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赏金系统恢复
8 f6 C' ]) [- [; oMover.cpp" |% h3 k r7 ?# b
; ?( y$ u9 v5 j, I4 m& Z1 pCode:3 g) |) b) S4 b# I0 W+ m
int CMover::SubPK( CMover *pAttacker, int nReflect )4 {8 t( @5 F' D
{
1 j. Y' q+ l2 `. u8 b if( !g_eLocal.GetState( EVE_PK )* D/ |4 s& J5 g0 \* s! Q
#ifdef __JEFF_11_4
5 C+ X$ P% D, ^1 ]. \* t || GetWorld()->IsArena()
* S9 z2 l3 h, B#endif // __JEFF_11_48 ]' Q) H" g( X" j0 O7 l& M
)
- Z6 f8 z# [1 H; |5 G7 {) { return 1;9 Y) G5 U9 D0 Q
+ V5 X8 `: Q: |4 l- I3 ~
#if __VER >= 8 // __S8_PK# t+ g3 D( m' i+ k1 J8 j& }
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), z$ F" `7 o ]6 i+ A$ j
return 1;$ z$ R! `2 n; Z5 G6 @! |& T* x5 i
+ o3 D3 A$ k0 B7 w if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" I$ J9 `* I4 @+ s1 Y; L return 1;: j9 K# t: h6 t1 ]: l# Q* P
$ p9 P2 i; k1 L# {
#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 l) Z6 ^1 o. R, G& C if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
# V3 ~, y4 o6 h! T# I7 G% w return 1;
* c' Q2 c9 B5 \+ T. p8 e#endif // __GUILD_COMBAT_1TO1
. v4 S. x, \- f. |, `0 G: K g2 s3 F
if( g_eLocal.GetState( EVE_PKCOST )
7 n6 C- m& e) Z#ifdef __JEFF_11_4* J8 B O( t* N2 `9 B) B5 q! S8 \
&& GetWorld()->IsArena() == FALSE
/ t! K" [ \8 F5 m$ V#endif // __JEFF_11_4
. e+ ?6 P6 v; l+ B )! ?# X8 D! V& o! n" W* l
{* H8 w3 j Y5 C
if( IsPlayer() && IsChaotic() )
( D4 D- a. I5 L, {% v! ~# { {
2 B) P! \4 [* p ~. c#if !defined(__INTERNALSERVER)
# w! t4 s m8 S4 ?+ U; M if( m_dwAuthorization < AUTH_HELPER )* S# {: v" Q8 i* V0 x( C0 o0 V
#endif
* I- H# u! ~+ k {
. d+ _7 z( X$ i/ W* l // ??àì?? μ?·ó
; S3 l, f' C' Y9 K // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) A* q$ I- k9 E. d5 L6 h CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 |% n. v5 ~3 Z int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* E ?3 J0 B3 R for( int i=0; i < nInvenDrop; ++i )
6 }" R: u+ |1 |7 R {
! {! A: C. i5 {" l0 c7 I$ C) ^9 U if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' S- a7 j9 f* B+ x6 w
break;7 \- [7 |, e2 k n7 I
}
7 I7 R0 b# z- c& H7 K9 K! ]% r s: ?9 e7 E5 Z s! c( W
// - à??? μ?·ó# h8 ]7 C$ S- Y5 B
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" G0 S* ~( K6 g+ X
for( i=0; i < nEquipDrop; ++i )
: R# c$ Q' o2 i7 y0 P {
- E7 F# R: i# e- ~8 l* H& u5 E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# I! I1 T0 D1 i# e9 W1 Q break;+ \9 f/ l% L2 P, N
} - e7 W. a3 F, a0 ~5 m, W ]
}
2 v+ V' ^- b E( T) V& _/ b" X9 F# ` }
/ Z& l, c- e* X9 q7 \ }5 b1 h+ ~: m; l7 k
; }# P L+ ~# {) V, G( C if( pAttacker->IsPlayer() ). W; D4 i; ~0 r$ S' S" F7 t
{+ v! U% _- i$ f7 \& \
m_idMurderer = pAttacker->m_idPlayer;
7 [% g3 a8 Z/ ]* j4 I, M+ _$ c+ R# ?: ?9 R
& t* {3 I) D3 l% M
CWorld* pWorld = GetWorld();
2 h- q: A, M2 X |! Y q if( pWorld )
- L+ ^: j; _: c- n1 }1 Q. u {/ q( u$ w% Z+ @% G
char szFormat[256];
$ R3 E% F' e) h) [9 e+ _0 X strcpy( szFormat, pAttacker->GetName() );
/ G& {- R9 Z5 r3 G* U' l& k) } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* y! `: e H1 c& m, r& }7 K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' j4 |$ `8 l x }
$ O' l; n( T- j/ K/ v }1 T2 x3 l7 w7 [
. z) q5 a6 X5 K+ A; ~ if( !pAttacker->IsPlayer() || IsNPC() )
1 B' q+ b2 W, z. z$ b; R return 1;
* H! {0 r" l9 e) m" s7 I; U7 v l; Z
& ~ q" K* K9 Y# w2 y& h BOOL bAdd = FALSE;+ e3 I5 x; Z; G1 @. E/ z
if( pAttacker->IsChaotic() ) // ???à?ó??2 K) Z1 ?% H' C I# P7 |( I: W3 r
{
( Z/ i1 W* ` z+ t- e, { if( !IsChaotic() )
% A. b& U* d0 o. F8 S O- s bAdd = TRUE;4 U5 U* b% o/ l
}
! V) O `& ?) t) P) ^5 v else // ?????ó??, èù???ó??
[* K+ N7 ?$ V: P0 {3 p {
$ [/ s, A0 U5 n5 P+ N1 j if( !(IsChaotic() || IsPKPink()) )
. Y9 Q4 q% m( E, C1 c bAdd = TRUE;" Z/ I* ?+ \& V e+ v, [3 a
}
6 B' U0 f- t5 m/ ]
' _; [( _3 n- a1 n' q /// ???à????, ?o?aà? ??·ááü2 d( V, }) L; ]+ P3 n/ z, k! j
if( bAdd && nReflect == 0
- Z( R1 q, U% H- N, `/ ~ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- ^" [+ t5 F* i
{
- \. }+ ?) `2 ^% x if( IsPlayer() && pAttacker->IsPlayer() )
! T& G# M" i8 t& m: h {2 Q2 v1 E& s( c& ~
if( !pAttacker->IsChaotic() )
9 ^5 U# X4 Z2 }7 j2 Q% Y8 K1 F ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );9 l1 q) E( s+ k0 w/ C, n
CString szSendMsg;' Y8 \* K# p! l" N4 j2 t& i; y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 l8 w. H. Q/ y$ `, F3 V, O0 s
((CUser*)this)->AddText( szSendMsg );
1 D# G. J! k" N; N/ h# G+ p$ x szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 N$ x$ l/ O7 i8 C ((CUser*)pAttacker)->AddText( szSendMsg );, O7 T/ u% P4 c! z, x7 v
}
* w5 l/ g$ T! L( A3 H
. @5 A0 a; E$ ~! J pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
+ o% R8 g3 {( S ((CUser*)pAttacker)->AddPKValue();
6 u0 ]. n# K) U8 Y1 \ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" k9 `4 I/ f/ c; o/ y
g_UserMng.AddPKPropensity( pAttacker );
# ^# u& f6 R. N$ f g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); q( j6 W6 K" `1 d. f, s' y
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ p2 O7 S- W6 H8 R5 W/ c* Z
#ifndef __MAINSERVER ~0 o8 x$ X9 r- G' K
if(!pAttacker->IsPlayer()). j2 P' _4 z+ P; N1 b5 ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 P' k! E' r+ |# U) q3 j# y
#endif // __MAINSERVER
8 i% r8 q$ y$ V" J( [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ z: ] N* e( ~9 l1 R0 P2 F#endif // __HONORABLE_TITLE // ′Tà?+ Q0 u+ [3 {& b8 u" v
}. ?; m4 G2 ]% \
#else // __VER >= 8 // __S8_PK
! d5 k5 K, s' Z4 Z4 ^# v BOOL bChaotic = IsChaotic();$ ]# `6 F6 G2 I# E
0 K3 A; @4 z# _ a& x m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! B8 q, {8 @0 D; I pAttacker->m_nNumKill++; // ?3?? á?°?
6 o' i9 d8 A) x7 ~* Q& C* c$ @( h (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 @2 s; p( L( V: h6 @
3 V- z" l# ? S5 V8 I1 }4 o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" i+ x* u1 U: K' N
if( nGap >= 80 ); e' a" h) e. ~: {$ h
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 A9 |$ j: U) m; Z
5 e$ O" w& j" K( h // o??ó±Y ?3±?±a?| ??????′ù.
8 W/ I0 A. Y1 I' l- w, m" ^# M CWorld* pWorld = GetWorld();. c& J, h6 r) B3 p3 X$ H
if( pWorld )
& m P4 S- O. V2 o, S2 W8 k l/ L {
s# p* W7 f& q' a, |* f //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 i; l7 I5 M9 U1 n$ a" K! X
char szFormat[256];) r1 e+ v- h" r' H+ [) T0 n3 d$ ]' K+ }9 f
strcpy( szFormat, pAttacker->GetName() );
+ c7 P( p- z' K q5 L9 B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. A' S8 a9 r7 K2 c. G6 U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# V' |! ^3 P: G. \( @ }1 W. B3 M; `' |3 H5 y8 \- f, u
8 L% U! r" V" B3 r% g) r" M1 a1 [+ J
if( g_eLocal.GetState( EVE_PKCOST ) 5 h( r- w" A- u9 Q
#ifdef __JEFF_11_45 W. x$ o6 s- ?2 m% D1 i- Y
&& ( pWorld && pWorld->IsArena() == FALSE )( U" O) }% E. O1 E# x$ F* ~
#endif // __JEFF_11_4
0 P% n" o1 `* f9 i* O )
& Q% l( a8 e; b: v1 O {. D! J G5 Z5 J& `6 d2 y. { E
if( bChaotic )
) ]# B f5 i8 g' p5 N h- b( i+ q {# s+ _3 q" }; j& R
#if !defined(__INTERNALSERVER)" S. q: M+ g7 h# t
if( m_dwAuthorization < AUTH_HELPER )) G* X8 f ]- @+ |, N6 t' b j$ y
#endif8 Y* G: l$ d( J3 Q; A0 N
{$ l- i* _6 q# k$ @
// ??3?μ?·ó 6 N/ C) [. w. r" B. R
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );+ Q, l! J, r% a9 U; B X6 O% `% m
float fRate = pProp->nDropGoldPercent / 100.0f;/ t4 ~( C& p& G4 E; S- }4 S
int nGold = GetGold() * fRate;3 i* f3 q4 L7 T1 i! i4 l# c
4 F4 h$ j) J2 { w0 r: N
if( nGold > 0 )
! _9 v4 G m6 y) X! B6 S DropGold( nGold , GetPos(), TRUE );
; [6 F, }' P7 I( H/ Q. b$ ]( @( x9 _! B" C" A
// ??àì?? μ?·ó $ Z0 a2 @$ e0 g N# u
for( int i=0; i<pProp->nDropItem; ++i ) p# |7 l' f6 n" S
{5 w- B# }+ Q7 k% V$ t
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# l u7 H2 g1 R, o+ h5 h% F, Q
# |: O, q+ }8 B' B4 f( P$ I% g if( xRandom( 100 ) < pProp->nDropPercent ) $ u# D! G3 h2 m! V" s: J; s
{
2 J8 ` u! _8 M' X# m J if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " w: K9 d% R9 g6 A
break;6 f0 Z/ f; |) V. Y
}6 g u7 J" f1 x. W5 d
}
0 B4 p' `' I0 J9 x }+ @) J2 Y/ C B- h- Y3 q
}
2 `3 [0 M( d: C6 H/ W }- N0 a c' A3 e2 e& b. r
, X6 Y! v& b. }( x/ M. s
//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ U( K9 Q7 p) X3 R* k: C' Z! w" X pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. h8 f/ G) u* O
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 i9 \& p- z: B6 x if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( m3 E3 g: w( i0 h& W$ m, s UpgradeKarma();+ ~- |2 ?) C( }- d6 H/ r) m0 ?# I8 s5 `; E
#endif // __VER >= 8 // __S8_PK- M2 k2 a$ c' ~7 b# ~/ h9 F G2 P" z
return 1;$ i7 i4 ^% q2 I L% v3 U' {
}
. u& h, r9 g8 i8 ]) _2 s# @" S6 m. R, x9 L5 d8 u
, R: i5 @7 u; i$ S1 K( J7 _
9 B$ ~. ~! u: O& _
/ _0 O, d% M Q+ P
. I. P" e$ V$ i! x
. o" f8 b4 @* A-------------------------------------------8 ^! h0 Q) ?& Y; {4 {; q3 F k
# b: ]% E$ M1 ~5 P0 [
3 u, s9 R) G9 M0 U* z A if( pAttacker->IsPlayer() )
: v+ f7 [) p; f' K {8 J4 U; q8 C$ G+ `" @
m_idMurderer = pAttacker->m_idPlayer;
7 D, d$ J; ?) N" c$ @2 m/ p( B+ l$ P/ ]7 K8 P
7 V1 R5 t0 O7 {" y% E. @6 `
CWorld* pWorld = GetWorld();
7 [- j5 I6 A4 H! L1 w$ d, E if( pWorld )
0 I4 {, I) U$ S' k3 R) ^$ u {' {( |* N( G D# l
char szFormat[256];. L/ I2 w4 c8 b& L. H, Z8 \
strcpy( szFormat, pAttacker->GetName() );
$ R* s3 L3 O, L, x" d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 h& ]8 F: n# e$ v5 w! j2 n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 v# v+ W% l! {5 }" N0 _
}. m6 e+ u3 o" o
}
+ o t* C6 {0 C, j( W7 X: u( h! ?+ G. J; t2 P
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