 u! a; U ~) e8 P
#endif // __JEFF_11_4
, B/ M4 M0 E* ^; h6 x )
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if( bChaotic )
5 @3 t0 ]! ?+ T3 a( q+ `2 s5 f {
* v. L% ]5 L' g! d$ z #if !defined(__INTERNALSERVER)
' I/ \0 f* E5 z if( m_dwAuthorization < AUTH_HELPER )5 x; `, @- z5 i9 t9 p* k4 A% Y" e
#endif
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// ??3?μ?·ó , T1 V& L7 R; n- H4 {1 p
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );! [; a7 }' S) H1 j" e! b
float fRate = pProp->nDropGoldPercent / 100.0f;- s( P; F% N1 F* `. `
int nGold = GetGold() * fRate;& T; h3 B+ H" q& c; s+ `0 o
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if( nGold > 0 )8 d. i3 z) K3 D, ]! n& A" Y- r
DropGold( nGold , GetPos(), TRUE );( Z& y7 `0 U7 D* r+ t
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// ??àì?? μ?·ó 6 T4 r7 y3 w/ ~# K- f
for( int i=0; i<pProp->nDropItem; ++i )3 z `, d) K2 o* O$ h/ S0 w
{8 F: e3 L* v$ N* u: d- ?, B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 y) {; Q0 u& _; Z: C$ V
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if( xRandom( 100 ) < pProp->nDropPercent ) ! i6 H, a4 O" u9 ?9 E
{# V% t) n- U6 r' `# B
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # J) U& S I$ \! X+ M$ r
break;8 b* V/ Q3 k# z2 }8 z) K
}
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} 4 [) ~# ~- j' |" Y
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
A7 D- D- x2 Y- k3 ]2 t$ Z3 G3 U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 \! t) \+ g- ]) |! S, k8 [ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ n( I- x. _. _" Q s if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' N8 z2 x c! _) N$ n8 ~ UpgradeKarma();
6 p7 r% L! X" ?2 p#endif // __VER >= 8 // __S8_PK
4 d# A2 R- a8 s% Y9 `- B; f return 1;
9 Q/ s1 t; {% m/ U}
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5 ?9 [1 H1 S B( n9 q$ I$ _
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-------------------------------------------: l) i* S6 [( g& o
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- m9 F9 s1 E6 ?$ _% M if( pAttacker->IsPlayer() )5 m$ {7 P) L& i; i
{) @0 j3 u" F# A
m_idMurderer = pAttacker->m_idPlayer;
4 X& ?) a# w1 Y8 z4 \0 L, r! r: t3 a0 ?6 a2 j d
0 R n3 x/ i% d CWorld* pWorld = GetWorld();
! n; r$ M' |$ {. X: ^6 G# H. r if( pWorld )
- ?9 _3 _& w/ }3 V; g; @# Z' s$ I! o {
3 L) [3 ]7 m& ]7 x. _ char szFormat[256];
/ O* ]1 ~6 _ T+ a" p6 {; F strcpy( szFormat, pAttacker->GetName() );$ s$ E+ h4 ?2 |; Z Y) t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( m- N% l1 I# e. x8 e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}% c$ r5 f4 h4 I4 m( F# o
5 P7 p% d/ w4 B4 S6 ~" o$ }
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