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赏金系统恢复4 l; j8 {! q# w% f" K9 ~
Mover.cpp
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2 M7 m4 n5 s1 u5 hCode:
/ K/ k% s2 M3 _int CMover::SubPK( CMover *pAttacker, int nReflect )" Z1 F: j0 [( n! G( o C
{
# ]% P7 {* r9 S if( !g_eLocal.GetState( EVE_PK )
! w" q, V- `5 n: V& Y6 I8 v* F#ifdef __JEFF_11_4
$ z1 B1 U3 h2 y. N! C2 G# g || GetWorld()->IsArena()5 m% p: t: J* t) ~+ _1 f
#endif // __JEFF_11_4* d4 R! B7 J4 a) d2 u6 ^8 C
)
3 d- I, |/ G9 }& f; ~ f" n return 1;
& ^4 p7 W L+ D) g2 Y1 b; T6 Z/ ~* J1 h; }9 _ L! v6 R0 f
#if __VER >= 8 // __S8_PK
. H$ z; T5 v, S0 U; c0 `* o if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* J) f% W" M2 U( `4 Q2 }
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- O' b( E) k. K) ~5 u
return 1;/ D0 H+ D+ F( [- Q0 d) \! u+ \
6 x$ P# q9 \* h; g#if __VER >= 11 // __GUILD_COMBAT_1TO1# Y0 g# u" H0 {4 j5 C/ V# P; o( D
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 ]5 G/ w0 [6 ^
return 1;; z6 D* k0 e4 F2 V" J( ]* }
#endif // __GUILD_COMBAT_1TO1
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! e, w P; O( o# B if( g_eLocal.GetState( EVE_PKCOST ) 7 [; J5 a- Q* [8 k
#ifdef __JEFF_11_4: H/ q8 x, e3 q& b. K8 |; O9 t- {2 d" p
&& GetWorld()->IsArena() == FALSE Q5 ?8 `3 C0 n5 X6 i* r
#endif // __JEFF_11_45 Y3 `+ |7 i& P b8 E; I) G( K
)
; Q2 ]! }/ F6 u( Q {
6 E; b: ^/ R( g# X if( IsPlayer() && IsChaotic() ) % |9 @# O9 n T9 |% o
{
7 [, ^, M. z/ k#if !defined(__INTERNALSERVER)
8 j. V5 P- ^# Z if( m_dwAuthorization < AUTH_HELPER )
! p1 m" H' l% b- y! E2 n#endif* Q6 H ]3 f X* M* F/ y5 x) a
{7 K. H, H s: w6 M! f
// ??àì?? μ?·ó ( ^2 s. Q7 [& U; L, K+ a7 f
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: ?4 X) d/ V4 T& o" |; x CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
6 @+ m" E9 @3 }4 D8 a9 h( r- I9 c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );/ U! U0 t+ o, _! b& N1 _
for( int i=0; i < nInvenDrop; ++i )* V7 K1 U# S- p. X. c1 ~
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 `; d8 g: ^9 s4 n' D! i/ g break;
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1 x3 a2 [ J* K- Q" x+ k4 a
// - à??? μ?·ó1 h: r6 e; ~- ~: b- o! U& c; Q/ E
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 n! j7 n4 j4 J* v9 \' g
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, C8 o+ a3 P/ Z/ L$ A6 R. s$ ] break;! Y0 J- O0 R3 w$ ]
}
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if( pAttacker->IsPlayer() )
* A4 K1 L7 P, X0 P7 u {
/ L, G% g& Z3 x" P$ M m_idMurderer = pAttacker->m_idPlayer;
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( K' ?) E( t& s# u& ? CWorld* pWorld = GetWorld();
d1 k- e1 N: n if( pWorld )
w6 d- v0 G. K1 N {
l& M1 C8 b9 e' P, w; t- X6 t char szFormat[256];
0 [& e R4 P8 t! l6 u, B" }9 A strcpy( szFormat, pAttacker->GetName() );
. j( c& ]7 _6 _' Y& x2 U6 j( \/ u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 E) u1 S, T; I' {" B# z7 q7 ^* G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
9 }& e: ~/ q3 W9 K }
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if( !pAttacker->IsPlayer() || IsNPC() )
- L. E$ ?. p) H1 e return 1;8 e) y! H" H: Z
" T( K" ~/ h+ a5 \! b
BOOL bAdd = FALSE;
3 }; S* V! I! c( F/ ~! f% a if( pAttacker->IsChaotic() ) // ???à?ó??. j4 v; N3 r* F# L' v" A5 ^
{
2 B! j& C- E& } if( !IsChaotic() )8 Q, S( n+ r$ _6 p- j
bAdd = TRUE; t( x7 ~# A5 H( e2 |
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else // ?????ó??, èù???ó??
& {) l' q. X7 S2 I7 E0 _ {
; u* s: K7 b+ H' @9 o1 t8 t% l if( !(IsChaotic() || IsPKPink()) )$ _9 |: I$ t/ i
bAdd = TRUE;
/ R5 |* z* K5 s; I2 w }
3 K, n$ U' M% A9 ^1 \9 s( Y
: F! q1 @5 F! H; Z, p' c /// ???à????, ?o?aà? ??·ááü. C; }. ]: p9 ~0 [
if( bAdd && nReflect == 0 6 i b7 m9 ^$ O4 B8 y k5 b. g$ `2 R
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
+ M6 S) q7 r7 J [ {2 m0 z9 K2 v, ^/ f0 W( K& |0 n$ G
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
% u* ]4 A n/ V0 q8 _2 i9 t ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 h" ?$ p. q0 n& }
CString szSendMsg;. B9 N! A* X1 @& @ S% o$ V, M
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 _2 p9 G$ R+ Q$ F ((CUser*)this)->AddText( szSendMsg );
& s, G' _, q; G; _/ J U szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 L& m6 D2 ?& E! P2 _ ((CUser*)pAttacker)->AddText( szSendMsg );" a. Q+ ?( W ~9 P1 f% P3 ?0 V
}; s# v5 X1 e' ^* u& L( g9 d
3 {. T: X2 H8 c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 Q ]' u( D% R u8 n7 _( P: H
((CUser*)pAttacker)->AddPKValue();
/ P- B, T% ^, B- @6 Q3 | pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 X# m4 c! J7 l& b2 @! Y g_UserMng.AddPKPropensity( pAttacker );
: U4 b% K- s2 E1 ~& d. [8 O g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 p0 H6 s" z3 N- ]4 G4 b#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ M; q6 D H6 C9 {. ~6 K( B
#ifndef __MAINSERVER5 E4 a2 p9 D% T3 M' x- {
if(!pAttacker->IsPlayer())5 p9 G9 v! e& x! b# M, K
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 D! T) m/ u7 v3 P7 A1 ^#endif // __MAINSERVER- j; @1 J- ~4 Z% {
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 Z8 D( [) c8 E3 f. D4 \2 ~
#endif // __HONORABLE_TITLE // ′Tà?. |, g5 G( ]* e
}( K1 S. v3 p' ?1 t0 Q
#else // __VER >= 8 // __S8_PK
0 r3 m7 R: T1 _: T2 a* | BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) G' N9 E- V9 o! b
pAttacker->m_nNumKill++; // ?3?? á?°?/ ^6 x9 R( x v& a$ o! C2 h
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 A5 x0 h$ v' O3 Z) i# e
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# d4 k# a. z4 n if( nGap >= 80 )5 x: E" P) e% d; W6 ?8 [' s: @0 U1 Q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
$ y' o' ~! j# y) R7 F- l# {' D) e- r4 f7 N0 N6 e9 D: h
// o??ó±Y ?3±?±a?| ??????′ù.
7 ^+ p0 H/ ^: K ?" @ B, r CWorld* pWorld = GetWorld();; ^+ R [% q5 M: K* A8 H8 Z
if( pWorld )! @! B& M+ Y! |& V
{! ^* m% C: z! v/ ?+ | r
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* M, A- b5 V- n$ |+ J4 Q0 ^
char szFormat[256];
: X/ H) V$ U Z, m, { strcpy( szFormat, pAttacker->GetName() );
+ |% g$ A. S. ^2 `0 B0 E5 i0 P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' w" r5 n% _9 J; q N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* j, `( c: V1 S, [, `! T$ _
}
" a) ^5 _/ Z* C+ y
' i7 L+ F8 \6 a8 D9 I0 } if( g_eLocal.GetState( EVE_PKCOST ) 9 \; ?; a1 t; e
#ifdef __JEFF_11_4
6 u: y: r7 B0 \( c6 A0 D- c && ( pWorld && pWorld->IsArena() == FALSE )
$ B) W3 ]. Z" {$ `' P4 g7 o#endif // __JEFF_11_4# i1 b0 }8 f0 x1 {& d
)
" s9 F* {/ n) p4 u# B" V! F* O {
# h2 U8 s& w) d# ] b4 V9 T if( bChaotic )
& Y" c3 Y9 @, b) }3 b' h1 U8 Y( T {
9 \6 s0 |% I& I" i; @) W' D% J #if !defined(__INTERNALSERVER)8 V0 l5 i C2 I2 I* j9 J
if( m_dwAuthorization < AUTH_HELPER )' y* Q7 |" d' K6 N! L. E
#endif
( L$ y4 u' a' w7 M) o4 U0 f. W {
; N, T& E8 G% M( k // ??3?μ?·ó
% ?, q9 L7 m6 c- W, d$ L# g/ D0 I) d KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 z* b" z" h* y5 @
float fRate = pProp->nDropGoldPercent / 100.0f;
# ^4 a9 [; }' Q6 \9 b int nGold = GetGold() * fRate;
7 `- H6 P; {; O- m( ]" B& p8 W
" c7 B* }* }: H u, t if( nGold > 0 )
9 j) v5 w) q9 h+ Y/ S* z/ A DropGold( nGold , GetPos(), TRUE );' _; [; s: R7 }! `
! Y+ B- a) S0 W% J N // ??àì?? μ?·ó . u: c. r4 j: M$ G
for( int i=0; i<pProp->nDropItem; ++i )5 e0 K- R# J4 \7 y2 Q/ T! g
{
5 ?9 i+ r4 n7 @8 w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: f2 X Q$ C5 T7 @; y; y c0 n; r( a7 X6 b5 L5 n. F
if( xRandom( 100 ) < pProp->nDropPercent ) 8 |8 v4 m& T. w, m& G
{
3 T/ j0 E6 d- w. c if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
; k6 k: _( {+ [3 \ break;4 T; W9 ]2 l4 ~1 p/ w0 b/ d# z
}
4 w& h4 D, B0 c }" i1 j+ `, ] q4 v
}
9 \, ^% d6 M" I }
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" ^6 J# N* g# `$ O# n$ t; n
//pAttackerà? slaughter°aà? oˉ°????2′ù.
7 m& \$ I# m8 \8 N0 r/ E& Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% I+ U7 F2 g. H x6 s // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& K6 \0 j+ @" O1 n: n if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 _; s8 t" w% B$ v UpgradeKarma();5 ~! \$ ?" f0 ]. @: K: W2 Y1 `
#endif // __VER >= 8 // __S8_PK9 [$ M9 H# n/ H6 w& P1 @5 ^
return 1;
+ x$ {! ^( u8 H2 E6 E}
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7 n2 s6 |, B! W9 X4 u; G* V* @6 C
-------------------------------------------
; |& W; d6 ~4 e. Q# k; ^7 B# H3 m: f
$ j3 Y- d( o" Y, E& a" o4 Q if( pAttacker->IsPlayer() )
6 T2 b6 V+ C ~ {
0 k. W7 P, A2 m" j5 P m_idMurderer = pAttacker->m_idPlayer;$ L: T* R3 g8 A$ w5 N. b; O
h% \ N$ l( o( u
1 d! d5 Y' q* G# U) `7 Z E CWorld* pWorld = GetWorld();! U% G7 T# i, n" _
if( pWorld )" b4 _4 e ~% g0 K
{: j! o. z, A, q; y; R3 |5 g
char szFormat[256];
' Q8 e$ R% ?$ b) @9 c strcpy( szFormat, pAttacker->GetName() );( R3 f, K6 _7 z' q8 W5 T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* Z8 A r0 t: M0 p! G9 ` ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" s- E+ d$ |/ c/ E* J+ x' i
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}
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