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赏金系统恢复5 h8 f+ r! C$ I; L
Mover.cpp* O9 i5 o6 H' ^9 H* S
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Code:
5 L% M+ a5 Q5 Z5 N, T* X- `" f" p% Iint CMover::SubPK( CMover *pAttacker, int nReflect )
5 Y6 ` v! W" H5 J2 T. H% N{
. ]& N: s# [! g" Y4 v8 e: C1 L if( !g_eLocal.GetState( EVE_PK )+ `4 X& g7 @0 b$ L
#ifdef __JEFF_11_4
0 `3 i: O M: N2 ~+ l& g7 n || GetWorld()->IsArena(). q' e* d5 l0 i
#endif // __JEFF_11_46 {7 a0 n( t5 r* S9 d0 `
)
/ a8 i7 m N0 j4 w2 J return 1;2 G$ j7 J0 w5 Y$ m
1 Q7 J! A/ R8 ~8 n#if __VER >= 8 // __S8_PK
, t' i- t# Y! P* k. f if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ W3 l! }2 h# Q- J( d& W
return 1;
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8 X# i- S1 W9 [ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. q8 p/ ]. |- t) O2 J7 b return 1;+ g/ w! W$ R9 C" b3 X8 O" G. X
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#if __VER >= 11 // __GUILD_COMBAT_1TO1# A! D& `& I+ U1 u2 r& A0 n
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ u' J$ S: `# J$ O% {# f7 I# D
return 1;
7 O) t! K' o% B; B& U#endif // __GUILD_COMBAT_1TO1/ b7 k: H0 D% G" A( S: n f, E
i4 c* R, l0 K) S4 Q if( g_eLocal.GetState( EVE_PKCOST )
+ u: m" D* J' [! _+ B#ifdef __JEFF_11_41 F4 G! U Q4 {9 l& y3 L
&& GetWorld()->IsArena() == FALSE! x& L' D& l" I2 E# h
#endif // __JEFF_11_4
1 }; H# h2 |4 b$ E1 u! N, u )
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if( IsPlayer() && IsChaotic() ) ) u2 p/ g, L j1 D
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#if !defined(__INTERNALSERVER) W0 `+ C t9 K" ^" }
if( m_dwAuthorization < AUTH_HELPER )
6 m* o+ {- X9 l! G3 N/ p#endif
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// ??àì?? μ?·ó 2 m8 p2 q' i, v' n' F
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ j h9 \/ k) H2 N/ b3 J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. |7 \% s' N" ?5 k& D2 t int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ O% Q& _9 y* Z/ x# Z/ \% V0 j for( int i=0; i < nInvenDrop; ++i )7 O5 M0 }8 `6 M' f5 F
{
, A7 B% t/ h: `( e if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* R3 \7 y6 o9 ^2 Z% L+ @ break;4 z! p& h; O! M3 u! r
}
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// - à??? μ?·ó
( E2 r* x# b3 R int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% G+ H7 G8 ~9 e, o: L
for( i=0; i < nEquipDrop; ++i )
$ z4 A) ~% W% p; P. R: f {
1 G( X/ E: ^( {' z3 } if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
8 d+ e+ p# g3 H$ a9 p$ E break;6 }8 a. `6 P% c6 s' K3 `6 Y: X! ? o
}
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}
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6 W y. c4 i7 A6 v4 T- b* m- f; _ if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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9 B' \6 B* z. Q% x# L5 g CWorld* pWorld = GetWorld();
! C$ X4 I0 y8 G if( pWorld )5 F8 g; E' t$ l) E; N, T/ U8 d! x
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char szFormat[256];
$ V% B2 T: A4 J ~. b strcpy( szFormat, pAttacker->GetName() );
* J, m- M0 d! |! s6 \2 u: d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 ^6 m: `) n) Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
) i* h5 G' T" [( a return 1;
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BOOL bAdd = FALSE;8 x" F4 p2 K/ M* z/ e
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )- m! v" w1 f$ t- [8 A2 B
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )( n# G& Q$ m4 a. S9 W1 E
bAdd = TRUE;
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: o! O" S5 W% M# w$ |% _ /// ???à????, ?o?aà? ??·ááü
- f. e1 U7 ]* {6 e' A" d if( bAdd && nReflect == 0 / U$ U% u; N- s# G- e8 I3 J5 \
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )) W" s8 F1 b! |* Q( G3 g( F- @9 J4 S
{
+ V& ]( f7 M4 T- l/ T* ] if( !pAttacker->IsChaotic() )
6 c' w: ^0 d l" G7 \ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% V* i2 G3 C& |) z. C0 I CString szSendMsg;
" t. Y/ q/ P, K8 L7 i! V szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 X( t1 W; F# n6 R ((CUser*)this)->AddText( szSendMsg );& _3 M+ o; Y' I( `8 Y1 `
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& _7 s0 O% v6 d5 k" W& A
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 l9 \* `- Y5 P7 T$ N* c a
((CUser*)pAttacker)->AddPKValue();
$ ~6 \2 H/ V! ?8 F$ | pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" a2 t/ y6 a* K- k g_UserMng.AddPKPropensity( pAttacker );6 X, f7 l4 V7 Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: Z* r3 t3 \2 x/ R$ l5 m
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?- Q8 J8 X& Y c( V0 j: b0 W2 {- P/ X
#ifndef __MAINSERVER
+ W" X( E: _7 p* d- K! wif(!pAttacker->IsPlayer()). p) H( G2 r1 Z$ a- ? I$ `7 k
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
$ j2 }" B! ? _' a C j/ Z#endif // __MAINSERVER" B2 \/ o2 t# P9 T J
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);3 O; Q2 i6 f% A9 z
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
w# g+ x& i. ], q! n8 } BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ ]: h4 O. W: y8 w, l- ?
pAttacker->m_nNumKill++; // ?3?? á?°?4 k, @$ ]7 d7 F' ]. j0 a. K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# I- d8 d( ?! |+ ]& [7 Q3 w: L
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ t; p$ g3 d' M! }( {0 e( S6 B
if( nGap >= 80 )
; M5 W3 n# N0 x1 S* d$ o ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù./ D1 f3 Q/ i q& l
CWorld* pWorld = GetWorld();
- L j# [7 _! }! r* t$ z7 X F if( pWorld )& @, L2 W) y4 s& W/ M# v& H
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' f" i) D7 Y0 m- _ char szFormat[256];
) |, L. n0 H9 V0 Z strcpy( szFormat, pAttacker->GetName() );
0 _2 t- R2 l" d7 U+ T/ |9 {4 d' h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 k' P9 C6 @: B" {5 h+ S+ _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 a4 |# G7 v$ B' p7 C6 `
}
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* t* w7 | y) Q if( g_eLocal.GetState( EVE_PKCOST )
% Y) f, [9 N& A; f% m- o#ifdef __JEFF_11_4
* Q# ]0 F& V' M' E5 H && ( pWorld && pWorld->IsArena() == FALSE )
: Y: y6 D, Q+ L* D$ {+ m0 b( n#endif // __JEFF_11_4
+ }+ p$ z3 W i4 H( t )
0 ]1 M" i# H: `/ G5 N6 I& l" j {8 |% v, _0 ^5 q; r/ r6 I9 A
if( bChaotic ) / e9 p3 E$ S# z0 i$ Q
{
9 O( P% k* [6 _ #if !defined(__INTERNALSERVER)
2 g' c: t w+ s9 J) t% P) v if( m_dwAuthorization < AUTH_HELPER )! _* r% O% c) ?2 W1 U5 z: n' k
#endif, F! C; [1 E& E/ v
{+ `3 \% i+ w, Z7 Z" E, B: x
// ??3?μ?·ó
6 E; {5 v V# c+ M; J- B KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); F0 b9 `, M O5 H, k" Z
float fRate = pProp->nDropGoldPercent / 100.0f;
* Y" ?' O, K. K6 z! t: J) L int nGold = GetGold() * fRate;) g0 C- Z; s$ N3 {9 {- v. F% J
7 l4 S8 E. J( w) t) f, U if( nGold > 0 )0 k0 K& a6 ]/ f8 t
DropGold( nGold , GetPos(), TRUE );
2 J$ {: D5 k5 N- X y
/ _/ z, t: W: ?% K- b // ??àì?? μ?·ó : g; L, s0 @4 o& L) r
for( int i=0; i<pProp->nDropItem; ++i )
( L+ _+ U+ r' ` {
. i6 Q; {; b$ n0 m/ l% u BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 n; T% `* ^2 i4 [( \7 n0 }7 O2 T0 f
9 C- G# J% z" e4 E8 b7 z if( xRandom( 100 ) < pProp->nDropPercent )
* x* G4 [2 \' d: R7 n3 p) e {
' Y" _* M) o* S) J# s4 q if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! v5 g% O/ x# ~$ I2 F( D; Y8 { break;0 n5 ?$ s8 x- V4 ~" Z2 h' C% U2 |
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.& @& P% Y9 ]6 N) d H1 s2 l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- r% _( d: L+ S' Y
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 b" m0 V5 z7 \. U5 Y# J
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) f! S4 _ j, C2 W! K
UpgradeKarma();% D# Q, d7 w! i; L+ A; {
#endif // __VER >= 8 // __S8_PK8 N& c1 c1 ]1 d$ X# [$ e( f
return 1;
t+ O! _6 X5 Z( ?( J" b+ D}
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-------------------------------------------
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if( pAttacker->IsPlayer() )8 V1 K1 A% p5 @' I# g
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m_idMurderer = pAttacker->m_idPlayer; Y6 Z; A/ P6 |* w* `' I# \
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CWorld* pWorld = GetWorld();
& J1 {( K; L7 O @# E. C. I if( pWorld ), z7 P+ x/ W8 y
{0 y- v* C" W$ b, W% e" p3 ~$ m
char szFormat[256];* Q8 v+ l0 z9 K+ {% P
strcpy( szFormat, pAttacker->GetName() );
: T, e: y6 H6 h# I/ N, v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( G3 y6 k, I, U; X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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