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赏金系统恢复: G. F. S) |) B {9 U
Mover.cpp
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3 v% V* `' D, H% kCode:+ M( z$ O6 z/ _0 v$ ~
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
/ e+ R% }# S( b* N7 c/ J#ifdef __JEFF_11_4
5 c9 M2 o2 m, p7 b1 X || GetWorld()->IsArena()
! N: b7 `4 Q0 `! g#endif // __JEFF_11_4 ^7 L5 F6 Q9 S* ^" A9 G
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return 1;2 t: \8 x, Z: x4 c. q
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#if __VER >= 8 // __S8_PK3 P+ w- ^+ T0 y0 j
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& c. c3 I. O0 l return 1;# i* K. N% j: J2 o/ a4 F
7 r5 m8 a# {6 E; B0 W if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- C( L- k' _% [0 ~: S- R return 1;
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; E2 p+ g: d) C8 s8 l! n5 Z6 U7 W4 t#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 \! {4 c) P; R" f if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); c7 c9 _$ ~, d2 R- x- |
return 1;( p! W8 G0 t: M$ E: v0 [- E8 L
#endif // __GUILD_COMBAT_1TO1. v: P: Z+ q% `& R( y5 x$ t" E
+ M9 c; v3 K! k6 H! s4 } if( g_eLocal.GetState( EVE_PKCOST ) ! S4 ^0 I! V0 ? m
#ifdef __JEFF_11_4" }* q# s ~/ G2 m! j$ T. l
&& GetWorld()->IsArena() == FALSE
! [, P$ V3 P! v( D* a$ i3 @#endif // __JEFF_11_4) h2 X0 B' n$ R, S U
)/ @$ u! `" M; Q
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if( IsPlayer() && IsChaotic() ) 6 L+ T" T9 r& \7 h
{
) \- B9 [" m! e5 W2 |6 E#if !defined(__INTERNALSERVER)& s% |5 Q3 p6 T) U1 b
if( m_dwAuthorization < AUTH_HELPER )
: t, Y3 ^, o5 @( R0 N#endif, x0 z3 L5 A, U( c
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// ??àì?? μ?·ó
4 e9 y& b l! ^. Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )2 a9 {3 i _! p, y7 @- d. [) C
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 w4 h0 A( R. c* Y' Q- }$ g7 ~1 K& V int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 _/ V1 T, j1 B1 ` for( int i=0; i < nInvenDrop; ++i )0 @! T2 m6 H! V1 _% u
{
5 K/ T/ _+ V } if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! i( g0 A& U3 S, M, ~2 M# C break;
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// - à??? μ?·ó
9 R& Z# e+ u, R( K0 K int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 A" C( O" G0 w5 ]4 { d e6 d for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ k. P$ {% J$ B4 |5 v5 ^ break;
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) \8 \) z' y7 w9 t, f8 J2 t8 N if( pAttacker->IsPlayer() )
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$ r+ i) ] R, z4 g7 t o4 [0 q m_idMurderer = pAttacker->m_idPlayer;
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) S: B% O$ G0 K9 z CWorld* pWorld = GetWorld();1 W* D3 }! v+ H8 j8 S" l
if( pWorld )1 O6 c' T1 Z. T5 Z! j
{! v: T+ W3 @9 a/ \6 q8 S r
char szFormat[256];/ r" U+ v: L* H* U w2 [
strcpy( szFormat, pAttacker->GetName() );6 h5 U& _1 |( k6 ~5 e) `7 e5 f$ F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! ]: u4 j0 _# h& f+ T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# u$ b9 ^3 K" b% x& F0 O$ ]) N
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if( !pAttacker->IsPlayer() || IsNPC() )
0 }# O5 t$ O; w return 1; n0 E( z; Z- ]0 s h' ?
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BOOL bAdd = FALSE;
9 c& q- j8 [3 P6 J; P' D0 p if( pAttacker->IsChaotic() ) // ???à?ó??# I& D P1 y1 v
{
k% Z, O+ j f% x% s U if( !IsChaotic() )/ l2 a( H& s; z' k
bAdd = TRUE;
/ f, _+ x5 _7 J% @& O. O2 _ V }
( I3 }5 \- P: G+ i% p8 q( p else // ?????ó??, èù???ó?? f) H% P, W2 K& F
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if( !(IsChaotic() || IsPKPink()) )
0 ^5 f. x# s2 [1 u9 D- s" S' w9 X x bAdd = TRUE;
* i1 H1 t& f# ^ }
1 C" P5 X! [8 `
/ |, P0 X: @1 J5 F /// ???à????, ?o?aà? ??·ááü
* a' r3 t% ~/ a" _: u' w+ s' y7 y if( bAdd && nReflect == 0
7 s7 c- u# t B0 a8 ? && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& o& W. h {- s6 `# T5 j
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if( IsPlayer() && pAttacker->IsPlayer() )3 {4 j4 e) q# l! d9 S' P4 U/ m5 b
{
\0 Q* k3 w! d/ U, B) G* \ if( !pAttacker->IsChaotic() )2 K! S6 {; W' Y4 ?
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" \3 ^/ T) }! ?0 R CString szSendMsg;" A" X+ [* f9 l1 o
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 Q4 J1 v, p3 F' a+ Q7 H ((CUser*)this)->AddText( szSendMsg );% {0 l# {% \" Z1 m
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
! K0 `. m( l# h1 Z: |+ T ((CUser*)pAttacker)->AddText( szSendMsg );
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. {/ b. K9 m4 C: e& t pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ A5 a7 Z1 B+ s ((CUser*)pAttacker)->AddPKValue();8 ~3 B' X: M; w- c$ b
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# @$ a5 N7 f0 u+ K8 Y1 Q' u, G% p) F g_UserMng.AddPKPropensity( pAttacker );3 M$ ~# H& i; B" E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! h _' s5 \! H: ?+ G#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; }0 g8 I$ k% d* u2 X4 X1 r6 d% x) C
#ifndef __MAINSERVER
1 W8 k' e1 V0 p, a& J8 C% @if(!pAttacker->IsPlayer())
* ?$ j) ^5 O4 G% i. l FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );( ~; c' Q% p u, O8 g8 ?5 |
#endif // __MAINSERVER# p# {* C) j4 w2 u, m) c
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) O3 V! @0 j. D5 i: N/ H& G#endif // __HONORABLE_TITLE // ′Tà?1 \( S) o& G6 i
}
8 F" G1 n* X" n6 f#else // __VER >= 8 // __S8_PK/ {. U$ W. l# k+ S& I+ d
BOOL bChaotic = IsChaotic();4 Z5 o# O d; ]4 V
+ X( Z0 F( k2 [6 l5 x+ w m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 I; Q. f, y/ O' @( _& J pAttacker->m_nNumKill++; // ?3?? á?°?/ R, j" `+ ~* [5 T; T5 R5 `( @
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) X4 `: D; c7 {' N' J8 \
9 |# R" m! u5 Z) E int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, [( c, _& p) K if( nGap >= 80 ). I6 t2 r9 w H4 }$ _9 y+ a0 z$ ]0 o
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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: q' O: @' b, p6 T7 `1 V // o??ó±Y ?3±?±a?| ??????′ù.
/ t: D# q) q2 k. J0 R5 A CWorld* pWorld = GetWorld();
- y& ?6 Y; c/ `, H: N if( pWorld )
/ e1 F$ V4 e" f6 B# K {
( P# n2 ?/ u: j) U/ ` //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ N8 b+ n& N7 z! Z char szFormat[256];& h8 D8 X L! {% W* O
strcpy( szFormat, pAttacker->GetName() );' G/ F' a% \9 b* a# p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 Y) H; j/ z2 E2 V: F. {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* J$ f2 j) }' E1 w6 {
}
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/ j* V4 R: n; M1 ~% S5 b8 V9 Z if( g_eLocal.GetState( EVE_PKCOST )
3 d5 f" b9 s3 Y1 D% v/ e, ?' ~#ifdef __JEFF_11_40 g* u5 `4 }" y0 W8 ~0 A
&& ( pWorld && pWorld->IsArena() == FALSE )$ c9 T9 t9 t* S& D5 p' t
#endif // __JEFF_11_4
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if( bChaotic )
& E4 O4 p! ~3 f {
6 k$ P6 A' ~8 y0 P5 l #if !defined(__INTERNALSERVER), F# S, @5 E0 a' R* N$ Q% W9 v
if( m_dwAuthorization < AUTH_HELPER )
, j- v \* D, n9 K$ r4 b; a) ?+ f( {$ p #endif
2 R5 X$ T N0 K& O {
: |& n: M$ c5 V // ??3?μ?·ó
% g/ L1 t# W4 P; w/ G5 ]/ R KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 Q5 H* J* ?$ Z: @. c
float fRate = pProp->nDropGoldPercent / 100.0f;
( I0 _1 X. S9 w: Q3 @ int nGold = GetGold() * fRate;
& I, m; c1 Q- e, g) q) B# ?0 [! Z, a# O" }. {
if( nGold > 0 )# o; m: ]5 m0 b' ~
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 7 Y( ?$ G' z! i, w) d' d' A
for( int i=0; i<pProp->nDropItem; ++i )- U+ f- u3 d2 H: I3 B
{
/ \6 I" {5 { C& _3 s BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 K ^5 p, ^2 j6 r% g2 U
3 x- i \; E& q0 J" b7 A+ e if( xRandom( 100 ) < pProp->nDropPercent )
4 v2 u6 y/ u8 u5 k7 x {0 ?6 S; X& ~7 I: l+ f
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ( ]+ e: E0 T/ J+ l, @; X3 d7 K
break;/ t% E5 x1 n7 _. z
}. ~0 m4 T; F) O1 L
}
) u3 N. e- t4 G2 t4 J) a }
+ v6 A" ]* Z( q# M' ` }
/ L5 S$ g8 Q( | }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
& h: g( ` K: ] pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 o9 P; k2 o5 K) k
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: c8 _2 \/ s3 t% O) {) t' Y4 z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' m/ |( Q9 e- G, g& ?
UpgradeKarma();$ r" e8 t7 \$ ^
#endif // __VER >= 8 // __S8_PK1 }, z6 ?# d0 n: L) g# u ~7 e
return 1;% l1 e( D* _# ~- c
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7 l0 g3 u! ^" ^7 a8 O-------------------------------------------. u* J' J, l: A. S
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if( pAttacker->IsPlayer() )6 B( E3 @1 A5 ~7 ~9 G% C! G
{
' K! h& C# d2 K: S4 { m_idMurderer = pAttacker->m_idPlayer;, u% n$ l* L/ x/ G# C
, w; W7 b- Y- _, k! i/ `+ ]1 y7 c4 W' g! @3 Z( D
CWorld* pWorld = GetWorld();
% c7 j1 p' R2 l5 ?7 Z# H& Y if( pWorld )2 @! v( Z! H: ?% r9 I
{
& g& o7 ]3 |4 e char szFormat[256];
1 t: Z8 j( k2 Q strcpy( szFormat, pAttacker->GetName() );/ b( O& x6 b# J, i9 @& m0 p) \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: f- }, i$ f- `" q6 X. b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
; x. E" W! I$ U }
8 _* f6 @- E/ ^4 t0 x }
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