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赏金系统恢复 S/ M9 Z( @4 d9 M
Mover.cpp/ ^1 [- ^. d+ N% E
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Code:, C/ @ n3 p# b9 y
int CMover::SubPK( CMover *pAttacker, int nReflect )
- k! `# ~4 i# ]) j3 V{
6 P1 o% j% s$ i5 B" ? i if( !g_eLocal.GetState( EVE_PK )
# p6 [+ p: X6 r; ]" X#ifdef __JEFF_11_4% F8 V* L( _% i. e% k" C1 g9 L9 y# _: V
|| GetWorld()->IsArena()
# Y, D) ?: o- v2 L( u% v4 J#endif // __JEFF_11_4
" v$ E& T! t' e0 M/ ? )
5 n- _0 b _+ Y) G- e4 C return 1;8 b: v- c' h' f% _' @5 k
. {, q: k! o* K
#if __VER >= 8 // __S8_PK+ O# Q* n8 h1 K
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 _7 v7 g' ^/ T, L5 e return 1;8 h2 u9 q! k8 H z2 ^( [, k
9 t m4 T" J' q" c# k) V! t6 m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ c4 ~3 p! |6 Y h0 J' a% j" P) i return 1;* i/ }9 L( U* H4 U# x! v
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 d5 b1 V! K2 j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 B! l0 n$ x. C! _ return 1;
: f9 ?/ ?) K) i4 L+ p/ X#endif // __GUILD_COMBAT_1TO1 u- G5 I" [, T
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if( g_eLocal.GetState( EVE_PKCOST )
1 T/ A I C# q#ifdef __JEFF_11_4, N! k3 B0 O" C- L
&& GetWorld()->IsArena() == FALSE" p2 Z( H; R9 w! O; p
#endif // __JEFF_11_4+ o b3 T% x8 X2 B
)
! e$ H8 b8 }* Q' F) ~ {
7 z( w6 ^4 ~; q J* [( _9 ^ if( IsPlayer() && IsChaotic() ) 8 k$ T- h/ |/ `! A5 r0 J
{
1 Z4 f! m6 Y& y( e#if !defined(__INTERNALSERVER)
5 l9 ]( v% L4 `* Q9 t if( m_dwAuthorization < AUTH_HELPER ); s" P7 n5 k! m) I$ ? ?2 S
#endif
# C! v7 U" Q( n& u! s {% m8 c( K% O5 l
// ??àì?? μ?·ó ( y( h& T3 {- L& ?- K
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 W! |( z4 D4 F- @! O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );8 I) U$ a1 X4 o2 S
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
p0 U% `! e3 X: n$ F* i9 b: N for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: f4 J9 U; s$ U break;
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) `& C$ E9 A. F // - à??? μ?·ó
7 O7 P: P! }5 a. w- K' L int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: B% i/ F" Q+ o1 `5 B/ U for( i=0; i < nEquipDrop; ++i )( Q: h0 d( I! q, s q8 ^* `
{
( J' p ]5 h' p; S) Q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 0 ~+ P& @4 v2 E8 H* G
break;, ~3 r" x2 t* h
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}
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5 ^ f3 u. ]. J$ i. | if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;2 u; r- u9 {) K3 a0 h, j& \
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+ {- q6 e( z) b$ d' C& u: U CWorld* pWorld = GetWorld();7 f N' i0 S& E- `
if( pWorld )* C5 j, ]2 ~1 Z* ^$ v
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char szFormat[256];
. U+ l K) A% p strcpy( szFormat, pAttacker->GetName() );( f$ q" G6 z0 M" |7 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 C, T. p( F" B1 } C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}; {! a& K- b# T$ x @6 k
: R5 v' s: K S1 B if( !pAttacker->IsPlayer() || IsNPC() )' Z7 g/ H$ K8 L
return 1;
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BOOL bAdd = FALSE;
; C8 M- A1 ?7 X: R' j if( pAttacker->IsChaotic() ) // ???à?ó??- d6 G1 ]# m7 x
{
* _, R9 ]* \% T" ?4 z if( !IsChaotic() )& p, g9 g q: F ]/ Q, S
bAdd = TRUE;
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else // ?????ó??, èù???ó??, W2 m) I' s. K t0 ~7 U+ ?) p
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if( !(IsChaotic() || IsPKPink()) )
7 n( l9 r" l$ X8 B% Y$ { bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü3 S2 K: D, u# P8 q+ q
if( bAdd && nReflect == 0 * V4 H [+ n8 T1 o0 K
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( i0 ]# c' k7 l0 l {# L5 H3 O; g8 M5 D8 p+ Q
if( IsPlayer() && pAttacker->IsPlayer() )$ T1 X# t. t6 L" n g( l+ Q& b5 D! [
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if( !pAttacker->IsChaotic() )
/ U5 I0 M& V* p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; @; w! N5 z5 X$ i ^$ @
CString szSendMsg;
T9 o4 S: F/ H- J& ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 _( P7 c+ @: P# z ((CUser*)this)->AddText( szSendMsg );/ q1 e: f' Z/ `$ o
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: J, W# B/ j, J4 ] ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 k/ C V# R+ j
((CUser*)pAttacker)->AddPKValue();: s L9 b, r# Z L# }( S1 s) o
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. z1 Z# x5 j( ^+ b0 |' j. C. q
g_UserMng.AddPKPropensity( pAttacker );
( ]' X( d- J9 E g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
- c- g$ B J" r5 I#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: J: S C5 ^* i* B7 D+ L# J# ?. L7 [. h
#ifndef __MAINSERVER# S( L2 {) o* G1 y
if(!pAttacker->IsPlayer())
: b) W5 }8 X3 ? FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. }" Z" }$ c5 p% G#endif // __MAINSERVER- ^; F9 ?6 j6 z+ t! j1 z
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
* H' f& z5 j/ l2 @+ H#endif // __HONORABLE_TITLE // ′Tà?
, D3 C' R, \/ Q V; E# f }7 a' q, Y2 d- S
#else // __VER >= 8 // __S8_PK
' B6 v* b% H2 m; x2 b3 j BOOL bChaotic = IsChaotic();
. q; f: f% [4 @% Z$ r9 {
; C1 d& A0 A+ R, t m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! j1 e: D' Z" B pAttacker->m_nNumKill++; // ?3?? á?°?
3 U8 d+ Y" Q6 p$ E1 g2 b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
5 |# s5 ^. p/ x( _
+ D3 d3 j$ V6 A! m int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 \2 H5 H; Y) c- G' I, t& T6 N2 |
if( nGap >= 80 )# {( P. y4 o m' R
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 q0 f) |; u0 `& g/ x3 A
! }! F# I" }( A& D O9 s! y. ~ // o??ó±Y ?3±?±a?| ??????′ù.. g5 L' Q, ^- {" |( R* }
CWorld* pWorld = GetWorld();6 I: Y4 H5 B8 f X
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" g. Y( |, \: U8 u
char szFormat[256];' Q0 y( @+ N0 w. a
strcpy( szFormat, pAttacker->GetName() );
$ V' ^# [& P' J T- J: U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) T+ H+ U* @+ f g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );2 | s% K2 C1 D8 {# B" k
}- E L6 e, L2 G$ f# D& o. f
) ]4 ?) _8 q( B. H if( g_eLocal.GetState( EVE_PKCOST )
" d# u0 v. x% n/ e6 F* _#ifdef __JEFF_11_40 y: N" X+ R% e* w
&& ( pWorld && pWorld->IsArena() == FALSE )
& U; y2 h8 _" l! @! ^+ Z#endif // __JEFF_11_45 q. t) \* D) u4 o- n; Z; f& A
)4 F. U1 R- `( J+ U6 o& Y
{
$ A, e2 ~; l7 x3 R* w- W9 a7 A% Z if( bChaotic )
3 V3 O/ M' E3 p0 a: N2 K% Z" E& ` {; P$ X4 V C% E7 |; p5 d, ?
#if !defined(__INTERNALSERVER)
' B0 }* T, ]- q9 b; [8 K if( m_dwAuthorization < AUTH_HELPER ); d; K8 t N1 ^$ i* m' T
#endif
* h+ [7 H5 O2 n- {+ V* F& @ {
6 Q% \- p6 `& A+ f) {4 u // ??3?μ?·ó 4 F2 M0 o& j4 r' g; m$ A! S
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; J7 u) W# N; L2 y& Z
float fRate = pProp->nDropGoldPercent / 100.0f;# Q# h7 ?/ T' k: K7 Z! ]0 a: @
int nGold = GetGold() * fRate;
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if( nGold > 0 )
/ D [" ]5 a, M- G% y1 h! _4 R DropGold( nGold , GetPos(), TRUE );
2 a" d8 p! h5 K$ V( I# f) {4 z( _
3 o1 V% Z" @! ?. c" Q( L8 t6 \9 k // ??àì?? μ?·ó ; A! |+ T# I+ C* j) k( }. h
for( int i=0; i<pProp->nDropItem; ++i )
) i$ n! ~9 L7 I6 R0 m0 g# ~ {
1 M- `6 p3 m' [8 }$ T2 R- T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: Q4 {! h% g- z4 Q3 F& x3 W- l& q" j
if( xRandom( 100 ) < pProp->nDropPercent )
* @" h/ o7 P7 o- n$ J( k: y; b1 ] {
) b5 n7 ^2 t% e8 {) q; G: j) p if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( H X% I1 g2 P9 n. z* j break;
2 O8 V1 C3 F- g1 r }& \3 c3 f9 Q* Q' B+ K+ Q, U
}
0 e6 d$ {. g8 u- L }) [6 W J# j$ {) {, c0 h1 i7 \
}
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n8 }$ K* v# H& K
//pAttackerà? slaughter°aà? oˉ°????2′ù., V- k) C' X+ x2 B/ j. C: ~: g
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: T/ l" p8 U9 n2 i) V3 w // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* e: K" W' [8 |3 |+ s" X5 P
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) z( I' D* O7 ~" K1 x3 t
UpgradeKarma();
' i/ ~: z" X; k1 s/ N @! S* x#endif // __VER >= 8 // __S8_PK
* s) @* L( `6 x0 f/ b% e# v/ J2 I return 1;
. L3 `8 V9 n3 ]* |5 M0 M}
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6 [6 P+ d- J: d+ Q+ c- e3 ?$ ]
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T. r( D1 {- d. S0 I-------------------------------------------
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* P1 M, ^; I* } _+ \
, H% H! N7 u4 Q/ F if( pAttacker->IsPlayer() )
- X9 ]: `# d# H4 r {
! T- j' G4 Y5 B5 g5 D! J% f6 }. L m_idMurderer = pAttacker->m_idPlayer;
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8 ~% R8 E W9 z. o7 @; \- p1 U
. S, j( a/ o7 Y9 R CWorld* pWorld = GetWorld();+ R2 k3 T! D- Y' \8 O) w
if( pWorld )
( ]. T7 C# U, a9 |9 S6 f {
- b% D( ^1 E' M8 i char szFormat[256];
* N$ U( ~0 R; {; p; f strcpy( szFormat, pAttacker->GetName() );
; R% c ]% A% I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ Q5 G" A; ]5 I+ c) S' M+ S% A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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