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赏金系统恢复8 T: U; W5 H, K" l& \
Mover.cpp' t u! v0 |2 j, ~
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Code:. }( G6 k2 _) I" @8 G
int CMover::SubPK( CMover *pAttacker, int nReflect )7 ~7 T8 D0 C2 P" W! @/ q
{
7 d" u# @! ]& ]) m if( !g_eLocal.GetState( EVE_PK )! _, g# g! z# ?2 p( v8 ~) |
#ifdef __JEFF_11_4( H; c: v7 I$ z+ f2 v: v4 f Q$ h8 E
|| GetWorld()->IsArena()2 G5 ^# `2 c# U3 b
#endif // __JEFF_11_4
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" \; B/ y' Y2 x return 1;3 r8 O/ b& B5 u1 F" u' L
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#if __VER >= 8 // __S8_PK
2 g9 g% C6 O- J$ ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): C. X9 C9 Y K# Z: S
return 1;& g1 o7 w0 E4 X" c. H% H0 I m0 g
5 d$ A5 f, S9 ` if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' s! o, d7 Q" \( p! F
return 1;( c8 O3 M8 r' @# x% k) ^
$ B |! D6 q5 k9 P/ u/ T$ }#if __VER >= 11 // __GUILD_COMBAT_1TO1) X7 d- l/ f+ L, G
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( V+ O9 I. x- S" I9 O+ x) j7 |" ~1 o return 1;
; N+ s V! |2 z* h [- i" ~3 ^#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) f3 v4 G) `1 i
#ifdef __JEFF_11_47 s! L' }2 t7 G# S7 p `
&& GetWorld()->IsArena() == FALSE+ x/ V" W* o9 Y( Y
#endif // __JEFF_11_4; G" y( A3 i$ ^0 W* \# t
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)* w- I' e3 b1 x- l+ t
if( m_dwAuthorization < AUTH_HELPER )/ ^/ q! A# u& L5 I: R. ~' u
#endif0 ]2 ]+ {8 U5 v- X
{
4 n) `; i, N+ |* g3 F // ??àì?? μ?·ó ( h: D$ B j% G/ J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* Z/ s: c+ O5 m
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 P" P4 m O: e3 I! I8 Y3 T* J
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 W. F3 g; l7 K" ~ for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * M! d1 h3 C7 }% K
break;
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: ?; I) ]% Z2 g4 s // - à??? μ?·ó
; r* U. p; `' n' y6 ` int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );7 w0 W- Y9 Q' f9 k" k
for( i=0; i < nEquipDrop; ++i ). x- I* C2 [- C. c
{
, _" e; A2 w- y# a6 \+ \# ` if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - b0 e$ s1 L) i$ a* Z* {! [
break;
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if( pAttacker->IsPlayer() )) @: i9 D) `9 K6 ?1 B, o1 M- K
{
4 h& T$ d; }" g1 f! ] m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
# C5 `( N" p3 i, b( [/ \5 I( J if( pWorld )
2 p" ?/ E g& @' b9 @! D% y {
+ c0 ~7 T* G5 ]9 X m' M( L* H char szFormat[256];0 b4 ^( t5 P6 f2 |0 G+ e0 o* F
strcpy( szFormat, pAttacker->GetName() );
1 U u$ l, v2 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 P6 e# Y% p) j9 M+ v% A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) `, V! {7 {% E+ _
}
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if( !pAttacker->IsPlayer() || IsNPC() )
: P% v! F( f s/ h- R0 f- Z return 1;4 \8 ]2 I V+ v- @
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BOOL bAdd = FALSE;. x. G8 @* w3 r7 H
if( pAttacker->IsChaotic() ) // ???à?ó??: s, y0 W- n- H5 _, O8 l9 P
{
4 @: g# [* C+ [- k) V9 S if( !IsChaotic() )
8 A1 d7 p) j( t bAdd = TRUE;+ T% C, q* O2 d. L7 q" `
}
/ H! Z, E1 d8 L w$ y. i5 X7 k else // ?????ó??, èù???ó??
5 Q/ M7 f8 a; ]3 C& i {
5 s1 o$ H: b+ E; T5 l if( !(IsChaotic() || IsPKPink()) )1 V& X2 d' c" ?/ m! @* X; R- {
bAdd = TRUE;# s$ Y8 I% e" v" g
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; t g1 i* k4 ]/ S7 \( m /// ???à????, ?o?aà? ??·ááü5 A, |; S6 m# n% Y: F6 g
if( bAdd && nReflect == 0 ' r( K* @6 @( o9 [1 Y# R
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...3 R; E- T5 k* } _7 e! T, L: g
{
0 X6 T ?& e7 G7 S if( IsPlayer() && pAttacker->IsPlayer() )8 w9 [* S. J/ V6 a4 u; }' j+ A `
{
: u, J9 f X- K i) a. @5 m- O; ~0 K if( !pAttacker->IsChaotic() )
, ]$ O9 c; O* x; Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 {% X7 k' @ c( e' t2 ?2 ` CString szSendMsg;) x' `* N, o `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; L& F- F1 L. m
((CUser*)this)->AddText( szSendMsg );
, A2 x( O8 {1 [. K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% I+ j6 S; A- V! \! b. D: g1 V( e! ] ((CUser*)pAttacker)->AddText( szSendMsg );
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4 c" A j: X: r8 Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
. q' m+ m0 h) g' G" F) M; a4 L ((CUser*)pAttacker)->AddPKValue();
! n3 A6 Z$ m. I5 w1 u$ P pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 ]& j1 {7 Q% n" ^, c( b
g_UserMng.AddPKPropensity( pAttacker );) F( d c7 x7 z& U* u
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( b/ s( I" v z( |5 \) Q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ N5 T+ e4 |% z/ {3 w, N#ifndef __MAINSERVER
, f8 k: n8 p7 I. e) e3 ]. S' w5 tif(!pAttacker->IsPlayer()), [: Z' j( d1 G2 s/ I6 i
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& X' J! P2 Y1 [( b& F; y4 p
#endif // __MAINSERVER
; P) d' y2 x: o+ O* ~0 u6 P/ Z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 S8 J! l+ u& I& I
#endif // __HONORABLE_TITLE // ′Tà?
; [5 h; W, N7 B( z D. v }' l' r, U1 P: W9 u
#else // __VER >= 8 // __S8_PK
) F! q, H. e/ t6 V1 _+ T BOOL bChaotic = IsChaotic();7 l$ g" i* j% X3 ~. ?) i* @; h
* ~$ s. Q( J( R3 T1 C/ x' V
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ k' T) I& M$ G pAttacker->m_nNumKill++; // ?3?? á?°?
" L4 m6 v( z x5 x (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% c/ T( R8 K& M9 \$ Y0 w7 H" d
1 Q- r2 s2 l# \4 O int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );6 G6 A/ ]; H% K
if( nGap >= 80 )) E% m3 i( k3 \- f. Y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
I+ \9 Y3 v0 l/ j( L; L" s CWorld* pWorld = GetWorld();
6 C/ i+ W3 c) H8 a% R7 F { if( pWorld )! P* L, N6 L7 {4 U) x9 B
{5 d4 j7 l1 z/ F
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* v0 _( e8 |6 U! E9 S
char szFormat[256];
4 r9 Z( N- |2 Z. E/ f5 H. T strcpy( szFormat, pAttacker->GetName() );; ~8 E: F3 N. u2 ^/ p" z( n2 q4 ]& l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; l3 X0 t' J2 b$ n j+ D- { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );2 Y1 @8 t7 y; Q5 D. M( t
}% c$ X! e" R" R2 V% w4 Z C* T
' j7 X& |0 z% h& o. F if( g_eLocal.GetState( EVE_PKCOST ) # {5 W2 ^$ b+ w% b# ]9 y& ^ i9 M
#ifdef __JEFF_11_4% s' B& z2 }7 d
&& ( pWorld && pWorld->IsArena() == FALSE )
& G E: H/ p% ]9 g7 j' [#endif // __JEFF_11_4+ f! a% {2 m" e- X+ X$ A: A
)
* X# O1 ~- ^* @) _$ J {
- A) F! r) b( P4 k9 H if( bChaotic )
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#if !defined(__INTERNALSERVER)
7 W( e7 T* l( |" _ if( m_dwAuthorization < AUTH_HELPER )) _8 }9 A/ G+ o) q8 q
#endif; F1 o. f c1 T+ l$ J1 H' u
{- q1 }- \# ^/ p- J3 [
// ??3?μ?·ó
- A5 e; A5 q: y4 n* I" g* \- F KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
% m+ E6 N- _7 ~ float fRate = pProp->nDropGoldPercent / 100.0f;
% J$ N% r9 s6 v w int nGold = GetGold() * fRate;/ ?3 l, T, l3 V! a% x9 e
2 j: y$ P+ _- s7 S2 M if( nGold > 0 )
1 N3 O. `# C" ~" P5 @ DropGold( nGold , GetPos(), TRUE );* S2 W" D5 r2 m& G- m
3 C( |1 \ s$ Q6 H1 P
// ??àì?? μ?·ó
) s& }$ C' w$ @! ^0 f! P- x" Y9 | for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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- {0 m# j! Z* z5 l* o( } if( xRandom( 100 ) < pProp->nDropPercent )
$ q1 ]2 A% v' h {
( a+ j6 V1 u$ r ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - k7 X4 ]) u& e1 T" ~: o
break;
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
7 M$ ^% g7 h/ b6 g4 V, g pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) y, e4 J% z& q- H( N9 d7 [7 P9 x
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: F/ z1 W, | W5 \2 i, i
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 Z/ I( s/ Z! l UpgradeKarma();) H# Z6 M0 \$ k0 [6 N: m
#endif // __VER >= 8 // __S8_PK5 N+ p( B, V' u/ i+ S
return 1;
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-------------------------------------------
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r2 F7 C. d1 x7 G. x1 \ if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
3 d& Z& Q3 G3 G1 o if( pWorld )
6 ?% W3 G8 H* ]- k5 m2 H: Q& \, k {% C; s# b4 W2 o6 ~* A1 I
char szFormat[256];: @. C0 s& C2 y- o. T" {
strcpy( szFormat, pAttacker->GetName() );
4 `. P! \6 j4 d2 }7 Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ ? P9 b3 H3 o) g! o$ F, } l2 }' O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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