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赏金系统恢复# x% T- o$ J$ z- f% @; Q: M2 ~0 [
Mover.cpp1 x7 [6 ]: j3 ~2 f, m
8 J1 ]" M4 W0 _5 T% p2 UCode:
; d7 Y% c' b$ j; s: ], Oint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )/ e+ u7 d8 b4 _& D9 F
#ifdef __JEFF_11_4
( K! J! ^% x& k( G, U || GetWorld()->IsArena() B$ Y5 P1 N0 U4 P) b
#endif // __JEFF_11_4
1 r1 X6 w: n; g1 W1 v+ I5 r )
7 I& Y' n7 ]" v9 r4 H. m- W return 1;
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#if __VER >= 8 // __S8_PK/ \- v4 \! z8 h5 G$ @( l i
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% d2 q' H {# L( u& T" y& W% Y: d: X
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 i: l) x% o% {( C+ R2 Y
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
- q1 j' R; e: x* C- F4 K# p if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 o6 R- l- z& p4 @3 m return 1;
6 k: P5 G" o% ~# K. m" w#endif // __GUILD_COMBAT_1TO1- B5 Q# B( h/ _. b. Z# v
4 w2 N6 D/ j1 w% ]1 p0 f if( g_eLocal.GetState( EVE_PKCOST ) " F( p* q1 d. u/ z1 A: U
#ifdef __JEFF_11_4) [) P M3 i- l+ b5 W; A. @
&& GetWorld()->IsArena() == FALSE% F% u) C! O6 U e1 ~
#endif // __JEFF_11_42 g- x, |& ~. o
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if( IsPlayer() && IsChaotic() )
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) q6 a/ h% C0 U: q# s/ q+ S: k- `#if !defined(__INTERNALSERVER)& ~4 n9 e4 c$ B& D
if( m_dwAuthorization < AUTH_HELPER )
0 P3 @4 i; r& ~& j1 Y D* g#endif( V$ h+ |# O9 k
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// ??àì?? μ?·ó ' T4 p' G9 n' y) U
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) t) ?; R- Q6 ?/ Q2 |6 C [3 _
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ d h5 x- Q; K1 n/ Q/ B. O int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- @* I- r, O% X
for( int i=0; i < nInvenDrop; ++i )" L' i$ [. @! W8 z7 P% U4 X& L0 n
{
; W$ \* L/ v- h8 H: [+ y' ` if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 ?7 C( d/ \) G& ?
break;5 j7 K. z3 |) i# ~
}; S% l. |1 K; w% s0 ]
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// - à??? μ?·ó9 L' J+ W! j/ p' M
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* |0 [; T( ?$ \( E/ ]1 w for( i=0; i < nEquipDrop; ++i )
* d0 U! `( ]7 j, H {
: @3 m$ t, }' F" x* w; v4 c" Z0 T if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ Y: i/ n' v0 u' g! o
break;7 h" T( E* l! H$ x- U& u
}
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}
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# a0 g U" D0 k+ r+ D, { if( pAttacker->IsPlayer() )6 e7 c- O# T* Z/ q/ H! T; k; ~6 E$ w
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m_idMurderer = pAttacker->m_idPlayer;
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! r# Y: G+ f) N# t/ Z$ T( B$ G CWorld* pWorld = GetWorld();
3 u3 I8 }" E/ s) B1 ? if( pWorld )
9 x* H% L3 R! s% N6 R {
& _. ~- `9 [: A6 v6 s char szFormat[256];, }! N" x4 a. T$ ^( R. P0 }
strcpy( szFormat, pAttacker->GetName() );
9 D" e2 y/ ]. X2 t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& {1 s: M7 M/ \/ m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 W$ } P8 b3 S/ c: h' [
}; v9 ~6 t! H7 L0 Y
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if( !pAttacker->IsPlayer() || IsNPC() )2 _. ~6 d4 L+ G1 H4 H0 N: ~& P
return 1;7 f8 x$ ^# O& v' A' u$ V% }
7 n' g8 D- O; V. l3 s8 v1 ^ BOOL bAdd = FALSE;
) ~- o3 {$ S @$ G if( pAttacker->IsChaotic() ) // ???à?ó??2 g2 B( a' t1 |! i1 C
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if( !IsChaotic() )8 H# ~9 h8 C" H6 r- S
bAdd = TRUE;! G1 m6 o6 a* N6 _4 J
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else // ?????ó??, èù???ó??
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8 @ }) r- q1 G2 [- i# u if( !(IsChaotic() || IsPKPink()) )# J" e, E3 S" l9 U
bAdd = TRUE;+ e9 `0 _6 e: M. I( s$ v" Y
}) N: p9 ?& s2 Z$ E
9 U, @7 @$ @3 L2 \ G' B /// ???à????, ?o?aà? ??·ááü
2 m& e: _. z* O* E- t9 j( t if( bAdd && nReflect == 0 $ z4 X; L' t. Z4 A6 ]8 n! y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 L% h/ q z% |
{" I( R3 p& e3 h$ z
if( IsPlayer() && pAttacker->IsPlayer() ): c) [% R6 i- H3 r) g
{
# [9 ^/ z3 H( ?6 B& R if( !pAttacker->IsChaotic() )
' {5 i" q3 m; _ G' G ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) A; N3 U4 _4 R+ P; ?" y8 | M: E8 c CString szSendMsg;$ C9 { F/ o* g( U" H
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ }0 L6 L* l4 V" { ((CUser*)this)->AddText( szSendMsg );7 X0 s* Y8 c9 e2 e! y2 ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* X. E7 b! M1 k+ |9 d9 m3 O1 C8 p5 r ((CUser*)pAttacker)->AddText( szSendMsg );4 A1 K8 G0 g# ]& ^! b; \
}
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! ]* N6 h& C! E9 i5 T pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& g: M& @0 N/ V$ N) [* e1 v
((CUser*)pAttacker)->AddPKValue();! g3 O" ]$ L: G! V0 `
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! F; S* T' \" s; Z g_UserMng.AddPKPropensity( pAttacker );; S' i+ d: y6 z% N2 n
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, X9 V2 U% Z: U, B( g# s
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& k$ h( Z7 D. j5 T3 h1 M#ifndef __MAINSERVER9 k z0 O8 I1 }9 {
if(!pAttacker->IsPlayer())' d/ Z8 V0 v4 ~) b. Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
, N# h( K4 ^! T* O# C#endif // __MAINSERVER
9 b* _6 P C* a. E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);' l7 E# f( B. k! S: c" s5 d
#endif // __HONORABLE_TITLE // ′Tà?" z6 W" G( S; K. N/ P1 |
}. ~" {, Q9 f3 H2 E
#else // __VER >= 8 // __S8_PK
$ o( c5 i; c$ b# | BOOL bChaotic = IsChaotic();
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" B, E, Z9 H0 u! e8 l+ C5 J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 \7 y2 }5 v% g# G+ s pAttacker->m_nNumKill++; // ?3?? á?°?
' `# R. n4 z$ j2 r, H& C (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. ?5 p$ P" m& X+ \6 B: x: l
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( e$ i6 X+ T& u V4 ~ if( nGap >= 80 )! h r' B) j& l i% d0 z$ R$ b6 D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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. z8 S' Q# I4 j3 k" J& x // o??ó±Y ?3±?±a?| ??????′ù.
& c6 h+ I2 K. r K8 f6 { CWorld* pWorld = GetWorld();
" C8 S9 w' T8 F3 x: Q- r* e& E% e if( pWorld )6 M, U* ^# l0 }3 `
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 H% H- c+ H6 [0 c char szFormat[256];4 r% B+ e8 T7 x4 `5 p( W( F! M7 F
strcpy( szFormat, pAttacker->GetName() );
h9 H. x9 C4 K# G" f" q. N strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 n+ v% b% K) N" C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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( _; Z) O1 w) Q* A3 u4 z# v3 p8 K. Y. Q" w+ K$ b
if( g_eLocal.GetState( EVE_PKCOST )
- l5 B8 J1 C# a4 W5 O, c#ifdef __JEFF_11_4
4 U: u r* n1 w3 g/ T: u3 i5 c5 }( x( }$ R && ( pWorld && pWorld->IsArena() == FALSE )7 O7 M/ L1 Z9 C- k' F0 N% ~
#endif // __JEFF_11_4! K ?8 K3 h2 V8 U/ \
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{! x/ g. ^/ y) [0 N7 Q
if( bChaotic ) % j5 a" H8 G* I( O
{2 ^& P# P9 w9 I2 j
#if !defined(__INTERNALSERVER)
5 H) N! N8 K4 I$ V if( m_dwAuthorization < AUTH_HELPER )7 k* `- P3 f3 V2 g
#endif
5 s" u7 A t% U6 z K {
f4 @: |! @" v* n // ??3?μ?·ó
+ w. j2 B$ H) M' B; W KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ b6 \/ p1 |& w9 D" M) ~$ J float fRate = pProp->nDropGoldPercent / 100.0f;2 e# z) n; D2 z) y1 z! f
int nGold = GetGold() * fRate;- w. W, Q2 V1 W
* J7 b& Q r5 x8 o
if( nGold > 0 )
+ O$ |" v5 {/ f5 Z8 r9 n; P3 ~/ S DropGold( nGold , GetPos(), TRUE );5 O( ?/ L0 k2 V _9 Z
# `) {$ {5 x# e# u' a! @ // ??àì?? μ?·ó
! H( `! \% h# Y; Z1 n6 f for( int i=0; i<pProp->nDropItem; ++i )3 n0 V- C- R7 x0 Q" i7 L
{' Z4 c: j) _- J m1 w
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( ^8 f- D! W, F# c/ l5 Y( G& w' W7 t; f
if( xRandom( 100 ) < pProp->nDropPercent ) : ?: L; y; @- e9 L
{
# e3 H' W& F* j) J/ c6 K if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: z6 V2 k# A! ?: l9 J4 x* X break;1 ]) q7 ?) h' K% f! T6 u$ P" W
}
2 _5 e/ ?3 t4 s/ a4 a0 Q }
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}
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1 f* J4 S5 w' E% _1 y* u' W //pAttackerà? slaughter°aà? oˉ°????2′ù.8 E0 l% J* j* C' B9 O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );9 D- c' U: r' n8 @$ l
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., s: R) n3 T u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )2 Y8 @6 N* n9 `# D
UpgradeKarma();
: A6 r+ ~) O) E% E! L, z: M! Z#endif // __VER >= 8 // __S8_PK
+ S2 a- @8 L3 l2 G6 Q7 M5 y/ O3 y7 P return 1;
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) _) F8 `% a3 c$ ?-------------------------------------------) ]0 V1 o8 }! K% P) C
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. c* _2 c* j" }) B x. ?, Z) } if( pAttacker->IsPlayer() )3 R. r4 s+ x! Y4 r) C, J
{
4 }6 o% G" ^: R. B/ e' M3 a4 H6 Z m_idMurderer = pAttacker->m_idPlayer;& P3 B* i) ?; w: Y2 D ?: g: I
/ d7 L3 I) \" s7 b v
s V# _# P- o# t9 s5 w1 ~ CWorld* pWorld = GetWorld();
$ W; u! |7 ~& h) _& T if( pWorld )
8 ~. s% f0 I$ _( a# @. m {
E9 `' D0 V, v1 y char szFormat[256];, a$ g( l/ S+ s; _1 r
strcpy( szFormat, pAttacker->GetName() );
' n3 G3 C$ _5 X4 u; _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# x) S6 }+ v# \8 E; ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: g& I! h+ I v* D! D# `' j
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