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赏金系统恢复
$ t& O4 d* Z7 oMover.cpp
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/ v; T& G% I0 v+ _1 }% G3 O* mCode:
$ }" q* N; i4 n. o) t) }int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )3 @- C, N) j9 c1 m; M% z) Y- o
#ifdef __JEFF_11_4
+ \7 ]! }" W" c! A" N || GetWorld()->IsArena()
# C6 B ^4 e7 b: `; {6 T+ t8 X#endif // __JEFF_11_4
- V$ H: }) p7 G1 x+ e$ D7 } )
p9 U( |# Z% H2 Z3 I return 1;
- g) D, m; a# ?* ?9 E% p
. r' V1 e+ Z7 K- k |) S) L#if __VER >= 8 // __S8_PK( j% x' j/ R3 O; X" b; ]4 v6 z
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 e; u9 m+ J8 d9 S; r
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( ?4 U/ L5 X. O return 1;
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* T. @- @. H6 l: ~#if __VER >= 11 // __GUILD_COMBAT_1TO15 D8 K. u4 |* P4 J+ Q0 E7 i
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ I, V6 a: L. T0 Z/ F/ a- { return 1;
% [+ Z1 T; _4 u" U#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 0 S \/ G- r# W# A4 |
#ifdef __JEFF_11_4
9 F7 s9 {3 X+ a% P && GetWorld()->IsArena() == FALSE
, |7 T6 ~* e% ^#endif // __JEFF_11_4
; \$ R W+ y9 l5 @ Y) H0 Q3 r1 i )
. O( m6 z) w. d" T {
% f4 e* g9 f9 z9 `3 m if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)6 a |5 l; x5 B% ~
if( m_dwAuthorization < AUTH_HELPER )
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{
( y2 Q7 r1 h% S+ K0 \3 o1 c4 z6 Z // ??àì?? μ?·ó
) K$ T2 `# `1 T: k' N# V // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% Z9 B2 o6 I! C; T4 ~ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 y$ a9 K2 w0 k# G) p
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- |1 N/ Z; T3 l' J* w$ a/ I
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / ?- K: F6 N1 b* z9 t/ k, ?
break;
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; a( \% R @3 b9 T' Y+ `$ T' y) c9 ~ // - à??? μ?·ó$ K; a' _! E# F3 ]7 F% `) r
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 e1 v% i s3 B" W/ ]2 x& w for( i=0; i < nEquipDrop; ++i )6 D3 h9 _" u/ ~4 K! a5 D
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ' `% G; M) e5 C5 N" y
break;
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% p1 l. G- r3 V" Y }
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if( pAttacker->IsPlayer() )0 j: U6 B$ n% t" @- V
{- O( b4 i% f0 c0 W
m_idMurderer = pAttacker->m_idPlayer;
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& x1 J' u, \. I/ ^5 C) T+ Q; c CWorld* pWorld = GetWorld();2 T! @" t. ^; F: |! x' j1 |
if( pWorld )) P r& ]4 O0 k9 }, }
{
( ^ v; ~, ]# M6 x' G J char szFormat[256];
- b7 n$ [! e- u# W$ |$ \' s strcpy( szFormat, pAttacker->GetName() );
5 S/ n/ I, i$ l; I* _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) U: G6 k# ~% n0 W, T" K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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0 K+ B5 a. s& }, B$ Y. \, y if( !pAttacker->IsPlayer() || IsNPC() )2 G( i" b7 \3 v$ M9 p% z, J' G
return 1;
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BOOL bAdd = FALSE;# j" N8 o4 T3 w, {9 _* P7 k0 [. N
if( pAttacker->IsChaotic() ) // ???à?ó??
: r6 h0 }# i3 Q) I7 ^$ y: T {
8 j j& ?3 i9 q' X% A9 \ if( !IsChaotic() )
# q l" W* Z( v4 H s/ l bAdd = TRUE;
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else // ?????ó??, èù???ó??8 G# W, x* j1 I$ }& a+ k
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if( !(IsChaotic() || IsPKPink()) )& v. Q9 a. m0 a T) q
bAdd = TRUE;2 Z. o& Q8 \0 ?4 V
}
- {4 [# _$ O' Y. `2 c* k6 T1 o
0 d7 i; Z& J; i4 ], x) s3 [ /// ???à????, ?o?aà? ??·ááü
: n1 K: }1 ^$ J* P: q# ?: @ if( bAdd && nReflect == 0
: M3 F' w4 Q' F1 c && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 K) R% w2 |1 Z
{) O$ Q& j! M" d! r: r
if( IsPlayer() && pAttacker->IsPlayer() )! t4 c7 J, o8 b
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if( !pAttacker->IsChaotic() )) D6 |# A1 \/ L
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( T; V7 g* s, `0 f8 T CString szSendMsg;% o2 k* x" T6 @8 K% c
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
J6 U+ V+ x# g ((CUser*)this)->AddText( szSendMsg );
7 @; p9 s# G/ w7 }& x szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) E- C9 h0 A& h' V3 z8 F8 Q
((CUser*)pAttacker)->AddText( szSendMsg );
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/ h8 D# @- d' _7 e) G pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( s4 J! X; `0 v" A. u1 q ((CUser*)pAttacker)->AddPKValue();
, ~- Q) s+ b2 C+ ]1 M# X pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; t; F8 a% T$ b% h9 k. I g_UserMng.AddPKPropensity( pAttacker );
$ @. y5 C0 V5 w* K# Q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 W. O0 O6 f+ C/ ]8 |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# O. E; w; B! t$ [/ ~, V
#ifndef __MAINSERVER+ n# l4 V$ a' u8 ~1 _
if(!pAttacker->IsPlayer())
9 I9 N F) G* q# \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; m0 x8 A9 X# u& Q3 v
#endif // __MAINSERVER
) T' m( X8 [8 N; C6 B6 v, B8 S1 f ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 m" x$ |+ R6 X$ s* |+ t
#endif // __HONORABLE_TITLE // ′Tà?
! Q6 N3 |+ U( l: x. t& j& w' J8 M4 A }
4 Q4 b" S' d9 t6 f#else // __VER >= 8 // __S8_PK
4 k3 E& k' s6 s$ {+ z5 | BOOL bChaotic = IsChaotic();
' T+ w6 L0 S4 u" D; ?; S5 x; ^, Y0 _" c6 r; w4 Q. L
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. F5 C! a' K% ?- T% I+ R( t
pAttacker->m_nNumKill++; // ?3?? á?°?
5 q+ Z% J D" ?% i& G0 ? (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
i& H* W/ m( T% ^" d3 x! c
" U. R6 ?4 j$ @5 |9 o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% j$ `( Q% u& V0 j4 Z0 P! q if( nGap >= 80 )
( @, A0 g# @0 W# F; ^) Q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & ?* u" B& A; `* n; H( o
( W5 W# T& d$ D1 B // o??ó±Y ?3±?±a?| ??????′ù.7 |1 q5 @. L: O% \3 ~
CWorld* pWorld = GetWorld();
; p& j! r+ D! I2 J% ]1 _ if( pWorld ) j1 X" `; _0 ?
{7 y! s( [# D6 v* g
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; w" y7 r8 Z9 P- n3 ^' C
char szFormat[256];
' N! v" z/ a# \% O3 M# Y strcpy( szFormat, pAttacker->GetName() );
6 _, a" J8 h: N$ U1 x3 C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 q. ~! X; Z* K' [% Q3 o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* A' u" v9 y4 s+ {2 W4 _( B) `& C* C& ? }) j Y; p4 f) T0 f) o
' i6 q+ B& r. ]& U& L0 o; B# X! d if( g_eLocal.GetState( EVE_PKCOST ) * Q: ?$ \( w3 t1 [/ ?' f
#ifdef __JEFF_11_4
5 b; l$ x6 I& X8 K6 ~7 c) f && ( pWorld && pWorld->IsArena() == FALSE )8 c1 \. A* [) U# L" R
#endif // __JEFF_11_49 o( e ^. e/ ]2 h* H
)
1 i+ U% |, d, U; ?" H7 }- H {
5 N5 }6 z: l0 T& K; d4 Q; G: o if( bChaotic )
+ C5 q; _9 L# y8 S1 _ {
) F4 j1 f& \, l# Z; Y #if !defined(__INTERNALSERVER)0 @. v3 F: L. s" n1 @$ g
if( m_dwAuthorization < AUTH_HELPER )
3 D" [# q' v) B! p #endif2 r4 X: n1 h. ^7 n: w$ b9 p
{1 I; k/ U$ @" k3 ^$ B
// ??3?μ?·ó U" q- L& E4 j E4 g, ~9 p9 c" t
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# ~; O0 ~' x0 p6 \8 a& i8 w float fRate = pProp->nDropGoldPercent / 100.0f;
B, P2 ~: U+ ~1 z" P3 r; F int nGold = GetGold() * fRate;
: j6 S7 ~' M1 k' k: t* O L h M" {$ O {
if( nGold > 0 )$ ^& M/ Z& i6 b1 W7 h+ U
DropGold( nGold , GetPos(), TRUE );; c9 N% j! U; P7 h' X P6 P5 Q
6 X/ L. ]$ k, |9 g4 `# W
// ??àì?? μ?·ó
: v: R& ]; C2 D3 E' ^ for( int i=0; i<pProp->nDropItem; ++i )1 ]8 M* j6 C0 K7 U9 A6 h% E' {! k
{0 [0 {( Y: b& Q5 m, O1 z% `/ r- A
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
1 s1 J( p, L+ ~+ M
2 [3 {( A/ F2 n; ^ if( xRandom( 100 ) < pProp->nDropPercent ) ) [ }& Y( l; c& P) n
{
+ @3 s( P& z: a: H" P7 m if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 9 Y. ~/ e2 w8 a' _0 n" V& [4 Z; G9 |
break;
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}
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}
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. m4 y0 h/ l& h5 M //pAttackerà? slaughter°aà? oˉ°????2′ù.
9 s: Y& R, U: t! b! i pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) j) f& Z' t* \- F! w; T1 I6 d# a4 D // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- t* T/ d6 M5 r" C& u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ E1 q$ _! z3 H
UpgradeKarma();
5 {5 O/ P. t# H& ~& O( F#endif // __VER >= 8 // __S8_PK W3 c4 Q+ A& ~$ T$ {/ q
return 1;1 i( X* u/ S% s$ m+ G
}+ ?# b! c+ x% d: r9 e
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5 I/ |" l# s% g. S8 o-------------------------------------------9 i3 J- C% X9 z/ \
: J* B! O6 @" w3 d9 b5 B. z) x
4 f. X, u7 C& s1 P if( pAttacker->IsPlayer() )
& Q; w! j1 h* |. B5 q {' K1 X9 A \+ c: B+ ~( d. s
m_idMurderer = pAttacker->m_idPlayer;8 y E) k, ^3 U, [* j, t% R" X
& h3 s2 m. p; g/ \* |% }7 C
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CWorld* pWorld = GetWorld();
, O* k8 m: Y7 V. M if( pWorld )
# P6 {, ^* [" T9 o) l! Q/ y' K {
4 f0 g$ I& x" J" \ char szFormat[256];
" Q. v* _! `4 c1 ?: O strcpy( szFormat, pAttacker->GetName() );
# F" L' m" Y& _/ o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' F8 o) D4 R3 l7 `% ^4 ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 Q3 n. ?+ K: Y$ o7 B }& O" k8 a' g/ M7 p4 a! v
}
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