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赏金系统恢复 s0 u7 `" ~: d6 }
Mover.cpp/ i! k# p, E9 |/ X" _2 m
6 ~8 b2 _" L' l& OCode:! O4 \7 Q% J9 o; C! N/ a% N
int CMover::SubPK( CMover *pAttacker, int nReflect )( L) F- @' U+ a& b
{
' |0 ~9 ^! N: g5 ~: r3 q+ U if( !g_eLocal.GetState( EVE_PK )
: A3 L$ c0 z; K3 j4 `) l, l8 v1 g! o#ifdef __JEFF_11_4
, C* y( B& g1 s || GetWorld()->IsArena()
2 r7 v; V0 x6 I$ y#endif // __JEFF_11_4
Y5 R4 y; L" b; a& t2 G& o )
! v/ G5 Y) R# I/ I) k+ T return 1;
' |! p$ N r- j3 Q1 V3 P) |. q. g. [4 ^
#if __VER >= 8 // __S8_PK2 D( G1 x- v. u8 j
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( ~) N2 K6 x ^* N& F return 1;( }! C1 V" b/ L* ]/ k0 u& v
& k+ `+ {' q8 r1 `+ [. a7 I if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 k5 g) q( I$ v3 C% }3 K2 A
return 1;
4 t+ ?1 `$ u' i) P4 N: `3 S& c) t* j7 t6 l: E$ n4 n/ H$ g0 c; D7 J
#if __VER >= 11 // __GUILD_COMBAT_1TO1, B: q% H9 K1 N$ s" r. ]' ^; T; A y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 X4 S% l0 O3 c6 D, | S return 1;: k8 s' M% {( t7 m5 g8 _
#endif // __GUILD_COMBAT_1TO1
- ^8 a( E* l3 @; ?9 z% O: Q- p' E# g% o% o U, ]8 d2 R V
if( g_eLocal.GetState( EVE_PKCOST ) ; Q" N0 T" X7 U
#ifdef __JEFF_11_4
) D8 \9 O( x# f& k% B9 p0 Z7 x && GetWorld()->IsArena() == FALSE2 W+ F, H( |0 j0 R
#endif // __JEFF_11_4 R. ^# }. O- ]7 E5 J) s5 G
)6 I, R7 v p) }3 _
{
! e( Q/ O( e3 t( d if( IsPlayer() && IsChaotic() )
/ \8 r3 F, P: E {
0 Z4 e) f/ c3 ^#if !defined(__INTERNALSERVER)
' {& E( ]$ Z- s* M/ T# B if( m_dwAuthorization < AUTH_HELPER )# @) ~! G% e5 g& C
#endif8 J, d( p7 a$ N3 e& T
{
; ^5 a- l$ r9 V4 [' S6 G/ u // ??àì?? μ?·ó
. ^ b6 X8 s- S9 P // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* z# \4 Z, [8 ?7 ` u. T6 M CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 x$ ^1 z& Z' B8 ~* ?$ {* w5 K int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: n; c' H7 `- ~. \% y
for( int i=0; i < nInvenDrop; ++i ), L& s, @7 r0 ~# k5 x F# `: z
{
4 ^0 R9 d% s7 _% @7 U! o if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 O) S2 s `3 R9 K break;2 E4 P3 L9 {; M1 u. F: E! E7 z ^
}
1 [& J q; E: p) _# m1 v
- y( d0 T' A5 B- f' a' p // - à??? μ?·ó
1 p. p$ i8 V; F) Q) A int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );/ H9 K" _& {& W
for( i=0; i < nEquipDrop; ++i )6 r" _2 y8 }( N8 k
{
% u) n! z( z' Z; k3 l- u if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) U T4 `+ y' G8 Y& M5 F" L, C break;
+ I% ^7 E1 p' ~ } ) Z7 U i& v! k# d0 M
}
0 J, [* W/ e% R: N9 ] } 3 }! \8 j' c( M' T2 A
}
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if( pAttacker->IsPlayer() )
. S D* v6 [5 F8 c9 m2 ] {
" K) G$ X% k( |2 Q7 d# C9 n m_idMurderer = pAttacker->m_idPlayer;
/ [6 V l' H. _9 T- q2 P) J# P2 U" V1 n$ T$ u7 h
- X8 r+ B( l' V# F CWorld* pWorld = GetWorld();
' D9 k n" {! G% B if( pWorld )! ?4 e$ {( |" ?* `5 E8 K! \
{# x: j# O' B1 o" J0 Y, q" A+ R
char szFormat[256];- k5 W1 X, p$ [) F$ o
strcpy( szFormat, pAttacker->GetName() );* J( N) N9 j# H, L* g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 n. g) Z7 X6 K; Q' p; ~5 j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 d3 E* ?7 D; q" ~" \; K" Y
}
* t) }# @* U6 y! g }7 o, K; d9 l! T* o1 F- x
: {- C$ p& `, t# u
if( !pAttacker->IsPlayer() || IsNPC() )
. o3 ^3 \5 Q3 }- ~ return 1;7 p; S7 e v" ^9 n0 g! C3 d! \4 S# r
: Q) R5 U7 O) P; \* p( k
BOOL bAdd = FALSE;
, s# ]: Q4 x! E. P2 U if( pAttacker->IsChaotic() ) // ???à?ó??9 U! u" w6 O; L# z1 `$ ~" k
{; F; k- z7 N" s" R8 B
if( !IsChaotic() )
' y. x: f9 `3 |& ^- w+ o- `1 O bAdd = TRUE;
! G) Z: |' I7 q2 f7 X( L }; ]% h2 W" @/ C4 b7 v0 f/ O- W5 K) r
else // ?????ó??, èù???ó??. m$ J+ c0 P4 w7 L* t$ B- L* l
{0 \2 v8 Z% c3 Z8 X8 o3 V" {
if( !(IsChaotic() || IsPKPink()) )
* T6 _2 p$ N/ r+ ?! ? bAdd = TRUE;
$ v9 p! |! L6 i' ] }
& w# |: H0 O+ ~8 _: F0 ~; @6 U; {( i* _. Y
/// ???à????, ?o?aà? ??·ááü: z6 `- _' [9 `# a' B
if( bAdd && nReflect == 0 % ?) i/ n+ r5 ]6 D
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' Q( {; p6 o* Y; W/ ~: Q) D! S- F
{; X7 `% S! \' Q( s. e2 Q) C) G
if( IsPlayer() && pAttacker->IsPlayer() )
, R# j6 J, |/ Y0 {1 G' y& ^6 U {
0 N$ E8 G2 f/ j4 R7 e if( !pAttacker->IsChaotic() )' c! z3 l# N8 y! x$ |# Z) C- [+ W0 Z
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& k) B0 B. N9 U Q CString szSendMsg;
* z/ o1 D v* C& c szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( v5 @; k7 A+ W0 O* P d# H ((CUser*)this)->AddText( szSendMsg );
6 O' n( ?7 z* Q/ E szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& g, s2 M& q$ G/ q' `' V' ~, Y5 } ((CUser*)pAttacker)->AddText( szSendMsg );
6 O% [/ I. ^# w$ V8 m* f: U }
& m+ F( t2 p3 ^ f; R8 g4 f5 ?! i% I h1 Q4 \
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; s: |( Y' Q* w6 n. f5 O
((CUser*)pAttacker)->AddPKValue();
5 o- q" u; E) N7 @) { pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ _" E% c6 K+ I+ |, z4 q" J5 s g_UserMng.AddPKPropensity( pAttacker );1 E0 s, v2 J+ z1 W6 Y1 I6 {
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% W7 B; N: Z8 q, u- ^* B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) f# f: i+ y" q* k- R S1 }+ [#ifndef __MAINSERVER
5 c5 Q2 h9 a; L2 r- Tif(!pAttacker->IsPlayer())
9 \" }- c- l% z) S [+ O p. ^ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* i& T4 L2 p) h/ {, R
#endif // __MAINSERVER
2 J( V& E# r8 T4 h ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 F0 ^5 c) n# s
#endif // __HONORABLE_TITLE // ′Tà?
/ {. ^: d7 s8 U# h& k$ D }
" B7 u8 @' [7 t#else // __VER >= 8 // __S8_PK$ u- j& V+ }2 C. i- C
BOOL bChaotic = IsChaotic();6 p" [, C( N" a/ q. w" K, t, \
# \9 h$ x) P. h: D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." Z" v x0 F+ l4 S: R/ ?, P4 B( _
pAttacker->m_nNumKill++; // ?3?? á?°?- y4 G. J/ [- ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ Y! \, T6 y% P2 B- j6 T. S7 i. r3 w) s+ G8 s* G
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" Q4 j# A. f. |# ^9 P; B if( nGap >= 80 )0 t2 d4 d8 r- _4 F: x9 ?" C
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
( e# u# }9 M0 s. t
/ }: j+ Z" g; @: E4 V- O // o??ó±Y ?3±?±a?| ??????′ù.
0 s( h! x3 ^/ T c CWorld* pWorld = GetWorld();+ }* m, i; p: G
if( pWorld ) g1 {3 Y7 ?* j' Z$ N
{ j' k* Q. y" s) M6 f w+ v
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 H3 i/ m/ p* _% } char szFormat[256];
d7 V4 V& F7 K2 i strcpy( szFormat, pAttacker->GetName() ); L0 U" m8 S" S' z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ Q4 I, ^4 M/ }, t% s4 a; E/ h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 v9 W% ~5 i: K- d# r1 d! W7 u }
: J: j8 Y+ k, Y
! n/ J f3 K8 c if( g_eLocal.GetState( EVE_PKCOST )
2 O' S7 a. ?( y& f" B* D#ifdef __JEFF_11_4
/ C' \: w3 ?- I+ w8 _9 V- k! f+ N && ( pWorld && pWorld->IsArena() == FALSE )- v' b/ y3 j2 p0 j0 @) k2 p
#endif // __JEFF_11_4/ q" v) z/ s& I4 }9 N7 Q; w
)
) r: e9 L% H( n! D; U A. h: ? {' z2 g: d! f) w: v7 I9 ]
if( bChaotic ) / {# {* G$ t0 P; d- k6 r
{6 ?( ?+ t- |6 W8 S# m
#if !defined(__INTERNALSERVER), H" x, k* U" U" P& q0 q7 _8 L
if( m_dwAuthorization < AUTH_HELPER )! Y0 o% \6 S, H! Z4 t9 O6 k4 `- Q; ]
#endif2 T1 {5 C0 W/ q; M: o. ^; W
{
, W" }! K) M2 S) R5 e: t/ H // ??3?μ?·ó
7 H6 H6 o+ O( l4 [( O KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
0 U. Z& m; A1 l2 L: I float fRate = pProp->nDropGoldPercent / 100.0f;
$ ~: u! q( l; X int nGold = GetGold() * fRate;& g: J1 d% ^8 C' t' Z
! X* Q. m5 S3 L+ Q if( nGold > 0 )7 q3 f1 C$ d9 a* E
DropGold( nGold , GetPos(), TRUE );
; X' g: l, C. w; Q4 n
2 y- m, j w0 [8 h' p // ??àì?? μ?·ó 5 M. ^2 b/ Z u7 p* \+ D! b+ ~
for( int i=0; i<pProp->nDropItem; ++i )
1 b: ]+ v" M$ { {
2 k" @8 Y7 T/ y8 |. ~3 f7 q BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: b! T2 t4 Z6 H) Z. [; X. Y9 z! ^! F6 v9 }5 S/ E
if( xRandom( 100 ) < pProp->nDropPercent )
% F, @% ]* f7 R d- k- X H { W" f/ X) t2 T3 g( n) e3 [% _1 \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 c/ m4 s+ R2 d- |
break;; K$ @9 f, z4 `. D! J' }6 P
}6 ~+ ]) Q$ S" H2 g6 s
}* M' F1 x" b; v- ]4 {; `, v
}( w/ ]2 X) R" B/ O( r
}
- c8 `' F1 }" |. l* r }! H; L7 }8 l* t& A, v- W( \
. T' m8 t* P A6 d
//pAttackerà? slaughter°aà? oˉ°????2′ù.
% Q: r: H2 }3 ~6 I. x8 i1 W" k pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
u7 ~5 {$ r% f- [; X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& ?) r8 C; ]0 h! [9 b5 b9 U# A if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )3 `$ ^1 c0 u# K& E0 i" c
UpgradeKarma();9 i2 k, F X8 a! O+ t( J; l5 Z
#endif // __VER >= 8 // __S8_PK
1 S% e2 s- J7 F9 \$ p return 1;
. G: F1 P v7 Q N v5 d$ h}3 S3 I g3 O2 J0 N9 r2 t3 y) j
$ ~. y$ W+ r0 }/ x0 w: c( G( Q
+ G3 m+ [. X. E! e! R/ r
3 f b t1 z: p5 n& X( k2 Z Z* O2 l
$ ~ p) S4 J" p, c( t9 F" m) t }6 A
' b1 N/ P: b) I& t
6 [% E, P, f% H( h3 c-------------------------------------------- ` F. a7 R% f5 }# y# ]+ m
. j( a" A T; S2 u
6 f7 }+ B6 M% \! P
if( pAttacker->IsPlayer() )- n$ H, ~% d4 R. R) z2 V
{& A0 {/ G# k/ y2 y' u5 B+ P" I9 a
m_idMurderer = pAttacker->m_idPlayer;
. Y t0 ?; e6 J* ~+ k0 B- C( Y& F. y
3 R3 k5 U |# w; o
CWorld* pWorld = GetWorld();
* q2 C1 O5 [$ d if( pWorld )
8 H" G0 L6 R+ l( ? {2 A; @# ^ s) L+ K1 p& z! g9 R1 Z
char szFormat[256];+ \4 D# B+ ]! ?. {
strcpy( szFormat, pAttacker->GetName() );
0 |0 Q4 n' [3 W0 u5 [4 Q7 C1 u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ ]. e3 \3 j j' v# m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 ~6 _. R/ v! g) J- C5 p/ B }
( p( Z6 k5 i8 D9 D6 [1 Y }+ k" s! }- g; |+ W# r" J
3 @1 G9 h5 `+ q' P# W5 z |
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