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赏金系统恢复
" X% {2 z5 S- b. \" aMover.cpp
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Code:4 v: X1 T5 P& s: b
int CMover::SubPK( CMover *pAttacker, int nReflect )- K9 k9 ]4 Q/ t9 p7 A
{
. X4 b5 A: O1 Z+ U a% e: X if( !g_eLocal.GetState( EVE_PK )4 p9 `. f' w: n+ D- e/ S( J' X# Q
#ifdef __JEFF_11_4+ Z* c- { E0 Z6 M9 t4 q
|| GetWorld()->IsArena()- l! R! Y8 q; Q5 M E0 K* X( y
#endif // __JEFF_11_4
- A0 Z) K) q8 j9 [ )
) b: d6 }5 ]9 p$ T/ o return 1;* g( r: l3 {( }4 V. a
3 K* A3 M4 d1 z2 `#if __VER >= 8 // __S8_PK0 M1 G8 `% | |( @' T ~
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' ^. o# E: t' S- D7 j return 1;
7 z- b/ Y: }+ a4 A# U ]2 @7 D: P c) c: \/ X2 p
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* X' T) I: f3 v" r9 E$ L return 1;
; e8 @+ j2 i' N' I# ?; A4 @7 T% f5 A, w" S. Q0 N3 G: P
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* \* s; B5 ]9 o if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* h, m" x4 S0 ` return 1;
' G( i- ~8 f2 A! V9 k. K0 r/ {" J' y#endif // __GUILD_COMBAT_1TO1& S& c5 D- y3 R) I
2 X' Q) k: v( S7 C. { w* F; H- V if( g_eLocal.GetState( EVE_PKCOST )
4 m# k& G. O2 H- Q1 b9 ?#ifdef __JEFF_11_46 P" | {' T' h& ^
&& GetWorld()->IsArena() == FALSE* G3 z, v0 h% Y. S" _; A
#endif // __JEFF_11_4
4 \: e" c6 o8 w/ X" L$ K1 M )
) M# k c8 N7 g8 T7 S7 [' a. h6 o {% l, p5 [: d; P
if( IsPlayer() && IsChaotic() ) + B9 y( @$ }6 }- C( G$ a1 }
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#if !defined(__INTERNALSERVER)
7 N" ~0 b- [5 U" A if( m_dwAuthorization < AUTH_HELPER )
! H" L+ w5 D& S! j+ M#endif4 k7 B& k# Z" J$ S5 m, ]* ], {
{
2 l1 O- |: ?/ J2 M( A/ R% }, e% ^ // ??àì?? μ?·ó 6 n' ~0 t4 {. ~* ^# i
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! ]$ E" q- m" o c
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* U9 {2 E Y4 Z1 H4 s0 T4 }7 V; l int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ x! y: @" I% }" P; F
for( int i=0; i < nInvenDrop; ++i )
' R$ e% J/ G) @/ k q: u9 t$ O+ J {
/ z3 F; v8 B o7 L, i, [- M4 |. \ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 F# W% U- R# h4 X break;
- M; Z6 A0 r) ]9 x: z }, X7 |. g1 _& {% U: ]6 R
3 {/ G8 m2 Y E
// - à??? μ?·ó
w& L' n2 A! N# h1 @1 q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: ?- }/ c3 n5 r* B for( i=0; i < nEquipDrop; ++i )$ N/ l6 F( b4 N; F
{& w* h4 q6 T; t. U0 K+ l8 R" ?
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + s9 z9 x" I5 [4 o3 E* B7 w' f
break;
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}) r' d7 {8 R+ b& G1 K
} # e/ h0 D( s, i% ~% x; F
}( f6 P4 i: h4 D4 Z( o2 D
1 S- E/ s% Q% F7 h/ b if( pAttacker->IsPlayer() )+ ]* Y+ F% u% L# a
{
7 |- Q1 g' u" g4 d2 R m_idMurderer = pAttacker->m_idPlayer;
# k+ E% b+ B Q. k& z0 U. H" B2 f+ a/ i" X; o9 Z" I. |6 B, s
* G1 M" k9 a* j# [8 p2 E9 \
CWorld* pWorld = GetWorld();
7 a% U/ c! ^# F% s; }" s0 V/ M) X if( pWorld )
# a+ S+ W' b' A/ H3 a( _" m {
% m! J/ W: G& H! V$ ] char szFormat[256];5 O, T: O9 F- c3 t- `8 B* l6 O* q
strcpy( szFormat, pAttacker->GetName() );
3 C# G+ D' ~& J$ ^7 I8 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; k1 B* p1 |$ Z3 | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# ]! o: _" r; @" B9 I }
1 H8 g4 d9 ~! g4 r2 g, w }5 ]2 o% J+ q% B2 K% K, ^
: n, j3 m0 \5 i6 o3 u6 I; H1 ]! J if( !pAttacker->IsPlayer() || IsNPC() )
0 g: T, F3 V! F7 G& N return 1;
0 {) J: b [# Z* l+ o8 T! F& A5 T
; O) `- U: m, ^7 [3 p% C% |. ~ BOOL bAdd = FALSE;; t }& A5 t, B+ p! J! L
if( pAttacker->IsChaotic() ) // ???à?ó??
, c2 O4 G8 a4 U( \: t {. t6 e3 N2 }7 @# M; l
if( !IsChaotic() )+ Y& s* y5 c) f3 r( ]9 V
bAdd = TRUE;
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0 N5 x; i; F: l* v! g else // ?????ó??, èù???ó??' k" Q2 g& [9 l/ s. o- M2 N0 x# u
{, z7 I, c$ p0 @9 f9 e" r
if( !(IsChaotic() || IsPKPink()) )
q1 ?& \. q$ D bAdd = TRUE;4 Q% z# j8 h2 }
}; A( G" Z4 z6 q4 L$ I* T8 o1 l
% ^' F. A9 ?3 Z3 g& q /// ???à????, ?o?aà? ??·ááü) v; h$ y+ {% a: p3 p7 n4 y
if( bAdd && nReflect == 0 % [2 w3 g/ r2 c: B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., B) ]& q( k8 W1 @
{' v/ u/ d; O! C- @) M$ [5 l6 ]
if( IsPlayer() && pAttacker->IsPlayer() )
# I* p0 d) ^5 F {0 {' g# a S* g2 I2 k1 Z1 E
if( !pAttacker->IsChaotic() )! |0 [1 s# M' z% D% A3 B/ y2 [# z+ K5 _
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );5 d( o) `6 a5 y, ~- I
CString szSendMsg;
. H8 h$ i3 j. b: k3 o3 o szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; H" L5 b5 ^3 I# B
((CUser*)this)->AddText( szSendMsg );: `$ f3 q( S( l( w* \8 C
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 a- x$ S- J% v ((CUser*)pAttacker)->AddText( szSendMsg );& v u& _: ?! h6 ^4 _ }
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2 x8 ~5 D% a3 K/ m
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 A- w6 d; U5 w, G
((CUser*)pAttacker)->AddPKValue();
5 R% x5 h# o; y; M: C! f pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 j$ e9 M2 v- F g_UserMng.AddPKPropensity( pAttacker );
+ u6 `! G- B& Y' P4 K3 r1 |; i8 J g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );' F- K2 L( E/ p. p0 K
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. b# O% i8 g5 {+ O4 V# N2 ?
#ifndef __MAINSERVER
1 b7 V* ^9 F) l! E. {if(!pAttacker->IsPlayer())
* t2 t) ~1 g" X% E$ z3 W- g FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& U3 x5 q3 k3 p9 M) z+ y5 c _#endif // __MAINSERVER
( M4 I$ A6 E/ ]5 j1 [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) `9 R2 @7 _1 W#endif // __HONORABLE_TITLE // ′Tà?2 m$ e G8 Y. b! |5 l
}
, F* q) b& O1 m# d, R1 b#else // __VER >= 8 // __S8_PK* C/ k/ ~' G8 J3 \6 M0 ?
BOOL bChaotic = IsChaotic();4 R! N0 ?; l4 D$ U) h
2 i! Z* o! v8 O# z* ]8 N4 ` m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 A1 ~8 e9 u+ A0 @
pAttacker->m_nNumKill++; // ?3?? á?°?
9 L9 J8 E4 u- q- K/ _ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.& e( G2 t0 @" ^, I
+ K, L8 J* N8 H$ O int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ k! c$ H1 k8 m2 U, k$ D2 R
if( nGap >= 80 )1 Y+ G2 m% z' X" x0 B/ T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 D! m; G3 \. A6 E. V, _8 o
4 o0 i2 g! h& l) ^: x" t // o??ó±Y ?3±?±a?| ??????′ù.
+ L, Z8 |* \' B0 I CWorld* pWorld = GetWorld();
1 t0 `0 o" O4 M if( pWorld )) L. Z+ B3 ]. {0 Y' ]" Z' |9 I
{
2 G1 k7 c0 x# M' S/ o2 R //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- y- H# y/ ]2 E9 d$ r char szFormat[256];$ Y$ L6 h) H" w& O% S
strcpy( szFormat, pAttacker->GetName() );+ y8 {% C9 K8 i7 ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& L8 n8 l3 d0 p! g- ]0 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );' k* t" m) \- a F/ q8 z
}
/ ~% Q5 L: J3 u, i, D) _- B
# b, s5 H9 C7 M" K: w if( g_eLocal.GetState( EVE_PKCOST ) 1 X& g1 r7 a8 l% p6 m, v9 E
#ifdef __JEFF_11_4
+ [& e. E( R. l/ U1 V1 ~; ~9 q && ( pWorld && pWorld->IsArena() == FALSE )
; e) |5 `; `# v5 ?% c#endif // __JEFF_11_4
4 l/ P% b9 j. @) {7 t4 I: | )
7 h; u5 l3 k' {! O( u: I {9 N, U( @. U6 b4 o9 N6 G5 D$ H T
if( bChaotic )
: k1 q$ }+ `# |, @ {, l- O8 p& N: x9 j+ G
#if !defined(__INTERNALSERVER)
, |3 H1 n- R ~! J$ c if( m_dwAuthorization < AUTH_HELPER )
9 k' I3 P* z# x8 F5 J2 ^) }/ |2 X. b1 b) F #endif+ J2 E% K! O7 P/ G4 h; H
{
9 Y. B! o$ C, ] // ??3?μ?·ó
, I x8 D5 L' H+ t) X9 ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
P; V& ^$ ~* l: I s float fRate = pProp->nDropGoldPercent / 100.0f;& p* f8 l2 A6 p; x
int nGold = GetGold() * fRate;- A2 F2 g2 N( L" R' {9 f' a3 |
+ S8 S2 i% q: v' Y9 V( R, | A- ? if( nGold > 0 )
. y7 _# U. o$ Z" j3 a2 n- e DropGold( nGold , GetPos(), TRUE );; w8 y* u# C% s/ u3 p3 u' O
4 ^) o( p3 F( C) h* X+ L) F* y0 D
// ??àì?? μ?·ó
3 m$ S: V- O, G0 X& |; K for( int i=0; i<pProp->nDropItem; ++i )4 q- R" R% h+ k
{
- Z) P$ e y4 ?" i* |8 O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% N/ \6 ?$ X: x: [& N+ s0 j8 b) s
' O" H6 U$ u9 e5 f L8 u- t if( xRandom( 100 ) < pProp->nDropPercent ) ( T4 N/ C5 P) ^% N/ p6 C G: Q: F
{
: w1 v4 Z5 A2 X% {* g if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: `% R9 t6 Y- B% A5 f break;
* m- p) e+ e$ E7 O }
6 J4 U, Z. d3 ^( } Y }
. Q+ D8 M/ {8 U* {$ ]& Q }
& ]7 }; C5 T8 D2 r) ^' X3 u } & i. J0 _, r; e9 [- v
}
" T9 i# F- c( `
$ H% K: X% J0 G* v: q% Z //pAttackerà? slaughter°aà? oˉ°????2′ù.4 }" |$ w1 F, A+ ^+ a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% f7 x: G* Q: Q3 B ~ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 o* a% t' \8 u& G3 Y7 r" T& z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )6 m$ ~% @& e. \7 x I
UpgradeKarma();
; b$ p; F3 d! Q; M4 S) u+ k: {#endif // __VER >= 8 // __S8_PK
: v0 V+ X" B: Y4 w; \% z return 1;
+ ^. X0 R8 x2 Q8 b+ W}2 g1 Z$ B6 r( I5 A k0 b9 H; }
+ ^! {2 x& a4 N3 j1 \" v3 j& {! X7 s; V
. @+ T+ N7 z" c* x( _) _/ R4 j5 X! h; U4 U3 J4 o
/ ]( \1 ^& e3 D! B+ T8 E" j
% Y& @# r* }" c( a7 H$ S------------------------------------------- _) s- L1 P" d, g3 |+ W7 r% e
6 V% R2 ~# X% m. l. V
& A4 z2 C. D1 d5 k- w if( pAttacker->IsPlayer() )
* H& T. w* I. J* G" T+ ~& y {" ?) Q$ S$ ?" E0 t% V+ j
m_idMurderer = pAttacker->m_idPlayer;
: Z! {8 |- Y2 B7 g; Q! m, o" |' m5 b1 z7 }
" k* U' {4 K1 N CWorld* pWorld = GetWorld();4 t% R/ J. g& W9 `0 F3 ^: R5 G/ V
if( pWorld )
, n+ R/ a' G% O( L6 l. H0 ]8 V7 Y {
/ x8 W+ j5 z* k' U char szFormat[256];
. q$ j: T* x: }) H) N- a+ ]# V7 ] t strcpy( szFormat, pAttacker->GetName() );. T/ v j2 A- E2 @7 X" [% }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, B y* n2 z- e) M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. B& t; N9 ^: g% }* X3 n# y
}
9 m; V' O1 A. u }
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