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赏金系统恢复
4 ^, `9 N$ A M3 |) G* [. n" oMover.cpp% l6 R# l7 l: }
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Code:
; m9 K0 `( b! M/ b" ^, Pint CMover::SubPK( CMover *pAttacker, int nReflect )
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1 Z0 h7 a+ @- c2 y' {( m( D if( !g_eLocal.GetState( EVE_PK )
# I' g9 Y6 d3 y1 P$ K3 h#ifdef __JEFF_11_4
7 ?( H' Y9 C8 S || GetWorld()->IsArena()
# t) u8 i7 _9 T/ {; a: E! H#endif // __JEFF_11_4. f$ b2 Q" T+ W- ?
)
& |( ~0 B* i. i" X6 [ return 1;5 v/ ~) A m( @, l
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#if __VER >= 8 // __S8_PK3 U2 R- h5 ^- e) }! g
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ S$ i4 o7 ?0 M& C& U- w; m return 1;
# H8 G9 |. l/ J
& P: g' A/ _2 ]* Q3 r$ ? if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
M6 R/ N5 h+ E return 1;7 P9 C$ A; m' Q. g6 a
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#if __VER >= 11 // __GUILD_COMBAT_1TO1. w5 ^6 T+ `: Z+ S8 I0 z3 ?
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 a# Y- q7 a, F# f% i6 ?% W( |
return 1;
5 C; T) O& r1 J4 B+ y#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 3 s, Q# [- @ z0 N
#ifdef __JEFF_11_42 w- q+ e8 w" m
&& GetWorld()->IsArena() == FALSE
* T$ a, v2 H( H- H- `; k$ `! o#endif // __JEFF_11_4
+ W' T4 e* {. m" w$ {, o )
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9 g. f: o& i! v' x9 ` O if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
d7 J( x1 o$ H% k F( ~4 Z if( m_dwAuthorization < AUTH_HELPER )3 i( g& L, O2 A
#endif
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// ??àì?? μ?·ó
5 O5 f4 p/ N* h8 Y0 E. p/ ]8 t // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ k- V# Y. M. L* `- L
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 x4 `( B# J) z% j; }6 B
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );. B( y% Y- l9 M6 s% j
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 Q- x2 u( z, }( [# n3 W break;
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// - à??? μ?·ó
/ X3 s6 [: V) H" b# o int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 v0 N0 z/ x1 b% {' g/ [. y1 `/ E6 U
for( i=0; i < nEquipDrop; ++i )% U' q3 F' Y z9 p6 z# J/ m
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ z9 K4 |0 r( D. Z5 K [4 v/ ]
break;
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}
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if( pAttacker->IsPlayer() )
$ d) ^- k+ x2 R2 M2 U {. t, ? {
6 G( C: N0 o2 c; D5 @! ]) ^0 y& X0 o m_idMurderer = pAttacker->m_idPlayer;! k0 H/ @; w$ x% a8 ^$ f
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CWorld* pWorld = GetWorld();
6 ^& n3 @7 v' J) B if( pWorld )
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( K4 R8 }. h0 `# N+ b: r% m char szFormat[256];% t Q( U* N6 {* K
strcpy( szFormat, pAttacker->GetName() );
, e1 ]' \% y( x0 q9 P. v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 `6 \* L5 A' L1 N. G9 [
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) g1 D: p+ u1 W% t5 V; G5 O
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}
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4 a8 h+ `3 u8 ]2 Z2 ^: y; x: f4 Z2 t if( !pAttacker->IsPlayer() || IsNPC() )" V ^3 {2 e B" n
return 1;; p, N# E9 @' h) k4 X) P' Q# ]7 {
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BOOL bAdd = FALSE;# L' L$ o4 t' s' L
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ). O% ]* F7 B2 f: W
bAdd = TRUE;
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else // ?????ó??, èù???ó??" w( r* ^) S" A/ l: H4 I, P
{, d5 c% H- R5 |. t
if( !(IsChaotic() || IsPKPink()) )/ u o+ F7 J6 ?( b6 C* f! L
bAdd = TRUE;' Q& i k2 v3 @5 I% b9 I
}; U( |$ J4 M; E7 `+ E# h
% [# k! B: C! u8 y /// ???à????, ?o?aà? ??·ááü
; p" \8 u4 ]3 k! z) r( A- P if( bAdd && nReflect == 0 . ?. J! D# {3 w+ e2 r. W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 W9 {, X5 b1 X( c* T
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if( IsPlayer() && pAttacker->IsPlayer() )
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3 g, }1 O* Y7 J. \ if( !pAttacker->IsChaotic() )9 ]) _- p3 B! O* @# c
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* d6 Y f" E6 J ^
CString szSendMsg;' s% b% e& D) q
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' n9 N% p9 `+ g+ e A ((CUser*)this)->AddText( szSendMsg );( ?1 j& v8 k* z" n. q+ W- Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; p$ E1 l! l& X* G ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, Z4 f7 i. a0 w6 n; ? ((CUser*)pAttacker)->AddPKValue();. M- Y1 R- m; z) t: ~
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. E" A2 N& c+ e, D% T g_UserMng.AddPKPropensity( pAttacker );
" J) \5 a7 B) o; l+ ] g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 E9 X( y" X: G- b% y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) F) l7 e6 q, y#ifndef __MAINSERVER) @) w/ k' Z5 o
if(!pAttacker->IsPlayer())
1 v' r/ I% i) J4 ]( C2 H FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 Y; ?$ R* q$ o* \#endif // __MAINSERVER
" g- s! C; {! V9 _. a ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
! Z+ G3 K! y3 `8 x; }#endif // __HONORABLE_TITLE // ′Tà?- u- p4 A# Q7 f3 I8 P
}
' P. L) n5 Z: k" Z; C#else // __VER >= 8 // __S8_PK
; M" q$ Q2 h" S) F* ]' k/ a+ b BOOL bChaotic = IsChaotic();2 E! K" o0 @1 t
2 A4 Z4 C; B* |7 l- h m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., l, p, ]6 n7 [) L
pAttacker->m_nNumKill++; // ?3?? á?°?3 v# h s4 U0 B; s9 L; O
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ G7 p p) t; i9 R1 g) q! `
/ v) U- ]" p2 E! j- A3 m1 O& @; Z& {9 z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 h( e- b4 j+ X) O
if( nGap >= 80 )
: S9 O) o9 K/ B" a2 [, { [. t ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , x% v' `6 w' o! C9 E$ U, D
" h. j5 `' Q! z9 i // o??ó±Y ?3±?±a?| ??????′ù.5 I: ]" i" S- b
CWorld* pWorld = GetWorld();+ t( t" Z% ]; K2 b z
if( pWorld )
2 }' ?' X5 x& \( q2 ] {
+ m0 z$ E; L! r0 S7 N; a- v //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.". n1 ~( @ n$ c7 ~/ c
char szFormat[256];
' u" z1 i9 K5 N' b8 f* J+ n strcpy( szFormat, pAttacker->GetName() );
, x5 c) { u. R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 D1 b; U. e' F' B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( J9 \; q1 M/ Q1 E, Q$ N
}
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if( g_eLocal.GetState( EVE_PKCOST )
% J7 Z2 v. `; f; e. \5 ]( h#ifdef __JEFF_11_4- E+ N6 V/ v- \
&& ( pWorld && pWorld->IsArena() == FALSE )
% V c' C6 n" s- ^: G: n5 C9 ?#endif // __JEFF_11_4
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{
" I3 Y* y+ L& s, q7 G, S" S& z if( bChaotic )
* }9 K: b! q# P {
^+ ]4 r# {6 |# l- R3 {8 g #if !defined(__INTERNALSERVER)+ j( N7 S2 e/ ~% o; a6 J4 t$ H; q
if( m_dwAuthorization < AUTH_HELPER )
: h. i* x6 G ]. S3 P O/ t #endif
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// ??3?μ?·ó & ?& |( ?; F8 J( G5 `/ v: N
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 `& X8 B3 |( W! b float fRate = pProp->nDropGoldPercent / 100.0f;, V# |! w6 `9 `7 a6 P8 I3 K
int nGold = GetGold() * fRate;0 @; g ^+ `6 P2 g& F
. d4 {) C# _' J, t- U* u if( nGold > 0 )
c. K; V8 Z) k1 S$ D- V! j DropGold( nGold , GetPos(), TRUE );, V# C1 o! g( X
5 h5 X# s, ?! e, { l4 c5 J // ??àì?? μ?·ó / F8 C9 U& A- s' j
for( int i=0; i<pProp->nDropItem; ++i )
4 G( r1 t& x3 o {
4 h4 H, e# J5 f- t) M* T" [9 N BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) 0 R. D M9 b) u8 p
{/ Q* H4 M, T% P0 c0 k0 t+ q
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, }# w) N0 \/ n9 _/ A, G4 K break;+ K% K/ K+ L e' ]4 R) s* ~
}
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}
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8 Z- T1 h% W) s( u //pAttackerà? slaughter°aà? oˉ°????2′ù.7 Q( W. @/ i; \" z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 m2 _: @- H8 S# b // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 h9 Q3 L: p* W) G. d3 @" Q# [6 V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 j* U4 ?) @) `9 A3 n) O B UpgradeKarma();- C6 T1 L% ]$ i
#endif // __VER >= 8 // __S8_PK
* b) p, T% y6 o5 x: ~! a& [1 N/ S return 1;# T0 t8 g q5 M& t9 E
}
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-------------------------------------------" T9 }5 d2 \; D; O+ j
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: e" b5 l, N6 [4 }8 ^" v if( pAttacker->IsPlayer() )# U$ @1 r# c2 i4 b
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();2 J ?! F v, `5 d+ O/ U1 j$ U
if( pWorld ); D9 H1 c) B6 y4 }4 D
{/ w: K( g, E2 d/ s# w
char szFormat[256];7 e' V8 r5 k g# V1 F
strcpy( szFormat, pAttacker->GetName() );5 L0 M! m# e7 z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' D1 \( H$ _ p% ]5 \: W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' G0 m8 K3 e& O2 h9 E" h5 r0 S( E
}
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