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赏金系统恢复
- }2 y) L( x8 t/ q6 m1 @0 qMover.cpp
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Code:3 Q/ Y" ~. i1 U$ \/ z7 W
int CMover::SubPK( CMover *pAttacker, int nReflect )
# j2 j# U6 k/ k9 T) M{! P2 F* ]0 H O' k- e
if( !g_eLocal.GetState( EVE_PK )
0 J" i& g; j3 b3 I" |#ifdef __JEFF_11_4
# P. `+ x: j4 w+ ]9 `: c$ [ || GetWorld()->IsArena()
# M* S" }: x3 P0 l& J+ k# R#endif // __JEFF_11_4# Y9 n. u0 _7 `4 d
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return 1;
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#if __VER >= 8 // __S8_PK4 c* U& P1 S; n# R) \
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! V' ?2 E( v2 ^$ [: r4 p return 1;1 X+ B& z7 a+ x V, Z5 k5 c
4 E3 N) D; [' J: x/ N/ l+ ` if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: B0 W: F1 p* X8 {! t; p A) d return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 l. N+ L/ |9 V if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ). J; q9 `9 t* ~# T" B% Y
return 1;
) `% f6 L3 P( K! F#endif // __GUILD_COMBAT_1TO1
% y! P! I9 ~" j$ q5 Z( N6 q1 S! X+ ^+ V
if( g_eLocal.GetState( EVE_PKCOST )
# ]+ `) V* t. E( Y6 H9 g#ifdef __JEFF_11_4/ r9 r9 d# _* [6 \* {
&& GetWorld()->IsArena() == FALSE
7 g d: s" b( \- L9 A [/ U5 @#endif // __JEFF_11_4
) Q ~( S6 {, E )
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. s( h0 }0 g k- l& i7 P if( IsPlayer() && IsChaotic() )
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; P$ U; a8 s. E; | b! N#if !defined(__INTERNALSERVER)
$ t: l8 l8 z, p if( m_dwAuthorization < AUTH_HELPER )( x* ^, _& j7 I
#endif
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// ??àì?? μ?·ó % h2 U2 M# ~) A0 U1 z4 s9 v! B, `
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ G& Q7 X% r+ d+ `9 t
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( C0 J# |8 [" S* M5 R) l
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 e+ K- b' |+ S5 |& ]& f4 z( k for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& v4 A0 T# t. P- h$ j5 ^ break;
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// - à??? μ?·ó
( w/ g( D7 Y8 r8 k/ |% P6 z int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" ]9 T" o' p+ q# N" n for( i=0; i < nEquipDrop; ++i )$ G8 \2 a$ H& E( O$ J7 H
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : _: M/ N* A2 s1 b- {" _( j
break;
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if( pAttacker->IsPlayer() )
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5 g c1 c$ P3 |& l: c) ^! O m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
" M3 E0 G0 R' z: I if( pWorld )
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char szFormat[256];( c3 S7 F1 o! w8 o
strcpy( szFormat, pAttacker->GetName() );
1 v( T9 A7 U. m strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: r0 p1 I/ W$ c2 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) ]' q5 p% s0 r2 B W
}
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b. d5 m+ Y) i/ h, U/ I if( !pAttacker->IsPlayer() || IsNPC() )
. P; v/ f2 ^. F0 B. K return 1;0 b" R' l; Z5 [6 W5 I
" {6 V6 j! k. E+ U$ a BOOL bAdd = FALSE;
5 l5 a7 S$ A+ V) n4 B" P if( pAttacker->IsChaotic() ) // ???à?ó??8 a' [/ }3 J+ t, h* H6 J7 I) S
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if( !IsChaotic() )1 \! a1 P5 j5 h1 G0 [# J5 w8 i
bAdd = TRUE;
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* c5 m( H' d, \) e0 C. P# _ else // ?????ó??, èù???ó??% q: u. s5 j) ^
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if( !(IsChaotic() || IsPKPink()) )
) o9 o' Q. l. G bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
' }3 a# y+ n- p! g p, \& L if( bAdd && nReflect == 0
% W, S5 ]& J: G8 u% Z( ^7 e && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ X3 `1 u6 r9 w2 Q
{
7 i' }* Q6 g1 T# V& a0 C5 a0 j if( IsPlayer() && pAttacker->IsPlayer() ). i7 g6 p2 i9 R
{
* v- |* b$ ^+ L' W( J if( !pAttacker->IsChaotic() )( }% f A( D' Y6 L
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* F# _# @: w/ T% C% y8 k
CString szSendMsg;
3 x& _- ^6 v8 w) ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 Y4 ], u/ E1 x y2 V; K3 z1 `
((CUser*)this)->AddText( szSendMsg );
- q; Y+ K% f3 `1 ? @% Z: t szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 c# H1 K* |1 _1 S* n6 f+ Q
((CUser*)pAttacker)->AddText( szSendMsg );6 D2 H; g) f" m# n" m) H
}# W: l1 p; n! ~* z& q6 ?
1 B* b0 r9 k; x% [6 r: r pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% E9 K8 m p1 I& I9 R% c
((CUser*)pAttacker)->AddPKValue();" `: s1 O4 G( u, L: Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) W- o+ A% l% R0 Q6 w9 R2 Q
g_UserMng.AddPKPropensity( pAttacker );5 O) `% l! q& e
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );+ S0 }& I, `( Y; L0 r& @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& R# y# U, U) ~6 J9 y
#ifndef __MAINSERVER
" X, ?! [( D0 Y+ Z9 L2 e# z& H/ r. rif(!pAttacker->IsPlayer())
' b8 z: P% N% A' V% K) ] FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 B H2 \* {% E) K' C5 s' {% ]
#endif // __MAINSERVER
4 D% p! J* t, B5 V# e. } ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
. Y2 W7 J4 o! T7 L$ Q, V#endif // __HONORABLE_TITLE // ′Tà?2 N3 m+ k! v/ _* r1 L: I
}, K; b+ S3 c# }, g# E: `: ]
#else // __VER >= 8 // __S8_PK
3 _0 S0 j0 Y) r' Q* |) [1 |' G BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ S. a. d2 Y$ S( W0 Y9 N pAttacker->m_nNumKill++; // ?3?? á?°?6 a7 q* z% g! G: a1 F4 i
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; S7 F# @6 x% s
4 I2 c7 L, V/ j4 O0 ~ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); \, T n& F* D! `! U
if( nGap >= 80 )
9 U0 _ M' r- A" e" T O ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ " o/ u" e1 [# O: ^7 A+ ?
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// o??ó±Y ?3±?±a?| ??????′ù.
. [* D0 Z$ j$ D6 s' a0 ?5 D CWorld* pWorld = GetWorld();$ T2 h# `! B6 [( x* x2 N& i
if( pWorld )& |1 y$ Z* n- l! V `
{6 h3 T- i3 y! _8 q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."6 e; }' q, k2 G2 K
char szFormat[256];
$ ?& |. E! s3 O4 X3 G0 h strcpy( szFormat, pAttacker->GetName() );
( m! d) [# g7 }7 P8 e strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 f: U: @/ p' i$ a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ p; ]6 Z) v3 U. t& j- w
}
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3 B# {# g* S6 t7 G! v if( g_eLocal.GetState( EVE_PKCOST ) 8 G }" j9 e1 L7 `
#ifdef __JEFF_11_45 A% B3 a+ |& q8 D4 {1 H( F
&& ( pWorld && pWorld->IsArena() == FALSE )
+ k2 H& p' y; N% D4 x# Y5 e4 n#endif // __JEFF_11_4, j. S/ k! ^. B( F3 \& c! D
)
% D# A& j/ S8 M9 C# `7 l {* z9 b7 }' C; m; h4 Y% L6 n
if( bChaotic ) 6 n( ^ P/ I( d+ Y* h9 x, I4 \$ {
{0 M {1 [+ S4 u# w
#if !defined(__INTERNALSERVER)" k5 P- K8 M7 |; \
if( m_dwAuthorization < AUTH_HELPER )4 k9 Y7 _) s d1 u. \
#endif
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// ??3?μ?·ó , a2 W; A9 `2 S7 W2 u2 H
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 R9 E3 j. \6 X& T- Q; I' {. }" ^
float fRate = pProp->nDropGoldPercent / 100.0f;, s: V' R) [1 K; m h& h
int nGold = GetGold() * fRate; Z# O( j+ V2 o6 |3 g! L1 @3 |
! }( g# {* W* N+ L* ~ if( nGold > 0 )
- c& ^0 S( o" W DropGold( nGold , GetPos(), TRUE );
2 C6 J$ ~" K) K4 t- ]
0 [% x2 _& f+ b // ??àì?? μ?·ó
3 V; c! {; q* L) |- k& l for( int i=0; i<pProp->nDropItem; ++i )/ B! d* _7 K; C# ~
{7 T- @. m. h7 B, z% q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù./ i: U3 p/ C5 g( Z$ @1 G
2 ?# J# G: w/ s# ^/ X
if( xRandom( 100 ) < pProp->nDropPercent )
7 R' u i: I9 c& T5 R {! X* G" v* u+ w8 J& X
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 S7 S4 } S4 j r+ T @ break;
; d1 e7 P$ j2 \: M } L$ k, M5 l$ s
}
3 ]* j4 I7 y& k8 p }
% D* `1 p4 F/ `& v0 v/ R } + X6 e& t! | j' Y9 G
}
3 w9 u7 s$ u% m& i, A8 S
; _0 i) T% i* P% D6 `1 M //pAttackerà? slaughter°aà? oˉ°????2′ù.* _" `- C( W0 E
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
; ^/ t2 N* ], ~ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 y8 i$ Q+ ]1 p& C# L
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): I. B3 A' c" M1 M! D8 f" Y
UpgradeKarma();
, L T0 ?/ |+ k- {1 S/ G#endif // __VER >= 8 // __S8_PK; D( ]. h5 \6 x# E
return 1;$ B2 z7 f4 I" |0 [
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-------------------------------------------
* M1 u: H" H- Q; E, ?/ h# T7 v1 R7 s5 p
$ ]9 u4 e- K, I+ q; v if( pAttacker->IsPlayer() )* X. U/ \' g/ U8 [$ s7 l# }, g
{( C; q8 n) x* G) o+ X3 V. ]
m_idMurderer = pAttacker->m_idPlayer;
2 l' z2 ~- Y" }" d1 K1 }: j. O( _* D$ ~& y3 Y" h
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CWorld* pWorld = GetWorld();
* e# |; P# d; r5 o( z if( pWorld )* R* U0 ]9 O3 K* E
{
9 {7 v% e+ {6 D: P char szFormat[256];7 O0 D) I* M0 g5 H$ M
strcpy( szFormat, pAttacker->GetName() );2 M2 m3 i' ^' I7 l2 H B% b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 y: b+ O. W! D- b+ K; v, _+ b' ~ l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 L4 b! S# _4 l& s6 S1 t9 ^4 \
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}
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