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赏金系统恢复8 `6 [& U O5 r0 ~8 x
Mover.cpp
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Code:
9 _- M; ^+ J) B8 K) X/ H2 sint CMover::SubPK( CMover *pAttacker, int nReflect )" c# W, b9 } R
{
& L. b% U6 [1 g- |% K- N" j% i if( !g_eLocal.GetState( EVE_PK )
$ G. q' V/ y- P" h& M" U5 w9 t#ifdef __JEFF_11_4& W3 Z6 [" I) i
|| GetWorld()->IsArena()' ] l8 B) D) e1 M
#endif // __JEFF_11_4
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return 1;2 i8 {; G& F; S5 \- G2 `
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#if __VER >= 8 // __S8_PK' x/ M. q4 G4 P$ w& w. ]
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 r/ X! u9 ^, L& X0 ?5 j, g: S" L return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 }' d: Z* H4 W( f2 M$ n( z6 U5 j, m& u
return 1;% J2 o$ v/ t6 Q$ L( c% O" u5 p
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#if __VER >= 11 // __GUILD_COMBAT_1TO1% K% i+ q+ Z4 m) J- y, h
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& C/ A3 @+ u$ m9 }
return 1;/ H0 ?* l9 h0 x' w9 J& }
#endif // __GUILD_COMBAT_1TO1
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# I- N9 {) b/ Q8 _6 B if( g_eLocal.GetState( EVE_PKCOST )
8 k* X6 a7 n% l7 d#ifdef __JEFF_11_4( q9 _% p' G7 E
&& GetWorld()->IsArena() == FALSE
- Q6 @) w9 @ t# d0 {$ i% G! A' U#endif // __JEFF_11_4! x+ Y0 o# e: ^/ D( W( B: D% Y
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{
1 ^* e" ^2 H) m, ~& O- Q if( IsPlayer() && IsChaotic() )
% T- U3 P/ R' J9 B* t {
- X I. s8 L/ v3 e#if !defined(__INTERNALSERVER)1 ? b& T: _% v
if( m_dwAuthorization < AUTH_HELPER )
X; U' l0 C/ r, N: S#endif
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// ??àì?? μ?·ó 8 D/ O6 ^: E0 L7 A. B
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 y) J* V+ d' B$ C: X9 p CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );% R( y- V- r. q, l w
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" _ X' ~! s8 h: C; z# ~
for( int i=0; i < nInvenDrop; ++i )
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/ A8 a2 A( I0 d4 z, V' m if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
$ e- k$ H2 ?: T/ a break;
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// - à??? μ?·ó8 [6 j4 {/ i( @
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
' l8 r1 C, z. a4 |% e9 h for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * `9 [8 P+ H! W- p
break;
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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/ H8 X) D$ H3 Y2 o CWorld* pWorld = GetWorld();( }7 n- v) m0 w' T G1 |/ `
if( pWorld )
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char szFormat[256];. X: o' y; D) `: |- N' r3 t
strcpy( szFormat, pAttacker->GetName() );3 B |% K/ ?! A q/ `, L/ ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' Z: N2 o& [1 i; @& k4 Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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1 x4 P' j) K) h/ ]* {
if( !pAttacker->IsPlayer() || IsNPC() )$ e: ~+ d4 ~+ D. E
return 1;1 C4 E9 C! {8 @" }1 O
/ \/ A( n) S7 p& o7 x BOOL bAdd = FALSE;
8 i) i# p2 u& g+ f. o8 R if( pAttacker->IsChaotic() ) // ???à?ó??% Y4 T+ x2 b4 M6 }9 i8 C' h/ s
{
( Y! m$ a: Y3 d9 `6 s: H if( !IsChaotic() )1 |4 g' y5 @2 Z( Q! a
bAdd = TRUE;; q7 J3 r2 p: |; q9 r/ B
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else // ?????ó??, èù???ó??# r4 z! O! X/ Z/ e/ D! e9 c
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if( !(IsChaotic() || IsPKPink()) )
' G5 O$ |* D% {0 Y bAdd = TRUE;( S4 T9 t) v9 N; c
}
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/// ???à????, ?o?aà? ??·ááü- P# w' e' d# H E
if( bAdd && nReflect == 0
8 ?7 ~4 {6 P+ S9 @, }6 n3 n3 Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 C; p' V8 ]; F
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )' Z7 d: d z2 B' p4 L: ~& e
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );/ E6 V, b% k" s) O! |1 o
CString szSendMsg;) Y; f) b, X( d- I* `) ?1 h+ `; s% y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ ^" m8 t0 U- E$ F/ ^& J% [
((CUser*)this)->AddText( szSendMsg );
6 @ {: U$ x" X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: g8 X0 u3 \, e- u1 ]2 U) o2 ` ((CUser*)pAttacker)->AddText( szSendMsg ); g0 r5 }( j6 }* w3 H! G
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
2 C0 V) o! I& [4 `3 n4 u9 j a2 o ((CUser*)pAttacker)->AddPKValue();
4 L/ d( r/ R9 T6 x. M pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) [) S; L8 g0 m! T* [ g_UserMng.AddPKPropensity( pAttacker );
+ A$ D7 v% {7 ^5 G3 E g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! }+ M% w+ K |, R9 R2 Q2 f: k! d#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# w# B. t- _% i( q
#ifndef __MAINSERVER' L: }- w$ a- o! c. D) @
if(!pAttacker->IsPlayer())
+ x. V2 [# {: J3 {; B4 h# Q. I+ _2 B FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! l/ I- P" S! e0 p9 N1 f2 d#endif // __MAINSERVER, ~7 [' \" n, |$ @
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 t6 G0 Y* H% ]2 c& @) \#endif // __HONORABLE_TITLE // ′Tà?
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1 _9 q+ q0 a- Q1 h- k1 A* n$ z: y#else // __VER >= 8 // __S8_PK* b- F: l% ]5 ?4 C4 [! h
BOOL bChaotic = IsChaotic();6 I5 G4 h, c" ^/ a4 @7 b5 a
" I$ \; m3 g( G) k( Q: z1 Z2 w m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 |6 v' Z3 |" E. m# A/ _" F
pAttacker->m_nNumKill++; // ?3?? á?°?+ I6 c& C$ ^7 A: V! F
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù." q8 s2 I. [* ^% n5 t: C
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 c# W" @& D4 C4 \" n
if( nGap >= 80 )
Z% q0 A) T2 ~* \ m. L ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.# L( }) d/ @1 p" b0 G, a7 T; D9 p
CWorld* pWorld = GetWorld();
) u& ^8 j& j3 {) C0 Z if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 t/ O+ ]( X+ `) X- i* h char szFormat[256];
E5 h/ C c" n6 s strcpy( szFormat, pAttacker->GetName() );
: _$ ~! Y- A l. E6 f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ P( ]% m& H3 R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );) V6 m8 f" Z5 ^; B3 M* z; j5 N
}
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0 z, |( Z1 v6 x' U! q, |/ D if( g_eLocal.GetState( EVE_PKCOST )
7 ^& j) s" Y! V# J, R9 G# Z1 x#ifdef __JEFF_11_45 _ Z* U( P! R6 z
&& ( pWorld && pWorld->IsArena() == FALSE )
1 Q2 R) i$ E9 L#endif // __JEFF_11_4
& D" @$ u* I8 e. O, F3 a )
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if( bChaotic ) % `; n% C' g$ M" j" u
{* Q# N7 A0 S% }) F
#if !defined(__INTERNALSERVER); E8 m2 J* Y1 y& _8 \7 P, y
if( m_dwAuthorization < AUTH_HELPER )
1 k. G5 l( Z5 V5 I- j #endif5 U+ \" q+ l9 G9 V$ i- u- Y! Y
{
0 ^: Q1 E3 s0 r* e K5 e* {* K // ??3?μ?·ó
$ a5 ~1 [& l1 C" W: s; h KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# L U* \! l8 |5 t# S6 i float fRate = pProp->nDropGoldPercent / 100.0f;* t$ Z$ P. o- c# Z2 _9 _! W2 k, t
int nGold = GetGold() * fRate;& ]+ e2 a5 Y) c7 [+ l% U) {# P; K
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if( nGold > 0 )
1 `4 F! c# W9 K, O DropGold( nGold , GetPos(), TRUE );
6 I K( U/ O1 k4 E( z
) ]9 e3 h4 Y$ T& C; S) L // ??àì?? μ?·ó
$ w% n2 f$ M# z0 X for( int i=0; i<pProp->nDropItem; ++i )' m1 R p7 f- @( B2 T2 u
{
+ I2 m' [; ~; m; d! M* r BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
I9 ~4 P9 U. ^) Z& Z, f4 F5 X- u# W. A& g' v1 T4 m$ T: S, A5 @
if( xRandom( 100 ) < pProp->nDropPercent ) 4 i$ h1 S$ ~7 y3 T
{
, R: q7 T2 X& X7 I8 _7 s; e ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " @6 @* w7 j8 ?' ~2 R) h. M
break;. g9 i3 {6 h; L4 c& m: h6 i
}
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.) D7 {7 O; }4 t z3 y; r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );6 X- V6 q' q- |% _/ w! P( {
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- @% U' w3 x6 Z* _% L. R ~, R+ b+ L
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )3 Z. N8 R; C- H8 c0 F
UpgradeKarma();/ I3 u/ w E5 n2 V" L2 `
#endif // __VER >= 8 // __S8_PK! W: E/ u6 ^6 [& k/ ?
return 1;& e" V) a7 ~' E1 t/ o: L
}; G/ X$ S. s! g5 _* ?, g2 d) d4 T8 r
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-------------------------------------------8 J* q& G) E v2 `( u' ]
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if( pAttacker->IsPlayer() )
' F& G) O, J' E/ O. ~ {
7 i/ Y) E$ m4 [: q+ C& z' r m_idMurderer = pAttacker->m_idPlayer;
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4 K: Y9 d& }) [4 S CWorld* pWorld = GetWorld();" P6 s) g8 ^, B( f0 S1 O
if( pWorld )) j% }- K% ^1 b" Z2 k4 V% S
{
/ v: f: u: y+ A+ G9 X9 m( A char szFormat[256];. d" G7 H7 H" G q3 a f. c
strcpy( szFormat, pAttacker->GetName() );
/ S8 W2 L" j2 x8 M5 L2 M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% t% G1 A$ n- R- k9 _7 t, P; S: _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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