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赏金系统恢复
9 P9 Y# P0 b& z% u& e' G: D& e3 yMover.cpp
! q: Z: ~) ]0 q, q) n
; Y( T' [* {' K2 i, s2 a9 OCode:
0 ^( B! H& @8 M' m3 Oint CMover::SubPK( CMover *pAttacker, int nReflect )# n, i, x, q& M: w
{9 M4 j6 D& d6 Q2 m
if( !g_eLocal.GetState( EVE_PK )
4 ?4 E, g6 f5 p& s) B#ifdef __JEFF_11_4/ Z A& _8 F& ^0 Q( o6 s
|| GetWorld()->IsArena()
: Y: ~5 [: i/ P; ~" Y+ R. o% R7 v' b#endif // __JEFF_11_4) A; y$ I, U! m% s
)
9 _- P4 h. Q( {2 j' u return 1;
( |9 z! i; p, e9 o
5 r9 U; x& _5 i+ o' l0 V. t- M#if __VER >= 8 // __S8_PK2 {0 K% K9 ]) F
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! ^! w. c6 s2 l9 f, _' l4 T return 1;9 ~" E# r) p, R5 \; K
' Z2 r! l# Q6 K: W8 ?6 Z1 c if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# B2 ~5 r" U/ W. ~2 S# S0 V& n
return 1;4 E4 p+ ?$ B4 { ~. M+ X2 Y
* ~0 _, @2 N' [( s8 Q1 I- D+ v#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 F+ f$ Z3 J& }+ ^ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( w5 |0 E) U& ~2 O7 V
return 1;
" @* L7 D% E/ z) R#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) + l# P! z' |' I
#ifdef __JEFF_11_4/ o8 [5 i2 V9 W7 I3 Z
&& GetWorld()->IsArena() == FALSE
2 u) m! Y0 l3 Y+ D) F7 e# @#endif // __JEFF_11_4* n5 e' ?$ h. I# A! z/ z" b
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{
1 l/ e; ^: Z5 R. y. U1 n if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)4 _( b8 I2 m' `3 R3 \0 B5 x [
if( m_dwAuthorization < AUTH_HELPER )
3 S; k* H# Z) H( K; C( h#endif
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// ??àì?? μ?·ó
/ V4 G6 K# `! s6 k0 K! e, W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) C0 ]9 @2 u$ N/ R2 J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) K. K& Z0 R* E @4 f y1 g' R
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 c6 |6 b9 o9 }; Q
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
- h$ [, W$ X( @' A+ ?$ I( W break;- e6 [* A8 v9 n" @4 D) `# f0 W' \
}
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: L/ v$ ^1 u, J5 G" C7 w // - à??? μ?·ó
, n, _( v4 a0 C2 \2 p$ L, P) e7 i int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# e0 O' V& h5 Q% J# H5 ?! j for( i=0; i < nEquipDrop; ++i )
' z: P$ X# N9 u/ b2 O. B {
1 a( |1 [. q# ` if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) Z6 X; j8 z# T# M
break;
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}/ N4 ^; H6 w- }
: g4 f. O. @: p* r- B$ O if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;9 e; S2 r" H, t9 q' U1 }
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6 G) l) I, L" G7 k$ Q% b CWorld* pWorld = GetWorld();# ^1 B& I1 e& C; C
if( pWorld )( Q# o* ~, W. s3 P$ X
{
. _6 ]! a- t+ p+ Z9 z char szFormat[256];
! y' f% F5 n! h. g' @ strcpy( szFormat, pAttacker->GetName() );
9 r7 u* ?) `' ~2 J% P$ i; { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 d, o4 G* o: }, _# b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, [, I; n! Z% ]: h; r0 {' V. b! M
}
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3 N4 a; R. Q1 h! d9 H$ ^ if( !pAttacker->IsPlayer() || IsNPC() )/ S; u9 M6 E; V1 ^8 w3 K& T
return 1;
0 {0 Y8 w: p! b1 R! [+ u! E5 T
BOOL bAdd = FALSE;
& b8 R; R0 p3 z$ d/ ^ if( pAttacker->IsChaotic() ) // ???à?ó??4 _7 [9 y: I W! ~5 p# N* h
{
3 n2 Z& D0 w6 X' | if( !IsChaotic() )0 t7 X3 ~1 S+ q! T
bAdd = TRUE;) ]' f9 y L! t, O8 J5 h1 E
}% ?- @$ C+ I. f- Y/ ?( D$ p
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )* Q5 W5 S. r1 O) A( M, @
bAdd = TRUE; ?5 ]) r$ M# E& Y5 N+ {
}: g1 w* n+ K; H
& N* w- u/ \' J8 V /// ???à????, ?o?aà? ??·ááü
/ B. z+ N, P9 a0 Y if( bAdd && nReflect == 0
1 p4 M+ i2 G, K9 B && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 q% f! J, N- G9 s; j! ?8 L) Z {
6 F, M/ v) h+ U$ x if( IsPlayer() && pAttacker->IsPlayer() )
/ @8 _" d( D# F! w% N1 I. l. ] {. N& R- Q8 I6 g( q
if( !pAttacker->IsChaotic() )6 z. r: r, A: Y9 M* b. W
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ W' _7 K/ m6 c. s. ? CString szSendMsg;, w7 n/ A$ G6 {3 _. Q8 ?8 b! u2 g
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, L6 D! r. y. q& \# C ((CUser*)this)->AddText( szSendMsg );
9 j, @! L7 Y" T% s6 e szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );. p8 h. e5 |% k1 G2 t2 M
((CUser*)pAttacker)->AddText( szSendMsg );! q" u8 C" R }/ O) g
}5 ?3 j M/ T$ Q. g
+ A9 {# K0 Y4 h& ?+ V' ~
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, U6 _3 m* M6 g, M, |
((CUser*)pAttacker)->AddPKValue();
5 \5 Y% {. {% I6 _ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, e r* h- c8 e V( X" Z; X
g_UserMng.AddPKPropensity( pAttacker );" C( U ?6 M, w5 L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: o5 W* g n. ? f; \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ _3 K# V t5 G7 m/ |8 W" s
#ifndef __MAINSERVER$ O& F" |; M1 K
if(!pAttacker->IsPlayer())! j" y* p5 K, Z1 A0 Y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );7 D$ H1 ~# A0 }3 u9 h
#endif // __MAINSERVER3 W' k9 P7 Y' T4 s1 u$ H- C! J. |
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 A; c# n5 m& U, J#endif // __HONORABLE_TITLE // ′Tà?% B. w D1 \7 J1 |/ A
}
' X- s2 N; c6 v" j5 w% h. X% V# D% u#else // __VER >= 8 // __S8_PK
+ a3 D3 Z9 d+ _+ W BOOL bChaotic = IsChaotic();
* d/ e' e3 ^& J% q4 o! `3 s$ d* O; S5 T
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 S& |0 t3 @: G* D, e& D& p0 x pAttacker->m_nNumKill++; // ?3?? á?°?+ o: _ d) ^- {( W: i
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
2 k' M0 z$ w: Z* r$ i3 ]/ |# h) C$ B6 Z0 O6 W' V
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: @8 y7 J5 E% K4 h
if( nGap >= 80 ): O" b& p2 ]! m5 o$ w3 b
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 a6 E S( B- d+ j! B% M7 i' |# U) H2 A4 O4 v" ^
// o??ó±Y ?3±?±a?| ??????′ù.2 ]+ I- s: K3 K' b! |8 x( m8 C. A
CWorld* pWorld = GetWorld();
* a% I2 S( ?9 y* a; K if( pWorld ). Q I+ s/ K% [( G7 s
{
( o% z5 ~& z; } u, `7 U" X //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": S0 M+ b& i# e8 F' O
char szFormat[256];2 Y: @& r% h0 d* T+ \# b2 _6 p* I: S
strcpy( szFormat, pAttacker->GetName() );
8 s, a6 D1 V0 w6 ]! Z$ Z% } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 l6 d. o6 o' o) F% ]: r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 M4 C0 d$ d; J/ q7 @, h, X2 n% M! s }' J8 A0 S5 b# W* i8 B9 o
- \) m3 L& j0 o: {* b/ ^ if( g_eLocal.GetState( EVE_PKCOST )
7 G+ H/ P* g w/ {#ifdef __JEFF_11_4
" }+ ?; o8 r- @ N2 {6 V" f+ s. F && ( pWorld && pWorld->IsArena() == FALSE ). O! {2 C" x1 x7 Y
#endif // __JEFF_11_4
9 {( m) F, S- R$ n: T# w& k. K) n )' x7 ]. N; R. k, `* W- U \5 `
{- Z! V% a9 d, ?
if( bChaotic ) ' X& c, X4 x$ a% ^
{
5 E5 { {8 g. B7 z% ? #if !defined(__INTERNALSERVER)- M* ]0 v2 W3 q$ N
if( m_dwAuthorization < AUTH_HELPER )% |/ Q$ ^5 l, L k+ o
#endif/ O; { W3 T& f1 W6 E; q$ s
{
5 h1 |( ?) f) h. `% v& y // ??3?μ?·ó
& T9 e/ @% c/ g$ ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' v& L/ ?- W( b8 M/ T! l
float fRate = pProp->nDropGoldPercent / 100.0f;
+ M. r/ h p! Y int nGold = GetGold() * fRate;, u! u. W2 r# C; y
/ ^) o+ _+ I! Q- C6 X! H0 I& D if( nGold > 0 )
Z* o% } M5 ? I- C$ \% U DropGold( nGold , GetPos(), TRUE );
2 y: D+ U3 n& M9 |5 q
. R: Y$ w+ B, |% }9 ^ // ??àì?? μ?·ó
/ X* o! F- Z4 A. D* \ for( int i=0; i<pProp->nDropItem; ++i )$ k$ v$ ~$ g; e) n4 l' `# ^' f- n6 `
{
( M. r" }) H, E) {# E* r BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
1 R3 `# j6 x" k# T; z' N. S: M- k% w; y5 p
if( xRandom( 100 ) < pProp->nDropPercent ) $ b$ L* l3 L; N, y
{
$ p1 F( A C7 F- s, @ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) V2 g: R. @6 Z) U+ _0 W2 Q% D, j
break;% o6 A4 }9 _+ D/ {5 u
}! E! w2 |0 T8 a# u0 g
}
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& u! y, Y" b; r4 C
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! j7 X4 j* k \8 r0 i5 Y: C4 r, L pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. S( V; z- B: N: A1 H" i4 q5 U
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" p& |9 ? ?4 A if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ M* ]6 [& c8 r" z" ]3 L6 a7 X
UpgradeKarma();6 c6 k1 l8 Q. v
#endif // __VER >= 8 // __S8_PK$ V# h+ ^; n. h' w- I
return 1;; l7 t6 c( z, l# B9 u
}
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-------------------------------------------
( f' p/ l; g) K \; ?# u4 O% q1 U: t5 C) [: d0 Q1 k" T% ~" V u
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if( pAttacker->IsPlayer() )/ G* l- W3 G6 g& ]
{: j; m! g1 }4 i; O7 @; R9 L
m_idMurderer = pAttacker->m_idPlayer;9 x8 s; M D5 u+ X9 z0 n
: J0 K! v+ s, I% g; N3 k
, {' H, |( W( `1 P+ u! ]
CWorld* pWorld = GetWorld();( y+ J5 x/ l0 ]! E
if( pWorld )! J' ~+ N- ]( V( B/ n' W( b x; |
{& O# b4 b! t0 Y6 m& Z. d" b2 C
char szFormat[256];& @0 d( Q3 [0 m" F4 d w, j
strcpy( szFormat, pAttacker->GetName() );
0 ^( \* P; v( S1 g# v& `$ g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* `# h$ i8 }+ v) ^% c5 B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ E+ I+ S, A. Q+ O% P/ W }
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