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赏金系统恢复
8 |6 f2 i7 Z* k1 e* \- L% q' zMover.cpp0 A- |9 O; U* o6 b5 f
9 x3 _( I1 y! f6 w/ }$ ZCode:8 d! d% r m/ j7 `9 G7 n+ L
int CMover::SubPK( CMover *pAttacker, int nReflect )
! d/ D2 N: }$ K+ D7 w7 q{- h- V" o- O% x! y
if( !g_eLocal.GetState( EVE_PK )
& M4 e0 A8 D+ g5 O" l1 e#ifdef __JEFF_11_4
7 J1 |2 L0 o& o! ^& t' J || GetWorld()->IsArena()+ E2 G( }* ?, ?0 K9 a( d* j+ W& y
#endif // __JEFF_11_48 e) q; E( c! V# U3 k) o
)
% a! s9 d i1 J9 b A return 1;
3 N1 Z/ v% S$ f& d! N+ ^' k4 f9 f) k+ R4 A- b1 H1 N$ L
#if __VER >= 8 // __S8_PK
4 j" l8 D' e# s4 m# h: Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 h/ L0 w( J( Z; ]3 u E: E
return 1;/ }8 ?! `, T1 [3 {- _# U d: h& K
- I' G. u5 c- V2 s if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ g' H0 C$ [/ a
return 1;
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- R8 I* b R* q& I. F. ?! h#if __VER >= 11 // __GUILD_COMBAT_1TO1
& G/ x4 d2 m3 o4 ^7 G if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
P' l8 H. y, x4 N return 1;
% O* [" B0 A, c6 ] \#endif // __GUILD_COMBAT_1TO1* a& W3 }/ }# s" v
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if( g_eLocal.GetState( EVE_PKCOST ) & L! t( p* W$ p/ G/ k) I0 r
#ifdef __JEFF_11_4
2 T! T0 s' g: B S2 k5 Q: g5 L2 U && GetWorld()->IsArena() == FALSE4 E% y4 l4 y8 a
#endif // __JEFF_11_4
" ?6 V$ s2 n r )
9 K6 _3 a/ o4 L0 {# f% k {, G& S+ P) K4 D- v) v
if( IsPlayer() && IsChaotic() )
% J/ _0 z- d$ z7 U+ q- l1 X {9 s: y" h. ]2 {
#if !defined(__INTERNALSERVER)! g) K- X1 p) u. y& C
if( m_dwAuthorization < AUTH_HELPER )
1 A* C9 r2 a( O- I8 {* a7 e, ?5 `#endif h. P, s( d: [
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// ??àì?? μ?·ó
( I- C! O) S: E0 x/ f* | // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" Q! j2 T P4 Z( @( M$ q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
( W: d% q% j4 q V) k9 J int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
I R& S1 {& e for( int i=0; i < nInvenDrop; ++i )8 l7 E0 F9 P8 M/ j4 K. |3 G
{
- M7 ?) Y. U) v2 i0 u# } if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 a% p! Q3 e' i, B+ U& e& r break;
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& Y, t3 Z- {; s7 V# D `
8 Z/ u8 e3 {- X$ y! R! P // - à??? μ?·ó$ I8 C* S! ^! m. G: n' N
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( e2 W- {' D5 P3 y3 Y" _3 S- u
for( i=0; i < nEquipDrop; ++i )0 e% l) V3 B% s' f" j9 Q+ U
{
0 J5 I" a6 [7 ?' ~9 D if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 q* d5 h0 L& B5 v# U7 {8 H* [ break;. g! ~* i& B7 ^& ?! O4 \
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}/ }- l+ m' z a) D
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;9 O% }9 N2 F7 |6 B5 Y
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CWorld* pWorld = GetWorld();
, b+ b+ |4 A* E6 S! Q9 a if( pWorld )
; j7 N- d; z: W* }& w {
& ~6 H1 R/ W# f9 [% q. F* r6 E char szFormat[256];
5 X7 j+ H0 Y0 p8 V7 W; A strcpy( szFormat, pAttacker->GetName() );6 Q0 N. J- R8 o$ ?/ s! {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( _2 K& n K# u+ g* k1 R; j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 u8 a- H) m( W {( X; `: g
}- {4 Q8 I W$ |/ s2 S
}
1 G/ C' b2 l% ]) z0 e$ ?
1 p6 D/ M" r& l- Z if( !pAttacker->IsPlayer() || IsNPC() ). q- I! s& w% ?/ I$ Y
return 1;' a7 m: e1 {+ l) D
7 h S) Z) N G7 e: }" N1 s: o9 H BOOL bAdd = FALSE;) q7 \( s# B! g6 V9 c
if( pAttacker->IsChaotic() ) // ???à?ó??5 F7 I0 K: h! B
{
! D! R4 R1 F, M% f, E" k6 t if( !IsChaotic() )9 j$ t5 v& `- J$ v+ P v; [$ K6 S" d
bAdd = TRUE;5 i. {# k9 K N7 M$ _
}9 N! R# {/ q. l- X0 S( ]: \
else // ?????ó??, èù???ó??& c8 i n5 S: F3 Q( i: g
{
0 a' @. B. F4 B if( !(IsChaotic() || IsPKPink()) )- R/ f; N$ g5 r, I, |
bAdd = TRUE;: M: J3 z6 h( J/ X, }6 y
}
) `4 C; N& D6 j
' R3 P/ V: m0 I3 q /// ???à????, ?o?aà? ??·ááü# h( {2 F5 g4 W9 B; q k" N6 N L
if( bAdd && nReflect == 0
/ O0 ], A7 m2 _! u+ c) _9 ~; G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." j2 T0 ~5 m+ x8 I
{
. S- e Z3 a# L/ g8 K$ j9 _ if( IsPlayer() && pAttacker->IsPlayer() )
/ e9 B! u, ?" E7 J {
8 R3 L" t4 h8 Z( _& A if( !pAttacker->IsChaotic() )( n/ D4 u$ s0 b6 q; z2 k
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) K, B0 S! o1 `, `8 X
CString szSendMsg;
) O N$ B. x# q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; v7 Z. P- R% m6 f" v
((CUser*)this)->AddText( szSendMsg );
# w: g4 D1 t! M$ K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
( G3 A* O# V% s/ L ((CUser*)pAttacker)->AddText( szSendMsg );
2 \. U# U" R3 {6 n0 X( F8 \( ] }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: _6 t1 y4 f+ q5 P- v3 _
((CUser*)pAttacker)->AddPKValue();. W, [8 K$ @* V2 c- V: L/ @
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ v4 K8 K8 J6 K5 ~ g_UserMng.AddPKPropensity( pAttacker );
+ @; k$ d6 s. Y3 h9 [4 g g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 V- K1 `! X8 F; V! g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 H4 v: a! W& ?6 f/ a7 B. f#ifndef __MAINSERVER
' ^) F/ f; \. p; i1 Hif(!pAttacker->IsPlayer())* ]5 E. \: y$ ^6 R5 ^
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' I2 N$ [: y1 p7 Q* ?' W$ N5 u# a#endif // __MAINSERVER
% B& y d0 }$ [. D0 K. @. e ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 l6 j) {1 \2 A
#endif // __HONORABLE_TITLE // ′Tà?# X1 c% J+ j' _) r; B
}
! F) [8 \ c- ]: q5 K#else // __VER >= 8 // __S8_PK4 x0 M7 Q. H# ?5 [" G) ~# O
BOOL bChaotic = IsChaotic();
4 `8 u; M. I- T9 }. T- ?: m/ e' a4 C. E& Q) U' u
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." r! G I5 \" O2 J2 O" P
pAttacker->m_nNumKill++; // ?3?? á?°?
5 a/ ?3 @1 y+ C4 S (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) t8 a; v" @+ h! f! d
2 w8 p1 p2 F8 P+ _. h int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );9 P Q, J8 r2 d2 H
if( nGap >= 80 )
' ^7 ?' V6 F8 m ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , x- ]% U V6 m8 N- W: ]
$ z" t9 K, R7 S, }7 \ // o??ó±Y ?3±?±a?| ??????′ù.
# G+ ?$ U" ]' O CWorld* pWorld = GetWorld();
$ c# {" h( ]# k: X+ x% f" Y if( pWorld )
% | R3 I- W# Z5 i8 u0 V {4 r; b+ a x1 r5 I) S
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 p1 `# [6 q% X: c char szFormat[256];$ F$ }. j( A0 ^9 R4 V, j H
strcpy( szFormat, pAttacker->GetName() );
t* L- p( S: x3 F) Z, V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' a" Z" D, s6 F& a1 C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. n( b6 ^5 Q) t3 l! c+ |- ~7 Q0 E
}
& G' O) ~4 L: d& a$ R/ a! U% U a0 }; F. f$ m" ]1 L
if( g_eLocal.GetState( EVE_PKCOST )
. H) `, i U; t) L) M2 D#ifdef __JEFF_11_45 |3 k4 w" B4 K. k: q: X
&& ( pWorld && pWorld->IsArena() == FALSE )
0 Y8 T8 X/ X: o& a#endif // __JEFF_11_4" Z5 z6 U6 Q0 n
)
6 [6 M# G) I# [8 F1 O5 M. ` {
7 c0 r/ ]' s; C4 D! e, d$ C if( bChaotic ) ' }4 v5 }7 o8 X( s& @6 J5 Y
{, s; a' i$ L! `3 \; X/ J
#if !defined(__INTERNALSERVER); X9 M) e. m, v! \! _9 n
if( m_dwAuthorization < AUTH_HELPER )
- b1 _0 G( | \ #endif9 r' L4 {: x: o T; l9 z
{
1 S! E0 H9 B5 J. R0 X // ??3?μ?·ó
* U; b. G6 d. \6 R( N* [) W KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" P& j% w* a! ~0 [6 t
float fRate = pProp->nDropGoldPercent / 100.0f;
. G$ S1 P$ P5 J+ l! E) X! u int nGold = GetGold() * fRate;( r& L% x+ U9 t9 f$ q1 g
8 s' Z' `8 W& g8 q9 L2 W
if( nGold > 0 )3 {+ e* g9 f5 Q' [6 N; J
DropGold( nGold , GetPos(), TRUE );: K7 S G1 D/ L% x
* O" i5 `. z& t+ J5 y% w2 C" Z
// ??àì?? μ?·ó
0 }/ u* T% z; `+ o+ F3 y for( int i=0; i<pProp->nDropItem; ++i )
\) k( G; M% k {) ~9 A+ h9 m; u# G' ^9 z
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
8 E. C" Z$ J* X/ U$ Z; }( A# R6 ]3 L7 X7 A1 g
if( xRandom( 100 ) < pProp->nDropPercent )
, ~3 {! D$ W2 K) ] {4 d; U, }8 G9 E+ M+ v! Y B. W
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , J, P9 E- a6 W6 T2 U, \: ~% N2 g
break;
6 }1 C- P. ^7 |9 h6 z3 n }1 w$ V: Y! i# A" V# X, m- R; v
}& N& B' X3 y! q
}# G9 ]: G( |% i, w" O
} % ~; R8 Q" @) G+ n
}
# F7 x/ @, ~3 b9 H2 K4 p% H. ?6 b- h- M7 L$ n- i+ j
//pAttackerà? slaughter°aà? oˉ°????2′ù.) l; W1 ?" o, O0 S: {& r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ m" ` N6 z' q+ Q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 g6 R3 K( B3 L6 `* F if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) u0 f0 t" N6 w5 i$ \; A UpgradeKarma();
- o7 B- e h" G( z# f#endif // __VER >= 8 // __S8_PK/ I' B; }$ ?; U P6 x4 V. C4 b
return 1;, x9 ~; Q. M |/ B" n" E
}$ F1 l- h( j! B7 R8 t& L
' P- [2 ]' D4 l2 k$ D
& U6 o: O) N$ D& ]$ M, o1 k- |
8 F y4 q* F6 x& Z0 F' y) k. ~$ e3 f3 m$ }
" a7 S2 `- ]' Z4 ?, d- B( U L) m+ S% y y4 p1 x2 o
-------------------------------------------
$ @ u+ ?4 H4 b1 d$ R; C5 {, F J1 a7 R7 U( s; S* {, Z1 c+ ^
2 a% c: q6 ~+ p+ i3 U: a4 i
if( pAttacker->IsPlayer() )8 D! E( [+ n# l9 [9 X; l
{+ s2 @# `/ p' L) K
m_idMurderer = pAttacker->m_idPlayer;- a9 F: U2 ?6 A: \" ?2 m+ n; M
# ^! R' p9 x: b4 ?! U
" j: m/ Q! e9 N4 r% f# n. M/ c
CWorld* pWorld = GetWorld();
. S1 i2 C* a7 ]! G; K% f- a if( pWorld )) N0 e. v @5 J; |4 S1 d8 D4 y
{2 N+ [# e0 C; }* i. C& l7 w
char szFormat[256];
1 M( D4 z7 G0 X6 y7 b( r) d strcpy( szFormat, pAttacker->GetName() );
E1 r* G# Z# i, J- D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 p( \' @: k8 W+ \" b4 T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 N1 Z5 a W) \( i }
& _3 Q' c/ b: N; o3 { } c: q- w6 h1 c, a/ s% ?% T0 v
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