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赏金系统恢复
; ~' U7 J4 e% p- `: r; A* BMover.cpp
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; r5 g, p- H4 h w) r' TCode:
( V+ m% {" G* P; W5 bint CMover::SubPK( CMover *pAttacker, int nReflect )* t4 `4 A2 e' [5 { R+ b
{ r5 D; _# I3 j
if( !g_eLocal.GetState( EVE_PK ) M. @' \* J2 y
#ifdef __JEFF_11_41 t& O1 {, r& I+ Q( m
|| GetWorld()->IsArena()
6 B" B2 p* `6 B" J#endif // __JEFF_11_4) y9 A" D4 U1 H0 f, ~/ r
)# o( ~1 d; ^, P* ~2 v% b! Z1 A) ~
return 1;+ ?" Y+ l2 q* P) Z- P0 Z
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#if __VER >= 8 // __S8_PK
5 q0 ^ v! n( N8 a6 o if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' ~1 @7 x9 X# W) l
return 1;, I' _- P1 d( |) [9 x: D
! }0 S8 J% I$ n) z' w' P
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ K/ d' f- @/ N" h return 1;+ j. Q7 Z( q9 h, U# n$ f2 e6 i
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 ^9 ]( L- X, R0 \4 [ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( n- \% M- J) j; h
return 1;+ S0 Z% Q: I* F* x1 q" [
#endif // __GUILD_COMBAT_1TO1* ^) U# s. f1 g7 S9 @3 Z3 x" T
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if( g_eLocal.GetState( EVE_PKCOST )
8 E Y6 f8 D% x. Y; d#ifdef __JEFF_11_40 j+ {+ O, M, `0 I
&& GetWorld()->IsArena() == FALSE
) W' I- |+ O& w7 n b. o# Z#endif // __JEFF_11_4' w& }0 r' U( E# _$ P
)
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if( IsPlayer() && IsChaotic() ) . W: Q" U8 {8 _% G9 d+ y& O
{
+ Y; L6 x6 X/ I) Q- V( r) X' T#if !defined(__INTERNALSERVER)' j/ Q! h4 C9 ~" |; c' V
if( m_dwAuthorization < AUTH_HELPER )! G: N. B; T& C' r: H
#endif1 T) R' T2 W, s& E' {
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// ??àì?? μ?·ó 4 y* @+ I, j0 y. I7 p" a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ C) F$ W" g: \# g$ G- y, I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );! S9 P: l! Z3 B
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: v# g- j3 K9 Z9 M% x) J for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 |( E. g0 Y" W& z: ~1 S
break;
1 B3 u9 {: Y7 M }
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F3 A5 l ~# U0 O$ Y3 M$ G3 A // - à??? μ?·ó
8 g3 F5 @) X1 F. b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) u5 A' V. j& s+ Z( ? for( i=0; i < nEquipDrop; ++i )' F2 S- B" c _6 P
{* W( t/ G& [* r x9 e z/ o
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & M V4 y- h, J& w' S+ |2 b! ?4 [
break;
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4 d- k( h2 _" a if( pAttacker->IsPlayer() )2 j6 n8 D: l( U) j3 l* D. G
{
+ Y) B: I) D1 y$ d, C& N6 w m_idMurderer = pAttacker->m_idPlayer;
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9 d% ?; p2 Y- ^( R, R; p CWorld* pWorld = GetWorld();9 n( Q3 r3 ^3 C: h# `7 R
if( pWorld )1 W4 Q9 J* x" y5 T- e+ w7 q
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char szFormat[256];, S- u$ s G6 `
strcpy( szFormat, pAttacker->GetName() );
! b5 J% J$ q$ G2 [! @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ ^% [5 |. v, E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
6 D: ]+ }0 U K7 H# k1 k: y# g% [ return 1;2 ]* Z m* O3 {5 c2 P* |- }
Y3 _& j: l) T1 S0 z
BOOL bAdd = FALSE;% z" z' T5 ?$ u0 U3 I2 o
if( pAttacker->IsChaotic() ) // ???à?ó??( `* W5 y' @- e- \- x3 `
{
. x8 s9 h$ f$ K( `% a7 c1 ?% Q if( !IsChaotic() )
. L* w; z3 J( c7 W bAdd = TRUE;0 n) F/ `* S$ S, T- e: `9 |$ x, _
}
, m' U/ ~/ g5 S+ \" h6 p else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
9 m- C2 U% i- i" K2 B bAdd = TRUE;
" r4 B, |3 X' k3 }2 ^2 I1 { }0 G. b& e! r) h
7 ~( w* F8 S1 {+ c1 x, W+ V /// ???à????, ?o?aà? ??·ááü
6 F" i. L6 G# I" _6 z if( bAdd && nReflect == 0 9 m$ O* Z: `3 z' e; L1 S+ F
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...0 O2 j9 B2 i! p2 e
{
1 B% L. R. f; t& G0 D- u5 J if( IsPlayer() && pAttacker->IsPlayer() )1 }3 d8 H; X% _/ R
{
$ l( S/ Z, ]2 G% z7 h' D if( !pAttacker->IsChaotic() )
: j* }8 V5 F! m' d( s ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );/ v2 X. ]2 I1 x$ e
CString szSendMsg;
- F$ i$ O6 j2 p0 o szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ m" P5 z# ?2 _; A
((CUser*)this)->AddText( szSendMsg );
3 L# \- X5 c8 b' i szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% g @" L# G) x, ?4 S8 c ((CUser*)pAttacker)->AddText( szSendMsg );% m6 g6 u1 U3 h2 m2 G9 i
} L; \ o; v" W
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% A7 D0 |# C$ W; {3 w* y, _ ((CUser*)pAttacker)->AddPKValue();' \ L3 z6 }# B# K+ |& Q7 z% Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 g7 s9 S& L; m$ @; B g_UserMng.AddPKPropensity( pAttacker );
7 r" J: A$ ~. i) _ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. ` ^; m4 a/ N2 ~7 g% k9 |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?* Y/ s, i2 F' f( h! N
#ifndef __MAINSERVER
. C( u8 ~+ c" T. ^2 p9 v( sif(!pAttacker->IsPlayer())
6 M" [/ I" S" {8 B" ^; F FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& o1 f: a2 Y& _. E# v#endif // __MAINSERVER, T* A! ^; k8 \. }& k! A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 n i( ]. n# U7 z7 @
#endif // __HONORABLE_TITLE // ′Tà?9 @6 i# H) }* }1 S. q+ o( |1 k
}; ]# b( {4 Y# f1 u" S% l
#else // __VER >= 8 // __S8_PK
# p" z, r4 l. U! K4 F. R" ~ BOOL bChaotic = IsChaotic();7 ~) G/ U. t, `/ P/ W; z* h9 f
9 {3 t5 c2 B; R L
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.+ V5 J' c+ M6 [7 J" d+ n
pAttacker->m_nNumKill++; // ?3?? á?°?
' E2 n) Y9 l! Z- b$ j5 D! X: q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
. l( ]- i- @/ j7 p' k
' |: o0 p+ a! B' |8 [ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );% j" y# b$ y- f4 B# S0 l
if( nGap >= 80 )8 h* ?4 n, ^7 u% Q7 x3 m
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
/ ~* F5 K7 _, q! V N5 E3 @0 X
8 S# u0 F% _8 `. @ // o??ó±Y ?3±?±a?| ??????′ù.
% o7 g8 o$ d5 e2 B) e CWorld* pWorld = GetWorld();& [8 N8 H1 n2 m
if( pWorld )
! ^) \ |$ L" U/ C/ G {
' g; v, S1 |) B0 V, n% [8 U //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 t- \+ T. b, V v5 x$ x
char szFormat[256];
( k& g5 h& j6 Z4 t _, t strcpy( szFormat, pAttacker->GetName() );
3 A9 D" {0 m6 ?& w# k4 K N! n$ g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ g3 X/ K/ [* l+ M, D5 A9 \3 d+ B" o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# g; c+ Z. t2 b" q; q }
3 w8 P. X% o( N {; ]
9 o+ w, y# R. k if( g_eLocal.GetState( EVE_PKCOST )
6 E& H [0 T3 W% Z/ g2 u" ]#ifdef __JEFF_11_4
1 t" X6 D" W) B* B: F6 j && ( pWorld && pWorld->IsArena() == FALSE ); g7 t* m: x5 P% E3 a6 L7 s p2 N) L; J
#endif // __JEFF_11_45 l9 _! `: D* v9 s8 o& }9 W1 |
)1 f5 v* |# c& X2 u5 z
{
& L4 p( X; }& D; k, G if( bChaotic )
4 I! V* m9 P" M& J {
1 N1 E9 G5 ^4 s& y* R+ T5 Y #if !defined(__INTERNALSERVER)( f3 U/ p4 Z- b, P- P# v
if( m_dwAuthorization < AUTH_HELPER )
7 T9 J" l# z% R6 \; h #endif
) ] k" A) t+ N/ | V: I, p% ]; ^ {/ V6 U* A0 g& n7 a% a
// ??3?μ?·ó
& R" L, T4 i( U- [' l& J KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; Z1 ~# ~& j4 S, M% d/ ` float fRate = pProp->nDropGoldPercent / 100.0f;
$ F! v# ]5 `; G int nGold = GetGold() * fRate;
1 _8 v0 }/ R( D0 }; a
% R$ _1 C9 m8 ?0 Y1 B" n if( nGold > 0 )( j, p k5 ^$ A# F: F1 G
DropGold( nGold , GetPos(), TRUE );& H3 D# m6 w4 c5 l! x0 e) J
# t! P) h* e5 e; V* _" E
// ??àì?? μ?·ó
) I2 s8 S: ]/ ?! Y7 ? for( int i=0; i<pProp->nDropItem; ++i )
4 U$ L5 c0 V" { {" w1 K a# W' Q4 N$ y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ \: o. _3 e: \+ O J3 X/ Y
$ V' a: a+ [$ i+ E
if( xRandom( 100 ) < pProp->nDropPercent )
5 L3 f0 t% I8 t2 S- L {( u% |! S P; K% r) I7 _8 j
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 K% D, K c7 t6 w5 W; X% E3 ?& ~2 {( o7 l
break;
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}
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* T: [- o2 C0 n# u: s9 w3 B }
0 \) _& ~+ a& y& K9 c }
( V2 e& m! E, D% M0 }+ D5 a1 f7 {: Z3 Y/ M1 N" N7 y- [$ A. Y
//pAttackerà? slaughter°aà? oˉ°????2′ù.
c9 Z9 [. q2 r4 F, Q: U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' A; C4 R4 F7 I3 ^3 E: c1 w2 j5 l // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! M: g+ `3 N7 @# Y7 t
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ h+ y3 {! \1 ?0 K4 O; g; a
UpgradeKarma();
" f5 Q( v( N7 M1 O( H#endif // __VER >= 8 // __S8_PK- v, Z- g& l& D! t; n: L7 {& q8 d
return 1;) T1 r% m3 K* q g' U7 w: M7 w! L3 @
}
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-------------------------------------------- N3 {: s2 A' \/ z; F4 y5 W
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9 l! `7 K& N. e! a, |* C
if( pAttacker->IsPlayer() )4 {; ?0 O% I/ p2 d; n6 ?
{
% C2 S" J7 u6 g! ]# o1 l m_idMurderer = pAttacker->m_idPlayer;
9 w) o- K2 s; w$ ] L1 \; e
, R8 R2 v. d$ y5 B" |" k
' z, j/ W/ D, i' v, \- U8 P- s CWorld* pWorld = GetWorld();( W' B! Q7 k4 T5 h3 A. a
if( pWorld )& B. }. L, S6 l z" c
{
! h) ~& k' H4 `: x. L$ Y4 K char szFormat[256];
+ Q& \" s8 b$ N ?1 A strcpy( szFormat, pAttacker->GetName() );7 o0 d9 B( D4 W; x, X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 d$ P8 D7 l& e4 A5 {' t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* @' u! C5 h' q6 k5 y3 ] }
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