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赏金系统恢复
4 M1 R( m! N: }5 wMover.cpp* x+ ^: A* P9 k( Y) D
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Code:
( ]# Q1 U: b; R2 R" K( iint CMover::SubPK( CMover *pAttacker, int nReflect )
7 j! M8 |% Y" z7 T; J{
' X: S6 Y9 } A# D! ~- [ if( !g_eLocal.GetState( EVE_PK )
) `7 y4 ^# ^- W; L5 \+ P2 A( t9 `2 l#ifdef __JEFF_11_4
. ~5 F H. G: N% l/ J) Z || GetWorld()->IsArena()& R- E. ^2 ?4 l7 \1 f' w4 t8 I
#endif // __JEFF_11_4
% s3 X) x* E- W1 L( z% U )8 |. n, _1 f5 g4 }6 c$ q. q
return 1;* C1 C( R. A4 \4 E3 P8 u% a5 a
$ ]/ a$ K+ {8 g& l; z' ]; S% g" f#if __VER >= 8 // __S8_PK/ Q0 Y1 C4 g' p
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) Z1 p+ ?* w7 M* C
return 1;
* Q$ y9 F# l5 O8 m3 r' n. F( {8 d. g; _; ~( T
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; [* U# h% y/ D; T3 P7 i return 1;+ {+ e' f3 [% @ n
* b' G( v' F/ N; e4 [
#if __VER >= 11 // __GUILD_COMBAT_1TO13 k) `5 S, Y- a& E* e) R$ d7 _0 K
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
+ B: m5 t" }; a1 K& J8 y E return 1;
' ]& M, P& R! H0 C* o: Q$ F! g#endif // __GUILD_COMBAT_1TO1
N% `5 f8 i1 C0 w5 Z: x# G5 p. t
1 f, T6 r- B: Z# D4 M8 q if( g_eLocal.GetState( EVE_PKCOST )
$ F4 v! K! k) N' Q* m#ifdef __JEFF_11_4/ S! u6 j" h6 r n# B1 M
&& GetWorld()->IsArena() == FALSE0 m9 i! \+ r" a" s- n& m* D4 I
#endif // __JEFF_11_45 e& R1 Y$ c! M, j
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{
. J; f. K- `9 I* F0 c if( IsPlayer() && IsChaotic() ) 8 y# q8 `6 N& c/ }
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#if !defined(__INTERNALSERVER), G; F9 C6 P' Z! a* b7 p* s4 C: D
if( m_dwAuthorization < AUTH_HELPER )- E j8 O. u7 b
#endif
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: j. x6 `7 ?8 H% n$ \* ~0 |4 w // ??àì?? μ?·ó
/ E3 U* n/ S Y, A& F" i) r: ?6 w& r // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- x$ l+ O$ b. B
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 y; Z$ R0 L8 n' H8 V! P7 N/ t4 V
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 Y0 m% m! u. T S( U7 ?; x5 i9 o for( int i=0; i < nInvenDrop; ++i )
+ g9 u* M3 j% Y2 O Y5 S- r7 i {
5 v' @+ _8 Q+ Z2 L7 b if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ G: Z+ q! z/ n2 a$ Z/ ` break;9 s6 [* |! H$ K' a' a
}
+ ^, u4 m- S, ?8 N1 q% ]4 t% M
; G4 H0 ?$ f2 k0 y1 e" _ // - à??? μ?·ó8 ^$ G; B/ @7 E" j6 W. f( ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ _8 C0 V7 E, z6 f
for( i=0; i < nEquipDrop; ++i )
# U1 ^% A. ^( s. p* ]+ Z6 W5 [ {
" i/ F9 g) J9 L4 J6 ^/ V if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 e5 m H1 f, b6 W. X( z+ J
break;
% k+ A7 J9 c' e3 Q' s }
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}
- a% C. M% Y5 S. a# C i7 \3 m
' V0 ^0 P3 [& k4 @* b! J7 |' Y( m if( pAttacker->IsPlayer() )7 d/ |/ @# r4 y, r% s# H3 p9 M
{
, G+ H3 C E# c/ o1 h& u; K; Q m_idMurderer = pAttacker->m_idPlayer;
P% x- w/ V2 c1 B4 r% S1 h0 n, |3 a1 O4 d5 H, l
" A4 }4 D9 |& P CWorld* pWorld = GetWorld();0 k/ t0 L4 B; G+ J* I
if( pWorld )) E7 ~2 Y: f5 u
{
2 p- e9 o/ C4 n$ U char szFormat[256];
: p# Y8 h* ? v& z& r strcpy( szFormat, pAttacker->GetName() );. m8 r% b" ~, y, j' u0 C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. B0 S# G% V. o) S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( u, l% v: p9 G3 q }
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1 j: P- u& V& s( \6 N% d if( !pAttacker->IsPlayer() || IsNPC() )3 T6 _% u' [& N) |% _+ G. I4 N
return 1;5 A! m. U2 s' g' a
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BOOL bAdd = FALSE;
) \+ O4 w& q+ v) y if( pAttacker->IsChaotic() ) // ???à?ó??! M! `6 ^+ x" B( @% }5 n
{
7 _* L6 {- T6 U" Y9 s4 ?( a( @/ O if( !IsChaotic() ) B4 H" ?& p+ r- W4 i O: p
bAdd = TRUE;5 {* E2 ~$ D+ m) X
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else // ?????ó??, èù???ó??
8 g; ~2 _, y4 O" b c* o. y {
% R- v! Q- E6 r( u' {9 b if( !(IsChaotic() || IsPKPink()) )
9 G: ?) Y T# k2 a! v/ H bAdd = TRUE;
/ ]: J. E1 ~0 ?6 s/ r6 i0 ^+ L }1 _& d& F3 i4 }6 `; a* ?5 S: O
9 E1 N& o/ r' T" R S$ @ /// ???à????, ?o?aà? ??·ááü1 s# i$ L; x$ _' I, _% Z& N/ k
if( bAdd && nReflect == 0
( R/ P0 u% J( @' ]) [8 V. w9 W && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
* N3 q. U) t! ?+ ` { s- j; n3 M" `% [) B. V; M
if( IsPlayer() && pAttacker->IsPlayer() )* H$ U9 r4 o' L4 @2 V: Z
{
; y* M3 ^0 ]/ f, T9 u& @ if( !pAttacker->IsChaotic() )7 U5 w' T/ R# h- Y4 H
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ D0 G3 K0 T% r0 r8 e CString szSendMsg;
) T" u" f6 I& M: ^/ H szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) f: Y+ i& C. O% N' d" N ((CUser*)this)->AddText( szSendMsg );
5 X/ p8 z2 \4 B( p szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 ]4 [7 H4 U, i! G
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 E4 w, X" a% [
((CUser*)pAttacker)->AddPKValue();3 C3 B7 J" c: r2 U$ S6 N3 y8 E5 h4 m
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" N; f( R. K3 Z3 q) {1 d2 L6 X7 W g_UserMng.AddPKPropensity( pAttacker );6 k( \4 U Z, H; O' Z1 w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" `: ~8 _6 _7 f$ V: X" M$ ?9 d
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 h& \: W$ E$ G' @4 T1 b8 j1 e, T7 V
#ifndef __MAINSERVER9 g7 j; B+ j; i1 j+ _9 D' v
if(!pAttacker->IsPlayer())) G' a9 r s1 S6 V! L
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: C- A# [: e) H& x7 M# ?( W5 ?; {#endif // __MAINSERVER: }! q" ~' L2 f. n2 T, ^3 W
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# r' L& H. k6 q! U7 O# Q
#endif // __HONORABLE_TITLE // ′Tà?, B6 b- c3 i H/ F) Y
}8 \$ y' n8 o! r* N. Y0 H; T
#else // __VER >= 8 // __S8_PK' j" ~# k/ v& _+ B2 @! n
BOOL bChaotic = IsChaotic();
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5 W9 t9 d, ] y/ ~0 D$ O+ ] m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.! G5 J. w8 l. o
pAttacker->m_nNumKill++; // ?3?? á?°?: l5 f6 T5 y/ T8 V, I
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 ~2 ~7 c' u0 ~, C( h" ~: Q. n2 [( z- B# n4 h/ v, D/ R7 T* V
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" A* n/ `" N$ j7 y: T. G. g5 ]. Y3 ~ if( nGap >= 80 )
+ r: ^6 d& V# y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.2 }8 k& z( s* T9 c
CWorld* pWorld = GetWorld();3 w; ]6 r" r* O& r+ D, T( s, z" }+ [
if( pWorld )0 o* [5 r* f/ K3 }
{
. n; `1 T% p! R* R3 y2 Q //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ Z7 s( u: H4 ?" {6 u char szFormat[256];# t3 M7 A, w6 `: P4 [6 }7 u
strcpy( szFormat, pAttacker->GetName() );
% L& D5 \" S( L0 s. u! \4 X strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ @; U! K8 l+ L! b0 ^% o/ o$ p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );, z( d; t6 `( s( K& j9 G1 [
}' t" c) m5 m' Y! F7 B! X
+ R+ g3 t9 a) h. \/ z if( g_eLocal.GetState( EVE_PKCOST ) * `7 _3 l% ]- r6 ^- b/ z( I3 ]3 A
#ifdef __JEFF_11_40 v( w3 q- }) A( o1 w% l/ D
&& ( pWorld && pWorld->IsArena() == FALSE )
" j; t8 k6 a: u( v- M/ x. b5 `#endif // __JEFF_11_4, S4 T# @0 j, x+ u3 e2 j- l
)
3 ^$ E/ K9 l" B. T1 Y0 c {
5 o0 E9 r& }6 X% e z; v# o' ` if( bChaotic )
6 F: f& c& M4 V5 x' e/ X5 a% o; L {
* j+ R7 f3 c+ ~0 W, Z9 L #if !defined(__INTERNALSERVER)
% P X' w7 q3 Q" q if( m_dwAuthorization < AUTH_HELPER )
6 a6 T: l, Y; t- z# _ #endif6 c# Y! u) p" c7 c6 @
{
8 l. R, Y+ I4 X9 f7 N // ??3?μ?·ó
) Y) L8 G2 ?" U* ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& O( L2 h- Z" c$ {# k
float fRate = pProp->nDropGoldPercent / 100.0f; \. ~ Q. S2 T; |, J
int nGold = GetGold() * fRate;% k' d# V( {. |/ M
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if( nGold > 0 )4 a+ E: O' U2 s5 ^' f4 L
DropGold( nGold , GetPos(), TRUE );* _9 U. r/ M) [& W& K! X0 u, n
4 d- w& I; V/ s; m- E // ??àì?? μ?·ó " N2 {' q8 d! s9 n& e7 @5 M
for( int i=0; i<pProp->nDropItem; ++i )! s# k0 Z+ C3 I. f5 `8 e( Y
{
* F0 T; D/ V% V4 A. S6 t2 ^2 h, P e BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ Z7 {6 [/ Q% J, z" Q4 L( p" q+ B0 z
7 b; ?' X: P7 C( R( ?0 i if( xRandom( 100 ) < pProp->nDropPercent )
v- D% Y* w; h3 @7 a6 l, r {% c5 V# N: |4 Z; p8 a+ A
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 X- J) n8 l& x+ x4 s: k6 ~
break;
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}
8 v8 l4 P. G. @3 J# E# r! z& C }
g2 X% N! W, v6 @3 L } 4 t1 E/ ]4 a" c0 `: w& u7 U
}1 L1 c* X1 C# c
; Y; @/ S5 f( t0 _! I% t0 E7 D //pAttackerà? slaughter°aà? oˉ°????2′ù.% V5 J% I+ S7 f: n$ x
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! c6 X) b$ l1 F1 W; p) A/ W
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- p. [7 c1 W3 u( D( F& b if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ \* ^5 j& s1 J8 G UpgradeKarma();
2 Q5 j L% Q4 a& k#endif // __VER >= 8 // __S8_PK
. P, [1 `9 @2 }5 Y: U return 1;2 } `( p' m5 p2 g# w: z' M5 A
}
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-------------------------------------------
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}6 Z* ]" x0 I
0 B0 [1 R) K6 Q l# a# u! S# i5 |1 r if( pAttacker->IsPlayer() ). g; n1 _3 @; s8 H
{3 I- a" ?4 B& G3 c% }
m_idMurderer = pAttacker->m_idPlayer;
3 r$ a' g; S* m& q# n- p% O& N
" N' x: i. c4 `6 X% M: D7 k! A$ u) h2 z% T
CWorld* pWorld = GetWorld();* @9 e* v, }6 ?8 L3 ^& O
if( pWorld )) x6 p+ m" B/ _ F9 [% d+ @$ q
{
% L( J2 y3 P# D4 m2 G" J* R char szFormat[256];2 d( Z9 |9 f2 A- P
strcpy( szFormat, pAttacker->GetName() );1 C: Y+ @* b" \3 |$ G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# G5 ^4 q$ N) x6 _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 T" X# u- w- n6 x
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}5 m. l2 @/ U% n4 ]
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