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赏金系统恢复# \" B# n) k5 W$ d
Mover.cpp1 _+ f: W" e) |7 f
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Code:
8 Z" [2 h* X9 p, m! |/ jint CMover::SubPK( CMover *pAttacker, int nReflect )
# u/ B6 X; B+ d. [6 e2 R% l{
" m D( f5 m) j) _8 P if( !g_eLocal.GetState( EVE_PK )2 m# J$ h) }6 F$ e' A- a
#ifdef __JEFF_11_4# Y" w" Y; o' ~8 S( V
|| GetWorld()->IsArena()
3 u% S# d$ r; q) r' P. W#endif // __JEFF_11_4' e+ ?- _' j _* f
): p7 ^% p( F+ d9 n# U- K& K
return 1;
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#if __VER >= 8 // __S8_PK
/ I& X! a) u, P% n if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
G5 \, ]" F% G) N. A/ q, P return 1;0 D. L) L$ h" r- f' \
7 U$ S" ?9 t+ Q8 h X
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
}6 |; L( i, o return 1;% E" v+ h) p; j; t+ i. F
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
. j3 T$ I2 m& U" a7 P9 j2 G& x if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 M- ]6 j8 L4 ~! P return 1;
6 S6 E1 t, C$ R. X#endif // __GUILD_COMBAT_1TO1. R9 C+ F& j+ f7 l S: C- m
" M( P( U7 ^+ z6 o- @* {+ Q if( g_eLocal.GetState( EVE_PKCOST )
& _ l: n" [( m2 k#ifdef __JEFF_11_49 @$ A# n% r" S# n9 ?
&& GetWorld()->IsArena() == FALSE' v+ n# h+ V/ Q5 u( J3 w
#endif // __JEFF_11_42 Z0 U! {% y" S- I3 d' u' Z
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{) Y9 Z5 {$ B+ ?/ S
if( IsPlayer() && IsChaotic() ) 9 q( u1 f, A) p9 D
{
' O0 |; B! ^$ Y& k2 w#if !defined(__INTERNALSERVER)
( h+ T9 d1 f& h- J6 e, A+ r$ P/ v5 s2 J if( m_dwAuthorization < AUTH_HELPER )
6 V/ N( x! N$ X8 z7 O8 }4 R#endif% [9 a4 H. b U* v
{) f' b3 w: |3 w$ ~4 b( f
// ??àì?? μ?·ó
6 j" P5 d* a, k6 Z3 ]8 R4 W, ] // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ O8 E( v3 U) q7 R h
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% E3 N$ Z! z1 o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 G6 {! Z4 [; y4 J$ B4 n+ [7 x
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # D) G1 l. ~) K# i; A) s/ y. k3 X
break;9 j& E9 [* X; y4 P* g1 f9 ]) C8 v
}
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// - à??? μ?·ó# E+ q, s0 D. H: e* H" M2 Z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& M& Y& P, B1 y4 Q. [# [: L
for( i=0; i < nEquipDrop; ++i )" p5 y$ v& c- Z `% M: z! p
{
& J; `% r/ _; d8 r) I if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" k* b+ D& O8 E8 ~( ~! x7 g- c break;
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( k; J* B; u T+ t6 V* | }
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6 u# {. l2 o" E. N( A8 r2 ] if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
1 O0 c4 U: i" v3 j' o& J' O! h: N. @; N. d2 }3 y, u
/ {0 |% X/ F9 O* W CWorld* pWorld = GetWorld();8 J: _9 M8 @! _9 K6 a' N
if( pWorld )
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char szFormat[256];; q% ~$ J; N) _
strcpy( szFormat, pAttacker->GetName() );
# g3 T6 V \- y' J; Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 ?$ L1 M3 v) K1 L5 E! H+ N* ]! J9 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 ` B; P) F' Z$ C/ D8 m }
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if( !pAttacker->IsPlayer() || IsNPC() )
5 Y* ^2 y6 G5 }, d/ c return 1;
2 C) i" S/ o& M1 A) _6 V; o/ s% {6 _ x, J# p1 I5 q0 k/ ]9 S
BOOL bAdd = FALSE;
! w0 K! K" B; X9 i8 [2 d, `: c if( pAttacker->IsChaotic() ) // ???à?ó??
5 e4 x* ]6 e2 i& J0 d0 _9 ^. Q {
( S# y" L9 Z& T( c0 W4 l if( !IsChaotic() )
+ i) N' `% f$ i8 L) H8 x9 }& r bAdd = TRUE;/ f# x; J+ C, ?8 U) X \4 s8 A
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else // ?????ó??, èù???ó??2 y. r" P# g1 M" t( |7 Z( @
{
) @: w! y9 w v if( !(IsChaotic() || IsPKPink()) )% C% ^3 H# _" `* p2 E
bAdd = TRUE;
' O9 f4 C* j& j: R. g1 V }! j9 ~# h, X+ z7 S
! b9 W6 p7 A( X7 V, o/ { /// ???à????, ?o?aà? ??·ááü
* D" ? d2 v0 t8 ?: T if( bAdd && nReflect == 0
) F7 U# P# [: }7 v0 L && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 v5 c( j m; Y7 S0 a {
z" U- K7 X1 n$ K if( IsPlayer() && pAttacker->IsPlayer() )" e9 x; {+ T* f+ A& B1 V8 f: `0 U; U
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if( !pAttacker->IsChaotic() )
: [1 i6 C& |, ^: G" R7 t ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 H r7 [: m, K5 ^& \; P7 n
CString szSendMsg;
9 H* M: v: d! F" D; G3 U9 b/ T szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; {1 F; N& I& M, X R. r ((CUser*)this)->AddText( szSendMsg );: W- K$ Z) [9 ^3 p8 B
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 w4 w5 j6 @! a6 h
((CUser*)pAttacker)->AddText( szSendMsg );# f) V% `) J V# b6 S9 D" L
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% N% i' W0 s. n+ c" V; r6 F
((CUser*)pAttacker)->AddPKValue();
& f- {5 s: R* f ^+ |, K pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; a$ y# Z) w! t0 Q
g_UserMng.AddPKPropensity( pAttacker );
1 d. ]4 J$ ~# B8 ]' o7 _ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# M* Y9 y4 K% R. c#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?' v9 _/ t; ^) r- o6 S
#ifndef __MAINSERVER
$ Z9 V* R0 @: M3 f; G) \/ c- @& mif(!pAttacker->IsPlayer())7 H! z& d# a* P, A& R
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* K4 s! @+ p% Q4 v$ P#endif // __MAINSERVER
' s* F5 J/ g% u ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ Y. v- W0 _. O1 `8 v#endif // __HONORABLE_TITLE // ′Tà?; U% q. o# x2 X1 j1 P+ Y6 Z+ f
}
2 f6 b' K4 `& F1 ]4 U& ?! y#else // __VER >= 8 // __S8_PK
0 ]4 R6 m+ H4 g4 V! u BOOL bChaotic = IsChaotic();5 m9 h- o+ y T) K
5 B6 F, F7 L: _0 m9 O1 t" V) F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& J4 }$ V1 j7 d# _2 e# _ pAttacker->m_nNumKill++; // ?3?? á?°?; i# X _* C: Z; h, c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" p& D& c: r" | r3 I( [" C
% L/ A( [; P6 C% h$ Q( C int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. J1 ^# q, X; p1 A if( nGap >= 80 )
. M8 ^% } u7 B+ d$ v# W# d ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , ?0 U, @. u7 n' g
+ G" ~( @6 \+ ^ // o??ó±Y ?3±?±a?| ??????′ù.
. {+ `" I% g$ ]5 j0 I CWorld* pWorld = GetWorld();3 ?7 q l; M7 j$ k1 j* u
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 l: s1 U- f! S/ F$ ~
char szFormat[256];
" F- {* F" S7 |6 U strcpy( szFormat, pAttacker->GetName() );- r" E3 d, P9 x! q$ O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 g2 Z c: | [9 n' I5 M K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; n8 ]- U, Q$ ]- U/ I1 y% M( P- L
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if( g_eLocal.GetState( EVE_PKCOST ) . K, t5 S2 Z+ L' Z/ m
#ifdef __JEFF_11_4) `7 P! p+ u; j3 ]- ]
&& ( pWorld && pWorld->IsArena() == FALSE )$ s$ k$ Z$ d/ L% B
#endif // __JEFF_11_4
6 G3 j! i3 M: ^7 ^# c2 k; g* u )3 U _ Y! A w' x' Q
{
: V/ X/ O0 Q0 J if( bChaotic ) $ A0 ^+ r. h" @4 n
{
" S2 o, u, q" c# P #if !defined(__INTERNALSERVER)
6 ^8 b) Z! M0 n( I if( m_dwAuthorization < AUTH_HELPER )
f9 l. U" Q4 l6 g: O #endif( k( B" B. E/ s( j9 [8 B7 g
{
" q- K& t1 l5 _( a8 j; e" F( r // ??3?μ?·ó 7 `/ X. P; i* x6 M" R0 d/ c6 i
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 { ^* I; H' ` float fRate = pProp->nDropGoldPercent / 100.0f;: v. B2 \$ [( U; z: a" ^$ U/ D! ~5 {0 Q
int nGold = GetGold() * fRate;% o. M3 |3 c+ Y
% J5 A1 R" b9 h% j
if( nGold > 0 ), ]' r: i9 i# v( ]" [( O
DropGold( nGold , GetPos(), TRUE );
/ o5 i) H$ H6 G$ V" z9 c
3 o9 e( v- q. M% h1 O: B4 t // ??àì?? μ?·ó
' h0 U4 }- @; m- ?- o for( int i=0; i<pProp->nDropItem; ++i )
/ v# F: r. E9 G {
+ r: j& ?4 w! H2 x8 |! `" l% ] BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 @; Q; h2 c1 P% t9 I8 r4 P2 f) q2 T, u9 G
if( xRandom( 100 ) < pProp->nDropPercent ) ! l$ |8 }8 ]9 t7 H1 m, P( x
{
, L1 K& Z1 a7 r* }/ g: W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 1 ^! q' V, z6 n
break;
# V" x, M8 P O t3 q; U# s }
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}' s! l3 m; q1 X
}
+ q& x! A2 m5 D }0 I2 M) u. m ] Q! C
3 V+ A+ Q* y9 l; T //pAttackerà? slaughter°aà? oˉ°????2′ù.
) a% \! V1 }7 i( Y# Z/ q7 m8 Y pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 b# T' E7 M K // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 q- N6 b$ L8 \" l7 q9 v if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). A" ~2 j" Y& r7 o4 w" O& ~
UpgradeKarma();2 |$ D9 v1 x0 h. \% V0 X
#endif // __VER >= 8 // __S8_PK
% x* ]- i2 i! J return 1;; H3 k: `3 [. b" w5 w4 p
}
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$ N, I. o" D, A, t4 A ?& X9 I, m2 X+ ]8 j2 {6 M* c* U4 ~
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7 S x0 \6 F2 Z) y6 t-------------------------------------------4 R1 Q# W/ o. p. N
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9 k& J' ]3 H: Z2 U if( pAttacker->IsPlayer() )2 M' q% n5 @2 D v0 D- g; [
{
( B4 K# F6 G) f W' }/ m m_idMurderer = pAttacker->m_idPlayer;1 k }: X/ D5 x; b3 J8 t
3 q- u c2 }& N9 R% p
% A9 _8 G- u! r/ A CWorld* pWorld = GetWorld();6 x- m. r4 l L8 Y1 X
if( pWorld )
* b6 h- P0 A2 w2 ^& ~5 I$ V0 v {
, B6 U! w4 e' ^ char szFormat[256];
. _' Y) ]2 M4 |+ y/ u strcpy( szFormat, pAttacker->GetName() );2 o9 i1 S8 P" n+ M0 B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 r- y6 `7 P. I: i: f+ M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# P! y# U, f& h% N: R0 U) ^4 _5 ]' w }
e% V1 B$ z [$ T c* @ }
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