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赏金系统恢复
" E2 C0 e: y! `# ~Mover.cpp
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Code:
+ u0 y9 a! i/ i1 H4 E6 g/ M1 dint CMover::SubPK( CMover *pAttacker, int nReflect )( n t9 h* h) f) l1 n. b
{
9 S ^- W0 K' ~" j if( !g_eLocal.GetState( EVE_PK )& w2 S# Y6 y& G: H" L
#ifdef __JEFF_11_4* _: E- o, B @# \
|| GetWorld()->IsArena()+ S- u3 z" p; q; K. n
#endif // __JEFF_11_4
+ d* [' H T4 K1 d" { E )
% j X) J ` P return 1;
/ D. s4 n( n; ]
7 V+ _" w8 \7 X9 D3 \8 [#if __VER >= 8 // __S8_PK: I; v) z, i) @# F3 A
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); f/ s- r! ?4 _3 V
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' j! @2 m1 ~& @; k) r return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1; C6 @ W7 b& O7 E$ p7 ?
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 b/ t7 T& \1 q: _2 q
return 1;$ K4 h+ h& V% N* C. r3 [
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
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&& GetWorld()->IsArena() == FALSE0 Z/ \/ P# E& L6 Z6 M9 n0 d, N# Q
#endif // __JEFF_11_44 [( n6 k/ M7 X1 v6 C
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{
4 T" t7 O$ n. W [ if( IsPlayer() && IsChaotic() ) + U& r3 [0 I9 d x0 h
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#if !defined(__INTERNALSERVER)
8 M! l8 W$ e1 w, F6 B& k+ Q0 V if( m_dwAuthorization < AUTH_HELPER )" T3 N& x8 y7 c( U: Y3 ~& P
#endif
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4 y! S1 g$ N& B$ {& ~ P% r // ??àì?? μ?·ó 4 v# T5 H( K* r( A# x1 R
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 S4 ^8 n' y: L3 C; T
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# I( v2 h" u" J, L8 e" K int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
" U* I! `- Q6 {5 @$ R for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 E, f6 m1 X, Y0 v" j- w( A7 A break;
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// - à??? μ?·ó/ F# R8 u" T+ g- v* B* ^! O4 V
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ R. a- W- q4 l0 e1 u/ v3 g for( i=0; i < nEquipDrop; ++i )
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) U* h1 F! q: x. w3 i( f+ C) q. T if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) B' K4 o: d9 c$ ^ \7 ?" m
break;1 h8 a% p- b3 i) i. U0 Z
}
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3 v' r; K s6 h# t& G% X if( pAttacker->IsPlayer() )) c' a5 p: @4 _5 D5 X
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m_idMurderer = pAttacker->m_idPlayer;8 K2 n1 ^7 ~* G
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CWorld* pWorld = GetWorld();8 G% b) O Z+ B( _8 U
if( pWorld )
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+ w, c: a$ ]- f; `8 ~ char szFormat[256];5 J2 @! c- Z9 |8 N; k7 Y
strcpy( szFormat, pAttacker->GetName() );% x! K) I" \1 c$ S$ A! G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 V$ \' L% P$ h6 x5 H8 R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 S0 H8 F+ G }& z1 C; z
}
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# @) z6 Q, e0 I ]7 K
/ Q, ?7 d) B# a if( !pAttacker->IsPlayer() || IsNPC() )
4 e+ M) U! H, P; a7 K- X( W# g6 j9 P+ u return 1;6 \: T2 S* W( s9 J' Q
7 a. D: y( M3 d" G$ P# y& E% v BOOL bAdd = FALSE;
2 ~( s) i$ r& E# K if( pAttacker->IsChaotic() ) // ???à?ó??. o7 A8 u9 q {" f7 C, ~1 P
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if( !IsChaotic() )8 M4 S, c) v# y- P
bAdd = TRUE;
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' @6 N/ o& p1 R+ w4 j else // ?????ó??, èù???ó??) I5 f3 S) l- d( h: L, [8 W/ y! v
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if( !(IsChaotic() || IsPKPink()) )
! f, m' ?/ x- L. W/ W# \: N bAdd = TRUE;, U$ F! _ }3 _* x0 z
}
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/// ???à????, ?o?aà? ??·ááü$ W9 K5 C( q. t% ^. B9 L
if( bAdd && nReflect == 0 , ?# i! X- S7 M6 M1 H. { t
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ E) c: F- Y$ ^# q: v
{( O( B6 ^3 n: n- Y) R$ o$ {
if( IsPlayer() && pAttacker->IsPlayer() )
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# Y/ P) u& K' d. V. {2 U' A if( !pAttacker->IsChaotic() )
) F8 [# z/ ]6 L& ~6 T/ N* y+ u ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* Q' F" K& H# D* J9 k CString szSendMsg;
) W6 A4 ?3 }7 X3 V9 K3 b szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; @% s* {4 @& S+ y ((CUser*)this)->AddText( szSendMsg );( Z+ G# q M5 h" {6 G
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( H* k0 L+ x! n! }0 Z
((CUser*)pAttacker)->AddText( szSendMsg );( _/ p3 O# w3 S; Y- K5 O" O
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' W0 ]: Y+ S% Z: v6 z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );- t8 t5 Z& D& H5 y; @5 N! ?& j
((CUser*)pAttacker)->AddPKValue();
/ [. ~- a) w# c! z! k0 H, T pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ z' ]1 j1 M0 Y4 _* l. A g_UserMng.AddPKPropensity( pAttacker );
3 u" G+ y( y% E5 {- M9 Q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 o$ A- }9 |4 p' |- {( N6 |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?- L. t4 h0 n' Y- @9 M% F) }- t
#ifndef __MAINSERVER3 _4 z) w/ D( O ~
if(!pAttacker->IsPlayer())
# N4 l' S, \1 [% o6 O FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 W7 p+ n1 |1 S# h9 N- G
#endif // __MAINSERVER0 `/ y3 O7 h" S: E7 O
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 j4 R! D. _0 e. X# V#endif // __HONORABLE_TITLE // ′Tà?+ H: T/ u' `6 d v9 B( _5 D, }
}
8 W& y( f+ A3 Y#else // __VER >= 8 // __S8_PK
& ^! V# i2 P' Y7 y1 |5 e8 } BOOL bChaotic = IsChaotic();8 |! @4 Q! q! `0 U0 z
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, g2 p% Y, W) E5 V: n7 T pAttacker->m_nNumKill++; // ?3?? á?°?6 m& i. j" s2 w5 k& c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
6 f0 W! J$ G8 }! h+ {/ ]# y1 V0 {# y3 b if( nGap >= 80 ): L' `$ p! J! A( K0 o1 W) e: x }4 O
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 6 B' T- g% |, [; u
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// o??ó±Y ?3±?±a?| ??????′ù.
: g' I( T4 `4 N# k! Y CWorld* pWorld = GetWorld();# i& B$ J) T, [( w; X; v6 B
if( pWorld )
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3 f# v6 i. a% ~! @! h) i. m //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! B3 h% K' ]& d7 c' y' i
char szFormat[256];
0 I: V+ H8 ?( C: X$ X+ `. J0 J strcpy( szFormat, pAttacker->GetName() );' k4 d6 m3 z) M, z: `8 D" O; I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, B( l9 u/ }1 v6 T& B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( ^+ \& h2 D% F& V. `8 {) `
}
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if( g_eLocal.GetState( EVE_PKCOST )
" ]/ J* d# n1 ?3 F3 M# n#ifdef __JEFF_11_49 V2 B; v6 m' c% s
&& ( pWorld && pWorld->IsArena() == FALSE )
5 p$ `. F# S: l#endif // __JEFF_11_4# G7 K0 s! u1 L1 e4 B# Z' t
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{1 a- N3 ^7 _( i4 { ?% K
if( bChaotic )
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8 d# L' }4 h% D9 J #if !defined(__INTERNALSERVER)& S9 b" r( r' a: x/ r( l O4 M! N' Z( o
if( m_dwAuthorization < AUTH_HELPER )6 K0 |/ r( J5 ^' v: {; @1 W
#endif' `* p) v1 f/ ]/ s& N! W1 }2 D2 K
{
, X4 E4 ?8 l; c r7 S# |3 O5 A! r3 g // ??3?μ?·ó # l3 K) g' m) R0 |9 H
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 A) b7 {! a- c8 c! X3 W
float fRate = pProp->nDropGoldPercent / 100.0f;6 C2 V' ]3 N9 U d
int nGold = GetGold() * fRate;, t, U, i* K; {& v
; ?- r( F2 H7 U/ o( p3 I. T& @ if( nGold > 0 )
1 N6 M1 z; E1 ^) e DropGold( nGold , GetPos(), TRUE );7 b/ m5 {0 o* Y0 R2 j& n
7 Z; H) f! M$ I+ ~+ R: D7 Q3 Q
// ??àì?? μ?·ó 4 ~& s/ [: r! n
for( int i=0; i<pProp->nDropItem; ++i )
- c/ k6 X1 z. |/ } {
# q/ A6 s- V0 C M/ A- s8 S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 L2 [3 x0 _ K/ d/ O% [6 f k6 N
5 l) }7 N; ]) D6 r$ @) J if( xRandom( 100 ) < pProp->nDropPercent ) % ]% q, X" T) D. C% [% O; S
{7 m( z$ a! \. w& Q$ ~
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 5 H1 E/ |' d3 t+ r P& ?: k
break;
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}
% K/ r' V2 X( x' ~' S: f5 I }" K, C. ?" G y# b! T# V1 J
- p6 b$ v @# m( b1 X4 M //pAttackerà? slaughter°aà? oˉ°????2′ù.
. w. n. V& G% d! }9 X pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );' U1 {) F- f- K! |7 L9 J
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 u, ~$ r' j+ C3 m% n4 H if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% r1 o/ `- n' Q0 n
UpgradeKarma();4 x) n0 {- w- E! e+ Q9 W
#endif // __VER >= 8 // __S8_PK" g0 [3 j: Z4 H/ V; |
return 1;. o* y+ z1 j8 `$ W/ {
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; n/ R8 P8 C: _-------------------------------------------3 l# ~; H! l$ Q" b2 N4 X2 W
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8 o. g! U$ [" q) w( p1 K if( pAttacker->IsPlayer() )- Q3 u8 Q- y* L7 c( F
{) N7 U, ^ r, i. Q
m_idMurderer = pAttacker->m_idPlayer;$ Y/ D1 h3 S' c9 r/ \# n4 j! G2 R4 }2 g
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/ P7 _4 ^$ @* e3 k CWorld* pWorld = GetWorld();
. [3 Z9 |2 C4 Z4 `3 g( Y5 o if( pWorld )
% M4 c" U, U/ o' `) X/ p& a3 E {& P; o1 {* j: T2 ~: b9 G
char szFormat[256];/ u* I" z1 m2 S0 H' b0 [, h
strcpy( szFormat, pAttacker->GetName() );" S; M- W3 c5 @ U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 D9 F3 u7 x+ R" f1 H1 R' o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 s+ I% |+ I/ e
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}
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