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赏金系统恢复3 G, }( f! A; @
Mover.cpp
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, r6 }! V6 L6 W3 |Code:7 Y; K/ e _9 y5 b9 x
int CMover::SubPK( CMover *pAttacker, int nReflect )5 D/ ~+ a) \+ z$ }/ h3 e
{
* ?( o# A3 b/ I: h% R' k if( !g_eLocal.GetState( EVE_PK )
1 R' i/ h- p. f2 _: L6 v#ifdef __JEFF_11_4
% W7 r* d# T, `; O || GetWorld()->IsArena()
C# G* K7 m) x5 r* M& a#endif // __JEFF_11_4' m: _6 c5 f. Q4 J; i
)! I' k& |( b4 w3 K$ D% c( r' T3 \
return 1;4 F. d& T- c$ U* L6 b. g' o$ T4 J
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#if __VER >= 8 // __S8_PK
& x; L6 s8 b) |8 L9 O3 ^* F# W if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- \/ F5 y7 Q+ z7 |" u4 h
return 1;6 f7 e/ {" w/ P) r5 L) h6 o
# l" g& f) }% @
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 e, j# q+ A+ e return 1;" R) g- K C8 B$ Q* a5 L
8 ]2 r3 G2 Y1 n5 B#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 V3 Z5 s3 M0 k# T' F1 t if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )4 u0 H3 W1 N3 i+ g" F6 }
return 1;, e5 j8 T. B/ a! @) n& e
#endif // __GUILD_COMBAT_1TO1
' {3 @+ N$ G! e4 P" m- G$ _- D- L& \$ p$ I- H
if( g_eLocal.GetState( EVE_PKCOST )
8 C$ S X' i* N( |* J' g#ifdef __JEFF_11_4
# [) u3 i4 h# Z# K && GetWorld()->IsArena() == FALSE
2 U* e1 x' v4 p7 t, D$ V0 V#endif // __JEFF_11_4
: y# C }5 Z* e5 P3 x8 M )
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if( IsPlayer() && IsChaotic() )
$ m$ g& m2 \# y& F0 s1 Y( l {
1 T# w; a9 ~; B, W/ f z#if !defined(__INTERNALSERVER)
9 s& f0 r& {' n8 {* v/ v* X if( m_dwAuthorization < AUTH_HELPER )
& W1 }( v) T4 U. E# L' Y#endif! N( m8 b$ v9 d4 C" k
{
, a; [. T3 d2 B5 j( t1 Z' _4 h1 d // ??àì?? μ?·ó ) Q$ U6 `, M* T: o! |& Q0 D
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! w& q( n' y& R, t4 D5 ~
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- ?7 P4 u) {8 _' [
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( K" b# y) ^3 r" D) ?+ g4 x+ f. _
for( int i=0; i < nInvenDrop; ++i )3 @3 h+ d! Q+ X! Q5 T
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 q2 c/ a4 l. [7 Y
break;
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+ n: ^" {1 i& U m( X; ~ // - à??? μ?·ó# M" z5 ~- r6 c$ N
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );/ O& `7 e2 K# }5 ?7 a2 Y$ Y
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ c$ _* ]1 T" o7 h break;
3 ^0 m; t6 }. v. V }
5 G p8 }/ D* f+ Y8 r; f }2 X! x; v& n E* h7 \7 f' J3 F# k) {
}
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6 f6 a2 j" t0 h2 @: \/ e* ^ if( pAttacker->IsPlayer() )4 M2 ]8 p, n$ c, H1 B! V
{
+ b. v6 _9 o/ V; s$ H1 L& C& G) ` m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
$ B" Z) F: @" L2 n" y" L. l { if( pWorld )- i' B9 Y J; y1 s+ S, J. P
{
3 @( ?4 T0 D% O1 J" i9 b. k char szFormat[256];
/ i3 q8 m2 j, ] e) v strcpy( szFormat, pAttacker->GetName() );
+ G2 U0 l. M) x+ H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! Z9 }0 ? {% J' H# O/ V7 N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! l) \# @, n1 g* N' M5 U# h
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}* Z$ _' U3 M% m1 P3 z
, C4 g: j" x0 h8 L, c* _5 z: J+ r3 I% N; M7 r if( !pAttacker->IsPlayer() || IsNPC() )
2 S2 x' A4 M5 O) r& J return 1;9 A5 `% Z; r( v1 b/ E' U* {' G5 G
' v0 A8 O# ~* D. G5 I& s4 N: l) ?. e! Y BOOL bAdd = FALSE;2 O: }$ a4 r* g6 o2 U
if( pAttacker->IsChaotic() ) // ???à?ó??/ x' T! y7 ~) K* W- ~' B e. W. r
{
7 A: S' w4 F' [% b/ Z2 Y+ w if( !IsChaotic() )
- ?' K0 k& Y0 c; h5 | bAdd = TRUE;: ?7 C, I ~4 i: Z$ z
}
( M+ r- b* m+ B/ } else // ?????ó??, èù???ó??# U, c/ p3 a9 T+ h- N3 V
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if( !(IsChaotic() || IsPKPink()) )8 q/ X9 s$ P3 s
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü7 Y4 n, m+ S$ z Y, J a& x; f
if( bAdd && nReflect == 0 / t$ o1 I2 z& v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 u5 c. o6 Y/ s. V) v
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if( IsPlayer() && pAttacker->IsPlayer() )5 m3 m) G# f: N. _6 I; ?- ^
{
. x/ j9 P# {7 ]6 \/ v if( !pAttacker->IsChaotic() )
/ d1 D, }8 Z0 v" G/ p" S7 ~ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 S" D( N6 z$ s" N CString szSendMsg;) J5 ?7 b b a* y% P7 e
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! F9 r& f/ h T- m ((CUser*)this)->AddText( szSendMsg );# P6 y! E" w4 l' V; d0 M' r
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );+ t9 v8 H O. f& r, n3 J9 r8 j, q6 e
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 Y4 a/ Y1 s. A: v ((CUser*)pAttacker)->AddPKValue();
& h/ m( Q# a* r* R9 Y- g pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 k! _1 j! ~" m7 b3 ]: T! j4 q/ t H g_UserMng.AddPKPropensity( pAttacker );
4 d! v% w5 p! W5 P: F% v9 P g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, M& f2 M7 F( W. S" V" R/ A2 o# T#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
1 P& U# X6 K3 E) |- A#ifndef __MAINSERVER
6 V3 L1 L" e* E/ Y. Z! Qif(!pAttacker->IsPlayer())2 K Y0 d7 h$ W' ?! ^! j) K
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); Z1 y$ I* M9 ?4 ]* x. k( h2 m! g
#endif // __MAINSERVER5 D: a7 \/ f, u& e' A6 d
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" I( m. s! O7 p% Z/ j
#endif // __HONORABLE_TITLE // ′Tà?
% b* S% ?# G" M' O. k# | }
$ t$ O0 V# t% K#else // __VER >= 8 // __S8_PK
" I' {( {3 k" W8 C) q- j" J BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, G7 k: _, J$ `* ^; w pAttacker->m_nNumKill++; // ?3?? á?°?
2 I( @2 A) p. n2 ^& w K (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ V: ^) ^& }2 ~* U a0 r7 |
/ H6 z$ M( m! n. P% c. o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 W% B/ k7 u8 U" U
if( nGap >= 80 )
, b, B, H9 X a- Q2 a ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.4 k$ G3 x7 Q7 R
CWorld* pWorld = GetWorld();* a# @ x' H- t. O- ~
if( pWorld )
, B! z c! [- J$ Y, d {
4 ~1 J- @$ X" z+ y4 E //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. E2 Z5 \; \, b* H c7 r2 F char szFormat[256];6 F" o' l, v2 p6 c+ H0 f3 U
strcpy( szFormat, pAttacker->GetName() );
5 c8 @" X% u' Z, \8 I) \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 {# E0 \( p# J+ F1 i7 w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
6 H0 S5 E5 k. F4 b }6 S1 `+ L m: c; @( C) e0 A
% Y3 n: k; ~9 _4 \" a6 N. q8 g if( g_eLocal.GetState( EVE_PKCOST ) 5 T- g8 d4 q4 [& H
#ifdef __JEFF_11_48 G2 A. @. \) z6 O- W1 b' `
&& ( pWorld && pWorld->IsArena() == FALSE )" V, }. `1 `" _
#endif // __JEFF_11_4 Z9 X6 a7 w5 [2 y3 m M4 v1 c
)( C) d! E) j. l/ K
{" d2 s' T9 g9 f9 a
if( bChaotic ) # p* Q0 b7 O Y+ F
{
$ S V, {. N0 ] N j% E X' y" T #if !defined(__INTERNALSERVER)
3 j' C' X1 k( E- V if( m_dwAuthorization < AUTH_HELPER )
& ~& B3 P S0 y- X$ Q #endif
$ ~! S$ O% t: P' ^3 x. ~4 \& s {
7 e! D: g& O6 R // ??3?μ?·ó
- }- i, X# y1 a# U KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );/ \9 w; g4 N5 [6 P# X: f
float fRate = pProp->nDropGoldPercent / 100.0f;
6 I4 Y, H; ^5 S2 z0 p int nGold = GetGold() * fRate;( d( U0 m( D4 T5 i! Z
0 A: u/ K7 L8 A if( nGold > 0 )
# e! F8 R. q" g. M. ? r DropGold( nGold , GetPos(), TRUE );
$ ^# D! C; P$ o( J. |# `
! G! q0 F& ~0 ?( z/ d // ??àì?? μ?·ó
+ J# i. `; i! p+ C2 ~4 g% I$ C for( int i=0; i<pProp->nDropItem; ++i )6 Y0 V' R3 ~3 T* e/ I6 c2 q
{* r/ `% \6 {% ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: E9 o3 |* @* O$ V8 y) b3 \5 d# }
5 t l& J# U4 s# Y if( xRandom( 100 ) < pProp->nDropPercent ) 4 b) i. I/ S3 ?8 c& T+ M$ `2 N
{
$ n2 f+ x5 r2 e# V8 S if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# c+ T2 N; u- k% Y break;2 g* q8 t' P3 Y @- Z# m
}5 B2 k( Q9 ~3 h8 X
}
; b5 a" @! E9 a) [7 j1 L* [( q }
' x3 ^) J1 A, z# k1 x# b }
5 K. e5 ?1 E9 n& R: _ }$ i& H0 p# [2 U7 M
8 ^/ p) V; H! l0 w l Q$ h* L; Z' _ //pAttackerà? slaughter°aà? oˉ°????2′ù.% | l5 |3 _: x' ]7 F
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );5 B0 J. y, j( s% l- h. t$ ~- b
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
H& e8 ^* \$ p if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): ?( O. F% l* X; X b4 W
UpgradeKarma();
: a- c7 \: b, B: k. U#endif // __VER >= 8 // __S8_PK, A, Z e7 o: s6 c
return 1;
' c4 Q5 x5 q7 V4 @* j9 z* ]}
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8 w9 j7 h u$ ]-------------------------------------------
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3 N5 X2 W6 i. E2 r( H7 D+ I
$ B) u$ w0 j- m. L1 s$ g if( pAttacker->IsPlayer() )0 E: K6 d" J' B6 Q
{
2 ?3 G; D/ D$ p% d m_idMurderer = pAttacker->m_idPlayer;& b6 a/ t. m: U2 \+ E
: z5 G* R+ C; a
0 T* o8 _2 p* j* G7 U4 @9 U CWorld* pWorld = GetWorld();
7 J: r# V0 I, f4 s: i, c if( pWorld )) s8 S" W* D7 R3 B* b& h' I
{
. f% b1 u' w4 b char szFormat[256];0 g% b. o* y/ o' Q( l
strcpy( szFormat, pAttacker->GetName() );& T N( ^: ^$ W0 k/ M8 D( j8 r( Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% l/ a G# u, ?3 T( T1 H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 s6 g! z n( U$ N
}
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