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赏金系统恢复. L) ~9 O" b2 V; r |; Z
Mover.cpp. ^* ~7 y/ l4 [; e" `9 d' o
/ J/ V" y8 _1 S8 n# k( z8 X$ F0 n9 lCode:+ l, r; `" y; i! a# j# m" D
int CMover::SubPK( CMover *pAttacker, int nReflect )* j% Y- |& f, y7 W1 v" z& a1 J# D. T7 }
{$ B% |0 j& h* w$ f6 f; {
if( !g_eLocal.GetState( EVE_PK ) U6 O8 a# h/ m: V% Q
#ifdef __JEFF_11_4$ C5 _3 T7 L1 z! h% P
|| GetWorld()->IsArena()
$ L. E5 C6 V* T/ B V' A#endif // __JEFF_11_4- e4 {/ f6 ~4 |& W& L) v0 n
)8 R4 f/ L$ p. ^$ z
return 1;2 H) n, {3 U1 A A2 y, S
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#if __VER >= 8 // __S8_PK
2 n/ F% P5 R/ \# h7 t% Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
n" u' Z4 H( c* L- _6 m return 1;
0 Q b$ X1 p& P1 {
9 w8 z7 G T, E$ o2 _4 A0 \ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). {( v5 w8 j, K7 }3 a
return 1;
# f* V2 } x% V1 G0 Y- ]$ I9 _. h V8 G! b: w
#if __VER >= 11 // __GUILD_COMBAT_1TO13 [0 M/ f. c% l
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( `% W! P) T" Z! U* B* D
return 1;
& X( x- l" V7 p+ y/ G#endif // __GUILD_COMBAT_1TO1
4 U* @' A& @+ @: n, e& X& w) i9 A( {7 |: q$ G( \$ }
if( g_eLocal.GetState( EVE_PKCOST ) 6 Y) p; A, R" i9 h: y
#ifdef __JEFF_11_4& K6 D. \- R' M" G7 x; e. @# Z, [
&& GetWorld()->IsArena() == FALSE" u, M8 L# l; H; u
#endif // __JEFF_11_4
" c1 h& z. v, Q' |0 n0 N )
& e+ n- |, w6 J& W/ Y% b {- m# q# K; L" J2 Q" n$ |* g
if( IsPlayer() && IsChaotic() )
3 n" a: S4 f6 p; k {
/ f" t4 o) x& l2 [#if !defined(__INTERNALSERVER)0 r5 g j, k1 e( p& ~- i
if( m_dwAuthorization < AUTH_HELPER )
. M1 g8 H+ r9 f2 d! Q4 ]: g#endif/ s' V5 t+ C t. P7 C& U. \
{
; ^5 [8 p4 {+ s" f) @ // ??àì?? μ?·ó
/ S/ P6 q- q9 j! E& y \! [4 E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 M$ M. A* f) e: b) ?+ \) {3 r8 @
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 W7 B/ v- n0 p v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 ?$ U0 K N0 V. e- x( D
for( int i=0; i < nInvenDrop; ++i ), H l9 g/ g( |2 v6 n+ I
{9 v# ^' k' Q" P+ E* ]* g
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% f- C, Q5 I& g. I( _, N/ g: P break;
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// - à??? μ?·ó
/ T+ }$ y1 U, {# a c+ Q$ U& X int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& W: _( U+ A& E) q8 @2 N
for( i=0; i < nEquipDrop; ++i )
* Y1 g' J" @& O# J- S( N" c( [ {
S2 S& m, y: ^( [& J/ M- Z0 Z if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 _$ X$ Y( h. W/ r0 }# O! P break;- `* I' w7 G2 B+ S9 R: k8 W
} 3 }) [1 d, K2 ~8 F
}) e( i8 t9 d# u5 ^
} : [4 `! h9 u* z( U: [! J
}
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if( pAttacker->IsPlayer() )8 y% N! C& p. m/ R+ r
{- p1 G+ y8 F6 T2 j* m
m_idMurderer = pAttacker->m_idPlayer;
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; u) t; C$ r5 m" s7 K1 F; @ CWorld* pWorld = GetWorld();
* d9 `$ t' w2 k) l if( pWorld )/ H& f( S7 X K# j# M2 E+ ]3 V
{; I& @- m% L H2 ^5 ^
char szFormat[256];
+ r$ O# ~4 P" @$ c, i4 Q5 Q9 Q" A strcpy( szFormat, pAttacker->GetName() ); r5 _; c( W* d7 a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ {7 _+ F# }: v! I x. V' f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ m2 k' j2 T8 H$ Y6 ?; A2 ~0 G( P
}7 t0 g0 d _0 A3 v5 E$ ]
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if( !pAttacker->IsPlayer() || IsNPC() ) B, T- H" j, S; i6 v* F
return 1;0 I, h5 K* B) }7 A
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BOOL bAdd = FALSE;0 G- @- u) _3 a$ I- `; Q
if( pAttacker->IsChaotic() ) // ???à?ó??
6 U, t. o0 c3 j {: D. e& N" X0 f, [8 F- F' i9 i9 ]/ E0 _
if( !IsChaotic() )+ Y/ Q# v+ }2 t" z3 d
bAdd = TRUE;
2 H3 A# N. L+ T4 _/ c a- h/ j6 e! o }
% }+ f8 p+ m$ H else // ?????ó??, èù???ó??9 E+ |' i. o. P' P
{2 e d! H9 _/ F C$ A! z) I r
if( !(IsChaotic() || IsPKPink()) )
/ K8 Y( z9 ?( o% T# t/ q. G/ S bAdd = TRUE;( \7 M. W. j! q- N
}+ \. a8 J+ b: H S( g/ C" k! B [
6 G! E% b k) y% u3 V m1 J /// ???à????, ?o?aà? ??·ááü& \; o/ t3 b9 n1 [2 E
if( bAdd && nReflect == 0 * h* Z( j7 ~+ p/ l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ M( N4 u: y- I# T# ] {
- c8 S9 N3 T% V: X, I; [ if( IsPlayer() && pAttacker->IsPlayer() ) ~/ C, N- f& s) f: M0 b
{
! g! i! X2 w) k; U. @+ C) o H if( !pAttacker->IsChaotic() )
: D. T7 m+ k, O: [2 | ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 Q D5 q0 ^) G& _& x( G
CString szSendMsg;6 a% r0 `6 ~! i! u: ~# M4 ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );* d6 e8 W" v' p$ n
((CUser*)this)->AddText( szSendMsg );3 I( r: J% }, d, @. v2 Q3 y
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# K: ~, k' E; C( S2 Y( e ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
V' S: F( s$ T/ g$ u ((CUser*)pAttacker)->AddPKValue();& I8 y Z4 ^. O1 k
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 h D# v* z2 Q4 {! N& C g_UserMng.AddPKPropensity( pAttacker );& b1 K4 Q [/ z( v1 ]5 ?9 k( m3 [' c
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );+ A4 F: z. S5 X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ F+ Y4 O2 s$ t; E1 ^ ~! e#ifndef __MAINSERVER5 p& @ X% f2 R" x6 |6 `
if(!pAttacker->IsPlayer()): u5 t# x2 s( H/ h/ \) x8 u2 `
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); T5 G' D5 Y; F) G. O
#endif // __MAINSERVER
& H y% o* o3 {7 F9 E; W ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* X# t+ d, V o/ n, }: U6 r, N0 E
#endif // __HONORABLE_TITLE // ′Tà?
k. U! m0 m, m3 y( e3 Z, k }
1 q n( u7 w- n0 j1 S2 G#else // __VER >= 8 // __S8_PK
6 W; o. V: [! Q, k: e2 J- n5 ] BOOL bChaotic = IsChaotic();
6 j3 i) ~& I! w6 k8 B# v1 Y% W1 L2 G- |% A' ]
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' K2 G0 e4 h9 ]' k0 [8 h# {% p pAttacker->m_nNumKill++; // ?3?? á?°?6 S7 }: q# L: y9 c9 r6 U
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 l) e1 M/ P3 ]5 ^6 z) S% g, u8 Q
: B; ^: `2 G% ^- }3 t. ]. B% @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 ?( F: C4 T9 X- I( D; Y3 }/ L if( nGap >= 80 )
6 B3 l A" P' |! z2 i! @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! x" ^/ f( x' h7 U; {
! O8 r2 [% O! x& X. }; |! q! C // o??ó±Y ?3±?±a?| ??????′ù.2 i/ N4 N" @. | l
CWorld* pWorld = GetWorld();2 k s Z, ~& r3 f! p8 @0 M
if( pWorld )
% i# x& t( J! R# d! s% R# T {
2 i5 a# {) \. N& B/ `, E+ m //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": k+ F0 h, z9 S G# z. I
char szFormat[256];
7 T4 K$ {0 u2 A1 r! [ i6 K strcpy( szFormat, pAttacker->GetName() );
5 [, B" d1 L/ \" f' H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* X4 I' W: Z6 m F: ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
3 U4 a2 e) V! |& D# E0 P }: M0 v. J" \ e+ q R; ?7 c P! K
/ T" c8 Y' N, R; `/ d
if( g_eLocal.GetState( EVE_PKCOST ) ! Y0 o+ @ n! I% @! y: o; S7 S
#ifdef __JEFF_11_4( W: h1 o+ E8 Y- x9 h1 ?
&& ( pWorld && pWorld->IsArena() == FALSE )1 x) Y) D4 j& u; y6 H) m
#endif // __JEFF_11_4' {1 o' v s' V/ H }
)2 y* m: r' x5 g2 r7 N P, Q9 p
{
; {5 T/ `4 t5 a if( bChaotic ) ) e* c4 C7 ]/ f9 M8 _$ y4 W: R
{9 f) Y: H6 D" L* O/ ^8 V) e! c: r' j
#if !defined(__INTERNALSERVER)
9 ?- ^1 E& s0 \! w2 S2 ^ if( m_dwAuthorization < AUTH_HELPER )
6 C9 P* f k7 x2 k5 G4 l* K9 S% X #endif
9 T4 A+ b. x0 b6 H, k {
, h K! K, F/ i7 d H2 R: A // ??3?μ?·ó
+ H3 Z' o! J$ U KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. H( B" n1 B# V, o0 | float fRate = pProp->nDropGoldPercent / 100.0f;- n' b; ? s' ^6 R
int nGold = GetGold() * fRate;8 t: g- x3 o+ I1 P( Q
6 \ ^$ x4 ^$ @% F' T& S& _8 } if( nGold > 0 )* c% @8 o* i5 }, Y' J8 k* Q
DropGold( nGold , GetPos(), TRUE );% {$ ?7 Z2 A. s4 u2 t, Q
( ^! o7 E4 y6 L( z+ d3 T // ??àì?? μ?·ó 3 ?! _( @! Q% O& A; e5 O% x6 d
for( int i=0; i<pProp->nDropItem; ++i )
7 r8 Z( X3 q2 k4 w8 p6 Z' g* s {
- F& t) h' W) H BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ O8 L" h8 d) i5 T
) ?1 W |$ }3 Z: z
if( xRandom( 100 ) < pProp->nDropPercent ) : i5 U8 p0 u( s1 g
{" u! o1 A4 ~6 I
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + M3 t& f" w$ `6 K" X8 t
break;) H& C6 P% {0 i- z( p
}* x }3 |1 A: S9 J
}2 p# d( } d- j/ E/ w
}8 \" D$ T- V( O% Z$ R+ d
} ( M# |' U0 [$ k
}
# [( {: R& t& i2 g9 Q' g# x' m+ R8 m4 @( L" O: Z
//pAttackerà? slaughter°aà? oˉ°????2′ù.
) z" X1 b( C L pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 M8 V; ^9 V3 o+ U; A5 P/ A
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& Q! C' f T2 ~5 H( i if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 a$ s2 z" l+ }/ s
UpgradeKarma();( r- ]/ T3 B. g8 r5 h
#endif // __VER >= 8 // __S8_PK: m! m! D" \% B2 N l. K
return 1;. R! a! S* P: U* C
}& @5 H' L6 P! i, O7 r" m a: z
2 ]- \4 p' }3 Y$ \& w% I- N- `6 a0 M: }6 j
* _- {% k2 E. O8 b5 m
# J: p- ]. f" {- U1 X& C
6 ^5 C: t2 Q! K7 ], R' M+ z1 @( e2 a! q# _8 d) p% }8 ^
-------------------------------------------. K& [9 V4 |/ K7 M% I1 e
& ^4 M [1 @ T+ X* }1 _# W- @4 g+ Y% u3 V" M8 X
if( pAttacker->IsPlayer() )
6 F- [2 x6 T& T& B {, \# L1 E' Y5 ~! J
m_idMurderer = pAttacker->m_idPlayer;
" T& e1 w+ m* H- \: Y& g0 D0 O$ V& g; Y! P0 Y
/ F- A H5 w: C, g D- o& d CWorld* pWorld = GetWorld();/ \& w& ?5 D/ `$ X1 Y
if( pWorld )
: A: P# X( ]3 |# S. j {3 g8 X* D1 h8 v/ R; a. _
char szFormat[256];: v4 n9 y; a8 l
strcpy( szFormat, pAttacker->GetName() );
6 c6 Z5 \" X) l8 ^( [0 C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) [+ `) z4 [2 V3 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 E1 m% ]& f5 E. R6 x }9 z+ h4 H; A2 f5 ] t! i6 k
}
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