大家好 首先,我想说我没有找到“搜索”任何一本关于那个问题 于是我决定做一个指南。 本指南已经批准了戴尔Honne。 ————如何添加新的地图进入游戏-- - 一件你将需要: 或 一个less-bugged版本(在我看来)是一种由xDrago relased: - 1部分:MEGAUPLOAD——领先的在线存储和文件的送货服务 - 2部分:MEGAUPLOAD——领先在线存储和文件的送货服务 然后,测试(或WdTest)的名称将会成为地图,我们创建了 兽世界编辑:1 - 这应该是清楚的。创建一个地图,它存储在一个文件夹(bsp.WdTest完成) 去defineWorld.h:2 - 代码: # Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 # Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif$ D% w3 s- g5 b2 A
红色是要执行的指令的地图。 地图上的蓝色是你的名字。 绿色是你的ID的地图。 世界会是这样的: WI_WORLD_ 地牢里就是: WI_DUNGEON_ 3 -去World.inc: 代码: / / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );4 ~) H) c& b j0 ] `
蓝色是资料夹的名字的地图。 橙色是又defineWorld.h定义在' # ' 红色是再#定义在' defineWorld.h ' 绿色的地图是你的电话号码 4 -去world.txt.txt: 代码: IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 Test Map
: x! n' R3 Z% l& i; z红色是地图上的证件(身份证)文件夹名称+ 蓝色的名称是地图(地出现在你进入隔层) 5 - CoreServer.ini: 代码: Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )
# y9 \: l: O8 x7 r6 ]1 {蓝色是defineWorld.h ID,我们的“#定义。 红1x1是地图的大小(这里)。 6 - FlyffResourceManager.exe: 现在张开你的data.res和更换所有文件,你在这一课中使用。代替: ——World.inc ——world.txt.txt - defineWorld 然后按下拯救 记得它的重要!你必须添加3个文件的资源foder太或蔑视它的工作 你现在简单地把它加到你的Flyff文件夹和覆盖旧的文件 7 -世界文件夹中: 现在你一定要有地图Editet把你的文件分成3个文件夹中: WdTest -资源/世界/ MyFlyffFolder /世界/ WdTest - - /兽/世界/ WdTest野兽版(一些不需要它,但最好把它放在^ ^) 结论:8 - 你必须从现在开始你的服务器的权限 AccountServer.exe DatabaseServer.exe CoreServer.exe Certifier.exe LoginServer.exe CacheServer.exe (mapkey WorldServer.exe或noMapKey是同样的,) 现在你登陆这一场游戏 ‘/ Te 4×××' 代码/ te(传送)4(地图ID)中的坐标XXX(土地)你要去的地方 坐标可以发现,在兽世界编辑,当你的鼠标移动过去 特定的时间点,看着顶部和底部的链接或者链接那架照相机XYZ的手表。 现在享受你的新世界!^ ^ P。正如曾经为我的英语很差,srry,希望你明白我所有的翻译工作 学分:需交 我-制作、翻译和固定的向导 Gargash——原(不完全)德国的向导 他xDrago兽——Modyfing地图编辑器 Aeonsoft——使野兽地图编辑器 marsata——给我更好的(最后!)兽编辑 戴尔Honne -批准这指南 原文: How To Add Map InGame (Detailed Guide) Hieverybody
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# C' e1 a- `5 K2 L1 ZFirst of all i would say that i didnt find with "search" any guideabout that problem
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so i decided to make a tutorial about it. ) x1 L* ^ _2 `8 b, v# C+ D; y
This guide has been approved by Dell Honne.
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* l, ~* |+ i: q( E---How To Add NewMap Into The Game--- ! H& \ N3 m v4 C* R5 M
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Thing you will need: & o. x4 M( a/ J: Y! z6 ?
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- Unpacked Beast: http://forum.ragezone.com/f457/fully...editor-660192/
# O9 v- q& W: w3 O. }! Z, n- Flyff Resource Manager: http://forum.ragezone.com/f457/flyff-reseditor-581450/5 a3 s1 @% N r$ o/ b" h
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a less-bugged version (in my opinion) is the one relased by xDrago :
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- 1 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service7 a. D* |0 \) |$ s' A) `. H h
- 2 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service
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Then, TEST (or WdTest) will be the name of the map we created
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This should be clear .. Creates a map, it stores complete in a folder(bsp.WdTest) ; |% v3 D1 j6 l) u' v
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2 - Go to defineWorld.h : Code: # Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 #Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif
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Red isthe command to run the map. $ p9 \% |1 U% g3 b; }- K" F. ~+ ` f% T
The Blue is your map name.
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A world would be like this:
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A dungeon would be this: $ h; l# f) }( @1 [
WI_DUNGEON_
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3 - Go to World.inc: Code: / / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );
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1 g, r* n( d# E: ?The Blue is the name of the folder of the map.
y5 N+ \! q$ F/ q i1 PThe Orange is again the # define in the 'defineWorld.h' # s& L+ x! s( ^( _2 b
The Red is again the # define in the 'defineWorld.h' ; i7 g9 T3 P* Z. h. W5 J
The Green Map is your number
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4 - Go to world.txt.txt:
Code: IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 TestMap " ]7 K6 ?# s% V- `( q/ b' Z: K. v( ^
6 z6 W' }% E& r! c9 @5 [The Red is the map ID (Folder name + ID) - L1 M% T1 g8 p/ ?$ v( e
The Blue is the name of the map (Taht wich appear when you enterin it) : C0 m) u( l6 i7 ^
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5 - CoreServer.ini:
Code: Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )
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The Blue is the ID that we the 'defineWorld.h' # define have. 4 `/ J' }) Q6 Q5 W' x7 w
The Red 1x1 is the map size (here). + x4 p: f! _4 D) ], @9 m2 T+ P
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6 - FlyffResourceManager.exe:
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Now just open your data.res and replace all file you used in this tutorial.Replace:
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+ x( }6 v# a8 A' X- World.inc
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- defineWorld: C/ ~- f1 o8 J/ @; }. ]" D' H$ x4 G9 Z
7 T) @- g4 K" g0 K' [$ _1 k7 |" AThen press Save/ P5 y5 Y2 Z {. a, S' J) W
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Remember its important! You must add the 3files in the resource foder too or it wont work
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You now simply add it into your Flyff folder and overwrite the old files
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7 - World folder: ' E, r* J$ W. S8 s; T: v/ r
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Now be sure you have put you Map Editet Files into 3 Folder:9 O/ {, Z6 I* h5 j5 J
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- Resource/World/WdTest( e9 |1 v+ p/ n1 @ m5 D. \
- MyFlyffFolder/World/WdTest# g; {5 f% E, [4 P, `
- /Beast/World/WdTest (Some Beast version doesnt need it but its better to putit in ^^)$ h+ i" d9 x, c* T. }0 J7 P3 w
; G. T) J: ^# z7 Q2 U* W8 - Conclusion:
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7 l2 t6 ], a# cYou must now start your server 7 S! W3 h- d& W J& i
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AccountServer.exe
$ h; e# z( G! o3 h& FDatabaseServer.exe
7 e" `+ k7 l6 Z3 d' ~CoreServer.exe
1 R* m5 H4 E6 ]# I( H. TCertifier.exe; _# _* l$ z8 d8 u( P: b
LoginServer.exe$ n$ |! n1 ?/ k; W1 v
CacheServer.exe
- r5 U/ a9 n* B6 b2 h7 _, IWorldServer.exe (mapkey or noMapKey it is the same!)
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Now you log it a game
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( T( b1 e, V2 |4 j: x3 L' XCode /te (Teleport) 4 (Map ID) XXX (The coordinates of where you want to land)
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& O2 v. K& `1 d. \Coordinates can be found in Beast World Editor, when you mouse over a
" a7 K ~6 O. D5 O8 u! lcertain point, looking at the top and bottom links or links that Camera XYZwatch.: [- z, s& N, Q' F. t4 ~) o' O! ` k0 V
5 @' M- U3 j; W- D% vNow enjoy your new world! ^^ F3 L5 p! \8 K$ R- f
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P.S Like ever, srry for my bad english, i hope you understand all mytranslations
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Credits:: P9 _0 y/ W# I: Y7 N
Me - Making, Translating and Fixing Guide
7 c: t6 C, ]8 o$ E) S6 {Gargash - Original (not complete) German Guide6 i+ z7 p% _9 n' m7 _2 _! |
xDrago - Modyfing his Beast Map Editor
6 U: Z$ Z* I. }$ Z* ?Aeonsoft - Making Beast Map Editor
4 F) w3 J; b3 q' j& x0 B% dmarsata - Giving me better (finally!) Beast Editor! u+ \, t5 R& n; h
Dell Honne - Approved this guide
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