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赏金系统恢复
E( q' k p" r& }1 ^6 PMover.cpp' q) a( z! f/ b$ ^
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Code:0 _7 y$ c8 `5 z$ M" y( p Y
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )4 b' Q! T' U A) }
#ifdef __JEFF_11_4& a$ S2 }# d, l* r2 K4 }+ Q
|| GetWorld()->IsArena()
* O' |* e8 g& W% J3 r6 X#endif // __JEFF_11_4
+ ]( }; c$ a+ W; f, p/ M. G' A& [ ): F# I: d! e# j$ D4 J/ `9 w
return 1;
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C0 k4 O* f p) D* h1 {#if __VER >= 8 // __S8_PK
: ~; \. ~$ f& f" z1 w+ A4 Y+ [ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 s3 K# i C$ a# |9 k
return 1;! a$ w9 M7 v. q" I, L( F
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 D3 K+ q) `# l8 f3 l4 M* B
return 1;, v5 X2 O: S: t! |3 K a
+ B, J7 X. i% ^% }
#if __VER >= 11 // __GUILD_COMBAT_1TO1) r6 q4 K x$ M( e0 y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )1 {! U& x- ]( Y7 W. K
return 1;
+ `! p) y" S0 r! J#endif // __GUILD_COMBAT_1TO1! F; x9 q0 y* b
& M( ]' x. u2 Y9 } if( g_eLocal.GetState( EVE_PKCOST )
& d8 B- i( f$ n! z( u, b, U: m9 e#ifdef __JEFF_11_4* ^9 c" m: z3 V) U# k- {
&& GetWorld()->IsArena() == FALSE* C4 e* S/ i/ C/ B6 H! d
#endif // __JEFF_11_4, @4 r$ F4 M2 W; Q. M$ [- A( C
)
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if( IsPlayer() && IsChaotic() )
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3 P' S" z* r% ?' z: o2 _8 T+ P#if !defined(__INTERNALSERVER)- d' w$ o1 t7 G5 t
if( m_dwAuthorization < AUTH_HELPER )
6 f) {: K" A7 X) s" l4 y1 g! T2 V#endif' W3 B! V0 H+ J8 }
{
u( ]+ c. D' V0 X1 W ~0 G // ??àì?? μ?·ó 9 i; W) d* l# i8 D7 f! b* G
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )" u& g; _* g# G6 I7 S# j5 X6 h8 k
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 b. C e' b0 f' V4 l9 y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) }9 J0 B G9 _7 R% l8 p for( int i=0; i < nInvenDrop; ++i ). ~& s! Z; d2 L+ X8 a) H# g% v
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 l& S! O: x: h+ O9 r break;
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- B2 z4 d) t& r // - à??? μ?·ó. F6 o, v: s7 b! g7 j3 T, Z, w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
7 W' a+ I( ]" L( G! z' o% B4 e for( i=0; i < nEquipDrop; ++i )
3 [ x8 N3 D2 ^9 M8 K' I {
$ W: t" T, X3 o- Y# q1 M if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & [% P' w/ T) I3 h+ i
break;
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}
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if( pAttacker->IsPlayer() ); k, \! N; G# A# y- C7 a
{: F% g h# @1 B! p
m_idMurderer = pAttacker->m_idPlayer;+ g9 w: Y1 Q0 c% W% }
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CWorld* pWorld = GetWorld();* W' P6 W9 E5 C4 {# n) z; {
if( pWorld )
8 g( R2 O. k4 _ {
9 g0 ?8 ^) V' q+ P" {/ j* A char szFormat[256];
- w' k, W3 \' \# f* F6 Z1 U9 R strcpy( szFormat, pAttacker->GetName() );
, k' Y* Z @; `8 K( b+ N1 j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ Z+ I/ U- c( q, ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 p3 `8 h4 K0 L" P% b- `$ ~( w6 g5 A- G
}
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if( !pAttacker->IsPlayer() || IsNPC() )* f ^4 |2 A) e
return 1;' Y; p2 R4 b' B% c1 g$ c
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BOOL bAdd = FALSE;
* I- C- ~& V7 v7 _* ^; Q4 } if( pAttacker->IsChaotic() ) // ???à?ó??+ I. d/ T2 \, S8 ^2 @1 u
{9 {+ Q' l$ `" J5 |$ j8 G2 ]
if( !IsChaotic() )2 d2 P3 m- b f, \: a' g' S
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
# z% c9 [# ^/ {5 b/ j% p bAdd = TRUE;! E" l8 g; D! s- Z' R& x
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/// ???à????, ?o?aà? ??·ááü
, o/ [0 e/ }7 Q+ { w if( bAdd && nReflect == 0 0 q2 V: Q7 c" u/ q" ^2 w
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 ?; D8 n7 n* U, Y _# ^" G' ?( @
{
0 @ ^7 `5 `. A7 M if( IsPlayer() && pAttacker->IsPlayer() )
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( ]& O6 B4 x: H Q if( !pAttacker->IsChaotic() )
6 \4 s9 ]; G% q' C ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 g7 B, L0 ~8 I' o CString szSendMsg;
- b5 G# S8 a1 G# ]* v1 h szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 L! Q& ~) Z* }# L7 } ((CUser*)this)->AddText( szSendMsg );' e# f, Z5 x3 j& E' B4 A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 B' E9 q4 x, @4 E6 \
((CUser*)pAttacker)->AddText( szSendMsg );7 C: i- u# e' L" z4 n% Y
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
! c7 N$ _4 H' B ((CUser*)pAttacker)->AddPKValue();* h% v& g8 L0 S' X
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) P. A6 Q2 r/ w6 L! z$ a$ h2 x5 \# j8 A# U
g_UserMng.AddPKPropensity( pAttacker );/ V( c$ c* D2 e( X( |! q L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); G* z, H, { p; x6 I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& T$ q' ]% e9 g2 |+ ~#ifndef __MAINSERVER
* c6 Y7 Y6 ~. T, g* F* f) m& W1 f- Jif(!pAttacker->IsPlayer())
* O8 F; ?) J: d" e6 \* K FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# _: P$ I8 N' Z( n- u. ^ t#endif // __MAINSERVER( K- W! {6 l2 K* I; ~- i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 G& n# L) _4 j1 O a#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK- [3 V- [7 r w/ \
BOOL bChaotic = IsChaotic();8 u0 f; s& a8 ~' ^
: A8 c1 R w$ Y$ d) l m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 _; p# P# R) d" m8 `- ]) A5 [ pAttacker->m_nNumKill++; // ?3?? á?°?3 P) J% a1 X: Q3 w' n+ S' ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.( N. ^* H* h: e d6 g0 ] P0 Y
2 m. ^( {% r) r int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, q* M, c3 M9 D& c, ?- x if( nGap >= 80 )% X7 A- _/ `. D9 K, u, h" l
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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+ C* s9 B8 s; ~5 w0 k // o??ó±Y ?3±?±a?| ??????′ù.
6 ]. Y: r- A. x CWorld* pWorld = GetWorld();
o7 ?# \0 R3 c" L& ]5 Y% S) L if( pWorld )7 O% ^" r" i4 N# l
{
- n' i! a. W7 G% z, d' \ _' l //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 B$ K! } `( c- D5 Z char szFormat[256];$ F9 j- L) ~( I; s. ]
strcpy( szFormat, pAttacker->GetName() );# f; ~; m" u0 A+ B$ Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 B8 L& X" O$ f0 E H' s' y' x8 N$ e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( m2 u: d( a Y: @: ^. x
}
" \( X* D8 K8 W$ H2 u6 W& _1 M7 ]9 \# c h7 z: k5 _# f! ~' D
if( g_eLocal.GetState( EVE_PKCOST ) $ q7 I# w: F" @4 ] O
#ifdef __JEFF_11_4: E; R; {6 P* [8 U
&& ( pWorld && pWorld->IsArena() == FALSE )
& }9 o* t! o2 m+ O0 q$ h#endif // __JEFF_11_4' H7 P2 N. r( d. ^
)
3 X* F3 ]9 O3 {) w" p/ O& @! ` {
/ C. p* [5 U& c5 H+ u if( bChaotic )
- W) O# N8 u) W: {9 u {
+ K3 i- Z4 u0 n' W( [; } #if !defined(__INTERNALSERVER)
I( q3 b0 k+ e1 O0 m if( m_dwAuthorization < AUTH_HELPER )! i+ y& Q& u$ l1 w
#endif
2 b$ y& ^$ Q, Z {
7 p% L2 @" y* ?3 y- I6 K // ??3?μ?·ó
+ ], J0 C* `9 d( K A8 `4 e* n( i KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );+ H" E7 _0 h' X; r: h
float fRate = pProp->nDropGoldPercent / 100.0f;
4 X& j8 Q: Y1 ?' C( Q int nGold = GetGold() * fRate;0 `8 \$ i' y- C
% }7 |8 _( w) H( U$ \; i
if( nGold > 0 )2 O2 g; U) o6 [) g% ]' Z1 g6 l: E
DropGold( nGold , GetPos(), TRUE );; K- v- Z+ s+ o$ @7 F/ }
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// ??àì?? μ?·ó
' u; g8 S$ u5 T2 g0 ^: |0 I for( int i=0; i<pProp->nDropItem; ++i ): A- y+ M: z' K& L/ `" @
{
0 ^. a- Q+ O4 D BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& y2 p$ N' b9 w* l$ Y9 t; W% ]
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if( xRandom( 100 ) < pProp->nDropPercent )
) W* U( v& a) S8 p {
% U' M8 W3 h" }3 ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, I% s8 \5 [: x break;
+ C7 v' p, N( _, g }
0 m, K/ a0 P& Q" {; ] }' b I* Z8 i/ N6 ], H) k8 K
}
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}6 _+ T9 i0 G, A. h5 j7 W ]
" o2 m- ^; [% b0 C //pAttackerà? slaughter°aà? oˉ°????2′ù.
8 V$ x! G( o, J8 \+ E pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) Q4 w' Y3 x# Q/ J6 l8 x S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 Q- k$ S4 F" Q) B) e$ o4 R if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* w- }: c, E! l) q1 s- } UpgradeKarma();
# q L1 _; v! x) i0 D#endif // __VER >= 8 // __S8_PK
9 }1 b: W6 o1 m5 F4 m: z1 ^2 E return 1;
5 |/ ?9 ~! r E! H& G}9 ]" d0 x5 Q2 b
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o9 J9 w" m/ l6 z) e, G* J5 H-------------------------------------------
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if( pAttacker->IsPlayer() )
0 G# s$ z# F) T( b, t {
) ]# G4 g2 m$ U, y9 t6 o p6 L2 g m_idMurderer = pAttacker->m_idPlayer;8 n/ c3 ~7 w% A" @* v6 M% ?
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2 P3 Y& f d6 I9 L% T: a
CWorld* pWorld = GetWorld();& f- A/ y( g7 K: ?+ j
if( pWorld )" K- `$ q% G2 [5 V4 U$ D
{+ K$ {0 k1 g' T& g/ l A' W+ Q7 G
char szFormat[256];
$ ~" p, F- N( R' Z$ M& K strcpy( szFormat, pAttacker->GetName() );
W) A/ v$ X7 j) B M" A, K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 U5 c& T8 |# |. x' p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. E! C+ ^$ F- R4 I) P1 k4 J6 ]
}
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